DM RobC - "I would say we should prep for the Culverwood." Monday May 23rd, 2022 3:13:14 AM
Neshi, Armand and Moridark collectively try and work out what the dreams could mean. There are a lot of creatures and even spells that could touch a person's mind in their sleep so much so that it is impossible to narrow it down without further information. As for a 'dream' plane, the Vales of Twilight might be relevant. Seers say that all the dreams of mortals begin there. The Vales of Twilight are ruled by Queen Maab and it is the place she calls home.
The whole thing about going 'deeper' in the Culverwood is a little confusing. There are a lot of questions about this that you're just not sure of. Do you need to walk into the Culverwood and just keep going? Is that it? Maybe Deeproot will be a little more awake tomorrow.
The other discussion continues to be what to do with the thief. Osul is convinced that Karl speaks the truth: A thief by his own words, but not a murderer. An honest thief. Of course, there's no evidence of a crime having been committed. No-one has reported anything missing and he doesn't have any belongings on him that shouldn't be. Elyngael has Brawn take a good sniff of the man presumably in case they need to track him down later. Highlight to display spoiler: {There is no wrong answer or 'gotcha' here. Per Wold Rules: "If you opt to let your prisoners live, you can choose other non-lethal solutions, including handing them over to the local authorities, banishing, casting enchantment spells, or simply releasing them. Whatever approach you choose, you needn't worry about what they do in the future. A captive that has been released will no longer pose a threat to the Wold. They will go into isolation, or meet a foul end, or reform of their own accord, or some other such thing. The Wold will be safe from them."}
Back to the more important issue, it is sounding like a trip to the Culverwood is in order. What preparations need to be made? Elyngael might stock up on a few more arrows. It is getting late in the evening though. The Catacombs is always open which is a good thing. Travel - especially to the Culverwood - at this time might be hazardous though.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Monday May 23rd, 2022 11:20:44 AM "I suggest we turn Karl loose, and hope he has learned his lesson, after all, we have no evidence he has done anything wrong. I also suggest we hit the rack and get an early start in the morning. The idea of trying to navigate the Culverwood in the dark seems foolish to me. I will try to communicate with Deeproot again, in the morning, before we depart, in hopes of finding him a little more awake, and maybe we can gain some insight as to what we need to do."
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro Monday May 23rd, 2022 1:57:03 PM
I might stay up a bit this evening and see if I can get some sort of message through to Eberyon that I may be heading into his wife's territory ...
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Monday May 23rd, 2022 5:40:21 PM
Armand shrugs. "I would say investigating the Culverwood is our only option at this point. Particularly those black robed druids. From previous experience we know that scrying spells are not going to work well on or in the Culverwood. But the woods seems to have a sense of things and has led us where we needed to go on at least 2 occasions."
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Monday May 23rd, 2022 6:15:50 PM "I think we should wait to leave until morning." She looks at Karl. "Say could he be a guide to the area where these druids? Would you be willing to get us in their general direction? You don't have to stay until an actual confrontation, but just to get us close to where they operate?"
OOC, am I correct that non-magical items don't need to be procured through the Catacombs? For instance arrows with silver or cold iron heads?
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Monday May 23rd, 2022 7:01:19 PM
Trellus nods along in agreement with the others.
Morning it is. The man decides to turn in early and get some sleep while he still can.
Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight Monday May 23rd, 2022 8:56:10 PM
Moridark nods to the group and the decision made. "Morning would be best. It would give us one last good nights rest before we begin this new path.'
DM RobC - "It would give us one last good nights rest before we begin this new path" d10=2 ; Tuesday May 24th, 2022 3:32:12 AM
Elyngael has an idea that Karl could help lead them into the Culverwood, but he shakes his head. "Thanks, but I don't know the way. I'd just as soon be clear of here as quick as I can". You suspect this is partly true. He in all likelihood knows which general direction it is to the Culverwood, but would have no idea how to navigate within it. That and he values his life too much to go back.
It's agreed that tomorrow the group will make for the Culverwood. The party all settle in for the night. Most have their typical happy dreams. Not all dreams are pleasant though.
Armand dreams of huge treant-like creatures tearing leaves and branches from each other in the middle of the Culverwood. More trees awaken and join in. The fighting starts in the center of the forest and quickly spreads. Soon, the entire Culverwood is at war with itself. Trees fighting trees until nothing is left standing.
Neshi dreams of the Culverwood turning brown and dying, destroying itself from the inside out. With the Culverwood destroyed there is nothing to protect the Tree. The great tree splits down the middle and the residents scatter.
Grindar and Elyngael are both woken by their animal companions. Cotton and Brawn have their hackles up and are pacing back and forth. Their teeth are bared and they're making deep, gutteral growls as they do so. Handle Animal check vs DC10 to calm them down.
Osul has a particularly bad nightmare. He's going for a walk through the Culverwood. Everything is calm and relaxing and as it should be to the druid. He notices he's being surrounded by plants, bright green to his left and dark black to his right. Vines quickly reach out from both sides, grabbing him and entwining around him. There's nothing he can do as they squeeze, tighter and tighter. Almost like snakes or tentacles, they crawl up to his face and wrap around his head. The last thing he remembers before he wakes is one of the dark vines forcing its way into his mouth and down his throat. Osul to make a Will Save vs DC38 or take 2pts damage and be fatigued the next day.
Trellus and Moridark have uneventful nights. They sleep peacefully and uninterrupted. The beds are soft and a nice change from the hammocks you sleep in on your travels. You could get used to this!
-------------- OOC: Non-magical items are typically purchased in the CC, however if it's just some arrows then consider them bought and deduct the gp from your sheet
'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14 d20+39=56 ; Tuesday May 24th, 2022 9:10:14 AM
'Osul was enjoying his dreamwalk in the heart of The Wood, but it turns nasty on a copper. Fortunately, the imagery leaves no physical impact. {Will Save: 56 - no 45} He had to wake up for meditations in another hour in any case, and he shares the experience with anyone who is getting ready in the predawn. The dream and their journey in the new day are certainly features of the meditation. Afterwards he joins the rest of the Wardens, ready to head out.
OOC: Made a Concentration check (+39) instead of a Will save (+28). Corrected the modifier.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):9, L. Lord:17, S. Burst:14 Tuesday May 24th, 2022 9:23:48 AM
OOC: Correcting header
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP d20+4=5 ; d20+4=10 ; Tuesday May 24th, 2022 11:53:29 AM
Grindar tries to calm Cotton down, but the rapke is too startled to listen at least at first. It takes a while but he eventually is successful. After calming down Cotton, Grindar spends an hour in prayer, meditation, and spell prep. Once done, he finds his friends and after everyone shares their experiance, he says, "That was a shadeless night to be sure, I'm going to try to commune with Deeproot again and than we should be on our way." With that the ranger leaves the headquarters, and walks to Deeproots trunk. He once again tries casting Speak with Plants, and places his hand on the massive tree. "Deeproot, are you able to speak to me today? If so, can you give me any insight as to what is going on. We Wardens are about to embark on a journey into the heart of the Culverwood, and any foreknowledge would be helpful."
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro Tuesday May 24th, 2022 5:24:56 PM
Neshi relates his unpleasant dreams and gets ready to head out with the others.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Tuesday May 24th, 2022 5:46:31 PM
Armand says to Karl. "Well here's 10 gold to see you on your way. Hopefully it will get you going to a new start in life. Live well and long."
The next morning Armand wakes early and lies in bed contemplating the meaning of dreams. He will spend time the next morning in prayer modifying his requests from Lord Gargul. He will make a final check over his gear, but always wonders if there's something he's forgetting.
When they meet for breakfast Armand will relate his dream. "I'm not inclined to accept this as a vision, maybe just a case of nerves on my part. Since we all seem to have had different dreams I doubt it was any kind of a direct message. I'm ready to go I guess."
Elyngael calms Brawn down. She then casts speak with animal and ask Brawn what has him so upset.
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Tuesday May 24th, 2022 7:12:33 PM
Trellus wakes, spends time praying to Domi and receiving his spells, and then joins the others.
Only then does he hear the various dreams of his packmates.
"Sounds like a good time to have no affinity with nature," he remarks drolly. "But, it sure sounds like Culverwood could be at war with itself. Totally sunbaked."
Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight Tuesday May 24th, 2022 8:37:05 PM
Moridark takes his time memorizing his spells, and packing his traveling kit. The mage wanders downstairs to enjoy breakfast with his friends well rested, and comfortably dressed. The mage listens to teh various dreams/nightmares, "It seems as if the Culverwood is going to destroy itself from within. We should be ready to do whatever we can to help prevent it.'
DM RobC - "Totally sunbaked" Wednesday May 25th, 2022 3:16:48 AM
Elyngael has no trouble calming Brawn down but wants to know what made him so agitated. She casts a Speak with Animals spell and asks him. "Something wrong. Sense it. Deep in the forest. Danger. Death coming." Highlight to display spoiler: {I'm not sure how the previous DMs treated Speak with Animals so took a stab at keeping things brief}
Grindar tries to calm Cotton down. On his first attempt the rapke recoils from him, but eventually she calms down. She doesn't fully settle though. Something bothers her.
The party gather in the morning and share their nocturnal experiences. The dreams were different but the message was consistent: there's something going on in the Culverwood. As Trellus put it, it sounds like Culverwood could be at war with itself. You all start preparing for the journey as best you can.
Grindar heads to the Chapel and tries once again to commune with Deeproot. The tree spirit still responds with disjointed words but this time they are accompanied by visions.
The ranger first asks for insight as to what is going on. "... Conflict ... Corruption". Pictures form in Grindar's mind of the Culverwood. Bright, colourful plants and flowers physically fighting against rotten, twisted trees and vines. They are locked in an even battle but you can see more dark creatures approaching and about to join the fight. The vision fades before Grindar can see what happens next.
When Grindar mentions embarking on a journey into the heart of the Culverwood he receives a different response. "... Deeper ... Deeper". Once again he sees the Culverwood in his mind and he's marching through it. The light levels suddenly shift to complete blackness and then brighten again. The surroundings have completely changed. It's as if you're in a different forest. The trees aren't as natural as they were a moment ago though. The trees closest to you have dark shades of green but those further away are turning darker - almost black - before your eyes. They're covered in a thick black sap that drips into pools on the ground. There's an indescribable magic in the air that you can feel but cannot see. You're sure this is still the Culverwood but you realize you haven't physically wandered deeper. You've moved to a deeper layer of the Culverwood on an almost spiritual level. Not a destination one can simply walk to. The light shifts again and you find yourself on yet another layer. Here, everything is dark. You can only see a few feet ahead. The vision fades.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Wednesday May 25th, 2022 5:37:58 AM
Grindar is shaken to his core by the visions Deeproot gave him. "Thank you friend, I hope we can stop what you have shown me before it can come to pass. I'm sure I speak for all the Wardens when I say we will do everything we can to keep this horrible thing from happening, including laying down our lives, if that is what is required."
Grindar hurries back to meet up with the rest of the Wardens. He shares what Deeproot showed him, and says, "I fear we are about to face a theat the likes of which will leave the Wold reeling, if we fail. Thus I say failure is not an option, we must prevail!"
Grindar is ready to head out immediately.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):9, L. Lord:17, S. Burst:14 Wednesday May 25th, 2022 9:31:21 AM
'Osul shares his dream with the other wardens as they leave.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Wednesday May 25th, 2022 6:00:34 PM "Well the journey always begins with the first step. Let's get going. It's not like we can teleport there and Wind Walk would be faster but I'm thinking this time we just do it the normal way and see what clues we can pick up along the way."
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Wednesday May 25th, 2022 6:50:54 PM
Trellus listens to Grindar's tale.
"I'm ready to move," he answers Armand. "But do we know where we're going? Grindar's vision makes it seem like we have to get somewhere not on the physical Wold. Somewhere in the Lands of Rest, maybe?"
He shakes his head. "Not sure we have a solid lead. Until we do, I guess into the Culverwood is a good a direction as any."
Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight Wednesday May 25th, 2022 7:38:29 PM
Moridark listens to the tales from his friends and they steel his resolve. "Lets get this show on the road. The Culverwood isn't going to save itself!"
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Wednesday May 25th, 2022 8:28:44 PM
Elyngael tells what she learned from Brawn. "Apparently the cause is deep in the Culverwood, maybe the only path to this other dimension is located there as well."
DM RobC - "Lets get this show on the road. The Culverwood isn't going to save itself!" Thursday May 26th, 2022 3:41:18 AM
Grindar thanks Deeproot for the information and then rushes to tell the others of what he has learnt - including the part about how it's "not a destination one can simply walk to".
The party are super eager to get moving though and determine that walking into the Culverwood is the best option and you can work out the details when you get there. The Culverwood may be in immediate trouble and there's no time to wait.
Trellus is the only one concerned that there really is no clear direction on which way to go, but agrees the Culver is as good a place as any to start.
You make final preparations, taking care that everything you need is tightly packed away. James is left with enough gold to keep the house in order while you're away.
With that all done you are finally set and head off from the Tree.
-------------- Everyone receives 40,000 xp for the previous 2 scenes for awesome roleplay!
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):9, L. Lord:17, S. Burst:14 d20+40=45 ; d20+1=19 ; Thursday May 26th, 2022 9:05:25 AM "I've not used it before, but I have Find the Path to cast once we are in The Wood. I have to declare a place of significance, so I'm thinking the site of the Ent Moots."
He looks to see who might appreciate faster travel, and if that gets no takers he Wildshapes into a Huge Air Elemental and moves to overwatch/observer. {Perception: 45, Survival(Forecast - on entering The Wood): 69}
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro Thursday May 26th, 2022 11:56:22 AM
Neshi moves out with the others. and continues thinking about all he has heard.
"So it sounds as though we may have to head into the fae realm. I am a bit surprised I haven't heard from Ebreyon, if there is trouble brewwing dealing with the Culverwood and Deeproot; especially since our last visit with Deeproots daughter."
But he always has been a bit fickle over the years to say the least.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Thursday May 26th, 2022 12:34:00 PM
Grindar travels in relative silence. The vision Deeproot gave him is still weighing heavily on his heart, and he finds conversation difficult. He tries, but fails to act in an optimistic manner, but finds it near impossible. He does find some solace in the fact that he is on the road, and he and his comrades are prepared to face down this new evil.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+27=29 ; Thursday May 26th, 2022 5:34:11 PM
Elyngeal and Brawn take point keeping about 50 feet ahead and on the lookout. Perception d20+27=29
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Thursday May 26th, 2022 5:59:23 PM
Armand walks along with the others. "Well if we get further in and can figure out where to go I can rearrange my spells and cast Gate to get us there."
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Thursday May 26th, 2022 7:06:13 PM
Trellus takes up the march. He gives Elyngael her 50', and occasionally looks around to Grindar to ensure he's moving in the correct direction.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Thursday May 26th, 2022 8:51:44 PM
Moridark steps outside and casts his usual extended phantom steed, and prepares to begin the journey. The mage flies just above teh party as they depart.
A Walk in the Park
DM RobC - "So it sounds as though we may have to head into the fae realm." Friday May 27th, 2022 2:23:20 AM
Osul and Moridark take to the air, while Elyngael and Brawn take point on the ground. The others follow along behind them.
Neshi wonders aloud why he hasn't heard from Eberyon. It's true, the sorcerer has meditated on the topic but perhaps some divinations would yield tangible results.
Armand plans to gate to their destination once inside the Culverwood. It's a very powerful spell (one of the most powerful there is!) and allows for transportation across different planes. Hopefully their destination is another plane. He's confident they will figure out where to go when they get closer.
Grindar is distracted by his visions and travels in silence. Cotton can sense her masters discomfort and nudges him for attention. Trellus keeps an eye on the pair to make sure they don't fall behind or head off in the wrong direction.
The journey to the edge of the Culverwood is entirely uneventful. Osul saw a few rabbits in the grass, a group of traders gave you a wide berth, and Brawn startled some birds. That was about all the excitement.
As you approach the edge of the Culverwood you notice it is different to the last time you came this way. The trees are closer together and the undergrowth thicker. Your way isn't completely blocked, but it will be more difficult.
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro Friday May 27th, 2022 8:50:29 AM
I was thinking that I haven't heard from Eberyon, are any of you able to contact BrightCrown?
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Friday May 27th, 2022 9:12:04 AM
As Cotton nudges him, with attempts to comfort him, Grindar is finally able to smile again. "Thank you friend!" the half-orc says as he reaches up to scratch her behind the ears, "You truly are the sun's shade."
As they approach the Culverwood, Grindar takes a look and says, "I fear this is going to be slow going, unless you non ranger and druid types have learned to use Woodland Stride. Turning to Elyngael he says, "I can take point from here. Having your bow guarding my tail is very comforting." To the rest of the Wardens he asks, "Are there any preparations we wish to make before heading in?"
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Saturday May 28th, 2022 8:51:34 AM
Armand rubs his chin. "Well that certainly looks uninviting." He turns to Grindar. "Just a minute I had a thought." He looks up to the sky. "Hey 'Osul. Can you take us to where you Karl? That might be the best place to start from."
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Saturday May 28th, 2022 3:12:24 PM
Elyngael agrees with Grindar. "While it's not going to pose a difficulty to me it will to Brawn. Grindar and I could go in a short distance and see what the other side is like to see if all the difficulty is right at the doorstep as it were, or if it's going to be throughout the journey."
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 Sunday May 29th, 2022 3:59:57 AM
Being on overwatch, and with progress slowing below, 'Osul tries to fly a 70' diameter circle ahead looking for a clearer path, or hindrances. Either way he returns to the group near ground level with the news, but if he gets nothing he also reverts to human form, looks to Armand, and asks, "Where I Karl?".
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro Sunday May 29th, 2022 10:24:38 AM
Neshi, looks at the tree line and listens to his friends If I canget to where you found Karl then I suppose we could telport some of us there.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Sunday May 29th, 2022 3:33:20 PM
'Osul, That would be "Where you found Karl. Since the druids put him there maybe there's a trail."
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Sunday May 29th, 2022 3:37:44 PM
Trellus has never been in the Culverwood, and thus is quite out of his element. He waits for the woodsy types to determine the best pick.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Sunday May 29th, 2022 8:11:46 PM
Moridark keeps an eye from above as those wiser than he figure out a direction of travel.
DM RobC - "Can you take us to where you Karl?" Monday May 30th, 2022 3:38:00 AM
You stop by the edge of the Culver while you discuss different ways to proceed. Brightcrown and Karl are both mentioned as possible contacts to call on.
Grindar and Elyngael feel confident they could lead the way, or at least scout ahead and see how far in they can get.
Trellus waits for a 'woodsy' person to work out where to go. Moridark also waits. Armand clarifies what he said about Karl.
Osul flies ahead to look for a clearer path - or at least to see if things get any worse. Like the undergrowth, the canopy of the forest is thicker than you remember it. You can barely see the ground through it. What you notice though is that when you fly closer it eases. The leaves and twigs part a little allowing you a slightly clearer view. You can see there are no clear trails or paths. If there once was a trail there, the Culverwood has either moved it or concealed it. It will be tough going.
Through a little trial and error Osul notices that the forest is less obstructive within 15ft of him. When he moves further away though the leaves and branches regather and the canopy becomes thick again.
Knowl Religion DC20 / Knowl Nature DC20 / Sense Motive DC20: Highlight to display spoiler: {The Culverwood is treating Osul as 'friendly'}
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Monday May 30th, 2022 7:47:23 AM
Moridark keeps an eye from above as those wiser than he figure out a direction of travel.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 d20+47=61 ; Monday May 30th, 2022 9:18:44 AM
'Osul is pleased to reach the conclusion and shares it. "We might as well form up within 15' of me for the ease of travel, and Karl's cage was not far away.", hopefully pointing in the right direction, having only been there yesterday. {Survival: d20 + 47 + Forest Walking(In Magical Forest +4) = 65}
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro Monday May 30th, 2022 2:57:30 PM
Neshi looks around at the others and then at Armand. Any Particular formation or order you want us in chief?
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d20+22=31 ; Monday May 30th, 2022 4:15:13 PM
Sense Motive 31 (d20+22) "Say look at that, the forest seems to like 'Osul. At least some of the shrubbery seems to part before him."
He looks at Neshi, "Since when am I chief? No I think of us as a loose democracy. So where-ever you can fit in around 'Osul. It may get tight with all the larges around here."
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Monday May 30th, 2022 6:10:10 PM OOC I have 2 questions, 1 is Elyngael's favored terrain of Forests going to apply inside the Culverwood? and 2 does Woodland Stride work in the Culverwood since it applies to natural undergrowth?
Elyngael will either get on Brawn and invite Armand to ride as well to save on room, or she will have Armand ride on Brawn while she travels outside 'Osul's bubble area.
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Monday May 30th, 2022 6:41:06 PM
Trellus stays near the front of the group, but within 15' of Osul.
Oddly, he finds plowing through the tight-knit vegetation to be not at all unlike traversing the Sargrass by foot.
DM RobC - "It may get tight with all the larges around here" Tuesday May 31st, 2022 3:34:21 AM
The party gather close to Osul and push on. As expected, the undergrowth gently parts and leaves turn away as Osul approaches them. If it weren't for the druid's bond with the Culverwood this journey would be significantly harder. Behind Osul the forest retakes it's dense appearance, virtually concealing the path you have taken. You struggle to see any sky above you as the canopy is just too thick.
Elyngael strays a little away from Osul to test things out. She finds she is still as perceptive as she usually is in a forest, so that's good (OOC: Favored terrain still works!). She does stumble over a tree root that popped up out of nowhere though. She's sure it wasn't there a second ago. It's like the tree did it intentionally to mess with her. Knowl Religion DC20 / Knowl Nature DC20 / Sense Motive DC20: Highlight to display spoiler: {Based on that test you're pretty sure that the forest is treating Elyngael as 'unfriendly' and that her woodland stride ability is on the fritz}
The party head in the direction where you found Karl. It isn't too far, or at least it shouldn't be. The only trouble is the trees aren't where they were yesterday. Things are just different. In the space of a day the Culverwood has completely changed. What was it like the day before yesterday? What will it be like tomorrow? There is definitely something going on here.
Some dandelion seeds float in the air, circle each of you and then harmlessly disappear into the trees.
So how are the party travelling? There's a few large people, companions and phantom steeds to fit close to Osul.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 d20+10=15 ; Tuesday May 31st, 2022 6:29:32 AM "This is where it gets interesting. Will the Black Druids (or other druids of The Wood) be similarly aided or will that depend on the faction. My dream certainly seems to indicate there are factions. Beware the Black Wood." Trees move, but terrain less so. 'Osul recounts what he can of the geography around the Tree with the cage and the walk out of The Wood. {Knowledge(Geography): 15 - not his strong suit, but noone else present was there.}
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Tuesday May 31st, 2022 1:21:03 PM
Grindar takes his que from Elyngael and mounts Cotton, but before he does, he checks to see if perhaps the Culverwood remembers him, and his time sojourning with the Culverwood Champions. He hopes that the forest will remember him and see him as a friend and not a threat.
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro Tuesday May 31st, 2022 4:33:28 PM
Neshi takes his normal left hand side and steps into the woods with the thoughts of Eberyon and Brightcrown still foremost on his mind and starts moing the direction that Osul is going.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Tuesday May 31st, 2022 5:15:04 PM
Armand rides with Brawn. He's pretty sure things are not going their way. The question on his mind is how do they find the cause of the problem.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+16=35 ; Tuesday May 31st, 2022 5:59:55 PM
Knowledge Nature d20+16=35 Elyngael is a bit put off by the forest. She mounts with Armand and Brawn. "Well if this was tomorrow I could possible redo my spells and cast commune with nature. Right now the forest is not acting friendly to me."
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Tuesday May 31st, 2022 6:54:26 PM
Trellus does his best to stay in front of the formation, while also looking back to Osul to make sure he's heading in the right direction.
Accomplishing both without tripping or crashing into moving vegetation takes up all his attention.
DM RobC - "Beware the Black Wood" Wednesday June 1st, 2022 3:21:00 AM
Grindar repeats the test made by Elyngael to see what will happen to him. Like her, he finds that he is as sensitive to the forest as he has always been. Once outside the safety range from Osul, Grindar almost gets scratched in the face by some low hanging branches that seem to stick out in front of him as he passes close by. Despite his history in the forest, the Culver is also not treating him very kindly (ie: 'Unfriendly').
Both Armand and Elyngael want to mount Brawn but there's only enough room for one of them. Someone will have to walk. Had the ranger had enough time she could have prepared a Commune with Nature spell, but perhaps that will have to wait for tomorrow.
Moridark keeps flying over Osul's head, and Trellus tries to walk based on the directions given to him by Osul. Neshi takes to the left.
Osul forgets about the trees and tries leads the group based on what he remembers of the terrain but even that is different. The grassy mound that you walk over wasn't there yesterday, and that nearby cluster of rocks is also new. It's no wonder so many people get lost in the Culverwood. The whole area can suddenly change. (What form is Osul in at the moment?)
He wonders whether these dark druids are being aided or hindered by the great forest. It's a very good question.
However they achieve it, the party find their way to Karl's now empty cage. The cage is lying on the ground and nowhere near the tree that used to hold it, but at least you have found it.
----------------- Everyone gains 1 hero point! We were the only game to have perfect posting last week :)
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 d20+1=20 ; Wednesday June 1st, 2022 11:19:59 AM OOC: 'Osul resumed Human form when he landed and asked Armand the question. You've used the word, but are we lost? I mostly ask because it kicks Forest Walking up into high gear.
"If Cotton or Brawn would like to be smaller, I'm happy to make that happen.", Osul offers to Cotton and Brawn before looking to Grindar and Elyngael.
While that is considered, 'Osul enlists the assistance of anyone willing to search for the tracks ... of the Black Druids ... that will only be there if they really wanted to leave them. Maybe they can find Karl's inbound tracks instead. {Survival(Tracking): d20+51=70}
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Wednesday June 1st, 2022 11:49:11 AM "Thanks for the offer friend Osul But let's see how badly Cotton struggles first.", Grindar answers the druid, than turning to the rest of the party, he asks, "Would one of our less physically robust members care to ride in Cotton's saddle? So far, by crowding our druid, we have been able to move fairly easily, but if that changes, travel may begin to require a more physical approach." Whether or not anyone takes him up on his offer, Grindar and Cotton stay within Osul's slip stream.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Wednesday June 1st, 2022 5:30:41 PM OOC not sure what time of day it is.
Armand surveys the scene. "Maybe we should camp here. Then we could possible realign some spells now that we know what we're up against."
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Wednesday June 1st, 2022 5:57:35 PM
Trellus nods at Armand's suggestion.
"Sounds shady."
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+35=52 ; Wednesday June 1st, 2022 5:59:16 PM
Elyngael will let Armand ride Brawn. Once they get to the area of the cage she will start to try and survey the area looking for tracks. In addition to humanoid tracks she wants to see if the tree's are leaving tracks as they relocate themselves. (favored terrain forests, included) Knowledge Nature d20+35= 52 (Not included: Favored enemy Human +6 on survival checks, Evil outsider +4, Magical beasts +2, Constructs +4).
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Wednesday June 1st, 2022 8:52:47 PM
Moridark lands when the others stop. ”Stopping a bit early may be the best. We can look over our various spells, and make good decisions on what will help us attain our goals.”
DM RobC - "Stopping a bit early may be the best" Thursday June 2nd, 2022 4:10:07 AM
Osul isn't entirely lost. Sure, the trees and surrounds and completely unfamiliar, but he knows where they are relative to the Tree and has a fairly good approximation as to where the group are in the forest. He's confident that if the party wanted to leave the Culver he could safely direct them home.
Grindar offers anyone a ride on Cotton. Ever ridden a rapke before? Now's the chance.
Osul is exceptionally good at tracking, but the environment has completely changed to how it was yesterday. The trees are in different spots, the undergrowth is thicker, and there is no sign of the tree the cage was hanging from. There are no signs of footprints at all. Not even his own from less than 24hrs earlier. It really is like the cage was dropped to the ground and everything moved around it.
Elyngael is highly knowledgeable about forests and one of the first things she learnt was that trees just don't move on their own. Or at least they normally don't. She sees no trails, damaged bushes, broken twigs or such that would indicate how the surrounding trees made it to where they stand. She recalls that Armand's dream very specifically had treants and awakened trees fighting each other. Awakened trees would surely leave tracks, and there is no evidence of that here. That's probably a good thing.
Armand, Trellus and Moridark are all in favor of calling it a day. They're all of the opinion that it would be best to prepare some spells to cast tomorrow. Something that could provide magical guidance.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 Thursday June 2nd, 2022 10:12:00 AM
'Osul yields to the wisdom of the group. They discuss spells and is certainly open to suggestions for next days meditations. While they are not moving at a pace, and trees are plentiful, he casts Liveoak on a suitable oak (duration: Level days)
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Thursday June 2nd, 2022 11:36:26 AM
Grindar has no problem stopping for the night. "Elyngael, you mentioned preparing commune with nature tomorrow, are you still planning on doing so? If not, I will. I hope the Culverwood is open to communicating with us, as I have no idea how we can help it, and mayhaps the forest will let us know it needs."
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Thursday June 2nd, 2022 5:23:23 PM
Armand tells Grindar "I'd still prepare it. Maybe you can get the forest to be more favorable to you like it is to 'Osul. I could do Find the Path, but it has a short duration, and I'm not really sure what we could tag as the location other than maybe the center of the forest. Likewise a Discern Location may not work because we still haven't seen who or what we need to find. My Commune may give some directions, but I doubt it, Augury might help too. Thoughts anyone?"
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Thursday June 2nd, 2022 5:57:45 PM "Yes I intend to cast the Commune spell. Though Armand has a point in maybe it being able to help us individually in telling the forest we are friendly and maybe not have it impede all of us. Command plants might be good for the serious nature casters among us. I'd probably cast it and they would just ignore me. Speak with plants might be good one to have as well."
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Thursday June 2nd, 2022 6:00:15 PM
"Divination maybe?" Trellus responds to Armand. "'How do we best help The Culverwood,' or something similar."
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Thursday June 2nd, 2022 9:38:12 PM "The only spells I have that may help are locate creature, limited wish, and break enchantment. Everything else is combat, or utility type spells."
DM RobC - "How do we best help The Culverwood?" d100=19 ; Friday June 3rd, 2022 3:56:26 AM
It's practically a done deal. The party will be settling in for the night and will cast some divinations tomorrow once you've had a chance to swap some spells out.
A number of potentials are discussed - Commune with Nature, Augury and Commune are just a few that are suggested. Practically everyone has some sort of divination spell that could be cast to help the party get a clearer direction on what to do. Except Moridark. He's prepared for pretty much everything else, though that Limited Wish spell certainly gives him a ton of options.
Osul casts a Liveoak spell on a nearby tree and comes up with some phrase to speak for when he intends to activate it into a treant. As the spell completes the tree 'shudders' and leaves gently fall to the ground.
Now there's just the matter of shelter for the night.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Friday June 3rd, 2022 9:04:01 PM
Armand takes the seed out of his seed glove and activates the Tree/house. "okay let's settle down. Though I still recommend we take watches from the tree house. I'm not sure how safe the hammocks are. I have 1 wind walk spell ready which he can cast on Brawn to get up him up the tree.....not sure if Cotton can climb the tree or Brawn can pull him up?"
Legacy Item: On command, a seed appears in the palm of this glove, which must be planted immediately or else it is drawn back into the glove. When planted, a tree grows, exactly like a Tree Feather Token. Activating the glove, planting the seed, and growing it into a tree requires a standard action.
The tree can only be grown if there is 60 ft of open space into which it can grow, and if there is 20 ft of solid surface beneath it in which to root. That surface can be earth, stone, metal, ice, or any solid, but it cannot include empty or liquid-filled spaces. It is usually useless indoors or in a ship at sea, for example.
Over the course of the next ten minutes, a treehouse grows organically in the branches of the tree, 15 ft up, which acts like a Secure Shelter. A rope ladder falls down from the treehouse: It is a DC5 climb check to ascend the ladder as a full round action (faster if you have a climb speed). The ladder can be pulled up into the house. Several hammocks also appear in the tree, outside the shelter.
There's a bit more at the end of my character sheet.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Friday June 3rd, 2022 9:06:13 PM "Thanks Armand. I definitely don't like the idea of Brawn staying on the ground on his own here. Not with the forest acting the way it is."
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro Friday June 3rd, 2022 9:41:42 PM
(OOC: sorry for the missed posts all. EOC and EOGs going on at work. I am just about wiped.)
Neshi follows along, pretty sure his combat oriented spells will not be of much help at this juncture and he says so to the others.
As the tree house is "planted" he watches and awaits his turn to enter. "I will be glad to take first watch if needed."
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 Saturday June 4th, 2022 8:30:17 AM
'Osul asks the Liveoak (who he calls Darach) to assist those who want assistance getting into or out of the tree house.
'Osul forages and shares his finds with those who may be interested/hungry.
As darkness falls he asks Darach to keep watch, after which he makes a nest in a corner with a sack and sleeps as a hedgehog - to awaken for final watch and meditations.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Saturday June 4th, 2022 2:55:03 PM
Moridark lands when the others stop. ”Stopping a bit early may be the best. We can look over our various spells, and make good decisions on what will help us attain our goals.”
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Sunday June 5th, 2022 6:14:45 PM
Trellus takes first watch with Neshi.
He watches with interest/amusement as the animated tree lifts up Brawn and Cotton.
"Shady"
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Sunday June 5th, 2022 8:27:08 PM
Moridark turns in early and rises in time for 3rd watch. The mage takes the time to carefully study his spell book and the day’s selections
DM RobC - "Not with the forest acting the way it is" d20+17=27 d20+17=18 2d6(5+6)+9=20 Monday June 6th, 2022 3:31:38 AM
The party decide to turn in for the night.
Armand manages to find 60ft of open space though it was very tricky to do so. It's hard to know if he'll be able to find an open area like this again in the Culverwood right now. The trees and scrub are tight and overgrown.
Osul brings his Liveoak to life in the form of a treant, and commands it to help people up into the treehouse. It does as asked, though a little slower than you'd expect. Still, it isn't too difficult for the living tree to lift Cotton and Brawn up into the treehouse.
Each caster then considers their spells for the next day, knowing that they're likely going to need some guidance or at least explanations as to what is going on.
It's in the middle of the second shift that night that things start to go a little weird. The whole tree (treehouse included) shakes! Those on watch can see that down below, Darach is attacking it with both arms. He roars and slams into it, time and time again. Chunks of wood splinter away as he attacks.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 Monday June 6th, 2022 10:05:42 AM
'Osul wakes up, resumes human form, makes his way to a window (okay, this may take more than one round) and demands (in Sylvan) that Darach stop slamming the treehouse tree and explain himself. He looks carefully at both Darach and the treehouse tree, hoping that there is something on or around the treehouse tree that Darach is attacking.
If he doesn't hear or see the reason then he has to quickly decide whether or not to dispell the Liveoak spell.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Monday June 6th, 2022 11:21:30 AM
Grindar springs from his bed and grabs Cyrchwr Mawr. He normally sleeps in his mithril breastplate, when away from home, which isn't a problem due to the endurance feat. As such, he is fully ready for combat, as he reaches Osul's position. "What is going on here? Osul, why is your creation attacking Armand's treehouse?"
Armand has ring of sustenance so generally only sleeps during the first watch. After that he is usually just resting, so as to be able to regain spells during the morning. So I assume he'd have his armor on already but just sitting around and not really doing anything. He too has a mithril breastplate. Unless you deem that to be fully rested he can't be armored.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+31=40 ; Monday June 6th, 2022 6:27:32 PM
Elyngeal quickly uses her goggles of night to scan the area. Perception d20+31=40
DM RobC - "Osul, why is your creation attacking Armand's treehouse?" d20+17=31 ; d20+17=36 ; 2d6+9=15 ; 2d6+9=13 ; d20+17=21 ; 2d6+9=12 ; Tuesday June 7th, 2022 4:25:17 AM
Osul makes his way to the window and calls out to Darach for an explanation or to see if there is something else that may have triggered the treant's actions. Darach doesn't answer, save to roar and slam his clenched fists into the tree. Osul can't see anything out there that Darach would be attacking except for the tree. He has a quick decision to make - keep the spell, or end it.
Armand and Grindar both have their armor on and look out around. That treant is out of control.
Elyngael scans the area for any indication as to what's going on. There isn't anything else nearby that causes her concern. Just the big treant attacking the tree. With her goggles on, she is perceptive enough to notice black sap seeping from the wounds Darach is inflicting on himself from his bare-fisted assault. The tar-like substance oozes from the cracks appearing on his hands.
It doesn't stop him though. The treant keeps hammering away at the tree currently supporting the party.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Tuesday June 7th, 2022 7:16:18 AM
Moridark turns in early and rises in time for 3rd watch. The mage takes the time to carefully study his spell book and the day’s selections
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro d20+19=23 ; Tuesday June 7th, 2022 7:37:46 AM
Neshi looks down at Durach and tries to see if there is anything noticably wrong with the tree perception 23 and then readies himself for an early morning conflict.
"Osul, I think your friend has taken a dislike to us for some reason....."
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Tuesday June 7th, 2022 8:31:12 AM
Moridark is awake when the treant begins his assault and looks over the edge. The mage casts an extended phantom steed and grabs his gear in preparation for a quick departure
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Tuesday June 7th, 2022 8:47:11 AM
Trellus discards the notion of putting on his armor.
Teeth rattling with each blow, the blond man hurriedly tugs on his Winged Boots.
"Twisted tree," he grates, preparing to fly out.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 d20+40=51 ; d20+39=55 ; Tuesday June 7th, 2022 9:45:12 AM "The spell is supposed to turn an oak into a protector for weeks, like Duir in Eberyon's lands. I assumed that would be the protector of the caster, or as they requested.", he answers Grindar
He tries to make some sense of it, and he descends to the floor of The Wood, having cast Light on his crystalline, color-changing, dragon-shaped ring.
{Perception: 51, Sense Motive(Darach): 55}
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Tuesday June 7th, 2022 11:43:09 AM "Our friend is obviously infected with something. That black stuff is the same as I saw in my vision! Osul you may wish to dismiss your spells, either that, or someone needs to dispel it. Otherwise, I fear, we are going to have to fight it"
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d20+15=26 ; Tuesday June 7th, 2022 5:17:45 PM "WAIT I have an idea. But if it doesn't work then do whatever must be done." Armand calls out. Armand will then cast Break Enchantment at Durach. Caster level check 26 (d20+15)
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Tuesday June 7th, 2022 6:18:03 PM
Elyngael readies Brawn in case they have to make a quick departure.
DM RobC - "Osul, I think your friend has taken a dislike to us for some reason....." d20+17=24 ; d20+17=23 ; 2d6+9=16 ; 2d6+9=13 ; Wednesday June 8th, 2022 3:47:28 AM
Osul and Neshi notice the same thing Elyngael has - black, sickly sap between Durach's knuckles. Grindar believes it relates to his vision, and a fighting treant was certainly in Armand's dream.
Moridark, Trellus and Elyngael all prepare for a quick exit in case some other opponents show or the tree is felled.
Even though Durach can reach the tree house (he had to in order to help some of you in) Osul can clearly tell that his focus is on the tree and not any of you.
Armand calls for the group to wait so he can try and break whatever enchantment might be affecting the treant. Durach doesn't even so much as slow down once the spell is cast. He keeps attacking the huge tree supporting the tree house. He's been able to deal some significant damage too. Sap from his fists is now sticking to the tree trunk where he has knocked chunks of wood aside. It might not take much longer for him to destroy it completely.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 Wednesday June 8th, 2022 8:50:17 AM
'Osul dispells Darach, hoping an ordinary oak remains. He then begins Creating Water around the ichoresque sap on the treehouse tree(s) and the oak before healing/mending and trying to stop this from transferring. There is plently of time for any interested parties to collect samples as this (again) will take many rounds. "And there goes the only creature that can speak to Darach's state of mind." "Healing, mending, curing - I hope it works!" "Maybe it was responding to the treehouse tree as an outsider..."
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Wednesday June 8th, 2022 10:06:31 AM
"It didn't attack the treehouse," Trellus points out while donning his armor. "It attacked the tree. Maybe it got its threads twisted, and attacked for no reason.
Or
Maybe it remained allied to us, and attacked because the tree itself became a threat."
Trellus keeps putting on armor.
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro Wednesday June 8th, 2022 10:12:13 AM
I don't know what hapened but Durach was oozing some black sap or some such. Once down the tree, Neshi collects several vials of the black substnce and carefully seals them for later experimentation.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Wednesday June 8th, 2022 11:55:37 AM
If Osul is able to dismiss his spell then Grindar will turn and go back to bed saying, "That was odd, but perhaps we should wait till morning to investigate." If it doesn't work, Grindar will say, "Armand, quick, put your Treehouse away before he destroyed it!"
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Wednesday June 8th, 2022 5:27:50 PM
If 'Osul is unable to dismiss Durach then Armand will tell everyone to get down and out of the tree house so he can shrink it back to an acorn.
If 'Osul is able to dismiss Durach then Armand will resume resting but not sleeping and be ready to acquire new spells in the morning.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+31=48 ; Wednesday June 8th, 2022 6:12:34 PM
Elyngael and Brawn get down from the tree avoiding Durach. She does a circuit 30 feet around the tree house to see if there's anything lurking out there. Perception d20+31=48
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Wednesday June 8th, 2022 8:47:16 PM
Moridark mounts his steed and flies out over the backside of the tree and waits on the word for whqt needs to happen next.
DM RobC - "That was odd, but perhaps we should wait till morning to investigate." Thursday June 9th, 2022 3:30:37 AM
Osul dismisses Darach just as easily as he was summoned. The treant stops moving and reverts back to a plain, old non-magical tree (or as non-magical as a tree can be in the Culverwood). There is still some black sap on the low-hanging branches, but other than that, the threat has been completely neutralized.
Trellus and Osul put out a few theories as to what just happened - the treant saw the treehouse-tree as an outsider, it attacked the tree because the tree was seen as a threat, or perhaps it just attacked for no reason?
Several vials of the black stuff are very carefully collected by Neshi and Osul safely cleans off what remains on the treehouse-tree.
Elyngael does a lap around the tree to look for any other signs of trouble but sees nothing of concern.
Moridark heads to the backside of the tree and waits for directions.
With everyone safely outside of the treehouse Armand shrinks it back down to acorn size.
Now that the excitement is over, Grindar is ready to go back to bed.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 Thursday June 9th, 2022 9:30:41 AM
'Osul lets out a sigh, before saying, "With the morning then. I'd like to try mending the tree through the acorn then, if that is okay."
'Osul takes the form of a large cat and climbs up into the oak to rest until his watch.
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Thursday June 9th, 2022 10:31:19 AM
The excitement appears to be over, and Trellus already pulled his watch.
The blond man removes his armor, and tries to get some sleep.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Thursday June 9th, 2022 12:49:22 PM
Grindar unrolls his bedroll on the forest floor, and goes right back to bed. In the morning, while preparing his spells, he prepares Commune with Nature and when he is done with his morning meditations, he gathers with his friends and casts the spell. He is hoping to obtain some guidance for their next move.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Thursday June 9th, 2022 5:13:14 PM
Elyngael will make sure everyone resumes their normal watch pattern. "We must be vigilant because now we don't have the extra security of the tree house." She will also prepare Commune with Nature along with some other spell changes.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Thursday June 9th, 2022 5:45:00 PM "'Osul, I don't think the acorn tree house needs healing. According to what I know of it, even if it sustains enough damage to destroy it when it is out it reverts to the acorn. Then after 24 hours it can be used again. I think the magic of it changing forms somehow mends things with it." He sighs. "However, we aren't sure what triggers your friend, or if he was somehow corrupted. I think with the forest in flux that maybe using that spell is not the most prudent thing to do in the future."
He will then rest until his watch time and at the end of that pray for his spells.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Thursday June 9th, 2022 8:32:27 PM
Moridark listens to the conversation, "Iwill make sure we have a safe place to stay each day. That is no problem. However, if the forest begins to turn against us we must be prepared to defend ourselves and limit the destruction of this place." THe mage will spend the rest of the evening preparing his spells, and keeping watch.
DM RobC - "With the morning then" Friday June 10th, 2022 4:28:28 AM
Is the treehouse tree magical? Does it need repairs? Armand isn't sure. It's never been damaged before!
The party slum it out in the open air and outside the relative safety of the treehouse. It's an interesting experience sleeping in the Culverwood. You can hear animal sounds all around you. A pair of owls somewhere, a deep baying noise in the distance, and for some reason a toad croaking. You don't remember passing any bodies of water that it might inhabit.
The rest of the night is relatively uneventful. During the third shift a chestnut comes flying through the air and just misses Armand's head. You hear some high-pitched 'giggles' in the distance that quickly fade away. The fey that inhabit this forest are known to be pranksters - some good, some not-so-good.
Sleeping in the Culverwood is never dull.
The party wake refreshed in the morning with a few different spells prepped and ready to cast.
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro Friday June 10th, 2022 8:08:21 AM
While others are doing their things, Neshi does a little experimenting with the black goo. He applies frost and flame from his eberyon's tear spelled claws, to see how the goo reacts to each. He then uses shocking grasp on the goo to see how it reacts to electricity. At the end he pours a bit of water from his bamboo straw to see how it reacts to magically sourced water.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 Friday June 10th, 2022 10:26:28 PM
'Osul's meditations with The Wood commence with an acknowledgement of his return to The Wood, and also those who travel with him. He reports on the Liveoak and goo/ichor, seeking guidance as to whether the ichor is protective or disease, before settling into the deeper meditations.
Amongst other things, after his meditations at the end of watch, 'Osul's spells include Commune with Nature (2nd backup - Will make for a nice Deinonychus or similar if not required), Command Plants, Control Plants, Animate Plants, Speak With Plants and Remove Disease.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d100=51 ; Saturday June 11th, 2022 3:16:16 PM
After praying to Gargul and asking for spells, Armand casts Divination (base chance 86%) (rolled 51, so I know the spell doesn't fail). The question he asks during the divination "Will proceeding into the Culver Wood be the best course of action to discover what is wrong with the Culver Wood?"
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Saturday June 11th, 2022 4:04:37 PM
In the morning Elyngael prepares her spells and then casts commune with nature. She tries to give the Culverwood the image/feeling that they are here to help. Not sure if how you want to do this or how it's going to work. Outdoors it has a 1 mile per caster level effect and the write up says, "You become one with nature, attaining knowledge of the surrounding territory. You instantly gain knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, or even the general state of the natural setting.
In outdoor settings, the spell operates in a radius of 1 mile per caster level. In natural underground settings"
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Sunday June 12th, 2022 7:25:54 PM
Moridark takes the time to memorize his spells ensuring he has shelter for the group.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Monday June 13th, 2022 1:29:29 AM
Grindar also prepares commune with nature, and casts it. Like his elven counterpart he tries to portray the Wardens as friends, and he tries to conjure up thoughts of his time sojourning in the Culverwood, and tries to relay the friendship the Wardens share with Deeproot, as well as Deeproot's concern for the woods, ansd it's current situation. The half-orc also tries to gain wisdom as to how the Warden's can help in this time of need.
DM RobC - "She tries to give the Culverwood the image/feeling that they are here to help." Monday June 13th, 2022 4:32:47 AM
Neshi decides to mess around/experiment with the black tar-like substance. It sticks firmly to his claws and starts to slowly grow, and spread along them. The flame makes it a little runny but the cold hardens it and slows the spread. It's hard to say if the electricity did anything to it, but if it did, you can't see any difference. The magical water has no effect. At the end of the experiments, Neshi has a semi-firm dollop of black goop stuck to his claw.
Osul prepares a litany of spells tailored to today's possible explorations and divinations. Moridark prepares some spells, including some shelter should the party choose not to use the treehouse again.
Armand is the first to cast a spell and starts with a Divination. The response is a little cryptic: "You must go within to proceed. Only then will you find the cause of this taint"
Elyngael and Grindar take their time and cast a Commune with Nature spell. They block out all outside distractions and working together, they focus solely on the Culverwood, and what they can do to aid it.
The vision is almost identical to the one shown by Deeproot to Grindar yesterday. You see the Culverwood as you know it, but then everything changes just slightly, but enough to be noticeable. There is no sun and the light is muted. The trees don't look as natural as they once did. Wherever you are you're pretty sure you're in the Wold anymore. The leaves on some of the trees are a healthy olive green, but others are turning darker and almost black. The blackness is spreading, and that black tar-like substance is part of it. It gathers in pools at the base of the trees and spreads outwards, growing and heading towards other trees. It won't be long until this entire area is covered.
The light shifts and again you find yourself somewhere else. As before, you're sure this isn't a place in the natural Wold - or at least one that no-one has recorded before. Here, the trees look old and you even see some pulling up roots to move about. Treants roam the forest and are attacking one another. Fey hide behind trees to watch the ongoing skirmishes.
The light shifts and this time you a forest of vibrant greens and full of life. A village of nymphs is happily working and at a play in a land untouched by outsiders or darkness.
This goes on for a while. Visions of light shifting and finding yourself somewhere else entirely. You're sure you're in the Culverwood, but have somehow travelled to different 'layers' or 'realms' or 'planes'. You're not sure what the right word for it is other than it's not of the natural Wold and not something you've heard or read of before.
At the spells completion it, well, doesn't complete. Elyngael and Grindar can feel that their spells have connected with the Culverwood in a way that they can continue to communicate with it. It may not be able to answer with words, but it may provide visions in answer to other questions. The duo can feel the strain on their bodies and minds though. This connection will not last indefinitely and the longer the connection is held, the greater the risk.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Monday June 13th, 2022 10:42:01 AM
Realizing now that they are looking for some Alt-Woldish Culverwood, a place somehow connected to the Wold as they know it, but different, Grindar risks everything to ask the forest, "Thank-you Culverwood, I'm glad you have come to understand that we are friends. How do we get to this other version of yourself? We wish to help defeat this evil, whatever it maybe, can you guide us to our destination?"
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Monday June 13th, 2022 5:30:01 PM
Elyngael relates what she saw in her vision during her commune spell. "I think we need to keep going into the Culverwood. Though maybe if we contact the local fey somehow they can give us directions. Does anyone have a way of doing that?"
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Monday June 13th, 2022 5:45:57 PM
Armand tells of the directions he received. "It does look like we need to keep going into the Culverwood."
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 Monday June 13th, 2022 7:40:10 PM "The change is spreading. Here may be as good a place to start. Fae...?" 'Osul finds cast Find The Path, seeking the meeting place of the Ents - the place capture in the painting back in the chapel.
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Monday June 13th, 2022 7:57:33 PM
Trellus listens quietly. Whatever is going on, its truly warped.
The blond man requests spells he thinks will best deal with the upcoming quest, and stands ready to move deeper into the Culverwood.
Spell list updated on char sheet
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+31=44 ; Tuesday June 14th, 2022 12:45:52 AM
Moridark watches the spells cast with interest and keeps an eye out for it for danger. After hearing about layer or the lanes the mage thinks I n her s knowledge that f planes for an answer (DC44)
DM RobC - "How do we get to this other version of yourself?" Tuesday June 14th, 2022 3:24:50 AM
Armand suggests the group continue going into the Culverwood.
Trellus isn't sure to make of all this. Osul wonders if the Ents of the forest will be able to help and tries to locate them.
Elyngael wonders about asking some Fae for directions. Grindar opts to ask via the spell for how the group might get to where they need to go.
Moridark tries to recall anything about these different 'layers' of the Culverwood. What surprises him is that he doesn't come up with anything. Despite his extensive knowledge, he has never read or even heard of such things until now. By all accounts the party are the first of the noble races to learn of them and, if you find a way, you'd also be the first to ever go there!
Grindar and Elyngael receive several visions in response.
The first is a group of non-descript people chopping down trees, setting fire to nearby bushes, salting the ground, firing crossbow bolts at a fleeing dryad, and basically causing havoc. The Culverwood responds by drawing them in deeper, transporting them from the surface layer of the Culverwood to a different level.
The next is of a group tending to some injured deer. The group treat the animals wounds, feed them, and then send them on their way. The same group are then shown tending to the trees by watering them and casting spells on the dead branches to bring them back to life. Finally they are seen helping some pixies that were stuck in some strong webs. The Culverwood welcomes them and draws them in to another layer.
The final vision is of a small group of people positioned by a faerie circle. The group are sitting there peacefully within the circle of mushrooms, praying to the Culverwood and making humble offerings before requesting for the Culverwood to allow them to enter. The Culverwood responds by gently drawing them in to a deeper layer.
The spells fades and Elyngael and Grindar lose their connection.
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro Tuesday June 14th, 2022 6:19:19 AM
Wel ladies and gentlemen this was a bit disturbing as he shows then the black goo affixed to his claw.
Fire seems to to thin the goo a bit and possible speed it up , coold slows its spread and it is had to say if electricity has any effect. Water appears to have no effect at all.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP Tuesday June 14th, 2022 12:35:16 PM "Thanks for the analysis Neshi. I wonder what, if any, affect that will have in dealing with these black goo trees and trents." Grindar says to his liontaur friend. To the rest of the Wardens he asks, "I must confess that this idea of the Culverwood having "layers" is difficult to weave my mind around, which leads me to ask, how do we travel to the different layers, and how do we know which layer we need to travel to? I don't believe this "layer" is the one causing the problems, but I'm without a clue as to which one is, and how to get there. In the final vision, the people were in a fairy circle praying to the Culverwood, and making offerings, and then the forest transported them. Maybe that is the key, but where do we find a fairy circle?"
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Tuesday June 14th, 2022 5:17:58 PM
Armands nods. "Yes, it seems the fairy circle may be the best option. I mean there are spells like gate or plane shift, but the caster would have to be aware of where he was going. As to finding the circle...." Armand shrugs. "The last few times we were in the Culverwood it seemed to lead us to where we needed to be."
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Tuesday June 14th, 2022 6:09:51 PM
Elyngael pays partial attention to the conversation. She walks in a slow circle around the group facing outward. She is trying to see if she can get some sense of what direction to go, hoping that her commune with nature has given her some sort of advantage.
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Tuesday June 14th, 2022 7:47:08 PM
"I'm guessing if we give ol' Culverwood half a chance, it will take us where we need to go," Trellus ventures.
"If you can find an especially woodsy place around here, I'd vote we start there."
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Tuesday June 14th, 2022 9:06:17 PM
Moridark is wary about giving into nature as their guide. The Half-orc prefers more bookish ways. ”if all else fails I do have limited wish memorized if necessary. “
DM RobC - "I'm guessing if we give ol' Culverwood half a chance, it will take us where we need to go" Wednesday June 15th, 2022 4:18:25 AM
Elyngael walks in a slow circle around the group. It's not a very wide circle mind you. She finds the forest still impedes her if she gets too far away from Osul.
The party are presented what appear to be three different ways to go 'deeper' into the Culverwood.
Grindar and Armand believe the best course of action would be to find a faerie circle and do the meditation thing. Trellus is in favor, and suggests that the Culver may help guide them to their location. This would be especially true if the Culver is in need and recognizes the party want to help. Finding an especially woodsy place shouldn't be too hard to do. Though the commune spell answered a number of questions it didn't provide an exact location of a faerie ring, but Elyngael knows their best bet of finding one is in an untouched area. That means further into the Culverwood and away from the outskirts.
Moridark still has that limited wish spell up his sleeve as a 'just in case'.
Neshi meanwhile has a bit of a mess on his hands. The goop is stuck to his claws and hasn't come off yet.
Other than that, it's just a matter of deciding which direction to go and to start moving.
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro Wednesday June 15th, 2022 12:00:00 PM
As he listens to his friend, He ponders the issue of the goo. Using some old cloth neshi tries to scrape the goo off with a rock and the cloth. If that doesn’t work he pours some Tauren wine on hand claw and tries again.
I haven’t been able to get any sort of communication going with Eberyon either so finding a faerie ring may solve two problems.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP d20+25=41 ; Wednesday June 15th, 2022 1:03:13 PM "Armand, didn't you say some mischievous fey threw a pebble or something at you last night, Maybe that is a sign that we aren't overly far from a fairy ring. Osul do you think your Find the Path spell may lead us to one? The other two options is to do what we can to heal the forest, or go all slash and burn on the woods. Personally I loath the slash and burn option, and flatly refuse to use that one, unless we are left with no other choice." Grindar looks around a bit trying to discover the condition of the woods to see if the healing option would be feasible. (Perception 41)
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+31=39 ; Wednesday June 15th, 2022 5:07:18 PM "Well that was pointless. I have no idea where to go." Elyngael is not comfortable with the forest. She tries to see if there's any Fey in the area. Perception d20+31=39
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Wednesday June 15th, 2022 5:50:19 PM
Armand scratches his head. "Well something threw an acorn at me, but I really couldn't say who or what did so. It could have just been a squirrel." He turns and calls out into the forest in High Woldian "We're here to help. We must go into a deeper realm of the Culverwood."
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 d20+22=38 ; d20+40=57 ; d20+10=29 ; d20+40=50 ; d20+1=10 ; Wednesday June 15th, 2022 7:10:05 PM "I'm still waiting for the path to the place the Entmoots occur to become clear to me, but I am willing to dig deep and try to find a path to a Fairy Ring, but it would have to be a prominent location. Give me a minute first." 'Osul focusses on the places to locate such a ring. {Knowledge(Arcana}:38, Knowledge(Nature):57, Knowledge(Geography): 29} He asks Elyngael what she saw, but opens the question to everyone after. "Let's go on a hunt! Keep up the pleasant talk for the fae in common and sylvan." He takes on the form of a Deinonychus (scent, 60'- then halved for Tracking and keeping pace) {Perception:50, Survival(Tracking - Scent):60}
Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) Wednesday June 15th, 2022 7:17:37 PM
Trellus wordlessly follows the group.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Wednesday June 15th, 2022 8:16:31 PM
Moridark flies just above Osul and awaits a direction of travel
DM RobC - "Let's go on a hunt!" Thursday June 16th, 2022 4:41:34 AM
Neshi starts trying to get the goo off his hands. It's really tough stuff and is hard to remove. The strong tauric wine really helps (even if it is a waste of very good wine!), though he finds that by chilling the tar and making it solid it's a lot easier to then simply just chip away.
Grindar isn't at all keen on burning the forest and wants to leave that as a last resort. It does mean there are two other options available though.
Armand believes it was a fey that threw the acorn at him during the night, and if so, that could mean they are probably close to a faerie ring right now. It is the sort of place you'd imagine fae would be attracted to.
Armand calls out in High Woldian, as Osul encourages the group to say positive things in Common and Sylvan.
Osul has a clear direction on which way to go if the party want to find the Ents though isn't entirely sure on the distance to travel. He's pretty sure - like Elyngael - that faerie rings would be further towards the middle of the Culverwood - if there is one - and away from the outskirts where travellers might accidentally disturb them.
The druid takes on a dino form and starts to lead the party inwards.
The forest keeps treating Osul positively and keeps the overgrowth low within 15ft of him. There are times where it encroaches a on his left, pretty much steering him to head right. Trellus was correct in his earlier thinking - the Culverwood knows you're here to help and is acting a little as a guide.
Every now and then you can hear giggles and whispers in the distance, but they fade every time you draw near. Nothing leaps out at you and no further acorns are thrown. DinO-sul can smell the fey around, and he can be pretty sure they are there but he can't see them.
It takes a good two hours at this pace but finally the dense forest thins enough that you see the clearing ahead. In the centre is a circle of delicate red mushrooms, each some 6inches tall, nestled into the soft grass.
On the opposite side of the clearing - some 70ft away - are four huge plants, slowing moving towards the faerie ring from the other side. On seeing the party they stop and stand still. Osul, Elyngael and Grindar can see that same black tar dripping from their tendrils onto the grass, and the tree they have passed is also stained with the substance.
Knowledge Nature check vs DC22... Highlight to display spoiler: {They are Giant Sundews}
It's a stand-off. You see them, and they see you.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP d20+5=21 ; d20+32=47 ; d8+14=16 ; d6=3 ; d6=2 ; d6=5 ; d6=5 ; d20+25=29 ; 2d6+15=21 ; d6=4 ; d6=6 ; Thursday June 16th, 2022 11:27:18 AM
Grindar feasily is able to recognize the plant creatures as Giant Sundews. (Forgot to add the +4 for favored enemy plants, so he rolled a 25) He is worried that the Sundews may try to destroy the fairy ring, and he rushes to put himself between the plant creatures and the ring. He doesn't make any threatening actions, but Cyrchwr Mawr is in his hand, and Cotton is standing 10 ft to his right. He singles for Cotton to be prepared in case they should want to fight, and both the Ranger and his companion ready an attack action, should the Sundews decide to attack first. He also announces to his friends that the creatures are giant sundews, but he allows those better suited to try to talk to them.
Grindar's readied attack Hits AC 47 for 16 damage plus 3 fire
Cotton's readied attack Hits AC 29 for 21 plus 4 shock and 6 flame
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Thursday June 16th, 2022 5:34:08 PM Assuming the ring is less than 40 foot radius. And that Grindar and Cotton are clear of the spell...
Armand casts Blade Barrier around the faerie ring, giving the ring at least 1 foot clearance. Blade barrier, crossing through is 15d6 damage reflex 22 for 1/2 damage.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Thursday June 16th, 2022 6:42:33 PM
Elyngael readies her bow with an adamantine arrow. She waits for the others before shooting.
Brawn AC 31 /17/28 HP130/130 CMD 27
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 d20+40=50 ; d20+22=38 ; Thursday June 16th, 2022 7:43:18 PM Knowledge(Nature):50 Deinonych'Osul nods - when he has suitable vocal chords he will share - if someone doesn't beat him to it. He paces up to the other side of the blade barrier (nice!) from Grindar and Cotton and casts Control Plants(No Save, SR:38, Is Level the Character Level or Caster Level?)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+32=52 ; Thursday June 16th, 2022 9:14:58 PM
Moridark eyes the plants suspiciously and prepares to cast a spell if they make an aggressive move towards the mushrooms or the party.
DM RobC - "Let's go on a hunt!" - Map d20+14=28 ; d20+14=15 ; 18d8=82 ; d20+31=51 ; d20+31=48 ; d20+31=42 ; d20+31=45 ; d20+31=35 ; 2d6+10=14 ; 2d6+10=12 ; 2d6+10=19 ; d6=5 ; d6=3 ; d20+31=51 ; d20+31=47 ; d20+31=37 ; d20+31=32 ; 2d6+10=16 ; d6=2 ; Friday June 17th, 2022 4:03:40 AM
Grindar calls out to the party what these plant creatures are and then rushes forwards to position himself between them and the faerie ring. He finds his progress unimpeded even when 15ft away from Osul.
Armand places a protective blade-barrier ring around the mushrooms - just in case.
Elynael readies her bow but doesn't fire just yet.
Moridark is a little suspicious and prepares to cast a spell (Highlight to display spoiler: {For a readied action you need to specify the spell})
Osul isn't here to talk and wants to protect those mushrooms as best he can. They can sort things out afterwards if need be. Besides, this faerie ring might be their only chance to get deeper into the Culverwood and he can't risk losing it. He moves up and casts a spell on the plants on the opposite side of the rings to Grindar. Both plants pause in their tracks as Osul seizes control of them.
It's a very effective tactic. Two of the plants are now under his control.
Osul doesn't have time to celebrate though. He feels a sharp and sudden pain in his head, and it feels like his brain is going to explode. (Osul to make a Will Save vs DC22. Fail=82pts damage + exhausted and stunned. Pass=41pts damage)
The non-controlled Giant Mildew have long reach and are able to attack Grindar and Cotton without getting in range for them to fight back.
The first sundew reaches out and wraps it's tendrils around Grindar! (Hit AC51. Nat20. Crit confirmed on AC48. Hit AC42. Grindar takes 45pts damage + 8pts acid damage and is grappled!). It pulls him in close and squeezes him tightly. The black tar mixed with the plants natural adhesive makes for a very sticky situation and Grindar is going to have to fight hard to get free. (CMD to escape: 51. Please make DC26 Ref saves with any attack you or Cotton make ).
The second sundew wants to feast on the half-orc as well. It can't get a hold of him, but does get a taste of him. (Hit AC45. Miss AC35. Grindar takes 16pts damage + 2pts acid damage!)
Despite not being hit, Cotton feels a tingling sensation in her head. (Cotton to make a Will Save vs DC19. Fail=Attack Grindar to the best of her ability!)
Elyngael's readied attack is triggered.
Black sap drips from the plant creatures onto the grass around them.
------------------------- Map - Feel free to tweak your positions a little
Sundew 3: Under Osul's control Sundew 4: Under Osul's control
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP d20+9=27 ; d20+28=40 ; d4+9=10 ; d20+15=19 ; d20+24=44 ; 2d6+15=20 ; d6=2 ; d6=1 ; d20+16=18 ; Friday June 17th, 2022 7:34:03 AM
Cotton's save - 27 (pass)
Grindar instinctively knows that he can't swing Cyrchwr Mawr while grappled, (Can't make actions that require two hands) so without releasing Cyrchwr Mawr from his off hand, he draws one of his daggers with his main hand and slashes at the creature grappling him hitting AC 40 (26+4 (favored enemy)-2 (Grappled)= bonus of 28) for 10 slashing damage. However he finds the dagger sticks to the creature, and he is forced to abandon it for the moment. (reflex 19 - fail)
Cortton takes a 5ft step and than attempts to bite #1 hitting AC 44 for 20 damage plus 2 flame and 1 shock (reflex 18 - fail) however she finds herself stuck to the Sundew, and unable to attempt a second attack
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:66/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 d20+28=47 ; Friday June 17th, 2022 7:29:03 PM {Will Save: 47 + Resist Natures Lure for 41 damage} 'Osul reverts to human form and wipes the blood from his nose. "Back up together!" he commands the two controlled Giant Sundews, and ushers them both one move towards the top of the map. Only after this does he sprout all manner of information about what these creatures might normally do.
Elyngeal will shoot at #1 since the blade barrier is going to obstruct some. Percise shot, Improved precise shot, Many Shot, Deadly Aim. First shot d20+25= 35 first arrow damage 1D8+12=19, electrical d6= 3, if evil 2d6=6 second arrow damage 1D8+12=18, electrical d6= 6, if evil 2d6=7 second shot d20+21=38 damage 1D8+12=13, electrical d6= 4, if evil 2d6=6 third shot d20+16=33 damage 1D8+12=15, electrical d6= 5, if evil 2d6=5 Forth shot d20+8=24 not sure if that will hit, damage 1D8+12=19, electrical d6= 6, if evil 2d6=5
Elyngeal tells Brawn to watch the rear in case something might be sneaking up on us. Brawn AC 31 /17/28 HP130/130 CMD 27
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d20+14=24 ; 5d8=20 ; Friday June 17th, 2022 9:14:27 PM
Armand clicks his heels activating his boots of speed and repositions himself next to Trellus and Neshi.
He then casts Searing Light at #2. Range touch. 24 (d20+14). Damage 20 (5d8 unless they are some form of undead...)
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 10d6=38 ; Friday June 17th, 2022 10:47:19 PM
Moving to line up on #1& 2, Neshi sends a quick bolt of lightning for 38 points damage. Reflex dc 23 for 1/2 damage
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) d20+18=20 ; 5d8=19 ; Sunday June 19th, 2022 5:35:54 PM
Trellus takes a step forward. He quickly sketches a protective spell, followed by a Searing Light to echo Armand.
-----------
5' step forward. Question - Is the terrain difficult (can he charge)?
Cast Quickened Shield of Faith
Cast Searing Light at #2. Ranged Touch Attack hits ac20 for 19 hp damage.
In Effect Shield of Faith +4 deflection bonus.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+32=52 ; Sunday June 19th, 2022 11:19:33 PM
Moridark eyes the plants suspiciously and prepares to cast a spell if they make an aggressive move towards the mushrooms or the party.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Sunday June 19th, 2022 11:23:49 PM
Moridark hesitates casting his spell and 8s glad he did so. The mage flies overhead and begins casting.
DM RobC - "Let's go on a hunt!" - Map d20+21=23 ; d20+21=37 ; 18d8=71 ; 2d6+10=18 ; d6=4 ; d20+31=45 ; d20+31=45 ; 2d6+10=13 ; 2d6+10=15 ; d6=2 ; d6=6 ; Monday June 20th, 2022 4:13:00 AM
Grindar is all kinds of stuck. He manages to attack with his dagger but then needs to release it. Cotton sinks her teeth deep into the plant and gets a mouth full of tar for her effort. Her jaws are now firmly held in place. (Cotton will need to make a DC20 Str check - std action - to remove her mouth from the plant)
Osul directs his two plants to remove themselves from the battle and then he backs up as well in human form. He relays what he knows of these creatures, but he can already tell that these ones are more advanced than the ones he knows of.
Elyngael fires a number of arrows at the nearest plant. She notices her electrical damage doesn't do anything, they're not evil, and they are frustratingly resistant to her arrows. Brawn covers the rear of the party in case something sneaks up behind you.
Armand gets into a better position - quickly - and casts a searing light at the other plant. It's a good shot and does the sort of damage he'd expect to a living plant creature.
Neshi gets into a better position and casts a lightning bolt at the two plants - somehow missing Grindar and Cotton who are both held fast. The plants dodge some of the ligtning, and what they don't dodge doesn't draw as much 'blood' as he thought it would.
The grassy area is no trouble for Trellus. He finds himself able to move quite freely. He bolsters his own protection then follows up with a Searing Light spell. He must have been a little distracted as his aim is just slightly off and he misses his target.
Moridark begins casting... something? Very mysterious.
The enemy act...
Even with some distance between himself and the plant creatures, Osul feels that sharp pain in his head again. (Osul to make a Will Save vs DC22. Fail=71pts damage + exhausted and stunned. Pass=35pts damage)
The sundew that has Grindar stuck to him tightens it's grip (Grindar takes 18pts damage + 4pts acid)
The other sundew wants to share the meal and lashes out at Grindar as well (Hit AC45, 45. Grindar 13+15pts damage + 2+6pts acid)
Cotton still isn't feeling herself. (Cotton to make a Will Save vs DC19. Fail=Attack Grindar to the best of her ability!)
The two plants under Osul's control slowly make their way north and away from the fight.
Sundew 3: Under Osul's control Sundew 4: Under Osul's control
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+32=52 ; Monday June 20th, 2022 8:49:33 AM
Moridark eyes the plants suspiciously and prepares to cast a spell if they make an aggressive move towards the mushrooms or the party.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:31, no 107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 d20+28=37 ; d20+10=17 ; d20+40=51 ; d20+39=58 ; Monday June 20th, 2022 10:46:06 AM {Will Save: 37 + Resist Natures Lure for 35 damage} "Who is giving me the headaches?!" {Spellcraft:17, Perception:51, Sense Motive:58} 'Osul casts Heal - another one of those would be bad news.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 75/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP d20+11=21 ; d20+13=21 ; d20+19=31 ; d20+26=39 ; d20+21=22 ; d20+18=28 ; d20+13=25 ; d6=1 ; d8+14=21 ; d4+14=17 ; d4+9=12 ; Monday June 20th, 2022 11:06:45 AM
Cotton manages to break free from the adhesive (Str check 21) and resists the desire to attack her master and friend. (Will 21)
In the meanwhile, with few other options, Grindar draws his other dagger and slashes at his original attacker. His first attack hits AC 39 for 12 damage, plus 1 fire (reflex 31 pass) his second attack swings wide, most likely due to being grappled by two opponents, his third attack also misses, as does his fourth.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d20+19=25 ; Monday June 20th, 2022 5:47:36 PM "Well frickety frack." Armand says as he see's the plants healing. "I feel like I'm wasting the spell but..." He moves up.
Armand casts Implosion, concentrating on Number 2 this round, Spell resistance check 25. Damage 170 Fort save 25, no damage.
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) d20+28=37 ; d10+12=21 ; Monday June 20th, 2022 8:25:26 PM
Trellus grunts irritably as his ray goes wide.
Having no better options, the man whispers a prayer, and charges.
--- Activate Domain Power Wpn Master (1/12) to take Mobility feat (AC 42 vs AoO).
Charge Plant 1, while drawing wpn. (AC 38)
Hit ac 37 for 21 hp damage
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 15d6=50 ; Monday June 20th, 2022 9:54:06 PM
Neshi moves forward a bit and drops a flame srike on #s 3 & 4 50 points (No save as they are currently controlled by Osul?) 25 points fire and 25 points divine.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+18=33 ; d20+18=38 ; d20+17=20 ; d20+18=36 ; 2d6+11=17 ; 2d6+11=20 ; Monday June 20th, 2022 10:58:24 PM
Moridark finishes his spelk and a roc appears behind sundew 1. The roc immediately attacks hitting with both talons( AC 33, AC 38 confirmed crit AC 36) but missing with the bite (AC 20) the talons do 17 and 20 points of damage. Moridark casts a quickened protection from evil on Osul as precaution.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Monday June 20th, 2022 11:01:12 PM
Seeing the less than desired effect of her arrows, Elyngael hesitates, unsure what to do to be most effective.
Brawn AC 31 /17/28 HP130/130 CMD 27
DM RobC - "Well frickety frack" - Map d20+20=36 ; d20+21=27 ; d20+21=26 ; d6=6 ; d4=4 ; 2d6+10=19 ; d6=4 ; d20+31=35 ; d20+31=49 ; 2d6+10=20 ; d6=3 ; Tuesday June 21st, 2022 3:35:46 AM
Osul heals up his wounds. Based on what is happening to the others, it's not his proximity to the black stuff that's causing him pain and the sundews look occupied with the rest of the party. Something else is attacking him.
Grindar draws another dagger and slashes at the plant again. Cotton meanwhile is able to pull herself free.
Armand has had enough messing around and tries to blow up one of the plants from the inside. He watches with anticipation to see what will happen, but unfortunately it's not enough. The plant resists the spell.
Trellus charges into the fray and hacks at the plant, chopping away some of the smaller tendrils. (Trellus to make a DC26 Ref save or have your weapon stuck to the creature and unable to be used. DC20 Str check as a standard action to free it)
If plants could groan, this one probably would. A lot of it has been hacked away and a burst of pollen erupts from the fresh cut made by Trellus covering everything in a 20ft radius. (Trellus, Grindar, and Cotton to make DC26 Fort Saves. Fail=6pts Int Damage and Staggered for 4rnds. This is a poison effect)
Neshi decides it's a good time to prune back some of those other plants. They may be controlled but they aren't helpless. Both make their saves and only take minor damage - even less fire damage than they should have.
Moridark finishes his summoning spell and brings a roc into existence. The huge bird-like creature slashes at the plant with it's massive talons. (Roc to make 2 DC26 Ref Saves. Each fail is a talon stuck to the plant. DC20 Str check as a standard action to free one). The wizard quickly casts a Protection spell on Osul, just in case.
Elyngael is disheartened. Her arrows were able to damage the plants, just not to the extent she's used to. She ponders the situation.
The enemy act...
The plant gripping Grindar constricts its tendrils around him. (Grindar takes 19pts + 4pts acid. I think you may have missed the damage from June 17th in your totals). It maintains a hold on his body.
The second plant attacks Cotton! (Miss AC35. Hit AC49. Cotton takes 20pts damage + 3pts acid). It's tendrils are thick and sticky, and wrap around the rapke. (Cotton is grappled! CMD to escape: 51)
The other plants take no action and keep their distance as directed by Osul. Osul feels no further head pain, but Cotton still feels herself being drawn to other actions. (Cotton to make a Will Save vs DC19. Fail=Take no actions)
Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 Sundew 1: 125pts - Grappling Grindar Sundew 2: 4pts - Grappling Cotton Sundew 3: 2pts - Under Osul's control Sundew 4: 2pts - Under Osul's control
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:31, no 107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 d20+39=53 ; Tuesday June 21st, 2022 9:01:13 AM
'Osul takes a 5' step north, giving a thumbs up to Moridark. He tries again to spot or otherwise sense the mystery/invisible assailant(s). {Perception: 53} "...or is this where I start the meditating?"
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 -19/133HP Cotton AC 31+5/13/28+5 CMD 35 103/126 HP d20+18=37 ; d20+25=30 ; d20+20=40 ; d20+11=17 ; d20+19=34 ; d6=3 ; d6=2 ; Tuesday June 21st, 2022 11:57:41 AM
(Sorry about the 17th, Sometimes if I make a header change, and wait too long to submit the post, it reverts back to what it was before the change. It's very annoying, especially if I don't notice it.)
Grindar is overcome by his wounds and collapses. His wounds should have killed him, yet somehow he manages to heroically remain alive. (burned last 2 hero points to cheat death)
Cotton shrugs off the poison effect (rolled 37), than attempts to bite her captor. She misses her first bite but lands her second for 34 damage plus 3 flame and 2 shock. However she ends up getting stuck in the sundew's adhesive sap.
Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 15d6=53 ; 17d6=62 ; d20+15=19 ; d4=3 ; Tuesday June 21st, 2022 7:12:31 PM
Neshi lines up for his next attack and sends a cone of cold shooting through 2, 3 & 4: 53 points each, reflex DC 25 for 1/2 damage. He follows it up with a quickened polar ray aimed at #2 ranged touch AC 19, 62 points damage, no save, loss of 3 points of dex.
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) d20+15=28 ; d20+19=31 ; d20+26=33 ; d10+12=21 ; d20+21=25 ; d20+16=18 ; Tuesday June 21st, 2022 7:28:43 PM
Trellus manages to keep a grasp on his sword. [Reflex 28]
As the pollen erupts from the plant, the man coughs out a "Light". Fortunately none of it gets in him. [Fort 31]
Seeing Grindar slump, the man frantically hacks away at the plant.
---- Full attack on Sundew 1 Atk 1 hits ac 33 for 21 hp. Atk 2 misses (ac25) Atk 3 misses (ac18)
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d20+19=39 ; d6=5 ; d6=3 ; d6=3 ; d6=4 ; d6=4 ; d6=4 ; d6=3 ; d6=3 ; d6=2 ; Tuesday June 21st, 2022 7:43:12 PM Oh wait, ignore that 39 roll, I read what happened to Grindar and am redoing my actions....good thing I looked before posting
Seeing Grindar go down Armand has to let his implosion spell go. He whips his metamagic rod of quicken out and clicking his heels races forward. (Can't quite get to Grindar with the people in the way so can't use Heal yet). He then channels energy to heal, excluding the plants. Everyone is healed 31 hp (9d6). He then uses his rod to cast Freedom of Movement on himself.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+5=8 ; d20+31=42 ; Tuesday June 21st, 2022 7:49:03 PM
Elyngeal tells Brawn (in Elvish) "Scent prey." So that he will take some sniffs and act as a pointer for any nearby prey. Brawn's Perception d20+5=8
She scans around the area, looking for signs of crushed grass to indicate someone walking where there shouldn't be anyone present. She has a readied arrow to fire at the possibly invisible target. Perception d20+31=42
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+14=28 ; d20+14=25 ; d20+11=19 ; Tuesday June 21st, 2022 9:12:18 PM
The roc manages to make the first reflex save but fails on the second. The giant bird use its standard action to attempt to pull free (Strength DC 19) The roc screeches is frustration. Moridark sees Grindar fall and commands his steed to fly down. The mage jumps from the back of the steed, grabs Grindat, and uses his dimensional steps to move both of them towards Armand, and away from immediate danger (G 13)
DM RobC - "...or is this where I start the meditating?" - Map d20+21=39 ; d20+21=24 ; d20+21=29 ; 18d8=90 ; d20+31=50 ; d20+31=42 ; 2d6+10=16 ; 2d6+10=14 ; d6=3 ; d6=1 ; d20+35=46 ; 2d6+10=17 ; 2d6+10=16 ; d6=6 ; d6=5 ; Wednesday June 22nd, 2022 4:16:40 AM
Osul tries to work out where this mystery attacker is, and Brawn lends his nose to the effort. Elyngael prepares to fire on any invisible or hidden foe that the duo may find. None can detect the presence of someone nearby. No footprints, trails or unusual scent.
Grindar's body goes limp. He should be dead, but his heart refuses to stop beating. Half-orcs are known to be quite stubborn creatures. Cotton sinks her teeth into the plant that has a hold of her. If it wants to eat her she's not going down without a fight.
Neshi lets loose with a Cone of Cold spell, catching 3 of the plant critters AND the sickly looking tree. He follows up with a Polar Ray on the Plant grappling Cotton but his shot goes wide. A crack appears on the truck of the tree. The black tar seeps from the cut and starts to run down the trunk. Highlight to display spoiler: {How are you quickening the Polar Ray spell? I'm guessing hero point}
Trellus keeps hacking away at the plant, desperate to kill it before it devours Grindar. (Trellus to make a DC26 Ref save or his weapon is stuck)
Armand draws in close enough to channel some healing goodness to those that have been hurt - primarily Grindar and Cotton. The two both look the better for it. Realizing he is a little close to the action Armand cast a Freedom of Movement spell.
Moridark flies over and drops in next to Grindar, superhero landing style. He grabs hold of the ranger and teleports them away to relative safety.
The roc is held firmly in place.
The enemy act...
With Grindar out of reach, the plant critter turns its focus to Trellus! (Hit AC50, 42. Trellus takes 16+14pts + 3+1pts acid. Trellus is grappled! CMD51 to escape)
The other plant keeps Cotton firmly held and maneuvers around her. (CMB46 to Move. Constrict. Cotton takes 17pts + 6pts acid.)
Neshi is wracked with pain. It feels like his head is going to explode. (Neshi to make a Will Save vs DC22. Fail=90pts damage + exhausted and stunned. Pass=45pts damage)
Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) Sundew 1: 136pts - Grappling Trellus Sundew 2: 64pts - Grappling Cotton Sundew 3: 28pts - Under Osul's control Sundew 4: 28pts - Under Osul's control
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 12/133HP Cotton AC 31+5/13/28+5 CMD 35 103/126 HP d20+11=25 ; Wednesday June 22nd, 2022 11:15:35 AM
As Armand's healing washes over him, Grindar finds himself in Armand's and Moridark's care, "Thank you friends, I thought I had woven my last" He shakily stands up, but realizes he is in no shape to rejoin the fight yet. He turns to Armand and asks, "Friend Armand could you weave some of your healing magics? I dare not rejoin the fight in this condition, and Trellus and Cotton could use my ax."
Meanwhile Cotton rips her mouth free of the adhesive sap, (str check 25) but remains grappled by the plant creature.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Wednesday June 22nd, 2022 5:52:17 PM
Armand steps over to Grindar and slaps him on the shoulder casting Heal. (150 points, removes all adverse conditions). He uses his meta magic wand again to cast True Seeing and takes a look around.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+25=26 ; d20+21=26 ; d20+16=20 ; d20+8=10 ; Wednesday June 22nd, 2022 5:57:59 PM
Seeing all the stickyness going on she decides to stick to what she knows best for now even if it's not working that well.
Elyngeal will shoot at #1 since the blade barrier is going to obstruct some. Precise shot, Improved precise shot, Many Shot, Deadly Aim. First shot d20+25= 26 miss second shot d20+21=26 miss third shot d20+16=20 miss Forth shot d20+8=10 miss
Elyngeal tells Brawn to stay on guard Brawn AC 31 /17/28 HP130/130 CMD 27
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (106/140) d20+15=22 ; d20+6=15 ; Wednesday June 22nd, 2022 6:16:27 PM
Trellus loses his sword, and grunts at the blows. [Reflex 22] But a quick grin appears on his face as the plant creature's tendril slides around him.
For the warrior is sporting a Ring of Freedom of Movement, for just such sunbaked tactics. [Avoid Grapple]
He tries to retrieve his sword, but is unable to wrest it free. [Str check 15]
DM Highlight to display spoiler: {Don't forget for any spells cast at Neshi That they need to overcome his SR 18.}
Neshi feels the mental attack and kind of shrugs it off. will save 27
Thinking the attack might be coming from inside the fairie ring, he sends a message that way.
"We are trying to protect you ring from destruction please stop attacking us."
That said he casts a spell and sends a grasping hand to grapple # 2. CMB DC40 to grapple #2
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+14=25 ; Wednesday June 22nd, 2022 10:17:33 PM
The roc attempts to pull himself free to no avail (DC25).
Moridark casts Magic Circle vs Evil on Grindar before the fighter can run back inito the fight as a precaution. The mage moves to I17 and casts haste on the party.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:31, no 107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 Wednesday June 22nd, 2022 11:39:44 PM "Excellent idea!"
'Osul takes one further step towards his Controlled {Round 5/17} Giant Sundews and starts summoning (SNA-IX), expecting a Storm Giant to appear {at I10:K12} at the end of the round.
Lethius - Augmented Storm Giant 15'x15' +15'R, Constant freedom of movement ... more details ASAP
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:31, no 107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 Thursday June 23rd, 2022 8:21:47 AM
...as promised:
DM RobC - "We are trying to protect you ring from destruction please stop attacking us" - Map 18d8=68 ; d4=3 ; d20+6=9 ; d20+31=51 ; d20+31=46 ; d20+31=46 ; 2d6+10=18 ; 2d6+10=16 ; 2d6+10=17 ; d6=3 ; d6=2 ; d6=4 ; d20+40=53 ; 2d6+10=21 ; 2d6+10=17 ; d6=5 ; d6=1 ; d4=2 ; Friday June 24th, 2022 4:15:35 AM
Grindar gets a chance to breath again. He blacked out for a little bit there, but his friends made sure he didn't end up with Gargul. Cotton rips her teeth free from the plant creature.
Elyngael unloads a barrage of arrows but she's just not having a good day. All her arrows sail harmlessly over the plants.
Trellus loses his grip on his sword, but fortunately the plant is unable to grip him! That Ring of Freedom of Movement was a great investment. He's unable to pry his sword free this round.
Neshi feels the mental attack but is able to shrug off most of it. He's worried it might be the faerie ring that is causing these mysterious attacks so calls out to it in a gesture of peace. His grasping hand spell is unable to get a grip on the plant.
The roc is stuck firmly in place. Moridark helps to buff up Grindar as a precaution, and then hastens the party. That oughta help the fighters!
Osul starts summoning a Storm Giant! It's going to get crowded over there soon.
Armand brings Grindar back to full health. He uses the quicken rod to cast True Seeing and looks about. That's when he sees it. That sickly looking tree isn't a tree. It's a creature that is hiding as a tree! Armand: Knowl Arcana DC22... Highlight to display spoiler: {It's a Tree Shape spell!}
The creature that had been hiding as a tree is smart enough to recognize the True Seeing spell and knows the jig is up. It drops the disguise and goes on the offensive. Several of you can tell straight away that it looks like a variant of a Mosslord! You can see it has already taken some damage, likely from Neshi's Cone of Cold spell.
It first tries to interrupt Osul's casting! The druid feels that familiar pain in his head again. (Osul to make a Will Save vs DC22. Fail=68pts damage + exhausted and stunned. Pass=34pts damage)
It then turns and points towards those in the party gathered to the west. The ground in that area gets covered in a thick blanket of toxic moss! (Moridark, Armand, Grindar, and Neshi are entangled, sickened, and must make a DC30 Fort Save or take 3pts Con damage! The sickened effect and Con damage are poison effects)
Finally, it looks towards the two plant creatures that Osul had under control. The plants start moving! One heads westward while the other moves south.
Osul can tell right away that at some point those plants were subjected to another Control Plants spell. Osul: Highlight to display spoiler: {You both have a Control Plants spell active on those two plants. They can't be directed to attack either of you. You'll need to make a Charisma check - as a free action - each round you want to direct them to do something. If you fail the check you can't control them that round. If you beat the check the mosslord can't control them that round. DC to beat next round: DC9}
Plant 1 attacks Trellus! It tries to grapple the cleric but he's just too slippery. It does deliver a solid blow across his head though (Hit AC52. Nat20. Confirmed on AC46. Hit AC46. Trellus takes 51pts damage + 9pts acid)
Plant 2 keeps a hold of Cotton and tries to snuff the life from the rapke (CMB to maintain grapple:53. Cotton takes 38pts damage + 6pts acid. CMD to escape:51)
Plant 3 has it's "eyes" on the Roc
Plant 4 wanders close to Osul but makes no attempt to attack him.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:73/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 d20+22=25 ; d20+28=32 ; Friday June 24th, 2022 4:59:10 AM {Knowledge(Arcana): 25} - "Tree Shape!" he shouts and berates himself for not seeing it sooner.
{Will Save: 32} - 34 damage - The target for a concentration check would be 10+34+9=53 and he wouldn't get Combat Casting, so that is d20+35 =
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (99)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP d20+13=28 ; d20+32=52 ; d20+32=40 ; d6=2 ; d6=6 ; d6=6 ; d6=6 ; d20+15=31 ; d20+25=39 ; d20+16=18 ; 2d6+15=23 ; d8+18=25 ; d8+18=19 ; d8+18=24 ; d8=6 ; d8=4 ; Friday June 24th, 2022 1:18:24 PM
Now fully healed, Grindar jumps back into the fray. He breaks free of the entangling moss and moves up to attack #1 (How long does the sickened effect last after leaving the moss?) he is effected by the con damage but attacks none the less. He confirms a nat 20 crit, while using improved vital strike for 78 slashing damage plus 2 fire and 12 holy (please ignore 4th d6 roll, got carried away clicking the mouse) (Reflex 31 = maintained grip)
Cotton continues to bite at her attacker landing her first hit, but getting stuck in the process. She inflicts 27 damage. (forgot to add the +4 favored enemy to the damage die roller)
Seeing that Cotton is in a tight spot, Grindar shouts out, "Is anoyone able to get Cotton out of there?"
Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP107/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15, d20+19=33 ; Friday June 24th, 2022 5:22:01 PM
Fort save DC33. Neshi not bothered by the toxic moss, uses his Evasion to mak his way out of the mossed area. As he reaches Cotten and teesl him that he is here Neshi reaches out and grabs Cotten, casts dimennsion door and whisks them areoss the space.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet d20+17=36 ; d20+24=31 ; 15d6=50 ; Friday June 24th, 2022 9:29:30 PM Sorry I have not been posting properly. Been busy with work and DM posting combat in Lakeview Passage. I'm going to assume with Freedom of movement up I'm not entangled.
Knowledge Arcane 36 (d20+17) Armand calls out, "Some kind of tree monster over there!
Spends a hero point for +8 to fortitude roll. 31 (d20+24) Dang it. But he can't worry about being poisoned right now.
Armand moves southward out of the zone of poison. He then cast's Earthquake (red circle) 80 foot radius. A spellcaster on the ground must make a Concentration check (DC 20 + spell level) or lose any spell he or she tries to cast. Open Ground: Each creature standing in the area must make a DC 15 Reflex save or fall down. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Reflex DC 20 to avoid a fissure). The fissures are 40 feet deep. At the end of the spell, all fissures grind shut. Treat all trapped creatures as if they were in the bury zone of an avalanche, trapped without air (see Environment for more details).
He then uses his rod for the last time to cast Blade Barrier again, this time as a line. (grey) Reflex save 22 to avoid damage and be on one side or the other of the blade barrier. Damage 50
On going spells: Blade Barrier around the mushroom circle. Freedom of Movement
On going effects Sickened -2 to most every d20 roll -3 con
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+16=19 ; d20+25=40 ; d20+21=32 ; d20+16=18 ; d20+8=16 ; d8+12=19 ; d8+12=18 ; d8+12=20 ; Friday June 24th, 2022 9:38:20 PM Mosslord? plant based, would knowledge nature tell us something about it? Knowledge nature d20+16=19
Elyngeal is unsure about the tree/plant man. She will continue to shoot at #1 to try and eliminate at least something and hope the spell slingers can slow or stop the moss thing. Precise shot, Improved precise shot, Many Shot, Deadly Aim. First shot d20+25=40 first arrow d8+12=19, second arrow d8+12=18 second shot d20+21=32 damage d8+12=20 third shot d20+16=18 miss Forth shot d20+8=16 miss
Elyngeal tells Brawn to stay on guard Brawn AC 31 /17/28 HP130/130 CMD 27
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:73/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 d20+35=40 ; d20+3=11 ; Saturday June 25th, 2022 3:38:15 AM
...40 - oh well - bye bye Lethius! (I clicked Roll and it Submitted!)
'Osul Raises his eyebrows at Sundews 3&4 {Charisma Check: 11}"Go north - both of you - as quickly as you can and do not stop!"
The words Moss-Lordesque wander through his mind for a moment in search of something to connect with.
'Osul needs a better view, so he takes a 30' wander south and wildshapes into a huge air elemental.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+17=35 ; d20+17=36 ; d20+14=29 ; d20+20=28 ; d20+20=32 ; d4=4 ; d20+18=21 ; 2d6+11=14 ; 2d6+11=21 ; 2d8+11=25 ; d20+32=50 ; d20+32=44 ; Sunday June 26th, 2022 9:53:04 PM
Moridark is entangled but manages to escape the effects of the poison although he is sickened (Fortitude DC 35. Please ignore the second roll as I have fat fingers). The mage orders the roc to attack the caster as it seems to be the root of all thier problems. Moridark uses 15 feet of his dimensional steps to get clear of the entangle, and whistels for his phantom steed. The mage looks toward the tree/monster and attempts to identify it (Arcana 50, Nature 44) Moridark will mount his steed when it arrives.
The roc manages to pull free from the plant (Strength DC29)and redirects it's attention to the caster. The roc slices at the caster with both talons (DC32 Damage 14, DC 28 Damage 21) and bites at the caster again (DC 21 Damage 25)
DM RobC - "Some kind of tree monster over there!" - Map d20+21=37 ; d20+21=24 ; d20+21=28 ; d20+21=37 ; d20+17=34 ; d100=81 ; d100=53 ; d100=54 ; d100=85 ; d20+17=36 ; d20+21=26 ; d20+21=38 ; d20+31=33 ; d20+6=12 ; d20+24=30 ; 18d8=62 ; d20+31=49 ; d20+31=32 ; 2d6+10=16 ; d6=3 ; d6=4 ; d4=1 ; Monday June 27th, 2022 2:59:22 AM
Grindar leaps back into the action. Was Cyrchwr Mawr still stuck in the tar when Grindar collapsed? It doesn't matter. The half-orc still has it with him and makes his attack. And what an attack it is! He cuts the plant in two. He still feels sick and probably will unable someone cures him of the poison.
Cotton digs her teeth into the plant attacking her! It's a vicious bite, but it provokes a response from the plant as a burst of pollen erupts from it. (Cotton and Neshi to make DC26 Fortitude saves or take 3 points of Intelligence damage and be staggered for 1 round. This is a poison effect.)
Neshi makes his way through the entangled area (Evasion doesn't help here) and blips himself and Cotton to safety.
Armand feels the poison course through his veins but doesn't have time to worry about it now. His Freedom of Movement easily allows him to step out of the mossy area. He fires back with an Earthquake spell and follows it up with a blade barrier. The ground shakes but the plants all keep their feet firmly 'planted'. No fissures open near them. They frustratingly then step aside from the blade barrier as it is cast. (All Ref Saves passed)
With plant #1 down, Elyngael plugs some arrows into plant #4.
Osul wanders southward and turns into an Air Elemental to get some better maneuverability. He orders the plants to head north as far as they can. They shuffle away from the fight. (Cha check to control them next round: DC13)
Moridark's roc pulls itself free and flies towards the caster, unable to attack this time. Moridark blips out of the toxic moss and calls for his magical steed. He intends to mount it next round also.
Armand and Elyngael aren't quite sure what to make of the mosslord. Mordiark knows that typically: - They have a lot of spell-like abilities and don't cast spells - They are immune to fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun - They are resistant to Electricity - Cold damage can stop their regeneration - They are both extremely strong and intelligent
Plant #1 is dead, but it's sticky, rotting fronds will take some time to decay. Elyngael knows that when they die it can take around 30seconds before they are no longer adhesive.
Plant #2 steps around it and attack Trellus! (Hit AC49. Trellus takes 16pts damage + 3pts acid)
Plants #3 and #4 have obediently made themselves scarce.
The mosslord concentrates on a spell (Neshi to make a Will Save vs DC22. Fail=62pts damage + exhausted and stunned. Pass=31pts damage). It stays close to the blade barrier.
Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) Sundew 1: Dead - Still sticky for 5rnds Sundew 2: 71pts Sundew 3: 8pts - Under control? Sundew 4: 35pts - Under control?
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:73/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 d20+3=14 ; d20+22=40 ; d20+39=50 ; 22d20=259 ; 22d6=75 ; 6d6=24 ; Monday June 27th, 2022 10:38:09 AM {Charisma Control Check: 14} - 'Osul maintains his orders on the two Sundews.
He flies up the map, 60' along and up. He casts Sunburst (defensively) centred chest height above the ground at L(-7). {SR:40, Concentration:50, Undead damage:75 (or destroyed if harmed by bright light, or half damage on a Reflex Save DC 33), others normal damage: 24 (doubled if sunlight is harmful or unnatural to them) plus blindness (blindness avoided and half damage on a Reflex Save DC 33)} If the 80' radius burst is flat then this only impacts all of the badguys (including just impacting Sundew 1), but just missing all the good guys. If the burst is spherical then the roc would likely also be caught.
Please ignore the errent 22d20 roll
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (99)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP d20+14=28 ; d20+22=32 ; d6+10=13 ; Monday June 27th, 2022 11:45:50 AM
Cotton is able to shrug off the int damage, and Grindar orders her to stand down, so she retreats toward Brawn's location.
(Grindar never had the chance to swing Cyrchwr Mawr before, as he was grappled right away, and you can't do two handed activities while grappled though he never dropped it, he used and lost his two daggers instead)
Grindar moves around the dead sundew, drawing his +1 returning/seeking javelin in the process. He hurls it at the mosslord hitting AC 32 for 13 damage.He is hoping to break the Mosslords's concentration.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 10d6=35 ; Monday June 27th, 2022 5:34:57 PM
Armand clicks his heels again activating his boots of speed and does some fancy foot work moving. Now in range he casts Destruction on the Mosslord. Destruction: This spell instantly delivers 10 points of damage per caster level. If the spell slays the target, it consumes the remains utterly in holy (or unholy) fire (but not its equipment or possessions). If the target’s Fortitude saving throw succeeds, it instead takes 10d6 points of damage. Fortitude save is 23, I'm going to assume he'll make it and roll the 10d6 damage = 35 damage.
On going spells: Blade Barrier around the mushroom circle. Freedom of Movement Blade Barrier across the grass.
On going effects Sickened -2 to most every d20 roll poisoned -3 con
Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP17/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15, d20+19=27 ; d3=2 ; d3=2 ; d20+21=36 ; d20+38=58 ; d20+38=39 ; Monday June 27th, 2022 5:58:47 PM
Neshi makes his fort save DC 27 and makes his will save DC 36. Highlight to display spoiler: { Don't forget Neshi has Spell Resistance of 18%} Neshi quickly directs his hand to bullrush the Mosslord and knock him into the blades. CMB 39. and then trying something new, he casts a powerfull spell targeting the treelord. Power word stun, no save.
Hit Points Duration 50 or less 4d4 rounds 51–100 2d4 rounds 101–150 1d4 rounds
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+25=30 ; d20+21=28 ; d20+16=33 ; d20+8=14 ; d8+12=20 ; Monday June 27th, 2022 6:20:41 PM
Elyngael continues to shoot at #1. "She calls out, I have neutralize poison ready!" Precise shot, Improved precise shot, Many Shot, Deadly Aim. First shot d20+25=30 miss second shot d20+21=28 miss third shot d20+16=33 damage d8+12=20 Forth shot d20+8=14 miss
Elyngeal tells Brawn to stay on guard Brawn AC 31 /17/28 HP130/130 CMD 27
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (58/140) d8=2 ; d8=8 ; d8=6 ; d8=2 ; Monday June 27th, 2022 7:02:51 PM
Trellus is getting battered.
The fighter moves away from this sunbaked flower long enough to get some healing.
---- Move away from #2 Spontaneously cast Cure Critical Wounds over Restoration on self. Heal 31 hp
In Effect Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+20=26 ; d20+20=31 ; d20+18=32 ; 2d6+11=17 ; 2d6+11=19 ; 2d8+11=16 ; Monday June 27th, 2022 9:58:33 PM
Moridark yells across the battleground, "The tree thing has a lot of spell-like abilities and doesn't cast spells. They are immune to fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun. They are resistant to Electricity. Cold damage can stop their regeneration. They are both extremely strong and intelligent." The mage mounts his phantom steed and flies up 30 feet over the battlefield.
The roc attacks the tree thing (Talon AC26 damage 17, Talon AC31 Damage 19, Bite AC31 Damage 16). If one of the talons hit the roc will fly up with the tree thing in its grasp.(Grab as part of it talon attack)
DM RobC - "I have neutralize poison ready!" - Map d20+21=23 ; d20+21=30 ; d20+21=27 ; d20+17=37 ; d20+22=30 ; d20+6=25 ; d20+31=45 ; 2d6+10=18 ; 2d6+10=21 ; d6=1 ; d6=2 ; 18d8=81 ; Tuesday June 28th, 2022 4:13:57 AM
Osul creates a sudden flash of light up north. (Highlight to display spoiler: {"The default shape for a burst effect is a sphere". The thick trees would probably provide total cover to anyone more than a few feet away, but figure you guys need this one!}). The sundews all look affected by it, but the mosslord still has fight in him. The roc is also caught in the bright flash of light! (Roc to make a Ref Save vs DC33. Fail=24 dmg + blinded. Pass=12dmg)
Grindar has Cotton fall back. The ranger wants to stay in the fight though so draws in close and hurls a javelin at the mossman. The spinning blades provide cover though, and changes the trajectory of the javelin such that it misses its intended target.
Armand's Destruction spell has better success and damages the mossman a little.
Neshi feels the spell his him, and suspects that nothing will protect him from them. (Highlight to display spoiler: {It's an autopass on beating SR18}). He tries to get his magical hand to shove the mosslord into the blade barrier but it isn't strong enough. He then tries a more powerful spell: a Power Word Stun! On most targets it would be very, very, effective. The mossman seems unaffected though.
Moridark has the answer and calls out that it's immune to stunning effects. The mage jumps aboard his invisible steed and gets some height.
Elyngael keeps up her attack on sundew #2 (since #1 is dead). She's ready to remove the poison from any of her allies if they want it.
Trellus steps back the flower and takes a moment to treat his wounds.
The roc attacks with beak and talons, but isn't able to get past the mossman's defenses. (Highlight to display spoiler: {If a talon hits, please roll your grapple check for the grab})
Osul keeps control of the plants and keeps them moving up north. (Cha check to direct them next round: DC26)
Not a great round for our heroes.
The enemy act...
Plant #1 continues to slowly rot
Plant #2 is blind and can't detect Mordiark. Trellus is quite far away. Next closest target that it can locate? Grindar! Despite being blind it is able to find him. (Hit AC45. Grindar takes 39pts dmg + 3pts acid and is grappled! CMD:51)
Moridark, Elyngael and Osul realise that the sundews probably have tremorsense, so while a person is touching the ground the plants will be able to find them. At least if you're close enough. If they're blind and you're not touching the ground though... that would be interesting.
Plant #3 and #4 follow Osul's orders and keep heading north as best they can.
The mossman doesn't let up on Neshi though. (Neshi to make a Will Save vs DC22. Fail=81pts damage + exhausted and stunned. Pass=40pts damage). (Highlight to display spoiler: {If you use hero points to stay alive you're at -23 but stable})
Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) - Tremorsense (60ft) Sundew 1: Dead - Still sticky for 4rnds Sundew 2: 95pts - Blind - Grappling Grindar Sundew 3: 22pts - Blind - Under control? Sundew 4: 49pts - Blind - Under control?
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (57)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP d20+24=36 ; d20+19=32 ; d20+14=33 ; d20+9=28 ; d20+24=29 ; d20+15=28 ; d20+15=21 ; d6+10=13 ; d6+10=13 ; Tuesday June 28th, 2022 12:47:17 PM
Grindar curses his foolishness as his javelin returns to his hand. He should have seen the blade barrier was in the way, and now he's grappled and both his daggers are stuck to the dead sundew. with nothing else available, since he cant swing Cyrchwr Mawr while grappled, Grindar attempts to stab his attacker with his javelin. he manages to land two minor blows, before his javelin is stuck to the sundew.
1st stab hits AC 36 for 13-10=3 damage (Reflex 28 - Pass) hasted stab misses 2nd stab hits AC 32 for 13-10=3 damage (Reflex 21 - Fail)
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 10d6=34 ; Tuesday June 28th, 2022 5:32:41 PM
Armand see's Neshi wobbling. He clicks his heels again and puts on a burst of speed, but can't quite get there in 1 round. Have Breath of Life on tap and still have another Heal ready."Hang on Neshi I'm coming!"
Since he can't reach Neshi he drops another Destruction spell on the moss lord. Destruction: This spell instantly delivers 10 points of damage per caster level. If the spell slays the target, it consumes the remains utterly in holy (or unholy) fire (but not its equipment or possessions). If the target’s Fortitude saving throw succeeds, it instead takes 10d6 points of damage. Fortitude save is 23, I'm going to assume he'll make it and roll the 10d6 damage = 34 damage.
On going spells: Blade Barrier around the mushroom circle. Freedom of Movement Blade Barrier across the grass.
On going effects Sickened -2 to most every d20 roll poisoned -3 con
OOC DM, is there any existing stone, big rocks, whatever, or is this all grass and mushrooms?
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+25=28 ; d20+21=40 ; d20+21=39 ; d20+16=29 ; d20+8=20 ; 2d8+24=40 ; Tuesday June 28th, 2022 6:02:43 PM
Elyngael takes a five foot step again. (This should clear her from the circle of blades to give her a corner to corner shot line to #2). Shooting at #2. Precise shot, Improved precise shot, Many Shot, Deadly Aim. First shot d20+25=30 miss second shot d20+21=40, crit confirmed on 39. damage 2d8+24=40 third shot d20+16=29 miss Forth shot d20+8=20 miss
Elyngeal tells Brawn to stay on guard Brawn AC 31 /17/28 HP130/130 CMD 27
Lynnette subbing Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 d20+3=16 ; Tuesday June 28th, 2022 6:11:11 PM
{Charisma Control Check: d20+3=16} - 'Osul maintains his orders on the two Sundews. Osul moves back and down so that he can cast Heal on Neshi. To heal for 150 points
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (58/140) d20+21=39 ; Tuesday June 28th, 2022 6:56:51 PM
Trellus sees Grindar get caught, and decides it is time to try something else.
Still under the haste spell, he is easily able to close in with the Sundew and slap it with a Harm spell.
---------- Move to Sundew 2 Cast Harm. Hit AC 39 with touch attack Spell does 130 hp, Will DC 22 halves. Cannot go below 1.
In Effect Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+14=27 ; Tuesday June 28th, 2022 9:11:02 PM
The roc fails it's reflex save and is blinded and wounded. Moridark shakes his head at the turn of events. The mage draws a scroll from his stylish pants and casts slow (Will DC 23)on the tree thing. . Moridark yells down to the melee combatants "The sundews have tremorsense. I will try and confuse them with some more feet on the ground in a moment!'
Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP127/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15, d20+21=40 ; 15d6=52 ; 15d6=53 ; d20+20=40 ; d20+20=26 ; Tuesday June 28th, 2022 9:40:27 PM
Once again Neshi makes his save and takes 40 more points of damage at the same time he starts to fall he feels Osul's healing power strike him. Hitting the ground he takes a moment and then sends a cone of cold ripping through the mosslord and sundew 2 and follows it up with a second one. SR: 40 natural 20, 52 points relex DC 25 for 26 points and 53 points damage or reflex DC25 for 26 points.
DM RobC - "Hang on Neshi I'm coming!" - Map d20+22=27 ; d20+17=36 ; d20+17=25 ; d20+17=26 ; d20+6=24 ; d4=4 ; 18d8=77 ; Thursday June 30th, 2022 3:01:17 AM
Trellus gets serious and hits the Sundew with a very strong Harm spell. Elyngael follows up and fires what may her best shot ever to put the plant down. Grindar is spared from having to use his javelin or fists - keeping all free of the adhesive substance. (Trellus to make a Ref Save vs DC26 or have his hand stuck to the plant. DC20 Str check to pull free if stuck).
Grindar is no longer grappled, but does feel a little stuck (DC20 Str check to pull free).
Armand draws in closer to Neshi, intending to heal his friend as quick as he can. He can't make it there right now so pauses to cast a destruction spell on the mosslord. The mossman takes damage from it, but doesn't die. The entire area is one big grassy field with a circle of mushrooms in the middle. High, dense trees circle it all.
Moridark casts slow on the mossman but its saves are just too good. He lets the others know of the sundews having tremorsense, but it may not be relevant any more. The roc is hurt and blind.
Osul loses control of the two, blind plants that went north. He has more important things to worry about though and flies down to heal Neshi's wounds.
Neshi has had enough and casts not one, but two cones of cold into the battle. The mossman can't dodge all of it and takes some damage from the cold. Damage that temporarily stops its regeneration.
The enemy act...
The mossman returns fire by throwing a sheet of moss around Neshi! (Neshi is entangled, sickened, and must make a DC30 Fort Save or take 4pts Con damage! The sickened effect and Con damage are poison effects)
It then targets Osul with some mind pain. (Osul to make a Will Save vs DC22. Fail=77pts damage + exhausted and stunned. Pass=38pts damage).
Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) - Tremorsense (60ft) Sundew 1: Dead - Still sticky for 3rnds Sundew 2: Dead - Still sticky for 5rnds Sundew 3: 12pts - Blind Sundew 4: 39pts - Blind
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 d20+28=41 ; d20+39=48 ; Thursday June 30th, 2022 9:39:17 AM OOC: Thank you Lynnette.
{Will Save:41 - 38 damage}
'Osul burns a Hero Point to combat cast a Heal {Concentration:48 vs 29} before trying to help 'Neshi out of the moss.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (57)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP d20+9=23 ; Thursday June 30th, 2022 12:13:58 PM
Strength check - 23
Grindar breaks free of the now dead sundew's adhesive, than clicks his heals together to activate his boots of speed. He begins to travel around the blade barrier.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet d20+14=24 ; 5d8=29 ; Thursday June 30th, 2022 5:24:01 PM Et all, don't forget those tattoos we got that let us forestall the effects of something like poison, but we have to declare on onset that we are using a tattoo to push off the effects. I tell everyone this, because I forgot to with Armand's poisoning.
Armand takes a five foot step and decides to try some holy light and cast Searing Light at the Moss Lord. Ranged Touch 24 (d20+14) no save, damage 29 (5d8)
On going spells: Blade Barrier around the mushroom circle. Freedom of Movement Blade Barrier across the grass. forgot I cast True Seeing
On going effects Sickened -2 to most every d20 roll poisoned -3 con
Lynnette subbing Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 Thursday June 30th, 2022 6:24:40 PM
Elyngael curses the way the battlefield has developed. She doesn't have a real good shot at the mosslord and has serious doubts about the effectiveness of her bow. She double moves to try to get around the blade barrier spell.
Brawn follows Elyngael Brawn AC 31 /17/28 HP130/130 CMD 27
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Thursday June 30th, 2022 6:25:10 PM
I forgot to change my header
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Thursday June 30th, 2022 6:27:17 PM
finally got it right
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (58/140) d20+6=19 ; d20+16=36 ; Thursday June 30th, 2022 6:53:53 PM
Trellus nods in grim satisfaction as the Sundew falls. Even better is he is able to twist his hand free before it does. [Reflex 36 save]
The warrior strides over to retrieve his sword from the first Sundew, but finds he still can't pull it free. "Light," he growls in irritation. [Str check 19]
---------- In Effect Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Thursday June 30th, 2022 10:18:53 PM
Moridark watches the sundew dall, and mutters under his breath. The mage sets his shoulders and begins casting summon monster 7.
DM RobC - "Light!" - Map d4=3 ; 18d8=93 ; Friday July 1st, 2022 4:07:26 AM
Osul heals up his wounds and then flies closer to Neshi to try and help him with the moss
Grindar is finally free and gets some speed up to get back in fight. He starts making his way around the blade barriers.
Elyngael finds herself in a similar position. The barriers are preventing a clear shot. She too moves to get a better angle.
Armand attacks the mosslord with a searing light spell, burning some of the creatures splintered wood.
Trellus is happy in his own way that the sundew is dead. His sword is still stuck though and causing him grief.
Mordiark starts casting a spell to bring in more reinforcements.
The enemy act...
It is inevitable that the mosslord will succumb to the combined onslaught of the Tree Wardens. The only question is whether he will take anyone with him.
The mosslord keeps its focus on the most injured person in range. (Neshi to make a Will Save vs DC22. Fail=93pts damage + exhausted and stunned. Pass=42pts damage).
Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) - Tremorsense (60ft) Sundew 1: Dead - Still sticky for 2rnds Sundew 2: Dead - Still sticky for 4rnds Sundew 3: 12pts - Blind Sundew 4: 39pts - Blind
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (57)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP Friday July 1st, 2022 9:59:16 AM
With his boots of speed still active. Grindar double moves around the blade barrier, putting himself within striking distance for next round.
Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 85/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15, d20+19=23 ; d20+15=24 ; d20+15=22 ; d20+15=27 ; d4+3=4 ; d6=1 ; d6=3 ; d20+10=30 ; d20+10=27 ; d20+10=26 ; d20+10=28 ; d4+3=6 ; d6=1 ; d6=3 ; d6=2 ; d6=3 ; d4+3=7 ; d20+21=31 ; d20+15=21 ; d4+3=4 ; d6=5 ; d20+10=16 ; d20+10=28 ; d20+10=20 ; d4+3=5 ; d6=1 ; Friday July 1st, 2022 12:19:56 PM
(OOC: My computer is doing very strange things again. This was suppposed to post yesrterday.)
Neshi wrapped in the moss Neshi is overcome by the attack as hefeels himself feeling sickened and weaker. Neshi immediately activates his recently aquired tattoo hoping to midigte the mosses effects.
Neshi acivated both his tears as he digs his claws in to the moss surrounding him. AC 24; 4 points damage plus3 ice damage, AC 30 (nat 20) crit check AC27 for 6 points Plus 1 point fire PLUS Crit dam 7 points plus3 points fire. +++++++++++++++++++++++++++++++++++++++++++++ Friday Post:
Still wrapped, Neshi feels another attack this time attacking his will and while he knows he fended some of it off he is starting to feel the effects off the focussed attacks. Will save DC 31
He again does what he can and attacks the moss around him with his claws AC 21 for 4 points plus 6 ice damage, and AC 16 with the second attack for 5 points and 1 point fire.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 Saturday July 2nd, 2022 3:21:55 AM
'Osul casts Freedom of Movement on Neshi. 'Osul cannot lift him out, but the Entangle spell shouldn't impede him any further. ...and Armand is on his way with more Heals.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet d6=5 ; d6=3 ; d6=3 ; d6=2 ; d6=5 ; d6=6 ; d6=6 ; d6=6 ; d6=2 ; Saturday July 2nd, 2022 9:43:53 AM
Armand moves up a bit and does some channeling, which will hit, Neshi, 'Osul, and Grindar. Channel to heal (exclude moss lord just in case he's in range). 38 points healed (9d6)
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (58/140) Saturday July 2nd, 2022 3:05:29 PM
Trellus can hear combat still going on across the blade barrier. He gives his sword another irritated look.
"Bake it" he declares.
The man activates his Winged Boots, and launches himself skyward, unlimbering his bow as he climbs.
How tall is the blade barrier?
----------------- In Effect Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+27=33 ; d8+12=14 ; 2d6=10 ; Saturday July 2nd, 2022 8:09:06 PM
Elyngael moves just clearing the blade barrier and fires one shot at the moss lord to test the waters.
She declares him quarry (+2 to attacks), Improved Precise Shot, Deadly aim (-3 to hit, +6 damage). One shot d20+27=33 damage 1d8+12=14, holy? 2d6=10
Brawn follows Elyngael Brawn AC 31 /17/28 HP130/130 CMD 27
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 Sunday July 3rd, 2022 2:54:29 AM
OOC: I hope this work - I'm getting a message: "Load State Error loading XML document (error, undefined)"
Blade Barrier is 20' tall.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+20=38 ; d20+15=17 ; 3d6+15=19 ; Sunday July 3rd, 2022 11:34:27 PM
Moridark finishes casting, and a young frost giant appears behind the moss lord. The giant attacks with his Great Axe hitting once ( AC38 for 19 damage, AC 17 miss). Moridark dismisses the roc.
DM RobC - "Bake it!" - Map d3=1 ; d20+28=41 ; 2d8+11=20 ; Monday July 4th, 2022 2:50:19 AM
Grindar keeps moving around the blade barrier. His eyes are fixed on his target.
Neshi tries to cut away the entangling moss. He finds it easy to target (AC5) but difficult to actually damage. Only the ice has any effect on it.
Osul leaps in and casts a Freedom of Movement spell on Neshi to free him from it though.
Armand meanwhile channels enough energy to heal the group up a little.
Trellus is too frustrated by his sword that he decides to go back for it later. For now, he launches into the air and readies his bow.
Elyngael maneuvers around the wall a little more and gets a clear line of sight on the mosslord. Her arrow makes its mark.
Moridark dismissed the roc as his frost giant appears on scene. The young giant hacks away with its axe.
The enemy act...
The moss man takes a step to the side and launches a big puffball of yellow spores. The coats everything in the area, and hangs in the air. (Grindar and Armand to make Fort Saves vs DC30. Fail=1pt Con damage and Nauseated for 1 round). The spores block all vision as a fog cloud.
Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) - Tremorsense (60ft) Sundew 1: Dead - Still sticky for 1rnds Sundew 2: Dead - Still sticky for 3rnds
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (95)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP d20+13=26 ; Monday July 4th, 2022 12:50:01 PM
Unable to do much of anything else, due to his nausea, Grindar continues on the path he had chosen, hoping that the Mosslord hadn't moved, and he moves into a threatening position, flanking with Moridark's giant.
-4 con damage
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet d6=4 ; d6=2 ; d6=6 ; d6=5 ; d6=2 ; d6=4 ; d6=2 ; d6=2 ; d6=2 ; Monday July 4th, 2022 2:58:10 PM Trellus/Mike a blade barrier is 20 foot high
Thankful for his necklace of adaptation Armand is able to ignore the pollen spores. If not he will activate one of the tattoos to avoid onset of anything He takes a 5 foot step back to get out of the clouded area. He thinks to himself, 'Well I can't see him, but he can't see me either, so I guess targeted spells are out for both of us right now.'
He decides to channel energy again to his companions. Only 29 points healing this time.
On going spells: Blade Barrier around the mushroom circle. Freedom of Movement Blade Barrier across the grass. True Seeing
On going effects Sickened -2 to most every d20 roll poisoned -3 con
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+27=42 ; d20+23=25 ; d20+18=36 ; d20+10=26 ; d8+12=19 ; 2d6=5 ; d8+12=13 ; 2d6=9 ; d8+12=19 ; 2d6=7 ; Monday July 4th, 2022 4:26:10 PM I think I can still trace a line from one of my corners to one of his around the spore cloud. Hide in plain sight ? so he can't tell where my arrows are coming from? Precise shot (shoot into melee no penalty), Improved precise shot (no cover or concealment for targets), Many Shot (2 arrows first shot), Quarry (+2 to attacks), Deadly aim (-3 to hit, +6 damage). First shot d20+27=42 first arrow damage d8+12=19 holy 2d6=5, second arrow d8+12=13 holy 2d6=9 second shot d20+23=25 miss third shot d20+18=36 damage d8+12=19 holy 2d6=7 Forth shot d20+10=26 miss
Brawn prowls around. Brawn AC 31 /17/28 HP130/130 CMD 27
Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 15185/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 Monday July 4th, 2022 8:12:59 PM
feeling the freedom of movement spell take effect, Neshi works himself free and after Armand's healing he is feeling at full health for the time being. he staps back trying to figure out what he can do.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+22=33 ; d20+17=20 ; d3=3 ; 3d6+15=28 ; Monday July 4th, 2022 10:17:14 PM
The frsot giant attacks opposite Grindar striking the Mosslord once (AC33 for 28 points of damage). Moridark begins casting summon monster 6.
OOC: Please ignore the d3
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3 / 17 d20=11 ; Tuesday July 5th, 2022 1:36:37 AM
'Osul flies South and up, SW and up once and over to Trellus. He digs deep and recalls a Heal for Trellus {150pts, plus many conditions}
DM RobC - "Bake it!" - Map 18d8=78 ; d20+24=35 ; Tuesday July 5th, 2022 3:02:03 AM
Grindar keeps on track and approaches the mossman. As he draws in close he gets a clip over the ear for his efforts (AoO hits AC41. Grindar takes 20pts damage)
Armand released a wave of healing that affects most of those hurt. He steps out of the pollen and is safely out of sight, though it works both ways.
Elyngael can only just get a line on the mossman, but if she can see him then he can see her. She plugs him with 3 arrows.
Neshi steps out of the moss and wonders what to do next.
Osul rushes to Trellus to cast a powerful healing spell on him.
Moridark's Giant does some damage, while the mage starts bringing in some more assistance.
The enemy act...
The mossman gets closer to the cloud of spores, but defensively targets Grindar with some mind pain. (Grindar to make a Will Save vs DC22. Fail=78pts damage + exhausted and stunned. Pass=39pts damage).
The patch of moss near Moridark and Trellus shrivels up and disappears as does one of the sundews.
Will this be it? Will the party finish off this pesky critter?
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (21)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP d20+10=16 ; Tuesday July 5th, 2022 11:34:53 AM
Grindar receives the worst headache of is life. He screams out in pain, as he drops his ax and clutches his head. He is unable to do anything else due to his stunned and exhausted condition. He knows he is in a bad place, as he feels his health sinking, but he can't do anything to stop it.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet d20+12=23 ; Tuesday July 5th, 2022 6:01:22 PM
Armand moves a bit so he can see the moss lord. He casts a searing light again. Range touch to hit, 23 (d20+12) take 23(5d8) holy damage. "Hey if we survive this I have Heroes Feast available. We could picnic."
On going spells: Blade Barrier around the mushroom circle. Freedom of Movement Blade Barrier across the grass. True Seeing
On going effects Sickened -2 to most every d20 roll poisoned -3 con
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) Tuesday July 5th, 2022 6:04:14 PM
"Hang on, Grindar," Trellus calls out.
Stowing his bow, the warrior flies over the blade barrier and heads for the stricken ranger.
----- Double fly move.
In Effect Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Tuesday July 5th, 2022 6:18:57 PM
Elyngael is not happy with the moss lords movement. Now she can't get a shot off. She decides to double move.
Brawn follows. Brawn AC 31 /17/28 HP130/130 CMD 27
Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 15185/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 d20+17=34 ; 15d6=49 ; Tuesday July 5th, 2022 6:56:31 PM
Neshi casts a spell and then digging deep charges the moss lord and expends two herp points in his touch attack to deliver his spell. AC 34: Blight 49 points damage fort save DC 23 for 25 points.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+20=24 ; d20+15=16 ; d20+14=18 ; d20+41=60 ; Wednesday July 6th, 2022 12:14:10 AM
The frost giant takes two more swings at the Mosslord and misses with both. Moridark finishes his spell and an Ankylosaurus25 feet from the Mosslord. The dinosaur swings its tail, and misses the mosslord.
"I don't know if it is important but the moss over here is disappearing, and shriviling" The mage attempts to remember if the mosslord, and this moss are related in some way. (Arcana 60)
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 Wednesday July 6th, 2022 2:34:05 AM
'Osul thinks the Mosslord is done for. He makes his way over the wall and into the grey circle positioning dependant on reach and area effect
DM RobC - "We could picnic" - Map d20+22=40 ; 18d8=88 ; Wednesday July 6th, 2022 4:09:56 AM
Grindar's head feels like it is going to explode! There's nothing he can do but wait for the pain to subside.
Armand burns it up with a searing light spell. He's already planning a picnic for when this is all over.
Trellus calls out for Grindar to hold out a little longer and flies to wards the ranger as fast as he can.
Elyngael maneuvers to get a better position. Between the cloud of spores and the spinning blades it's hard to get a clear shot.
Neshi gets serious and casts a Blight spell on the mosslord. It's a pretty tough creature though and shrugs off some of the hurt.
Moridark's summons get to work, but don't have a lot of luck. Both attacks of the giant miss and the dino's tail goes wide. (Highlight to display spoiler: {I know you said 25ft north, but it only has 15ft reach I think. I've made it so it can reach the mosslord. Just curious, what sort of range does Moridark have with his summon spells?}). He doesn't think there's any sort of symbiotic relationship between the mossman and the moss that's shriveling. Best bet is that it shrivels up and dies on its own as it loses potency.
Osul is pretty confident the mosslord is done and heads towards the faerie circle.
Unfortunately it isn't dead yet!
The mossman tries to put Grindar down for good. (Grindar to make a Will Save vs DC22. Fail=88pts damage + exhausted and stunned. Pass=44pts damage!).
You have to think the mossman isn't going to last another round.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (-23)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP d20+10=27 ; Wednesday July 6th, 2022 12:03:48 PM
Grindar makes his save, but collapses anyway. It is clear that the half-orc is no longer breathing. (-23 hp)
Seeing her master and friend fall, Cotton tries rushing to his side, but with the blade barrier in the way she can't make it to him.
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) d20+24=39 ; 2d8+6=12 ; Wednesday July 6th, 2022 5:19:03 PM
"Light!" Trellus curses shrilly, as Grindar goes down. He was almost there.....
The man drops in next to the moss lord, pulling a mace that hasn't seen the light of day in ages.
Mumbling an incantation, he strikes.
---------- Move into melee range of moss lord. Use Wpn Master domain ability to gain Vital Strike feat.
Atk moss lord (Vital Strike) hit ac 39 for 12 hp damage
In Effect Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet d8=5 d8=1 d8=8 d8=3 d8=3 d8=1 d8=1 d8=7 d8=2 Wednesday July 6th, 2022 5:23:08 PM "Dagnabbit." Armand says as he see's Grindar go down. He clicks his heels activating his boots of speed and moves forward and around the Moss Lord, taking the AOO from the Moss Lord. He then casts Breath of Life (5d8+17 ignore the 2 on the last roll, I thing 1's reroll as it's healing) (heal 26hp) on Grindar and then heroically casts Heal (150hp) on Grindar as well. "Stop laying around and get back into the fight!"
On going spells: Blade Barrier around the mushroom circle. Freedom of Movement Blade Barrier across the grass. True Seeing
On going effects Sickened -2 to most every d20 roll poisoned -3 con
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+27=31 ; d20+23=40 ; d20+18=38 ; d20+10=13 ; d8+12=15 ; 2d6+6=10 ; 2d8+24=32 ; 2d6=7 ; Wednesday July 6th, 2022 5:59:31 PM
With her new position Elyngael has a clear line of sight to the Moss Lord. She shoots! Precise shot (shoot into melee no penalty), Improved precise shot (no cover or concealment for targets), Many Shot (2 arrows first shot), Quarry (+2 to attacks), Deadly aim (-3 to hit, +6 damage). First shot d20+27=31 miss second shot d20+23=40 damage d8+12=15 holy 2d6=10, third shot d20+18=38, crit auto confirms because of Quarry, damage 2d8+24=32 holy 2d6=7 Forth shot d20+10=13 miss
Brawn prowls around. Brawn AC 31 /17/28 HP130/130 CMD 27
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Wednesday July 6th, 2022 6:01:23 PM
hey I was just reading his stat block again, the giant plants were immune to electrical but what you list doesn't indicate that he is immune. Should I be rolling my 1d6 electrical for the arrows?
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 Wednesday July 6th, 2022 7:31:49 PM
OOC: There was a grey circle on the map around where Neshi and Cotton are now, but it has dissappeared. This was the grey circle i referred to last round - 'Osul was not entering the fairy ring.
'Osul flies over to the Ankylosaurus and on it casts Animal Growth(Inc Size Category, +8 Str, +4 Con, -2 Dex, +2 Nat Armor)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+20=23 ; d20+15=29 ; d20+20=38 ; 3d6+18=29 ; Thursday July 7th, 2022 12:03:35 AM
Moridark flies to M11 and watches the frost giant attack and miss twice. The Ankylosaurus becomes much larger and swings it mighty tail again hitting solidily (AC 38 for 29 damage) and possibily stunning the mosslord.
OOC 1: The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.
OOC 2: Thank you read the distance for attacking incorrectly. Ialos forgot to move. My distance for summons spells is 65 feet.
DM RobC - "Dagnabbit" Thursday July 7th, 2022 4:08:01 AM
The party give it all they have to bring the mosslord down, but despite the efforts of Trellus, Elyngael and the Frost Giant it refuses to die! It's only the powerful tail of the Ankylosaurus that finally kills it (just!).
There are no signs of the other plants that Osul directed to go north. Chances are they will follow that order until his spell ends, and blinded they're not going to cause much trouble for anyone.
The remaining sundew is no longer sticky, allowing Trellus to fetch it if he chooses.
The forest is quiet again. All you can hear are the whirling blades of the blade barrier spells.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP Thursday July 7th, 2022 11:50:05 AM
Grindar stands up, picking up Cyrchwr Mawr in the process. He says, "In this episode of "How to kill a Half-orc Ranger" we learn that having a cleric around makes the task difficult. Thank you friend Armand I thought I would be seeing your god by days end. If me nearly dyeing twice in one battle is a sign of things to come, I fear we are in for a tough go ahead."
Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 15185/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 Thursday July 7th, 2022 2:42:02 PM
Well, Thank you both Osul and Armand for keeping the rest of us alive. I think I need to look a bit more into things that aren't so easily countered.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet Thursday July 7th, 2022 5:33:10 PM Can I dismiss the Blade Barrier? I always get confused over which spells can be dismissed and which cannot.
"Well that was a gruesome fight. I think we need to do a little better planning Grindar. No charging off on your own. We can't keep up and offer good support." Armand jokingly says.
"I know some of us are suffereing from some conditions. Before we step into the faire circle we need to get all healed and such. First up is Heroe's Feast. After that we see what else needs curing or healing."
Armand casts Heroes feast. 1 hour to consume cures all sickness and nausea. bestows neutralize poison and remove disease. Gain 1d8 +8 hit points +1 on attack rolls +1 on will saves +4 saving thrown against poisons for 12 hours.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Thursday July 7th, 2022 6:20:48 PM "I don't know how much changing of equipment we can do on the fly. I'm pretty set for what my gear can do for now." She and Brawn will partake of the heroes feast.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 Thursday July 7th, 2022 7:13:23 PM OOC: The "(D)" appended to the duration of the spell indicates it can be dismissed.
As the Feast proceeds he casts an eye over everyone. "Cotton is still wounded, and I'm not clear on everyone's less obvious conditions."
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) Thursday July 7th, 2022 7:34:31 PM
Trellus gives Grindar a 'welcome back' pat on the shoulder, and retrieves his sword.
Sitting down to the Hero's Feast, he thinks about how to get some more cold spells into his list for tomorrow.
Not to mention making a mental note to get Breath of Life on a scroll or three next time he's in the Catacombs.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Thursday July 7th, 2022 11:13:45 PM
Moridark dismisses the giant, and the dinosaur after thanking them both for their help. [b]"That was a heck of a fight. I am glad it worked out in our favor. I guess Ineed to keep some additional boom type spells memorized. Ihave a safe place to stay where we are at that point Iam not sure about everyone else butIused quite a few spells during that little fight."[/b}
DM RobC - "I am glad it worked out in our favor" Friday July 8th, 2022 5:23:45 AM
The group congratulate each other on their successful battle. The creatures that you're facing are getting tougher and tougher. It's like the Wold knows that the party are the only ones capable of dealing with monsters like these so is sending them all your way.
Tactics are reviewed and discussed, and plans for future encounters are made. A Breath of Life spell (or two or three) does sound like a good investment, and you can't discount having some very powerful healers nearby.
The blade barrier spells are easily dismissed and Armand finally gets a chance to have his picnic with his friends :)
Trellus goes to retrieve his sword from the not-so-sticky sundew. As he pulls it free he notices some other items mixed in with the black tar. It's likely the belongings of some other poor folk that encountered these plants not too long ago. Hopefully they were able to escape and didn't end up as fertilizer.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP d8+1=3 ; d8+1=4 ; d8+1=7 ; d8+1=4 ; d8+1=9 ; d8+1=4 ; d8+1=5 ; d8+1=6 ; d8+1=8 ; d8+1=3 ; d8+1=9 ; d8+1=4 ; d8+8=14 ; d8+8=15 ; Friday July 8th, 2022 11:18:48 AM
Grindar calls Cotton to his side, and the rapke happily answers. She is happy her master isn't dead, though the beast is wounded. Grindar pulls out his wand of cure light wounds and uses it 12 times on his friend. The two are about to sit down to eat Armand's scrumptious meal, but before they do, Grindar notices Trellus looking at something. He asks, in between mouthfuls of goodness, "What did you find Friend Trellus?"
Active spells: Grindar Heroes Feast (14 temp HP)
Cotton Heroes Feast (15 temp HP)
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) Friday July 8th, 2022 5:35:08 PM
"I do believe these dead sundews have swallowed some goodies," Trellus answers, poking around the debris with his sword.
"Hopefully the former owners got away," he adds, though not at all confident that would have been the case.
Nevertheless, the blond haired warrior sorts through what he can, and also looks over the second dead sundew.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 d20+22=33 ; d20+40=42 ; Saturday July 9th, 2022 2:44:18 AM
'Osul (in amongst the conversation) tries to recall if there are any plants or plant creatures that entice their prey with baubles and shiny things. {Knowledge(Arcana):33, Knowledge(Nature:42)}
Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 Saturday July 9th, 2022 9:58:14 AM
Neshi simmers inside his head while eating the feast, upset with his performance but not sure what else he might have done other than get up close and personal with the creatures.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet Saturday July 9th, 2022 4:19:38 PM
Armand gets ready to channel and finds that Grindar has already healed up Cotton. He casts Detect Magic and looks around the remains of the plants and the moss man.
"I don't know about the rest of you, but maybe we should rest before going into the magic fairy circle. I'm running low on attack spells."
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+31=43 ; Sunday July 10th, 2022 4:36:51 PM
Elyngael will search the remains and their trail for any possible goods that fell from the corpses. Perception d20+31=43
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Sunday July 10th, 2022 8:42:19 PM
Moridark casts detect magic on the plants and surrounding area. The mage eats the offered feast and entices Kardirom from his cloak to show Grindar.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP Monday July 11th, 2022 11:05:39 AM
Grindar offers his hand for Kardirom to sniff, and will than give the little guy a scratch behind the ears. You have a great familiar their friend Moridark, he appears to be a loyal beast, and a grand specimen of his kind!"What kind of animal is Kardirom? I looked at Moridark's sheet but couldn't find out.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet Monday July 11th, 2022 5:12:39 PM
Armand keeps his detect magic up as he carefully scans around the remains.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 Monday July 11th, 2022 7:46:50 PM
'Osul remains vigilant after the feast if there is going to be rest taken.
Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 Monday July 11th, 2022 9:54:22 PM
Having partaken of the heroes feats, Neshi watches Moridark's familar and smiles at its antics.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Tuesday July 12th, 2022 5:38:48 AM ”Thank you Grindar. Kardirom has been with me …. Well it feels like forever. He nestles in my cloak for the most part and provides me much comfort when I travel alone. I had never seen a weasel in person until the night he crawled into my room and since then we have been inseparable.” The mage lets the familiar nibble a few crumbs from his hand as he continues to scan with his detect magic.
The Sodden Aftermath (DM Cayzle) Wednesday July 13th, 2022 2:41:27 PM
[OOC: Friends, really sorry for the lack of DM Posting. Rob's email ended up in my spam filter by accident. Probably because I told my email to block any references to vegemite. I'll try to post every day by this time and post this upcoming Saturday as well -- Cayzle]
Grindar does some curing.
Neshi plays with the weasel.
Trellus discerns and then retrieves a number of "goodies," The loot is listed below.
Elyngael scouts around and detects a trail of the black stuff that leads off ... in a direction that may be "deeper" into the Culverwood. Your intuition suggests that it leads to the place in which you may wish to try the ritual. The "faerie circle."
'Osul keeps a keen eye open but detects no threats. On watch, pondering plant monsters, it is easy to recall examples of sessile creatures using camo and bait to attract prey. Indeed, the loot pile speaks to the efficacy of this tactic for plant monsters.
Armand suggests taking a rest. He and Moridark scan the items and area for magic [OOC: All those listed below are magical. It seems that only potent magic items were able to resist the digestive juices of the caustic plant.]
While the work of loot evaluation continues, the party enjoys a Heroes Feast and at least a short rest. BUt since this is not 5E, a long rest will be necessary to truly refresh you heroes. :-)
LOOT:
A Glass Staff (moderate conjuration). A Light Mace (strong necromancy). A Mithril Buckler (strong transmutation). A Platinum Crown (moderate transmutation).
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet Wednesday July 13th, 2022 5:54:41 PM
Armand looks at the loot. "Well I can at least spot magic items....as to telling what they are I'm a bit weak in that area."
He looks at the circle of mushrooms where they are, "'Osul do you think this is the portal where we need to go?
OOC DM-In this fight we were in a clearing with a fairy circle of mushrooms, is this not the place we need to be then?
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Wednesday July 13th, 2022 6:00:15 PM
Elyngael points at the ground. "Hey there's a trail of this black goo going off into the forest."
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) Wednesday July 13th, 2022 6:07:32 PM
Trellus gives the others a questioning look.
"Tree house here till morning, or follow the goo? I'm shady with either pick, so will bow to the majority."
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 Wednesday July 13th, 2022 7:17:16 PM
After the feast and Armands question, 'Osul takes the time to investigate the circle in their current clearing. Once happy, he sits down and casts Commune with Nature (10 mins) for a better idea of the immediate area.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+39=50 ; d20+39=55 ; d20+39=52 ; d20+39=48 ; Wednesday July 13th, 2022 10:26:37 PM
Moridark takes the time to look over the items carefully ( Spellcraft 50, 55, 52, 48) and attempts to identify the items. ”We can stay here or move on a bit. If we need a more discreet place to stay I also have a mansion I can summon. Just let me know. I do know I used quite a few spells during that last encounter but I am ok to push on a bit if this is not the right place. “
The Sodden Aftermath (DM Cayzle) Thursday July 14th, 2022 8:32:31 AM
OOC: My bad! I thought the fairy circle was off a ways. Please assume that the black tar circles the area and returns here.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 Thursday July 14th, 2022 9:22:04 AM
Hopefully we'll soon know if there are any others within 22 miles.
'Osul continues to commune.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP Thursday July 14th, 2022 11:49:51 AM
Grindar says, "I'm also see shade in either staying for the night or moving on, but if our casters need to replenish their spells, I say Armand should weave his tree house here, unless Moridark wants to weave his mansion spell"
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet Thursday July 14th, 2022 5:27:50 PM
Armand says "Well the last time we tried the tree house it caused some problems. Maybe we should try your mansion Moridark. I'm not injured but I'm not going to be much support if we have another fight like the last one."
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Thursday July 14th, 2022 5:57:46 PM
Elyngael wanders around following the trail in and out of the clearing. At last she shrugs. "It seems to center here."
Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 Thursday July 14th, 2022 9:41:34 PM
I would agree that the tree house may not be as useful this trip, so I suggest we try the mansion and get a good night's rest.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Thursday July 14th, 2022 11:01:14 PM
Moridark nods to his companions and quickly casts mages magnificent mansion making sure to designate each member, animal companion, and familiar as those allowed inside. The mage center the door about 2 feet off the ground. Once inside the mage makes sure there is a kitchen, bathhouse, and beds for all.
The Sodden Aftermath (DM Cayzle) Friday July 15th, 2022 1:16:06 AM
Armand intuits that this circle of mushrooms is indeed the place.
'Osul agrees. He wants to cast Commune with Nature, but he needs to focus on three areas of inquiry. What knowledge does he seek?
Elyngael agrees that this circle is a primary place, after seeing that the trail circles around.
Trellus asks about a treehouse rest.
Moridark identifies the items:
A Glass Staff (moderate conjuration) of Healing (3 charges currently) A Light Mace (strong necromancy) - actually a Rod of Withering A Mithril Buckler (strong transmutation) +1 Animated A Platinum Crown (moderate transmutation) of +6 Charisma
He suggests a Mage's Mansion.
Grindar agrees that a rest is a good idea.
Armand reminds the party of the bad luck they had last time with the treehouse.
Neshi suggests the rest in the mansion spell.
Moridark agrees and creates the mansion. It works per usual ... mostly. The doorway flickers a little before settling down. That's an unusual thing -- you've never seen anything like that flicker before.
Spellcraft or Know Arcane DC25: Highlight to display spoiler: { It kind of reminds you of the way multiple abjurations in the same area interact. Energy fluctuations, you know.}
Know Planes DC35: Highlight to display spoiler: {There is maybe some resonance here with some other planar condition? Probably safe, just a visual phenomemon.}
Knowledge Religion, druids and those who honor fey or magical forests only, DC40: Highlight to display spoiler: {This is the Culverwood's place. The Deep Culverwood. The Mansion reaches out of the Deep, and that's a long way to go.}
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Friday July 15th, 2022 9:51:19 AM
Moridark nods to his companions and quickly casts mages magnificent mansion making sure to designate each member, animal companion, and familiar as those allowed inside. The mage center the door about 2 feet off the ground. Once inside the mage makes sure there is a kitchen, bathhouse, and beds for all.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP Friday July 15th, 2022 12:20:32 PM
Grindar notices the strange phenomenon and being clueless about they ways of magic asks , "Is that supposed to happen?"
Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 d20+13=33 ; d20+13=16 ; d20+17=26 ; d20+17=28 ; d20+17=28 ; d20+17=33 ; Friday July 15th, 2022 2:17:41 PM
(OOC: anybody know why when i click the roller one time, i am getting multiple roles??)
Know arcana DC 33 (nat 20) Know Planes DC 26
Well, you know, It kind of reminds me of the way multiple abjurations in the same area interact. Energy fluctuations, you know.
The Flickering Mansion (DM Cayzle) Friday July 15th, 2022 11:56:10 PM
Your intuition is that the mansion and its flickering is not dangerous, but maybe it reveals some strange facet of the Culverwood?
Nonetheless, you have a secure place to rest and recover.
What's next?
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet d20+10=23 ; d20+29=35 ; Saturday July 16th, 2022 11:47:57 AM
Spellcraft 23 (d20+10) Knowledge Planes 35 (d20+29)
Armand says, "That's weird. There maybe some resonance here with some other planar condition. It's probably safe, just a visual phenomenon."
Armand will enter the mansion. He will find a nice bed and rest contemplating what is next.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Saturday July 16th, 2022 1:17:16 PM
Elyngael and Brawn will enter the mansion and rest. "I guess we should talk about how to get that magic fairy circle to get us where we need to go. Do you think it's a commune spell or something more that we need?"
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) Saturday July 16th, 2022 1:41:14 PM
Trellus arches an eyebrow at Armand.
"Some other planar condition? Like, a nearby faerie ring that's not quite of the Wold? Interesting."
The warrior enters the mansion, and gets some sleep.
Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 d20+13=16 ; Saturday July 16th, 2022 6:14:30 PM
Neshi spens the part of the night awake thinking about Eberyon and what his silence might mean.
The Flickering Mansion (DM Cayzle) Sunday July 17th, 2022 8:46:47 AM
A hero point to Trellus for his insight ... and speaking of Communing, the DM awaits 'Osul's three topic areas.
OOC: I've been seeing these duplicate posts in other places in the Wold. On this board, I've started deleting duplicates when I see them.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+32=43 ; d20+38=51 ; Sunday July 17th, 2022 8:14:34 PM
Moridark shakes his head a bit at the flickering, and furrows his brow, (Knowledge Arcana 43, Knowledge Planes 51), "It kind of reminds me of the way multiple abjurations in the same area interact. Energy fluctuations, and resonance here with some other planar conditions. Regardless we should be safe." The mage enters, and after making sure everyone is settled finds a bath, followed by a bed.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP Monday July 18th, 2022 11:34:04 AM
Grindar enters the magical mansion with his friends, and gets a good nights sleep, ans well as a bath. He joins his friend the next morning. "That is a good question Elyngael, who do we activate the ring" Grindar tries to remember any details from his visions that might give some insight as to how to activate the fairy ring.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet Monday July 18th, 2022 5:37:06 PM
In the morning, Armand will pray to renew his spell selection and then take a quick peak outside the mansion portal to see if anything is different in the clearing.
The Farie Circle (DM Cayzle) Monday July 18th, 2022 11:22:26 PM
In the morning, daylight comes in green, filtered by the canopy above. You cannot actually see the sky or sun. The circle is still there, waiting. What preparations do you make, and then what do you do?
Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 Tuesday July 19th, 2022 4:47:01 PM
Might I suggest permission to enter and the all step in at the same time. If that doesn’t work I guess we try opening a dimension door.
Don’t forget we don’t want to eat or drink anything that is from the faerie world.
Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet Tuesday July 19th, 2022 5:40:25 PM "Everything looks okay. I think we need to enter. I agree with Neshi we do it at the same time. Maybe 'Osul does some higher meditating or something?" Armand gathers all his gear. "I'm not sure plane shift will work. I'd need to know where I'm going to pull off that spell. Also I had a thought, I'm wondering if summoning spells are going to be affected in the deeper Culverwood. You know like how Moridark's mansion sort of flickered before becoming stable."
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Tuesday July 19th, 2022 5:50:23 PM
Elyngael and Brawn come out of the mansion. I"m not sure Commune will work, I have to ready again, but it didn't seem to work great. Somehow 'Osul has a better connection with the Culverwood. I think he needs to take the lead on this."
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Tuesday July 19th, 2022 9:07:53 PM
Moridark wakes early to bathe again. The mage then returns to his chamber to prepare spells, and relax before the others wake. Moridark listens to the conversation and sighs, ”I hope my conjugation spells are not affected. They are my bread and butter. If we are unsure how the ring may work I can cast a low level conjuring spell and have that creatures enter the ring first.
The Farie Circle (DM Cayzle) Tuesday July 19th, 2022 11:54:31 PM
[OOC: I had intended to get a post up 7/19, but I dropped the ball. Sorry. This is going live 7/20 evening.]
How does one enter a trans-planar faerie circle?
Neshi suggests the party just step in all at the same time.
Armand agrees. Casting spells might well backfire!
Elyngael thinks 'Osul is the natural leader here -- "natural" in both senses of the word.
Moridark suggests sending in summoned creatures to try first.
[OOC: Post continues below]
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP Wednesday July 20th, 2022 11:43:28 AM "I'm open to try anything."
RD subbing 'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wednesday July 20th, 2022 5:27:27 PM Don't really know if his character has extra knowledge, and never played a druid before.
'Osul will direct everyone into the faery circle. "Think peaceful thoughts." He tells everyone. "I'll first try meditating and beseaching the Culverwood. Then I'll try a Commune with nature spell if that doesn't work. But try to think of wanting to help the Culverwood."
Once everyone is in 'Osul will attempt to meditate and silently offer up prayer to the Culverwood and tell it they are here to help.
A Touch of the Divine
The Farie Circle (DM Cayzle) Wednesday July 20th, 2022 6:02:19 PM
The Party still wonders how this is going to work ...
Grindar is open to trying anything.
That's good, maybe, because 'Osul's natural intuition, the result of his prayer and meditation, is this:
We Need To Perform A Ritual!
What's more, 'Osul's thought is that as a chaotic Power, the Culverwood does not have a set or specific ritual that it expects or demands. Rather, it requires that you perform a unique and original ritual, maybe a novel ritual never before performed in the Wold! One to which each of you must contribute a part!
'Osul sums it up: "We need to perform a new ritual. So just go ahead and do something ... ritualistic?"
What do you do to improvise your ritual? And will the Culverwood deem it novel and acceptable?
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP d20=5 ; Wednesday July 20th, 2022 7:00:07 PM
Grindar thinks long and hard as to what would be ritualistic, and than thinks, a dancing half-orc would definitely be something you only saw during rituals, so he tries to dance, but it looks more like he is having a seizure than anything resembling a dance. (perform 5)
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) Wednesday July 20th, 2022 7:48:37 PM
Trellus considers. What would a Wood want?
The man decides to go with water.
He casts Create Water above the center of the fey circle. But only about a gallon, shaped in a vertical cylinder about an inch in diameter and as tall as the spell will allow.
The intent being a stream of water flowing down into the center of the fey circle.
The Farie Circle (DM Cayzle) Thursday July 21st, 2022 5:26:11 PM
The party's first attempt fails! Most people simply chose not to try, specifically, Moridark, 'Osul, Armand, Elyngael, and Yurr'Neshi. Though at least Moridark is thinking hard.
In fact, his deep thought suggests that adding a bit of arcana to the ritual would be a fine way to contribute, so long as everybody is contributing at the same time. But what bit of arcana? Maybe the intention is the magical part ...
... along with at least basic competency! *cough*Grindar*cough*
Yes, although Grindar's dance is at least an effort in the right direction, well, as the half-orc stumbles and trips over his own feet, it is hard to see how the Culverwood, or anyone, honestly, could be impressed.
Trellus's effort sparks a bit of encouragement, though. You hear the tinkling of fairie bells when he performs his ritual of water.
Try again?
RD subbing 'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Thursday July 21st, 2022 5:38:36 PM OOC DM - Actually I contend not trying. I posted for Osul yesterday and then you posted. I generally only have certain times of the day when I can post and you posted again before my 24 hours from my last post occurred.
'Osul says. "We must try again and be in concert. Try to put some form of arcane effort if you can. Though if you have no spells to cast I guess do the best you can."
'Osul will cast speak with plants and talk to the fairy ring trying to encourage it as to their good intentions.
[OOC: Cayzle Comments: Fair enough, You are right. Apologies! Plus, I have been no model of consistent posting myself!]
Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Thursday July 21st, 2022 5:44:28 PM
Armand will cast Bless Water on his self filling canteen and pour the water into the center of the fairy circle.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Thursday July 21st, 2022 6:07:02 PM
Elyngael will cast Commune with Nature. She will try to express her and Brawn's wish to help the Culverwood.
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) Thursday July 21st, 2022 7:23:27 PM
While encouraged by his first attempt, Trellus' face crinkles as he realizes he needs to come up with something else, and his spell list isn't that shady for this pick.
Armand went with water this time, so Trellus......
After some thought, he decides to go with food. Plants eat too, right. Light, one of them just tried to eat him, after all.
The man pulls out some old trail rations, and lays them on the ground. Then he casts Purify Food and Drink.
Then, he waits.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Friday July 22nd, 2022 7:00:20 AM
Moridark will cast summon monster 1 and have a dog appear in the center of the ring.
The Farie Circle (DM Cayzle) Saturday July 23rd, 2022 12:42:43 AM
'Osul, Armand, Elyngael, Trellus, and Moridark all make worthy attempts at a ritual. So much so that you have a feel of power building up. There are sparkles of rainbows. The trees sway with no breeze to push them. You hear the sound of a fife or pan pipes playing an unearthly tune.
But will the rest of the party join the ritual in progress? Grindar? Neshi?
[OOC: Feel free to make a post for an absent player. We'll see if at least Grindar posts ...]
RD subbing for: Neshi AC:(31)25 / T(26)20 / F(26)20; HP 151/151 Saturday July 23rd, 2022 5:13:59 PM
Neshi will cast color spray into air making a sort of rainbow leading into the sky.
Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Saturday July 23rd, 2022 5:14:36 PM
Armand watches as everyone does something.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Saturday July 23rd, 2022 5:33:11 PM
Brawn will stand on his hind legs and paw at the air.
The Farie Circle (DM Cayzle) d20+20=31 ; Saturday July 23rd, 2022 11:05:18 PM
With everybody participating in their own ritual, something magical happens. You hear a tinkling of bells, fireflies appear, and flower petals rain down.
If you make a perception check vs DC31, then Please Highlight to display spoiler: { You notice fairies and smiling fey poking their heads from behind trees to watch while the ritual is being performed. They seem amused.}
Let your DM be very clear. You do not go anywhere!
Everybody feels a slight sense of euphoria. The same trees are there, the same mushrooms, the same circle. This is the same place. BUT things have changed! All the manifestations of the ritual, the bells, the flower petals, etc, have ceased. Everything looks darker. You see shadows everywhere. Even though there is some dim light, you can’t tell where it is coming from, as you can’t see the sun.
Your euphoria turns to a feeling of queasiness. It quickly passes though. The forest is dim -- but it is not night. It is quiet but not silent. You hear a bug chirping. There is a slight breeze.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Sunday July 24th, 2022 11:12:20 AM
Moridark will cast summon monster 1 and have a dog appear in the center of the ring.
Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d20+29=43 ; Sunday July 24th, 2022 11:26:06 AM No hope of making the perception target even if I rolled a 20
Armand looks around. "I'm not sure if that worked." He looks up and around. "Sure got dark for it being morning. I wonder if there's a lot of cloud cover right now. Maybe it will rain?
He wonders about the euphoria and slight dizziness he experienced. They've crossed plains before but this was somehow different. Knowledge Planes: 43 (d20+29)
Trellus has been through more than his fair share of unexpected portals. He can't put a finger on it, but this feels off. He shakes his head slightly in disagreement with Armand.
"I don't know," he murmurs. "Is this really the same place?"
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+27=40 ; Sunday July 24th, 2022 5:48:21 PM
Perception d20+27=40 (+4 if this still counts as forest favored terrain) Elyngael whispers "There's some fairies hiding behind tree's watching us. Should we try to talk to them?"
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Sunday July 24th, 2022 7:05:19 PM
Moridark will cast summon monster 1 and have a dog appear in the center of the ring.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+19=21 ; Sunday July 24th, 2022 11:55:59 PM
Moridark sends the summoned dog in and out of the ring. Th emage is so involved in the ritual he doesn't notice anything else.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP d20+21=29 ; Monday July 25th, 2022 12:06:12 PM OoC... Sorry for not posting on Friday. The wife and I were asked to babysit our 5 year old grandson, at the last minute, and well, I was barely able to get my DM post in Taur up. He is the apple of my eye, but he is also a handful!
Perception 29 fail
Grindar doesn't notice anything, but realizes that something is different about where they are now. "This is indeed new, yet the same, how strange. Is this where we need to be I wonder?"
The Farie Circle (DM Cayzle) d12=6 Monday July 25th, 2022 11:59:09 PM
Elyngael mentions that you saw fey folk peeking as you performed the ritual. And she is sure that she is still in her favored terrain. In a way, this is more foresty than any forest you have visited before, somehow. Now the fey are gone, but the ranger sees something else:
Those shadows mentioned in last DM post? The dark is trying to overrun the light. Weeds and vines move like snakes on the ground, entwining and trying to overrun the other. Bushes are trying to envelop smaller bushes. The branches of trees clash against each other. These are subtle conflicts, not battles -- But the forest seems to be in conflict with itself.
Armand, with a fine knowledge of the Planes, senses that this is not a mere planar transit. The Culverwood is a magical forest. You have gone ... deeper ... into it. You have not left it. You have not shifted planes. But you are more HERE than you were before. The Culverwood is a divinity. You have the sense that you have stepped into sacred ground.
Trellus is skeptical of the whole thing.
Moridark tries to summon a dog, but instead, a leprechaun appears! If Moridark wants the fey to hop in and out of the circle, he says, "Well, are ye sure? Why would ye want me to be doin' that?"
[OOC: Everybody please add 60,000 xp to your total.]
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 d20+40=46 ; Tuesday July 26th, 2022 9:37:41 AM {Perception: 46}
"This is...", begins 'Osul, but words fail him. He steadies himself and drinks it in.
"Previously, I have warned that in walking in The Wood, we are walking amongst/with/in that which is the source of all my power. Here, doubly so. I would think this is the portal, and that we would need to find The Heart of Darkness or The Heart of Light."features for the Communing
Images from his dream flash through his mind, but here he tries to gauge and confirm if this is indeed the place.
"Nice ritual!"
Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) Tuesday July 26th, 2022 11:08:05 AM
"So, if we weave another ritual here, would we go even deeper?" Trellus asks. "Like, toward the heart?"
He glances at Elyngael when she comments about the fairies.
"Yeah, I think we should ask for directions."
The man doesn't address the fairies himself, deferring to Osul or Grindar or anybody else, really.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP Tuesday July 26th, 2022 12:10:29 PM
Grindar allows one with a better diplomacy modifier than 0 do the talking, though he agrees that trying to speak with the fairies is a good idea.
Armand (Robert D)AC 30 /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Tuesday July 26th, 2022 5:17:54 PM "I take it we can't use this portal and just try to go deeper right? Because like that would be too easy." Armand takes his shield (+3 light, white dragon scale) off his back and readies it. He casts light on the surface of the shield."Where do you think we should go from here? I'll defer to someone that might be better suited language wise to speak with the fairies, but if you want I can try."
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Tuesday July 26th, 2022 5:41:09 PM
Elyngael says "I speak Sylvan, but I have no diplomacy skills. But the fey have gone. Now the forest seems to be battling itself. I spent my commune with nature spell in the ritual so I can't cast it again. I'm not sure what the next step is." She pats Brawn to keep him calm.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Tuesday July 26th, 2022 8:12:31 PM
The mage laughs, "Well if that seems a bit odd I am sorry. Perhaps you could give us a bit of guidance, and directions to where we are headed." Moridark turns to his friends, "I can speak the language, but diplomacy is not my strong suit either."
The Farie Circle (DM Cayzle) Tuesday July 26th, 2022 8:18:12 PM
The Fey folk who were peeking at you during the ritual are gone, but there is still a leprechaun that Moridark summoned instead of a dog.
"Yeah, ye daft giants, whattaya mean the fey are gone? What am I, chopped liver?!" the cheery but annoyed-looking short fellow says, loudly.
The magical creature speaks with an accent and with lingo you may not understand!
The Farie Circle (DM Cayzle) Tuesday July 26th, 2022 10:32:59 PM
[OOC: Posted after Moridark, but before I saw his post!]
The leprechaun laughs when Moridark asks for directions. "Well, my lad, I suppose that depends on whereabouts you want to go!"
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 d20+6=12 ; Wednesday July 27th, 2022 8:56:52 AM "Fey, yes, but Chopped Liver here could have been summoned from anyelsewhere."
"We daft giants are the Tree Wardens. That is, The Wardens of The Tree Of Parting. We want to be where we can be the most use in returning The Wood to what it was before this turmoil.", he adds, keeping a wary eye on the slow battle going on around them. {Diplomacy: 12 ...sigh}
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP d20+25=31 ; Wednesday July 27th, 2022 12:24:10 PM
Grindar doesn't know what to say to the Leprechaun, so he says nothing. He keeps his eyes peeled for any trouble.
Perception 31
Armand (Robert D)AC 30 /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d20+13=30 ; d20+21=24 ; Wednesday July 27th, 2022 5:36:24 PM
Linguistics 30 (d20+13) Diplomacy 24 (d20+21)
Armand thinks he's got the speech pattern down. "Sure and ye'r right about tat. Yon giant," he points at 'Osul, "is powerful druid where we hie from. He's felt called by the wood here to set things to right. But as I'm sure ye see, 'tis not that we're from here. So we're trying to find out the lay of things and see where we can help to restore tings to what thay should be." He pauses. "Rest assured we have no interest in yor lucky charms or pot o' gold. We only want to help the Culverwood."
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+31=48 ; Wednesday July 27th, 2022 5:59:58 PM
Elyngael scratches her head, not sure what to do. She will just stand by and keep an eye on the forest. Perception d20+31=48
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Wednesday July 27th, 2022 8:28:39 PM
Moridark realizes he is out of his league talking with the leprechaun and allows Armand to take point.
The Farie Circle (DM Cayzle) Wednesday July 27th, 2022 11:58:29 PM
The leprechaun laughs and explains that he is from the Wold's Cradle.
"The Cradle be close indeed to the Culverwood, especially deep in like we are here. But ye can go deeper still, of course." He looks to Moridark more than to anyone else, and Moridark senses a connection of summoner to sumonee.
But before the conversation goes much farther, Grindar and Elyngael see something. The area around the fey circle has areas of dark and light, vying with each other. From the darkest patch, six female shapes emerge, flying closer. Elyngael notices that they are misty, maybe incorporeal, and they look as if they were made of light and dark stormclouds, flickering with lightning.
Please roll one Knowledge Planes check ...
DC 30: Highlight to display spoiler: {These are Arcanotheigns, outsiders who often serve as servants or heralds to greater beings. The ones that look more stormy than cloudy usually serve evil purposes.}
DC 35: Highlight to display spoiler: {Arcanotheigns can attack with arcane blasts and spells, including cloudkill, lightning, and limited wishes.}
DC 40: Highlight to display spoiler: {Arcanotheigns are immune to poison, physical attacks from summoned creatures, and have energy resistance 30 to all energies. And spell resistance.}
DC 45: Highlight to display spoiler: {Arcanotheigns are incorporeal, AC27, and close to 200 hp.}
DC 50: Highlight to display spoiler: {Arcanotheigns have telepathy, SR31, Protection from both good and evil, and can channel energy of any kind.}
One sneaks up on Neshi and Plane Shifts him away out of the Culverwood entirely. [OOC: Kent is going walkabout, and this is his farewell. Thanks Kent, and hope to see you back when you can return!]
Actions?
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP Thursday July 28th, 2022 12:48:44 PM
Grindar has no idea what these incoming creatures are, but when one of them reaches for Neshi, he tries to dive after him, only to land on nothing as Neshi vanished. He stands up and says, "We have incoming, and we lost Neshi!"
Armand (Robert D)AC 30 /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d20+29=37 ; d20+19=37 ; Thursday July 28th, 2022 5:46:22 PM
Knowledge Planes 37 (d20+29)
"Crickey! These are Arcanotheigns, outsiders who often serve as servants or heralds to greater beings. The ones that look more stormy than cloudy usually serve evil purposes. Arcanotheigns can attack with arcane blasts and spells, including cloudkill, lightning, and limited wishes."
OOC is there a map?Spell stuff has ranges and such.
Armand Presents his holy symbol and says "By the power of Gargul I command you to depart this plane."hoping for the +2 saving throw bonus by presenting an object the target either hates, fears, or otherwise opposes casts Banishment. SR 37 (d20+19). Will Save 22 (or 24 if the +2 counts). Banishes 2xlevel of creatures so 34hd of creatures.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 d20+12=14 ; Thursday July 28th, 2022 6:07:11 PM
'Osul is shocked to see 'Neshi taken from them, but still tries to add to the reserve of knowledge about the creatures. [i]{Knowledge(The Planes): 14 - Aid Another - Armand +2}]
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Thursday July 28th, 2022 6:17:29 PM 2nd Favored enemy (at level 5 = Outsider, evil)): +4 bluff, knowledge, perception, sense motive, survival checks, attack and damage.
Brawn stats AC 31 /touch 17/flat 28 HP 130/120 CMD 27
Elyngael says "Those things don't look very corporeal and I don't have anything that is ghost touched." She draws her sun sword and readies her buckler.
"Light!" Trellus barks in surprise, as Neshi vanishes.
A quick beat to listen to the others.
The blond man pulls his sword, and strikes.
-- Move to nearest Arcanotheign, and attack. Ghost touch weapon hits ac32 for 16 hp damage.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+38=50 ; Thursday July 28th, 2022 9:07:17 PM
Moridark looks over the creatures, and turns to the others, "These are Arcanotheigns, outsiders who often serve as servants or heralds to greater beings. The ones that look more stormy than cloudy usually serve evil purposes. Arcanotheigns can attack with arcane blasts and spells, including cloudkill, lightning, and limited wishes. Arcanotheigns are immune to poison, physical attacks from summoned creatures, and have energy resistance 30 to all energies. They also have spell resistance. Arcanotheigns are incorporeal, have resonably decent armor ( AC27), and are hearty (about 200 hp.) Arcanotheigns have telepathy, can resist spells ( SR31), Protection from both good and evil, and can channel energy of any kind." The mage stops for a moment and whistles softly as he exhales. [b]"One or two of these maybe...six and we are lighter now with whatever that was spiriting Neshi off. I have a few teleports tht can be cast if necessary, and fly. Let's hope it doesnt come to that but stay close just in case!"
Moridark takes the time to cast Magic circle versus evil on himself, and centers himself within the party.
DM RobC - "We have incoming, and we lost Neshi!" - Map d20+17=29 ; d20+17=32 ; d20+25=30 ; d20+25=42 ; d20+25=35 ; d20+25=42 ; d20+25=45 ; d20+25=41 ; 4d6=15 ; 4d6=13 ; 4d6=13 ; 4d6=8 ; 4d6=12 ; Friday July 29th, 2022 4:14:28 AM
Neshi's sudden departure is very much a concern, but the party know the sorcerer has all sorts of tricks up his sleeve. If anyone can make their way back from another plane, it's him.
Grindar prepares for the incoming hostiles.
Most of the party recognise these abominations as Arcanotheigns - powerful outsiders with quite a few tricks up their metaphorical sleeves.
Armand presents his holy symbol and commands they leave this plane of existence. The arcanotheigns resist his spell and suffer not ill effects.
Elyngael decides this battle will be a sword and board fight. She stows her bow and draws her sunblade.
Trellus is ready for a fight. He steps up and hacks away with a ghost touch weapon.
Mordiark goes on the defensive and casts a Magic Circle vs Evil spell.
The enemy act...
They fly forwards to encircle the party and attack from range.
A1 and A2 throw pulsating balls of arcane power at Armand! (Hit TouchAC30, 42. Armand takes 28pts damage and must make 2 x DC26 Will Saves. Fail either=Confused for 10rounds.)
A3 reaches out and places a ghostly hand against Trellus' chest (Defensively cast Harm. Trellus to make a Will Save vs DC24. Pass=75pts damage. Fail=150pts (but can't drop you to less than 1HP))
A4 and A5 attack Grindar from range, throwing balls of crackling magic his way! (Hit TouchAC42, 45. Crit confirmed on 41. Grindar takes 33pts damage and must make 2 x DC26 Will Saves. Fail either=Confused for 10rounds.)
IMPORTANT: If you cast a divine spell please roll a d100 as well. Just cos :)
Arcanotheigns AR3: 16HP damage
Trellus - MikeK - (AC39 T18 F35, CMD 38, HP (65/140) d20+20=24 ; d100=21 ; d20+26=28 ; d20+21=35 ; d20+16=20 ; d10+12=18 ; d10+12=17 ; d10+12=19 ; Friday July 29th, 2022 4:57:53 PM
Trellus feels the effects of the spell, and is just able to overcome it. [Will Save 24] Still, that hurts.
He casts a quick defensive spell, and goes on the attack again.
-- Free - Cast Quickened Shield of Faith. d100 = 21 Swift - Use Wpn Master (Su) (1/12) to gain Staggering Critical Feat.
Full Attack on A3 with ghost touch weapon. atk 1 hit ac 28 for 18 hp damage atk 2 hit ac 35 for 17 hp damage atk 3 hit ac 20 for 19 hp damage
In Effect Shield of Faith: +4 deflection bonus to AC
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Friday July 29th, 2022 7:48:38 PM
Moridark realizes he is out of his league talking with the leprechaun and allows Armand to take point.
Armand (Robert D)AC 30 /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d20+18=25 ; d20+18=30 ; d20+19=30 ; d100=87 ; 9d6=38 ; Friday July 29th, 2022 11:37:48 PM
Will Save #1 25, spend a hero point for +4, #2 30
Armand feels the brunt of their attack and beings to feel lightheaded but calls upon Gargul and manages to shake off the effect. AS two of them appear close Armand decides to Channel against evil outsiders (he took that feat long ago - Channelling is not a spell does any spell resistance count? SR 30 Is this considered a divine spell? d100=87). Will save 26, Damage 9d6 38.
He then grabs his rod of quicken and casts Magic Circle against evil.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Friday July 29th, 2022 11:40:31 PM
Elyngael beings swinging her sword above her head.
Brawn stats AC 31 /touch 17/flat 28 HP 130/120 CMD 27
The Blade also has a special sunlight power. Once per day, the wielder can swing the Blade vigorously above his head while speaking a command word. The sun Blade then sheds a bright yellow radiance that acts like bright light and affects creatures susceptible to light as if it were natural sunlight. The radiance begins shining in a 10-foot radius around the sword wielder and extends outward at 5 feet per round for 10 rounds thereafter, to create a globe of light with a 60-foot radius. When the wielder stops swinging the sword, the radiance fades to a dim glow that persists for another minute before disappearing entirely.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 d100=49 ; Saturday July 30th, 2022 2:31:38 AM
'Osul winds down to human form and casts Foresight (49%)
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP d3=1 ; d20+29=36 ; d20+24=27 ; d20+19=31 ; d20+14=23 ; d20+27=29 ; d20+22=40 ; d20+17=22 ; d8+10=11 ; d8+10=18 ; d8+10=11 ; d8+10=18 ; d10+13=19 ; Saturday July 30th, 2022 10:39:08 AM
Grindar is overcome by confusion, and lashes out at Osul. He takes a 5 ft step and ends up hitting the druid 4 times for a total of 71 damage.
main-hand 1st hits AC 34 for 11 damage 2nd hits AC 25 (miss) 3rd hits AC 29 for 18 damage 4th hits AC 31 (miss) off-hand 1st hits AC 29 for 11 damage 2nd hits AC 40 for 18 damage 3rd hits AC 22 (miss) two-weapon rend 13 damage
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) d20+43=56 ; Sunday July 31st, 2022 7:17:56 PM
Moridark shudders for just a moment at the sudden onslaught before training kicks in. Moridark casts a quickened Glitterdust on A1 hoping to at least slow down the outsider (Will 21, No SR). The mage then turns toward A2 and casts Maze (No saving throw, SR 50) hoping to remove the creature from the fight at least temporarily. "My summoned creatures wont be ble to help in this fight Iam afraid."
DM RobC - "We have incoming, and we lost Neshi!" - Map d20+19=30 ; d20+19=33 ; d20+19=28 ; d20+25=45 ; d20+25=44 ; d20+25=31 ; 4d6=13 ; 4d6=10 ; 4d6=14 ; d20+10=17 ; d20+25=35 ; d20+25=37 ; 4d6=18 ; 4d6=16 ; d20+25=30 ; d20+25=29 ; 4d6=13 ; 4d6=12 ; d20+25=44 ; d20+25=29 ; 4d6=13 ; 4d6=11 ; Monday August 1st, 2022 4:11:53 AM
Trellus takes the hit and then buffs himself to protect from subsequent blows. He casts the Shield of Faith spell, but it just doesn't have the same 'kick' to it that it usually does. (The spell is only providing a +3 deflection bonus!). The cleric responds in kind by whacking the Arcanotheign with two good hits.
He doesn't have time to use his Weapon Master ability, though perhaps that's for the best! Highlight to display spoiler: {Quickened Spells are swift, rather than free actions. Ethereal critters are immune to crits too, so you can keep the Wpn Master ability. Please also roll a d100 when you cast a divine spell to see if 'something' happens.}
Armand channels energy to harm the outsiders. His attack hurts two of the Arcanotheigns but perhaps not as hard as he'd hoped. He follows up with a quickened Magic Circle vs Evil to try and protect himself and his friends. He can feel a tingling in his fingertips as the spell is cast, and realizes that it has been widened somehow! (Armand's Magic Circle has a radius of 20ft rather than the usual 10ft!)
Elyngael raises her sword above her head and starts creating a bright light.
Osul reverts back down to size and casts a Foresight spell. His instincts tell him that staying close to the party could be a double-edged sword. That cloudkill spell could be nasty...
Grindar gets confused, and with a crazed look starts pummeling Osul!
Moridark tries to blind one of the Arcanotheigns, but it only gets sparkly. His Maze spell does the trick though, and one of the baddies blips away. Moridark knows that these creatures are incredibly intelligent so it might be back sooner that he'd like. The party should take advantage of this opportunity while they can.
Brawn, Cotton and the Leprechaun stand guard.
The enemy act...
A1 hurls two sparkling spheres of magical power at Mordiark! (Hit TouchAC45, crit confirmed on AC44. HitTouchAC31. Moridark takes 37pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)
A2 remains stuck in the maze
A3 takes a step back from Trellus to magically attack him from range (Hit TouchAC35, AC37. Trellus takes 34pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)
A4 doesn't want to get blipped away. It attacks Moridark! (Hit TouchAC30, AC29. Moridark takes 25pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)
A5 also sees Moridark as the biggest threat! (Hit TouchAC44, AC29. Moridark takes 24pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:36/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 Monday August 1st, 2022 8:54:37 AM
'Osul gives voice to his inkling, warning the Warden's against the potential barage of Cloudkill spells. He pauses to also ask if anyone recalls what weaknesses or flaw these opponents may have.
He withdraws to Z19
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 38/134 CMD: 28 Phantom Steed (Extended) d20+17=36 ; d20+17=37 ; d20+17=33 ; d20+17=34 ; d20+17=23 ; d20+17=34 ; d20+17=19 ; Monday August 1st, 2022 10:02:28 AM
Moridark's knees almost give out from the massive damage taken from teh three creatures but the mage manages to stand fast. The mage shrugs off the saves from A1 and A4. Moridark fails the first save from A5 but uses a hero point to reroll. The mage passes his first save, but fails the second. Moridark looks over the battle and shakes his heas. The mage casts haste on teh party, and then using his rod of quicken he casts fly on himself. Moridark will then fly 30 feet up du to Osul's warning.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 84/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP d100=75 ; d8+9=16 ; Monday August 1st, 2022 11:02:55 AM
Confusion rounds 8/10
This round Grindar stands in confusion swinging Cyrchwr Mawr randomly. in the process, he slices a gash in his leg, inflicting 16 damage on himself.
CDM Jerry [OOC post] Monday August 1st, 2022 2:31:33 PM
DMs check email and DMboard please.
Trellus - MikeK - (AC38 T17 F34, CMD 37, HP (67/140) d20+19=26 ; d20+19=38 ; d20+27=38 ; d20+22=41 ; d20+26=41 ; d20+17=34 ; d20+21=39 ; d20+27=45 ; d20+31=50 ; d10+12=18 ; d10+12=17 ; d10+12=21 ; d10+12=15 ; d8=5 ; d8=7 ; d8=7 ; d8=4 ; d100=72 ; Monday August 1st, 2022 5:00:17 PM Fort Saves - 26 and 38 - save and save
Trellus is getting battered, but is still in the game. Summoning extra resources, he spontaneously casts a healing spell on himself.
The warrior then steps in to engage A3 again.
---- Use hero point for extra action. Spontaneously cast CCW on self over Holy Smite to heal 36 hp damage D100 roll for divine spell = 72
5' move to engage A3 Full attack on A3 with ghost touch weapon atk 1 hits ac 38 for 18 hp damage atk 2 hits ac 41 for 17 hp damage atk 3 hits ac 34 for 21 hp damage haste atk hits ac 45 for 15 hp damage --disregard extra d20 rolls. I excitedly rolled my crit threats before recalling they're immune--
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Shield of Faith: +3 deflection bonus to AC
Armand (Robert D)AC 32 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d6=6 ; d6=5 ; d6=1 ; d6=3 ; d6=2 ; d6=1 ; d6=2 ; d6=4 ; d6=1 ; d6=5 ; d6=3 ; d6=3 ; d100=27 ; d20+15=23 ; d100=25 ; Monday August 1st, 2022 5:52:38 PM
Armand smacks his head. "I'm an idiot." He shifts position. He channels to heal which should hit, Trellus, Grindar, Elyngael, Moridark, Brawn, and Cotton. Channel to heal (dang lot of 1's), heal 33 (9d6). (hmm, after thought does this count as divine? d100=25)
Reposition should also give Trellus and Grindar access to Magic Circle.
Then he uses his rod to quicken cast Break Enchantment (d100 = 27) on Grindar.Caster check = 23
on going Magic Circle Against Evil (20 foot radius) +2 to AC, +2 on saves vs evil attacks/spells. ALSO another save vs enchanted/mind control with a +2 save.
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 Monday August 1st, 2022 6:36:41 PM
She realizes what Moridark said, "I guess sunlight isn't going to really hurt them much then. And they seem bent on attacking from range. Trellus is the only one with a ghost touch weapon I think so we need to aid him." She moves to just behind Trellus and casts Barkskin on Trellus. +5 to Trellus's AC.
Brawn stats AC 31 /touch 17/flat 28 HP 130/120 CMD 27
DM RobC - "I'm an idiot" - Map d8=4 ; d20+25=31 ; d20+25=31 ; 4d6=15 ; 4d6=19 ; d20+10=18 ; d20+25=42 ; d20+25=29 ; 4d6=13 ; 4d6=23 ; d20+25=33 ; d20+25=34 ; 4d6=18 ; 4d6=13 ; d20+25=28 ; d20+25=37 ; 4d6=15 ; 4d6=11 ; Tuesday August 2nd, 2022 3:55:21 AM
Osul warns the group about the danger of being so closely gathered and then distances himself from Grindar. He doesn't recall any particular weaknesses these creatures have. In fact, they are very resilient to most magical forms of attack. Their only real weakness is against weapons and spells that can affect ethereal creatures.
Moridark doesn't want to take another hit like that. He hastens the party and then flies straight up.
Grindar cuts himself in the leg, but it's ok as he wasn't using it anyway.
Armand channels energy to heal a lot of the party. Like, a LOT. His channeling power isn't really the use of casting a divine spell, so he can be assured that it's effects will be consistent (no need to roll d100s)
He tries to break Grindar's enchantment but to no avail. The spell fizzles and isn't able to overcome the caster level of the confusion effect. The extra range of his Magic Circle spell encompasses practically the entire party though. (Gindar gets to make a DC26 Will Save again - with a +2 bonus - to suppress the confusion effect. Pass=Act freely while within 20ft of Armand!)
Trellus spontaneously (and defensively?) casts a cure spell on himself and then keeps up his attack. His ghost touch weapon is paying for itself right now and he continues to do damage with it!
Elyngael moves up behind Trellus to improve his armor a little. (Please roll a D100 when Elyngael casts a spell)
Moridark then 'blips' 5ft to the south east. If that's the worst thing that happens to him today he'll be fine.
The enemy act...
A1 hurls two arcane blasts into Elyngaels back! (Hit TouchAC31, 31. Elyngael takes 34pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)
A2 remains trapped in the maze (for now)
A3 backs up to keep attacking Trellus! (Hit TouchAC42, 39. Trellus takes 36pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)
A4 presses it's attack on the injured Moridark and launches arcane blasts his way! (Hit TouchAC30, AC29. Moridark takes 31pts damage and must make 2 x DC26 Fort Saves! Fail both = Affected by a Maze spell!)
A5 isn't going to let Osul escape! It hurls two balls of magical energy at him (Hit TouchAC30, AC29. Osul takes 26pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)
Armand (Robert D)AC 32 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d6=2 ; d6=3 ; d6=1 ; d6=5 ; d6=4 ; d6=2 ; d6=6 ; d6=1 ; d6=2 ; d6=5 ; d6=2 ; Tuesday August 2nd, 2022 7:03:51 AM
Armand shakes his head. "Say my leprechaun I know you're probably not much for fighting but unless you can somehow contact others around here and ask for some help for us I'm afraid we're all going to die."
As there's not much he can do spell wise Armand will again channel to heal, excluding any of the bad guys that might wander into range. Channel 29 points healed (9d6).
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 40/134 CMD: 28 Phantom Steed (Extended) d20+17=35 ; d20+17=30 ; Tuesday August 2nd, 2022 11:11:15 AM
Moridark takes another pounding from A4 but manages to make both saves. Moridark flies to R11 and casts Maze on A4. "Trellus I can make you bigger if you like, more damage but you would be easier to hit! Your choice." Moridark uses the last charge on his rod and casts invisibility on himself.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:10/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 d20+17=30 ; d20+17=30 ; d100=66 ; Tuesday August 2nd, 2022 11:23:31 AM
'Osul faces down the spells, but not the damage, so he recalls and casts Heal (66%), and tries to think of what else he might have in his arsenal. __________ HP:107/107 Hasted(+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack in Full Round Attack), Foresight (+2 insight bonus to AC and on Reflex saves - 170 min) and... Bonuses not factored into Header
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 84/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP d20+12=18 ; d100=34 ; Tuesday August 2nd, 2022 11:59:37 AM
Grindar's re-roll for confusion 18. (The die roller hates me!)
7/10
This round Grindar stands still and babbles incoherently. I'm pretty sure that he is drooling as well.
Trellus - MikeK - (AC43 T17 F39, CMD 42, HP (64/140) d20+19=22 ; d20+21=28 ; d20+19=32 ; d20+27=31 ; d20+22=33 ; d20+17=22 ; d20+27=33 ; d10+12=14 ; d10+12=13 ; d10+12=21 ; Tuesday August 2nd, 2022 6:02:27 PM
Trellus again overcomes the spell, but the damage is wearing. Fort 22. Mgc Circle v Evil reroll 28. (If that isn't in play, than use hero point to add 4 and still save). Fort 32]
"Barkskin doesn't help," Trellus calls out. "They're using touch only attacks."
The warrior gamely pursues A3, and attacks.
---- 5' move to engage A3 Full attack on A3 with ghost touch weapon atk 1 hits ac 31 for 14 hp damage atk 2 hits ac 33 for 13 hp damage atk 3 misses (ac 22) haste atk hits ac 33 for 21 hp damage
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Shield of Faith: +3 deflection bonus to AC -- Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
Elyngael drops her sword(swift) and pulls her bow(move) She then shoots #3. (Ethereal is half damage right?) Just because she will use her silver arrows. Favored enemy (evil outsider) +4, Point Blank shot+1, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (assuming holy and electrical don't work so just physical damage)
first shot d20+29=40 hit, first arrow d8+14=22 for 11, second arrow d8+14=20 for 10. second shot d20+25=44 hit, damage d8+14=19 for 9 third shot d20+18=25 miss forth shot d20+10=29 damage d8+14=18 for 9 Haste shot d20+29=39 damage d8+14=19 for 9
Brawn stats AC 31 /touch 17/flat 28 HP 130/120 CMD 27
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks. -- Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
DM RobC - "Say my leprechaun ... " - Map d4=4 ; d20+10=17 ; d20+10=12 ; d8=5 ; d20+25=34 ; d20+25=32 ; 4d6=15 ; 4d6=13 ; d100=4 ; d100=53 ; Wednesday August 3rd, 2022 4:22:32 AM
Armand tries to stabilize the health of the party. He's doing a fairly good job of it too. The damage of the arcanotheigns is comparable to his channeling power.
Moridark takes the hits, but sends another of the monsters off to a maze.
Osul heals himself, which is fortunate as he was getting pretty hurt there.
Grindar stands still land watches everything going on around him. A string of drool hangs from the side of his mouth and threatens to fall any moment now.
Trellus keeps up his toe-to-toe fight. He calls out the issue with the barkskin spell, but doesn't let it stop him from swinging away!
Elyngael's barkskin spell might not have done what she was hoping, but casting it didn't take as much effort as it normally does. (Elyngael retains the spell/slot!). She figures that even though her bow doesn't do as much damage as it normally does, it's still better than nothing. She's right. Even though she can only get 2 arrows away, it's enough to finish off the arcanotheign that Trellus had been so persistently attacking!
Moridark 'blips' 5ft south.
The enemy act...
A1 casts the Cloudkill spell that Osul was worried about! (Elyngael, Brawn, Armand, Gindar and Trellus to make DC23 Fort Saves. Pass=2pts Con damage. Fail=4pts Con damage. Necklace of Adapatation gives immunity. Leprechaun to make a DC23 Fort Save. Pass=4pts Con damage. Fail=Die).
The toxic fog is 20ft high and obscures all sight, including darkvision, beyond 5 feet.
A2 and A4 are stuck in their separate mazes but are getting closer to escaping.
A5 has a pretty good idea where Moridark is. It uses it's magical blasts again, though this time only one hits! (Hit TouchAC34 and 32. Miss chances:4, 53. Moridark takes 15pts damage.) It flies 5ft into the air to get a better view.
IMPORTANT: If you cast a divine spell please roll a d100 as well. Just cos :)
Arcanotheigns - AC27 AR2: 19dmg. Mazed AR4: Mazed
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) Wednesday August 3rd, 2022 7:17:57 AM
Moridark realizes he is out of his league talking with the leprechaun and allows Armand to take point.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 84/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP d100=93 ; d20+16=28 ; d20+26=42 ; d20+26=36 ; d20+21=31 ; d20+21=25 ; d20+16=26 ; d20+16=31 ; d20+11=16 ; d8+10=11 ; d8+10=11 ; d10+13=23 ; Wednesday August 3rd, 2022 12:39:54 PM
Confusion 6/10 rounds Cloud Kill save 28 only 2 con damage
Due to his confusion, instead of leaving the cloud kill area, Grindar takes a 5 ft step deeper in and attacks Armand.
Main hand 1st hits AC 42 for 11 damage 2nd hits AC 31 - miss 3rd hit AC 31 - miss 4th hits AC 16 - miss
off hand 1st hits AC 36 for 11 damage 2nd hits AC 25 - miss 3rd hits AC 26 - miss
two weapon rend 23 damage
Trellus - MikeK - (AC43 T17 F39, CMD 42, HP (83/140) d20+19=39 ; 6d6=19 ; Wednesday August 3rd, 2022 4:48:46 PM
Trellus fights off the most lethal effects of the Cloudkill spell, and then activates that handy tattoo to stave off the rest for now. Fort Save 39. Activate Wardd's Blessing to not lose Con
The man channels healing energy into the group. Elyngael, Brawn, Grindar, and Armand heal for 19 hp
Noting he's on the outer edge, Trellus steps out of the cloudkill, and circles to A5.
---- Free Action to activate Wardd's Blessing. Channel positive energy 1/3 Move 60' (haste) to A5
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Shield of Faith: +3 deflection bonus to AC
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
Barkskin: +5 nat armor bonus to AC.
Wardd's Blessing: rd 1/10. Delay -2 Con penalty from Cloudkill
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188 d20+18=25 ; d20+14=17 ; d20+28=37 ; d8+14=19 ; d8+14=15 ; d20+28=31 ; d8+14=20 ; Wednesday August 3rd, 2022 6:09:13 PM
Elyngael fort save d20+18=25 Brawn Fort save d20+14=17
Elyngael uses her tatoo to fight off some the effects of the poison cloud. Activate Wardd's Blessing to not lose Con Brawn starts coughing as only a giant wolf can. She and Brawn head west to get out of the clouds effect.
She shoots at #1. Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage)
first shot d20+28=37 hit, first arrow d8+14=19 for 9, second arrow d8+14=15 for 7. Haste shot d20+28=31 damage d8+14=20 for 10
Brawn stats AC 31 /touch 17/flat 28 HP 106/106 (130/130) CMD 27 (-4 AC is going to be -2HP/level for 24hp total)
In effect Wardd's Blessing to not lose Con
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
Armand (Robert D)AC 32 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d20+19=21 ; d100=28 ; Wednesday August 3rd, 2022 6:20:59 PM
Armand winces in pain as Grindar attacks him. Fortunately his necklace protects him from the poisonous cloud. He wonders why the Leprechaun didn't respond to him. He racks his brain as he moves away from Grindar. He decides to cast Spiritual Weapon at Arcanotheigns #1. SR 21 (I think that failed) d100=28.
Armand is frustrated again. He tells Elyngael. "We need to get closer to Trellus again. We're on the wrong side and I have a spell that needs to be cast when you are all closer to me."
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:10/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 d100=41 ; Wednesday August 3rd, 2022 6:54:21 PM
'Osul casts Control Winds(41%), trying to push the Cloud north and away, without also pushing his comrades along with it.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 25/134 CMD: 28 Phantom Steed (Extended) d20+5=8 ; Wednesday August 3rd, 2022 7:39:18 PM
Moridark flies above the cloudkill to I 11 and draws a potion to drink next turn
DM RobC - "We need to get closer to Trellus again" - Map d20+25=36 ; d20+25=36 ; 4d6=18 ; 4d6=9 ; d20+10=19 ; d20+10=19 ; d20+25=45 ; d20+25=34 ; d20+25=32 ; 4d6=13 ; 4d6=15 ; 4d6=11 ; d8=6 ; Thursday August 4th, 2022 4:13:25 AM
Grindar isn't going to let Armand off the hook, and pursues after him.
Wardd's Blessing comes in handy for Elyngael and Trellus. Brawn coughs a little as the toxis fumes stick in his throat.
It's Trellus this time that channels healing energy to the closely gathered group. He circles around the cloud and advances on one of the arcanotheigns.
Elyngael steps out of the mist and plus one of the monsters 3 times. It's not a lot of damage by her normal extreme standard, but in this fight every bit counts.
Armand's necklace keeps the air nice and clear for the cleric. (Highlight to display spoiler: {The leprechaun is a summoned creature under Moridark's control. It's as foreign to this area as you are}). He casts a Spiritual Weapon spell, but it fails to beat the arcanotheign's impressive resistances.
Osul is easily able to control the winds in the area and blows the cloudkill far away from his friends.
Moridark flies a bit higher and retrieves a potion. He then blips southwest (Please roll the save for the leprechaun)
The enemy act...
A1 has Cotton pretty close to it, and targets the rapke! (Hit TouchAC36, 36. Cotton takes 27pts damage and must make 2 x DC26 Will Saves. Fail 1=Confused for 10rounds. Fail 2=insane!)
A2 and A4 each come very close to finding the exit from their respective mazes, but make wrong turns. Both remain mazed.
A5 takes a step back and fires two blasts as the approaching Trellus! (Hit TouchAC45. Crit confirmed AC34. Hit AC32. Trellus takes 39pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:10/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 d100=70 ; Thursday August 4th, 2022 8:15:36 AM
'Osul takes 5' step towards Arcanotheign 5, and buries the end of his knarled darwood staff into the ground, taking the round to cast Changestaff from the Spellstaff slot in the staff (70%). On account of its origins, the treant-like form it takes has the appearance of a Timber Wight (though regular treant stats). __________ Hasted(+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack in Full Round Attack), Foresight (+2 insight bonus to AC and on Reflex saves - 170 min), Control Winds, and Changestaff. Bonuses not factored into Header.
OOC: I will not be making my Friday post until late in the weekend.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 72/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP d100=98 ; d20+16=35 ; d20+16=17 ; d100=100 ; d20+26=29 ; d20+26=33 ; d20+21=23 ; d20+21=28 ; d20+16=30 ; d20+16=29 ; d20+11=17 ; d8+10=15 ; d8+10=17 ; d8+10=16 ; d8+10=11 ; d8+10=11 ; d10+13=22 ; d10+22=24 ; d20+22=25 ; d20+17=36 ; 2d6+16=25 ; d6=2 ; d6=4 ; Thursday August 4th, 2022 11:58:52 AM
Cotton's save verses confusion: 35 - pass Cotton's save verses insanity: 17 - fail
Grindar's confusion 5/10 rounds
Grindar, in his confusion, launches into a full round attack on Moridark
main hand 1st hits AC 29 for 17 damage 2nd hits AC 28 for 15 damage 3rd hits AC 30 for 17 damage 4th hits AC 17 - miss
off hand 1st hits AC 33 for 16 damage 2nd hits AC 23 for 11 damage 3rd hits AC 29 for 11 damage
two weapon rend 22 damage
Meanwhile, in her insanity, Cotton takes a 5 ft step and attacks Grindar.
1st hits AC 25 - miss 2nd hits AC 36 for 25 damage plus 2 flame and 4 shock
Trellus - MikeK - (AC43 T17 F39, CMD 42, HP (44/140) d20+19=21 ; d20+19=35 ; d20+27=42 ; d20+22=31 ; d20+17=29 ; d20+27=33 ; d10+12=15 ; d10+12=21 ; d10+12=19 ; d10+12=20 ; Thursday August 4th, 2022 4:28:34 PM
It's becoming a familiar dance. The beastie blasts him and steps back. This time Trellus only makes one save, though. [Fort 21 and 35. One fail]
Trusting that someone's healing is on the way, Trellus resumes his dance as well.
---- 5' move to engage A5 Full attack on A5 with ghost touch weapon atk 1 hits ac 42 for 15 hp damage atk 2 hits ac 31 for 21 hp damage atk 3 hits ac 29 for 19 hp damage haste atk hits ac 33 for 20 hp damage
In Effect
1/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Shield of Faith: +3 deflection bonus to AC -- Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
Barkskin: +5 nat armor bonus to AC.
Wardd's Blessing: rd 2/10. Delay -2 Con penalty from Cloudkill
Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188 d20+29=41 ; d8+14=17 ; d8+14=15 ; d20+17=23 ; Thursday August 4th, 2022 5:39:18 PM Isn't Moridark flying, how is Grindar reaching him?
Elyngael moves (with haste) toward Trellus. Calling on Brawn to follow. She sets Brawn to guard against Grindar approaching with instructions to attack if necessary. (Brawn has reach and a trip chance on hits.)
She shoots at #5. Favored enemy (evil outsider) +4, Improved Precise shot, Point Blank Shot +1, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage)
first shot d20+29=41 hit, first arrow d8+14=17 for 8, second arrow d8+14=15 for 7.
Brawn stats AC 31 /touch 17/flat 28 HP 106/106 (130/130) CMD 27 (-4 AC is going to be -2HP/level for 24hp total)
Readied attack if Grindar comes within reach d20+17 (no +2 on Grindar)=23 which will miss.
In effect Wardd's Blessing to not lose Con
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d100=68 ; d8=1 ; d8=2 ; d8=7 ; d100=93 ; Thursday August 4th, 2022 6:10:44 PM
Armand moves (with haste effect added to distance). One in place he casts Holy Aura (d100=68) (20foot radius). A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.(see below)
He then uses his rod of quicken and burns a 6th level spell to cast Cure Moderate Wounds mass. (d100=93) Healing everyone in in a 30 foot radius for 26 hit points (2d8+17).
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 25/134 CMD: 28 Phantom Steed (Extended) 3d8+5=23 ; 3d8+5=25 ; Thursday August 4th, 2022 8:57:49 PM
Moridark drinks a potion of cure serious wounds and feels a bit better. (23 health restored). The mage feels (more or less) Grindar swinging at him but he is 30 feet in the air and invisible. Moridark flies directly above the cloud kill. Moridark takes a deep breath as he looks over the battle
DM RobC - "It's becoming a familiar dance." - Map d4=2 ; d20+10=24 ; d20+25=41 ; d20+25=32 ; 4d6=11 ; 4d6=15 ; d8=2 ; d8=2 ; d20=8 ; Friday August 5th, 2022 3:49:49 AM
Osul strikes his staff to the ground and it lowly transforms it into a timber wight, ready to do the druid's bidding.
Grindar tries to get to Mordiark but the wizard is too high and too invisible for him to do so. Instead he starts drooling from the other side of his mouth.
Cotton rushes to her master, and in her confusion attacks him! (Highlight to display spoiler: {Poor wording there on my part. When I said Fail 2, I meant Fail both - not fail the second one. Cotton is only confused for 10rnds and isn't insane})
Trellus knows the routine and gets back into it.
Elyngael sets Brawn to protect her in case Grindar gets any ideas in his confused state. She manages to get a few good shots away too
Armand moves himself closer to the main group and casts a couple of spells. First he casts a powerful protective spell over the party, and then follows it up with some healing across everyone (except for Moridark and Osul). He must have tapped into some unknown power, as the spell works better than he expected! (Armand's cure spell is maximised and cures 33pts!)
Moridark takes a moment to down a potion and heal himself as he looks over the battlefield.
Trellus and then Moridark each 'blip' NE from where they had been a moment ago.
The enemy act...
A2 finds it's way out of the maze!
A4 is still stuck though.
A5 keeps up the routine of moving and blasting Trellus from a few feet away (Hit TouchAC41, 32. Trellus takes 26pts damage and must make 2 x DC26 Fort Saves! Fail both = Affected by a Maze spell!) This time it has ascended another 5ft into the air!
A1 casts another Cloudkill spell (Elyngael, Brawn, Grindar, Cotton, and Trellus to make DC23 Fort Saves. Pass=1pts Con damage. Fail=2pts Con damage). The toxic fog is 20ft high and obscures all sight, including darkvision, beyond 5 feet.
Grindar is overcome with an undeniable desire to quote lines from Monty python and the Holy Grail. Meanwhile, Cotton has a moment of clarity and instinctively knows she needs to get out of the cloudkill area. She gently grabs her master and drags him out with her.
Trellus - MikeK - (AC43 T17 F39, CMD 42, HP (44/140) Friday August 5th, 2022 4:50:49 PM
Question - Armand cast a spell granting SR25. Do I roll that to see if the spells are resisted, or did you already include as part of the attacks?
DM RobC: I'll roll the SR checks to beat Armand's SR. For last round: SR doesn't apply to Cloudkill, and Supernatural abilities also aren't subject to it, so it didn't come into play
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d100=38 ; d100=86 ; Saturday August 6th, 2022 3:54:28 PM
Armand moves through the cloudkill area, fortunately immune to it, toward Trellus's last position. When he gets near enough he see's him and goes over and casts Heal on Trellus.
Heal (d100=38...from past indication that usually means the spell fails if it does, Armand will use a Hero Point to cast is other Heal spell). Second Heal (d100=68). Trellus should get 150 hp back and have all conditions removed.
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
OOC everyone in 20 foot of Armand should get +6 on saving throws
DM Rob: Keep in mind that resistance bonuses don't stack, and that only the highest applies
Elyngael (Lynnette D) AC: currently 34 (28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188 d20+20=33 ; d20+16=21 ; d20+29=44 ; d20+29=33 ; d8+14=22 ; d8+14=15 ; Sunday August 7th, 2022 6:38:28 PM
Elyngael save d20+20=33 activates another pip off the tatoo to delay the damage Brawn save d20+16=21
Elyngael orders Brawn away since he's pretty ineffectual and only taking damage. She then gets away from the cloud, but tries to stay in range of the feel good spells Armand has cast, and looks around, 1 and 5 are blocked by the sticking cloud and not visible so she will take her 1 shot at 2.
She shoots at #5. Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1
first shot d20+29=44 (ignore the 33, double clicked) hit, first arrow d8+14=22 for 11, second arrow d8+14=15 for 7.
Brawn AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27 (-6 con is going to be -3HP/level for 36hp total)
.
In effect Wardd's Blessing to not lose Conx2
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
HOLY AURA: +4 deflection bonus to AC and a +4.spell resistance 25 against evil spells and spells cast by evil creatures. protection from possession and mental influence.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:10/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 d20+17=26 ; d20+17=31 ; 2d6+9=18 ; Sunday August 7th, 2022 7:34:57 PM
...and the winds continue to blow and disperse the clouds to the north (for another 2hrs 49 minutes+, radius 680', up to 40' high - cannot draw on the map)
Cuaille(as Treant) slams twice at the Arcanotheign (AC26 - miss, AC31 for 18 damage) - Actually, he is a +1 weapon. If that translates then the first attack would also have hit.)
Having directed Cuaille, 'Osul gets out from under its feet, and looks again at the scene. "I'm open to suggestions at this point!"
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 12d8=44 ; d4=4 ; Sunday August 7th, 2022 10:22:18 PM
Moridark rubs his head for a moment, his finger tips touching the jade circlet just above his ears. The mage smiles a bit and then casts shapechange, becoming a huge gold dragon. Moridark opens his maw and a burst of fire bursts from his mount at A2 for 42 points of fire damage (Reflex DC ??)
OOC: ?? unsure how this would be calculated Level 9 spell DC is 29 Breath weapon resets in 4 rounds
DM RobC - "I'm open to suggestions at this point!" - Map d20+13=20 ; d8=2 ; d8=7 ; d20+25=40 ; d20+25=36 ; d20+25=29 ; d20+25=31 ; 4d6=12 ; 4d6=18 ; 4d6=14 ; 4d6=17 ; d20=4 ; d20+25=26 ; d20+25=30 ; 4d6=11 ; Monday August 8th, 2022 3:31:40 AM
Grindar is blissfully unaware of what is going on right now and is quite happy to entertain himself. Cotton is lucid for a moment, but it's enough to know that her master is in trouble. She drags him out of the fog.
Armand heals Trellus without a problem. His casting works as intended. Being immune to the Cloudkill's vapors is really helping him right now.
Elynael sends Brawn away and then maneuvers to get a clear line of sight at the nearest arcanotheign. She plugs it with two arrows.
Trellus gets healed nicely but isn't quite sure what to do next. (Highlight to display spoiler: {Assuming you follow the same pattern, I'm going to assume 5ft step and full attack. If you take the same action this coming round, I'll let you make 2 full attacks: one for this round, one for next round. The party kinda need you!})
Osul controls the wind to blow the new cloudkill spell far away from the group. His treant slams once into its target and gives him a chance to get to a safer distance.
Moridark transforms into a huge gold dragon and sends a breath of fire towards the arcanotheign to the west. It doesn't seem particularly harmed though. Something doesn't add up, and he thinks back to the information he shared with the group earlier. (Highlight to display spoiler: {Had to look up the breath weapon DC, but found this: "The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form.", so as a 9th level spell.})
Moridark and Trellus 'blip'
The enemy act...
A1 fires two arcane blasts at Cotton! (Hit Touch40,36. Cotton takes 30pts damage and must make 2 x DC26 Will Saves! Fail 1=Confused 10rnds. Fail both=Insane!)
A2 lines up the leprechaun, and it makes for an easy kill.
A4 gets even further lost in the maze
A5 keeps up the dance with Trellus. It uncharacteristically misses with one attack! ([i]Miss TouchAC26. Nat1. Hit TouchAC30. Trellus takes 11pts damage!)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 25/134 CMD: 28 Phantom Steed (Extended) 3d8+5=23 ; 3d8+5=25 ; Monday August 8th, 2022 7:43:14 AM
Moridark drinks a potion of cure serious wounds and feels a bit better. (23 health restored). The mage feels (more or less) Grindar swinging at him but he is 30 feet in the air and invisible. Moridark flies directly above the cloud kill. Moridark takes a deep breath as he looks over the battle
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 88(105)/116(133)HP Cotton AC 31+5/13/28+5 CMD 35 108(125)/109(126) HP d100=23 ; d100=32 ; d20+14=18 ; d20+14=18 ; d20+29=39 ; d8+14=20 ; d6=5 ; 2d6=10 ; Monday August 8th, 2022 10:42:18 AM
Cotton is officially insane, and this round she stands there and she would do whatever the Rapke equivalent of babbling incoherently, but without a voice box, all she does is stand there confused.
Grindar has a moment of clarity, and he rushes over and attacks enemy #2 Hitting for 20 damage plus 5 fire and 10 holy
Grindar's confusion 3/10
Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (129/140) d20+23=24 ; d20+27=33 ; d20+22=42 ; d20+17=30 ; d20+27=45 ; d10+12=19 ; d10+12=20 ; d10+12=15 ; d10+12=15 ; Monday August 8th, 2022 11:47:12 AM
Last Round, Trellus activates his winged boots, takes a 5' step 'up', and misses with his attack (nat 1).
This round.
Trellus takes a 5' step 'up', and full attack on A5
---- 5' move to engage A5 Full attack on A5 with ghost touch weapon atk 1 hits ac 33 for 19 hp damage atk 2 hits ac 42 for 20 hp damage atk 3 hits ac 30 for 15 hp damage haste atk hits ac 45 for 15 hp damage
In Effect
3/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura -- Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
Barkskin: +5 nat armor bonus to AC.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d100=60 ; Monday August 8th, 2022 5:31:54 PM
Armand is at a loss, he was going to cast a spell but then Trellus turns out to have winged boots. Instead he opts to move over to Grindar (move with haste is 60 feet so just in range). He then casts Greater Restoration on Grindar (d100=60).
Greater Restoration will restore all lost abilities but also eliminates Fatigue, exhaustion, insanity and confusion
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188 d20+28=38 ; d8+14=17 ; d8+14=21 ; d20+23=40 ; d8+14=21 ; d20+18=21 ; d20+13=27 ; d8+14=18 ; d20+28=29 ; Monday August 8th, 2022 5:47:38 PM
With a moment of reprieve Elyngael fires at #5. Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1
first shot d20+28=38 hit, first arrow d8+14=17 for 8, second arrow d8+14=21 for 10. second shot d20+23=40 hit, damage d8+14=21 for 10 third shot d20+18=21 miss forth shot d20+13=27 hit, damage d8+14=18 for 9 Haste shot d20+28=29 technically a 1 so miss.
Brawn stays out of the action Brawn AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27 (-6 con is going to be -3HP/level for 36hp total)
In effect Wardd's Blessing to not lose Conx2
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended) d20+13=31 ; 2d8+5=16 ; Monday August 8th, 2022 8:10:06 PM
Moridark roars and closes with the arcanotheign to the west and bites once (AC 31, 16 damage). The frightful presence also strickes the creature (DC 29)
Breath weapon resets in 3 rounds
DM RobC - "Grindar has a moment of clarity" - Map d20+20=33 ; d20+17=25 ; d20+25=43 ; d20+25=26 ; 4d6=15 ; d8=1 ; d8=6 ; d20=9 ; Tuesday August 9th, 2022 4:19:27 AM
Grindar acts normally! For the first time in a long time, the ranger's head is clear and he takes advantage of what might be a brief reprieve.
Cotton will need some tending to later.
Trellus presses his attack on the arcanotheign. His attacks are solid but it doesn't die.
Until Elyngael act. Once again, Trellus has chipped away at a target and Elyngael delivers the fatal blow. The arcanotheign fades away into nothingness. Elyngael's last two arrows make their mark on the arcanotheign that Grindar is facing.
Armand rushes to Grindar's aid and both ends the confusion effect and repairs the effects of the Cloudkill spells. Grindar is really back in action now!
Moridark swoops in to bite at the target to the west. He has superior reach so doesn't need to get too close to it. His bite hits nicely, but it doesn't get frightened by him.
Moridark and Trellus *blip*
The enemy act...
A1 attacks Osul! It sends two blasts of arcane energy his way, but fortunately one of them is way off target. (Hit Touch43. Miss TouchAC26. Nat1. Osul takes 15pts damage!)
A2 reaches out and touches Grindar's chest (Defensively cast Harm. Fort Save vs Holy Aura:33=Pass. SR check:25=Pass. Grindar to make a Will Save vs DC24. Pass=75pts damage. Fail=150pts (but can't drop you to less than 1HP)). It takes a step back from the half-orc.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 105/133HP Cotton AC 31+5/13/28+5 CMD 35 108(125)/109(126) HP d20+28=38 ; d20+28=39 ; d20+23=33 ; d20+23=41 ; d20+18=27 ; d20+18=30 ; d20+13=19 ; d20+28=47 ; d8+11=18 ; d10=6 ; d8+11=17 ; d8+11=14 ; d8+11=12 ; d8+11=15 ; d8+11=13 ; d8+11=16 ; 2d6=3 ; 2d6=7 ; d6=1 ; d6=2 ; 2d6=4 ; d6=2 ; 2d6=8 ; d6=6 ; 2d6=8 ; d6=4 ; 2d6=7 ; d6=2 ; 2d6=3 ; d6=5 ; 2d6=6 ; d6=6 ; d100=12 ; d20+23=27 ; 2d6+16=19 ; d6=2 ; d6=6 ; Tuesday August 9th, 2022 11:40:10 AM
Grindar takes a 5 ft step forward, and presses his attack.
Main hand Haste hits AC 47 for 18 damage plus 3 holy and 1 fire 1st hits AC 38 for 17 damage plus 4 holy and 2 fire 2nd hits AC 33 for 14 damage plus 8 holy and 6 fire 3rd hits AC 27 for 12 damage plus 8 holy and 4 fire 4th misses
Off hand 1st hits AC 39 for 15 damage plus 7 holy and 2 fire 2nd hits AC 41 for 13 damage plus 3 holy and 5 fire 3rd hits AC 30 for 16 damage plus 6 holy and 6 fire
This round Cotton has a moment of clarity, and she hustles over to # 1 and attempts to bite it, hitting AC 27 for 19 damage plus 2 fire and 6 shock.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 1/133HP Cotton AC 31+5/13/28+5 CMD 35 108(125)/109(126) HP d20+15=19 ; Tuesday August 9th, 2022 11:43:44 AM
Forgot to roll for the harm spell. (failed)
Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (129/140) Tuesday August 9th, 2022 12:34:44 PM
Trellus flies toward Grindar and Armand, touching down right in front of A2.
-- Full move to get to A2.
In Effect
4/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura -- Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
Barkskin: +5 nat armor bonus to AC.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet Tuesday August 9th, 2022 5:28:11 PM Grindar your con damage is healed.
Armand doesn't have much he can do other than act as a band aid. He readies his dispel magic as a counter spell a cloud kill or other spell one of these creatures may cast in the next few seconds.
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188 d20+28=32 ; d8+14=15 ; d8+14=19 ; d20+23=28 ; d8+14=17 ; d20+18=26 ; d20+13=26 ; d20+28=48 ; d8+14=17 ; Tuesday August 9th, 2022 5:33:13 PM
Elyngael opts to join the team against #2 and lets loose with a barrage. Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1
first shot d20+28=32 hit, first arrow d8+14=15 for 7, second arrow d8+14=19 for 9. second shot d20+23=28 hit, damage d8+14=17 for 8 third shot d20+18=26 miss forth shot d20+13=26 miss Haste shot d20+28=28 (waste of a perfectly good crit) damage d8+14=17 for 8.
Brawn stays out of the action Brawn AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27 (-6 con is going to be -3HP/level for 36hp total)
In effect Wardd's Blessing to not lose Conx2
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended) d20+13=26 ; 2d8+5=13 ; Tuesday August 9th, 2022 8:31:52 PM
Moridark closes again and bites at the creature and misses.
DM RobC - "Cotton has a moment of clarity" - Map d20+25=45 ; d20+25=30 ; d20+25=31 ; 4d6=8 ; 4d6=14 ; 4d6=10 ; d20+25=32 ; d20+25=33 ; 4d6=11 ; 4d6=11 ; d20+10=30 ; d8=6 ; d8=5 ; Wednesday August 10th, 2022 3:39:19 AM
Grindar gets to work and gives Cyrchwr Mawr a workout by landing a series of blows. Elyngael joins in and narrowly misses out on another kill. Moridark then swoops in for the final blow but misses on his attack.
Cotton realises there's a fight going on and rushes to attack one of the arcanotheigns
Armand is glad that he was able to heal Grindar's afflictions so quickly. That spell normally takes a bit longer to cast. For now he acts as healer and shield. His Magic Circle protecting people from those pesky confusion effects.
Trellus hustles across the battlefield to join the fun.
Osul is down for the count, but presumably stablizes. His treant stands watch over his body.
The party have worked out a good routine now. Focusing on these opponents one at a time is a good way to go.
Moridark and Trellus *blip*
The enemy act...
A1 takes a step back from Cotton and gives the rapke a very solid hit of arcane power. (Hit TouchAC45. Crit Confirmed TouchAC30. Hit TouchAC31. Cotton takes 32pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)
A2 knows the routine. It sends one attack at Grindar, and the other at Trellus. (Hit TouchAC32. Grindar takes 11pts damage! Hit TouchAC33. Trellus takes 11pts damage!)
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:-5/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 d20+3=15 ; Wednesday August 10th, 2022 7:53:02 AM {Con Check (DC 10): 15-5=10 - Stable} __________ Hasted (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack in Full Round Attack), Foresight (+2 insight bonus to AC and on Reflex saves - 170 min - still in effect), Control Winds (which continue to blow north), and Changestaff (treant-like creature formed from the staff). Bonuses not factored into Header.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 -9/133HP Cotton AC 31+5/13/28+5 CMD 35 76(93)/109(126) HP d100=46 ; d20+30=50 ; d20+30=48 ; 3d8+42=55 ; 2d6=7 ; d6=3 ; d20+20=27 ; d20+20=38 ; Wednesday August 10th, 2022 11:03:46 AM
Grindar is torn, on the one hand, if it wasn't for his orcish blood, he would have fallen unconscious, and on the brink of death. Instead, he is staggered and on the brink of death. He knows he should withdraw, but his sense of honor keeps him on the battlefield. He rolls a nat 20 as he takes a 5 ft step forward (confirmed with a 48 roll) Cyrchwr Mawr inflicts 55 damage plus 7 holy and 3 fire
Cotton makes both her saves, as she silently babbles incoherently.
Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (118/140) d8=6 ; d8=8 ; d8=5 ; d8=7 ; Wednesday August 10th, 2022 3:31:18 PM
Trellus can only shake his head as Grindar continues to attack. The blond man is reminded of another half-orc from his past....
5/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura -- Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
Barkskin: +5 nat armor bonus to AC.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended) d20+13=26 ; Wednesday August 10th, 2022 5:24:31 PM
Moridark closes and bites out at the creature misisng agian. The mage roars in frustration.
Breath weapon resets in 1 round
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d100=3 ; Wednesday August 10th, 2022 5:28:51 PM "Gadzooks, 'Osul is down." He moves over to 'Osul (5 feet short with haste, so can I spend a hero point for 5 feet of movement?). "He mutters, 'split up, it will be safer', this always happens when we split up to much."
When he reaches 'Osul he casts his last Heal spell. (d100=3...not sure how this is going to go or if being close to those Arcanotheigns are what causes the holy spell issue, and you can't spend more than 1 hero point a round.) If it works, 'Osul is healed 150, ability damage is fixed, etc. etc.
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188 d20+28=30 ; d8+14=18 ; d8+14=18 ; Wednesday August 10th, 2022 5:38:07 PM
Elyngael doesn't like how close #4 popped up to her and decides that repositioning nearer Armand is best for now. She thinks the boys have #2 in hand so she will fire her one shot at #1.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1 first shot d20+28=30 hit, first arrow d8+14=18 for 9, second arrow d8+14=18 for 9.
Brawn stays out of the action Brawn AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27 (-6 con is going to be -3HP/level for 36hp total)
In effect Wardd's Blessing to not lose Conx2
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
DM RobC - "This always happens when we split up to much." - Map d20+25=39 ; d20+25=32 ; 4d6=12 ; 4d6=12 ; d8=2 ; d8=1 ; d20+25=26 ; d20+25=38 ; 4d6=13 ; Thursday August 11th, 2022 3:58:29 AM
What a difference a half-orc makes. The Arcanotheign is no match for Grindar. It's head is cleanly severed and sent flying off into the trees. If it had a head of course. It's ethereal so instead just dies.
Trellus gives Grindar a healing pat on the back. (Please roll d100 on your spells)
Osul stablises. Armand rushes over to help. His Heal spell doesn't go quite as planned. Instead of healing, a burst of pink flower petals flies from Armand's hand and rain down on Osul.
Moridark was on the verge of frustration but thankfully Grindar's brutal attack means the mage is spared any embarrassment.
Elyngael repositions herself to somewhere a little safer and changes targets, plugging her enemy twice.
The enemy act...
AR1 moves a little further away from Cotton and keeps attacking her (Hit TouchAC39,32. Cotton takes 24pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)
AR4 fires on the golden dragon (Miss TouchAC26. Nat1. Hit TouchAC38. Moridark takes 13pts damage!)
IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.
Arcanotheigns - AC27 - SR31 AR1: 53dmg. AR4:
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:-5/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 Thursday August 11th, 2022 7:43:47 AM *Flower petals?!? I'M NOT DEAD YET! Wait, I cannot move! So, no spells ... okay, how about Wildshape(Su) into a medium air elemental. maybe he can float! Partiularly on that breeze!*, he thinks.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 30/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP d100=3 ; d20+19=37 ; d20+19=29 ; d20+23=38 ; d20+18=23 ; 2d6+15=24 ; d6=2 ; d6=5 ; d20+30=42 ; d8+14=22 ; 2d6=6 ; d6=4 ; Thursday August 11th, 2022 12:42:21 PM
Cotton makes both her saves, and has a moment of clarity. She takes a 5 ft step and tears into #1, hitting with her first bite, but missing the follow up. She inflicts 24 damage plus 2 flame and 5 shock
Grindar hustles down to #1 and brings Cyrchwr Mawr to bare. He hits AC 42 and inflicts 22 damage, plus 6 holy and 4 flame.
Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (118/140) d100=34 ; Thursday August 11th, 2022 1:47:42 PM d100 = 34 on that CCW from last round. Sorry about missing that.
The monster goes down, and Grindar is off chasing another. Trellus takes up the pursuit. "Dude! You should really stop weaving and get some more healing!" he calls out.
--- Full move (hasted) to A1.
In Effect
6/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura -- Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
Barkskin: +5 nat armor bonus to AC.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188 d20+28=29 ; d20+23=24 ; d20+18=38 ; d8+14=21 ; d20+13=21 ; d20+28=48 ; d8+14=17 ; Thursday August 11th, 2022 5:31:04 PM
Elyngael continues to plug at #1. Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1
first shot d20+28=29 rolled a 1 so a miss. second shot d20+23=24 miss third shot d20+18=38 damage 1d8+14=21 for 10 forth shot d20+13=21 miss Haste shot d20+28=48 damage d8+14=17 for 8.
Brawn stays out of the action Brawn AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27 (-6 con is going to be -3HP/level for 36hp total)
In effect Wardd's Blessing to not lose Conx2
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d100=1 ; d100=42 ; d6=1 ; d6=3 ; d6=3 ; d6=2 ; d6=5 ; d6=3 ; d6=5 ; d6=2 ; d6=6 ; d6=5 ; Thursday August 11th, 2022 5:41:23 PM "What the frickety frak?" Armand says as the flowers pop out everywhere. He calls upon Gargul and burns his divination spell to cast Cure Serious wounds on 'Osul. (d100=1). When he see's that disastrous effect. He yells "Gargul help me." and spends a hero point to channel heal instead. (d100=42). Healing everyone in 30 feet 34 hp (9d6).
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended) d20+13=33 ; d20+13=17 ; 2d8+5=8 ; Thursday August 11th, 2022 8:29:13 PM
Moridark flies south closing with the enemy and bites once (AC 33 bat 20 missing confirmation with a 17) for 8 points of damage.
DM RobC - "Gargul help me." - Map d20+25=39 ; d20+25=41 ; 4d6=20 ; 4d6=15 ; d20+25=29 ; d20+25=35 ; 4d6=14 ; 4d6=17 ; Friday August 12th, 2022 3:53:24 AM
Osul doesn't see the funny side to the flower petals. It's a little bit too much like a funeral, and the druid ain't dead yet!
The party have their tactics coordinated now. Focus on one enemy at a time and bring them down.
Grindar and Cotton coordinate their attacks on the hovering arcanotheign. Both land their attacks.
Elyngael plugs the same target and Moridark even gets a respectable bite in.
Trellus runs off in pursuit of Grindar. Honestly, half-orcs and battle!
Armand isn't having a great day. He tries to cast a cure spell on Osul, but instead of healing him the spell functions like a Create Water spell! It washes some of the flower petals away, but most just stick to Osul's now very wet clothes. Giving up on his spells, Armand relies on his channelling to heal those around him - Osul included.
The enemy act...
A1 backs up and fires separate attacks at Trellus and Grindar! (Hit TouchAC39. Trellus takes 20pts damage. Hit TouchAC41. Grindar takes 15pts damage. Trellus and Grindar must make DC26 Will Saves! Fail Confused for the next 10 rounds!)
A4 opens fire on Elyngael! (Hit TouchAC29,AC35. Elyngael takes 31pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)
--- 5' move to engage A1 Full attack on A1 with ghost touch weapon atk 1 hits ac 40 for 22 hp damage atk 2 hits ac 38 for 19 hp damage atk 3 hits ac 31 for 22 hp damage haste atk hits ac 36 for 15 hp damage
In Effect
7/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura -- Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
Barkskin: +5 nat armor bonus to AC.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:29/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:2/17 Saturday August 13th, 2022 3:16:28 AM
'Osul struggles to his feet and is genuinely thankful.
"How are we doing, so far?"
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d100=80 ; d8=2 ; d8=3 ; d8=6 ; Saturday August 13th, 2022 9:55:14 AM
Armand tells 'Osul. "Not going to lie. We've been better. Then again we've been worse as well." Armand tries to cast another Cure Serious Wounds on 'Osul (buring his dismissal spell). (d100=80). Cure Serious wounds 27 hp(3d8+15)
He then says to 'Osul "Maybe get your tree thing to occupy that other Arcanotheign before the last one in the maze comes back."
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 152/188 d20+20=22 ; d20+20=34 ; d20+28=29 ; d20+23=28 ; d8+14=19 ; d20+18=19 ; d20+13=31 ; d8+14=15 ; d20+28=45 ; d8+14=21 ; Sunday August 14th, 2022 10:39:55 AM
Fort save +4 from holy aura 20' from Armand. d20+20=22 d20+20=34.
Elyngael ignores number 4 and concentrates her fire on #1. Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1
first shot d20+28=29 rolled a 1 so a miss. (what are the odds of two turns in a row rolling a 1 on the first shot?) second shot d20+23=28 damage 1d8+14=19 for 9 third shot d20+18=19 miss forth shot d20+13=31 damage d8+14=15 Haste shot d20+28=45 damage d8+14=17 for 21.
Brawn stays out of the action Brawn AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27 (-6 con is going to be -3HP/level for 36hp total)
In effect Wardd's Blessing to not lose Conx2
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
RD subbing Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 15/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP d20+10=13 ; d20+28=37 ; d8+11=16 ; d20+28=34 ; d8+11=14 ; d20+23=34 ; d8+11=14 ; d20+18=35 ; d8+11=14 ; d20+28=35 ; d8+11=13 ; d20+23=27 ; d8+11=12 ; d20+18=27 ; d8+11=14 ; d100=20 ; d20+21=33 ; 2d6+16=26 ; d20+16=30 ; 2d6+15=21 ; Sunday August 14th, 2022 8:36:55 PM
Will Save - Not in Range for Armand's spells. d20+10=13, I think Grindar will use his Wardds Blessing Tatoo pip to forestall the effects of confusion for 1 minute. (10 rounds)
Grindar takes a 5 ft step forward, attacks number 1. (let's see holy and fire damage aren't going to affect it, and I don't think his weapon is ghost touched so only 1/2 damage applies). He'll probably shout something like "If I'm going down I'm taking you with me."
Main hand d20+28=47 Haste hits d8+11=16 so 8
d20+28=34 1st hits d8+11=14 so 7 d20+23=33 2nd hits d8+11= 14 so 7 d20+18=35 3rd hits d8+11= 14 for 7 4th misses
Cotton's Confusion is 20 (d100) act's normal so I think Cotton should have reach. Not sure what stats he's at, con drain should not affect to hit and his sheet list 21 and 16 so using those numbers. d20+21=33 hits, 2d6+15=25 = 12 (rolled 2d6=16 so just minused one off) d20+16=30 hits, 2d6+15=21 = 10
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended) d20+13=17 ; d20+8=15 ; Sunday August 14th, 2022 9:08:10 PM
Moridark flies five foot forward and bites once missing, and claws once missing again.
DM RobC - "We've been better. Then again we've been worse as well." - Map d20+25=45 ; d20+25=27 ; d20+25=34 ; 4d6=15 ; 4d6=15 ; 4d6=21 ; Monday August 15th, 2022 4:26:48 AM
The party swarm on the arcanotheign!
Trellus' ghost touch weapon delivers a ton of damage, yet it's Elyngael who once again delivers the final blow. That's 3 out of 4 that Trellus has worn down and Elyngael has finished off.
With the arcanotheign down, Grindar and Cotton have a chance to catch their breath. Moridark is also spared any embarrassment from potentially missing all of his attacks.
Osul - wet and covered in pink flower petals - asks for a status update.
Armand sums it up pretty well: could be better, could be worse. He gifts Osul another blast of healing, but even though the spell is cast properly, Armand can still feel it's power (Armand didn't expend a spell slot!)
The remaining arcanotheign knows who the real threat is here. It takes a step up into the air and fires two blasts at Trellus! The first one is particularly powerful. (Hit TouchAC45. Crit confirmed on AC27. Hit TouchAC34. Trellus takes 51pts damage and must make 2 x DC26 Will Saves. Fail 1=Confused for 10rounds. Fail 2=insane!) Highlight to display spoiler: {This is in addition to the DC26 Will Save from last round that needs to be rolled}
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 30/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP d100=42 ; Monday August 15th, 2022 10:27:24 AM
This round Cotton silently babbles, and Grindar hustles forward. The Ranger knows he can't make it to #4, so he moves towards his friends.
Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (47/140) d20+20=30 ; d20+20=38 ; d20+20=29 ; Monday August 15th, 2022 4:34:29 PM Will save previous round: 30. Will saves this round 38 and 29
"Light," Trellus grits through his teeth as an especially powerful blast envelopes him. With a breath and a growl, he hustles around Cotton, and hastefully closes the gap on A4.
---- Full move to A4.
In Effect
8/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura -- Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
Barkskin: +5 nat armor bonus to AC.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d100=10 ; d100=81 ; d6=5 ; d6=6 ; d6=5 ; d6=2 ; d6=6 ; d6=6 ; d6=3 ; d6=1 ; d6=2 ; d6=4 ; Monday August 15th, 2022 5:38:58 PM "By Gargul's breath." Armand mutters. He moves a bit putting Trellus in the 20' radius of his Holy Aura and then Channels to heal everyone (everyone good) in 30 feet of him.
Divine roll 10. Not even going to roll it. At least he tries to channel energy to heal everyone. But he suddenly can't feel Gargul's presence. It's as if he was momentarily disjuncted.
Spending last hero point"Gargul aid me!" He calls again. (d100=81) Channel to heal again. Trellus, Elyngael, 'Osul, Grindar are healed 39hp (9d6)
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 152/188 d20+28=46 ; d8+14=18 ; d8+14=21 ; d20+23=39 ; d8+14=16 ; d20+18=38 ; d8+14=22 ; d20+13=22 ; d20+28=38 ; d8+14=18 ; Monday August 15th, 2022 5:48:52 PM
Elyngael feels a little numb. It seems like this fight keeps going on. "Times like this a bard when come in handy to boost our moral."
She targets #4. Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1
first shot d20+28=46 damage first arrow d8+14=18 for 9, second arrow d8+14=21 for 10. second shot d20+23=39 damage d8+14=19 for 16 for 8 third shot d20+18=38 damage d8+14=22 for 11 forth shot d20+13=22 miss Haste shot d20+28=38 damage d8+14=18 for 9 total=47
Brawn stays out of the action Brawn AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27 (-6 con is going to be -3HP/level for 36hp total)
In effect Wardd's Blessing to not lose Conx2
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:29/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:2/17 2d6+13=17 ; Monday August 15th, 2022 7:24:19 PM
'Osul points Cuaille towards the remaining Arcanotheign, and the treant attempts to overrun it.Trample(Ex) Damage: 17, Save DC 25
'Osul post to come.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended) Monday August 15th, 2022 7:31:19 PM
Moridark double moves to close with the last creature.
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:33, ST:(F17/R16/W28 + RNL), HP:58/107, Wildshape(XIX):7, L. Lord:17, S. Burst:14, Hero Pts:2/17 Tuesday August 16th, 2022 3:39:53 AM
'Osul reverts to huge air elemental and moves to support.
DM RobC - "We've been better. Then again we've been worse as well." - Map d20+14=15 ; d20+25=26 ; d20+25=30 ; 4d6=11 ; Tuesday August 16th, 2022 4:03:17 AM
The treant rushes over while the the party move to get into fighting positions. The arcanotheign is unable to get out of the path of the treant as it rushes over, and takes some damage.
Grindar, Trellus, Osul and Moridark all approach.
Armand's healing channel surprises him by actually working! (Only divine spells are affected. Abilities are fine. You keep your hero point)
Elyngael is losing motivation. It's hard for the ranger to focus on her fire-repeat actions.
The enemy acts...
It opens fire on Trellus again, but in all the excitement misses him with one blast! The other is on target though. (Miss TouchAC26. Nat1. Hit TouchAC30. Trellus takes 11pts damage!)
You'd think being completely surrounded the party would be able to finish this last enemy off quickly.
IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.
Arcanotheigns - AC27 - SR31 AR4: 55
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d6=3 ; d6=4 ; d6=6 ; d6=1 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; d6=2 ; d6=4 ; d6=1 ; d6=4 ; Tuesday August 16th, 2022 6:37:01 AM I don't think Moridark moved himself
There's not much Armand can do but try to keep everyone up and in the fight. He decides to go with another channel again. Channel 35 HP to everyone (I think if Moridark did double move he's in range).
In Effect Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:33, ST:(F17/R16/W28 + RNL), HP:93/107, Wildshape(XIX):7, L. Lord:17, S. Burst:14, Hero Pts:2/17 d20+16=20 ; d20+17=34 ; 2d6+9=15 ; Tuesday August 16th, 2022 9:06:49 AM
'Osul casts Storm Burst {Touch AC: 20 - no}
Cuaille tries again to connect with the Arcanotheign - this time with two slams [i]{AC 34 for 15 damage and AC +17 (2d6+9/19–20)
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:33, ST:(F17/R16/W28 + RNL), HP:93/107, Wildshape(XIX):7, L. Lord:17, S. Burst:14, Hero Pts:2/17 d20+17=18 ; Tuesday August 16th, 2022 9:07:37 AM
...and AC 18 (nat 1)
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP d100=41 ; d20+30=37 ; d8+14=17 ; d8=4 ; d8=4 ; 2d6=4 ; d6=5 ; Tuesday August 16th, 2022 10:29:41 AM
Cotton continues to silently babble, as Grindar rushes forward in hopes of sinking Cyrchwr Mawr into this last enemy, while using improved vital strike. He hits AC 37 for 25 damage plus 4 holy and 5 flame.
Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (110/140) d20+27=37 ; d20+22=26 ; d20+17=30 ; d20+27=35 ; d10+12=21 ; d10+12=16 ; d10+12=20 ; Tuesday August 16th, 2022 2:49:26 PM
With Armand healing faster than this treadle is doing damage, Trellus feels a lot better.
He gets to work, striking repeatedly with his blade.
--- Full attack on A4 with ghost touch weapon atk 1 hits ac 37 for 21 hp damage atk 2 misses (ac26) atk 3 hits ac 30 for 16 hp damage haste atk hits ac 35 for 20 hp damage
In Effect
9/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura -- Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.
Barkskin: +5 nat armor bonus to AC.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 152/188 d20+28=39 ; d8+14=20 ; d8+14=18 ; d20+23=33 ; d8+14=22 ; d20+18=23 ; d20+13=23 ; d20+28=48 ; d8+14=18 ; Tuesday August 16th, 2022 5:41:40 PM
Elyngael calls out, "Is this the last one or is there another one still trapped in Moridark's spell? I've lost count."
She continues shooting #4. Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1
first shot d20+28=39 damage first arrow d8+14=20 for 10, second arrow d8+14=18 for 9. second shot d20+23=33 damage d8+14=22 for 11 third shot d20+18=23 miss forth shot d20+13=23 miss Haste shot d20+28=48 damage d8+14=18 for 9 total=39
Brawn stays out of the action Brawn AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27 (-6 con is going to be -3HP/level for 36hp total)
In effect Wardd's Blessing to not lose Conx2 I forgot to keep track of this, I think this is round 4 or 5
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 128/134 CMD: 28 Phantom Steed (Extended) d20+13=18 ; Tuesday August 16th, 2022 10:21:39 PM OOC: Working on a tablet I am unable to move myself for some reason.
Moridark attempts to bite and misses again.
DM RobC - "Is this the last one or is there another one still trapped in Moridark's spell? I've lost count." d20+25=31 ; d20+25=42 ; 4d6=16 ; 4d6=13 ; Wednesday August 17th, 2022 3:55:47 AM
The party focus all firepower on the arcanotheign. It's built like a block of granite though and is resistant to a lot of damage. Elyngael will be pleased to know that this is the last of them.
After all of the attacks it is just about dead, when it sends two last burst of energy at Trellus. (Hit TouchAC31,42. Trellus takes 29pts damage)
After that last, desperate attempt it is no match for what comes next. The inevitable physical assaults of Trellus, Elyngael, Grindar and the treant, supported by Armand's healing, Osul wild magic, and Mordiark's gold dragon (that didn't have particularly great luck on it's attacks).
Things go quiet when the last arcanotheign falls. There are a lot of cuts and bloody wounds to heal, and many nasty effects were delayed thanks to the blessing tattoos. There is also the matter of Cotton. She's still insane!
------------------- *** Congratulations! Everyone has now reached level 18!!!! ***
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:93/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+32=46 ; d20+41=58 ; Wednesday August 17th, 2022 9:39:18 AM "Weren't they heralds? What is following in their footsteps?" He reverts to human form and reaches out to Cuaille, who promptly returns to being a gnarled darkwood staff. "Who needs afflictions healed? I can rustle up a couple if needed." He casts an eye about the party and the clearing. {Heal(assess):46, Perception:58}
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP d100=8 ; Wednesday August 17th, 2022 11:05:35 AM
Cotton has a moment of clarity, and Grindar runs over to her. "Friend Armand, are you able to fix Cotton's mind? I fear, without your help, she will be permanently confused, as it seems she has been magically driven insane."
Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (81/140) Wednesday August 17th, 2022 4:24:21 PM
"Heralds?!?" Trellus replies incredulously to Osul. "You mean something worse is coming?"
The blond man swivels his head about, seeking the next threat.
To Grindar, he replies, "A Heal spell should do it. Don't know about Armand, but I don't have that pick on the loom today. We might need to figure out how to contain Cotton until tomorrow."
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet d20+15=23 ; Wednesday August 17th, 2022 5:23:35 PM
Armand nods to Grindar. "I used all the Heal spells I prayed for earlier today, but I think I have it within me to summon up one more try."
Armand spends a hero point for recalling a spell and then casts Heal on Cotton.
"Now we need to assess things on ourselves and find out where the hurts are and what can be fixed." Armand looks everyone over everyone trying to see how bad it is. Heal check 23 (d20+15)
Armand is unscathed from battle, with no ability loss or hp loss. However, spells are medium and channels are low.
OOC DM- Armand will level up over the weekend. By the way since I'm no longer a DM I'll be removing the Seed Glove Legacy Item. Maybe it disappeared in transit.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+31=33 ; Wednesday August 17th, 2022 5:59:12 PM Healers, Brawn is down 4 con, Elyngael is down 2 con. I didn't tack on Armand's channel healing the last two times so HP wise Elyngael is okay.
"Why do you think those things were heralds? And heralds don't mean something more is coming, being a herald could also be someone bringing news." Elyngeal will look around the clearing to see if the ethereal creatures dropped anything useful. Perception d20+31=33 (assuming I still get the +4 for favored terrain).
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday August 17th, 2022 8:19:41 PM
Moridark lands and changes back to his normal form. The mage stretches, rubbing out the various bumps and scrapes on his body. Moridark looks around, ”that was interesting to say the least. If those were just heralds I would hate to see what is around the bend.”
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:93/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Thursday August 18th, 2022 6:25:05 AM "Probably not in those numbers."
"We could recover and meditate. See if this is just a stop on the deepening trail.
Aftermath (DM Cayzle) Thursday August 18th, 2022 9:39:47 AM
Grindar is worried about Cotton.
Armand acts heroically to recall a Heal spell and use it to cure Cotton of her insanity.
'Osul suggests a rest. He perceives that some are still suffering from damage as well as the effects of the poison.
Trellus is concerned about what is coming next.
Is it time to stop and recover? Is it safe to do so?
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP Thursday August 18th, 2022 10:48:13 AM "Thank you friend Armand! The way you weave healing magic is shady beyond words! Do you think it wise to weave some dreams? I could go for a sup and a nap."
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 129/134 CMD: 28 Phantom Steed (Extended) Thursday August 18th, 2022 2:01:27 PM
Moridark smiles at Trellus, "Thank you. I feel much better." Moridark looks at the bodies of their fallen foes, "I can cast another mansion if necessary. I wonder if they have any information on them? "
OOC: I think my sheet is ready for review.
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Thursday August 18th, 2022 6:14:10 PM OOC Armand is leveled up. No feats or anything with this level.
Armand nods distractedly and replies to Grindar "Think nothing of it. Glad to help and I don't fancy an insane rapke in our midst." He looks at his hands to discover that his seed glove is gone. "Well that's unfortunate. I wonder if it was part of the price of coming to this realm?"
"I think the poison has already done it's work on some of us. At least I don't think it will ..." DM-the cloudkills effects are listed as a poison, but the poison has already taken effect, I don't think neutralize will change the fact that con stats have already taken the hit.
He looks over to Moridark. "It seems like we just rested. Unfortunately I can't fix some of our ills without changing some of the spells Gargul granted me."
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 d20+16=22 ; Thursday August 18th, 2022 7:50:36 PM I haven't done Elyngael or Brawn yet.
Elyngael says, "I've looked around. I don't think they left anything behind. Not even bodies." She studies the forest to see what she can determine about that. Knowledge Nature d20+16=22
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Friday August 19th, 2022 8:45:52 AM
Moridark lands and changes back to his normal form. The mage stretches, rubbing out the various bumps and scrapes on his body. Moridark looks around, ”that was interesting to say the least. If those were just heralds I would hate to see what is around the bend.”
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:93/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Friday August 19th, 2022 8:50:11 PM "Until now we've usually had recovery time, but that is a luxury we may not be able to afford this time. Like it or not, we are heroes, and it's about time I for one started to act like it. The hero doesn't arrived home to a well earned rest - they have problems to attend to first. Recuperate, and be ready to find where we are going. I know we aren't there - I haven't been torn to shreds by the plantlife yet."
"What about the leprechaun?"
__________ Foresight (+2 insight bonus to AC and on Reflex saves - 165 min - still in effect) Control Winds (680 ft. radius cylinder 40 ft. high - 165 min - still in effect blowing clouds, etc. north) Bonuses not factored into Header.
Aftermath (DM Cayzle) Friday August 19th, 2022 9:00:00 PM
Healing is expended, thanks to Trellus.
Grindar is glad to have the night to rest.
Moridark considers casting his Mansion ... but this deep into the Culverwood, will a dimensional spell be safe?
Armand notes that things are weird here. His glove is gone, time passes oddly, and yet the party needs a rest.
'Osul notes that the leprechaun left back to the Wold's cradle after ... a minute per caster level. He knew nothing of value about the Culverwood, but seemed willing enough to help you out while it was there.
Fortunately, the night passes peacefully. Nothing bothers the party until morning.
Elyngael is alert to the forest, and around dawn, hears a sound faintly. Maybe ... sobbing?
You have not had time to prep spells for the day, but you have had enough rest to do so. You have gained the normal benefit of natural healing.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+32=33 ; Saturday August 20th, 2022 4:25:22 AM
'Osul offers 8 hours of long term care for up to six patients - The patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate - before taking his rest for natural healing. {Heal: 33 vs DC15} With a normal night's rest 'Osul recovers 1 hit point per character level, so 18 HP. ________ 'Osul tries to meditate with The Wood with dawn.
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Sunday August 21st, 2022 9:46:59 AM
Armand notes the trouble he had casting spells and wonders if the connection between Gargul is more distant in this realm. Therefore he allows extra time in his early morning prayers for spells and general benediction of Gargul.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 Sunday August 21st, 2022 10:47:33 AM
Level up completed on Elyngeal and Brawn. with 'Osul's healing Elyngael is recovered on on Con, Brawn is still down 4 con (he was down 6).
Elyngael says, "I hear a sobbing in the woods somewhere. I'm not sure if it's from a humanoid or some animal though." Elyngeal will meditate to add another spell.
Brawn AC 33 /touch 17/flat 28 HP 101/101 (125/125) CMD 27 (-4 con is going to be -2HP/hd-level (hd12) for 24hp total)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+14=25 ; Sunday August 21st, 2022 8:04:04 PM
Moridark sleeps soundly. The mage wakes and takes the time to prepare his spells. ”I may need to invest in some scrolls of maze when we get to civilization again. They came in pretty handy yesterday.”. Moridark peers around to see if he can also hear the crying ( Perception 25)
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP d20+26=41 ; Monday August 22nd, 2022 12:51:24 AM
(Perception 41)
At Elyngael's mention of the sobbing sound, Grindar does his best to pinpoint the source of the sound.
Aftermath (DM Cayzle) Monday August 22nd, 2022 12:39:14 PM
Elyngael reports that she hears sobbing a ways off.
Grindar focuses on the sound and is pretty sure he could lead people to the weeping.
Then Elyngael, 'Osul, Armand, and Moridark sit down to meditate on spells for the day.
You all still clearly hear the sound of a person in pain and frustration, but softly, seeing as the sound is coming from a ways off. The crying is not loud enough, at this distance, to interfere with your meditation and arcane study. After about a half hour the crying diminishes and then stops. Some time after that, you have completed your spell prep for the day.
Grindar only, if you would like to post your actions while the others are meditating on spells, that would be fine. Everyone else can post their actions after their spell prep, unless they would like to interrupt it in the middle.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP d20+27=43 ; d20+26=31 ; d20+37=53 ; Monday August 22nd, 2022 1:52:59 PM
Since Grindar didn’t cast any of his small allotment of spells, except commune with nature, and due to his overwhelming desire to protect the innocent, he and Cotton follow the weeping sound, while his friends are prepping for the day. As he approaches, while still out of sight and ear shot, he tells Cotton to stay as he sneaks forward to investigate.
Survival 43 Perception 31 Stealth 53
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+14=25 ; Monday August 22nd, 2022 3:18:23 PM
Moridark sleeps soundly. The mage wakes and takes the time to prepare his spells. ”I may need to invest in some scrolls of maze when we get to civilization again. They came in pretty handy yesterday.”. Moridark peers around to see if he can also hear the crying ( Perception 25)
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) d100=60 ; d100=60 ; d20+16=23 ; Monday August 22nd, 2022 4:28:17 PM
Trellus takes the time to meditate and recover spells.
He then casts Magic Vestment twice, once on his armor (d100 roll = 60) and once on his shield (d100 roll = 60..huh).
Once finished he looks around.
"And I guess we go after Grindar and Cotton now?" he asks.
Assuming the team is in agreement, he'll start off in the direction everyone last heard the crying. [Perception 23]
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet d4=3 ; Monday August 22nd, 2022 5:39:13 PM I'm going to assume that since the DM hasn't mentioned it and there's been some divine spells cast since Arcanotheigns were defeated, that the roll for divine spells was related to their presence.
Armand will go over to Brawn and cast Restoration (lesser). restoring 3 con.
"IE ya, will Grindar not learn. I guess we need to get after him. But I'll stay to the rear, since I'm going to be very noisy moving around here. Unless we all need to bunch up around 'Osul again?"
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+23=30 ; d20+27=40 ; Monday August 22nd, 2022 5:45:15 PM "Thanks Armand. Let's get after Grindar. Brawn, guard Armand." Elyngael will see if she can pick up Grindar's tracks. Survival d20+23=30 Perception d20+27=40
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+14=25 ; Monday August 22nd, 2022 9:20:27 PM
Moridark sleeps soundly. The mage wakes and takes the time to prepare his spells. ”I may need to invest in some scrolls of maze when we get to civilization again. They came in pretty handy yesterday.”. Moridark peers around to see if he can also hear the crying ( Perception 25)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Monday August 22nd, 2022 9:25:13 PM
Moridark finishes preparing his spells and casts overland flight on himself. The mage waits until the group is ready and then follows above the group after Grindar
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+48=58 ; d20+41=59 ; d20+37=57 ; d20+40=54 ; Tuesday August 23rd, 2022 9:06:07 AM
After his meditations, 'Osul heads out with those seeking Grindar and the weeping.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 Tuesday August 23rd, 2022 5:33:17 PM "I think he went this way....maybe it would be easier to track Cotton?" Elyngael says.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet d20+33=47 ; d20+8=16 ; d20+29=42 ; d20+10=15 ; Tuesday August 23rd, 2022 5:39:26 PM
Armand examines and tries to analyze his surroundings to determine what is different from this Culverwood and the last. He mutters slightly to himself composing what he knows in his mind so that he can record it better in his journal and not waste paper. Profession Liberian 47 (d20+33) Perception 16 (d20+8) Knowledge Planes 42 (d20+29) Knowledge Nature 15 (d20+10)
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP Tuesday August 23rd, 2022 6:55:09 PM
Even though Grindar is in one of his Favored Terrains, he is choosing to leave a trail so his friends can follow him.
Stuck in a Tree (DM Cayzle) Tuesday August 23rd, 2022 8:11:03 PM
Grindar puts the sound of a person in distress above other priorities, and serves as a model of heroism for his friends.
Grindar, please accept a hero point.
Grindar finds a surface drow glued with dark sap partially inside a tree. His head and left arm are free but the rest of him is stuck in the black tar oozing from the tree. It’s almost like the tree was trying to swallow him up.
The rest of the party arrive.
“I yield. I yield. Please don’t kill me.”
The man is obviously stuck but (in this state) doesn’t look like a threat. Trapped like this and with creatures around, you doubt he’d last a day.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP d20=7 ; d20+9=18 ; Wednesday August 24th, 2022 10:56:02 AM
Grindar sees the engulfed drow, and his first instinctively is to grab his free arm and pull with all his might. "I'm not going to kill you, I'm here to save you!"
Strength check 18
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet d8=4 ; Wednesday August 24th, 2022 10:58:32 AM "Oh my we need to do something. I remember Neshi experimenting with that black stuff. Does anyone remember how best to get rid of it?"
He moves in and burns his bless spell to cast Cure Light Wounds on the Drow. (9 hp healed d8+5) "Don't worry we're not going to kill you, but getting you out of that may take some doing."
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Wednesday August 24th, 2022 11:39:03 AM
"We could try this pick," Trellus considers.
The man removes a ring from his finger, and places it on one on the drow's free hand. Ring of Freedom of Movement
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday August 24th, 2022 2:29:49 PM
Moridark starts to open his mouth and say he can free the draw as Trellus places a ring on the drows finger. The mage waits to see what happens next.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+5=13 ; Wednesday August 24th, 2022 2:48:03 PM
Elyngael grabs just below Grindar and helps pulls. She will let go though if she hears or feels the poor Drow's shoulder pop. Strength 13 aid another.
Stuck in a Tree (DM Cayzle) d4=4 ; d4=3 ; Wednesday August 24th, 2022 10:08:34 PM
The drow is happy to see you, but worried too. "Be careful," he says, "“If you fight the trees, they’ll fight back”
It does not look like pure muscle will work, but the free action is a clever addition, and you manage to haul the drow out without hurting the tree.
Once free, he casts a goodberry spell to get some food and create water to drink. He offers the leftover six berries to you, with his thanks.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+37=50 ; d20+48=60 ; d20+40=59 ; Thursday August 25th, 2022 6:18:21 AM
'Osul considers this as a natural phenomenon {Knowledge(Nature): 50 + Forest Walking} or natural trap {Survival: 60 + Forest Walking}. He is glad the drow is free, and also glad that Grindar and Elyngael didn't end up in a pile on the ground. He smiles and asks what brings him here, and if there are any others in similar circumstances. {Sense Motive: 59}
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP Thursday August 25th, 2022 11:48:09 AM "My name is Grindar, Son of Grindor , and I am very glad we were able to get here in time to weave your rescue. How did you weave yourself into such a predicament?"
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Thursday August 25th, 2022 2:24:07 PM
Trellus gets his ring back.
"Many shadows, I'm Trellus."
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet d20+21=26 ; Thursday August 25th, 2022 5:25:10 PM "We thank you for your gift." Armand will eat the berry even though he has no need of its properties at the moment. "Can you tell us more about this place? We have just arrived here and are a little bit lost. I'll start off by introducing us. We are the Wardens of the Tree of Parting. We came to the Culverwood because or rumors of strange goings on and whispers of dark druids." He will then introduce each of the wardens in turn. Diplomacy 26 (d20+21)
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+31=50 ; Thursday August 25th, 2022 5:42:08 PM
Elyngael looks around at the trees. Perception d20+31=50 "How exactly do these tree's attack you? What should we be on the lookout for?"
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Thursday August 25th, 2022 8:20:09 PM
Moridark thanks the elf for the berry and tucks it away for later just in case
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Thursday August 25th, 2022 8:20:12 PM
Moridark thanks the elf for the berry and tucks it away for later just in case
Stuck in a Tree (DM Cayzle) Thursday August 25th, 2022 11:57:04 PM
[OOC: In regard to casting divine spells and other odd effects ... the Culverwood is not a being that follows rules all that consistently. Expect the unexpected. We have hinted at this with odd effects, dimensional clues, summons gone awry, etc.]
'Osul wonders if the sap is a natural phenomenon or a natural trap. Can't it be both? His intuition is that this is natural; also that he has never seen nor heard of the like.
He smiles and asks the drow what brings him here, and if there are any others in similar circumstances.
The drow says that he and his friends found a grove at the top level of the Culverwood, and that it led them deeper. He says that his friends are lost or dead.
Trellus and Grindar introduce themselves, and the drow replies in kind, and says his name is Tondle. He explains in more detail that his party sought to enter a magic clade, and then they got lost within.
Trellus gets his ring back.
Armand asks about this place. Tondle explains as best he can. “Did you notice things aren’t ‘normal’ around here? Something unnatural is happening. Is that why you’re here?”
He looks around at each of you. "It looks to me like you may be followers of the Culverwood. Are you? I came to learn more about the Culverwood and its mysteries. Do you know what’s happening here?”
"Our sage told it like this: The Culverwood is made of layers, sort of, and you can end up deeper. And these layers are not exactly planes and not exactly demiplanes and not exactly easy to navigate."
When Armand mentions dark druids, the fellow freezes up and looks around nervously.
"Now, we had a theory, but I'm not sure I know anything, really. Some information is very dangerous." But Armand's diplomacy gets him to open up a little. "We think maybe the Dark Druids are experimenting with controlling the upper levels of the Culver from their place in the mid-levels. Maybe they have some new knowledge of how to manipulate the magical forest and are trying to learn more. Only by experimenting can they learn how to manipulate it further. So the surface level is becoming more volatile. They can make it happen, but can’t control it yet."
Alert to immediate danger, Elyngael asks about the trees with the black sap. Tondle answers, "I am still wounded, and I was even more so, when I laid down to rest. It was while I slept that the tree tried to engulf me."
Moridark thanks the elf, and the surface drow bows in return.
He tells you that with the loss of all of his friends, he is eager to escape the Culverwood and head back up and out.
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Friday August 26th, 2022 7:44:18 PM
Trellus frowns a bit as he tries to follow Tondle's statements.
"The rest of your group is gone?" he asks. "How did that happen?"
'Upper layers and middle layers' also is interesting. "How many layers are there"
And finally, "Do you know how to get up and down? Is it always through the rings? Do you know where the nearest ring is?"
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet d20+16=27 ; d8=1 ; d8=8 ; d8=1 ; d8=2 ; d8=2 ; Friday August 26th, 2022 9:06:51 PM
Armand tries to assess the Tondle to see if he needs more healing. Heal check 27 (d20+16). He will then burn a third level Protection from Energy and cast Cure Serious Wounds. 27 hp healed (3d8+15).
"Well I can say we're not to sure about how to move about these levels either. There's a fairy circle not far from here but getting it to activate can be ..... cumbersome."
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+31=32 ; Friday August 26th, 2022 9:10:19 PM "Is this then the middle level? Is this where those dark druids reside?" She continues to look around the trees to see if she can spot any of them moving, even if it's just the limbs. She will also look to see if other trees display the dark sap. Perception d20+31=32
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Stuck in a Tree (DM Cayzle) Friday August 26th, 2022 11:03:14 PM
"The trees attacked us," the surface drow tells Trellus, "and we got lost and separated."
"I don't know how many layers there are. Maybe there are more in some places and fewer in others. I don't know if there is a bottom. All I know is that we went darker to go deeper, and I intend to head for the light to go up."
Tondle is very grateful for the healing. "Bless you," he says to Armand. "I will try this fairie circle, if I can."
Elyngael asks about the dark druids. "Maybe?" he says. "But if you head darker, you will likely run into them?"
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Saturday August 27th, 2022 12:21:52 AM "Tondle, are you aware if there is there a core... circle of druids and others working to protect the upper layer, or is it just us? And, tell anyone you meet on the way up that the Wardens of The Tree of Parting are down here."
'Osul awaits a reply before commencing a search for more fairie rings.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Sunday August 28th, 2022 8:51:08 AM
Moridark thanks the elf for the berry and tucks it away for later just in case
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Sunday August 28th, 2022 8:52:07 AM
Moridark listens to the conversation and casts detect magic on the sticky substance oozing from the trees.
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Sunday August 28th, 2022 9:28:15 AM
Seeing Moridark cast detect magic Armand decides on a different tactic. He casts Read Magic to see if there are any glyphs or sigals on the trees, rocks, whatever.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 Sunday August 28th, 2022 1:29:35 PM
Since Elyngael didn't see anything to immediately worry about in the forest she will ask, "Should we escort him back to the fairy circle? I wouldn't want him to get lost or attacked by a tree again before he got there."
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Monday August 29th, 2022 12:21:59 AM
Moridark listens to the conversation and casts detect magic on the sticky substance oozing from the trees.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP Monday August 29th, 2022 1:45:58 AM
Grindar listens to the drow's words, but doesn't fully understand them. He realizes the he and his friends have traveled to a different "layer", but the whole thing has him very confused, and he remains quiet, hoping his friends have a better understanding than he does.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Monday August 29th, 2022 4:59:35 AM "That sounds like a kind gesture, Elyngael. Good call!"
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Monday August 29th, 2022 3:39:18 PM
"Shady idea," Trellus agrees with Elyngael.
He'll go with the group back to the faerie circle.
On the way, he asks the drow. "Did you use the same picks on each circle to go deeper, or did you have to change to something new each time?"
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Monday August 29th, 2022 5:10:28 PM
Armand continues to look around for magical writing, but follows along with the group.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 Monday August 29th, 2022 6:34:12 PM
Elyngael pushes Grindar on as they both work their way back to the fairy ring. "I think they're saying the Culverwood is like a book. More pages is deeper, it's still the same book but you've gotten further into it."
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP Monday August 29th, 2022 11:49:27 PM "Thank you friend Elyngael, your explanation makes a little sense. Of course there are some things that I fear I will never fully understand."
Lighter and Darker Paths (DM Cayzle) Monday August 29th, 2022 11:50:44 PM
'Osul asks if Tondle knows of a circle of druids working on the upper layers to protect the forest. He does not!
Moridark senses that the sticky sap has transmutation magic in it.
Armand finds no glyphs or writing in the area.
Grindar listens and tries to understand.
Elyngael considers escorting the drow back to the fairie circle. "Since we did not use one to get here, I don't want to try one to get out, thanks," Tondle says. He adds that he does not know what you mean about the "shady picks."
"I'm not picking any shade. Shade leads deeper. I'm going to keep heading into the brighter and brighter areas."
He is happy to go off on his own. He worries that if you accompany him you will go lighter and shallower, but it sounds like you all need to go darker and deeper.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP Tuesday August 30th, 2022 11:04:33 AM " I fear you misunderstand my friend's lingo." Grindar explains to Tondle, "To those from the Sargrass Plains, shade is a good thing, as it brings relief from the sun's heat, but I understand your reluctance to join us, as I fear we must travel into the darkness, to right whatever is wrong."
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Tuesday August 30th, 2022 2:23:52 PM
Trellus rephrases.
"You did not use faerie circles to travel between levels? Then what method are you using?"
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Tuesday August 30th, 2022 5:20:23 PM
Armand considers Tondle's words considering how to go darker and deeper, or if it is needed since Tondle already feels the druids are already in this layer. The he does a double take, first Tondle said he was going to try to find the fairy ring, now he doesn't want to use one to get out. This is very peculiar. He casts Detect Magic with the pretense of examining the sap and tree but maneuvers around so that he can observe Tondle from the rear and not let on that he's looking him over.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Tuesday August 30th, 2022 6:41:45 PM
Moridark listens to the conversation and casts detect magic on the sticky substance oozing from the trees.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Tuesday August 30th, 2022 6:46:38 PM
Moridark is clearly confused. The mage let’s the group know about the sap but flies above as they escort the dew to the circle for his safety.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 Tuesday August 30th, 2022 8:11:53 PM
Elyngael is not sure what to do so she waits to see what plan forms.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Lighter and Darker Paths (DM Cayzle) Tuesday August 30th, 2022 10:28:15 PM
Tondle explains that the fairie ring is towards the lighter area, so that's where he plans to go. He says that his group did not use the fairie circle. They just did their best to draw the attention of the Culverwood, and looked to move always into the darker areas, and that worked.
"Thank you for rescuing me. And if you do not mind, I will be on my way."
Any final words or actions before he heads off?
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+40=56 ; Tuesday August 30th, 2022 11:29:24 PM
'Osul considers Tondle's words and actions. {Sense Motive: 56} He is for letting Tondle leave.
Afterwards he shares any insight with the other Wardens. Getting the attention of The Wood shouldn't be too difficult, but knowing which part is a diferent matter.
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP Wednesday August 31st, 2022 11:34:21 AM
Grindar has nothing more to say to Tondle, so he simply says farewell.
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) d20+16=20 ; d20+17=20 ; Wednesday August 31st, 2022 3:34:36 PM
Trellus shrugs. If Tondle wants to go off on his own, that's his pick. The blond man is fairly sure his packmates would have said something if the drow wasn't on the level.
Go darker, and get the Wood's attention
Trellus looks around for 'darker'. [Perception 20 Survival 20]
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Wednesday August 31st, 2022 5:29:00 PM
Armand says, "Farewell Trondle. It's just over that way."
To 'Osul, "Well does darker and deeper mean metaphysical or actually deeper into the woods?"
Armand looks up to try and judge if there is actually sunlight coming in, some other light, whatever.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday August 31st, 2022 5:30:25 PM
Moridark is clearly confused. The mage let’s the group know about the sap but flies above as they escort the dew to the circle for his safety.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday August 31st, 2022 5:31:52 PM
Moridark waves goodbye to the drow and prepares to follow the group towards darkness.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 Wednesday August 31st, 2022 6:21:24 PM "I seem to remember fairy circles in my dreams though. It was like they were anchor points or something. But if deeper is the goal maybe all we have to do is keep walking away from the last fairy circle."
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Lighter and Darker Paths (DM Cayzle) Wednesday August 31st, 2022 11:46:52 PM
The group bids the surface drow farewell and looks around for a "darker" area within this level of the Culverwood. Trellus feels sure that he has found a darker patch. You travel onwards.
Marching order? Any other prep?
As you walk, you sense shadows forming behind you, where you cannot see. The trees become darker, and more of them ooze the dark sap you have seen. You do not get any sense of sunlight above. The lighting condition is dim (20% miss chance) unless you have some other light source.
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Thursday September 1st, 2022 3:10:39 PM
Trellus points out a patch of woods. "That looks 'darker' to me," he states.
Once Grindar or Elyngael or both decide to take point, Trellus will move about 20' behind.
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Thursday September 1st, 2022 5:04:09 PM
Armand puts on his googles of night. "I hope everyone can see okay. If you need a light spell cast on something let me know." He looks around. "This is all very strange to me."
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+41=44 ; d20+50=69 ; d20+50=64 ; Thursday September 1st, 2022 5:12:52 PM
'Osul takes Trellus' direction, adopts a huge air elemental form, cats Toros' Taurs Try, calibrates his darkness senses, and moves to a close overwatch.
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+31=50 ; d20+27=45 ; d20+35=46 ; Thursday September 1st, 2022 5:44:43 PM
Elyngeal also puts on her googles of night. "Okay, lets see what's out there. Brawn, stay with Armand." She will move about 20 feet in front. Perception d20+31= 50, Stealth d20+27=45, Survival d20+35=46 (favored terrain forest still count? if not minus 4 to the rolls)
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
OOC DM - I don't see any sort of check off on my character sheet. I'm not sure where to look though.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Thursday September 1st, 2022 8:01:16 PM
Moridark waves goodbye to the drow and prepares to follow the group towards darkness.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Thursday September 1st, 2022 8:06:26 PM
Moridark waves goodbye to the drow and prepares to follow the group towards darkness.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+12=21 ; Thursday September 1st, 2022 8:07:59 PM
Moridark allows his dark vision to adjust and takes his place flying just above the middle of the party. The mage keeps an eye out from above (Perception 21)
Lighter and Darker Paths (DM Cayzle) d20+13=20 ; d20+13=30 ; Friday September 2nd, 2022 11:58:16 PM
You start your travel, seeking ever-darker paths and deepening pools of dim in the thick woods.
After about 50 minutes, you hear a rustling in the underbrush ahead, but you do not see anything. It sounds like a LOT of somethings! Maybe 40-60 feet ahead.
Using the perception checks posted, Moridark: Highlight to display spoiler: {you see an ugly blue halfling creeping up to the group from the east.}
'Osul and Elyngeal: Highlight to display spoiler: {you see an ugly blue halfling creeping up to the group from the east, and another from the west.}
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 Saturday September 3rd, 2022 10:43:13 AM
Elyngael stops and makes a subtle hand motion for the others to come up. When they get to her she whispers, "There's some rustling in the underbrush ahead, but there's two blue skinned hafling looking things trying to sneak up on our left (?west) and right (?east) side."[/i]I don't think we had a direction of travel north/south just into the darkness.[/i]
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet d20+22=24 ; d20+21=37 ; d20+29=45 ; Saturday September 3rd, 2022 5:28:26 PM
Armand tries to search his brains for what he may know of blue skinned halflings....possibly evil in nature. Knowledge Arcane 24 (d20+22) Knowledge History 37 (d20+21) Knowledge Planes 45 (d20+29)
Trellus - MikeK - (AC39 T18 F35, CMD 39, HP (176/176) Sunday September 4th, 2022 4:29:35 PM
"Rustling up front and sneaking on the flanks? Hmmm"
Trellus casts Shield of Faith on himself.
----------- In Effect Shield of Faith: +4 Deflection bonus to AC for 13 minutes.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Sunday September 4th, 2022 8:28:15 PM
Moridark calls softly down to the group, "there is a blue halfling approaching from the east. Ido not know what his intentions are." The mage casts invisibility on himself as a precaution, and drwas his rod of quicken.
Lighter and Darker Paths (DM Cayzle) d20+5=11 ; d20+5=18 ; Monday September 5th, 2022 10:22:42 PM
Elyngael and Moridark warn of the approaching small humanoids.
Armand thinks they sound fey.
Trellus thinks they should be prepared for defense.
'Osul moves a little forward -- and suspects the sounds ahead are not made by a humanoid. Too many feet!
The two small creatures seem to hear your whispers, if not your exact words, and that spooks them. They dash off, and the rustling sound ends soon too.
Do you chase them down, or do you prefer to keep going?
Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP d20+27=28 ; d20+38=39 ; Tuesday September 6th, 2022 1:16:43 AM
Not seeing the halflings, Grindar is unsure which way to go. he looks for footprints. (Perception 28) and if he sees any, or someone points them out to him, he prepares to follow them (Survival 39)
"Shall we follow them?", Grindar asks
What the heck, two nat 1's in a row!
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Tuesday September 6th, 2022 6:43:48 AM
Armand shakes his head. "I don't relish the idea of following them. They know these woods. As it is the woods are not likely to be neutral toward us either. If they were friendly they would not have been trying to sneak up on us. And as my uncle used to say. 'It's a trap!'"
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+41=46 ; d20+50=55 ; Tuesday September 6th, 2022 8:51:47 AM
Large Air Elemental 'Osul has a quick look around for the source of the many footfalls ahead, hoping to have something to contribute to the discussion.
{Perception: 46, Survival: 55 + Forest Walking}
When he gets back he lands and reverts to human form and shares. ______________________________________________________
Two 5s - someone elses turn.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Tuesday September 6th, 2022 9:28:56 AM "we should continue on our way. Be vigilant but continue" Moridark continues flying above the party
Trellus - MikeK - (AC39 T18 F35, CMD 39, HP (176/176) Tuesday September 6th, 2022 2:21:32 PM
"What he said," Trellus opines, pointing toward Moridark.
The man continues following after Grindar and Elyngael.
-----------
In Effect Shield of Faith: +4 Deflection bonus to AC for 13 minutes.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+31=44 ; d20+27=35 ; d20+35=36 ; Tuesday September 6th, 2022 5:27:58 PM "Next time I'll use hand signals." She steps out to her 20 foot lead again. Perception d20+31=44 , Stealth d20+27=35, Survival d20+35=36 (favored terrain forest still count? if not minus 4 to the rolls)
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Lighter and Darker Paths (DM Cayzle) Tuesday September 6th, 2022 11:25:03 PM
The group lets the blue fellows go, and a couple hours later, walking the dark paths, you are hailed by a group of six bald gnomes dressed in clothes made of leaves. They have red eyes.
"Hello travelers!" they say. "Under the Culverwood, we greet you!"
The biggest one (by a couple inches) steps up. "I am OverGrower, of the Leafbrother Clan. Will you sit and eat with us?" If you agree, they offer to share some fresh venison, but they are not offended if you make your own food. "It is good to eat under the leaves of the Culverwood!"
After lunch, they invite you to a game. Close your eyes, then open them at the whistle, and see who can find the hidden LeafBrother first. -- OOC: Highest Perception roll wins a prize.
Will you participate in lunch? Will you play the game? The prize is a special blessing, they say.
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+40=59 ; d20+41=55 ; Wednesday September 7th, 2022 9:08:05 AM
Something about this seems amiss {Sense Motive: 59}, but the chat with the drow was brief and the blue halflings did the bolt - it must be time for chat and breaking of bread. 'Osul offers to play, but not if everyone else does - thinking that someone should be watching what is going on. Either way, {Perception: 55}
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Wednesday September 7th, 2022 10:15:38 AM
Grindar is happy to join in the meal and says to their hosts, "Thank you for your hospitality. Many Shadows to you and yours, it is indeed nice to dine in the shade of the trees."
Grindar refrains from joining in on the game, instead, he leans back against a tree and watches to see who will win, enjoying the down time.
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet d20+21=34 ; d20+22=30 ; Wednesday September 7th, 2022 5:11:38 PM
Armand shakes his head at the offer of food. He seems to recall old legends about sharing food with fey. He makes a signal to the others, "I thank you for the offer but I have plenty of my own food. I would hate to inconvenience you. As to your game of spotting one of your kind, I must decline. I am not the most eagle eyed of our bunch. But I'd be delighted to hear stories of your life here." Diplomacy 34 (d20+21)
He does his best to try and determine the motivations of OverGrower. Sense Motive 30 (d20+22)
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+31=36 ; Wednesday September 7th, 2022 5:55:16 PM
Elyngael takes Armand's cue and declines the meal. "I will attempt your challenge." Perception d20+31=36. Elyngael will resist as best she can any spell casting. If offered a physical gift she will find something she can offer in return, maybe her small steel mirror.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) d20+16=26 ; d20+16=22 ; d20+17=27 ; Wednesday September 7th, 2022 6:02:11 PM
If OverGrower appears to be what he says he is [Sense Motive 26] Trellus bows.
"Many Shadows, OverGrower of the Leafbrother Clan. I am Trellus, of the Wardens. I would be delighted to eat under the leaves of the Culverwood."
Trellus eats the venison, and also partakes in the game of hide and seek. [Perception 22]
After the game, Trellus echos Armand request for stories of the Culverwood. [Aid Another on Armand's Diplomacy - 27 - +2 to Armand's roll]
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+14=21 ; Wednesday September 7th, 2022 6:28:34 PM
Moridark lands and bows deeply. The last night orc declines the offer to eat but does offer to play the game with the game even though he is not the most perceptive. (Perception 21)
Lighter and Darker Paths (DM Cayzle) Wednesday September 7th, 2022 11:49:00 PM
Several people get a hunch that these fey are wanting to play a trick on you! Some heroes choose not to eat any food offered. The fey tells marvelous stories, though, in which their heroism and generosity always save the day. There's the story of when OverGrower tricked a green dragon into giving away a dragon egg. The time when FernBiter stole an Ogre Magi's regeneration. And when Salmonberry saved a dryad of the Culver from a clan of lumberjacks.
They delight in the contest, and 'Osul wins!
'Osul 55 Elyngael 36 Trellus 22 Moridark 21
"Sir Adventurer, we can tell that you will do great deeds. Will you accept our blessing as your prize?"
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Thursday September 8th, 2022 7:16:19 AM "'Osul, a Warden of The Tree of Parting, and Druid of The Culverwood, accepts your blessing."
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Thursday September 8th, 2022 7:42:33 AM
Moridark bows his head and humbly accepts their blessing
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Thursday September 8th, 2022 11:20:13 AM
Grindar watches as Osul receives his reward. He is ready to spring into action if things go side ways.
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Thursday September 8th, 2022 3:37:08 PM
Trellus takes another bite of venison, making it a point to himself to not remember that the last time he got this involved with fey, well, he died.
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Thursday September 8th, 2022 5:27:07 PM
Armand senses that these fey are the kings of the making tall tales. He will ask OverGrower what ever happened to the dragon egg. And Fernbiter if he/she still has the regeneration that was stolen.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+31=36 ; Thursday September 8th, 2022 6:02:30 PM
Elyngael is not sure what to make of these strange creatures. She keeps her eyes peeled for anything. Perception d20+31=36.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Lighter and Darker Paths (DM Cayzle) Thursday September 8th, 2022 10:15:32 PM
OverGrower chuckles at Moridark. "Only the winner gets the blessing!"
Five of them ready the blessing, a spell-like ability, to go off when OverGrower blesses 'Osul. All six bald gnomes use their power!
'Osul please only: Highlight to display spoiler: {Please make six saving throws vs Charm Person, Will DC13. If you fail a charm spell from one of these fey, please treat it as if it were one of your own party members, that is, as if they were one of your best friends. Your attitude towards those who you save against is your own to decide.}
Everyone else: Highlight to display spoiler: {You cannot use SPellcraft to tell what is going on because there are no components. But you can use Knowledge (Arcana) to "Identify a spell effect that is in place." So IF 'Osul is affected, then you can tell with a Knowledge Arcana check DC21 what is going on. Feel free to make that roll in your next post. You have to be trained in Know Arcana to try.}
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20=2 ; d20=15 ; d20=14 ; d20=2 ; d20=15 ; d20=2 ; Friday September 9th, 2022 4:23:35 AM "Thank you for the blessing, OverGrower of the Leafbrother Clan." He pauses to look at them each in turn, before stating, "I see the meal is at an end, and that we should continue on our journey." __________________ Blessed? Other effects?
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+32=39 ; Friday September 9th, 2022 6:36:29 PM
Moridark blushes at his mistake. The meeting watches the blessing placed upon Osul (Arcana DC 39). Moridark then prepares to continue the trek.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+31=35 ; Friday September 9th, 2022 8:37:48 PM
Elyngael isn't sure what to make of all this. She will start to study the forest they are in to see if there is anything strange or more trees leaking the strange black stuff. Perception d20+31=35
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet d20+17=25 ; d20+21=38 ; Friday September 9th, 2022 8:43:12 PM
Knowledge Arcane: 25. (d20+17) In Sphinx he will say to 'Osul, "Well they cast something on you but I don't think it's a bless, it seems to connect you to them somehow."
Turning to the creatures. Diplomacy 38 (d20+21) "What can you tell us of some blue faced halflings? They tried to sneak up on us a bit ago. Also have you noticed anything strange going on with the trees?"
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Saturday September 10th, 2022 8:26:43 AM
'Osul replies to Armand (also in Sphinx), "I sensed many somethings woven about the blessing, but they washed over me - I resisted them. Not wanting to repeat a previous incident, I thought to return to our journey."
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) d20+11=18 ; Saturday September 10th, 2022 9:46:59 AM
[Know Arcana 18 - fail]
Trellus half watches the blessing ritual, distracted by the taste of the venison.
As his packmates make to leave, he rises, thanks the fey, and prepares to move out.
Lighter and Darker Paths (DM Cayzle) Monday September 12th, 2022 12:50:30 AM
All of the small guys grim with very wide and toothy mouths. They declare, "We want to give you gifts!"
Each of you receive a cleverly woven bracelet made of three braids of rabbit fur.
They look at you expectantly, and one says, "Our tradition is that the gift givers should receive gifts too. Especially gems, if you have any!"
One responds to the question about the blue halflings. "There are many odd creatures in the Culverwood. These sound like some cousin fey of ours. Most are friends of the Magical Forest. Treat with them fairly, and odds are you will benefit. Betray them and doom may follow."
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Monday September 12th, 2022 10:17:15 AM
Grindar looks at the bracelet gift and shakes his head as he chuckles. "I suppose we must keep with tradition. Here is a fine opal. It is on the small size but look at the fire within!" As he says that, Grindar reaches into his sack and pulls out an opal worth 10 gp, and hands it to the gnomes.
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Monday September 12th, 2022 3:16:10 PM
"I've got something you've never seen before," Trellus promises.
He reaches into his haversack and hands over a red t-shirt. "Happy Early Yuletide!"
A dark red, size large T-shirt with the image of a shield on which is emblazoned a hammer and anvil. High Woldian symbols arc over the image exclaim "Courage!". When the lights are turned off, the white lettering and images glow in the dark.
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Monday September 12th, 2022 5:38:14 PM
Armand looks over the bracelet. "Well I'm afraid I don't have any gems. How about this?" He reaches in his pouch and fishes around and then brings out some chalk. (Piece of goblin chalk whose markings can only be seen by those with darkvision. 5 uses remain. (gift from ‘Osul Christmas 2015) "This is very special chalk. What you write with it will show up if you have the darkvision."
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 Monday September 12th, 2022 6:08:34 PM
Elyngael thinks about what she could offer the fey. "I don't carry gems either. However, I have some nice shiny gold coins." She takes some coins out and offers it to them.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Monday September 12th, 2022 7:26:29 PM
Moridark smiles and reaches into a pocket and pulls out an emerald (about 10g) hands it over and smiles.
Lighter and Darker Paths (DM Cayzle) d4=1 ; d4=1 ; d4=4 ; Monday September 12th, 2022 10:27:04 PM
The fey bow down, glad to have their gifts. They wish you well and depart, giggling. The rustling you heard up ahead was never seen, and it too is gone.
You proceed onwards. After a few hours, you encounter 6 tiny fey, with tiny short swords, huge bat ears, and glowing orange eyes.
One steps up and says, "Who wants to sit still for an hour and then be cursed by us? For free?"
The others chime in. "Yeah, for free!" "It's a great deal!" We can do it!"
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Monday September 12th, 2022 11:42:29 PM
'Osul find a comparable gem to Moridark and shares it before they all left.
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Tuesday September 13th, 2022 1:49:27 PM
Grindar shakes his head in disbelief at the words of the newcomers. "I appreciate the offer, but I'm not a big fan of curses."
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Tuesday September 13th, 2022 2:21:56 PM
Trellus frowns and considers. Perhaps he misheard.
"What would this curse do?" he asks.
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+37=43 ; d20+40=44 ; Tuesday September 13th, 2022 5:22:00 PM "Well, at least these guys are up front and honest about it, even if they aren't interested in introductions." 'Osul looks at their new friends and tries to understand them and where they are coming from. {Knowledge (Nature-Fey): 43, Sense Motive: 44}
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet d20+21=38 ; Tuesday September 13th, 2022 5:37:41 PM
Armand cocks an eyebrow. Diplomacy 38 (d20+21). "I thank you for the offer but we don't have the time right now to sit for an hour. And we're not in the market for a curse, which I'm sure you would be quite good at casting. Perhaps there is something else around here that would allow you to curse it. Have you seen any strangers besides us in your fine woods?"
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 Tuesday September 13th, 2022 6:12:46 PM
Elyngael wonders, "Is the common tongue not your native language?"
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Tuesday September 13th, 2022 9:31:21 PM
Moridark declines with a shakes of his head.
Lighter and Darker Paths (DM Cayzle) Tuesday September 13th, 2022 10:53:10 PM
Seeing that their offer is not going very well, the fey shrug and keep on walking.
Another couple hours, and the light dims. You have encountered several shady fey on your journey deeper, and you feel that you have walked a fair amount today.
Press on, or rest?
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Wednesday September 14th, 2022 12:20:22 PM "Shall we rest for the night? These fey are wearing me out!"
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Wednesday September 14th, 2022 3:26:11 PM
"Agreed," Trellus remarks. "Between the fey and the light, its getting hard to tell time."
"We should probably rest to be ready for these druids."
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Wednesday September 14th, 2022 4:39:56 PM
'Osul nods in agreement. "Keep a good eye and ear open on watch. I'm not expecting much by way of rest here."
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Wednesday September 14th, 2022 5:11:47 PM "Sounds like a good idea. Can Moridark get his secret mansion spell up?"
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 Wednesday September 14th, 2022 6:28:09 PM
Elyngael shrugs. "One place is as good as another. But if we can't use the mansion I suggest we do double watches."
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 (-1 con)
Lighter and Darker Paths (DM Cayzle) Wednesday September 14th, 2022 6:39:39 PM
The party decides to rest. Is it with the mansion spell or not? What watches will you use?
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday September 14th, 2022 8:47:05 PM
Moridark stops with the others, "I can cast the mansion anywhere. It is a door on this side and I determine who can enter when the spell is cast. If we want to stand watch we have to either do it with the door open or step outside. " The mage casts the spell making sure there is space for all including companions, and a large bath.
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Thursday September 15th, 2022 11:43:04 AM "Thank you friend Moridark. your accommodations are second to none, very shady indeed!"
As they are in the safety of Moridark's mansion, Grindar allows himself to let his guard down. He takes a nice bath, cleaning the filth of the day off himself. He also gives Cotton a good bath, and than rejoins his friends for dinner."[/b]
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Thursday September 15th, 2022 4:49:53 PM "Thank you. I won't summon anything outside. Let's see what the night brings."
He settles in, takes a bath, realises that that would be more fun as an otter.
Eventually he dries, reverts to human form, dresses and returns to the common room.
"So, what have we learned about the three groups of fey we've met today?"
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Thursday September 15th, 2022 5:30:02 PM
Armand goes into the mansion and sits and rests briefly. I think since we're inside this hidden place we can just do our normal watch inside the doorway. No need to go out of the mansion and watch."
He takes a quick bath and then rejoins the others. "I'm not sure what we've learned. There doesn't appear to be any sort of rhyme or reason to how they act. And the one's we've actually interacted with seem a bit off mentally."
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 Thursday September 15th, 2022 6:20:57 PM
Elyngael agrees with Armand. "Yeah I only thought we should do double watches if we didn't have your cool mansion to stay in Moridark." She shrugs her shoulders at 'Osul's question.
DM I'm assuming these were all types of fey we've never seen or heard of? Is there a knowledge roll the intelligent types can try?
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) d20+16=33 ; Thursday September 15th, 2022 6:58:38 PM
Trellus stretches once inside Moridark's mansion, tension quietly releasing from his form.
"Standard watch it is then," he agrees.
From the game page on Woldipedia, plus adding Grindar: 19:00 - 22:00 : Moridark, Trellus 22:00 - 01:00 : Neshi, Grindar 01:00 - 04:00 : Elyngal, Brawn 04:00 - 07:00 : Armand, 'Osul
He can only shrug at Osul's question. "I've never met a fey who didn't have several threads missing from his loom," the man comments. "Can't say these are any different."
On watch, the warrior keeps an eye out. [Perception 33]
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+32=43 ; d20+32=34 ; d20+32=45 ; Thursday September 15th, 2022 7:36:39 PM
Moridark runs ponders his knowledge of nature, arcana, and planes (43,34, 45) as he attempts to answer any questions he can.
Lighter and Darker Paths (DM Cayzle) Thursday September 15th, 2022 11:58:57 PM
The Mansion is cast, but it is more like a Garden. Inside, the "walls" are dense stands of bamboo that you cannot force your way through. The greenery covers the ceiling. the baths are hot springs and cool pools. The furniture are soft giant toadstools, the tables are huge cut tree trunks and fallen logs. The beds are comfy piles of moss. The servants are all leprechauns! They are eager to serve, though they do tend to giggle and sometimes stop work for a drink or a dance.
The party members talk about the creatures you met here in the deeper, darker Culverwood. The fey you have encountered today are rarer ones, known for trickery and even cruelty sometimes. But that's how many fey are, especially dark fey, and you have been moving into the dark.
When you awaken, you do find that your shoelaces are all in tight knots, there are burrs in your clothes, and ... evidently mice have been in your gear, based on chew marks and little mouse droppings. The leprechauns are all gone, too. But otherwise, you spent a restful night.
Your plan for the day?
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Friday September 16th, 2022 7:59:21 PM
Meditate, checking for missing items, breakfast, dealing with what now lies beyond the door and proceeding deeper.
Lighter and Darker Paths (DM Cayzle) Friday September 16th, 2022 11:51:44 PM
Following 'Osul's lead, the party heads out of the garden-mansion.
Outside, you see signs that small and medium two-legged creatures danced a circle into the forest floor in the night. The leaves and twigs are all smushed down, and you find seven dead frogs equally spaced around the circumference of the circle. There is no sign of whoever those dancers were.
On the far side of the circle, shadows deepen into the darkest pitch black that you have yet encountered.
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Saturday September 17th, 2022 6:59:04 AM
'Osul asks how everyone is, before adopting the shape of a Huge Air Elemental
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet d20+22=36 ; d20+17=30 ; d20+29=48 ; d20+21=37 ; Saturday September 17th, 2022 9:04:15 AM "I think we're all good at this point. I wonder if this is some new form of a fairy circle? I mean if we're moving further away from 'light' then would the signs of a fairy circle take on more dark or ominous aspects?"
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Saturday September 17th, 2022 9:19:49 AM
Moridark prepares his spells, and casts overland flight on himself. Once everyone is outside the mage dismisses the mansion. Moridark notices the arrangement outside and ponders aloud, threat, or a warning?
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) d20+16=23 ; Saturday September 17th, 2022 11:25:35 AM
Trellus relaces his boots, fixes his buckles, and mumbles to himself a lot.
After preparing his spells, he emerges from the mansion and looks around.
"Maybe they wove a new passageway for us," the man offers. Indicating the darkness on the far side of the circle, he adds, "Guess we go that way."
The blond man waits for Elyngael and Grindar, and then follows the pair into the woods. [Perception 23]
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+35=38 ; d20+31=49 ; Saturday September 17th, 2022 7:33:39 PM
Elyngeal surveys the scene and whispers. "I think this an ill omen. Which is what we want right?" Elyngael will look at the tracks in the circle to try and determine what made them. She will have Brawn take a sniff so that if he scents something like them again he can give an alert. Survival to identify the tracks d20+35=38. Perception to look around for lurking things d20+31=49.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+27=36 ; d20+27=46 ; Monday September 19th, 2022 3:26:46 AM
Grindar helps Elyngael search for and identify tracks (Survival 36) he keeps his eyes peeked for anything off. (Perception 46)
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Monday September 19th, 2022 4:05:37 AM
'Osul pitches in: Aid Another - Knowledge(The Planes): +2 For Armand.
Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Monday September 19th, 2022 5:19:10 PM
Armand continues to ponder.
Lighter and Darker Paths (DM Cayzle) Monday September 19th, 2022 10:52:49 PM
Moridark feels sure that the deeper darkness past the fairy circle beckons the party on to an even deeper layer of the Culverwood. He casts a spell for flying.
His insight into this deeper darkness is in tune with Armand's intuition as well.
'Osul prepares by assuming his elemental form.
Trellus urges the party forward.
Elyngael and Brawn sense moss, mold, mushrooms, and ... darker scents.
Grindar finds no tracks per se. But the ground has been disturbed. By some mysterious force.
Past the circle, you make your way through the darkened area and get to what may be the heart of it. The roots thicken and rise; this is difficult terrain. The green plants are becoming rarer; black ones dominate. The canopy thickens and has no top -- it just goes on.
As the dark overruns the area. Itfs now considered total darkness -- not dim light any more. The plants slowly close in behind you, blocking the path you had followed. How do you navigate in the complete darkness?
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Tuesday September 20th, 2022 5:30:45 AM
Moridark glances around at the closing darkness and casts dancing lights. This is foreboding to say the least the mage murmurs
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d6=5 ; Tuesday September 20th, 2022 9:58:03 AM
Darkness is no issue for the elemental.{Darkvision 60'}
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+33=45 ; d20+23=36 ; Tuesday September 20th, 2022 12:32:16 PM
Grindar is a little concerned for his friends without darkvision, but is glad to see Moridark cast dancing lights for them. Assuming the others wish to continue, Grindar leads the way, staying just outside of the light, and doing his best to move silently, and keep his eyes peeled. (Stealth 45, Perception 36)
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Tuesday September 20th, 2022 2:43:09 PM
Trellus pulls out his holy symbol. The small hammer has Continual Light cast on it, and the man holds it aloft like a torch.
He continues moving forward, trusting in his darkvision enabled packmates to keep him on line.
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Tuesday September 20th, 2022 5:20:45 PM
Armand pulls out his shield. "I don't think the glaive is the best weapon in here. Not much maneuver room." He adjusts his goggles of night and looks about. If they are not working then he will resort to casting light on his hammer.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 Tuesday September 20th, 2022 6:31:46 PM
Elyngael uses her googles of night. She lets Grindar take the lead and she and Brawn cover the rear.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Lighter and Darker Paths (DM Cayzle) Tuesday September 20th, 2022 11:57:34 PM
Moridark casts dancing lights. The colored illuminations work as usual. This is a fine solution.
'Osul's darkvision also works well.
Grindar also has darkvision, so he's fine.
Armand's goggles of night, like natural darkvision, work fine.
Elyngael too.
But then Trellus takes out his Continual Light holy symbol. Immediately, the plants in the area, both on the ground as well as branches and vines in the trees, twist and move toward the bright white light, trying to cover it.
Everybody must make a reflex save against a DC20 entangle. Even if you save, this stacks with the normally difficult terrain, reducing you to quarter speed.
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+16=36 ; d20+17=22 ; Wednesday September 21st, 2022 12:57:40 PM
Grindar's reflex 36 Cotton's reflex 22
Grindar and Cotton both make their saves but when he realizes what is happening, he says. "Friend Trellus, could you put that light source away, I fear it is attracting unwanted attention."
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) d20+16=23 ; Wednesday September 21st, 2022 2:45:42 PM
[Refex 23. Ring Frdm Mvmt.]
"Yeah," Trellus responds with a chuckle. "I got that."
The man stows his holy symbol, dousing the light.
Which leaves the problem of stumbling around in the dimness.
Trellus sticks close to Armand and tries not to trip too often.
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet d20+11=21 ; Wednesday September 21st, 2022 5:19:42 PM there are the dancing lights moving about. They should provide some dim illumination.
reflex save 21 (d20+11)
Armand helps out Trellus. "We can tie off if that helps, that way you can keep direction. Or you could put a hand on my shoulder, or Brawn's shoulder."
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+19=36 ; d20+15=31 ; Wednesday September 21st, 2022 5:55:10 PM
Elyngael reflex save d20+19=36 Brawn reflex save d20+15=31
Elyngael says "Brawn has a saddle. Trellus you could ride there if you want."
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29 [i]Brawn doesn't have darkvision but I assume with scent he can at least stay right behind Elyngael, or Armand, since that would put him in front of Elyngeal and allow her to still 'watch the rear'.
Lighter and Darker Paths (DM Cayzle) Wednesday September 21st, 2022 6:42:08 PM
Without Trellus's magical white light, the plants calm down. Nonetheless, the terrain is tangled and difficult. And in the dark and dim, you have no longer any guidance as to the way to go. You cannot seek out a darker place ... this is it. But where will you head from here?
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+17=32 ; Wednesday September 21st, 2022 8:58:39 PM {Reflex 32 vs 20} 'Osul casts Foresight. After gathering his thoughts he casts Speak with Plants and asks, "Who speaks for the Darkness?". ________ Active Spells: Foresight (180 mins), Speak with Plants (18 mins)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+18=35 ; Wednesday September 21st, 2022 11:00:05 PM
Moridark avoiding entanglement and continues to fly just above the party. The mage directs his dancing lights forward and. Ehind the party
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Thursday September 22nd, 2022 12:49:36 PM
Grindar waits for the plants to answer Osul.
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Thursday September 22nd, 2022 5:23:41 PM
Armand whispers. "I'm at a loss at what to do. If 'Osul doesn't get an answer we may have to try some divination spells but I don't have any on tap. I could cast bless and see how the forest reacts to that."
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+31=48 ; d20+5=15 ; Thursday September 22nd, 2022 5:35:11 PM
Elyngael shrugs. She does her best to stay alert looking around but in the darkness also trying to listen intently. Perception d20+31=48
Brawn will sniff the air and see if anything smells amiss. Perception d20+5=15 Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Thursday September 22nd, 2022 6:32:45 PM
With the dancing lights providing just enough illumination, Trellus decides to walk on his own.
Now they've sought out and found the darkness and the man is at a loss.
He can only wait silently and see if Osul's question brings an answer.
Lighter and Darker Paths (DM Cayzle) Thursday September 22nd, 2022 10:24:29 PM
Most of the party pins their hopes on 'Osul's divination ... and they are rewarded.
The druid-air-elemental asks, using his speak with plants spell, this question: "Who speaks for the Darkness?" And they answer him!
'Osul only: Highlight to display spoiler: {The trees speak: "You seek the Druids of Darkness!" And they indicate the way to go!}
Now, how does 'Osul communicate with the party while in elemental form? Maybe he and another party member speak the elemental air tongue? Or will he give up a change of form to revert back and share what he learns?
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Friday September 23rd, 2022 7:00:41 AM OOC - I wouldn't think that changing shape limits language use unless that creature cannot talk in the first place because of vocal chord structure, i.e. a dog couldn't talk no matter what. The air elemental descriptions states: "This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes."
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Friday September 23rd, 2022 7:09:10 AM
Moridark waits for further information from Osul. The mage says little as the darkness has him a bit unnerved.
OOC: Moridark speaks most elemental languages.
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Friday September 23rd, 2022 8:15:31 AM
'Osul relates the advice of the plants in Auran, not that it matters because the plants can understand everything he says. He also asks the Wardens if they have onther questions for the plants. He gets this back underway asking the plants what they can tell him about the Druids of Darkness, and if they (the plants) get to talk with many visitors...
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Friday September 23rd, 2022 3:55:28 PM
Trellus has nothing else he wants to ask.
The man patiently waits for Osul to complete his communication.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+31=39 ; Friday September 23rd, 2022 5:17:21 PM "Maybe ask how many allies or helpers the dark druid has?" Otherwise Elyngeal has nothing to add and will follow along keeping her eyes and ears open. Perception d20+31=39
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Saturday September 24th, 2022 8:49:45 AM "I like that, sure!" "Plants, how many Druids of Darkness are there and how many allies and helpers do they have?" "And how far this way are they?"
OOC: Seeking someone to Post on my behalf for the coming week. Weeklong camp for NSW Lone Scouts with poor if any reception.
Lighter and Darker Paths (DM Cayzle) Saturday September 24th, 2022 9:45:01 AM
[OOC: I do not think you can speak common in an elemental form. Moot since Moridark can translate.]
'Osul communicates that the plants identify your enemies as the "Druids of Darkness," and indicate the way to go.
Elyngeal asks 'Osul to ask the plants how many there are. "They are not as many as there are trees," the answer comes back. [OOC: Honestly, not sure that trees really have a concept for numbers. What would they count?] But you learn that some trees are their servants.
The plants further tell 'Osul that the Dark Druids have the goal of spreading the Dark further into the daylit Culverwood, that they are mutating trees to do this, and that they seek to control the Culverwood with their spread.
The trees add that this deep in, few visit. Mostly fey, and lately, mostly dark fey, drawn to the shadows.
As you begin to travel as directed by the trees, the terrain remains difficult, the trees thick ... but you see more are twisted, and ooze black sap. These (when talked to) are glad that the darkness is spreading -- also, that they resent the presence of large amounts of metal in the party!
Important Note! The Speak with Plants spell lasts only minutes, and you have the strong sense that the trip will take hours, maybe days. Once you can no longer commune with the trees, you will surely, eventually, get lost in the dark. What's your plan to avoid that?
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 d20+31=33 ; Sunday September 25th, 2022 4:28:48 PM
Elyngael is not sure about how to stay on track.
With favored terrain Forest, wouldn't survival work? It says DC 15 to keep from getting lost or avoid natural hazards, such as quicksand. If we use this shouldn't Grindar and I be able to keep a straight path and not circle back?
Survival d20+31=33
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet Sunday September 25th, 2022 4:30:40 PM
Armand thinks, "You know, we could cast light on a tree and just walk away in a straight line. Once the light spell was extinguished we just cast another light spell and repeat."
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Sunday September 25th, 2022 5:08:52 PM
The mage relays answers and questions back qnd forth between the party ans Osul. "The only spell i may have that would help us is locate creature and 8t would be a stretch. Other than getting lost for a millenia I am at a loss."
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+27=44 ; d20+27=45 ; Monday September 26th, 2022 3:01:52 AM
Survival check to stay on course: 44 ( Grindar also has favored terrain forest.) Also wouldn't woodland stride allow Osul, Elyngeal and Grindar to travel normally?
Grindar tries his best to keep his barrings as they move forward, keeping his eyes peeled while doing so (60 ft darkvision, Perception 45)
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) Monday September 26th, 2022 12:00:46 PM
Trellus has no additional ideas regarding a straight path. He relies on the skills of his packmates to see them through.
Vengeance of Root and Trunk Round 0 (DM Cayzle) 8d6=24 ; 3d6=5 ; Monday September 26th, 2022 9:06:30 PM
Note that travelling in these woods is difficult terrain, so, half speed. Note that the darkness makes that even more difficult, even for those with darkvision or other aid, such as dancing lights, so you are all moving at quarter speed overland. If everybody had woodland stride, I'd make that half speed, but unless you want to split up the party (a bad idea), it seems moot to the DM.
It is practically impossible to find your way through the dark dark woods. The standard DC for not losing your way in woods with poor visibility is a 20. When something is "practically impossible," add 20 to the DC. Thus, to navigate, you need to be able to see and you need to roll a 40 on a survival check. Per the rules, you need to make this check every hour.
For your first hour of movement, Elyngael is out of her depth, but Grindar is able to guide you.
As you wend your way through, picking around roots and trunks, you realize that the warnings the trees gave about carrying metal were NOT in jest. The trees sway, creak, and groan. In one dark dell, the woods collapse upon those wearing metal armor (including mithril).
Anyone in metal armor (Trellus, Grindar, Armand, Elyngael, I think?) must save vs collapse. You are all buried, without save. The DC15 reflex saving throw is to determine if you take 24 damage or 12. These people are all completely buried -- treat as pinned, with no way to take physical actions other than speech.
All other characters and companions, not wearing metal armor, please make DC15 Reflex saves as well. If you save, you are not buried and you take no damage. If you fail this save, you take 5 damage and are completely buried, like the others.
If you are wondering if you have "metal armor" ... well, if a druid can wear it, you are OK. If a druid cannot wear it, then you are in trouble!
As if this were not enough, you see odd ghostly shapes forming from the broken trunks that fell on you. They look like misty shadowy tree spirits. And they do not look friendly, although they are taking at least a round to form.
Please give me your saves and your actions for the first round.
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet d20+11=29 ; Tuesday September 27th, 2022 5:33:00 PM
Reflex save 29 (d20+11)
Armand suddenly finds himself buried by the wood. There's not much he can do as he's pinned. He invokes Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 1 of 18.
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet Tuesday September 27th, 2022 5:34:41 PM
OOC Anyone having the website suddenly change font and spacing on you?
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 d20+19=32 ; d20+15=20 ; d20+18=31 ; d20+13=20 ; 2d6+8=14 ; d6=3 ; d6=6 ; 2d6+8=10 ; d6=5 ; d6=1 ; Tuesday September 27th, 2022 5:49:38 PM OOC I was having the website look weird like bigger font for the last couple of days, but today it is back to normal. Also Brawn has leather barding so I think he's safe.
Elyngael reflex save d20+19=32 Brawn reflex save d20+15=20
Since Elyngael can't move and has no escape artist skill she will call Brawn over to have him start digging her out/destroying objects re the tree's pinning her. (not sure what the Tree's hardness will be, a strong wooden door is 5 with 20 hitpoints)
OOC DM Doesn't the pinned condition allow for escape artist check or combat maneuver checks? Maybe even a strength check to break bonds?
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) d20+16=26 ; d20+21=30 ; Tuesday September 27th, 2022 5:57:06 PM
Trellus stumbles through the wood, leaning on Armand more than once to be guided through.
All at once, trees fall upon him from all directions. Experience, and a nice cloak, help avoid serious damage. But, the man finds himself pinned at the bottom of the pile. [Reflex 26]
"Light," he spits in irritation.
He tries pushing and/or squeezing himself free. [CMB check 30. Also Ring of Freedom of Movement]
Vengeance of Root and Trunk Round 0 still (DM Cayzle) Tuesday September 27th, 2022 8:44:03 PM
[OOC: We're using the cave-ins and collapses hazard rules here. Per those rules, a completely buried character's only possible physical action is "A buried character can attempt to free himself with a DC 25 Strength check." I'm also allowing speech, verbal-only actions, and similar.]
You can start making strength checks to get out in Round 1 of the combat. I was going to mention that then, but we're currently in Round Zero.
Round Zero actions so far:
Armand activates his (hands-free) supernatural power, Divine Presence.
Elyngael calls to Brawn, who starts trying to drag trunks and branches off.
Trellus is trapped for the moment, at least.
Holding off for Grindar, 'Osul, and Moridark.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+18=35 ; Tuesday September 27th, 2022 9:02:28 PM
Moridark dodges the crashing trees (Reflex 35). The mage notices the figures in the distance. If there is enough room the mage will cast a wall of force separating the party from the ghostly figures. If not Moridark will cast Summon Monater 4 to summon creatures who are capable of lifting the trees from his friends.
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+16=18 ; d20+17=33 ; Tuesday September 27th, 2022 9:05:01 PM
Grindar Reflex 18 Cotton Reflex 33
As his master becomes buried alive Cotton joins Brawn in helping dig the buried ones out
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+9=11 ; Tuesday September 27th, 2022 9:06:27 PM
Grondar tries to free himself, but fails.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Tuesday September 27th, 2022 9:23:04 PM
Assuming the wall of force is successfully cast to help protect the party Moridark will begin casting summon monster 4 to summon a wind elemental who maybe able to pick up the debris
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 d20+8=11 ; d20+8=12 ; d20+5=19 ; Wednesday September 28th, 2022 5:12:02 PM OOC So should Brawn have made a strength check last round instead of trying to destroy the tree with damage?
Brawn strength check #1 d20+8=11 (last round) Brawn strength check #2 d20+8= 12 Elyngeal will try to free herself d20+5=19
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet d20+22=33 ; Wednesday September 28th, 2022 5:17:10 PM Armand only has an 18 strength so even if I roll a 20 he's not going to free himself.
Seeing the ghostly shapes worries Armand and he tries to identify them. Knowledge Religion 33 (d20+22)
He then enacts Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 1 of 18
Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 2 of 18.
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) Wednesday September 28th, 2022 6:36:03 PM
Trellus continues struggling against the collapsed trees.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday September 28th, 2022 6:48:24 PM
Assuming the wall of force is successfully cast to help protect the party Moridark will begin casting summon monster 4 to summon a wind elemental who maybe able to pick up the debris
Note: the tree spirits are forming from the very tree trunks that crashed down on you. Thus, they are forming basically next to you!
===== =====
ROUND ZERO:
The ENEMY: Trees fall, and spirits start to rise from the fallen trunks.
Armand activates his (hands-free) supernatural power, Divine Presence. He thinks about creating a Ward Against Death, but that will have to wait for the next round.
Elyngael calls to Brawn, who starts trying to drag trunks and branches off.
Trellus is trapped for the moment, at least.
Grindar calls to Cotton for help.
'Osul fails to act.
Moridark casts summon monster 4 to call a helper to lift the trunks. The summons will arrive in Round 1.
===== =====
TOP OF ROUND ONE:
The ENEMY: There is one tree spirit for each character in metal armor. That's Trellus, Grindar, Armand, and Elyngael. Each of them is buried and prone, and cannot use their dex or dodge bonuses to AC. The spirits are incorporeal, so most armor (except ghost touch armor) and natural AC bonuses also do not apply.
The spirits look something like medium-size ghostly treants.
Trellus's spirit hits touch AC31, a crit threat! Follows up with a confirm vs touch AC24. That's 7 str damage, or 8 if the crit confirms.
Grindar's spirit hits touch AC24 for 5 str damage [NOT! see below]
Armand's spirit hits touch AC20 for 6 str damage
Elyngael's spirit hits touch AC18 for 8 str damage [NOT! see below]
BUT WAIT! What about Armand's Divine Presence? Well, the saves rolled by the spirits were 25, 13, 25, and 12. So in fact, Trellus and Armand are hit, but NOT Grindar and Elyngael! Note to G and E -- per Sanctuary, if you attack, you lose your protection.
A buried person can make verbal and mental only actions, and use a full round action to bust out, as a DC25 str check. They cannot shift mass to get out.
Each buried person has 2,000 lbs of trunks, branches, and wood holding them down. That mass has to be shifted before they are free. Starting in Round One, each round, a non-buried helper can shift half your max str carrying load from a buried person. For example, in Round One, Brawn, a large quadruped with Str26, has a max carrying capacity of 2760 lbs, and so can shift half that (1,380 lbs) in a round. Acting alone, it will take Brawn two rounds to free his mistress. Shifting mass is a full round action that requires no rolls.
Also as a note for Moridark looking ahead ... regardless of your intention, you in fact summon a huge fire elemental to help you. It will act as you desire, but it IS a fire elemental.
Actions for the bottom of Round One, please!
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet Thursday September 29th, 2022 6:16:29 AM
Armand prepares to meet Gargul. He finds he's okay with that.
Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 2 of 18
Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 3 of 18.
Strength -6 (12 currently)
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) d20+5=17 ; Thursday September 29th, 2022 2:18:41 PM
Trellus feels the strength drain out of him.
In near panic, he invokes Domi, and tries to burst free. But to no avail.
---------- Invoke domain ability Strength of Gods to add another 6 to STR (rd1/12) Bust out attempt - 17
-8 STR
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+9=14 ; Thursday September 29th, 2022 4:01:54 PM
Grindar fails again to free himself, but if Brawn with his size and strength of 28 can remove half the debris in one round, Cotton with her size and strength of 33 should easily be able to tackle the rest.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 d20+5=12 ; d20+8=9 ; Thursday September 29th, 2022 5:17:22 PM
Elyngael will continue to help Brawn in shifting the debris. Str d20+5=12. Brawn will continue to dig and pull at the debris burying Elyngael. Str d20+8=9.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Thursday September 29th, 2022 8:29:51 PM
Moridark frowns as yet another of his spells are not cast correctly. The mage orders the fire elemental to stand next to a tree that has not fallen and draws himself up to his full height and bellows,"STOP THIS INSANITY OR BY DOMI'S BEARD THIS TREE AND EVERY OTHER I CAN SEE WILL BE TURNED TO ASH!" Moridark then begi starting Summon Monster 4 again.
Vengeance of Root and Trunk Round One (DM Cayzle) d8=6 ; d20+11=21 d8=4 d20+11=16 d8=5 Friday September 30th, 2022 12:00:30 AM
BOTTOM OF ROUND ONE:
Armand, still buried, activates another domain power, cleverly choosing options that do not require the use of hands to trigger.
[OOC to Armand: I think you running a little ahead. In Round Zero you activated your first domain power. In Round One you activated your second. You can decide your action for Round Three in your next post.]
Buried Trellus strains to break free, but to no avail.
Guiding his animal pal, Grindar directs Brawn to remove half the piled wood covering him. Another round will do the job.
Similarly, Brawn helps Elyngael to get rid of half the wood covering her. Another round will get the job done.
A Fire Elemental appears, and Moridark threatens the trees with fire! [OOC: I assume you are just RPing here. If you want to really make your threats count, you would have to take at least a round and make an intimidate check.]
Then he calls another monster. Next round, a Nymph will appear.
===== ===== =====
TOP OF ROUND TWO
The ENEMY groans, like unto the sound of a log splitting under great pressure. But only two of the four attack.
Those two tree-spirits continue to attack the PCs who are wearing metal armor. The other two remain affected by the sanctuary effect.
Trellus's spirit hits touch AC21 for 4 str damage - BUT Armand's ward seems to have an effect, reducing damage to 2.
Armand's spirit hits touch AC16 for 5 str damage. That's 2 after the warding.
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+9=20 ; Friday September 30th, 2022 12:53:57 PM
Grindar yet again fails to break free, but Cotton finishes the job she started, and Grindar is finally out of the debris. He looks around, and tries to decipher where his friends are. He sees that Brawn is digging, and can only assume he is working at getting Elyngeal out. He realizes that Trellus and Armand are both unaccounted for and tries to pinpoint their locations. He makes no hostile actions towards the tree spirits, but he does ask, "Does anyone know if these things are undead or not?
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) 6d6=21 ; Friday September 30th, 2022 3:02:02 PM
Trellus groans as he's drained again. He's now too weak to even attempt breaking free.
At Grindar's question, he decides to find out.
The warrior invokes Domi, channeling positive energy into the surrounding area.
----- Channel for 21 hp. Will DC 16 halves.
Strength of Gods: add another 6 to STR (rd2/12)
-10 STR
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet Friday September 30th, 2022 8:31:05 PM
1 - I was going to ask if the WARDD'S BLESSING (Fate Item tattoo) would work to delay the strength loss, but the write up seems to indicate a saving throw is involved and we're not getting those. If so then I was going to ask if we could retroactively use a pip for the first strength loss and use another pip for this strength loss.
2 - Armand made a knowledge religion roll of 33 on Wednesday to try and identify the spirit creatures to see if they were some form of undead, you never addressed that.
3 - Trellus, you can channel to heal or channel to harm undead, you can't do both at the same time.
...otherwise there's not much Armand can do right now.
Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 2 of 18
Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 3 of 18.
Strength -8 (10 currently) [i]Or see above about Wardd's blessing.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 Friday September 30th, 2022 8:34:21 PM
I'm confused by the whole top of round bottom of round. Where are we in actions? If it's been 2 rounds hasn't Brawn freed me? Is that this round or next round. If she's free she and Brawn will try to free Armand.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20-1=8 ; Saturday October 1st, 2022 8:25:04 AM
A nymph appears much to Moridark`frustration. The mage shakes his head and orders the nymph to cast summon natures ally 4. Moridark bellows again, "Stop this madness or watch all of this burn!" (Intimidate 8) The fire elemental gets a little more fiery in preparation.
Vengeance of Root and Trunk Round Two really, with just info (DM Cayzle) Saturday October 1st, 2022 10:27:49 AM
Sorry for the confusion. It comes from the enemy acting first.
The battle started with a Round Zero ... Top of R0: The trees crashed down Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.
Round One ... Top of R1: The enemy attacked Trellus and Armand for Str damage. Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.
Round Two ... Top of R2: The enemy attacked Trellus and Armand for more Str damage. Bottom of R2 -- still in progress: Brawn and Cotton will finish digging out Grindar and Elyngael, who will be able to act normally (though prone) if they delay* their action until after they are dug out. Trellus is thinking about channelling energy, but can repost a new action if desired (see below). Others are pondering what to do.
Other Topics:
To Trellus: Note that channeling energy requires that "a cleric must be able to present her holy symbol to use this ability." You would have to convince me that you can do that while buried ... I'm inclined to say no.
To Armand: Using a pip off your Ward's Blessing is a great idea. But yeah, it only works if there is a save involved, and the four people buried got no save. Also, it delays the onset of a condition, and strength damage, like hit point damage, is not a condition. Sorry.
To those wondering about the nature of these enemy beings. Are they undead? These spirits are to undead as plants are to humans. They are a unique thing created for this adventure, and they are similar to but not the same as undead. I allowed the Death Ward to halve the Str damage because that seems reasonable, but we're in uncharted, off the books terrain here, my friends. Hope that helps. I guess my advice would be ... try stuff, maybe it will work? Certainly they are hostile, for sure. And I am ruling that you can attack the attacking spirits without breaking the sanctuary ... but the sanctuary breaks if you attack the two who are not fighting. Does that sound reasonable? Kind of like Calm Emotions, I guess, seems to me.
So let's finish Round 2, with consideration for everything above. Post or repost your actions, change what you have already posted if you like, ask questions, make checks, have fun!
===== ===== ===== *Footnote: I say "delay" because in a face-to-face game you would delay your action until after your companion has acted. In the Wold, with minimal initiative (basically enemies and heroes taking turns as groups), the "delay" action is kind of meaningless, and I use it here to simply say that in your post for R2, you can just say, "After my animal pal digs me up, I stand from prone (move action) and cast a spell." Or whatever, but keep in mind that if you attack, the sanctuary breaks.
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Saturday October 1st, 2022 11:59:55 AM
Grindar yet again fails to break free, but Cotton finishes the job she started, and Grindar is finally out of the debris. He looks around, and tries to decipher where his friends are. He sees that Brawn is digging, and can only assume he is working at getting Elyngeal out. He realizes that Trellus and Armand are both unaccounted for and tries to pinpoint their locations. He makes no hostile actions towards the tree spirits, but he does ask, "Does anyone know if these things are undead or not?
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet Sunday October 2nd, 2022 5:28:52 PM
Not much Armand can do right now so there's no need to change anything.
Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 2 of 18
Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 3 of 18.
Strength -8 (10 currently) [i]Or see above about Wardd's blessing.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 Sunday October 2nd, 2022 6:01:58 PM
Elyngael will wait until Brawn free's her then stand up and look around. Can she see where the others that are buried are? Are the things that are attacking looking like they are incorporeal?
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+17=36 ; Monday October 3rd, 2022 12:32:52 AM {Initial save: 36} 'Osul reverts from Elemental form, and states, [b]"If they were undead dryads (for want of a point of comparison) I'd think ghost touch cold iron would be useful. Who needs a hand getting out? 'Osul wildshapes into a Huge Earth Elemental, readying to dive in after any buried friends. ________ Active Spells: Foresight (180 mins), Speak with Plants (18 mins) - missed the passage of time - please confirm
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) Monday October 3rd, 2022 2:16:47 PM
Trellus struggles uselessly against the press of the trees.
----
Strength of Gods: add another 6 to STR (rd2/12)
-10 STR
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet Tuesday October 4th, 2022 5:17:47 PM
Armand thinks it's very quiet.
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Tuesday October 4th, 2022 6:17:02 PM
'Osul earth glides underground and assists Trellus get topside.
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Tuesday October 4th, 2022 6:55:54 PM
If Grindar can locate either Armand or Trellus, he and Cotton will dig them out.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Tuesday October 4th, 2022 8:34:40 PM
Moridark instructs the nymph to help free his friends and waits to see the reaction 9f the spirits for the fire elemental
Vengeance of Root and Trunk Round Two really, with just info (DM Cayzle) d20+7=17 ; d20+11=29 ; d8=2 ; Wednesday October 5th, 2022 8:17:09 AM
Round Zero ... Top of R0: The trees crashed down Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.
Round One ... Top of R1: The enemy attacked Trellus and Armand for Str damage. Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.
Round Two ... Top of R2: The enemy attacked Trellus and Armand for more Str damage. Bottom of R2 --
Brawn and Cotton will finish digging out Grindar and Elyngael, who are still prone.
Cotton's action for the round was digging out Grindar. Grindar's action is to stand from prone, take a five ft step over, and start to dig out Armand. He is able to shift 350 lbs of the 2,000 lbs of trunks and wood off his friend as a move action.
Armand studies these spirits and deduces that they are similar to undead but not exactly. Tree ghosts are unique to the deepest parts of magical forests, maybe, and no one has dealt with their like before. All bets are off, he tells his friends. But Armand's continuing Sanctuary and Ward effects are clearly helping.
Brawn digs out Elyngael, and then she stands up from prone. She looks around, using her darkvision, or the two Dancing Lights cantrips that have been cast. It is easy to see everyone in the party. Armand and Trellus are still buried, but Grindar has started digging out Armand. Elyngael sees the four tree spirits; two continue to attack Trellus and Armand, two are flying around, stymied by the Sanctuary. They are ghostly, and incorporeal.
'Osul changes into his mortal form and makes suggestions on how to fight. Then he changes into a Huge Earth Elemental, readying to dive in after any buried friends. He moves over and plans to dig out Trellus next round. [OOC: Hours have passed; those spells have expired.]
Trellus struggles uselessly against the press of the trees.
Moridark instructs the nymph to help free his friends and then tries to intimidate the spirits. Your roll was poor to do so, and even if I gave you an arbitrary +10 with the fire elemental, it would not suffice. The spirits ignore Moridark and the fire elemental, focused as they are on those who dare bring worked metal into the Deep Culverwood.
The Dryad answers Moridark: "I am too weak to move trunks, and I can shape but a pound at a time. But let me try to reason with one of these spirits." She speaks to the one attacking Armand in the language of plants. It answers her, and she says, "If this one (pointing to Armand) agrees to get rid of his armor, this spirit will relent."
That ends Round Two.
Top of Round Three:
Two spirits are affected by the Sanctuary, and will remain so if Armand, Grindar, and Elyngael take no offensive actions. Everyone else can attack freely, in case that was not clear.
The spirit that had been attacking Armand awaits his answer, and does not attack this round.
The fourth spirit attacks Trellus. It hits touch AC29 for 1 point of Str damage.
Please post your actions for the bottom of Round Three.
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) Wednesday October 5th, 2022 2:16:49 PM
Still pinned, Trellus sends out a mental call for help. {These treadles are ripping my threads, but good}
He's still stuck, and the spirit tapping him isn't helping.
------- Strength of Gods: add another 6 to STR (rd3/12)
-11 STR
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet Wednesday October 5th, 2022 5:13:18 PM "Fine I'll remove my armor, but I can't do it while I'm pinned under this foliage."
Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 3 of 18
Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 4 of 18.
Strength -8 (10 currently)
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 Wednesday October 5th, 2022 5:41:38 PM
Elyngael follows the conversation. "I guess that means we are going to have to take off the armor? How many bags of holding do we have?" She prepares to draw her sun blade if any of the creatures come near her.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Wednesday October 5th, 2022 6:06:24 PM
Grindar and Cotton finish un covering Armand, and than starts working on Trellus. He considers removing his breastplate, but figures freeing his friends comes first.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday October 5th, 2022 8:28:28 PM
Moridark orders the fire elemental to hold, and nods his head towards the nymph in gratitude. The mage let’s everyone know what was said and waits to see what happens
Vengeance of Root and Trunk Round Two really, with just info (DM Cayzle) Wednesday October 5th, 2022 10:00:51 PM
Holding off for 'Osul. I'll try to post in the AM. I'll start the post though, and delete this later.
Huge Earth Elemental-'Osul (Graham) AC:29 (T:18, FF:29), CMD:34, ST:(F20/R13/W29 + RNL), HP:151/151, Wildshape(XX):Unlimited, Hero Pts:3/18 Thursday October 6th, 2022 4:24:14 AM
Previous post stands: Strength Check (Aid Trellus): 13 (+2) - though this can be directed to Grindar or Cotton as appropriate
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Thursday October 6th, 2022 5:19:44 AM
Moridark orders the fire elemental to hold, and nods his head towards the nymph in gratitude. The mage let’s everyone know what was said and waits to see what happens
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Thursday October 6th, 2022 10:26:02 AM
Grindar and Cotton start freeing Trellus.
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet Thursday October 6th, 2022 5:11:35 PM
Armand waits and begins to have some buyers remorse over not getting that dragon scale armor made.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 Thursday October 6th, 2022 9:04:39 PM
Elyngael waits to see what the tree spirit will do as Brawn works on freeing Armand.
Vengeance of Root and Trunk Round Three (DM Cayzle) Thursday October 6th, 2022 11:33:53 PM
Round Zero ... Top of R0: The trees crashed down Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.
Round One ... Top of R1: The enemy attacked Trellus and Armand for Str damage. Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.
Round Two ... Top of R2: The enemy attacked Trellus and Armand for more Str damage. Bottom of R2: Brawn and Cotton dig out Grindar and Elyngael. Grindar then starts to dig out Armand. 'Osul changes into an Earth Elemental. Moridark's new nymph pal convinces one spirit to pause.
Round Three ... Top of R3: Two spirits are sanctuaried, another pauses, and the fourth taps Trellus for 1 Str damage. Bottom of R3:
Grindar and Cotton finish freeing Armand. Next round they'll move on to Trellus.
Until then, Trellus is still stuck.
Armand agrees to remove his armor. He is free now. Does he remove his armor?
Elyngael is ready to fight if a spirit comes near.
Moridark waits to see what happens. His summoned friends hold, too.
'Osul acts to free Trellus. As a huge elemental, with Str 21, he moves 1,840 of 2,000 lbs. Trellus is almost free.
Elyngael cleverly realizes that the best way to "get rid of" metal suits of armor is to store them in extradimensional shapes.
Top of R4:
Two enemy spirits are held back the Sanctuary. Another is waiting to see Armand get rid of his armor. A fourth attacks Trellus, hitting touch AC27 for another 3 Str damage.
Now it is time for the party to act in the Bottom of Round Four.
"If I had thought there was a single reason to have learned Animal Shapes this morning then we would already be on our way."
"Would you stop doing that?!", 'Osul berates the only attacking Spirit.
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Friday October 7th, 2022 11:52:16 AM
Grindar and Cotton begin uncovering Trellus.
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) Friday October 7th, 2022 2:40:34 PM
Trellus can feel Osul making progress. He tries squirming to avoid the sprit, but no luck.
------- Strength of Gods: add another 6 to STR (rd4/12)
-14 STR
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet Friday October 7th, 2022 5:02:29 PM
Armand stands. "This is going to take about a minute." He opens his bag of holding and starts taking off his armor.
Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 4 of 18
Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 5 of 18.
Strength -8 (10 currently)
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 Friday October 7th, 2022 5:04:26 PM
Elyngael sighs. She will start taking off her armor and putting it into the bag of holding.
Don't we have a party bag of holding too?"
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Vengeance of Root and Trunk Round Four (DM Cayzle) d20+11=24 ; d6=6 ; d8=2 ; Friday October 7th, 2022 11:23:40 PM
Round Zero ... Top of R0: The trees crashed down Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.
Round One ... Top of R1: The enemy attacked Trellus and Armand for Str damage. Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.
Round Two ... Top of R2: The enemy attacked Trellus and Armand for more Str damage. Bottom of R2: Brawn and Cotton dig out Grindar and Elyngael. Grindar then starts to dig out Armand. 'Osul changes into an Earth Elemental. Moridark's new nymph pal convinces one spirit to pause.
Round Three ... Top of R3: Two spirits are sanctuaried, another pauses, and the fourth taps Trellus for 1 Str damage. Bottom of R3: Armand is free. Trellus is getting there.
Round Four ... Top of R4: One enemy taps Trellus for another point of Str. The rest are stymied or waiting.
Bottom of R4
Grindar, Cotton, and 'Osul finish digging out Trellus. Now no one is buried.
Trellus tries to evade the attacks. I take that as full defense, without standing from prone.
Armand starts taking off his armor.
Elyngael sighs and also takes off her armor and putting it into the bag of holding.
Round Five:
Top of R5: One spirit continues to attack Trellus. He hits touch AC24 for 1 more str damage.
Actions for the bottom of R5?
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Saturday October 8th, 2022 8:58:41 AM
Moridark orders the fire elemental to stand between Trellus and the spirit in an attempt to provide cover and asks the nymph to try and intercede on the partys behalf as they remove their armor
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet d20+21=36 ; Saturday October 8th, 2022 9:22:33 AM
Armand fingers his holy symbol. "Look you spirits. All the attacking stops now or I call upon Gargul to show you what an afterlife is really all about. ALL living things that can die are under the purview of Gargul's judgement. Intercession on your behalf before Gargul can either go easy or hard."
Diplomacy 36 (d20+21) Armand tries to be nice about it
Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 5 of 18
Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 6 of 18.
Strength -8 (10 currently)
Huge Earth Elemental-'Osul (Graham) AC:29 (T:18, FF:29), CMD:34, ST:(F20/R13/W29 + RNL), HP:151/151, Wildshape(XX):Unlimited, Hero Pts:3/18 Saturday October 8th, 2022 5:15:42 PM
'Osul tries to restore Trellus with a Heal. He moves to interpose himself between Trellus and the spirit, hopefully aiding his defence, if not blocking the spirit entirely. Maybe even the Heal itself provides it pause for thought.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 Saturday October 8th, 2022 7:00:40 PM Taking off armor is going to take 1 minute, as rounds are 6 seconds, we've barely started the process to remove the armor
Elyngael stops her initial effort to start removing her armor and instead steps closer to where Trellus is, hand on her sword. She tells Brawn to help dig out Trellus. (thought he was already out).
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Monday October 10th, 2022 11:43:44 AM
Realizing he may not have the strength to do so himself, Grindar bends down and starts removing Trellus's armor. while Cotton joins Elyngeal and Brawn on guard duty. Once his friends are safe, than he will worry about removing his own armor and his own safety.
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) Monday October 10th, 2022 2:00:24 PM
Just rp'ing. Per DM's previous posts, Trellus is still pinned, and therefore can't do anything.
Huge Earth Elemental-'Osul (Graham) AC:29 (T:18, FF:29), CMD:34, ST:(F20/R13/W29 + RNL), HP:151/151, Wildshape(XX):Unlimited, Hero Pts:3/18 Monday October 10th, 2022 6:12:39 PM
OOC: from last DM post: Grindar, Cotton, and 'Osul finish digging out Trellus. Now no one is buried.
OOC from Cayzle - Thank you for pointing this out. Very key.
Vengeance of Root and Trunk Round Five (DM Cayzle) d20=12 ; Monday October 10th, 2022 9:46:23 PM
Round Zero ... Top of R0: The trees crashed down Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.
Round One ... Top of R1: The enemy attacked Trellus and Armand for Str damage. Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.
Round Two ... Top of R2: The enemy attacked Trellus and Armand for more Str damage. Bottom of R2: Brawn and Cotton dig out Grindar and Elyngael. Grindar then starts to dig out Armand. 'Osul changes into an Earth Elemental. Moridark's new nymph pal convinces one spirit to pause.
Round Three ... Top of R3: Two spirits are sanctuaried, another pauses, and the fourth taps Trellus for 1 Str damage. Bottom of R3: Armand is free. Trellus is getting there.
Round Four ... Top of R4: One enemy taps Trellus for another point of Str. The rest are stymied or waiting. Bottom of R4: Trellusis freed. Armand and Elyngael start taking off armor.
Round Five ... Top of R5: One spirit hits Trellus for 1 more Str damage.
Bottom of R5:
Moridark orders the fire elemental to stand between Trellus and the spirit in an attempt to provide cover. It does so, using the Aid Another action to give Trellus a +2 AC bonus.
Moridark asks the nymph to try and intercede again on the party's behalf. She looks at the tree spirit sternly.
After that, she turns to you and says, "These spirits cannot move away from their fallen trunks. Why don't you just run away?
Armand uses diplomacy to try to reach a resolution.
'Osul tries to restore Trellus with a Heal. That immediately restores all his lost Strength!
He and the Fire Elemental try to interpose to provide cover, but it is hard for that to work when the incorporeal spirit can fly underground and then reach up to attack from underneath.
Elyngael starts to pause in removing her armor. The spirits immediately grow angry. The DM assumes she resumes doffing her armor since Trellus was dug out last round.
Grindar offers to help Trellus remove his armor.
Trellus can act, and can post two rounds of actions in his next turn.
Round Six ...
Top of R6: The lone attacking spirit seems disturbed by what it sees in the nymph's eyes, and pauses. Two more spirits are at bay, and the other is watching you remove your armor.
Bottom of Round 6 -- your turn!
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Tuesday October 11th, 2022 8:40:18 AM
'Osul winds back down to human form. He resists the urge to join Moridark's conversation with the nymph. He simply asks the spirits (in Sylvan) how they can be of assistance.
Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) Tuesday October 11th, 2022 12:00:06 PM
Trellus feels various hands helping him out of the treefall, and is very happy indeed to be Healed.
He glares at the spirit and considers his options. Everyone else is already doffing armor. "Because," he answers the nymph with disgust. "It's dark, we can't weave far or fast, and the next group will just drop more trees on us."
Trellus also begins removing his armor. "Light."
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Tuesday October 11th, 2022 12:26:05 PM
With Trellus removing his armor, Grindar finally removes his own, stuffing his breastplate into his handy haversack/
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Tuesday October 11th, 2022 4:34:27 PM
Moridark also assists in removing Trellus’s armor. The mage thanks the nymph for the momentary break in attacks.
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet Tuesday October 11th, 2022 4:42:41 PM
Armand resumes removing his armor. "As Trellus said the terrain has been difficult for us to travel through and make any semblance of speed. Plus from the way this calamitous crepuscular forest has been we'd have likely run into another dead-fall before too long." He mutters.
Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 6 of 18
Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 7 of 18.
Strength -8 (10 currently)
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 Tuesday October 11th, 2022 5:32:46 PM
Elyngael will resume taking off her armor and putting it into a bag of holding.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
OOC DM - according to the Party Treasure list on the Tree of Parting Wiki, there's 2 party Bag's of Holding, type 1 and type 4 that were being carried by Neshi. What's the deposition of those bags with Neshi having left the group?
Vengeance of Root and Trunk Round Six and Over! (DM Cayzle) Tuesday October 11th, 2022 10:00:27 PM
OOC Note: Party treasure staying with the party is fine, so long as you divide the value and credit it against your WBL equally. Please do so if you have not.
The nymph tells Moridark, "You're welcome."
The armored heroes -- Grindar, Trellus, Armand, and Elyngael -- remove their armor, albeit with some reluctance here and there.
The spirits watch silently, not responding to anything else. When all the armors (and metal shields) are off and sent off plane via dimensional storage, the spirits fade away. The forest is dark and silent.
Moridark notices that while summons usually do away after a number of rounds, it has been a couple minutes and the fire elemental and the nymph are still present.
Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+27=38 ; Wednesday October 12th, 2022 11:23:21 AM "I can't say I feel comfortable, in such hostile territory, with out my armor, but I'm not into having tree's dropped on me either." Grindar scans the area for more threats. (Perception 38)
Trellus - MikeK - (AC17 T14 F13, CMD 35, HP (176/176) Wednesday October 12th, 2022 2:40:10 PM
Trellus unhappily stuffs his his armor and shield away in his haversack.
"Will be well and truly happy when we're out of here," he complains.
"Which way?"
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+4=12 ; Wednesday October 12th, 2022 5:07:39 PM
'Osul takes a beat, getting back onto the line they had been following. {Survival: 62, or 68 if The Wood is trying to misdirect us} "This way."
Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet d4=2 ; d4=1 ; d4=4 ; Wednesday October 12th, 2022 5:26:14 PM
Armand shrugs. "I agree with you Trellus, definitely not a great place to be. Almost as bad as when we were lost on that misadventure traveling through the planes."
Armand will cast Restoration Lesser on himself three times, d4=2, 1, 4
Strength -1 (17 currently)
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet Wednesday October 12th, 2022 5:30:45 PM
forgot to adjust my no armor header...cept I still have my dragon scale shield.
Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 d20+35=49 ; Wednesday October 12th, 2022 5:37:38 PM
Elyngael will see if she can get away with keeping her mithrial buckler, after all it can't mass more metal than the swords various of us are still toting. She will take a bearing from 'Osul's lead to keep them on course. Survival d20+35=49
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Elyngael will assume responsibility for the bags of holding type IV and type 1, as she's still down WBL by about 90,000.
Elyngael (Lynnette D) AC: currently 24 T:17, FF:18, CMD 39, HP 185/197 Wednesday October 12th, 2022 5:39:40 PM
Opps I guess I need to adjust AC as well.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday October 12th, 2022 8:18:20 PM
Moridark also assists in removing Trellus’s armor. The mage thanks the nymph for the momentary break in attacks.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday October 12th, 2022 8:21:08 PM
Moridark also assists in removing Trellus’s armor. The mage thanks the nymph for the momentary break in attacks.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+32=51 ; d20+38=43 ; Wednesday October 12th, 2022 8:23:48 PM
Moridark looks at the nymph and elemental with curiosity wondering why they are still present ( Arcana 51 Planes 53). The mage then asks each one in their own language if they normally remain summoned for so long, and if they would like to return home.
Vengeance of Root and Trunk! (DM Cayzle) Wednesday October 12th, 2022 11:17:53 PM
As the Forest Pre-Primeval descends into silence, stillness, and darkness again, you may offer a sigh of relief at the break.
There is quite some grumbling about the armor, but the trees are happy about it, at least.
Dragonhide is fine, BTW. Druids wear it, when they can.
Elyngael tries to fudge her mithril buckler. She gets away with it ... for now.
Moridark speaks with his summons, and they say they will stick around for a little while (duration is one minute per level, more or less.) They are gone, though, before too long.
'Osul leads the party well, and soon up ahead you sense a clearing.
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet Thursday October 13th, 2022 5:20:58 PM
Armand whispers to the others. "It appears there's a clearing ahead. I don't think we can go any deeper and darker. So the question becomes is the dark druid up ahead or is this just a break in the forest? Do we prep spells? I don't have any spells of clairvoyance or such to see what's ahead."
Strength -1 (17 currently)
Elyngael (Lynnette D) AC: currently 24 T:17, FF:18, CMD 39, HP 185/197 Thursday October 13th, 2022 10:04:04 PM
Elyngael whispers "I can try and go scout around if you want."
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Friday October 14th, 2022 5:58:04 AM
'Osul pauses to assay the dimensions and disposition of the clearing, such as he might.
Clearing in the Dark (DM Cayzle) Friday October 14th, 2022 8:00:12 AM
The clearing up ahead gives the heroes pause.
Some intuition suggests to Armand that the dark druid who has been the source of the trouble is indeed up ahead.
Elyngael bravely offers to scout ahead.
'Osul wishes to know more, but really, all you can see now is that the trees open up ahead, and you know that because when you look up, you see that the tree coverage ends ... and it has been a constant cover so far. You cannot actually see the clearing itself, only the gap in the coverage up ahead.
How big it is, what it contains, and other mysteries must be discerned. But your kindly DM has halted the party at the last safe point. Moving forward, to scout or to simply advance, may entail some risk.
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+27=46 ; d20+33=37 ; Friday October 14th, 2022 2:41:09 PM
Grindar casts Barkskin on himself and than says. "Lady Elyngeal, allow me to join on you scouting foray." He than sneaks ahead, (stealth 37, (Boo) and has a look about (perception 46).
Trellus - MikeK - (AC17 T14 F13, CMD 35, HP (176/176) Friday October 14th, 2022 2:50:31 PM I could have sworn I posted yesterday...hrm
Trellus, unarmored and quite literally in the dark, can only wait.
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 d20+27=35 ; d20+31=41 ; Friday October 14th, 2022 8:58:15 PM
Elyngael will cast Barkskin on Trellus and herself. Stealth d20+27=35 (also Hide in plain sight: can use Stealth in favored terrain even if being observed.) Perception d20+31=41
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet Friday October 14th, 2022 9:02:16 PM "Trellus, I have shield of Faith I can cast on you as soon as they get back. Also I have 1 magic circle against evil I will cast on you. Is there any more things you think necessary? I can also cast light on something if you want, but I think we wait until the last minute for that because that would be like lighting a beacon."
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Sunday October 16th, 2022 6:04:33 PM
'Osul remains in human form, and opens his senses to those moving about him, and awaits some signal from Elyngael, Grindar and Cotton.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+14=17 ; Monday October 17th, 2022 1:10:40 AM
OOC: I am not sure how I missed a post either. Sorry.
Moridark reaches out just as Trellus begins to slip away and casts invisibility on him. Moridark then waits his ears stretching out to hear an signs of battle (Perception 17)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Monday October 17th, 2022 1:12:13 AM
The mage struggles internally as each second feels like hours. The mage mentally checks his spells for the day and wonders if he selected the correct ones.
Trellus - MikeK - (AC17 T14 F13, CMD 35, HP (176/176) Monday October 17th, 2022 5:07:52 PM
The invisible, barkskinned Trellus replies to Armand.
"I've a quickened Shield of Faith in the loom, so good there. "
The warrior waits.
OOC - What's the CL on the barkskin?
Clearing in the Dark (DM Cayzle) d20+25=41 ; Monday October 17th, 2022 11:29:15 PM
Grindar casts a buff and volunteers to sneak with Elyngael.
Trellus waits.
Elyngael buffs Trellus and herself. She sneaks forward as well.
Armand offers spells, including Light, to Trellus.
Human-shaped 'Osul waits to learn from the scouts.
Moridark makes Trellus invisible, and then listens.
Elyngael and Grindar creep forward. Alas, the keen eared enemy hears something, even with the range penalty..
The clearing is about 100 ft in diameter. You see 6 humans in a circle. around outside the circle, you see 6 shambling mounds and three treants. All six are focused on the darker spot at the center of the circle.
But several lift their heads, looking around. One says, "What's that?"
You are out of sight, but they have heard a sound, and they are scanning to see who is there.
Elyngael and Grindar are on the edge of the clearing, about 45 ft from the humans and 35 feet from the closest shambling mounds. The rest of the party is 120 ft away.
Actions?
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+41=45 ; Tuesday October 18th, 2022 7:36:03 AM
'Osul (who isn't aware of the forward actions) listens intently for anything new, chaged, absent... {Perception: 45}
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+33=39 ; Tuesday October 18th, 2022 12:50:44 PM
Grindar singles to Elyngeal that he is going to attempt to sneak back to the others to report.
Stealth: 39
Trellus - MikeK - (AC17 T14 F13, CMD 35, HP (176/176) Tuesday October 18th, 2022 2:25:32 PM
Trellus continues to wait, various spells and items at the ready.
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 d20+27=42 ; Tuesday October 18th, 2022 5:22:55 PM Trellus, book says rangers are caster level -3. So Barkskin is maxed +5 at level 12.
Elyngeal will freeze in place and become one with her surroundings. Stealth d20+27=42. (Hide in plain sight: can use Stealth in favored terrain even if being observed.) She wonders if Brawn will sense the danger she's in and alert the others.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
spells Barkskin
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet Tuesday October 18th, 2022 6:08:48 PM
Armand whispers, "I wonder how long we should wait? You know I'm not going to trudge through the forest." He then casts Air Walk on himself.
OOC DM, the 5th level potion of anything, is that a level 5 spell or level 5 caster?
on going: Air Walk
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Tuesday October 18th, 2022 10:51:18 PM
Moridark strains to listen for anything that would indicate his friends are in trouble. The mage then casts invisibility on himself.
Clearing in the Dark (DM Cayzle) d20+25=26 ; Tuesday October 18th, 2022 11:19:14 PM
Moridark and Armand cast spells. Trellus waits. 'Osul listens.
The alert dark druid rolls a nat 1 on the perception check! Elyngael's hiding in plain sight and Grindar's return to the party go completely unnoticed.
Elyngael can tell, however, that the druids are more alert than they were. The three treants start to patrol the edge of the clearing.
'Osul can hear them moving.
Grindar returns to the party and lets everybody know what is going on. And to be safe from detection, you all may want to back off some. Spellcasting now might be heard by the treants!
Your next move?
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+33=34 ; d20+33=37 ; Wednesday October 19th, 2022 12:42:52 PM
Grindar reports back to his friends, warning them of the danger, and that their presence is known. He than sneaks back to Elyngael's position, as he is uncomfortable with leaving her alone. Before he leaves, he tells Cotton to stay with the rest of the party, and follow their lead.
Perception 34 Stealth 37
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) Wednesday October 19th, 2022 1:08:45 PM
Trellus listens to Grindar's report, but says nothing.
He does activate his Winged Boots, and draws a potion from his haversack.
----- Activate Winged Boots Retrieve potion of heroism.
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet Wednesday October 19th, 2022 5:31:56 PM
Armand whispers, "Okay let's go. From what Grindar said they are 120 feet up that way. If Trellus and I are flying and I assume Moridark is flying on his horse, and 'Osul can fly. We should get there quicker."
OOC We should be able to get there in two turns of double moving. I'd rather fight out in the open than in the tree's. Or I think if we were hasted we might get there in 1 turn. I think I can run while air walking and fly speed is usually 60 for the spell.
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 d20+27=38 ; d20+31=32 ; Wednesday October 19th, 2022 5:52:26 PM
Elyngeal continues her vigileance while waiting for the others. Stealth d20+27=38. (Hide in plain sight: can use Stealth in favored terrain even if being observed.) Perception d20+31=32. Can she tell what race the figures are to see if they fall into a favored enemy status?
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
spells Barkskin
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday October 19th, 2022 7:07:50 PM
Moridark strains to listen for anything that would indicate his friends are in trouble. The mage then casts invisibility on himself.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday October 19th, 2022 7:11:59 PM
Moridark whispers,”I am flying and would prefer to cast haste on Elyngael as well it if you want it now I will cast it now.”. Once getting an answer the mage either will or will not cast haste before moving out.
Clearing in the Dark (DM Cayzle) Wednesday October 19th, 2022 8:19:37 PM [OOC: Anything potions have a caster level of your character level. They can be of any wizard or cleric spell you like (from the Core Rules), chosen when you drink it, but keep in mind that the drinker is the target, so don't drink a potion of Fireball -- well, unless you are immune to fire and you are in the middle of a group of enemies, maybe?
A level 5 Anything Potion allows spells up to 5th level.]
Grindar reports back and then sneaks back to the druid circle. The druids are more alert! Are you sure?
Trellus gets ready to buff and fly.
Armand whispers a plan. He is wise to whisper. The druids are on higher alert now, and the treants are patrolling.
Elyngael does not have to make another stealth check to stay hid, seeing as she is just standing still in her favored terrain. Her keen eyes, despite the darkness suggest that the druids are mostly human, elf, and half-elf. Hard to tell. ALSO, Elyngael only, please Highlight to display spoiler: {You hear parts of a whispered conversation in Sylvan. They are debating whether to prepare for combat, or if that is foolish paranoia.}
Moridark consider casting Invisibility. Note, however, that it will be a DC22 Perception check for them to hear you, and surely they will. Are you sure?
As an example of the loudness of spellcasting, the dark druids themselves start casting spells, and you hear them! Please make a Perception check ...
If you beat a DC22, you hear the casting.
If you make a DC42, then you can make two spellcraft checks to identify the spells. If anyone does so, I'll reveal the results in the next post, or earlier.
Elyngael, you get a +12 on these checks since you are close by.
We're going round by round now, friends.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday October 19th, 2022 10:03:36 PM
Moridark whispers,”I am flying and would prefer to cast haste on Elyngael as well it if you want it now I will cast it now.”. Once getting an answer the mage either will or will not cast haste before moving out.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+41=45 ; d20+10=22 ; Thursday October 20th, 2022 7:07:58 AM
'Osul was listening! {Perception: 45 (again), Spellcraft: 22} He softly shares what he gleans before taking on the form of a Huge Air Elemental, and moving up and forward.
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+23=35 ; Thursday October 20th, 2022 2:19:23 PM
Perception 35
Grindar hears the casting, but has no idea what they are casting. He decides to hang back, and move forward with his friends. He knows that they are about to give themselves away, and is ready to bring his Ax to bare if needed.
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) d20+16=17 Thursday October 20th, 2022 2:39:44 PM
Wanting to keep out of sight and hearing of the casting druids, Trellus says nothing. He drinks his potion and starts flying forward.
He's so busy keeping quiet himself, that he doesn't notice any noise from in front of him. [Perception 17]
----- Drink Potion of Heroism Fly toward druids 30'
In Effect Barkskin: +5 Natural Armor. Duration 120 minutes Invisibility Fly: Duration 5 minutes Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet d20+8=19 ; Thursday October 20th, 2022 5:31:05 PM
Armand signals to Moridark to wait on the spellcasting. He cocks his head listening. Perception 19 (d20+8). But then shakes his head. He takes to the air and moves forward twice (60 feet).
As a reminder Armand has googles of night.
Spells: Air Walk.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Thursday October 20th, 2022 9:06:06 PM
Moridark flies just behind Armand staying close enough to not get lost even with his low light vision.
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 d20+31=48 ; d20+8=13 ; d20+8=22 ; Thursday October 20th, 2022 9:15:04 PM
Elyngael stays hidden. Perception d20+31=48. Elyngael's languages are common, elven, sylvan, and orc. Spellcraft d20+8 (+10 if it is elven magic)=13 and d20+8 (or +10)=22.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Brawn will move forward on the ground. His speed is 50 but I think he's in difficult terrain so double move should still keep him nearish the others.
spells Barkskin
Clearing in the Dark R1 (DM Cayzle) d20+11=16 ; d20+12=23 ; d20+25=40 ; Saturday October 22nd, 2022 1:27:55 PM
[OOC from last round: Moridark cast his invisibility. No prob.]
The decision is made, and the party moves to attack.
Everything is dark here. Can everybody confirm that they have darkvision? If not, how are they seeing? You have found that soft colored lights do not offend the forest.
If you can see in the dark and fly, you travel at half speed in the woods and normal speed in the clearing. If you can see in the dark and have Woodland Stride, you travel at half speed in the woods and normal speed in the clearing. (Flying with Woodland Stride does not stack!)
If you can't fly, cut that in half. If you can't see, cut that in half -- and how are you fighting, moving, aiming, and so forth anyway?
Please state your current movement and vision in your next post, or I will assume you are walking blind. My understanding is that Elyngael, Armand, 'Osul, and Grindar have darkvision. What about Trellus and Moridark? What about Brawn and Cotton? Being blind in combat inflicts significant penalties.
Also please make sure you keep your hit points up to date, and put active effects at the bottom of your post.
=====
Let's start with Elyngael, because she is closest.
Last round, you listened to the spellcasting. You understand that there are three casters of one type, A, B, and C on the map; and three casters of another type, X, Y, and Z. You cannot tell what the ABCs are casting. You do understand that the XYZs are casting Air Walk.
First off this round, you hear your friends approaching from the south, the bottom of the map, making no attempt at stealth.
Make a stealth check if you move or act. If you roll a 16, no shambling mound notices you. If you roll a 23, then no treant nor shambling mound notices you. If you roll a 40, then no creature notices you. Creatures who do not notice you are flat-footed and lose their dex bonus to your attacks.
You may place yourself anywhere you like on the map and make a full round of actions, including a full round attack. This represents your closeness to the battlefiueld and superb stealth in your favored terrain. Please post your map coordinates using the column letters and row numbers on the map along with your move and active effects, including movement capability if any and your vision.
=====
Next up, Armand. You took a double move, so you start on the map. Place yourself anywhere in row 45. Please note your map coordinates for yourself in your post. You may post a full round of actions starting from that spot.
=====
Moridark, you also flew with a double move. Even if you are blind, I'll allow it assuming you had a hand from Armand. Place yourself next to Armand in row 45. If you are blind and Armand wishes to continue to be your guide, he must devote one hand to the task, and cannot use that hand for any other purpose in his post -- and you must stay next to him.
Please note your map coordinates for yourself in your post. You may post a full round of actions starting from that spot. Also note that if you are blind, you can cast area effect spells, spells requiring a touch attack (with a 50% miss chance and a perception check at -20 to locate your target by sound alone), and spells on yourself (and Armand if he is holding your hand). Otherwise, you need line of sight to cast most other spells.
=====
'Osul, last round you deduced that some druids out there cast Freedom of Movement. Then you wildshaped and took a move action forward.
(I'm assuming that initiating wildshape requires a standard action?)
(Also, how big are you, wildshaped, please?)
You start the round off the map. You need to use a move action to reach Row 45 -- pick your preferred arrival square. After that, you may act freely. Please be sure to post your final coordinates.
=====
Grindar, you have darkvision and Woodland Stride, so you are like Armand. You took a double move, which puts you on the map on Row 45. Pick your location, and then post your round of actions.
=====
Trellus, you are flying. If you have some way to see, you reach row 45 and may act. If you cannot see, you are at half speed, and it will take you another full round of flying to reach row 45.
=====
Brawn and Cotton: If these animal pals have darkvision or can fly, they will need another round to reach row 45. If they can both fly and have darkvision, then they can start the round in row 45. If they have neither darkvision nor flight, it will take them another three full rounds to reach the map edge.
=====
Your turn!
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet d20+4=11 ; Sunday October 23rd, 2022 8:47:14 AM Position R45 Armand has goggles of night and is air walking 15 feet off the ground.
Armand can only see 60 feet ahead of him and can barely make out Treant 3 so he also knows the clearing is ahead. He can also hear Brawn behind him making quite the racket. "Stand by." He softly whispers.
He casts light on a gold coin and tosses it to the east. Throw range? Str check 11 (d20+4).
With his Rod of quicken ready he decides to then cast Protection from Energy-electrical, because he knows 'Osul being a druid often plays with lighting.
He will then move to P43.
[i]Spells Active Air Walk. Protection from Energy - Electrical 120/120.
Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) Sunday October 23rd, 2022 1:47:25 PM
This seems like a good time to use that darkvision potion.
Trellus retrieves it from his haversack and slams it down. He'll also cast his quickened Shield of Faith.
----- Retrieve potion from Haversack and drink Cast quickened Shield of Faith.
In Effect Darkvision: Duration 3 hours Barkskin: +5 Natural Armor. Duration 120 minutes Invisibility Fly: Duration 5 minutes Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 Sunday October 23rd, 2022 3:39:19 PM
Elyngael will be at H30.
She is not going to do anything this round because she is still waiting for everyone to get closer. She remembers Atlas always going off half cocked and charging in ahead of the party and inevitably the party would have to wind up saving him. So she does nothing.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Brawn has lowlight vision so is probably 3 rounds out. Unless Moridark still has the dancing lights going on. Also if Armand's lighted coin goes off then with lowlight I'm assuming he will see that and head for it.
spells Barkskin on Elyngael (and one cast on Trellus)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 18 F: 18 W: 27 SR: 18 HPS: 134/134 CMD: 28 d20+29=35 ; Sunday October 23rd, 2022 10:36:53 PM
Moridark follows Armand easily due to his natural darkvision. The mage stops at P45 15 feet above the ground and attempts to identify spells being cast ( Spellcraft DC: 35)
Sight: Darkvision Location: P45
Active Spells: Overland flight Invisibility
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Monday October 24th, 2022 7:17:16 AM
'Osul thinks Freedom of Movement would be a good spell to cast, and does so before moving 60' forward and 60' up (on the 45 degree incline)
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks. Location: might not be on the map yet, and 60' up Active Spells: Freedom of Movement
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+23=36 ; d20+27=41 ; d20+27=37 ; d20+22=31 ; d20+22=30 ; d20+17=35 ; d20+17=22 ; d20+12=15 ; d10+13=14 ; d8+10=12 ; d8+10=12 ; d8+10=12 ; d8+10=11 ; d8+10=12 ; d8+10=11 ; d8+10=18 ; d6=6 ; d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; 2d6=8 ; 2d6=7 ; 2d6=9 ; 2d6=8 ; 2d6=7 ; 2d6=4 ; 2d6=5 ; Monday October 24th, 2022 12:49:20 PM OoC.. The map is set to view only***
Grindar will move to T45, and look about to assess the battlefield. (Perception 36) He holds his position with a readied attack assuming any enemy attacks him.
Primary 1 Hits AC 41 for 12 damage plus 6 fire and 8 holy
Offhand 1 Hits AC 37 for 12 damage plus 6 fire and 7 holy
Primary 2 Hits AC 31 for 12 damage plus 4 fire and 9 holy
Offhand 2 Hits AC 30 for 11 damage plus 3 fire and 8 holy
Primary 3 Hits AC 35 for 12 damage plus 4 fire and 7 holy
Offhand 3 Hits AC 22 for 11 damage plus 5 fire and 4 holy
Primary 4 Hits AC 15 for 18 damage plus 1 fire and 5 holy
Two Weapon Rend: 14 slashing damage
(Please add +4 for favored enemy to any attacks verses plants)
Cotton is in the same boat as Brawn, and will stick with her wolf buddy.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Monday October 24th, 2022 12:58:56 PM
Moridark flies just behind Armand staying close enough to not get lost even with his low light vision.
Clearing in the Dark R2 (Hero Actions) (DM Cayzle) d3=3 ; d12=2 ; Monday October 24th, 2022 10:55:51 PM
[OOC: Although I am not hiding the map, keep in mind that Darkvision is only 60 ft. Armand, please accept a hero point for both reminding me of that and playing it to your own detriment. That's the kind of thing that marks a player as a hero!]
[OOC: With all the flying around, please put your altitude in your post!]
Armand casts a light spell, that's a standard action, and tosses it. Tossing it will be a move action from now on, but for this round, your generous DM allows it as a free action. The forest erupts at the light, with branches and vines and leaves seeking to cover it. The illuminated area, a 20 ft radius, is like a DC20 Entangle spell. This will last for 1d2 rounds, after which the light will be completely covered.
Then Armand moves a few feet over and uses a quickened spell to protect himself from lightning.
Trellus takes out a potion of darkvision (move action) and drinks it (standard action). He casts a quickened shield of faith. He remains a move action south of Row 45. Please pick a column for your position.
Elyngael stays hidden at H30. Brawn stumbles forward and ends the round about two rounds travel south of Row 45.
Moridark ends the round at P45, staying invisible and flying. He listens to ID spells cast. OOC: I'll use your one check on all spells cast, but in future, please make several checks, which I'll use one for each spell the enemies cast.
Rolling randomly for location ... 'Osul appears 60 ft up at Z-AB in Row 45, well above the Entangled Light. He also casts a spell.
Grindar moves toward T45. As he moves, he sees a bright light, and then the foliage entangling the surrounding area. Grindar. Grindar, you can shoose to avoid the entangle if you like to head for a different spot. Just let me know.
Grindar readies an attack if attacked. Note: a readied attack can only be a standard attack, not a full attack. Cotton stays with Brawn.
Friends, your actions are complete. The in-progress map is here. Please hold off posting for me to do enemy actions, which I'll post first thing in the AM. Sorry, two wisdom teeth out today. Slowing me down!
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 3d8+14=23 ; Tuesday October 25th, 2022 5:26:30 AM
Grndar would definitely avoid the entanglement, if he could, so he would go to R45, and since he can only ready a standard action, he would do a two handed attack using improved vital strike. Using the first roll from above and removing the penalty for two weapon fighting and he hits AC 43 for 23 slashing damage plus 6 fire and 8 holy.
Clearing in the Dark R2 (Enemy Actions) (DM Cayzle) Tuesday October 25th, 2022 11:12:18 AM
Thanks, Grindar, for the clarification! Map updated.
The Treants move forward, in a formation between yourselves and the dark druids at center of the clearing.
The Shambling Mounds shamble in response to quick commands.
One group of druids, X, Y, and Z, cast the same spell. Moridark: Highlight to display spoiler: {Greater Magic Weapon}
The other group does something, without words, and, to any who can sense over there, disappear.
Please do include perception checks each round, if you hope to sense a hidden foe within 60 feet.
Dark Druid Y calls out in common and Sylvan, "Who goes there, intruding on a holy ceremony of the Mighty Culverwood? Friend or Foe?"
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+29=42 ; 3d8+14=26 ; d6=3 ; d6=6 ; d6=3 ; Tuesday October 25th, 2022 12:26:50 PM
Grindar moves to P41, placing himself in front of Armand, with hope to protect the cleric, as he assumes Armand will do the talking. He once again readies an attack action using vital strike. He hits AC 42 (46 if it's a plant) and causes 26 slashing damage (30 if it's a plant) plus 3 fire and 9 holy.
Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) Tuesday October 25th, 2022 2:18:17 PM
Likewise, Trellus will let someone else talk. The invisible warrior flies forward, starting to climb once he enters the clearing.
------ Double move to S40 - elevation 10'
In Effect Darkvision: Duration 3 hours Barkskin: +5 Natural Armor. Duration 120 minutes Invisibility Fly: Duration 5 minutes Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 15ft high Character Sheet d20+39=50 ; Tuesday October 25th, 2022 5:31:44 PM
Armand will activate Touch of Glory and use it on himself (cleric level bonus on one charisma check). Diplomacy 50 (d20+39) He then says, "As a duly designated representative of the Wold, I order you to cease any and all supernatural activity and return forthwith the Culverwood to its proper state. Your actions have caused an imbalance of dark and light."
He will move to Q41.
Meanwhile he hopes everyone is getting into position if this goes sideways, which is what he expects.
--- Spells Active Air Walk (currently 15 feet up) Protection from Energy - Electrical 120/120
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 d20+31=46 ; Tuesday October 25th, 2022 5:59:15 PM
Elyngael stays put at H30 (since she is not moving or acting I assume she doesn't have to make a stealth check). She wonders if the tree's have some form of tremorsense. Hearing Armand she will wait to see what the party is up to. Breathing slowly and remaining calm. She tries to keep track of what she can see and hear. Perception d20+31=46
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Brawn has lowlight vision so is probably 3 rounds out. Unless Moridark still has the dancing lights going on. Also if Armand's lighted coin goes off then with lowlight I'm assuming he will see that and head for it.
spells Barkskin on Elyngael (and one cast on Trellus) Googles of Night for darkvision 60'.
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+27=34 ; Tuesday October 25th, 2022 6:53:10 PM
Forgot to roll for perception. Rolled a 34.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+16=32 ; Tuesday October 25th, 2022 7:42:19 PM
Moridark flies to N40 climbing to a height of 20 feet (if the tree branches are lower 0lease adjust as necessary). The invisible mage calls out in common, "I am Moridark. If you are peaceful I mean you no harm. I am here investigating because of issues at home. If you are peaceful then why did you cast magic weapon, and half you group dissappear?" Moridark scans the area looking for those who disappeared (Perception DC: 32)
Sight: Darkvision Location: N40
Active Spells: Overland flight Invisibility
Clearing in the Dark R3 (DM Cayzle) Tuesday October 25th, 2022 9:16:32 PM
Please keep in mind that unless you have something special, Darkvision grants 60 ft of sight.
Grindar moves to P41 to protect Armand and readies a swing.
Trellus makes a double move to S40.
Armand moves up next to Grindar and makes a stunning declaration.
Elyngael stays put.
Moridark, at N40, has a few questions.
'Osul holds back.
The dark druids are clearly surprised by Armand's excellent diplomacy.
Dark Druid Y, right on the edge of darkvision's 60 ft, calls out, "Okay, good point! We agree to step down! Come, my people, fall back!"
First he, and then all the treants, shamblers, and people start backing away to the north, and they move beyond your sight. Finally, after they move off north, only Elyngael can see a treant headed away.
No map needed, but let me know if you want one.
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+41=42 ; Wednesday October 26th, 2022 6:12:54 AM
'Osul moves into the clearing (watching as he goes - Perception: 42) and finds a convenient (almost) landing point. __ Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks. Location: might not be on the map yet, and 1" to 2" up Active Spells: Freedom of Movement
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+27=32 ; Wednesday October 26th, 2022 11:21:00 AM
Perception 32
"Call me cynical, but that seemed to weave way to easy. I have this less than shady feeling, as though we have simply woven a trap around ourselves! If the dark druids are the thread in this cloth, than why would they simply walk away, like a bunch of whitehands? Sure you said some shady things friend Armand, but I'm still left uneasy."
Grindar looks around the clearing as he speaks, examining everything his orcish darkvision will illuminate.
Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) d20+16=28 ; Wednesday October 26th, 2022 2:55:40 PM
"Yeah, but that was a truly waxed speech," Trellus' voice points out. "Armand has got it."
The blond man will fly to the middle of the clearing and look around for some way to get 'deeper'.
[Perception 28]
-------------------- In Effect Darkvision: Duration 3 hours Barkskin: +5 Natural Armor. Duration 120 minutes Invisibility Fly: Duration 5 minutes Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 d20+31=44 ; Wednesday October 26th, 2022 5:21:22 PM
Elyngael will call out, "Careful. There were 3 of their group that disappeared like when Moridark casts invisibility." She will then move around to the south edge of the clearing and wait on Brawn. She keeps looking around and listening. Perception d20+31=44
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Brawn has lowlight vision.
spells Barkskin on Elyngael (and one cast on Trellus) Googles of Night for darkvision 60'.
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet Wednesday October 26th, 2022 5:32:29 PM
Armand is startled by the druids departure. "Well that was different. I'm not sure what to expect now." Hearing what Elyngael said Armand will drop down slightly and touch her on the head as he casts True Seeing on her.
--- Spells Active Air Walk (currently 5 feet up) Protection from Energy - Electrical 120/120 True Seeing on Elyngael.
Clearing in the Dark - Encounter Over (DM Cayzle) Wednesday October 26th, 2022 11:28:07 PM
Elyngael and 'Osul notice that the treants are stumbling as they move away -- at half speed. The logical deduction is that they are unable to see in the dark. The shamblers can, as can the druids, or so it seems, from what little you can sense peering into the darkness.
Trellus flies to the center of the clearing. It seemed to have been the source of all the darkness, but the supernatural dark is fading even as Trellus approaches.
No one attacks or give chase. You hear the treants stumbling around as they retreat north, rearguard to the Dark Druids.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Thursday October 27th, 2022 7:28:15 AM
Moridark watches as the group leaves,"Well said, Armand." The mage watches over as the others move into the clearing.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Thursday October 27th, 2022 7:30:11 AM
'Osul reverts to human form, dropping the inch or so to his feet. No longer able to see, he chooses to adopt the face and form of a half orc (A Thousand Faces), and calls out for Parlez in druidic.
He didn't come all this way not to speak with other druids of The Culverwood. __ Half-orc: Darkvision 60', 30' move, etc. Location: somewhere near the fading darkness Active Spells: Freedom of Movement Active Ability: A Thousand Faces (Su)
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+27=44 ; Thursday October 27th, 2022 12:08:22 PM
Grindar listens as Osul shouts out after the departing dark druids, in a language he is unfamiliar with. He waits to see what will come of this, prepared for just about anything at this point.
Perception 44
Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) Thursday October 27th, 2022 2:44:52 PM
Trellus hovers invisibly, also waiting on Osul.
"Wasn't the whole point of coming here to stop those guys from darkening the Culverwood?" his voice asks.
-------- In Effect Darkvision: Duration 3 hours Barkskin: +5 Natural Armor. Duration 120 minutes Invisibility Fly: Duration 5 minutes Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet d20+39=40 ; Thursday October 27th, 2022 5:24:17 PM
Armand uses Touch of Glory again on himself. Diplomacy 30 (d20+39).
He calls out, "Wait if you just leave without fixing the problem then we will have to fix it and we may swing the balance too far to the light side. That would create another problem in the long run. Maybe we need to work together."
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet Thursday October 27th, 2022 5:24:32 PM
--- Spells Active Air Walk (currently 5 feet up) Protection from Energy - Electrical 120/120 True Seeing on Elyngael.
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 d20+31=37 ; Thursday October 27th, 2022 5:55:40 PM
Elyngael will continue to look around and wait for Brawn to show up. Perception d20+31=37
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Brawn has lowlight vision.
spells Barkskin on Elyngael (and one cast on Trellus) Googles of Night for darkvision 60'. True sight (thanks to Armand)
Clearing in the Dark - Encounter Over (DM Cayzle) Thursday October 27th, 2022 11:32:11 PM
Moridark compliments Armand on his diplomacy.
'Osul, in people shape, calls out for a parley in druidic.
Grindar waits and sees. So too, Elyngael.
Trellus waits too, and seems to suggest that the party should not look a gift victory in the mouth ... "Wasn't the whole point of coming here to stop those guys from darkening the Culverwood?"
Armand buffs himself and joins 'Osul in his diplomatic effort. "Maybe we need to work together."
From the middle of the clearing, one of the dark druids calls out, in common, "Who are you, and what is your purpose? Do you really seek to balance light and dark? If you want only one, then you are our enemy, but if you want both, as you say, maybe we can find common ground. But we do not wish to fight. We wish to open the way and bring light to this dark place, but only the colored light favored by the Mighty Culverwood, not the bright white light that one of you has already creating here, profaning this holy place."
"Did you know that it was wrong to bring white light here? If you knew that, why did you do it? If you did not, then I wonder if you are ignorant, maybe innocent and ignorant, but still too ignorant to help us."
Three (including the speaker) cast Holy Vestment. The other three ... maybe they are hiding? Maybe wildshaped? Maybe casting too? Your perceptions only tell you that there are very faint animal noises in the dark.
The treants stumble north a bit more. You are certain they cannot see in the darkness.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Friday October 28th, 2022 10:16:32 AM
Orc'Osul says, "Intriguing." as he honestly tries to make sense of the other druid. __ Half-orc: Darkvision 60', 30' move, etc. Location: somewhere near the fading darkness Active Spells: Freedom of Movement Active Ability: A Thousand Faces (Su)
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Friday October 28th, 2022 11:13:03 AM
Since Armand got the conversation started, Grindar decides to chime in, "From my limited understanding, of the Culverwood, there are different layers, and the deeper you go, the darker it is. In the top layer, where we are from, there is abundant light, but something is amiss, and some of the essence of the lower layers is seeping into and corrupting it. We have seen first hand, and been attacked by blackened trees, that ooze the black sap. You know as well as we do that that is unnatural, and that would imply that the Culverwood is out of sorts. We came here ignorant of how the different layers worked, but with a urgency to investigate, and hopefully remedy the problem, before everything we hold dear is destroyed. It seems to me that you are experiencing something amiss down here, and seem bent on fixing the problem, so I suggest we work together to put the Culverwood back to right. On that account, have you any idea as to what maybe the cause of this situation?"
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet Friday October 28th, 2022 3:41:43 PM
Armand nods, "Well said Grindar." Then he turns to address the druids, "The light spell I cast moments ago was meant to provide a distraction to allow our party to arrive in a united front. I confess to knowing little of your ways. I am a follower of Gargul so I am not well versed in the light and dark of things, but I am versed in the life and death of things."
Not sure if I need to keep rolling diplomacy at this point.
--- Spells Active Air Walk (currently 5 feet up) Protection from Energy - Electrical 120/120 True Seeing on Elyngael.
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 d20+31=41 ; Friday October 28th, 2022 6:09:06 PM Assuming by now that Brawn is with her. Elyngael gets into the saddle on Brawn so that she can guide him with her knees (and the occasional command). She speaks up. "Well I profess ignorance. I'm just a ranger all this talk of light and dark and colored light versus regular light. Maybe you could explain to me what you mean by that?" Elyngael will also continue to look around but not limit to just scanning the ground, if some of us can fly some of them may be flying too. Perception d20+31=41 (does favored enemy perception checks stack with favored terrain? Human +6, evil outsider +4, magical beasts +2, constructs +4)
Clearing in the Dark - Encounter Over (DM Cayzle) Saturday October 29th, 2022 12:16:36 AM
'Osul uses a single word to encourage the dark druid.
Grindar spells it out clearly. Something is amiss, darkness is seeping up where it should not go. And "Have you any idea as to what maybe the cause of this situation?"
Armand thanks his friend and pleads ignorance regarding the bright light taboo. "I am not well versed in the light and dark of things."
Elyngael asks for an explanation.
The druid leader says, "I have answers for you. Let me tackle them one by one."
"I regret to admit that one of our brethren is a schismatic. He has invited Darkness into the Culverwood from some other plane, through the intercession of some powerful being, we think. Here in this clearing you see his handiwork." He motions to the big black round thing in the center of the clearing.
"We have infested our brother's work with light. Here let us show you."
You see the dark dome thing at the center. You see the votary clerics put their hands on the dome thing. Where they touch it, an opening is created and light spills out.
Know Nature DC15: Highlight to display spoiler: {There are fire beetles crawling around inside, and they shed a warm orange light that does not trigger the foliage.}
"Our buglight is a beacon in my own career. Now we have to consider how to finish our ritual."
You see that each of the openings in the dome features a vine growing over the lintel and into the warm glow emerging from the openings in the dome. The blind Treants move toward the light.
The druid explains to Elyngael that colored light, naturally colored, is best, because this deep, the Culverwood rebels at the feel of bright white daylight.
The druid bows. "I am Cyrus, and I am first among equals here. Let me ask you, will you consider helping us complete the ritual? Many foes may come to stop us, and we could use defenders."
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+40=42 ; d20+37=48 ; Saturday October 29th, 2022 6:11:50 AM { Sense Motive: 42, Knowledge(Nature): 48 } "At the top, Cyrus, trees of The Wood are carrying and spreading black ichor. If you stand against that darkness then I or one am keen to assist." "I am 'Osul of The Wood. I and my friends are The Warden's of The Tree of Parting. I will (in our time honored tradition) allow them to speak for themselves." __ Half-orc: Darkvision 60', 30' move, etc. Location: somewhere near the fading darkness Active Spells: Freedom of Movement Active Ability: A Thousand Faces (Su)
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet d20+22=30 ; d20+10=29 ; d20+22=36 ; d20+29=49 ; Saturday October 29th, 2022 9:34:24 AM
Armand considers the Cyrus's words Sense Motive 30 (d20+22) Knowledge Nature 29 (d20+10) "Intriguing. I am Armand and I will do what I can to aid in your work." He pauses as he thinks about who or what could have been involved in the darkness.
"I take it then you feel your schismatic brother is going to oppose your attempts to fix what was done? Do you know what sort of allies they have?"
--- Spells Active Air Walk (currently 5 feet up) Protection from Energy - Electrical 120/120 True Seeing on Elyngael.
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 d20+18=35 ; Saturday October 29th, 2022 6:15:28 PM
Knowledge Nature d20+18=35 Elyngael looks at the fire beetles. "Well you're treant friends seem to be blind in the dark. Maybe they need some of that light as well. Or maybe some torches. How does the area around here feel about torch light? It's warm and glowy."
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Brawn has lowlight vision.
spells Barkskin on Elyngael (and one cast on Trellus) Googles of Night for darkvision 60'. True sight (thanks to Armand)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+27=37 ; Sunday October 30th, 2022 8:33:33 PM
OOC: I have been unable to enter the game to post until this evening. I apologize for missing several posts.
Moridark lands softly as to not interrupt the conversation. The mage drops his invisibility and walks up behind the others. As the druids began to discuss light and dark the mage takes out his notebook and makes some notes. ( Knowledge Nature 37)
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+5=24 ; Sunday October 30th, 2022 10:36:45 PM
Knowledge Nature: 24
"Using fire beetles, very shady idea, my name is Grindar, Son of Grindor, new member of the Tree Wardens, and former Culverwood Champion, as well as a sojourner of the Sargrass Plains. If my skills as a ranger can help, they are at your disposal!"
Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) Monday October 31st, 2022 3:05:36 PM
Trellus stays where he is, silent and invisible.
-------- In Effect Darkvision: Duration 3 hours Barkskin: +5 Natural Armor. Duration 120 minutes Invisibility Fly: Duration 5 minutes Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes
Clearing in the Dark - Parley Continues (DM Cayzle) Monday October 31st, 2022 10:31:48 PM
'Osul asks Cyrus about the black ichor. "After our ritual," he says, "There will, I believe, be no more spread of that, though there may need to be some clean up of what is already there."
Armand considers Cyrus's words. He has the intuition that the man is trying very hard to tell only the truth. He seems sensitive to the fact that you would detect any lies, and he is choosing his words carefully to make sure he does not say the wrong thing. Cyrus seems very aware that you could stop the ritual if it came to a fight, and he is frightened.
Armand recalls that the party has learned that there really are those who seek to darken the Culverwood. Heck, these could have been those guys. They are "dark druids" -- at least that's what the drow you met thought. But their treants can't see in the dark, and they seem to need shamblers to guide them, and they are using fire beetles here at the very heart of the darkness for illumination. Why is that?
If you get to observe the actual ritual, maybe you will learn more?
Armand asks about the schism and who will want to oppose them. Cyrus says, "We have many enemies, and it is impossible to say who may attack us. If you guard us during the ritual, though, surely we will be able to complete it in time?
Elyngael steps forward to the heart of darkness and peers through one of the openings. She sees the root growing into it. She sees the fire beetles illuminating it. And she sees the dark portal at the heart of it! It looks like a dimensional breech of some kind ... but to where?
Elyngael asks about lighting torches. Cyrus gasps and shakes his head. "Oh no! Please, no. Throughout the Culverwood, light and dark, shallow and deep, it is almost always foolish to light a fire. Fire burns wood. A torch is by definition burning wood. I beg you not to do so."
It does not even require a knowledge check to have heard that the Culverwood seldom tolerates flame.
Moridark joins the company and takes notes. Everything that Cyrus has said seems true. The Culverwood does dislike open fire. There are those who seek to darken the forest, and those who seek to stop them. Who these are, you do not know, but you will have to draw your own conclusions.
Cyrus looks alarmed when Grindar calls the bugs "shady" -- maybe he thinks you are accusing him of bing allied to the dark? But then Cyrus bucks up, thanks Grindar, and repeats his hope that you will stand guard so that they can complete their ritual and bring the Culverwood to the right balance of light and dark.
Trellus keeps watch.
Cyrus asks if you all have any other questions, and if you will protect them while they close this portal and perform their ceremony.
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Tuesday November 1st, 2022 12:44:45 PM "I'll do my best to insure your safety." Grindar says as he takes up a defensive position with Cotton by his side.
Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) d20+16=27 ; Tuesday November 1st, 2022 3:42:39 PM
Trellus is pretty sure some of these druids are still invisible. Cyrus seems shady enough, but Trellus remains where he is.
Meanwhile, he scans the perimeter for these enemies the druid is talking about. [Perception 27]
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Tuesday November 1st, 2022 4:55:20 PM "If you need an extra person in the ritual, for any reason, let me know. Until then we will prepare, and I will hopefully get back in the air to observe."
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet Tuesday November 1st, 2022 5:16:07 PM "We shall do our best to provide a guard to you. Be advised though there may be momentary flashes of brightness from divine light, maybe a flash of holy fire, but it will all be fleeting and brief."
--- Spells Active Air Walk (currently 5 feet up) Protection from Energy - Electrical 120/120 True Seeing on Elyngael.
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 d20+31=32 ; Tuesday November 1st, 2022 5:59:22 PM
Elyngael will stay mounted on Brawn and move off slightly. She doesn't want to be more than 10 feet away from the Wardens. She also will scan the perimeter of the forest (I don't think from the map if we are in the center the forest is much beyond the 60' of darkvision). Perception d20+31=32
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Brawn has lowlight vision. Elyngael has Googles of Night for darkvision 60'.
spells Barkskin on Elyngael (and one cast on Trellus) True sight (thanks to Armand)
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Tuesday November 1st, 2022 7:32:51 PM
Moridark tucks his notebook away and flies about 7 feet above the wardens prepares to drop a haste to help the group as they guard the druids
Clearing in the Dark - Ritual Begins (DM Cayzle) Tuesday November 1st, 2022 10:32:34 PM
Nobody has any further questions for Cyrus.
Grindar, 'Osul, and Armand speak for the party, and assure Cyrus that the heroes will guard them well.
Trellus stays invisible and alert. He sees that there are three "druids" of one kind, including Cyrus, who are clerics, actually, dressed in wood armor. The other three seem to be true druids, for Trellus sees them appear in bat form, then change back into humanoid form. One, a female, winks at Trellus. Maybe they detected him with a bat's senses?
Trellus sees no sign of enemies.
Elyngael, on faithful Brawn, is also alert. She sees the six druids touch the dark dome at the center of the clearing, making six entrances. She sees that a root from the earth has grown through each of the six openings and into the dimensional portal within the dome. At first plenty of fire beetle light spills out, but as each druid enters the dome and each's shambler moves in front of the opening, it becomes much dimmer, as the shamblers block a log ot bug light from escaping.
Moridark flies above the group. He hears the ritual start, but it is mostly in Druidic and Sylvan. And it is quite muffled.
Ten minutes pass. Please all post your actions, if any, in those 10 minutes, and then conclude with a perception check. Feel free to make knowledge checks about the ritual, keeping in mind that distance and muffling penalize you.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday November 2nd, 2022 7:43:23 AM
Moridark tucks his notebook away and flies about 7 feet above the wardens prepares to drop a haste to help the group as they guard the druids
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+27=29 ; d20+29=47 ; 3d8+14=32 ; d6=2 ; d6=6 ; d6=2 ; Wednesday November 2nd, 2022 12:48:55 PM
Grindar will take up guard duty at R8, with Cotton by his side at S8. He is prepared to attack anything that would attack the ritual, as he keeps his eyes peeled for any threats.
Perception 29
Readied attack hits AC 47 for 32 damage plus 2 fire and 8 holy
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) d20+16=21 ; Wednesday November 2nd, 2022 3:55:59 PM
As Trellus' short term buffs wear off, he descends to ground level, becomes visible, and takes up a position sort of near Grindar.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+41=58 ; Wednesday November 2nd, 2022 6:28:36 PM
Orc'Osul thinks being that far away from the Darkness when there are closer points beyond the clearing from which to strike, and says as much. He takes up position, ready to start buffing those in reach - once he senses or is alerted to the arrivals. {Perception: 58} __ Half-orc: Darkvision 60', 30' move, etc. Location: R14 Active Spells: Freedom of Movement, Toros' Taurs Try, Active Ability: A Thousand Faces (Su)
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 d20+31=45 ; Wednesday November 2nd, 2022 8:12:07 PM
Since the Treants seem to have the south covered Elyngael will be at R13, riding Brawn (whose is size large so he would be R12,13 and S12,13.) She doesn't have an arrow notched but her bow is ready (she'll decide what to draw when something appears). She will cast protection from energy cold on herself and Brawn, and she will cast resist energy electrical on herself and Brawn. Perception d20+31=45
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Brawn has lowlight vision. Elyngael has Googles of Night for darkvision 60'.
[/i]spells on Barkskin on Elyngael (and one cast on Trellus) True sight (thanks to Armand) Protection from Energy Cold 120/120 (Brawn 120/120) Resist Energy Electric 30 (Brawn 30)[/i]
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet d20+7=8 ; Wednesday November 2nd, 2022 8:32:35 PM OOC - Elyngael remove True Seeing, time expired
Armand will head to U12. While he wants to observe and record the great spell being woven, he knows his duty is to be on guard duty. He will cast Freedom of Movement on Trellus, Resist Energy electric on Trellus, Magic Circle against Evil on Elyngael, and Protection from Evil on Grindar, and Protection from Energy Electrical on Grindar, (all these spells are duration 10min/level)
Perception 8 (Goggles of Night)
--- Spells Active SELF Air Walk (currently 5 feet up) Protection from Energy - Electrical 120/120 TRELLUS Freedom of Movement on Trellus Resist Energy - Electrical on Trellus, 30 GRINDAR Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control Protection from Energy electrical 120/120 ELYNGAEL Magic Circle Against Evil - see protection from evil
Clearing in the Dark - Ritual Begins (DM Cayzle) Wednesday November 2nd, 2022 11:26:54 PM
Moridark watches the ritual. He has to crane his neck to see past the shamblers, He sees that the six thick roots are pulsing, with darkness.
Grindar sees this too, and notes that the pulses of darkness seem to be moving from the dimensional opening and then out into the roots and down into the earth.
Trellus stands by Grindar and is ready for action.
'Osul comments and wonders, seeing no danger outside the clearing; the dangerous ones are inside the clearing.
Elyngael buffs and looks for a weak sot in the defences, and covers the north.
Armand buffs his friends and stays alert.
OOC: Next Actions to be posted in the AM!
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) Thursday November 3rd, 2022 3:00:23 PM
Trellus looks around, not entirely comfortable with the thought of armorless combat.
"Light," he mutters to himself.
---------
In Effect Darkvision: Duration 2.75 hours Barkskin: +5 Natural Armor. Duration 105 minutes Freedom of Movement. Duration 180 minutes Resist Energy - Electrical (30). Duration 180 minutes
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Thursday November 3rd, 2022 5:27:47 PM "I've just realised that The Wood has provided me with a spell I've not cast before. I wish I'd twigged to it earlier. Who would like to be able to wear their metal armour?"
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet Thursday November 3rd, 2022 5:40:22 PM
Armand blinks, he wonders if he missed something. "I'm okay without armor 'Osul. Hey Trellus, I still have Shield of Faith I can cast."
--- Spells Active SELF Air Walk (currently 5 feet up) Protection from Energy - Electrical 120/120 TRELLUS Freedom of Movement on Trellus Resist Energy - Electrical on Trellus, 30 GRINDAR Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control Protection from Energy electrical 120/120 ELYNGAEL Magic Circle Against Evil - see protection from evil
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 Thursday November 3rd, 2022 6:13:48 PM "I'm not sure we have time to put on our armor. I can just see us all have suited up and something comes rolling in. We'd be flat footed and unprepared."
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Brawn has lowlight vision. Elyngael has Googles of Night for darkvision 60'.
spells on Barkskin on Elyngael (and one cast on Trellus) Protection from Energy Cold 120/120 (Brawn 120/120) Resist Energy Electric 30 (Brawn 30) Magic Circle Against Evil +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Thursday November 3rd, 2022 6:52:18 PM "If their is time, friend Osul, I could really use my armor."
Clearing in the Dark - Ritual Ends? (DM Cayzle) Thursday November 3rd, 2022 10:36:26 PM
The party considers taking the time to equip gear with some trick 'Osul has thought of. If you choose to try this, you have time. Minutes pass ...
At last, the ritual nears its conclusion, if the louder volume of voices and fluctuating light level from within the dome is indicative. How they got fire beetles to grow dimmer, then return to normal, then dim, in a flashing cycle, and in unison, well, it's a good trick, is all.
Suddenly, you hear a voice that does not come from mortal throat, if you are any judge. If you speak Sylvan, then please Highlight to display spoiler: {THE COMPACT IS SET! WITH THE MAGICAL FOREST AS MY WITNESS, I VOW TO OBEY THE GREAT CULVERWOOD AS A LOYAL AND FAITHFUL FRIEND AND SERVANT, AND IF I FAIL IN THIS, LET THE LIGHT OF THE SUN BURN ME AND ALL MY WORKS TO THE BITTER END!}
The light from the fire beetles dims further and does not get brighter again. The chanting voices dwindle. Surely the ritual is moments from completion.
The man isn't willing to risk getting caught midway through getting into his armor, especially if Grindar is doing so.
He waits, and watches, and listens.
Things are getting warped in the ritual. "Light, I hope we didn't just get played," he mutters.
--------
In Effect Darkvision: Duration 2.75 hours Barkskin: +5 Natural Armor. Duration 105 minutes Freedom of Movement. Duration 180 minutes Resist Energy - Electrical (30). Duration 180 minutes
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Friday November 4th, 2022 4:52:41 PM "No, it does what I thought it does, but it is almost impossible to reverse. I'll save it for some metal clad opposition ... so not likely to be this confrontation."
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Friday November 4th, 2022 5:02:05 PM
'Osul turns, being not unfamiliar with strange voices in The Wood. He doesn't assume everyone knows Sylvan, and provides a good but partially innacurate translation into common, in the knowledge that sometimes repeating the words of a powerful nether creature verbatim can get one into trouble.
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 d20+31=44 ; Friday November 4th, 2022 6:07:13 PM
Elyngael will help with the translation. Can she tell where the voice is coming from? Perception d20+31=44 "Maybe someone should check to see if the druids are okay?" she says.
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Brawn has lowlight vision. Elyngael has Googles of Night for darkvision 60'.
spells on Barkskin on Elyngael (and one cast on Trellus) Protection from Energy Cold 120/120 (Brawn 120/120) Resist Energy Electric 30 (Brawn 30) Magic Circle Against Evil +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Friday November 4th, 2022 7:39:21 PM
Moridark watches the ritual from his perch in the air The mage takes the time to cast Circle of Protection on himself, and as the voice booms out he twists a pearl and goes invisible.
Active Spells: Overland flight Magic circle vs Evil Invisibility
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet d20+8=18 ; Friday November 4th, 2022 8:47:00 PM
Armand will click his heels to activate his boots of speed and go to S19 to look into the dark sphere. He wants to see if the druids are still moving around or lying dead possibly. ?Perception 18 (d20+8).
Goggles of Night for darkvision 60'.
--- Spells Active SELF Air Walk (currently 5 feet up) Protection from Energy - Electrical 120/120
TRELLUS Freedom of Movement on Trellus Resist Energy - Electrical on Trellus, 30 GRINDAR Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control Protection from Energy electrical 120/120 ELYNGAEL Magic Circle Against Evil - see protection from evil
Clearing in the Dark - Ritual Ends! (DM Cayzle) Friday November 4th, 2022 10:20:59 PM
The plan to change metal armor to ... wood? is abandoned for now.
'Osul translates, explaining that some powerful creature is swearing fealty to the Culverwood itself.
The light from the fire beetles dims.
The party braces for action. Moridark casts an abjuration. Elyngael suggests someone scout out the dome.
The fire beetles go out! The entire area is now pitch black. Most / all of you have darkvision, so that's not too bad ...
Armand hastily air walks over to the dome. He sees that the druids have finished their ceremony. They are slapping each other in the back and grinning.
"Thank you! Thank you!" says Cyrus. "We've brought the Culverwood to the correct balance of light and dark! And we did so with the help of a powerful immortal, who has sworn to serve Mother Culverwood! Truly an amazing occaision!"
Armand also sees that the dimensional gate has closed, and the huge roots have burrowed into the earth. The beetles are dispersing, no longer glowing.
The shambling mounds lead the dark druids out of the clearing. The Treants make a slow kind of rearguard.
Trellus has a suspicion, however, that all is not right.
"Light, I hope we didn't just get played," he mutters.
And speaking of Light, there is none any more.
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet Saturday November 5th, 2022 9:58:07 AM
Armand retreats (north S13) from the circle 30 feet and casts Blade Barrier around the druids before they leave the clearing. (circular 45' radius). "Wait a minute. Things don't quite seem right here. You got some 'splaining to do and it before you go. What you did seems more like you didn't restore to the Culverwood to what it was before, but instead fundamentally changed it."
Goggles of Night for darkvision 60'.
--- Spells Active SELF Air Walk (currently 10 feet up) Protection from Energy - Electrical 120/120 Blade Barrier 18 minutes (15d6 to pass through, reflex 22 for 1/2 damage)
TRELLUS Freedom of Movement on Trellus Resist Energy - Electrical on Trellus, 30 GRINDAR Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control Protection from Energy electrical 120/120 ELYNGAEL Magic Circle Against Evil - see protection from evil
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 Saturday November 5th, 2022 6:30:28 PM OOC no direction on where the voice came from? "I don't like not knowing how the 'other' side of the Culverwood is. Anyone able to cast detect lies?"
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Brawn has lowlight vision. Elyngael has Googles of Night for darkvision 60'.
spells on Barkskin on Elyngael (and one cast on Trellus) Protection from Energy Cold 120/120 (Brawn 120/120) Resist Energy Electric 30 (Brawn 30) Magic Circle Against Evil +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Sunday November 6th, 2022 9:07:30 PM
Moridark has trouble reading body language but hears the statements of his friends. The mage flies over the group of druids ready to fight if necessary
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP d20+27=31 ; Monday November 7th, 2022 10:50:11 AM
Grindar doesn't know much of anything about the gods and immortal powers. He serves Pantheon because he believes justice to be the most important of virtues. That said, when Trellus mentions getting played, he begins to get a bad feeling about the whole situation. It may be nothing, but time will tell.
In the meanwhile, Grindar stays on the alert, scanning the area for any signs of trouble. (perception 31)
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) Monday November 7th, 2022 2:16:08 PM
"Uh, what powerful immortal would that be?" Trellus asks, "and how exactly will Mother Culverwood communicate with it?"
In Effect Delay Poison. Duration 3 hours. Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks. inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls Swift: Resist Energy (Fire) (30).
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Monday November 7th, 2022 8:45:35 PM
Moridark has trouble reading body language but hears the statements of his friends. The mage flies over the group of druids ready to fight if necessary
Clearing in the Dark - Ritual Ends! (DM Cayzle) Monday November 7th, 2022 11:05:50 PM
Wanting answers, Armand casts Blade Barrier around the druids before they leave the clearing. "You didn't restore to the Culverwood to what it was before, but instead fundamentally changed it."
Elyngael is starting to get suspicious and calls for lie detection.
Moridark flies closer to the druids.
Grindar listens to Trellus and begins to get a bad feeling about the whole situation. He stays alert.
Trellus has questions too! "Uh, what powerful immortal would that be? And how exactly will Mother Culverwood communicate with it?"
There are some answers called back over a departing shoulder.
"We have brought the right balance of light and dark to the Culverwood! Just like I said earlier!"
"We do not meddle in the affairs of immortals, for they are subtle and quick to anger!"
Three change into dire bats and continue flying. The other three, who had cast Air Walking earlier, ascend to bypass the blade barrier and keep going. The treants and shamblers mill about within the barrier.
Moridark is flying about 30 ft behind the dire bats and 60 ft behind the airwalkers, at the northern edge of the clearing. Everyone else is now out of darkvision range, near-abouts the center of the clearing. (correct me if your sense of your own position does not match that.)
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 d20+40=41 ; d20+41=54 ; Tuesday November 8th, 2022 6:52:35 AM
'Osul awaits an answer to the good questions already asked. {Sense Motive: 41, Perception: 54} __ Half-orc: Darkvision 60', 30' move, etc. Location: R14 Active Spells: Freedom of Movement, Toros' Taurs Try, Active Ability: A Thousand Faces (Su)
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Tuesday November 8th, 2022 11:29:06 AM "I guess the only way to learn whether or not we wove the right course is to return to our version of the Culverwood, and see if things have been put to right. I pray our actions were sound, and that the druids did what they said they did. We can always come back to this layer if things aren't as they ought to be."
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) Tuesday November 8th, 2022 4:02:20 PM
Trellus nods glumly in agreement with Grindar.
"Which leads to the next question," he responds. "How do we get back?"
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet Tuesday November 8th, 2022 5:46:59 PM
Armand says, "I have a Gate spell on tap I can get us back." He pauses and grits his teeth. "It is very frustrating to know what is the proper course of action when we really haven't had any sort of solid clue as to what is broken and what needs to be fixed. USUALLY we've had some course of action, either from helpful hints from the Culverwood itself or being able to question someone or something. Before we go back I'd like to see if 'Osul can talk to the trees here abouts, or commune with the Culverwood or something. Maybe see if some of the diseased trees look better. Alternatively we can go into the area that was the deeper darkness and check that out."
--- Spells Active SELF Air Walk (currently 10 feet up) Protection from Energy - Electrical 120/120 Blade Barrier 18 minutes (15d6 to pass through, reflex 22 for 1/2 damage)
TRELLUS Freedom of Movement on Trellus Resist Energy - Electrical on Trellus, 30 GRINDAR Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control Protection from Energy electrical 120/120 ELYNGAEL Magic Circle Against Evil - see protection from evil
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 Tuesday November 8th, 2022 8:07:35 PM
Elyngael says, "I could enter that dark area they were working on and use my sun blade."
Brawn AC 33 /touch 17/flat 28 HP 125/125 CMD 29
Brawn has lowlight vision. Elyngael has Googles of Night for darkvision 60'.
spells on Barkskin on Elyngael (and one cast on Trellus) Protection from Energy Cold 120/120 (Brawn 120/120) Resist Energy Electric 30 (Brawn 30) Magic Circle Against Evil +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
...The Blade also has a special sunlight power. Once per day, the wielder can swing the Blade vigorously above his head while speaking a command word. The sun Blade then sheds a bright yellow radiance that acts like bright light and affects creatures susceptible to light as if it were natural sunlight. The radiance begins shining in a 10-foot radius around the sword wielder and extends outward at 5 feet per round for 10 rounds thereafter, to create a globe of light with a 60-foot radius. When the wielder stops swinging the sword, the radiance fades to a dim glow that persists for another minute before disappearing entirely.
Clearing in the Dark - Ritual Ends! (DM Cayzle) Wednesday November 9th, 2022 12:04:28 AM
'Osul listens to what the druids say -- and don't say -- as they high-tail it out of the clearing and out of darkvision range. Clearly, they do not want to engage further on the target. And you are left to draw your own conclusion from their hasty departure.
Grindar suggsts returning to the Shallow Culverwood, the one that co-exists with the rest of the Wold, to see what is up. If the heroes have to return to set things to right, well, they can do then when they find out they need to.
Trellus agrees with Grindar. But ... "How do we get back?"
Armand suggests a Gate spell. He wisely points out that the party went into this adventure with too little information.
Elyngael, if desired, moves into the center of the clearing and tries to use the sunblade. The device activates, but it produces no light. Truly, this area, this level of the Deep Culverwood, has no light in it at all, and no effort of yours, short perhaps of a Wish or Miracle, produces any light in this place.
Do you wish to return to the Shallow Culverwood that everyone knows?
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday November 9th, 2022 8:54:29 AM
Moridark has trouble reading body language but hears the statements of his friends. The mage flies over the group of druids ready to fight if necessary
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Wednesday November 9th, 2022 11:58:33 AM "Let's try your gate spell, friend Armand, if that doesn't weave us home, we can try returning to the fairy ring."
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) Wednesday November 9th, 2022 2:58:38 PM
Trellus heads over to Armand for the gate.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Wednesday November 9th, 2022 5:16:38 PM "We do not meddle... You meddled plenty!" Or at least, that is all I can write of what he really has to say. "Who's for confronting an immortal power, if that isn't just another deception?"
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet Wednesday November 9th, 2022 5:24:31 PM
Armand sighs. "Okay. Stand ready." Armand then casts Gate, picturing the edge of the Culverwood when the first entered...since nothing has been right or normal since they entered the Culverwood.
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 Wednesday November 9th, 2022 6:26:27 PM
Elyngael puts her sword away not understanding why it didn't work. "Let's go there's nothing we can do here. Make sure you make that gate big enough for Brawn to get through."
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday November 9th, 2022 7:03:21 PM
Moridark has trouble reading body language but hears the statements of his friends. The mage flies over the group of druids ready to fight if necessary
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Wednesday November 9th, 2022 7:06:30 PM
OOC: I am sorry for missing a few posts. I work 4 on and 4 off. My day starts at 4 am and I am usually in bed about 830 or 9.
Moridark watches the bats fly off and is tempted to follow when the party begins talking about using a gate spell. Moridark silently drops down and waits his turn to pass through
The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) Wednesday November 9th, 2022 10:47:44 PM
The powerful spell is cast, and it takes the party back to the upper Culverwood, the part that most people, certainly most non-natives, mean when they say "The Culverwood."
And after investigations, you find that the nasty black sap is gone. The signs of unhealth are repaired. But in addition, even at the height of the full noonday sun, the atmosphere is ... darker. The shadows, deeper. The light ... dark green where it had been dappled sunshine, full dark where it had been shadowed.
In game terms, every part of the forest, at least in sunny daytime, has the "dim" lighting condition, and everything has, in game terms, concealment. There are pockets of pitch dark, even in the day.
Things are definitely NOT as they were!
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Thursday November 10th, 2022 8:22:14 AM
What time of day is it?
'Osul is shocked - wandering about in a daze.
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Thursday November 10th, 2022 12:31:53 PM
Grindar growls when he sees the changes to the Culverwood, "It seems we shouldn't have trusted those druids, but than again, maybe this is how the Culverwood prefers to be. I have commune with nature prepared, should I cast it in hopes of getting an answer?"
Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet Thursday November 10th, 2022 5:20:17 PM
Armand sits down and sighs. "Well I for one am at a loss. By all means Grindar, try your commune with nature spell. I don't have any sort of divination spells ready today. But at this point, with no clear direction or goal I'm for heading back to the Tree. At least the diseased aspects of the wood are gone."
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) Thursday November 10th, 2022 7:51:28 PM
"Well, if we're weaving back down there, I need to make a Catacombs run," Trellus declares. "Darkvision goggles are a must have."
Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 Thursday November 10th, 2022 7:59:56 PM "I don't have commune with nature right now. I was all set to fight these dark druids that thief was talking about. But I just thought of something, aren't all druids supposed to be like neutral and in tune with nature. We never really knew what the thief did to get the punishment he got. Maybe it was deserved. Maybe the Culvewood has reverted to a more primordial state. It hasn't always been welcoming to humans. Anyone know any of the history of the Culverwood?" She scratches Brawn's chin.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Thursday November 10th, 2022 9:35:26 PM
Moridark shakes his head. The mage ponders all of his studies in an attempt to decipher what is going on
The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) Friday November 11th, 2022 12:20:36 AM
'Osul, dazed, wonders about the time of day. It is about noon ... and it may well have been that time has shifted a bit while you were traveling. Certainly, nearby Blackbird Forest is infamous for time skips, and the same is almost certain dealing with the Wold's Cradle ... maybe something like that has happened here. But if so, you have arrived after you left, not before. You know that's true because it is dimmer than it was.
Grindar realizes that the dark druids indeed sought to darken the Culverwood, and you all seem to have protected them while they did it.
The question is, according to Grindar, what does the Culverwood think of all this? A commune with nature spell would serve to learn about the Culverwood, but it seems mostly unlikely to reveal the motivations of the Immortal Power at the heart of the magical forest. A Commune spell might do the trick ...
If a commune with nature spell is attempted. what information is sought?
Armand, looking for a silver lining, is glad at least that the black sap is not leaking out all over the place any more. He sees no downside to trying the commune with nature. He is set to return to the Tree of Parting.
Trellus wisely declares that if the party is going to return to the Deeper, Darker Culverwood, then he has to buy Darkvision Goggles for sure!
Elyngael wonders about the nature of druids. She knows that in fact, Druids in the Wold can be any alignment -- OOC: That's a Wold House rule. But certainly, all druids have a respect and awe for Mother Wold and the ways of nature. She wonders if the Culverwood is not supposed to be dark, after all.
OOC: Anybody can feel free to make Knowledge checks any time.
Moridark is just confused. But certainly, it is clear now that the druids you met misled you. They said they wanted to bring the Culverwood to the right balance of light and dark -- which for them means mostly dark! That said, they seemed ill prepared for their own success, given that their treants could not see in the dark! Were they amateurs? It seems like that was a basic mistake.
They seemed ready to give up on their ritual when you arrived, likely fearing you. But you engaged them in a parley, and events just naturally transpaired.
Now, were they evil? Is this darkening a good thing or a bad thing? You suppose that's a good question to try to answer.
Meanwhile, one of you has suggested returning to the Tree. Another wants to go shopping. What do you do next?
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Friday November 11th, 2022 6:21:34 PM
Grindar isn't sure what kind of information he will gain, but he casts commune with nature anyway. He mainly hopes to decipher whether or not the forest has peace with the changes, or more accurately, the general state of the natural setting.
The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) Saturday November 12th, 2022 7:46:58 AM
Grindar casts his spell, and certainly SOME information comes his way:
(1) Animals ... he senses that at least some animals are magically adapting to less light, mostly with better vision or other senses.
(2) Plants ... he senses that leaves are getting darker, the better to absorb as much light as possible. There seems to be more mushrooms and fungi, too.
(3) These changes are really very minimal and subtle. You would not have picked up on them except for the spell. But the direction of change is clear ... slow adaptation. But he does not get a sense of whether the Culverwood Itself approves or disapproves.
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) Saturday November 12th, 2022 11:33:58 AM
Trellus sighs.
"I'm totally off the loom here, dudes. Does anybody know if we should try to stop what's happening, or everything's shady...pun intended."
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Saturday November 12th, 2022 12:02:26 PM "My spell has informed me that the flora and fauna are magically adapting, and it will certainly be a healthy environment for them. However, I'm not sure whether the Culverwood itself approves of the changes. Does anyone have the ability to communicate with the Culverwood, or at the least communicate with some power who can?"
Elyngael (Lynnette D) AC: currently 28 T:17, FF:22, CMD 39, HP 185/197 Saturday November 12th, 2022 3:42:26 PM
Elyngael takes out her bag of holding and returns everyone's armor. She puts her own armor back on as well. "Well my friends at this point I think I will be parting ways with you. I think it's time to return to my family and help with the guarding of the wagons." She gets on Brawn and they trot away.
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Saturday November 12th, 2022 6:17:02 PM "Fare-thee-well friend Elyngael. Many shadows to you on your journey!"
Armand (Robert D)AC 26/ t 12/ f 24 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet Sunday November 13th, 2022 2:47:58 PM
Armand dons his armor. He pauses in contemplation. "My friends I think I shall be leaving you as well. Much water has run under the bridge and most of the Wardens that I began my journey with have gone on to other things as well. Gargul keep you safe."
He casts Ethereal Jaunt and disappears.
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Sunday November 13th, 2022 3:59:17 PM
Grindar is about to respond to Armand, but he disappears before he has a chance. "Many shadows to you as well friend Armand!", he says to the blank space the cleric once stood. Turning to the rest of his friends he says, "This is a sad day. I pray they find what they seek, and who knows, maybe one day the great loom will weave them back to us."
CDM Jerry [OOC post] Sunday November 13th, 2022 10:27:17 PM
Hey players! We lost two players this weekend Lynnette and Robert. So I've sent you an email as we're down to two players who are not the 2nd PCs of DMs. Read, ponder, and reply to me. In fact, please reply that you've read it even if you want a couple of days to think.
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Monday November 14th, 2022 4:27:29 AM "Fare..." He looks to Trellus, Grindar and Cotton. "I need to see this righted. I cannot leave The Wood - not like this!" "Any thoughts on the ritual?"
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) d20+32=37 ; d20+32=49 ; d20+32=44 ; d20+38=50 ; Monday November 14th, 2022 11:12:00 AM
Moridark waves to Armand and Elyngael as they depart, a biting sadness in his heart written on his face. The orc throws is hood over his face as the tears stream quietly down his cheeks. Moridark chokes a bit and then turns to the others, "We should probably get back to the task at hand." The mage looks out into the forest and begins to note the changes and what they might mean, (Arcana 37, Nature 49, Planes 50, Religion 44)
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Monday November 14th, 2022 1:51:30 PM "It seems to me that we would do well to somehow communicate with the Culverwood itself, or at least someone who can. If the Culverwood likes the change, who are we to try to undo it? On the hand, if the forest isn't keen on the current weave, we need to do whatever we can to make it right. I don't have it prepared, but we could head back to the Tree, get a good nights sleep, and than either you, friend Osul, I, or both of us can prepare Speak with Plants in the morning, and try to chat with Deeproot. He has a connection with the forest, mayhaps he may be able to let us know which strands we should weave next."
"Or I can Speak with Animals right now, or Commune with Nature right now, or Speak with Plants right now (though that at some small cost). I can do all these things, but when it comes to communication, it has been long since my meditations were a two way communication, not counting the gifts The Wood bestows upon me. But, for a hour at dawn I will as ever be receptive to the will of The Wood, and I will have shared in my meditations what has happened this last day."
"Still, my warning dream has not yet come to pass -- I am physically whole and not torn assunder by the battling plants."
"In the morning I was figuring to find the location of the entmoot, if The Wood will permit it. It would be of significance to The Wood, and so a Find the Path so bestowed would have the best chance. We've not been there before. We just have the painting."
'Osul casts Commune with Nature, and will accept and share what The Wood provides him by way of information.
After the spell concludes and he shares, 'Osul takes a few moments to reassess their position. {Perception: 47, Survival: 66+Forest Walking, Arcana: 36, Nature: 54+Forest Walking}
The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) Tuesday November 15th, 2022 11:00:05 AM
Elyngael and Armand ponder the situation and decide that the time is right to leave the party. Grindar, Trellus, 'Osul, and Moridark offer their farewells, sad to see their friends depart. But ever is it so in the lives of heroes, for karma weaves as it wills, and perhaps fate will bring your strands back together some day,
As for the dilemma facing the four who remain ...
Trellus is not sure what to make of the gloom, and asks his friends for advice.
Grindar suggests finding some way to contact the spirit of the Culverwood directly.
'Osul seems to ponder a parting as well for a moment, but then resolves that it is not yet time to go. Is he thinking about a return to the Dark, Deep Culverwood? "Any thoughts on the ritual?" he asks ... meaning the ritual you all used to go Deeper? Or the ritual used by the Dark Druids to dim the forest?
Moridark sets his razor-sharp mind to the issue at hand. He recalls the odd mention of some immortal power that has allied itself with the Culverwood ... a power of darkness? From where? It occurs to him [thanks to that Knowledge (Planes) check of 50!] that the Valleys of Twilight, ruled by Queen Maab, include factors of darkness, fey magic, nature, and things left over from other ages of the Wold ...
Grindar suggests communing with the tree spirit who has guided you in the past.
'Osul wishes to commune with the spirit of the Culverwood by direct means. Still, it is a rare thing that a god will communicate directly with a mortal, even with a major priest, without the intervention of major divination magic. But on a positive note, the druid considers the alternatives: "Still, my warning dream has not yet come to pass -- I am physically whole and not torn assunder by the battling plants."
The Druid also considers a Find the Path to locate those who might know better. He also ponders the lore of the forest, and he deduces that a change has been made to spread darkness, that it probably does not cover more than a small area of the Culverwood yet, and that it certainly seems likely to expand if it can.
Perhaps a battle between light and dark is the war of trees that he has seen in his vision?
[OOC: I gave the result of a general Commune with Nature last post.]
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Tuesday November 15th, 2022 1:53:39 PM "I'm open to any suggestions, as I really don't know what to do next. Do we make a trip to the Valleys of Twilight, in hopes of seeking an audience with Queen Maab, and if so how do we get there? Are you able to cast Plane Shift friend Moridark? Or do we try to find the Entmoot? Or do we try to return to the deeper levels and find that pack of deceivers and force them to fix what they broke? Are there any options I'm missing?"
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) Tuesday November 15th, 2022 2:28:00 PM
Trellus makes a face. The entire situation reminds him of the city's monks from his childhood. They never gave a straight answer either.
"I guess Queen Maab sounds best," he opines.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Tuesday November 15th, 2022 8:54:42 PM
Moridark relays the information he gleaned from his studies to the others. "I cannot cast planeshift but I can teleport us wherever we may need to go. Although it does sound like Maab is the first solid clue we've had. "
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Wednesday November 16th, 2022 6:37:25 AM "Count me in! Queen Maab it is. We can always delve deeper here again."
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Wednesday November 16th, 2022 1:53:45 PM "I'm all for going to see Maab, but how do we get from this plane to another? I'm not sure a normal teleport will do the job, but I'm no expert on such things."
The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) Wednesday November 16th, 2022 4:35:46 PM
You have discussed several options. Communicating somehow with the actual Culverwood. Talking with the great tree Deeproot. Seeking out the Entmoot. Visiting Queen Maab.
This last one seems like the best to you, but with Armand gone, who will cast the Gate spell you need? Other spells will do -- Plane Shift, Shadow Walk, etc. Have you a way?
Honestly, with only four of you remaining, have you thought about getting advice or assistance, some way or another, to help?
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Thursday November 17th, 2022 12:18:32 PM "I just had an idea. As I've mentioned in the past, I used to roam the Culverwood with the pack from Freedom Point. Maybe we should go chat with them, and ask them for some assistance. With just the four of us, we could use the help, and besides, as they live here, in the Culverwood, they are certainly going to be impacted by this, and deserve a heads up."
'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 Thursday November 17th, 2022 3:41:50 PM "I can get us anywhere on Yrth with similar trees... such as the Druid Quarter in Plateau City. That will give us access to the headquarters of the WLA and well stocked shops and services."
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) Thursday November 17th, 2022 4:23:47 PM
"I can cast Plane Shift, at least I will be able to tomorrow," Trellus notes.
"But, I'm with Grindar. Having a talk with a local adventuring group seems like a reasonable plan."
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Thursday November 17th, 2022 10:39:16 PM
Moridark shrugs , ”If it takes either of those then we have to rely on you. I can give it s a safe place to stay for the night with the mansion spell and we can be off at dawn.”
The Road to the Emerald Kingdom (DM Cayzle) Thursday November 17th, 2022 10:42:59 PM
Grindar recalls a group of heroes he was once part of, and since they too are based near the Culverwood, suggests paying them a visit. It would not be hard to teleport over ... or really, just walk. It's not more than a hundred miles away or so, and four or five days would get you there.
Grindar recalls that you will have to travel through Karri, the capital city of the Emerald Kingdom, so any shopping or training you would like to do can be handled there. That should satisfy 'Osul's needs.
Trellus can cast Plane Shift, but agrees that a visit to the Culverwood group would be a better path.
Moridark casts his Mansion spell for the night, and in the morning you are off.
A half a day's walk brings you to the southern edge of the Culverwood, and the road is before. Looking south, the way back home to the Tree of Parting is to the left. And the way to the Emerald Kingdom is to the right.
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) Friday November 18th, 2022 2:56:32 PM
Trellus indicates the road into the Culverwood, and waits for Grindar to lead the way.
The Road to the Emerald Kingdom (DM Cayzle) Friday November 18th, 2022 11:24:15 PM
The road leads you west, and as you travel, you see that the Culverwood, to your right as you walk, is indeed dimmer than it used to be. The shadows are deeper. The leaves are darker. Not everywhere, not uniformly, but it is a trend.
On the left, the rolling hills of Izen rise before you.
As you arrive at the border of the Emerald Kingdom, you pass a small fort, Fort Peace. Beyond that is the town of Waypoint, an important trading partner with the Tree of Parting. You cross a tall bridge and then travel north toward Karri, the Emerald City. It is evening when you are about a quarter of the way to Karri. It is easy to find an inn, and the innkeeper invites you to join in the fun in the Common Room.
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Friday November 18th, 2022 11:30:28 PM
Moridark shrugs , ”If it takes either of those then we have to rely on you. I can give it s a safe place to stay for the night with the mansion spell and we can be off at dawn.”
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Friday November 18th, 2022 11:32:46 PM
Moridark pays for a room with as few words as he can politely get away with. The mage bids good night to his remaining friends and stays away from the festivities in the common room.
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:37, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 - Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Im Friday November 18th, 2022 11:46:24 PM
'Osul sees that Transport via Plants is not required, and settles in for a good night's rest, prior to last watch, and the end of that being his meditation. He recounts in his mind the actions of the previous day before seeking renewed gift (spells - to be adjusted). Once they reach the road, and final directions are chosen and taken, 'Osul takes on overwatch in Huge Air Elemental Form (large size and 100' up).
He knew the road, but he recalls the party avoiding The Emerald Kingdom, for reasons he no longer recalls.
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:37, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 - Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Im Saturday November 19th, 2022 12:06:42 AM ...after returning Faelyn to family in Anti after finishing up in The House that Crazy Built (2016)
'Osul reverts to human form on the road as they near Fort Peace, and enjoys stretching his legs the rest of the way. In so much as he can as the darkening of The Wood continues to weigh on his mind. It would have to be incredible fun to lift his mood, but he chances it.
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Monday November 21st, 2022 11:25:44 AM
Grindar is quick to join in the evening activates at the inn. Being this close to where he once called home, the ranger is actually a little excited. He understands the urgency of their trip, but at the same time, he looks forward to seeing some of his old friends.
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) Monday November 21st, 2022 12:13:39 PM
Trellus accompanies Grindar, curious to see more of the people of this land.
Once the group retires, he takes first watch,
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Monday November 21st, 2022 8:31:28 PM
Moridark pays for a room with as few words as he can politely get away with. The mage bids good night to his remaining friends and stays away from the festivities in the common room.
Welcome to Karri (DM Cayzle) Monday November 21st, 2022 11:41:37 PM
The morning sees you on the road again, and by midday you have reached Karri, the Emerald City. When Parnoth the Green Dragon conquered this land, he ruled from this city, enslaving all elves and encouraging other races to immigrate. But now the Tyrant is dead -- killed by true heroes of the Wold -- and the nation is ruled by a Council of the Wise.
This is a true city, and it's origins as an elvish realm are obvious, from the many trees to the delicate and tall elvish architecture.
Any shopping, crafting, training, and so forth is available here. A WLA branch, a door to the Catacombs, a tower of the Star Mages.
You find the town abuzz with news of Grindar's old friends from Freedom's Landing. Evidently they recently squashed the local Thieves' Guild and exposed some corruption on the ruling Council. They come into town every once in a while to buy supplies for their new town, to the west on the river.
"They were here just before winter" one merchant tells Grindar. "They were here buying supplies."
It is now getting close to spring.
Activities worth taking a little time in the city? Or heading out west to the frontier?
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:37, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 - Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Im Tuesday November 22nd, 2022 6:01:21 AM
last watch, dawn, meditate, breakfast, get sorted, go west Keep an ear to the ground and a eye on the foliage.
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Tuesday November 22nd, 2022 12:16:39 PM "I'm ready to head to Freedom's Landing right away, but if anyone needs to take care of any business, I have no problem sticking around a bit."
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) Tuesday November 22nd, 2022 2:11:12 PM
Trellus chuckles and shakes his head.
"This is all new to me, friend Grindar. Let us continue."
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Tuesday November 22nd, 2022 10:04:24 PM
Moridark looks over the city and feels the yearning for a good meal, bath , and comfortable bed. However, the mage quickly agrees with his friends that he T is time to press on.
Welcome to Karri (DM Cayzle) Wednesday November 23rd, 2022 6:22:53 AM
A good meal, a hot bath, and a soft bed. Those are not hard to find in Karri, and the team does not stay long for sightseeing.
In the morning, it is not hard to find a boat owner willing to sail you upriver. In fact, she recognizes Grindar.
"I know you," the sturdy barge-operator says. "You hung with the heroes upriver, didn't you?"
The half-elf woman looks Grindar up and down. And her eye turns to the rest of you. "Fellow adventurers, I take it? Well, you're all in good company. I was headed upriver anyway, and for the likes of you, the ride is free. Welcome aboard!"
The trip to Freedom's Landing is not long, and although the Emerald Kingdom is made of "Tamed Lands" -- that is, outside the domain of the Culverwood proper, nonetheless you sense, as you travel, that you are approaching the Culverwood you recently left. You leave behind cultivated farmlands and meadows, and there are more stands of trees and larger copses. Soon it is forest. Not yet the Culverwood, but close.
Moving upriver, to the west, you arrive at a small new dock on the southern bank. The river has narrowed here. The settlement, which was just a few longhouses and tents when Grindar left, has grown. There are five longhouses now, and a small villge of huts and a few more buildings has sprung up aroundabouts. There's a small cottage up in a tree. The huts seem sturdy, warm, and new -- probably made just in time to weather the winter just passed. There is a slender bridge spanning the river.
You dock and debark at Freedom's Landing. Really, it does not look like all that much. A new place, newly settled. And why are there orcs walking the streets? Grindar knows that the town was settled by former slaves and orc women from a tribe in the south, and those female orcs are villagers now.
And you see a group of what can only be adventurers too, but of course Grindar sees familiar faces.
OOC: Feel free to post here today if you like, and ALSO to post on the Culverwood Game Board after I make my DM Post there later on today, especially if your post contains anything that the Culverwood players should see. I will be posting summaries here as well for the record, but the action will take place there starting this evening.
Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP Wednesday November 23rd, 2022 8:16:36 PM
Grindar answers the half-elf, "I've been away for some time, but yes, I used to call Freedom's Landing home. We are on our way their to talk to my former friends. There is trouble in the Culverwood and we need their help, as you can see, there is but 4 of us, and thier numbers should help turn the tide."
Freedom's Landing (DM Cayzle) Wednesday November 23rd, 2022 9:46:03 PM
At this point, play continued on the Culverwood Game Page.
Freedom's Landing Recap (DM Cayzle) Thursday January 5th, 2023 10:27:38 AM
When our heroes met the group from Freedom's Landing, there were some suspicions at first. However, Trellus was friendly, and Grindar's history as a personal friend was key. But before much more than greetings could be exchanged, a dark enemy intruded. It was a force of dark druids and their plant creature minions. They had come, evidently, to disrupt this gathering and stop whatever coordination was intended.
A great battle ensued, and Grindar was slain! The dark druids were killed or driven off, their plants defeated. But the death of Grindar did cast a pall. Grieving, 'Osul, Trellus, and Moridark had little to say before embarking on the journey home. But they did communicate several key pieces of information:
- The Culverwood actually is comprised of several layers. It seems we are on the top layer, and as you go down, the layers get darker and darker.
- It seems that some of the denizens of the darkest layers wish to darken every layer, and there has been a struggle among the layers. One agent of change has been a number of black-sapped trees trying to kill normal trees and others.
- The Wardens learned, through commune with nature spells, how to travel between the layers.
- A group of druids and clerics of the Culverwood performed a ritual to darken the Culverwood.
At the conclusion of the battle in which Grindar fell, the remaining three Wardens set out for home.
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This campaign is officially over. Feel free to make final posts. Thank you for a great game.
Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) Thursday January 5th, 2023 1:14:42 PM
Discussion turn to heading back.
Trellus remains silent. The man takes in the trees, the river, the whole of the Culverwood.
After several moments, he nods to himself and turns to 'Osul and Moridark.
"My friends, we've woven quite a pattern. You gave me a way out of that pocket plane, and saved my life on multiple occasions. But, I think it is time to say goodbye. I'm going to try and return to the Sargrass and learn more about my old home."
He nods formally to both. "Thank you. Many shadows to you both."
With that, the blond man turns and heads off down the road.
----- OOC - A great run everybody! Thanks for letting me tag along the last year or so. MikeK
Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:37, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 - Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Im Friday January 6th, 2023 6:18:14 PM "Many Shadows, Trellus!" "Farewell, Moridark!"
At The Tree, 'Osul sets his affairs here in order. After seeing and speaking with many residents (and explaining the circumstances as best he can to a few), and settling things with James, he gathers up his things, reverts to the shape of a Russet Hawk and after one last flight around The Tree, peels off north towards The Wood.
[i]Despite the early ending, I have greaty enjoyed the last 8 years playing in this game. My thanks to the various DMs and players who have been part of this journey!
Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) Friday January 6th, 2023 8:10:32 PM
Moridark briefly embraces Trellus and Osul. The mage says nothing as he fights back the tears. He quickly turns towards the tree and gives he’s a wave to the only home he has known before teleporting away.