Hook City
The Great Migration of the Southern Continent has barely subsided, and Hook City is already back to conducting business as usual. Do our heroes have what it takes to rise up from the muck of Mudtown to gain fame and fortune in Hook City?
24th June 2009 TO PRESENT
Volume 4: Night of the Zombies 11th November 2010 A prodigal son leads to a strange healer, then to a copse of corpses, then to a new way to make zombies, and then to the zombie master himself -- who is not who he seems to be.
Chapter 3: Warehouse of Horrors 29th December 2010 The trail leads to the house of Heather Brodery, a Kon of the Followers of the Edge.
Chapter 4: A New Day Dawns 19th January 2011 Having convinced Twice to come home, the party enjoys a luxury of welcome in the house of Mistress Marta.
Chapter 5: The Ceremony of the Kon 31st January 2011 The Iron Adventurers walk to Heather's Grove, where they participate in an unusual ceremony.
Chapter 6: The Dump 7th February 2011 The party finds a place where dissected bodies have been set aside.
Chapter 7: Mindless Work 15th February 2011 A pit trap, rust monster, zombies ... and into a secret entrance to Hook City!
Chapter 8: The Laboratory in the Labyrinth 21st March 2011 Having found a secret entrance to the catacombs beneath Hook City, the party follows tracks to the workshop of the evil Mr. E, a necromancer who has found a way to make a new kind of zombie.
Chapter 9: Necklace of Possession 25th April 2011 Mr. E turns out to be a disembodied spirit, housed in a Magic Jar-like necklace, who has possessed his great-great-great grandson. The party finds this out the hard way.
Chapter 10: The City Saved! 5th May 2011 Before the party can stop him, Mr. E unleashes a zombie horde on the city. The adventurers do what they can to give a warning. In the aftermath, Hook City authorities have questions.
Volume 12: Southern Comfort 7th January 2013 Our heroes are able to rest, relax, and begin to learn more of the Southern Continent post- Great Migration.
Nothing to worry about, is there?
Chapter 1: Iron Tower Neighborhood 7th January 2013 It has been a month since the Iron Adventurers have been at their tower. They are going to need to find out what has happened to their missing time!
Chapter 5: Quinn's Fort 18th April 2013 The Iron Adventurers have arrived at the ruined fort once built by Quinn. They are searching for a monster that is linked to a Shard of a powerful magical artifact known as the Chaos Bell.
Chapter 6: The Cave 8th May 2013 Our heroes enter the Cave which had been guarded by the terrible monster. Will they find the Shard or death?
Chapter 7: The Clapper 27th May 2013 The Iron Adventurers have a piece of the Chaos Bell. Now... how are they going to use it to stop the magical anomaly in the area?
Chapter 8: Parting of the Ways 13th June 2013 Our heroes have conquered all, but now say fare you well to three of their number on their journey back to Hook City.
Chapter 9: The Bell, The God, and the Crones 19th June 2013 At the ruined chapel of the Chaos Bell, the heroes find themselves at the center of events almost beyond mortal comprehension.
Chapter 3: Khar Avon! 8th January 2014 The heroes have overcome many obstacles to recover the Cauldron and Spear, but can they overcome the sinister plans of Khar Avon himself?
Volume 14: Day of Faith 12th February 2014 Our Heroes are again in Hook City and preparing for the Day of Faith. What strangeness may lurk in a magical city bent on entertainment?
Chapter 1: Prolouge 12th February 2014 The Iron Adventurers get a Heroes Day Off, speak with neighbors, and learn about the Hook City Day of Faith.
Chapter 3: Day of Faith 9th April 2014 The Day of Faith has arrived! What amazing thing is going to happen? And will the Iron Adventurers solve the mystery?
Chapter 4: To Catch a Thief 8th May 2014 Our heroes know a Rogue's team who uses playing cards at the scene of their crimes is trying to steal Hook City's Chit Making Machine! Can they foil the plans or is it too late?
Chapter 2: For Every Action... 18th August 2014 ...there is a not-so-equal and quite opposite reaction, as the Iron Adventurers soon find out.
Chapter 3: The Archives of Hook City 17th September 2014 The Iron Adventurers venture into the depths of the Treasury to discover more about the mysterious Teucri... but what awaits them in the Archives?
Chapter 5: Tomb of the King 30th May 2015 the heroes have found the tomb, but will they succeed in ending a centuries-long curse and perhaps find the Teucri?
Chapter 4: Teucri Enclave 16th February 2016 The heroes use an ancient Teucri Portal and arrive in a sphere hovering somewhere in Jericho Space. And they are not alone...
Chapter 5: Mhalice! 12th August 2016 The heroes have arrived, penetrating the ruins of Far Skiemir until they are in the shadow of a certain editors ruined tower. There is only one task left...