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Difference between revisions of "Airin"

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Revision as of 08:45, 18 December 2007

Airin Moondancer Turnbell

Player: Steven Van den Bremt (originally played by Inge Demuynck)
Date created: 05/09/2004
Last Updated: 21/09/2007
Email: steven.vandenbremt@skynet.be
Race: Halfling
Gender: Female
Hair: Black, shoulder length
Eyes: Grey
Class: Rogue(3)/Druid(3)
Diety: Druidicism
Experience: 19,360 ( Level 7 : 21,000)
Level: 6
Campaign: Crescent Valley
Age: 22
Height: 3ft 2in
Weight: 30 lbs.
Hero Points: 3 + 1 for Fioni
Woldian League of Adventurers: Initiate (Joined at lvl2)


Str 11 -2r;13o
Dex 18
4 2r;16o
Con 14
2


Dex 18 +4 +2(r) ; 16(*)
Con 14 +2
Int 16 +3 15(*) ; +1(DM)
Wis 14 +2 +1(l) ; Bonus Spells (1-1st / 1-2nd)
Cha 12 +1
(o) original before racial mods
(l) level increase
(DM) DM surgery

Hit Points: 52 (6Rog + 8Dru + 8Dru +5Rog + 5Rog +8Dru)= 40 ; +2Con/lvl=+12) Armor Class: 17/18 (10 Base, +4 Dex, +2 Leather Armor, +1 Size Bonus) / +1 vs traps Alignment: Neutral Good Base Speed: 20 feet (Light Encumbrance) Encumbrence: 25 lbs. Light load up to 28.5 lbs Saving Throws: Fortitude: +7 (+1 Rogue ; +3 Druid ; +2 Con ; +1 Racial) Reflex: +9/+10 (+3 Rogue ; +1 Druid ; +4 Dex ; +1 Racial) / +1 vs traps Will: +7/+9 (+1 Rogue ; +3 Druid ; +2 Wis ; +1 Racial) / (+2 Moral vs Fear) Combat Attack Bonuses: Melee: +5 (+2 Rogue ; +2 Druid ; +1 Size) Missile: +9 (+2 Rogue ; +2 Druid ; +1 Size ; +4 Dex) Weapons: Tot. Att. Dam. Crit. Range Type 1) Dagger +5 1d3 19-20/x2 10 ft Piercing or slashing 2) Short Bow +9 1d4 20/x3 60 ft Piercing 3) Masterwork Light Crossbow +10 1d6 19-20/x2 80 ft Piercing 4) Sap (Subdual damage) +5 1d4 20/x2 - Bludgeoning 5) Masterwork Bastard Sword +6 1d8 19-20/x2 - slashing 6) Masterwork Heavy Mace +6 1d6 x2 - Bludgeoning Weapons ( total): 6 Skills:( (8+3)*4 starting rogue ; (4+3)x3 (lvl3 druid) ; (8+3)x2 (lvl3 Rog) = 87 ranks available ; +10 WLA Initiate ; Max total ranks 9 / Max Rogue: 6 / Max Druid: 6 SKILL NAME KEY ABILITY TOTAL = ABILITY MOD MISC MOD. RANKS SPEC. Appraise (n) Int +7 = +3 +4R Balance*(n) Dex +12 = +4 +2 Tumble +6R Bluff (n) Cha +1 = +1 Climb (n) Str +8/+10 = +0 +2 Racial / +2 Use Rope +6WLA Concentration (n) Con +5 = +2 +3D Decipher Script Int +3 = +3 Diplomacy (n) Cha +1 = +1 Disguise (n) Cha +1 = +1 Escape Artist* (n) Dex +5/+7 = +4 +2 Use Rope vs. Ropes +1 Forgery (n) Int +3 = +3 Gather Info (n) Cha +1 = +1 Handle Animal Cha +9/+13 = +1 +4 animal follower +4D +4WLA Heal (n) Wis +2 = +2 Hide* (n) Dex +19 = +4 +4(r) +5(Elven Cloak) +6R Intimidate (n) Cha +1 = +1 Jump* (n) Str +4 = +0 +2 Racial +2 Tumble Knowledge Nature Int +10 = +3 +2 Nature Sense +5D Listen (n) Wis +12 = +2 +2 racial +6R +2D Move Silently* (n) Dex +17 = +4 +2 racial +5 Elven boots +6R Open Locks Dex +12 = +4 +2 Masterw Thiev Tools +6R Perform (Dance) Cha +3 = +1 +2R Ride (n) Dex +6 = +4 +2 Handle Animal Search (n) Int +8 = +3 +5R Sense Motive (n) Wis +2 = +2 Sleight of Hand Dex +11 = +5 +6R Spellcraft Int +7 = +3 +4D Spot (n) Wis +8 = +2 +6R Survival (n) Wis +10/+12 = +3 +2 Nature Sense +3D +2 Knowledge Nature +2 Search (tracks) Swim** (n) Str +0 = +0 Tumble Dex +10 = +4 +6R Use Rope (n) Dex +10 = +4 +6R Skills marked with (n) can be used untrained
  • armor check penalty; if any, applies
    • -1 per 5 lb. of gear