Bracing for Anything - DM SteveK Monday July 8th, 2024 7:23:49 AM
Nira agrees with Ramierez, let's not chance it! No one can hear anything from the outside, but the ex-slaves start to understand the heroes are concerned, which is enough for them to all find hiding places among the bric-a-brac and stay out of the way!
The elf maid quickly moves to the cauldron and looks inside. The Jungle Scene is blazing with fire and explosions! Nira commands the image to change from the Jungle scene to Dirt City, and the image wavers, then shows the courtyard of Tide House...
But something is wrong.
When the heroes had last stepped from the Hut to Dirt City (ooc: DM Post 11 Jan 24), the door had been concealed as one of the doors of the east wall of the Tide House courtyard. There should be Gaffer's Tree in the center, the wall with the main entrance to the right, the mansion to the left, and the wall with Sunny's Sewing School and Cinzi's home (the night guard) opposite them.
That is not what the image shows.
Instead, the image shows an uprooted tree, splintered and burned, rubble to the right, a collapsed building to the left, and a mostly fallen wall opposite them with only enough standing to see a sign reading:
unny's wing ool
Yrûl (Nick K) HP:82/181 AC:33 F:15 R:29 W:9. CMD:39 Monday July 8th, 2024 7:57:51 AM
Oblivious to what Nira was seeing Yrul pondered important matters- such as taking a bath and changing her clothes. She'd have to give Snickit and Dabz a good clean too. Letting those two run around dirty never ended well.
"Team talk, guys." She summoned her strange assortment of friends- three ioun stones and two weapons, to conference. "You all did very well and I'd like to thank each of you for your efforts. You all contributed. Now it's time to calm down, relax and get cleaned up. You guys deserve it. Go Team!" She concluded with a broad smile.
Desdichado (Ryan) [HP:-55/229; AC:29+1 haste (31+1 haste vs Maharaja)/15/27 (75%fortification) - CMD 36], DR 5/evil Monday July 8th, 2024 1:20:16 PM
Desdichado is shocked by what Nira relates. "We've only been gone a couple of days at maximum, haven't we?" He suddenly has a terrible thought. "Oh no, what if this is like the last time we were in a time bubble! It could be that decades have gone by!"
Desdichado (Ryan) [HP:-55/229; AC:29+1 haste (31+1 haste vs Maharaja)/15/27 (75%fortification) - CMD 36], DR 5/evil Monday July 8th, 2024 1:22:42 PM
(Posting for Ramirez)
Ramirez asks Nira if it's possible that what the cauldron is showing might not be real, but some kind of trick.
His first thought is for any trouble that might be brewing and the slaves with them. "I say we rest up and prepare for any kind of fight outside that door. Our new friends should stay in here until we can confirm things are clear for them to be safe."
Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) Monday July 8th, 2024 6:37:01 PM
Gaffer's shoulders slump as all of the anticipation of returning home falls away into worry.
"I'd like to go out ahead and fly over the city. It'd be best to have some information incase we can't afford to wait. The hut should be safe still."
Hmerrin (MikeK)(HP 251/251 AC:34 T:15 FF:3 CMD:45) DR 5/- Monday July 8th, 2024 8:00:19 PM
Hmerrin is halfway to the door before Dez's words register.
The fighter forces himself to a stop. His arms are pinned to his side, as his face gradually subsides from rage to intense calm.
"Dez is right. Whatever's happened, happened. Another eight hours won't make a difference." He looks at Gaffer. "We need you to rest and recover your spells. Everyone else too."
RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 25 -- HP 150/150 -- DarkVision Tuesday July 9th, 2024 1:07:16 AM
Nira is confused by the vision in the cauldron. "Time bubble? Perhaps. Maybe time flowed differently in the rak plane? Perhaps this is even a vision of a different dimension?"
She looks carefully for any signs that might indicate a significant amount of time has passed. Is the size of what remains of the tree approximate to when they left? Are there signs of any areas overrun by weeds or grasses?
"For all we know this is just a vision" she says, trying to reassure everyone - including herself - that this may not actually be what their home is like right now.
It has been a very long and challenging day. She'd be grateful for 8hrs to rest and recover spells. Nira will cast a Heal spell into the healing staff.
Looking around the room the only 2 in need of healing are Hmerrin and Des. The rest she healed following the last fight. She'll cast a Heal on Des and then some CMW spells on Hmerrin, who is less injured.
RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 25 -- HP 150/150 -- DarkVision d20+33=45 ; Tuesday July 9th, 2024 1:07:45 AM Perception check for looking at the image: 45
8 Hours Later - DM SteveK Tuesday July 9th, 2024 7:10:48 AM
The heroes, one and all, at first relieved to be getting home, had been suddenly confronted with a terrible change in expectations. The majority have already called for a night's rest in the Hut, and are able to do evening activities and rest in any of the Rooms: Foyer, Medicine Room, Bedroom, Parlor, Library, Animal Lab, Music Room, or Mausoleum.
The ex-slaves, seem to prefer to huddle together in the Foyer, still in shock and fearful to even begin to hope that they have actually escaped from the Rakshasa and this isn't another insidious way for those depraved spirits to toy with them. One youngster is heard to say: I'm hungry.
Nira looks hard into the Cauldron to notice fine details about the view. With her unsurpassed Knowledge in everything (+30 skills check for any Knowledge Skill), she notes: - engineering/history. The ruin looks fresh like a raid, and not weathered at all - nature. The tree is still smoldering in places, indicating anywhere from a day to possibly weeks since it started to burn.
..................
ooc: Please provide any preparations ready before opening the Hut's Door and stepping to the Wold plane.
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 Tuesday July 9th, 2024 10:50:55 AM
There really wasn't much preparing to be done for a Shadow Dancer; just some rest and some stretching. Of course, feeling 100% would be nice, but she wasn't going to ask, not when there seemed so many other more important priorities right now. One thing that she did want to know though....
"What time of day will it be when we exit? Oh and Aggerz wants to know what the weather is like, please?Aggerz is very polite - not like Snickit and Dabz, who could learn a thing or two from him." She concluded pointedly looking at each of her picks in turn.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday July 9th, 2024 4:03:38 PM
Resting up, Desdichado feels prepared to head out into Dirt City and see what's happened. He's hoping, although doubtful, that Tombo, Sunny, Jasper, or one of the other residents might still be nearby to get some information from.
"I knew we should have set up some way for them to communicate with us," he grumbles.
(OOC: Is the group Telepathy active again once we step outside?)
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday July 9th, 2024 4:05:21 PM
(Posting for Ramirez)
Hearing that one of the youngers is hungry, Ramirez checks on whether the invisible beings in the kitchen might prepare some food. He also asks that the spirits take any food and drink requests from the others while the Tide is away.
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 Tuesday July 9th, 2024 4:47:18 PM
Danko casts a mage armor spell on himself before exiting the hut....
" Let's go see shall we? "
He call to his hand his rod of absorbtion before leaving the hut.
----------- Mage armor - AC +4 16 hours duration
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- d20+29=43 ; d20+20=35 ; Tuesday July 9th, 2024 5:39:38 PM
Hmerrin rests up, and is grateful for the healing spells from Nira.
Once he's certain everyone is ready to go, the fighter rises and heads for the door.
"Me first," he says. "If nothing explodes, Gaffer and Yrul poke out for a quick recon. Then, well, we wing it, as usual."
Hmerrin steps out of the Hut, his face a thundercloud as he surveys the scene. If anyone is out there watching, the fighter is not happy. Not happy at all. [Perception 43] [Intimidate 35]
Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) d20+38=40 ; d20+35=38 ; Tuesday July 9th, 2024 8:31:40 PM
Gaffer swaps out the talisman Vyrnx had given them, putting his amulet of mighty fists in it's place.
He casts a few quick buffs before letting the others know he is ready to head out, his mood somber.
He will step out cautiously, his ears listening, hoping for some sign of the state of the city carried through the air. His eyes linger on the smoldering remains of the tree he once joyfully brought to the center of their home. He can't help but wonder if anyone even had the opportunity to call on it's defence.
Without any obvious and immediate threat, he will shift into a hawk once more and take to the air. He flies higher than usual, in case any dangers lurk in wait in the city, as he flies in a series of circles to scan as much of the area as he can before returning to the others.
RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 25 -- HP 150/150 -- DarkVision Tuesday July 9th, 2024 9:39:23 PM
Nira holds off on casting her spells and tries to pause the others before they cast theirs. "Remember, any magic we cast in here is dispelled as soon as we leave. It's best to wait until we leave and then cast them"
She otherwise takes no actions just yet and prepares to follow Hmerrin's plan. Wait until the all clear is given before leaving.
"It may be best if you all stay in here" she looks to the ex-slaves.
If Nothing Explodes... - DM SteveK Wednesday July 10th, 2024 7:08:55 AM
Ramirez goes to the parlor and asks the spirit servants if they can take requests, and the spirits seem overjoyed someone has asked! They eagerly set about to supply any one who comes to the Parlor with any food or drink they desire, and the ex-slaves turned refugees become animated. They soon learn, however, that none of the food can leave the Parlor. It is real enough in the room, but turns to fog and nothingness when passing the doorway.
Resting up, the heroes prepare as they feel is necessary. Desdichado wonders if their telepathy will return once they get to the Wold plane. Danko casts Mage Armor and Gaffer his Barkskin before Nira has time to remind her friends that ..."any magic we cast in here is dispelled as soon as we leave." Gaffer is savvy enough, however, to switch out Vrnix' Talisman with his magical amulet, knowing the Talisman is nothing more than some interesting jewelry when they step into the Wold.
Hmerrin lays out the plan, and the Tide begins to roll. The stormy fighter open the door and steps out and nothing explodes. Those inside the Hut can see him looking around. Hmerrin covers his mouth, his face beyond 'stormy', then he motions for Gaffer and Yrûl, then the others.
The refugees are nervous but seem to nod at the right times when Nira asks them to wait for an 'all clear'.
As each hero steps out (ooc: please do not read until your PC steps out of the Hut's Door) Highlight to display spoiler: { As Nira predicted, all spells cast while in the Hut are stripped away, unable to make it through from one plane to another. On a good note, as soon as a hero steps out, the telepathic bond returns and they can mind-speak with others that are also in the Wold.
Looking about to get their bearings, each hero emerging from the door quickly notices three things. First, the ruins immediately about them are definitely the only things left of Tide House; even Yrûl and her magical companions can notice this easily since they were here before. Second, behind them is the Hut, not just the Door, but it doesn't look like the Sargrass Hut that they battled. A Grubbers Shack sits in a pile of rubble like a nest, its huge chicken legs tucked up under it. Third, the place smells of carrion and death. The odor assaults the nose, choking, making it hard to breathe. The smell warns to not look too closely to the lumps barely recognized as corpses...
Lastly, everyone except Yrûl (who never actually went outside the Hut on her first visit to Dirt City) can see the cityscape is not what was expected. 'Let's see, the Arena and Wardd's Temple should be... huh? Well, one can see the Palace from anywhere in... Masts from the Harbor? The House Towers?'
Nothing rises above the ruins and rubble higher than the remains of a few single story walls.}
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+26=44 ; d20+38=43 ; Wednesday July 10th, 2024 7:43:41 AM
Yrul darted out confident in her ability to evade any rude, unwelcomeness that might come her way. She wrinkled her nose at the smell. 'Well, this isn't good guys.' She sent the message to her coterie of imaginary friends, forgetting such thoughts were also transmitted to the Tide. 'By the looks of things, this is all pretty recent. We best stay alert. Maybe we can see or hear a survivor. I really don't fancy our chances of smelling one.' With that she silently crept across the debris searching for any survivors or clues as to what happen.
~~~ Perception: 44 Stealth: 43 ~~~
Please can Yrul have the approximate time of day and prevailing weather. She loves her shade :)
DM POST: It is morning, and while warm and bright, there are many long shadows amongst all the ruins.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday July 10th, 2024 3:36:15 PM
Desdichado steps outside and looks around in despair. "What in Koshe Marr happened here?" he cries. He fears the corpses are their friends.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday July 10th, 2024 3:38:13 PM
(Posting for Ramirez)
Stepping outside with the others, Ramirez is overcome with grief.
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Wednesday July 10th, 2024 7:59:47 PM
Hmerrin shoulders slump as he realizes the devastation goes well beyond Tide House.
"Gaffer," he remarks quietly. "If you're up to it, I think we need you to get up there and see just how bad it is. Best keep yourself something small, I think."
Not knowing what else to do, the man scrambles up the nearest pile of rubble offering a decent vantage point. He wants to both get a look around and make himself visible to anybody, anybody who might be alive to see him.
Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) d20+38=51 ; Wednesday July 10th, 2024 8:30:31 PM
Hmerrin's thoughts mirror Gaffers, but he'll quietly ask Nira first "Is there anyway to make sure this is our plane?"
He takes to the sky as a hawk, flying up high to see more of the surroundings until he can understand where the devestation ends.
----- Perception: 51
RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 25 -- HP 150/150 -- Arcane Sight, DarkVision, See Invisibility Wednesday July 10th, 2024 10:08:28 PM
Nira gives Hmerrin a 10second head-start before she follows through. If things were bad he would have returned by then to give a warning not to follow.
She is as stunned as the others by what she sees, and it takes a moment to fully comprehend the damage. She does her best to determine what plane they are on, hoping to all the Gods that this isn't home.
Nira freezes for a moment as something unsettling occurs to her. "Do you remember the Maharajah's final words? 'The Destroyers shall have your World'. Do you think this is his final revenge?" As bad as things look she hopes the destruction is limited to Dirt City and isn't Wold-wide.
She begins casting some protection spells while looking for any evidence of rak tracks.
-------------- Perception: 33 Knowl Planes: 40 (Take10) to recognise the current plane.
It will take her 7 rounds (42seconds) to cast her protection spells. If one fails she will stop casting them. Spells in order of casting: Overland Flight, Barkskin, Magic Vestment (clothes), Magic Vestment (shield), Moment of Prescience, Roses Temp Control, Mage Armor
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 d20+25=32 ; Thursday July 11th, 2024 6:29:49 AM
Once outisde, Danko recasts his mage armor. Still holding his rod of cancelling, he sprouts and unfolds his leathery dragon wings before taking to the skies....
Send { On recon... }
----------- Mage armor 16 hours
Perception 32 for anything hinting as to what happened here.
More Information - DM SteveK Thursday July 11th, 2024 7:06:54 AM
The Tide go forth into what is left of the foyer of Tide House, surrounded by the sweet-sick smell of decay, smoky and sun-baked. Hmerrin calls for some discreet scouting, Gaffer is savvy enough to ask if this may actually be a different plane, and Nira recalls the Maharaja's last words to everyone.
Gaffer and Danko fly up, and confirm the devastation is near complete. It looks like a huge wave smashed the harbor area including Grubbertown, the Scrum, the Free School, and Dockside; fire engulfed North Pack, South Pack, and Blade City; Smuggler City and the Burn looks like they were ripped by tornadoes; Cloaktown and Dartville are systematically, perfectly level; and a swath of destruction, like a child running through leaves, goes from Keyhole to the Prince’s Castle. The Temple, the Arena, Spider Park, Wardd’s Ward, Full Moon Market, Moontown, Midnight Bazaar… all destroyed and collapsed into what used to be the City Below…
The aerial scouts can't do much more than just take it in before a familiar voice is heard on the ruin Hmerrin climbed. "Yep, definitely your plane, and definitely the Maharaja's Destroyers." Shaking himself to remove a layer of dust, Gimp the Imp sits atop the wall next to the fighter, his normally impish face as dejected as an imp can possibly look. "Happened about a week ago, great monsters rose up and destroyed Dirt City. That's what the Gray Traveler told me. And he told me to come here and wait for you. Been sitting here for a week with smoke and dust covering me and waiting for you to show up."
(ooc: The other heroes can get Yrûl up to speed on who Gimp is and who the Imp works for...)
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 Thursday July 11th, 2024 8:50:31 AM
Not being present at the time of this revelation Yrul continued her examination of the area. Were there any survivors?
(OOC: Dust, dirt and smoke imply plenty of shade.)
(Ooc DM Post: ) 1. all telepathic bonds are working, so Yrul has the same information even if not at the same location. 2. No hero finds any survivors. 3. Still plenty of shadows.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday July 11th, 2024 4:58:46 PM
Seeing even Gimp look miserable doesn't help Desdichado spirits at all. How can they possibly get beyond this overwhelming devastation everywhere.
"Well, thank you for waiting for us. I'm sorry you had to sit here for so long" he says to the imp. "Gray Traveler? Do we know who that is? Also, when we were confronting the Maharaja we were told that Pit Fiends were also visiting him. Is that who these Destroyers are?"
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday July 11th, 2024 5:02:17 PM
(Posting for Ramirez)
Ramirez immediately recognizes the imp!
"Gimp!" he exclaims, "Thank you again for bringing me back. We were just talking with your boss, you know." The excitement of seeing Gimp quickly peters out with the devastation around them. "What kind of monsters?"
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Thursday July 11th, 2024 6:05:03 PM {Gimp is here] the fighter sends out.
Answering Dez, Hmerrin sighs. "He means Gargul. And I'd think the combined might of the Houses and the Prince could deal with some pit fiends.:
The man turns to Gimp. "I assume you've a message?"
Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) Thursday July 11th, 2024 8:21:14 PM
Gaffer listens in over the telepathy but stays in the air, still reeling from the landscape laid out below him.
RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 25 -- HP 150/150 -- Arcane Sight, DarkVision, See Invisibility Thursday July 11th, 2024 11:27:12 PM
Nira is now quite certain that time flowed differently for the party at some point. Whether the rak plane, Gargul's realm, or even just the hut. There's no telling how long they've really been gone but by all account it's at least 1 week.
She's quite sombre in her assessment. "This is our fault, isn't it? We went to the rakshasa home plane and provoked them. This is their response, and we're to blame"
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 Friday July 12th, 2024 6:23:00 AM
Winged Danko lands next to Nira and stands behind her....
" Not our fault Nira.... but we can certainly avenge Dirt City... We can become the Dirt City Agengers...."
--------- Mage armor
The Spark of an Idea - DM SteveK Friday July 12th, 2024 6:38:32 AM
Yrûl and Gaffer are about what used to be Moon Town and the Moon Market, shadowy, dragony, or hawky. They only see the aforementioned devastation and mercifully obscured mortal remains that are succumbing to time's decay. As the telepathic bonds Nira set up are functioning once again, they can continue to be a part of the conversation with Gimp, though it will have to be relayed through one of the others.
Gimp shrugs helplessly, he doesn't know anything about the monsters, not even what they looked like. "I only know what Gray Spooky told me, but I'm pretty sure even he didn't know what was gonna happen."
"But, he did tell me to tell you that this ain’t in the plans of the Traveler, nor his Friends. Nope. If only there was a way a small group of heroes could go back into the past and stop the monsters before they … “
Gimp points up at Gaffer circling the dead city. “Say, don’t he have a Stone that used to create a Time Bubble for a Teucri? That’s right, the Lord of Transition said to remind you! A little tweak with the Spark the Boss gave me, and that could be a Transporter instead of a Bubble, and you could beard each monster in their lair before they emerged to create destruction!”
................
Know Religion DC 20 (several autopasses) All the names Gimp is saying are references to Gargul. And Gargul often imbues Gimp the Imp with a portion of his powers.
Know Religion or History DC autopass for Players because it is just cool Wold history back in 2002! Highlight to display spoiler: { In the Year of Ascension (YoA), Marteus built a machine in Plateau City to kill everything in the Wold and enable him to replace Alemi as the chief god of the Wold. However, after Marteus killed most of the gods (including Domi in an epic wrestling match inside Plateau City itself!) and approached Alemi and Gargul, Gargul calmly explained that Marteus had made a critical error. He could not get to the Soul Forge without The Key. And Gargul imbued Gimp the Imp with the Spark of the key. The Adventurers of the Wold had Gimp. Marteaus could not kill the adventurers because Gargul had already made all the heroic volunteers living-dead and in the Lands of Rest. Then the Wold was re-created, all mortals alive and a new pantheon of gods, but only the Wold's adventurers knew what had happened.}
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 Friday July 12th, 2024 6:44:16 AM
"Are you hearing this, Guys?" Yrûl asked her sundry, little companions, totally forgetting that others could hear her thoughts. "So, if one you knows what they're talking about, tell me. Don't be shy." She looked to each of her little friends in turn, but no helpful answers were forthcoming. "Hmm, guess none of you speak Imp either."
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Friday July 12th, 2024 5:41:14 PM
Desdichado glances toward Hmerrin and Nira when the Teucri ring is brought up. "Oh, no, no, no. Not this thing again. I think using anything Teucri voluntarily is just asking for trouble."
He sighs resignedly, knowing what's coming next.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Friday July 12th, 2024 5:43:03 PM
(Posting for Ramirez)
"Gimp, how widespread is the damage right now? Does it go beyond the city?"
Although he wasn't present for the "Teucri Time Bubble", Ramirez has heard those that were there talk about it. "It sounds like there'd be some level of control. I think it sounds worth trying."
RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 25 -- HP 150/150 -- Arcane Sight, DarkVision, See Invisibility Friday July 12th, 2024 9:45:55 PM
Nira vividly recalls the time bubble. "I was trapped inside it for a hundred years" she explains to those who weren't there for it "Until Des, Hmerrin, Gaffer and some others came and freed me"
She considers what Gimp is saying and tries to make sure she understands it. "So you 'tweak' Gaffer's stone, we travel back in time, find these monsters and deal with them before they cause trouble"
It all sounds very risky, but if it could help undo this disaster then she'd happily risk being trapped for another hundred years.
Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) Saturday July 13th, 2024 11:26:09 PM
There is an instinctual part of Gaffer that recoils at the idea of being flung through time on such a quest, but many over parts of him quickly speak up. Be it the destruction that surrounds him, or his old excitement for adventuring showing itself again... He had been quite certain the Rakshasa would be his final venture before settling down, aged and weary before his time, but it sounds like there is one more to go.
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Sunday July 14th, 2024 10:29:04 AM
Hmerrin ponders Gimp's proposal as he scans the devastation.
Nira sums up what he was thinking with her question. He adds a couple more. "What kind of monsters are we talking about? How many are there? How do we get back? And is there a way to side trip to the Catacombs before we go?"
The Tide picked up quite a bit from Maharaja's palace. It'd be nice to be able to turn that in to monster hunting gear.
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 Monday July 15th, 2024 6:28:15 AM
Danko starts rumaging through his back pack....
" Looks like we're going monster hunting... I didn't want to live forever anyway..."
He then pulls out a roundish , yellowy piece of fruit from his bag.
" Oh nice ! A pear! Anyone else want one? "
And with a grin, he waits for the others....
Gimp's Limited Knowledge - DM SteveK Monday July 15th, 2024 7:15:57 AM
Yrûl wonders what is going on while Dez is dismally certain. Ramirez hopes for some level of control over the Time Stone this time, and Nira sums up what Gimp says with the Imp's vigorous nodding as it impulsively does a hand stand. Gaffer is quiet, bringing up the required resolve to save the Wold one more time. Hmerrin asks questions of his own, and Danko finds a pear.
Gimp somersaults over to Danko and starts rummaging with the Dragon Disciple, generally getting more in the way than helping. "Oh, yes please!"
"Um, to the Time thing, yeah, that's about it. The Gray Traveller will set it up with 5 charges: each one will take you to a monster’s prison just before they are released. As soon as the monster is no longer going to attack the Wold, the Stone will automatically bring you back to this point.”
“There were five imprisoning seals set up by that Maharaja, so I guess that means five monsters?", Gimp gives an impish grin, its obvious he doesn't know how many.
He scrunches his face up like he is concentrating. “Oh, there was something else. What was it? Oh yeah, the jingle!”
Sea, Air, Star-liv’ed, Fire and Earth arriv’ed Though immortal their coil Let heroes be the foil Avatar forms once vanquished Maharaja plot… um … Maharaja plot…
"Well, it stops, you see." Poor Gimp! He can't remember the last line!
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 Monday July 15th, 2024 10:25:15 AM
"Yes please, a pear would be perfect now." Gushed Yrul animatedlly. She knew less than nothing about time travel. Was it even a thing? It was no use asking Snickit and Dabz. She shrugged. She'd done a bit of travelling and beat up up bad guys with the Tide. She'd done it once, she could do it again. Couldn't she? Of course the possibility of availing herself of something useful to help with that task was an appealing one.
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Monday July 15th, 2024 5:17:28 PM OOC - 1) What treasure did we end up with from the last module?
"..squished?" Hmerrin offers hesitantly to Gimp.
"So whenever we activate this, we end up in front of a monster before any of this happened," the fighter sums up. Then extrapolates. "Meaning we have as long as we want between rounds to heal up, spell up, buff up, and otherwise prep."
He looks around. "Are the Catacombs still accessible?"
Ramirez (BrianZ) AC29/20(touch) HP 155/161 CMD32 Monday July 15th, 2024 6:01:48 PM Hmm. If it takes us to each prison right before the monster is released....will we be able to prepare defenses or will they be negated like when we walk through the door of the hut?
OOC- Ryan, thank you for covering posts last week!
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday July 15th, 2024 7:37:04 PM
"Anguished? Languished? Eh, I'll leave the rhyming up to Ramirez."
He thinks for a moment. "Yeah, that's a very good point. And can we use the hut as a safe place to heal up between each monster?"
RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 25 -- HP 150/150 -- Arcane Sight, DarkVision, See Invisibility Monday July 15th, 2024 8:16:43 PM
Nira listens carefully to Gimp's rhyme. "5 monsters and 5 elements. Is that a clue as to what we might find? And what's meant by the 'immortal' part?" She looks to Gimp "Do you know what the monsters are?"
She isn't quite sure what the 'avatar' part means just yet.
"Did everyone here perish? If we find just one survivor we'll know what to prepare for"
Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) Tuesday July 16th, 2024 4:53:46 AM
The jingle matches what they have seen around the city, and the others have asked his questions already so Gaffer continues to quietly listen in.
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 Tuesday July 16th, 2024 6:29:17 AM
While Danko finds all the questions very interesting, he says nothing as he is quite enjoying his pear....
Gimp's Limited Knowledge, Part Deux - DM SteveK Tuesday July 16th, 2024 7:19:30 AM
Gimp looks up from taking most of a pear in one bite, and beams. As he speaks, parts of pear fly out to whoever is talking. "Squished! That must be it!" "Oh, no, it was Anguished, definitely Anquished!" "Or was it Languished? Now that I think about it, it was Languished, yes, yes, that's it."
Sense Motive autopass (the heroes get the feeling Gimp has no idea and is trying to cover up his ignorance. Fairly badly too.)
As if on cue, when Desdichado talks of using the Hut as a safe base between monster hunts, the Hut lets out a "BUK BUK BUHAWWK!" All the former slaves are spit out of the door suddenly looking more like a chicken beak. (Thankfully, the Hut didn't do it with too much force, and they all landed in dirt and dust.) The Hut then stands, shakes itself like a chicken getting it's feathers in order, and trots off to the north, north west, moving at 400' per 6 seconds. Nira can feel the temporary link she established with Baba Yagga's Hut is no longer there. It is again free to wander where it will.
When Hmerrin sums up a plan to rest and shop between each monster, he remembers there was a Catacombs entrance in the basement of where the Crescent Moons Trading Company once stood. Something as magical as the Catacombs: the entrance should still be there even if the neighborhood is in ruins.
Gaffer picks up on the rhyme matching the destruction of Dirt City: Water = tsunami, Air = tornadoes, Star-liv’ed = not equal but fits systematic destruction, Fire = firestorms, and Earth = earthquakes.
Nira asks 'what kind of monsters', the same question Desdichado and Hmerrin have both asked, and gets the same answer: Gimp doesn't know. She also asks if there were any survivors who can describe the monsters and receives the same answer: Gimp doesn't know. She asks what is meant by the 'immortal' part, and... Gimp doesn't know.
Gimp finishes swallowing what's left of the pear he was chewing and dusts himself off. "Well, have to go on some other errands, time to... whoops! I still haven't used the Spark to make your Stone into a Time Transporter! So, do you want me to or not?"
Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) Tuesday July 16th, 2024 8:05:37 AM
Gaffer flies down and shifts back to hand over the stone he had forgotten about for some time. Gimp giving them the option to say no as they all stand within the destruction is, well not funny but it sure is something.
"Spark please. Thank you, as well." A though occurs to him as he does. "Will the Gods of the past know we travelled in time while we travel?
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 Tuesday July 16th, 2024 11:36:28 AM
To Yrul it seemed as if this was some sort of elemental thing. Certain cultures were reported to have 5 elements, the fifth being metal. So maybe they had to face super-elementals. It was her best guess and in fairness she had very little to base that guess upon.
"The Catacombs sounds like a good idea. We should really start at full strength before we start at all."
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday July 16th, 2024 4:44:28 PM
"Thanks for the..er..help, Gimp" Desdichado adds as he disappears. He agrees with Yrul that this sounds like it's related to elementals. Not that he knows much about those.
Ramirez (BrianZ) AC29/20(touch) HP 155/161 CMD32 Tuesday July 16th, 2024 6:35:16 PM Thanks Gimp! Happy travels!
So what do we want to do to prepare? Along with all the other(sarcastic) information we got from Gimp, I don't think he mentioned how long we have to complete this.
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 Wednesday July 17th, 2024 6:28:46 AM
To Ramirez
" Well, we're going back in time... I doubt that how long it takes us to accomplish the missions will matter. Spending a few days preparing won't hurt.
I have my eye on a ring of elemental command. This item will likely prove invaluable against one of the creatures. The question is ... which one.... "
The Time Transporter - DM SteveK Wednesday July 17th, 2024 6:46:45 AM
With the majority of the heroes accepting the offer, Gimp somersaults over to Gaffer and reaches out one impish finger... a Spark snaps from the Imp to Gaffer’s Stone, which begins to glow. He explains the powers while Desdichado, Hmerrin, and Gaffer explains the circumstances. (ooc See Below)
A conversation starts about possible elemental monsters and how much time they are allowed to complete the tasks. Gimp giggles as Danko asserts they literally have all the Time in the Wold. "Smart and shares snacks! No wonder you are a hero! Toodles!"
Gimp vanishes.
There is a gasp behind the heroes, and the former slaves are all staring wide-eyed while sitting in the dust. One young man sums up the collective thoughts perfectly. "Wow!"
........... Fate Item: Time Transporter. (5 Charges: Use Activated) The round smooth stone is the size of a fist, and one was each presented to Desdichado, Hmerrin, Gaffer by the Dwarf Lord of DeepForge Clan. One, given to Gaffer, was unknowingly a Teucri artifact that created a Time Bubble and sucked the team in to a time loop. There they found Nira and escaped from the Bubble, then met Ramirez and Danko who were searching for the group, missing for a year! With Gimp’s Spark, when activating the Stone, it will transport, in accordance with Gimp's Jingle, all CMTC heroes directly to one of the Maharaja’s Seals 5 minutes before it opens.
OOC: Per email yesterday, the heroes recovered enough valuables from the Maharaja's Palace to each be at 880,000gp in wealth!
RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 25 -- HP 150/150 -- Arcane Sight, DarkVision, See Invisibility Wednesday July 17th, 2024 7:21:57 AM
Nira is a little sad to see the chicken hut go, but she knew it would happen. If they're travelling back in time there's no telling where the hut could be.
"I agree, preparing ourselves is the best course of action. I wish we had more information, but from what we can see here, they're going to be very deadly. Perhaps tougher than anything we've faced before."
The robe and falchion were collected by the party from the maharajah and seemed important. Nira tries to identify both.
------------- Spellcraft to ID those 2 items: 40 (Take10)
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 Wednesday July 17th, 2024 11:02:22 AM
"Yeah, preparing. That's super important." Agreed Yrul. "We're going to need some upgrades. Dark Red is simply not working for poor little Peabo." The 'we' that Yrul used was clearly aimed at herself and her bizarre menagerie of imaginary friends. She already had a shopping list in mind so was most eager to find the old entrance to the Catacombs and place her order.
~~~
OOC: Yrul's order has been placed.
Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) Wednesday July 17th, 2024 5:36:41 PM
Gaffer turns the orb over in his hand a few times before tentatively placing it back into orbit around his own head.
Following Yrul he'll head through the wreckage to find the entrance to the catacombs and pick up the new items he has in mind.
Ramirez (BrianZ) AC29/20(touch) HP 155/161 CMD32 Wednesday July 17th, 2024 6:50:28 PM Allright then, let's get ready. Ramirez takes a trip to the Catacombs.
OOC- Is Dirt City completely destroyed?
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday July 17th, 2024 7:07:19 PM
"Yes, best prepare while we can," says Desdichado. He follows the others toward the Catacombs.
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Wednesday July 17th, 2024 7:09:01 PM
"Gimp's poem points to four elements plus this Star thing," Hmerrin notes. "Guessing energy resistance is probably in order.'
Stopping by the former slave group, the fighter says, "Sit tight. I'll get you some gear from the Catacombs."
With that, he takes off.
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 Thursday July 18th, 2024 6:19:34 AM
"Yes, the Catacombs.... I have an idea.... and nasty for them but fun for us one.... but I need to figure out if it would work first..... "
To the Catacombs - DM SteveK Thursday July 18th, 2024 7:17:18 AM
The Tide moves through what is left of Dirt City, now nothing but cratered ruin with barely a stone standing on stone. For as far as the heroes can see, including the aerial scout of Gaffer and Danko, the landscape is the same, only the evidence of how it happened changing. Dirt City is completely destroyed with not a living soul to be seen, even the scavengers shying away from what happened here.
The ex-slaves ignore Hmerrin's advice, there is no way they are staying put and away from the heroes! They follow.
Going from where used to be Tide House (Moon Quarter bordering Full Moon Market) and where used to be the Crescent Moons Trading Company (Backstab Quarter bordering Moon Quarter), they move from destruction that looks like a careless child smashing every toy in the nursery to destruction that looks like a tsunami struck with terrible force. All the common landmarks are gone, but Gaffer is an excellent tracker. Eventually they get to the right place and start digging through the thick, nearly dried mud. The entrance to the Catacombs was in the basement, so its going to take awhile to dig by hand!
Nira uses some of the time to carefully look at the Maharaja's falchion and robes. She finds they are: a Falchion +5 Brilliant Energy (98,000gp)
and a Otherworldly Kimono (67,000gp) Highlight to display spoiler: { Embroidered images of cherry blossoms and cranes in flight adorn this blue silk kimono. At will, the wearer can make these move about. Powers include: +4 resistance bonus all saving throws, +4 bonus on all caster level checks. 1/Day, 60' range, cast Maze spell, the maze appears as an endless cherry orchard, the walls are windblown cherry blossoms and cranes flying overhead. A creature in the Maze also appears as an embroidered design among the kimono's other images. While a victim is trapped inside, the kimono's bonuses on saving throws and caster level checks are increased by 2 (to +6). The kimono's increased bonuses return to normal when the victim is freed or released.}
.............
NOTE: Falchion and Robe have already been included in DM provided WBL of 880,000gp per PC.
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 Thursday July 18th, 2024 9:05:52 AM
"I can call up an earth elemental to help do some digging, if that helps." Offered Yrul. She really didn't want to do any digging and knew that even mentioning 'digging' too loudly would have Snickit and Dabz spluttering in outrage.
Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) Thursday July 18th, 2024 6:08:19 PM
"I don't think this fellow would help much with what we'll be up against anyway." Gaffer calls out to Yrul as he moves.
He'll plant his staff into the ground where it takes root and steadily grows until it becomes a 24 foot tall treantish creature, who he will enlist to help them dig out the catacombs.
----- Cast: Change Staff
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday July 18th, 2024 6:30:10 PM
Desdichado turns to the ex-slaves with some concern. "Listen, I'm quite concerned for your safety. Maybe you should come with us to the Catacombs and then see your way out through the physical exit in Plateau City." (OOC: I have no idea if that's allowed or even possible!) He holds out several coins. "I'll even give you some money to help you on your way."
"There are several people who know us there. You could make your way to the War Cathedral, and tell them I sent you. Or go to the Lord High Mayor's Castle and ask for Councilor Ableard. There was even another adventuring group we met who may still be around in the Nightmare Quarter."
"You all heard Gimp. We're going to be doing some 'time traveling' and I'm not even sure you'd be able to come with us."
RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 25 -- HP 150/150 -- Arcane Sight, DarkVision, See Invisibility Thursday July 18th, 2024 8:12:32 PM
Time travel is always confusing - well, from what Nira's heard anyway. If they travel back in time will the maharajah still be alive if they succeed? Will the slaves still be free? All they can do for now is to treat the slaves as best they can and hope things work out.
Nira lets the others know what the two valuables are. "Would anyone mind if I held onto the kimono? I had real trouble getting rid of the maharajah's spells, especially that icy armor one. It would help me dispel things in the future."
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Thursday July 18th, 2024 8:57:32 PM
"Anybody else thinking these monsters are gonna be awfully big?" Hmerrin wonders aloud as they move through the flattened city.
The former slaves are coming with, and the fighter decides after just a short time that they're probably right. Dez's idea is even better. Slip through the Catacombs to Plateau City makes a lot more sense than staying here.
As for the Catacombs, well, he's got a shovel in his haversack....
Hmerrin starts digging.
Ramirez (BrianZ) AC29/20(touch) HP 155/161 CMD32 Thursday July 18th, 2024 9:04:25 PM
Ramirez nods his head in agreement with Des. Yes, if we can get you to someplace safe through the Catacombs, that would be a good idea. I recall that group in Plateau City, yes I'm sure they would help.
Nira, Keep it if you think it will help. We may need every advantage we can get.
Ramirez gives the freed slaves what food he has left on him, then helps with the digging
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 Friday July 19th, 2024 6:53:22 AM
Danko taps Nira on the shoulder.....
" I have an idea.... "
He then leads her to a quiet space...
" If I said 'Iron Flask' to you.... and pointed out it's power to imprison creatures from other dimensions..... would you agree that this coud be a game changer in this mission? ...... "
Uuuhhh... Plan B? - DM SteveK Friday July 19th, 2024 10:16:10 AM
The heroes, with some great help of Gaffer's treant and Yrul's earth elemental and Hmerrin's shovel are eventually able to clear enough dirt for the Catacomb's entrance to be found.
Desdichado and Ramirez focus on the freed people, 15 of them, and explain that they know people in Plateau City who could help them. It becomes a little problem when none of the 15 former slaves can get through the door to the Catacombs! It is strange, but it doesn't look like that is going to be a way for the heroes to get their charges to a safe place.
Danko and Nira conspire on potential solutions to big problems.
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 Friday July 19th, 2024 10:54:21 AM
Seeing the dilemma behind her Yrul wonders....
"So....um....if we're doing the whole time travelling thing, will we have enough power or charges to come back here and help these guys, OR....maybe they end up in a nice place that wasn't totally ...um..smited, smote...smitten? You know, that sort of thing. Just wondering. Well, Dabz was wondering mostly."
Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) Friday July 19th, 2024 3:55:25 PM
"The Gimp said we would return to the he same moment, so it might all just be fine?" Gaffer offers to the group. "Plus then Dirt City will exist again, so we could leave them in the remains of our courtyard with my summons?"
Ramirez (BrianZ) AC29/20(touch) HP 155/161 CMD32 Friday July 19th, 2024 6:47:38 PM With the City destroyed, we will need to leave them with food and water while we try and fight those monsters.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Saturday July 20th, 2024 6:11:13 PM
Desdichado agrees with Ramirez about the food and starts digging through his pack for any iron rations he can hand out. He doesn't like leaving them here, but maybe things will be different if they defeat these Destroyers.
"Yes, we'll just have to trust to the Woldian gods that they will be okay."
RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 25 -- HP 150/150 -- Arcane Sight, DarkVision, See Invisibility Sunday July 21st, 2024 12:05:48 AM
Nira considers Danko's idea and offers an opinion.
"It's very expensive item, and if these are monsters that can destroy an entire city then they may very easily shrug off the effects.
A different solution could be with a portable hole and bag of holding, if you know how the plane shift back. Or have a dimensional anchor in place."
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Sunday July 21st, 2024 5:41:08 PM
Mundane items should be available from the Catacombs. Or if not, the portals to other cities exist where mundane items can be found.
Towards that end, Hmerrin has extra funding and will use it to buy tents, simple furnishings, food, water, fishing gear, mundane weapons,and a sackful of silver pieces for the ex-slaves.
"Gaffer has a point," he agrees. "If we win, we keep coming back to the same point in time when we left, so from your point of view, we'll always be here. But, if we don't come back, you'll know we've lost. In that case, this gear should help with the starting over."
The fighter looks them over and shrugs helplessly. "I don't know what else to do."
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 Monday July 22nd, 2024 6:32:37 AM
Danko listens to Nira....
" I know both spells.. "
Off to the Catacombs...
Catacombs and a Refugee Solution - DM SteveK Monday July 22nd, 2024 7:19:59 AM
The heroes consider how to help the refugees-no-longer-slaves. Maybe it would be best to just leave them right here: certainly there is nothing for monsters to destroy and even scavengers are staying away. Plus, they speculate, they may actually only be blinking out for a moment? Gaffer plans to leave (leaf?) his Treant Guardian, and Desdichado looks for any iron rations in his pack (ooc: does he have any on his PC Sheet?)
Hmerrin, Gaffer, Desdichado, Yrul, Nira, and Danko have all gone through the magical Catacombs door that only allows 'Heroes of the Wold'. Quickly enough, three of the heroes return with packages under their arms. Hmerrin, Gaffer, and Desdichado can immediately unpack their goodies and wait for the others.
In addition to his other purchases, Hmerrin uses his own coin to buy tents, simple furnishings, food, water, fishing gear, mundane weapons,and a sackful of silver pieces for the ex-slaves (ooc: MikeK, all cost 150gp and account on Hmerrin's sheet). The former location of the CMTC is as good a place as any, and is close to fresh water and a couple places to fish from the shore. With some help from the heroes, a tidy camp site is soon in order, and the 15 free people are very thankful. They promise to wait here, and one young woman seems to understand the heroes will be magically moving soon with the possibility that they will *poof* right back here as if they never left! She starts humming a tune that sums up the information plus would be easy to memorize. (Hmerrin gets a Hero Point!)
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 Monday July 22nd, 2024 10:58:17 AM
Yrul emerged a short time later. She was smiling
"Hey guys, I made some new friends. Say Hello to Sir Tolmenedes Goodhew. Uh. What? Oh, he says to just call him "Tolly"" Yrul indicated the ioun stone circling her that looked uncannily like an iridescent bumblebee. "And this is Syd. She says she'll do her best to keep Snickit and Dabz in check. Personally, I think that's wishful thinking, but you have to admire her optimism." She indicated her golden sling.
She then skipped over to the young woman that was humming.
"Here." She thrust out a hand, presenti8ng her with a bar of soap. [b}"It's lavender soap - my favourite, but just in case we aren't, you know, back in a flash, I figured it would be good to get cleaned up."[/b] She hadn't actually spared the former slaves any thought whatsoever and felt somewhat embarrassed by that fact. She liked her soap. She liked feeling clean. So, she hoped that the ex-slaves would too. she could always get some more soap. ~~ Soap was on her sheet - now removed.
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- d6=1 ; Monday July 22nd, 2024 5:00:34 PM
Hmerrin gives Yrul an wondering look. "How do you keep all the names straight?" he asks.
It looks like prep time is over.
The fighter looks around. "Are we ready? Gaffer, try not to trap us in a time bubble this time."
He waits for the 'poof' or 'boom' or whatever.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday July 22nd, 2024 5:03:38 PM
(OOC: Yes, Desdichado had 5 iron rations in his pack. Those are now removed.)
Seeing that the ex-slaves are well outfitted, Desdichado is ready to hunt these Destroyers.
"Alright, looks like everyone's settled. Gaffer - do you know how to use that thing? Hmm, I wonder if we can choose who to go after first."
Yrûl blinked at Hmerrin somewhat nonplussed. "They tell me, of course. I mean, if I got your name wrong, you'd soon correct me, wouldn't you?" Really! How could she forget her friends' names? They were friends! They all looked out for each other, albeit Snickit and Dabz needed watching more closely than the rest. She rather hoped that Syd and Tolly would help in that regard.
Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) Monday July 22nd, 2024 7:10:00 PM
Gaffer plucks the ioun stone back from its orbit and looks at it. "There weren't any instructions but I'm hoping the gods removed any time bubble related risk. Are we all ready? Let's stand a little way away from the civilians."
Gaffer will make sure to wait until the rest of the party are done with the catacombs and stood in a group before sending his intent and magic towards the stone, searching for the spark.
While they wait, Gaffer affixes his cloak, ring and amulet, making sure they all fit comfortably, then throws a few punches enjoying the crackling of elements as he does so.
RobC - Nira Wynvyre -- AC 32/16/28 -- CMD 25 -- HP 150/150 -- Arcane Sight, DarkVision, See Invisibility d20+18=34 ; Monday July 22nd, 2024 10:29:51 PM "Since we have time on our side, do we need to go right away? We seem to get pummeled a lot and I could put some more charges into our healing staff before we go. Counting the charge I put into it this morning, it's only got 5 left in it"
While waiting for an answer, Nira looks over her purchases from the Catacombs and pulls out a Scroll of Wish. She unfurls it, reads the magical words, and feels a little more agile.
----------- Use Scroll of Wish to add a +1 inherent bonus to Dex. Highlight to display spoiler: {Not sure why but I somehow misread the UMD skill and though I had to make a UMD check against Cha to use a Wiz scroll. Please ignore the roll}
Ramirez (BrianZ) AC29/20(touch) HP 155/161 CMD32 Monday July 22nd, 2024 11:37:43 PM I'm not sure how much preparation we can really do, so I guess we're as ready as we can be.
Or very nearly so. With the portal to the Catacombs now open, Ramirez ducks in for a quick trip.
Last Preparations Until... - DM SteveK Friday July 26th, 2024 6:44:41 AM
Six heroes have gone to the Catacombs and returned with new, magical goodies. Ramirez is still away.
There is some talk of introducing friends between Yrul and Hmerrin, and some talk of preparing. Nira wants to wait several days to fully recharge her staff while Ramirez doesn't think they need any time. Nira wins.
Several days later, Ramirez (ooc: assuming Brian says SOLD) is back and Nira has her staff fully charged. The Refugees are calmer and camping out in preparation for the heroes to ... well, they aren't quite sure, but they are certain the heroes are going to do something! Jobs are starting to be worked out too: fishers, cookers, gatherers...
.................
The heroes are ready and gathered around Gaffer and his Time Stone. Any preparations and what is each hero holding in their hand when Gaffer sends his intent and magic towards the stone, searching for the spark?
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 Friday July 26th, 2024 7:28:26 AM
A priority for Yrul was, as ever, cleaving to the shadows. Wherever they turned up, she wanted to be the last one seen. Naturally, Snickit and Dabz wanted to take centre stage and Syd (the sling) was relegated to Yrul's belt.
Gaffer - Courtney - HP: 208/208 AC: 33(T:21/FF:26) CMD:41) Friday July 26th, 2024 11:35:33 AM
With a few days to play with while Nira's staff to recharge, Gaffer can afford spells to bring the civilians to another city with Transport Via Plants, if they want to.
He refills his spellstaff.
He'll spend most of his daily spells on summoning a stream giants, elementals and shambling mounds to clear the area of the city around their own base, gathering rubble into piles of material.
Since they have a few minutes to prepare on the other side, Gaffer holds off on any spells before they activate the spark. If he must hold the stone, Gaffer will do so, otherwise his staff and shield are equipped.
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 Friday July 26th, 2024 1:07:13 PM
In the days awaiting... Danko also assists Gaffer and towns people. Using teleport spells to move people and his dragon form to help in the reconstruction....
But on the final day, he stands with the others, ready to go.
---------- Mage armor spell cast ( 17 hours) Staff of power in hand. S/r 20 Prot electricity 10
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Friday July 26th, 2024 4:54:15 PM
Having no idea where they will end up once they use this device, Desidchado stands ready for battle, greataxe in hand as they make the move.
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Friday July 26th, 2024 5:48:00 PM
Ramirez waits with bow in hand. Most of his spells are short duration so he holds them until needed. He does offer his wand of resist energy to anyone interested. He uses it himself first.
Active Effects: resist energy fire(30) duration 110 minutes
Used: wand of resist energy 49/50 charges remaining
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Saturday July 27th, 2024 11:20:36 PM "There" Nira lays the fully charged staff across her lap. That's as prepared as she can be. She's changed a few of her prepared wizard spells around, recast her contingency spell and cast her daily assortment of protection spells.
She considered casting a Resist Energy spell, but isn't sure what to expect once the stone is activated. Gimp's rhyme had an order to the elements but there's no guarantee that's what the order will be. Nira does use her Wand of Endure Elements to prepare the party though.
She tucks the wand and staff into her pack and stands empty handed, save for the buckler strapped to her arm. "I'm ready"
--------- Use Wand of Endure Elements on Yrul, Gaffer, Danko, Des, Hmerrin and Ram. Dur: 24hrs. 6 charges used.
Spells in effect: Arcane Sight ... Barkskin ... Contingency (FoM) ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Fire (5) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Sunday July 28th, 2024 5:08:30 PM
Hmerrin nods. "I'm ready too. See you on the other side."
The fighter waits for Gaffer to pull the lever, er, press the button, er, do the thing.
Monster of Water
Darkness, Pressure, Cold and Drowning! - DM SteveK Monday July 29th, 2024 7:09:45 AM
The heroes spend the time that Gaffer and Nira need to recharge their staffs by beginning cleaning up Tide House area, CMTC area, and Dirt City in general. Treants and Elementals can do a lot of big moving things, but it takes more finesse to get the small sweeping and clearing, which the refugees fulfill as they are able. Some talk is taken about moving the former slaves to some more hospitable location before using the Time Stone, but the perceptive young woman convinces the others to stay encamped near the heroes. "I'm not understanding everything, but it sound like you are going to be 'poofing' away and back several times, but will always be back here? Then we stay. You are the first things we know is real and not an illusion or mind games. We all want to get used to that before meeting other people. And this is the first time any of us have had a choice about anything."
Now ready, Ramirez ensures he is resistant to fire, and Nira gets everyone some assistance with Endure Elements (or Rose's Temperature Control), and, with nods all around, he touches the Time Stone (doesn't have to hold it) and wills to activate.
................
The heroes activate the Time Transporter and find themselves suspended in dark, dark, salty water and experience Darkness, Pressure, Cold and Drowning! (Know Nature autopass: They are the depths of the ocean!)
Darkness! It is pitch black, only Nira, Hmerrin, Gaffer, Desdichado, and Yrul can look about and orient themselves. Ramirez and Danko can only if they have a light source or other means of seeing.
Pressure! Each hero roll Fort DC 15 or take 5d6 damage
Cold! The heroes are prepared thanks to Nira, and avoid any nonlethal damage from hypothermia.
Drowning! (1rd) Instinctively, each hero stops breathing and the countdown begins. Survival DC 10 Highlight to display spoiler: {. Any character can hold her breath for a number of rounds equal to twice her Constitution score. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. After this period of time, the character must make a DC 10 Constitution check every round in order to continue holding her breath. Each round, the DC +1.}
Gaffer - Courtney - HP: 297/297 AC: 376T:21/FF:30) CMD:41) d20+22=25 ; d20+38=42 ; Monday July 29th, 2024 9:12:05 AM
Gaffer chastises himself internally, why did he not think to prepare a water breathing spell for the others. He can only hope that someone else was wiser than him in this.
He resists the pressure with ease, his cloak wrapping around him, before shifting into a Water Elemental.
As the others may be distracted, he tries to take in their immediate surroundings, there is no guarantee that the area around the seal is safe.
----- Fortitude Save: 25 Wildshape: Huge Water Elemental Perception: 42
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 d20+17=29 ; Monday July 29th, 2024 9:54:25 AM
Send { Here's another fine mess we've gotten ourselves in! Can't swim.... HELP! }
----------- Fort save 29 pass breathing 28 rounds Mage armor Staff of power in hand. S/r 20 Prot electricity 10
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+19=24 ; d20+14=20 ; Monday July 29th, 2024 10:57:38 AM
Sir Tolmenedes harrumphed in satisfaction. Water?! This was no issue to one of royal lineage! Yrul had no need to breathe courtesy of Tolly's magic. Tolly kindly extended such generosity to her other friends. (Her weapons and Ioun Stones). Equally the pressure whilst shocking, didn't hurt. Yrul attributed this to the shadowy depths of the water. (Conferring DR10/-). Thus she was surprised, but largely untroubled by the sudden change, particularly as she always travelled light; so was unburdened. Others weren't nfaring quite so well. Danko clearly seemed to be in some sort of trouble; so Yrul attempted to grab him and stabilise him. Swimming wasn't that difficult....usually.
(Swim:20)
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Monday July 29th, 2024 5:10:42 PM
[Autosave Fort and Survival]
Oh, this isn't good at all.
Hmerrin sends out a quick mental message - {I need a minute, but I'll be fine. Help others if you can.}
Not bothering to swim, the fighter removes his cloak and stuffs it into his haversack.
Desdichado can breathe, kinda, and see, kinda. He's not too happy about where they've ended up. We should remember this. We don't want to end up in a pit of fire next time, he sends.
He tries to figure out if he can detect anything that might help them know what to move toward (Perceptin: 30).
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 d20+16=29 ; d20+11=19 ; Monday July 29th, 2024 8:00:00 PM
fort save = 29 swim check = 19(tread water/remain in place)
I'm ok, help the others.
Actions: cast daylight duration 200 min
OOC- Ramirez has a necklace of adaptation which covers breathing
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+21=40 ; Monday July 29th, 2024 10:23:53 PM
Nira is relieved that between both her Necklace of Adaptation and Pearl of the Sirines, she is able to breathe. Most of the party have the same luck but not Danko and Des.
She does what she can to aid the pair.
If she's confident she can use a scroll underwater she takes out her Scroll of Water Breathing. If her scroll can't be used underwater she provides an alternative.
-------------- Fort Save vs DC15: 40=Pass!
If scroll can be used: - Move: Retrieve scroll of Water Breathing - Standard: Use scroll on Danko, Hmerrin and Des. Duration: 3hrs 20mins each.
If scroll can't be used: - Standard: Cast Polymorph on Danko to turn him into a Small Water Elemental if he chooses. +2 Con, +4 natural armor, Swim 60 feet, Darkvision 60 feet, the ability to create a vortex, and the ability to breathe water. Duration: 20mins.
Another Fine Mess - DM SteveK Tuesday July 30th, 2024 6:53:58 AM
Notes: (1) Saving Throws (Fort, Will, Reflex) can't be autosaved; a "1" is an automatic fail. Please roll for Hmerrin. (2) Damage Resistance doesn't negate non-lethal damage and DR10 is potentially less than 5d6. Please roll for Yrul. ................
Water elementals, Ioun Stones, Necklaces, and Pearls all help some of the Tide from drowning (ooc: how ironic, a drowning tide!) Nira's handy scroll provides water breathing to the last three heroes.
The cold of the water is covered, and the water pressure is resisted or minor effects... so far.
And Ramirez is able to tread water and cast a Daylight spell on a touched object. Not specifying one, he touches his Necklace of Adaption to glow with a bright light, where all the heroes can see everything within 60 feet, and dimly to 120 feet. Because of the brightness, every hero casts a strong shadow giving Yrul options.
At least the telepathic bonds are working!
...........
Yrul and Ramirez swim, but Danko, Desdichado, and Hmerrin slowly sink... only 10 feet before they touch bottom on worn slabs of basalt that give some purchase. With a little effort, they see they can 'walk' across the rocks at 1/2 their land speed. Experience tells them that any combat is going to be more difficult if using Hmerrin's and Desdichado's axes (ooc: slashing weapons are -2 attack and half damage underwater).
With the Bard's bright light, it is fairly easy to look about, and, beginning with Gaffer and Desdichado, the heroes learn where they are. They find they are standing on a rocky ledge 50’ diameter. Before them is a cliff going up as far as they can see. Behind them is a precipice going down for the same distance. A 40’ diameter tunnel is directly ahead with a glowing Symbol at the entrance. Upon inspection, the Symbol is the stylized head of the Maharaja, and Nira's Arcane Sight can see it is an abjuration.
A few, small iridescent fish swim by just outside of the bright area followed by a medium sized translucent eel.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+31=44 ; d20+33=42 ; d20+31=42 ; Tuesday July 30th, 2024 8:10:59 AM
Nira does a quick check over the rest of the party to make sure everyone is breathing. "It's a long way down. Best make sure not to slip off this ledge" she lets the non-swimmers know "If anyone wants to be transformed into something else, let me know."
She wants to get a good look at the symbol, but knows how dangerous magical symbols can be. "Shield your eyes for the moment and try and stay back" She edges closer to it and tries to identify it, worried it might be a Symbol of Death or some other deadly magic. Best not to risk the entire party.
"Gimp said there were seals imprisoning five monsters. If this symbol is the seal, and if it's still in place, the monster is probably inside. How should we handle this?"
------------ Perception: 42 Spellcraft: 44 to ID the symbol Knowl Arcana: 42 to ID the spell effect in place
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 Tuesday July 30th, 2024 11:44:20 AM
OOC: Yrul made her save against the water pressure. I simply write that she (erroneously) attributed this to the shadows protecting her. Is a Fort save required each round? Also, Yrul has a Ring of Free Action; so the water doesn't impede her attacks/movement.
~~~
"I can sometimes get past magical wards and stuff. It's a shadow thing." Yrul announced proudly, bouncing lightly on her toes. She didn't really know what else to say. Probably when Nira announced what they were dealing with she'd have a better idea. So she turned her attention to her coterie of friends. "Great teamwork guys. We're doing awesome."
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday July 30th, 2024 1:13:05 PM I don't suppose hitting it really hard with something will break the seal? sends Desdichado. I suppose we should start putting up our protection magics since it's possible whatever is on the other side could come through immediately.
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- d20+17=25 ; Tuesday July 30th, 2024 6:09:08 PM
[last round - Fort 25, pass]
Grateful as he is for the water breathing, Hmerrin completes pulling a different cloak out of his haversack and wrapping it around himself. The fighter takes on the appearance of a manta ray.
As Nira approaches the seal, he gives a bemused grin. {Would be awfully ironic if we go into the past to break the very seal that allows the monster to destroy our city in the future} he notes.
He waits to see the results of Nira and Yrul fiddlling with the seal.
------------ Over last two rounds exchanged Cloak of Resistance with Cloak of the Manta Ray.
In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet.
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Tuesday July 30th, 2024 8:03:59 PM Breaking the seal might release the creature, which we are here to prevent. I think we'll have to go in and confront it. Should we summon a small elemental to go in and scout around?
Active Effects: daylight 200min
Gaffer - Courtney - HP: 297/297 AC:43/T:23/FF:35) CMD:44) Wednesday July 31st, 2024 5:22:59 AM
Now that they have arrived, Gaffer focuses for a few moments as he casts a series of spells for protection.
He takes a deep breath after the castings and looks to the others. "I also have a casting of Freedom of Movement if anyone needs it." he offers.
----- Resist Energy: Cold DR 30; 200 Minutes Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Water Elemental: +4 Str, +8 Con, -2 Dex, +6 NA, 120 Swim
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 Wednesday July 31st, 2024 6:48:45 AM
"I could just bypass the seal, leaving it intact, and take a look around, if that's what you guys think would work." Offered Yrul.
The Symbol - DM SteveK Wednesday July 31st, 2024 6:54:52 AM
(ooc: ah, yes, I see Yrul's save, but only knew what the roll was by opening your PC sheet and reviewing. For the PbP format, it is a best practice to note in the Post what die roll was for which action/reaction.)
................
Nira's unparalled knowledge determines the nature of the Symbol while the others either get ready with magical enhancements, speculate on possibilities, or just be ready to help in any direction indicated.
The Mystic Theurge can see it is keyed to one, specific creature that cannot pass beyond this point. She cannot determine from the magics on what that particular creature is, however. Whatever the creature is, it is trapped inside the tunnel until the Symbol is broken, and only the death of the Maharaja can break the Symbol.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Wednesday July 31st, 2024 8:28:57 AM
Nira is relieved that the symbol isn't obviously dangerous. It still might be though.
"I think Ram has the right of it. Probably best to go in now while it's contained"
She's fine to hold back and leave it to Yrul or a water elemental to scout ahead.
[i]"We don't mind scouting ahead." Yrul offered on behalf of her numerous friends. She then went ahead - sneakily, untroubled by the strange environment.
(Stealth: 48)
She disappeared into the darkness, nigh impossible to spot. The mental connection assured the Tide that she was still there.
(Yrul has Darkvision 150') (Perception: 47)
~~~ OOC: Still not conversant with all the conventions. Apologies for making your life harder than it needed to be.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday July 31st, 2024 5:03:56 PM
Desdichado hangs back and waits for Yrul to do her sneaky-scouting thing.
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Wednesday July 31st, 2024 5:11:08 PM
{He set up a doomsday scenario to destroy the Wold if he died?} Hmerrin mentally spits. {What a goober. Let's go kill him again.}
The fighter-ray also awaits Yrul's investigations.
------------- In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet.
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Wednesday July 31st, 2024 7:15:34 PM How long should we wait? Maybe following at a discreet distance would be advised in case Yrul runs into trouble?
Active Effects: daylight 200min
Used: spells: 5/6 3rd level spells remaining
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Wednesday July 31st, 2024 9:13:37 PM "Yeah, if something powerful enough to destroy a city is in there, then perhaps we should provide some backup to Yrul"
Gaffer - Courtney - HP: 297/297 AC:43/T:23/FF:35) CMD:44) Thursday August 1st, 2024 4:59:44 AM
Gaffer doesn't want to put Yrul in danger by creating noise and ruining their scouting, but like Nira he worries about them being alone in there. "Let's move in 30 seconds behind?" he suggests.
The Tunnel - DM SteveK d20+31=41 ; d20+31=34 ; d20+31=37 ; Thursday August 1st, 2024 7:05:12 AM
Yrul moves as quiet and as unassuming as a, well, a shadow, and unimpeded by the water (Ring of Free Movement) or the arriving darkness (Darkvision). Past the Symbol, she has nothing to hide in and the other Tide heroes can see her for a moment before she blends in with the dimness of the tunnel.
30 seconds (5 rounds) pass.
Yrul only Highlight to display spoiler: { She and her 'friends' have no trouble moving 150' into the tunnel (assuming full movement but not double move = 30' per round to keep stealthy) and can see 150' beyond that. Looking back towards her friends, she can see the glow from Ramirez' Daylight spell but not the entrance itself: the tunnel must be subtly turning to the right and descending! Looking forwards, she can only see 150' of tunnel. There has been no sense of any traps in the tunnel (Rogue Talent: Trap Spotter), and it appears from her non-expert eyes that the stone is of the same worn basalt as the ledge the Tide was standing upon.}
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=37 ; d20+38=49 ; Thursday August 1st, 2024 8:23:41 AM
'Nothing to report so far'[/] Yrul sent back to the others.[i]'Seems to be a slow turn to the right and going down. We're pressing on.' Yrul and her strange menagerie moved on. ~~ Yrul has Fast Stealth; she can move at normal speed and still be sneaky. ~~~ She trusted to her Trap Sensing instincts as she advanced. Plus, surely Tolly or Peabo would shout a warning. Peabo (grants Alertness) was always vigilant for trouble. ~~~ Perception: 37 Stealth: 49
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday August 1st, 2024 2:48:11 PM
Desdichado agrees with the others about moving forward. Since Yrul says everything is okay so far, he begins to make his way down the tunnel.
Gaffer - Courtney - HP: 297/297 AC:43/T:23/FF:35) CMD:44) Thursday August 1st, 2024 4:45:41 PM
Gaffer is ready to move forward as well, he'll take the back of the group since he takes up so much space at the moment.
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Thursday August 1st, 2024 5:22:24 PM
Hmerrin agrees with the others about not letting Yrul get too far ahead.
He assumes point for the rest of the Tide as they move in, slowing his pace so the rest can keep up with his manta form.
------------- In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet.
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Thursday August 1st, 2024 6:22:20 PM
Ramirez keeps up with the team as they move in. He smiles thinking that their scout is never really 'alone'.
Active Effects: daylight 200min
Used: spells: 5/6 3rd level spells remaining
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 Thursday August 1st, 2024 7:52:54 PM
Danko isn't really comfortable under water.... After giving it some thought { Gaffer, I'd like a Freedom of Movement if you are still offering. }
--------------------------------- Mage armor Staff of power in hand. S/r 20 Prot electricity 10
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+33=52 ; Thursday August 1st, 2024 10:31:47 PM
Highlight to display spoiler: {Looks like the board ate my post. Apologies if this posts twice}
Nira considers casting a Darkvision spell on Ram so that he can 'turn off' the Daylight spell, but she figures anything down here has darkvision and will see them regardless.
She stays towards the middle of the pack but swims a little higher to get a clear view.
------------ Perception: 52
Gaffer - Courtney - HP: 297/297 AC:43/T:23/FF:35) CMD:44) Friday August 2nd, 2024 5:49:40 AM
Gaffer will reach over and cast Freedom of Movement on Danko as they enter the tunnel.
----- Cast: Freedom of Movement, lasts 200 minutes
The Continuing Tunnel - DM SteveK d20+31=39 ; d20+31=37 ; d20+31=51 ; Friday August 2nd, 2024 6:48:14 AM
The rest of the Tide, confident of Yrul's scouting but not wanting her to get into danger without support, begin following the Surface Drow girl into the tunnel. While most of the heroes have various magic to get their speed up, Danko, Ramirez, and Desdichado do not. The dragon-touched Sorcerer asks for assistance from Gaffer and can now move normally. Ramirez is limited to 1/2 speed (Double move = 30') and so is Desdichado (Double move = 20'), so everyone keeps their speed down to the Paladin as he stoically plods along the rock-slabbed bottom.
Yrul, knowing she can be sneaky going full speed and not encountering anything so far, starts going a little faster (Double move = 60'). She and her magical items get no indication of any traps.
Another half a minute passes.
Yrul is able to report there is something else down here. The shadowdancer stops about 450' into the tunnel, and can see the tunnel is ending up ahead, about 50', into a widening area that is glowing with spots of bioluminescence about the floor, walls, and ceiling.
The pressure is getting to the heroes. (ooc: All Heroes Save Fortitude DC 16 or take 5d6 damage.)
................
Yrul is 450' in the Tunnel Tide is 100' in the Tunnel
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 d20+17=36 ; Friday August 2nd, 2024 11:24:22 AM
A free moving Danko appears unaffected by the pressure He switches out his eyes of the eagles and dones his goggles of night. He then casts Haste on Desdichado
---------- Fort save 36 Mage armor Staff of power in hand. S/r 20 Prot electricity 10 Darkvision 60' Freedom of movement
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+19=31 ; d20+31=39 ; d20+38=44 ; Friday August 2nd, 2024 11:32:01 AM
OOC. Fort: 31 ~~~ Oblivious to the threat of the water around her, Yrul readily moved on. She informed the others that things were getting 'interesting'. She qualified that with : Well Syd's very interested, Callie not so much and ..um...I think Snickit and Dabz are asleep. Only after relaying sundry details of her imaginary friends did she bother to describe what she could see. She moved forward. A little bit of bioluminescence wasn't going to deny her the gloom that she thrived upon. ~~~ Perception: 39 Stealth: 44
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil d20+27=38 ; Friday August 2nd, 2024 2:09:08 PM
(OOC: Would Dez's boots of Striding and Springing allow him to move at 30 ft per round?)
(Fort. save: 38)
Desdichado continues to make his way down the tunnel.
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- d20+17=28 ; Friday August 2nd, 2024 9:27:02 PM
[Fort 28]
Hmerrin is coping with the pressure well. But we might want to wrap this up quickly before it gets to be too much.
He listens to Yrul's report. {Sooooo, lights?} he asks, trying to understand the change ahead.
Fighter-ray continues moving forward.
------------- In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet.
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 d20+16=26 ; Friday August 2nd, 2024 9:29:44 PM
fort save = 26
bioluminescence? Maybe we're getting closer. As they walk, Ramirez casts freedom of movement on Des, and then on himself.
Active Effects: daylight 200min freedom of movement freedom of movement(on Des)
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+21=41 ; Saturday August 3rd, 2024 2:23:55 AM
Nira looks to see who else Danko includes in the haste spell. The party are pretty clumped together, with only Yrul off ahead so they could probably all be recipients.
"If the tunnel is ending we should close the distance" she suggests.
------ Fort Save vs DC16: 41=Pass!
Gaffer - Courtney - HP: 297/297 AC:43/T:23/FF:35) CMD:44) d20+26=30 ; d20+38=39 ; Sunday August 4th, 2024 6:18:42 PM
Gaffer's body itself is water and he easily ignores the pressure upon them.
He drifts easily through the water behind the others, trusting the others in front and keeping his focus on the tunnel they have just passed through.
----- Fort Save: 40, pass Perception: Nat 1, 39
----- Resist Energy: Cold DR 30; 200 Minutes Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Water Elemental: +4 Str, +8 Con, -2 Dex, +6 NA, 120 Swim
The Cavern - DM SteveK d20+6=16 ; d20+6=12 ; d20+6=8 ; d20+6=16 ; d20+6=11 ; d20+6=24 ; d20+6=8 ; d20+6=24 ; d20+6=11 ; d20+6=26 ; d20+6=25 ; d20+6=19 ; d20+6=17 ; d20+6=8 ; d20+6=11 ; d20+6=9 ; d20+6=10 ; d20+6=11 ; d20+6=10 ; d20+6=8 ; Monday August 5th, 2024 7:31:50 AM
ooc: DM did a little recalculating with main body movement. 1st rd w Des Boots, double move = 30'. 2nd rd w Danko Haste (assumption on all party) and Ramirez Freedom on Des standard actions, then (Ramirez slowest with 30' +30' haste 1/2 underwater) move action = 30' . 3rd rd, Ramirez Freedom standard action, then (Des and Ramirez slowest with 30'+30') move action = 60' 4th rd+. 120' double move for party.
In 5 rounds, the main party moved 360' in the tunnel.
............
The water pressure isn't getting to the heroes as they press on.
Yrul can easily see the rest of the team 90' behind her and coming up fast. With bioluminescence keeping things nice and dim, but Ramirez' Daylight spell making things more light, the shadowdancer decides to keep moving. She sneaks up the last 50' to the edge of the cavern, and (to avoid the Daylight carried by Ramirez), pops in to sneak a little to the side. (See emailed map)
Behind Yrul, the rest of the team closes the gap, and, Hasted, Freedomed, and Booted, the leaders (Hmerrin and Desdichado) get within 10' of the entrance.
Everyone can see fairly well. A Cavern of (Gaffer, Nira, and Ramirez are certain) natural stone and naturally occuring mossy patches of bioluminescence, is about 100' in diameter with the ceiling arching 60' above the basalt floor. Everyone can see a gaunt Merfolk (Merfolk "a" is 35' from Hmerrin and 30' above the floor), its semitransparent tail with a vivid red crest and caudal fin, slowly undulating. A spear tipped with obsidian held guardedly in both hands. It shouts in Aquan: Highlight to display spoiler: {"Stop where you are! How did you find this most holy place?"}
Gaffer, having rolled a Perception check, sees more. Highlight to display spoiler: { there are at least 7 more Merfolk similar to "a" in the Cavern, and look very on guard. Merfolk "a" also sports a tattoo on his hand Gaffer recognizes as High Woldian. }
Yrul, having rolled Perception and is in the Cavern, sees still more. Highlight to display spoiler: { The Surface Drow counts 20 Merfolk scattered widely across the cavern, and there is a similar 40' tunnel out the back of the Cavern. It looks like the Merfolk are on guard and one, Merfolk "j" looked really hard at the spot Yrul is hiding, but then continued to look in other areas. (Skill Checks are not auto succeed on Nat 20)}
..............
DM emailed 2 maps; one to all Players, and one to Yrul's Player only.
Danko's Haste has been on for 5 rounds
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+38=45 ; d20+31=50 ; Monday August 5th, 2024 8:22:35 AM
'Oh, um, guys, there's like a score of fishy people floating about in here. There's a way on beyond them.' She quickly sent to the rest. Well, it looked like this was a good time to stay sneaky. The tone of the creature's words were not overly friendly. She did not comprehend his words though. Perhaps one of the others did.
[i]'Okay team, let's see what else we can find and try to be useful.'[i] This she directed at her assorted items, oblivious to the fact that the rest of the Tide would hear her.
She moved up around the wall, edging around the cavern. ~~~ (OOC: Heading to D2. Should 'f' decide to become troublesome, then Snickit and Dabz would 'have words'. Stealth: 45 Perception: 50 Weapons ready, Yrul eased into position just like a shadow.)
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday August 5th, 2024 5:53:38 PM
Desdichado sends his wondering thought: Uh, this guy doesn't look too happy. Are they guarding this Destroyer? I say no one move until and unless we can understand each other.
The paladin stays in place with his hands out and visible to the Merman.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+33=49 ; Monday August 5th, 2024 7:11:21 PM "Aquan" Nira relays over the link "He says this is a holy place." She will translate what is being said.
"Hello. We're sorry to intrude on your holy place. We're here on behalf of our home. There is a creature here that, when released, will destroy it."
She tries to see what Yrul is talking about. Are there more merfolk?
"If there's anything anyone wants to say, I can translate"
--------------- Perception: 49
Gaffer - Courtney - HP: 297/297 AC:43/T:23/FF:35) CMD:44) Monday August 5th, 2024 7:36:34 PM
Gaffer isn't inclined to drop his elemental form before they know if these merfolk are indeed good and friendly so he sends through the the others.
"I can see seven more inside. This one has a High Woldian tattoo so I would guess they are meant to stop people who might want to tample with the seal."
----- Resist Energy: Cold DR 30; 200 Minutes Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Water Elemental: +4 Str, +8 Con, -2 Dex, +6 NA, 120 Swim
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Monday August 5th, 2024 8:15:14 PM
Active Effects: Nira, ask them about the creature that is here. If they are meant to protect it, or prevent it from getting out
daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Monday August 5th, 2024 8:19:18 PM Terrific, Hmerrin mutters. Someone talked these guys into being guards.
The man can't think of anything to add yet.
He does make sure his WLA badge is highly visible. If they're flashing high Woldian, maybe they'll recognize it.
------------- In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet.
Danko Pureheart (Yves) -- AC 31/35 mage armor) -- CMD 37 -- HP 145/145 Monday August 5th, 2024 9:16:25 PM
ooc> Danko has cast Haste on everyone near him
Danko waits with the others...
Haste Mage armor Staff of power in hand. S/r 20 Prot electricity 10 Darkvision 60' Freedom of movement
The Confrontation - DM SteveK d20+6=15 ; Tuesday August 6th, 2024 6:59:26 AM
Yrûl moves around the wall, as unobtrusive as a shadow. Close enough to Merfolk ‘f’, the aggressive fish-man only has eyes for the other heroes. (ooc: D,2 is back in the tunnel, so the DM interpreted ‘edging around the cavern’ and a double move to get Yrûl to V,2 instead).
Nira knows Aquan, and freely translates any words to the others. The elf tries to explain the Tide’s reasons for being here, and takes a look herself at Yrûl’s warning. Yes, she can see seven more from her vantage point: their translucent bodies are difficult to spot in the water...
Gaffer keeps to his watery form and relays what he has seen. Desdichado stays in place, hands visible. Ramirez wants to know about the creature, and if the Merfolk are protectors or jailors. Hmerrin is certain they are guards, and makes his WLA badge visible. And Danko waits with the others... ….. Merfolk ‘a’ doesn’t seem mollified by Nira’s explanation nor Ramirez’ questions obligingly translated by the elf maiden. (translated by Nira from Aquan)”Stop! The Non-initiated are not allowed in the cavern on pain of death!” At his words, the other Merfolk the Tide sees look ready for combat, some swimming up or closer to get to good vantage points. Several of them have a hand covering their High Woldian tattoo.
..............
DM emailed 2 maps; one to all Players, and one to Yrul's Player only.
Danko's Haste: 6rds (please track on Danko's post)
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+38=51 ; d20+31=49 ; Tuesday August 6th, 2024 7:17:49 AM
Yrûl moved on. ~~~ (Double move) Stealth: 51 (To AD 8) ~~~ She didn't understand what the fishy people were saying and none of her companions were forthcoming with any explanations. (She'd have to wait for Nira's mental translation.) She kept an eye open for more trouble. For although she'd counted 20 fishyfolk, it didn't mean that was their total number. Perhaps something big with lots teeth could be summoned. That wouldn't be very helpful at all; well, not to The Tide. ~~~ Perception: 49. ~~~ OOC: Thanks for correcting my error. I'd intended O2, but misread it. V2 actually worked a lot better!
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+33=49 ; d20+30=42 ; Tuesday August 6th, 2024 8:35:20 AM "Ok, doesn't look like they're in a talking mood and I'm pretty sure they're getting into attack positions" Nira relays "Any chance you can tell if they're evil, Des? I'd feel less bad if they were"
"Look, it doesn't have to be this way. We're just trying to stop a catastrophe from happening on the surface. Let's ... She was going to say 'take a breath' but that could have a very different meaning here. "... pause a moment. Is there a way we can resolve this peacefully?"
Nira considers the spells she could cast should this get nasty. An invisibility spell would normally be up first, but down here there would still be a Nira sized shape in the water. She waits a few more moments to see if anyone can tell if they're evil or not and will base her spell selection off that.
-------------- Perception: 49. Does she recognise the High Woldian symbols of their tattoos? Sense Motive: 42
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday August 6th, 2024 4:53:34 PM I *can* try to see if any of them have an evil aura, but I can only do it one at a time. And if they realize what I'm doing, they aren't likely to take kindly to it. But give me a Yes and I'll do it, sends Desdichado.
Assuming the group wants him to, he will Detect Evil on Merman A.
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Tuesday August 6th, 2024 7:11:03 PM {Might as well,} Hmerrin responds to Dez. [I don't think we can irritate them any further.}
Fighter ray continues to hold.
------------- In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet. Haste
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Tuesday August 6th, 2024 7:21:18 PM
This looked like it was going downhill fast. Ramirez waits for the merfolk's response to Nira, hoping for the best, but ready to see how well arrows worked underwater if necessary.
Active Effects: daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko)
Danko Pureheart (Yves) -- AC 31/35 marmor, 36 haste, 38 prot evil) -- CMD 37 -- HP 145/145 Tuesday August 6th, 2024 8:35:16 PM
Danko takes out his wand of protection against evil and casts on himself.
{ Anyone else wants a hit of this? }
--------------- Haste 6 rounds Mage armor Staff of power in hand. S/r 20 Prot electricity 10 Darkvision 60' Freedom of movement Protection from evil
Gaffer - Courtney - HP: 297/297 AC:43/T:23/FF:35) CMD:44) d20+35=37 ; Tuesday August 6th, 2024 9:22:02 PM "Can we tell them that the seal is about to break? Or that the Gods sent us?" Gaffer mentally nods to Nira's thoughts on feeling bad.
He looks around for signs as to whether they have only recently come here, or have the merpeople been here for a long time.
----- Survival: 37
----- Resist Energy: Cold DR 30; 200 Minutes Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Water Elemental: +4 Str, +8 Con, -2 Dex, +6 NA, 120 Swim
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Wednesday August 7th, 2024 1:45:12 AM
Nira tries to calm the already escalating situation. "Wait. You said non-initiated. What's involved to become initiated? Maybe that's something we can do"
The Conversation - DM SteveK Wednesday August 7th, 2024 11:02:02 AM
Yrûl keeps sneaking, getting the jist of the conversation through her Telepathic Bond. She is so skilled, no Merfolk can possibly see her, and she gets to the other tunnel.
Nira keeps trying to deescalate the situation. She recognizes the High Woldian symbols, sort of. They look like Brahmah’s Tattoos, but not quite… And yes, they are definitely getting ready to attack. She asks, curious, about what may be done to become initiated.
Desdichado Detect Evil’s Merfolk ‘a’, and gets no aura. He does notice that they are all not, in fact, male. At least a 1/3 are female: Merwomen.
Hmerrin- Ray continues to hold. Ramirez waits for the merfolk's response to Nira.
Danko takes out his wand of protection against evil and casts on himself.
Gaffer suggests telling them about the Seal. The crafty druid looks about and sees signs similar to what he would see in a druidic copse on land: the Merfolk are possibly caretakers here.
…..
Nira senses Merfolk ‘a’ is startled, surprised even that she should ask about initiations. He holds up a hand, and the rapidly escalating tensions, while not going down, have at least had a temporary respite of going still hotter. ”I do not believe you want to be initiated into the sacred rights. You do not appear as young tribal warriors wanting to become an adult in our community. You seem like any other surface dweller that is experienced enough to use magics to come to the oceans and despoil our treasures.”
…………..
No emailed map today. No one has moved other than Yrûl.
Yrul held her position. She did though peer up into the next tunnel. ~~~ Perception: 39 ~~~ Yrul then had a 'conversation' with her friends. So, do you think we should call Salty? I mean a Shadowshark would probably like it here. Maybe he could even make friends.....or is that those other fishy people that like sharks? Hands up all those that have been underwater recently. Oh....well, maybe we'll just wait and see what the others do then.
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+38=55 ; Wednesday August 7th, 2024 12:14:52 PM
Amendment. Yrul moves to AD:8 - in order to peer around the corner. ~~~ Stealth: 55
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Wednesday August 7th, 2024 6:42:46 PM
Nira has got 'em thinking.
Best to stay quiet and wait things out.
Hmerrin continues to hold.
------------- In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet. Haste
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday August 7th, 2024 7:04:02 PM
Whatever Nira said to the Merfolk seems to be working for now. Desdichado will let her keep doing what she's doing.
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Wednesday August 7th, 2024 7:50:45 PM
Still a chance....Nira, tell them we have no interest in treasure, only in making sure the creature is stopped or cannot be released. Maybe mention that there is a planar creature on the way here to release it?
Active Effects: daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko)
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Wednesday August 7th, 2024 8:28:14 PM
Ok, she's bought the group a few more seconds at least. Best to use it wisely. Nira translates for Ram and continues speaking with the Merman. She telepathically keeps the party informed of what she's saying.
"I assure you, we have absolutely no interest in your treasures nor did we come here to challenge you. All we want to do is keep our home safe"
She isn't sure about mentioning the seal. It could be there's no single monster here and the seal is instead holding back a massive merman army. Or maybe the merfolk are trapped here too and are dreaming of release? Still, they have to take a shot. Nira does as Gaffer and Ram suggest.
"There is a being who seeks to use a creature here to destroy our lands, and kill our men, women and children." She points in the direction from which they've come. "The one who created the seal at the end of this tunnel has it trapped here and seeks to release it and use it as a weapon against us. We don't travel looking for fights. Is there is a way to resolve this peacefully? Is there anything we could do or offer to show the sincerity in our words?"
Gaffer - Courtney - HP: 297/297 AC:43/T:23/FF:35) CMD:44) Wednesday August 7th, 2024 9:15:33 PM
It seems they may be intruding on a home of sorts, but Nira is leading the conversation well and Gaffer keeps his focus split between the other merfolk and the tunnel behind him.
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+12=26 ; Thursday August 8th, 2024 4:20:18 AM
~~~ Will Save: 26 ~~~
Danko Pureheart (Yves) -- AC 31/35 marmor, 36 haste, 38 prot evil) -- CMD 37 -- HP 145/145 Thursday August 8th, 2024 6:18:47 AM
Danko holds true....
Water Battle, round 1 - Violating the Sacred Place - DM SteveK Thursday August 8th, 2024 8:58:11 AM
Yrûl peers around the corner and… stops. The drow girl stands quietly, taking no actions other than staring into the tunnel (Fascination: supernatural effect). What she sees, the others don’t know, but two effects are obvious. The first is Yrûl’s internal monologue across the Telepathic Bond has suddenly stopped. The second? Gaffer is the first to notice that the Shadowdancer has stopped trying to be stealthy and is just standing there where anyone who looks in her direction can see!!
Ramirez gives suggestions to Nira while the others hold their positions and wait… (Des does not detect any Evil)
Nira continues to talk, to sooth, to explain. She senses that the Merfolk know about the glowing Maharaja symbol, and are about to dismiss the problem when… …………………
A sonorous, telepathic voice echoes through every mind like an ageless power. ”THE NEW ONES HAVE ALREADY VIOLATED THE SACRED PLACE, SENDING IN ONE NOT INITIATED WHILE SPEAKING CALM WORDS. THERE IS ONE AT THE DOOR TO THE SECOND PATH.”
Any possibility of further negotiation is ended as the Merfolk, faces contorted in rage, attack!
Four Merfolk (n, o, s, t) turn towards Yrûl and touch their High Woldian Tattoos. Twenty Magic Missles streak out to stab at the Shadowdancer! (ooc: 17, 18, 22, 16 = Yrûl takes 73 damage). The good news is that the attack breaks the fascination effect, and Yrûl can act freely.
Six Merfolk (d, e, f, g, j, m) send five Magic Missles each to Hmerrin-Ray. (14, 21, 20, 18, 17, 13 = Hmerrin takes 103 damage)
Six Merfolk (a, c, h, i, k, l) duplicate the feat, but their thirty Magic Missles impact Desdichado! (16, 12, 16, 19, 20, 19) = Dez takes 102 damage!)
Yrûl can see the remaining Merfolk (b, p, f, m) set themselves to be ready, gazing at the tunnel where the Tide is yet to emerge.
Yrûl can also relay via telepathy what she saw in the other tunnel: a gigantic serpent resplendent in lilac and white scales that shimmer like a rainbow as it undulates. The eyes were pools of scintillating colors with its head adorned with many short horns...
……………
Map in Email
ooc: I apologize for losing the die roller; mistakenly deleted the draft post. But Rob can see deleted posts and can verify the damage numbers for the Magic Missle attacks are accurate.
ooc: Yrul should be at full hit points before the beginning of the fight.
The searing magical missiles streaked unerringly towards a very distracted Yrul. They would have indeed inflicted considerable harm upon her person had it not been for the attentive, little Callie. The lavender and green butterfly (ioun stone) darted around absorbing every single missile! Yrul heard a dainty belch upon conclusion and was startled out of her engrossed fascination. How rude! She thought as she darted back around the wall so that the snakey creature couldn't see her. She reflexively drew the shadows around her once more. ~~~ Stealth: 42 ~~~ She then endeavoured to call forth some 'help': special shadowy help. ~~~
Greater Shadow Conjuration. 3 Giant Celestial Moray Eels. N Large animal (aquatic) Init +6; Senses low-light vision, scent; Perception +7
DEFENSE
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size) hp 52 (7d8+21) Fort +8, Ref +9, Will +3
OFFENSE
Speed swim 30 ft. Melee bite +11 (2d6+9 plus grab) Space 10 ft.; Reach 10 ft. Special Attacks gnaw
STATISTICS
Str 22, Dex 14, Con 16, Int 1, Wis 12, Cha 8 Base Atk +5; CMB +12 (+16 grapple); CMD 24 (can’t be tripped) Feats Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite) Skills Escape Artist +10, Perception +7, Stealth +8, Swim +14; Racial Modifiers +8 Escape Artist
SPECIAL ABILITIES
Gnaw (Ex) If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+9 points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing—it can make a second bite attack (+11 attack, 1d6+3) against a foe it has already grabbed. ~~~ Celestial DR 5/+1 Acid, Cold. Electric. Resist: 10 Darkvision 60' SR: 14 Smite Evil 1/day: +7 damage. ~~~
Um, guys, you know, that colourful snakey thing - it's super beguiling. It doesn't need to look at YOU. You just have to look at IT; so be careful, okay? Oh, and the eels are on our side. they might say hello if they aren't too busy.
Hmerrin (MikeK)(HP 158/261 AC:41 T:24 FF:33 CMD:54) DR 5/- d20+34=50 ; d10+13=17 ; Thursday August 8th, 2024 6:57:40 PM
Hmerrin cringes under a barrage of magic missiles.
We could be in trouble.....
The fighter launches himself at the nearest merfolk, halberd appearing in his hands.
--------- I didn't see an email. Going off Tuesday's map. Charge Merfolk a (or whoever is within 180'). Quick draw halberd.
Hit ac 50 for 17 hp damage
In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet. Haste
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 d20+27=40 ; d8+16=18 ; Thursday August 8th, 2024 7:44:20 PM
Ramirez moves up to get closer(L12), and fires an arrow at the nearest merfolk(at O12) Well, I guess we will have to convince them the hard way.
Actions move, hit AC 40(-6 taken for range), damage: 18
Active Effects: daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Thursday August 8th, 2024 8:32:15 PM
Nira winces as the fight commences. She'd really hoped that combat could be avoided.
Her first step is to protect herself from any more of those attacks. She prepares to cast the same on Ram but then remembers it only works on her.
Nira takes out her healing staff and swims up behind Ram
Highlight to display spoiler: {Yep, before seeing the board I received an email of the deleted post, saw all the die rolls and thought "Uh oh..."}
Gaffer - Courtney - HP: 297/297 AC:43/T:23/FF:35) CMD:44) Thursday August 8th, 2024 8:33:48 PM
Gaffer lets out a stream of bubbles in a snort and quickly begins to summon some support.
He was worried they might serve the Rakshasa, but it hadn't occured to him someone could have been swayed by the creature within the seal.
----- Summon Nature's Ally VII: Dire Shark; V9
----- Resist Energy: Cold DR 30; 200 Minutes Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Water Elemental: +4 Str, +8 Con, -2 Dex, +6 NA, 120 Swim
Desdichado (Ryan) [HP:193/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday August 8th, 2024 9:55:48 PM
Desdichado feels the force of the magic missles and then swiftly heals himself (Holy Champion: Max LoH, 60).
He then calls upon Domi's aid and his greataxe begins to shine (Divine Bond). He moves forward toward the closest merfolk.
Danko Pureheart (Yves) -- AC 31/35 marmor, 36 haste, 38 prot evil) -- CMD 37 -- HP 145/145 17d6+1=61 ; 17d6+1=76 ; 17d6+1=62 ; 17d6+1=75 ; 17d6+1=57 ; 17d6+1=66 ; 17d6+1=58 ; 17d6+1=48 ; 17d6+1=52 ; d3=1 ; 17d6+1=46 ; 17d6+1=71 ; 17d6+1=64 ; 17d6+1=58 ; 17d6+1=65 ; 17d6+1=61 ; 17d6+1=67 ; 17d6+1=58 ; 17d6+1=59 ; 17d6+1=65 ; 17d6+1=59 ; Friday August 9th, 2024 6:14:05 AM
{ Well, I don't think anyone is going to yell at me this time... }
Danko moves forward 5', trying to get a line of sight on the ennemies.
Lightning shoots forth from Danko's fingers, hits the nearest merfolk and the arcs to all others within 30' of the first one.
-----
ooc. I didn't get the last email either and had deleted the previous one. I'm shooting blind :-)
Chain lightning Mf1 Dam 61
I rolled 19 more damage as that's the max number of Merfolk in play,
Haste 8 rounds Mage armor Staff of power in hand. S/r 20 Prot electricity 10 Darkvision 60' Freedom of movement Protection from evil Brooch shielding (69 remaining)
Water Battle, round 2 - Convince Them The Hard Way - DM SteveK d20+11=12 ; d20+11=25 ; 2d6+9=16 ; d20+10=29 ; 5d4+5=17 ; 5d4+5=16 ; 5d4+5=19 ; 5d4+5=23 ; d20+8=21 ; d20+8=15 ; d20+8=20 ; 5d4+5=17 ; 5d4+5=17 ; 5d4+5=14 ; 5d4+5=19 ; 5d4+5=20 ; 5d4+5=16 ; 5d4+5=17 ; 5d4+5=20 ; 5d4+5=16 ; 5d4+5=14 ; Friday August 9th, 2024 9:00:00 AM
.....HEROES
Yrûl breaks from her fascination, lucky indeed that her ioun stone works underwater. Trying to hide again, she is stealthy except for the 4 Merfolk already observing her (ooc: If people are observing you using any of their senses you can't use Stealth.) And she casts a shadow conjuration. Unlike conjuration magic, shadow conjuration only takes a standard action to cast, and 3 Shadow Giant Celestial Moray Eels come into existence!
Without direction from Yrûl, the large eels swim to attack the nearest opponent. M1 and M2 go after Merfolk ‘s’, one biting and grabbing! M3, with no room around the nearest Merfolk, swims to engage Merfolk ‘t’.
Hmerrin launches himself at the talker, Merfolk ‘a’, and pierces it, blood coloring the water.
Ramirez moves up, his Daylight spell shining across the cavern and revealing the glittering gigantic serpent in the opposite tunnel. He uses his bow, targeting Merfolk ‘a’, but the Merfolk is not 15’ away, but 50’ because it is floating 45’ above the floor. (46 – 20 = 26, still hit)
Nira winces at a fight that might have been avoided. Quickly protecting herself, she swims up behind Ramirez.
Gaffer begins to summon some support, surprised that the Merfolk aren’t minions of the Rakshasa, but minions of the Serpent!
Desdichado swiftly heals himself, calls upon Domi's aid, and, his shining greataxe in hand, moves to engage the closest merfolk: Merfolk ‘d’. He arrives, but can’t attack, because the Merfolk is swimming up out of reach!
Danko steps up and targets Merfolk ‘a’ with Chain Lightning and learns some disturbing news: electrical magic works differently underwater! Instead of arcing to strike Merfolk ‘a’, the lighting creates a 30’ diameter ball-shaped electrical discharge at the point of origin: Danko’s fingertips! (Danko, Gaffer, and Nira take 61 electrical damage, Reflex DC 22 for half.)
.....OPPONENTS
The Merfolk swim and weave, all rising out of reach of any hero not able to swim after them. (ooc: numbers by each swimmer show how high above the floor they are.)
Merfolk ‘a’ withdraws from Hmerrin in a flash of bubbles, too fast for an opportunistic attack.
Merfolk ‘s’ escapes the shadow eel and withdraws safely under cover of bubbles, and Merfolk ‘t’ also withdraws under the cover of bubbles
Merfolk ‘c’, ‘h’, ‘i’, ‘k’, ‘l’, and ‘r’ target Hmerrin, the only surface dweller showing they can swim up to attack. A second barrage of Magic Missles pummels the fighter! (20, 16, 17, 20, 16, 14 = Hmerrin takes 103 damage!)
Merfolk ‘d’, ‘e’, ‘g’, and ‘j’ target a second barrage of Magic Missles at Desdichado (17, 17, 14, 19 = Dez takes 67 damage)
Merfolk ‘m’, ‘n’, ‘o’, and ‘q’ target a second barrage of Magic Missles at Moray #2, turning it back into shadow.
Merfolk ‘b’, ‘p’, and ‘f’ hold a Readied Action
Then the serpent moves to the entrance of the cave. Yrul can see the head, 20’ above the floor, poking out around her rocky shelter, but the gigantic creature doesn’t look at the shadowdancer. Instead, it casts a spell, and a Prismatic Wall glimmers into existance at the entrance: blocking Danko and Gaffer from supporting the rest of the team!
And *Pop*, Gaffer’s Dire Shark arrives, but the druid can no longer see his aiming point. So instead of the middle of the cavern, the Megaladon appears just before the Prismatic Wall.
.....STATS
3 Giant Celestial Moray Eels.(Large) AC 19, HP 52, Swim 30’ Bite +11 (2d6+9 plus grab) Gnaw (auto bite when grabbed) Smite Evil 1/day: +7 damage [DC 21 to disbelieve] M1 M3
Dire Shark. (Gargantuan) AC 23, HP 112, Swim 60’, Bite +17 (4d10+15/19-20 plus grab), Swallow Whole (2d6+15 Ac17, hp11), Bleeding Crit
Merfolk AC 23 A - 35 dam S – 16 dam disbelief M1
Lila AC ???
NOTE 1: I forgot that Gaffer was a Huge Water Elemental. Will update the map on Monday.
NOTE 2: Thursday's map was still in my Draft Folder. Ooops!!
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Friday August 9th, 2024 9:23:53 AM "Yrul, any way you can make it to this side of the room? I want to bring the roof down" Nira relays over the link "I'm thinking an earthquake on the ceiling"
She waits to see what the shadow dancer does.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+20=27 Friday August 9th, 2024 9:34:37 AM OOC: Nina's plan is to cast a miracle spell to simulate an earthquake spell on the ceiling at AD10. 80ft radius spread
Ref Save vs DC22: 27=Pass! Evasion means no damage
"Get 'em, lads!" Yrul encouraged the Shadow eels. ~~~ M1 attacks 'n'. AC:24. If hits: 15 & Grabbed. ~~~ M3 moves to attack 'o' AC: 27. If hits: 17 & Grabbed. ~~~ With Snickit and Dabz in hand Yrul stepped back into the shadows - and vanished. (Shadow step: 45' of 160'/day used.) She appeared behind the serpent. (AK,12 and using a hero point to instantly attack.) Snickit and Dabz were as eager as ever: eager to prove that each was better than the other. Bragging rights were very important. ~~~ Snickit 1: AC:42. 12 damage + 16 sneak = 2d6 bleed - next round (rolled 7) 2. AC:27. 11 damage + 9 sneak 3. AC:33. 12 damage + 20 sneak Dabz 1. AC:40. 11 damage + 2 electric + 12 sneak 2. AC:38 10 damage + 5 electric + 11 sneak 3. AC:30. 12 damage + 1 electric + 19 sneak. ~~~ It seemed to Yrul that neither of them had very much to shout about. Now she just had to hope that Super Snake wasn't too angry. That really didn't seem very likely.
Water Battle, round 2 - Convince Them The Hard Way - DM SteveK 5d4+5=11 ; 5d4+5=14 ; 5d4+5=20 ; Friday August 9th, 2024 2:29:27 PM
Addendum.
The three Readied Merfolk were waiting for an opponent to cast a spell in the cavern, and three sets of Magic Missiles strike Nira as she tries for a Miracle. (11, 14, 20 = [b]Nira takes 45 damage and must make a Concentration check of DC 64 or lose the spell!)
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d8=7 ; d8=2 ; d8=6 ; d8=7 ; 6d8=36 ; Friday August 9th, 2024 8:20:33 PM "Hmerrin! Ram! Might want to back up a little!"
Nira had been waiting to see what Yrul would do, but it looks like the Shadow Dancer has moved further into the opposite tunnel. She changes her intended aim and directs the epicentre of her earthquake as far south as she can.
As she begins the gestures, the magic missiles from the mermen all hurtle towards her but detonate before impacting. She's quite glad now that she took the precaution to cast that Shield spell!
---------- Shield spell negates the magic missiles!
Standard: Wait for Hmerrin to back up and cast Miracle to create an Earthquake. Map sent of impacted area of the earthquake after Yrul (and presumably Hmerrin) moved. The roof collapses in an 80ft spread. All in the area take 36 damage (Ref15 for half) and are pinned underneath the rubble Swift: Cast a Quickened CCW onn Hmerrin. Hmerrin is healed for 42pts
Spells in effect: Arcane Sight ... Barkskin ... Contingency (FoM) ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Fire (5) ... Roses Temperature Control ... See Invisibility ... Shield ... Telepathic Bond ... Haste
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 d20+17=24 ; d20+17=18 ; d20+12=28 ; d20+7=23 ; d8+16=24 ; d8+16=18 ; d8+16=23 ; 2d6=9 ; 2d6=8 ; 2d6=3 ; Friday August 9th, 2024 10:24:47 PM
With Nira bringing down the roof, Ramirez shoots a few arrows at merfolk b who is most likely going to avoid the pile of rubble.
Hit AC:(took -14 on these rolls, please correct if needed) 24, 18(speed weapon), 28. 23 damage: 24(plus 9 holy), 18(plus 8 holy), 23(plus 3 holy)
Active Effects: daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
Desdichado (Ryan) [HP:186/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Saturday August 10th, 2024 6:43:19 PM Hmerrin, if you can make your way over to me I can heal you up a bit, Desdichado sends over the link.
Swift action: LoH self (Holy Champion: Max LoH, 60).
Ready action: LoH Hmerrin (Holy Champion: Max LoH, 60).
Gaffer - Courtney - HP: 257/257 AC:43/T:23/FF:35) CMD:44) Sunday August 11th, 2024 2:15:02 PM
Unclear on quite what magic the wall before him holds, Gaffer will urge his Dire Shark through it if he can.
When he sees the likely devestating effects of this, he'll decide on a different approach. Shifting his form to that of an earth elemental and immedietely burrowing into the ground to glide under the wall.
----- Resist Energy: Cold DR 30; 200 Minutes Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Earth Elemental: +8 Str, +4 Con, -2 Dex, +6 NA, Earthglide
Hmerrin (MikeK)(HP 55/261 AC:41 T:24 FF:33 CMD:54) DR 5/- d20+28=42 ; d10+23=30 ; Sunday August 11th, 2024 4:42:51 PM OOC DR 5/- means Hmerrin resists 5 damage from each missile? If so, Hmerrin has 115 hp.
I'm gonna get taken out by a bunch of dudes casting magic missiles, Hmerrin thinks glumly.
He 'hears' Nira calling on him to back up and Dez offering healing. Both sound like excellent suggestions to the fighter.
He races over to Dez, clipping one of the merfolk on the way.
----------- Note - 90' swim speed.
Spring Attack, Power Attack on 'e' Hit ac42 for 30 hp damage Complete move at L8 'e' does not get AoO
In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet. Haste; +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30 movement
Danko Pureheart (Yves) -- AC 31/35 marmor, 36 haste, 38 prot evil) -- CMD 37 -- HP 145/145 d20+20=29 ; Sunday August 11th, 2024 7:51:18 PM
Seeing his well planned out chain lightning spell literally blow up in his face... Danko avoids all damage and pouts.
{ Well, what a revolting development this is ! }
Danko casts and he ( and Gaffer if he is willing ) teleport on the other side of the prismatic wall.
He then calls to his free hand his rod of absorption from the efficient quiver.
----------------------------------- Reflex 29 Evasion no damage Teleport Danko M10 Gaffer (if willing to go) L9
Haste 9 rounds Mage armor Staff of power in hand. S/r 20 Prot electricity 10 Darkvision 60' Freedom of movement Protection from evil Brooch shielding (69 remaining)
Gaffer - Courtney - HP: 231/257 AC:43/T:23/FF:35) CMD:44) d20+16=32 ; Sunday August 11th, 2024 9:49:01 PM
Gaffer will accept Danko's teleport if he can.
----- Missed this in my initial post. Reflex Save against Lightning: 32, pass; 26 damage, DR/5 for 21
Yrûl, shouting encouragement to her eels, shadow-steps, then heroically makes one sneak attack on the glittering serpent! (ooc: using a hero point allows a standard action, not a full round action.) Snickit bites true, but the hard scales reduce most of the attack! Still, she gets enough of a hold to get a vital spot and start to bleed the monster!
The two Shadowy Celestial Moray (CSM) Eels continue to attack the closest Merfolk. CSMEel 1 swims up towards Merfolk ‘n’ and a gigantic reptilian head shoots out to bite hard and swallows the Eel it is able to attack. SCMEel 3 fares no better.
Nira avoids the ozone of the electrical discharge, moves into the cavern, and again is saved from harm by a well-timed Shield Spell! And then, pausing for her companions to avoid her planned Miracle, she brings the roof down.
Swift: After, Nira might be able to cast a Quickened CCW on Hmerrin for 42pts, but only if she can reach… (ooc: how does Nira reach Hmerrin with a Quickened touch spell?)
Ramirez, even underwater, is an excellent bowman, and places three arrows in Merfolk ‘b’. The bard notices his ‘holy’ energy is not affecting the Merfolk. Still, it is enough to slay the guardian.
Desdichado offers to heal Hmerrin, and keeps his place.
Gaffer takes 26 damage from the electrical surge (ooc: DR doesn’t work vs magic) urges his Megaladon through the Wall to gauge the effects. The Dire Shark dies. Hmmm, he’s about to transform into an earth elemental when Danko offers another way around…
Hmerrin finds that Damage Reduction is only good on normal attacks; it doesn’t help at all against the Magic Missles. It makes him a glum chum. Hearing sound advice from both Nira and Desdichado, he races to the Paladin, and stabs Merfolk ‘e’ on the way! (Desdichado ‘lays hands’ on Hmerrin, healing for 60)
Danko pouts… that was a well-planned Chain Lighting: at least he avoided harming himself! He gets his rod of absorbtion from his efficient quiver (ooc: would need to use a Hero Point if Danko did it after teleporting), calls to Gaffer and, together, the two heroes teleport on the other side of the prismatic wall! The Sorcerer has only seen his destination once, and is 19% off target (84%), but only ‘porting 25 feet: that is negligible A greater concern is because Gaffer is Huge, the space Danko wants to occupy is already occupied, and so the two actually appear at the nearest safe spot (See emailed map)
Nira’s delayed spell, is then cast to a targeted point the elf-girl can see on the ceiling of the cavern (point X,Y:21,22), causing a powerful tremor to strike the roof of the cavern. It shakes, it rumbles, and spreads across an 80’ radius from the epicenter. No one standing in the area of effect can move and has difficulty spellcasting for the next 6 seconds, and then the cavern starts collapsing. Howeve, because the roof is 60’ high, a much smaller radius strikes the floor, which has several effects. 1) First, all Merfolk and the Serpent are swimming not standing, so they can move before the roof collapses. 2) Second, Ramirez and Yrul see they are in the effect of the impending roof collapse, but NOT standing on the area where the floor is affected, so they can also move this round. [ooc: Since Nira waited until after Hmerrin moved, the roof will collapse (and any effects of the collapse) at the end of the Heroes next turn (i.e. 36 damage (Ref15 for half) and are pinned underneath the rubble).]
.....OPPONENTS
The rumbles begin and the reaction of the Merfolk and the Serpent is not fear, but furious, volcanic anger. ”BLASPHEMERS! DESPOILERS OF SACRED SERENITY! KILL THEM ALL, EVERY THING FROM DIRT CITY!!”
The Merfolk swim and weave, but, in avoiding the quake, are getting crowded. All of them are now swimming 50 feet above the floor of the cavern.
The Merfolk are shouting back and forth to each other in Aquan, and Nira can relay that they are making a change in tactics. If the power of the cult (i.e. Magic Missle Tattoo) can’t hurt the Great Blasphemer (i.e. Nira), then the need to first slay the other one who is healing everyone. As many as they can, change their target to Desdichado.
Merfolk ‘a’, ‘f’, ‘g’, ‘l’, ‘o’, and ‘p’ have to use all their precious seconds to swim away from the rumbling danger zone.
Merfolk ‘m’, ‘n’, ‘s’, ‘t’ appear Ready to use their Cult Tattoo, waiting for a particular action…
Merfolk ‘e’, ‘q’, and ‘h’ don’t have a line of sight on Dez because Gaffer is in the way. 15 Magic Missles target the huge water elemental. Gaffer takes 48 damage.
That leaves Merfolk ‘c’, ‘d’, ‘I’, ‘j’, ‘k’, and ‘r’. 30 Magic Missles unerringly strike the Paladin! (Dez takes [21 19 14, 13, 18, 16] = 101 damage)
The Great Serpent, glittering scales and eyes fascinating anyone who is not fighting for their lives (i.e. everyone!), glares at Nira, and … defensively greater teleports.
.....STATS
Merfolk AC 23 A - 35 dam E – 30 dam
Lila AC 38 Dam 28 (Bleed 2d6
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+38=56 ; d20+31=32 ; Monday August 12th, 2024 10:54:50 AM
~~~ Yrûl blinked. Snakey had gone! Where was that slippery beast? Oh yeah! There, right across the cavern – the cavern that was shaking and dropping debris all over the place. She thought about following. She could, but decided against it. Who was to say where debris would fall and it looked to her like she’d be stepping into a whole host of angry fish-people. Instead she moved North to the opposite wall. She was safe from any harm – or so she believed. Peabo (Alertness Ioun Stone) assured her that he’d keep watch for any trouble. Well, if we are going to be useful again – oh, and well done there Snickit – we need to super sneaky. Best if they don’t see us coming. Shh. Sneaky time. Yrûl conversed with her little army of ‘friends’ oblivious that she was sending her bizarre thoughts to the rest of The Tide. From the gloom she kept an eye upon – Syd! (the sling) What was she doing? Syd, don’t fidget! You’ll get your chance soon...ish. I mean, we are underwater and slinging isn’t the done thing here. Yes, I know it’s not fair, but you’ll just have to be patient.[i] ~~~ NB: The 2d6 bleed listed is for CRITICAL Sneak damage. If it wasn’t a critical ([i]and I’m quite certain it wasn’t) then the bleed is 4/round. (Apologies for any errors I may have made in that regard) ~~~ Stealth: 56. Perception: 32 (Natural 1 rolled)
~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 45’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Gaffer - Courtney - HP: 231/257 AC:43/T:23/FF:35) CMD:44) d20+34=38 ; 6d6=26 ; Monday August 12th, 2024 12:01:21 PM "Well, this is cosy." Gaffer murmurs to the others as magic missiles collide into his watery form, and everyone gathers within the corner. At least the serpent won't have an easy time joining the fight now.
Caught between healing his ally and hindering the enemy, Gaffer hesitates for a moment before conjuring an orb of light and sending it deeper into the cave, where it explodes in a blinding radiance. While the light distracts the enemies, he swims to better position himself between Des and the merfolk, using his enlarged form to give the paladin cover.
----- Defensively Cast Sunburst; 38 vs DC 31 Concentration, success; 26 Damage; DC 30 Reflex Save for half; Blinded on a failure; Positioned around the AA area? It's an 80 foot radius, but I am hoping with the height of the cavern, I can position it up to hit all of the enemies above and to the right of us on the map, without hitting allies.
Move: Swim to be between Des and the line of merfolk nearby to give him cover.
----- Resist Energy: Cold DR 30; 200 Minutes Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Water Elemental: +4 Str, +8 Con, -2 Dex, +6 NA, 120 Swim
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) Monday August 12th, 2024 12:02:45 PM
[OOC: Forgot to update health in post.]
Desdichado (Ryan) [HP:145/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday August 12th, 2024 5:42:19 PM
Desdichado swiftly heals himself.
(OOC: All of the merfolk are still some ways up, correct?)
He doesn't like that it appears many of the merfolk are turning their attention toward him. He's not a great swimmer and they can keep firing off their missles for who knows how long. He feels a little trapped - it's like the merfolk are shooting a fish in a barrel.
Hmerrin (MikeK)(HP 115/261 AC:41 T:24 FF:33 CMD:54) DR 5/- d20+28=44 ; d10+23=29 ; Monday August 12th, 2024 6:00:21 PM
Not much Hmerrin can do but take them on one at a time.
The fighter repeats his swing by on 'e', intending to engage k and l next.
----------- Note - 90' swim speed.
Swim up and over Gaffer to get attack on 'e' then double back to current square (L8) except now level with 'k' and 'l' Spring Attack, Power Attack on 'e' Hit ac44 for 29 hp damage
In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet. Haste; +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30 movement
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 d20+28=29 ; Monday August 12th, 2024 8:52:59 PM
Ramirez moves to the nearest open spot to avoid the rubble(next to Nira?) Well I guess that made them mad!
Then he casts a defensive spell. greater invisibility DC to cast defensively= 23, rolled 29(roll is a 1, but not a skill check, not sure if that is a pass?)
Active Effects: daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d4=1 ; 3d6=15 ; d4=1 ; 2d10=11 ; d4=1 ; d100=18 ; Monday August 12th, 2024 10:39:02 PM
Well that didn't go the way she was expecting! At least they're all grouped in closer now. That gives Nira another idea.
She isn't quite sure where the big fish is, but she can only guess it's close enough to her that it's waiting for her to move and then bite her in the back. She doesn't want to give it the chance.
Nira tucks her staff way and uses her newly acquired rod to quickly get into position to cast a spell with a little more 'oompf'.
-------- Free action: Retrieve Quicken Rod from Glove of Storing Move action: Stow staff away in haversack. (Haversack notes no AoO for retrieving an item. Doesn't say for storing an item. If ruling that it does, she will instead use a free action to store it in her glove in place of the rod to avoid the AoO) Swift action: Defensively cast Teleport to appear at O5, 50ft high (the square north of 'e' on the map). Concentration check: autopass. Teleport check:18=On target (studied carefully='you can currently physically see it') Standard: Defensively cast Miracle to simulate a Holy Word spell. Concentration check: autopass. All non-good creatures within 40ft (should hit all merfolk except for n and o. Plus the fish if it's within 40ft) to make Will Saves vs DC31.
If HD 10 or less: Fail=Killed, paralyzed 11minutes, blinded 2rnds, deafened 1rnd. Pass=Blind 1 round, Paralyzed 1 round, 35pts damage. If HD 11-15: Fail=Paralyzed 11minutes, blinded 2rnds, deafened 1rnd. Pass=Blind 1 round, Paralyzed 1 round If HD 16-19: Fail=Blinded 2rnds, deafened 1rnd. Pass=Blind 1 round If HD 20: Fail=Deafened 1rnd. Pass=Nothing
Danko Pureheart (Yves) -- AC 31/35 marmor, 36 haste, 38 prot evil) -- CMD 37 -- HP 145/145 Tuesday August 13th, 2024 6:26:43 AM
{ Well, lightning doesn't work, lets try fire.... }
Danko returns the staff to the efficient quiver.
Then a glowing, pea-sized bead streaks from the pointing digit and hopefully detonates with some if not all of the wanted effect.
----------- Maximized fireball 60 damage to all in the area (20') centered on S
Haste 9 rounds Mage armor Staff of power in hand. S/r 20 Prot electricity 10 Darkvision 60' Freedom of movement Protection from evil Brooch shielding (69 remaining)
Yrûl moves to the north wall to stay away from any debris, and keeps a close watch for any trouble. Looking down the tunnel, it seems to curve away like the one before.
Gaffer seeks to use his bulk to batter protect Desdichado since he is the focus of all the Merfolk. And then he sends a Sunburst spell into the ceiling at the far end of the cavern. The damage manages to avoid everyone on the cavern floor, but catches 12 Merfolk! And they are sensitive to light… Two wounded (a and e) die, one (t) saves, and the others are grievously wounded!
Desdichado swiftly heals himself, concerned his inability to swim makes it like shooting a fish in a barrel.
Hmerrin notes ‘e’ is dead-in-the-water, so his flying pass goes into ‘d’ with him now eye-to-eye with ‘k’ and ‘l’.
Ramirez dodges next to Nira then attempts to defensively cast Greater Invisibility. It doesn’t work. While the Merfolk are 50 feet away, straight up, there’s no telling what the Scintillating Serpent can do...
Nira gets an unexpected result, but with the Merfolk grouped, tries something else… She puts away her Quicken Rod, stows her staff, uses the Quicken rod to defensively cast a Quickened Teleport, and THEN uses a second Miracle to simulate a Holy Word spell! She kills every Merfolk in the room except for Merfolk ‘n’ and ‘p’.
Danko, with a lot less targets, tries a fireball spell. The bead streaks unerringly to a point right in front of Merfolk ‘p’, and instead of a ball of fire, becomes a ball of super-heated water. No matter, it is the same effect. One dead Merfolk.
.....OPPONENTS
The rumbles continue, and blocks of basalt fall from the ceiling, smashing away the natural bioluminescence and sculpted rocks, plunging ¾ of the cavern into eternal darkness. The earthquake, centered on the ceiling, brings down 80 feet of rock in the cavern that is only 60 feet high. It completely buries much of the cavern, including the entrance to the other tunnel, trapping Yrul behind tons of rock!
The rock also effectively cuts off Ramirez’ light from going around a corner, but that has minimal effect on most heroes.
Merfolk ‘n’ is the only Guardian left. She is also badly hurt and blind. She swims higher until she bumps against the cavern ceiling, punching her spear in short thrusts as if to keep away any attacker.
From behind the scintillating Prismatic Wall, the glittering head of the Serpent pushes through. Its eyes take in the destruction of the cavern, the unmoving bodies of so many Merfolk, and the current locations of the surface dwellers, and its rainbow eyes fall on Ramirez. She headbutts the bard with her sharp horns (hit) and then reaches around with flashing teeth (miss!) before withdrawing back into the Prismatic Wall (ooc: reach). (Ramirez takes 29 damage)
.....STATS
Merfolk AC 23 N– 52 dam (blind
Lila AC 38 Dam 22 (Bleed 4
Map in email
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+38=44 ; d20+31=36 ; Tuesday August 13th, 2024 9:32:40 AM
~~~ ’oh, did you do that?’ Yrûl questioned Callie, the little lavender and green butterfly ioun stone. Callie rightfully protested her innocence. ’Well, I can’t complain about the dark, OR not getting crushed to little bitty pieces. I just wish we knew what was happening out there. Really, who knows how much rock there is between us and the gang? Seriously guys, I was hoping for an answer there. Anyone? Er, no Dabz ‘miles’ is NOT an acceptable answer. The whole cavern complex wasn’t that big. So, perhaps we should just creep along a bit – just to let the others know what’s waiting up ahead. After all, they don’t any nasty surprises.’ With the decision made Yrûl and her ‘gang’ headed of along the corridor, delighting in the darkness and taking considerable solace from the echoes of falling rock as they would further mask the sound of her approach – not that she intended making ANY sound. ~~~ Stealth: 44. Perception: 36 ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 45’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) d20+28=29 ; Tuesday August 13th, 2024 6:23:18 PM
[OOC: I'm not sure if it's just me, but the map looks partially cut off.]
Gaffer doesn't hurry past the colourful wall, having learnt that lesson. He'll content himself with swimming after the remaining Merfolk and taking a swing, but flailing nearby the erratically swinging blind creature.
----- Move: So that N is withing reach Slam Attack on N: Nat 1...
----- Resist Energy: Cold DR 30; 200 Minutes Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Water Elemental: +4 Str, +8 Con, -2 Dex, +6 NA, 120 Swim
Ramirez (BrianZ) AC36/24(touch) HP 161/190 CMD38 d20+31=46 ; d8+16=17 ; 2d6=8 ; Tuesday August 13th, 2024 8:07:58 PM Looks like it can bypass the wall, unlike us. With little room to maneuver, Ramirez readies a shot for the next time the serpent pokes his head into the room.
Active Effects: daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
Hmerrin (MikeK)(HP 115/261 AC:41 T:24 FF:33 CMD:54) DR 5/- d20+28=37 ; d20+23=43 ; 2d6=9 ; Tuesday August 13th, 2024 9:15:16 PM
Hmerrin gives a low whistle. That is one big snake.
He ignores the merfolk, but is concerned about Yrul. {Yrul? You out there?} he mentally calls.
Then to the group, {Can we bring that wall down? Water Monster don't seem to care about it. And I guess that means other magic won't work either.}
Not a comforting thought.
Hmerrin slides over next to the cave wall, so if Gigantor sticks his head out again, the fighter will have a shot.
---------
Move to J8 at elevation even with top of its head the last time it poked out. Ready action. Stabby stabby. Power Attack Hit ac37 for 43 hp damage + 9 more if evil
In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet. Haste; +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30 movement
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Tuesday August 13th, 2024 9:16:18 PM
Nira shakes her head. She tried to stop this fight from happening, but the merfolk just wouldn't listen.
That prismatic wall might be a problem. "We can't go through it, well, we shouldn't. We can bypass it though. We make a hole in the rock here and step around it" Nira indicates the stone alongside the prismatic wall. "We disintegrate it or stone shape it or something and make our own passage around it. Just a thought."
"I'm going to go get Yrul. She shouldn't be alone, even with her friends."
Nira swims as fast as she can to get to the other side of the room.
"Yrul? You ok? Do you need any help to get out of there? There's a safe spot here if you want to shadow step out of it"
----------- Double move: 180ft
MikeK subbing for Dez 10d6=41 ; Tuesday August 13th, 2024 9:24:12 PM
If Hmerrin is within 30', Dez channels energy to heal everyone within 30' for 41 hp. (using 2 LOH)
Otherwise, the paladin swiftly heals himself for 60 hp. (using 1 LOH)
Danko Pureheart (Yves) -- AC 31/35 marmor, 36 haste, 38 prot evil) -- CMD 37 -- HP 145/145 17d6=58 ; d4=1 ; Wednesday August 14th, 2024 5:52:43 AM
Danko smirks...
{ HERRRRRRW FISHY FISHY FISHY! }
Danko prepares a spell but waits for the fishy to stick it's head out again.
--------
Delayed action until Lila sticks her head back out- Polar Ray Dam 58 Dex drain 1
Haste 11 rounds Mage armor Staff of power in hand. S/r 20 Prot electricity 10 Darkvision 60' Freedom of movement Protection from evil Brooch shielding (69 remaining)
Water Battle, round 5 – One Big Snake – coDM SteveK d20+21=39 ; d20+44=47 ; d8=2 ; Wednesday August 14th, 2024 7:17:38 AM
[ooc: apologies, the map WAS partially cut off. Fortuneately, only not showing the now-smaller cavern and blind Merfolk ‘n’.]
.....HEROES
Yrûl decides to creep along a bit, not intending to make ANY sound. She finds that, in another 60 feet, she can see what looks like the end of the tunnel: an area where the ceiling is higher, and the stone looks very, very smooth. She is keeping a running monologue with the others through Nira’s Telepathic Bond.
Gaffer the Huge Water Elemental swims up to Merfolk ‘n’ and, using his reach against the blind guardian. The thrusting spear must have poked right when he swung, and generated a miss.
Ramirez notes the creature can go through its own wall without a problem, and the heroes don’t have a lot of room to maneuver. The Bard readies a shot…
Hmerrin is impressed at the one big snake. He calls for some plans, then slides over to have a shot at Gigantor. He slides to float at the top of the tunnel entrance [ooc: K,8 at 15’ up. J,8 is solid rock], and gets ready to stab.
Nira shakes her head: she DID try and stop a fight after all. The elf-girl knows about Prismatic Walls, and that they can be attuned to the caster. She suggests bypassing the spell by going through the rock, and then goes to get Yrûl, calling for her to shadowstep back to the rest of the Tide.
Desdichado uses his seldom-used ability to ‘double-down’ on his Lay of Hands to channel energy like a cleric. Hmerrin, Ramirez, Danko, and Desdichado feel the positive burst. (heal for 41hp)
Danko smirks, telepathically calling a taunt, and readies a spell ... [ooc: “Delay” is the PC waits until the end of the PC combat turn. “Ready” is the PC waits to interrupt the opponent’s combat turn. DM will interpret Player wants Danko to “Ready”]
.....OPPONENTS
A few rocks continue to slide, but the underwater earthquake that lowered the roof subsided.
Merfolk ‘n’ continues to defensively poke with his spear, keeping the ceiling and wall to her back.
All is quiet behind the Prismatic Wall until…
With a sliding of rock, the Glittering Serpent emerges from the rock behind Ramirez! (By Domi’s Fist: it can Burrow!) Quick as… a snake… the Bard whirls and gets off his shot, but it doesn’t penetrate as well as expected, and the holy properties don’t activate. Hmerrin stabs, and finds his halbard is just like the bard’s arrow!! Danko casts, and feels a tension that he is able to overcome [ooc: DM rolled +21 spell penetration, which worked]… and then the spell fizzles against a lilac scale!!! Then, before their eyes, some of the wounds close on their own… and the heroes learn several things all at once:
1) The Tide have seen this before: the Serpent has Damage Resistance/Adamantine 2) The Serpent, like the Merfolk, isn’t evil, so the holy properties don’t affect it. 3) The Serpent has Spell Resistance! 4) The Serpent is immune to Cold! 5) The Serpent has Fast Healing!
And then, displaying an intelligence from experience across the ages, it doesn’t bite or cast a spell, but merely uses it’s enormous head to Bull Rush Ramirez. [ooc: holding a bow, Ram doesn’t get an AOO] The Bard stumbles back 10 feet… through the Prismatic Wall. (Ramirez make 7 saving throws)
Ramirez takes: 20 fire damage, Reflex DC 23 for half 40 acid damage, Reflex DC 23 for half 80 electrical damage, Reflex DC 23 for half Dies by Poison, Fort DC 23 for initial effect Turns to Stone, Fort DC 23 to negate Inflicted by Insanity, Will 23 to negate Plane Shifted to the Land of Unrest, Will 23 to negate
And with Ramirez on the other side of the Prismatic Wall; the cavern is plunged into shadows, only the bioluminescence giving green and purple cast to the battle.
The Glittering Serpent, because of the Bull Rush, is currently exposed in the cavern at L,11
.....STATS
Merfolk AC 23 N– 52 dam (blind
Lila AC 38 Dam 52 (DR10/Adam, SR32, Immune Cold, Fast Heal
Map in email
Desdichado (Sub Nick K) [HP:145/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil d20+34=37 ; Wednesday August 14th, 2024 7:48:38 AM
~~Subbing for the unwell Ryan - get well soon~~
OOC: The Prismatic Wall barred the entrance. Desdichado was beyond that so could attack. He deemed it time to do so. The snake could not be reasoned with. The Greataxe was his chosen weapon. He moved forward and swung!
The water. It was an alien element and the blow did not connect as he had fervently hoped. (AC:37 - a miss)
~~~ Please edit if necessary and can be supeceded by Ryan's return.
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+38=43 ; d20+31=33 ; Wednesday August 14th, 2024 7:58:12 AM
~~~ At Nira’s message Yrûl paused. ’oh, hello Nira. It’s all peachy here, except well, there aren’t any peaches. The corridor gets bigger and super smooth. Just so you know and ..uh. Yes I can rejoin you, but….well I can only step through the shadows so far each day. You aren’t THAT far away though; so I can if you want?’ Yrûl awaited Nira’s decision, but moved back the way she’d come in order to minimise how far she’d need to ‘step’ should that be necessary. Naturally, it being Yrûl she had to move back silently. ~~~ Stealth: 43. Perception: 33
(Good thing I’m getting all the poor rolls out of the way now!) ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 45’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Wednesday August 14th, 2024 8:08:37 AM "Well, the fight is on back here still. We've taken care of the merfolk but that big fish is out here causing trouble. It's even cast a prismatic wall spell, and I've never seen a creature do that before. We might need your help on this" Nira looks back toward the fight. The light has gone dim, so that's not a good sign. "I think it might have swallowed Ram!"
"Look, the wall you crept along is clear of rubble back here. It's not that far. Can you make it yourself or do you need me to come get you?" The rest of the party are short handed while the pair plan.
--------- OOC: Waiting to see what Yrul wants to do
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) d20+20=23 ; d20+24=28 ; Wednesday August 14th, 2024 9:23:51 AM
With the serpent having reappeared, Gaffer turns back to look upon it, the full size of the creature truly sinking in.
Then he sees his ally forced through the wall. "Ram! Are you ok?" he lets out an urgent mental call.
Raising a hand, he tries to conjure the flames he often relies on, wanting to rest the creatures defences further. He is expecting to at least see a burst of boiling water like he saw earlier, but the spell only fizzles, drowned out by the water.
----- Cast: Flamestrike; Fire Spell check: 23, fail; SR 28, fail
----- Resist Energy: Cold DR 30; 200 Minutes Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Water Elemental: +4 Str, +8 Con, -2 Dex, +6 NA, 120 Swim
Danko Pureheart (Yves) -- AC 31/35 marmor, 36 haste, 38 prot evil) -- CMD 37 -- HP 145/145 d20+15=21 ; d20+23=34 ; 34d6=121 ; Wednesday August 14th, 2024 6:34:59 PM
Danko decides to do a hail Domi type move. He points. A thin green beam shoots forth from his index finger towards Lila.
--------------------------- Ranged touch attach - Disintegrate Attach Hit AC 21 +size modifier (23 if huge, 25 if gagantuan) Beat MR 34 - success Damage 121
Haste 12 rounds Mage armor Rod of absorption S/r 20 Prot electricity 10 Darkvision 60' Freedom of movement Protection from evil Brooch shielding (69 remaining)
Hmerrin (MikeK)(HP 156/261 AC:41 T:24 FF:33 CMD:54) DR 5/- d20+32=49 ; d8+31=37 ; Wednesday August 14th, 2024 7:43:45 PM
Hmerrin grimaces. This thing is becoming a real problem.
The stone of the forge lord grants him darkvision, allowing him to see the serpent's nose. Dropping the halberd, Hmerrin swims in. He pulls his battleaxe and swings with a two handed grip as he goes by.
--------- Drop halberd. Quick draw battleaxe. Spring Attack, Power Attack with two handed blow, returning to same position. Hit ac 49 for 18 hp damage(halved from 37 due to underwater) Attack ignores 5 points DR due to Penetrating Strike Feat
In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet. Haste; +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30 movement
Ramirez (BrianZ) AC36/24(touch) HP 130/190 CMD38 d20+26=27 ; d20+26=38 ; d20+26=31 ; d20+16=34 ; d20+16=24 ; d20+23=26 ; d20+23=37 ; d20+31=41 ; d8+16=21 ; Wednesday August 14th, 2024 9:18:29 PM
Ramirez takes: 60 damage, I added the healing from Des first 20 fire damage, Reflex DC 23 for half (fail rolled 1)- take 20dmg(negated by fire resistance cast from wand before traveling here) 40 acid damage, Reflex DC 23 for half (success)-take 20dmg 80 electrical damage, Reflex DC 23 for half (success)-take 40dmg Dies by Poison, Fort DC 23 for initial effect (success) Turns to Stone, Fort DC 23 to negate (success)- made this by 1 point! Inflicted by Insanity, Will 23 to negate (success) Plane Shifted to the Land of Unrest, Will 23 to negate (success)
Ramirez looks himself over, surprised to still be in one piece after getting shoved through the wall. I'm ok, I think. Stuck over here now though. Ramirez readies a shot again. in case the serpent decides to visit. This time, he prepares an adamantine arrow....
Action ready shot: hit AC41, 21dmg
Active Effects: resist fire(30) 200min daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
Water Battle, round 6 – A Real Problem – coDM SteveK d20+29=42 ; 4d8+14=35 ; d6=1 ; d20+22=30 ; 5d6=12 ; d20+29=43 ; 4d8+14=30 ; d6=4 ; d20+29=43 ; d20+44=48 ; 4d8+14=35 ; d6=5 ; d8=6 ; Thursday August 15th, 2024 7:44:18 AM
.....HEROES
Desdichado concludes the snake cannot be reasoned with. So, with his Greataxe, he moves forward and swings, but misses. He does, however, leave himself open to a lightning fast strike by enormous fangs! They bite with a muscle-numbing poison! (AOO: Dez takes 35 damage and save Fort DC 30; frequency 1/round for 6 rounds; effect 1 Dex)
Yrûl converses with Nira, and moves back the way she’d come, as silent as a shadow.
Nira contintues to try and get the surface drow unsplit from the party.
Gaffer is concerned about Ramirez, and tries to burn the giant serpent, but can’t penetrate its spell resistance.
Danko tries to turn Lila the Serpent into little bits of watery dust, but she saves and only takes 12 damage.
Hmerrin grimaces. The fighter can see well enough in the dim bioluminescence, and even in full dark would see just fine. He drops his halberd and swims in with adamantine battleaxe! The Serpent’s combat reflexes are incredible, and is shifts, biting quickly and releasing poison into the fighter’s arm! (AOO: Hmerrin takes 30 damage and save Fort DC 30; frequency 1/round for 6 rounds; effect 4 Dex)
Ramirez looks himself over, surprised to still be in one piece! Separated, he prepares an adamantine arrow....
.....OPPONENTS
Merfolk ‘n’ is blind and effectively out of the fight as she continues to defensively poke with her spear, keeping the ceiling and wall to her back.
The telepathic words echo in every mind but Yrul (and she gets a relay by the others) ”DESPOILERS OF SACRED NATURE! I HAVE WATCHED OVER THIS GROTTO SINCE BEFORE THE FIRST CATACLYSM. I WILL LEAVE YOU HELPLESS IN MY GROTTO, THEN CLEANSE YOUR HOME WHILE YOU THINK ON YOUR TRANSGRESSIONS!” The Glittering Serpent whips her fangs around to bite at Danko, its fangs fastening to the dragon-sorcerer, delivering poison and wounds (Danko takes 35 damage and save Fort DC 30; frequency 1/round for 6 rounds; effect 5 Dex). Worse, she keeps ahold [ooc: Grab], and swims out of the rock … and through the Prismatic Wall.
Hmerrin and Desdichado can take AOOs, and they can see the monster did not leave any tunnel through the rock.
Danko make 7 saving throws (account for lower Reflex if poisoned)
Danko takes: 20 fire damage, Reflex DC 23 for half 40 acid damage, Reflex DC 23 for half 80 electrical damage, Reflex DC 23 for half Dies by Poison, Fort DC 23 for initial effect Turns to Stone, Fort DC 23 to negate Inflicted by Insanity, Will 23 to negate Plane Shifted to the Elemental Plane of Air, Will 23 to negate
Bursting through the Prismatic Wall in a scintillating rainbow, Ramirez can see Danko grasped in the gargantuan jaws of the Glittering Serpent. His readied adamantine arrow strikes true.
.....STATS
Merfolk AC 23 N– 52 dam (blind
Lila AC 38 Dam 93 (DR10/Adam, SR32, Immune Cold, Fast Heal
Map in email
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) Thursday August 15th, 2024 8:17:58 AM
The words of the serpent call Gaffer to pause and question, "How does time work? If we lose this fight, they'll destroy our home, and we'll be sent back to fight them, angering them into destroying our home..." His mind runs off with the thought but finds no ending and he snaps back to the fight in time to see Danko dragged through the wall as well.
"If we can all get on the same side, we can put our own wall infront of the colourful one." He suggests to the others, but has no means to move either group to the otherside.
With the Lila out of sight, he starts casting to summon a purple worm in the upper area of the cavern, hoping it might be able to hold the serpent in place once it returns.
Seeing the wounds on his allies, he knows he'll need to help out with healing once his summons is done.
----- Resist Energy: Cold DR 30; 200 Minutes Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Water Elemental: +4 Str, +8 Con, -2 Dex, +6 NA, 120 Swim
Water Battle, round 6 – A Real Problem – coDM SteveK Thursday August 15th, 2024 8:58:08 AM
ADDENDUM. Danko has Freedom of Movement and so was NOT grabbed and NOT taken through the Prismatic Wall. Still bit, and the Serpent still swam through (ooc: DM doesn't want to re-do a whole post!)
Desdichado (Sub Nick K) [HP:145/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil d20+29=47 ; d20+34=52 ; d12+13=18 ; Thursday August 15th, 2024 10:50:45 AM
OOC: Did Dez's DR10 come off that 30 points of damage? I've included the full amount (for now) ~~~ Save vs Poison: 47.(Round 1) ~~~ AoO: Hits AC:52 (just misses a Crit by 1.) Damage: 18 (Vorpal, but not adamantine) ~~~ Desdichado gritted his teeth and fought off the debilitating effects of the virulent poison, giving thanks to Domi for his aid. Then he swung. This time his great axe bit true.
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+38=48 ; d20+31=34 ; Thursday August 15th, 2024 11:05:21 AM
~~~ Yrûl stepped forward and vanished into the gloom, only to re-emerge at Nira’s side. (AC.6.) ’We’re here to help.’ Yrûl informed her as she presented both Snickit and Dabz for inspection. Of course there was no time for conversation, people were in peril – HER people; so she set off to see if she and her little team could do something about that. (She can likely make it to W5 – unless Nira can move her faster.) Still be her sneakiest, she moved forward on the look out for serpenty badness. ~~~ Stealth: 48. Perception: 34
~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Water Battle, round 6 – A Real Problem – coDM SteveK Thursday August 15th, 2024 5:46:54 PM
Addendum #2. Late post tomorrow. I’m doing a medical staff ride of the battle of Antietam.
Hmerrin (MikeK)(HP 156/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Thursday August 15th, 2024 5:55:12 PM OOC - last round Hmerrin used Spring Attack Feat to avoid AoO
The fighter watches the serpent roll past, now seriously confused. {I thought that seal trapped it in here,} he grouses.
But, its not. And its headed to Dirt City. And I don't need the headache about predestroying a destroyed city.
{Somebody get rid of this wall or get us on the other side of that snake he asks plaintively.
---------
In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet. Haste; +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30 movement
Ramirez (BrianZ) AC36/24(touch) HP 130/190 CMD38 Thursday August 15th, 2024 9:18:53 PM
Facing the serpent again, Ramirez casts a spell which will hopefully prevent him from getting shoved through the wall again.
Actions: cast mislead Ramirez turns invisible(20 rounds effectively greater invisibility) and his new illusionary double(lasts concentration plus 3 rounds) moves over to J9 and appears to be drawing the bow while presenting a fake target. Ramirez moves to I12 and presses himself against the wall.
Active Effects: resist fire(30) 200min daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range. greater invisibility 20/20 rounds remaining illusion double concentration plus 3 rounds remaining
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Thursday August 15th, 2024 9:56:36 PM
Nira smiles and gives a nod to Yrul, glad that she's safe. "The others are by the other tunnel. We should hurry"
She is none too pleased to hear the voice of the fish in her head. "We came here to talk and tried to avoid a fight. Make no mistake, you were the one that started the hostilities."
Nira tries to assess how long the party have been in the water. "I'm pretty sure we still have a couple of minutes before it can leave this place. We just need to finish it off before that happens"
"If people on this side of the wall back up from it, say, 30ft, I can safely remove it without getting you in the spell"
----------- Move: Swim to T5. 50ft high Standard: Cast Freedom of Movement on self
Danko Pureheart (Yves) -- AC 31(28)/35 (32) marmor, 33 haste, 38 (35)prot evil) -- CMD 37 -- HP 110/145 Friday August 16th, 2024 7:00:39 AM
The mean snake thingy bites Danko but he manages to avoid being grabbed by it. Good thing! Danko decides to not be where he is when the snake comes back and moves
Fort roll 25, improved greater fort 33 Dex-5 for 6 rounds ( round 1)
Moves to N3
Haste 13 rounds Mage armor Rod of absorption S/r 20 Prot electricity 10 Darkvision 60' Freedom of movement Protection from evil Brooch shielding (69 remaining)
Water Battle, round 7 – The mean snake thingy – coDM SteveK d20+14=34 ; d20+29=42 ; 4d8+14=32 ; d6=5 ; d20+29=41 ; d20+29=39 ; 4d8+14=34 ; 4d6+14=28 ; d6=5 ; Sunday August 18th, 2024 4:02:13 PM
.....HEROES
Gaffer wonders about the serpent’s words, is this a time-effect or is the creature really that old… effectively immortal? The druid starts summoning a purple worm, which, if not interrupted, will appear where he wishes at the beginning of his next turn.
Desdichado is thankful for his damage resistance (ooc: please take off your PCs DR), and nearly gives a possibly combat ending slice in response! He shakes off the poison without much problem.
Yrûl steps into the gloom, re-emerging at Nira’s side. The surface drow and surface elf see (AC.6.) ’We’re here to help.’ Yrûl informs her! And she keeps moving.
Hmerrin, springing to avoid an AOO (ooc: cool, didn’t know it did that!), grouses about the seal, but then recalls the Tide walked/swam 500’ of tunnel after passing the Seal, so, really, the Serpent is still behind the Seal… and through the Telepathic Bond and Ramirez, who is alone with the Serpent, the Tide knows it is still in the tunnel. Could somebody get rid of this wall or get us on the other side of that snake he asks plaintively?
Ramirez faces the serpent again, and Ramirez attempts to cast Mislead, but without defensively casting, the Serpent has an opportunity! Almost too fast to see, the Glittering Serpent has twisted around and thrust its teeth at the Bard! a spell which will hopefully prevent him from getting shoved through the wall again. (Ramirez takes 32 damage and save Fort DC 30; frequency 1/round for 6 rounds; effect 5 Dex). The spell will fizzle if Ramirez can’t make a Concentration check DC 47, but it really doesn’t matter, the Serpent doesn’t believe the figment anyways.
Nira smiles and gives a nod to Yrul, glad that she's safe. The ‘fish’ however, gets an ear-full. Nira is pretty sure they have a couple of minutes before it can leave this place. The fight just needs to end before then… She swims and casts Freedom of Movement on herself.
Danko manages to avoid being grabbed, and moves a bit.
.....OPPONENTS
Merfolk ‘n’ is blind and effectively out of the fight as she continues to defensively poke with her spear, keeping the ceiling and wall to her back. ”You can never defeat Lila. She is immortal and will raise all her loyal servants from the dead!”
The telepathic words of the Glittering Serpent echo in every mind. ”FALSE MORTALS. YOU PRETENDED TO BE PEACEFUL AND HAD ONE OF YOUR NUMBER ENTER THE SANCTUARY WITHOUT PERMISSION. YOU ARE JUST LIKE EVERY OTHER LAND-DWELLER I HAVE ENCOUNTERED.” The Glittering Serpent is amazingly quick and agile, slamming Ramirez with her horned head before taking another bite, again without being able to grip the Bard because of his Freedom of Movement. Ramirez takes another 34+28= 62 damage and save Fort DC 30; frequency 1/round for 6 rounds; effect 5 Dex). [b]”TAKE THE POISON, MORTAL, AND I WILL KEEP YOU SAFE IF HELPLESS.” “ RESIST, AND PERISH.”
.....STATS
Merfolk AC 23 N– 52 dam (blind
Lila AC 38 Dam 83 (DR10/Adam, SR32, Immune Cold, Fast Heal
Map in email
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+38=50 ; d20+31=47 ; d20+11=13 ; Sunday August 18th, 2024 5:04:39 PM
~~~ ”Hold on!” Yrûl though loudly at the Serpent, hoping that was how this worked. ”Yes, it was ME, me and little friends that entered your ’sanctuary’, but we didn’t DO anything. We didn’t TOUCH anything. It’s YOU and your zealots that are the cause of this trouble. If you’d actually been prepared to LISTEN to people for one, none of this need happen. I mean, I listen to Snickit and Dabz all the time. It’s important to listen to people, and even to silly weapons that won’t do as they’re told.” Bizarrely, this was Yrûl’s attempt at diplomacy. Yes, it was confrontational, but she wanted to get the serpent’s attention and hopefully have it distracted form eating everyone. She didn’t really expect it would work, but that wouldn’t stop her from trying. ~~~ Stealth: 50. Perception: 47 Diplomacy: 13 (of course:). ooc: DM. LOL.
~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Ramirez (BrianZ) AC36/24(touch) HP 36/190 CMD38 d20+16=25 ; d20+16=21 ; d20+28=37 ; Sunday August 18th, 2024 6:53:05 PM
fort saves both fail, 94 damage taken, 5 DEX(does this stack or is it max 5/round?)
You are mistaken, we did not wish conflict, our scout was looking around to see if any of your guards were going to ambush us. We only want to prevent an attack on the City when the Maharaja breaks the seal.
Noting the quickness and agility of the serpent, Ramirez casts his next spell defensively. Actions: cast defensively, rolled 37 vs DC23, dimension door back to the other side of the wall.
Active Effects: resist fire(30) 200min daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
Desdichado (Ryan) [HP:125/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Sunday August 18th, 2024 7:11:59 PM
Desdichado listens to Nira's advice and moves away from the wall (move to P:6).
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Sunday August 18th, 2024 8:26:10 PM
Nira takes out a scroll of Mage's Disjunction. She had bought these in preparation for the fight with the maharajah, and is really glad to have a couple now.
She reads the scroll, targeting a space as high as she can at K12 that can still include 5ft of the wall in the burst. Her intent being to only cast it to hit the wall and none of her friends (and essentially remove their breathing magic!).
----------- Move: Retrieve Scroll of Mages Disjunction Standard: Cast Mage's Disjunction as high as she can at K12 to hit the wall, but only if no allies are in the burst.
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) Sunday August 18th, 2024 9:54:41 PM
With no interruptions, Gaffer finishes his summons. Unfortunately the worm dominates much of the remaining space, and he's not even sure if it can breathe. Still, it's a hard creature and with a powerful bite.
Next he turns his mind to the injured. Ramirez looks very much worse for wear, Gaffer will swim over to him and place a watery hand on his shoulder, sending a wave of healing energy to him.
The purple worm sees no enemies nearby and waits for one to approach, shifting around in the water impatiently.
----- [OOC: Assuming Ram is reachable either after his teleport or with the wall dispelled, otherwise Gaffer will heal Des] Move: Swim to be beside Ram Cast: Heal; 150 hit points restored to Ramirez
----- Resist Energy: Cold DR 30; 200 Minutes Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Water Elemental: +4 Str, +8 Con, -2 Dex, +6 NA, 120 Swim
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Monday August 19th, 2024 4:15:52 AM "You would keep him safe if he were helpless?" Nira is stunned. Those aren't the words of an 'evil' creature. "We only came here to prevent the destruction of our lands, and were lead to believe that you would be the cause. If that's not the case, perhaps there's a way we can prevent further bloodshed? Would you be willing to discuss terms?"
Water Battle, round 8 – Discussing Terms – coDM SteveK d6=1 ; d6=3 ; Monday August 19th, 2024 11:04:51 AM
Water Battle, round 8 – – coDM SteveK
Yrûl provides what she thinks of as diplomacy while remaining hiding and aware. She does acknowledge she entered the ‘sanctuary’ but nothing was hurt until the fight started.
Ramirez, the poison coursing through his veins (ooc: poison is cumulative. The Bard is down 10 DEX, and must make 2 more saves Fort DC 30 or take 1 DEX and 3 DEX respectively) A defensive casting, and the Bard dim doors (ooc: no stated position, so DM is assuming he knows Nira’s plan and ‘doors far enough away. Placed at Q,5.) Ram talks about preventing an attack on Dirt City when the Maharaja breaks the seal.
Desdichado listens to Nira's advice and moves away from the wall himself. And so does Hmerrin (ooc: DM move for Nira's plan).
Nira uses a scroll of Mage's Disjunction which ends the Prismatic Wall. She then re-tries to get the serpent to be willing to discuss terms to prevent further bloodshed.
Gaffer summons a Purple Worm and puts it in the only space he can, then swims down to heal Ramirez.
The purple worm does sense an enemy, the Merfolk, so swims up 20 feet to get within reach for next round.
.....OPPONENTS
Merfolk ‘n’ is blind and effectively out of the fight as she continues to defensively poke with her spear, keeping the ceiling and wall to her back.
The colossal Glittering Serpent … pauses, then slowly moves to the entrance of the tunnel, telepathy continuing to be the means of communication, mind-to-minds. ”YOU ARE STRANGE. I HAVE NEVER SEEN A SURFACE DWELLER STOP FIGHTING UNTIL THEY HAVE WON OR ARE DEAD. YOU HAVE EARNED… A DELAY IF ONLY TO LEARN MORE.” When not fighting, the colossal snake is truly mesmerizing: purple and white scales reflect rainbows from Ramierez’ Daylight spell, and its eyes are a dizzying kaleidoscope of color. (Everyone except Yrul roll a Will save (DC 26) or be fascinated (See below for effect). Yrul was already fascinated and so is immune for 24 hours) (Sense Motive DC 24 Highlight to display spoiler: { The serpent doesn’t seem to be actively attempting to Fascinate, it just really is that beautiful!})
”I KNOW OF THE SEAL FORBIDDING MY COMING FORTH, PLACED A THOUSAND YEARS AGO, BUT I HAVE HAD NO REASON TO LEAVE, AND SO I CARED LITTLE.”
“I CAN CHOOSE THE VENOM I INFLICT, TO PARALYZE, TO AGE, OR TO KILL. AND I CAN GIVE ANY I WISH THE POWER TO BREATHE GOOD WATER INSTEAD OF FICKLE AIR. KNOWING SEA CREATURES OFTEN ONLY NEED INSTRUCTION TO BECOME GUARDIANS INSTEAD OF DESPOILERS. THUS I PROTECT THIS SACRED PLACE.”
“YOU ASK FOR TERMS. DISMISS YOUR WORM AND CAUSE IT NOT TO CONSUME THOSE IN MY CHARGE. RESTORE THIS CAVE TO ITS NATURAL WONDER. SPEAK OF OUR WORDS TO THE SURFACE, BUT NOT OF THIS CAVERN. THESE ARE MY TERMS.”
.....STATS
Fascinate: A fascinated creature stands or sits quietly, taking no actions other than to pay attention to the Serpent. Any obvious threat, (drawing a weapon, casting a spell, aiming a ranged weapon) breaks the effect. An ally can also shake a fascinated creature out of it.
Merfolk AC 23 N– 52 dam (blind
Lila AC 38 Dam 73 (DR10/Adam, SR32, Immune Cold, Fast Heal
Map in email
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+4=16 ; d20+31=43 ; Monday August 19th, 2024 1:23:54 PM
~~~ Yrûl was please that the fighting appeared to have stopped, if only possibly for a short time. Obviously she was a far superior diplomat to that which she’d believe. Still, there were a number of issues that were pressing. One was that she still wasn’t entirely sure what the snake was talking about. It all seemed rather ambiguous. Secondly, was the matter of the cave. That, she understood. She looked at the monumental pile of debris in the middle of the ‘room’ and then at Snickit and Dabz. Those two little guys were eager-beavers, but they really weren’t going to make much of an impression on that pile. ”I could probably do the Word thing if that helps.” She offered apologetically. ”If it’s any help I’m certain that Snickit, Dabz, Syd, Callie, Aggerz, Peabo and of course Sir Tolmenedes would ALL be happy to do the same.” She concluded with a hopeful smile never realising that she’d cited seven names that the snake would likely take as her speaking for her seven comrades rather than her magical items.
~~~ OOC: She hasn’t moved this round, so retaining the previous stealth scre. Stealth: 50. Still being wary for unwelcome surprises. Perception: 43 Sense Motive: 16. (Failed) ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Hmerrin (MikeK)(HP 156/261 AC:41 T:24 FF:33 CMD:54) DR 5/- d20+18=37 ; Monday August 19th, 2024 5:12:22 PM
[Will Save 37]
Hmerrin fights through the mesmerizing look of Serpent, though he has to go with Yrul - the snake isn't making much sense.
"Are you saying that when that Seal comes down you will not go out and start leveling surface cities?" he asks. "And what words would you have us pass on?"
----------------- In Effect Water Breathing Duration: 3hrs 20mins Cloak of Manta Ray: +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet. Haste; +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30 movement
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 d20+23=42 ; Monday August 19th, 2024 9:47:52 PM
will save = 42, the heal removes and heals the poison unless it is drain
Thanks Gaffer, I needed that. Hmm, we can probably repair the cavern with some creative spell use.
Ramirez asks the serpent, What is your name?
Active Effects: resist fire(30) 200min daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
Desdichado stands mesmerized by the beautiful scales of this serpent. He's sure something important was being discussed, if he could just remember what....
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+23=26 ; d20+30=37 ; Tuesday August 20th, 2024 4:29:18 AM "Those are very reasonable requests" Was this fight just one big misunderstanding? She tried to stop the fight before it started. She really did. "And in return our lands are safe and we part ways never to see each other again?"
She's going to have to get creative to undo the damage she did to the cavern. It seemed like a good idea at the time.
------------- Will Save vs DC26: 26=Pass! Sense Motive vs DC24: Autopass Sense Motive: 37 - to get a feel for the creature's motives. Does Nira get a feeling it's just stalling for time?
Danko Pureheart (Yves) -- AC 31(28)/35 (32) marmor, 33 haste, 38 (35)prot evil) -- CMD 37 -- HP 110/145 d20+20=34 ; Tuesday August 20th, 2024 6:24:02 AM
" I will add my spells to the task of rebuilding and abide by your terms. You have the word of Danko grandson of Keven. "
---------------------------------------- Will check 34 Pass
Haste 14 rounds Mage armor Rod of absorption S/r 20 Prot electricity 10 Darkvision 60' Freedom of movement Protection from evil Brooch shielding (69 remaining) Poisson round 3
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) d20+27=41 ; Tuesday August 20th, 2024 6:38:47 AM
Gaffer gives a nod to Ram, though that might not be very visible underwater.
He then hurredly dimisses the purple worm before it has a chance to attack the merfolk and ruin the uneasy peace. He can't speak in his form but hopes the vanishing of the worm shows his willingness to comply with the serpent.
To the group he sends, "Is there a world in which we were setup by a God?"
----- Will Save: 41
Water Battle, round 9 – Discussing Terms – coDM SteveK d6=2 ; d6=5 ; Tuesday August 20th, 2024 9:04:21 AM
Desdichado stands mesmerized; what a beautiful creature!
Ramirez, Healed by Gaffer, no longer suffers from the poison, and is also back to full dexterous function!
Gaffer dismisses the Purple Worm as one condition, showing good intent.
While several people have questions, Nira states the terms are acceptable. Danko, Gaffer, and Nira consider how to use their spells to undo the damage to the grotto.
It seems the fight is momentarily suspended, though both the heroes and the glittering serpent seem wary. (ooc: DM only moved time forward 1 round)
...............
The Tide have proposed several questions and the serpent answers some.
"Are you saying that when that Seal comes down you will not go out and start leveling surface cities?" "And what words would you have us pass on?" "What is your name?" "And in return our lands are safe and we part ways never to see each other again?"
"YOU MAY CALL ME 'LILA', AND THANK YOU FOR YOUR NAME, DANKO OF KEVEN."
"THE WORDS ARE YOUR STORIES. I EXPECT YOU TO TELL TALES OF YOUR ADVENTURES AS ALL ADVENTURERS DO. SPEAK WHATEVER YOU WISH, BUT DO NOT TELL ANY OF THE LOCATION OF THIS SACRED PLACE."
"I AM SAYING THAT UNTIL YOU ARRIVED, I HAD NO NEED TO GO OUT OR TO EXACT REVENGE ON DIRT CITY."
"AND IN RETURN, AS LONG AS DIRT CITY DOES NOT ATTACK THIS SACRED PLACE IN THE FUTURE, I HAVE NO REASON IN THE FUTURE TO EXACT REVENGE ON DIRT CITY OR ALL THE SURFACE WOLD."
Lila pauses, as if considering a thought, then continues. "SO WHY WOULD THE CREATURE WHO MADE THE SEAL BELIEVE THAT AS SOON AS IT WAS BROKEN THAT I WOULD IMMEDIATELY EXACT REVENGE ON DIRT CITY OR ALL THE SURFACE WOLD?"
.....STATS
Fascinate: A fascinated creature stands or sits quietly, taking no actions other than to pay attention to the Serpent. Any obvious threat, (drawing a weapon, casting a spell, aiming a ranged weapon) breaks the effect. An ally can also shake a fascinated creature out of it.
Merfolk AC 23 N– 52 dam (blind
Lila AC 38 Dam 63 (DR10/Adam, SR32, Immune Cold, Fast Heal
SAME Map as Round 8
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=48 ; Tuesday August 20th, 2024 11:26:43 AM
~~~ ”Maybe….maybe he thought you’d be all super angry and frustrated at being cooped up for so long. I guess he didn’t know about all your friends.’ Offered Yrûl. She didn’t think she’d be all mad and angry if she had her friends with her and she was cooped up, especially if it was a shadowy place: shadows could be so pretty. At least she always thought that. Then again, Lila was very pretty. Yrûl was a big fan of colour. ’Oh, Lila, I must say – I do like your sparkly colours! Forgotten was the fact that the serpent had up until very recently been trying to eat her friends.
~~~ OOC: She hasn’t moved this round, so retaining the previous stealth score. Stealth: 50. Still being wary for unwelcome surprises. Perception: 48 ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Desdichado (Ryan) [HP:125/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday August 20th, 2024 12:23:13 PM
Desdichado watches the snake. So pretty!
Hmerrin (MikeK)(HP 156/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Tuesday August 20th, 2024 6:12:34 PM
"I'm Hmerrin," the fighter offers, since everyone is being nice. "We're The Tide"
The snake has a point. If it is not angry at Dirt City, why was the Majaraja so convinced it would level the place, and why did the serpent do so?
"Well," he answers, thinking aloud. "The creature who made the seal is, or was, very intelligent, very evil and very manipulative. My guess is something else happens besides the seal coming down. Something that greatly angers you and makes you certain Dirt City is to blame."
He thinks.
"Is there anything else in these caves that creature may have left?"
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) Tuesday August 20th, 2024 8:14:28 PM
Gaffer swims over to Des next and gives the paladin a gentle shake to bring him out of his stupor.
He'd also like to heal everyone, maybe including Lila, but doesn't want to interrupt the conversation, so he offers a wave as his own greeting since names are being passed around.
"I'm not sure how well I could reshape the cavern today, but with a rest a pretty good job should be possible" his eyes roaming the cavern and not entirely following the conversation.
----- Resist Energy: Cold DR 30; 200 Minutes Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Water Elemental: +4 Str, +8 Con, -2 Dex, +6 NA, 120 Swim
Danko Pureheart (Yves) -- AC 31(28)/35 (32) marmor, 33 haste, 38 (35)prot evil) -- CMD 37 -- HP 110/145 Wednesday August 21st, 2024 6:34:30 AM
Danko nods at Lila's greeting..
"Lady, we were dupped in believing that you had evil intentions. I promise that our vengence will be epic. "
Haste 13 rounds Mage armor Rod of absorption S/r 20 Prot electricity 10 Darkvision 60' Freedom of movement Protection from evil Brooch shielding (69 remaining) Poison round 4
Water Battle, round 10 – Very Very Very – coDM SteveK 5d6=16 ; Wednesday August 21st, 2024 6:56:09 AM
Lila listens to the thoughts of the Tide, but her mind is coloured with dissent at Hmerrin's question. "I AM POWERFUL BUT NOT OMNISCIENT, I DID NOT KNOW THE SEAL WAS THERE UNTIL MY GUARDIANS TOLD ME OF ITS PRESENCE. YET I CAN ASSURE YOU, THAT IS THE ONLY THING THAT HAS BEEN LEFT HERE SINCE I TOOK DWELLING HERE IN MY HOME AT THE TIME OF THE FIRST CATACLYSM."
"WHAT HAPPENS WHEN THE SEAL BREAKS? YOU SAY THIS PERSON IS OR WAS EVIL, INTELLIGENT, AND MANIPULATIVE. HOW COULD HE MANIPULATE ME TO DESTROY YOUR HOME?"
Sense Motive DC 28 Highlight to display spoiler: {Lila isn't trusting what the heroes are saying just because they said it. She is willing to talk, but isn't convinced of their true motivations.}
The water pressure is getting to the heroes. All except Gaffer Fort DC 17 for 16 damage (save negates)
.....STATS
Fascinate: A fascinated creature stands or sits quietly, taking no actions other than to pay attention to Lila. Any obvious threat, (drawing a weapon, casting a spell, aiming a ranged weapon) breaks the effect. An ally can also shake a fascinated creature out of it.
Merfolk N AC 23 Dam 52 dam (blind
Lila AC 38 Dam 53 (DR10/Adam, SR32, Immune Cold, Fast Heal
SAME Map as Round 8
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+19=27 ; d20+31=36 ; Wednesday August 21st, 2024 10:03:37 AM
~~~ ”Well, maybe he could get a bunch of ...um...enthusiastic heroes to come charging in and...well….sort of antagonise you – without ever meaning to!” Yrûl concluded hastily. I mean if it was, you know, a super intelligent, nigh immortal being withlike, centuries of cunning and stuff, what chance would mere mortals – well intentioned as they are – have against that? I mean, it’s not as if they as clever as YOU – who he clearly couldn’t manipulate. At all. Not even a little bit.” Was that the right thing to say? She was having some difficulty following the multiple train of thoughts and matters weren’t made any the easier as her own were typically quite chaotic to start with. At least Snickit and Dabz were being quiet. No doubt they were too fascinated by Lila’s pretty colours to be interrupting her, as usual.
~~~ OOC: As a show of good faith Yrul steps out of the shadows – with a cheery grin. Still being wary for unwelcome surprises. Perception: 36 Fort Save: 27 ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Hmerrin (MikeK)(HP 156/261 AC:41 T:24 FF:33 CMD:54) DR 5/- d20+22=25 ; d20+13=23 ; Wednesday August 21st, 2024 1:33:26 PM
Fort 25 - success Sense Motive 23 - fail ----------------------------------------------
Hmerrin can only shrug in response to the serpent.
He was pretty impressed with himself for coming up with the last idea. He wasn't ready for a follow up question.
Desdichado snaps out of his stupor with the gentle nudge from Gaffer.
He's as confused as the rest of them about what might cause Lila to attack Dirt City. Could the seal have some sort of mind control magic he wonders to Nira.
"Also, she said she can leave. I thought the seal was supposed to prevent that from happening. It would seem that we don't yet know all of the pieces here."
The paladin decides, as usual, that honesty is the best policy.
"My lady," he says and does his best to bow underwater, "I'm going to tell you a tale that on my honor as a paladin of Domi I swear is true..." (Diplomacy: 32).
He begins to relate as best he can what has happened over the past few what, days? hours?: The fight with the Rakshasa Maharaja on their plane who called forth his "destroyers"; returning to a destroyed Dirt City and meeting with Gimp who told them about them what the destroyers and done and empowered the Teucri device to time travel and fix the problem at the Woldian Gods' request; coming here - they don't even know where "here" is, to be quite honest - seeing the seal and entering to investigate.
"And, well, you know the rest. I apologize that we have intruded on your sanctuary. Of course we will help rebuild. And I do hope that we can find a peaceful resolution. "
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 d20+16=32 ; Wednesday August 21st, 2024 7:39:53 PM
fort save = 32
Something wasn't adding up and Ramirez is bothered by it. If Lila has no concern over attacking the town, then why would the removal of the seal cause her to do so? Nira, what do you say we take another look at that seal? Maybe there is more magic wrapped up in it than we thought?
Active Effects: resist fire(30) 200min daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+21=31 ; Wednesday August 21st, 2024 9:51:19 PM "There may be a simpler method the maharajah would use" She responds telepathically to Dez and Ram. "Any idea how long we've been underwater? Maybe we should get to the seal before it breaks and then see what happens"
"The maharajah is certainly manipulative, and his people have shown to be very good at disguising themselves. It wouldn't surprise me if they came here posing as people from Dirt City and provoking you to attack" She can see how that could look in the current situation though "We, on the other hand, want to prevent such as hostilities"
"The people of Dirt City have no quarrel with you and we wish to remain peaceful. We, uh, I will happily help to restore your cavern to it's rightful state"
------------ Fort Save vs DC17: 31=Pass!
Danko Pureheart (Yves) -- AC 31(28)/35 (32) marmor, 33 haste, 38 (35)prot evil) -- CMD 37 -- HP 110/145 d20+19=37 ; d20+3=5 ; Thursday August 22nd, 2024 6:00:26 AM
{I'm starting to think that we've been shenaniganed.... Shenaniganed I say! }
" May we have you leave to examine the seal? ..... We're beginning to suspect that we've been tricked into causing you and yours harm.... and we're not happy about it.... We would much prefer being allies then foes.... "
----- Fort 37 pass Sense motive 5 fail
Haste 13 rounds Mage armor Rod of absorption S/r 20 Prot electricity 10 Darkvision 60' Freedom of movement Protection from evil Brooch shielding (69 remaining)
Poison round 5
Examine the Seal - 3 Minutes Gone – coDM SteveK 5d6=13 ; Thursday August 22nd, 2024 6:53:08 AM
The heroes as a whole feel there are more pieces to this puzzle still, and that the Seal is the only place to learn more in the short time they have before the Seal breaks on its own. And that, as Danko knows best, is when the shenanigans will begin.
(Know Planes or Arcana DC 30 Highlight to display spoiler: { the thoughts of the Maharaja manipulating the Tide to get Lila angry to destroy Dirt City, could only happen if the Tide already did it before the Maharaja was killed feels like a dead-end magical time paradox loop. [ooc: and frankly makes the DM's brain hurt!] It is near certain that the Tide is not the trigger.}
Lila nods to allow the Tide to return to the cliffside entrance and the Seal, and she slowly swims behind the last hero. After casting Heal on Merfolk 'n', the last Merfolk is left to guard the partially destroyed grotto.
...........
It takes another minute for everyone to get back to the cliffside entrance. The water pressure continues to be uncomfortable. All except Gaffer Fort DC 18 for 13 damage (save negates).
The heroes are able to gather on the basalt shelf around the Seal. Above them is the cliffface stretching upwards and below them, likewise down. The face of the Maharaja glows a pale, sickly light.
Lila, the Glittering Serpent, doesn't leave the tunnel, but doesn't look very convinced that words are the proof of action.
It seems our heroes have the initiative
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+19=21 ; d20+31=36 ; Thursday August 22nd, 2024 7:27:54 AM
~~~ ”So...uh...what do we do now?” Yrûl asked glancing hopefully at Sir Tolmenedes. He seemed somewhat cleverer than her other little friends. Then again, it didn’t take a lot to be cleverer than Snickit and Dabz. Loveable as they were, they were decidedly like a pair of impetuous teenagers. Sir Tolly wasn’t very forthcoming, so she folded her arms and awaited the conclusions of minds sharper than her own. ”Would perhaps a magic Forgetting spell work on it? Maybe the seal would forget to break” Yrûl offered with no expectation that it was even remotely a good idea. Of course she’d say nothing to Syd -who’d suggested it. There was no point in nhurting her new sling’s feelings. ~~~ Perception: 36 To note anything unusal about the seal Fort Save: 21 ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) d20+35=44 ; d20+38=55 ; Thursday August 22nd, 2024 6:31:30 PM
Gaffer is... at a loss. Conversing with the serpent is something he would personally rather avoid, and inspecting the seal is simply beyond the bounds of his knowledge. He can swim better than the rest. So he does that.
Swimming 100 feet quickly up the cliff face, back to the group, and then 100 feet down the cliff below and back as well. Looking carefully as he does so for anything beyond what they have seen so far.
----- Perception: 55 Survival: 44
----- Resist Energy: Cold DR 30; 200 Minutes Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Water Elemental: +4 Str, +8 Con, -2 Dex, +6 NA, 120 Swim
Desdichado (Ryan) [HP:125/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil d20+27=31 ; Thursday August 22nd, 2024 6:31:47 PM
(Fort save 31)
Is there any way to see what specific spells are on the seal? asks Desdichado
Hmerrin (MikeK)(HP 156/261 AC:41 T:24 FF:33 CMD:54) DR 5/- d20+22=30 ; d20+13=16 ; Thursday August 22nd, 2024 6:53:03 PM
Fort 30 - save
Hmerrin can still handle the pressure of the sea, though he's beginning to worry about some of the others. The Tide cannot stay down here indefinitely.
While waiting for Nira to inspect the seal, he gets one of those really stupid ideas he sometimes gets.
"We could, you know, break the seal now," he notes. "Show of good faith and all."
The fighter tries to gauge the serpent's reaction. [Sense Motive 16]
It'd really stink if the snake has been the one playing them all along.
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 d20+16=35 ; d20+25=43 ; d20+25=31 ; Thursday August 22nd, 2024 8:08:16 PM
fort save = 35 kn arcana = 43 spellcraft = 31
There is a lot that doesn't make sense here. What is the point of a seal keeping Lila in if she doesn't care about leaving or have any animosity towards the surface? If she is lying and we break the seal early, she could swim past us and unleash the tidal wave before we could get back there. If she is not the cause of that part of the destruction, then what is?
Ramirez thinks there are too many 'ifs'. He spends some time examining the seal and thinking.
Active Effects: resist fire(30) 200min daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
Desdichado (Ryan) [HP:125/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday August 22nd, 2024 8:50:31 PM
Desdichado has a sudden thought:
"Lila, there's no one else around here now, right? What about before you came here - do you know anything about whether there was a previous guardian of this place, what they were like, and what happened to them?"
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+21=26 ; d20+33=52 ; d20+30=50 ; Friday August 23rd, 2024 4:18:43 AM
Nira studies the seal once more. "I don't think we're the trigger here. That is, I don't think the maharajah had this conditional on us appearing. It would make for a very strange time loop scenario that hurts my brain to think about" Hmerrin's idea isn't a bad one. "Breaking it now is one way to go"
She tries to think of other possibilities. When the seal breaks could it take mental control of Lila and direct her to attack the surface? It's just speculation. Something is going to happen when the seal breaks. It's just there's no way to tell what that will be. Nira responds to Ram "I don't think she's lying. If she wanted to be rid of us she'd block the tunnel now with another prismatic wall and leave us out here. My bigger concern is that she knows how to teleport. If the seal breaks she could go wherever she wants. We're taking a gamble here."
She then has a question for Lila. "Have you ever tried moving past the seal?"
---------- Knowl Planes vs DC30: Autopass Fort Save vs DC18: 26=Pass! Perception: 52 Sense Motive: 50
Spell Within A Spell - 3.1 Minutes Gone – coDM SteveK Friday August 23rd, 2024 6:58:57 AM
Most of the heroes don't know what to make of the situation. Gaffer does a quick check of the cliffs above and below with no clarification.
Hmerrin questions what would happen if they broke the Seal early! He can't tell what Lila is thinking, but Nira is more savvy to the Glittering Serpent and notes complete ambivalence.
Desdichado asks what may have been here before Lila arrived. She doesn't know and doesn't have much interest in the question.
Nira and Ramirez again look at the Seal, very very closely. They can see it is keyed to Lila: she cannot pass beyond this point as long as the Seal is intact, and only the death of the Maharaja can break the Symbol. But with two of them looking very closely, something else is revealed: a magical trap!
As near as they can tell, when the Seal breaks, not only will Lila be able to leave (if she ever wanted to), but the breaking of the Seal will summon a swarm of animated picks and mauls inside the grotto!
Lila watches from the tunnel. Nira can tell she is wary of the heroes: they haven't convinced her of their good intentions.
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=36 ; Friday August 23rd, 2024 11:12:21 AM
~~~ ”Hey, is it too late for an idea?” Yrûl asked with a grin. ”It’s just that I’m kind of good with traps – even magical ones. Maybe I could sort of bypass it or parts of it? Maybe I could leave the seal in place but remove any ickiness? Then again….maybe I could neutralise the whole thing….OR! Maybe it’s all a bit too technical. I don’t know, but I guess it wouldn’t hurt to take a look.” She waggled a finger at Paebo – who was supposed to be paying attention. She’d need his help if she was going to start tinkering with things. ~~~ Perception: 36 To note anything unusual about the seal ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Desdichado (Ryan) [HP:125/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Friday August 23rd, 2024 1:21:35 PM
Desdichado looks over toward Lila and notices her wariness.
"Uh, I think she's still waiting for us to clear this place." He walks over to survey the damage and see what can be done to start cleaning up - picking up one stone at a time if he needs to.
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) d20+35=42 ; d20+25=39 ; Friday August 23rd, 2024 3:54:51 PM "I can go back into the tunnels and start the clean up effort while some of us look at the seal. Yrûl tampering with it sounds like a good bet."
Assuming no objections, Gaffer will swim back into the tunnel to look at the cavern, and inspect it to get a good understanding of what they'll need to do. It might be that clearing the rubble and creating a few walls of stone to form a roof is their limit for now.
----- Survival: 42 Nature: 39
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 Friday August 23rd, 2024 8:03:48 PM
Ramirez informs Lila of what they have found on the seal. When the seal breaks, it looks like it will cause some damage inside the grotto. Since we are planning to repair it anyway, with your permission we will try to break the seal and then clean up ALL the damage. Let's get all the merfolk out first, along with anything that could be damaged inside the grotto by animated picks and mauls.
Active Effects: resist fire(30) 200min daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
Hmerrin (MikeK)(HP 156/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Sunday August 25th, 2024 5:01:41 PM
Everyone else offers excellent suggestions.
Hmerrin can't think of anything to add.
Still, he can point out the time limit. {Remember team, the deep sea pressure will start affecting us sooner or later. Need to keep things moving.}
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Monday August 26th, 2024 3:34:10 AM "As an act of good faith, perhaps we can deal with the threat and you can stay in the tunnel and observe?" Nira offers "Perhaps stop anything that tries to escape?"
Danko Pureheart (Yves) -- AC 31(28)/35 (32) marmor, 33 haste, 38 (35)prot evil) -- CMD 37 -- HP 110/145 d20+18=31 ; Monday August 26th, 2024 6:27:30 AM
{ I have disintegrate spells left... I can clear some of the bigger pieces with that. I also can also move some of the rubble with my mind... I just need to know when to start... }
---------- Fort from last round 31 pass
Ideas - 3.2 Minutes Gone – coDM SteveK Monday August 26th, 2024 7:13:51 AM
The heroes look about to orient themselves. They are all deep underwater, standing (or swimming nearby) on the shelf of rock halfway down a cliff they can neither see the top nor bottom, and in front of them is the Maharaja's Seal. In the cliff, there is the 20 feet diameter tunnel and they know it extends 500 feet until it gets to the damaged grotto. Blocking the entrance is Lila, a colossal horned serpent, scaled in purples and whites.
They put out several ideas: disarm the trap spell on the Seal (Yrul), break the Seal (Ramirez), or return to the grotto and begin cleaning it as agreed to with Lila (Desdichado, Gaffer, Danko). The Bard and Mystic Theurge try continuing to persuade Lila of their good intentions. And Hmerrin can't think of anything except staying here too long under pressure is not a good idea.
No one can get to the Grotto while Lila blocks the path (Desdichado, Gaffer, and Danko can't get to the Grotto by swimming or walking), and her rainbow eyes and resplendent body calls to be watched and adored (no magical compunction since everyone has saved or been shaken aware). "NO, NO MORE DAMAGE. ANY FURTHER DAMAGE TO THE SACRED GROTTO IS ON YOUR HEADS. I WILL BE WATCHING THE GROTTO." The Glittering Serpent twists upon herself and speeds back around the subtle bend towards the entrance of the grotto, 500 feet away. one of the heroes can currently see her.
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=42 ; Monday August 26th, 2024 12:09:16 PM
~~~ ”Oh, so was that a Yes or a No?” Queried Yrûl ”Probably it would be best if the grotto thing got fixed, not that Snickit and Dabz would be much use at that. That’s probably why they suggested it.” She waited then to see what the concensus of opinion was. ~~~ Perception: 42 Studying the Seal in anticipation of some sneaky tinkering. ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Desdichado (Ryan) [HP:125/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday August 26th, 2024 4:15:08 PM
"At this point, I guess this seal will break when it breaks and we'll see what happens. Is there no way to disable or counteract it's magic beforehand?"
He winds his way back down the tunnel, ready to help rebuild however he can. He lifts some of the boulders trying to clean up the area. (OOC: Does being underwater affect lift capacity? Normally he has a max of about 500 lbs.)
Hmerrin (MikeK)(HP 156/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Monday August 26th, 2024 4:57:56 PM
"Yrul's been begging to disable this thing for a couple minutes now. I'd say its time for her to get started," Hmerrin says, backing away.
"By the way", as an aside to Nira. "long as serpent is away and a fight is not yet off the books, looks like me and Dez and Yrul could use some healing."
Hmerrin waits for Yrul.
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 Monday August 26th, 2024 8:19:04 PM Healing up in case things go bad is probably a good idea. As for disarming the trap....if Yrul isn't able to disarm the trap, won't that set off the trap?
Active Effects: resist fire(30) 200min daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) Monday August 26th, 2024 9:23:55 PM
It looks like working on the seal is their only option, Gaffer waits on hand in case there's any way to help.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Tuesday August 27th, 2024 4:49:40 AM
Nira casts a heal spell on each of Hmerrin and Yrul. "I can't see a magical way to disarm it. Anything I do will likely trigger it. So if it's going to break anyway, then maybe there's only one other option" Nira is in favor of giving Yrul a try.
"No pressure Yrul. If you fail it will only incur the wrath of a colossal fish that will destroy the world"
She tries to give the shadowdancer as much luck as she can.
--------------- Cast Heal on Hmerrin and Yrul. Each are healed for 150pts. Use Guide ability to give Yrul a +2 bonus on the check to disable the trap Use Bit of Luck ability to allow Yrul to reroll all D20s for a round.
Danko Pureheart (Yves) -- AC 31(28)/35 (32) marmor, 33 haste, 38 (35)prot evil) -- CMD 37 -- HP 110/145 Tuesday August 27th, 2024 6:37:58 AM
Danko stands next to Hmerrin and Yrul
{ If things go sideways, I'll teleport us out of here.... just make sure we all remain in contact.... }
Ideas - 4.2 Minutes Gone – coDM SteveK 5d6(5+2+4+2+5)=18 Tuesday August 27th, 2024 6:51:45 AM
Yrul studies the Seal closely, fingers not quite touching, watching the effects through all of her senses (and those of her inanimate friends). It's going to be a tricky, tricky magical trap: there has been nothing in her experience like it! Nira confirms the spells used have been nothing in the normal lexicon of arcane or divine spells; not even for a BloodWitch!
Some preparation and healing occurs, but it is the Tide's general consensus that they let the Surface Drow make the attempt. After all, the worst that could happen is the Seal is broken early, and that's what's gonna happen if they do nothing, so why not?
It takes an entire minute for Yrul to test and probe, one supple hand slowly sliding around spells and the image of the Maharaja until it is resting near what she believes to be the trigger. A flick of a nail either way could disable the trap... or release all the magic all at once!
The tension for the other heroes is... quite high.
And the water pressure continues to press upon the heroes. All except Gaffer Fort DC 18 for 18 damage (save negates)
(ooc: Yrul make a Disable Device check. DM is not telling the PTB-approved DC to ratchet up the suspense :-)
Yrûl (Nick K) HP:122/211 AC:33 F:16 R:30 W:9. CMD:40 d20+19=30 ; d20+40=52 ; Tuesday August 27th, 2024 9:13:42 AM
~~~ Yrûl set to work, again shrugging off the effects of the water pressure as it were but a light overcoat. She thought about taking a deep, steadying breath, but was reminded by Sir Tolly that she really shouldn’t attempt to breathe at the moment. She nodded in thanks for the timely reminder and then with the barest twitch of the wrist undid the ward – or so she hoped. It wasn’t her best work, but it was also far from her worst. She looked around quickly. Had anything terrible happened? ~~~ Fort save: 30 Disable Device: 52 ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+42=57 ; Tuesday August 27th, 2024 11:09:38 AM
Addendum. ~~~ Omitted Nira's +2 bonus the first time; so Disable Device is 54. Best of two is now 57. ~~~
Desdichado (Ryan) [HP:125/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday August 27th, 2024 12:47:26 PM
Back into the grotto, Desdichado catches over the mental link that Yrul is planning on disabling the trap on the seal. He freezes in anticipation of what could happen, knowing that Lila's ire could turn on them at any moment.
Hmerrin watches Yrul for as long as he can stand it, which is about 30 seconds. After which, he decides he really needs to be doing something else.
Giving Nira a silent nod of thanks for the healing, he moves to block the entrance to the tunnel. 'Cause like he's really gonna be able to stop a couple hundred tons of serpent from leaving....
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 d20+16=25 ; Tuesday August 27th, 2024 6:47:59 PM
fort = 25
Hope for the best, prepare for the worst. Ramirez waits near Hmerrin, bow in hand and adamantine arrow ready.
Active Effects: resist fire(30) 200min daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) Tuesday August 27th, 2024 7:18:40 PM
Gaffer watches attentively as Yrûl works on the seal, interacting with the magic in a way he has not seen before.
He crosses his fingers, they flow through one another. He untwists his hand and crosses them again.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+21=25 ; Tuesday August 27th, 2024 9:02:30 PM
Nira holds her breath, which admittedly is a very common thing for people underwater. She stays silent so as not to disturb Yrul during this delicate task.
She's given the shadowdancer all the aid she can. It's in Yrul's hands now.
------------ For Save vs DC18: 25 = Pass!
Desdichado (Ryan) [HP:125/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil d20+27=39 ; Tuesday August 27th, 2024 11:52:40 PM
Forgot the fort save: 39
Danko Pureheart (Yves) -- AC 31(28)/35 (32) marmor, 33 haste, 38 (35)prot evil) -- CMD 37 -- HP 110/145 d20+18=36 ; Wednesday August 28th, 2024 6:33:01 AM
Danko looks on in amazement as Yrul shows him skills is disabling traps that he could only dream off. He knows now that his meager skills pale in comparison.
------- Fort 36 pass
The Barest Twitch - coDM SteveK Wednesday August 28th, 2024 7:06:34 AM
Desdichado trots down the tunnel to get to the Grotto, he was unable to do so before because Lila completely blocked the entrance to the tunnel. It takes a minute, and he finds he is still unable to get to the grotto: there is a colossal serpent and another Prismatic Wall in the way!
The Tide collectively hold their breath, Hmerrin and Ramirez needing to feel useful and prepare for a fight just in case...
Yrul, with a little bit of luck and guidance, with the barest twitch of her wrist, alters the contingency spell inside the Seal! Nira's arcane sight is hindered by the overpowering aura of the Seal itself, but fighting through the radiance, she is able to confirm a key element of the secondary nefarious spell has changed: the spell can't go off!
It is a tense 48 seconds as Yrul has to gently, delicately withdraw her hand from the Seal, retracing the path of her fingers to not make other, unwanted changes, an expert at work! As her hand leaves the spells entwined about the Seal, it begins to melt like liquid silver, until it is no more than a blob on the basalt: the same phenomenon as when they killed the Maharaja! ......................
Can heroes sweat underwater? If they do, could they notice? Did they do it?
Desdichado is the first to notice a change: the Prismatic Wall is removed, and Lila flashes by, grabbing the paladin in her jaws! The moment of shock at the sudden assault fades as Dez realizes he isn't hurt at all, no teeth, no poison. In seconds, Lila with Desdichado are back at the entrance of the tunnel with Hmerrin and Ramirez, and there, the Glittering Serpent puts Dezzy back down.
"HUNDREDS OF SURFACE TOOLS, AKIN TO THOSE SOLD YEARS AGO TO MY MERFOLK*, APPEARED IN THE SACRED GROTTO, BUT THEY DID NOT ATTACK. INSTEAD, THEY MERELY WERE ILLUSIONS, THEN FADED AWAY."
"YOUR WORDS MATCH THE EVENTS AND YOUR ACTIONS, SO I MUST CONCLUDE WHAT YOU HAVE SAID WAS TRUE. THANK YOU. I WILL NOT GO FORTH AND WILL INSTEAD RESTORE THE SACRED SPACES AND MY GUARDIAN MERFOLK."
"THANK YOU."
..............
At her words, the underwater scene blurs in front of the heroes, and suddenly... The Tide is standing at the refugee camp in the ruined foyer of Tide House. The refugees are nervously watching.
"Um... you sorta blinked and then nothing happened. When are you going to go?" "Is that the way it was supposed to go?" "Why are you all wet?"
.........
* Hmerrin or Know Local DC15 or Know History DC15: Highlight to display spoiler: { Years ago, several Dirt City Houses were involved in selling weapons to both sides of a Merfolk-Sahaugin war. The Tide was involved in stopping the arms dealers. }
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Wednesday August 28th, 2024 8:17:45 AM
~~~ It had been fraught and certainly the most important tampering that she’d ever done in her life, but with the help and support of all her friends she’d succeeded! She nodded in appreciation of a job well done as she stood. ’Thanks everyone. I’m certain all those positive thoughts really helped.’ She mentally sent to everyone.
The next thing she knew, she was back at the Tide House! How strange.
In answer to the question Yrûl smiled. ”Oh, wet, yes – that would be because of all the water. There was lots of it. Yeah, it was the water that did it.” She replied, as unhelpfully as ever and just as oblivious to the fact.
There really wasn’t much that she could do about being wet, not that it troubled her overly as she always travelled light. Her meagre attire would dry soon enough. ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Wednesday August 28th, 2024 5:15:43 PM
Hmerrin lets out the breath he's been holding for what, hours? And then starts laughing. He can't help it. He guffaws for a good couple of minutes before finally regaining control of himself.
"Yrul, you've definitely earned your keep. And an ale. Several ales. And soon as we get a tavern standing, we're gonna get you some."
To the refugees, he grins. "One down," he announces happily.
"And we're gonna need a serious nap before taking on the next one. Not to mention prepping for the environment. What is the next one, fire? Wardd helps us if we end up in a volcano or something."
Desdichado (Ryan) [HP:125/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil d20+22=39 ; Wednesday August 28th, 2024 6:02:07 PM
Snatched up by Lila, Desdichado is bewildered for a moment. Did the trap go off and she's attacking? Then he is set down and barely hears her words as the group is suddenly transported back to Dirt City.
"Ugh...I really don't want to do that again, except on fire or in the air or something."
He looks around to see if there's any noticeable change in the destruction around Dirt City that he can point out to the refugees. (Perception: 39)
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 Wednesday August 28th, 2024 7:07:12 PM Well done Yrul! You really saved the day, and saved either Lila or ourselves meeting a quick end. Oh and saved the City from a tsunami, let's not forget about that.
I feel like we should still help Lila repair her sacred place, but I'm not sure if she would really want us back for a visit.
Ok, I need to change. Ramirez heads out to his room to wash up and change.
Active Effects: resist fire(30) 200min daylight 200min freedom of movement(Ramirez) 200min freedom of movement(on Des) 200min haste(from Danko) underwater: Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
Danko Pureheart (Yves) -- AC 31 -- CMD 37 -- HP 145/145 Thursday August 29th, 2024 6:22:40 AM
" I for one needs some rest and a little shopping before the next adventure... Also..... anyone else thinking we're being snookered here?.... Lila wasn't a menace until we showed up..... may I call shenanigans here? "
Destruction Assessment - coDM SteveK Thursday August 29th, 2024 7:04:32 AM
Hmerrin laughs. He laughs long and hard, praising Yrul's skills. The Shadowdancer herself seems immune to the popping in and out and all about: well, she has had a lot of practice!
Ramirez congratulates the Surface Drow girl of avoiding a really terrible battle. He calls for a change of clothes, but stops non-plussed as Tide House is still in absolute ruins... he doesn't have a room to go to.
Both Hmerrin and Desdichado consider preparing before hitting Gaffer's Time Stone for the next monster: is it Fire or Air or something else? They are sure Gimp sang a poem a while back.
Danko wants to talk about how the heroes might be being played for suckers.
Gaffer and Nira seem to need a little time to take in the sudden change of scenery.
.................
The paladin needs to climb a rubble pile to get a better view of Dirt City other than their immediate surroundings. When he does so, he can see there has been a change. The harbor area including Grubbertown, the Scrum, the Free School, and Dockside don't look like they were destroyed from a huge wave, but they are still absolutely destroyed. They look like they are now included in the swath of destruction, like a child running through leaves, goes from Keyhole, over Tide House, and to the Prince’s Castle. Whatever monster did that, must have then gone on to level the harbor area too.
The heroes have rightfully identified several tasks to do: get into dry clothing, rest and recuperate, and then prepare for the next challenge before using Gimp's next charge in the Time Stone.
Our heroes have the initiative.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Thursday August 29th, 2024 7:08:47 AM
Nira gives Yrul a pat on the back. "Nicely done"
What the others have said makes sense.
"Isn't the next one air?" She asks, then recites the starting line of Gimp's jingle "Sea, Air, Star-liv’ed"
"If it's air then it might be a good idea if everyone had some way to fly. If we end up 10,000ft in the air it's could be a nasty fall"
She's definitely in favor of good night's sleep before tackling the next beast. Hopefully there can be another diplomatic solution.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Thursday August 29th, 2024 7:35:43 AM
~~~ ”Thanks everyone, but I had a lot of help.” Yrûl said in response to the acclaim that she received. ”As to other clothes – well, I don’t actually have any. Could perhaps someone do that magicky thing whereby everything becomes dry and clean? That would be great. Other than that, I’ll probably need a towel. And a bed. Yes, resting for a bit does seem like a good idea. Oh, and just so you know, most of us can’t fly – except for the ones that can.” She helpfully pointed to her fluttering ioun stones, Sir Tolly (iridescent bumblebee),Callie (lavender and green butterfly), Peabo (dark blue butterfly) and Aggerz (pale green dragonfly). All these ‘insects’ were decidedly crystalline in appearance and there really wasn’t a lot of wing flapping, but they hovered around well enough. ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 Thursday August 29th, 2024 5:00:01 PM Yes, of course Yrul, that magicky thing. Ramirez casts prestidigitation on everyone who makes the request and cleans and dries their clothes.
I'm not sure why, but I thought things might have been somewhat restored. We may have to stop them all before we see any real change.
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) Thursday August 29th, 2024 5:54:33 PM
Gaffer drops his elemental form now that they are back and joins the others in giving Yrûl a pat on the back.
"That was elegantly done." He smiles, glad it was resolved without the fight he expected. To Danko he adds "I was worried about that as well, but the hidden part of the seal seems like it would have given her enough motive without us present."
Water and Fire are the two foes Gaffer was most worried about on a personal level, so he is glad to be done with one of them. Air should be where he is most comfortable, in theory. For their next challenge. "I can prepare a few rounds of the Air Walk spell, but it wouldn't be a bad idea for everyone to have a back up in case the magic is dispelled."
He moves to cast a heal over Des as he still seems rather injured, then Gaffer steps aside for ten minutes, communing with the skies to help ensure a comfortable rest.
----- Cast: Heal on Des; 150 hit points restored Cast: Control Weather; Make the weather calm and gently warm while they are all resting outside.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday August 29th, 2024 6:12:20 PM
Desdichado thanks Gaffer for the healing, and offers to use his channeling to heal others as well (Holy Champion: heal 60 within 30 ft).
"What flying options do we have? Potions of course, but anything else? Oh, and Gaffer noticed earlier that the 'air' destruction seemed to come from tornadoes. I suppose we should be ready for that, too."
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Thursday August 29th, 2024 7:12:56 PM
"There's options at the Catacombs," Hmerrin responds. "I'm gonna swing by there and buy a smaller version of that flying carpet.
If you like riding, an Ebony Fly figure is 10,000."
The fighter finds that Catacombs opening and heads in.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Friday August 30th, 2024 6:57:45 AM
~~~ ”I just did what I could, but like I said - we had lots of help.” Yrûl smiled at all the praise. She wanted to be sure that her little friends didn’t feel left out. She also thanked Ramirez for the drying and cleaning of her clothes. That really did feel a lot better.
”The potion sounds like a good idea. Do we need some for Fire too? We aren’t very fire proof at all. If the next place is like that watery realm, but all fiery, I’ll be crisped up in no time at all!” Getting some useful remedies and contingencies from the catacombs seemed like a good idea. ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Those Magicky Things - coDM SteveK Friday August 30th, 2024 7:33:57 AM
Ramirez does that magicky thing to dry folks off, Gaffer and Desdichado contribute to a quick heal, which has the added benefit of removing the odd cut and bruise on the Refugees as well!
Danko is a little worried about having manipulation shenanigans done on the Tide, but Gaffer assures the Dragon Sorcerer that the added trap on the Seal would have probably done the same job if the Tide weren't there.
Nira recalls that the first monster, whatever it was, of Gimp's poem and the first monster they went to was water, so assumes the next one will be the air monster. All of the heroes focus on getting air magic through memorization or the Catacombs. Although there is some worry about the fire monster by Gaffer and Yrul...
Hmerrin heads off to the Catacombs.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Friday August 30th, 2024 8:02:21 AM
~~~ ”So….is it to be Air of a fiery thing next? Oh, you don’t think it’ll be both, do you? That would be ...well, difficult. Hmm, all that floating aroundness…..I bet there are less shadows” Yrûl commented a little glumly. The lack of shadows was a concern, but it wasn’t a given that they’d be absent. After all, typically, where there was like, there were shadows…..except in that pesky Maharajah’s realm. She trusted the others to equip her appropriately. ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) d20+25=32 ; d20+35=42 ; Sunday September 1st, 2024 11:14:54 AM
Gaffers preparations mostly involving musing on his spell selection as not too much else comes to mind to prepare.
He will spend some time more closely inspecting the devastation, trying to get a feel for the kind of attacks their next foe might use.
----- Nature: 32 Survival: 42
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Sunday September 1st, 2024 7:20:26 PM
"Should be Air," Hmerrin answers Yrul, then reciting the poem they'd heard --
Sea, Air, Star-liv’ed, Fire and Earth arriv’ed Though immortal their coil Let heroes be the foil Avatar forms once vanquished Maharaja plot… um … Maharaja plot…
"still think 'squished' works best at the end."
Danko Pureheart (Yves) -- AC 31 -- CMD 37 -- HP 145/145 Sunday September 1st, 2024 8:38:28 PM
Danko unfolds his dragon wings… “ not to boast, but I think I’m ok…. “
“ But.. I should likely go to the Catacombs as well.”
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Sunday September 1st, 2024 11:46:01 PM
Desdichado considers what he might need for any upcoming fights.
"Oh, by the way Yrul - you're just going to disarm the rest of the seals and make these easy on us, right?"
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Monday September 2nd, 2024 1:32:22 AM
Nira considers their next trip.
"Hmm... If the next destination is anything like the last, we might appear quite high in the sky. It might be hard to breathe. That 'star' one could also be someplace without air. If you can afford one, a necklace of adaptation - even a slotless one - might be a good investment. There aren't many spells that I could cast that could help otherwise."
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Monday September 2nd, 2024 10:35:38 AM
~~~ ”Err….I didn’t think seals had arms.” Yrûl patently confused. She scratched her head as she considered the question. ”Don’t seals have flippers? I don’t think it would be very nice to go around dis-flippering them. How would they swim? They’d – OH! THOSE seals! Oh, right, sure – with all the help everyone provides I’m happy to have a go at all of them.” She concluded quickly eager to cover up and move on from her gaff. ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Those Magicky Things - coDM SteveK Monday September 2nd, 2024 11:45:00 AM
The heroes continue to discuss and shop.
(Ooc: short DM post today. Happy US Labor Day! And looking to see when the Tide has a plan.
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Monday September 2nd, 2024 3:29:45 PM
Hmerrin drops his head at the suggestion of a necklace of adaptation.
With an about face, he returns to the Catacombs.
Danko Pureheart (Yves) -- AC 31 -- CMD 37 -- HP 145/145 Monday September 2nd, 2024 3:41:33 PM
.... and Danko follows Hmerrin to the Catacombs...
------------- ooc> Happy Canadian Labour Day too!
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 Monday September 2nd, 2024 6:36:05 PM I have a little bit of flying, hopefully it is enough. Should we all chip in for a new flying carpet?
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday September 2nd, 2024 6:59:53 PM
With that information, Desdichado follows the others into the Catacombs.
Gaffer - Courtney - HP: 223/297 AC:43/T:23/FF:35) CMD:46) Monday September 2nd, 2024 8:59:05 PM
[b]"I don't mind chipping in for one if it's needed."[b] Gaffer offers to help out with buying the carpet.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Tuesday September 3rd, 2024 4:11:15 AM
That 'Pearl of the Sirines' Nira has probably isn't going to be of much use, but she isn't sure what else she could buy to prepare for an adventure in the skies.
Monster of Air
Those Magicky Things - coDM SteveK Tuesday September 3rd, 2024 9:51:22 AM
The heroes go about their businesses to prepare for the next monster, planned by all to be a monster of the air.
Speculations abound, like, how to breathe during a trip to Jericho Space, what range of spells or items can the heroes get to have advantage or at least parity in the coming battle, what the chances are that every monster has been manipulated and they won't have to fight at all, and just what kind of monster was the Lila, the Glittering Serpent and could knowing that help them prepare in the future?
Whatever the heroes want to do, they'll be ready for the next encounter when a majority want to gather around Gaffer for activating the next charge of the Time Stone.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Tuesday September 3rd, 2024 2:57:15 PM
~~~ Yrûl didn’t really know how to prepare for what was to come. She didn’t worry about it though. She trusted the others to help ensure she was safe – as safe as anyone could be under such circumstances So she took the time to explain everything to her little coterie of friends, so that they too were prepared.. ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 80’/360 per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday September 3rd, 2024 6:15:14 PM
Desdichado offers to chip in on a new flying carpet.
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Tuesday September 3rd, 2024 6:51:01 PM
Hmerrin just bought a small carpet, so he's good. Assuming the Necklace of Adaption currently in process is approved
And after a good night's sleep, he's ready to go.
"Whenever you're ready Gaffer."
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 Tuesday September 3rd, 2024 7:50:06 PM
Ready? or not? Either way, Ramirez affirms he is ready for Gaffer to activate the stone.
OOC- Did we rest to recover spells?
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Wednesday September 4th, 2024 5:44:48 AM
After at least one good night's rest, Nira is ready to go.
She'll use her wand to cast Endure Elements on anyone not suitably protected.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Wednesday September 4th, 2024 6:00:13 AM
~~~ After updating her menagerie, Yrûl also benefitted from a night’s rest. It helped greatly that she was clean and dry. She dreamed about pretty, glittering serpents. ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Danko Pureheart (Yves) -- AC 31 -- CMD 37 -- HP 145/145 Wednesday September 4th, 2024 6:27:50 AM
Danko also gets ready and waits for everyone to get ready.
Gaffer - Courtney - HP: 217/217 AC: 45(T:24/FF:36) CMD:50) Wednesday September 4th, 2024 7:41:43 AM
[OOC: I'm assuming we have rested.]
Gaffer casts a few spells as the others gather nearby. "Let me know if you want an Air Walk spell before we teleport?" he offers to everyone.
Once he has cast his spells, he'll wildshape in advance just incase they start off in air.
And finally he'll activate the stone.
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Air Elemental: +4 Str, +6 Dex, +4 NA, 120 fly, perfect
Receipts and Rocks - coDM SteveK Wednesday September 4th, 2024 8:22:14 AM
The heroes get a good night's sleep. In the morning, there are several gnomes walking into the campsite, each with a Floating Disc behind them. On each disc is a carefully wrapped package with someones name on it. And the gnomes call out numbers...
"2224, for Hmerrin!" "2225, for Hmerrin! (sheesh, the guy is busy)" "2226, for Danko!" "2227, for Desdichado!"
It, of course, is the Catacombs Delivery Service, providing magical enhancements for the discerning hero.
..............
The heroes gather around Gaffer. Nira uses 7 charges from her Wand of Endure Elements on The Tide, and Gaffer ensures he can fly by turning into a Huge Air Elemental.
And then he activates his Stone.
..............
The Tide find themselves standing on something solid while all about them, puffy white clouds move and billow in the breeze. (ooc: and that's a good thing, too, because only Gaffer is flying right now!) A quick inspection reveals all except Gaffer are standing on a platform (20’ diameter) of solid cloud with two solid cloud paths leading into the puffiness.
Gaffer notes that none of his spells went away, so it is safe to assume they are somewhere on the plane of the Wold.
..... EFFECTS Clouds provide 20% concealment to 20'; 100% concealment beyond 20'. Perception DC 20 to see the next 20' of solid cloud area.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=37 ; Wednesday September 4th, 2024 2:47:34 PM
~~~ Yrûl looked around. It was all very exciting and the clouds were being really quite helpful in offering some hiding places. Of course it was a rather long way down. That didn’t worry her overly. In fact, the farther the ground was away from her, the better. Should she fall, she had a contingency of sorts: not that she planned on falling. ”I should probably take the lead and find the path. It’s trying to be sneaky, but nothing is as sneaky as a shadow dancer.” She then studied the area to ascertain where it was safe to step. Perception: 37 – spots the next area of ‘solid’ cloud. ”Oh, let’s go this way. This way looks good.” She enthused matching her actions to her words. ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 1./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday September 4th, 2024 6:00:37 PM
Desdichado follows Yrul's lead and tries not to look down.
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 Wednesday September 4th, 2024 6:07:13 PM
Ramirez follows close to Yrul, with a feather fall spell ready if needed. Yrul, please check the boundaries as we go, if we get in a fight, we'll need to know where it's safe to step.
Does everyone have something ready in case of falling?
Actions: ready action to cast feather fall if someone ...... falls.
Danko Pureheart (Yves) -- AC 31/35 -- CMD 37 -- HP 145/145 Wednesday September 4th, 2024 7:05:53 PM
Danko sprouts his dragon wings and prepares for flight...
But first his casts mage armor on himself and then draws his rod of absorption.
-------- Mage armor 17 hours
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- d20+29=43 ; Wednesday September 4th, 2024 7:13:49 PM
[Perception 43]
Hmerrin scans the solid part of the cloud path ahead of them, noting how wide they are.
If there is sufficient room, he'll step in beside Danko.
"I've got a small flying carpet in my haversack," he replies. "If I go over, should have it out and be on board in 5 or 6 seconds. And I'm guessing I'll have the time."
You know, as long as I'm conscious and can move, he silently adds to himself.
Gaffer - Courtney - HP: 217/217 AC: 45(T:24/FF:36) CMD:50) d20+38=56 ; Thursday September 5th, 2024 5:00:47 AM
Gaffer will fly forward and touch each of Yrul, Hmerrin and Des, casting Air Walk on each of them. He has spare castings and would rather not wait until one of them falls.
"A strong wind will push you through the air, so your other flying methods will still be useful." He warns them as he casts the spell.
Once that's done, he'll start looking at the clouded areas next to them.
----- Cast Air Walk on Des, Hmerrin and Yrul Perception: 56
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Air Elemental: +4 Str, +6 Dex, +4 NA, 120 fly, perfect
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+33=34 ; Thursday September 5th, 2024 6:15:46 AM "I wonder what would happen if a thunderstorm were to start?" Nira muses "Would the clouds be electrified? These don't seem to be ordinary clouds".
She tries to judge if the path moves as well with the clouds, or whether it is stationary. If stationary, then perhaps just blowing the clouds away will make things easier.
--------- Perception: 34 Immediate action: If anyone loses their means of flight, cast Feather Fall on them. Range: 60ft
Highlight to display spoiler: {Apologies. I assumed Nira cast her daily spells before they teleported. If not, she casts them now}
Spells in effect: Arcane Sight ... Barkskin ... Contingency (FoM) ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Fire (5) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond
Two Minutes Pass in the Clouds - coDM SteveK Thursday September 5th, 2024 7:36:09 AM
Two Minutes Pass
Yrûl looks around, noting all the lovely hiding places, and they are even providing good shadows from the light above! The shadowdancer takes the lead, but not sneaking so her friends can follow, spotting solid clouds fairly easily.
Desdichado follows Yrûl and tries not to look down. Ramirez also follows, ready with a Featherfall, and asks for boundaries of the solid clouds.
Ramirez follows close to Yrul, with a feather fall spell ready if needed. Yrul, please check the boundaries as we go, if we get in a fight, we'll need to know where it's safe to step.
Danko casts mage armor, draws his rod of absorption, and sprouts his dragon wings, just in case….
Hmerrin sees the path is only 5’ wide, and squeezing by Danko will impair any fighting that has to be done, and may also unbalance the sorcerer and himself…
Gaffer bestows some flying ability to Yrûl, Hmerrin and Des, and notes the limitations of the spell in high winds. He perceives that there is no wind, in fact it is near unnaturally calm.
Nira thinks about possibilities, these are certainly not ordinary clouds! It is difficult without any location to spot while staying at the level of the path, but the elf-girl thinks the path and clouds are stationary.
She tries to judge if the path moves as well with the clouds, or whether it is stationary. If stationary, then perhaps just blowing the clouds away will make things easier. Her Arcane Sight shows strong transmutation magic all around the clouds at the level of the path. While looking about and thinking, Nira casts her daily spells that she had not cast before activating the Stone: probably because she knows that if they move to another plane, they often lose the spells they cast while on the Wold plane. (ooc: DM isn’t assuming any casting of daily spells if it is not listed in the PC Post.)
………………….
There are some clouds above the heroes, thinner than the thick puffiness about them, and Thermo, the sun above the Wold appears that it is early morning, providing many slanting shadows. Looking up, Nira doesn’t see any magical auras, and no one can see the Maharaja’s Seal or anything that can note where they are in the Wold.
After a couple of minutes of Yrûl taking the lead and the others noting the mapping of the paths, the heroes note some consistencies. First, they can’t see through the clouds below to know how high up they are or even if there is a ‘ground’. Second, other than the small 20’ platform they arrived on, the solid-cloud-paths are only 5’ wide. Finally, the solid-cloud-paths are a veritable maze! Never more than 15’ in a straight line, there are many dead-ends, and while they have mapped out four paths that seem to move further away from the solid-cloud platform, there seems to be no physical indicator if any are going to do more than continue the circuitous maze.
..... EFFECTS Clouds provide 20% concealment to 20'; 100% concealment beyond 20'. Perception DC 20 to see the next 20' of solid cloud area.
Map in Email
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=36 ; Thursday September 5th, 2024 7:54:54 AM
~~~ ”Oops.” Yrûl then explained in some detail about the nature of the path she was following, or attempting to. ”Sir Tolly wondered if there was a spell that could locate the Seal and maybe point the way. Oooh, or maybe I could ask a Gassy Servant to go find it? If I asked nicely, they might. You know, just so know where we are headed.” The Shadow Dancer then merrily continued on her way, enjoying the early morning sun, fluffy clouds and not least the shadows that they accorded her. Peabo then reminded her to keep her mind on the job and that it wasn’t beyond the realm of possibility that there were even trapped clouds! Yrûl humoured him. Peabo was such a worrier. So she did her part in allaying his nerves. Perception: 36 for cloud safety and 39 for traps. ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Danko Pureheart (Yves) -- AC 31/35 -- CMD 37 -- HP 145/145 Thursday September 5th, 2024 3:54:26 PM
Danko thinks …
“ Let me try something… “
Danko starts casting….
Danko tries to locate the seal using a locate object spell. He visualizes the previous one, assuming that this one will have the same appearance…
—- Cast Locate Object- range 1040 feet.
Mage armor 17 hours
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Thursday September 5th, 2024 7:01:16 PM
Hmerrin's plan was Walk Around Till We Find Something.
He's got to admit Danko and Yrul may have better ideas.
The fighter waits to see how they pan out.
--------------------------- In Effect Air Walk
Gaffer - Courtney - HP: 217/217 AC: 45(T:24/FF:36) CMD:50) Thursday September 5th, 2024 7:38:12 PM
Gaffer waits to see what Danko tries, if it succeeds he'll follow along with the group towards the seal. If they still aren't sure, he is curious to try flying directly upwards and seeing if the clouds above box them in as well.
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Air Elemental: +4 Str, +6 Dex, +4 NA, 120 fly, perfect Air Walk: 200 Minutes; Yrûl, Hmerrin and Des
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday September 5th, 2024 7:57:48 PM
The paladin is out of his element here, literally. He also watches to see what Danko finds out.
--------------------------- In Effect Air Walk
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+33=49 ; Friday September 6th, 2024 4:42:03 AM "Good idea Danko!"
She remains optimistic that the next encounter can also be resolved diplomatically. Maybe some friendly cloud giants?
Nira turns and looks behind the group. She's curious to see if this cloud maze is changing. It's not as if it will stop them from leaving, but it could make it more complicated to find where they're going.
Perception: 49
Let me Try Something - coDM SteveK Friday September 6th, 2024 7:05:20 AM
Wandering until they found something was Hmerrin's plan, and that isn't working. Yrûl asks if summoning a friend to help would work: after all, she constantly gets help from all of her other friends.
Gaffer flies up about 50' feet and notes the clouds that the heroes are walking on are only about 20' above the level of the solid-cloud-path, and it looks to be in a general circle a mile or so radius. It is not an exact circle, the edges look fairly natural.
Nira takes note of the maze and looks to see if it is changing, and concludes no: the paths seem permanent.
Danko, having seen not only the Maharaja itself, but one previous Seal, makes an assumption that what is around here is near-identical to the one keeping in Lila, and casts a Locate Object spell ... and he senses a location! The Sorcerer leads the heroes back to the platform they started on and points down: the object Danko is sensing is underneath the platform!
The spell doesn't sense distance, only direction, but must be within about 1,000feet of Danko (the limit of his spell). Know Engineer DC20 Highlight to display spoiler: { (calculating the pythagorean hypoteneuse from where Danko cast the spell to where they are standing on the platform, the PC calculates it to be no more than 20' under the platform!)}
..... EFFECTS Clouds provide 20% concealment to 20'; 100% concealment beyond 20'. Perception DC 20 to see the next 20' of solid cloud area.
Map in Email
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 Friday September 6th, 2024 7:41:48 AM Ok, so if we found the seal, what is it going to unleash if it breaks? I think we will need to find a way to get to it, and examine it very thoroughly.
Nira's mention of storms has Ramirez thinking. He casts resist energy(electrical) from his wand and offers for anyone else who would like the same.
Active Effects: endure elements resist energy(electric)
Used: 1 charge from wand of resist energy
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=34 ; Friday September 6th, 2024 9:00:27 AM
~~~ ”Yes please. We’d like that.” Yrûl said on behalf of herself and her menagerie. She then looked for a way down. Was there a path going in that direction? Otherwise she’d be flapping her arms and hoping for the best. Of course a “gassy servant” could certainly help. She held off from summoning as she knew that the others would likely have better ideas – like being protected from nasty elements. She completely ignored the fact that she’d been leading everyone the wrong way. ~~~ Perception: 34 for cloud safety, path down and 37 for traps. (Getting all those really low rolls out of the way early! :) ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Friday September 6th, 2024 8:35:59 PM
Nira closes her eyes and sighs. Resistance to Electricity. Of course! She'd literally mentioned storms but didn't do the next logical step.
She follows Ram's lead and uses her Wand of Resist Energy to cast Resist Energy (Electric 30) on the group. Between the two of them it shouldn't take long to cover the entire party.
"It's ok Yrul. Gaffer's air walk spell will let you fly underneath the cloud"
She waits for someone to take the lead.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=38 ; d20+38=53 ; Saturday September 7th, 2024 5:51:58 AM
~~~ ”Oh, well in that case – and thanks for the protections – we’ll go take a look. Come on, gang, let’s go take a sneaky peak at what’s waiting down there ” Yrûl announced. She then tested the ‘air-walking’ ability to make sure it actually worked When it did, she smiled broadly. Then she set off in search of a seal guided by the general instructions. Naturally, this called for paramount shadow-stalker sneakiness. ~~~
Perception: 38 for Seals and 41 for traps. Stealth: 53 (just a ghost in the fog) ~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Gaffer - Courtney - HP: 217/217 AC: 45(T:24/FF:36) CMD:50) d20+38=49 ; Saturday September 7th, 2024 9:17:08 AM
Gaffer relays to the others "We are 20 feet above another solid cloud path, I'd guess the seal is there. and he'll fly down with the others.
Since they are focused on looking for the seal, he'll keep alert for other movements and potential dangers while he idly wonders what impact spells like Control Winds or Control Weather would have to the formation around them.
He also sends a "Oh yes please, good thinking." to Ram as well as it had slipped his mind also.
----- Perception: 49 for danger
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Air Elemental: +4 Str, +6 Dex, +4 NA, 120 fly, perfect Air Walk: 200 Minutes; Yrûl, Hmerrin and Des
DM correction: Gaffer can only see the clouds and where the heroes currently are walking. He can’t see below that. The location where the Locate Object spell says the Seal is is obscured.
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 Saturday September 7th, 2024 4:38:05 PM
With Nira's help, Ramirez offers energy resistance to the group. He covers 4 of the team, while Nira can get the other three(if that sounds good?)
Active Effects: endure elements resist energy(electric) 30 duration 200 min
Used: 4 charges from wand of resist energy
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Saturday September 7th, 2024 7:41:22 PM
Desdichado feels a little uneasy trying to walk through the air, but he cautiously makes his way to where the group has pointed out to go.
"I wonder who the guardian...er, destroyer...of this seal will be. Some sort of snaky air dragonish creature like Lila?" he considers aloud.
--------------------------- In Effect Air Walk Endure Elements (electric): 30
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Sunday September 8th, 2024 7:43:16 AM
~~~ ”Probably an invisible air-thingy. We should definitely look out for one of those.” Offered Yrûl announced before belatedly realising that she could not in fact, see things that were invisible, but trusted that one of her little friends could...even if they couldn’t. ~~~
Perception: 38 for Seals and 41 for traps. Stealth: 53 (just a ghost in the fog) ~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min ~~~
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- d20+29=34 ; Sunday September 8th, 2024 4:05:45 PM
Hmerrin nods energetically at the mention of resistance spells. The whole birds flinging lightning bolts fight is high on his list of things he doesn't want to do again.
He pieces together what the others are saying. "Seal is below us. There's also solid, well, something, below us. And we have Air Walk spells. Going down for a look see seems like a plan."
He considers Ramirez' first question. "The last seal was on an entrance that kept Lila inside. Have to assume this one is more or less the same, so there should also be a door or opening or something by the seal."
The fighter 'walks' off the side of the path and follows Yrul down. He takes a quick look up to see if maybe the seal is on the underside of the path they were just on. [Perception 34]
------------- In Effect Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min
Danko Pureheart (Yves) -- AC 31/35 -- CMD 37 -- HP 145/145 d20=2 ; Monday September 9th, 2024 6:26:36 AM
Danko is naturally resistant to lightning so he declines the offier, however, he pulls out a wand of protection from evil and dishes out charges to everyone...
" Alrighty friends, let's do down and take a look... "
Wings open... Danko follows the others down in search for the seal.
------------ Res lightning 10 Mage armor Protection evil Rod of spell absorption
Perception check 22.
Protections and a little Air Walking - 3 Minutes - coDM SteveK Monday September 9th, 2024 7:46:11 AM
Enthusiastic assent, especially after the recent fights with electrical birds, the wands come out, and Ramirez, Nira, and Danko ensure all seven heroes have Resist Energy-electricity/30 and Protection vs Evil, before The Tide use various magical effects to walk off the platform-and-maze level and step down into the clouds.
(ooc: All Players please include current magical effects provided by others in the PC Posts, too. It's difficult for your DM to keep track of everything at this level. Besides, I'll need to know how many d20s to roll when/if anyone is affected by a Greater Dispel Magic. :-)
The clouds are thicker here: fluffy, cold, and damp; and the heroes descend about 20 feet before they break through into open air below. Ten feet above the heroes is a solid-seeming bank of cloud, though The Tide knows how easy it was just to walk through them. Below them, the nature experts estimate 500 feet down is the top of a snowy mountain! The geography experts can make out the entire outline of the Elennan Peninsula from here and can only come to one conclusion: they are Air Walking, Overland Flying, Air Elementing, and Dragon Winging above Mount Bone! https://www.woldiangames.com/Woldipedia/index.php/Izen
And there is nothing solid here.
And that's not all, for here, seemingly hovering in mid-air, is the Maharaja's Seal. Nira's [i]Arcane Sight[i] notes the overwhelming aura of Abjuration magic.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=48 ; d20+38=53 ; Monday September 9th, 2024 8:03:50 AM ~~~ ”Well, we’d better take a look at that.” Yrûl nodded. There were likely all manner of wards and protections in place. She’d need all her friends to keep their eyes open for trouble. She then smiled. It was time to be sneaky and shadowy. She slipped forward through the gauzy drifting clouds doing her best to emulate them and so not trigger any naughtiness from the seal. Once close enough, she intended to examine that seal for a means of bypassing its magic, or as much of it as she could. ~~~
Perception: 48 examining the seal and 51 specifically for traps. Stealth: 53 (to slip past any wards) ~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Protection From Evil ~~~
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil d20+22=37 ; Monday September 9th, 2024 1:33:26 PM
"One moment!" says Desdichado. Do we have all of the magical protections up that we might want? If the creature that's connected to that seal senses we are doing anything to it, it might show up and not be very happy."
Desdichado tries to keep an eye out for if the guardian or if anything noteworthy appears. (Perception: 37)
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- Monday September 9th, 2024 8:22:02 PM
Hmerrin eyes the great mountain and the seal dubiously.
"We're an awful long way from Dirt City," he points out. "And this thing is pretty obviously not trapping anything anywhere. Might be it does something different."
The fighter waits for Yrul and Danko and Nira to do their stuff. Hopefully when they're done, they'll have a better idea of what they're up against.
------------- In Effect Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Prot vs Evil
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 Monday September 9th, 2024 8:36:04 PM Well, as with the last seal it is possible that whatever it releases won't be hostile unless the seal is broken. Like Lila, maybe the creature isn't even aware of the seal or what it does?
Active Effects: endure elements resist energy(electric) 30 duration 200 min protection from evil
Used: 4 charges from wand of resist energy
Gaffer - Courtney - HP: 217/217 AC: 45(T:24/FF:36) CMD:50) d20+38=54 ; Tuesday September 10th, 2024 4:35:43 AM
Gaffer wonders how this seal is actually trapping the creature, and where. He keeps his head on a swivel, trying to see any movement beside the parties.
----- Perception: 54
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Air Elemental: +4 Str, +6 Dex, +4 NA, 120 fly, perfect Air Walk: 200 Minutes; Yrûl, Hmerrin and Des
Danko Pureheart (Yves) -- AC 31/35/36 haste -- CMD 37 -- HP 145/145 Tuesday September 10th, 2024 6:14:26 AM
"Hold on folks... got one more thing for us... huddle up.... "
Danko casts haste on everyone...
------ Mage armor Energy resistance electricity -10 SR 20 Haste Rod of absorbtion in hand
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Tuesday September 10th, 2024 6:30:01 AM "Well since we have a moment" Nira keeps tapping people with the Resist Energy wand. The party have protection from lightning, but not thunder. She uses the wand to protect against sonic damage. "Do you think cold is likely?"
She gives Yrul some space. "Let us know if you find anything. I can buff you again if there's something to disarm"
--------- Use the Wand to give everyone Resist Energy (Sonic 30)
Spells in effect: Arcane Sight ... Barkskin ... Contingency (FoM) ... Darkvision ... Endure Elements ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Fire (5) Electric (30) Sonic (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond
Exam Time and Extra Preps - 3.7 Minutes - coDM SteveK Tuesday September 10th, 2024 7:57:31 AM
Yrûl takes a look at the Seal for traps and a means of bypassing its magic. She and her little friends are fairly certain there are no traps within or about the Seal, magical or otherwise. There is just the Seal and its magic, and it seems to be a binary solution: it is either ON or OFF.
Desdichado asks for a moment to ensure they have all of the magical protections they want before messing with the Seal. After all, the last monster had guardians… The paladin keeps a sharp eye out, but doesn’t see anything other than the heroes.
Hmerrin eyes the great mountain (far below) and the seal (close by) dubiously.
Ramirez hopes this time is like the last Seal, that the twisted Maharaja was getting his chuckles from manipulating not-otherwise-hostile creatures to destroy the Wold.
Gaffer wonders how this seal is actually trapping the creature, and where. He keeps his head on a swivel, but like Dez, doesn’t see anything other than the heroes.
Danko gets up one more spell, Haste.
Nira takes the opportunity as Yrûl examines the Seal to provide Resist Energy: Sonic to seven heroes.
………………
The heroes continue to hover in mid-air (Danko, please make a Fly Check DC 15 to Hover each round). 20 feet above them are the thick clouds that obscure the solid platform-and-maze. 500 feet below them is the top of Mount Bone. Close by is the Maharaja’s leering face, immobile in silvery magic (i.e. the Seal). Currently, all of the heroes are within 20 feet of the Seal.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+40=54 ; d20+31=48 ; d20+38=45 ; Tuesday September 10th, 2024 8:45:29 AM ~~~ ”Right. Well. Okay. There’s no traps -well, not that we can see and Peabo is pretty good at that. Yeah, and it’s an On/Off thing -so I’m going to turn it off so we can have a word with whatever ants to pop out all angry-like. I’m sure we can reason with them again, like we did last time.” Yrûl was ever the optimist. She immediately set to work on the seal confident in the aid she was receiving from so many others. ~~~
Disable Device to carefully switch the seal OFF: 54 Perception: 48 being watchful for something other than the obvious that might try to sneak past. Stealth: 45 (to remain all sneaky and hard to see as she does this) ~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Resist Energy (sonic) 30 Protection From Evil ~~~
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 Tuesday September 10th, 2024 6:43:43 PM Won't deactivating the seal set things in motion? Maybe we should look around more first.
Active Effects: endure elements resist energy(electric) 30 duration 200 min protection from evil resist energy(sonic) 30 duration 200 min haste air walk (200 min) from Gaffer
Used: 4 charges from wand of resist energy
Gaffer - Courtney - HP: 217/217 AC: 45(T:24/FF:36) CMD:50) d20+25=43 ; Tuesday September 10th, 2024 7:12:28 PM
Gaffer looks up as they find that the seal is more direct this time. "Is the seal the maze, and the creature trapped within it? Or maybe it is the maze?"
While he doesn't think much of this is natural, he tries to better consider what he is seeing around him.
Beyond that he suggests to the others I could fly quickly around the area and maze to see if I run into anything? Though I'm not sure how much time we have left."
----- Nature: 42
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Air Elemental: +4 Str, +6 Dex, +4 NA, 120 fly, perfect Air Walk: 200 Minutes; Yrûl, Hmerrin and Des
Hmerrin (MikeK)(HP 261/261 AC:41 T:24 FF:33 CMD:54) DR 5/- d20+29=37 ; Tuesday September 10th, 2024 7:26:10 PM
Hmerrin considers.
"Yeah," he admits reluctantly. "Hold up, Yrul." "That seal ain't going anywhere, and on or off sounds like off might be a bad idea. We've got time. Let's poke our noses in the clouds and see if we can find something helpful. We can always come back here and release the air kraken later."
With that, the fighter tromps back up with the intent of climbing 60' over the maze and seeing if it goes anywhere else or there's a door somewhere or something.
[Perception 37]
------------- In Effect Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Prot vs Evil Resist Energy(sonic) 30 duration 200 min Haste
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday September 10th, 2024 8:11:33 PM
Desdichado looks at the others, confused. "Why is disabling it a problem? When Yrul disabled the last one, we were done and Lila was happy. My original worry was that doing anything to that seal might make whoever is around here wary, but it seems like nothing happened when Yrul just took a look."
------------- In Effect Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Prot vs Evil Resist Energy(sonic) 30 duration 200 min Haste
Danko Pureheart (Yves) -- AC 31/35/36 haste -- CMD 37 -- HP 145/145 d20+16=31 ; Wednesday September 11th, 2024 6:32:16 AM
Danko stays next to Yrul... and offers her protection from whatever may come....
--------------------------------
Fly check 31
Mage armor Energy resistance electricity -10 Energy resistance Sonic SR 20 Haste Rod of absorbtion in hand Protection from evil
Ever the Optimist - 4 Minutes - coDM SteveK 2d4=2 ; Wednesday September 11th, 2024 7:41:49 AM
Yrûl and Desdichado are for disabling the Seal, and Danko’s protective stance pretty much puts him on that choice, too. Ramirez, Gaffer, and Hmerrin are for waiting and looking around for a bit.
Gaffer has already been 50’ above the level of the solid-cloud-maze-walk. He recalls and can tell Hmerrin that he found nothing above the solid platform and maze obscured by the puffy white clouds that move and billow in the breeze. And that the puffy white clouds extend only 20' above the level of the solid-cloud-path, and looks like a general circle a mile or so radius, the edges natural looking.
And they do have a little time, though Yrûl can tell the other heroes that it can take close to a minute to disable a Seal, so the time to look about and decide and still give the Shadowdancer time to work are only a handful of seconds…
There really isn’t much of a choice to be made: let Yrûl turn it ‘off’ or let it activate naturally. Preferring to do something, in 12 seconds, Yrûl turns it ‘off’.
…………….
The magic of the Seal is turned off, and it turns into liquid mercury and falls to the distant peak of Mount Bone. So too does the platform and maze above the heroes! A rain of silvery droplets fall about them, luckily not causing any damage.
From where the Seal was, a small sphere of energy begins to expand.
…EFFECTS...
(Ooc: DM misinterpreted the rules on Flying. Heroes using Air Walk spell (Yrul, Gaffer, Hmerrin, Desdichado, Ramirez) do not need a skill check to hover. All other heroes (Danko-Wings and Nira-Overland Flight) who are attempting to hover must make a skill check Fly DC15 each round. Failure = they have to move at least ½ flying speed. Failure by 5+ = fall 600’ft [note mountain top is only 500’ down]. DM is ruling a Nat 1 is not a failure by 5+ unless the hero has a Fly skill of 9 or less.) [/b]
Map in Email
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=45 ; Wednesday September 11th, 2024 8:00:19 AM ~~~ ”Hello little energy ball, what can we do for you today?” Yrûl asked whilst preparing to tale such evasive action as was required. ~~~
Perception: 44 studying the energy ball for any sudden nastiness.
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Resist Energy (sonic) 30 Protection From Evil ~~~
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil d20+22=26 ; Wednesday September 11th, 2024 2:31:19 PM
Desdichado moves straight backwards from the energy sphere (Wind Walk double move).
He looks closely at the sphere, trying to recall if it brings anything to mind, such as the leftover residue that expanded when the Maharaja died or the Sphere of Annihilation they encountered.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday September 11th, 2024 2:34:40 PM
OOC: I realize I didn't put where Dez moves to: 20 feet to X:26.
Hmerrin (MikeK)(HP 261/261 AC:43 T:29 FF:30 CMD:56) DR 5/- Wednesday September 11th, 2024 4:56:04 PM
Oh yeah. Something is definitely about to explode.
Hmerrin backs up.
------------- Move to AC32 and go total defense.
In Effect Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Prot vs Evil: deflection and resistance bonuses don't stack Resist Energy(sonic) 30 duration 200 min Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move. Extra attack Total Defense" +4 dodge bonus to AC
Gaffer - Courtney - HP: 217/217 AC: 45(T:24/FF:36) CMD:50) Wednesday September 11th, 2024 7:00:10 PM
Gaffer watches the drop fall to the mountain with a concerned look on his face, before snapping up to look at the glowing energy. He drifts away from the glow and group.
----- Move: AN18
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Air Elemental: +4 Str, +6 Dex, +4 NA, 120 fly, perfect Air Walk: 200 Minutes; Yrûl, Hmerrin and Des Resist Energy 30: Electric, Sonic
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+33=45 ; Wednesday September 11th, 2024 8:24:26 PM
Nira also backs away from the sphere. It's one potential threat, or even place that a creature might appear from but there is another. "Keep your eyes open. It might come from the clouds above us"
-------- Perception: 45 Move: Back up to Q23, descending 10ft as she goes. Ready: If the sphere gets to within 10ft of her, back up another 40ft to I23
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 d20+25=36 ; Wednesday September 11th, 2024 9:40:51 PM Or from the mountain below? There might be a reason why the seal mercury-liquid is dropping onto that mountain.
Ramirez also backs up 30 feet from the energy sphere.
Can anyone figure out what that energy is? Ramirez tries to recall any knowledge he has which could help identify the sphere, kn arcana = 36
Active Effects: endure elements resist energy(electric) 30 duration 200 min protection from evil resist energy(sonic) 30 duration 200 min haste air walk (200 min) from Gaffer
Used: 4 charges from wand of resist energy
Danko Pureheart (Yves) -- AC 31/35/36 haste -- CMD 37 -- HP 145/145 d20+16=32 ; Thursday September 12th, 2024 6:28:56 AM
"I don't like this.... I'm concerned that the purpose of this thing is to destroy us... and everything else...let's keep out of line of site.... "
Danko flies up towards Gaffer...
Fly check 32
Mage armor Energy resistance electricity -10 Energy resistance Sonic SR 20 Haste Rod of absorbtion in hand Protection from evil
I Don't Like This - coDM SteveK d20+29=48 ; Thursday September 12th, 2024 7:43:00 AM
Yrûl, confident in her evasiveness, studies the energy ball, but the only thing the Shadowdancer can observe is it is a ball, it is made of some force, and it is expanding. (ooc: the clouds above the heroes are providing plenty of shadows for the surface drow.)
Desdichado air walks backwards to get away from the energy sphere. It doesn’t look like the leftover residue that expanded when the Maharaja died or the Sphere of Annihilation they encountered. It is obviously magical, but something different.
Hmerrin believes something is definitely about to explode. The fighter also backs up.
Gaffer watches the silvery liquid drops fall to the mountain with a concerned look on his face, before snapping up to look at the glowing energy. He drifts away from the glow and group.
Nira also backs away from the sphere, keeping her eyes on the sphere and the clouds.
Ramirez thinks there might be a reason why the seal mercury-liquid is dropping onto that mountain, and also watches from below as he backs up. Considering his knowledge of all things arcana, the bard recognizes the spell effect that is in place: it is an Imprisonment spell! He's also quite aware that the spell is supposed to capture a creature beneath the earth: it appears the Maharaja twisted the spell like he twisted everything he touched...
Danko doesn’t like this, and he flies over up towards Gaffer. (ooc: With 60’ of speed, he is able to be quite near at AL,17)
………………..
The sphere of energy expands quite rapidly to colossal size, pushing Yrûl in front of it (ooc: Yrûl is now at Z,25). And then it flickers and dissipates. But the space where the energy sphere was is still occupied…
The creature is Colossal. Three pairs of wings beat rhythmically yet in different directions and speeds. Birdlike in body with the razor-sharp beak of a raptor, it is nevertheless covered in shield-sized scales that look both incredibly hard and knife-edged. The wingbeats are directed at the three groups of heroes, and so great that they are pushed by strong winds (ooc: -2 ranged attacks, -2 fly checks). Those using Air Walk(Hmerrin, Yrûl, Ramirez, and Desdichado) are pushed 25’ back!
It hovers (Fly check 48), its head cocked to one side, and considers the seven heroes.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=35 ; d20+38=48 ; Thursday September 12th, 2024 8:13:47 AM ~~~ Yrûl Moved upwards. Thee seemed to here little point in everyone being on the same plane for ‘birdy-dragon’ to attack. Moreover, moving higher put her closer to the clouds above and the security of the shade that they provided. The wind wasn’t overly troubling. She still had a full day’s capacity to shadow step and could get behind the creature quite easily. What she’d actually do once there was a different matter entirely. For now she would hide. She didn’t want the beaky bird spotting where she was or wasn’t. ~~~
Perception: 35 – observing Temper. Stealth: 48
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Resist Energy (sonic) 30 Protection From Evil ~~~
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday September 12th, 2024 6:08:36 PM
Desdichado considers the creature in return. "Um...hello! We are the Tide."
Through the link he asks does anyone recognize what kind of creature this is?
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 d20+25=28 ; d20+22=25 ; Thursday September 12th, 2024 10:48:02 PM
Ramirez is about to explain what he learned about the sphere, but as the creature is released there is no longer any need to do so.
I'm not sure yet, but if the Maharaja imprisoned it, it could be really mad.
kn arcana = 28, kn planes = 25(checks to identify)
Active Effects: endure elements resist energy(electric) 30 duration 200 min protection from evil resist energy(sonic) 30 duration 200 min haste air walk (200 min) from Gaffer
Used: 4 charges from wand of resist energy
Gaffer - Courtney - HP: 217/217 AC: 45(T:24/FF:36) CMD:50) Friday September 13th, 2024 5:24:37 AM
Gaffer offers a wave to the creature, hoping it might just be friendly and disorientated.
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Air Elemental: +4 Str, +6 Dex, +4 NA, 120 fly, perfect Air Walk: 200 Minutes; Yrûl, Hmerrin and Des Resist Energy 30: Electric, Sonic
Hmerrin (MikeK)(HP 261/261 AC:44 T:25 FF:35 CMD:57) DR 5/- Friday September 13th, 2024 10:25:23 AM
{I gotta feeling this one's gonna play out a little differently than the last one} Hmerrin directs.
However, he could be wrong. The fighter walks into the windstorm to get to 30' of the creature while retrieving and drinking a potion.
----------------- In Effect Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Prot vs Evil: deflection and resistance bonuses don't stack Resist Energy(sonic) 30 duration 200 min Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move. Extra attack Barkskin: +5 Nat Arm bonus for 120 min
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+33=53 ; d20+31=40 ; d20+31=35 ; d20+31=41 ; d20+31=47 ; d20+31=50 ; d20+31=37 ; d20+31=47 ; d20+31=45 ; d20+31=48 ; d20+31=32 ; d20+30=39 ; d20+38=40 ; Friday September 13th, 2024 10:45:24 PM
Nira keeps her distance and tries to identify the creature.
"Keep your eyes open" she warns the others telepathically "The fish had allies. This thing might too"
She then tries to resolve things diplomatically. It worked (eventually) last time. "Hi. We're sorry to trouble you and we didn't come to fight. Could we talk with you for a minute?"
-------------- Perception: 53 Knowl checks to ID the creature: 40 (Arc), 35 (Dun), 51 (Eng), 47 (Geo), 50 (His), 37 (Loc), 47 (Nat), 45 (Nob), 48 (Reg), 32 (Plan). Not sure which one you need. Sense Motive: 39 Fly check to hover: 40
Spells in effect: Arcane Sight ... Barkskin ... Contingency (FoM) ... Darkvision ... Endure Elements ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Fire (5) Electric (30) Sonic (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Saturday September 14th, 2024 6:01:57 AM ~~~
It was a very valid point- about the possibility of allies. Yrûl tasked her many little friends with being vigilant for such as she ensured that she on a much higher level than the others – up near the cloud ceiling. ~~~
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Resist Energy (sonic) 30 Protection From Evil ~~~
I Don't Like This - coDM SteveK Saturday September 14th, 2024 2:50:36 PM
Looking about, the heroes can’t see any other creatures.
The winds storm reduces as the creature flaps (15mph) and cocks its head. ”Hrrrock?”
Nira (know Nature) identifies what the creature might be: a Tempest Behemoth! Immense, ageless, and very nearly invincible, behemoths deliver divine retribution to the mortal realms. Shaped from the primal energies of creation and infused with elemental might, behemoths resemble living creatures, but lack the frailties of flesh. Marginally more intelligent than the smartest animal, behemoths can understand Aklo but cannot speak.
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 Saturday September 14th, 2024 6:16:59 PM Nira, do you think we can convince it that since we freed it, we are friends?
Active Effects: endure elements resist energy(electric) 30 duration 200 min protection from evil resist energy(sonic) 30 duration 200 min haste air walk (200 min) from Gaffer
Used: 4 charges from wand of resist energy
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Saturday September 14th, 2024 6:28:58 PM
Desdichado speaks directly to the Behemoth. "Someone bad placed a seal here to try and command you. We came to turn off the seal so that they might not try to command you any more. Now that it is done, we would leave you in peace."
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Sunday September 15th, 2024 5:13:59 AM ~~~
Hrrrock? Now where had she heard that before?. Yrûl pondered this as she did her best to remain a ghost amongst the clouds. ’Anyone know a Hrrrock?’ She mentally asked of her many, little friends and therefore the rest of the Tide. The whole telepathy thing was still very new to her and she didn’t differentiate between her imaginary and real friends. ~~~
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Resist Energy (sonic) 30 Protection From Evil ~~~
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Monday September 16th, 2024 12:21:19 AM "Well, it's intelligent. I think. It understands Aklo" Frustratingly, it's one of the few common languages that Nira doesn't know.
Danko Pureheart (Yves) -- AC 31/35/36 haste -- CMD 37 -- HP 145/145 d20+16=22 ; Monday September 16th, 2024 6:56:19 AM
Send { Ugh oh.... }
Danko casts stoneskin on himself
--------------
Fly check 22
Mage armor Energy resistance electricity -10 Energy resistance Sonic SR 20 Haste Rod of absorbtion in hand Protection from evil stoneskin DR 10/adamantine. 150 points
I Dont Know Alko - coDM SteveK Monday September 16th, 2024 7:58:29 AM
Danko casts Stineskin, not liking the direction of the non-conversation.
Nira recalls another tidbit from history, that Behemoths are created by gods to punish mortals, and there was a Southern Continent elfin kingdom called Dre Moria that was laid waste by an immortal creature of wind and storm. Behemoths never age and so can be considered immortal, so this may be the same one!
Hovering, the Behemoth says. ”Hrrrorr!” and its eyes narrow.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+38=49 ; d20+31=37 ; Monday September 16th, 2024 10:04:25 AM ~~~
Hrrrooor? Nope, that didn’t ring any bells either.. Yrûl decided to slowly make her way over he creature. The wind buffetting was directed ahead. She’d risen and then did what she did best: hidden. So now it was time for some delightful shadowy sneakiness.
She remained watchful for an attack and ready to evade one should it come her way. That was important; she had a lot of ‘people’ depending on her. ~~~
Stealth: 49 Perception: 37 ~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Resist Energy (sonic) 30 Protection From Evil ~~~
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday September 16th, 2024 4:09:41 PM Uh...this thing is immortal? sends Desdichado incredulously. Then I really, really hope we're going to figure out a way to NOT fight it.
He racks his brain trying to think of what they can do here: Nira said it can understand them. Is there a way to convince it that the group means no harm?
---------- Active Effects: endure elements resist energy(electric) 30 duration 200 min resist energy(sonic) 30 duration 200 min protection from evil haste air walk
Gaffer - Courtney - HP: 217/217 AC: 45(T:24/FF:36) CMD:50) Monday September 16th, 2024 5:47:42 PM "Wait, is that doesn't die of old age immortal or doesn't die at all?" Gaffer asks to the group while warily watching the creature narrow it's eyes.
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Air Elemental: +4 Str, +6 Dex, +4 NA, 120 fly, perfect Air Walk: 200 Minutes; Yrûl, Hmerrin and Des Resist Energy 30: Electric, Sonic
Ramirez (BrianZ) AC36/24(touch) HP 186/190 CMD38 Monday September 16th, 2024 11:13:36 PM
Ramirez casts a spell, tongues. Then he says 'friends' to the creature.
Active Effects: endure elements resist energy(electric) 30 duration 200 min protection from evil resist energy(sonic) 30 duration 200 min haste air walk (200 min) from Gaffer
Used: 4 charges from wand of resist energy 5/6 2nd level spells remaining
Hmerrin (MikeK)(HP 261/261 AC:44 T:25 FF:35 CMD:57) DR 5/- Tuesday September 17th, 2024 12:38:12 AM
Hmerrin can only wait to see if Ramirez' gamble works.
----------------- In Effect Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Prot vs Evil: deflection and resistance bonuses don't stack Resist Energy(sonic) 30 duration 200 min Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move. Extra attack Barkskin: +5 Nat Arm bonus for 120 min
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Tuesday September 17th, 2024 4:44:02 AM "If it's immortal, I wonder how long it's been trapped. The Wold might be a very different place now"
Danko Pureheart (Yves) -- AC 31/35/36 haste -- CMD 37 -- HP 145/145 d20+16=22 ; Tuesday September 17th, 2024 6:26:03 AM
Danko hovers and waits... Attacking this thing isn't likely prudent... let's hope we can do this the pacifist way...
-------------
Fly check 22
Mage armor Energy resistance electricity -10 Energy resistance Sonic SR 20 Haste Rod of absorbtion in hand Protection from evil stoneskin DR 10/adamantine. 150 points
"Friends." The bard gets back a one-word reply. "HRRAAAWWWKK!", and quickly translates it to the other heroes: Destroy. ............... With the single thunderous squawk, the Behemoth attacks!
Swiftly, Desdichado and Ramirez are struck by a 200’ long thunderbolt! (Desdichado and Ramirez take 48 electrical and 54 sonic damage and is deafened: Reflex DC34 for half and not deafened. [apply save before applying Resist Energy] If hero takes 1+ damage, and fails save, is still deafened.)
At the same time (ooc: free action) the triple sets of wings whip up into a windstorm, buffeting in three directions! Yrûl, in moving upwards and being sneaky, is not affected, but all other heroes get hit by winds at 60mph! (See Windstorm effects below) Yrûl notes the wind effect is directional and about 30’ wide… (Desdichado, Ramirez, and Hmerrin using [i]Air Walk{/i] are pushed back 25’ more!)
And then, the Behemoth shakes its body like a shiver, and six shield-sized scales fly out like missles, one for each hero it can see. (Perception: 42, can’t spot Yrûl) It strikes five, and the wounds do not close, but continue to bleed… Danko 36, 23 damage + Bleeding Desdichado 43 24 damage + Bleeding Gaffer 32, miss (ooc: DM is seeing Gaffer’s AC is 44 [Base 10, Armor 9, Shield 3, Dex 9, Deflection 5, Dodge 1, Insight 2, Air Elemental bonus Dex 3, Air Elemental bonus Nat Arm 4, Size -2] ) Hmerrin 46 21 damage + Bleeding Nira 42 23 damage + Bleeding Ramirez 41 21 damage + Bleeding
………..EFFECTS Modified Tempest Behemoth AC ??? Dam ??? (no known active conditions)
Windstorm Force: -8 Fly check, Medium Size: Fly DC20 to move towards the Behemoth. Small size: Fly DC25 or blown away, Ranged attacks impossible.
Thunderbolt: 15d6 points of electricity damage and 15d6 points of sonic damage, and that causes permanent deafness in a 200-foot line (DC 34 Reflex save halves damage and negates deafness). The save DC is Constitution-based.
Bleed: -1 per round, cumulative. Standard Action Dc15 bind wounds to stop bleeding.
Note: DM is not automatically accounting for all magical defenses and abilities (like evasion or stoneskin)
Map in Email
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+38=56 ; d20+31=36 ; Tuesday September 17th, 2024 11:33:34 AM ~~~
Well, that was very rude! Thought Yrûl. She slunk her way further over the creature. To attack so soon seemed unwise. She wanted others in position in order to try to ensure that any attack she made inflicted the greatest hurt possible. Not that she seriously expected to hurt the thing much. She just wasn’t that strong. Yet Snickit and Dabz were brimful of confidence. They were already asking to get stuck in.
‘An eye!’ Suggested Dabz. Go for an eye. That won’t be armoured like the rest of it. ‘Back of the neck!’ Countered Snickit. That means it’s less likely to spot us and we’ll get a brilliant attack off.
Yrûl listened and informed them that they’d get their chance soon – very soon. She’d have to act, if only as a diversion so that the others could close to telling effect. After it wasn’t as if she was going to be killing anything. ~~~
Stealth: 56 (Super shadowy sneakiness!) Perception: 36 (again: seeking the best point to attack) ~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Resist Energy (sonic) 30 Protection From Evil ~~~
Following a bright flash and a loud bang, suddenly Desdichado finds himself unable to hear anything. He sees that he's bleeding. These strong winds prevent him from moving anywhere, so he takes a moment to bind his wounds (Heal check: 29)
Hopefully I can still hear you all through the mental link he says. [i]I'm pretty much stuck here. Anyone have a brilliant idea?[i]
Gaffer - Courtney - HP: 217/217 AC: 40(T:24/FF:31) CMD:50) Tuesday September 17th, 2024 5:39:17 PM [OOC: My 28 Dex is including the +6 from Wildshape; I believe my armour limits my Dex bonus to AC to +6; I also have Barkskin for +5; I hadn't realised there was a -2 for size!; My shield isn't wild so also -3 there; I think it should be 40 all included. Sorry for the mix up!]
Knowing how much trouble the winds might cause, he starts casting to counteract it and bring calm to the sky.
----- Cast: Control Winds; Lower the wind speed by 3 levels to normal
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Air Elemental: +4 Str, +6 Dex, +4 NA, 120 fly, perfect Air Walk: 200 Minutes; Yrûl, Hmerrin and Des Resist Energy 30: Electric, Sonic
Ramirez (BrianZ) AC36/24(touch) HP 165/190 CMD38 d20+26=41 ; d20+36=40 ; d8+20=22 ; Tuesday September 17th, 2024 9:19:38 PM
reflex save = 41, 0 electrical and 0 sonic damage taken 21 damage and bleeding taken from attack
Ramirez doesn't need to do much translating to let everyone know the creature's disposition. He starts a song inspiring the team, steadies himself on the 'ground'(air walk) and fires off a shot
Hit AC 40, 22 damage
Activate inspire courage: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Active Effects: endure elements resist energy(electric) 30 duration 200 min protection from evil resist energy(sonic) 30 duration 200 min haste air walk (200 min) from Gaffer tongues bleeding inspire courage- all that can hear Ramirez
Used: 4 charges from wand of resist energy 5/6 2nd level spells remaining bardic performance 45/46 rounds remaining
Hmerrin (MikeK)(HP 245/261 AC:45 T:26 FF:35 CMD:58) DR 5/- d20+5=13 ; d20+35=44 ; d8+28=30 ; Tuesday September 17th, 2024 9:36:37 PM
That pretty much went as expected.
The fighter moves in and attacks.
------------------ Under an Air Walk spell so not sure if Fly check is needed. If so, check is 13 (fail)
Otherwise, move to AC28 (Spring Attack Feat avoids AoO) while drawing axes. Power attack w/ battle axe hits ac 44 for 30 hp damage (ignore 5 pts DR due to Penetrating Strike feat)
In Effect Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Prot vs Evil: deflection and resistance bonuses don't stack Resist Energy(sonic) 30 duration 200 min Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move. Extra attack Barkskin: +5 Nat Arm bonus for 120 min
Bleeding: 1hp/rd
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 147/170 -- Arcane Sight, DarkVision, See Invisibility d20+30=39 ; d20+16=34 ; Tuesday September 17th, 2024 11:12:30 PM "Brilliant ideas? Not yet" Nira grimaces as one of the scales slices her arm. "I'm struggling for any ideas"
Her best one so far is to try and cover it with a Forbidden Rain spell, but up in the air, the creature would just drop outside of the rain and be fine again. Best she'd be able to do is daze it for a few seconds, and they need more than that. Suffocate it maybe? This is a toughy.
Nira takes a moment to quickly cast a Spectral Hand spell in anticipation the party are going to need some healing. For now, she tries to weaken the behemoth to her spells.
------------- Swift: Cast Spectral Hand Standard: Cast Eye of Newt and Toe of Frog. Beat SR39. Hit TouchAC34. If successful, creature gets -2 on saves vs Nira's spells and -2 on attack rolls against her Fly check to hover: Autopass
Bleed: 1
Danko Pureheart (Yves) AC 31/35 mage armor/36 hate/40 dragon form -- CMD 37 -- HP 186/145 /225 d20+16=32 ; Wednesday September 18th, 2024 6:44:00 AM
Danko's stoneskin helps to reduce the damage but he is still hurt...
{ Fine then,,, let's play..... }
Danko's form is envelopped with light as he changes.... and get bigger... and bigger......
"Gone gone form of man... rise the Dragon.... Etrigan! No... that's not right.... still Danko! "
Where a human had been, now there's a huge bronze dragon!
Mage armor Energy resistance electricity -10 Energy resistance Sonic SR 20 Haste Rod of absorbtion in hand Protection from evil stoneskin DR 10/adamantine. 130 points
Dragon form 3 Huge bronze dragon - +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, fly 120 feet (poor), blindsense 60 feet, darkvision 120 feet, a breath weapon, damage reduction 10/magic, frightful presence (DC equal to the DC for this spell), and immunity to lightning Duration 17 minutes
Fine Then, Let's Play – Monster of Air Rd2 – coDM SteveK d20+41=56 ; d4=3 ; d20+41=46 ; d20+41=56 ; d20+36=49 ; 4d6+16=33 ; 2d8+16=23 ; 2d8+16=29 ; 8d8+8=47 ; 2d6=10 ; Wednesday September 18th, 2024 7:55:28 AM
Yrûl slinks over to the rude creature, considering where to attack. (ooc: without a Player provided grid, DM interpreted a 60 foot move to AA,25 above the Behemoth)
Desdichado gets a flash and bang and deaf and bleeding. A binding of wounds stops the bleeding, and the paladin finds he can still ‘hear’ through the telepathic bond!
Gaffer casts Control Winds and counters the Behemoths ability to focus winds by reducing the wind strength to a calm sky in a 1600’ diameter radius! (ooc: Awesome use of the spell!
Ramirez, in a suddenly becalmed sky, is able to loose an arrow which strikes true, but is hardly a pin prick. It has damage reduction!
Hmerrin, expecting the attack, moves in for one of his own. He springs forward and delivers a hit with his battle axe.
Nira grimaces as she struggles for any ideas. She quickly casts Spectral Hand, and then Eye of Newt and Toe of Frog. The spell penetrates the mythical monster’s spell resistance and holds! Nira finds herself in the possession of a drop of the creature’s blood.
Danko's stoneskin helps to reduce the damage but that still hurt! He transforms into a huge bronze dragon! There appears no affect on the Behemoth on the dragon’s Frightful Presense (ooc: must be less HP than Danko.)
...............
In front of Hmerrin’s eyes, the wound on the creature writhes and closes!
The Behemoth tries to whip up even stronger winds, but is countered by Gaffer’s controlled weather! It let’s out an angry, thunderous squawk!
It turns it’s attention to Hmerrin, intent to destroy the insect that attacked it. The beak stabs down, two talons rake, and the blonde fighter is buffeted by a set of wings. They all land, and Hmerrin is now bleeding even worse! (Hmerrin takes 33, 23, 29, 47 = 132 damage [minus any DR or other defense] + 10 Bleeding damage)
Danko, Nira, and Ramirez continue to bleed 1 bleed damage
………..EFFECTS Modified Tempest Behemoth AC 40 Dam 7 (SR33, DR15/epic, EoNToF -2 attack Nira -2 save on Nira spells)
Hurricane Force: negated by Gaffer’s Control Wind
Thunderbolt (2): 15d6 points of electricity damage and 15d6 points of sonic damage, and that causes permanent deafness in a 200-foot line (DC 34 Reflex save halves damage and negates deafness). The save DC is Constitution-based.
Bleed: 2d6 bleed per round. Standard Action Dc15 bind wounds to stop bleeding (or magical healing).
Note: DM is not automatically accounting for all magical defenses and abilities (like evasion or stoneskin)
With Hmerrin committed to the battle and taking some terrible blows Yrûl felt compelled to act. She doubted that she’d achieve much, except get hit, but that wasn’t going to stop her trying. She tapped her heels together and then slid into the shadows and out, right behind the bad tempered bird’s head.
(Not sure how far above she was, but will deduct 50’. Please advise if any different. Hero Point expended to attack immediately. Heel tap invokes Haste.)
It was Dabz turn to attack. She just hoped that he could strike a telling part of the strange creature.
Dabz struck true! (Nat 20. Crit ‘confirmed by a Nat 1. That’s enough to hit, but 1’s miss.)
15 Damage. +5 electric. +11 Sneak attack damage. (I expect it has resistance/immunity to electrical damage; so likely to suffer just 26) Temper now has the Bleed condition and will suffer 2d6 each subsequent round.
Empowered by the magic of her boots, Snickit also attacked. (Please ignore the 4d20 roll. That was an error.)
13 damage. +8 sneak attack. (21 damage) ~~~
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 50’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Resist Energy (sonic) 30 Protection From Evil Activate inspire courage: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls ~~~
Hmerrin (MikeK)(HP 122/261 AC:45 T:26 FF:35 CMD:58) DR 5/- d20+38=46 ; d20+33=43 ; d20+28=46 ; d20+23=24 ; d20+36=56 ; d20+40=54 ; d4=2 ; d20+31=42 ; d20+36=43 ; d8+32=38 ; d8+32=35 ; d8+32=36 ; d6+31=36 ; d6+31=34 ; d6+31=34 ; d6+31=35 ; d8+32=39 ; d10+10=18 ; Wednesday September 18th, 2024 7:41:40 PM
Well, the good news is he got its attention.....
Fast healing. Fast enough to heal up a battleaxe blow anyway.
The fighter figures he's got one more chance before he'll have to bail out and heal.
So he opens up with all he has.
------------ Full attack, power attack
Btax1 hits ac 46 for 38 hp damage Btax2 hits ac 43 for 35 hp damage Btax 3 hits ac 46 for 36 hp damage Btax4 misses (nat 1) Hdax1 - Crit. Crit threat 54. 104 hp dam + Stunned 2 rounds (Fort save DC30 to be merely staggered - Stunning Critical Feat) Hdax2 hits ac42 for 35 hp damage Haste attack hits ac43 for 39 hp damage
Note each blow overcomes 5 DR (Penetrating Strike Feat)
Also Rend for 18 hp damage
In Effect Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Prot vs Evil: deflection and resistance bonuses don't stack Resist Energy(sonic) 30 duration 200 min Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move. Extra attack Barkskin: +5 Nat Arm bonus for 120 min inspire courage: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Bleeding: 11hp/rd
Desdichado (Ryan) [HP:179/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday September 18th, 2024 7:42:05 PM
Desdichado moves in right next to Yrul (double move to 25:Z).
---------- Active Effects: endure elements resist energy(electric) 30 duration 200 min resist energy(sonic) 30 duration 200 min protection from evil haste air walk deaf
Active Effects: endure elements resist energy(electric) 30 duration 200 min protection from evil resist energy(sonic) 30 duration 200 min haste air walk (200 min) from Gaffer tongues bleeding inspire courage- all that can hear Ramirez, +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Used: 4 charges from wand of resist energy 5/6 2nd level spells remaining bardic performance 44/46 rounds remaining
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 146/170 -- Arcane Sight, DarkVision, See Invisibility d8=3 ; d8=1 ; d8=8 ; d8=1 ; d8=3 ; d8=7 ; Thursday September 19th, 2024 3:33:40 AM
Who needs brilliant ideas when Hmerrin has an axe?
Nira casts a pair of spells to bolster the fighter against another attack.
--------------- Standard: Cast Stoneskin on Hmerrin to be delivered via Spectral Hand. Hmerrin gets DR 10/adamantine for 150pts damage protection Swift: Cast CCW on Hmerrin to be delivered via Spectral Hand. Hmerrin heals for 3+8+3+7+20=41pts and stops bleeding Fly check to hover: autopass
Nira takes 1 pt bleed damage
Gaffer - Courtney - HP: 217/217 AC: 40(T:24/FF:31) CMD:50) d20+24=35 ; 20d6=74 ; Thursday September 19th, 2024 5:20:30 AM
Gaffer allows himself a smile seeing as his spell worked as he hoped, and seeing as Nira is helping out Hmerrin, he doesn't hold back in conjuring flames against the creature, concentrating all of them in one spot to avoid harming his friends.
----- Cast: Firestorm, Empowered; SR 35; Reflex DC 29 for Half Damage and to avoid being set on fire; One 10 foot cube around AC25; 111 Fire Damage
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Air Elemental: +4 Str, +6 Dex, +4 NA, 120 fly, perfect Air Walk: 200 Minutes; Yrûl, Hmerrin and Des Resist Energy 30: Electric, Sonic Control Winds: 200 Minutes; Calm Widns
Danko Pureheart (Yves) AC 31/35 mage armor/36 hate/40 dragon form -- CMD 37 -- HP 185 temp HP/145 /225 temp hp d20+16=21 ; d20+19=38 ; d6+17=22 ; 17d6=54 ; d4=1 ; Thursday September 19th, 2024 6:38:01 AM
Gaffer employs fire... Dragon Danko sends in the cold...
A blue-white ray of freezing air and ice springs from his dragon clawed hand towards the beast
Mage armor Energy resistance electricity -10 Energy resistance Sonic SR 20 Haste Rod of absorbtion in hand Protection from evil stoneskin DR 10/adamantine. 130 points inspire courage- all that can hear Ramirez, +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Dragon form 3 Huge bronze dragon - +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, fly 120 feet (poor), blindsense 60 feet, darkvision 120 feet, a breath weapon, damage reduction 10/magic, frightful presence (DC equal to the DC for this spell), and immunity to lightning Duration 17 minutes
He Got It’s Attention – Monster of Air Rd3 – coDM SteveK d20+23=34 ; d20+36=41 ; d20+36=49 ; d20+36=48 ; d20+36=56 ; d20+36=56 ; d20+36=53 ; d20+36=48 ; d10+16=19 ; d10+16=17 ; d10+16=26 ; d10+16=21 ; d10+16=25 ; d10+16=26 ; 2d6=12 ; Thursday September 19th, 2024 8:58:22 AM
Yrûl, invokes her magical boots and is affected by a Haste effect. Since she is already near the creature’s head, she doesn’t need to move, and is able to give a full attack (ooc: please resolve in next post). Dabz and Snicket both strike, though without a critical hit (ooc: critical hits are another attack roll, and natural 1s always miss for attacks and saves). The Behemoth shrugs off electrical damage, most of the blows, and isn’t Bleeding!
Hmerrin gets the Behemoth’s attention, and notes the fast healing. He opens up with all he has! It is an incredible display of what the full fury of the fighter is capable of, and he does a great deal of damage, but incredibly, the Behemoth isn’t stunned or even staggered… it is unstoppable and seemingly immune to almost any condition!
Desdichado moves forward and up to Yrûl. (ooc: placed at Z,26, 30’ high on the plane)
Ramirez calls for a plan and lets loose a full volley of arrows while singing. Three strike, and the bard can see the Behemoth isn’t evil, either.
Nira wonders who needs brilliant ideas when Hmerrin has an axe? The elf casts a pair of spells to bolster the fighter against another attack.
Gaffer allows himself a smile seeing as his spell worked as he hoped. He pulls out a tried and true Firestorm, only to see the Behemoth is immune to fire too!
Danko the Dragon sees Gaffer employ fire, so he casts Polar Ray! The Sorcerer manages to penetrate the Behemoth’s spell resistance (ooc: DM rolled), and... it works! The creature is NOT immune to cold! But it is immune to ability damage…
.............
The Tempest Behemoth regenerates, but not enough to heal the terrible wounds inflicted by The Tide. It again tries to bring a storm to the skies, and again Gaffer’s spell keeps the sky calm.
It understands enough to know that going claw-to-axe with Hmerrin is a losing battle, and that its ability to create windstorms ended after the air elemental cast a spell…
It flies to where Gaffer hovers, and shakes loose six scales… all directly at Gaffer! One scale misses, but one scale was a critical hit! Gaffer takes 131 damage + 12 Bleeding
Hmerrin, Yrûl, and Desdichado get an AAO against the Behemoth.
Danko, Nira, and Ramirez continue to bleed 1 bleed damage
Hmerrin’s bleeding stops when Nira casted CCW.
………..EFFECTS Modified Tempest Behemoth AC 40 Dam 329 (SR33, DR15/epic, EoNToF -2 attack Nira -2 save on Nira spells, unstoppable, immune to bleeding, electricity, fire, ability damage… )
Hurricane Force: negated by Gaffer’s Control Wind
Thunderbolt (1): 15d6 points of electricity damage and 15d6 points of sonic damage, and that causes permanent deafness in a 200-foot line (DC 34 Reflex save halves damage and negates deafness). The save DC is Constitution-based.
Bleed: 2d6 bleed per round. Standard Action Dc15 bind wounds to stop bleeding (or magical healing).
Note: DM is not automatically accounting for all magical defenses and abilities (like evasion or stoneskin)
(Still expended the Hero Point for the extra attack.)
She congratulated both weapons. They done just about as well as she could hope. Now it was time to sneak back up behind the angry bird and repeat he process. She moved forward , as usual doing her best to slip into the clouds and shadows as she moved forward (to AK27) behind the angry bird.
~~~
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Resist Energy (sonic) 30 Protection From Evil Activate inspire courage: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls ~~~
Hmerrin (MikeK)(HP 163/261 AC:45 T:26 FF:35 CMD:58) DR 5/- d20+38=41 ; d8+22=29 ; d20+38=39 ; Thursday September 19th, 2024 11:01:16 AM
Looks like cold and blades are the only thing hurting it. That and Gaffer's Calm Air spell.
Hmerrin swings as the creature lunges for Gaffer.
The fighter pursues, swinging wildly.
--------------- AoO Attack hits ac 41 for 29 hp damage
Move to AI 26 (no AoO - Spring Attack Feat) Power attack misses (nat 1)
In Effect Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Prot vs Evil: deflection and resistance bonuses don't stack Resist Energy(sonic) 30 duration 200 min Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move. Extra attack Barkskin: +5 Nat Arm bonus for 120 min inspire courage: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Stoneskin: DR 10/adamantine for 150pts damage protection
Desdichado (Ryan) [HP:179/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil d20+39=49 ; d12+18=29 ; Thursday September 19th, 2024 5:57:30 PM
Desdichado takes a swipe at the creature and then follows him (move to AI:26).
AoO: 49 vs AC; 29 damage
---------- Active Effects: endure elements resist energy(electric) 30 duration 200 min resist energy(sonic) 30 duration 200 min protection from evil haste air walk deaf inspire courage
Gaffer - Courtney - HP: 111/217 AC: 40(T:24/FF:31) CMD:50) Thursday September 19th, 2024 7:36:55 PM
[OOC: Thanks to Elemental Body Gaffer has DR/5 so reducing damage taken by 25, and is immune to bleed]
Gaffer grunts and drifts back a step in the air as each of the scales crash into him, thankful for his shifted form preventing some of the impact and for his current lack of blood.
He's less happy that it ignored his flames, he had really been counting on those. Still, he has the creatures attention and so takes a moment to heal himself before worrying about anything else.
----- Defensive Casting: Heal; Autopass Concentration with +34; Restores 150 Hit points to himself
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Air Elemental: +4 Str, +6 Dex, +4 NA, 120 fly, perfect; DR/5; Immune to Bleed Air Walk: 200 Minutes; Yrûl, Hmerrin and Des Resist Energy 30: Electric, Sonic Control Winds: 200 Minutes; Calm Winds
CDM Jerry [OOC post] Thursday September 19th, 2024 7:47:22 PM
Courtney, I send you an email. :)
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 146+42/170 -- Arcane Sight, DarkVision, See Invisibility d20+16=36 ; d20+16=31 ; d20+16=25 ; d20+24=39 ; d20+24=38 ; 7d6=21 ; 7d6=31 ; Thursday September 19th, 2024 8:44:03 PM
Nira doesn't know any cold spells, well, except for Ray of Frost but that's just not going to cut it.
She casts a pair of Vampiric Touch spells to both hurt the behemoth but give her a little bit more protection.
"I don't think it can take much more" she alerts the party. Of course then there's the issue of how to keep it down. "If we can keep it down for a few seconds I can try imprisoning it again"
--------- Standard: Cast Vampiric Touch to be delivered by Spectral Hand. Beats SR39. Hit TouchAC36. Nat20. Crit confirmed on TouchAC31. If confirmed: 42pts damage, else 21pts. No DR. Free: Retrieve Quicken Rod from Glove Swift: Cast Vampiric Touch to be delivered by Spectral Hand. Beats SR38. Hit TouchAC25. 31pts damage. No DR.
The plan seems to be 'cold and blades hurt it' Ramirez fires more arrows. Bardsong continues
hit AC: 55, 52, 51(47 crit check), 39 damage: 26, 25, 72(crit, if the crit fails, damage is 28)
Active Effects: endure elements resist energy(electric) 30 duration 200 min protection from evil resist energy(sonic) 30 duration 200 min haste air walk (200 min) from Gaffer tongues bleeding inspire courage- all that can hear Ramirez, +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Used: 4 charges from wand of resist energy 5/6 2nd level spells remaining bardic performance 43/46 rounds remaining
Danko Pureheart (Yves) AC 31/35 mage armor/36 hate/40 dragon form -- CMD 37 -- HP 184 temp HP/145 /225 temp hp d20+16=29 ; d20+19=28 ; 17d6=55 ; d20+23=33 ; Friday September 20th, 2024 6:32:39 AM
If a dragon could grin.. Dragon Danko would...
" Polar Ray online! ...... "
Fly check 29
Polar Ray Touch range attack 28 Damage 55 Beat SR 33
bleeding -1
Mage armor Energy resistance electricity -10 Energy resistance Sonic SR 20 Haste Rod of absorbtion in hand Protection from evil stoneskin DR 10/adamantine. 130 points inspire courage- all that can hear Ramirez, +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Dragon form 3 Huge bronze dragon - +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, fly 120 feet (poor), blindsense 60 feet, darkvision 120 feet, a breath weapon, damage reduction 10/magic, frightful presence (DC equal to the DC for this spell), and immunity to lightning Duration 17 minutes
Cold and Blades – Monster of Air Rd4 – coDM SteveK Friday September 20th, 2024 7:19:48 AM
Yrûl (last round) contributed to the ever-increasing damage to the Behemoth. She also connects with her opportunity, but is no longer sneaking on the monster. Congratulating her weapons, she slips into the clouds and sneaks to get the angry bird. Luckily, she is not spotted (ooc: DM rolled for stealth)
Hmerrin swings and misses, pursues and misses, but at least his expertise in combat enables him to avoid a chance at a return attack.
Desdichado manages to get through the hard scales with his opportunity, and pursues the Behemoth. Unlike sneaky Yrûl or springy Hmerrin, the paladin has to suffer a strike from Temper to get within range.
Gaffer is thankful his current shifted prevented some damage and that he can’t bleed! He defensively casts Heal and keeps near the creature.
Nira decides a Ray of Frost cantrip is just not going to cut it! She tries a Vampiric Touch spell, and finds out the Behemoth is immune to Necromancy! Seeing the first one was immune, she doesn’t throw good spells after bad. (ooc: only need to use 1 Vampiric Touch)
Ramirez, the plan being ‘use cold and weapons’, continues his arrow barrage and Bardsong, thankful that he can actually fire arrows: without Gaffer’s spell, it would be impossible for the Bard to hit anything! More damage on the Behemoth.
Danko gives a gape-mouth dragon grin: Polar Ray it is! His spell barely overcomes the monster’s spell resistance, but it does penetrate, and does hurt it bad. Real bad.
.........
The Tempest Behemoth pauses, a feeble beat of its wings, and then its great eyes full of hatred close as the beast plummets to the snowy peak of Mount Bone. There, far below the air-skimming Tide, the body lay sprawled and broken.
Unlike their trip beneath the sea, the Time Transporter has not activated and sent the heroes back to Dirt City. What is going on here?
Danko, Nira, and Ramirez continue to bleed 1 bleed damage.
………..EFFECTS Modified Tempest Behemoth AC 40 Dam 425 (SR33, DR15/epic, EoNToF -2 attack Nira -2 save on Nira spells, unstoppable, immune to bleeding, electricity, fire, ability damage, necromancy… )
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+38=50 ; d20+31=44 ; Friday September 20th, 2024 7:51:57 AM ~~~
Yrûl changed direction and was about to head straight down to the angry bird, but then paused. What if there was something up here that was needed; something the birdy was guarding, She felt it was worth looking around before descending.
Stealth: 50 Perception:44
~~~
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Resist Energy (sonic) 30 Protection From Evil Activate inspire courage: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls ~~~
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 144+42/170 -- Arcane Sight, DarkVision, See Invisibility Friday September 20th, 2024 9:31:42 AM "It's going to keep regenerating, and I don't think there's a way I can stop it. If it was imprisoned once, maybe it can be again? Can you guys keep beating it and keeping it unconscious while I try?"
Nira's plan is to get close enough to cast an Imprisonment spell.
--------------- If Nira can get close enough without provoking an AoO she'll cast an Imprisonment spell. Will Save vs DC31 (not taking into account the -2 penalty).
Desdichado (Ryan) [HP:179/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Saturday September 21st, 2024 7:16:22 PM
(OOC: I'll assume that Nira relayed this through the telepathic link since Dez is deaf right now. :) )
It's pretty far down to that mountaintop sends Desdichado. I can try to get there, but if this thing is regenerating it will more than likely be back up before we can reach it. Even walking in the air I'm not especially manuverable.
Desdichado begins to diagonally air walk down to the mountain (double move will drop him 30 feet).
---------- Active Effects: endure elements resist energy(electric) 30 duration 200 min resist energy(sonic) 30 duration 200 min protection from evil haste air walk deaf inspire courage
Hmerrin (MikeK)(HP 163/261 AC:45 T:26 FF:35 CMD:58) DR 5/- Sunday September 22nd, 2024 1:39:10 PM
Hmerrin's relief at the falling behemoth is quickly replace by a sinking feeling. That thing is healing and a long way down.
And really unlikely to let him get close enough for another full attack.
Desperate for speed, the fighter pulls out and drinks a potion. "I don't suppose you got some way to blink me down there?" he asks Nira.
--- Retrieve and drink potion of Expeditious Retreat - hoping enhancement stacks with haste spell.
In Effect Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Prot vs Evil: deflection and resistance bonuses don't stack Resist Energy(sonic) 30 duration 200 min Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move. Extra attack Barkskin: +5 Nat Arm bonus for 120 min inspire courage: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Stoneskin: DR 10/adamantine for 150pts damage protection Expeditioius Retreat: +30 movement
Danko Pureheart (Yves) AC 31/35 mage armor/36 hate/40 dragon form -- CMD 37 -- HP 183 temp HP/145 /225 temp hp d20+16=36 ; d100=7 ; Sunday September 22nd, 2024 4:53:31 PM
Dragon Danko sends out loudly...
{ Teleport coming on line... grab hold if you want to go with... }
After a reasonable wait for passengers, he teleports to the snowy peak, as close to the Tempest Behemoth as possible.
-------------- Fly check 36 Teleport 7 percent
bleeding -1
Mage armor Energy resistance electricity -10 Energy resistance Sonic SR 20 Haste Rod of absorbtion in hand Protection from evil stoneskin DR 10/adamantine. 130 points inspire courage- all that can hear Ramirez, +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Dragon form 3 Huge bronze dragon - +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, fly 120 feet (poor), blindsense 60 feet, darkvision 120 feet, a breath weapon, damage reduction 10/magic, frightful presence (DC equal to the DC for this spell), and immunity to lightning Duration 17 minutes
Gaffer - Courtney - HP: 217/217 AC: 40(T:24/FF:31) CMD:50) Sunday September 22nd, 2024 8:31:23 PM
Gaffer realises the problem in trying to kill an immortal creature and asks the others "Is the magic of the seal gone? Or could we reseal it with the same magic" Though Nira mentions the imprisonment spell and that seems like a good option.
He's in no rush to start flying after the creature, it seems unlikely they will be able to keep up, but with Danko offering a teleport, he'll move over and hold hands.
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Huge Air Elemental: +4 Str, +6 Dex, +4 NA, 120 fly, perfect; DR/5; Immune to Bleed Air Walk: 200 Minutes; Yrûl, Hmerrin and Des Resist Energy 30: Electric, Sonic Control Winds: 200 Minutes; Calm Winds
Ramirez (BrianZ) AC36/24(touch) HP 162/190 CMD38 Sunday September 22nd, 2024 9:01:20 PM
1 bleed damage taken
The problem with the seal is it is magic created by the Maharaja. If we reuse it, the creature will still be released later.
Ramirez agrees to join the rest of the team with the teleport. Bardsong ends
Active Effects: endure elements resist energy(electric) 30 duration 200 min protection from evil resist energy(sonic) 30 duration 200 min haste air walk (200 min) from Gaffer tongues bleeding
Used: 4 charges from wand of resist energy 5/6 2nd level spells remaining bardic performance 43/46 rounds remaining
Desdichado (Ryan) [HP:179/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Sunday September 22nd, 2024 11:35:18 PM Mmm...the seal has already melted away Desdichado sends. I don't think we can re-use it.
Back at a Ruined Dirt City – coDM SteveK d20=6 ; d20+16=31 ; Monday September 23rd, 2024 9:35:53 AM
Nira predicts the monster’s regeneration is going to keep coming. She flies down 40’ more (ooc: adjusting from the location of the Behemoth, Nira is +500’) Her Spectral Hand easily has the range to deliver an Imprisonment spell. Nira easily bypasses the creature’s Spell Resistance, but it’s Will is strong enough to turn the spell! But wait, Nira’s Eye of Newt and Toe of Frog spell gives her an extra power, and the Behemoth is once again Imprisoned away from the Wold!
The scene in the air above Mount Bone blurs in front of the heroes, and suddenly... The Tide is standing at the refugee camp in the ruined foyer of Tide House. The refugees are still here.
One older woman looks closely at the Tide. ”They ain’t wet this time”, she pronounces her verdict.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Monday September 23rd, 2024 10:18:50 AM ~~~
”Not wet” Yrûl confirmed, but she really wasn’t sure why they’d succeeded. Perhaps one of her little friends could explain. Sir Tolly seemed clever.
’So the birdie was stuck in a prison. We let him out – well, I did I suppose – but then we put him back – in another prison. And we never even got chance to explain. No wonder it’s such an angry birdie. Still….how does putting the birdie in a cage stop it from getting out again? I mean, it got out before and made a mess, so why won’t it again?’ Sir Tolly could only opine that the two prisons were quite different in nature. Snickit and Daz were less helpful, postulating that the bird’s great fear of their ‘stabbiness’ would deter it from ever coming back.
~~~
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Air Walk: 200 Minutes. Resist Energy(electric) 30 duration 200 min Resist Energy (sonic) 30 Protection From Evil Activate inspire courage: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls ~~~
Hmerrin (MikeK)(HP 163/261 AC:45 T:26 FF:35 CMD:58) DR 5/- Monday September 23rd, 2024 5:36:34 PM
Hmerrin claps his hands happily.
"Woot! Two down! Nice job Nira! And Gaffer too!" He collapses on the nearest debris pile and pants for a bit.
"Rest and recover time. Get some sleep. Get some spells. Get healed up. Next one is Star-liv’ed and I've no idea what that one means."
Desdichado (Ryan) [HP:179/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday September 23rd, 2024 6:37:28 PM
Desdichado casts Remove Blindness/Deafness on himself so that he can hear once again.
"I liked the one we could just talk it out with better."
He channels positive energy to heal 60 hp for those around him. (Holy Champion)
Ramirez (BrianZ) AC36/24(touch) HP 162/190 CMD38 Monday September 23rd, 2024 8:16:25 PM That is true Ramirez says to the old woman. And we all came back alive, so there is that. Hmerrin is right the next one is probably the biggest unknown.
Ramirez uses prestidigitation to clean up everyone who is interested. Then he eats a few pieces of fruit, smoked meat and some bread before going to get some rest.
Used: 4 charges from wand of resist energy 5/6 2nd level spells remaining bardic performance 43/46 rounds remaining
Gaffer - Courtney - HP: 217/217 AC: 41(T:24/FF:32) CMD:45) Tuesday September 24th, 2024 5:16:38 AM
Gaffer drops his form back to human and smiles at the group. "Nicely done Nira" That went a lot better than he'd feared.
The pressure of these battles back to back is wearing but he takes in the surroundings to see how the devestation has changed, before he goes looking for food.
That Went a Lot Better... – coDM SteveK Tuesday September 24th, 2024 6:27:20 AM
The heroes congratulate each other; Gaffer's Control Winds enabling Yrûl, Danko, and Hmerrin to inflict more than 400 points of damage in mere seconds, and Nira's Imprisonment finishing off the danger.
Speculation draws that the Imprisonment of the Tempest Behemoth by the Tide is different than the Maharaja's Imprisonment because Nira's spell doesn't have a trigger: the immediate danger to Dirt City and the rest of the Wold is gone.
Ramirez cleans everyone up with several Prestidigitation spells, and healing, rest, and recover is the order of the day. The refugees help out by setting up a nice pan-fry of fresh caught fish, and someone did a little more cleaning by finding the bristle part of a broken broom and had swept out the entrance to the Catacombs. Since the first two 'immortal' monsters matched the first line of Gimp's Rhyme, speculation begins on what in Serenbeth's Dreams does 'Star'lived' mean?
...........
The heroes have the initiative.
Danko Pureheart (Yves) AC 31/35 mage armor-- CMD 37 -- HP 145 hp Tuesday September 24th, 2024 6:43:47 AM
Dragon Danko is envelopped in a bright light as he transforms back into his human form...
With a bit of a pout.... " I didn't even get to teleport...."
" Me thinks that the next challenge will involve fire... we'll need to be well prepared for that.... maybe another trip to the Catacombs is warranted..."
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Tuesday September 24th, 2024 10:05:16 AM ~~~
”Oh yes, it would be very rude of us not to thank the nice people that let us fly and the nice lady for imprisoning the birdie, wouldn’t it ? - Snickit? Dabz?” Yrûl pointedly looked at each weapon in turn before raising her head to smile prettily.
”They said ‘Thank you very much, you were all wonderful.’ I shan’t repeat the over-enthusiastic expletives. Really, there’s no need for that. Now, as to this Star Liv’d thingy….aren’t stars sort of far away? You know, like nowhere near he sun and stuff like that? So I thought that maybe it’s so far away it’s like a void or something and cold.” She shrugged. ”Then again, maybe stars are fiery; you know like a candle ….but bigger. Yrûl decided it was best to stop talking before she tied herself in knots with her non-existent logic. At least the whole ‘prison’ thing had been explained.
She then turned her attention to eating and resting – after thanking “Rammy” for making her clean and refreshed once more. She admired the brightness of her colourful ribbons. Yrûl delighted in being the most colourful shadow dancer ever. After eating she pondered what she might need for the next foray into the unknown. She had no defences against the elements; so was entirely reliant on the potent magic of others. A lack of air though, wasn’t an issue. If she didn’t want to, she didn’t have to breathe at all.
~~~
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Gaffer - Courtney - HP: 217/217 AC: 41(T:24/FF:32) CMD:45) d20+25=39 ; Tuesday September 24th, 2024 3:55:05 PM "And thank you Yrûl for your handiwork on the seal." Gaffer replies as courteously as he knows how.
As for what to expect of Star'lived, he thinks their best clues will come from the destruction of the city, and he does another fly over as a hawk to understand what energies and influences remain.
He will also mention to the others, "If we can wait two days, I can recast my Spellstaff, but I can do without if not."
----- Nature: 39
Hmerrin (MikeK)(HP 163/261 AC:45 T:26 FF:35 CMD:58) DR 5/- Tuesday September 24th, 2024 5:42:03 PM
"Nobody said we were on a time limit," Hmerrin answers Gaffer. "And all things being equal, I'd like to go into these fights fully prepped."
The fighter considers Danko's theory. "But, Fire is the one after Star," he notes. "Maybe something really bright?"
He nods at Gaffer's suggestion. If the druid can understand the damage type, that'd sure be helpful.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday September 24th, 2024 7:29:56 PM
Desdichado also thinks that Gaffer gathering some intelligence is a wonderful idea.
"Star Liv'd...I hope that doesn't mean we're going to end up on Karracles."
Ramirez (BrianZ) AC36/24(touch) HP 162/190 CMD38 d20+18=35 ; d20+25=31 ; d20+21=34 ; d20+22=28 ; d20+18=22 ; Tuesday September 24th, 2024 9:02:02 PM
With not much else to do, Ramirez ponders the meaning of the poem line, star'lived and tries to recall anything he may have learned about it in the past.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Wednesday September 25th, 2024 6:53:14 AM ~~~
Bright light? Oh, that didn’t sound good at all. She hoped that. Yet try as she might, she didn’t see how light alone could cause such massive destruction. Acquiring more information did seem like an excellent idea. They had seen already that being adequately prepared for the battle was pivotal to success.
She smiled somewhat bashfully at the praise. She still felt decidedly outclassed by the skills, wisdom and power of the others, but she did at least have a lot of little friends to offset that shortfall in ability – as she perceived it.
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Plans and Preparations – coDM SteveK Wednesday September 25th, 2024 7:10:00 AM
Praise and thanks are given and taken with enthusiasm!
Gaffer does a Dirt City fly-over to assess any change in the damage. As before, the city is still completely destroyed, but the nature of destruction has changed. As with Lila the Glittering Serpent and the absence of flooding, this time there is no evidence of acid rain and tornadoes in Smuggler City and the Burn, but they are added to the swath of destruction, just as the harbor area was. Like a child running through leaves, the wanton destruction of 3/5ths of Dirt City from Keyhole and Smuggler City to the Prince’s Castle and harbor area, are all destroyed and collapsed into what used to be the City Below.
Later in the evening, plans start evolving. Star'lived, it is speculated, is different from fire, so maybe no air? Maybe surrounded by Light? Maybe somewhere in Jericho Space? Desdichado hopes not Kerracles, but hasn't yet elaborated on why that could be bad...
Ramirez uses his extensive bardic knowledge to think about stars and things that live in them. He understands from the natural order that stars are in Jericho Space, and locations in JS are just an obscure type of geography. There was a book attributed to a halfling that claimed to have traveled Jericho Space by flying up from the Wold in a giant balloon! OK, OK, getting beyond that, the book and a Woldian League of Adventurers report about a group called the 'Children of Chaos' having fought a Star Dragon are really the only definitive treatises on Jericho Space, and Ramirez recaps both for the heroes.
According to those sources, the Wold is flattened green and blue disc that rotates slowly around the sun, Thermo, and there are some spherical bodies in-between Thermo and Wold that also circle the sun, and Kerracles is one of them. Going further out, there are various bodies in different shapes, spheres, cubes, and areas of many little rocks like spread out piles of rubble. Almost all of these bodies circle Thermo at different distances.
Only the book talks of further out, the stars appearing like tiny lights and moving but always in concert with each other. The Halfling author described it like being on the inside of a ball looking out.
Neither source said breathing was a problem, but there were strange inhabitants all over. It is said that both Inevitables (sentient constructs) and the Teruci (mythical magic builders) are from somewhere in Jericho Space.
..........
ooc: Between Ramirez, Nira, and Gaffer, Players can assume they can be told anything about Jericho Space that is covered in the Woldipedia.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday September 25th, 2024 4:51:36 PM
(OOC: Woldipedia is still offline for me, and I couldn't remember details about Kerracles! ;-) )
"If we are to encounter one of the Destroyers in Jericho Space, there's no telling what it might be like. It would certainly be unwoldly."
Desdichado thinks about the last time they encountered Teucri construction - the time bubble and maze. If it's anything like that again, there's definitely no telling what it's going to be like.
Danko Pureheart (Yves) AC 31/35 mage armor-- CMD 37 -- HP 145 hp Wednesday September 25th, 2024 5:12:54 PM
" Well Desdichado my friend.. that is not very encouraging... Sounds like we'll need spell and weapons that can deal with constructs... maybe.... I need a carrot. "
Hmerrin (MikeK)(HP 261/261 AC:45 T:26 FF:35 CMD:58) DR 5/- Wednesday September 25th, 2024 6:54:58 PM
Hmerrin can't think of anything to get from the Catacombs.
He'll take the couple days Gaffer needs to rest and recover.
Ramirez (BrianZ) AC36/24(touch) HP 162/190 CMD38 Wednesday September 25th, 2024 8:18:37 PM I guess we'll just have to be ready for anything then.
Ramirez spends the downtime with the refugees, making sure they have enough food and learning about where their homes are.
Gaffer - Courtney - HP: 217/217 AC: 41(T:24/FF:32) CMD:45) Thursday September 26th, 2024 5:41:09 AM
Gaffer takes the extra day to reimbue his staff with a foresight spell, and spends the spare time pondering on what other spells to prepare before they go.
"Be ready for anything it is."
He won't hit the teleport until everyone has confirmed they don't need to do any shopping or preperation.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Thursday September 26th, 2024 6:15:52 AM ~~~
Yrûl contemplated the ‘being ready for anything’ situation. The idea of taking a potion or ten seemed to present one solution, but which potions and wasn’t there some sort of issue with mixing them up- inside you? The last thing she needed was a poorly stomach, or worse – grow flippers. Deactivating wards was difficult with flippers. So she settled for practicing her ‘dance steps’. It was always good to slide between the shadows, gyrate in the gloom and dance in the darkness. Especially as she didn’t lack for partners. Snickit and Dabz were always eager to ‘dance’.
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Be Ready for Anything – coDM SteveK Thursday September 26th, 2024 12:38:02 PM
The heroes take a few days and then gather together around Gaffer and the Time Transporter.
...............
ooc: Players please post what spells their PC casts, if they are holding anything, and if they are in a particular order in the circle. Looks to your friendly neighborhood DM that everyone is itching to get to the next monster!
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp Thursday September 26th, 2024 5:10:25 PM
Danko casts a number of spell before entering the circe... He first unfolds his dragon wings, then casts on himself: - Mage armor, - Stoneskin - Shield
He hold his rod of absorbtion in one hand and his staff of power in the other.
" Let's do this. "
----------- Mage armor +4 AC Shield -negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC Stoneskin DR 10/adamantine (150 points) S/R 20 D/R electricity 10
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Thursday September 26th, 2024 5:19:18 PM
Hmerrin prefers to go in hands free and buffs free, risking that he'll have time on the other side.
Weapons stowed, he slides up next to Gaffer.
"Ready when you are."
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday September 26th, 2024 7:34:26 PM
Axe in hand, Desdichado can only wonder what they'll find next.
Ramirez (BrianZ) AC36/24(touch) HP 162/190 CMD38 Thursday September 26th, 2024 8:21:49 PM
Ramirez casts good hope while everyone is close together, giving a little boost
Active Effects: good hopeon everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min
Used: Spells: 5/6 level 3 remaining
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 144+42/170 -- Arcane Sight, DarkVision, See Invisibility Friday September 27th, 2024 1:45:48 AM
Nira will cast her standard daily prep of spells and give everyone who needs it a tap with the Endure Elements wand.
"Just in case this is something that sends us to the stars, perhaps we should all hold hands when the stone is activated? You know, just on the off-chance we all start floating away into space"
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Friday September 27th, 2024 5:09:02 AM
Gaffer casts a couple spells over himself, but plans to wait until after the teleport for some, just in case they cross between plains.
He holds hands with everyone, gives them a smile, and activates the spark.
----- Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours
The Star'Lived Monster
The Spark Activates – coDM SteveK Friday September 27th, 2024 7:15:56 AM
Gaffer activates the Spark and the Time Transporter flashes.
The heroes find themselves on a gray level floor, 50 foot square. All about them is blackness and the stars. There is nothing at all on the square, not a speck of dust, not except for one large lever canted at a 45 degree angle.
The heroes find they can breathe, are not affected by weightlessness, and Nira can immediately tell that the preparation spells are all still intact, which means they probably aren't on another plane.
..............
Map in Email
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+33=37 ; Friday September 27th, 2024 8:16:31 AM ~~~
”Um, before I start pulling levers and stuff like that, I was thinking – perhaps some sort of Divination might help. Of course, I am most definitely going to be checking for traps and other nasties.” Yrûl stated quietly. Somehow it just felt wrong to make a lot of noise out in this empty vastness. Looking around she felt far from comfortable. Enclosed spaces were far more to her liking.
~~~
Perception: 37: to spot anything ‘odd’/worrying/unusual.
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 144+42/170 -- Arcane Sight, DarkVision, See Invisibility d20+33=53 ; Friday September 27th, 2024 10:49:06 PM
Nira keeps hold of Gaffer's hand and tries to ascend 5ft off the ground. She wants to test that she still has control of her flight out here and make sure she doesn't float off into space. When she's confident she has control she'll let go.
She responds telepathically to Yrul's question. "The only divination I know will take 10 minutes to cast. Unless I try casting a miracle, but I'd rather keep hold of those until we really need them"
Nira cautiously approaches the edge of the square and look down to see what's below them.
"If you don't find any traps, perhaps we could pull the lever remotely though with a mage hand or unseen servant spell? Maybe even a summons of some kind?"
---------- Move: Move to AF16 (5ft high if she has control of her flight and doesn't float off into space, otherwise stay on the ground) Perception: 53
Spells in effect: Arcane Sight ... Barkskin ... Contingency (FoM) ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Fire (5) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Saturday September 28th, 2024 9:02:27 AM ~~~
”You should probably save your magic; it’s way more powerful than mine. As for a volunteer to pull the lever, I could always find one, but that doesn’t feel very nice; so I’ll do it myself. After all, I have to back my skills you know. It wouldn’t be fair to ask someone else to do it.” Yrûl replied mentally. She smiled. It seemed that she was finally getting the hang of it..
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Saturday September 28th, 2024 10:05:55 PM
Without knowing what to expect next, Desdichado stands still - axe in hand - watching Nira test her levitation and Yrul examine the lever.
Ramirez (BrianZ) AC36/24(touch) HP 162/190 CMD38 Saturday September 28th, 2024 11:29:56 PM Maybe we could look around a bit before pulling levers?
Active Effects: good hope-on everyone: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min
Used: Spells: 5/6 level 3 remaining
Gaffer - Courtney - HP: 217/217 AC: 41(T:24/FF:32) CMD:43) d20+38=44 ; Sunday September 29th, 2024 7:29:14 PM
Now that they have arrived safely, Gaffer hurries to cast a couple more spells, and seeing that he doesn't need to change form in this environment he makes sure his metamagic rod is handy.
That done, he'll help the others inspect their surroundings. Particularly the platform for any possible details not obvious on a first glance.
----- Perception: 44 ----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours
CDM Jerry [OOC post] Sunday September 29th, 2024 11:49:52 PM
Courtney, you have mail. :)
Jericho Space, 0.4 minutes – coDM SteveK Monday September 30th, 2024 7:48:30 AM
0.4 minutes
Yrûl is quiet in the huge, open space, and sees what she can see from 15’ away from the lever. Even at her distance, she notes two further details. The first is the head of the lever looks like the Maharaja’s Seal; that leering, condescending face. The second is that there is, indeed, a magical trap, a Fireball, that will trigger if the lever is thrown!
Nira tests her magic, and sees she does have control of her flight; the gray, extremely clean platform acting just like the ground of the Wold. Floating, she lets go of Gaffer's hand and cautiously approaches the edge of the square, and look down. And there, there is another platform! It is perpendicular to the platform The Tide is on and its edge seamlessly connects at the edges (like .L where Nira is the “.” and the two platforms are the “L”). Her sharp eyes spot an identical lever in the center of the second platform. And among the stars in that direction, far beyond the platform, floats what appears to be a river of rocks, stretching across the starry sky from left to right.
Desdichado stands still - axe in hand, not knowing what to expect next.
Ramirez suggests looking around a bit before pulling levers?
Gaffer casts three spells and makes sure his metamagic rod is handy while looking about, particularly the platform. There are absolutely no other details on the platform not already seen; not a scratch. Above the heroes, however, the druid notes there are not only the far away stars. Above the heroes, there is the blazing sun, Thermo, but much smaller than when seen from the Wold. Two large balls and two small balls are near the sun, and off to one side, a flattened green and blue disc is also nearby. (Know Geography DC 15: Highlight to display spoiler: {the flattened ball has a green shape that looks like the Northern Continent!})( Know Planes DC 15:Highlight to display spoiler: { As expected, they must be in Jericho Space!})
..............
Map in Email
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+33=35 ; Monday September 30th, 2024 10:15:40 AM ~~~
”Okay, so there’s a seal there and a fiery trap. I can probably handle both, but...um...I should probably check the other one as well – first. In fact I think both would bear some close inspection.” Yrûl informed the others before moving forward to get a much closer look at the lever and its seal. Her initial thoughts were to deactivate the seal, then deactivate the trap, then throw the lever. What she was unsure of of was whether this was the real lever, or whether it was te other one; so before doing anything, she intended to study both.
”Um...Nira, can you check that I can walk over onto the other side without falling off? Or, I can try and you can catch me with all that flying if I do fall.” She suggested. Whilst she awaited more information, she studied the lever on her current platform.
~~~
Perception: 35: to spot anything new/more details. (once again the Perception rolls are abysmal. It’s becoming a distinct trend.)
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements.
Gaffer - Courtney - HP: 217/217 AC: 41(T:24/FF:32) CMD:43) Monday September 30th, 2024 3:14:34 PM
Gaffer had kept his Airwalk spells handy, though looking at the surroundings he's a little unsure if they will work here. Yrûl seems justly concerned though so he'll cast one on them, himself, and anyone else who would like one.
As for the seal, trap and lever, Yrûl has been succesful so far and Gaffer has no problem with that continuing. "I'd suggest going trap then seal, and we may not even need to pull the lever?"
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Air Walk; 200 Minutes; Tread on air as if solid ground; Gaffer, Yrûl
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp Monday September 30th, 2024 4:19:51 PM
Danko pulls us a cube and approaches Yrul... " Friend, this is a cube of force... It'll protect you from... well everything.... "
He points to the 5th side...
" If things go sideways... press this face... and it will errect a cube for force barriers to protect you... this face here... will deactive the barrier.... "
---------- Mage armor +4 AC Shield -negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC Stoneskin DR 10/adamantine (150 points) S/R 20 D/R electricity 10
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil d20=18 ; Monday September 30th, 2024 6:38:12 PM
Desdichado stands patiently as Yrul does her sneaky trapfinding.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 144+42/170 -- Arcane Sight, DarkVision, See Invisibility Monday September 30th, 2024 6:56:03 PM "Uh, there's another lever on this side" Nira alerts the others "I think we might be standing on a cube". To test her theory she moves over to the corner and looks down.
"That might mean 6 levers"
She absentmindedly tosses out an idea that could be good or bad. "We summon 6 things, stand inside the cube of force, and direct the summons to pull all of the levers at the same time". It's not so much an idea as just a thought. They need more information before jumping to such an action. Right now, Yrul tackling the seal seems like the best plan.
----------- Move: Move to AC16 and look down on both sides Move: See if she can take a step off the edge of AC16 to AC15
Ramirez (BrianZ) AC36/24(touch) HP 162/190 CMD38 d20+18=31 ; d20+22=31 ; Monday September 30th, 2024 8:33:03 PM
kn geography = 31 kn planes = 31 (Ramirez relates the information in the spoilers)
Hmm I wonder if Nira is on to something. Let's see if there are 6 levers. And if there are, if we disable the Maharaja seal, will it stop whatever the creature is from getting released?
Active Effects: good hope-on everyone: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min
Used: Spells: 5/6 level 3 remaining
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Monday September 30th, 2024 8:51:50 PM
Hmerrin is willing to wait quietly while the sneaky people do their inspecting.
"You don't suppose the levers rotate the cube," he ponders.
Considering the Situation: Jericho Space, 0.5 minutes – coDM SteveK Tuesday October 1st, 2024 7:42:18 AM
Yrûl doesn’t feel she is doing very well, but her expertise is able to overcome a lack of discipline. She moves closer (ooc: AG,20) and sees the trap is over the Seal and would trigger at a touch. This Seal is different, because it seems to be not magical, but a physical part of the lever.
Gaffer casts Airwalk on all the heroes, whether they use it or not is, of course, an individual choice.
Danko pulls out his Cube of Force and offers it to Yrûl, showing her which rune protects from everything and which deactivates the magic. To offer it, he has to move to stand next to the Drow. (ooc: move to AF,20)
Desdichado stands patiently as Yrul does her sneaky trapfinding.
Nira alerts the others of another lever on her side: they may be on a cube themselves! She tests her theory, and yes: there is another platform that meets up with the first two… and it also has a lever in the center. If the other sides are the same, they are indeed on a cube in Jericho Space. 6 levers? The elf-girl offers a plan, and makes another test, still in Overland Flight mode, and moves to the third platform. Yes, her feeling of gravity has changed to the new platform that she is over. Yet because she is flying, she is currently prone on the new platform. (ooc: at Y,16) And looking straight up, she sees a new view of Jericho Space: only showing the darkness and the stars with no other objects close enough to see.
Ramirez thinks Nira is onto something, and proposes a different plan.
Hmerrin is willing to wait quietly while the sneaky people do their inspecting, and offers another idea.
...........
The heroes have the initiative.
Map in Email.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Tuesday October 1st, 2024 9:14:06 AM ~~~
”Right, so, maybe we take a quick walk around old cubey here and make sure that only one has a seal. If that’s the case. This one is a physical, not a magical one, but that doesn’t change much for us Shadow dancers. It can still be bypassed. I think. The thing is, just touching this lever will set off a fiery explosion and I bet it won’t be a little one. For me, it’s not a big issue as shadow dancers are really rather good at getting out of the way of such things, but maybe you guys should hand around on another face of the cube. What do you think? Personally, I’d prefer t take a quick look at each lever and then come back to tackle the seal. There might be some more traps.” Yrûl smiled encouragingly as if discussing some tasty delectables for dinner. She didn’t appear at all worried about the daunting task at hand.
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements. Air Walk
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday October 1st, 2024 4:31:34 PM
Desdichado thinks that Yrul has a sound plan. Investigate all of the levers, see if there are any more traps, and then make a decision on what to do from that information.
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Tuesday October 1st, 2024 6:17:03 PM
Hmerrin nods at the plan.
"Hokay. Everyone pick a direction and find out a) if we're on a weird cube b) if there is a lever in every face of the cube and c) if that ugly mug is on all the levers.
Oh, and probably a good idea not to touch anything yet."
The fighter dutifully moves east (off the AL12 side) and hopefully air walks himself down/across the expected cube face to see if the expected lever has an expected face.
Gaffer - Courtney - HP: 217/217 AC: 41(T:24/FF:32) CMD:43) Tuesday October 1st, 2024 6:50:19 PM
Gaffer isn't sure he'll be able to find traps as well as Yrûl, but he'll stick close to them to make sure nothing untoward happens as they move around.
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Air Walk; 200 Minutes; Tread on air as if solid ground; Gaffer, Yrûl
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp Tuesday October 1st, 2024 7:00:46 PM
Danko smurks and quickly casts.
He then points to a spot on his left...
" Hey folks, this is Irving. Irving is an unseen servant.... when time comes, he call pull the levers.... I can also summon more servants to help out... "
---------------------------- Mage armor +4 AC Shield -negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC Stoneskin DR 10/adamantine (150 points) S/R 20 D/R electricity 10 Unseen servant - 17 hours
Ramirez (BrianZ) AC36/24(touch) HP 162/190 CMD38 Tuesday October 1st, 2024 7:08:06 PM So if we are on a cube....is there a creature inside it?
Ramirez moves to an unoccupied side, to help determine if it is a cube. And wonders how big the creature is...
Active Effects: good hope-on everyone: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min
Used: Spells: 5/6 level 3 remaining
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 144+42/170 -- Arcane Sight, DarkVision, See Invisibility d20+33=44 ; Wednesday October 2nd, 2024 2:34:08 AM "If it's inside the cube, what will happen once it's released? Will the whole cube disappear?" No-one knows the answer of course, but it's another thing to consider.
Nira tries to right herself and looks to the side of the cube she's on. She looks to see if there is a seal on this side as well, and tries to see if she can see any traps around or on the lever.
------------ Perception: 44
It Appears to be a Cube: Jericho Space, 0.6 minutes – coDM SteveK Wednesday October 2nd, 2024 7:30:37 AM
(ooc: 1 round passes)
Yrûl thinks a quick walk around will be useful. She doesn’t take Danko’s cube, trusting her shadowdancing for getting out of the way of area effect spells. such things, but maybe you guys should hand around on another face of the cube. She definitely wants to see all possible sides herself! (ooc: DM needs a location that Yrûl can get to in 1 round of movement)
Desdichado thinks that Yrûl has a sound plan. Investigate all of the levers, see if there are any more traps, and then make a decision on what to do from that information. He doesn’t move.
Hmerrin nods at the plan, and asks for everyone to pick a direction and find out if they are on a weird cube with a lever that has the Maharaja’s condescending face. Oh, and not to touch anything! He moves to AL16 and steps out to what feels like a cliff straight down to nothingness, but gravity switches, and he finds himself standing at AL12 with most of the rest of the team standing on the cliff now behind him! From where he is standing, it looks like the perfectly smooth platform with a lever in the middle (canted like the others at 45* angle), but he is too far away (or hasn’t rolled a Perception check) so doesn’t know if the Seal is on the lever.
Further, standing on a corner edge like he is, Hmerrin can look to his left and see Nira staring ‘down’ at him from her platform. And to his right, is another cliff with another lever.
Gaffer sticks close to Yrûl, but he'll stick close to them to make sure nothing untoward happens as they move around.
Danko casts Unseen Servant, calling the helpful force ‘Irving’, and says he can pull the levers, and thinks more summonings could do so safely.
Ramirez speculates, if we are on a cube....is there a creature inside it? The bard decides to move to an unoccupied side, and the closest side he didn’t see a Tide wash over is… He walks to AE25, takes a step and, like Hmerrin, is on a perfectly smooth platform with a lever in the middle (canted like the others at 45* angle), but he is too far away (or hasn’t rolled a Perception check) so doesn’t know if the Seal is on the lever. (ooc: Ramirez is at BJ,3). Behind him are is Yrûl, Gaffer, Danko, and Desdichado. He can’t see Hmerrin or Nira.
Further, the bard speculates that if the creature is inside the cube and the cube is perfectly hollow… it would be x4 sizes bigger than the Glittering Serpent, Lila!
Nira speculates another possibility, when released will the cube disappear? She rights herself easily, and her excellent Perception enables the elf-girl to confirm her side’s lever pommel is the shape of the leering Maharaja’s face. Like the other three sides that have been explored, the lever is canted at a 45* angle.
………….
The heroes are now on four different platforms (Nira, Hmerrin, and Ramirez all on the edge of three different platforms, and the other four heroes on the platform they arrived on) and Hmerrin can see a fifth platform that no one is on right now. All platforms are connecting at angles that would tend to verify they are on a giant cube orbiting Thermo but further away than the Wold. Having begun to explore, we’ll change the ‘platforms’ name to ‘sides’, and each ‘Side’ explored have several things in common: - A perfect 50’ square - Perfectly smooth without a scratch or speck of dust - Local gravity for each Side is ‘down’ and ‘normal weight’ towards the Side - A lever, canted at a 45* angle, is in the center of each Side
Ooc: DM is designating the Side Yrûl, Danko, Gaffer, and Desdichado are on (same one they arrived on) as Side #1 (indicated on the map as an Orange Squared “1”) Nira is on Side #2 Ramirez is on Side #3, the side Hmerrin can see that no on is on is Side #4, and just for giggles, Hmerrin is on Side #6
DM requests Players be as specific as possible as to what square on the map they are going/on. Rolling skill checks are also very important: the DM won’t give away information for free! :-)
Map in Email
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+33=47 ; Wednesday October 2nd, 2024 8:08:30 AM ~~~
To AT 8 Side 4.
”We’ll go and check over here.” Yrûl stated as she headed towards the edge of the p[altform upon which she currently stood. Excited about the switch of gravity, she held her Air Walk in abeyance to experience the switch.
(If that’s not an option – she’ll not waste the Air Walk, but use that instead and still orient herself correctly)
Once at the lever, she will again examine it without touching and instructs none of her little friends to so so either.
~~~
Perception: 47: To determine the presence of any traps, whilst obviously looking for another seal. Plus, anything different from the other lever/platform.
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday October 2nd, 2024 6:19:47 PM
"Danko, can your unseen servants pull the levers even if they are on the opposite sides from us? I like the idea of pulling them all at the same time, but I think that it might be best if we're all together in the same area when that happens."
Desidchado remains in place for now.
Ramirez (BrianZ) AC36/24(touch) HP 162/190 CMD38 d20+22=35 ; Wednesday October 2nd, 2024 6:37:35 PM
Ramirez tests the mindlink to see if it works in this place. Do all the levers have the Maharaja's face on it?
Ramirez moves to inspect the lever on this side(3)(without touching it!) He looks for any marking or writing on or near the lever, trying to determine if they need to be pulled in a specific order or all at once. (perception = 35)
Active Effects: good hope-on everyone: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min
Used: Spells: 5/6 level 3 remaining
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- d20+29=38 ; d20+17=34 ; d20+8=16 ; Wednesday October 2nd, 2024 7:12:20 PM
If he 'heard' Ramirez, Hmerrin responds {Checking this one now}
The fighter moves up to the lever, trying not to set off any traps, and visually inspects it for a maharja head.
Gaffer - Courtney - HP: 217/217 AC: 41(T:24/FF:32) CMD:43) d20+25=28 ; Thursday October 3rd, 2024 4:29:54 AM
Danko's question isn't one Gaffer had thought of, but now he's mentioned it, Gaffer is sure he is correct.
He breaks off from the smaller group to move to another square, inspecting the starry sky above as he does. While he's looking from a whole new angle, he does his best to compare constellations and patterns to those from home.
Does this look like the natural sky, is anything out of place? Does moving from side to side change anything other than the angle?
----- Move to AJ11 Nature: 28
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Air Walk; 200 Minutes; Tread on air as if solid ground
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp d20+20=25 ; Thursday October 3rd, 2024 6:19:04 AM
Danko and Irving the unseen servant stay close to Yru
Danko then ponders Des' question about the unseen servants (spell craft check 25) and responds using the mindlink...
============
AR 6 Spell craft check 25
Mage armor +4 AC Shield -negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC Stoneskin DR 10/adamantine (150 points) S/R 20 D/R electricity 10
Checking Levers: Jericho Space, 0.7 minutes – coDM SteveK d20+9=14 ; Thursday October 3rd, 2024 7:32:14 AM
Yrûl heads to the edge, excited to feel the gravity-switch going to Side 4 of the probable cube and gets to experience the ‘flip’ that NIra, Hmerrin, and Ramirez did. There is no adjustment, or hesitation, just like stepping forward, but this time it included a 90* ‘down’ step. Above the Yrûl, there is only the blackness and a starry sky. She tells her little friends to not touch, and intends to look for traps, but it is too late: a green ray stabs from the lever to the Surface Drow! Luckily, Yrûl is lithe (touch Ac 14), and twists away from the ray. As she observes, she sees the lion dudes mean face on the lever and (obviously) there is a trap on the lever, currently resetting, to attack anyone who speaks on this side!
Desidchado remains in place, and likes the idea of pulling the levers at the same time, and that the heroes are all together in the same area when that happens.
Ramirez hears the telepathic bond works as normal. The heroes have only looked at 4 levers so far, and the bard moves to inspect the lever on Side 3 without touching. Above Ramirez, an inky blackness seems to blot out most of the stars. (Know Planes DC 35 Highlight to display spoiler: { This is The Bleak. Sages speculate it may have sentience like an immortal, but no expedition to discover more has ever returned. } There is no marking or writing on or near the lever, but he can confirm ol’ Maharaja’s face is on this one, too!
Hmerrin 'hears' Ramirez, and responds, check check, is this thing on? Above the fighter he can see a large pink ball with a hoop floating around its center. (Know Planes DC 30, Highlight to display spoiler: { this is Seliva, named when dreamers of the mad god thought it was the tip of a giant’s tongue.}) There is nothing else to be seen except for the identical lever in the middle of the floor. As Hmerrin moves up to the lever, he notices four stars breaking off from the large pink ball and brighten as they rapidly get closer to the probable cube. Trying not to set off any traps, Hmerrin visually inspects the lever and finds another Maharaja head.
Gaffer is sure Danko is correct, and moves to the Side where Hmerrin is standing, inspecting the lever. As he inspects the starry sky, he also sees what the fighter saw. Moving from side to side changes his view of the lever normally, and doesn't change the sky above: probably because five feet either way isn’t much of an angle change in Jericho Space!
Danko and Irving stay close to Yrûl and ponders unseen servants. The Sorcerer knows at his level, an Unseen Servant must stay within 65’ of Danko or it will disappear. They will mindlessly follow the casters verbal directions and can exert 20 pounds of push/pull/lift (ie STR 2).
From her position at the conjunction of three Sides, Nira can see both Desdichado, and Hmerrin and Gaffer on their respective Sides, and can observe the skies above those Sides, too.
……….
The heroes continue to explore the Sides of the probable cube and the levers. Each ‘Side’ explored have several things in common: - A perfect 50’ square - Perfectly smooth without a scratch or speck of dust - Local gravity for each Side is ‘down’ and ‘normal weight’ towards the Side - A lever, canted at a 45* angle, is in the center of each Side - Each inspected lever has that maddening, leering face of the Maharaja.
Desdichado is on Side Side #1 (indicated on the map as an Orange Squared “1”) Nira is on Side #2 Ramirez is on Side #3, Yrûl is on Side #4, and Hmerrin and Gaffer are on Side #6
DM requests Players be as specific as possible as to what square on the map they are going/on. Rolling skill checks are also very important: the DM won’t give away information for free! :-)
Map in Email
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+33=48 ; d20+42=56 ; Thursday October 3rd, 2024 8:56:27 AM ~~~
It was time to get busy. Having nasty green rays shot at you tended to focus the mind. So Yrûl set to work deactivating the trap. She hoped that it hadn’t reset that quickly; so this seemed like the perfect time to tackle it.
~~~
Perception: 48: To determine the presence of any further traps. Disable Device: 56.
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements.
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday October 3rd, 2024 4:09:15 PM
"Does anyone have a way to see through the floor - or whatever this is - to see what's inside?"
It sounds like Danko's plan might work, depending on how hard the levers are to pull.
Desdichado remains in place.
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Thursday October 3rd, 2024 7:26:27 PM
Hmerrin watches the brightening stars.
{ Gonna take a swag here and say we got six levers on each side of this cube, all with the maharaja's face on them and all trapped with hideous magic spells.
To add to the fun, we have four somethings headed toward us from a large pink ball sitting out there.
Seems like we need to pull all six levers for whatever it is to happen. And seems unlikely Yrul can deactivate all the traps before the four whatevers get here.
Danko, can your unseen servants survive the traps?}
------------ In Effect Air Walk
Ramirez (BrianZ) AC36/24(touch) HP 162/190 CMD38 d20+22=38 ; Thursday October 3rd, 2024 7:43:17 PM
kn planes = 38 Ramirez relays the information about the Bleak to the rest of the team, that it may have sentience like an immortal, but no expedition to discover more has ever returned
Since they seem to be getting the same results on each side of the cube, Ramirez starts to move back to side 1 where they started out.
Active Effects: good hope-on everyone: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min
Used: Spells: 5/6 level 3 remaining
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 144+42/170 -- Arcane Sight, DarkVision, See Invisibility Thursday October 3rd, 2024 9:04:14 PM "Ok, the clock is ticking. Perhaps we go with Yrul disarming as many traps as can be done. If we get down to less than a minute to go we pull all of the levers at the same time?"
Time is quickly running out.
Gaffer - Courtney - HP: 217/217 AC: 41(T:24/FF:32) CMD:43) Friday October 4th, 2024 6:24:14 AM "Nira's plan sounds good to me" Gaffer relays to the others as he starts moving. Nobody is currently on the last square, or has looked at it yet, so Gaffer will move there.
----- Move: Square 5 doesn't have coordinates, but Gaffer's aim is to reach the lever of that side. He will peer over the edge before stepping round.
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Air Walk; 200 Minutes; Tread on air as if solid ground
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp Friday October 4th, 2024 6:35:29 AM
" Between Irving, the 65 feet limit and a spell I have that can move objects, I can likely deal with at least two levers without having to get close to them. If we're not looking at pulling them all at once, I can go with Yrul, wait for the traps to be disarmed, wait for Yrul to move out of the way and then pull the levek from the edge of the cube. The do the same think over and over again on each face. Irving can help. And no, he can't die if hurt to bad, he would simply be sent back to his plane. "
--------- Mage armor +4 AC Shield -negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC Stoneskin DR 10/adamantine (150 points) S/R 20 D/R electricity 10
Traps!: Jericho Space, 0.8 minutes – coDM SteveK 8d6=27 ; d6=3 ; d20+9=16 ; d20+9=25 ; d20+9=10 ; d20+9=14 ; 2d6=5 ; 6d6=19 ; 18d6=56 ; 18d6=63 ; 18d6=56 ; 18d6=61 ; Friday October 4th, 2024 7:09:53 AM
Yrûl takes a chance and jumps to the lever to disarm the ‘green ray’ trap before it strikes again. Working feverishly, she sees the traps trigger was verbal; anyone talking on this Side would get a green ray! Not talking, her fingers fly unerringly as she successfully dismantles the trap! With another looksee over, the Shadowdancer confirms there are no other traps on Side 4s lever.
Desdichado asks for x-ray vision or something as he keeps in place where the Tide washed up.
Hmerrin watches the brightening stars and makes a wild guess, and tells the others about the four somethings. Supposition: they are on limited time.
Ramirez relays the information about the Bleak, that inky blackness he can see from Side 5, that it may have sentience like an immortal, but no expedition to discover more has ever returned. He agrees with Hmerrin about the same results on every side, and trots back to stand with Desdichado on Side 1.
Nira agrees the clock is ticking and votes for Yrûl to disarm as many traps as she can until only a minute is left, then just pull all the levers at the same time. Doing it at the same time is going to be the tricky part: shouting might work, but the only positive control is going to be if the heroes split up and use their telepathic bond to call the countdown.
Gaffer relays he likes Nira’s plan. And since nobody has looked at the last square, the druid moves there. He peers over the edge, confirming they are, indeed, on a gray cube before stepping over onto Side 5. (ooc: now added to the Player’s Map) Using a double move, he is able to get within 5’ (to G,19) when Lightning suddenly arcs out and strikes Gaffer! (Gaffer takes 27 electricity damage, DC 16 Reflex save for half, minus any other defenses)
Danko offers and adjustment to the plan using Irving.
…………. Hmerrin misjudges how much time he has, for the four stars that broke off from the large pink ball shoot across the darkness of Jericho Space in a trail of sparks. Arriving at Side 6, they each pick a target, but Hmerrin is the only one here. Only one strikes the fighter in the chest, but all four are nearby as the meteor swarm explodes! [Hmerrin takes 24 damage with the meteor strike (less any DR), and 56, 63, 56, 61 fire damage (no DR, but roll Reflex DC 23 four times for ½ damage on the four strikes). Potentially taking 237 damage! When it clears, the hero can still see that condescending face on the lever pommel, leering at Hmerrin.
From her position at the conjunction of three Sides, Nira is in total cover and not damaged by the firey cataclysm that engulfs Hmerrin! When over, Nira and Hmerrin can see there is not a speck of dust or scratch on the cube.
……….
Each ‘Side’ has several things in common: - A perfect 50’ square - Perfectly smooth without a scratch or speck of dust - Local gravity for each Side is ‘down’ and ‘normal weight’ towards the Side - A lever, canted at a 45* angle, is in the center of each Side - Each inspected lever has that maddening, leering face of the Maharaja.
Desdichado and Ramirez are on Side Side #1 (indicated on the map as an Orange Squared “1”) Nira is on Side #2 Yrûl and Danko are on Side #4, Gaffer is on Side #5, and Hmerrin is on Side #6
DM requests Players be as specific as possible as to what square on the map they are going/on. Rolling skill checks are also very important: the DM won’t give away information for free! :-)
Map in Email
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+33=41 ; d20+42=59 ; Friday October 4th, 2024 7:49:16 AM ~~~
To BG 8 Side 3.
“I think that the traps and attacks will keep coming, so I’ll work as quickly as I can. I’ve disabled that one” Yrûl mentally informed everyone as she quickly moved around to tackle another trapped lever. “Looks like all the levers are trapped.” She added.
~~~
Perception: 41: To determine the presence of any traps. Disable Device: 59.
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements.
~~~
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 144+42/170 -- Arcane Sight, DarkVision, See Invisibility Saturday October 5th, 2024 12:20:58 AM "Do whatever you can Yrul"
She then opens it up to the group. "Things might keep escalating the longer we take, and we still have a creature to deal with afterwards. Do we keep disarming things as they come, or start pulling levers?"
------------- Waiting to see Hmerrin's post before acting
Hmerrin (MikeK)(HP 241/261 AC:38 T:24 FF:30 CMD:51) DR 5/- d20+19=37 ; d20+19=32 ; d20+19=37 ; d20+19=38 ; Saturday October 5th, 2024 11:22:17 AM
[Reflex rolls - 37, 32, 37, 38]
Hmerrin realizes what the inbound somethings are. "Oh, ....."
He dances around the incoming missiles Fire engulfs him. The fighter is really, really happy he bought that Ring of Greater Energy Resistance (Fire).
Between that, his mithril armor, and a lot of practice avoiding things, Hmerrin emerges practically unscathed.
The fire passes. {Found another trap,} he informs the others drolly.
Hmerrin air walks so he's a foot off the surface. Perhaps his footfalls set it off. {I'm gonna hold here and maybe it doesn't reset} he sends. {Nobody come to my side, I'm not sure what set that off. My vote is pull them all at the same time. Also, if you haven't set off a trap, let Yrul try to find and disable it first}
------------ DR 5 on meteor + 4 reflex saves + 30 hp fire resistance = 20 hp damage
Air walk 1' above surface and wait. Watching the pink ball. Ready Action - if it unleashes another volley, run to AH16 (side 1)
In Effect Air Walk
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Sunday October 6th, 2024 12:45:41 AM
Desdichado agrees with Hmerrin's thoughts about pulling them all at the same time. There's a chance that pulling only one might reset the traps.
Let's let Yrul keep disarming them for now. If it looks like we need to speed things up for some reason we can change course then.
Ramirez (BrianZ) AC36/24(touch) HP 162/190 CMD38 Sunday October 6th, 2024 6:13:59 PM I agree, and since they seem to have different triggers, let's try not to move around too much while Yrul works.
Active Effects: good hope-on everyone: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min
Used: Spells: 5/6 level 3 remaining
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) d20+17=34 ; Sunday October 6th, 2024 6:41:16 PM
Gaffer takes a quick backstep and the boltof lightning shimmers into his steelgrassa armor, the remnant of it little more than jolt for him. He pauses in place, trying not to trigger it a second time.
"We've already trigger a number of traps, I'm inclined to say we prioritise all pulling the levers at the same time, before anything worse happens."
----- Reflex Save: 34; Electric Resistance 5; 9 Damage
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Air Walk; 200 Minutes; Tread on air as if solid ground
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 144+42/170 -- Arcane Sight, DarkVision, See Invisibility Monday October 7th, 2024 12:36:23 AM
Nira is relieved to see Hmerrin appear relatively unscathed.
"Ok, I'm going to start summoning some aid. When it comes time to pull some levers they can take care of it"
She starts casting a Summon Monster VI spell to bring in some mephits.
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp Monday October 7th, 2024 7:11:49 AM
Danko casts Haste on Yrul....
{ That should help a bit }
------------- Mage armor +4 AC Shield -negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC Stoneskin DR 10/adamantine (150 points) S/R 20 D/R electricity 10
AR 6
OOC - SteveK to Nick 2d4=5 ; Monday October 7th, 2024 7:50:41 AM
NIck,
I'd like to speed up the timing on the posts. Can you:
1. Give me which order Yrul does each Side? 2. Make 4 more Perception checks for traps 3. Make 4 more Disable Device checks on traps.
I will move the action forward as far as I can to where either something else happens, or it is 30 seconds from the 5 minute time limit.
To the centre of each facing. The sequence being 3, 4, 6, 2. I note that no facing 5 is listed. Perhaps the cube is hollow. If there is a 5, she’ll do that too. This then becomes: 4, 6, 2, 5. (As I listed the rolls for 3 in my last post.)
Yrûl moved swiftly on. With all her little friends helping and encouraging, she tackled each lever in turn, seeking traps and then doing her best to disable them.
“Come on, stay focused guys. We’ve got this” She added mentally, electing to stay silent in case of more nasty surprises.
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements.
Three Minutes, Lickety-Split! coDM SteveK 2d4=4 ; 2d4=5 ; 2d4=3 ; 2d4=7 ; Monday October 7th, 2024 12:12:21 PM
Yrûl tells the others she will work as quickly as she can, and trots over to Side #3. Looking it over, it takes a couple of seconds to determine this trigger is when the lever is moved, the floor drops out! It is a half-minute of work to disarm this trap. (ooc: 1 round for trotting and looking, 5 rounds for disarming)
Nira encourages the Shadowdancer to do whatever she can, and brings up when do they just start pulling levers? Seeing Hmerrin is OK, she begins a Summoning to bring in some Mephits.
Hmerrin realizes what the inbound somethings are, but skill and foresight bring his injuries to not much more than scorched clothing! Using Gaffer’s Air Walk, he hopes footfalls were the reason he set off the trap and watches the pink ball while wondering how quickly the traps reset.
Desdichado agrees with pulling the levers at the same time. There's a chance that pulling only one might reset the traps. He doesn’t move.
Ramirez also agrees, and notes each lever seems to have different triggers, which suggests to not move around too much while Yrul works.
Gaffer gets a jolt from the lightning, and agrees with not moving, waiting for Yrul’s trap disarmaments, and pulling the levers at the same time.
Danko casts Haste on Yrul to help a bit.
……. With only Yrul moving about, time seems to stretch for most of the heroes: not doing anything except gauge the passage of time is daunting.
Yrul on the other hand, moves as quickly as she can. Going to Sides 1, 6, 2, and then 5. Hasted as she is from Danko, it only takes her 1 round to get to any lever from wherever she is on the cube.
Side 1, she waves at Desdichado and in 4 rounds disables the Maximized Fireball that would go off when the lever is switched.
Side 6, she hops over as Hmerrin races for the edge, there are four more ‘stars’ falling from the pink ball! Yrul and Hmerrin stand a couple of seconds until the huge explosion dissipates and the Shadowdancer goes over Side 1 edge to Side 6. Ah ha: this trap is a proximity, anyone within 10’ of the lever activates the trap. Yrul dismantles the trigger in 5 rounds.
Side 2 is next and it is a deadly spear trap that activates when the lever is touched. Three rounds and it is no longer a problem.
The last trap is Side 5, Gaffer’s lightning bolt trap is another proximity trap on anyone within 5’ of the lever. 7 rounds later, the sixth trap has been dismantled by the expert Shadowdancer!
In 3 minutes, all the traps are disabled. The heroes have the initiative.
……….
Each ‘Side’ has several things in common: - A perfect 50’ square - Perfectly smooth without a scratch or speck of dust - Local gravity for each Side is ‘down’ and ‘normal weight’ towards the Side - A lever, canted at a 45* angle, is in the center of each Side - Each inspected lever has that maddening, leering face of the Maharaja.
Hmerrin, Desdichado and Ramirez are on Side Side #1 (indicated on the map as an Orange Squared “1”) Nira is on Side #2 Danko are on Side #4, Gaffer and Yrul is on Side #5, and Hmerrin is on Side #6
Map in Email
Desdichado (Ryan) [HP:235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday October 7th, 2024 6:50:46 PM Right then, we've got someone on each side? Shall we do this on a count of 3? Desdichado asks over the link as he walks to the lever on side 1.
Ramirez (BrianZ) AC36/24(touch) HP 162/190 CMD38 Monday October 7th, 2024 7:06:31 PM Do we want to separate or have the summoned creatures throw the levers so we can stay close?
Active Effects: good hope-on everyone: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min
Used: Spells: 5/6 level 3 remaining
Hmerrin (MikeK)(HP 241/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Monday October 7th, 2024 7:28:11 PM {My vote is separate. No offense to summoned creatures, but I trust the folks with the mental link to do this at the same time. Especially now that the traps are deactivated.}
Hmerrin moves back the lever on side 6 and waits for the rest of the group to pick a lever.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 144+42/170 -- Arcane Sight, DarkVision, See Invisibility Tuesday October 8th, 2024 5:32:50 AM
Nira summoned critters pop into existance and wait on her command. Unfortunately it takes a few minutes for the disarming to complete, which is longer than she'd hoped for. Her mephits disappear back to their own dimension again.
She approaches lever #2 and wait for someone to give the go-ahead. "I've got this one covered"
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) Tuesday October 8th, 2024 5:43:11 AM "Yrûl are you alright to get lever #3?" Gaffer asks, ready to pull this lever once everyone is in position.
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Air Walk; 200 Minutes; Tread on air as if solid ground
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp Tuesday October 8th, 2024 6:23:23 AM
" Irving, go stand by the lever. "
Danko send Irving to stand by lever 4.
{ Where there's a 65 feet limit.,, I don't think I cover more then one lever, }
Mage armor +4 AC Shield -negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC Stoneskin DR 10/adamantine (150 points) S/R 20 D/R electricity 10
Pulling the Levers - coDM SteveK Tuesday October 8th, 2024 8:15:34 AM
Ramirez wonders if the heroes should stick together, but everyone else has chosen a lever to personally pull. As Hmerrin put it; I trust the folks with the mental link to do this at the same time.
Desdichado is ready at Lever #1 Nira is ready at Lever #2 Yrul is ready at Lever #3 Danko and Irving are at Lever #4 Gaffer stands by at Lever #5, and Hmerrin, at Lever #6, is also ready.
The mental countdown begins
One
Two
THREE!
Five heroes and Irving pull at their levers. Danko quickly sees that the lever is too heavy for Irving to pull! Luckily, the Sorcerer placed himself right next to the lever, and is able to lend a hand...
All six levers pull from a 45* position to go up, past the vertical, and all the way down to the smooth gray surface, laying flush...
(ooc: DM continuation pending)
The Monstrosity Attacks! Rd1 - coDM SteveK d20+45=61 ; d20+45=51 ; d20+45=62 ; d20+45=59 ; d20+40=50 ; d20+40=60 ; d20+40=49 ; d100=49 ; d100=23 ; 2d8+18=28 ; 2d8+18=28 ; 2d8+18=33 ; 2d8+18=32 ; 2d6+11=16 ; 2d6+11=15 ; 2d6=9 ; 2d6=4 ; 2d8+24=26 ; Tuesday October 8th, 2024 8:43:21 AM
... and appearing in front of Desdichado and Ramirez as if the levers were the final component of a Summoning spell, stands a gargantuan monstrosity! It appears to be parts of an angelic outsider, a lich, and a gnomish clockwork beast from their worst nightmares. The outsider portion writhes in silent pain at every movement as with a steam whistle and whirr of gyros, four terribly sharp and deadly weapons unfold like a preying mantis as it mantles huge wings that are part bat and part machine. A malevolent darkness surrounds the creature, though the effect doesn't seem to affect being able to see it. Tortured hatred blazes from its eyes as it sees the Aura of Good emanating from the Paladin. It attacks!
All four scythe arms seek to pound, impale, and shred the Paladin, rending his body as they scissor apart explosively. The the 2 wings come around to do still more damage: but while one wing slides into a particularly vulnerable spot, Dez' magic armor saves him from additional pain! (ooc: 4 arm hits, 2 wing hits 1 confirmed critical, 23% doesn't bypass armor Fortification! Damage [29 29 33 32 16 15] + Rend 26 + Bleed [9 4] = Dez takes 191 damage minus any other defenses)
............ Map in Email
"Deva" AC ?? Dam 0 Conditions: each attack acts as bludgeoning, piercing, and slashing; DR ??, SR ??,
(ooc: casting a spell that targets the monstrosity requires 2 Caster Level Checks.)
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+33=44 ; d20+40=58 ; Tuesday October 8th, 2024 9:59:50 AM ~~~
The sounds of frightful combat were unmistakable. Yrûl gathered her little friends around her and moved smoothly forward into the gloom. Peering over the edge of the cube she espied an impossible creature. It looked tough. Snickit and Dabz were likely going to have to be at their very best to affect it all. Still, she could leave Des there to suffer; so she slipped up behind it determined to attackwhen she could deploy both Snicket and Dabz to best effect. (Next round) Picking the right spot was important; so in order to be especially silent, Yrûl didn’t even breathe. She studied the monstrosity as she slipped ever closer. ~~~
Perception: 44 Stealth: 58
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements.
Hmerrin (MikeK)(HP 241/261 AC:39 T:25 FF:30 CMD:52) DR 5/- d20+38=49 ; d8+18=20 ; Tuesday October 8th, 2024 5:58:43 PM
Hmerrin rushes toward the sound of battle. Climbing the 'edge', he grimaces at the monstrosity. But there's no time to gawk.
The fighter continues forward, axes in hand, and strikes.
------------- Move to AH18 (Spring Attack Feat to avoid AoO) Attack hits ac 49 for 20 hp damage. (ignores 5 points DR)
In Effect Air Walk
Desdichado (Ryan) [HP:91/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil d20+40=56 ; d20+35=46 ; d20+30=33 ; d20+25=41 ; d12+13=19 ; d12+13=20 ; d12+13=23 ; d12+13=21 ; d20+22=28 ; d20+22=34 ; d20+22=39 ; d20+22=35 ; d20+22=33 ; d20+22=30 ; d20+22=36 ; d20+22=40 ; Tuesday October 8th, 2024 7:40:15 PM
(OOC: Do the "Deva's attacks count as evil? checking for damage reduction. Also, is it an evil outsider? checking for Banishment. I will assume no for counting as evil and yes for outsider in post, and can adjust as necessary.)
Desdichado stands in awe at the creature for a moment. Then, it tears into him, hurting him very badly. With nowhere to go, he swiftly calls upon Domi's help (Smite Evil) and prays that someone can provide him some healing in the meantime.
If anyone can get close to me, I can lend you some of Domi's power for a moment he sends as he strikes back at the monster.
---------- Active effects Air Walk Smite Evil (+6 to melee attack roll and AC vs target, +20 to damage, first attack x2 for evil outsider, dragon, undead) Banishment: smite evil successful against an evil outsides, the outsider is subject to banishment (DC: 26; SR check: d20+22) Bleed
Ramirez (BrianZ) AC36/24(touch) HP 162/190 CMD38 d4+6=8 ; Tuesday October 8th, 2024 8:15:02 PM
Ramirez stares open mouthed for a moment at the creature, he was expecting something, but this is still a surprise. Seeing more of the team on the way, Ramirez holds off on group buffs and opts for a little defense. Des, be with you in a moment, hang in there
Actions: Ramirez casts mirror image, 8 images created
To the group over mindlink: Got an unfriendly here on the first side of the cube, and it's...ugly
Active Effects: good hope-on everyone: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 144+42/170 -- Arcane Sight, DarkVision, See Invisibility d20+31=41 ; Tuesday October 8th, 2024 10:24:30 PM
Nira's eyes widen and she makes for the edge of her side of the cube. The creatures they've faced so far have been terribly powerful, and she doesn't want to leave Dez alone for too long.
She isn't quite sure what it is that she can see feels confident that this is going to be an unavoidable fight.
Nira tries to protect Dez by hiding him from sight.
------------ Move: Fly to AB20, righting herself to the right orientation as she goes Swift: Cast Spectral Hand Standard: Cast Gtr Invisibility on Dez to be delivered via Spectral Hand
Knowl check to ID creature: 41 (Arcana?)
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) Wednesday October 9th, 2024 6:08:40 AM
Gaffer hears the sudden commotion but can't see anything from his position. There is little he can do but start running.
----- Action and Movement, run 30 feet each; reach V20
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Air Walk; 200 Minutes; Tread on air as if solid ground
It is a Devastator! Rd2 - coDM SteveK d20+34=54 ; d20+25=35 ; d20+45=53 ; 2d8+18=21 ; d20+45=54 ; d20+45=63 ; d20+45=60 ; d20+45=53 ; d20+40=54 ; d20+40=43 ; 2d8+18=21 ; 2d8+18=31 ; 2d8+18=21 ; 2d8+18=22 ; 2d6+11=18 ; 2d6+11=20 ; 2d6=2 ; d6=5 ; d6=6 ; d6=6 ; 2d8+24=32 ; Wednesday October 9th, 2024 7:56:28 AM
Yrûl gathers her little friends around her and moves smoothly across her side to Side #1, the darkness only comforting her. Studying the monstrosity, other than an unholy melding of creatures, all she can see is it probably hasn’t spotted her yet.
Hmerrin rushes toward the sound of battle. Climbing the 'edge', he grimaces at the monstrosity, then springs forward too fast for the thing to react. A small cut, but he knows all it needs to do is stand still for a couple of seconds… and the malevolent darkness about the monstrosity sucks at the strength of the Fighter! Hmerrin make 1 Fort save DC 24 or take 5 Strength damage!
Desdichado finds Deva’s attacks are Evil, but also Axiomatic, and its attacks bypass his Damage Resistance! The Paladin doesn’t back down, swiftly calls upon Domi's help to Smite Evil, and sends out a telepathic call for healing. But then, something strange happens. As he strikes twice, he sees the monstrosity absorbed the good energies of the Smite Evil of the first attack: it was not damaged… it got stronger!! His second attack affects the monster as normal, it is wounded but the Banishment doesn’t stick. What’s more, the malevolent darkness tries to weaken the Paladin with every successful hit! (Des make 2 Fort save DC 24 or take 6 + 6 Strength damage!
Ramirez decides to hold off on group buffs and opts for a little defense, casting Mirror Image, but leaves himself vulnerable. A scythe-like arm snakes out and crushes/stabs/beats the bard in an opportunistic attack. (Ram takes 21 damage and must make a Concentration Check DC 33 or fizzle the spell!)
Nira's makes for the edge of her side of the cube, flying so she is not on any side of the gray cube at all! There is no gravity here, between Sides, but it appears that she can breathe and fly as normal. She casts a Spectral Hand spell and then Greater Invisibility to help protect Dez. Searching her years of study, the only creature this amalgamation can possibly be is a Devastator! She quickly passes across the telepathic bond to all heroes: A Devastator is a mythic creature that has only been made by cruel gods like Marteus, Ga’al, or Jancassis, this unholy act of twisted humor derives its power from the souls of powerful Good creatures. Besides the power to absorb good magic, it is a construct that is immune to acid, cold, electricity, and fire!
Gaffer, on the opposite side of the cube, hustles to the sound of battle.
Danko casts Greater Teleport and arrives at AE20 (will fix map tomorrow).
....
The Devastator has True Seeing so ignores the Greater Invisibility, ignores the other arriving heroes, and focuses all of its hatred and hunger on the aura of goodness that is the wounded Desdichado. Four arms (two again rending his body), two wings, and they all strike intending to snuff out the goodness of the noble hero! (ooc: 4 arm hits, 2 wing hits; Damage [21, 31, 21, 22, 18, 20] + Rend [32] + Bleed [2] = Dez takes 166 damage minus any other defenses)
It raises its eyes about and spots… Nira, the one who reeks from her Good bond with the Crones of the South. The angelic outsider part silently wails in anguish as the Devastator picks its next target…
............ Map in Email
"Devastator" AC 44 Dam 49 Conditions: Attacks are Magic/Evil/Axiomatic/Bludgeoning/Piercing/Slashing; DR 15/epic; SR 33; Absorb good effects DC38; construct traits; immune to acid, cold, electricity, and fire;
(ooc: casting a spell that targets the monstrosity requires 2 Caster Level Checks.)
Yrûl grimaced. It looked like this was going to hurt her more than the abomination, but there really wasn’t any alternative. Des simply couldn’t take that sort of appalling damage. So she attacked, unleashing Snickit and Dabz to do their worst – hoping that it was their best. Previous encounters dented her confidence. Snickit’s lightning would be redundant and the thing was also likely to be immune to her deftly placed (sneak) attacks. There was only one way to find out. ~~~
Attack 1: Snickit: natural 20. AC.44 to confirm. Critical hit in dim light BLINDS to recipient. Critical hit also inflicts 2d6 bleed. Damage: 24 plus 11 Sneak Attack Attack 2: Snickit: AC:32. Damage: 21 plus 16 Sneak Attack Attack 3: Snickit . AC: 29 Damage: 22 plus 12 Sneak Attack Attack 1. Dabz. AC: 37. Damage: 19 plus 15 Sneak Attack. Attack 2: Dabz. AC: 39. Damage: 18 plus 21 Sneak Attack Attack 3: Dabz. AC: 30. Damage: 18 plus 14 Sneak Attack
~~~
Looks like most of her attacks will miss. :(
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements.
Hmerrin (MikeK)(HP 241/261 AC:39 T:25 FF:30 CMD:52) DR 5/- d20+24=33 ; d20+38=58 ; d20+33=46 ; d20+28=43 ; d20+23=24 ; d20+38=46 ; d20+33=46 ; d8+20=26 ; d8+20=24 ; d8+20=21 ; d8+20=23 ; d8+20=25 ; d6+19=20 ; d6+19=25 ; d10+10=16 ; Wednesday October 9th, 2024 5:30:22 PM
Hmerrin grits his teeth, both against the evil aura [Fort 33] and the onslaught against Dez.
The fighter strives to get the beast's attention.
----------------- Full Attack. Ignores 5 DR.
btax 1 - Nat 20. Auto confirm (Weapon Mastery) for 94 hp damage btax 2 hit ac 46 for 25 hp damage btax 3 miss (ac 43) btax 4 miss (nat 1) hdax 1 hits ac 46 for 20 hp damage hdax 2 hits ac 46 for 25 hp damage Rend for 16 hp damage
In Effect Air Walk Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday October 9th, 2024 6:13:28 PM
(OOC: Okay, with the evil attacks and no DR, Dez's HP would have been at 31. Even if he used Lay on Hands with Champion of Good's maximized healing, his HP would still have 91 for the last round.)
Desdichado collapses to the ground.
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 d20+32=47 ; Wednesday October 9th, 2024 9:40:33 PM
concentration check = 47(hero point used before roll)
Ramirez watches as Des is dropped right in front of him. He starts up an inspiring song for the team, and they can hear the sadness in his voice as he sings inspire courage(all that can hear Ramirez) +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Ramirez backs up a few more steps and readies his bow
Active Effects: good hope-on everyone: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min mirror image- 8 images
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Thursday October 10th, 2024 3:57:27 AM "Dez!" Nira cries as the Paladin collapses. She wants to rush to his body but it's too late.
She doesn’t have time to mourn just yet. This machine is looking right at her, and it's unnerving. At least it's not looking at Hmerrin.
"You want me? I'm right here!" she taunts the creature.
Nira isn't foolish enough to go toe-to-toe with it though.
------- Ready: if the creature moves towards her, defensively cast Dim Door to teleport to AT10. Concentration check autopass
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) 3d6+20=31 ; d20+20=29 ; d20+20=33 ; Thursday October 10th, 2024 6:37:03 AM
Gaffer continues to hurry forward, rounding the edge of the platform just in time for his heart to wrench at the sight of Dez' body falling to the floor. "NO!"
Nira's warning means that a lot of his spells won't have any effect, he tries to pull on one of the few that can, willing it to strike down the creature.
----- Move: AC21 Cast: Finger of Death; Fortitude Save DC 28; 200 Damage or 31 on a Sucessful Save; Caster Level Checks 29 and 33; +4 if against spell resistence
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Air Walk; 200 Minutes; Tread on air as if solid ground
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp Thursday October 10th, 2024 6:41:51 AM
{ NO!!!!!!!!!! }
Knowing that he is way to close to the creature... he lays hand on Des before poofing both away.
----------- Greater teleport Y20
Mage armor +4 AC Shield -negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC Stoneskin DR 10/adamantine (150 points) S/R 20 D/R electricity 10
Game Changer! Rd3 - coDM SteveK d6=2 ; d6=2 ; d6=5 ; d6=1 ; d6=4 ; d8+20=25 ; d6=4 ; d6=3 ; d6=3 ; 2d4=4 ; 2d6=7 ; d20=6 ; Thursday October 10th, 2024 8:46:08 AM
Yrûl grimaces, ready for the backlash, but diving in with Snickit and Dabz anyways. Her very first strike is a battle-changer! Constructs don’t bleed, but Snickit finds a chink in its armor to wound it and shadows temporarily blinds the monstrosity! And… because it is blind AND Hmerrin is flanking, the Shadowdancer is able to get in 2 more hits! And with every success, the dark cloud tries to suck the strength from the surface drow! (Yrûl make 3 Fort saves DC 24 or take 2, 2, and 5 Strength damage respectively!)
Hmerrin grits his teeth, and strives to get the beast's attention. His axes rend and take great chunks from the monster, striking 5 times thanks to Yrûl. And with every success, the dark cloud tries to suck the strength from Hmerrin! ( Hmerrin make 5 Fort saves DC 24 or take 1, 4, 4, 3 and 3 Strength damage!)
Desdichado collapses to the ground, a broken doll smashed and discarded. Highlight to display spoiler: { Des feels no pain, but looks about and can see his broken lifeless body, a golden thread attached at his hear from him to it. His left hand is slowly disappearing, turning into a thin red thread that is pointing upwards towards the flat disc of the Wold.}
Eight Ramirezes watch as Des dies. He starts up an inspiring song for the team, and backs up a few more steps while readying his bow. (ooc: DM interpreted as a 5’ step)
Nira cries out as the Paladin crumples, but she doesn’t have time to mourn. Its after her, so she tries to use that to the team’s advantage! "You want me? I'm right here!" she taunts, ready to lead it on a merry chase.
Gaffer rounds the edge of the platform just in time for his heart to wrench at the sight of Dez' falling body. The druid knows that a lot of his spells won't have any effect, so he tries to pull on one of the few that can, willing it to strike down the creature. But he forgot that Finger of Death doesn’t work on constructs, the spell has no effect.
Danko realizes he is way to close to the creature... he lays hand on Des and casts another Greater Teleport, but didn’t cast defensively… and the Devastator doesn’t strike out because Yrûl blinded it! (oh, you lucky dog!)
....
The Devastator, blinded, defensively casts a spell, shouting out a Blasphemy heard by every hero! Dazed: All Heroes take no actions for 1 round, can defend normally (Will DC 23 negates) Weakened: All Heroes take 7 Strength loss for 4 rounds. (Will DC 23 = -3 Str for 4 rounds) ooc: Roll separately for each effect.
Then it flies straight up to be 40’ above the cube. (Hmerrin and Yrûl, if not Dazed, can take an AOO) ............ Map in Email
"Devastator" AC 36 (-8 due Blind) Dam 297 Conditions: Attacks are Magic/Evil/Axiomatic/Bludgeoning/Piercing/Slashing; DR 15/epic; SR 33; Absorb good effects DC38; construct (immune to mind-affecting effects, bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning); immune to acid, cold, electricity, and fire; Blinded (2);
Blind: –2 AC, no Dex to AC, -4 Str and Dex skill checks and Perception. Opponents have total concealment (50% miss chance)
(ooc: casting a spell that targets the monstrosity requires 2 Caster Level Checks.)
She couldn’t believe it. Des had dropped and not just dropped; he was a bloody smear on the pristine surface of the cube! Yrûl gasped in horror, before applying all her skill to her attacks. Snickit was particularly incensed and found a vulnerable spot, but then came the backlash. She felt the appalling darkness of the unnatural creature seek to leech her strength away, but her uncanny slipperiness enabled her to evade that blight.
Just as the abhorrent creature bolted upwards, she stabbed at it again.
~~~
Fort Saves: 36. 35. 36. Will Save: 31! (phew) Not Dazed. Actually got that wrong; should have been +16. Will Save: 34! (Just -3 ST.) Attack: 37 (39 with +2 for Flanking: no Dex * -2AC for being blind can take this to 41 effectively. Sneak attack applies as it is blind & flanked) Damage: 13 & 14 (26)
~~~
Yrûl at ST: 13 for 4 rounds.
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements.
Inspire courage(all that can hear Ramirez) +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. - As both are Morale bonuses – will take the higher of the 2.
Danko moves 5ft forward onto the next side of the cube and fires a ray towards the Devastator.
------
Moves to AC 20
Disintegrate Attack roll AC 23 (27 with +4 size modifier) Caster level checks, 36 and 33 Beat SR check 37 success Damage 138 or 16
Dazed - Save 32 pass Weakened - Scarab Protection 7 charges save 41
Mage armor +4 AC Shield -negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC Stoneskin DR 10/adamantine (150 points) S/R 20 D/R electricity 10
Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min
Inspire courage(all that can hear Ramirez) +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Hmerrin fights off the effects of the dark cloud. And then again fights off the Whatever That Horrid Spell was. THEN, the behemoth takes off. He swings again.
He looks on in frustration as the creature climbs pretty darn fast. His Holy Bow will only serve to strengthen it.
Well, its blind - nice job Yrul - so he should be able to approach without getting squashed. Hmerrin puts his head down and climbs up after it.
---------- AoO hits ac 58 for 28 hp damage (bypass 5 DR)
Double move to same location 40' up, by climbing 45 degree angle to AL18 and then 45 degree angle back the other way. [Stealth 15, if needed....hope not]
In Effect Air Walk Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min inspire courage(all that can hear Ramirez) +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday October 10th, 2024 7:48:52 PM
Desdichado looks as the golden thread attached to his body and the thin red thread moving toward the Wold.
Oh, not again, he cries.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+23=41 ; d20+23=28 ; d20+17=19 ; d20+17=31 ; d20+24=42 ; d20+30=49 ; 14d6=48 ; 20d6=65 ; 5d6=18 ; 5d6=20 ; d4+1=2 ; d4+1=2 ; d4+1=5 ; d4+1=4 ; d4+1=3 ; Friday October 11th, 2024 12:21:18 AM
Nira isn't sure what other abilities this creature has, but in case it can heal itself she wants to do as much damage to the thing as she can. She fires off three spells in quick succession.
--------------- Will Saves vs DC23: 41, 28 = Pass
Standard action: use Spell Synthesis ability to cast two spells at the same time. Target gets -2 on both saves. -- Wiz: Defensively cast Disintegrate (using Bonded Item). Hit TouchAC 19. With no armor or Dex it might be a hit? Beats SR42. Fort save vs DC28. Fail=48pts damage. Pass=18pts. No DR. -- BW: Defensively cast Miracle (Disintegrate). Hit TouchAC 31. Beats SR49. Fort save vs DC31. Fail=65pts damage. Pass=20pts. No DR.
Free action: Draw Quicken Rod from Glove Swift: Defensively cast Magic Missile. 16pts damage.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+18=23 ; d20+24=43 ; d20+18=20 ; Friday October 11th, 2024 3:38:58 AM OOC: Caster level checks: 23, 43, 20
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) d20+27=34 ; d20+27=40 ; d20+20=31 ; d20+20=32 ; Friday October 11th, 2024 6:16:57 AM
Gaffer is cursing his own foolishness when the spell blasts over him, he is rocked for a moment but regains his senses.
Watches the creature fly up, trying to think what he might be able do. Spell rod in hand, he conjures a pillar of flame on the entity, quietly whispering his hopes that a portion of the spell will bypass it's defences.
----- Will Saves; 34, 27; Pass; 3 Strength Damage Cast: Empowered Flame Strike, Maximised; Caster level checks 31, 32; Damage: 135, Half Fire and Half Divine; Reflex DC 24 for Half; Centered on AJ21 at the creatures height
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Air Walk; 200 Minutes; Tread on air as if solid ground
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 d20+23=35 ; d20+23=25 ; d20+6=19 ; d20+37=44 ; d8+16=21 ; 2d6=9 ; Friday October 11th, 2024 6:38:17 AM
will saves:35, 25(-3 STR 4 rounds)
Ramirez isn't sure if his bow(holy) will hurt the creature, so he fires only one shot. hit AC44, damage 21(plus 9 holy) bardsong continues (OOC ignore the 19 roll, hit the wrong button)
Active Effects: good hope-on everyone: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min mirror image- 8 images inspire courage(all that can hear Ramirez) +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. -3 STR 4 rounds remaining
combat: 31/26/21 +2 good hope, +4 inspire courage, damage: 1d8+5, +2 good hope, +4 inspire courage, +5 arcane strike and (holy)
Whittling Away Rd4 - coDM SteveK d20+25=28 ; d20+25=38 ; d20+25=37 ; d20+25=38 ; d20+38=43 ; Friday October 11th, 2024 7:28:34 AM
Yrûl’s uncanny slipperiness evades any backlash, and from the cold, cold heart of Jericho Space, she stabs at thee … abhorrent creature.
Danko unaffected by the creature’ magiks, and takes a step forward to right himself on a new Side. Then there is a green ray, Disintegrate, that strikes the Devastator, and its not immune to Transmutions! It does, however, resist most of the power.
Hmerrin fights off the effects of the dark cloud and most of That Horrid Spell, and is able to strike it again as it flies up. Well, its blind: Hmerrin puts his head down and climbs up after it.
Desdichado looks, not again! He silently cries. Highlight to display spoiler: { Then something different happens, as his forearm disappears and the red thread lengthens, it changes direction to not go towards the Wold. Now? Now it is unravelling towards the monstrosity that is the Devastator!}
Nira uses her Mystic Theruge ability to cast 2 spells at once: and like Danko, they are both Disintegrate! Both make it through the Devastator’s magical defenses and it saves from both, but they still do some damage.
Gaffer curses his foolishness and fights off the dazing effect. OK, whittling down. A Flame Strike is only partially fire damage… and that seems to work! Though the Devastator saves, the divine power blasts through.
Ramirez fires only one shot from his holy bow, striking the Devastator, which absorbs the holy effect into healing!
............
The Devastator, blinded, knowing that his victims all resisted his spell to daze them, flies still further upwards (Hmerrin gets an AOO), hovering facing the cube, and casts a [b]Blade Barrier[/i] that blocks it from view. All the Air Walking Hmerrin and the heroes on the Cube can see is the blurry outline of the monstrosity through whirling blades shaped of pure force. (Cover: blocks line of sight for spells, Melee and Ranged attacks are at -4)
............ Map in Email
Hero Effects: All heroes have -3 Str for 3 rounds
"Devastator" AC 40 (-8 due Blind, +4 Cover) Dam 398 Conditions: Attacks are Magic/Evil/Axiomatic/Bludgeoning/Piercing/Slashing; DR 15/epic; SR 33; Absorb good effects DC38; construct (immune to mind-affecting effects, bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning); immune to acid, cold, electricity, and fire; Blinded (1); Cover;
Blind: –2 AC, no Dex to AC, -4 Str and Dex skill checks and Perception. Opponents have total concealment (50% miss chance)
(ooc: casting a spell that targets the monstrosity requires 2 Caster Level Checks.)
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+24=35 ; Friday October 11th, 2024 8:07:04 AM
The blade barrier has to go. Nira does her best to make it disappear as quickly as it came.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Friday October 11th, 2024 8:19:27 AM ~~~
’If I could fly I can follow it...or do I not fall if I shadow step up after it?’ She really didn’t know how things worked out here. Still, perhaps she could keep it occupied until she was able to get Snickit and Dabz back into action. Yrûl focused her thoughts and called forth from the gloom a huge shadowy entity: (Huge Air Elemental. See below) The elemental could move at speed and she instantly dispatched it to harry the thing behind the blade barrier.
(The elemental will go around it and attackn from above.)
~~~
Please note: I am now away on vacation and do not expect to be able to post at all next week. If some kind soul can keep Yrul alive and active, that would great; especially the alive part. Snickit and Dabz would be so upset if she died!
~~~
Yrûl at ST: 13 for 3 rounds.
~~~ N Huge outsider (air, elemental, extraplanar) Init +13; Senses darkvision 60 ft.; Perception +13 DEFENSE AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size) hp 95 (10d10+40) Fort +11, Ref +16, Will +5 Defensive Abilities air mastery; DR 5/—; Immune elemental traits OFFENSE Speed fly 100 ft. (perfect) Melee 2 slams +17 (2d6+6) Space 15 ft.; Reach 15 ft. Special Attacks whirlwind (DC 21, 10-50 ft.) STATISTICS Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11 Base Atk +10; CMB +18; CMD 38 Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Weapon FinesseB Skills Acrobatics +18, Escape Artist +18, Fly +23, Knowledge (planes) +7, Perception +13, Stealth +9 Languages Auran SPECIAL ABILITIES Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
Ecology Environment Plane of Air Organization solitary, pair, or gang (3–8) Treasure none Air elementals are fast, flying creatures made of living air. Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies. Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings. An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater. A huge air elemental is 32 feet long and weighs 8 pounds.
~~~ DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements.
Inspire courage(all that can hear Ramirez) +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. - As both are Morale bonuses – will take the higher of the 2.
~~~
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 d20+20=39 ; Friday October 11th, 2024 7:10:53 PM
Ramirez also tries to dispel the blade barrier, and casts greater dispel magic check = 39
bardsong continues
Active Effects: good hope-on everyone: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min mirror image- 8 images inspire courage(all that can hear Ramirez) +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. -3 STR 4 rounds remaining
combat: 31/26/21 +2 good hope, +4 inspire courage, damage: 1d8+5, +2 good hope, +4 inspire courage, +5 arcane strike and (holy)
Whittling Away Rd4 - coDM SteveK Saturday October 12th, 2024 8:55:49 AM DM: the blade barrier disappears at Ramirez’ spell!.
Hmerrin (MikeK)(HP 241/261 AC:39 T:25 FF:30 CMD:52) DR 5/- d20+42=60 ; d8+22=23 ; Saturday October 12th, 2024 10:20:05 AM
Hmerrin swings as the Horrid Whatever rises again.
The blade barrier appears and disappears. The fighter keeps climbing.
---------- AoO hits ac 60 for 23 hp damage (bypass 5 DR)
Double move to same location 80' up, by climbing 45 degree angle to AL18 and then 45 degree angle back the other way.
In Effect Air Walk Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min inspire courage(all that can hear Ramirez) +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) d20+20=36 ; d20+20=34 ; Sunday October 13th, 2024 5:23:31 PM
Having found something that works Gaffer certainly isn't above reusing the same methods, another spire of flame appears in the sky above the creature.
----- Cast: Empowered Flame Strike, Maximised; Caster level checks 36, 34; Damage: 135, Half Fire and Half Divine; Reflex DC 24 for Half; Centered on AJ21 at the creatures height
----- Foresight: Can't be surprised or flat footed. +2 Insight bonus to AC; 200 Minutes Barkskin, Extended: +5 AC, 400 Minutes Magic Fang, Greater: +5 to Slam Attacks; 20 Hours Air Walk; 200 Minutes; Tread on air as if solid ground
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday October 14th, 2024 12:11:47 AM
Desdichado watches his arm disappear and the thread move toward the creature. "Uh...this doesn't seem good" he thinks.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Monday October 14th, 2024 3:46:42 AM
Nira ascends to get closer to the monster. She waits to see what Danko does and whether the devastator is still moving before she takes action.
------------ Delay Nira's actions until after Danko acts...
Move: Fly to AE20 (35ft up) Standard: Use Otherworldly Kimono to capture the Devastator. No Save.
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp Monday October 14th, 2024 6:53:32 AM
Ooc- Sorry, fighting off a bug.
Danko opens his wings and takes to the sky, up, straight up in pursuit.
———- Same position, 30’ feet up
The End of the Devastator - coDM SteveK Monday October 14th, 2024 5:41:48 PM
Ramirez dispelling the Blade Barrier gives Gaffer his opening, and another Flame Strike hits the monstrosity. The fire does nothing, but the divine power of the spell is just enough...
The whirling gears whine and clank, and start to stop spinning. More and more of the construct shuts down, and as it does the effect on the demonic and divine entities trapped within the Devastator start to pull away, the three parts separating from each other. Now it is the demon that howls in despair as its body parts turn into Woldsblood and streaks to a point where it disappears into the Shadowrealm.
The angelic part silently sighs, the first emotion on its face other than constant, eternal torture. It too, falls into Woldsblood and streaks to the Lands of Rest.
With a last whistle of escaping gas, the gears and pistons also stop moving and begins to float away, now just a chunk of junk in the vast emptiness of Jericho Space.
..............
Unlike the two monsters previous, the heroes have not suddenly found themselves back in the ruins of Dirt City. They are still where they are, about various parts on and above the orbiting gray cube.
Desdichado Highlight to display spoiler: { The consciousness that is Ferrin sees his entire left arm is unravelled. With the death of the Devastator, the blood red trickle again reverts to going back to the point in space where the Wold is... }
The heroes have the initiative.
Hmerrin (MikeK)(HP 241/261 AC:39 T:25 FF:30 CMD:52) DR 5/- Monday October 14th, 2024 6:09:32 PM
{Nice job everyone,} Hmerrin sends as he air walks his way back down to the cube's surface. {I don't think we need to worry about that thing regenerating. So my guess is we need to bring Dez back first. Nira? Have you got a spell for that?}
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday October 14th, 2024 6:20:45 PM
(Posting for Yrûl)
"You've both done exceptionally well" Yrûl says to Snicket and Dabs. "Oh and you too!" she says to the shadowy elemental. "Oh and my friends in the Tide as well!" She didn't want to forget anyone.
But now that the Devastator is gone and they aren't back in Dirt City, she wonders if there is something they forgot to do. She thinks back - was some trap not disabled? Or maybe there is still a seal on or in the cube somewhere.
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday October 14th, 2024 6:22:35 PM
Feeling mostly armless, Desdichado is glad the Devastator is gone and relieved that his "essence" is no longer travelling towards that thing.
Being dead and floating somewhere in the middle of Jericho Space, he's a little unsure of what else to do right now.
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) Monday October 14th, 2024 7:43:30 PM
Gaffer breathes a sigh of relief as the thing seperates into it's parts. It's also a small relief to see it's essence return to the wold, he was worried they were too far out for Des' soul to be safe.
"Sorry Nira, my own magic wouldn't be able to secure Des his own body, I hope you don't mind that we always leave it to you!"
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Monday October 14th, 2024 7:43:40 PM "Nice job blinding it Yrul, and .. uh .. friends. I think that made a big difference"
Nira flies down to Dez's body. "I think it's time you came back to us"
------------ Cast Miracle to petition Gargul for Dez's return
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 Monday October 14th, 2024 11:19:09 PM
There's not much to say. Ramirez waits near Nira and Des, hoping the magic works, and hoping even more that Gargul will judge Des fairly.
bardsong ends
Active Effects: good hope-on everyone: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min mirror image- 8 images -3 STR 3 rounds remaining
The Highest Spell - coDM SteveK Tuesday October 15th, 2024 7:56:11 AM
The Devastator is gone, but the heroes remain. while some thanks are given around, Nira knows what needs to be done: cast her highest level spell in supplication for Gargul. It is a familiar feeling for all the heroes, even Desdichado: nearly completing a task with a dead Paladin at their feet.
The Tide flows together, and then Nira casts, hoping for a Miracle.
This time is different. Maybe it is because they aren't in a different plane of existance, maybe it is the task is different, or circumstances, or ... well, it could be that every visit to Gargul is different. The heroes don't really know, because there has been no experience or written record of any trips. Just that they are sometimes successful to the noblest heroes.
This time... the heroes of The Tide see Jericho Space fade away, and the ShadowRealm fades in. Grayish darkness only lit by many tiny threads of Woldsblood, all trickling and flowing in the same direction. The heroes find themselves whisked along with Desdichado's mangled corpse, a feeling of speeding impossibly fast without taking a step or any passage of wind. Ahead, there is something shadowy, something not entirely able to make out...
It is, however, enough time to think about what is to happen and get in the right frame of mind...
Desdichado, Highlight to display spoiler: { You find as Nira casts her spell and the others fade out, you also fade, but the scene before you is different. You have no sense of sight, or speed, only a small glowing ball cradles you. }
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp Tuesday October 15th, 2024 10:13:02 AM
Danko smirk as the construct is defeated. He then turns and flies to the paladin's side.
" Hand in there Desi ! "
================= Mage armor +4 AC Shield -negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC Stoneskin DR 10/adamantine (150 points) S/R 20 D/R electricity 10
Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements.
Inspire courage(all that can hear Ramirez) +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. - As both are Morale bonuses – will take the higher of the 2.
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday October 15th, 2024 7:15:23 PM
(Posting for Yrul)
Grayish darkness. Yrul could live with that. Maybe she should be more frightened, but the shadowy darkness did provide her with some comfort as she is whisked along.
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday October 15th, 2024 7:17:01 PM
Desdichado feels himself being carried by the small glowing light, but carried to where? No other senses come to him right now.
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 Tuesday October 15th, 2024 10:04:10 PM
As they 'fly' along, Ramirez changes the color of his cloak to a muted gray, to match the landscape about them.
The Grey Forest - DM Mark Wednesday October 16th, 2024 3:23:11 AM
The greyish darkness shot through with tiny rivulets of Woldsblood speeds by, and soon the grey resolves into a grey forest filled with grey mists. The trees do not look like normal trees. They are strong, but devoid of life and clad in grey leaves. Dead leaves litter the ground here, but they are a dull grey and look like they have always been here, unchanging. It is deathly quiet here, and no wind stirs among the dull grey trees.
Looking around, you see your friends and Deschado's broken body lies still on the ground. You notice your clothing and gear has muted colors here. Even the blood on Deschado's body is a dull grey-red.
One thing stands out here. Running through this forest is a bright red river of Woldsblood. You think you can make out a pathway through the forest as well, running alongside the red river.
It also feels ... wrong here. Not exactly cold, but something like that. Like you don't belong here and you don't think you could ever feel warm here.
Perception DC 24:Highlight to display spoiler: {As you look at the red river of Woldsblood you think you see faces and forms in the water, some serene, some catatonic, and some a grimace a terror, but all are flowing along away from you.}
Deschado feels the pull on his soul from the Woldsblood. Deschado make a DC 30 Will save. Failure means his soul enters the river of Woldsblood, and his friends will see him begin to flow along the river away from them.
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) d20+38=56 ; Wednesday October 16th, 2024 5:30:13 AM
Gaffer frowns as he notices the shift in colours, and the growing feeling of not belonging sets him on edge. His eyes catch movement in the river, and he finds himself drawn to stare at it for a few moments before breaking away with a shake of his head.
"Should we carry Dez' body and walk beside the river?" He's comfortable in most forests, but he isn't sure he wants to stray from the path here.
----- Perception: 56
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday October 16th, 2024 5:17:13 PM
(Posting for Yrul)
Yrul thinks the grey forest could use a splash of color here and there - maybe some red leaves, or a blue-backed beetle here and there to spice it up.
"Oh, a river! Maybe someone left a boat and we could use it to travel!" she says. She thinks for a moment and decides that maybe quietly walking to wherever they are going is better after all.
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil d20+24=26 ; Wednesday October 16th, 2024 5:18:47 PM
Will save: 26
Desdichado feels the pull of Woldsblood and finds it irresistible. He enters the river and wends his way to wherever it might be taking him.
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 Wednesday October 16th, 2024 7:09:12 PM
Ramirez nods at Gaffer. Yes, let's follow the river. I will help carry him.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Wednesday October 16th, 2024 7:16:07 PM
Nira sticks close by the group. As the one who cast the Miracle she's hoping that Gargul will be receptive to seeing them again so soon.
Hmerrin (MikeK)(HP 241/261 AC:39 T:25 FF:30 CMD:52) DR 5/- d20+29=35 ; Wednesday October 16th, 2024 7:59:16 PM
[Perception 35]
Hmerrin takes note of the forms in the Woldsblood. The land just feels wrong. The fighter is unsure of himself, as this is nothing like previous visits to Gargul.
"Something's wrong," he murmurs.
He's about to agree with Gaffer's suggestion when suddenly he notices Dez is in the river, floating away. With a cry, Hmerrin jogs to keep up alongside the river.
OOC - Not sure if Dez's body went into the river or his soul did and the body is still on the bank. If body on the bank, Hmerrin will scoop it up before moving after the soul.
The Grey Forest - DM Mark Wednesday October 16th, 2024 11:01:37 PM
Tide finds themselves in a strangely uncomfortable place and assesses their situation. The grey mists seem to flow amongst the grey trees, though there is no discernable breeze to move them, which really just makes it all worse.
They decide to follow along the forest path that parallels the river, none wishing to push into the creepy forest anyway. Gaffer scoops up the Paladin's body, and Ramirez offers to help.
As Hemerrin looks at the River of Woldsblood flowing sluggishly along, his eyes suddenly go wide! He can see Deschado's face and form amongst those in the river! He moves along the path with the others, his eyes fixed on his friend's form.
For Deschado:Highlight to display spoiler: { Deschado feels a sense of sadness. He misses his friends, and is not quite sure where he is. He remembers the fight … and he remembers the fierce blows … and he remembers dying. It's happend twice to him, and he's quite sure it's not something he wants to get used to. Yech. But… then he feels the pull, an irresistible pull. The Woldsblood beckons. He moves, though he's not sure how, into the red flow of the Woldsblood. He suddenly feels a cool sense of peace. Ahhh. The sadness is gone. It's just calm. All is calm. Everything's fine now. Maybe death isn't so bad.}
As the Tide moves along, there is a growing apprehension. Deschado's spirit is in the river! Didn't they cast the spell? Didn't they do the right thing?
After about 20 minutes that seem like an eternity, they see a figure before them on the path. The figure wears sturdy boots and grey robes covered in a grey cloak. Though the cloak is drawn up over his head, they see a wizened face with grey hair and a close cropped beard. The figure puts out an upright hand. He says in a strong voice, "We do not get many living visitors here. Well, not all of you are living. Tell me, who you are and why you are."
The party carries Deschado's body, but his form continues to slowly flow past in the River.
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) Thursday October 17th, 2024 10:34:07 AM
Gaffer shrinks back slightly as the figure asks for an explanation and looks to... Oh. The figure in his arms.
Well, he's still hoping someone else can do the talking, this doesn't seem like the time to say the wrong thing.
He watches anxiously as Dez's soul moves further away.
Hmerrin (MikeK)(HP 241/261 AC:39 T:25 FF:30 CMD:52) DR 5/- Thursday October 17th, 2024 5:22:48 PM
Hmerrin pulls up and assesses the figure. The term "Gray Traveller" floats around in his head. Right. That's the title Gimp used for the Big Guy.
But maybe he's mistaken, or maybe this is a test, or maybe this is who he thinks it is and yet really doesn't know why they're here. Too many maybes.
"I'm Hmerrin. We're The Tide. We're in the midst of a quest to save the Wold and our friend was slain. We come to ask Lord Gargul for his return."
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday October 17th, 2024 7:14:38 PM
(Posting for Yrul)
"Oh, I wonder if he prefers the shadows, too?" Yrul wonders about the grey figure standing before them. She tries to stay in the back and out of sight as much as possible. Just let the others do the talking...
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 Thursday October 17th, 2024 7:22:48 PM
Hmerrin said what needed to be said. This was a not a time for song or frivolity. Ramirez waits, still helping Gaffer carry Des.
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday October 17th, 2024 7:50:41 PM
Desdichado floats along the river of Woldsblood. He let them down again, he thinks. As soon as he can he'll apologize to...to...what was his name? Hmm...what was he going to do again? Oh well...the river does feel nice.
He travels contently, carried by the current.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Friday October 18th, 2024 12:10:49 AM
Nira notices that the man is alone. No dead body with him. "Are you here to seek an audience with Lord Gargul too?"
"You're welcome to travel with us. I'm Nira"
The Grey Forest - DM Mark Friday October 18th, 2024 1:23:16 AM
This stranger has asked a question.
Hemrin answers. "I'm Hmerrin. We're The Tide. We're in the midst of a quest to save the Wold and our friend was slain. We come to ask Lord Gargul for his return." Nira kindly offers for this stranger to travel with them if he also seeks an audience with Gargul. Yrul mutters, wondering if this stranger prefers the shadows.
Everyone else remains silent. As Gaffer's holds Dez' body, his eyes dart anxiously between this stranger and the image of the Paladin floating away in the red river.
The grey stranger regards you all silently for a moment. His face is somewhat shadowed by his hood, but you can see that he looks old and careworn, almost sad.
"Your silence is … uncharacteristic for the Tide. You have come here seeking Gargul, to petition him for the return of your dead companion."
He gestures with the grey staff, and it momentarily glows with a bright white light. Standing among you is the translucent figure of Deschado, which is a bit jarring given that his broken body is there in Gaffer's arms as well.
"I know each of you. I placed each of you in that body you possess, one of you again quite recently in fact. And though I knew the moment Deschado died, it is still concerning to see you here so soon. But before we get to that, before we get to why Deschado is dead again, I want to know something else that we did not discuss when last we met.
"As I asked before, WHY ARE YOU?"
While he does not raise his voice, that last part reverberates through each of you, including the ghostly Deschado, shaking you to your core.
Though the question was not clear before, you understand that he is asking how you perceive yourself relative to the Wold, what you know of why you exist. Memories of your journey as heroes in the Wold seem to flood your minds - of family, of friends made and friends lost, of the lives you've touched, ways that each of you has made positive change in Dirt City and quelled threats to the Wold.
Even the most modest (or fearful) among you understands that this is a question that compels an answer that only you know for yourself. And it strikes you as odd that the God of Life and Death could actually be interested in each of your perspectives of why you exist in the Wold.
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp Friday October 18th, 2024 6:41:18 PM
ooc> Sorry for the delay.
" I am Danko Pureheart. Sorcerer and sometimes thief. I am from the Cinnamon Valley. I am the great grand son of Keven and Sarai. Grand son of Purehear and Danko.
As to why I am.... well, I didn't know until I joined my friends. We have been doing good. And doing good is... well, good. I'd like to keep doing good.
But right now I'm sad. Because my friend Desi is dead. I also does good. It would be nice if he would come back to us... so we could all keep doing good. "
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Friday October 18th, 2024 8:37:39 PM
Nira considers the question. It's actually something she's been wondering for a while.
"I think it's a matter of balance. There is a very fine balance between life and death, and the same balance must exist between good and evil. That's where I think we come in. We've been put on the Wold to be a force equal to the evil that exists. For all the murderers and tyrants of the wold, you have people like us who would stand against them to protect those who can't protect themselves"
"Des is also a part of this. His departure from the Wold tips the scales in favor of evil"
Hmerrin (MikeK)(HP 241/261 AC:39 T:25 FF:30 CMD:52) DR 5/- Sunday October 20th, 2024 7:12:35 PM
Hmerrin frowns.
"You're asking a deeper question, aren't you? Not 'Why are we here' or even 'Why we came to be The Tide', but why I exist in the first place?"
The fighter is silent for just a few moments, then just talks.
"I'm from an ordinary Hmana family in an ordinary town far from anywhere people want to go. And we were taught to be normal. That trying to be special or trying to be first or trying to be the best was nothing more than false pride and selfishness.
And then the Swords of Light came to the valley. And they fought against injustice and they helped people and they made us safe.
And from that moment, I knew. I knew I was to be one of them. Not some guy with an axe looking for treasures and fame. But someone who helped.
They guy who runs into a burning warehouse and throws people too busy fighting one another out the window so they'll live. The guy who tells the beaten orcs there's been enough killing and just go home. They guy who tells the Prince and the Houses we're not on any of their sides, and gets them to agree to a neutral zone where at least some of their citizens can live without fear. The guy who fights to protect the docks, fights to keep red grass from overwhelming the city, and who fights, for years, to stop a bunch of evil, extraplanar, shapeshifters from farming our people.
And now the guy who tries to fix it when the maharaja unleashes mega monsters to destroy the city, and more importantly, the people who live there.
And when I'm not doing that, I pick up a hammer and a saw, and I build someone a table. Everyone can use a table."
Hmerrin indicates the rest of The Tide. "Along the way, I met these fine people. My friends. Who see the same troubles and have the same answer. Someone has to fix this. And we're those someones."
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) Sunday October 20th, 2024 7:29:39 PM
Gaffer too takes a moment before speaking, he's not sure he likes the question, but worries about questioning a God.
"With all due, and genuine, respect. Isn't why the question for you? As you say, you placed us in our bodies. I'm not sure we get to decide why, or even know it." He takes a breath to steady himself then carries on.
"We each exist within the context of those that came before us, that surround us while we are and that will come after us when we are not. Just as a fallen oak decays to make fertile soil for a seed to grow in its place. Within the Sargrass plains I saw many other heroes, whose efforts are the reason the wold I live in exists, and who protected us from many dangers past. Years ago we came across a group of newer adventurers, striving to root out danger within their city. I still remember what it was like to be a sapling, shielded from the heat of the sun by the branches and leaves above. For now I am the great oak, that can withstand the sun and the rain and shield those still growing in the soil below. I know too that one day I will pass, and others will rise up in my place. If I could not exist without the care of others, how could I deny those who need me to show the same care to them? There is no question, I am me because I am, and because we all are."
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Sunday October 20th, 2024 10:23:45 PM
Desdichado feels a strange sensation, as if he is both floating down the river and standing before the others at the same time. Then, the shock of the grey man's voice focuses his attention.
He thinks as best he can for a while, his still confused by the pull of the Woldsblood river. "I guess in many ways I'm still the same young man who was devestated by finding out how untrustworthy his father is. I left home not knowing where I would go. I've spent several years trying to make up for that - hiding who I am, being friendly and yet still keeping most people at a distance. It's easy enough to come in and 'save the day' and do things that help people, and yet still have that nagging feeling inside."
"But at the same time I'm more than that young man. I've found friends - ," he looks at the others as he says that, " - who I can trust. I've learned that I can depend on them and not have to figure out all the answers myself, even when the way they solve problems might not be the same way I would do it. The ghostly image looks toward Danko with faintest hint of a smile at that last remark.
"So, why? 'Making the Wold at better place' sounds like a nice answer. But, I guess I am why I am because I make that choice every day."
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Monday October 21st, 2024 4:39:01 AM ~~~
”Why?...Why, why, why. Well, why not? Why, I am colour in the darkness. I am the speaker of small things. Sorry guys, but you ARE pretty small.” Yrûl directed the last comment at her weapons and the little flying crystalline ‘insects’ around her.”Why, I am the joy in the gloom. Why? Because life is short and should be enjoyed and there should always be time enough to dance through the shadows.” She smiled happily at this conjuring mental images of dancing shadows. Candles were very good for those.
[b]~~~
Many thanks Ryan for looking after Yrûl so ably!
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~ Good Hope on everyone +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls duration 20min Endure Elements.
Inspire courage(all that can hear Ramirez) +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls. - As both are Morale bonuses – will take the higher of the 2.
~~~
Shadows in the Forest - coDM SteveK Monday October 21st, 2024 7:11:25 AM
At the Gray One's command to the Tide, whispers from many former voices come from the forest about the heroes.
"Why, why, whyyy..."
"...was alive to be remembered, to make a name, to..."
"I protected mine, saved mine. Mine..."
"Birthed another ended my life. Why was I..."
"I don't know whhhyyy??"
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 Monday October 21st, 2024 5:25:17 PM Why? Well, why not? But I guess that's the bard answer.
For me, it's because I can't stand by and do nothing while evildoers seek to oppress and hurt others. If no one opposes them, then no new songs will be written and sung of their heroic deeds, and that too will make the Wold a darker place.
The Grey Forest - DM Mark Monday October 21st, 2024 9:31:30 PM
As the Tide considers Gargul's question, each answers from their perspective.
Danko speaks simply of doing good for good's own sake. He also shares his sadness at Deschado's death.
For Nira, it's a matter of balance, and in the case of the Tide, balancing evil in the Wold with good. Deschado is part of that balance in the Wold.
Hmerrin recalls how heroes from his childhood inspired him to be the one that stands up for what is right, taking actions great and small that make a difference - but always in a way that helps those around him.
Gaffer regards Gargul for a moment, suggesting that Gargul should already know the why, since he is the one that placed them in their bodies. That mortals do not get to decide why or even know why. Then he shares that all mortals owe their existence to those that came before, and have a responsibility for those that come after.
Deschado's ghostly form stands among the living, even as his broken body is held by his friends. He finds that he can speak, and his voice is strong - which surprises both himself and his friends. He tells how his family upbringing made it hard to trust people, but that he has learned to trust his friends here. And he finds he must choose every day to make the Wold a better place.
Yrul speaks of joy and small things, and that life is short and must be enjoyed. Similarly, Ramirez answer is simple - standing against evil is necessary because it creates tales that can live on and, tales that shine light in dark places and can inspire others to great deeds as well.
The Grey Wanderer stands before this group, listening carefully as each speaks. He reaches up and pulls the hood of his cloak back. You can see that he has dark hair, greying at the sides. He looks tired. But it looks like the sadness in his face has diminished somewhat. And maybe not so much sadness as a sense that he carries a tremendous weight.
"Why you do what you do is far more important than what you do. Many do great deeds, but they do it for themselves and such deeds mean little in the end. Danko speaks of doing good for good's sake. Remember this. Doing the right thing for the right reasons.
"Gaffer, you say I should already know the why for each of you. I know a great many things, but I'll let you in on a little secret. The gods are not all knowing. While we may be able to read people's thoughts and discern surface motives, why some choose evil and some choose good often remains a mystery to us. So I thank you each for sharing what you understand of why you do what you do. I am encouraged by this. And little encourages me anymore.
"Deschado reminds you that friends are the family you choose - never forget this.
"You perform great, heroic deeds, and I have seen them. But Hmerrin and Yrul remind you - never forget the value of doing small things, for small things often yield rewards you never envisioned.
"Nira - you are right. Good balances evil. But the hearts of mortals contain both good and evil - strive to enable others to choose good. And you are right that Deschado is part of this balance in the Wold. It is for this reason that I restore him to you.
"But, as I mentioned, I am sad to see you here so soon after your last visit, once again petitioning me for the return of the same one that has fallen. Tell me, why did this happen, and what could any of you have done to prevent it? What lessons have you learned by this? If life has nothing more to teach you, then there is little need for life."
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday October 21st, 2024 9:53:24 PM
"Well, I've certainly given that some thought," says Desdichado to the question posed to the group. "I think I may have risked too much - the first attack from that creature grievously injured me. I considered whether I should try to back away, although I'm not sure I could have gotten far enough away to avoid another swipe from it. Even the bit of healing Domi provides me wouldn't have been enough to survive a second blow."
"I suppose I wondered whether it might attack elsewhere or if someone else might be able to provide some healing since others had quickly come to join the battle. In the end - my end - I saw that it particularly wanted to focus on eliminating me."
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Monday October 21st, 2024 10:51:14 PM "At the time, making Des invisible seemed the best way to protect him from further attacks. We weren't to know that the creature could still see him. Helping defend Des was the best play for my spells, and if it were to happen again, I would still try and find a way to protect by brother"
"Maybe with a different spell though"
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Tuesday October 22nd, 2024 4:42:32 AM ~~~
”We were too slow.” Yrûl answered with a heavy heart.”So sorry Des. I wanted to help. I really did, but – well, I’m not really a warrior as such and even with my little friends’ help, I still need time to pick out certain vital spots.” Her momentary despondency evaporated as she beamed with pride. ”But we did! Snickit came to the rescue! And we blinded the nasty. She paused and looked quickly down to her left. ”Oh...you helped too Dabz, of course you did. We’re a team.
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp Tuesday October 22nd, 2024 6:31:09 AM
" Desi is brave and selfless and only wants to be an agent of the greater good. Could we have done something different? Always. Have we learned something. Yes, as a wise person always does. Would Desi, or any of us have put themselves in harms way for each other... or others for that matter... yes. A resounding yes. So, if you're asking if Desi, or anyone of us will be dying again soon... while I certainly hope note, it's certainly a possibility. We have people to save and a great evil to defeat. Death is always a possibility. "
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) Tuesday October 22nd, 2024 7:01:24 AM "We allowed ourselves to be seperated when we knew danger was coming. We should have made more effort to be close enough to support each other." Gaffer shares his own thoughts as he recalls running over the edge of the cube to see Dez already fallen.
Shadows in the Forest - coDM SteveK Tuesday October 22nd, 2024 7:02:41 AM
The whispers among the trees are silent, they do not have answers only excuses.
Hmerrin (MikeK)(HP 241/261 AC:39 T:25 FF:30 CMD:52) DR 5/- Tuesday October 22nd, 2024 5:18:54 PM
"We're fighting ultra powerful mega monsters here," Hmerrin points out dubiously. "We bunch up and if the next one has an area effect spell, we're toast. We spread out and it appears in front of one of us, that one is toast.
Dez went down inside of what, ten seconds?"
The fighter shakes his head, resigned.
"We've tried buffing early and our spells get dispelled going through the portal. We've tried not buffing and end up a mile underwater. Not sure about life is teaching us anything except this is really hard."
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) Tuesday October 22nd, 2024 6:18:07 PM
Gaffer's shoulder slump slightly "Hmerrin's right. The truth is, even if we make all the right choices, there's no guarantee that any of us will survive this. We still don't know what we're up against next, and all we can do is try our best."
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp Tuesday October 22nd, 2024 7:30:56 PM
"Yep. What Gaffer said. "
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 Tuesday October 22nd, 2024 7:49:22 PM I'm not sure if there was much more we could have done. If it wasn't him, then it would have been one of the rest of us. But knowing that, we still would have went anyway.
Ramirez nods at Hmerrin. We're fighting some powerful beings, and no single strategy seems to work. We need to keep trying new things and hope for the best.
The Grey Forest - DM Mark Tuesday October 22nd, 2024 9:53:28 PM
The party ponders the question on what they learned from the events that brought them here.
Deschado thinks perhaps he risked too much, though as he recalls events he concludes that no one could have withstood such an onslaught as he felt from the creature that killed him.
Nira laments the creature's abiltiy to see through her invisibility spell. She wonders if perhaps a different spell might have helped.
As Gargul listens to this, he nods at time and frowns at others. Actually, frowns more. He always seems to be frowning.
Yrul wonders if perhaps the Tide was too slow, though he is proud of the little allies flitting about him and the help they provided.
Danko says, " Desi is brave and selfless and only wants to be an agent of the greater good. Could we have done something different? Always. Have we learned something. Yes, as a wise person always does. Would Desi, or any of us have put themselves in harms way for each other... or others for that matter... yes. A resounding yes. So, if you're asking if Desi, or anyone of us will be dying again soon... while I certainly hope note, it's certainly a possibility. We have people to save and a great evil to defeat. Death is always a possibility. "
Gaffer thinks the Tide may have been too separated at the time of the attack, that had they been closer perhaps they could have been better able to help.
Hmerrin corrects Gaffer, suggesting spreading out could have saved them had it been a different adversary. Danko agrees.
Rameriz doubts there was much more they could have done. He agrees with Danko that any of the Tide would have put themselves in harms way to defeat this foe and save Dirt City, and perhaps the Wold.
Gargul listens to all this. Finally, he says, "You already know the most important part, and have demonstrated this. That each of you would be willing to give your lives for the others. There is no greater love than this.
"One thing I know from having groups such as your pass through here, there are times when providing multiple targets can lessen the impact.
"And,sometimes folks just die."
Then, the figure gestures, and one of the trees transforms into a great wooden thrown. At the same time Gargul's robes and hair change to a jet black as he grows to a huge size. He sits down on this throne. He still wears a frown, and still seems touched with sadness, but his grandeur is almost overwhelming.
Then he gestures with his staff. You watch as the broken body of Deschado rises, and his wounds seem to close. Interestingly the body becomes clean as well - the blood is washed away, his clothing is mended and new, and his armor almost shines in this grey place. Almost.
In a thunderous voice, he says, "DESCHADO!" Deschado's spirit is suddenly jerked into the body, and he gasps as the Paladin sucks in a breath and staggers.
"NOW, THIS IS THE IMPORTANT PART. IF ANYBODY ASKS, ESPECIALLY DOMI, I WAS ALWAYS AS YOU SEE ME NOW. DOMI CAN BE INSUFFERABLE AT TIMES, AND I REALLY DON'T NEED HIM KNOWING I MET YOU AS EQUALS. I'D NEVER HEAR THE END OF IT."
"IS THERE ANYTHING MORE BEFORE I SEND YOU BACK?"
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Wednesday October 23rd, 2024 4:56:54 AM ~~~
”Nope, your Worshipfulness.” Yrûl replied, trying her best not to be completely overwhelmed by the presence of the god. She certainly was not about to start asking gods for things, even simple questions. She knew that there were far wiser heads than hers in the group. ’Welcome back, Desii! Snickit got a fantastic shot in on the Big Nasty for you’. She sent to the Paladin, finally getting the knack of the mental conversation trick.
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day ~~~
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Wednesday October 23rd, 2024 7:51:49 PM
Nira shakes her head. She briefly considers asking Lord Gargul for a heads-up on what they might face next. Knowing that would give them more time to prepare and avoid a repeat visit here.
He has already returned Des's soul and she doesn't want to push things and ask for more.
Danko Pureheart (Yves) AC 31/39 mage armor and shield-- CMD 37 -- HP 145 hp Wednesday October 23rd, 2024 7:59:01 PM
Danko walks up a bit towards Gargul, reaches into his bag and says...
" Would you like a carrot?.... sir.... "
Hmerrin (MikeK)(HP 241/261 AC:39 T:25 FF:30 CMD:52) DR 5/- Wednesday October 23rd, 2024 8:00:04 PM
"Thank you, Lord Gargul" Hmerrin replies.
He considers a moment. "If it is not too much trouble, Gimp didn't quite remember the verse you gave him to tell us.
Sea, Air, Star-liv’ed, Fire and Earth arriv’ed Though immortal their coil Let heroes be the foil Avatar forms once vanquished Maharaja plot…
and he kind of stopped there. You wouldn't happen to recall the ending?" he asks hopefully.
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 Wednesday October 23rd, 2024 8:16:47 PM
Ramirez shakes his head. They had already been granted an amazing gift, to ask for more would be hubris. Still, he looks on with interest at the possible response to Hmerrin's question.
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) Wednesday October 23rd, 2024 9:19:54 PM
Gaffer is glad that Hmerrin remember to ask as it had long since slipped his own mind. He tries to recall anything else he might of forgotten if there was anything, he can't remember.
Desdichado (Ryan) [HP: -135/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday October 23rd, 2024 9:55:28 PM
Desdichado, now freshly back in his own whole body, bows his head reverently toward Gargul. "Thank you sir."
Then with a smile he adds, "And your secret is safe with me."
"Ready to head back?" he asks the others. "Maybe next time some kind of firey monster can kill me."
(OOC: Thanks, Mark! I definitely didn't like Dez going down again so quickly, but you turned this one into a great 'group exercise'!)
From Grey Forest to Grey Cube - DM Mark Thursday October 24th, 2024 1:25:00 AM
Most of the Tide remain quiet standing before a god that holds life and death in his hand.
Yurl calls him "Your Worshipfulness." Which earns him a frown.
Then Danko offers him a carrot. Gargul stares at the Sorcerer for a moment. "THIS ONE'S … NOT RIGHT."
Deschado thanks Gargul, and assures the god that his secret is safe with the Paladin. The dark god nods to the Paladin.
Finally, Hmerrin repeats the rhyme that Gimp had delivered when the Tide was sent on this last, desparate quest. He asks Gargul for the ending.
Gargul smiles at this, which is actually rather odd - with his face is a somewhat perpetual frown and a constant look of sadness, a smile just seems to make it all a bit worse. Still, there is a bit of kindness behind this smile, which you think is quite rare from the stern god.
"GIMP DOES INDEED HAVE TROUBLE SOMETIMES. I BELIEVE IT CONCLUDES 'MAHARAJA PLOT ENDED.' YOU SEE, THE MAHARAJA HAD A CONTINGENCY PLAN IN THE EVENT OF HIS DEATH. YOUR ARE ENDING WHAT HIS DEATH SET IN MOTION. SEA, AIR AND STARS - THESE YOU HAVE STOPPED. YET BEFORE YOU ARE FIRE AND EARTH.
"GO NOW, KNOWING YOU GO WITH MY BLESSING. WHAT YOU ARE DOING MATTERS. IT MAY SAVE DIRT CITY, AND IN DOING SO MAY SAVE THE WOLD."
And with that, he raises his staff and slams it down on the hard earth. The loud CRACK causes you all to blink, and when you open your eyes the grey forest is gone. You stand on a featureless, grey cube. Around you is a silent inky blackness, punctuated here and there by small points of light in the night sky.
As a final gift from Gargul, everyone is restored to full health. You also find that you are fully rested and able to prepare spells and such as you normally might each day.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Thursday October 24th, 2024 4:56:33 AM ~~~
”Oooh, wasn’t he a nice god?.” Yrûl cooed to her little friends. ”He just needs a bit more colour in his life. That would make him so much happier, I’m sure. And the shadows would be so much prettier too, don't you think?” She added with totally misplaced certainty.
”So….the whole getting back thing. How does that work?”.[/i] She asked the others. Wasn’t it supposed to be automatic or something like that?
[b]~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an irridescent bumblebee: ioun stone)
~~~
Desdichado (Ryan) [HP: 235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday October 24th, 2024 5:25:22 PM
Transported back, feeling healthy and whole, Desdichado looks around to see if things are starting to look better in Dirt City.
"Sorry for that little detour. I guess fire is next. With our luck we'll transport right into the middle of an active volcano. Any thoughts on preparations?"
Hmerrin (MikeK)(HP 261/261 AC:39 T:25 FF:30 CMD:52) DR 5/- Thursday October 24th, 2024 5:50:56 PM
"Let's give it sec, Yrul," Hmerrin replies.
Danko Pureheart (Yves) AC 31-- CMD 37 -- HP 145 hp Thursday October 24th, 2024 8:13:19 PM
" I have a resist energy spell... I can reasonably protect myself against fire. Some others too... just a thought "
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 Thursday October 24th, 2024 8:14:49 PM
Ramirez looks around. Well if we are stuck here, the view is fantastic.
And if we do need a way home, I just might be able to help with that.
Gaffer - Courtney - HP: 208/217 AC: 41(T:24/FF:32) CMD:43) Thursday October 24th, 2024 8:39:55 PM "I'm going to need to think on what I can bring to the next fight, I don't think fighting fire with fire is the way to go." Gaffer prepares his spells as slowly as he can as he tries to decide what to prepare next.
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Friday October 25th, 2024 2:35:52 AM "Wait. Before casting any spells just wait a moment. After every monster we fight we magically return home before facing the next. Let's give it a minute or two to see if that happens. We won't be going anywhere until we activate that stone anyway"
The View is Fantastic - coDM SteveK d100=49 ; Friday October 25th, 2024 6:49:06 AM
Surprisingly, the Tide find themselves back on the featureless gray cube, exactly where they were before their visit with the god of life and death. Well, not exactly, Desdichado is alive!
While there is some speculation, Hmerrin and Nira counsel to wait...
One-onethousand, Two-onethousand... And Gaffer's Time Stone flashes, and the heroes find themselves back at a ruined Dirt City with the former-slaves-now-refugees camp at the entrance of the ruins that mark the entrance of the Catacombs.
......
The heroes have the initiative.
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Friday October 25th, 2024 10:23:22 AM ~~~
”Oh, we’re back again. And not wet either.” Yrûl commented excitedly. It was, by all accounts to be the ‘earthy thing’ next. Earthy sounded pretty shadowy and gloomy to her. That would help, but she wasn’t exactly adept at burrowing. Hopefully, the others would have some very helpful magic. Again. The resistances bestowed upon her and her little friends were extremely helpful. She’d go so far as to say necessary.
Hitherto she’d been most concerned that she simply wasn’t much help at all to The Tide. That last encounter changed that, but she now found herself wishing that she wasn’t so needed. Poor Desi had died. Again. The man was so brave!
”So, what happened while we were gone?” She cheerily enquired, forgetting that almost no time at all elapsed in their absence. Now everyone, including herself had full access to all their magics; so it seemed likely that they’d be charging off again very soon. She tried to think what she might need to function well amidst all the earthiness, but nothing sprang to mind.
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an irridescent bumblebee: ioun stone)
~~~
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 Friday October 25th, 2024 5:49:59 PM Well, the stone seems to still be working. So I guess it is time to prepare for the next jump. What do you think, fire resistance?
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Saturday October 26th, 2024 9:01:13 PM "That would seem wise" Nira responds to Ramirez. "Does anyone need to visit the Catacombs before we go? I'll hold off casting the spell until we're all ready"
Desdichado (Ryan) [HP: 235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Sunday October 27th, 2024 2:46:47 PM
Desdichado climbs up some of the nearby rubble to take a look at the city before they go. Hopefully the destruction is even less now.
"A few of us can put up some protection from fire damage. I'm not sure what else we can do to prepare, really."
Gaffer - Courtney - HP: 217/217 AC: 41(T:24/FF:32) CMD:43) Sunday October 27th, 2024 5:22:34 PM
Gaffer suddenly realises what he should have asked and groans to himself. "Not knowing if we'll be going to another plane is a bit of a hindrance. This is probably the time we're most likely to appear somewhere immedietely harmful."
Gaffer will offer both Resist Energy and Endure Elements to anyone who wants it pre or post teleporting. Planning to wait until after teleporting to cast them on himself.
Gaffer will shift into a fire elemental before they activate the stone. He will cast a Barkskin spell however, as he has a few spare.
[i]----- Wildshape; Huge Fire Elemental Barskin; +5 to AC [i/]
Hmerrin (MikeK)(HP 261/261 AC:39 T:25 FF:30 CMD:52) DR 5/- Sunday October 27th, 2024 7:25:18 PM
Hmerrin takes in Dirt City.
"Three down, two to go," he notes. "Hopefully without any more side trips."
With fire being next, the fighter checks his ring. "I've got fire resistance," he relays. "So, no need for the spell out of the gate anyway."
"Same deal, though. Let's get a good night sleep. We're healed but spellcasters still need some rack time and get those spells back."
Hmerrin takes his own advice and gets some sleep.
The next day he's up and next to Gaffer.
Danko Pureheart (Yves) AC 31-- CMD 37 -- HP 145 hp Monday October 28th, 2024 6:34:08 AM
Danko agrees with Hmerrin.
"I'm all for some sleep... "
The Meal is... nourishing - coDM SteveK Monday October 28th, 2024 6:47:17 AM
Yrûl speaks excitedly with the refugees that she is not wet. They in turn confirm the heroes have been gone only about 5 minutes. A little math by The Tide confirms the passage of time for the refugees each time nearly matches the time our heroes have spent underwater, in the air, and in Jericho Space.
Desdichado climbs up some of the nearby rubble to take a look at the city, and Hmerrin also looks around. The systematic leveling of Cloaktown and Dartville is gone, again replaced with the swath of destruction that looks like a child running though leaves... In fact, four fifths of Dirt City look like that, only North Pack, South Pack, and Blade City appearing as if they were engulfed by a huge conflagration.
Counting down Gimp's verse, the heroes agree to settle down for the night and prepare various spells and abilities that could help them in against a fire monster in a place of fire, hoping that it will not take them to another plane of existence.
The refugees offer the heroes the meal they had prepared, as well as bedding cobbled together from various locations. When morning comes, the heroes take an hour for meditation, study, and a meal, before...
..............
ooc: Heroes have the initiative. Please indicate relative location and any preparation spells and abilities set.
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 Monday October 28th, 2024 6:13:06 PM
Ramirez thanks the refugees for the meal and then offers endure elements and resist fire to anyone interested.
After that, he is ready to go.
Active Effects: endure elements resist fire(30) duration 110 minutes
Used: 1 charge from endure elements wand 1 charge from resist energy wand
Desdichado (Ryan) [HP: 235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Monday October 28th, 2024 6:57:48 PM
"Thanks for the meal" says Desdichado, "And hopefully we'll see you all again in a few minutes."
The paladin holds onto his greataxe and tries to be ready for ending up somewhere...warm.
Hmerrin (MikeK)(HP 261/261 AC:39 T:25 FF:30 CMD:52) DR 5/- Monday October 28th, 2024 7:26:12 PM
Hmerrin also thanks the refugees. "This place looks a lot better when its intact," he promises.
The fighter places himself in front of Gaffer and hopes its the front when they appear.
"And here we go," he breathes, waiting for the druid to do his thing.
”I think we’re sort of all set...ish.” Yrûl said in a most unconvincing fashion. She wasn’t at all keen on being burnt and crispy. Just as bad – all that fire would likely mean a decided lack of shadow. She definitely needed the proffered protections, having none of her own.
”Thanks for taking care of us so nicely” She Thanked the refugees, genuinely feeling rather spoilt at that attention and care. Now she and her little gang just needed to do something nice for them: like stop a fiery nasty. It really wasn’t much of a plan, but it was all the plan she had. That and hiding! As soon as they appeared – wherever it was they were going, she was going to slip into whatever gloom she could find.
Yrul can Hide In Plain Sight)
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an irridescent bumblebee: ioun stone)
~~~
Danko Pureheart (Yves) AC 31-- CMD 37 -- HP 145 hp Monday October 28th, 2024 8:13:29 PM
After a good sleep and a fine breakfast, Danko joins the others. Before transporting to the next leg of the mission, he'll cast a few spells on himself: Mage armor and Resist Energy- fire.
Then, staff of power in hand, he will be ready to go.
---------- S/R 20 D/R electricity 10 necklace of adaptation
Before transporting Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Gaffer - Courtney - HP: 257/257 AC: 40(T:24/FF:31) CMD:48) Monday October 28th, 2024 9:38:08 PM
Gaffer waits for the others to gather around him and gives them each a moment to confirm they are ready, then triggers the stone.
----- Wildshape; Huge Fire Elemental Barskin; +5 to AC
Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) Monday October 28th, 2024 9:39:45 PM
[OOC: Correcting Header]
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Tuesday October 29th, 2024 12:28:55 AM "We keep going back in time and dealing with these monsters, but when we return here nothing has changed. The city is still in total ruin. It might be that even just one of the creatures can cause all of this destruction. It seems the only way we're going to save the city is by defeating every one of them" Nira observes. "I hope Lila keeps her word"
Nira casts her daily assortment of spells and then uses her Wand of Endure Elements and Wand of Resist Energy on the party.
She stands behind Gaffer.
--------- Use Wand of Endure Elements on Yrul, Hmerrin, Des, Danko, Gaffer. (27/50 charges) Use Wand of Resist Energy (Fire 30) on Nira, Yrul, Hmerrin, Des. (36/50 charges)
Spells in effect: Arcane Sight ... Barkskin ... Contingency (FoM) ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond
Lands of Fire
The Fourth Seal in a Land of Fire - coDM SteveK Tuesday October 29th, 2024 7:29:02 AM
The heroes prepare in the morning, spells and weapons anticipating a location of fire. Nira notes that even though the Tide has won against three monsters (and yes, the damage seemingly linked to those monsters is no longer seen), only how Dirt City was destroyed is changing. Could it be the last monster was more powerful than the combined might of the Houses and Prince? Assuming they worked as a team...
Gaffer sees everyone is ready and activates the Time Transporter. The heroes find themselves in a desolate valley, full of cracks and scalding pools of acidic water. Lava bubbles from the tops of nearby mountains and the air itself has the choking stench of sulfur.
The heroes themselves are in a 40’ diameter dome of transparent force. In the center is the now-familiar Seal, the glowing blue face of the Maharaja. Outside the dome is a battle royale! Too many to count, a horde of gargantuan six-limbed graceful beasts, backs full of barbed quills and eyes glowing with a blue light are tearing into a flock of huge birds with lizardlike tails and bright purple feathers on its back and wings, but the rest of their bodies are bare and scaly.
(Know Nature DC 37: Highlight to display spoiler: { Bandersnatch} and another Know Nature DC 36: Highlight to display spoiler: { JubJub Birds!})
(Know Geography DC 30: Highlight to display spoiler: { By the utter devestation, this can only be the Lands of the Cataclysm: the place on the continent of Yrth where the gods destroyed the civilizations at the end of the Third Age, the remnants of the peoples who fled early and far collecting along the Elennan Penninsula.})
Know Nature: 25 – Not a clue! Not enough/any ranks in the others to even test her knowledge.
”Um.” Was all that Yrûl could think to say and quietly at that. Luckily her little friend Sir Tolmenedes Goodhew then reminded her that she need not breathe the noxious fumes for her would ensure her well-being in lieu of drawing breath. Yrûl gratefully closed her mouth. She then remembered her stated course of action and endeavoured to lose herself amidst the Tide. (Hide in Plan Sight)
Stealth: 54
The seal! She could certainly take a look at that, but was very wary of traps. Even approaching could actually trigger one. She held up a single finger seeking to encourage the others to a moment’s pause as she carefully perused the seal.
Perception: 40 To find traps.
She was resolved to report mentally to the rest should she spot a trap.
~~~
DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an irridescent bumblebee: ioun stone)
~~~
Desdichado (Ryan) [HP: 235/235; AC:34/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday October 29th, 2024 4:44:31 PM
Taking a look around, Desdichado can't help but wonder if they've somehow ended up in the Estates of Unrest. Wherever they are, it doesn't look good.
"Yrul, let's not touch that seal until we've thought this through a bit. I have a suspicion that when the seal is gone, so is that force dome - which means not only might we be a target for those beasties, but we're likely to start choking on sulfur vapors."
He casts Resist Energy (fire) on himself.
--------- Resist Energy - fire (30)
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Tuesday October 29th, 2024 6:48:36 PM OOC - Nira doesn't need to cast Resist Energy on Hmerrin. He has it already via a ring.
Hmerrin is no more articulate than Yrul.
"Huh," is the best he can do.
Yrul inspecting the lever for traps seems like the next best step.
The fighter checks his neck to ensure his Necklace of Adaption is in place.
While Yrul does her thing, he looks over the hordes.
Are the birds fighting back or just getting slaughtered? Does either group notice/react to the Tide's appearance?
--------------- In Effect Endure Elements
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 d20+21=40 ; d20+21=35 ; d20+18=33 ; Tuesday October 29th, 2024 7:27:09 PM I wonder if the seal releases a monster or if it just sends all the creatures fighting out there to teleport to the City?
Ramirez is able to identify one of the creatures(Bandersnatch) and their location (Lands of the Cataclysm) and relays the information to everyone.
Active Effects: endure elements resist fire(30) duration 110 minutes
Used: 1 charge from endure elements wand 1 charge from resist energy wand
Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) d20+25=41 ; d20+25=33 ; d20+38=46 ; Tuesday October 29th, 2024 8:12:12 PM "Those are Bandersnatch fighting outside, though I can't quite recall what they are up against." Gaffer frowns to himself, tugging at the memory.
Still, if none of them are entering the dome, he'll take the extra moment given to them to look at the pools of acid and lava to see if there are any more creatures swimming within.
----- Nature: 41 & 33 Perception: 46
----- Wildshape; Huge Fire Elemental Barskin; +5 to AC Resist Fire; 30 Endure Elements
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility d20+31=35 ; d20+31=46 ; d20+33=52 ; Tuesday October 29th, 2024 9:53:46 PM "We're still in the Wold, but it's not a good place. This is the Land of the Cataclysm. It's where the gods destroyed the civilizations at the end of the Third Age" Nira states flatly. "Bandersnatches you say? Hmm. I didn't recognise them. Those birds are JubJub birds though. Quite nasty, and obviously a serious threat in these numbers".
She's pretty sure Des has the right of it. When the seal is broken it's a safe bet the dome will fall.
"We had to defeat every monster in each of the previous encounters. Anyone have any ideas on how to handle this many?"
-------------------- Knowl Nature vs DC37: 35 = Fail! Knowl Nature vs DC36: 46 = Pass! Knowl Geo vs DC30: Autopass!
Perception: 52
Danko Pureheart (Yves) AC 31/35-- CMD 37 -- HP 145 hp Wednesday October 30th, 2024 6:27:20 AM
" Well, this is quite the pickle we're in now isn't it..... yummmm pickles...... "
-------
S/R 20 D/R electricity 10 necklace of adaptation
Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Quite the Pickle - 0.2min - coDM SteveK Wednesday October 30th, 2024 6:44:34 AM
Yrûl carefully perused the seal, and mentally reports she can find no traps.
Desdichado decides wherever they are, it doesn't look good. He suspects when the seal is gone, so is that force dome, which will probably expose them to beasties and poison air.
Hmerrin checks his neck to ensure his Necklace of Adaption is in place and looks over the hordes. Neither horde or enormous flock pay any attention to the dome or sudden appearance of the heroes, and it looks like the giant lizard-birds are giving as good as they get got.
Ramirez wonders if the seal releases a monster or if it is a giant teleport for ALL the monsters? He knows enough that they are in the Lands of the Cataclysm and that the six-limbed, quilled monsters are “Bandersnatch”.
Gaffer the Fire Elemental, a being of smoke and flame, can also identify the Bandersnatch, and that they adapt to any plane of existence, so are never ‘Outsiders’. He can’t see any other creatures within the pools of acid and lava.
Nira expounds on what Ramirez says about the land they are on. The elf doesn’t recognize the Bandersnatches, but sees their opponents are JubJub birds, nasty bite and their screech is loud enouth to stun. She asks for ideas to handle an uncountable horde of monsters…
Danko, after his most recent meeting with Gargul, has changed his concerns from carrots to pickles.
…………….
The heroes know they have only a limited time, but it has proven sufficient for making plans in the last three encounters. They consider the Seal, the Dome, and the battleground of lava, acid, and sulfuric smells …
(ooc: Heroes have the initiative)
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+40=56 ; Wednesday October 30th, 2024 7:34:10 AM ~~~
Know Nature: 25 – Not a clue!
”Let’s not waste any time. I’ll tackle the seal. Just be ready for….well, anything, I guess.” Yrûl mentally sent to the others. It was time to do the shadowy-Dancery thing.
Disable Device: 56
Her deft fingers set to work in what she believed was the correct sequence. She’d seen a few seals now, so felt that she had a good idea what to do. Helpfully, Snickit and Dabz remained silent.
~~~
Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Wednesday October 30th, 2024 5:50:10 PM
"Let's assume this field is coming down," Hmerrin states. "Anyone who doesn't have adaptation and may have trouble breathing speak up.
Next, seems unlikely hordes of critters got dumped on Dirt City. My guess is there's something else, and these things are just, well, another environmental hazard.
Can either of these things fly?"
---[i] In Effect Endure Elements
Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) Wednesday October 30th, 2024 7:24:22 PM
If Gaffer knows whether Bandersnatches can fly, he relays that to the group.
"I have a few spells for larger areas but I'm not sure how much it'll hurt them, and they seem intent on hurting each other at the moment anyway."
With Yrûl working on the seal, Gaffer is hoping they might have gotten lucky and this can be handled without conflict. It does seem like the Majara didn't count on someone with Yrûl level of ability.
"I suppose the question is where the sealed creature is this time?"
----- ----- Wildshape; Huge Fire Elemental Barskin; +5 to AC Resist Fire; 30 Endure Elements
Ramirez (BrianZ) AC36/24(touch) HP 141/190 CMD38 Wednesday October 30th, 2024 7:40:41 PM Let's get ready, start the summon spells, and put up the defenses.
Ramirez makes sure everyone is in range and casts good hope on the Tide
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 3 remaining
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday October 30th, 2024 8:36:15 PM
Desdichado also puts on his necklace of adaptation quickly as Yrul tries to disable the seal.
--------- Resist Energy - fire (30) Good Hope
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Thursday October 31st, 2024 3:01:29 AM
As Yrul starts to work the seal, Nira gives a nod to Ramirez.
"Pretty sure the birds can" she responds to Hmerrin.
Nira casts some defensive spells and prepares to buff the party. She's reluctant to ready an attacking spell just yet in case she causes a stampede.
--------------- Cast Spectral Hand (dur 20mins), Shield (dur 14mins), and Invisibility (dur 14mins)
Standard: READY action to cast Haste on everyone if the dome falls at any point
Danko Pureheart (Yves) AC 31/35-- CMD 37 -- HP 145 hp Thursday October 31st, 2024 6:28:04 AM
Danko grips his staff a bit harder.
"I can cast a sphere.... like the walls of force but a sphere... but you'll all need to stay close... say... within 10' of me.... to be in the sphere with me.... "
S/R 20 D/R electricity 10 necklace of adaptation
Before transporting Mage armor +4 AC Resist energy 30 pts fire 170 minutes
The Maharaja didn't count on Yrûl... - 0.5min - coDM SteveK 2d4=5 ; Thursday October 31st, 2024 7:25:47 AM
As Yrûl works on the Seal (tink tink. tink tink), the others try to get ready for whatever is going to happen. Big monster? Force walls come down? Poison gas? The Shadowdancer sees that this one is different from the Seals before, but its not going to be a big problem, not to her and her little friends!
As a group, they know JubJub birds can fly, and Bandersnatch can leap really, really good. They don't seem to be paying much attention to the heroes inside the force field though. More intent on slaughtering each other...
Some necklaces of adaption are put on, some preparation spells that last more than a minute or two, and talk moves to tactical considerations. Danko talks of getting protection, but remembers what Gargul told them only yesterday: "...there are times when providing multiple targets can lessen the impact." And as heroes, they are not there to merely survive, but to stop the destruction of the Wold (starting with Dirt City), and no one of the Tide would be able to fight inside a force dome...
...........
To Yrûl, it appears she is just about ready to make the last tweak. The mental nod through the Tide's telepathic bonds tells them to get any last second things ready...
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Thursday October 31st, 2024 8:45:33 AM ~~~
There wasn’t much else to do but make that final, little adjustment and – it was done. Being focused on the task before her, there really wasn’t much else that she could do. She had to rely on the others to keep her safe from whatever happened next and then, in return, she and her little gang would endeavour to repay the favour. She doubted that Snickit would be as precise again as he with the previous monstrosity, but Dabz was more than willing to show that he was not to be overlooked.
”Hope you’re all ready, because it’s done.” Yrûl Informed them via the telepathic link. The slick, professional commentary was then undermined. ”No, Dabz, you can’t give it a ‘tap’ for luck.”
~~~
Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
RobC - Nira Wynvyre -- AC 34/18/28 -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Thursday October 31st, 2024 9:19:38 AM "Just a moment Yrul. Perhaps Ram and I should give everyone some protection against acid. There's quite a lot around."
If Yrul pauses, Nira will use her Wand of Resist Energy to grant people protection against acid.
She remains ready to cast Haste if the dome drops.
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday October 31st, 2024 7:08:42 PM
Desdichado stands with his axe ready, wondering what might happen if that dome comes down.
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope
Hmerrin (MikeK)(HP 261/261 AC:39 T:25 FF:30 CMD:52) DR 5/- d20+41=58 ; d8+21=24 ; Thursday October 31st, 2024 8:52:24 PM
No point in flying then. "Guess we do it the hard way," Hmerrin drawls.
The fighter pulls his axes, activates a tattoo, and gets ready.
--------------- Activate Brahmah Tattoo of Divine Favor.
Ready action - hit whatever comes jumping at him Hit ac 58 for 24 hp damage
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Divine Favor: +1 luck bonus on attack and weapon damage rolls. Duration 1 minute
Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) Thursday October 31st, 2024 8:59:10 PM "Good luck everyone." Gaffer gladly accepts the protection from acid as he warily observes the pools nearby.
He will start casting a summoning spell just as Yrul starts deactivating the seal.
----- Cast: Summon Nature's Ally IX; Elder Water Elemental
----- Wildshape; Huge Fire Elemental Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements
Danko Pureheart (Yves) AC 31/35-- CMD 37 -- HP 145 hp Friday November 1st, 2024 6:43:03 AM
Danko accepts the protection from acid... then walks up to Des.... " Here my friend.... let's avoid as much as we can another death... "
And casts stoneskin on Des.
----------------- S/R 20 D/R electricity 10 necklace of adaptation
Before transporting Mage armor +4 AC Resist energy 30 pts fire 170 minutes Protection from acid
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Friday November 1st, 2024 8:49:17 AM ~~~
Yrûl will wait until she gets the mental prompt to deactivate the seal.
~~~
Prot from Acid? Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day
~~~
Breaking the Seal - Lands of Fire Rd1 - coDM SteveK d8=3 ; d8=5 ; d8=3 ; d8=3 ; d8=7 ; d20+27=34 ; d4=2 ; d4=1 ; d20+31=36 ; d20+31=38 ; d20+31=47 ; d20+31=34 ; 3d6+19=27 ; 3d6+19=28 ; 3d6+19=29 ; Friday November 1st, 2024 8:51:09 AM
Nira asks Yrûl to wait a bit before deactivating the Seal and touches everyone with Protection v Acid
Hmerrin and Desdichado are Ready with their axes.
Gaffer times his summoning spell to have a HUge Water Elemental arrive a the moment the Seal is broken.
Danko gives the Paladin just a little more defensive help!
Yrûl gives a professional commentary, admonishes one of her war picks, and deactivates the Seal.
.......................
Each Seal has been a little different effect, possibly just another defense of the Maharaja that is going to be slain by the Tide heroes three minutes in the future on a plane other than the Wold. And this one remains true to form.
The Seal doesn't disappear! Instead it grows, forming a wall of energy 20' wide and 20' tall. The solid dome of force shimmers, transforming into only visible light, and shrinks rapidly (passing through the heros) and into the Seal Wall. And then the Seal Wall, popping and crackling, reveals a scene: it is the Dirt City neighborhood of South Pack: Hmerrin, Desdichado, and Gaffer all recognize the building. It is their old headquarters, Shale House! Nira and Ramirez immediately recognize the Spellcraft: this is a supernatural effect, creating a Gate!, although the popping and crackling show it is unstable and may have other unusual properties... if only they had time to study them...
Because that isn't the only thing that happens. While most of the monsters continue to fight each other, some notice the disappearance of the protective dome, and start charging towards the Gate! The first ones to arrive is one Bandersnatch and four JubJub birds. Hmerrin can take an AOO on the Bandersnatch and JubJub #1. Desdichado can get an AOO on JubJub #1.
...... The Bandersnatch charges the gate, jumping across lava and acid with equal ease. It lashes out at Hmerrin with its tail to slap the insignificant human out of its way, missing.
Each JubJub Bird takes a snap at a hero with its wicked axe-like beak. #1 at Hmerrin (miss); #2 at Ramirez (hit), #3 at Nira (hit), and #4 at Danko (hit).
Ramirez takes 27 damage and is Grappled Nira takes 28 damage and is Grappled Danko takes 29 damage and is Grappled ......
Bandersnatch AC 33 Dam ??
JubJub AC 31 Dam ?? 1 2 3 4
Effects Gate blocks line of sight, but any creature from this side can step through from either side.
Map in Email
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Friday November 1st, 2024 11:10:27 AM ~~~
To 27 S
There were big things. Close! So close they were intent on eating her friends. So Yrûl moved, easily slipping into the shadows of the mighty beasts and instantly out behind them. Specifically out behind Jubjub 2. Snickit and Dabz eagerly leapt to hands. She picked her spot and hoped that both little picks agreed with her choice.
”Hold on, Rammy. We’ll be there in a second” She mentally sent.
Her focus was on remaining unseen now. She wanted to give the big birdy a most unwelcome surprise. Well, it would actually be Snickit and Dabz doing the surprising, but she was there to help.
NB:Yrûl cannot shadowstep AND attack in the same round, but next round there will be a lot of attacks.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Ramirez (BrianZ) AC36/24(touch) HP 163/190 CMD38 d20+24=37 ; Friday November 1st, 2024 12:46:35 PM
Ramirez struggles against the grapple and tries to cast a spell
Actions: cast freedom of movement concentration check = 37 vs DC 14(plus jubjub CMB score)
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 3 remaining
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 142/170 -- Arcane Sight, DarkVision, See Invisibility d20+30=38 ; Friday November 1st, 2024 9:11:57 PM
As the dome comes down, Nira's readied Haste spell triggers, giving everyone a little boost of speed. It's not enough for her to avoid the jubjub birds attack though.
"Help, I'm stuck!" With that thought Nira's contingency spell kicks in. The Freedom of Movement spell takes effect and she slips free from the jubjub's hold.
"Uh, this is a gate" she relays to the others "Anything that goes through is going straight to Dirt City."
She casts a spell to try and get rid of two of the birds.
-------------------- Free: Activate Contingency for FoM Standard: Automatically escape grapple Swift: Before Yrul acts (don't want her getting trampled!), defensively cast Fear angled towards JJ 2 & 3. SR check: 38. Will Saves vs DC28. Pass=Shaken 1 round. Fail=Panicked 20 rounds.
Spells in effect: Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement
With the haste immediately kicking in, Yrûl was able to get Dabz into position for a swift strike.
Hits AC: 46 (from behind!) Damage: 10 +5 (electric) + 17 sneak. (Total: 32) Will bleed for 4/round thereafter.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 0/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) d20+24=26 ; d20+24=33 ; 2d10+12=27 ; Sunday November 3rd, 2024 10:08:13 AM
Gaffer finishes his summons just after the walls fall down and calls for the elemental to attack the JubJubs.
His friends have been struck but nobody seems too injured yet, he will focus on the gate instead. Reaching to the ground, careful to avoid being struck, he calls on the earth to rise up and surround the gate on all sides, though he leaves a small viewing portal incase someone can dispel the gate later.
At the same time, his conjured elemental turns to strike towards the JubJub besides Danko.
---------- Cast Defensively Wall of Stone: DC 27, Autopass; Walls surrounding the Gate as closely as possible; Assuming the Gate is 20ft tall as well as wide he'll have to half the thickness to surround it, so 2.5 inches thick walls;
Elder Water Elemental; 186/186 HP; AC 24|T15|FF17; +4 Str/Con (Forgot to add the bonuses to the initial attacks rolls) Slam Attack 1 JubJub4; 28 miss Slam Attack 2 JubJub4; 35 hit; 27 Damage
----- Wildshape; Huge Fire Elemental Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements Summon Natures Ally VIII; 20/20 Rounds; Elder Water Elemental
Hmerrin (MikeK)(HP 261/261 AC:40 T:26 FF:30 CMD:53) DR 5/- d20+41=59 ; d8+21=28 ; d20+41=60 ; d20+41=61 ; d8+21=27 ; d8+21=27 ; d8+21=29 ; d8+21=25 ; d20+35=37 ; d20+30=42 ; d20+25=28 ; d20+20=39 ; d20+24=31 ; d20+35=45 ; d20+30=45 ; d20+35=42 ; d8+31=33 ; d8+31=33 ; d8+31=36 ; d8+31=37 ; d6+30=31 ; d6+30=35 ; d10+10=15 ; Sunday November 3rd, 2024 11:05:09 AM
Hmerrin bites down a curse as he sees Shale House over his shoulder. He instinctively understands what's going on and Nira's declaration only confirms it.
"Unleashes a horde of nasties on our house. That's unpleasantly specific." The fighter's axes fly. "Nothing can get through."
He swings on the Bandersnatch and the bird. And then gets serious. Hmerrin slashes away at the Bandersnatch, and looks to move up to engage Yrul's opponent.
---------------- Attacks bypass 5 DR.
AoO on Bandersnatch hits ac59 for 28 hp damage AoO on JubJub 1 CRIT for 108 hp damage + Fort save DC30 or stunned d4 rounds, else on save Staggered d4 rounds
Full attack, power attack on Bandersnatch, then JubJub1. Btax1 hit ac37 for 33 hp damage Btax2 hit ac42 for 33 hp damage Btax3 miss (ac28) Btax4 hit ac39 (no crit-31) for 36 damage Hdax1 hit ac45 for 31 hp damage Hdax2 hit ac45 for 35 hp damage Haste atk hit ac42 for 37 hp damage Rend for 15 hp damage
If Bandersnatch down, 5' move to T23
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Divine Favor: (rd 2 of 10 rounds): +1 luck bonus on attack and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- HP 145 hp/116 HP d20+27=47 ; Sunday November 3rd, 2024 4:46:22 PM
A grappled Danko is not amused.
" What a revolting development this is.... "
Danko speaks a few magical words and tries to poof himself away from the grapple and the Jubjub
------------------- Concentration check: Nat 20 = 47 Teleport to R6
S/R 20 D/R electricity 10 necklace of adaptation
Before transporting Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil d20+37=46 ; d20+37=45 ; d20+37=38 ; d20+32=42 ; d20+27=35 ; d20+22=40 ; d12+16=28 ; d12+16=24 ; d12+16=17 ; d12+16=24 ; d12+16=17 ; Sunday November 3rd, 2024 6:21:24 PM
Desdichado takes a swipe at the JubJub as it appears, and then goes all in on the attack.
AAO vs JubJub1: 46 vs AC; 28 damage
Full attack vs JubJub1 45 vs AC; 24 damage 38 vs AC; critical miss 42 vs AC; 17 damage 35 vs AC; 24 damage 40 vs AC; 17 damage
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Stoneskin (DR 10/adamantine) 150 pts Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Decapitating Attack! - Lands of Fire Rd2 - coDM SteveK d20+11=23 ; d20+11=28 ; d20+18=30 ; d4=4 ; d20+32=47 ; d20+32=49 ; d20+32=47 ; d20+27=32 ; d10=6 ; d10=8 ; d10=1 ; d10=3 ; d10=1 ; d10=9 ; d10=3 ; d20+32=35 ; 2d8+16=26 ; 2d6+13=21 ; 2d6+13=19 ; d20+44=47 ; d20+39=56 ; 3d6+19=32 ; 2d6=2 ; d20+31=48 ; d20+31=39 ; d20+31=37 ; d20+31=51 ; d20+31=36 ; d20+31=49 ; d20+31=48 ; 3d6+19=32 ; 3d6+19=29 ; d8+13=18 ; d8+13=21 ; d8+13=19 ; d8+13=14 ; d8=1 ; d8=5 ; d8=7 ; d8=7 ; d8=5 ; Monday November 4th, 2024 8:30:03 AM
Yrûl slips into the shadows and lines up for a nasty attack on a JubJub bird, mentally telling the Bard help is coming soon.
Ramirez struggles against the grapple, but his spell fizzles. These things are really, really good at grappling! (CMB 39) The bard is held fast.
Nira's contingency spell kicks in, and she is free! She tells the Tide what’s happening with the magic, and tries to remove a couple birds, but not so swift as the Shadowdancer (Yrûl already moved). The JubJub birds do have Spell Resistance, but not nearly enough to bother the Mystic Theruge’s spells. The bird-brains are both panicked and run away, back into the general melee between horde and flock, and Ramirez is carried right along with JubJub #3!! (Ram is 40 feet south of R,40) As JubJub#3 runs, Hmerrin and Yrûl get an AOO, (Yrûl can’t use haste after Shadowstepping, but DM used the attack as the AOO already)
Gaffer finishes his summons and has his Huge Water Elemental engage JubJub#4 while the druid makes a thin wall of stone to cover the Gate! just after the walls fall down and calls for the elemental to attack the JubJubs.
Hmerrin knew the Maharaja was manipulative, vindictive, and evil, and the sight of Shale House only confirms it: Nothing can get through. He gets down to some serious whacking, and they don’t have any damage reduction! He smashes into the Bandersnatch, taking wounds from its quills with every successful attack (Hmerrin takes 6, 8, 1, 3, 1, 9, 3 = 31 damage+ make 7 Reflex saves DC28 or gain the Sickened condition by a Quill sticking in flesh). It is grievously wounded, but the more it gets hurt, the angrier it gets the faster it gets, until it becomes surrounded in flames and hasted!
Danko has better luck than Ramirez and is able to poof himself away (Nat 20), really really close to the hordes of Bandersnatches and JubJub birds battling away.
Desdichado takes a swipe at the JubJub as it runs towards him, and then goes all in on the attack. It looks like it is on its last leg, but still fighting.
...... The Bandersnatch, quills flaming, locks eyes with Nira (Fort DC 29 or Confused for 1 round)Gaze, and then lays into its enemy, ( Hmerrin taking 28, 26, 19 = 73 damage), but fails to grab the hero.
JubJub #1, engaged by Desdichado, ignores the Wall of Stone around the Gate to attack the Paladin. Staggered by Hmerrin, it can only bite, and the axebeak smashes and grabs, and Dez takes (32 damage – minus any defenses + Grappled)
JubJub #2, is lost to sight inside the general melee surrounding the second fight near the Gate, swallows Ramirez! Sliding down its gullet, the Bard takes 32 bludgeoning+2 acid damage)
JubJub #4, engaged by the water elemental, also ignores the Wall and Gate to concentrate on its enemy. The beak cuts off the elemental’s head! Thankfully, elementals don’t need heads, and it is still up and fighting, but if a JubJub hits a hero just right… (elemental takes 29 19 14 = 62 damage)
Another Bandersnatch and 4 more JubJub birds break free from the melee around the land and rushes towards the Gate! Acid pools and Lava flows don’t seem to bother either monster, and they hustle to close the distance rapidly (couldn’t attack this round)
......
Bandersnatch AC 33/13/26, CMB 44, 1 247 - Frumious 2
M/N 21. Centre point for Ice Storm. No Save. SR applies.
Yrûl didn’t know what to do! Rammy was gone; vanished into the chaos. She had to do something though, so hoping for the best, she called upon her shadow magic. Great lumps of icy stone fell into an area on her left as she called forth a penumbral ice storm. 5d6. The ice storm persists for 10 rounds, but damages only on the 1st. Thereafter those within its sphere of influence suffer -4 to perception checks and the area is treated as Difficult Terrain. 20 vs their SR.
25 damage (or none) to Jub 3 & Jub 4.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil d20+26=44 ; Monday November 4th, 2024 6:21:26 PM
Thanks to Danko's stoneskin, the JubJub's attack doesn't cause Desdichado any direct hurt.
He attempts to escape from the JubJub's grapple,and is successful. (CMB: 44)
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Stoneskin (DR 10/adamantine) 124 pts Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Hmerrin recoils at the multitude of barbs sticking into him. He grits his teeth as he feels the poison affecting him.
But, not much to do other than keep swinging.
---------------- Attacks bypass 5 DR.
AoO on JubJub3 hits ac 50 for 18 hp damage
Full attack, power attack on Bandersnatch, then jubjub1, then whatever is available. Btax1 hit ac36 for 36 hp damage Btax2 hit ac45 for 31 hp damage Btax3 hit ac38 for 37 hp damage Btax4 hit miss (ac28) Hdax1 hit ac48 for 34 hp damage Hdax2 hit ac32 for 29 hp damage Haste atk hit ac45 for 30 hp damage Rend for 12 hp damage
If available, 5' move to T23
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Divine Favor: (rd 3 of 10 rounds): +1 luck bonus on attack and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Ramirez (BrianZ) AC36/24(touch) HP 163/190 CMD38 d20+21=35 ; d4+5=9 ; Monday November 4th, 2024 7:55:32 PM
With not much else to do, Ramirez pulls a dagger and stabs at the inside of the bird. Riding on it was fun for a moment, this...not so much.
hit AC 35, damage 9
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 3 remaining 4/5 level 4 remaining
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 142/170 -- Arcane Sight, DarkVision, See Invisibility d20+21=37 ; d4+1=4 ; Monday November 4th, 2024 10:47:25 PM
Nira has a thought. "Have we gone about this the wrong way? Instead of being surrounded by enemies, perhaps we could have gone through the gate and it would have funneled them"
She holds the bandersnatch's gaze and is far from happy that Ram is on the move. She needs to stop that bird in it's tracks without hurting him. Nira rolls up her sleeves. Time to get serious. "When I see Ram I'll teleport to him and teleport back".
Nira hasn't unleashed her power like this before.
With a blink of the eye she is atop the gate and woldsblood is raining all around. Next will be building a wall around the party.
--------- Fort Save vs DC29: 37
Standard: Defensively Cast Time Stop. d4+1=4
Bonus Rnd 1: - Standard: Cast Miracle (Repulsion) - Move: Fly to top of the gate/stone. R1 - 25ft high
Bonus Rnd 2: - Standard: Cast Forbidden Rain to the north west.
Bonus Rnd 3: - Standard: Cast Forbidden Rain to the north east.
Bonus Rnd 4: - Standard: Cast Forbidden Rain (using bonded item) to the south. - Swift: Greater Invisibility
--------- Repulsion. 200ft radius. SR checks: +30. - Blue circle: Will Save vs DC31 to move closer to Nira. Dur 17rnds
Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 18, 19, 20 rnds. - Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) 6d8+30=45 ; 3d8+20=32 ; d20+26=27 ; d20+26=29 ; Tuesday November 5th, 2024 5:13:19 AM
Nira does something strange and a lot of magic happens at once. Unsure of the impact Gaffer keeps casting.
After their last trip, Gaffer has shifted focus for this battle, and casts out a healing spell on his allies, noticing with a panic that Ramirez has vanished in the frey.
The Water Elemental, though still alive without it's head, flails wildly in it's attempts to strike the JubJub before it and fails to land a blow.
---------- Cast Defensively: Mass, Cure Serious Wounds; Concentration autopass; 32 Healing to each of his allies (except the swallowed Ramirez)
Elder Water Elemental; 152/186 HP; AC 24|T15|FF17; DR10/-; +4 Str/Con Slam Attack 1 JubJub4; 27 miss Slam Attack 2 JubJub4; 29 miss
----- Wildshape; Huge Fire Elemental Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements Summon Natures Ally VIII; 20/20 Rounds; Elder Water Elemental
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- HP 145 hp/145 HP d20+23=37 ; d20+23=25 ; d20+23=43 ; d20+23=41 ; d20+23=37 ; d20+23=27 ; d20+23=24 ; d20+23=28 ; d20+23=26 ; d3=3 ; 17d6+17=76 ; 17d6+17=76 ; 17d6+17=76 ; 17d6+17=92 ; 17d6+17=95 ; 17d6+17=74 ; 17d6+17=73 ; d3=2 ; 17d6+17=79 ; 17d6+17=70 ; 17d6+17=85 ; Tuesday November 5th, 2024 6:51:52 AM
Danko is at a bit of a lose He sees that the others are in trouble and resorts to an old faithfull....
Lightning arcs from his fingers and strikes all the creatures...
------------ Chain lightning centered on Banddersnatch 1
Bandersnatch AC 33/13/26, CMB 44, 1 BSR 37 dam 76 2 BSR 25 dam 76
JubJub AC 31/11/28, CMB 39, SR 26, 1 Beat SR 43 dam 76 3 BRS 41 dam 92 4 BSR 37 dam 95 5 BSR 27 dam 74 6 BSR 24 dam 73 7 BSR 28 dam 79 8 BSR 26 dam 70
S/R 20 D/R electricity 10 necklace of adaptation
Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste
A Respite? - Lands of Fire Rd3 - coDM SteveK d10=6 ; d10=6 ; d20+3=11 ; d20=6 ; d20=16 ; d20=20 ; d20=6 ; d20=10 ; d20=9 ; d20=4 ; Tuesday November 5th, 2024 7:46:59 AM
Yrûl tries to delay more monsters arriving by using her Shadow Magic to cast Ice Storm, which catches JubJub #4 and #6, and Nira in its 20’ radius! Both JubJubs have enough SR to not take any damage, but it should slow down more monsters from that direction. (Nira takes 25 damage)
Desdichado finds Danko’s Stoneskin doesn’t completely protect him, but it is better than nothing! (ooc: only ignores first 10 damage from any weapon until it has done it 15 times. Dez took 17 damage). The paladin breaks free from the monster’s Grapple! (ooc: Stoneskin should be (DR 10/adamantine) 140 pts)
Hmerrin’s battle focuses only on the monsters in front of him… In two strikes, the Bandersnatch is dead, and he turns to the JubJub Bird, slaying it with but one more strike. A step, and JubJub #5 begins to feel his axes… (Hmerrin takes 12 damage from Quills + Reflex DC28 or Sickened)
Ramirez pulls a dagger and stabs at the inside of the bird. Something obviously happened with that stab, because the JubJub throws up. Ramirez is free! He sees he is in a momentary empty space among the melee and 40’ south of space R,40: just enough time to try something before the monsters are all about! (ooc: DM didn’t read Fear spell entirely, and Ram should have been dropped when the JubJub ran. Because Ram isn’t dead, I’m not re-setting, but giving an opportunity for heroics.)
Nira wonders if they should have gone through the Gate and used it as a funnel. Perhaps if she gets a breathing moment, she can study the magical properties of the Gate. No time. She pulls on her power like never before… In the blink of an eye to the rest of the Wold, but nearly 30 seconds for the elf-girl, she creates a new battlefield. Nira is invisible and flying, emanating a Repulsion effect to block any creature from physically getting closer to Nira, including other heroes (Will DC 31 to move closer).
Three Forbidden Rain spells create a triangle around the heroes! Woldsblood begins to fall on the hordes of monsters and some of the heroes! Ramirez is caught directly in the southern ‘Rain (Ram Will DC 30 or Dazed, Dazed + 1d3 Wis + 1d3 Con damage, reroll each round if Daze effect continues.) Danko and Yrûl get some of the periphery effects, too ([b]Danko and Yrûl Will DC30 or be Dazed for one round, reroll each round.
Gaffer keeps casting, unsure of Nira’s multiple Wold-shattering spell effects, and heals all the heroes except for Ramirez and Danko (too far away).
The Water Elemental is affected by Nira’s spell and is Dazed (HWE has Will +3 and must save Will DC 20 each round in the effect to be able to act.)
Danko unleashes his old reliable, Chain Lightning, and lights up the Wold! .....
Nira’s Repulsion and three Forbidden Rain spells have two effects, one on the close fight and one on the larger. In the close fight, JubJub#5 overcomes the Replusion, but all 5 JubJub birds and the second Bandersnatch are Dazed by the Forbidden Rain; they make no move this round!
In the larger melee, the Bandersnatch and JubJub birds pause, no more than 1 in 20 in the areas of effect immediately overcoming the Forbidden Rain. The battle dies down as the immediate fury abates and the monsters look about…
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 Ice Storm 1/10 rds; -4 Perception, Difficult Terrain Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 17rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 18, 19, 20 rnds. - Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side.
Map in Email (Pink Lines denote Forbidden Rain areas of effect)
Somehow, incredibly, despite the disturbing, ichorous rain, Yrûl did not lose focus. Perhaps it was Aggerz’ soft hum as he darted around her head or maybe Snickit and Dabz’ detgermination to make their presence felt. Whatever the reason, Yrûl attacked.
With Hmerrin opposite, she was able to get flanking against Jubby 5.
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
Then he blinks for a second. It seems the spellcasters have been holding back. "Bralin's Beard," he mutters, awestruck.
But there's still close in work to be done. The fighter's axes sing.
---------------- Attacks bypass 5 DR.
Full attack, power attack on JubJub5 Btax1 hit ac49 for 36 hp damage Btax2 crit threat..CRIT(43) for 130 hp damage, plus Fort save DC30 or stunned d4 rounds. Save means Staggered d4 rounds Btax3 miss (ac28 Btax4 miss (nat1) Hdax1 hit ac47 for 30 hp damage Hdax2 hit ac40 for 31 hp damage Haste atk hit ac50 for 33 hp damage Rend for 16 hp damage
5' move to S23 Will-28 Make that a 5' step to S24
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Divine Favor: (rd 4 of 10 rounds): +1 luck bonus on attack and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Ramirez (BrianZ) AC36/24(touch) HP 163/190 CMD38 d20+23=29 ; d3=3 ; d3=3 ; Tuesday November 5th, 2024 8:16:53 PM
will save = 29 wis damage = 3, con damage = 3 Ramirez is dazed by the rain and takes no actions this round!
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 3 remaining 4/5 level 4 remaining
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 142/170 -- Arcane Sight, DarkVision, See Invisibility d100=39 ; d100=8 ; d20+23=31 ; Tuesday November 5th, 2024 8:54:17 PM
With a temporary respite, Nira goes to fetch Ram. She teleports to his side and then quickly teleports back.
"Hang in there. You've certainly had an adventure!"
---------------- Free: Retrieve Quicken Rod from Glove of Storing Swift: Defensively cast Teleport to appear next to Ram. Teleport check vs can currently see: 39=Pass! Will Save vs DC30 from her own Forbidden rain: 31=Pass! Standard: Defensively cast Teleport (using 6th lvl BW spell) to appear back atop the stone wall with Ram. Teleport check vs can currently see: 8=Pass!
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 117/170 -- Arcane Sight, DarkVision, See Invisibility Tuesday November 5th, 2024 8:55:31 PM EDIT: Updated HP
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil d20+37=46 ; d12+16=26 ; Tuesday November 5th, 2024 11:10:12 PM
Desdichado moves to R:20 and attacks JubJub4.
46 vs AC; 26 damage
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Stoneskin (DR 10/adamantine) 140 pts Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Wednesday November 6th, 2024 4:28:51 AM
Forgot Good Hope. That's an extra 2 poinys damage per hit. 14 in total for Yrul.
Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) d20+3=11 ; 3d8+20=26 ; Wednesday November 6th, 2024 5:51:36 AM
Gaffer can't help but smile, both impressed and relieved, at the magic Nira has been able to perform and the respite it has brought them.
He shuffles around the field to stand beside the gate and give himself a view of both sides of the fight and casts his healing spell once more, hopefully catching everyone except Danko.
---------- Move: U21 Cast Defensively: Mass, Cure Serious Wounds; Concentration autopass; 26 Healing to each of his allies
Elder Water Elemental; 152/186 HP; AC 24|T15|FF17; DR10/-; +4 Str/Con Will Save: 11, Fail
----- Wildshape; Huge Fire Elemental Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements Summon Natures Ally VIII; 17/20 Rounds; Elder Water Elemental
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- HP 145 hp/142 HP d20+22=37 ; 17d6+17=72 ; 17d6+17=65 ; 17d6+17=65 ; 17d6+17=81 ; 17d6+17=71 ; 17d6+17=82 ; d20+25=37 ; d20+25=41 ; d20+25=32 ; d20+25=44 ; d20+25=28 ; d20+25=39 ; Wednesday November 6th, 2024 6:36:28 AM
Danko resists the dazzling effect and unleashes more lightning!
--------------------
Will Save 37 pass
Casts Chain lightning , centered on Jub 4
JubJub AC 31/11/28, CMB 39, SR 26, 4 dam 72 BSR 37 5 dam 65 BSR 41 6 dam 65 BSR 32 7 dam 81 BSR 44 8 dam 71 BSR 28
Bandersnatch AC 33/13/26, CMB 44, Dam 82 BSR 39
S/R 20 D/R electricity 10 necklace of adaptation
Before transporting Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Bandersnatch! - Lands of Fire Rd4 - coDM SteveK d6=2 ; d6=4 ; d20=15 ; d20=20 ; d20=13 ; d20=5 ; d20+31=51 ; d20+31=41 ; d20+31=33 ; 3d6+19=30 ; d8+13=18 ; d8+13=18 ; d20=15 ; d20+26=34 ; d20+26=28 ; d20+26=28 ; d20+26=36 ; d6=1 ; d10+13=14 ; d10+13=19 ; d6=2 ; d8=6 ; d8=6 ; d8=1 ; d8=7 ; Wednesday November 6th, 2024 7:22:38 AM
Yrûl, incredibly, doesn’t lose focus due to the nearby Woldsblood, and gets stabby against Jubby 5, killing it! But because she stayed too close to the Woldsblood, she has to save again! (Will DC 31 or Dazed each round inside the Pink circle)
Hmerrin takes another quill, and finds out he is still only Sickened… it doesn’t make him feel worse. "Bralin's Beard," he mutters, awestruck at Nira’s godlike display. But there's still close in work to be done. JubJub 5 is already down, so Hmerrin needs to spring attack to get to JubJub 6 without getting decapitated. Sleet swirls nearby and the one strike is good and he’s ready for a follow-up.
Ramirez is dazed by the rain and takes ability damage!
Nira, teleporting twice, fetches Ram, and they both appear atop the thin stone wall. Only 5” wide and holding a Dazed Bard, Nira needs to try and keep her balance! (Acrobatics DC 15 or both fall for 6 damage.)
Desdichado moves and attacks the Dazed JubJub4, who can’t take an Opportunity Attack.
Gaffer can't help but smile at NIra’s performance and the respite. The druid moves to have line of sight on both sides of the Wall of Stoned Gate and casts healing again.
Danko casts more Chain Lightning, but this time, it only affects the Bandersnatch: the JubJub Birds that were already struck are immune!! And because he stayed too close to the Woldsblood, he has to save again! (Will DC 31 or Dazed each round inside the Pink circle)
................
JubJub #7 resists the Dazing effect of being too close to the Woldsblood this round. While it can’t get closer to Nira, it can get to the Water Elemental! A bite and 2 claws go after Gaffer’s Liquid Help. (66 Damage to Huge Water Elemental), which is enough to send it back to wherever it was summoned from.
The Bandersnatch, however, shakes off the Daze effect, recovering against the debilitating condition very quickly. It lashes its tail and 4 Quills volley towards Desdichado! Two strike, and the Paladin feels sick… (Dez takes 14, 19 damage minus DR + 2 saves Reflex DC 28 or Sickened with pain.)
In the larger melee, the JubJub birds are having a tough time, but the Bandersnatch have all recovered from the effects of Woldsblood, even those directly in the rain! Close by, 2 more Bandersnatch overcome Nira’s Repulsion, abandon the general melee, and rush for the Gate! The quill-covered, six-legged cats gracefully leap closer, their eyes like flame, whiffling over the tulgy plain, and burbling. Luckily, they are both arriving from the West, where Yrûl’s Ice Storm and 4 JubJub birds delay their arrival, now only seconds away!
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 Ice Storm 1/10 rds; -4 Perception, Difficult Terrain Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 16rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 17, 18, 19 rnds. - Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Map in Email (Pink Lines denote Forbidden Rain areas of effect)
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 d20+14=25 ; Wednesday November 6th, 2024 8:03:42 AM ~~~
The Forbidden Rain took its toll. Yrûl despite the best efforts of her little friends, was Dazed by the magic.
Will save: 25
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 117/170 -- Arcane Sight, DarkVision, See Invisibility d100=35 ; d100=92 ; d20+23=39 ; Wednesday November 6th, 2024 8:20:28 AM
With Ram safe, Nira goes to bring Yrul back to safety.
---------------- Acrobatics check vs DC15: Autopass (also has Overland Flight)
Swift: Defensively cast Teleport (using 6th lvl BW spell) to appear next to Yrul. Teleport check vs can currently see: 35=Pass! Will Save vs DC30 from her own Forbidden rain: 39=Pass! Standard: Defensively cast Teleport (using 6th lvl BW spell) to appear back atop the stone wall with Yrul. Teleport check vs can currently see: 92=Pass!
Bandersnatch 2, 3, 4 to make Will Saves vs DC10+HD. Fail=Dazed for their round (but they will likely recover at the end of their round) JubJub 3, 4, 6, 7 to make Will Saves vs DC10+HD. Fail=Dazed for their round
"How are we doing on the that side?" he calls to Dez and company.
---------------- Attacks bypass 5 DR.
Full attack, power attack on JubJub6 Btax1 hit ac46 for 32 hp damage Btax2 crit threat..CRIT(39) for 130 hp damage, plus Fort save DC30 or stunned d4 rounds. Save means Staggered d4 rounds Btax3 miss (ac25) Btax4 hit ac32 for 32 hp damage Hdax1 hit ac41 for 29 hp damage Hdax2 hit ac40 for 30 hp damage Haste crit threat..CRIT(46) for 131 hp damage, plus Fort save DC30 or stunned d4 rounds. Save means Staggered d4 rounds Rend for 15 hp damage
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Divine Favor: (rd 5 of 10 rounds): +1 luck bonus on attack and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- HP 145 hp/142 HP d20+23=29 ; d20+23=28 ; Wednesday November 6th, 2024 8:17:16 PM
Danko is stunned. Even trying again to not be dazed... he's still dazed.
------------------------------- Will Save 29 fail hero point 28 fail Dazed
S/R 20 D/R electricity 10 necklace of adaptation
Before transporting Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
44 vs AC; 17 damage 48 vs AC; 24 damage 49 vs AC; 26 damage 30 vs AC; miss 24 vs AC; miss
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Stoneskin (DR 10/adamantine) 120 pts Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Ramirez (BrianZ) AC36/24(touch) HP 163/190 CMD38 Thursday November 7th, 2024 1:14:46 AM
Ramirez shakes his head and puts the dagger away. He turns to thank Nira for the transport, but she is already gone again. He readies his bow and looks around to see where it might be best put to use.
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 3 remaining 4/5 level 4 remaining
Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) 15d6=59 ; Thursday November 7th, 2024 5:43:00 AM "Does the gate have a duration, or do we have to kill every creature in this place?" Gaffer asks the others with some concern.
With everyone looking... somewhat healthy, and no obvious fire monster in sight, Gaffer will turn to help thinning the crowd.
He eyes Danko worriedly at the same time, but with the trio of foes between them, he holds off on rushing forward.
---------- Cast Defensively: Flame Strike, Empowered; Concentration autopass; 88 Damage; Half Fire, Half Divine; Reflex DC 24 for half; Centered on Q15
----- Wildshape; Huge Fire Elemental Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements
Bandersnatch! - Lands of Fire Rd4 - coDM SteveK Thursday November 7th, 2024 7:10:40 AM
Late post today. Apologies.
Desdichado (Ryan) [HP: 221/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday November 7th, 2024 5:59:34 PM
Desdichado feels like the group is really feeling the heat in this land of fire.
Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) Friday November 8th, 2024 12:13:15 PM
Gaffer looks at the foes pouring in and braces himself for the continued fight.
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- HP 145 hp/142 HP Friday November 8th, 2024 4:22:06 PM
Annnnd Danko is still dazed....
Ramirez (BrianZ) AC36/24(touch) HP 163/190 CMD38 Friday November 8th, 2024 4:43:57 PM Gaffer, maybe we can close it, which ends the threat?
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 117/170 -- Arcane Sight, DarkVision, See Invisibility Saturday November 9th, 2024 1:43:55 AM
Nira looks about. "I'll go get Danko"
Yrûl (Nick K) HP:211/211 AC:33 F:16 R:30 W:9. CMD:40 Saturday November 9th, 2024 7:49:26 AM
Yrul too remains momentarily dazed.
Frumious Bandersnatch! - Lands of Fire Rd5 - coDM SteveK d6=1 ; d6=4 ; d4=1 ; d20+14=15 ; d20+14=15 ; d20=5 ; d20=6 ; d20=4 ; d4=4 ; d20+26=39 ; d20+26=42 ; d20+26=37 ; d20+26=35 ; d20+32=49 ; 2d8+13=23 ; 2d20+32=48 ; d20+32=48 ; 2d8+13=22 ; d20+44=58 ; d20+44=57 ; d3=1 ; d8=5 ; Saturday November 9th, 2024 11:28:11 AM
Yrûl becomes Dazed by the Forbidden Rain of Woldsblood. With Ram safe, Nira goes to bring Yrul back to safety atop Gaffer’s thin stone wall. Having left the dazed Ramirez on top, the Bard automatically fails his Acrobatics check and falls to the ground, prone and 5 damage( at S,21).
Hmerrin lays into JubJub6, killing the lizard-bird!
Danko is dazed.
Desdichado keeps attacking JubJub 4., wounding it more.
Ramirez shakes his head, stands up, and puts the dagger away; readying his bow.
Gaffer asks some magical questions only someone who has a lot of Arcane Knowledge and time to study the Gate could answer. So far, none of the heroes have tried to assess the Gate which is currently hidden from close examination by the Druid’s own Wall of Stone. So he looks to thin the immediate foes with a Flame Strike!. (Centered on Point Q/R, 14/15: it strikes #7 and #8) Both JubJubs get the full effect!
Gaffer looks at the foes pouring in and braces himself for the continued fight.
............. The three JubJub birds are again Dazed and make no move other than making vague hiss-squauks.
Bandersnatch #2 is very angry it can’t get closer to its prey and bursts into flame! With fire running up and down its spine, it spins its tail and four more quills shoot out at Gaffer, but all four miss.
Bandersnatch #3 and #4 are angry and also burst into flame as they split at the Ice Storm that they can’t see through. #3 runs to the north, and runs more to get around the Dazed JubJub birds, and runs smack into Danko! The graceful six-limbed cat scoops him up in its mouth! (Danko takes 23 damage and is Grappled!)
#4 runs south and finds its own victim… Hmerrin! It also succeeds in biting and Grappling the Fighter! (Note: For Hmerrin to melee attack #4 he needs a Reach weapon or succeed on a Will DC 31 to not be Dazed first.) (Hmerrin takes 22 damage and is Grappled!)
In the general melee, most of the Bandersnatch are having a field day ripping and tearing into mostly Dazed JubJub birds! Yet one decides on more active prey and leaps for the stone-encrusted Gate! (enter Bandersnatch #5)
……………
Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted) 2 158, repulsion 3 4 5
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 Ice Storm 1/10 rds; -4 Perception, Difficult Terrain Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 16rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 17, 18, 19 rnds. - Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Map in Email (Pink Lines denote Forbidden Rain areas of effect)
It would appear that Yrul is still dazed. Is that the case?
Desdichado (Ryan) [HP: 221/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil d20+37=44 ; d20+37=52 ; d20+32=35 ; d20+27=30 ; d20+22=41 ; d20+22=37 ; d12+16=26 ; d12+16=25 ; d12+16=27 ; d12+16=19 ; d12+16=22 ; d12+16=28 ; Saturday November 9th, 2024 4:44:15 PM I think these things are just going to keep coming. They'll get us through attrition if nothing else unless someone can think of a plan Desdichado sends.
In the meantime, he keeps swinging away at JubJub4.
44 vs AC; 26 damage 52 vs AC; 25 damage 35 vs AC; 27 damage 30 vs AC; miss 41 vs AC - crit confirmed; 69 damage
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Stoneskin (DR 10/adamantine) 120 pts Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Ramirez (BrianZ) AC36/24(touch) HP 158/190 CMD38 d20+38=49 ; d8+22=27 ; 2d6=8 ; Saturday November 9th, 2024 6:29:00 PM
5 damage taken from fall
Ramirez starts an inspirational song, giving the team a boost while a plan is formed. With the stone wall blocking some of the targets, Ramirez takes aim at the bandersnatch he can see(number 2) and fires. hit AC: 49, damage: 27(plus 8 holy)
all that can hear Ramirez: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3 +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 3 remaining 4/5 level 4 remaining bardsong: 45/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
“Oh, that feels much better.” Yrûl mentally thanked Nira.
”Come on, Guys, let’s get him!” She then encouraged her weapons somewhat needlessly as neither Snickit nor Dabz needed the slightest encouragement to stab things. She then leapt off the wall onto Jubby 4!
It seemed clear that it would not be V coming up with the “cunning plan” any time soon.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
NB: Some of my numbers were slightly out as I initially failed to spot that the 2 bonuses were of the same type. The final numbers above are correctly adjusted and correct.
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 117/170 -- Arcane Sight, DarkVision, See Invisibility d100=42 ; d100=75 ; d20+23=31 ; Saturday November 9th, 2024 7:22:15 PM
Nira sets off to recover Danko. She multitasks this time to also free Hmerrin!
---------------------- Swift: Defensively cast Teleport (using 6th lvl BW spell) to appear next to Danko. Teleport check vs can currently see: 42=Pass! Will Save vs DC30 from her own Forbidden rain: 31=Pass! MT Ability to cast two spells - Standard: Defensively cast Teleport (using Wiz arcane bone) to appear back atop the stone wall with Danko. Teleport check vs can currently see: 75=Pass! - Standard: Defensively cast Freedom of Movement on Hmerrin to be delivered via Spectral Hand.
All Bandersnatch and JubJub's to make Will Saves vs DC10+HD. Fail=Dazed for their round (but they will likely recover at the end of their round)
Spells in effect: Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement ... Haste 6/13 ... Gtr Invisibility
Hmerrin (MikeK)(HP 204/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened Sunday November 10th, 2024 11:38:18 AM
Thanks to Nira's spell, Hmerrin squirms free of the Bandersnatch jaws.
He shuffles a step closer to the gate.
"Figuring out how to deactivate the gate seems like next step," he agrees. "With Nira busy keeping us alive, maybe Yrul can find something?"
----------------
Escape grapple. 5' step to R23
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Divine Favor: (rd 6 of 10 rounds): +1 luck bonus on attack and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Freedom of Movement
Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) 6d6=22 ; Sunday November 10th, 2024 6:29:04 PM
[OOC: In the post casting Wall of Stone, I mentioned a viewing portal in the stone so that the Gate could be seen still. If that's enough for someone to investigate, great, if not we'll have to break the wall, sorry.]
"Someone might need to break down part of my wall, sorry I hadn't thought beyond monsters making their way into Dirt City when I conjured it."
He calls out to the others while watching the five creatures ammassing from on side. Another wave of his hand and a swarm of light rushes forth, not fire this time but calling on sunlight.
---------- [OOC: I am assuming these aren't undead, fungi, mold, oozes or slimes.] Cast Sunburst; 22 Damage; Reflex DC 30 for half; Blinded on a failure. Centered on S4 to catch Jubjubs 4,7,8 and Bandersnatches 2 and 3
----- Wildshape; Huge Fire Elemental Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- HP 145 hp/142 HP d20+23=42 ; d20+27=35 ; 15d6=44 ; 15d6=61 ; 15d6=47 ; 15d6=46 ; d20+25=41 ; d20+25=36 ; d20+25=42 ; d3=3 ; d20+25=36 ; d3=2 ; d20+25=33 ; Monday November 11th, 2024 7:27:20 AM
Danko attempts to un-daze himself and succeeds.
using his staff, he casts a cone of cold.
-------------
Will Save 42 pass Concentration check if needed 35
Casts cone of cold
JubJub AC 31/11/28, CMB 39, SR 26, 4 dam 44 BSR 41 7 dam 61 BSR 36 8 dam 47 BSR 42
Bandersnatch AC 33/13/26, CMB 44, Ban 3 Dam 46 BSR 36
S/R 20 D/R electricity 10 necklace of adaptation
Before transporting Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Desdichado (Ryan) [HP: 221/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Monday November 11th, 2024 5:55:02 PM
Desdichado remains concerned about all of these creatures who just keep coming.
Frumious Bandersnatch! - Lands of Fire Rd6 - coDM SteveK d20+20=21 ; d20+20=27 ; d20+20=39 ; d20+20=23 ; d6=2 ; d6=5 ; d8=4 ; d20+32=36 ; d4=1 ; d20+26=36 ; d20+26=38 ; d20+26=33 ; d20+26=44 ; d10+13=21 ; d10+13=23 ; d10+13=19 ; d10+13=22 ; Tuesday November 12th, 2024 8:35:28 AM
Desdichado is concerned that the monsters are just going to keep coming. He hopes someone can think of a plan while he keeps swinging away at JubJub4, killing the monster!
Ramirez falls off the wall and recovers, singing an inspirational song to give the team a boost while a plan is formed. He wounds the closest Bandersnatch.
Yrûl thanks Nira, the drow is feeling better! Then she encourages her weapons somewhat needlessly as neither Snickit nor Dabz needed the slightest encouragement to stab things. Jubby 4 is down by the Paladin, so the Shadowdance leaps for Jubby 6, a 20 foot jump that is a walk in the park for the talented Yrûl (she could have long jumped twice as far)! And since the JubJub is dazed, it doesn’t even get the opportunity to bite of her head! It seems immune to electricity, but Snicket does just fine.
Nira sets off to recover Danko and multitasks this time to free Hmerrin! There is a bit of resistance from the Bandersnatch who is currently holding the dazed Danko (can’t agree) in his mouth (Grapple), but the elf-girl knows that using teleport-type spells is a well-documented way to get away from a Grapple, and it should work this time too. It does.
Thanks to Nira's spell, Hmerrin squirms free of the Bandersnatch jaws and shuffles closer to the gate, and suggests Nira is too busy to research the Gate, so maybe Yrûl?
Gaffer reminds everyone (including the DM! :-) that there is a 2’ viewing port in the Wall of Stone for any dispelling or other Gate-directed actions for someone who is Knowledgeable on Arcane stuff. He uses the opportunity of so many monsters conveniently lined up to cast a Sunburst spell. The JubJubs can’t dodge and both Bandersnatch fail to jump out of the way and are Blinded!
Danko shakes himself out of his Woldsblood induced Daze. Balancing on the Wall is hard, and the Sorcerer has to Concentrate to tap into his staff for a Cone of Cold! (ooc: area spells roll once for damage to affect all in the area, but SR separately). He finishes off both JubJub birds, and slightly wounds the two Bandersnatch, but also catches Yrûl in his icy blast! (Yrûl make a Reflex DC 21 or take 44 damage) Danko, balancing on the Wall, needs to either start flying or make an Acrobatics DC 15 check to avoid falling to the ground (for 7 damage).
.......... Bandersnatch #2 and #3 are immune to the continuing Daze effect of the Woldsblood, but can’t see anything from Gaffer’s spell. However, like the Woldsblood, they quickly shake off the effects after a few seconds, as fire dances up and down their quills.
Bandersnatch #4, body aflame, drives towards the Gate and is stopped by Hmerrin. Another bite, but the quilled cat misses!
Bandersnatch #5, frustrated that it has to run around its packmate, whips its tail around and launches four quills at Danko, balancing on the wall. All four strike the Dragonblood, and he feels sick from all the pain! (Danko takes 21, 22, 19, 22 = 84 damage + Save 4 times Reflex DC 28 or Sickened)
From the general melee, another six-legged, graceful, quill-covered cat moves towards the Gate!
most of the Bandersnatch are having a field day ripping and tearing into mostly Dazed JubJub birds! Yet one decides on more active prey and leaps for the stone-encrusted Gate! (enter Bandersnatch #5)
……………
Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted) 2 229, repulsion 3 22 4 5 6
JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 Ice Storm 6/10 rds; -4 Perception, Difficult Terrain Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 11rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 12, 13, 14 rnds. - Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Map in Email (Pink Lines denote Forbidden Rain areas of effect)
Yrûl ducked and slid almost casually to the side as the cold lanced past her. Her action was almost too languid, so confident was she of evading the arcane chill, but even her laziest effort was sufficient to see her evade all harm. (Improved Uncanny Dodge: Reflex:38 – got the adds wrong; should be 32+4+2+38)
(Cannot see the updated map; so going with normal attacks)
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Hmerrin (MikeK)(HP 204/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened d20+37=45 ; d20+32=52 ; d20+32=52 ; d20+27=45 ; d20+22=32 ; d20+37=46 ; d20+32=43 ; d20+37=40 ; d20+37=40 ; d8+33=41 ; d8+33=40 ; d8+33=37 ; d8+33=37 ; d8+33=41 ; d8+33=41 ; d8+33=39 ; d6+33=37 ; d6+33=38 ; d10+8=12 ; Tuesday November 12th, 2024 5:43:53 PM
Hmerrin knows he can't do anything about the gate. He concentrates on keeping the big burny, quill thing out of it.
----------------
Full Attack, power attack on Bandersnatch4
Attacks bypass 5 DR.
Btax1 hit ac45 for 41 hp damage Btax2 crit threat..CRIT(52) for 155 hp damage, plus Fort save DC30 or stunned d4 rounds. Save means Staggered d4 rounds Btax3 hit ac45 for 41 hp damage Btax4 miss (ac32) Hdax1 hit ac46 for 36 hp damage Hdax2 hit ac43 for 37 hp damage Haste hit ac40 for 39 hp damage Rend for 12 hp damage
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Divine Favor: (rd 7 of 10 rounds): +1 luck bonus on attack and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Freedom of Movement
Desdichado (Ryan) [HP: 221/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil d20+37=54 ; d12+16=22 ; Tuesday November 12th, 2024 7:25:15 PM
Desdichado hastily moves to U:23 to also attack Bandersnatch4.
54 vs AC; 22 damage
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Stoneskin (DR 10/adamantine) 140 pts Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) 3d8+20=32 ; Tuesday November 12th, 2024 8:05:46 PM
Gaffer doesn't let his focus stray for too long from keeping his allies healthy and sends out another wave of heaing to those injured.
"Danko, I can't reach you up there but head my way and I can heal you soon!"
He also warily eyes the acid beside him. Was that always there? He hasn't been paying close enough attention to their surroundings amidst the chaos of the fight.
----- Cast: Cure Serious Wounds, Mass; [b]32 Healing to everyone ----- Wildshape; Fire Elemental Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility Tuesday November 12th, 2024 8:57:04 PM "I've got him" Nira calls back. She reaches out to touch Danko, casting a spell on him to treat his wounds.
She's too busy keeping people alive to get a good look at the portal.
------------ Standard: Defensively cast Heal on Danko. Danko is healed for 150pts and removes any sickness Free: Stow Quicken Rod back in Glove of Storing Move: Retrieve Healing staff
All Bandersnatch and JubJub's to make Will Saves vs DC10+HD at the start of each turn. Fail=Dazed for their round (but with quick recovery will likely recover at the end of its turn)
Spells in effect: Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement ... Haste 6/13 ... Gtr Invisibility
Ramirez looses a volley of arrows at Bandersnatch3, hoping to buy the team some time to look at the gate more closely. Bardsong continues
hit AC 47, 56, 39, 45 damage: 30(plus 5 holy), 28(plus 6 holy), 24(plus 6 holy), 30(plus 9 holy)
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3 +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 3 remaining 4/5 level 4 remaining bardsong: 44/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 145/145 HP d20+14=17 ; d20+18=34 ; Wednesday November 13th, 2024 6:47:17 AM
Danko balances on top of the stone wall.
" I'll try to seal it off from the other side.. "
He unfolds his wings and flies through the gate, lands.... and casts a quickened resilient sphere on himself.
================================== Acrobatic roll 17 pass Fly check 34
S/R 20 D/R electricity 10 necklace of adaptation
Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
In his Element... - Lands of Fire Rd7 - coDM SteveK d6=1 ; d20+26=28 ; d20+26=33 ; d20+26=37 ; d20+26=36 ; d20+32=46 ; 2d8+13=17 ; d20+32=48 ; d20+32=51 ; 2d8+13=26 ; 2d8+13=20 ; 2d6=5 ; 2d6=4 ; 2d6=8 ; 2d6=9 ; 2d6=8 ; 2d6=10 ; 2d6=5 ; 2d6=7 ; 2d6=6 ; d8=3 ; d8=4 ; d8=7 ; d8=6 ; d20=9 ; d20=13 ; Wednesday November 13th, 2024 8:59:41 AM
Yrûl ducked and slid almost casually to the side as the cold lanced past her. There are no monsters within reach, so the Shadowdancer readies an attack.
Hmerrin knows Gates aren’t his thing, but keeping the big kitty, quill thing is. Battleaxes spin and rend, and sprays of blood and quills erupt from the meeting of young warrior and gargantuan beast. In seconds it is dead, and a gore-covered, quill-covered Hmerrin is nearly untouched. (Hmerrin make six Reflex DC 28 saves or Sickened from the pain [does not stack, but keep track of how many quills are sticking out of your PC)
Desdichado runs around the ‘Stoned Gate to only see Hmerrin finish off Bandersnatch 4.
Gaffer doesn't let his focus stray for too long from keeping his allies healthy and sends out another wave of healing to those injured.
Nira touches Danko, casting a spell on him to treat his wounds and sickness, but is too busy keeping people alive to get a good look at the portal. The quills are still in the Sorcerer, however, and he has to save again to avoid becoming sick from pain again! (Danko Save 4 times Reflex DC 28 or be Sickened from pain)
Ramirez looses a volley of arrows at Bandersnatch3 and continues to sing, hoping someone with more knowledge than a Bard can look at the Gate.
Danko balances on top of the stone wall that encloses both sides of the Gate. The Sorcerer can barely squeeze through the 5’ opening Gaffer deliberately left in the Wall of Stone, only to find he bounces off! He can’t get through the Gate!! (Resilient Sphere unused)
...... Bandersnatch #2 lashes its tail and sends 4 quills at Gaffer, but all miss the well-defended Druid.
Bandersnatch #3 sinuously leaps for the Gate only to encounter Yrûl, who isn’t hiding right now. Snicket pokes at the monster, but a mouth full of teeth snaps at the dark elf! ( Yrûl takes 17 damage and is Grappled!)
Bandersnatch #5 and #6 bound up to Hmerrin and Desdichado respectively, biting with grasping teeth!
The flames that are running around the quills also seek to burn Hmerrin, Desdichado, Gaffer, Danko, and Yrûl, but with all of the heroes resisting +30 fire, that’s not really a problem!! (Hmerrin takes 26 damage, and Desdichado takes 22 damage (minus any Stoneskin) and is Grappled!)
From the general melee, two more Bandersnatch arrive, and two JubJub birds have overcome Nira’s Repulsion and Forbidden Rain, at least temporarily… ……………
JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense 9 10
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22) Ice Storm -4 Perception, Difficult Terrain. 3rds Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 10rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 11, 12, 13 rnds. - Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Map in Email (Pink Lines denote Forbidden Rain areas of effect)
Well, that really wasn’t part of the plan. Being grabbed simply wasn’t something that colourful shadow dancers enjoyed; so Yrûl slipped free of the Bandersnatch’s grasp.
(Escape Artist: 40.) Hope that’s enough. I couldn’t see the target number. If freed she’ll give it a poke for being rude. Hasted – extra action
”Get him, Snickit!”
1. Snickit. AC: 38. Damage: 2 + 12 = 14
Health not yet adjusted. Are the prevailing light conditions such that Yrul gains the benefits of Dim Light: so DR10/- and +2 Saves? 17/7 damage pending
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
Another critter down, another set of quills for the effort. Hmerrin figures he's likely to pay for this later.
And here comes another one. Hmerrin avoids the grapple attempt and swings away.
----------------
Full Attack, power attack on Bandersnatch 6
Attacks bypass 5 DR.
Btax1 hit ac48 for 40 hp damage Btax2 hit ac37 for 40 hp damage Btax3 hit ac38 for 41 hp damage Btax4 miss (ac28) Hdax1 hit ac54 for 38 hp damage Hdax2 hit ac40 for 37 hp damage Haste hit ac54 for 39 hp damage Rend for 18 hp damage
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Divine Favor: (rd 8 of 10 rounds): +1 luck bonus on attack and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Freedom of Movement 7 quills sticking in him
Desdichado (Ryan) [HP: 223/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil d20+26=39 ; Wednesday November 13th, 2024 6:52:09 PM
Desdichado tries to escape from being grappled by the bandersnatch, but can't!
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Stoneskin (DR 10/adamantine) 130 pts Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 d20+38=42 ; d20+38=50 ; d20+33=39 ; d20+28=33 ; d8+22=26 ; d8+22=29 ; d8+22=24 ; d8+22=27 ; 2d6=10 ; 2d6=7 ; 2d6=11 ; 2d6=6 ; Wednesday November 13th, 2024 7:00:03 PM
Ramirez sends another volley of arrows at the bandersnatch(3) attacking Yrul. Bardsong continues
hit AC 42, 50, 39, 33 damage: 26(plus 10 holy), 29(plus 7 holy), 24(plus 11 holy), 27(plus 6 holy)
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3 +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 3 remaining 4/5 level 4 remaining bardsong: 43/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
Gaffer - Courtney - HP: 257/257 AC: 43(T:22/FF:36) CMD:46) Wednesday November 13th, 2024 7:49:45 PM
While it's far from smooth going, they are keeping an uneasy balance for the time being, as long as Nira's spells hold back the wider group of foes.
Gaffer drops from his elemental form, as it has not been needed with other spells in place. He draws a metamagic rod from a handy pocket and moves to cast on Des, helping him free from the grapple.
----- Action: Wildshape to normal form Free action: Withdraw Quicken Metamagic Rod Movement: 5 foot step to U22 Swift Action: Defensive Cast Freedom of Movement on Des; Concentration autopass
----- Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility Thursday November 14th, 2024 6:00:07 AM
Nira decides it's time to get rid of the Bandersnatch holding Yrul. She activates her kimono to trap it and then tries to blind one of the other ones.
------------ Standard: Use Otherwordly kimono to capture a single creature (Bandersnatch 3) within 60ft. No Save. DC20 Int check to break free. Nira gets additional +2 to saves and CL checks Swift: Defensively cast Quickened Glitterdust at Bandersnatch 8. Will Save vs DC28 or be blinded for 14rnds
All Bandersnatch and JubJub's to make Will Saves vs DC10+HD at the start of each turn. Fail=Dazed for their round (but with quick recovery will likely recover at the end of its turn)
Spells in effect: Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement ... Haste 7/13 ... Gtr Invisibility
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 145/145 HP d20+17=18 ; Thursday November 14th, 2024 6:36:02 AM
Sending to everyone { I couldn't get through the gate! Looks like it's one way only ! }
And with that he casts....
A ray of cold iced death speeds out from his hand and hopefully finnish off one of the Banderthingies...
and misses.....
---------- Bander 6 or 5 if 6 is death Polar Ray Ranged touch attack Att 18, natural 1 Dam 0
S/R 20 D/R electricity 10 necklace of adaptation
Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
In his Element... - Lands of Fire Rd7 - coDM SteveK d20=4 ; d20+11=24 ; d20=1 ; d20=12 ; d8=8 ; d8=6 ; d4=4 ; d20+26=32 ; d20+26=29 ; d20+26=38 ; d20+26=34 ; d10+13=19 ; d10+13=16 ; d10+13=16 ; d10+13=18 ; d20+32=51 ; d20+32=33 ; d20+32=48 ; d20+27=31 ; d20+32=37 ; d20+32=44 ; d20+32=36 ; d20+27=35 ; d20+32=46 ; 2d8+13=27 ; 2d8+13=18 ; 2d6+13=23 ; 2d8+13=21 ; 2d6+13=23 ; 2d6+13=21 ; 2d8+19=34 ; d20+32=40 ; Thursday November 14th, 2024 7:52:18 AM
Yrûl tries to slip free of the Bandersnatch’s grasp, but the thing is as wiley as the Shadowdancer! (CMD 44). (ooc: Yes, we’ll call it Dim Light)
Another critter down, another set of quills for the effort. Hmerrin figures he's likely to pay for killing multiple Bandersnatch with his axes; but later. Now, it is another one coming… He wounds it but can’t repeat his feat of killing it in one frenzied set of attacks. And he gets potentially 6 firey quills for his efforts! (Hmerrin save Reflex DC 28 or a quill is stuck, causing pain and become Sickened) His resistance shrugs off the fire.
Desdichado tries to escape from being grappled by the bandersnatch, but can't!
Ramirez continues to sing as he sends another volley of arrows at the bandersnatch(3) attacking Yrul.
Gaffer sees they are juuust able to keep on top of the arriving monsters, drops his elemental form, and defensively casts Freedom of Movement on the Paladin: Desdichado is free!
Nira uses the Maharaja’s own Otherwordly Kimono to capture Bandersnatch 3. It disappears and Yrûl drops lightly to the ground! A Quickened Glitterdust then blinds Bandersnatch 8!
Danko uses the telepathic bonds to tell of his inability to use the Gate himself, and casts a Polar Ray that misses… it must be the balancing on the Wall. (Danko Acrobatics Check DC 15 or fall off)
...... The 2 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, but 2 more that was able to move a few seconds ago arrive near the crowded Gate!
Bandersnatch #2 still can’t get any closer to Nira, and continues to throw tail quills at a target he can see: this time, it is Desdichado! Dez takes 19, 16, 16, 18 (minus any stoneskin) and must make 4 Reflex DC 28 saves or have a quill stuck causing pain and Sickened!)
Bandersnatch #5 gleefully mauls at Hmerrin while Bandersnatch #6 mirrors the ferocity on Desdichado! Neither can grab the heroes, but the flowing blood is not all one-sided… The fighter is bitten (crit confirmed!) and clawed while the paladin gets the full treatment: bite, 2 claws, and a tail slap! ([b] Hmerrin takes 45 (bite) and 23 (claw) damage) (Dez takes 21, 23, 21, 34 damage [minus any stoneskin] + Reflex Dc 28 or have another quill stuck causing pain and Sickness!) The fires of the Bandersnatch only cosmetic against the protected heroes.
Bandersnatch #7 leaps for Gaffer, missing with a bite.
Bandersnatch #8 shakes off the Glitterdust’s blinding effect, and glares menacingly.
JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense 9 10 11 12
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22) Ice Storm -4 Perception, Difficult Terrain. 2rds Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 10rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 10, 11, 12 rnds. - Red circle: Will Save vs DC10+HD. Fail=Dazed + 1d3 Wis + 1d3 Con damage. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Map in Email (Pink Lines denote Forbidden Rain areas of effect)
Yrûl (Nick K) HP:204/211 AC:33 F:16 R:30 W:9. CMD:40 d20+35=46 ; Thursday November 14th, 2024 9:18:03 AM ~~~
Hmerrin needed help. She wanted to help, but surely she could help most by using the chance now offered, to look at the gate. Could she find a way to close it? Yrûl quickly made her way up to the wall and peered through the opening that had been left. (Presumably roughly behind and below Nira)
(Perception: 46)
Was there anything that a colourful, little Shadow Dancer could do?
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility Thursday November 14th, 2024 6:34:33 PM
There was a trick Nira learned a little while ago that she completely forgot about. Now's a good time to use it.
With some of the Bandersnatches closely grouped she tries to slow as many as possible.
---------- Standard: Defensively Cast Heal using the BW Metamagic 'Reach' to extend the range to close. Des is healed for 150pts and sickness temporarily removed Move: Retrieve Lesser Quicken Rod from Haversack Swift: Defensively Cast Slow on BS5, 6 and 7. Will Save DC25 or be slowed
Spells in effect: Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement ... Haste 7/13 ... Gtr Invisibility
Desdichado feels seven quills pierce him from the bandersnatch attacks and begins to feel ill. Trying to make the most of what options he has, he swiftly heals himself (LoH, Divine Champion: 60) and attacks Bandersnatch 5.
39 vs AC; 16 damage 43 vs AC; 16 damage 48 vs AC; 22 damage 31 vs AC; miss 21 vs AC; crit miss
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Stoneskin (DR 10/adamantine) 50 pts Freedom of Movement Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. 7 quills LoH: 19/20 remaining
Hmerrin (MikeK)(HP 157/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened d20+20=24 ; d20+20=22 ; d20+20=32 ; d20+20=23 ; d20+20=27 ; d20+20=26 ; d20+37=39 ; d20+32=34 ; d20+27=36 ; d20+22=26 ; d20+37=43 ; d20+32=45 ; d20+37=46 ; d8+33=38 ; d8+33=38 ; d8+33=40 ; d6+32=37 ; d6+32=36 ; d8+33=40 ; d10+8=13 ; Thursday November 14th, 2024 6:57:38 PM
Hmerrin is stuck by three more quills and also gets worked over by the Bandersnatch.
Danko reports he can't get through. {That makes no sense. Maybe it's triggered to only let these things through? I mean, its a gate for something, right?}
The fighter keeps fighting, while shifting over toward Dez.
----------------
5' step to S23
Full Attack, power attack on Bandersnatch 6.
Attacks bypass 5 DR.
Btax1 hit ac39 for 38 hp damage Btax2 hit ac34 for 38 hp damage Btax3 hit ac36 for 40 hp damage Btax4 miss (ac26) Hdax1 hit ac43 for 37 hp damage Hdax2 hit ac45 for 36 hp damage Haste hit ac46 for 40 hp damage Rend for 13 hp damage
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Divine Favor: (rd 9 of 10 rounds): +1 luck bonus on attack and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Freedom of Movement 10 quills sticking in him
We have to do something with the gate, they just keep coming
hit AC 58(confirmed crit), 39, 45, 34 damage: 79(plus 5 holy), 26(plus 6 holy), 29(plus 4 holy), 30(plus 10 holy)
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3 +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 3 remaining 4/5 level 4 remaining bardsong: 42/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) 3d6+20=32 ; d20+24=36 ; Thursday November 14th, 2024 9:04:33 PM
Gaffer finds himself surrounded for the first time this battle, and he doesn't have room to shapeshift either.
He levels a finger at the Bandersnatch before him and sends a green ray lancing towards it.
"Hmerrin, I'll get you back to health in a second!" he calls out to reassure the fighter.
----- Defensive Cast: Finger of Death; SR Check 36; Fortitude Save DC 28; 200 Damage on a fail; 32 on a success
----- Magic Fang, Greater; +5 to attacks Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 145/145 HP d20+14=20 ; d20+21=29 ; 17d6=66 ; d20+23=28 ; d6=1 ; Friday November 15th, 2024 6:26:25 AM
Danko again shows some agility and fires another ray.
----------------------
Acrobatic roll 20 pass
Bander 6 or 5 if 6 is death Polar Ray Ranged touch attack Att 29 Dam 66 SR check 28 Dex damage 1
S/R 20 D/R electricity 10 necklace of adaptation
Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Opportunities Lost and Gained... - Lands of Fire Rd9 - coDM SteveK d20+11=17 ; d20+11=23 ; d20+11=31 ; d20+21=22 ; d20+32=41 ; 2d6+13=18 ; d20=18 ; d20=15 ; d20=10 ; d20=11 ; d8=3 ; d8=4 ; d8=1 ; d20+32=48 ; d20+32=51 ; d20+32=36 ; d20+32=36 ; 2d6+13=17 ; 2d6+13=19 ; 2d6+13=19 ; 2d6+13=23 ; d20+32=48 ; d20+32=46 ; 2d6+13=16 ; 2d6+13=18 ; d6=4 ; d20+27=35 ; d20+27=35 ; d20+27=42 ; d20+27=35 ; d10+13=20 ; d10+13=14 ; d10+13=22 ; d10+13=15 ; d20+32=36 ; d20+32=49 ; d20+32=52 ; d20+32=40 ; d20+27=43 ; 2d8+13=18 ; 2d6+13=18 ; 2d6+13=18 ; 2d6+13=18 ; 2d8+19=28 ; d20+32=51 ; d20+32=49 ; 2d6+17=21 ; 2d6+13=16 ; Friday November 15th, 2024 7:33:15 AM
Yrûl quickly made her way up to the wall portal (ooc: at S,23), which means she has to leap over the wall to get there from where she was (ooc: auto pass) (ooc: one side has her ice storm and the other a gigantic Bandersnatch!), and that action has 3 Bandersnatch all take swings at her! ( Yrûl takes 17, 38 (crit), and 23 damage [minus any DR]). Now beside Danko, she peer through the opening that had been left. She can see through the Gate a vibrant city that looks very much like the place the other heroes call home: not that she explored more than the courtyard of their mansion. She can presume it is probably magic, and unstable, especially since it sparks and wavers occasionally. But she can’t find a trigger or any device to shut it down: it’s probably going to take someone with a lot more knowledge of arcane stuff.
Nira, invisible, heals Desdichado and casts Slow on three closely grouped Bandersnatch. The flames die on #5 and #6, but Bandersnatch #7 resists! (ooc: slow counters the Haste the Bandersnatch had.)
Desdichado heals himself more and keeps fighting, placing his body between home and war’s desolation. (Dez make 3 Reflex DC 28 saves or have a quill stuck causing pain and Sickened [does not stack but keep track of # of quills])
Hmerrin keeps fighting though he is starting to look nearly as prickly as the monsters themselves! He shifts closer to the Paladin while dispatching yet another Bandersnatch in three swipes of his axes! (Hmerrin make 3 Reflex DC 28 saves or have a quill stuck causing pain and Sickened [does not stack but keep track of # of quills])
Ramirez realizes the monsters are just going to keep coming unless he uses his Bardic Knowledge or Nira has any time to research and learn something about the Gate. He shoots more arrows, noting the Holy energy isn’t affecting the monsters. He also left himself vulnerable to Bandersnatch #7 who is close enough to reach out and claw the Bard! (AOO, Ramirez takes 18 damage)
Gaffer defensively casts a Finger of Death, and the Bandersnatch can’t overcome it (nat 1). A puzzled look comes over it cat-like features and the flames go out of its eyes as it dies.
Danko demonstrates the strength of a Sorcerer, and attempts to cast the same spell again! This time, however, there are 2 Bandersnatch who can reach out and strike at him as he casts! (Danko takes 16 and 18 damage and must roll a Concentrate check at DC 34 and another at DC 36 or the spell fizzles!)
(ooc: sorry, no acrobatics check needed. I forgot that Danko is on the ground at the Wall of Stone portal.)
………………
The 4 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, but 2 more that was able to move a few seconds ago arrive: it is getting really crowded around the heroes and Gate!
Bandersnatch #2 still can’t get any closer to Nira, and continues to throw tail quills at a target he can see: this time, it is Ramirez! ( Ram takes 71 damage and must make 4 Reflex DC 28 saves or have a quill stuck causing pain and Sickened!)
Bandersnatch #5 continues its mauling of Desdichado, landing with a bite, 2 claws (one crit!), and a tail slap! ( Dez takes 18, 18, 36, 28 damage [minus any stoneskin] + Reflex Dc 28 or have another quill stuck causing pain and Sickness!)
Bandersnatch #8 leaps around and tries to claw Hmerrin, landing a particularly vicious swipe. [b](Hmerrin takes 32 damage [crit!]
And the ninth Bandersnatch decides the gate is more fun than killing JubJub Birds, arriving from the North!
JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense 9 10 11 12 13 14
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22) Ice Storm -4 Perception, Difficult Terrain. 1rd Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 9rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 9, 10, 11 rnds. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Map in Email (Pink Lines denote Forbidden Rain areas of effect)
CDM Jerry [OOC post] Friday November 15th, 2024 9:14:22 AM
Woldians, you have email and a decision to make. :)
’Hey, Nira, this Gate thing looks a bit fizzly. It’s also leading into your home. Town. So we should probably shut it down. Oh, when I say ‘we’, I really meant ‘you’, because I can’t see what I can actually do about it. It’s not like I can ~ouch!~ deactivate it.’ Yrûl mentally messaged Nira.
The ouch was a direct consequence of the vicious hits she’d just taken. Snickit and Dabz were keen to repay that ‘kindness’ with their own. Yrûl hastily assessed her options. There weren’t many; not with that Dreadful Rain being so close. She couldn’t appear behind the Big Kitties without again becoming stunned. So she decided to go UNDER one. (To U.23. She can slip through areas occupied by friends.) Without considering the matter further Yrûl tucked and rolled.
(Acrobatics: 42. NB: Yrûl has Mobility. Her AC increases to 39 versus AoO.)
(Hasted) I. Snickit. AC:43. 15 Damage.
(Hopefully she’s under the Bandersnatch and can attack a vulnerable part. NB: With Combat Reflexes Yrûl gets 12 attacks of Opportunity! Should such present themselves.)
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale gree dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Ramirez (BrianZ) AC36/24(touch) HP 101/190 CMD38 d20+26=38 ; d20+26=34 ; d20+26=33 ; d20+26=44 ; d20+25=35 ; d20+16=36 ; d20+25=36 ; Friday November 15th, 2024 7:11:19 PM
18 plus 71 damage taken, no quills
Ouch! With the number of monsters increasing and not slowing down, Ramirez takes a look at the gate to see if he can help figure out how to shut it down. Bardsong continues
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3 +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 3 remaining 4/5 level 4 remaining bardsong: 41/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
{It looks worse than it is,} Hmerrin replies to Gaffer. {Check on the others first} {Nira, need you to bring down that gate. Rest of us will just have to deal with it.}
Next.
The fighter steps up and keeps swinging.
----------------
5' step to S24
Full Attack, power attack on Bandersnatch 8.
Attacks bypass 5 DR.
Btax1 crit threat..CRIT(52) for 147 hp damage, plus Fort save DC30 or stunned d4 rounds. Save means Staggered d4 rounds Btax2 hit ac50 for 39 hp damage Btax3 miss (Nat 1) Btax4 hit ac38 for 41 hp damage Hdax1 hit ac41 for 33 hp damage Hdax2 hit ac38 for 34 hp damage Haste hit ac43 for 40 hp damage Rend for 14 hp damage
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Divine Favor: (rd 10 of 10 rounds): +1 luck bonus on attack and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Freedom of Movement 11 quills sticking in him
Multiple quills from multiple bandersnatches fly toward Desdichado. Thankfully one of them bounces off of his armor. The attacks also completely remove the stoneskin protection from Danko. Thankfully, he still has his paladin resistances to rely on and with a swift heal (LoH Divine Champion: 60) is able to undo the damage he just took.
He continues to attack Bandersnatch5.
36 vs AC; critical miss 50 vs AC; 15 damage 34 vs AC; 24 damage 34 vs AC; 22 damage 40 vs AC, crit not confirmed; 22 damage
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Freedom of Movement Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. 10 quills LoH: 18/20 remaining
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility d20+31=35 ; d20+33=48 ; d20+31=42 ; d20+31=40 ; d20+31=50 ; Saturday November 16th, 2024 7:49:33 PM
Nira isn't too sure about this. She knows she has to study the gate but she has been doing her best to keep everyone alive to this point. "On it" she moves to get a better look at the gate "Just try not to get too badly hurt. No-one has permission to die again!"
------------ Move: Fly to get a good look at the gate through the gap, staying as high as possible Standard: Study the gate. -- Knowl Arcana: 35 -- Knowl Engineering: 42 -- Knowl The Planes: 40 -- Spellcraft: 50 -- Perception: 48
Yrûl (Nick K) HP:158/211 AC:33 F:16 R:30 W:9. CMD:40 Sunday November 17th, 2024 9:01:28 AM ~~~
’Oh good; not dying it is then’ Yrûl mentally confirmed. She was sure that Snickit and Dabz would be thrilled to hear that as well.
~~~
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) 4d8+20=39 ; Sunday November 17th, 2024 8:36:04 PM
Everyone is taking injures and Nira has been doing a great job keeping them all safe. Gaffer sends out another wave of green energy to help keep the group on their feet.
----- Defensive Cast: Mass, Cure Critical Wounds; 39 Healing to everyone Magic Fang, Greater; +5 to attacks Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP d20+25=39 ; d20+25=34 ; d20+29=38 ; d20+29=40 ; Monday November 18th, 2024 6:36:59 AM
Danko moves 5 feet to his right And tries to cut off some of the bad thingies access access and casts defensively a wall of force
ooc> I'm not sure which I can do here so I'll use an "if then" option. If the wall can be created using right angles, then it'll cover and area T24 to O24 and T24 to O18 14' high. if not, then T24 to O24 but 25' high
Concentration check from previous round = 39 and 34 pass and not so much pass Concentration check this round if needed, 38 and 40
Position R22
S/R 20 D/R electricity 10 necklace of adaptation
Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
It Looks Worse Than It Is... - Lands of Fire Rd 10 - coDM SteveK d20+32=48 ; d20+32=51 ; d20+32=41 ; 2d6+13=25 ; 2d6+13=19 ; 2d6+13=16 ; d10=10 ; d10=2 ; d10=10 ; d10=2 ; d10=1 ; d10=6 ; d20=11 ; d20=4 ; d20=19 ; d20=16 ; d20=16 ; d20=18 ; d20=3 ; d10=1 ; d10=7 ; d10=4 ; d10=10 ; d8=8 ; d8=3 ; d8=3 ; d6=6 ; d20+26=31 ; d20+26=32 ; d20+26=35 ; d20+26=42 ; 2d6+13=21 ; d20+32=49 ; d20+32=35 ; d20+32=38 ; d20+27=35 ; 2d8+13=22 ; 2d6+13=25 ; 2d6+13=21 ; 2d8+19=32 ; d20+13=28 ; d20+13=16 ; d20+13=14 ; d20+13=23 ; d20+13=25 ; d20+13=31 ; d20=16 ; Monday November 18th, 2024 9:27:19 AM
Yrûl tells the others about the fizzly Gate, and that she can’t deactivate it. The Shadowdancer tucks and rolls to avoid getting hit as she moves, and a Pickaxe snicketts out. (ooc: a creature can’t end a turn in an occupied space, so can’t be ‘under’ the Bandersnatch. DM placed Yrûl at T,23)
Ramirez, still singing and with no end in sight or the monsters, looks at the gate and sees the Wall of Stone Gaffer put in place. The only way to look at the Gate is to either tear down the Wall, or move to the other side (ooc: S,22) to look through the 5’ porthole the druid put in his Wall when it was formed. And to do that, the Bard will have to maneuver around a couple of grabby Bandersnatch… (ooc: is the Player sure Ram wants to do that?)
Hmerrin tells Gaffer the quills look worse than it really is, and keeps swinging, killing Bandersnatch 8 in a single series of strikes! (Hmerrin takes [10, 2, 10, 2, 1, 6] damage and must make 6 Reflex DC 28 saves or have a quill stuck causing pain and Sickened!)
Des is ‘quilled’, ending his stone skin, but he has his paladin resistances to rely on. A swift heal, and he continues to battle Bandersnatch #5. (Desdichado takes [1, 7, 4, 10] damage and must make 4 Reflex DC 28 saves or have a quill stuck causing pain and Sickened!)
Nira gets get a better look at the gate, warning her friends that ‘No-one has permission to die again!’ Still invisible, she stays 25’ up and looks over Danko’s shoulder at the portal. It does indeed look like a modified Gate spell, with an added lock that only certain types of creatures can go through. It also appears to be supernatural: while it shouldn’t work in an anti-magic field, counter-spelling and dispelling won’t work! Perhaps that’s why it appears unstable: the elf-girl is certain its going to collapse on its own in another minute. The Tide just needs to keep the monsters away for that long…
Gaffer sends out another wave of green energy to help keep the group on their feet.
Danko’s Polar Ray fizzles from the second Bandersnatch claw, and he shuffles to his right. Maybe his trusted Wall of Force? Defensively casting (ooc: DM used first concentration roll for Danko to avoid AOO), he sets a wall 25’ high and right in front of Hmerrin.
………………
The Ice Storm dissipates.
The 6 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, but 2 more that was able to move a few seconds ago arrive, having overcame Nira’s Repulsion.
Bandersnatch #2 still can’t get any closer to Nira, and continues to throw tail quills at a target he can see: this time, it is Ramirez! Thankfully, only one hits… ( Ram takes 21 damage and must make 1 Reflex DC 28 saves or have a quill stuck causing pain and Sickened!)
Bandersnatch #5 continues its mauling of Desdichado, landing with a bite, 2 claws, and a tail slap! ( Dez takes 22, 25, 21, 32 damage [minus any DR] + one Reflex Dc 28 or have another quill stuck causing pain and Sickness!)
Bandersnatch #9 seeing an opportunity, charges past Ramirez and straight for the Gate! (Ram doesn’t get an AOO because he is holding a ranged weapon). It crashes into Gaffer’s Wall of Stone, the phenomenal strength of the gargantuan creature, half tearing down the thin stone wall!
And the tenth Bandersnatch decides the gate is more fun than killing JubJub Birds, arriving from the East!
JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense 9 10 11 12 13 14 15 16
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22) Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 7rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 8, 9, 10 rnds. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed.
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Map in Email (Pink Lines denote Forbidden Rain areas of effect)
It was time to get sticky. As in; Snickit and Dabz were going to get stuck in! That was the plan. Yrûl was going to help Desi. Nira had said ‘no dying’ and everyone new that Desi was the best at dying. ’Come on, guys, Desi needs us!.’ Yrûl exhorted her weapons.
I. Snickit. AC: 36 (Nat 1 rolled: MISS!)
In his eagerness Snickit almost leapt from her hand! He stabbed nothing but fresh air. (Checked to confirm how bad the miss was: pretty bad.) Yrûl almost slipped, but her uncanny reactions and agility ensured she kept her footing – just. She stabbed with Dabz and then alternated with each pick. 2. Snickit. AC: 33. Damage: 15 3. Snickit. AC: 33. Damage: 14 4. Dabz: AC: 52. Damage: 16 5. Dabz: AC: 48 Damage: 15 6. Dabz: AC: 34 Damage: 13 (Hasted) B. Snickit: AC: 53. Damage: 16
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Hmerrin (MikeK)(HP 158/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened d20+20=31 ; d20+20=21 ; d20+20=31 ; d20+20=24 ; d20+20=22 ; d20+20=31 ; d20+38=47 ; d8+32=34 ; Monday November 18th, 2024 5:43:55 PM
Hmerrin takes some more quills in dispatching the Bandersnatch.
He's momentarily out of opponents and then the wall of force slams down. Probably not needed here...looking around...oh boy.
Hmerrin darts around the side of the gate and slashes at Bandersnatch 9. "Hold on there, Big Fella. You can't go in there."
----------------
Move to P22
Power attack on Bandersnatch 9. Hit ac 47 for 34 hp damage.
Attacks bypass 5 DR.
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Freedom of Movement 13 quills sticking in him
Desdichado (Ryan) [HP: 208/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil d20+17=31 ; d20+17=35 ; d20+17=37 ; d20+17=22 ; d20+17=26 ; d20+35=51 ; d20+35=36 ; d20+30=32 ; d20+25=37 ; d20+20=36 ; d12+14=22 ; d12+14=17 ; d12+14=21 ; d12+14=21 ; Monday November 18th, 2024 7:26:13 PM
Two more quills stick to Desdichado. He takes a lot of hits from the creature, but swiftly heals himself for most of the damage (LoH Divine Champion: 60 hp)
He keeps swinging away at Bandersnatch5.
51 vs AC; 22 damage 36 vs AC; crit miss 32 vs AC; miss 37 vs AC; 17 damage 36 vs AC; 21 damage
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Freedom of Movement Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. 9 quills LoH: 17/20 remaining
Ramirez (BrianZ) AC36/24(touch) HP 119/190 CMD38 d20+26=43 ; d20+24=32 ; Monday November 18th, 2024 8:05:16 PM
39 hp healed from Gaffer, 21 damage taken, reflex 43, no quill
Ramirez tries to stop the bandersnatch from going through the gate. defensive cast hold monster (DC23) concentration check = 32, will save for the bandersnatch is DC18 bardsong continues
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3 +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 40/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility d8=2 ; d8=3 ; d8=5 ; Monday November 18th, 2024 9:17:10 PM "We just need to hold on a minute. The gate will close by itself." Nira relays to the others. She has two other ideas for how to close it but will leave those as last resorts.
She's relieved to see Hmerrin head to deal with the Bandersnatch on the other side of the gate. Ram is looking a little hurt so she tries to heal him a little while also protecting him from any further quill attacks.
"I've put up an invisible wall of force to protect from the north-east" she lets the others know.
---------- Move: Fly to T21 Swift: Defensively Cast Quickened CSW on Ram via Spectral Hand. Ram is healed for 2+3+5+15=25pts Standard: Defensively Cast Wall of Force using BW slot. Invisible wall (flat plane) from top left corner of P14 to the bottom right corner of AA25. 20ft high. Hardness 30. 400HP.
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) 2d8+20=29 ; Tuesday November 19th, 2024 5:56:07 AM
A minute feels like a long time right now, but they're holding on so far.
Unsure how impactful a spell will be, Gaffer casts it relying on his metamagic rod to quicken it, calling on the winds around them to rapidly gather from a calm breeze into a powerful downdraft to help slow their foes push forward. At the same time he sends another wave of healing to his companions.
----- Quickened: Defensive Cast Control Winds; Autopass Concentration; DC 25 Fortitude Save to avoid the winds effect; Downdraft, Tornado speed; A 30 foot radius eye that is unaffected centered on S22; Area of winds extends to 800 feet away
Defensive Cast: Cure Moderate Wounds, Mass: 29 Healing to everybody
----- Magic Fang, Greater; +5 to attacks Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements Control Winds; Tornado Speed Downdraft
Hold on Big Fella... - Lands of Fire Rd 11 - coDM SteveK d12=3 ; d20+11=17 ; d10=1 ; d10=1 ; d10=2 ; d10=4 ; d10=7 ; d10=1 ; d10=8 ; d10=5 ; d10=9 ; d10=10 ; d10=4 ; d20=18 ; d20=8 ; d20=18 ; d20=12 ; d20=14 ; d20=13 ; d20=1 ; d20=14 ; d20+32=49 ; d20+32=51 ; d20+32=50 ; d20+32=33 ; d20+32=38 ; d20+27=44 ; 2d8+13=25 ; 2d6+13=21 ; 2d6+13=24 ; 2d8+17=31 ; d20+32=48 ; 2d6+13=20 ; d8=1 ; d8=2 ; Tuesday November 19th, 2024 6:08:36 AM
Yrûl does a ‘Lou Bega’ and gets sticky on Bandersnatch #5 (ooc: apologies, the DM couldn’t resist a little bit of Snickit in my life…) (Yrûl takes [1, 1, 2, 4, 7, 1] damage and must make 6 Reflex DC 28 saves or have a quill stuck causing pain and Sickened!)
Hmerrin takes some more quills, bumps into the invisible Wall of Force, and then Bandersnatch 9 near-smashing the Wall of Stone on the other side. The springy fighter moves and attacks without providing an opportunity for a strike, and plants one of his own! (Hmerrin takes [8] damage and must make 1 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)
Desdichado, quilled, swiftly heals himself and keeps swinging away at Bandersnatch 5 (ooc: some great big axes in its side..), and kills the beast! (Dez takes [5, 9, 10, 4] damage and must make 4 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)
Ramirez tries to stop the bandersnatch from going through the gate with a defensive cast, and he succeeds in his Hold Monster spell! For the moment…
Nira relays to the others; "We just need to hold on a minute. The gate will close by itself." The invisible girl heals the Bard and a second invisible Wall of Force appears. ………………
The 8 JubJub Birds stand, Dazed, by the proximity of the Woldsblood.
Bandersnatch #2 still can’t get any closer to Nira, throws a row of quills from its tail, and yowls in frustration as they hit Nira’s Wall of Force! It leaps forward and then runs along the edge to get around the invisible barrier.
Bandersnatch #9 is held by Ramirez, but then overcomes the Hold Monster spell!
Bandersnatch #10 slides around to the left of Nira’s Wall and bounds in against Desdichado! (Dez takes 20 damage [minus any DR])
9 seeing an opportunity, charges past Ramirez and straight for the Gate! (Ram doesn’t get an AOO because he is holding a ranged weapon). It crashes into Gaffer’s Wall of Stone, the phenomenal strength of the gargantuan creature, half tearing down the thin stone wall!
JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense 9 10 11 12 13 14 15 16
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22) Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 6rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 7, 8, 9, rnds. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed. Walls of Force. Hardness 30. 400HP.
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Map in Email (Pink Lines denote Forbidden Rain areas of effect)
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP d20+17=18 ; Tuesday November 19th, 2024 6:33:20 AM
Danko moves 5 feet south and casts .....
A thin, green ray springs from his pointing finger...
------------------ Position R23 Disintegrate at bander 10 and misses with yet another natural 1. With adding the size bonus, it would have been a 22 roll. ooc> ORC DROPPINGS!
S/R 20 D/R electricity 10 necklace of adaptation
Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Courtesy of Gaffer’s generous healing Yrûl found herself at full health. (Apologies, I missed the first such heal and had to read back through to ensure it applied. It did.) The quills struck, but none penetrated her shadowy defences (DR:10) As the quills raced towards her Yrûl swayed and ducked. None of them lodged. (What a time to roll a 20!). She stepped up against the invisible wall, gaining additional cover and then slashed at the nasty cat thing. ’Get it, guys!’ She again encouraged her picks. She was impressed with what they’d done so far and hoped for more of the same. Every bit helped. her weapons.
I. Snickit. AC: 52 Damage: 15 2. Snickit. AC: 43. Damage: 15 3. Snickit. AC: 26. MISS 4. Dabz: AC: 51. Damage: 14 5. Dabz: AC: 42 Damage: 13 6. Dabz: AC: 42 Damage: 16 (Hasted) B. Snickit: AC: 54. (Critical! Confirmed AC:55.) Blinded for 6 rounds! Bleeding also for 2d6 if applicable. Damage: 22
”Way to go, Guys! Now go away Kitty before you really get hurt.” Yrûl congratulated her weapons and admonished the beast.
[b]~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
Just as the last bandersnatch goes down, a new one takes it's place. Desdichado starts attacking Bandersnatch10
38 vs AC; 24 damage 36 vs AC; crit miss 47 vs AC; 23 damage 44 vs AC, crit not confirmed; 17 damage 24 vs AC; miss
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Freedom of Movement Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. 12 quills LoH: 17/20 remaining
(OOC: We're supposed to have a significant wind storm here this evening - 70mph wind gusts. It's very possible I may be without power for the next few days. If we do have power tomorrow morning, I will let everyone know. Please feel free to post for me while I am away.)
And then Banditchoo completely ignores him and goes for the wall.
"HEY!" he hollers, highly offended. "I'm talking to you down here!"
Hmerrin's axes whirl.
----------------
Move to P22
Power attack on Bandersnatch 9.
Attacks bypass 5 DR.
Btax1 hit ac50 for 37 hp damage Btax2 hit ac48 for 34 hp damage Btax3 hit ac37 for 40 hp damage Btax4 miss (ac23) Hdax1 hit ac53 for 33 hp damage Hdax2 hit ac45 for 35 hp damage Haste hit ac47 for 33 hp damage Rend for 11 hp damage
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Freedom of Movement 13 quills sticking in him
Ramirez (BrianZ) AC36/24(touch) HP 173/190 CMD38 d20+28=33 ; d4=2 ; Tuesday November 19th, 2024 7:21:50 PM
healed 25 hp from Nira, 29 from Gaffer
Put the walls of force directly in front of the gate so they can't get through? Ramirez casts another spell, this time on himself. Bardsong continues cast defensively mirror image 33 vs DC 14, 8 images appear
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3 inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls mirror image - 8 images(plus Ramirez)
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 39/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility Wednesday November 20th, 2024 2:28:13 AM
Nira follows Ram's directions and tries to cast a Wall of Force as close to the gate as she can.
----------- Move: Put Heal Staff away Standard: Defensively Cast Wall of Force directly in front of the gate. Hardness 30. 280HP. Q21 to T21. 25ft high
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Wednesday November 20th, 2024 6:49:40 AM
[OOC: Sorry for last post and this being so late. As people have counted the healing, I'll do the control winds this turn.]
As walls rise up around the gate, Gaffer calls the winds to help slow the enemies advance. The group seem ready to hunker down.
----- Defensive Cast Control Winds; Autopass Concentration; DC 25 Fortitude Save to avoid the winds effect; Downdraft, Tornado speed; A 30 foot radius eye that is unaffected centered on S22; Area of winds extends to 800 feet away ----- Magic Fang, Greater; +5 to attacks Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements Control Winds; Tornado Speed Downdraft
Hold Them Off... - Lands of Fire Rd 12 - coDM SteveK d20=19 ; d20=4 ; d20=11 ; d20=16 ; d20=9 ; d20=2 ; d20=8 ; d20=5 ; d20=4 ; d20=14 ; d10=6 ; d10=3 ; d10=4 ; d10=6 ; d10=6 ; d10=8 ; d10=4 ; d10=10 ; d10=5 ; d20+32=50 ; d20+32=42 ; d20+32=41 ; d20+32=48 ; d20+32=34 ; d20+32=51 ; d20+32=38 ; d20+27=31 ; d6=2 ; d6=1 ; 2d6+13=20 ; 2d6+13=20 ; 2d6+13=20 ; 2d6+13=21 ; 2d8+13=26 ; d8=7 ; d8=3 ; d20+32=50 ; d20+32=34 ; 2d8+13=20 ; Wednesday November 20th, 2024 7:36:26 AM
(ooc: apologies for the early post yesterday, it was then or miss a DM post)
Last Round… Gaffer casts a healing spell and Danko misses an easy Disintegrate spell: Wardd is playing games with the Sorcerer!
This Round…
Yrûl, ever agile, is healed and avoids many re-injuries as she whittles away at the tenth Bandersnatch, blinding the beast with her last swipe! (Yrûl’ DR defeats all Defensive Quill effects)
Desdichado wonders; just as the last Bandersnatch goes down, a new one takes it's place! The Paladin starts another battle. (Dez takes [6, 3, 4] damage minus DR and must make 3 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)
Hmerrin avoids getting stuck this time, and avoids getting attacked because Bandersnatch #9 was under Ramirez’ Hold Person spell. Hmerrin's axes whirl, taking advantage of the momentary pause. (Hmerrin takes [6, 6, 8, 4, 10, 5] damage minus DR and must make 6 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)
Ramirez, still singing above the squauks and snarls, defensively casts Mirror Image on himself, letting Hmerrin take the current beast.
Nira follows Ram's directions and tries to cast a Wall of Force as close to the gate as she can.
Gaffer calls the winds to help slow the enemies advance. The Bandersnatch seem to be having less problems than the JubJub Birds. (In the Tornado area outside the Gray Circle on map: Ranged attacks impossible, Huge Sized need Str Check DC10 or can’t move forward, Gargantuan Sized unaffected)
……………… Flames dance around the monsters, but the heroes are too well-protected.
The 8 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, and the 1 Bandersnatch is still safely tucked away in Nira’s Otherworldly Kimono.
Bandersnatch #2 can’t get any closer to Nira, but it can prowl the outskirts, and gets within clawing distance of Hmerrin! (Hmerrin takes 20 damage)
Bandersnatch #9, having Quickly Recovered, lashes out at the attacker who is hurting it so badly. (Hmerrin takes 21, 26, 20 damage)
Bandersnatch #10 is blind! It doesn’t attack, but Quickly Recovers and is no longer blind.
Bandersnatch #11 and #12 come up to Nira’s north-east Wall of Force and climb on top: clawing at those near the Gate! (Gaffer takes 20 damage, and Ramirez takes 20 damage)
JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense 9 10 11 12 13 14 15 16
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22) Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 4rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 5, 6, 7 rnds. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed. Walls of Force. Hardness 30. 400HP. Control Winds: Tornado Huge Size: Checked Str DC 10 Gargantuan: unaffected
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Map in Email (Pink Lines denote Forbidden Rain areas of effect)
It was disappointing that the nasty kitty had recovered its sight so swiftly. It had even stopped bleeding. (Assuming Quick Recovery also negates that Bleed damage too.) Snickit and Dabz were less than impressed and decided that it needed reminding that sticking around here was a bad idea!
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
Two more quills stick into Desdichado as he trades blows with Bandersnatch10.
54 vs AC - crit confirmed 68 damage 41 vs AC; 17 damage 46 vs AC; 26 damage 41 vs AC; 22 damage 33 vs AC; 20 damage
(OOC: doh, wish that 20 could have been on the attack roll instead of the confirmation to trigger vorpal)
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Freedom of Movement Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. 14 quills LoH: 17/20 remaining
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP Wednesday November 20th, 2024 5:22:10 PM
An irritated Danko takes a step and casts another wall of force.
-------- Moved to R23 Casts defensively Wall of force O22- 32
And then comes a whole lot of attention from two Banderoos.
Definitely felt that.
But he can't stop, so the axes fly on.
----------------
5' step to O22
Power attack, starting with Bandersnatch 9 and switching to Bandersnatch 2 once it drops.
Attacks bypass 5 DR.
Btax1 hit ac51 for 38 hp damage Btax2 hit ac48 for 39 hp damage Btax3 hit ac44 for 39 hp damage Btax4 miss (ac32) Hdax1 hit ac44 for 34 hp damage Hdax2 hit ac42 for 32 hp damage Haste hit ac42 for 37 hp damage Rend for 17 hp damage
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Freedom of Movement 14 quills sticking in him
Gaffer - Courtney - HP: 197/217 AC: 39(T:22/FF:32) CMD:43) Wednesday November 20th, 2024 7:03:49 PM
Gaffer shrugs off the hit from coming up over the wall.
Seeing Hmerrin taking hits again and again, Gaffer clenches his jaw and rushes to his side, doing his best to shake of any strikes that come as he runs. Planting a hand on Hmerrin's back and magically knitting his wounds back together.
----- Move: to Q22 Defensive Cast Heal on Hmerrin; Concentration autopass; 150 Healing to Hmerrin and cure any sickened. ----- Magic Fang, Greater; +5 to attacks Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements Control Winds; Tornado Speed Downdraft
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 149/170 -- Arcane Sight, DarkVision, See Invisibility Thursday November 21st, 2024 5:32:54 AM "You know, with Walls of Force covering the portal they're not going to get through any time soon. We could fly high up in the air - or sit in Danko's cube - and safely wait out the remaining time for the gate to close"
Just to be on the safe side, Nira casts another repulsion spell.
------------ Standard: Hero point to defensively recast a Miracle. Cast an additional Repulsion on top of the last. This one 60ft radius. Will Save vs DC31 to move closer to Nira. Move: Retrieve Lesser Quicken Rod from pack
Hold Them Off... - Lands of Fire Rd 13 - coDM SteveK 2d6+13=22 ; d20=15 ; d20=2 ; d20=13 ; d20=13 ; d20=19 ; d20=6 ; d20=4 ; d20=10 ; d20=8 ; d20=6 ; d20=13 ; d20=9 ; d20=18 ; d20=6 ; d20=8 ; d20=13 ; d20=5 ; d20=16 ; d20=6 ; d20=16 ; d20=12 ; d20+21=32 ; d20+21=37 ; d20+21=30 ; d20+21=24 ; d20+21=24 ; d6=2 ; d6=6 ; d20+32=48 ; d20+32=35 ; d20+32=44 ; d20+32=49 ; 2d8+13=20 ; 2d8+13=23 ; 2d6+13=23 ; 2d6+13=21 ; d20+27=35 ; d20+26=31 ; d20+26=46 ; d20+26=41 ; d20+26=44 ; d10=10 ; d10=2 ; d8=2 ; d8=8 ; d8=8 ; d8=1 ; d6=6 ; d6=5 ; d6=3 ; d10+13=20 ; d20+32=50 ; d20+32=39 ; d20+32=46 ; d20+32=49 ; d20+27=31 ; 2d8+13=22 ; 2d8+13=20 ; 2d8+13=18 ; 2d6+13=17 ; 2d6+13=18 ; Thursday November 21st, 2024 7:56:23 AM
Yrûl is disappointed the nasty kitty recovered in seconds, and is not blind nor bleeding. Oh well, let’s do it again! She hits 5 times, 5 times the quills poke at her, and 5 times they are ineffective because of the Shadowdancers DR/10.
Desdichado trades blows with Bandersnatch #10 and with Yrûl’s help, drops yet another one on his fourth strike. (Dez takes [5, 7, 7, 5] damage minus DR and must make 4 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)
Danko, irritated, takes a step and defensively casts another wall of force.
Hmerrin felt the ‘attention’ from two ‘Banderoos’, but can't stop, and the axes fly on. He kills naughty number nine on his third swing, pivots, and runs straight into Danko’s new invisible Wall of Force! (Hmerrin takes [6, 6, 7] damage minus DR and must make 3 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)
Gaffer clenches his jaw and rushes to Hmerrin, shrugging off any strikes that may come (he gets tagged by one claw for 22 damage) before magically knitting his wounds back together "You know, with Walls of Force covering the portal they're not going to get through any time soon. We could fly high up in the air - or sit in Danko's cube - and safely wait out the remaining time for the gate to close"
Nira provides a plan and casts another repulsion spell!
……………… Flames dance around the monsters, but the heroes are too well-protected.
The 8 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, and the 1 Bandersnatch is still safely tucked away in Nira’s Otherworldly Kimono.
Bandersnatch #2 can’t get any closer to Nira, but isn’t affected by Gaffer’s Control Winds this round. It paws Danko’s Wall of Force until it finds the edge, shifts, and launches 4 Quills at Ramirez! @ Images blink out, but one quill strikes true! (Ram takes 20 damage and must make 1 Reflex DC 28 save or have a quill stuck causing pain and Sickened!)
Bandersnatch #11 easily balances on the Wall of Force (auto pass), and lays into Ramirez! Two more images link out, and only one claw strikes! (Ram takes 20 damage and is grappled!)
Bandersnatch #12 easily balances on the Wall of Force (auto pass), cocks its head a moment, and then attacks… the invisible Nira! It bites hard twice, two claws, but misses with its tail. (Nira takes 22, 20, 17, 18 damage and is grappled!)
Bandersnatch #13 and #14 are repulsed and affected by the tornado-force winds. They can’t advance and they can’t let quills fly.
Nothing else arrives: it appears those that are unaffected by the Woldsblood and can get through Nira’s first repulsion AND can get through the second are too far away to bound up just yet.
JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense 9 10 11 12 13 14 15 16
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22) Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 3, and 20rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 4, 5, 6 rds. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed. Walls of Force. Hardness 30. 400HP. Control Winds: Tornado Fort DC affected each round, Huge Size: Checked Str DC 10 Gargantuan: unaffected
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks
Map in Email (Pink Lines denote Forbidden Rain areas of effect)
!Come on Snickit, let’s rescue Nira. Dabz, get ready to surprise that bad kitty.” Yrûl instructed her weapons before darting forward to attack. (Assuming that as it is more than a 5’ step she only gets 1 attack, but being hasted, gets a second.)
I. Snickit. AC: 42 Damage: 14
B. Dabz: AC: 50. Damage: 15
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP Thursday November 21st, 2024 9:51:07 AM
" Des! Move ! To Yurl's right flank ! New wall online! "
When and if Des moves as directed, Danko will cast another wall of force effectively joining the two other walls and sealing the area. He then retrieves his cube of force.
------------ Defensive casting - Wall of force between U21 and U24, 140' high Move action retrieve cube of force
S/R 20 D/R electricity 10 necklace of adaptation
Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
CDM Jerry [OOC post] Thursday November 21st, 2024 3:29:51 PM
I have sent all players of CMTC and Lakeview a very important email about restarting in March.
I hear and I obey, my master Desdichado sends through the mental link to Danko's instruction. He 5-foot steps toward Bandersnatch12 (either V22 or V23, depending on where Yrul moved to) and strikes out with his greataxe once again.
39 vs AC; 17 damage 50 vs AC; 26 damage 44 vs AC; 18 damage 29 vs AC; miss 40 vs AC, crit not confirmed; 17 damage
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Freedom of Movement Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. 16 quills LoH: 17/20 remaining
Hmerrin (MikeK)(HP 256/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened d20+20=32 ; d20+20=22 ; d20+20=40 ; d20+36=55 ; d20+40=51 ; d20+31=42 ; d20+26=35 ; d20+21=35 ; d20+36=45 ; d20+31=48 ; d20+36=51 ; d8+32=34 ; d8+32=39 ; d8+32=34 ; d8+32=37 ; d8+32=34 ; d8+32=33 ; d8+32=34 ; d6+31=37 ; d6+31=37 ; d8+32=37 ; d10+8=14 ; Thursday November 21st, 2024 5:57:25 PM
Gaffer comes through with some much needed healing. Hmerrin drops another Banderoo, taking another quill for the effort. Then he turns and plows into an invisible wall.
Feels like it ends right here though. The fighter takes a step and is back in the fray.
"Just a bit longer."
----------------
5' step to O21
Full attack, Power attack on Bandersnatch 2.
Attacks bypass 5 DR.
Btax1 crit threat..CRIT(51) for 144 hp damage, plus Fort save DC30 or stunned d4 rounds. Save means Staggered d4 rounds Btax2 hit ac42 for 34 hp damage Btax3 hit ac35 for 33 hp damage Btax4 hit ac35 for 34 hp damage Hdax1 hit ac45 for 37 hp damage Hdax2 hit ac48 for 37 hp damage Haste hit ac51 for 37 hp damage Rend for 14 hp damage
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Freedom of Movement 15 quills sticking in him
Ramirez (BrianZ) AC36/24(touch) HP 113/190 CMD38 d20+26=30 ; d20+20=21 ; Thursday November 21st, 2024 6:38:11 PM
20 damage taken(last round), 20 damage(reflex 30 vs quill), 20 damage(and grappled)
Within the claws of the bandersnatch, there isn't much Ramirez can do except to keep singing. (break grapple roll = 21) Bardsong continues
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3 inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls mirror image - 8 images(plus Ramirez)
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 38/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
Gaffer - Courtney - HP: 197/217 AC: 39(T:22/FF:32) CMD:43) Thursday November 21st, 2024 7:18:17 PM
As the group gather up within layers of walls of force, Gaffer decides to lean in to the buying time plan, and provide some extra bodies on the field.
He starts casting to summon another companion amongst the encroaching enemies.
----- Step 5 feet to P23 Cast Summon Nature's Ally IV: Summon Cloud Giant to O17
----- Magic Fang, Greater; +5 to attacks Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements Control Winds; Tornado Speed Downdraft
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 72/170 -- Arcane Sight, DarkVision, See Invisibility d100=24 ; Friday November 22nd, 2024 2:25:52 AM "Well this isn't good" Bloodied, Nira casts a spell to free herself and keep her out of trouble for a bit.
She could patch her own wounds, but her first thought is on how to help Ram.
------------ Standard: Defensively cast Teleport. Concentration DC=10+44(CMB)+6(Spell Level)=60. Nira has +46 and will use her Vedik's Headband: "once per day before making a concentration check, the wearer may take the result as a natural 20, without rolling" to hit 66! Teleport check: 24 = Pass! Nira teleports to S24 Swift: Defensively cast Glitterdust to blind B12. Will Save vs DC25 or be blinded.
Free: Mentally activate her Contingency (Freedom of Movement). It was already active but my fault for not including my list of spells in effect
Spells in effect: Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement ... Gtr Invis (10/14rnds - blindsense has 50% miss chance) ... Haste (13/14rnds)
Gaffer - Courtney - HP: 175/217 AC: 39(T:22/FF:32) CMD:43) Friday November 22nd, 2024 7:00:47 AM
[OOC: Updating Health]
The Buying Time Plan... - Lands of Fire Rd 14 - coDM SteveK d20+11=22 ; d20=7 ; d6=5 ; d20=9 ; d20=20 ; d20=3 ; d20=16 ; d20=17 ; d20=7 ; d20=8 ; d20=2 ; d20=13 ; d20=6 ; d20=1 ; d20=4 ; d20=2 ; d6=4 ; d20+32=45 ; 2d6+13=18 ; d6=2 ; d20+32=44 ; 2d6+13=19 ; d20+21=40 ; d20+27=45 ; d20+27=40 ; d20+27=31 ; d20+27=33 ; d10+13=23 ; d10+13=23 ; d10+13=17 ; d20+44=63 ; 2d6+13=20 ; d6=6 ; d20+32=33 ; d20+27=40 ; 2d8+13=25 ; 2d8+19=27 ; Friday November 22nd, 2024 8:21:09 AM
Yrûl darts forward to attack Bandersnatch #12, but it is 20’ up, balancing on the Wall of Force. Since the drow can’t reach, she also doesn’t do movement to attract an AOO. (ooc: Haste only gives an extra attack when using Full Attack, not when moving and attacking.) (DM placed Yrûl at U,22 to avoid inviting an AOO.)
Danko casts another wall of force, short but extremely high, and created a box on the south side of the Gate, effectively sealing the area from creatures on the ground.
Desdichado cracks a joke during battle, and looks to get Bandersnatch #12, but since it is balancing on the Wall of Force 20’ in the air, it is out of the Paladin’s reach!
Hmerrin finds he has just enough room to bring the fight to Bandersnatch #2! A step and a single spin of his battleaxe at juncture of head and neck, and the wounded monster drops!
Ramirez, unable to escape the Bandersnatch snatching a bard, looks for inspiration as he sings.
Gaffer leans into the buying time plan, and, protected by a block of Walls of Force, starts casting to summon another companion! (ooc: DM put Cloud Giant top left corner at P,18 because Bandy#13 moved on its turn to partly cover the intended target. Gaffer can change where the Cloud Giant appears if you want.)
Nira, bloodied, gets herself free with a Teleportation spell, then Glitterdusts Bandersnatch #12
……………… Flames dance around the monsters, but the heroes are too well-protected.
The 8 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, and the 1 Bandersnatch is still safely tucked away in Nira’s Otherworldly Kimono.
Bandersnatch #11 continues to balance on the Wall of Force (auto pass) 20’ above the ground. It keeps the Bard in one flexing claw (Ram takes 20 damage and is Grappled, while continuing a full attack (minus one claw) against Desdichado (20’ reach), clawing, biting and slapping but can’t grab ahold of the free paladin. (Dez takes 18, 25, 27 damage minus any DR, plus 1 Reflex DC28 save or have a quill stuck causing pain and Sickened!) ) Then, as a swift action, it turns its Gaze on Yrûl, it’s wide eyes seeking to make the Shadowdancer feel weird. ( Yrûl make a Fort DC 29 save or be Confused for one round!)
Bandersnatch #12 continues to balance on the Wall of Force (auto pass) 20’ above the ground, and shakes its head to remove its Blind Condition.
Bandersnatch #13 uses its Quick Recovery to save against Nira’s second Repulsion spell (the only close monster to do so), and is free to maul! It bounds up to Hmerrin, but keeps its distance, snatching with one claw, but unable to grab ahold of the fighter. (Hmerrin takes 19 damage minus any DR) It looks at the fighter, its orange eyes wide. ( Hmerrin make a Fort DC 29 save or be Confused for one round!)
Bandersnatch #14 momentarily resists Gaffer’s Control Winds, and with Nira moving, can prowl to the Wall of Force at the north-east corner. It lets 4 quills fly at Yrûl, 3 striking the Shadowdancer. ( Yrûl takes 23, 23, 17 damage minus any DR, plus make 3 Reflex DC28 saves or have a quill stuck causing pain and Sickened!) ) It also tries its Gaze on Desdichado! ( Dez make a Fort DC 29 save or be Confused for one round!)
Nothing else arrives: it appears those that are unaffected by the Woldsblood and can get through Nira’s first repulsion AND can get through the second are too far away to bound up just yet.
A Cloud Giant, summoned by Gaffer, appears as reinforcements for the heroes!
……………
Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted), Blindsense 3 266, inside Otherworldly Kimono 11 12 13 not repulsed 14
JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense 9 10 11 12 13 14 15 16
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22) Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 2, and 19rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 3(NW), 4(NE), 5(S) rds. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed. Walls of Force. Hardness 30. 280hp (Danko) or 400hp (Nira) Control Winds: Tornado Fort DC affected each round, Huge Size: Checked Str DC 10 Gargantuan: unaffected
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Confused: A confused creature is mentally befuddled and cannot act normally. Roll a % die and consult the table below. d% Behavior 01–25 Act normally. 26–50 Do nothing but babble incoherently. 51–75 Deal 1d8 points of damage + Str modifier to self with item in hand. 76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).
Map in Email (Pink Lines denote Forbidden Rain areas of effect)
‘Oh, there was….there was something important I should be doing right about now and it...’ The gaze had distracted her. The strange, lambent kitty eyes were mesmerising. [Failed by 1! :) ]
Yrûl almost came to her senses as three vicious spikes slammed into her.
[Need anything but a 1 to save; so naturally two 1’s turn up – consecutively.]
-2 To Hit, Damage and Saves.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 20’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Ramirez (BrianZ) AC36/24(touch) HP 93/190 CMD38 Friday November 22nd, 2024 4:31:01 PM
20 damage taken, still grappled
The heroes are holding on, and Ramirez keeps singing to inspire them. Bardsong continues
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3 inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls mirror image - 3 images(plus Ramirez)
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 37/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
Another Banderoo steps up. Hmerrin gets scratched, avoids the grapple, and then succumbs to the creature's weird gaze. Fort 23 failed. Rolled 50 on confusion check. Ignore second d20.
"Banderdoodly banderdoo. Banderwander banderydoo," he remarks helpfully.
----------------
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Freedom of Movement 15 quills sticking in him
Gaffer - Courtney - HP: 175/217 AC: 39(T:22/FF:32) CMD:43) d20+29=42 ; d20+29=36 ; 2d6+19=25 ; 2d6+19=28 ; Sunday November 24th, 2024 6:56:09 PM "Help our grabbed ally!" Gaffer uses his metamagic rod to quickly empower the giants attacks while calling out their instructions all while running towards Ram to heal him.
----- Quickened Meta Magic Rod: Defensive Cast Magic Fang Greater on Cloud Giant Slam attacks. Move: T20 Cast: Heal on Ramirez: 200 heal
----- Cloud Giant: 200/200HP; AC 25:T9FF24; +29 to hit; 2D6+19 Damage Attacking Bandersnatch11 Cloud Giant Attack 1: 42 to hit; 25 Damage Cloud Giant Attack 2: 36 to hit; 28 Damage
----- Magic Fang, Greater; +5 to attacks Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements Control Winds; Tornado Speed Downdraft SNA IX: Cloud Giant; 20/20 Rounds
Desdichado (Ryan) [HP: 217/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil d20+17=37 ; d20+27=33 ; Sunday November 24th, 2024 8:40:57 PM
(37 reflex save) (33 for save, pass)
Desdichado takes a few bad swipes from the bandersnatch. He's too high up for the paladin to reach, so he swiftly heals himself (LoH: Divine Champion 60 hp), and steps back to U:24 for a moment to assess the situation.
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Freedom of Movement Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. 16 quills LoH: 16/20 remaining
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 72/170 -- Arcane Sight, DarkVision, See Invisibility d20+20=30 ; d4=2 ; Monday November 25th, 2024 5:03:02 AM
Nira does what she can to help Ramirez escape from the Bandersnatch by making him a bit slippery and helping weaken it's grasp.
----------- Highlight to display spoiler: {Repulsion is an Abjuration spell, so does Quick Recovery allow a second save against it?}
Swift: Defensively cast quickened Grease spell on Ram using Lesser Quicken Rod. Ram gains a +10 circumstance bonus on Escape Artist checks and combat manoeuvre checks made to escape a grapple, and to his CMD to avoid being grappled. Standard: Defensively cast Enervation at B11. Hit TouchAC30. B11 takes 2 negative levels
Spells in effect: Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement ... Gtr Invis (11/14rnds - blindsense has 50% miss chance) ... Haste (14/14rnds)
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP 17d6=62 ; 17d6=48 ; 17d6=54 ; 17d6=75 ; Monday November 25th, 2024 6:34:21 AM
{ WHY IS EVERYONE OUTSIDEOF THE MAGIC SQUARE OF FORCE!!!! GET IN HERE !! }
Lightning springs from his fingers, then arcs.....
Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Ramirez is holding on and keeps singing to inspire the Tide.
Hmerrin may be feeling a little déjà vu: another Banderoo steps up, Hmerrin gets scratched, avoids the grapple, and then the axes… don’t get to work!
Gaffer calls for the Cloud Giant to free Ramirez, and uses his metamagic rod to quickly empower the giant’s attacks. Then the druid runs to Ramirez (getting 2 AOOs from Bandy #13 and #11, Gaffer takes 22, 19 damage) and then heals Ram.
Desdichado swiftly heals and steps back to assess the situation.
Nira does what she can to help Ramirez escape from the Bandersnatch by making him a bit slippery and weakening the monster with an Enervation spell!
Danko just made a lovely Box of Force but no one seems to want to use it: get in here! And the Sorcerer learns there are drawbacks to being surrounded by Walls of Force. Lightning springs from his fingers, then arcs... nowhere: Danko doesn’t have a direct line on any Bandersnatch because he made the east Wall of Force 140’ tall. His spell bounces off the invisible Wall of Force!
……………… Flames dance around the monsters, but the heroes are too well-protected.
The 8 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, and the 1 Bandersnatch is still safely tucked away in Nira’s Otherworldly Kimono.
Bandersnatch #11, balancing on the Wall of Force (auto pass) 20’ above the ground, can’t keep the slippery Bard in its claws, Ramirez is free!. It ignores Gaffer by trying to snare its rightful prey (bite, claw (not crit due to Enervation) and GRAB, tail slap, Rami takes 19, 17, 31 damage and is Grappled again! ) It also continues to Gaze at Yrûl. (Yrûl make a Fort DC 29 save or be Confused for one round!)
Bandersnatch #12 continues to balance on the Wall of Force (auto pass) 20’ above the ground, reaches out and finds there is a drawback to balancing on a 20’ wall: it can’t reach its prey on the ground and can’t move closer than 25’ to Nira! A tail flick, and 4 quills shoot out towards Gaffer! Two strike. ( Gaffer takes 19, 17 damage minus any DR, plus make 2 Reflex DC28 saves or have a quill stuck causing pain and Sickened!)
Bandersnatch #13, affected once more by Nira’s Repulsion (ooc: oops!, it only gets 2nd saves vs mind-affecting with Quick Recovery) and is pushed backward as is yawls and scratches at the ground, much like a cat getting shoved into a pet carrier. Not only is it too far to attack Hmerrin with claws, it’s too far away to use its Gaze attack! It resists the Winds and unleashes 4 quills at Hmerrin, only one on target. (Hmerrin take 14 damage minus any DR, plus make 1 Reflex DC28 save or have a quill stuck causing pain and Sickened!)
Bandersnatch #14 momentarily resists Gaffer’s Control Winds, but is still stuck by Nira’s Repulsion. It lets 4 quills fly at the Paladin! [b]( Desdichado takes 15, 23, 21, 16 damage minus any DR, plus make 4 Reflex DC28 saves or have a quill stuck causing pain and Sickened!) ) It also tries its Gaze on Desdichado! ( Dez make a Fort DC 29 save or be Confused for one round!)
Nothing else arrives: it appears those that are unaffected by the Woldsblood and can get through Nira’s first repulsion AND can get through the second are too far away to bound up just yet.
……………
Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted), Blindsense 3 266, inside Otherworldly Kimono 11 53, 2 negative levels (-2 on all attacks and checks) CMB is 42 12 13 14
JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense 9 10 11 12 13 14 15 16
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22) Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 1, and 18rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 2(NW), 3(NE), 4(S) rds. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed. Walls of Force. Hardness 30. 280hp (Danko) or 400hp (Nira) Control Winds: Tornado Fort DC affected each round, Huge Size: Checked Str DC 10 Gargantuan: unaffected
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Confused: A confused creature is mentally befuddled and cannot act normally. Roll a % die and consult the table below. d% Behavior 01–25 Act normally. 26–50 Do nothing but babble incoherently. 51–75 Deal 1d8 points of damage + Str modifier to self with item in hand. 76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).
Map in Email (Pink Lines denote Forbidden Rain areas of effect)
Yrûl (Nick K) HP:178/211 AC:33 F:16 R:30 W:9. CMD:40 d20+14=34 ; Monday November 25th, 2024 8:08:11 AM ~~~
Perhaps it was Tolly’s help, but somehow Yrûl managed to pull her gaze away from the entrancing eyes of the Big Bad Kitty.
[Natural 20 always helps!]
There were however still some nasty spikes sticking in her. Those needed to go, but she could do that far more safely within the protective force fields. So Yrûl stepped. She slipped into one shadow and out of another. ‘Ow, that hurt.’ as she set to removing the spikes.
[Shadow step 10’]
-2 To Hit, Damage and Saves. Bardsong: +4 To Hit, Damage and Saves.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 30’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Desdichado (Ryan) [HP: 182/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil d20+27=31 ; d20+17=27 ; Monday November 25th, 2024 6:30:42 PM
(Fort. save = 31, pass) (Reflex save = 27)
Desdichado sends a message through the psychic link.
How is that portal looking? Any of you magical types think it's going to come down soon?
Trying to stay out of swiping range of an enemy he can't reach, he looks down and notices just how covered in quills he is. Taking these out isn't going to be fun...
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Freedom of Movement Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. 17 quills LoH: 16/20 remaining
Hmerrin (MikeK)(HP 233/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened d20+38=57 ; d20+33=39 ; d20+28=39 ; d20+23=29 ; d20+38=50 ; d8+29=34 ; d8+29=33 ; d8+29=37 ; d8+29=32 ; Monday November 25th, 2024 7:03:39 PM
Shaking out of his confusion, Hmerrin responds to Danko - {Is there a roof on the box? 'Cause those two are just standing on the wall and shooting at us.}
Responding in kind, Hmerrin drops his axes, pulls out his bow, and fires a volley at the bander he's got line of sight upon.
----------------
Drop axes. Quick Draw bow. Full Attack on Bandersn atch 12 with Deadly Aim.
Atk1 hits ac55 for 34 hp damage Atk2 hits ac37 for 33 hp damage Atk3 hits ac37 for 37 hp damage Atk4 misses (ac27) Haste atk hits ac48 for 32 hp damage
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Freedom of Movement 15 quills sticking in him
Ramirez tries to break the grapple this time, with the boost from the grease spell and an escape artist roll (d20 + 21 +10 grease) = 49 Bardsong continues
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3 inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls mirror image - 3 images(plus Ramirez) grease
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 36/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Tuesday November 26th, 2024 6:11:34 AM
With Ram free, Nira now has a chance to heal the most injured in the party - herself!
She then keeps trying to blind the Bandersnatch that keeps attacking Ram.
--------------- Standard: Defensively cast Heal on self Swift: Defensively cast Gliterdust on B11. Will Save vs DC24 or be blinded
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) d20+17=31 ; d20+17=23 ; d20+29=38 ; d20+29=32 ; 2d6+19=28 ; Tuesday November 26th, 2024 6:41:45 AM
Gaffer takes a bit of a beating as he moves around the field and one of the quills manages to stick to him.
He calls for the giant to keep attacking, and seeing Ram slip free, he runs back into the box while he takes a moment to heal himself once inside.
----- Cloud Giant: 200/200HP; AC 25:T9FF24; +29 to hit; 2D6+19 Damage Attacking Bandersnatch11 Cloud Giant Attack 1: 38 to hit; 28 Damage Cloud Giant Attack 2: 32 to hit; Miss
----- Magic Fang, Greater; +5 to attacks Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements Control Winds; Tornado Speed Downdraft SNA IX: Cloud Giant; 19/20 Rounds
How Repulsive... - Lands of Fire Rd 16 - coDM SteveK d10+6=8 ; d10+11=17 ; d20=6 ; d20=19 ; d20=8 ; d20=18 ; d20=5 ; d20=5 ; d20=8 ; d20=12 ; d20=20 ; d8=3 ; d8=1 ; d20=5 ; d20+32=49 ; d20+32=52 ; d20+32=45 ; d20+32=39 ; d20+32=33 ; d20+27=35 ; d20+30=48 ; 2d8+13=15 ; 2d8+13=28 ; 2d8+13=16 ; 2d6+13=16 ; d20+40=46 ; d20+32=39 ; 2d6+13=21 ; d20+13=22 ; d20+13=24 ; d20+26=28 ; d20+26=44 ; d20+26=41 ; d20+26=34 ; d10+13=21 ; d10+13=18 ; d20+26=27 ; d20+26=38 ; d20+26=27 ; d20+26=39 ; d10+13=22 ; d10+13=19 ; Tuesday November 26th, 2024 8:53:59 AM
Yrûl somehow manages to pull her gaze away from the Big Bad Kitty. She slips into the shadows and appears inside Danko’s 4 Walls of Force, and pulls out 1 Quill. Pulling a quill out also hurts! ( Yrûl takes 8 damage, no DR for dim light)
Desdichado wants to know how the portal is going, and keeps his defensive stance to avoid swipes. He contemplates how ‘fun’ taking all those quills out is going to be…
Hmerrin shakes out of his confusion and points out a flaw in Danko’s ‘Walls’ plan. Without a beast to attack, the fighter drops his axes and does his own version of Quill Shooting.
Ramirez, slippery as a greased pig, gets out of the Bandersnatches grasp, and continues to sing, sing, sing!
Nira defensively heals herself and swiftly Glitterdust’s Bandy #11. It is blinded! Nira feels her first Repulsion spell has ended, run out of time.
Gaffer calls for the giant to keep attacking, and runs back into the box then healing himself a bit. Luckily, he is juuuust too far away for Bandy 11 to take a swipe as he leaves!
………… Flames dance around the monsters, but the heroes are too well-protected.
The 8 JubJub Birds stand, Dazed, by the proximity of the Woldsblood, but Bandersnatch #3 escapes from Nira’s Otherworldly Kimono, and appears back where he had been!
Bandersnatch #11, balancing on the Wall of Force (auto pass) 20’ above the ground, ignores everything (including the fact it can’t see!) except its rightful prey, Ramirez! ( Rami takes 15, 44, 16 damage and is Grappled … again!) While it can find Ramirez with its Blindsense, it can’t affect him with its Gaze attack while blind, so, small victories. And then it Quickly Recovers from the blindness.
Bandersnatch #12 leaps and dances on the Wall of Force (auto pass), engaging the Cloud Giant, who takes 21 damage and also must save vs it’s Gaze attack. (CG make a Fort DC 29 save or be Confused for one round!)
Bandersnatch #13, resists the Winds and unleashes 4 quills at Hmerrin, with two more lodging in the Fighter. (Hmerrin take 21, 18 damage minus any DR, plus make 2 Reflex DC28 save or have a quill stuck causing pain and Sickened!)
Bandersnatch #14 also resists the Winds, and 4 quills fly at the only possible target. ( Desdichado takes 22, 19 damage minus any DR, plus make 2 Reflex DC28 saves or have a quill stuck causing pain and Sickened!) It continues to Gaze on Desdichado! (Dez make a Fort DC 29 save or be Confused for one round!)
Two more Bandersnatch arrive, they must have been held away by Nira’s first Repulsion spell but saved from the second!
……………
Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted), Blindsense 3 266 11 81, 2 negative levels (-2 on all attacks and checks) CMB is 42 12 136 13 14 15 , not repulsed 16 , not repulsed
JubJub AC 31/11/28, CMB 39, SR 26, Adaptive Defense 9 10 11 12 13 14 15 16
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22) Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 17rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 1(NW), 2(NE), 3(S) rds. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed. Walls of Force. Hardness 30. 280hp (Danko) or 400hp (Nira) Control Winds: Tornado Fort DC affected each round, Huge Size: Checked Str DC 10 Gargantuan: unaffected
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Confused: A confused creature is mentally befuddled and cannot act normally. Roll a % die and consult the table below. d% Behavior 01–25 Act normally. 26–50 Do nothing but babble incoherently. 51–75 Deal 1d8 points of damage + Str modifier to self with item in hand. 76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).
Yrûl (Nick K) HP:170/211 AC:33 F:16 R:30 W:9. CMD:40 Tuesday November 26th, 2024 9:14:52 AM ~~~
Those things hurt! Still, they hurt stuck in her too; so they had to come out. Gritting her teeth and pulled. Another one out! Luckily she had all her little friends encouraging her, assuring her that she could do it.
-2 To Hit, Damage and Saves. Bardsong: +4 To Hit, Damage and Saves.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 30’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
Anytime this gate wants to collapse, Hmerrin would be all for it.
He keeps firing at Bandersnatch 12.
----------------
Full Attack on Bandersnatch 12 with Deadly Aim.
Atk1 hits ac53 for 32 hp damage Atk2 hits ac39 for 35 hp damage Atk3 hits ac40 for 31 hp damage Atk4 misses (ac29) Haste atk hits ac56 for 33 hp damage
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Freedom of Movement 17 quills sticking in him
Desdichado (Ryan) [HP: 221/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil d20+17=23 ; d20+27=30 ; Tuesday November 26th, 2024 7:12:27 PM
(Reflex save 23; Fort save 30)
Desdichado resists the confusing gaze, but not the additional quill. With another one sticking out of him, he swiftly heals himself (LoH: Divine Champion 60) and prays to Domi that this gate collapses soon.
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Freedom of Movement Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. 18 quills LoH: 15/20 remaining
Ramirez (BrianZ) AC36/24(touch) HP 58/190 CMD38 d20+31=41 ; Tuesday November 26th, 2024 7:46:16 PM
15, 44, 16 damage taken and is Grappled
Ramirez tries to break the grapple with the boost from the grease spell and an escape artist roll I'm starting to think they don't like me (d20 + 21 +10 grease) = 41 Bardsong continues
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3 inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls mirror image - 3 images(plus Ramirez) grease
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 35/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Wednesday November 27th, 2024 6:15:37 AM
Nira casts a heal spell on Ram, extended in reach by her bloodwitch talents.
She then casts a spell to boost her own defences. It's a very timely spell and as it comes into effect, her invisibility spell ends.
------------ Standard: Defensively cast Heal on Ram, extended range to close from Metamagic Reach feat. Ram is healed for 150pts Swift: Defensively cast Stoneskin
Spells in effect: Arcane Sight ... Barkskin ... Darkvision ... Mage Armor ... Magic Vestment x 2 ... Moment of Prescience ... Overland Flight ... Resist Acid & Fire (30) ... Roses Temperature Control ... See Invisibility ... Telepathic Bond ... Spectral Hand ... Shield ... Freedom of Movement
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) d20+18=19 ; d100=18 ; d20+29=38 ; d20+29=49 ; d20+29=49 ; 2d6+19=29 ; 2d6+19=27 ; 2d6+19=22 ; Wednesday November 27th, 2024 6:18:40 AM "Keep wearing them down!" Gaffer calls to the Cloud Giant, encouraging it to keep attacking.
Meanwhile he repeats his previous move of running back out to support Ram
"Even if they climb the walls of the box, it will be easier for us to support each other. Get inside if you can." Gaffer adds his support to the safe box plan.
----- Cloud Giant: 200/200HP; AC 25:T9FF24; +29 to hit; 2D6+19 Damage
Fortitude Save: 19, Fail; %Roll 18, Act normally! Attacking Bandersnatch11 Cloud Giant Attack 1: 39 to hit; 29 Damage Cloud Giant Attack 2: 49 to hit; 49 again to confirm crit; 49 Damage [OOC: A fun coincidence with of numbers]
----- Magic Fang, Greater; +5 to attacks Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements Control Winds; Tornado Speed Downdraft SNA IX: Cloud Giant; 18/20 Rounds
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) 4d8+20=43 ; Wednesday November 27th, 2024 6:22:25 AM
[OOC: Didn't see Nira's post until after posting mine. Would swap out my actions if possible.]
Seeing that Nira has got Ram, Gaffer stays inside the shelter and tops up Yrul.
----- Defensive Cast: Cure Critical Wounds on Yrul; 43 Healing
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP d20+29=40 ; Wednesday November 27th, 2024 6:29:50 AM
{ Rami! One cube of force heading your way! } Danko casts and teleports behind Ramizer. and activates his cube of force,... this should protect both of them now from damage.... should....
--------------- Danko greater greater teleports to U21 and uses his move action to activate the cube of force, that he already has in hand.
The device enables its possessor to put up a special cube made up of 6 individual wall of force spells, 10 feet on a side around her person. This cubic screen moves with the character and is impervious to the attack forms mentioned- Keeps out living matter 3 charges per minute (35 charges currently)
If needed concentration check 40
S/R 20 D/R electricity 10 necklace of adaptation
Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Hmerrin would be all for the Gate collapsing anytime now… He keeps firing at Bandersnatch 12.
Desdichado resists the confusing gaze, but not the additional quill. With another one sticking out of him, he swiftly heals himself and prays to Domi that this gate collapses soon.
Ramirez tries to break the grapple, but not even greased up can he get out! His singing, however, is undiminished.
Nira heals the bard again, then gives herself a little Stoneskin. Her Forbidden Rain to the north-east runs its course and ends…
Gaffer encourages the Cloud Giant to keep attacking, and doesn’t need to heal Ramirez… Nira already has! Staying put, the druid adds his support to the safe box plan and heals Yrûl instead. (ooc: Rob posted only 3 minutes before you. It happens :-) )
Danko, Cube of Force in hand, casts Greater Teleport to Ramirez’ side and tries to activate his magic item to protect both himself and the Bard. It fizzles. The Sorcerer realizes each Wall of Force created by the Cube must be continuous and unbroken when formed. If its surface is broken by any object or creature, (e.g. hemmed in by 2 Walls of Force and the Bandersnatch’s grasp that Ramirez didn’t break), the spell fails.
……… Flames dance around the monsters in a seemingly never-ending battle in the lands of the Cataclysm!
The Gate starts to spark and arc energy, but it isn’t quite down yet. Just a teeny tiny itty bit morrrrre…
Five JubJub Birds stand, Dazed, by the proximity of the Woldsblood, but three are now out of the Daze… and can’t move forward against Nira’s Repulsion! They try to move forward, and then all three open their mouths: and Shrieeeeeek! Only Hmerrin and the Cloud Giant are close enough, but both have to make 3 Fort DC 26 checks or be stunned for d4 rounds (effects not cumulative).
Bandersnatch #11, balancing on the Wall of Force (auto pass) 20’ above the ground, ignores everything except its rightful prey, Ramirez! It keeps ahold of the bard and rains bites, claws, and a tail slap! ( Rami takes 48(crit!), 26, 19, 20, 27 damage, is still Grappled, and has to make a Reflex DC28 save or have a quill stuck causing pain and be Sickened!). And it looks at Danko… [b](Danko make a Fort DC 29 save or be Confused for one round!)
Bandersnatch #12 Gazes and rips at the Cloud Giant, who takes 92 damage and must make 2 saves, a Fort DC 29 save or be Confused for one round! And 1 Reflex DC28 save or have a quill stuck causing pain and Sickened!
Bandersnatch #13, resists the Winds and unleashes 4 quills at Hmerrin, with two more lodging in the Fighter. (Hmerrin take 17, 17 damage minus any DR, plus make 2 Reflex DC28 save or have a quill stuck causing pain and Sickened!)
Bandersnatch #14 also resists the Winds, and 4 quills fly at Desdichado who takes 22, 17, 20, 21 damage minus any DR, plus make 2 Reflex DC28 saves or have a quill stuck causing pain and Sickened!) It continues to Gaze on Desdichado! (Dez make a Fort DC 29 save or be Confused for one round!)
Four more JubJub birds arrive, saved from Nira’s Repulsion and able to make headway against Gaffer’s tornado-force winds!
……………
Frumious Bandersnatch AC 33/13/26, CMB 44, Quick Recovery, Frumious (flaming and hasted), Blindsense 3 266 11 159, 2 negative levels (-2 on all attacks and checks) CMB is 42 12 267 13 14 15 , not repulsed 16 , not repulsed
Wall of Stone. Hard 8, 2.5” thick 37hp per 5’ Break Str check 25 (5’ opening at S,22) Repulsion. 200ft radius. SR checks: +30. Will DC 31 to move closer to Nira. 16rds Forbidden Rain. 60ft radius. 30ft high. No SR. Dur: 1(NE), 2(S) rds. - Pink circle: Additional 50ft in all directions from the cylinder. Will Save vs DC10+HD. Fail=Dazed. Walls of Force. Hardness 30. 280hp (Danko) or 400hp (Nira) Control Winds: Tornado Fort DC affected each round, Huge Size: Checked Str DC 10 Gargantuan: unaffected
Effects Gate blocks line of sight, but a JubJub or Bandersnatch can step through from either side. Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Confused: A confused creature is mentally befuddled and cannot act normally. Roll a % die and consult the table below. d% Behavior 01–25 Act normally. 26–50 Do nothing but babble incoherently. 51–75 Deal 1d8 points of damage + Str modifier to self with item in hand. 76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).
Ow, ow, ow, ow, OW! Those spiky things really hurt! Yrûl was about to say so and volubly when Gaffers soothing healing washed over her and all thoughts of complaint vanished. Sadly there was still another quill to be removed. That didn’t stop her from thanking him.
“Oh, that was very kind – and fuzzy feeling. Many thanks.” She sent to him before again gritting her teeth and plucking the last quill from her flesh. That took all her effort, so she was unable to do anything else to help, as much as she wanted to.
-2 To Hit, Damage and Saves. Bardsong: +4 To Hit, Damage and Saves.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 30’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) d20+18=20 ; d20+6=21 ; d100=1 ; d20+27=37 ; d20+27=29 ; 2d6+17=23 ; Wednesday November 27th, 2024 6:44:26 PM
Gaffer leaves the giant to keep attacking as it rapidly takes on injuries, such is the life of a summons.
He trades out one metamagic rod for another and calls out a burst of flame with as much strength as he can muster. Hoping to help kill the two Bandersnatches closest and give the others a chance to retreat.
----- Cast: Flamestrike, Empowered, Maximised; Target R15; Reflex Save DC 24 for Half Damage; 135 Damage, Half Fire, Half Divine
----- Cloud Giant: 87/200HP; AC 25:T9FF24; +29 to hit; 2D6+19 Damage; Sickened
Attacking Bandersnatch11 Cloud Giant Attack 1: 37 to hit; 23 Damage Cloud Giant Attack 2: 29, miss
----- Magic Fang, Greater; +5 to attacks Barskin; +5 to AC Resist Fire, Acid; 30 Endure Elements Control Winds; Tornado Speed Downdraft SNA IX: Cloud Giant; 17/20 Rounds
Ramirez (BrianZ) AC36/24(touch) HP 50/190 CMD38 d20+26=43 ; d20+31=40 ; Wednesday November 27th, 2024 7:17:26 PM
150hp healed, 48(crit!), 26, 19, 20, 27 damage taken, is still Grappled, reflex =43, no quill
Nice try Danko, what do we do next? Ramirez tries to break the grapple with the boost from the grease spell and an escape artist roll (d20 + 21 +10 grease) = 40 Bardsong continues
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3 inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls mirror image - 3 images(plus Ramirez) grease
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 34/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP d20+23=27 ; Wednesday November 27th, 2024 8:18:53 PM
" Well Ramirez my friend... I'm just going to sit here confused for now... that's what I'm going to do... "
------------ Fort save 27 miss - confused ooc> Worst.... rolls.... ever.....
S/R 20 D/R electricity 10 necklace of adaptation
Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Birds are screaming at him, banderdoodles are flinging spikes, and everything seems to be on fire. Hmerrin grits through the screams, and manages to avoid getting stuck with more spines.
But given the amount of company coming, the man decides now would be a good time to pick up those axes.
------------ Stow bow. Pick up axes. 5' move to P21.
In Effect Endure Elements good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Resist Acid 30 Haste:30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks Inspiring song: +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls Freedom of Movement 15 quills sticking in him
Two more quills stick into Desdichado before he notices a new bandersnatch on the scene. He swiftly heals (LoH: Divine Champion, 60 hp) and then turns his attention to attacking Bandersnatch16.
39 vs AC; 15 damage 40 vs AC; 24 damage 48 vs AC; 25 damage 26 vs AC, crit fail 34 vs AC; 25 damage
--------- Resist Energy - fire (30) Resist Energy - acid (30) Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Freedom of Movement Haste: 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. 20 quills LoH: 14/20 remaining
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Thursday November 28th, 2024 6:30:33 AM
Nira will cast a reach heal on Ram.
Highlight to display spoiler: {Sorry for short post. Will do better tomorrow }
And the Gate… coDM SteveK Thursday November 28th, 2024 2:25:35 PM
The heroes battle on, another Forbidden Rain falters, and more and more creatures are arriving.
Ramirez can’t get away, but is healed again.
Danko came in for a heroic save, but is absolutely fascinated by a Bandersntch’s eyes…
Hmerrin is screamed at and wearily stows his bow and gets his axes off the ground. He’s gonna need them real soon…
…..
And the Gate explodes. The Wall of Stone takes some damage before collapsing, and Walls of Force take still more, but it’s not enough to stop the magical blast from expanding like a blue fireball, incinerating everything in its path.
But the heroes aren’t there.
They are in a dark gray, featureless landscape with the only light sparkling ribbons of red…
“Oooh” Cooed Yrûl, delighting in the paucity of bright illumination. Red light was good, surely. What was also good was that she was no longer quilled. She’d removed the last of the nasty spines.
’So, uh, I guess we didn’t go back to the city. Is that good?’ She mentally enquired of the others. Dark grey and featureless wasn’t very inspiring. Still, it did have least have some pretty red ribbons of light. She liked those, but hoped that they weren’t all zappy and nasty, after all, anything could happen or so it seemed.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 30’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
"This looks way too familiar," he says aloud. "We'll all be making our way to the Lands of Rest together, I suppose."
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Thursday November 28th, 2024 6:56:20 PM
Gaffer looks around quickly bringing himself to a calm, pushing aside the worry that repeated visits will upset the Gods.
"Not that I want any of us to die, but it feels maybe better that we'll all going through it together this time?"
He tries to cast Create Water, just curious to see what happens.
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP Thursday November 28th, 2024 7:26:45 PM
" Fascinating.... "
Hmerrin (MikeK)(HP 180/261 AC:40 T:26 FF:30 CMD:53) DR 5/-, Sickened Thursday November 28th, 2024 9:21:59 PM
Hmerrin blinks at the sudden shift from screaming bedlam to empty landscape.
"No idea," he responds to the others. "The last one is supposed to be Earth. This doesn't seem like Earth."
What is known is the fighter very closely resembles a porcupine. He starts yanking out quills.
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Friday November 29th, 2024 12:10:25 AM
hp healed
I'm not sure Yrul. We went back to the City first the other times. bardsong ends
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. haste wis damage = 3, con damage = 3 inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls mirror image - 3 images(plus Ramirez) grease
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 34/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Friday November 29th, 2024 1:19:45 AM
Nira sinks to one knee. Her head drops forward, sweat matting stray strands of hair to her face. She closes her eyes for a moment.
Her voice is hoarse. "Is... is everyone alive? Call out if you're dead!"
She gives a wry smile despite the fatigue. Thirty-five spells in under two minutes - a new personal best. Not that she's eager to try beating it anytime soon.
Krampusnacht und Weinachts
Where are We?… coDM SteveK d10+6=15 ; d10+6=16 ; d10+6=11 ; d10+6=10 ; Friday November 29th, 2024 9:25:42 AM
Going from imminent bedlam to the sudden quiet appears to the heroes to take a little time to assess. Thoughts of ‘are we dead?’, whether mordantly like Dez or humorously like Nira are quashed by Hmerrin pulling out quills.
Ouch! The fighter can pull one per as if he had a full attack, so 4 are pulled and they hurt! ( Hmerrin takes 42 damage.). Maybe, he thinks, there is a less painful way to get rid of them all. If only there was someone with the skill to look it over…
Then there is the question of where they are. Again, the heroes are probably knowledgeable enough if they engage there skills in things other than combat…
Yrûl (Nick K) HP:205/211 AC:33 F:16 R:30 W:9. CMD:40 d20+38=46 ; Friday November 29th, 2024 10:33:29 AM ~~~
“Not dead and...Hmm, do you think maybe I could pull out quills like removing tricksy traps?” Yrûl pondered aloud. It was likely a little late for such rumination, but perhaps it might be something worth considering in the future.
”So…..this is different.” She added without any great conviction. She had a little bit of knowledge of dungeons and nature, but that was about it really. Strangeness, magic and other realms were all decidedly ‘otherly’ to her. Her menagerie of little friends were all conspicuously silent, which was no bad thing considering that they were usually more of a hindrance than a help. It was however, pleasantly gloomy, so Yrûl did what came naturally and gleefully slid into the ‘shadows’.
Stealth: 46
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 30’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
"Here, Hmerrin...let me take a look at those," says Desdichado as he walks toward the fighter and looks over the quills for a way to take them out safely.
"So," he asks the group, "any idea where we are? Those red ribbons sure look like Woldsblood to me..."
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP d20+25=32 ; d20+13=28 ; Friday November 29th, 2024 7:59:03 PM
Danko looks around... but isn't really sure what he's looking for,,,
Perception 32 Knowledge Arcana 28
S/R 20 D/R electricity 10 necklace of adaptation
Mage armor +4 AC Resist energy 30 pts fire 170 minutes
Haste 30' move, extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. inspire courage +4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls
Ramirez looks around again, and thinks about the lore he knows, to see if any of the books he's read match up with what he is looking at.
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. wis damage = 3, con damage = 3
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 34/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) d20+25=35 ; d20+35=41 ; Sunday December 1st, 2024 4:36:12 PM "The gate did seem to sort of explode, I imagine that could mean weird spacial magic happened?"
It would be greatly amusing if they were in another Teucri space, Gaffer starts taking a more focused look around and looks for any tracks or signs of other beings passing through.
----- Nature: 35 Survival: 41
A Pause for Information… coDM SteveK Monday December 2nd, 2024 6:47:31 AM
Yrûl finds this area is particularly perfect to hide in, so full of shadows it seems the very air is shadow!
The heroes are skilled, and it takes only a little time of contemplation to confirm that the Tide is currently in the Realms of Shadow, and Ramirez can fill in the others on the plane and its religious significance. "The Realms of Shadow is a traveling plane and connects the Wold with not only the Lands of Rest but many other planes where Outsiders come from. While most speculate Gargul is master here (as the god of travel), other connecting planes (most notably the nightmare realm of Koshe-Marr) can have other masters."
"Don't go near the red glittering threads. That is Woldsblood, the life force of everything in the Wold. We can see it in the Realm of Shadow as it moves from the Wold to the Lands of Rest."
Danko can fill in more from an arcane point of view. "The Realm of Shadow is where Yrûl gets her shadow powers from. And Nira directly taps into Woldsblood to power her BloodWitch magic."
Desdichado looks over Hmerrin with his healing skills and nods. Yes! The quills can be removed without further damage, but he will have to carefully extract each one. Magic healing won't work to remove a quill, this is going to take a skilled and subtle hand... ( A successful Heal 20 check will remove one quill without damage. A failed roll means the quill is removed but causes d10+6 damage. Please roll for each quill [Take 10 or 20 not in use])
The Sorcerer looks about and can spot at the very edge of his perception there is 'something' (he can't tell, but is pretty sure it is not shadow or Woldsblood) 'over there' (ooc: direction is near-meaningless in this realm that has no floor or any other reference point... even the threads of Woldsblood flow in every direction!)
Yrûl (Nick K) HP:205/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=48 ; d20+38=53 ; Monday December 2nd, 2024 7:15:33 AM ~~~
“Oh, we can go take a look if you want?” Offered Yrûl on behalf of her strange gang of little friends. This place seemed particularly conducive to getting around, both swiftly and surreptitiously.
She then promptly ‘danced’ her way through the gloom to see what there was to espy.
Perception: 48 Stealth: 53
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 30’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
He's able to get almost all of them out with just a slight pinch at the end of each of them.
Hmerrin (MikeK)(HP 128/261 AC:38 T:24 FF:30 CMD:51) DR 5/-, Sickened Monday December 2nd, 2024 5:36:35 PM
Hmerrin sighs gratefully as Dez removes the last of the quills. "Thanks, that was a lot better than my way."
He looks around. "Guess there's nothing for it but follow Yrul to the 'whatever it is' over yonder.
The fighter stows his axes and starts moving thataway.
"And Nira, quite a spellcasting display. Nice job."
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Monday December 2nd, 2024 8:58:57 PM That's a lot of quills, maybe we should keep them and make a souvenir? Ramirez follows Yrul to check out the something over there
Active Effects: endure elements resist fire(30) duration 110 minutes good hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. wis damage = 3, con damage = 3
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 34/46 rounds remaining
combat reminder 38/(38 haste)/33/28 damage 1d8+22(includes active effects and arcane strike)
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Monday December 2nd, 2024 9:45:10 PM
His focus switching back to his companions, Gaffer realises that Hmerrin is still quite heavily injured, and quickly moves over to cast a heal on the fighter.
"We shouldn't get to far apart" Gaffer warns, and will follow Yrul and Ram if they get more than 60 feet away.
----- Cast: Heal on Hmerrin; 150 Hit Points
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Monday December 2nd, 2024 11:42:11 PM
Everyone seems fully healed now, which is a relief. Nira isn’t entirely sure how her magic will behave in this land, though. Being so close to Woldsblood could either amplify her spells or - just as easily - make them wildly unpredictable and explosive.
She hesitates for a moment before casting Prestidigitation, the least powerful spell she knows, hoping it doesn’t end up causing more harm than good. A quick flick of her wrist to clean her clothes and hair, but she can’t shake the feeling that even this simple spell could go sideways.
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP Tuesday December 3rd, 2024 6:26:24 AM
Danko says to the others...
" I may be able to plane shift all of us out of here... but we need to be here... for some reason... "
For Some Reason… coDM SteveK Tuesday December 3rd, 2024 8:23:44 AM
Yrul and Ramirez start off for the object Danko saw, but Gaffer warns about splitting the party: WLA Rule #2. The Drow is in her element, dancing amidst the shadows. Ramirez gets the feeling he is less walking and more ‘just moving’, sort of like moving in the direction just by thinking about it!
Between Desdichado and Gaffer, all quills are removed and heroes healed: much easier than just pulling and a reminder that a little brain power is sometimes better than any amount of magic!
Nira is worried about spells, and sure enough, she realizes all her active spells are suppressed: they don’t translate across the plane. But her cantrip seems to work as normal.
Danko confirms he can get everyone back to the Wold, but wonders why are they there…
…………
Yrul’s sharp eyes and being a little closer enable her to pick out the object clearer: it looks like a gypsy caravan: a wagon with wooden sides and roof, and three steps leading to a door in the back: it is brightly painted in reds and greens and trimmed in white. There are no animals in the traces.
Yrûl (Nick K) HP:205/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=50 ; d20+38=39 ; Tuesday December 3rd, 2024 9:44:31 AM ~~~
’Oooh, look at that. It’s a pretty, little wagon. You know, just like gypsies have. We’ll go take a closer look. Perhaps they’re lost and we can help. Oh, no wait, gypsies don’t get lost….do they?’ Yrûl sent to the others in a swift babble of information. Curiosity propelled her on. She had no fear, feeling very much at home and cosseted by the gloom. Plus, the ‘caravan’ was colourful. Yrûl loved colourful.
’Come on, guys.’ She encouraged her weapons and sundry assistants, forgetting she was still projecting her thoughts to everyone else. ’I bet there’s a really colourful scarf in there. Maybe we can buys one. No, we should absolutely get two! That way I can have one around each wrist. Wouldn’t that be amazing?’
Weaving through the shadows Yrûl swiftly made her way to the steps leading up to the caravan. She listened as much as peered in. Was someone at home. In her eagerness she placed a foot on the bottom step and it creaked ominously.
’oops.’ Was her all too clear thought.
Perception: 50 Stealth: 39 (A 1 was rolled)
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 30’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Tuesday December 3rd, 2024 6:53:58 PM
[b]Hold on Yrul, let's give everyone a chance to catch up. This doesn't seem to be the kind a place where we would want to get split up.
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 34/46 rounds remaining
OOC- are all active spells suppressed?
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday December 3rd, 2024 7:43:47 PM
Desdichado looks around, shrugs, and figures there's nothing better to do than follow Yrul over to the wagon.
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP Wednesday December 4th, 2024 6:30:52 AM
Danko follows....
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Wednesday December 4th, 2024 6:45:17 AM
Gaffer has a vaguely familiar feeling about the wagon, and he thinks back to the hut they recently travelled through but he isn't sure and so he quietly follows with the group. "Let's be polite, does somebody want to call out?"
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/-, Sickened Wednesday December 4th, 2024 10:25:16 AM
"Yrul's gonna scout them anyway, we might as well agree it was the plan all along," Hmerrin chuckles. "Plus, I get the feeling we're supposed to be right here."
He keeps the rest of the group together, moving toward the wagon. Should they get within hailing distance prior to Yrul saying anything, he'll follow Gaffer's advice, calling out "Hello to the wagon! May we approach?"
The Painted Wagon… coDM SteveK Wednesday December 4th, 2024 11:59:45 AM
Even on Yrul's worst day, she is awfully stealthy, she can't see much because there are no windows and the door is shut. She places a foot on the bottom stair and while she thinks it is noisy, she really didn't make that much noise, and only the barest wiggle as she puts her weight on the step.
Gaffer reminds everyone about what happened with the Chicken-Hut-That-Ate-OddHolme-City, but as the others move forward, the druid follows Danko, Desdichado, and Ramirez.
Hmerrin (and Nira) also follow, and the fighter gives out a hearty "Hello to the wagon!"
...............
The door in front of Yrul opens and out comes two beings. The first is a human with a long white beard, skinny as a rail, and dressed in fur-lined red wizard robes: he looks stern and merry all at once. The second is a minotaur, very shaggy and enormous even by minotaur standards, his face appearing mischievous and gloating in equal measure. The Tide seems to have interrupted a discussion:
(H)"Now whats going on?" (M) "I told you we couldn't stay here." (H)"Of course we can't stay here, I have a mission to do!" (M)"No less than I!" (H)"Yes, yes, no less than you, but that's not what I meant, and you know it!"
’Oh, Greetings and salutations and Hello and all that.’ Yrûl blurted as she hastily stepped back, not wanting to get stepped on by the immense minotaur.
’Do you by chance come this way often?’ She asked hopefully and with a winning smile. It was always best to smile, at least at the start. That’s what she always told Snickit and Dabz. You simply do not open a conversation by sticking pointy bits of metal into their flesh. It was a concept with which they struggled.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 30’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday December 4th, 2024 6:04:26 PM
"Hello!" Desdichado adds his voice to the greetings.
"So, when you say you can't 'stay here' - would you mind telling us exactly where 'here' is? We've just recently ended up in this location after a big magical gate exploded."
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Wednesday December 4th, 2024 6:58:03 PM "Ah, yes, sorry to have interrupted you" Nira says, stepping forward with a small, apologetic smile. "We're a little lost, you see, and when we saw your caravan, we thought perhaps there might be someone who could explain a bit about where we are."
She pauses for a moment, glancing around before adding, "I don't suppose you could help us?"
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Wednesday December 4th, 2024 9:00:38 PM Well, they seem friendly. Hopefully they can give us directions.
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 34/46 rounds remaining
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/-, Sickened d20+29=39 Wednesday December 4th, 2024 9:11:22 PM
Hmerrin nods along as the others describe their predicament.
"Also, if you happened to know how we could get back to Dirt City, that'd also be a big help," he adds.
The fighter reflexively looks over the wagon, its occupants, and the surrounding area for signs of danger. [Perception 39]
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP Thursday December 5th, 2024 6:07:02 AM
Danko waves in a friendly manner at the two travellers...
" .... 'Sup.... want an orange? "
The Offer… coDM SteveK Thursday December 5th, 2024 8:42:42 AM
Yrûl greets and saluds the waggoneers, have they come this way often?
Desdichado adds his voice to the greetings, and is interested in more specifics about the human and minotaur’s problem. Oh, and where is ‘here’?
Nira concedes they are sorry to have interrupted the gentlemen, and admits they are a little lost, and were hoping for a little help?
Ramirez keeps silent but hopes they can give directions.
Hmerrin nods along as the others describe their predicament, and mentions needing to get back to Dirt City. Looking over the wagon, occupants, and area, he doesn’t see any immediate danger, but does notice two things. The first is the caravan’s traces, the harnesses to attach animals to the caravan all seem to be in place but no sign of animals. The second is both these fellas move like they know how to handle themselves.
Danko waves in a friendly manner at the two travelers and offers and orange.
……………..
The red robed man and shaggy minotaur turn as one to see the heroes gathering about, and both have disturbing, direct gazes that makes one feel they are looking right through to one’s soul.
The minotaur licks his cheeks with a forked tongue. (M) “There are only seven but we can hitch these up to get on with it.” (H) “Don’t be absurd. They are not for you.” (M) “But look at them covered in blood! They would be perfect for Perchtenlaufen!” (H) “Teasing again. Too much is a question of poor morality.”
The enormous minotaur only looks mockingly at the bearded man, in a blatant attempt at questioning the human’s sanity, but says nothing. The skinny, robed man now addresses the Tide directly.
”My, my, my! We are in a bit of a hurry, aren’t we? However, the running of our team has us behind our time. Still, the traditions must be observed. You can offer my companion here some distilled fruit brandy or something similarly alcoholic, and provide me an empty item you possess: a sack or shoe or the like. He may then leave off any ideas of whisking you away and I might be inclined to answer your wish list of questions!”
.............
The heroes have the initiative
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Thursday December 5th, 2024 9:01:48 AM
Gaffer pulls out a bottle of whiskey from his bag, "It's not the finest stuff in the world, but it's my go to when I'm back after a long adventure, you're welcome to it if you would like?" He offers it up, worried about what coutns as acceptable.
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- d6=5 ; d6=6 ; d20+13=22 ; Thursday December 5th, 2024 9:16:57 AM {On your toes, friends. These two could be big trouble.}
Hmerrin reaches into his haversack and pulls out a small iron pot. "Will this do?" he asks, handing it over to Skinny Red Guy.
"Gonna have to add, we're not inclined to be whisked away. But perhaps we could help find your team." [Sense Motive 22 on the fellas]
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday December 5th, 2024 7:32:59 PM
Desdichado patiently waits as Gaffer and Hmerrin look through their belongings. Hmerrin particularly reminds Desdichado of a peddler opening his pack.
"Yule...ahem...you'll forgive us, please, for any unintended rudeness," he says to the two figures. "We'd hate to get on your list of not-so-nice people. Your companion there looks like he could swat us all without much effort."
(OOC: I love this encounter!)
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Thursday December 5th, 2024 8:29:00 PM Hmm, I dont seem to have any sacks or alcohol, but I do have an entertainer's outfit, complete with 2 shoes if interested. Ramirez offers the shoes(and outfit) if he wants them, but wonders why someone would want such things in this place?
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 34/46 rounds remaining
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Friday December 6th, 2024 2:47:02 AM "Ah... quite the peculiar request" Nira says with a hint of uncertainty. "Distilled fruit brandy, a sack or shoe... you certainly have... interesting tastes." She glances at Gaffer and Hmerrin as they offer their items.
Nira looks over her companions, ensuring they're ready, but her eyes remain watchful, her mind racing with the possibilities of what could unfold next.
The elf isn't entirely sure where this is going.
Yrûl (Nick K) HP:205/211 AC:33 F:16 R:30 W:9. CMD:40 Friday December 6th, 2024 4:23:19 AM ~~~
It was all happening so swiftly. Items were produced and offered, but Yrûl had no such things to offer and she certainly wasn’t going to have her little friends ‘hitched’ up to anything! She decided it would be best to remain silent. After all, she didn’t need to ask any questions, so those that had kindly offered things could do the asking. Besides, she was far from certain that she actually liked the two strangers.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 30’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Mmmmm, Whisky… coDM SteveK Friday December 6th, 2024 8:12:00 AM
Gaffer pulls out a bottle of whiskey from his bag, offering it up, but worried about what counts as acceptable.
Hmerrin warns his friends, but obligingly reaches into his haversack and pulls out a small iron pot, and offers to find their team of beasts. Try as he might, he can’t get a bead on what either of them are thinking.
Desdichado patiently waits as Gaffer and Hmerrin look through their belongings, still talking and trying to be diplomatic.
Ramirez doesn’t seem to have any sacks or alcohol, but does offer the shoes from his Entertainer’s Outfit.
Nira comments about the peculiar requests, not entirely sure where this is going…
Yrûl decides it would be best (for her) to remain silent, far from certain that she actually liked the two strangers.
……………..
It is impossible for the leering minotaur to appear innocent as he swiftly steps beside Gaffer. (He smells like wet goat) ”Let’s find out, shall we?” He grabs the offered whisky and uncorks it, taking a sniff. Then, with a grin, he downs the entire bottle! It doesn’t seem to affect the minotaur, who only grins wider. "Okay! Accepted!" And then he vanishes! Spellcraft DC30 Highlight to display spoiler: {(The minotaur cast Plane Shift with no verbal, somatic, or focus!)}
The stern, skinny man shakes his head at his departed companion (Hmerrin thinks it is in resignation), then turns to Hmerrin, his eyes merrily twiinkling. ”Yes, that will do, Hmerrin of Merrydale, and, I’ll give you the gift of an answer. The way to Dirt City is to cast Greater Teleport to align this plane to the location right next to Dirt City, and then Plane Shift to get to the Wold plane. As for help, I’ll be able to get my team well enough, but there is another thing that you can do for me, but before that…”
He turns to the Bard. ”Yes, Ramirez Zellen, those are very festive shoes, and I would be happy to fill them for a good soul, but you haven’t asked of me anything that you want. Nor has any other good soul who has asked provided a personally owned empty item.” He looks at the others with a nod and wink.
.............
The heroes have the initiative
Yrûl (Nick K) HP:205/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=46 ; Friday December 6th, 2024 9:39:32 AM ~~~
Yrûl was still far from certain that she could trust the man. Yes, he’d apparently helped them find the way ‘home’, but why did he need payment for that. Surely a good person would simply help a person in need? She decided that she didn’t want anything from him. She’d remain silent and cling to the shadows, which were far more friendly in her opinion. So, comforted by those shadows Yrûl watched and waited. She refrained from actually hiding in the gloom because she want that construed as a potential, pending attack.
Perception: 46 vs any sleight of hand/dissembling.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 30’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Friday December 6th, 2024 4:40:13 PM
Odd. But not really the oddest scenario he's dealt with. The fighter nods and waits politely.
{Sounds like Red is exchanging gifts for empty containers,} Hmerrin reasons to the group. {I got mine, but the rest of you could see what happens.}
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Friday December 6th, 2024 5:35:16 PM Well, the only thing I want, really is to prevent the Maharaja from destroying Dirt City. Would you be able to cast one or both of those spells for us in exchange?
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 34/46 rounds remaining
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Saturday December 7th, 2024 10:56:35 PM
"Peace across the Wold might be nice, but I suppose that's too much to ask," says Desdichado.
He digs around through his pack for an empty container that can be filled. He doesn't see much that looks hopeful, so he goes with a tried and true method of removing one of his Boots of Striding and Springing and holding it out.
"Whatever you feel is appropriate, sir," he says to the man in red. "...there is one thing, though I don't know if it would be possible: A painting to put in the main hall at Tide House that includes the members past and present. I think that would be a nice way to show visitors the story of the Tide from the beginning up until now."
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Sunday December 8th, 2024 6:49:26 PM
Nira retrieves an empty glass vial from her kit, turning it over in her hand as she observes the strange man’s reaction to the other offered items.
Seeing that nothing bad has happened so far, she steps forward and offers the vial to him.
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Sunday December 8th, 2024 7:05:38 PM
Gaffer takes a few acorns out of his bag, taps a few while listening closely, and then breaks the top off of one, showing it to be hollow inside. He'll hand it over as his empty item.
He can't help but smile at Des' request, and it is enough to pull him away from more selfish desires of ways for his spells to bypass resistance, to something that was on his mind for after their current adventure.
"Would it be possible for Tide House to be made more robust? so that it could be a safer shelter in future."
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP Monday December 9th, 2024 6:33:26 AM
Danko takes one of his empty pouches and offers it....
" For me and my friends to be well rested, fully healed and have regained our spells for the day.... essentially a safe place for us to sleep for the night.... Of and a pickle... I'd really want a pickle... "
Gifts for the Wise Ones… coDM SteveK Monday December 9th, 2024 8:22:13 AM
Yrûl is far from certain that she can trust the red wizard-man, and stays silent, comforted by the surrounding shadows.
Hmerrin reasons to the group via telepathy: Sounds like Red is exchanging gifts for empty containers. The man seems to have heard the private telepathic conversation, because he winks at Hmerrin and gives him back his little cauldron.
Ramirez asks ‘Red’ for a couple of spells to help prevent the Maharaja from destroying Dirt City. ‘Red’ laughs heartily (he has quite the high voice) and returns the Bard his entertainers shoes, but there are two scrolls in them! Opening them up, they are I.O.U.s; one for Greater Teleport and one for Plane Shift.
Desdichado digs around through his pack before simply taking off a Boot of Striding and Springing! ”I always did prefer shoes to stockings, Ferrin Arveløse.” ‘Red’ mumbles appreciatively. He looks in the boot and then returns it to the Paladin. Inside is a small cloth patch (Nira, Danko, and Ramirez instantly recognize a Shrink Item spell. The patch looks like a framed portrait of the seven heroes of The Tide; Hmerrin, Gaffer, Desdichado, Nira, Ramirez, Danko, and Yrûl; standing in the Foyer of Tide House under Gaffer’s enormous oak tree. Hidden in the tree, the stonework, and the air are other faces with the symbols of their expertise and a scrolled name so that any may recognize them: - Sarge the dwarf cleric and Toston the gnome monk/sorcerer/dragon disciple, long time Tide members that were called away to family matters. - Eisenhorne the wizard and Sharpe the ranger who fought Rakshasa with the Tide for a time. - Hmerrin and Gaffer recognize Wil, Lornak, Ethani, and Asteria who left for the sea just before the Rakshasa incursions became known. - Then there is Dusan, Wil, Var, Talanthrel, and Alizar: faces known only to Hmerrin. - And some peeking out that not even the longest serving member of The Tide knows, Avin the wizard, Ashley the human fighter, Broom the dwarfin monk, Roy the elfin ranger, and Gilmek the gnomish bard.
Nira retrieves an empty glass vial, and seeing nothing bad has happened so far, offers it to ‘Red’. The skinny man looks grave as he hands the vial back to the elf-girl. ”You have asked what you are certain to have known, Nira Wynvyre: that when you saw our caravan, that you are in the Realm of Shadows, that existence where things can travel to other planes. All planes are connected here, although the pathways are often hidden. The strongest connection is between the Wold and the Lands of Rest and Unrest, and you can see the link by the threads of Woldsblood that travel from the Wold to the destinations of afterlife. The Woldsblood that is literally life of every living thing on the Wold. The Woldsblood that you yourself take from the threads and use when creating your spells. You have grown great in your power, and your own spirit shows the scars where you understand the responsibilities that come intertwined with that power.”
Red momentarily ignores Gaffer and looks to the dragon sorcerer. Danko has two belt pouches, and empties one to offer takes one of his empty pouches and offers it. ‘Red’ takes the pouch and puts it in the folds of his own robes, and pulls out another pouch made of a Kelly green leather. ”At last, a practical request!” he laughs.
GIFT ITEM: Pickle Pouch. As a move action, you may retrieve 1 pickle that is perfect for the taste of the creature that retrieves the pickle. Once used, it becomes a non-magical pouch. (Presented 9 Dec 24 by DM SteveK on CMTC Board. Good until 1 Mar 25)
Gaffer finds a hollow acorn in his bag and presents that as his empty item. ‘Red’ smiles sadly as he briefly holds the empty vessel before returning it to the druid wrapped in the tiniest green bow. ”The first one to offer whisky to my travelling companion, and always considering how to defend others; you are certainly on my list of good people! But I have nothing to give Tide House to be stronger than its current owners. But what would make your home a beacon for all good creatures is for those very beings to have trust and confidence in you, and to do that they will need to know you are more than simply powerful, but kind to those who have no power. So this is my Gift and my request to you all in one.”
………………….
“I will use too much time here, and I will not be able to visit your city as I originally had planned: but you, all of you, can. Open this acorn when I fulfill Ramirez’ I.O.Us and visit the people of Dirt City who have little say in their daily lives; the children, the grubbers, the unlucky, the visitors, and the folk who huddle afraid in the Undercity. Provide them your time, your patience, and what little gifts that may be found within this acorn. In that way, you can assist me, and make Tide House stronger through the hope and belief of the people.”
The gifts are done. Each empty container, be it shoe or cauldron, vial or acorn, has been returned filled with something: knowledge, promise, or task. As the Tide gathers up; ‘Red’ casts his spells, but with a somantic component that sounds more like a blessing.
Be an example of a life of charity and love. See in this life an invitation to imitate good deeds. Be always mindful of the needs of others and rejoice in the abundance of goodness around you!
And the heroes are back at Dirt City, but not as they expect. The last rays of a westering Thermo angle in from the windows the Tide recognize as the dining room of Tide House, and it is not destroyed!!!
Yrûl (Nick K) HP:205/211 AC:33 F:16 R:30 W:9. CMD:40 d20+31=38 ; Monday December 9th, 2024 11:51:38 AM ~~~
[i[‘Oh, did we sort of travel backwards through time or something?’[/i] Yrûl mentally queried with the others. Wasn’t there another task that they were supposed to do before restoring everything as it was? OR! Maybe this was a trick of that devious red man. She really had no way of telling, but drew some solace from the man’s words. She hadn’t trusted him at all and didn’t regret that, but had advised them to be good and to bring some cheer to those worse off than themselves. That sounded more than reasonable. That sounded like something the world’s most colourful shadow dancer should be doing every day! Her little friends all agreed. Bringing joy was definitely on the agenda.
Perception: 38 to notice anything anomalous.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP Monday December 9th, 2024 5:02:54 PM
Danko is over joyed with the gift!
" NIIICE. I'm going to save this for a special occasion! Thank you! "
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Monday December 9th, 2024 5:34:06 PM
"I think we're on a bit of a side quest," Hmerrin answers Yrul, while looking around the dining room of Tide House. "As to time, I've no idea."
"Red asked for Gaffer to open the acorn once he'd zapped us back here, so I guess that's next. Then we wing it. We've always been good at winging it."
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Monday December 9th, 2024 10:07:44 PM
Ramirez looks around for their houseguests, to see if they are allright.
Used: 1 charge from endure elements wand 1 charge from resist energy wand Spells: 5/6 level 2 remaining 5/6 level 3 remaining 3/5 level 4 remaining bardsong: 34/46 rounds remaining
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Monday December 9th, 2024 11:52:30 PM
"Thank you!" Desdichado beams with pleasure taking a lingering look at the miniature painting. Once they have restored Dirt City he'll certainly want help from the others finding the perfect spot to mount this in Tide House.
As they are whisked back to a seemingly restored Tide House, the paladin stands with anticipation of what Gaffer's gift will do. 'Red's' advice went right to his heart - he hadn't had time in quite a while to hand out the little candies or small toys he keeps in his backpack. He hopes they'll have a chance to spread some of that hope and cheer now.
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Tuesday December 10th, 2024 2:58:43 AM
Nira cradles the vial in her hand. "Thank you" she says, her tone sincere. "Believe me, I understand the power of Woldsblood, and the responsibility that comes with it." She pauses for a moment, her gaze drifting briefly to her friends. "It's easy to forget sometimes, with all the spells and magic flowing through me, that I'm not just using power. It's... the essence of life itself".
With the moment over, and the man has said his farewell, Nira is glad to find herself back in the Tide House. "Did it work? Did we save the town?" Without a second thought, she strides to the window and pulls back the curtain, eager to see what the town looks like.
Evening at Tide House ... coDM SteveK Tuesday December 10th, 2024 7:06:32 AM
Yrûl has several thoughts flit through her head, but the one that sticks is Shadowdancers can bring cheer to people every day! Looking about, she doesn’t notice anything anomalous, but then, she would only know things really really out of place anyways, because she never left the Hut’s door the last and only time she visited Dirt City…
Danko is over joyed with the gift!
Hmerrin thinks they just received a ‘side quest’, a WLA term that equates to a separate task not connected with their current adventure. With a nod to Gaffer and a quip, the fighter goes to one of the two things he is best at: winging it!
Ramirez looks around the dining room, and can see Jasper, the Tide’s man-of-all-work standing in the doorway, a mildly surprised look on his face. (Sense Motive DC 20: Highlight to display spoiler: {This has been the most emotion Jasper has ever displayed, he is absolutely stunned!}) ”Ah, was just closing up. Posie will want…” As if the sound of her name were a summoning spell, Jasper’s wife and the Tide’s cook shows up and completes her husband’s sentence. ”… to welcome you back and get some food in you. My goodness, you are nothing but skin and bone and so dirty! Maybe a good bath first… or a hosing down and then a bath. Jasper! Don’t just stand there, get the laundry ready!”
Desdichado beams with pleasure taking a lingering look at the miniature painting. He hopes they'll have a chance to spread some hope and cheer now.
Nira cradles the vial in her hand, thankful for the reminder and explains to her friends. It is only then, that she sees ‘Red’s’ wisdom: his explanation was as much for the other heroes as it was for Nira! When she finds herself back at Tide House, she goes to a window and looks out... and sees the courtyard of Tide House. Gaffer’s tree is planted in the center, and it looks deserted, which is normal for this time of day where most of the resident’s are having an evening meal. …………..
Posie's words recall to the heroes that they are still as dirty and bloody as they were when the Gate imploded and they were suddenly in the Realms of Shadow. It probably hasn't been but a few minutes since the Gate, and Hmerrin, Yrûl, and Desdichado are is still covered in Bandersnatch blood; Ramirez and Danko have 'Snatch saliva all over them, and most of the heroes had quills stuck all over them. While their bodies are healed, their clothes, armor, and weapons still bear the grime of that very very recent fight.
The heroes have the initiative.
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Tuesday December 10th, 2024 8:18:10 AM
Gaffer is shocked to see Tide house back standing, and elated to see Jasper and Posie, thoughts of his gift are gone for a moment as he rushes outside to see the rest of the city.
He comes back in a few minutes later and calls to the group. "So, I suggest we all get cleaned up, have a warm meal and then get dressed in some nice clothes and spread some cheer to the city." But he'll hold off on opening the acorn until they are ready to go.
Yrûl (Nick K) HP:205/211 AC:33 F:16 R:30 W:9. CMD:40 Tuesday December 10th, 2024 10:41:11 AM ~~~
‘I like the sound of that.’ Yrûl enthused. The bath was particularly appealing. This place seemed to her, replete with luxuries. She was confident there would be all manner of oils and unguents for that bath. Her hair! She was definitely going to do her hair. Then at her most glamorous and sweet-smelling best she’d certainly be able to bring an abundance of joy and good cheer.
Oh, and there was food. Mushrooms? Oh, surely there’d be mushrooms. Yrûl was not a big meat eater, but did love her mushrooms.
~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
"Hello Jasper, Posie - Hope we haven't surprised you too much," he winks to the two. "A nice dinner sounds wonderful. I think we'll be about the town after that."
"Say, you wouldn't be able to tell us what today is could you? We've lost track of time ourselves."
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP Tuesday December 10th, 2024 6:54:23 PM
"...... and I'm going to try to find a game of bones.... daddy needs some ale money! "
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Tuesday December 10th, 2024 7:24:16 PM
Hmerrin takes in the looks of Jasper and Posie and follows their gaze to look down at himself.
"Oh. Right."
He claps his hands together at Gaffer's suggestion. "Bath it is. Then dinner. THEN we'll see about this acorn.
The fighter commences to find a place to clean himself, his weapons and his armor, while getting into a change of clothes and leaving the bloody garments for Posie.
Then, he's at the table, ready to devour whatever is placed before him.
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Tuesday December 10th, 2024 9:46:16 PM
Ramirez goes to get a change of clothes, then uses prestidigitation liberally, offering to clean up anyone or their clothes as requested. He doesn't want to give Posie too much of their own dirty laundry.
After that, he uses the spell again, to change his cloak into a nice festive shade of red. I kind of like it
There was more to be done, but he doesn't argue with sitting down for a good meal.
Supper Time ... coDM SteveK Wednesday December 11th, 2024 7:48:44 AM
Gaffer, shocked, rushes outside to see the rest of the city. A few minutes as a hawk circling, and the druid can observe the city is completely intact as it ever was. But that doesn’t make sense because they aren’t finished, are they? When he comes back, he suggests a cleaning, a warm meal, entertaining clothes, and spreading some cheer to the city.
Yrûl likes the sound of that, particularly the bath: what luxuries! She silently hopes for bath oils and unguents, and mushrooms for supper.
Desdichado greets their house keepers, and nonchalantly asks for the day. Jasper opens his mouth to speak but Posie beats him to it and rattles off the day, the hour (early evening), and a reminder that dirty heroes don’t get supper, that two large bath tubs are in the unused space behind the stair with a water pump in the kitchen, that the water is cold but she knows heroes have either ways to make it warm or are good at enduring things, but look at her jabbering on when there is a supper to get on the table…
The day Posie mentioned is several weeks after the heroes had left to confront the Maharaja at his other-planar palace, but also several weeks before the heroes had returned to a ruined Dirt City.
Danko, filthy with blood, sweat, and saliva of the very recent Bandersnatch and JubJub fight calls out his intention to be gone most of the night playing games of chance. Jasper is still in the doorway and makes the Sorcerer at least pause because Danko will have to step over or around the gnome. Jasper clears his throat and, looking at the disheveled hero, jerks his head in the direction of the bathtubs.
Hmerrin pauses. Right, bath, then dinner, THEN we'll see about this acorn.
Ramirez goes to get a change of clothes, then casts Prestidigitation to clean up the clothes to not give Jasper too much dirty laundry. Since the spell can only clean a 1-foot cube of 1 item every 6 seconds, it takes him a while, and it can do nothing about little rips and tears in clothing; notches in weapons; or scratches, popped chain links, or popped rivets in armors. Still, Jasper nods with a small smile of gratefulness at the Bard’s helping.
………………….
Cleaning and changing take about an hour, and the sun has set in Dirt City by the time the heroes again gather in the dining room. Posie and Jasper bring out platter after platter of quickly acquired, quickly cooked foods for the Tide to serve themselves: sliced melons and thin ham; a bowl of smashed root veggies, steaming with a bowl of butter and another of salt nearby; a basket of bread rolls with small bowls of jams; a bowl of steamed mushrooms: morels, and bellas, and mouse ears sprinkled with a green aromatic herb; a tureen of lentil soup and another of stew brought over from Tombo’s Tavern; and a haunch of mutton also supplied by Tombo. And there is a sideboard with pitchers, again in a self-serve manner: water, cold tea, ale, and a pale pink wine.
Word has gotten around Tide House that the heroes have returned, and while the Tide tucks in, a steady stream of visitors arrives to discuss this matter or that or just to welcome them home. Tombo has a tavern-full and only sends his regards along with the food, but Mazea (middle-aged dwarven woman whose hands are as tough as the leather she works), Sunny (very pretty human woman who runs the sewing school), and Cinzi (non-descript night watch) all make their appearances.
The heroes can eat their fill and talk with who they wish, though Posie is a whirlwind with non-stop comments and ensuring plates are never empty.
Yrûl did her best. She really did, but far from being the largest and the fact that she was an elf meant that she didn’t feel that she could do justice to the magnificent spread. Still, the mushrooms were divine. She had plenty of those, but still left some room for some lentil soup and a small bowl of stew. The rose coloured wine was a delightful accompaniment. That she was clean and colourful only added to her enjoyment. The prestidigitation spells had really brought her colours back to life. She was effusive in her thanks to all concerned.
Having eaten her fill she considered what to do next. It would be easy enough to head over to the tavern and drag a few people onto the dance floor for a jig or two, but they were likely in good spirits in any case. What appealed to Yrûl more was helping those that weren’t feeling so cheery. Perhaps a small act of kindness could even turn a person away from the path of Darkness, by which she meant Evil. There was nothing inherently wrong with darkness. Without that, where would all the lovely shadows be?
Yrûl had no great need of wealth. She had everything that she needed, so she decided she’d slip through the back alleys of the town and distribute a little wealth to the needy. She wasn’t going to alter anyone’s life forever, but could at least some financial woes for a while and help make whatever festivities they wished to enjoy all the more comfortable and memorable. She was very sneaky, so would eavesdrop a little to ensure that she was helping the right people and then leave the coins where they could be found. She wanted no thanks for this; so was intent on using the shadows to their utmost.
~~~
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Wednesday December 11th, 2024 7:24:27 PM The food is excellent as always. Ramirez offers to help clean plates(with or without spell) and then suggests moving to a more comfortable room to meet with the guests.
The Tide still need to discuss what to do with the remaining impending attack on the City, but that can wait for now.
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday December 11th, 2024 7:27:42 PM
Desdichado digs in, figuring a healthy appetite goes a long way to show his appreciation for the food. He happily goes and meets with those who've come by to chit-chat. He's a little disappointed Tombo can't make it in person, but he decides to go over to The Buttering Ram at the earliest possible time to make his regards.
As the meal winds down he looks to Gaffer with a raised eyebrow. "The acorn?" he asks archly.
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP Wednesday December 11th, 2024 9:06:47 PM
Danko gets cleaned up and then joins in on the meal. Something seems to be missing… He looks and looks… “ What, no pickles?…”
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP Wednesday December 11th, 2024 9:12:28 PM
Danko gets cleaned up and then joins in on the meal. Something seems to be missing… He looks and looks… “ What, no pickles?…”
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Wednesday December 11th, 2024 9:36:45 PM
Hmerrin makes note of the time travelling conundrum and tries to put it aside. He's pretty sure at some point the Tide will need to deal with Earth monster, and that after they do they'll be bounced around the timescape again. Really nothing for it.
So, he tucks into the meal with relish - bread, ooo and ham, ooo and more bread, oh and some mutton, and the soup is good, and this wine is nice too, and some more ham, wait, ham on bread topped with cheese and veggies, very nice. Some melon, some more wine, some more bread, some more ham.
And now Sunny has appeared and by Alemi its been a very long time since he's seen her. The fellow trips over a chair hurrying over to say hello.
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Thursday December 12th, 2024 4:37:22 AM "You know" Nira muses "based on the current date, if there’s still a creature left to fight, it would show up in the next few weeks. We might not even need to use the timestone. Simply wait. Then again, using the timestone would get us right to the time of the encounter. We wouldn't be caught by surprise"
She pauses. "It also means we know trouble is coming, so we can prepare or at least make some contingencies."
Her tone turns slightly more serious. For instance, if we were to fall... what would become of our possessions?"
She furrows her brow. "I don’t remember seeing any bodies when we saw the city’s destruction. Maybe that’s because we had time to help everyone evacuate? Maybe we should start doing that now?"
The complexities of time travel and the weight of these possibilities is giving her a headache. With a sigh, Nira decides it’s a puzzle better tackled during a long, hot bath.
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Thursday December 12th, 2024 6:36:32 AM "I think using stone is best, simply to keep the city safe from collatoral damage, but you are right that we should prepare people in case we fail." Gaffer agrees as Nira makes a good point.
But first! Once everyone has eaten, "Yes, the acorn" Gaffer smiles at Des and fetches it from his bag. Gently opening it to see what happens, and what is inside.
The Acorn ... coDM SteveK Thursday December 12th, 2024 10:17:16 AM
The food is excellent, and the visitors welcomed, especially a pretty young thing by Hmerrin who suddenly seems to be tongue-tied and all thumbs. True to her name, Sunny has a bright disposition and seems to enjoy the young fighter's clumsy attention.
Speculation is made about the Time Stone or whether it would be better for just waiting or using the Stone. More is made about time and could they evacuate the city and mess with the future that may never happen if they are successful?
But their main mission is put on hold as focus goes to Gaffer's Acorn. Yrul and Danko are eager do their own thing out in town, but some impetus causes them to still be in the dining room as the druid unties the ribbon. The hollow acorn turns red and its cap is now gold. As Gaffer holds it, it jingles like a little bell and casts a small beam of light at ... Sunny! More lights appear, striking Mazea, Cinzi, Jasper, and Posie.
Perception DC 15 Highlight to display spoiler: { by their reactions, only the Tide can hear the bell and see the lights. }
Sense Motive DC 20 Highlight to display spoiler: { the acorn seems to want a hero to approach everyone with a light. }
Yrûl giggled. The lights were pretty and the bell sounded pleasant. She stood gracefully – as only a dancer can – and with a flourish and a pirouette placed herself in the light next to Jasper. This was possibly quite disconcerting as all of her little friends came darting with her.
~~~
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil d20+22=38 ; d20+28=40 ; Thursday December 12th, 2024 7:11:16 PM
Perception: 38 Sense Motive: 40
Desdichado watches the beams of light in wonder, trying to figure out what is happening. Those in the light don't seem to be noticing it, but something compels Desdichado to find a real light - he looks around for one of the sconces, takes a candle from it, and approaches one of the people nearest him.
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 d20+22=38 ; d20+22=32 ; Thursday December 12th, 2024 8:20:09 PM
checks both passed
Ramirez doesn't want to possibly alarm their guests, so he tells the Tide over the mindlink. I feel the acorn wants us to approach everyone with a light shining on them. A light only we can see.
With that, he goes and stands next to Posie
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- d20+29=37 ; d20+13=31 ; Thursday December 12th, 2024 8:28:17 PM
[Perception 37, Sense Motive 31]
Hmerrin blinks at the sound and the lights. Like several of his friends, he realizes what is what.
Well, if everyone is pairing up, the young man wastes no time in sliding up next to Sunny.
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Friday December 13th, 2024 2:56:52 AM
Nira agrees with Ram. Best not to startle their guests.
Quietly, she picks up two mugs of ale and strolls across the room. When she reaches Cinzi, she offers one of the mugs with a warm smile.
"Here. We wouldn’t be good hosts if we didn’t offer a steady supply of food and drink."
Her gaze flickers briefly to the acorn and back to Cinzi, careful not to draw attention.
------------ Perception check vs DC15: Autopass Sense Motive check vs DC20: Autopass
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) d20+15=32 ; Friday December 13th, 2024 6:07:34 AM
Gaffer concurs with Ram's thoughts and moves closer the five, "Sorry we're acting a bit strange, this is a magical acorn you see and I think there are gifts inside, ones for each of you."
----- Perception: Autopass Sense Motive: 32
Sorry we're acting a bit strange ... coDM SteveK Friday December 13th, 2024 6:57:26 AM
The heroes quickly realize what's what, and walk over to their guests. Yrûl dancing and laughing, Desdichado with a candle, and Nira with a couple mugs of ale. Hmerrin quickly pairs up with Sunny, and Gaffer attempts to explain the group's sudden movement.
But these are long-time friends of the Tide. Jasper and Posie joining those who live at Tide House after the Rakshasa were evicted from Dirt City, the others going all the way back to when the Tide lived at Shale House and have been associated with the group since before Gaffer and Desdichado joined! So they aren't at all concerned about getting closer.
And Gaffer is only partially right, they are giving presents, but they are not appearing from the acorn. The first hero to approach suddenly feels an object in their hand with the feeling to give it to the one the light is outlining. Yrûl gives a small bag of tree nuts to Jasper. Desdichado: a new leather awl to Mazea. Ramirez has a jar of honied fruit for Posie, Hmerrin a statuette of dried fruits and nuts that looks like a man walking, and Nira provides Cinzi a mug which is now bedecked with a snowflake motif and steaming with mulled red wine.
Small gifts, but everyone can see they are quite special to the recipients. Hmerrin gets a hug and kiss on the cheek from Sunny, and Cinzi even cracks a smile! As each gift is given, the light on the person sparkles into them and is no longer seen except in the gratitude shining from their faces.
But the heroes have little time to linger. The lights may have ended on these five, but the acorn jingles again and there are hundreds of threads of light spearing out and away! There are some that go in every direction, but the group realizes there are a some concentrations of lights. Gaffer's innate sense of direction allows him to identify the directions to the others: towards the Temple of Wardd, towards Grubbertown, and downward: to the City Below.
Night is upon them, and they have an urgency to follow every light before the sun rises...
Yrûl (Nick K) HP:205/211 AC:33 F:16 R:30 W:9. CMD:40 Friday December 13th, 2024 10:03:04 AM ~~~
”Oh, looks like we’re going to be busy.” Yrûl beamed in delight. This was fun. She enjoyed the surprise as much as the recipient of the gift. What would the next present be?
[i]’Should we split up and try to encompass as many different areas as possible?’ She queried mentally. She didn’t know her way around, but wasn’t overly worried as she’d just be following glittering trails of lights. Of course, getting back was entirely a different matter and something that never crossed her over-excited mind.
~~~
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Friday December 13th, 2024 6:47:13 PM
Desdichado's heart warms as the gift appears for Mazea in his hands. "Yes, Yrul, I think splitting up would be a good idea. Don't worry too much about getting lost. Tide House is a pretty noticeable landmark, plus most people can give you good directions. Or you could stick with one of us!"
He decides to make his way to Grubbertown, candle in hand, to start spreading some hope and cheer to the denizens.
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Sunday December 15th, 2024 2:11:30 PM
Hmerrin, wearing a happy grin after Sunny's kiss, nods in agreement with Dez.
"We'll have to split up to cover all of Dirt City in one night. And the danger is pretty limited. Those in the city powerful enough to cause problems also know who we are and should abide by our truce."
"So let's get going!"
The fighter decides to head for Grubbertown, and jogs off, stopping for any light beam targets that happen to be en route."
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Sunday December 15th, 2024 9:31:37 PM
A smile on Ramirez' face. Off we go then Ramirez heads for the temple.
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Monday December 16th, 2024 12:58:32 AM "Splitting up it is. I'll head to the City Below," Nira declares with a nod.
She takes a step toward her room but pauses, turning back to address the guests with a warm smile. "Uh, sorry, we need to step out for a bit. Please, make yourselves comfortable and enjoy the refreshments. Hopefully, we won't be gone too long." No doubt they're already used to the Tide coming and going.
After gathering her gear and ensuring she’s ready, Nira steps out of the Tide House and follows the threads of light.
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP Monday December 16th, 2024 6:28:53 AM
Danko pops back with the group.. the game of bones was as "profitable" as he had hoped and babrely broke even... Seeing the others he smiles and asks...
"Did I miss anything important? ... "
He then follows Nira....
" What did I miss?.... "
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Monday December 16th, 2024 6:48:40 AM
Gaffer chases off after Ram, heading to the temple. "Let's go!"
Yrûl (Nick K) HP:205/211 AC:33 F:16 R:30 W:9. CMD:40 Monday December 16th, 2024 9:32:45 AM ~~~
”The City Below sounds sort of shadowy. Perhaps I could go with you, Nira? Because well, I actually don’t know my way around and neither do any of my little friends..” Yrûl smiled optimistically at Nira.
~~~
A Night of Gifts... coDM SteveK Monday December 16th, 2024 12:33:24 PM
The Tide decide to split up, Ram Dan Gaffer towards Ward’s Temple; dez and Hmerrin into Grubbertown; and Nira accompanied by Danko and Yrul to the City Below. Even separated from the acorn, the heroes can see the lights, and whenever they approach where a light ends in a person, a small gift appears in their hand to give over to surprised and delighted eyes. The lights don’t end with most people, sometimes not even everyone in the same family, but the goodwill of this night seems to permeate all.
There are some things the heroes do know, while most recipients are poorer, less important, and not of the Houses, it is not a universal rule. Gaffer provides a pomegranate to Father Chjarom, a priest and seer of Ward’s Temple he met just before the rise of the Sargrass. And Desdichado comes face-to-face with Darmious Foxx and a small plate of warm oatmeal cookies.
The night goes fast, and as the sun rises, the Tide return to their dining room, tired and satisfied of a job well done.
”That was fun.” Yrûl beamed. ”Um...I don’t want to put anyone to undue trouble, but could we magic up another bath?” She asked optimistically. Snickit and Dabz were far less keen on the ‘bath’ idea. They wanted to ‘stab things’. That then led to a protracted argument over the merits of ‘stabbing things’ over generally being constructively helpful. It resulted in the weapons taking one viewpoint and the glittering, flying insect-stones taking a very different one. Finally Yrûl resolved matters by telling them that they were all right; it just depended on the situation. ~~~
Resist Acid Endure Elements. DR10/- in Dim Light. +2 to Saves in Dim Light. “Callie” Ioun Stone 4/50 spell levels absorbed. (8th and below) Shadow step: 0’/360’ per day. Greater Shadow Conjuration: 0./4 per day. Shadow Illusion 0/5 per day (as Silent image) Shadow Evocation 1/2 per day
~~~
Yrûl’s little friends…. Snickit & Dabz (a pair of matched picks.) Syd (a sling and female to Yrul’s mind) Peabo (a dark blue butterfly: ioun stone) Callie (a lavender & green butterfly: ioun stone) Aggerz (a pale green dragonfly: ioun stone) Tolly (aka Sir Tolmenedes Goodhew - an iridescent bumblebee: ioun stone)
~~~
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Monday December 16th, 2024 5:40:17 PM
Hmerrin races through Grubbertown and the rest of the city, turning his partnership with Dez into a competition on who can reach the most lights.
At the end of the night, he arrives at Tide House.
"That was fun! But I really need a nap. Good night, er, day all."
The young man heads to his room and gets a few hours sleep.
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Monday December 16th, 2024 7:06:44 PM That felt...good. We should do that every year.
I'm a little hungry after all that running around. Are there any cookies?
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Monday December 16th, 2024 7:07:38 PM
Desdichado is quite surprised to meet Darmious Foxx -- the paladin never has quite completely trusted him -- and even more surprised to be handing him a gift!
"Enjoy your gift" he exclaims, "and maybe you can share one of the cookies if you have a mind to."
On his way back to Tide House, he looks around to see what effects the gift giving has had on the town. Maybe Dirt City is a little more peaceful, even if just for one night.
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Tuesday December 17th, 2024 3:12:24 AM
Nira enters the house, her eyes scanning for any signs of their guests from the night before.
"I'm not sure about cookies" she replies with a small smile, "but breakfast sounds good. Bacon and toast, definitely."
She gives the room one last look, before turning her attention back to the morning preparations.
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Tuesday December 17th, 2024 5:45:20 AM
Gaffer doesn't regroup with the Tide straight away, but takes in the sun rise with a morning flight. The whole night has been a great reminder of what, and who they are protecting, and he wants to savour it for moment longer.
A Morning of Recovery... coDM SteveK Tuesday December 17th, 2024 7:09:08 AM
There had been surprises all about on the Tide's 'night of gifts'. Yrûl was able to entice a running monologue from Nira on the City Below; that nearly half the City lived down in the tunnels that were once sewers but have been made much more habitable over many generations. That there was a truce among the Houses to not have violence or other... activities in the City Below: it was a safe space dating all the way back to two star-crossed lovers who died: Violet and Arturo.
Desdichado notices that Darmious Foxx is as surprised as the paladin, but his schooled expression betrays no thought other than a murmured "I thank you for the Gift", and a consideration in his eyes.
Gaffer notices near the end of the night that there are significantly less lights coming out of his acorn, and he is able to count them down as he and his friends race across the City. 3... 2... 1... And when the last Gift is delivered, the acorn jingles once and disappears.
..................
In the gathering dining room, Jasper and Tombo are there to greet the returning heroes because they are just setting up a continental-style meal, the sideboard having slices of meats, cheeses, and melons; warm rolls of wheat or rye or barley that when the crust is torn with a satisfying 'crackle' the aroma fills the room with mouthwatering yeastiness; and strong herbal tea or coffee or spring water for drinks. Tombo beams. "Ah, I missed you last night, very busy, but I am glad to see you in the morn! I am just off for my own bed but thought I could bring over some victuals as a little birdy told me you were quite active last night!"
OOC: Next Game... coDM SteveK Tuesday December 17th, 2024 10:48:24 AM
OOC: For Thistleport Restart Game (this will be deleted NLT 20 DEC)
We have 5 of 7 PCs announced for Thistleport, but Rob and SteveK still need some infomation:
Brian Zappe - Species, Lineage, and Class Courtney Henson - Species, Lineage, and Class Yves Bouchard - Species, Lineage for your Fighter Ryan Baker - Lineage for your Gnome Bard
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Tuesday December 17th, 2024 1:09:33 PM
[Thistleport]
I am thinking a Dwarf; Sorcerer (eventually clockwork soul) Are we restricted to the three listed abilities scores for a background? I'm unclear if those are suggestions or required.
Dan K DM CMTC Tuesday December 17th, 2024 2:39:44 PM
DM Dan K: the ability scores listed in Background are the only option for that background. Increase one ability by 2 points and another by 1 point OR increase each ability by 1 Point
”Oh yes, that was strange – strange but very satisfying – just like that food. Um, not that it’s strange, I mean. I’ll just be quiet and eat something” Yrûl declared before promptly filling her mouth with some fresh bread mounted with a particularly pungent hard cheese, which in turn was topped with a beetroot relish. She washed it down with some cool water.
A bath or magical clean up and some time in a soft bed seemed most appealing. ~~~
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Tuesday December 17th, 2024 5:47:33 PM
Desdichado gives a friendly slap on the back to Tombo. "I'm glad you could stop by! Thanks for the vittles last night - they were delicious."
He grabs a bite to eat, goes to his room to get some rest, and comes back downstairs a while later hoping to enjoy some more 'downtime' with friends and visitors before they have to face the final element from the time device.
(OOC: Forest gnome for the 5E character.)
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Tuesday December 17th, 2024 6:50:37 PM
Gaffer watches with a smile as the final light vanishes, the acorn held expectantly in his hand as it vanishes.
He is happy to join the others for a meal and relax a while without a dire fight quite on the immediate horizon.
He also makes sure to pick up a replacement for his whiskey seeing as the last came in so handy. Possible evacuation plans for the city can wait a day at least.
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Tuesday December 17th, 2024 7:07:30 PM
Hmerrin naps a good four or five hours, but the smell of coffee from downstairs reminds his sleeping self that he is hungry.
The fellow gets dressed and bounds down the stairs.
"Good morning!" He glances outside. "Or maybe afternoon. Whatever, did you leave any food?" His eyes light up as he spies the sideboard and he dives in.
As he chews, he wonders aloud, "we're still here. Maybe we meet the next one here in Dirt City? Though not sure we want to wait and just hit Gaffer's teleporter once more. Thoughts?"
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Tuesday December 17th, 2024 8:43:24 PM Well, I think we can wait to decide until after we eat and rest. Ramirez says with a wink. And then he tucks into the food, thanking Jasper and Tombo in between bites.
Danko Pureheart (Yves) AC 31/35/36 haste-- CMD 37 -- 111/145 HP Wednesday December 18th, 2024 6:32:08 AM
" ..... Baaaaaacon..... Ilike bacon..... and some bread and jam please.... and a cold mug of milk... "
A Little R&R... coDM SteveK Wednesday December 18th, 2024 7:23:24 AM
The heroes all seem happily tired and hungry, and each make a beeline for their heart's desire. Dirt City is just a little nicer place than before, and many hundreds of people who otherwise would look upon the mighty and powerful as if expecting the back of a hand (on a good day) now see that not all the mighty are that way, and the Tide is the living example of that.
Danko wants bacon and he looks around, but since bacon isn't on the sideboard, there is none to be found. Does that stop the Sorcerer? Ha! The dragonblood simply said: If I can't see some bacon, I'll find some instead. Aaaand he trots over to a seaside tavern that is serving breakfast, including bacon, for the sailors in port.
...............
It is feeling a little strange to the heroes. Dirt City is exactly as it was before the Maharaja's monsters leveled the city; but they are all certain there is one more charge on the Time Stone and one more monster. But they haven't been whisked back to their present like they had done three times in the past. Almost like they are in a limbo, expecting disaster, waiting for the other shoe ...
Yrûl (Nick K) HP:205/211 AC:33 F:16 R:30 W:9. CMD:40 Wednesday December 18th, 2024 10:30:50 AM ~~~
”Well, we’ve discussed it...” Yrûl pronounced with a nod to her weapons and floating menagerie. ”We think that we should probably use this time to get into tip top shape ready for the final Big Bad. AND…. We should make some plans – Cunning Plans. They’re usually the best.” Having made this extremely helpful proclamation she partook of some ‘breakfast grateful that there was no stinky bacon around.
~~~
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Wednesday December 18th, 2024 5:39:04 PM
Hmerrin laughs heartily at Yrul's suggestion. "Oh, Yrul. You don't know us at all. These 'plans' you speak of...."
The fighter chuckles a little more, before turning serious. "Well, perhaps a bit of planning wouldn't hurt. Last one is 'Earth' right? So, earth elementals, underground nasties, basically dark and rocky, yes?"
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Wednesday December 18th, 2024 6:48:10 PM
Desdichado nods along. "Yeah, although at this point I feel like we should expect anything. We've had a few surprises up to this point, so who knows what's coming next."
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Wednesday December 18th, 2024 6:57:33 PM Plans are always a great idea, right up until you meet the enemy
We should probably just cover all the basics, some energy resistance, movement ability, then hope for the best.
RobC - Nira Wynvyre -- AC 35*/19*/29* -- CMD 27 -- HP 170/170 -- Arcane Sight, DarkVision, See Invisibility Thursday December 19th, 2024 2:38:25 AM
Nira grins. Yes, planning has never been a strength for the party, but they always seem to make it through. "I might pay a visit to the Catacombs. Stock up on a few items."
"I think it's probably a good idea to issue a warning to the city to evacuate just before we activate the timestone. I was thinking about a divination spell, but those can only forecast for events in the next week, so..."
She pauses mid-sentence, her brow furrowing as a thought hits her with sudden clarity. "'Earth' could mean dirt, as in Dirt City. Could it be that we need to fight or stop everyone in town?" Nira's mind races. She’s seen how easily people can be controlled or charmed, and given the enemies they’ve faced so far, it’s not outside the realm of possibility that something powerful could take control of the entire town.
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) d20+25=32 ; Thursday December 19th, 2024 5:22:12 AM
Gaffer tries to recall the destruction they saw before they last activated the time stone. If they account for the capabilities of the creatures they fought, it should be possible to get a clearer idea of what the remaining damage was done.
"I'm not sure it would be the city folk from what the damage was like. I'll prepare extra spells to avoid any of us being grappled or restrained like last time, and a few for moving stone." Gaffer adds his thoughts to the pile as he thinks back.
He also gets in the habit of keeping a Barkskin and Magic Fang spells active for however long they wait until activating the stone, just in case they get a surprise before then.
----- Nature(?): 32
A Little Discussion... coDM SteveK Thursday December 19th, 2024 6:42:07 AM
Over breakfast, the heroes start talking about the possibilities of the last monster. According to Gimp's Riddle, it is about 'earth', so countering earth powers is high on their list, and being able to freely move themselves. Nira thinks of how it could be the people of Dirt City themselves are the monsters! And Gaffer considers the type of destruction the team saw that they haven't stopped yet. Flooding? check. Tornadoes? yep. Systematic levelling? had to be that Jericho Space monster. Fire? Yeah, there was a bit of that with the Bandersnatch. What's left?
Oh, yeah, the swath of destruction, like a child running through leaves...
”Maybe it’s a really big thing, like maybe a Titan or something.” Yrûl offered after some thought. She had no idea how to handle such a thing except to puncture a few holes in it, courtesy of Snickit and Dabz and hope for the best. As to preparations, she was very much reliant on the others. She’d just turn up and do her shadowy thing whilst hoping for the best.
~~~
Gaffer - Courtney - HP: 217/217 AC: 39(T:22/FF:32) CMD:43) Thursday December 19th, 2024 6:48:37 PM "I don't mind spending some of the goodwill we have earned on telling those who will listen to leave the city for a day or two when we know the attack will happen. We could spread the word today, and then activate the stone tomorrow?" Gaffer suggests a course of action.
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Thursday December 19th, 2024 6:58:18 PM
"If you all think we should try warning a few people, fine by me. But I'd rather make haste to put an end to whatever this last threat is. Then the warning won't even have been needed."
Ramirez (BrianZ) AC36/24(touch) HP 190/190 CMD38 Thursday December 19th, 2024 7:52:32 PM Warning them could start a panic, which could do a lot of damage. And leaving the town might not save them if we fail.
Hmerrin (MikeK)(HP 261/261 AC:38 T:24 FF:30 CMD:51) DR 5/- Thursday December 19th, 2024 8:28:09 PM
Upon deciding the last critter hit Dirt City like a child running through leaves, Hmerrin is inclined to agree with Yrul.
"Really big, probably." Hmerrin considers his own trip to the Catacombs.
In the meantime, "What if we got word to Darmious Foxx? He could let the Prince know, and the Houses could work out an evacuation. Even if they got everybody to the City Below, it might save folks. All of that assumes we fail though."
A Little More Discussion... coDM SteveK Friday December 20th, 2024 8:01:37 AM
The heroes are divided about what to do and settle in for a drink around the Yule Log while they discuss options.
……
Friends, it is officially Yule, and I’m not posting until 4 Jan. Happy Holidays!
Yrûl (Nick K) HP:205/211 AC:33 F:16 R:30 W:9. CMD:40 Friday December 20th, 2024 9:55:53 AM ~~~
”Actually, if we DO stop the big nasty then there’s no need to evacuate.” Yrûl decided after some rumination. ”I suppose though it might be wise to have a contingency if we fail. How that could work though, I really have no idea. So it’s probably best if we don’t fail.” She settled back to listen to what everyone else had to say, even Snickit and Dabz, albeit they really didn’t have anything constructive to add.
~~~
Merry Christmas and Happy New year!
Desdichado (Ryan) [HP: 235/235; AC:29/15/32 (75%fortification) - CMD 38], DR 10/evil Saturday December 21st, 2024 8:22:30 PM
Desdichado grabs a mug and sits down for a nice long think.