Ongoing 10 year games, taking players from 1st level to 20th.
To the casual observer, there is nothing special about the Crescent Moons Trading Company. It is one of a half-dozen small, struggling trading houses, a member of the Dirt City Merchants' Guild, trying to make an honest living in a city of thieves. Only a few people know its secret: Crescent Moons is actually a front organization, created to cover the activities of brave do-gooders, heroes dedicated to helping the common folk of Dirt City to the best of their ability. | ||
In a time of change and challenge, the Floating City is facing troubles that only heroes can resolve. Follow a group of new adventurers through Lakeview Passage, emerging as heroes of the Float! | ||
In an archipelago not many years removed from open warfare, the three taur races -- minotaur, liontaur, and centaur -- are figuring out how to set aside their ancient animosities. On Liontaur Isle a band of young adventurers has found the perfect place to set forth on the path to fame and fortune. | ||
Sandwiched between ogres and trolls to the west, Dragon Bay to the east, and the kingdom that ignores it to the south, Windhorn Hamlet has a history of both good and genuinely bad luck. | ||
Full of superstition and fears, the brave people of The Township of Heranmar survives the wildness around it, the storms that attack it, and the Powers that run amok within it. | ||
The Nightmare Quarter is a neighborhood within Plateau City, City of Adventurers. By day, it presents a dark and dangerous image, but this is mostly presentation, not the reality. After dark; however, the Nightmare Quarter becomes something like its old self and more sinister elements come out to play. | ||
Dinosaurs! Appearing out of nowhere, they have ravaged the town of Cloudhaven. Now heroes must step up to keep the survivors and themselves alive in this perilous land. | ||
Clan Blackaxe's home is the Stronghold of Drakesmeade, just south of the 5 Sisters Mountain Range. This dwarven clan has plenty of honor and determination, but will that be enough to survive in the western ranges of The Scab? | ||
Since the Wold's conception, many games have come and gone. Heroes have risen and their deeds shall not be forgotten. This boards chronicles their journeys | ||
Short one-off adventures all starting in the Wold-famous Giggling Ghost Inn.
A variety of OOC boards for chat, debate and fun.