Swords of Redemption
Read about life on the bounding main with our young party of heroes. Voluntary members of the Pirates of Jack, they sail the seas in search of ways to cripple the shipping lines of the puppet government of Aisildur that serves the mind-controlling god, Ga'al. Read about them quickly because tomorrow they will probably be dead.
19th July 1999 TO PRESENT
Chapter 1: Re-written and condensed later as: What Every 13 Year Old Knows 19th July 1999 This group of 13-year olds are seriously pondering their near future. In a couple of months, they are to undergo what is politely known as "The Joining" where a carnivorous plant will be allowed to burrow into their chests and encircle their heart and spinal chord allowing Ga'al God of Aisildur to control their lives totally until someday their deaths actually add to his strength and power. It is said to be a "wonderful experience" to be joined with Ga'al. Will they be joined? Will they somehow escape this fate? Read on O Welcome Reader: this, the introduction to a difficult campaign.
Chapter 1: A Time of Training 27th December 1999 In which the young adolescents are introduced to the nobility, and taught the adventuring professions of their choice and proclivity ...
Chapter 3: A New Flight 26th February 2000 In which they graduate from training - but skip the graduation exercise. Namely, they (mostly) escape the mark of Ga'al. And work to continue on the journey proscribed some 20 months ago by Ozymandius.
Chapter 5: Godspawn 17th April 2000 Fresh acquaintances, and yet more troubles...
Chapter 6: To the Wall 17th May 2000 The Wall of Kaazul, that is, where any who touch it are sucked in and their bones spat back, leaving their souls eternally trapped...anyone have a camera?
Volume 5: Mission Divert (Module 5-2) 11th December 2000 After 6 months of mundane tasks, the newest pirates of Jack head on a mission into their old hometown: A chance to strike a vengeful blow.
Chapter 1: Coastal Raiders 11th December 2000 The group is dropped off and given details of their covert mission.
Chapter 2: Midnight Walk 14th December 2000 While the group travels overland, they will have an encounter with an old buddy – Catcher, along with a new companion, Zeke, who briefly stalks the heroes before joining up with them.
Chapter 3: Temple Time 30th December 2000 Betrayal and discovery face the heroes as they launch an attack against the guards of the temple.
Chapter 5: Rendezvous 30th January 2001 The temple in shambles, the town populace wiped out, our heroes retreat to their meeting place on the beach, avoiding the unleashed forces of the high priest.
Chapter 2: A Row with the Ocean 22nd March 2001 When a contact for a critical raid fails to show up with the goods, the heroes are sent to investigate. On the way, the ship is attacked by the ocean.
Chapter 3: Mission: Locate Theo 20th April 2001 After losing yet another member, the crew manages to bring a badly leaking ship to Theo's island: But where is Theo?
Chapter 4: Mission Aborted 20th May 2001 The heroes take the goods and run, giving up on resolving Theo's mystery.
Chapter 1: Ship Battle 21st May 2001 Enroute to Waha to check on some troubling news, the Lady Freeborn is ambushed by an Aisildurian patrol - the Sea Acorn and the Sea Antivium.
Chapter 2: On to Waha 14th June 2001 The party is asked to locate the source of a rash of missing children, with a first stop to meet Gastu, a priest of Lem, to gather details.
Chapter 3: Find the Missing Children 13th July 2001 After a night of relaxing and getting to know their way around the small island city, the group turns its focus onto solving the mystery of disappearing children.
Volume 8: Unholy Procession 15th October 2001 A Wold-shaking sends the young Pirates of Jack out into the streets after the captive children. Madness, preaching, and a pitched battle with the Cult of Agla.
Chapter 1: Battle for the Children or Rage if you Want to. 15th October 2001 Our heros discover the existence of more gods than Alemi and Ga'al when they experience the death of Domi. Overcome by rage over Domi's death, somehow the party manages to defeat the evil cult of Agla and free the children.
Volume 9: The Lights of Waha 29th October 2001 Fresh from their triumphant battle with the cult of Agla, our heros are pressed into service once more. The group is called to protect the last remaining lighthouse on the island of Waha.
Volume 20: Honeymoon Cruise 4th November 2002 The young pirates have a potion that can cure the problem of the pernicious heartseeds of Ga'al--and they're on their way to The Jack of Trumps with the magical Feybelle bottle that protects it. The trip promises some much-anticipated downtime for the busy party...time to just let things be. It's practically a honeymoon cruise--especially for Ashira and Rigging...
Chapter 1: Something Old, Something New... 4th November 2002 The party returns to the same old ship--only it's got a new name! And there are a few other things that are different, too--good thing there's only a long, uneventful cruise to look forward to...
Chapter 2: Something Borrowed, Something Blue 2nd January 2003 The Sword of the Sea returns to Ayorsa Island with the booty hauled back from Isildur and from the Pride of Ga'al, as well as the all-important curative potion.
Volume 21: Paths to Glory 6th February 2003 Shore leave first and then more adventure on the high seas!
Chapter 1: Scavenger Hunt 6th February 2003 Will the Wildcards of the Sword of the Sea win the coveted Golden Rose trophy for the honor and glory of their ship..?
Volume 22: Search Party Ahoy! 1st May 2003 The Wildcards of the Sword of the Sea accept a mission to discover what happened to the Ironbank, and to try to complete its original mission of contacting some peaceful aquatic elves. So simple--nothing can possibly go wrong...right..?
Volume 23: Home Again, Home Again 7th August 2003 Having discovered the fate of the Ironbank, the crew of the Sword of the Sea bears the seal of the Ebbtide tribe back to their home port and the waiting hands of The Jack. Time to relax and enjoy a leisurely cruise home, because nothing bad could possibly happen now, could it..?
Volume 24: Mission Impossible: Stealth Preferred, but Not Required 7th August 2003 The Wildcards come home to report to Starr and to The Jack about the outcome of their previous mission, when they are pressed into service once more...and tempted beyond measure by the mission's very destination.
Volume 27: Trying Times 22nd June 2004 After several near death experiences, the Wildcards are given and easy mission. Find and take out a group of slavers working for Ga'al. Sounds simple...or is it?
Chapter 2: Interview with Gargul 28th March 2005 The Wildcards face their first encounter with Gargul. Seeking the return of the fallen Ashira, the Cards find that there is much to be learned from death.
Chapter 3: Elven Song 23rd April 2005 All Woldian elves are invited to join in a song to awaken the Fae King.
Chapter 4: Rewards 16th May 2005 After sucessfully escorting the Jack and the Emperor of Aisildur to a meeting with the High Lord in Plateau City, the Wildcards are rewarded richly.
Volume 32: Refining Fire 29th June 2007 In which the Swords are tested to determine whether they are suitable to obtain Dragon level status.
Chapter 1: A Blow to the Heart 29th June 2007 The first Dragon level adventure in which the Swords are asked to stage an attack on the Temple in Emporer City.