Emerald Dragons
The Emeralds have finally slain the tyrannical Parnoth, but at what cost? New forces now begin to raise up against the fledgling Emerald Kingdom from the South. Will this newfound freedom only be a fleeting moment in time? Or is it going to be a lasting legacy? Only time will tell...
31st January 1999 TO PRESENT
Volume 1: The Tines That Bind 31st January 1999 Ahh, the joy I feel as Game 3 begins in a new area: The Emerald Kingdom. This group gets a fantastic start as the role-play begins at a high level and then just gets better and better. This group has exceeded our wildest expectations. Sit back and enjoy the game the way it should be played!
Chapter 1: The Emerald Palace 31st January 1999 Each of our heroes, alone, is summoned to the Emerald Palace where they've been given the "royal" sit in the room and wait treatment.
Chapter 2: The Dream 31st January 1999 Our heroes, having agreed to perform a "favor" for Parnoth the Green Dragon, ruler of The Emerald Kingdom, search for two groups who are within the borders of The Emerald Kingdom without Parnoth's blessing: a religious group known as the Hands of Love and a couple of travelers who go by the names of Grey and Joe. Parnoth has given them the ability to awaken a powerful beast to aid them in this quest if needed and necessary.Only things are not so simple. An underground group who oppose Parnoth, known as "The Tines,"have recruited the party for their own reasons. They wish the party to find The Hands of Love before they catch up with Joe and Grey whom The Tines claim to be heroes and great enemies of Parnoth The Green. The party now races by river-barge to the easternmost edge of the Emerald Kingdon and a place simply known as "The Tree," hoping to arrive before The Hands of Love, of course, have a head start on them. The party has just settled down to a warm summer's nap, when comes much to their surprise........ an attack!
Volume 2: The Exile 7th April 1999 The mighty heroes have finished their quest. They have expelled the Hands of Love from the Emerald Kingdom and protected Joe and Grey. They were even honored to see Joe meet with his dead wife. Now they sit in a tavern with Joe and Grey trying to decide what they should do next.
Chapter 4: The Gold Dragons 23rd June 1999 The mighty heroes have arrived in Plateau City to discover that they have been banished from their homeland, the Emerald Kingdom. But all is not lost, they've met a new friend, the wizard Figment. And even more they've discovered a tremendous pile of gold and have been invited to eat dinner with the legendary Gold Dragons. Presently they are having a disagreement of sorts with a band of unruly barbarians who interrupted their preparations for dinner.
Chapter 5: The Red Wyrm Inn 20th July 1999 Our heroes have survived their first day in Plateau City in glorious fashion. The evening was an experience of a lifetime as they dined with The Gold Dragon Adventuring Group at their castle where they were rewarded with thanks and magical gifts for their help in the past. Read on, O Noble Reader, as our heroes seek to retire for the evening at The Red Wyrm Inn and see what adventure awaits them on the morrow.
Volume 5: The Dwarven Mines 26th March 2001 On Parnoth's orders, the Emerald Talons are sent to stop an infestation in the mines, enabling the resident dwarves to bring their production of weapons back up to normal levels.
Chapter 3: The Ish'gara Tree 22nd April 2003 The Talons face off against the leader of the Tines, as he tries to collect the magical sap from the Ish'gara Tree, and transform himself.
Chapter 4: Return of K'Nara 16th July 2004 What's this? An old compatriot of the Talons returns as suddenly as she'd left...but what happened? Will the Talons ever know for sure?
Chapter 2: Scene 3: A Place to Call Their Own 29th July 2004 The Emerald Talons become the owners of a "fixer upper"...though it isn't the building that needs fixing, so much as the phantom residing in it.
Chapter 5: Scene 6: The Search Begins 4th October 2004 The Talons are sure that Milo's been kidnapped, and that they must follow and rescue him...if only there weren't so many darned people out to kill them first..!
Chapter 6: Scene 8: Crossing the Lygn 15th November 2004 The Talons have reached the river that divides the Emerald Kingdom from the country called Izen, where a regime even more evil than the Parnoth of old reigns over the land. Will they finally be able to catch up to the thieves that have stolen the artifact..?
Chapter 8: An-Ambushin' We Will Go 9th February 2005 In an effort to get the jump on Elese, the Talons come upon the perfect site for an ambush and procede to plan.
Chapter 1: Here Be a Gold Dragon 29th March 2005 Valdor Dragonstone calls on the Emerald Talons to complete a mission for the first of three tests that they must pass in order to become members of the Dragon Consortium.
Chapter 2: On to Bone Mountain 11th April 2005 The Talons are ready to go to the arena in Izen...or are they? The path to their destination seems to be...spookier than the last time they were in Izen.
Chapter 4: Dream Time 6th September 2005 The Talons emerge from the Tower, only to be interrupted by a dream...or is it..?
Volume 14: Dragon Test #2: Test of the Faithful 27th September 2005 The Talons' escape from the Bone Tower is circumvented by unforeseen events--but WHERE are they...and can they get back home..???
Chapter 1: Arrival 27th September 2005 Olana is parted from the Talons, but the Talons have no idea where they are...or where they're going.
Chapter 3: The Hunt is On 28th March 2006 The Talons have agreed to be the "Honorary Prey" for the Grand Hunt that marks Lady Fidelia's birthday...will it be a decision they'll regret?
Chapter 5: Flight from the Twilight Palace 5th July 2006 After having driven off the Collector, the Talons find themselves being pursued by the Grand Hunt as well as the flying skulls commanded by the dwarven lich. Can they stay one step ahead of everyone...or are they doomed..?
Chapter 6: Epilogue 14th July 2006 The Talons finally go home--but there is some saying somewhere that has the philosophy that "you can't go home again"...
Chapter 4: Deg Shanut 1st June 2009 After thwarting an attack by lycanthropes the Wold has never before seen, the Emerald Dragons follow a lead provided by the High Lord Mayor Sturtavent to an ancient Dwarven outpost that seems to be warded against teleporting and scrying magic. Ahhh...nothing like heroes wading blindly into a fight...!