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==PrCs devoted to the Gods of the Wold== | ==PrCs devoted to the Gods of the Wold== | ||
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===[[Healer]]=== | ===[[Healer]]=== | ||
Healers make it their mission to spread health and counter the violence, damage, disease, and pain of the Wold. | Healers make it their mission to spread health and counter the violence, damage, disease, and pain of the Wold. | ||
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===[[Protector]]=== | ===[[Protector]]=== | ||
Protectors stand up for the weak and the oppressed. They serve the cause of goodness and seek to defy those who would dominate others. To those who claim "Might makes Right," a protector replies, "Right beats Might -- with a little help from me!" | Protectors stand up for the weak and the oppressed. They serve the cause of goodness and seek to defy those who would dominate others. To those who claim "Might makes Right," a protector replies, "Right beats Might -- with a little help from me!" | ||
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===[[Justicar]]=== | ===[[Justicar]]=== | ||
The justicar's primary role is to capture wrongdoers and return them for trial and judgement -- justicars scorn bounty hunters, who serve gold rather than justice. As committed agents of justice, in service to Pantheon, justicars bring unique talents to bear on these kinds of missions, and more. | The justicar's primary role is to capture wrongdoers and return them for trial and judgement -- justicars scorn bounty hunters, who serve gold rather than justice. As committed agents of justice, in service to Pantheon, justicars bring unique talents to bear on these kinds of missions, and more. | ||
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===[[Troubadour]]=== | ===[[Troubadour]]=== | ||
Troubadours are holy performers who honor Flower as patron by using the arts to inspire love in others. Most sing or dance, some act or recite, and a few juggle or tumble -- but they all show others the power of love by example. | Troubadours are holy performers who honor Flower as patron by using the arts to inspire love in others. Most sing or dance, some act or recite, and a few juggle or tumble -- but they all show others the power of love by example. | ||
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===[[Grim]]=== | ===[[Grim]]=== | ||
Grims, also known as ghostmasters, dreads, and spirit-talkers, are concerned with trapped spirits who cannot go on to their afterlife in the Lands of Rest -- spirits that are trapped against their will, excluding spawned and evil-aligned undead who have been corrupted and now choose their unlife. Grims find these lost souls, figure out what binds them, and then free them. | Grims, also known as ghostmasters, dreads, and spirit-talkers, are concerned with trapped spirits who cannot go on to their afterlife in the Lands of Rest -- spirits that are trapped against their will, excluding spawned and evil-aligned undead who have been corrupted and now choose their unlife. Grims find these lost souls, figure out what binds them, and then free them. | ||
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===[[Mendicant]]=== | ===[[Mendicant]]=== | ||
Relying on fortune, testing her luck, and weaving the threads of fate in wild and interesting patterns, the mendicant extends her hand to the Wold and makes use of whatever the Wold drops into it. | Relying on fortune, testing her luck, and weaving the threads of fate in wild and interesting patterns, the mendicant extends her hand to the Wold and makes use of whatever the Wold drops into it. | ||
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==PrCs devoted to Nature== | ==PrCs devoted to Nature== | ||
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===[[Lost Child of Mittiri]]=== | ===[[Lost Child of Mittiri]]=== | ||
During the Year of Ascension, the world was changed. Among those changes was the loss of Mittiri and the other gods of Nature. Some among the followers of those deities retreated into the deep wilds in an attempt to find Mittiri and the other nature patrons. Among these followers, certain individuals have made a different connection in their attempt to reach their god. | During the Year of Ascension, the world was changed. Among those changes was the loss of Mittiri and the other gods of Nature. Some among the followers of those deities retreated into the deep wilds in an attempt to find Mittiri and the other nature patrons. Among these followers, certain individuals have made a different connection in their attempt to reach their god. | ||
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===NPC Only=== | ===NPC Only=== | ||
====[[Monstrologer]]==== | ====[[Monstrologer]]==== | ||
Monstrologers give the needs and interests of monsters primacy over those of their own kind. | Monstrologers give the needs and interests of monsters primacy over those of their own kind. | ||
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==Other Woldian PrCs== | ==Other Woldian PrCs== | ||
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===[[Raging Shaman]]=== | ===[[Raging Shaman]]=== | ||
The tribal peoples on the fringes of civilization have to fight to survive -- the Raging Shaman guides and heals his people while fighting alongside the sturdiest warriors! | The tribal peoples on the fringes of civilization have to fight to survive -- the Raging Shaman guides and heals his people while fighting alongside the sturdiest warriors! | ||
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===[[Spellweaver]]=== | ===[[Spellweaver]]=== | ||
On the Southern Continent, especially the Sargrass Plains, weaving as a skill is afforded a nearly sacred significance. Weaving the Grasses is an essential skill for the Manfri, and weaving of all kinds is practiced all over the South. Many sorcerers from this place, who were trained to weave as children, now practice the art of weaving magic, rather than grass or cloth. And their arts are slowly spreading across the Wold. | On the Southern Continent, especially the Sargrass Plains, weaving as a skill is afforded a nearly sacred significance. Weaving the Grasses is an essential skill for the Manfri, and weaving of all kinds is practiced all over the South. Many sorcerers from this place, who were trained to weave as children, now practice the art of weaving magic, rather than grass or cloth. And their arts are slowly spreading across the Wold. | ||
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Latest revision as of 20:07, 3 April 2022
Contents
Base Classes
Barbarian
The Barbarian class is used unmodified from the Pathfinder Core Ruleset
Bard
The Bard class is used unmodified from the Pathfinder Core Ruleset
Cleric
The Cleric class has the following modifications: Your aura is based on your character's alignment, not your god's. In addition there are special rules in the Spirituality section for clerics. Domain info in the Wold can be found here, here, and here.
Druid
The Druid class has the following modifications: Druids can be of any alignment in the Wold. Druids add the Fey Domain to their list of choices for Natural Bond. The Planar Ally line of spells are added to the druids spell list.
Fighter
The Fighter class is used unmodified from the Pathfinder Core Ruleset
Monk
The Monk class is used unmodified from the Pathfinder Core Ruleset
Paladin
The Paladin class is used unmodified from the Pathfinder Core Ruleset
Ranger
The Ranger class has the following modifications: For the Favored Terrain ability, for every +2 bonus to initiative checks you would normally gain, you instead gain +5' of movement. This is considered a circumstance bonus to speed.
Rogue
The Rogue class is used unmodified from the Pathfinder Core Ruleset
Sorcerer
The Sorcerer class is used unmodified from the Pathfinder Core Ruleset. However, the Abyssal and Infernal bloodlines cannot be taken.
Wizard
The Wizard class has the following modifications. The Diviner ability Forewarned is replaced with : Forewarned (Su) You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, all foes are flat-footed to you for the first round of combat, whether or not they go first, regardless of posting order. At 20th level, you are never flat-footed or surprised for any reason, and all foes are flat-footed to you for the first TWO rounds of combat.
Twilight Ranger
Woldian Ranger variant class archetype. Urban rangers who become rogue-like, rather than druid-like, as they advance.
Sharpshooter
The tickle of fletching against the cheek, the whir of the sling through the air, the recoil as the bolt leaves the crossbow – these are more beautiful than the sweetest sonnet to the sharpshooter. The force of concentration and aim, the gasp of the shot – these give life meaning. His skill at making and using bows, crossbows, and slings is beyond measure. It is as if the sharpshooter’s projectile weapon were a part of him, and he, part of it. [NOTE: Check with the Campaign DM before taking this class!]
Bloodwitch
With a mix of dark and light, in shadows, and through mysteries, bloodwitches weave power and lore known only to themselves. Walking the border between divine and arcane, bloodwitches forge pacts with immortal powers, use Woldsblood to power their spells, and call spirits out of the Lands of Rest.
Core Rules Prestige Classes
Here are the Wold standards for using core rules prestige classes:
Arcane Archer
The Arcane Archer prestige class is used unmodified from the Pathfinder Core Ruleset.
Arcane Trickster
The Arcane Trickster prestige class is used unmodified from the Pathfinder Core Ruleset.
Assassin
The Assassin prestige class is used unmodified from the Pathfinder Core Ruleset. However, its evil nature sets it apart as off-limits to player characters.
Dragon Disciple
The Dragon Disciple prestige class is used unmodified from the Pathfinder Core Ruleset. Note, however, that dragons in the Wold are special, that they are tied into the deep background of the campaign world in fundamental ways, that they are potent and dangerous, and that no character should undertake to emulate or associate with dragonkind lightly.
Duelist
The Duelist prestige class is slightly modified from the Pathfinder Core Ruleset: Replace improved reaction with uncanny dodge at level 2 and improved uncanny dodge at level 8.
Eldritch Knight
The Eldritch Knight prestige class is used unmodified from the Pathfinder Core Ruleset.
Loremaster
The Loremaster prestige class is used unmodified from the Pathfinder Core Ruleset.
Mystic Theurge
The Mystic Theurge prestige class is slightly modified from the Pathfinder Core Ruleset: The required ranks in Knowledge (Religion) can also be met with ranks in Knowledge (Nature). Also, Knowledge (Nature) is a class skill.
Shadowdancer
The Shadowdancer prestige class is used unmodified from the Pathfinder Core Ruleset.
Pathfinder Chronicler
This prestige class is not generally available in the Wold.
Woldian Prestige Classes (PrCs)
There are a wide range of Prestige Classes open to Woldian characters. For a table comparing and summarizing all the Woldian PrCs, click here (Warning: Needs updating after Dec 2012 revamp?: Summary of Woldian Prestige Classes
PrCs devoted to the Gods of the Wold
Healer
Healers make it their mission to spread health and counter the violence, damage, disease, and pain of the Wold.
Protector
Protectors stand up for the weak and the oppressed. They serve the cause of goodness and seek to defy those who would dominate others. To those who claim "Might makes Right," a protector replies, "Right beats Might -- with a little help from me!"
Oathbound
Diligence, loyalty, organization, and hard work are the hallmarks of the Oathbound. As part of a tribe, company, team, cabal, guild, or party, these individuals honor Ffloy by joining and leading organized societies that plan ahead and work hard. They honor Pantheon with solemn oaths and keeping their word.
Justicar
The justicar's primary role is to capture wrongdoers and return them for trial and judgement -- justicars scorn bounty hunters, who serve gold rather than justice. As committed agents of justice, in service to Pantheon, justicars bring unique talents to bear on these kinds of missions, and more.
Troubadour
Troubadours are holy performers who honor Flower as patron by using the arts to inspire love in others. Most sing or dance, some act or recite, and a few juggle or tumble -- but they all show others the power of love by example.
Grim
Grims, also known as ghostmasters, dreads, and spirit-talkers, are concerned with trapped spirits who cannot go on to their afterlife in the Lands of Rest -- spirits that are trapped against their will, excluding spawned and evil-aligned undead who have been corrupted and now choose their unlife. Grims find these lost souls, figure out what binds them, and then free them.
Mendicant
Relying on fortune, testing her luck, and weaving the threads of fate in wild and interesting patterns, the mendicant extends her hand to the Wold and makes use of whatever the Wold drops into it.
PrCs devoted to Nature
Greenmage
There is quiet power and joy to be found in all living things that are green and growing. Those who study and shepherd plants and trees can learn their slow secrets. The greenmage knows those secrets, and they are the foundation of his magic.
Morphling
Morphlings are those who are blessed by Queen Maab, who created the shapes of the plants and animals of the Wold. These blessings allows the morphling to change their own shape, or grant themselves powers.
The Cradled
After he vowed to atone and reform, the Fey King resolved to help the mortal races. He offers the secret magics and many fey gifts to those he favors. So some people, eager for the King's gifts, are accepting the friendship and powers that the fey offer. Even so, the fairy folk are whimsical and do not think like mortals, and even the most friendly may not be what you expect!
Lost Child of Mittiri
During the Year of Ascension, the world was changed. Among those changes was the loss of Mittiri and the other gods of Nature. Some among the followers of those deities retreated into the deep wilds in an attempt to find Mittiri and the other nature patrons. Among these followers, certain individuals have made a different connection in their attempt to reach their god.
NPC Only
Monstrologer
Monstrologers give the needs and interests of monsters primacy over those of their own kind.
Other Woldian PrCs
Raging Shaman
The tribal peoples on the fringes of civilization have to fight to survive -- the Raging Shaman guides and heals his people while fighting alongside the sturdiest warriors!
Spellweaver
On the Southern Continent, especially the Sargrass Plains, weaving as a skill is afforded a nearly sacred significance. Weaving the Grasses is an essential skill for the Manfri, and weaving of all kinds is practiced all over the South. Many sorcerers from this place, who were trained to weave as children, now practice the art of weaving magic, rather than grass or cloth. And their arts are slowly spreading across the Wold.