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Search for the Stone
Rum is Sweet, Not bitter


Dm Shawn - Suggestion 
Monday July 13th, 2015 9:53:36 AM

Ooc: I misunderstood. I thought you were leaving Elstred in Bonetown. ( Just confirm if yoh brought him and ill post what Zeoll finds out)

After a few days at sea to Rum, the crew is awoken early when a call comes down from the crow's nest.

"Land Ho" the watcher yells down. " The city of Rum is in our sight."

As the ship cuts through the water, and moves closer to Rum the city can be seen in all its splendor. The morning is new, and already ships are heading in and out of the docks. Flags from ships all around the Wold are part of the trade route of Rum and their market of colossal shrimp and other trade. A friendly wave, or a cautious look are thrown from ships passing the Lionfish. It seems everyone, and every country is getting a piece of the trade in Rum.

Once inside the harbor, a skiff with one rider comes up close to the ship. The man on board is a portly, disheveled man but he has a huge smile on his face.

He waves his arms to anyone on the Lionfish, "Woh there" he yells up. " New ship in the harbor I see. No charge to dock, but please use any slip on the wooden piers. Loading or unloading? Ahh... none of my business. After you dock head over to the Harbormaster's office and give him your slip number."
"It is good to see some new ships coming here after the darkness." he says still with the smile.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Monday July 13th, 2015 10:51:11 AM


ooc: I thought one of the last DM posts indicated Elstred was staying in Bonetown with Coer

The trip gives Magana and Rillett time to have a theological discussion, and Rillett may be surprised to find a well educated mind behind the cantankerous persona she displays publicly.

"I have read the most common writings about Gargul in the hopes of understanding His will, but it seems to me that many times the writings are colored by the author's point of view or base desires. While this is undoubtedly to be expected from mere mortals, it does leave me with some... hesitancy... in deciding how I might best serve His will. I almost think He can not truly care about the mortal plane so long as His domain is not in impinged upon."


Hashamon, Tauren Druid HP 68/82 - AC 15 
Monday July 13th, 2015 12:01:16 PM


One fun part of travel at sea is the chance to get out and stretch your fins and flipper. Hash so often spent much time in a form that flew or fought, it was easy to forget how nice it was to swim fast and deep for a chance.

Often either chasing Aexana or whatever random fish he might stumble across, he enjoys the time out in the ocean.

In regards to Elstred, Hashamon doesn't seem to much mind him. The others have a much larger interest in the man than he. While curious about Bilpool, he finds the man Elstred very uninteresting. He does find time to spend with Zeoll.

"Zeoll, how did you come to worship the Fey King and Queen? Was it always so?"

Zeoll (Cayzle) (AC24 / 17 no shield - HP 55) 
Monday July 13th, 2015 4:41:26 PM

[OOC: Zeoll is good either way, leaving Elstred or taking him. Sorry I got confused. Also, kindly DM: Any Read Dream insight on how to approach the Temple of Gargul?]

Zeoll smiles sadly at Hashamon and answers him in common so that others nearby can hear.

"No, my frriend, in my youth I honorred Domi, the fatherr of all taurrs. I was even blessed at the beginning of my carreerr to meet the god himself, He charrged me and my frriends with a grreat quest, one at which we ultimately failed. He wanted peace and fellowship among all the Taurrs, not the fighting and hatrred that is still all too common. We worrked harrd forr yearrs, we Chosen of Domi, and I hope ourr good example at least helped change some attitudes beforre the grroup faded away. Look at us two herre, a minotaurr and a liontaurr, speaking with rrespect."

Zeoll takes out a signet ring from his pouch and shows the symbol of the Chosen of Domi to Hash. Then he stows it away carefully.

"But as forr me, I died in Domi's serrvice, and I spent a few yearrs in the Lands of Rrest. Therre I firrst learrned of Queen Maab, and then of herr husband when the Darrk Fey rrose. As a barrd and drruid, as I was then, I learrned even morre. Finally, when I felt I could not prray to Domi with the prride I used to have, I turrned to Gentle Maab, and she answerred my prrayers."

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+17=33 ; d20+19=28 ; d20+11=23 ; d20+6=16 ;
Monday July 13th, 2015 6:25:07 PM

Rillett will cast Detect Magic as he approaches the side of the ship where the man in the skiff is. "Well met sir, and thank you for your welcome. Tell me sir, what was this 'darkness' you mentioned? What's the news here in Rum?"

---------------
Any Magic on the man or his skiff? Knowledge Arcana was only 16 to determine schools of magic with Detect Magic. Spellcraft roll to identify spell effects was 23, so up to 8th Caster Level for an item.

Perception 33 to see if anything is amiss or out of place, either with this man or the port.
Sense Motive 28 to guage his perspective and his response.
---------------
Elstred is not with us. We left him in Bonetown with Coer. We should notify the Shipping Guild here in Rum about what happened in Bonetown - they may want to get orders to those Guild ships that were under Elstred's command. They may also want to direct the Captain of the Ariel to secure that ledger with the "H.O.D." payments.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Monday July 13th, 2015 6:27:26 PM

Terser is too indecisive to buy anything nice for himself, so he just continues to hoard his coins until he can find something that speaks to him. Having a shield was nice - maybe there's some way to make that more permanent.

While the darkness that the greeter spoke of must have been interesting, it seems to have gone away for the moment. Doesn't seem too dark to me, though we did arrive with the Sun. Think it's something we'll have to worry about?

(Brock) Jozhur AC21/16/15--CMD 24--HP73/73 
Tuesday July 14th, 2015 2:11:15 AM

Jozhur gives greets the man with a friendly hello and does as he says, docking at the first open space he sees, then heading for the Harbormaster's office.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Tuesday July 14th, 2015 2:18:16 AM

Header update

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids   d20+15=18 ;
Tuesday July 14th, 2015 4:15:39 AM

Aex too is curious as she hears about the 'darkness'... She gazes the city of Rum in awe and excitedly watches the many ships. Are more ships leaving or coming into port? (perception 18)

Dm Shawn - Suggestion 
Tuesday July 14th, 2015 10:10:10 AM

Rillet can tell the man appears to be hiding nothing and is genuinely happy. The man flinches when he sees Rillet begin casting a spell. " Woh... woh. I dont know how the Lionfish is treated in other ports but in Rum we usually say hello, or atleast buy a drink before casting spells on each other." He says with a laugh. For his efforts, Rillet knows this man and his skiff have no magic.

" The sky was as dark as night like someone turned the sun off. I heard monstrous demons walked around, but that was old Tully sipping his juice again " he says with a laugh. " But thanks to the WLA and our heroes all is taken care of."

"Think its something we'll have to worry about? " Terser asks. " Hopefullu not " the man answers. " Been clear tge past few days."

---------------------

Everyone gets 1 hero point for the big battle last module. Captain Jozhur gets a second hero point.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Tuesday July 14th, 2015 10:38:50 AM


"Could you point me in the direction of the temple of Gargul, good man?" Magana asks politely.


Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+17=19 ;
Tuesday July 14th, 2015 11:26:12 AM

Rillett will ask the man who the WLA is and who their heros are.

He will keep his eyes open as to move to the docks. Perception 19.

Once we dock, he will have similar questions for the Harbormaster.

-------------------
Thanks DM Shawn and DM Rob for the hero points!

Hashamon, Tauren Druid HP 68/82 - AC 15 
Tuesday July 14th, 2015 2:01:26 PM


Hash listens intently to Zeolls story. It was so much different for himself, after all.

Landfall in another city has Hash fairly on edge. He is a bit surly during the approach, trying to busy himself with manual labor where he can.

"I hope to find that this city is unlike the last. I've yet to see why exactly the civilized world considers itself in condition than that of the natural one."



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Tuesday July 14th, 2015 4:25:50 PM

Terser listens along with Hash to his and Zeoll's stories of their Gods. They seem to be almost as strange as his own spiritual journey. Otherwise, he'll just keep his eyes open along the streets as they follow the directions they're given to the Temple of Gargul.

Zeoll (Cayzle) (AC24 / 17 no shield - HP 55) 
Tuesday July 14th, 2015 7:01:47 PM

Before the crew debarks, Zeoll casts his Mage Armor on himself and asks if anyone else would like one? Hash? Aexana?

He also makes sure that Rillet and Terser and anyone else who can channel positive energy knows about the party's phylactery that boosts such healing. Zeoll is carrying it but not wearing it, and he sees it as his job to make it available to anyone who channels, both in and out of combat.

Also note the +2 on your first save if you chatted with Zeoll about Eberyon on the journey.

And private to DM: Highlight to display spoiler: {Sorry to be a pest, but Zeoll did use his Read Dream ability to try to garner some hint of what to expect from the party visit to the temple. Maybe there is nothing to find out, but I want to make sure you did not miss the effort.}

In his brightly colored vestments of red and orange and yellow, the old liontaur steps carefully down the plank onto the docks of Rum.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Tuesday July 14th, 2015 9:08:39 PM

Anxious to get to the Gargul Temple in Rum, Rillett will follow Zeoll down the gangplank. Rillett turns to him with blank, white eyes.

"Thank you for offering use of the phylactry Zeoll, but I would have to remove my headband to do so. Doing so would affect my spells.

Those things look odd anyway, so it's probably best that you don't wear it all the time - it really doesn't go with those autumnal colors you wear. Why do you always wear those colors? My robes have spiritual significance, I imagine yours do as well. Am I right?"


Hashamon, Tauren Druid HP 68/82 - AC 15 
Tuesday July 14th, 2015 10:59:25 PM


Hash nods.

"I'd appreciate it Zeoll. I have potions of the spell if you don't have the magic to spare, but your's lasts much longer."

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Wednesday July 15th, 2015 2:42:34 AM

"Hmm, sound like Biloopl struck here too. Let's go check in and get to the temple." Jozhur heads off to the Harbormaster's office.

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids   d4=1 d4=4 d4=2
Wednesday July 15th, 2015 9:55:16 AM

(do we still get the 30xp per level that comes with hero points?)

Potions made before and during the trip:
- Cure serious wounds: 1 hour
- Lesser restoration: 4 hours
- Remove Paralysis: 2 hours
Since that's about 8 hours of crafting I'd say that's the max Aex could make in Bonetown. All potions are now stored in lifewood flasks Aex carries. They don't expire thanks to the lifewood.

DM, is it possible Aex brought herbs needed for more potions during the trip at sea? For how many hours could she have brought herbs?

-------------------------------------------

"A bit of extra armor for this old lass sure can help friend Zeoll! I'm sure you will be pleased with some potions I made as well! ", Aex answers to Zeoll before disembarking.

"Oh joy... monstrous demons, WLA, hero's... Looks like we've come to the right place! But before we meddle with those things I guess we have an appointment?"



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Wednesday July 15th, 2015 12:46:43 PM

Now that I can exclude potential enemies from my channeling, I can make better use of the phylactery, and I have nothing on my head to replace. Not even hair!

Dm Shawn - Suggestion 
Wednesday July 15th, 2015 2:14:56 PM

OOC: Sorry Cayzle.. thought I posted it in the last one. Steve, if you wanted to bring something on the trip, it was fine. You had three days worth of time to create any potions.

Direct... Honest... Prepared Zeoll hears in his dreams. This was a mission from the gods, and its outcome is already known
-----------------------------

Magana asks about the temple and the man thinks for a second before blurting out. " Avenue of the gods.. along with every other temple or church."

Scullying into their slip, dockhands graciously accept the ropes( and any tips) and tie the ship down to the dock, securing it into Slip. If asked for the harbormasters office, the deckhands point to a stone building on the lone stone pier.

The walks is quick, and the docks are full of bustle and work. The obvious site, is the gigantic colossal shrimp that are being cut and cleaned on the docks. Obviously the biggest export of rum.

The door to the Harbormaster's office is open to let the warm breeze in. Once inside, the room is rather large, with a stone desk dead center. On the walls are copies of maps, and trade routes. Charts with the name of ships, cargo and if they are coming in or heading out. On another wall, the listing of every slip and the ships in those spots. A large man, standing half a foot over six, with a big barrel chest looks up from the his journal that he is writing in. His bushy red beard hides his mouth completely. Mena and women are moving back and forth, pulling names off of one wall or spot and placing it on another, dropping parchments and maps off on the desk of the harbormaster. Atleast a dozen different people are all moving about busy at work. At least one stops by the party and points to the man behind the desk, and before answering any questions heads right back to work.

"Aye... new ship I am guessing. Never seen you in my harbor before. Bringing a load in, or picking one up?" the harbormaster bellows from behind the desk.



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Wednesday July 15th, 2015 3:42:48 PM

Terser accustoms himself to the feeling of something on his brow and leaves the speaking to the Captain.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+20=36 ;
Wednesday July 15th, 2015 4:34:54 PM

Rillett holds his questions for the Temple of Gargul.

He will, after a minute's time observing the Harbor Master, attempt to learn more about him.

-----------------------------
Sense Motive roll of 36.
Probe Psyche (an ability, not a spell)
After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+14=30 ;
Wednesday July 15th, 2015 5:06:28 PM

"We brought some cargo, sir, but we're mostly here for other business."

Jozhur gives the man their slip number, "We havent been to Rum in quite some time, I think the port might be even busier than last time. Someone mentioned something about a strange darkness and the WLA. What's that all about?"
---------------
Diplomacy: 30

Hashamon, Tauren Druid HP 68/82 - AC 15 
Wednesday July 15th, 2015 6:41:28 PM


Hash maintains a respectful distance from the others, showing solidarity in purpose while obviously deferring to the others judgement. He was still too new to their situation.



Zeoll (Cayzle) (AC24 / 17 no shield - HP 55)  d20+20=21 ;
Wednesday July 15th, 2015 6:58:32 PM

On the walk to the harbor master's office, Zeoll explains to Rillet that his vestmetns are autumn's colors ... "I wear them because it was in autumn that I came into the service of the Fey King."

He hands the phylactery to Terser and casts Mage Armor on Aex and Hash. It either lasts six hours or nine, depending on if the dock counts as "Ocean Biome"!

Finally, before stepping into the office, he shrugs off his shield, casts his new Deeper Insight spell.

He grins at Rillet, wondering if the Soulseeker minds a little competition in the divination department.

=====

"Never seen you in my harbor before. Bringing a load in, or picking one up?" the harbormaster.

"Ourr only carrgo is pilgrrims, sirr," adds Zeoll. "We arre on a holy errrand to the Temple of Garrgul. He himself orrderred us to trravel herre, and it is besst to delay such a command as little as possible."

The old liontaur grins, wondering if the fellow will believe a claim that the party spoke directly with a god. He watches and listens. Sense Motive 21.


Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+14=25 ;
Thursday July 16th, 2015 12:04:05 AM


Magana waits at the door, observing the flow of people and looking for anything that stands out.

perception 25


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+15=24 d4=3 d4=3 d4=4 d4=4 d4=4 d4=3 d4=4 d4=1
Thursday July 16th, 2015 10:26:44 AM

QUICK INTERMEZZO: Potions made during the boat trip to RUM

Aex had 3 days herbs available for crafting potions. I'm setting a personal rule of maximum 8+/-1 of crafting per day available. Also, there an inventory of potions available on Aex's char sheet.
Also, in process of buying Bill's Pants o' Plenty which will help Aex storing all the potions she's going to brew AND more importantly to retrieve them without rummaging through her pockets...

As such Aex makes the following potions.

DAY 1:
Remove Blindness/Deafness - 3 hours
Remove Disease - 3 hours
Delay poison - failed no time left.

DAY 2:
Delay poison - 4 hours
Cure Serious Wounds - 4 hours

DAY 3:
Remove Disease - 3 hours
Lesser Restoration - 4 hours
Cure Serious Wounds - 1 hour

-----------------------------------------------

As usual, Aex remains quiet when the Harbourmaster and her friends begin talking. She only hopes this meeting won't lead to yet another ambush.

Intrigued by the charts and ship names Aex casually observes them. Has she heard some of these names before? Perhaps in Gulport. Are there any ships that hail from Plateau City? (perception 24)

Dm Shawn - Rude or Busy 
Thursday July 16th, 2015 5:12:50 PM

Terser Is still getting used to having something on his brow.

Rillet waits, not saying much. After a minute of observation, he knows the man is LN. He is a hardworking man, who cares about the docks and running them in a orderly manner.

Jozhur hands the man their slip number, which he scribes down. " Eh... the darkness. Some oddness if you asked me. Seems the gods were upset with something. It's a good thing we have some powerful friends here to help.

Hashamon feels to new to the situation, and stays back keeping quiet.

Zeoll mentions they have no cargo, other then themselves and the harbormaster looks up, obviously annoyed. " Wasting a slip to visit the temple? So be it, but I am giving you a 48 hour visitation only." He doesn't believe the group is on a holy mission, as his eyes rolled harder then a ball down a hill.

Magana sticks by the door, watching for trouble(which there is none.) The bustle and movement of the docks is a fluid machine.

Aexana looks at the charts. None stick out to her, or are obvious names. A few hail from Plateau City, but those ships also don't seem familiar to her.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

. "Lionfish. Don't you guys sail out of Bonetown? Home of the pirates, but I hear you usually hunt them? How's that working for you? Here, the pirates are in check. We do that ourselves, don't need no pirate hunters."

A man walks over and pulls the slip number of the lionfish, and files it into a slot on the wall. He writes the name of the ship on the chart with the slip numbers.

"Listen,, this place is super busy. The collossal shrimp have exploded and we need to have everything moving along. Including using any open slips, as we see fit. If you are planning on heading to the temple, I suggest a guide because I really don't have much time to provide directions."



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Thursday July 16th, 2015 5:40:23 PM

It's a good thing we already have directions, as this man is most unhelpful. Oh well, some are just not as respectful of the Gods as they should be.

Seeing nothing else needing doing at the harbormaster's office, Terser is ready to set off for Temple Row.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+20=31 ;
Thursday July 16th, 2015 10:47:32 PM

"Hmm. An explosion of collossal shrimp. Hashamon, Aex - what do you think would cause an increase of these creatures?"

He will turn to the Harbor Master, though with completely white eyes, it's difficult to tell exactly where Rillett is looking. "Harbormaster, thank you for your help. May Gargul guard your life until he calls you home."

He will pull out a couple of gold pieces. "Where may we find a guide who can take us to the Temple of Gargul?"

Assuming the Harbormaster will assign a guide, or someone else wanting payment steps up, Rillett will go with everyone else to meet the priest we seek. Even if we could find temple row on our own, Rillett will insist on a guide, explaining that it's courteous to pay a local person and it may even avoid some problems. It may also provide some answers, and he will ask the guide as we go about this time of darkness and what happened. He will use his Probe Psyche ability on the guide to discern if he is trustworthy.

------------------
Sense Motive 31. He will know the guide's alignment and fully understand the their personality.

Hashamon, Tauren Druid HP 68/82 - AC 15 
Friday July 17th, 2015 12:01:05 AM



For a brief, brief moment Hashamon envisions shrimp, larger than dragons, literally exploding. After he ponders a moment, he realizes the meaning of the words.

"I am glad that your hunt of these large creatures is successful. I advise caution however, if their numbers dwindle."

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+14=34 ;
Friday July 17th, 2015 1:54:51 AM


Magana once again provides rear guard to the party as they make their way to the temple.

Perception (nat 20) = 34



Zeoll (Cayzle) (AC24 / 17 no shield - HP 55)  d20+23=43 ;
Friday July 17th, 2015 10:48:55 AM


Zeoll leaves with his group and helps to find the way to the street of temples. He looks at the skyline for domes and spires. And he asks people as they walk along.

Gather Info / Diplomacy: nat 20, 43.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+11=15 ;
Friday July 17th, 2015 1:53:23 PM

"The collossal shrimp have exploded

Aex wonders what the good man means by that... could there be some natural phenomena or is this yet another sign of hostile magic... (knowledge nature 15)

"Not sure Rillet, not sure... the least I could say is that it's strange... ", with some luck her knowledge about nature will give at least some hint...

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Friday July 17th, 2015 6:21:09 PM

(checkin until DM post)

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Friday July 17th, 2015 6:37:52 PM

ooc:

Also checking in until DM post. We don't want Bonetown to show up as one of those games with a bunch of missing posts!

Dm Shawn - Rude or Busy 
Friday July 17th, 2015 7:09:43 PM

One of the assistant harbormasters heads to the door and whistles. A young man comes running up.

"Rodrigo will show you around. "

Rodrigo, introduces himself before setting out with the group.

Walking the docks, people can be heard whispering about the Lionfish and their crew. One man even steps forward, and puts his hand out to the group. "Thank you for standing up to the shipping guild, took some fortitude."

"The temple is up this way. On the Avenue of the gods." Rodrigo says in between pointing out different buildings and people.

The streets of Rum are bustling but clean, pedestrians and merchants move quickly through as if everyone is partaking in some sort of business. Merchants are set up on both sides of the street, as well as established shops, inns, and bars. The huge seller is portions of the colossal shrimp. Vendors sell it on skewers, mixed with fried eggs on a roll, and even grilled steaks of it.
Perception 15: Highlight to display spoiler: {A man standing behind one of the street merchants, quietly and stealthly cuts the purse strings of the merchant. He begins to walk away into the crowd.}


Zeoll (Cayzle) (AC24 / 17 no shield - HP 55)  d20+22=35 ;
Friday July 17th, 2015 8:32:37 PM


Perception check 35.

Zeoll whispers to his friends that he sees a street thief. Placing a hand on his metamagic rod of extend, then the old liontaur calls out to the cutpurse, "Excuse me sirr! Yes you! Please come herre! APPRROACH!"

Zeoll casts his extended Command spell. The save DC is base 10 +5 wis +2 with compulsion +2 with enchantments +1 cradled +1 for a level 1 spell = Will DC21. The duration is two rounds.

If he makes the save, Zeoll alerts his friends to chase and apprehend the man, "But do not kill him." If the man fails his save and approaches, Zeoll urges his friends to all gather around and stop the fellow from leaving.

Spells cast so far today: Mage Armor x3, Command.

Hashamon, Tauren Druid HP 68/82 - AC 15 
Saturday July 18th, 2015 12:33:56 AM


"That smells good. I think I'll need to get some before I leave."

Hashamon has no doubt that Zeoll's spell will be enough to snare the quarry. Even if not, he had doubts a common street waif would be able to avoid his new pack.



Magana (Craig) [HP 101 of 101] [DR 1/-] 
Saturday July 18th, 2015 12:36:37 AM


Magana spots the thief and moves quickly to grab him.

ooc: movement speed is 50, double move 100, sprint?? whatever it take to keep him from escaping (without injuring someone)


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge)  d20+10=17 ;
Saturday July 18th, 2015 1:17:42 AM

Rather than join the others in capturing the thief, Terser turns his eyes to the crowd, searching for any potential accomplices.

Perception 17

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+18=24 ;
Saturday July 18th, 2015 4:16:45 PM

This situation looks to be handled.

Rillett will keep an eye on our guide, asking him, "so, what happens to thieves in Rum?" He will also look around us.
-----------------------
Perception 24 looking around.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+14=26 ;
Sunday July 19th, 2015 9:16:13 PM

Jozhur stays back and keeps an eye out for now. If the thief doesn't try to run, he will attempt to resolve the matter without getting any authorities involved.

------------
Perception: 26

Zeoll (Cayzle) (AC24 / 17 no shield - HP 55)  d20+22=24 ;
Monday July 20th, 2015 9:35:29 AM

Oh, good thinking!

Zeoll also looks around for accomplices or other miscreants.

Perception 24

Dm Shawn - Rude or Busy  d20+3=14 ;
Monday July 20th, 2015 11:29:16 AM

Rillet, Terser and Jozhur don't see any accomplices.

The cut purse begins moving closer to Zeoll. He puts his hands up, palms facing the party. Magana steps forward and grabs the man.

" woh, woh.... I found the purse on the streets, nothing was stolen. I was headed to the WLA right now to turn it in."

As if on cue, some men appear next to the group. Their sashes showing them members of the Wla. They show no aggression, but their hands rest on their weapons.

" Up to stealing again Thorson?" one of them asks the man as he reaches his hand towards Zeoll, gesturing for the purse

. "Thanks for the help, but we can handle Thorson from here. He gets busted for this every couple of months. " He looks the group up and down. " Haven't seen your likes in the area before, business or pleasure?" One of the men whispers something into his ear, and the man nods. " my name is Malloy and I understand you are the crew of the Lionfish. Your name and reputation proceeded you from the docks. Well met."

As the guard talks, the whispering man heads over to a second group. A minotaur, big human, half elf and elf stand by the entrance to the WLA headquarters. The guard whispers something to them, and they look over, nod in agreement and head into the building. The guard heads back over, and whispers back into Malloy's ear.

" A night in cells for you Thorson." Malloy adds." Not even in Rum an hour and your already catching bandits. My kind of people."

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Monday July 20th, 2015 12:53:03 PM

Terser is glad to see that their reception in Rum has been so positive, especially after the recent fiascos in Gullport and Bonetown. Maybe things are looking up for the crew of the 'Fish. Or mayhaps Gargul himself is smoothing their way so there are no impediments to their reaching his temple.

Perhaps after the find out their business with the God, they'll have time to come back to WLA HQ to share a pint and some tales.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+19=22 ; d20+19=20 ;
Monday July 20th, 2015 4:59:17 PM

"Greetings and well met, Malloy of the WLA. Nice sash.

"We are the Black Lions of the Lionfish. I am surprised to see that such a far reaching organization as the Woldian League of Adventurers serves as the local sheriff here in Rum. You should consider setting up a chapter house in Bonetown. You would certainly not lack for things to do there.

"I'm interested in what the WLA does and represents in the Wold, but that conversation will need to wait for another time. We have an urgent matter matter that requires our attention."


Rillett will turn to our guide, "Rodrigo, if you will lead us to the Temple of Gargul."

-------------------------
Sense motive on Malloy - 22.
Sense motive on Thorson - 20. Does he seem resigned to his fate, or particularly fearful?

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday July 20th, 2015 7:00:46 PM

Aex didn't quite figure out what happened to the collossal shrimps but when the cut purse turns up there are other matters of more uregency. Once apprehended and the WLA comes into play Aex's genuinly intrigued. Not often has she seen member of the WLA! She hungers to ask some of them why they joined, what they learned? Does the WLA accpet tiny Gnomes such as herself?!?

Zeoll (Cayzle) (AC24 / 17 no shield - HP 55)  d20+22=42 ;
Monday July 20th, 2015 9:51:00 PM

Zeoll smiles and hands over the thief to the WLA types. Evidently the organization has set itself up here as a kind of town guard.

The old liontaur introduces himself with a bardic flourish that hearkens back to his youth.

He takes a chance and asks the fellows, "Have you good sirrs hearrd anything about the evil cult god Biloopl? We have battled herr minions rrecently, and we arre concerrned that she is attacking otherr good folk around these seas."

Diplomacy / Gather Info 42!

After hearing them out, Zeoll excuses himself and the group. "Mustn't keep the good Lorrd Garrgul awaiting. Pleasurre to make yourr acquaintance."

Hashamon, Tauren Druid HP 68/82 - AC 15 
Tuesday July 21st, 2015 12:17:26 AM


Hashamon was surprised the thief was getting off so easy. He had always heard stories of lost fingers, hands, and eventually lives for thievery.

The restraint was encouraging. He would have to see more about this WLA.

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+14=24 ;
Tuesday July 21st, 2015 1:13:40 AM


Once the thief is out of their hands, Magana literally forgets about him and again focuses on the crowd. She will not be caught off guard!

Perception 24



(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Tuesday July 21st, 2015 3:18:32 AM

Like Hashamon, Jozhur is pleased with the treatment of the thief. He nods in agreement with Rillet, a WLA outpost in Bonetown wouldn't be a bad idea at all, but that is something to be discussed later.

Jozhur briefly flashes his WLA pin, "I guess I never mentioned that I'm among the ranks of the WLA, it's just never been of much significance outside of Rum. I'm sure they would welcome you jn Aex, they don't discriminate."


Dm Shawn - Rude or Busy 
Tuesday July 21st, 2015 12:14:52 PM

Malloy thinks for a second before shaking his head no. " I don't know that name. I wonder if it has anything to do with the darkness we had hanging over us. I'd tell you to chat with our heroes, but they are headed to the Floating CIty as we speak. If your headed to the temple, that is probably your best course of action."

"As for any of you joining the WLA, we would love to have you. You seem to be busy, but we are always here."

At the showing of Jozhur's pin, Malloy smiles big. "Well met, I knew I liked you guys for some reason. Well with that, we wish you well on your journey, and a nice ale will be waiting for you."

Malloy and his men say their goodbyes and head back to the WLA building. Rodrigo heads right off leading the group to their destination.

At the end of the Avenue of the Gods, the temple to Gargul can be seen. It's walls and roof rise higher than any other building on the Avenue and it is still being added to! The Avenue holds temples and churches of many gods, even gods of Testing have representatation. Some of the major gods though, do not have a temple on the street or their temple is smaller then the others. The temple of Gargul is by far the most prominant. It's black marble on one side of the building, contrasts to the white marble on the other side.

Moving closer the party can see men moving around, working on various parts of the building. A scaffold made out of bamboo surrounds the building. Off to the side, a group of men are working around a slab of marble. The man in the middle is an older man, standing over six feet tall. His grey hair shows he has lived many winters already, and the slash through his left, dead eye shows he has seen his share of battles. He reaches up to a symbol of Gargul and silently mouths a prayer while laying his other hand on the marble. A thin line appears, and the marble gently cuts in half. He says something to one of the the other men, and as a group they take the slab of marble away. Once the group is gone, he notices the party coming closer.

"Looking for work or guidance?" he asks as he wipes his hands on his cloak. " We need both it would seem." he adds with a genuine smile. "Eye of Gargul Cicero" he says while extending his hand.



(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Tuesday July 21st, 2015 5:11:43 PM

Aex makes a note to herself to go and get that ale at the WLA building later. She wants to learn more about them. See if she's cut out of the right material to be a member of such an elite group.

Later, as the group approaches the temple of Gargul, Aex feels very small. She's short in the company of her Tauric friends, but here under the shadow of the vast temple of the Grey Lord she feels but a tiny bug...
When questioned, the little Gnome looks up to her friends expecting their own followers of Gargul to speak up...

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Tuesday July 21st, 2015 5:45:11 PM

Terser heartily shakes the hand of Cicero, accepting his welcome and admiring the masterful stonework that is going into the construction of this magnificent temple.

Quite the edifice you got going here, and thanks for the friendly welcome. We have business here from the Lord himself, but I think our friends who know him better than I would be better at explaining it.

He makes a special note to introduce Rillett and Magana to Cicero.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Tuesday July 21st, 2015 9:41:18 PM


Magana bows to Cicero, and speaks to him in an unusually respectful and moderated tone. "Gargul bade us to present ourselves here after He agreed to give Aexana back to us." She gestures at their colorful companion. "If you could advise us how to proceed, we would be most grateful."


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Tuesday July 21st, 2015 10:53:54 PM

Jozhur silently nods to Cicero, content with letting those who follow Gargul do the talking here.

Zeoll (Cayzle) (AC24 / 17 no shield - HP 55)  d20+22=41 ;
Tuesday July 21st, 2015 10:56:50 PM

Zeoll bows and introduces himself and any other Lionfishers who are shy. Like Aexana.

He is respectful toward the priest, and wonders if he will be threatened by the group's close recent interactions with his god.

Well, time to find out.

Silver-tongued and silver-maned, Zeoll explains the group's history with Lord Gargul. and asks for the priest's advice on next steps.

Diplomacy 41.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Wednesday July 22nd, 2015 12:59:12 AM

Rillett will pay our guide a couple gold, thanking him for his service.

Rillett presents himself to this priest, dressed in white with the all-white eyes of a Soulseeker. Unnerving to some, but certainly not to this man.

"I am pleased to meet you Cicero. I am Soulseeker Rillett Savenport, and I bring you greetings from Yaas Farril, the High Priest of Gargul at the Temple of Rest in Bonetown. He told me I to seek you out but he did not say why." Rillett smiles in warm greeting and adds, "mostly, I think he wanted me out of his hair.

"May I also present Magana, a mighty fighter and an Eye of Gargul.
He will introduce any that have not introduced themselves.

"Our Lord has sent these people to your temple here in Rum, and they were kind enough to bring me along. They tell me that they were recently before the Throne of the Dead, where they spoke with our Lord when he brought this gnome, Aexana, back from death to life. In doing so, he told them to come here."

"And so, we are here, hoping that you can tell us why we are here. Also, when we arrived we were told there was a darkness that fell over Rum, and we are interested to know more about that as well."



Dm Shawn - Rude or Busy 
Wednesday July 22nd, 2015 1:40:17 PM

Cicero immediately cuts them off... his face takes on a grave, ashen color.

" We have dealt with it in Rum too it appears. We had a great darkness hovering over our city, and only thanks to some of the men and women from the Rum adventuring group were we able to get out of it. Supposedly some men from the shipping guild were involved, as were some politicians. "
" As for our Lord Gargul, you met him, and he sent you to us. Must be something important. Come inside, and we can discuss it further with our leader High-Eye of Gargul Crenshaw.

The steps, like many temples across the wold, is littered with the dregs of society who beg for coinage. Some of the workers are harrased, but ignore them to beg for coinage. Cicero, who has probably see these people countless times, also ignores them for now.

Inside, the temple is rich by appearances, but is still being worked on. Its grandeur is apparent, and will be off the charts when completed. He leads them passed the main temple, to a room in the back. A table is set up with a dozen strong, oak chairs. He motions to sit as he heads for one of the double doors, one white/ one black. He returns a few minutes later with another man, a decade older. They both take seats and then Eye of Gargul Cicero gives himself and the group a blessing.

"What is it you seek?" High-Eye of Gargul Crenshaw asks without any pleasentries.

"The where sent by Lord... "Cicero starts, but stops when he sees Crenshaw looking at him.

"Please in your own words then, tell me why you think you were sent here."


Hashamon, Tauren Druid HP 68/82 - AC 15 
Wednesday July 22nd, 2015 2:32:33 PM


Hashamon is silent. He isn't sure if it's his place to speak yet, as he never actually met Gargul.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Wednesday July 22nd, 2015 3:52:10 PM



Lord Gargul bestowed great favour upon us by allowing our friend to return from his halls. His only request was that we come here to serve him. We hope to honour his gift by offering our service. If I were to speculate, then I would imagine it has something to do with hindering Billoopl, as that has been the reason behind our interactions with the Gods thus far. And they seem to happen more often than the usual denizen of the Wold.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Wednesday July 22nd, 2015 6:13:19 PM

Somewhat shy and impressed by all this grandeur Aex softly speaks...

"It was by my mistakes that I was about to make my last quest into the Lands of Rest... but my friends here petitioned Lord Gargul for my return. For this I not only owe Lord Gargul my neverending gratitude but also this group. It is in such times that friendship and love is most deeply shown. Lord Gargul adviced me to foresee in magic aids that will avoid me plummeting to the ground once again and I took his advice to heart... (Aex shows the Ring of Feather Fall)
As such, since we were called for, it is my sworn duty to present myself to his mercy once again. "


Zeoll brags about the gods he has met


Zeoll (Cayzle) (AC24 / 17 no shield - HP 55)  d20+20=35 ;
Wednesday July 22nd, 2015 6:29:24 PM

Zeoll distributes coins among the needy (removing 50 gp from my sheet).

Inside, he marvels at the temple, and makes murmurs of appreciation. Inwardly, however, he notes that no arch or dome can compare with the vault of the sky, no lights with the stars of the Queen.

Upon meeting the high priest of Gargul, Zeoll bows and introduces himself (and anyone else who needs someone to speak for them).

When the cleric asks why they think they were sent, the old liontaur responds, "Most rreverrend Crrenshaw, forr the rrest of my life I will rrecall the worrds spoken to us by the Lorrd of Death and Life, as I rrecall otherr things he has said to me in the past."

"So too I rrecall well the worrds spoken to me by Domi and by Marrteaus, and by Ga'al."

"I was therre when good Queen Maab rrepented of the sleep into which she cast herr husband; and the Fey King told me he would not buy my favorr, and yet herre I stand, well compensated as his Crradled forr my vote to make him rrepent. Perrhaps he would find it amusing, a feylike trrick."

"I have trravelled back in time, seen with my own eyes the firrst Oshirrr House, and spoken with Domi and Alemi when they were yet mortals."

"I stood among the last to ring the Chaos Bell, and spoke with the Crrones of the South; yourr Lorrd Garrgul was therre too then."

"But please forgive an old taurr his maunderrings. Most rrecently, then, Lorrd Garrgul spoke to us, saying:

"I HEREBY RAISE AEXANA FROM THE GRAVE WITH NO PENALTIES. SHE AND HER COMRADES WILL GO TO MY TEMPLE IN RUM...SOON FOR THEIR BENEFIT. TO WHOM MUCH IS GIVEN, MUCH IS EXPECTED. GO FORTH!"

"What does this mean? Who am I to ponder the mind of a god? But I guess that we have a mission to do, and what you bestow on us now will aid us in that mission."

Diplomacy 35

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Wednesday July 22nd, 2015 11:45:59 PM


In contrast to the long-winded oratory given by the near senile old liontaur, Magana says simply, "I think I was sent here to serve His will. This I will do, in life or in death."



Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Thursday July 23rd, 2015 12:02:19 AM

"We are honored by your time and attention Crenshaw. I am Rillett Savenport, and I bring you greetings from Yaas Farril, the High Priest of Gargul at the Temple of Rest in Bonetown. He told me I to seek you out but he did not say why. But from the stories of my new friends here, I think it was to represent our Lord, along with Eye of Gargul Magana, on whatever quest he has chosen for us."

"And so, we are here, hoping that you can tell us why we are here. Also, when we arrived we were told there was a darkness that fell over Rum, and we are interested to know more about that as well."

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Thursday July 23rd, 2015 1:18:15 AM

Jozhur waits his turn and speaks up, "This cult god, Biloopl, threatens the Wold and angers Gargul. I would imagine he wants us to continue the fight against Biloopl from here, but it is difficult for a mortal to even comprehend a god's plan."

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Thursday July 23rd, 2015 2:21:38 AM

Rillett cannot help but be a bit jealous of the vast resources that allow such a building project.

"It seems that Gargul looks with favor on your work here, and has honored this place with substantial resources. In turn you honor him with this grand temple. Yaas Farril requires most of our meager income go to the poor in Bonetown, and we could only dream of such a place as this. It will truly be a sight to behold when it is finished."

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge)  d20+12=28 ;
Thursday July 23rd, 2015 1:58:44 PM

Perception 28 - checking out the stonework that's going on. Mostly admiring, but will take note of any funny business that may be going on.

Dm Shawn - Rude or Busy 
Thursday July 23rd, 2015 3:11:07 PM

Crenshaw listens to the others talk, but says nothing the entire time. Cicero looks on waiting for him to speak and finally Crenshaw does.

" Sorry for the terrible wording, but it was a dark day for Rum and the Wold as a whole. Many nights since, I have awoken from dreams and immediately prayed for guidance. What I saw actually scared me, and lead me into more prayer and study on the subject."

"My dreams, for a lack of better word were scary, as well as enlightening." He moves to a bottle of wine on the table, that appears to be used in the rituals of Gargul. He takes a deep swig, and holds the bottle to his lips. The only sound of his throat muscles, gulping more of the liquid is all that can be heard in the quiet room.

"Sorry... I have seen a lot in my time, but this has gotten to a whole new level. Anyway... I had a dream of a rock. The rock was about as wide as my body, and as long as a mans arm. The rock was bathed in flames, surrounded by it. It was half submerged in water, but the flames just boiled the water and didn't put out the flames at all. The water the rock was sitting in, was in a fountain. The fountain was in an amazing, corridor of hallways and rooms that I think I might have been able to lock on to.

I also seen the rock, the stone, whatever it is, being thrown into the Southern Oceans and it started to boil the ocean, killing the fish and creatures of the deep in that area. But it did something else.... it made a god Mortal. It turned Billoopl into a regular person and not some start up, old god. If I know this, then Billoopl knows this. I am sure he is sending loyalists to him, to fetch the rock and get rid of it somehow. If they get rid of it, I believe there is no way to end this madness. If you can make Billoopl mortal, then I think he can be killed and end his reign before it truly starts."


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Thursday July 23rd, 2015 5:17:58 PM

This is too much power for any mortal to possess. If Billoopl's followers seize this stone, then he could turn any of the other Gods mortal. It is no surprise that Lord Gargul requires this service.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Thursday July 23rd, 2015 11:23:20 PM


Magana's jaw drops in amazement. "You are saying that we are to retrieve the burning stone from this fountain and drop it into Biloopl's ocean domain thereby rendering him vulnerable?" She looks at him intently for a few moments then nods. "So be it. Where is this fountain located?"


Zeoll (Cayzle) (AC24 / 17 no shield - HP 55) 
Thursday July 23rd, 2015 11:56:26 PM

Zeoll nods.

"We will do what needs to be done. But we will need help. Dirrections, maps, materriel, and so on."

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Friday July 24th, 2015 8:58:11 AM

Aex listens intently to the dreams or visions that are shared... Looks like we're up for serious trouble...
Are we strong enough to fulfill such difficult quest Aex wonders?!

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Friday July 24th, 2015 10:59:05 AM

Jozhur listens in amazement. Only a couple years ago he was begging and stealing to get by. Now he finds himself neck deep in a war between gods, with the fate of the Wold in he and his friends' hands.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Friday July 24th, 2015 6:06:46 PM

Terser assures Jozhur that he will be with him every step of the way in this battle for the fate of the Wold. How hard could getting some rock be anyway?

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Friday July 24th, 2015 7:18:16 PM

Rillett is excited and terrified at the same time. He'd not ventured beyond Bonetown until this. Now he was plunged into a divine conflict, directed here by his god. His life and his soul is pledged to the god of life and death. How bad could this task be if Gargul commands him to go? Did not Gargul himself choose his travelling companions?

"What have your divinations revealed about where this rock is located? Do you have anything that will aid us on this quest? Will you join us? "

Hashamon, Tauren Druid HP 68/82 - AC 15 
Friday July 24th, 2015 9:21:02 PM


A stone that stripped a god of it's power? What a thought..

"If this is where the pack goes, I will follow."

Zeoll (Cayzle) (AC24 / 17 no shield - HP 55) 
Friday July 24th, 2015 9:36:10 PM


Zeoll is reminded of the Feystone, an ancient fey artifact from the First Age.

But he waits patiently, silent for now, to hear what the priest of Gargul will say.

Dm Shawn - time to take a trip 
Friday July 24th, 2015 11:48:01 PM


" Follow me, " he says, as he moves towards another door. " I need to show you something else."
Once in the next room, a shallow pool of water sits inside a marble slab. The work is a new addition to the room, and just set up.

Crenshaw moves closer to the pool, and again touches his symbol and mouths some silent words. The pool begins turn and spin, and the water turns different colors. Black water, red water, pink and every other color of the spectrum. The waters turns on itself, flipping and spilling.

" This is the problem I forsee... this is a one way trip as far as I know. I can get you there, but I cannot get you out. That isn't to say there will not present a way out when you get the rock. I mean I am sure Gargul will give you a way out. I don't know what you will be walking into, but I do know you will be doing the work of the gods."

"If you want to prepare beforehand, best do so now. Who knows what you'll be going into."

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Saturday July 25th, 2015 12:24:42 AM


"I am in need of a holy symbol before we depart. I would be honored if it were even blessed by yourself, if possible, High-Eye Crenshaw."



(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Sunday July 26th, 2015 5:37:43 PM

"A one way trip... hmm... that does not sound very promising Sir. Do we have any idea where we'll end up at the other end of this puddle? You speak of a rock that fell in the water? Are we to re-appear somewhere under water?!? All I have I have on me... there's nothing I own that will make me rise a colossus that will defeat Billoopl and his minions single handed...

So... if this is our path... if this is the path Lord Gargul has layed before my feet than I shal follow it with my head held high. "


Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Sunday July 26th, 2015 9:20:05 PM

"Master Crenshaw, what have your Divination and Commune spells revealed about where this place is, what the conditions are like, and what we will likely encounter there? Is it underwater? Can we teleport into and out of this place? Should we leave immediately, or do you think we have time to take a day to cast Commune ourselves?

"I do not want to delay our trip, but I'm reluctant to go in unprepared when Gargul has given us the resources to divine such things. I'm sure he receives many into his domain for their lack of preparation. But if there is urgency in this mission, then we will go on faith that he has prepared us as much as is needed."


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Sunday July 26th, 2015 10:11:16 PM

Jozhur digs through his pack and Bag of Holding and shrugs.

"Hrmm, should've grabbed some random potions while I was in the Catacombs. Oh well, I'm ready, unless we get more details about where we are going and what we'll be up against."

Zeoll (Cayzle) (AC24 / 17 no shield - HP 55) 
Sunday July 26th, 2015 11:01:15 PM

Zeoll looks at Aexana. "They say the God of Death and Life offers no free gifts. We bought yourr life back, and this is the prrice. I forr one am most glad to pay it."

The old liontaur offers Aexana a hand in friendship.

Then he turns to the high priest. "Sirr, yourr god said to us, as I have quoted, ""I HEREBY RAISE AEXANA FROM THE GRAVE WITH NO PENALTIES. SHE AND HER COMRADES WILL GO TO MY TEMPLE IN RUM...SOON FOR THEIR BENEFIT. TO WHOM MUCH IS GIVEN, MUCH IS EXPECTED. GO FORTH!"

"What is the benefit to us in this situation? Does Lorrd Garrgul not intend forr you to bestow upon us something forr ourr benefit? He said much was given to us. Did he mean only the life of ourr frriend? He said, 'without penalties,' but without yourr substantive help orr blessing, it sounds to me like the penalty is a one-way mission."

"At least, a scrroll of Greater Teleport or Plane Shift might get us home, if you have one at hand."

==========

Regardless, Zeoll has already cast his Mage Armor spells and an extended Command today. He also casts his Elf Vision before embarking on this new quest.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: command, command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (Mage Armor x3)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 1 of 3

Current effects cast/activated by Zeoll:
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)

Hashamon, Tauren Druid HP 68/82 - AC 15 
Monday July 27th, 2015 12:14:12 PM


Hashamon shrugs.

"It's possible that the information on how to strip Bilapool of his immortality might have been the benefit, Zeoll. "



(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday July 27th, 2015 5:02:58 PM

A bit overwhelmed from Zeoll's speach Aex puts her small hand in zeoll's and awaits the High Priest's answer...

Dm Shawn - time to take a trip 
Monday July 27th, 2015 6:41:04 PM

Crenshaw snaps the leather necklace off his own neck, and hands the symbol over to Magana.

Looking to Rillet and Aexana, Crenshaw just shrugs. " My spells, along with anyone elses cannot pry into the unknown area. I don't know if it is to strong, or I am not strong enough. "

" Master Zeoll If i had a means of teleportation or other travel, do you think I would tell you it was a one way trip? I myself have no gifts to bestow on you, though it seems life is a good enough gift right? Perhaps your Taur friend has the right idea? Who knows. I just know in my dreams and visions, someone was sent in to find the stone. By Gargul's blessings, it seems to be you."

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+20=36 ;
Monday July 27th, 2015 11:33:48 PM

Rillett frowns at this priest's impatient and somewhat rude behavior. He doesn't know how things are in Rum, but in Bonetown his mentor Yaas Farril taught him to treat people respectfully and to take care of the poor. We certainly did not spend all our resources on an earthly temple while the poor are left huddled on the steps.

Rillett has observed Crenshaw long enough to use Probe Psyche. He is successful, discerning the priest's alignment and fully understanding his personality. Perhaps he has judged him prematurely.

"Master Crenshsaw, may I have a place of quiet to prepare my spells? And could you also spare an acolyte to guide my friends to the Catacombs should there be items they wish to purchase in preparation for our task?

"Tersor, Zeoll, or Magana - are you able to mend that holy symbol so that Magana may wear it?

"Also, can anyone think of a container we can bring that will contain this flaming rock?"


------------
Sense Motive 36, beating the DC 30.

Spells and Abilities, after praying for fill some open spell slots:

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Tuesday July 28th, 2015 12:51:22 AM

Ooc: sorry, been dealing with water heater and garage flooding all day.

As far as repairing the leather thong, all Terser can do is re-tie it around Magana's neck, if he could even reach that high.

If they're going to take a trip to the catacombs, perhaps he could buy himself a shield that will defend him on its own. He wonders if that sort of thing available?

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Tuesday July 28th, 2015 2:09:16 AM

"Think a bag of holding would work? How big is it?"

If the others make a trip to the catacombs, Jozhur will tag along to browse.

Zeoll (Cayzle) (AC24 / 17 no shield - HP 55) 
Tuesday July 28th, 2015 9:57:23 AM


Zeoll peers over the top of his spectacles at the broken cord. He casts a mending cantrip on the strand to repair it for use with the holy symbol.

He nods to Rillet but prefers not to insult the high priest of Gargul in Gargul's newest shiny sanctuary. He also does not want to hurt Magana's feelings. Still, his swishing tail unconsciously signals his agreement, however, as another Taur might perceive.

The old liontaur is ready to enter the portal. If he must wait for friends to make a Catacombs visit, he tells any who wish to listen the story of Gargullus and the Feystone. [Get +2 on your first save of the day. Who's in for that? Plus it amuses him to tell a true story in this place, as witnessed by himself, of the ancient past when Gargul was mortal and evil.]

Hashamon, Tauren Druid HP 68/82 - AC 15 
Tuesday July 28th, 2015 1:54:47 PM


Hashamon stands by Zeoll, not in a large hurry to be whisked away.

Times like these, he really missed his island grove.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Tuesday July 28th, 2015 4:31:39 PM


Magana accepts the holy symbol from Crenshaw with surprise and respect clearly evident on her face. She drops to one knee before the priest and says, "I am deeply honored to wear your own symbol of our Lord. I swear to be worthy of your trust."

She takes her coin purse from a pocket (contains 50 gold) and hands it to Creshaw. "Please take this small token in return and put it to work in His name."

She stands again, addressing the party. "We can bring a special container for the stone if you think it is wise, but I will put my trust in Gargul. I have faith that I will be able to carry the stone in His name without harm."

She ties the Symbol about her neck, trusting it to fit. If it does not, she ties it around her wrist such that it will dangle into her hand if needed.


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Tuesday July 28th, 2015 6:39:42 PM

Aexana casts a puzzeld look at the High Priest... this wasn't exactly the answer she was hoping for...

"Well then... it seems Lord Gargul wants us to find out what is to be found on the other side... whatever it is we encounter my friends... stay together. It's our best chance of survival. Once we know where we are we can cast a couple of spells to protect ourselves if needed...

Who leads the way?"
, Aex asks, hoping she will not be appointed as 'volounteer'

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Tuesday July 28th, 2015 9:19:34 PM

As I don't think there is anything to worry about on this side of the portal, Magana and I should go first. As well as someone who can cast a Sending spell, who can call back if something goes amiss.

Dm Shawn - time to take a trip 
Tuesday July 28th, 2015 10:05:20 PM

Crenshaw waves his hand at Magana letting her know it is unnecessary to offer any coin.

Turning to Rillet. " You have acess to the alter and church proper. As for a guide, I dont think you have time to head to the catacombs. Rillet can sense the man is Nuetral as they come.

"If you are as ready as you believe you are. I think it wise to head over."

Ooc: Sorry.for the short late post. Fell asleep after work due to a migraine. Day 3 of sorts.

DM Rob - "I don't think there is anything to worry about on this side of the portal" 
Tuesday July 28th, 2015 10:47:46 PM

Crenshaw gestures towards the swirling waters, and then stops "Will you be taking the other one with you? He said he was told to come here as well?"

Seeing the puzzled looks, Crenshaw nods towards an alcove covered by a translucent red curtain.

As for delaying too much, Crenshaw reminds the group that he has had these visions for several days now. And as he said, if servants of Gargul have had this vision then it is probable that servants of Billoopl have also had it. Delaying any further might give them a greater headstart than they may already have had.

----------

Terser - Knowl Arcana DC20 or Spellcraft DC20 - Highlight to display spoiler: {You recall that the Sending spell does sometimes have a fail chance if the recipients are on another plane}

Not much time has passed since the group arrived. Rillet's stomach starts to growl, signalling that it might almost be lunch time

----------
OOC: As a Catacombs staffer, I can offer to complete any CC transactions provided they are made within the next 24hrs. After that, the module will likely get into full swing

Ecthelion Lissuel (Ian) 
Tuesday July 28th, 2015 11:10:23 PM

The man behind the curtain grimaces. Well, I suppose that would be my queue. Rising slowly as his robes gather up around him, the figure steps out into the temple to face the group. Despite the hood over his face, you can tell this person is a drow, standing rather tall and with an air of grace. "Greetings. I am Ecthelion Lissuel, cleric of Gargul. I believe you could all use some... help in the current matter."

The drow's eyes dart back and forth, his eyes resting on certain members of the crew, before he pulls his hood up further over his face. "We should make haste. Time is of the essence."

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Tuesday July 28th, 2015 11:13:57 PM

"I think Aexana has the right of it. Stay together and figure it out when we get there. Terser's suggestion is good - Magana and Terser in first, but I have no sending spell. Magana's faith is strong, and I trust her instincts. We will all go together and trust that Gargul did not send you all back from his realm only to see you again so soon. But first, a blessing."

Rillett will mutter a blessing on each, with a side glance at Crenshaw. One might have thought he would send us off with some sort of blessing like a Hero's Feast. Rillett will cut him some slack - the priest looks like he has a headache.

Rillett smiles at our rogue. "Ready Cap'n Jozhur?"

Turning to Crenshaw, he will say, "Master Crenshaw - I think we are ready to proceed."

-------------------------------

Rillett will cast Guidance on all, ending with Terser and Magana so it will last longest on them. +1 competence bonus for one round on a single attack, save or skill check.

Spells and Abilities:

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+20=40 ;
Tuesday July 28th, 2015 11:24:08 PM

Rillett now notices this new person, and reconsiders his prior post, er, I mean his prior intent. This temple has him a bit on edge, and a drow stepping from the shadows announcing he will join us is ... not usual.

"Any help is appreciated, but will you take a minute to tell us who you are and why you are here."

After a minute's conversation, Rillett will use Probe Psyche to determine his alignment and intent. Sense Motive 40 is a success in this.



(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Wednesday July 29th, 2015 1:40:37 AM

Jozhur rummages through his things for a moment, "Best be a bit better prepared, I'm going to grab a few potions quick. I'll be right back!'

He sprints out of the temple, drawing quite a few stares from the people loitering outside. He heads straight for the Catacombs, not wanting to hold up what Gargul has in store for them.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Wednesday July 29th, 2015 3:07:13 AM


Magana greets the drow without reservation. "Welcome Estel.... Ethyl... Ectili... umm... Do you mind if I call you 'Ex'?"

ooc: Welcome back Ian!


Hashamon, Tauren Druid HP 68/82 - AC 15 
Wednesday July 29th, 2015 11:13:28 AM


"I can't cast sending, but I'm as good on the hunt as anyone else. I'll step through with you."

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+5=25 ;
Wednesday July 29th, 2015 1:50:11 PM

Aex was ready to enter the portal when the High Priest introduces someone else...

"Well met Master Ecthelion... What is your purpose of joinging us to this unknown destination where probably nothing but dire peril awaits us... or are you here to check on us for Lord Gargul?!" (sense motive 25 - nat 20)


Zeoll (Cayzle) (AC24 / 17 no shield - HP 55)  d20+22=31 ; d20+10=18 ;
Wednesday July 29th, 2015 3:18:31 PM

Zeoll watches the newcomer intently. He looks at the details he can see ... Perception 31.

The old liontaur sniffs discreetly. Is there any smell he has smelled before about the newcomer?

He listens to what he says and tries to get a hunch ... Sense Motive 18.

There's something about this drow? Maybe ...

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge)  d20=15 ;
Wednesday July 29th, 2015 4:46:44 PM

Terser thinks about the little magic he's familiar with, and it only serves to remind him how little he really does understand. spellcraft 15 - fail Oh well.

This journey has thrown many strange people into his path and acquaintance-ship, and he does his best to approach it as his buddy Sam would have. A friendly smile, even coming from a face such as his, does much to make a newcomer welcome. And if Gargul has willed him to join us, who is a mere dwarf to argue? He will prove himself friend or foe soon enough, and no use judging him until he does.

ooc: good to have you back =D

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Wednesday July 29th, 2015 5:20:51 PM

While they wait Aex notices Jozhur made a quick visit to the catacombs. She takes him aside and says:

"Jozhur, don't forget I can make those potions practically for free... I just need some time to find the herbs.
Look here... these are the potions I made during out trip here..


- Cure Serious Wounds = 3 potions
- Lesser Restoration = 2 potions
- Remove Paralysis = 1 potion
- Remove Blindness/Deafness = 1 potion
- Remove Disease = 2 Potions
- Delay Poison = 1 Poison

"Of course this would never do if we all get affected by the same illness but let's just not expect such doom scenarios right..."



Zeoll (Cayzle) (AC24 / 17 no shield - HP 55) 
Wednesday July 29th, 2015 6:01:05 PM


Zeoll asks Aexana if she has any nice liniment. "Oh, my lumbago has been bad these cool morrnings!"

Ecthelion Lissuel (Ian) 
Wednesday July 29th, 2015 7:00:37 PM

The drow shrinks a bit at the questions. "My apologies if I was a bit forward. I am a follower of Gargul. I received a vision from his assistant, Gimp, telling me to come here. I have been informed on the... situation. And I wish to lend my aid. I am quite learned in both styles of magic, arcane and divine. My skills can be applied to almost any situation."

"You may call me whatever you like, Miss Magana - Ex seems like an appropriate monkier."

Again, the drow seems to shrink as Zeoll looks him over. He smells vaguely of seasalt, as if he as spent much of his time on a boat. Strangest of all, his skin seems to be slimy, almost... translucent.

"I am not here to check in, per se - just to lend a hand. Please, think of me as just another member of your crew."

ooc - Glad to be back everyone! I'm working on my character sheet right now, hopefully it will be done later tonight!

Ecthelion Lissuel (HP 31/31 12/12/11) 
Wednesday July 29th, 2015 9:54:32 PM

ooc - testing header... let's see if I remember how to do this.

DM Rob - "I don't think there is anything to worry about on this side of the portal" 
Thursday July 30th, 2015 12:29:27 AM

OOC: DM post coming shortly, just awaiting an answer on something

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Thursday July 30th, 2015 1:38:49 AM

Jozhur runs back in from his trip to the Catacombs. "Oh, that's a lot of potions, didn't realize you had made so many. Oh well, that much more prepared I guess."

He looks "Ecthelion" up and down. No, that's impossible...

DM Rob - "Oh, my lumbago has been bad these cool morrnings" 
Thursday July 30th, 2015 3:09:20 AM

The curtain is pulled back to show a rather tall drow - Ecthelion. As with Crenshaw, he expresses that time is of the essence.

There is a mixture of greetings and suspicion for the newcomer. The perceptive of you notice that he is a surface drow, the distant cousins of the underwold drow.

Rillet has a pleasant chat with the man for a minute before 'probing' him. His psyche, that is. (OOC: Awaiting an email from Ian before I can reveal what the probe found out)

Jozhur and Zeoll consider the man for a while. There is a hint of something familiar about him. Maybe...

Terser thinks back to Sam (Ah Sam, where in the Wold would you be now?). The gnome was always good with people, and Terser tries to take a leaf from Sam's book, greeting the newcomer with a smile.

Aex questions what Ecthelion would be here for. Why here? Why now? Ecthelion explains that he knows little more than the party - perhaps even less. But as a follower of Great Gargul, when Gimp directs you to go somewhere, you go!

Ecthelion is certainly pleasant enough, even allowing Magana to call him whatever name she wish. Of course, most people allow Magana to call them whatever she chooses!

Aex and Jozhur also discuss some preparatory potions - just in case. Aex is well stocked for a number of contingencies. Linotaur-lumbago may not be one of them, to Zeoll's detriment.

Hash looks the newcomer up and down, yet remains quiet. He is intently focused on the task ahead of them - stepping into/through this mysterious vortex and to wherever it may lead. He volunteers to be one of the first to proceed.

Are there any further preparations to be made? Will the party venture onwards, and if so, in any particular order? Is Tula to remain in charge of the Lionfish until your return?

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Thursday July 30th, 2015 10:18:04 AM


Magana will step through first, flail in hand, once the party is ready.


Hashamon, Tauren Druid HP 68/82 - AC 15 
Thursday July 30th, 2015 11:05:42 AM


Hash moves through after Magana, hoping this doesn't turn out for the worst.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Thursday July 30th, 2015 12:14:21 PM

Jozhur turns to Crenshaw, Couple of favors to ask of you. The Harbormaster gave us a very short stay in port. Please see that the Lionfish can stay docked for as long as we need, he didn't believe we were sent here by a god. Also, go to the Lionfish and let the crew know we may be gone for awhile."

Unless Crenshaw says something that warrants a response, Jozhur will follow after Hash.

Tula will be in charge of the Fish, as usual.

Zeoll (Cayzle) (AC24 / 17 no shield - HP 55)  d20+20=34
Thursday July 30th, 2015 2:01:46 PM


Zeoll casts a look at the newcomer. "Well, 'Ecthelion,' be at ease among us. A perrson's counsel, and his secrrets, arre his own."

Then he overhears Jozhur.

"Captain Jozhurr, you arre wise! I have hearrd tales of trravelling thrrough dimensions and rreturrning weeks or months laterr."

The old liontaur turns to the priest. "I'm surre the venerrable Crrenshaw will make arrrangementsforr ourr ship and crrew while we arre on Lorrd Garrgul's worrk?" He awaits confirmation before stepping through the portal. Diplomacy 34

=====

OOC: Was there time (while others were shopping) for tale-telling and receiving Eberyon's blessing? The +2 for stories about the fey king? Needs two hours.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Thursday July 30th, 2015 2:22:23 PM

Terser is as ready as he will ever be, and gamely follows through the portal, ready to face whatever may come.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Thursday July 30th, 2015 2:29:15 PM

Assuming the result of Rillett's divination on Ecthelion reveals nothing inconsistent with his assertion to represent Gargul, he will say, "Welcome Ecthelion. It is a great encouragement that you are here. I am also a cleric of Gargul. Assuming Gargul has brought our paths together for the forseeable future, perhaps we can coordinate on spells."

To everyone, "I have prepared a Breath of Life Scroll. Should the need arise you will have but moments to use it and you should all know where it is." Rillett will tell them how to find it on his person. He will also share what potions, scrolls and items he carries. Feel free to check his character sheet on this - there may be a resource you need if Rillett is out of comission."

Rillett will step through the portal.

------------------------------
Spells Running: Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available:

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

Ecthelion Lissuel (HP 31/31 12/12/11) 
Thursday July 30th, 2015 3:28:03 PM

RIllett's Probe Psyche ability reveals that Ecthelion is NG, a good-hearted man indeed. But beneath that lies a great deal of conflict regarding his heritage, or perhaps something more personal. The drow stares at his fellow cleric as he does this, offering no defense to the investigation. "Well met. I certainly hope that I am here for some time. We will have to pray in the morning... after I've prepared my other spells, of course."

"But before we go forward..." Ex glances at Crenshaw before continuing. "High-Eye Crenshaw has told me of his vision. The stone we seek may not be so obvious to be as large, flaming stone - or perhaps even so literal. Let us approach this problem with open minds. Such a powerful artifact will certainly have defenses around it."

Gesturing to his multiple scroll cases, Ex echoes his fellow cleric's sentiments, saying, "I have prepared many healing scrolls, as well as some others. Please, feel free to help yourselves should I fall."

ooc - Multiple scrolls of CMW, Lesser Restoration, Haste, Fly. Arcane and Divine.

Ecthelion (HP 31/31 12/12/11) 
Thursday July 30th, 2015 3:54:12 PM

"Oh, I almost forgot..."

Looking over his shoulder, Ecthelion calls out, "Murph! We'll be departing soon, come join us!" From behind the curtain that the drow just emerged from comes a small goblin-like creature with wings descending from its thin arms. Its ears and nose are pointed while its skin is a mottled grey and brown - although you cannot tell exactly what is skin and what seems to be a thin layer of dirt on the creature.

"Yes, yes, I'm here, do you really think I'd let you leave me behind?"

Ignoring the creature's comment, Ecthelion gestures to it. "Friends, this is my familiar, Murph. He is a dust mephit I had the luck of meeting in my travels. I have found him to be quite helpful in many situations."

=====

Cayzle Comments: Edited to fix link and formatting. FWIW, the Wold has a character limit on headers, after which it breaks. When I want to put two long links in my header, I solve the problem by using a URL shortner, like bit.ly, and using the shortened links in my header.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday July 30th, 2015 6:15:00 PM

"Zeoll my friend... I'm terribly sorry... potions might bring some cure, ointments can bring some pail releaf... but old age no potion can solve..."

With a hint of a smile curling around Aex's lips the little Gnome turns her face away from the Liontaur paying attention to what Ecthelion has to say. Or Ex as he is named for short it seems.

"Well then Master Ecthelion it seems like us you where also brought here and this portal also clearly awaits your entry... oh hello Murph! Well met!". Aex's clearly intrigued by the lovely creature.

"Ok... lead the way! Short ones stay in the center!" Aexana jokes as she prepares to go in 4th or 5th...

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Mage Armor (cast by Zeoll)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

The Path of the Gods


DM Rob - "Ok... lead the way! Short ones stay in the center!" 
Thursday July 30th, 2015 9:58:04 PM

There was certainly time for Zeoll to bore, er, I mean educate others on the tales of the Fey King. For instance, did you know that is was Eberyon and the Jericko who created the Wold and its creatures?

Jozhur asks Crenshaw to deliver a message to the Harbormaster and to the Lionfish. "I will see to it personally. You have my word" the Eye answers with a bow. He gives a knowing smile "If Reynolds doesn't want the whole congregation against him, I'm sure he'll grant your ship a long stay". This should hopefully be enough to satisfy Zeoll as well.

Ecth makes no attempt to stop Rillet's probe. Indeed, the Soul Seeker sees the man as kind of heart. Yet there is also conflict. He is very aware of his heritage and is seeking to prove himself.. different?

On a call from his master, Murph the Mephit makes himself known. If there is one thing every party needs, it's a talkative familiar.

Rillet checks over his scroll stocks, and is happy that he had the time to prepare a Breath of Life scroll. He can only hope there will be no need to use it. Still, best to be prepared for anything.

Unfortunately noone is prepared for a linotaur with a sore back. There is nothing Aex can prescribe that will ease the pain Zeoll currently feels along his considerable back

As the party prepare to depart, Crenshaw says a blessing to see you on your way "Gargul, their hearts are pure. Guide their hands, that they may strike true. Guide their heads, that they may act with your wisdom. Guide their hearts, that they may show compassion. And guide their feet, that they may return safely."

With that done, Magana leads the charge into the swirling mass. She is followed by Hash, Jozhur, Terser, Rillet, Aex, Ecth, Murph, and finally Zeoll

----------------------------------------------------------------------------

Stepping into the swirling waters triggers an instantaneous journey. There are no flashing lights or sense of time passing. No sooner than you have eached touch the waters you appear elsewhere.

It takes a moment for your eyes to adjust. Surrounding you is such bright light. Vibrant yellows, glowing ambers and deep reds. Silently moving and twirling, it is clear that you are witnessing pure flame and lava. Fortunately it is being magically kept at bay, perhaps by some immensely powerful Wall of Force. The area is completely silent. it's very peaceful and almost hypnotic.

Whatever magic that holds it at bay does a fair job at suppressing the heat. But it is still very hot here. Those wearing armor can already feel it start to warm to the touch.

In good news, the heat does ease some of the tension in Zeoll's spine

At your feet, the 'rock' is very smooth. Those of you with some knowledge of nature deduce it to be cooled, hardened lava. From the platform the party stand on, it weaves and curves away from you ... north?

Image

----------------------------------------------------------------------------
Hot Environment Rules

Heat deals nonlethal damage that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by endure elements, and so forth). Once a character has taken an amount of nonlethal damage equal to her total hit points, any further damage from a hot environment is lethal damage.

A character in very hot conditions must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a --4 penalty on their saves. Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).

A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued. These penalties end when the character recovers from the nonlethal damage she took from the heat.


Zeoll (Cayzle) (AC24 / 17 no shield - HP 55)  d20+7=17 ; d20+25=40 ; d20+25=31 ; d20+25=30 ;
Thursday July 30th, 2015 10:35:06 PM


Zeoll sighs. It looks like this adventure is taking him far indeed from the ocean biome in which he feels most at home. In fact, this rather looks to the liontaur like the elemental plane of fire. He looks for clues that might confirm his suspicion.

Know Planes 17. And he laments the fact that he knows Terran, Auran, and Aquan, but not Ignan.

He starts to feel hot, so he casts Create Water, dumping a few gallons on himself. He does the same for his friends, if they do not object. He repeats as needed.

Last in line, Zeoll looks behind him. Does the path extend in that direction as well? Is there a portal or sign of one?

How wide is this path?

He looks around keenly, after casting the cantrip created by his old friend, Toros, to boost his vision in the minotaur way.

Perception checks 40, 31, 30.

===== ===== ===== =====
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: command, command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (Mage Armor x3)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 1 of 3

Current effects cast/activated by Zeoll:
Mage Armor used 2.5 of 6 hours (Zeoll, Hashamon, Aexana)
Elf Vision 60 minutes; Taur's Try (mino) 10 min

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+4=17 ;
Friday July 31st, 2015 11:07:20 AM

Rillett laments not being prepared for fire. Who knew? Well, someone knew - there are walls holding the fire back. He wonders where we are.

"Whew, it's hotter than a tom cat in a ..." He glances around, "Well, it's just hot. Thanks for the cooling water Zeoll - that helps. If anyone is feeling ill effects from this heat, speak up. It looks like our direction is clear. We'll follow the yellow flame road." Rillett watches to see if the gnome and the mephit break out into song.

Rillett will keep an eye on folks for signs of heatstroke. He will proceed down this corridor of fire with the others.

------------------------------
Knowledge Planes Roll: 17

Spells Running: Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Friday July 31st, 2015 3:21:52 PM

Aexana is surprised by the sudden blistering heat!

"Whoah! I got just the spell to deal with this heat... but I can only protect two people for about 24 hours... Anyone else able to cast Endure Elements or carrying potions for that?
Who needs this protection most? Who's will stand up to this blistering heat longest? I'm only wearing light robes and no armor... it will harm out armor wearing friends most... "


Aexana waits before casting her 2 Endure Elements spells...
(she has Fort save +11 and is not wearing heavy armor or clothes)

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Mage Armor (cast by Zeoll)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=26 ;
Friday July 31st, 2015 7:22:24 PM

Jozhur takes a moment to get figure out what is going on after being suddenly plunged into such a hostile environment.

"Ugh, let's make this quick. Only one way to go, eh?" He takes a glance around, ensuring there are indeed no other options or clues about what they need to do. (Perception: 26)

----------------
Jozhur's fortitude save is +6. Not great, but maybe not the worst.

Hashamon, Tauren Druid HP 68/82 - AC 15 
Friday July 31st, 2015 9:20:22 PM


"Today is a bad day to have fur."

Hash gives a sideways glance to Magana and Zeoll, then chuckles.

"Or a bad day to not have a way to get rid of it, bwa ha ha!"

And with that, Hashamon shifts. His fur grows dark red, then begins to waver and billow, covered in flames that seem alive. His form is still large sized, but only vaguely holds any real shape. If anything, he seems to be a large flaming bull. A red bull, if you will. Or perhaps, The Red Bull.



Hashamon, The Red Bull HP 106/106 - AC 20 
Friday July 31st, 2015 9:21:16 PM

(Sorry! I was lazy about updating my poor druid from level 8 to 9, because of all the work on the shifter. I'll have it done by monday!)

Zeoll (Cayzle) (AC24 / 17 no shield - HP 55) 
Friday July 31st, 2015 9:31:33 PM

Zeoll nods to Aexana. "Maybe save it forr those who need it most." I think I will be okay.

The old liontaur laughs to see such sport as Hashamon shows them!

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Friday July 31st, 2015 10:14:10 PM

Bah! This is nothing compared to a long day in the mines.

Despite his bluster, Terser is quite obviously sweating and is more than grateful for the splashes of water.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Saturday August 1st, 2015 12:18:04 AM

"Aexana, your offer is very kind. I suggest you use your spells on Jozhur and Terser. I think between Zeoll and I we can keep the rest of us cooled down."

Ecthelion (HP 31/31 12/12/11) Murph  d20+14=32 ;
Saturday August 1st, 2015 1:01:25 AM

"This... is not what I was expecting..."

Ecthelion looks around, trying to determine where the portal has dumped them out. (Planes: 32) "Assuming we are on the Plane of Fire, I can speak Ignan... although hopefully we won't be running into any of the locals." Wiping the sweat from his brow, the dark elf pull his hood down, revealing long white hair pulled back into a ponytail. He places a pair of Smoked Goggles over his eyes from where they rested around his neck before looking around at the swirling lava.

"Yeesh, you know I'm a dust mephit, right? Not lava, or fire?" The small creature sticks as close to Ecthelion's ankles as possible. The drow himself casts Mage Armor on himself.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Saturday August 1st, 2015 2:18:10 AM

Rillett turns to Ecth, gesturing to the Mephit. "This creature is bound to you?

"I will do what I can for him. Please let me know if your friend is in distress."


ooc: Remember, healing lethal damage will cure an equivalent amount of non-lethal damage as well, and removing the non-lethal damage removes to heatstroke/fatigued effect.

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+10=22 ;
Saturday August 1st, 2015 2:19:50 AM


Fort save 22

Wordlessly, Magana starts moving down the path, also casting Create Water to dump over her head as she goes.


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Saturday August 1st, 2015 9:34:29 AM

Aex nods at Rillet and casts her Endure Elements...
One for Terser, the other one for Jozhur. But have 24 hours protection from the blistering heat...

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Mage Armor on Aex (cast by Zeoll)
- Endure Elements on Jozhur (24 hours)
- Endure Elements on Terser (24 hours)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Ecthelion (HP 31/31 12/12/11) Murph 
Saturday August 1st, 2015 2:37:15 PM

"Indeed, Master Rillet. Murph has been by my side for nearly a year now as my familiar." Ecthelion smiles down at the small, dirty creature. "He possesses magic that is quite helpful - and I can use him to deliver my spells for me."

"Of course, he can deliver the spell himself, but he'd much rather that I do it." Murph shows a toothy grin as he smiles up at the drow. "But it's a living, I guess."

DM Rob - "Today is a bad day to have fur"  d4=3 ;
Monday August 3rd, 2015 6:29:00 AM

Everyone receives 2000xp for completing the first scene of this module!

A lava, fiery environment? This certainly isn't what most of the party were expecting.

Zeoll looks about. The party are at the start (or end?) of the path. Standing on the edge, fire/lava completely surrounds you. The path is precisely 14 feet wide at every point, and the magical barrier curves around from edge to edge - like being in a perfectly curved tunnel (10ft high).

Rillet and Zeoll surmise that the party may have been teleported to the Elemental Plane of Fire.
Ecth's knowledge on such things is much greater however. Inside this magically protected environment he believes there is insufficient evidence to definitively make the call. The air and gravity both seem 'normal', and who knows how fast time could be passing for the party. The Elemental Plane of Fire is but one possibility. The centre of the Wold, or a magical lair on Thermo (the sun around which the Wold orbits) are also possibilities to Ecth. Perhaps this is a plane or space created by Eberyon, or another power of the elements?

Heat is the number one concern for the group. Zeoll begins magically dumping gallons of fresh water over the party. The drops that hit the ground sizzle and fizz, before quickly turning to steam. Any puddles of water formed will likely evaporate in but a few minutes.

Magana takes the same approach as Zeoll, creating gallons of water to cool herself down. Sure it may have been hot before, but now it's hot and smells like two wet taurs!

Aex is well prepared for this heat, and casts Endure Elements on Jozhur and Terser. Where's a witch with the endure elements cantrip when you need one? Still, some protection is better than none.

Hash has a solution in mind, and transforms into a fire elemental. He immediately feels better for it too. His fiery form almost blends him in with the surrounds.

Rillet enquires as to Murph's health. How will a dust mephit cope with the heat? Ecth seems happy that his companion will survive.

Jozhur just wants to get a move on, and with Magana and Rillet in tow, he leads the procession forward.

--------------------------------------------------------------------------------

The party walk the stony path, being careful not to touch the magical walls. Who knows? Perhaps they are scalding hot? Perhaps they are cool? Perhaps touching them will cause them to collapse and cover the party in lava? Caution seems to be the order of the day.

The path twists and turns yet remains a constant 14ft across. Best guess is that you have walked for a mile before seeing anything different to fire and lava. (Everyone (except Jozhur, Terser and Hash) to make a Fort Save vs DC15 or take 3pts non-lethal damage. If you have the Endurance feat you may add +4 to your save)

The passageway eventually leads to what looks like a cave in the side of a mountain. The fiery outsides are held at bay, and what looks like a very normal cave continues on ahead.

Cue dramatic music. Marching order please :)

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+13=33 ; d8+1=9 ; d8+1=2 ; d8+1=9 ; d8+1=4 ;
Monday August 3rd, 2015 11:08:30 AM

Rillett will cast See Invisibility as we approach. If it is dark, He will pull out a Continual Flame ring on a chain worn around his neck.

Getting doused in water will cool everyone off, and allow any non-lethal damage to be healed.

Rillett will work with Zeoll to make sure everyone is doused in water on the way. We will not douse Hashamon in his present form, nor Terser or Jozhur if they do not wish it. He will look to see if anyone fails their save before we enter the cave. If anyone looks like they're suffering from non-lethal damage, Rillett will use/share his CLW Wand to make sure it is healed so they are not fatigued.

Only once all non-lethal damage is removed should we then proceed into this cave.

----------------
Fort Save 33
Some CLW rolls (d8+1): 9, 2, 9, 4
------------------------------
Spells Running: Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available:

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -


Ecthelion (HP 31/31 12/12/11) Murph  d20+7=15 ; d20+16=36 ;
Monday August 3rd, 2015 11:28:23 AM

As the group walks down the path, Ecthelion casts Detect Magic and focuses on the walls holding back the lava flows. Is it simply a Wall of Force, or something more powerful? (Spellcraft: 36) "Perhaps... this is not the Plane of Fire," he mutters, perhaps just to himself or Murph. "An artifact this powerful would warrant its own plane for protection, depending on who or what hid it."

The drow barely manages to withstand the heat, wiping sweat from his brow every few seconds. (Fort: 15) As they approach the cave, he halts towards the back of the group with Murph right behind him. "Whomever or whatever created this place wanted us to find this cave. Either we will find the guardians of this Stone... or our enemies have already beaten us here and lie in wait for us. We need to be very careful here."

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Monday August 3rd, 2015 12:37:40 PM

Terser is very thankful for the reprieve from the heat.

He agrees with Ecthelion, though. That's an awful lot of rock up ahead for the Plane of Fire. Not that he knows anything about such things. Still, he's ready for anything, and marches confidently at the fore of the group with Magana, glaive at the ready to respond to a threat if necessary.

Hashamon, The Red Bull HP 106/106 - AC 20  d20+13=18 ;
Monday August 3rd, 2015 2:19:43 PM


Hashamon casts a barkskin spell, then is the first one through the cave. He tries to check the rock formations to see if they are perhaps volcanic in nature and just hold the heat, or if there is magic afoot.

Knowledge Nature: 18 - Rock type?



Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Monday August 3rd, 2015 3:55:33 PM

Seeing Hash charge forward, this is our proposed party order.

Assuming that is a 14' wide tunnel in the rock:

Hashamon
Magana, Terser
5'
Rillett, Aex, Jozhur
5'
Murph, Ecth
Zeoll



Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+14=18 ;
Monday August 3rd, 2015 4:31:38 PM


fort save = 18

The discomfort of wet fur under armor, and the thought of removing rust from said armor has got Magana in a bad mood. She shakes her flail loose and starts looking for something to hit with it.

If the cave has no light, she casts Light on the head of her flail.

CURRENT IN-PLAY INFO

AC = 20(normal) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (unused) | 1 True Strike (unused) | 1 Detect Undead (unused)


(StevenVdB) Aexana Fire (S) HP65/65 - AC25/21/21 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+11=19 ; d20+14=32 ; d20+16=20 ;
Monday August 3rd, 2015 4:45:41 PM

(Fort save 19 - succes)

It takes Aex about a mile of suffering from this blistering heat before she realizes that like Hash she's able to turn into a Fire Elemental... luckily she was still able to cope with the heat. Yet she hits herself on the forehead... "DUH! Why didn't I think of that!?!"

And with that said, Aex transforms into a Small Fire Elemental as well...

She examines the lava and the path they are following. Could this all be an illusion perhaps? Gnomes usually are adept in resisting to illusions... perhaps this is a very good one? (Will save 32 +2 vs illusions)
Is the path going up or down or just staying level? (perception 20)

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Mage Armor on Aex (cast by Zeoll)
- Endure Elements on Jozhur (24 hours)
- Endure Elements on Terser (24 hours)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=13 ;
Monday August 3rd, 2015 10:03:36 PM

Jozhur is sure to thank Aex for the endure elements spell.

He takes his place in the formation and keeps his eyes peeled. (Perception: 13)

--------------
The marching order in Bradley's post sounds good.



Zeoll (Cayzle) (AC24 HP 55)  d20+22=38 ; d20+11=30 ;
Tuesday August 4th, 2015 12:03:03 AM


Zeoll has his shield in hand and tries to keep alert for anything unusual. Perception 38

Fort save 30 with Eberyon's bonus, and Zeoll is sad to see it so "wasted." oh well. Time and chance happeneth to them all, especially to the gifts of the fey.

[OOC: What would the save and nonlethal damage have been without the water-dousing? That is, is there a reason to bother?]

DM Rob - "We need to be very careful here" 
Tuesday August 4th, 2015 12:53:08 AM

One quick headslap later, and Aex realises that she should change into a fire elemental herself and get some relief from the heat. But .. could the whole thing be an illusion? Despite careful inspection of everything, Aex remains convinced that unfortunately this situation is entirely real (I'd also count being exposed to the heat as a form of interaction were this an illusion)

The party form up, with fire elemental Hash taking the lead, and big, bad Zeoll at the rear.

Agreed marching order:
Hashamon
Magana, Terser
5'
Rillett, Aex, Jozhur
5'
Murph, Ecth
Zeoll

Rillet is ready to cure anyone of non-lethal heat damage, however, the entire party looks to be coping surprisingly well in the environment.

Ecth casts Detect Magic and focuses on the walls. Could they simply be a Wall of Force spell? Well, a Wall of Force would have a moderate aura of evocation power. What Ecth sees can only be described as an overwhelming aura!

Jozhur counts his lucky stars that Aex blessed him with the Endure Elements spell. Whilst the others perspire with the heat, he remains fresh as a ... Well, I'm actually not sure how fresh Jozhur usually is. But he isn't sweating too much.

The party enter the rocky cave.

Hash casts a protective spell, and then inspects the rocky walls. The walls themselves are perfectly smooth - as if someone has taken incredible care when digging (or more likely, cast a powerful spell) - and have patches of obsidian interspered with dark grey rock. The rocky walls do radiate a strong heat, however. It would be a fair assumption that there is some form of lava on the other side. But how thick the walls are is anyone's guess.

There is little light in the tunnel, so Magana casts light on her flail. With Aex and Hash also in fiery elemental forms, the party have enough light to guide them.

The cave goes in a perfectly straight line, albeit in a slight decline. It takes close to five minutes of walking before the party can see the end of the end.

The cave opens up into quite a large room - some 100ft long and 85ft across though only 10ft high. Light seems to emanate from all around the room, such that noone casts a shadow. The heat isn't as strong, but the room is still quite warm.

Intricate carvings line all sides of the room, and strange runes can be seen carved all about the polished, stone tiled floor. 16 of the runes are recognisable as High Woldian (and your DMs trust you will keep player and PC knowledge separate)

At the opposite end of the room can be seen a huge archway blocked by a set of large stone doors. Etched in the archway glowing blue runes can be seen, but not quite read from this distance.

Map: Round 0
(OOC: Really proud of this! Make sure you wait for the images to load)

When moving, please be sure to indicate what squares you are moving to.

--------------------------------------------
Cayzle asks: What would the save and nonlethal damage have been without the water-dousing? That is, is there a reason to bother?

DM Rob: In my mind, creating water in this environment would do little for the temperature, and would turn it into something akin to a sauna or steam-room. Likely delaying the need for saves, but not removing them entirely. That said: "Heat deals nonlethal damage that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by endure elements, and so forth)." So dousing someone with water who has taken nonlethal damage would cool them off and allow the non-lethal damage to heal.


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge)  d20+12=28 ;
Tuesday August 4th, 2015 1:08:49 PM

Oooo, that one looks like a palm tree on a beach. Wouldn't that be a nicer place to be then here.

Terser walks forward slowly, taking in everything around them and admiring the work done in the stone.
perception 26 (28 vs stonework) He goes one step at a time, waiting for something to react to their presence, and going for a closer look at the glowing runes on the door.

walking straight up column J, 1 square at a time, allowing a few seconds to observe for any reactions.



Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Tuesday August 4th, 2015 5:03:14 PM

"Hmmm,a puzzle. I'm terrible at puzzles."

Rillett reaches into his pocket and pulls out a scroll that he hands to Ecth. "Ecth, this is a scroll of Comprehend Languages. I suspect you're smarter than I am, and are probably better at puzzles as a result. Unless someone else can cast Comprehend Languages or knows the meaning of these runes, please use this to figure out what this all means."

Rillett will then cast Protection from Evil on himself, move into the room (K26), and wait for someone smarter to see what this all means.
------------------------------
Spells Running: Protection from Evil, Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available:

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

(StevenVdB) Aexana Fire (S) HP65/65 - AC25/21/21 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Tuesday August 4th, 2015 5:56:29 PM

(nice map indeed! Getting those symbols where you wanted them must have been one hell of a job... )

In Elemental shape Aex now has no abilities to communicate with her friends unless someone speaks Ignan. They only one she can now talk to is Hash...

With the others still in front of her she has little room to squeeze between... she doesn't want to scorch her friend's clothings of course...

[ignan]"I don't like this place a bit[/ignan], fiery aex says...

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Protection from Evil on Aex (cast by Rillet)
- Mage Armor on Aex (cast by Zeoll)
- Endure Elements on Jozhur (24 hours)
- Endure Elements on Terser (24 hours)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------


Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Tuesday August 4th, 2015 7:23:52 PM

ooc:
Aexana - if Ecth reads the Comp Lang scroll, he will be able to understand you. Also, Rillett has Status running on you, so he will be aware of where you are and how you're doing.

Hashamon, The Red Bull HP 106/106 - AC 20  d20+3=21 ;
Tuesday August 4th, 2015 7:43:52 PM


Hash snorts and stamps the ground.

"Rooms like these have been the bane of the best sword wavers for as long as taurs have stomped over things smaller than them."

He snuffles the ground a bit, then notices tile 7. It looks sort of like an upside down minotaur head. He snorts, then headbutts the pillar to see what happens.

Strength check: 21 (Trying to see if its brittle or easily manipulated.)

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+14=17 ;
Tuesday August 4th, 2015 8:12:19 PM


The tiles mean nothing to Magana. She ignores them and starts trekking left around the room examining the walls as she goes, avoiding the tiles.

perception 17



Zeoll (Cayzle) (AC24 HP 55)  d20+6=8 ; d20+5=8 ; d20+9=28 ; d20+22=36 ;
Tuesday August 4th, 2015 8:16:48 PM

Zeoll recognizes Old High Woldian when he sees it! After all, it was his good friend Brahmah who use the script to make his famous Brahmah's Tattoos.

But can he remember what the glyphs mean?

He wracks his brain to recall ...

Linguistics 8. Know History 8. The old liontaur's brain hurts.

He casts detect magic on the glyphs and the room.

Spellcraft 28. Maybe his magical insight will kick in.

He also keeps alert both into the room and behind.

Perception 36.

Ecthelion (HP 31/31 12/12/11) Murph  d20+14=29 ;
Tuesday August 4th, 2015 8:32:22 PM

Ecthelion is transfixed by the room, so much so that he doesn't notice when his friends all flood into it. "W-Wait!" he cries out in vain, wincing visibly when Hashamon slams his head into the ground. "I can understand you, Miss Aexana, but please, we must approach with caution! This may just be some intricate trap!" He points at the large doors at the other side. "We haven't even tried those doors yet."

He accepts the scroll begrudgingly, looking over the sigils he can see and searching back into his mind to see if he knows anything about them before he uses the magic scroll. (Linguistics: 29) "Wait a moment..."

"That tile there, in the corner," he says, pointing to Tile 16. "That is the holy symbol of Ffloy. (*Post edited by DM RobC)

Afterward, he will cast Read Magic to understand the scroll to its fullest before reading it and casting Comprehend Languages. The drow moves up to J28 with Murph at his heels. He scans the room once again, hopefully with some indication as to what their next step will be.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+15=32 ; d20+12=25 ; d20+8=25 ;
Tuesday August 4th, 2015 10:43:54 PM

"Hold up, one second."

Jozhur cuts in front of Hashamon and begins checking for any sort of traps. He begins walking along the walls, starting to the left. He examines the walls and the floor tiles that he is walking on for any signs of traps.

When he comes to the doors, he examines them for traps and also takes a moment to try to determine their construction and how they function. He closely examines the runes on the door, doing his best to decipher any meaning.

---------------
Perception to find traps: 32
General perception check: 25
Linguistics (examine door): 25

Quick ooc: I'm posting from the hospital, my second son, Logan, was born yesterday. Mark, you were right. Didn't sleep near as much today, he was too busy eating.

DM Rob - "This may just be some intricate trap!" 
Wednesday August 5th, 2015 12:05:45 AM

Terser takes one step at a time, slowly edging forward. Oh to be on a tropical beach right about now! The carvings on the stone walls are amazingly intricate. It would take a master stonemason many years to create such a masterpiece. The carvings don't depict any scene in particular. Just delicate swirls, amazing spirals, three dimensional shapes, a mass of floral patterns, etc. Patterns along both sides and the entire length of the 100ft long room. These walls would be pride of place in the halls of a dwarven king.

Aex and Hash says some things to each other in Ignan. To those that don't understand the language, it sounds like a lot of sparks, fizzles and pops.

Aex decides that she is not going to enter this room. She had rushed into things before, and gotten ... burned?

Ecth looks casually about the runes on the floor, before pointing to one he feels pretty sure he knows. Tile #16. That's the High Woldian symbol for 'Ffloy', isn't it? No, it's missing the circle surrounding it. He surmises that it must just mean 'trade' (Please see note below on linguistics checks. I've rolled secretly for you. Also, since you wanted to ID Tile #16 I had to move you into a position to be able to actually see it)

Zeoll's brain hurts. What it must be like to travel with this taur? First his back, then his head. He has a fair idea that Tile #8 has something to do with a hunt. The room has a faint conjuration aura to it, likely a result of the lighting. (Please see note below on linguistics checks. I've rolled secretly for you)

Jozhur sees Hash move forward, and rushes to cut the shifter off. This rogue has an uncanny knack for finding traps, though try as he might, he doesn't spot any obvious mechanisms. As for the door though, well, now that he is closer Jozhur can easily make out the magical blue runes. The difficulty in reading them from a distance is now obvious - they are constantly changing. Though the runes are changing in an ever repeating pattern, Jozhur recognises the message. It is the same message, but just being translated into a different language of the Wold each time. Knowing 7 languages, he is quite confident in this. The message? "Only in the footsteps of the Gods will good prevail"

The doors themselves are some 13ft wide and solid stone. There are no visible hinges or handles. Just two solid slabs of rock. They could likely be broken down with brute force if someone had the will or the time.

Fire Elemental Hash tries touching one of the tiles (Tile #7) or headbutting it to be more precise. The tile remains unscathed. No singe marks, no discolouring. Nothing.

Magana sees the tiles as nothing more than decoration to this room. If they mean any more than that, it is over her head. She starts trekking around the walls of the room, examining the intricate wall carvings up close.

Rillet - despite being very wise - has no head for puzzles. Perhaps there is wisdom in knowing that you know not? He passes a scroll of Comprehend Languages to Ecth, and bids him to use it. Just in case though, he casts protection from evil on himself.

Ecth is able to read the scroll with ease. Now, to put to it to use. Which tile will Ecth inspect first?

Map: Round 1

----------------

Congrats to Brock on the safe arrival of his son, Logan!

----------------
OOC: DM notes...

Linguistics checks: "both the Linguistics check and (if necessary) the Wisdom check are made secretly by the GM, so that you can't tell whether the conclusion you draw is true or false"

Runes may be identified 1 at a time, with a Knowl (Religion), Linguistics, or Comprehend Languages check. If you wish to use Knowl (Religion) or Linguistics, your DM will roll for you and keep the result secret. And we are in 'combat rounds' so only 1 tile at a time, taking care to note where you are moving to. OOooohhhh :)

High Woldian: Though you as players may know what the symbols mean, your PCs likely do not. Also, note that with Jerry's permission we have created some new symbols. So brand new they aren't even in the wiki!


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Wednesday August 5th, 2015 11:16:53 AM

Jozhur is sure to read what he sees aloud so the others can hear, "Only in the footsteps of the Gods will good prevail. Must be how we get these doors open."

Jozhur's attention is drawn to the "palm tree on a beach" that Terser pointed out. What does it mean?

--------------
Use knowledge linguistics on tile 6. Check made at +8.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+5=22 ; d20+17=31 ;
Wednesday August 5th, 2015 12:38:01 PM

"Footsteps of the Gods ... footsteps of the Gods. Does this mean anything to anyone else? Do certain symbols relate to the path to divinity taken by some of the Gods? Or do some of these denote certain Gods and form pathway to those stone doors?"

"Eight of us were called here. Maybe we need to stand on the correct eight tiles to get the doors to open?"


-----------------
Knowledge Religion 22
Perception 31


Zeoll (Cayzle) (AC24 HP 55) 
Wednesday August 5th, 2015 3:33:50 PM

Zeoll does what he can to read or ID others of the tiles. He moves on to the next one, saying a prayer as he does so. (casting Guidance and moving and making a Knowledge Check)

Linguistics is a +6 for Zeoll, +1 with Guidance.

===== ===== ===== =====
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: command, command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (Mage Armor x3)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 1 of 3

Current effects cast/activated by Zeoll:
Mage Armor used 2.5 of 6 hours (Zeoll, Hashamon, Aexana)
Elf Vision 60 minutes; Taur's Try (mino) 10 min

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Wednesday August 5th, 2015 4:19:53 PM

Terser is not without knowledge of the Gods, but he wl discuss anything he can suss out before coming to a conclusion.

(+4 religion and will )

(StevenVdB) Aexana Fire (S) HP65/65 - AC25/21/21 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Wednesday August 5th, 2015 5:19:17 PM

Aex may not be able to communicate with ease with her friends, she does understand what they are saying though. Sadly High Woldian Runes are beyond her knowledge nor has she ever been the best linguist back home...

"Only in the footsteps of the Gods will good prevail"

Footsteps of the Gods... not just one God? It was Gargul who sent them here but wasn't Ga'al also looking for a tool to fight Billoopl? Didn't Ga'al say neither God was pleased with the uprising of this false deity? 16 tiles in all... 8 of us... 8 correct tiles? 8 that lead to good... 8 that lead to our demise?

For a second Aex wonders if she should write a message in the dirt on the ground ( inside DM joke ) for her friends to read but... she has no clue what to write...

Standing still in the corridor feels kinda stupid... so Aex enters the room with her friends hoping nothing dire will happen when she as last one enters the chamber. It just feels like one of those room where timers go off once all are inside...

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Protection from Evil on Aex (cast by Rillet)
- Mage Armor on Aex (cast by Zeoll)
- Endure Elements on Jozhur (24 hours)
- Endure Elements on Terser (24 hours)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Hashamon, The Red Bull HP 106/106 - AC 20  d20+8=12 ; d20+8=21 ;
Wednesday August 5th, 2015 6:29:21 PM


Hashamon is knowledgeable in both nature and the anatomy and makeup of magical creatures. Neither of those things seem to apply here.

Still, he tries to see if anything lines up with what he knows about spells and their activation. Then he takes a stab at checking for tracks, seeing if anything makes it's home here in this cave.

Knoweldge Arcana: Magical effects that might stem from the glyphs. 12
Survival: Checking for signs something has been living here. 21

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Wednesday August 5th, 2015 9:36:51 PM


Magana continues trek around the perimeter of the room, staying away from the tiles and the far door.


Ecthelion (HP 31/31 12/12/11) Murph  d20+15=27 ;
Wednesday August 5th, 2015 11:47:26 PM

"The footsteps of the Gods..." Ecthelion looks around for another High Woldian symbol that may have something to do with a God of the Wold and move directly to that one. (Religion: 27) As he moves, his eyes dart back and forth, still not convinced that there isn't something lying in wait for them all.

ooc :: Is it too bright for Ecthelion to take his Smoked Goggles off?

DM Rob - "The footsteps of the Gods..." 
Thursday August 6th, 2015 3:25:00 AM

Jozhur scratches his head. None of the symbols near him make any sense. That's what you get for not paying attention during class. Zeoll, too, is having trouble working out what the symbols mean. Of course, with a throbbing head and back he is naturally a little distracted.

Rillet looks over the symbols near where he stands. Zeoll believed tile 8 to be 'hunt'. Rillet though is sure beyond a shadow of a doubt that the correct interpretation of the symbol is actually 'Hunting'.

Terser tried to pay attention in church. Or was it school? Both involved him sitting down a lot. Either way, he is pretty sure that he has seen the symbol on tile #10 before. Sam had it in a book at some stage. What was it again? Ah, that's right. 'Luck'.

With the Comprehend Languages scroll now utilised, Ecth is able to make out 3 tiles: 15, 12 & 16. (OOC: To keep the pace going, I'm ruling that you can ID any symbol within 30ft of you with Comprehend Languages). The light isn't too bright here, certainly not sunlight, so he believes it would be safe to remove his goggles.

Aex has a deep think about the puzzle. The written word has never been a strong point for the gnome. With the Comprehend Languages spell in effect, Ecth can happily translate things for her though.

Hash has a closer look at the tiles. He can't see any magic in effect on them. Then there's the question - has anything else been living here? He looks about quite carefully and notices something missing. There is no dust in the room, short of what the party brought in with them. The room is as clean as it would have been when first constructed. It could have been here for a day, or a thousand days. The room is spotless.

Magana stays on the outskirts. Things were so much easier back on the Isles. You see something you want to kill, and you swing your flail at it. None of this runes and puzzles business.

The party have identified the meaning behind 5 of the 16 tiles. That said, the doors at the other end of the room remain closed.

--------------------------
Map: Round 2

OOC: Sorry guys, but as I've been saying - if you don't give me map coordinates then I can't move you

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Thursday August 6th, 2015 1:01:05 PM

The question is, which Gods' footsteps? Lord Gargul sent us on this quest, so it is probably safe to assume the his would be represented. He appeared to us with Flower, so maybe her as well. And Ga'al is certainly involved. Those are probably good places to start - does anyone know their symbols?

Terser starts looking for Lord Gargul's symbol, being reasonably familiar with it by now. What with traveling with two of his clerics and seeing it splashed all over his great temple in Rum.

Hashamon, The Red Bull HP 106/106 - AC 20 
Thursday August 6th, 2015 3:41:11 PM


Hash points out the fact that there is no dust here, other than what they tracked in.

"I don't know if it's relevant, but it's there."



Zeoll (Cayzle) (AC24 HP 55)  d20+22=41 ;
Thursday August 6th, 2015 4:51:55 PM

Zeoll moves to 19-20-D-E and casts Guidance. He looks at Tile 3. It reminds him of a sleeping eye, and that reminds him of his Queen, the Power of dreams and visions, and of Jantierri, who bequeathed the lore of the seer to the Wold before leaving it. So maybe that's a good open?

Linguistics +6, plus +1 for Guidance.

Perception 41.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20=3 ;
Thursday August 6th, 2015 5:10:12 PM

Rillett moves in a straight line to M23, touches Ecth with Guidance. "Thanks for taking on the deciphering task Ecth. This minor blessing isn't much help with that, but maybe it'll spell the difference on a save."

Then he'll look around at the tiles. Having no skill with languages, he isn't really much help, so he takes out a pen and paper and start to draw the room and note the meaning of each tile as they're translated.

----------------------
Linguistics roll is a 3.

(StevenVdB) Aexana Fire (S) HP65/65 - AC25/21/21 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+5=9 ;
Thursday August 6th, 2015 5:27:36 PM

"Luck, Strength, Magic, Hunting and Trade"

What if they are not to follow the path the Gods themselves followed but the path each of the eight, enlisted as tool of the Gods, are following to reach out to the Gods?! Is this a test of the adventurers honor? Their ethos? Their values? Some value Luck... some rely on their strength to reach the supreme, some on magic... other will by hunt and trade acchieve their goal... Must each of us chose what they value most?

If this is such a test... then Aex presumes they are all to appear before the Gods in their own purest shapes... Aex abandons her Elemental shape and returns to her own Gnome little self. Vibrant greens and purple pink hair...

Moving in a straight line to I23 Aex voices these thoughts to the the others...
(wisdom check 9 - yuk)

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Mage Armor on Aex (cast by Zeoll)
- Endure Elements on Jozhur (24 hours)
- Endure Elements on Terser (24 hours)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Ecthelion (HP 31/31 12/12/11) Murph  d20+13=30 ;
Thursday August 6th, 2015 7:22:42 PM

Ecthelion will stride through the room, removing his goggles and taking in the tiles around him as he moves to M14. He also pulls out some blank scroll paper from his Bag of Holding and begins to record the runes and their meaning as well as he can. (Linguistics: 30 to record the runes) "These may come in handy later..."

"This place gives me the creeps," Murph mutters, sticking close behind Ecth. "Let's figure this out and get the heck outta here."

DM Rob - "Let's figure this out and get the heck outta here" 
Friday August 7th, 2015 12:58:08 AM

Terser tries a different approach. Out of all of these symbols, surely at least one must be dedicated to Lord Gargul. Curiously, even looking specifically for the High Woldian symbol he knows to be Gargul's (an open eye surrounded by a circle) he cannot see it anywhere.

Hash points out his keen observation over the lack of any dust in the room. Either there is a very dedicated house keeper, or perhaps it gets a periodical clean from some unseen servant?

Zeoll moves about, having seen a symbol that looks like a sleeping eye. Upon closer inspection however, he recalls that the closed eye is not the symbol for sleep, but 'Death'! Hmm... not sure that is what he was looking for.

Ecth advances into the room, and from his vantage spot, can clearly make out a number of tiles. Together he and Rillet begin documenting the runes, their positions and meanings. You never know what might come in handy later on.

Rillet may not know what the runes mean, but he can easily copy them down with a .. what did he call it? A 'pen'? Must be some new-fangled quill from Aisildur.

Aex moves into the room now, returning to her true gnome-ish form. She scratches her head. What could this test possibly mean? Must each person present 'choose' a tile that they value? Would that mean this test was intentionally created for the party?

The party have now managed to successfully identify 11 of the 16 runes. Save for Hash head-butting one of the runes, noone else has dared do anything to the tiles except look at them.

--------------------------
Tile 03 - Death
Tile 06 - Fey
Tile 08 - Hunting
Tile 09 - Law
Tile 10 - Luck
Tile 11 - Madness
Tile 12 - Magic
Tile 13 - Nobility
Tile 14 - Repose
Tile 15 - Strength
Tile 16 - Trade
--------------------------
Map: Round 3

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20=16 ; d20=8 ;
Friday August 7th, 2015 12:58:18 AM


Magana moves to A15-B16, continuing her examination of the walls.

Perception (+14) = 30

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Friday August 7th, 2015 1:12:18 AM

Jozhur looks around, apparently in deep thought. He wanders to the tile nearby that has not been identified and studies it for a few moments.

------------------
Move to H17
Linguistics check to identify tile #7 (made at +8)

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Friday August 7th, 2015 2:07:49 PM

Rillett continues to write down each rune and the translations his friends provide. Looking at the info, "Hmmm. So far, these are all domains held by the Gods. The question is, how is that information useful, and what do these have to do with 'Only in the footsteps of the Gods will good prevail'?"

Rillett uses his new-fangled quill from Aisildur to also write down the Gods' names next to these domains.

Last round, Rillett moved to M23. He now ends his turn in N17.



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Friday August 7th, 2015 2:42:22 PM

Terser walks to E12 to examine the top left symbol. Perhaps it is related to the Fey rune, as the look is similar.

Hashamon, The Red Bull HP 106/106 - AC 20 
Friday August 7th, 2015 3:41:41 PM

Hash looks at the Fey rune, moving to it.

Is it wedged in the ground or can it be picked up?

(StevenVdB) Aexana Fire (S) HP65/65 - AC25/21/21 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Friday August 7th, 2015 5:24:39 PM

"Best probably to translate all of them... and then try and understand why these tiles are here... also... what if we start by WHO could have placed these tiles here?? Who would want us to pass this test? If this is a test to prove we are worthy to proceed... who would want us to be worthy?!? And to proceed to what?? "

Aex waits till all tiles have been translated.

"Is it possible to link one God to each tile? I know Gargul is the God of Life and Death... now there's only a tile for Death... is there one for Life as well?? "

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Mage Armor on Aex (cast by Zeoll)
- Endure Elements on Jozhur (24 hours)
- Endure Elements on Terser (24 hours)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Ecthelion (HP 31/31 12/12/11) Murph 
Friday August 7th, 2015 5:33:52 PM

Ecthelion continues his steady pace toward E13, stopping only for a moment to consider a thought that pops into his head. It seems the tiles are not pressure plates, judging by Hashamon's attempt to bash into it with his skull, so perhaps... "Perhaps there is a path. Beginning on a tile near the entrance and continuing through every tile that represents a God of the Wold." The drow stops in his path, peering around at the tiles nearby. "Only in the footsteps of the Gods, as it were. Just a thought."

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+17=25 ;
Friday August 7th, 2015 6:49:07 PM

"Aexana, Gargul does not hold the domain of Death. That belongs to Marteus. The domain of Repose belongs to our Lord Gargul, and it is over here." Rillett will gesture to Tile 14.

Rillett thinks for a moment and says, "Speaking of the other gods, we were warned that Biloopl's followers are also seeking this stone. Let's be careful that in solving this riddle we don't unwittingly give them access they could not have achieved on their own.

"Hash, do you smell any creatures here aside from us? Terser, are all these stone walls the same? Zeoll and Ecth, is there some magic here we may have missed? I'd hate to think they're somehow here with us now, either invisibly or behind a created or illusionary wall. Perhaps even part of the floor.

"Not that I'm paranoid or anything."


Rillett looks around the room.

-------------------------
Perception check 25

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Friday August 7th, 2015 8:27:11 PM


ooc:

01 ????? 05 ????? 09 =Law= 13 Nobilty
xxxxx xxxxx Ga'al? Alemi?

02 ????? 06 =Fey= 10 =Luck 14 Repose
xxxxx NO? Waard? Gargul?

03 Death 07 ????? 11 Madness 15 Strength
Marteus? xxxxx NO? Domi?

04 ????? 08 Hunting 12 Magic 16 Trade
xxxxx Jancaisas? Marteus? Ffloy?



Zeoll (Cayzle) (AC24 HP 55)  d20+22=26 ;
Sunday August 9th, 2015 8:00:00 AM

Zeoll listens to Rillett and looks around. He tells him that his Elf Vision spell would help finding secrets too.

Perception 26

The old liontaur takesa step south, looks at 4, then takes a step northeast, if he has time, and looks at 7.

Hashamon, The Red Bull HP 106/106 - AC 20 
Sunday August 9th, 2015 12:16:24 PM


Hashamon shakes his big fiery head.

"This body isn't any better at smelling than yours."

Of course, whether or not Rillet understands is anyone's guess.



DM Rob - "Let's figure this out and get the heck outta here" 
Monday August 10th, 2015 12:49:53 AM

Magana keeps up her patrol along the walls. Having a wall to her side means threats can only come from the other direction. Precisely what threats remain to be seen however.

Jozhur strolls closer to one of the tiles, evidently deep in thought. Tile 7 - "Giving".

Rillet is the first to observe that each of the tiles represents a domain held by the Gods and Powers of the Wold. But as he puts it - "how is that information useful?"

Terser heads towards the rune in the north-west corner. What the run might be escapes him. Where's Sam when you need him?

Hash has a close look at the "Fey" tile. He can't see a way for the tile to be picked up, as such, however it does have the faintest of grooves running around the edge of the tile.

Ecth points out the runes that he can see around him: "Charm", "Darkness", and "Evil". He offers the suggestion that perhaps there is a path made by the tiles, and by stepping on the correct ones "something" will happen. Hash tried to bash one with his skull and nothing happened. Perhaps they aren't pressure sensitive after all?

Zeoll identifies the final rune as "Domination"

Aex proposes that the first step should be in identifying the runes, and then try and figure out the reason for them. If this is a test to see who is worthy - worthy according to who, exactly? She ponders whether each of the runes could be tied to each of the Gods.

Rillet starts to get .. concerned. Not paranoid. Just concerned. Are other creatures around? Have they already passed this way? Are there any illusions or invisible creatures or monsters that go bump in the night?

Tiles
01 - Charm
02 - Darkness
03 - Death
04 - Domination
05 - Evil
06 - Fey
07 - Giving
08 - Hunting
09 - Law
10 - Luck
11 - Madness
12 - Magic
13 - Nobility
14 - Repose
15 - Strength
16 - Trade

With the tiles all identified, the question is - now what?

--------------------------
Map: Round 4

Hashamon, The Red Bull HP 106/106 - AC 20 
Monday August 10th, 2015 10:42:29 AM

Hash touches his fiery appendage to the tile and snorts.

"King Oberon. Queen Ma'ab."



Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+6=17 ;
Monday August 10th, 2015 3:16:26 PM

"Hmmm. Gods of Testing domains on the left, Gods of the Wold domains on the right, and some god and immortal power mix in the middle. Doesn't seem to make any sense."

Neither or the domains that Rillett chose are represented here. Rillett will move to P14 and attempt to push, slide or otherwise move Tile 14 representing Gargul's domain of Repose. If it does not move, he will simply move to O14 and stand on the tile to see what happens.

--------------
Knowledge Religion roll 17 to figure out more.

Zeoll (Cayzle) (AC24 HP 55) 
Monday August 10th, 2015 4:16:38 PM

"Only in the footsteps of the Gods will good prevail"

Zeoll ponders the words magically written on the wall.

He wonders if that means the party should step on the symbols corresponding to "good" gods. But that is a tough call -- the gods do not have alignments, per se.

He sees Rillet stand on the symbol of his own god. That seems like a good choice. Taking the place of your own god seems wise. But Hash and he share a reverence for the king and queen of the fey, and he is not sure how the two of them could even crowd together on the relatively small tile.

Not to mention Zeoll has no desire to smell his own fur burning!

He describes his trepidations to his friends, and wonders what to do.

OOC to DM: Highlight to display spoiler: { Zeoll will use a hero point to get a hint from the kindly DM, if such is available and no one else solves the puzzle, if that's okay?}

===== ===== ===== =====
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: command, command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (Mage Armor x3)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 1 of 3

Current effects cast/activated by Zeoll:
Mage Armor used 2.5 of 6 hours (Zeoll, Hashamon, Aexana)
Elf Vision 60 minutes; Taur's Try (mino) 10 min

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Monday August 10th, 2015 5:29:14 PM

I don't exactly follow Domi anymore, but I still represent his ideals. That would be the closest thing I can think of for me.

Following Rillett's example, he walks himself onto the tile that they've determined represents strength.
double move to O18

(StevenVdB) Aexana Fire (S) HP65/65 - AC25/21/21 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Monday August 10th, 2015 7:49:06 PM

"Rillet... you mean these tiles all represent Domains? Like you say Gargul represents Repose... Marteaus represents Death? Then what Gods do all the other Tiles represent?? Must we find the answer there? "

Aex's not an expert in the spirituality of the Wold so she can not link all Gods to their Domains... is that where the puzzle lies?

"Do all Gods represent just one tile?" She further asks Rillet...

Zeoll (Cayzle) (AC24 HP 55) 
Monday August 10th, 2015 8:04:07 PM

"I do not see Animal, Plant, orr Elemental, so the fey Powerrs are herre given only the one tile."

Ecthelion (HP 31/31 12/12/11) Murph  d20+13=27 ; d20+15=21 ;
Monday August 10th, 2015 11:33:35 PM

Ecthelion stops dead in his tracks as he writes down the last rune and its meaning. He then begins to mutter to himself, trying to dredge up any esoteric information that may tie together these tiles with any thread connected to that pivotal phrase over the only door. (History: 27, Religion: 21)

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=14 ;
Monday August 10th, 2015 11:50:35 PM

Jozhur remains deep in thought. He is a follower of Domi, but Terser is already on that tile. He ponders how the phrase on the door could relate to the runes, but his knowledge of the Gods is rather limited.

For now, he just watches to see if anything happens. (Perception: 14)

DM Rob - "Let's figure this out and get the heck outta here" 
Tuesday August 11th, 2015 5:54:17 AM

Hash pays homage to the fey king and queen, lowering his head to the 'Fey' tile.

Ecth just stares at the paper upon which he has written all the runes. He is convinced that each symbol represents a clerical domain for the various Gods and powers of the Wold.

Rillet moves over to the tile with the 'Repose' rune on it. He tries pushing, pulling, sliding, hitting, and any other way he can think of to try and move it. Yet it remains firmly in place. Not knowing what else to do, he takes a bold step and stands atop it. Nothing happens for a second or two, but then... the tile slowly lowers 3 inches into the floor and then stops with a satisfying 'click'.

Terser follows Rillet's lead, and stands atop the tile with the 'Strength' rune on it. Again, nothing happens for a second or two, but then the tile slowly lowers into the floor, and again, it stops with a satisfying 'click'.

Zeoll has a real good think about this (Highlight to display spoiler: {Though their power is great, Zeoll realises that neither Eberyon nor Maab are technically considered 'Gods'. And since he can't see any sort of divination auras, it's unlikely that the tiles would be specific for the person who stood atop them. Terser and Rillet each safely stepped on two tiles. Presumably something 'bad' would happen if they made a poor choice. How many more could there be? Back to basics. Hmm... who are the Gods of the Wold?}

Jozhur watches to see if anything happens now that two of the tiles have been stepped on. The light in the room remains constant, and nothing leaps out to attack the party. Huh. Nothing bad happened. Were the 'correct' tiles stepped on, or are they just red-herrings, meant to detract from the real puzzle?

Aex enquires as to whether all the Gods are represented by just one tile? An interesting notion. Gargul is represented just by Repose. Domi just by Strength. Alemi just by Nobility. Hmmm.... but Marteus is represented by Death. And Evil. And Magic.

--------------------------
Map: Round 5

Zeoll (Cayzle) (AC24 HP 55) 
Tuesday August 11th, 2015 7:41:44 AM


After some thought, Zeoll offers ideas. "We want the path to good, so we must rrule out domains of the Gods of Testing. And the fey arre not gods, but immorrtal powerrs, so we must rrule that out as well. That leaves us with: Law, Nobility, RRepose, Giving, Strrength, and Trrade."

"I prreferr not to step in the path of a god I do not worrship, but we have enough people to step on the tiles we need coverred."

"Hash, do not step on that tile!"

"Ecth, please do move to Tile 13, forr nobility.

"RRillet, please stay on rrepose."

"Terrserr, please stay on strrength."

"Jozhurr, please stand on tile 9, law, rright therre."

"Aex, please stand therre, on trrade, numberr 16."

"Magana, please step gently but firrmly on tile 8, forr giving."

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Tuesday August 11th, 2015 7:44:41 AM


Magana shrugs and moves to step on tile 8 without stepping on any other tile on the way.


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Tuesday August 11th, 2015 1:19:08 PM

Terser thinks that with the click, the tile should be set in place, but he'll remain on the tile until the others get in position as well. Nothing to do now but wait...

(StevenVdB) Aexana Fire (S) HP65/65 - AC25/21/21 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Tuesday August 11th, 2015 6:13:02 PM

Aex nods... the solution to this riddle seems to make sense...
She slowly walks over to the tile representing Ffloy and his Trade Domain... She waits and expects the tile she steps on will lower and give a soft click as feedback. Preferably... no extra bonus included with that...

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Tuesday August 11th, 2015 6:24:48 PM

"Nice work Zeoll! By the way my fey friend, should we need to Plane Shift out of here, what plane would you suggest? Would Maab's domain be a good destination if needed?"

Rillett will stay where he is. Still suspicious about the enemies we were told would be here, he will ready an action to throw up a Wall of Stone to seal them off if they should suddenly appear.

Zeoll (Cayzle) (AC24 HP 55) 
Tuesday August 11th, 2015 6:36:49 PM


Zeoll nods to Rillett and ponders for a moment. "All the planes of existence have theirr dangerrs. Parrt of me longs to visit the Queen's rrealm in the Valleys of Twilight on the Island of the Dead, but therre arre nightmarres as well as sweet drreams that dwell in those valleys. They say that therre arre surrvivals of the deep unknown that the Queen has prreserrved, in herr love of lorre, but things long lost in ages gone-by may not be safe forr the likes of us."

"The Wold's Crradle is, of courrse, shelterring of life, but time flows oddly therre, and we may find that we rreturn yearrs laterr, orr even yearrs earlierr, than when we left."

"I have seen the Lands of Rrest, you know, and they arre beautiful indeed. But I was dead at the time, and it is said that they arre TOO full of life forr morrtals to surrvive long."

"Most otherr planes would be even morre dangerrous!"

"Therre arre no safe answerrs to yourr question, frriend Rrillett!"

The old liontaur grins.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=24 ;
Tuesday August 11th, 2015 11:32:18 PM

"Heh, law..." Jozhur follows Zeoll's lead and stands on the tile representing law (tile #9), being careful not to step on any other tiles on the way. He keeps an eye out for anything that changes (Perception: 24).

Ecthelion (HP 31/31 12/12/11) Murph 
Wednesday August 12th, 2015 12:18:08 AM

"That seems like the only option. Hopefully it will prove fruitful... Or if not, hopefully we shall be able to rest it somehow. " Ecthelion moves quickly to the Nobility tile at O10

DM Rob - "Heh, law..." 
Wednesday August 12th, 2015 8:19:50 AM

Zeoll bravely suggests that his friends stand on the tiles, whilst he stands nice and safe elsewhere. Out of respect to Maab, of course.

Magana has no better idea, so does as the linotaur instructs. As does the rest of the party. Aex, Terser, Rillet, Ecth, and Jozhur do as instructed. Each step on the tile indicated by Zeoll. In each case there is a slight pause before the tile sinks slowly into the floor.

When the sixth tile has been stepped on the 'click' is noticeably louder. The stone doors ahead slowly open. With the sound of rock grinding on rock, they slide apart.

Pinpoints of red light can be seen ahead in the darkness, as 8 skeletons emerge. Their bones are black and small points of red fire glow in their hollowed eye sockets. Each skeleton carries two swords, and they march forward with precision.

Could these be Billoopl's minions?

(DM Notes: Clarified with Rillet that he did not wish to cast a Wall of Stone ahead to block the path forward)

--------------------------
Map: Round 6

Zeoll (Cayzle) (AC24 HP 55)  d20+25=26 ; d20+1=5 ; d20+1=17 ;
Wednesday August 12th, 2015 11:22:02 AM


Could these be Billoopl's minions?

Zeoll asks himself that question as he sees the "undead."

Then he wonders why he would jump to that conclusion. These "skeletons" are seemingly made from some black stone. They could be golems or animatrons of some sort. And they have not attacked. They also do not seem water themed.

He uses his senses and lore to see if he can determine if these are truly undead or not. "What arre these things?" he calls out. "Frriend orr foe? Undead orr otherr?"

Perception 26, Know Arcana 5 and Know Religion 17 (both untrained).

To play it safe, he casts a summons rather than an attack. He casts Summon Fey Friend II over a prepared Hold Person spell. He suspects he will not be meeting any enemy "persons" here. Wherever "here" is.

As he casts, he wonders if it will work on the Plane of Fire, or wherever the heck the party is now.

===== ===== ===== =====
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: command, command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (Mage Armor x3)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 1 of 3

Current effects cast/activated by Zeoll:
Mage Armor used 2.5 of 6 hours (Zeoll, Hashamon, Aexana)
Elf Vision 60 minutes; Taur's Try (mino) 10 min

Hashamon, The Red Bull HP 106/106 - AC 20  d20+14=32 ; d20+14=28 ; d20+14=25 ; d20+14=25 ;
Wednesday August 12th, 2015 1:06:49 PM

With their black bones and fire pointed eyes, Hash gets the feeling that he won't likely be burning these creatures with any real success.

"I'll not cede the initiative, Zeoll! Figure out what they are and what hurts them!"

Hash stands his ground, anchoring his power with a spell. The fiery red mass loses it's vaguely bull shaped appearance and becomes more like a swirl of fire.

Move: None
Standard: Bull Strength.

Attacks of Opportunity: 4

Hash will use all 4 attacks of opportunity to use the Standstill feat. Basically, if he hits their CMD, their turn is not over, but they cannot finish their moves.

Will stop CMD's of 32, 28, 25, 25.

Hash also has 10ft reach, and if they are not immune to fire, must pass a relfex save vs DC 17 or catch on fire.


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge)  d20+12=18 ; d20+12=28 ; d10+7=9 ; d10+7=13 ;
Wednesday August 12th, 2015 1:15:12 PM

It does seem rather odd that a test we were sent to by Lord Gargul would be guarded by things anathema to him...maybe the bone golem theory is reasonable.

Regardless, it doesn't do to not be prepared. He moves closer to the group and readies himself to attack them should they prove to be hostile.

single move to M12 - hold action to attack if one comes in range and is acting hostile.
also an AoO available at 10ft

attacks (if applicable)
AC18 for 9
AC28 for 13




Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Wednesday August 12th, 2015 2:31:43 PM

"These creatures have taken up a defensive position blocking our path, so it's not a welcoming committee. At least not a very good one."

"Terser makes a good point. These are certainly not Gargul's creatures. If they are undead as they appear, they are an abomination and must be destroyed. If they are constructs or golems, they are an abomination and must be destroyed. So either way, our path and our immediate objective are clear. Just to be safe, I'll let you know what we're dealing with in a moment."


Rillett will activate Deathwatch from his headband and will move to K12. S4 and S6 will be within 30'
------------------------------
Deathwatch: 30' cone, you instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.
------------------------------
Spells Running: Protection from Evil, Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available, * = cast/used:

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil*, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Wednesday August 12th, 2015 7:03:05 PM

Aex wonders what will happen if she or anyone else steps away from the tiles... would the door close again? She certainly has some spells up her sleeve she could use but first lets see if they are attacking.

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Mage Armor on Aex (cast by Zeoll)
- Endure Elements on Jozhur (24 hours)
- Endure Elements on Terser (24 hours)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Wednesday August 12th, 2015 7:09:53 PM


Magana's growl echoes through the room as these abominations enter. She casts Protection from Evil on herself and moves to E12-F13 without stepping on any of the other engraved tiles.

CURRENT IN-PLAY INFO

AC = 20(normal) +2(prot.evil) = 22 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 True Strike (unused) | 1 Detect Undead (unused)

Protection From Evil, AC+2 for 2 minutes

Ecthelion (HP 31/31 12/12/11) Murph 
Wednesday August 12th, 2015 11:19:39 PM

"If Gargul created this place, he would be able to enter it without us - I have a feeling these were placed here by someone else." The surface drow steps back a few feet, keeping Murph behind him as he takes a 5 foot step into J15. He begins waving his arms in complex patterns as he begins to cast Summon Monster III.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+13=16 ; d4+2=4 ;
Wednesday August 12th, 2015 11:33:51 PM

Jozhur nods to Ecthelion, this is not a place Gargul has control over.

He draws his adamantine dagger and, realizing he is out ahead of everyone else, takes a few steps back, stopping right in front of Ecthelion.

He will strike at a skeleton if one comes in range.

----------------------
Move to K13
Readied attack hits AC16, 4 damage (adamantine)

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+12=28 ; 2d8+7=14 ;
Thursday August 13th, 2015 12:15:44 AM


Attack of Opportunity (if it happens) hits a 28 for 14 damage


Rillett (Bradley) HP 78/78 - AC 24/14/22 CMD 19 
Thursday August 13th, 2015 12:20:55 AM

Header update.

DM Rob - "It's not a welcoming committee. At least not a very good one"  d20+18=31 ; d6+8=14 ; d3=2 ; d6=3 ; d20+18=21 ; d20+8=20 ; d20+18=38 ; d20+18=25 ; d6+8=11 ; d6+8=14 ; d3=2 ; d6=4 ; d20+18=34 ; d6+8=12 ; d6=5 ; d6=6 ; d20+18=23 ; d20+18=19 ; d20+18=22 ; d6+8=9 ;
Thursday August 13th, 2015 7:28:48 AM

Zeoll isn't yet sure whether to go offensive, defensive, or 'other'. He's not quite sure what these things are, but he's pretty sure they're undead of some kind (Untrained Knowl checks can't hit over a DC10). He begins summoning some fey assistance.

Hash doesn't want to take any chances. He's not going to rush over and knock them down just yet, but bolster his strength in anticipation of a fight. He also ensures that none will get past him to attack the casters at the rear

Terser moves forward to engage the skeletons. Gargul would not create these things. He would however direct the party to destroy them, however.

Rillett moves off his tile and goes to get a better view of the skeletons. With his Deathwatch spell, he can see clear as day they raidate as "undead". Uh-oh...

Ecth steps backwards and begins summoning some outside help. All the while, he wonders why Gargul would send the party to a place inhabited by undead. Perhaps it is his will they be destroyed?

Magana moves forward ready to send these abominations wherever undead go to die. Puzzle time is over. Now it's time to thump something!

Jozhur backsteps, ready to attack whatever gets close to him but not ready to make the first strike.

Aex holds still. She isn't sure what will happen if she, or anyone else, steps off the designated tiles.

And it is Aex who notices first, that as each person stepped off their tile, that it rose back into place. Secondly, the fiery red pinpoints of light in the skeleton skulls changes to glow a bright blue. They attack!

S1 moves headlong at Magana. Though her flail strikes true, the weapon practically bounces off the skeletons bones. The skeleton wields two shortswords bathed in flames, and it strikes with accuracy (Hit AC31. Magana takes 14pts damage + 3pts fire damage)

S2 moves to attack Magana as well, but the Protection From Evil spell wards her JUST enough that the frosty shortsword misses its mark (Hit AC21=Miss!)

S3 moves to attack Hash. The skeleton is stopped from moving any further by Hash's attack, and does not catch fire. It attacks with a shortsword covered in electricity!(Ref Save vs DC17: 20 = Pass. Hit AC38. Crit confirmed with AC25. Hash takes 25pts damage + 4 pts Electric damage + 2pts Str Drain!)

S4 approaches to attack Rillett. Jozhur strikes out, but misses. The skeleton does not. There is a flash of disruptive energy as the shortsword strikes (Hit AC34. Rillet takes 23pts damage!)

S5 likewise goes to attack the party cleric. The translucent shortsword barely misses! (Hit AC23=Miss!)

S6 also goes to attack Rillet. Terser gets first strike at the skeleton as it moves, but his attack misses. It may have distracted the skeleton enough, however, as it too misses its target! (Hit AC19=Miss!)

S7 goes to attack Terser. The dwarf gets the first attack, however, and strikes hard. But despite his attack, he can't see any discernable damage done to the skeleton. The shortsword of the skeleton barely hits the dwarf, but the cut is made (Hit AC22. Terser takes 9pts damage!)

S8 moves closer, but does not attack. It's weapons are raised and ready however.

------------------------
Skellies - AC22

------------------------
Map: Round 7

Zeoll (Cayzle) (AC24 HP 55)  d10=6 ; d20+9=19 ;
Thursday August 13th, 2015 8:18:53 AM


Finishing his Fey Friend II spell, Zeoll discovers that he has called a ... d10=6 ... a sea hag! The hag is three alignment steps away, so it will only stay for four rounds, and it will require special care so as not to betray Zeoll and his friends.

But first, the hag betrays them simply by her HIDEOUS FACE! ALL creatures vulnerable to mind-affecting magic -- that is, all the good guys and none of the bad guys -- must make a DC14 Fort save or take 1d6 STRENGTH damage!!!!!

[OOC: Really sorry, guys!]

Zeoll calls out to the monster he has summoned, "Lady Hag, I apologize forr botherring you. Please now use yourr fierrce claws to attack the undead skeletons with black bones! Use both of yourr strrong claws wheneverr you can! And attack no otherr crreaturre except the undead!"

The old liontaur prays that the sea hag will be content (or amused!) with the damage caused by her visage and follow his orders otherwise. He summons her onto square G13, next to skeleton S3, hoping she will make a full attack on it.

He himself rolls the requisite DC14 Fort Save ... 19 = OK.

Zeoll laughs, takes a five ft step toward the skellies, and figures, "in for a penny, in for a pound!" He casts Summon Fey Friend III over a prepared Prayer.

===== ===== ===== =====
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: command, command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (Mage Armor x3)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 1 of 3

Current effects cast/activated by Zeoll:
Mage Armor used 2.6 of 6 hours (Zeoll, Hashamon, Aexana)
Elf Vision used 8.5 of 60 minutes
Taur's Try (mino) used 8.5 of 10 min
SFFII (hag) used 1 round of 4

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+14=29 ; d20+14=25 ; d20+12=31 ; 2d8+7=13 ;
Thursday August 13th, 2015 11:22:34 AM


Fort save = 29 success
Perception 25

Magana notices the correlation between stepping off the tiles and the skeleton's attack. She withdraws back to her previous position on tile 8 and sets herself for battle.

Attack of Opportunity (if it happens) hits a 31 for 13 damage

CURRENT IN-PLAY INFO

AC = 20(normal) +2(prot.evil) = 22 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 True Strike (unused) | 1 Detect Undead (unused)

Protection From Evil, AC+2 for 2 minutes


Magana (Craig) [HP 84 of 101] [DR 1/-] 
Thursday August 13th, 2015 11:24:47 AM

header

Rillett (Bradley) HP 73/78 - AC 24/14/22 CMD 21  d20+17=37 ; d20+17=26 ; 5d6=21 ; d20+11=17 ; d6=4 ; d6=3 ; d6=6 ; d6=2 ; d6=3 ;
Thursday August 13th, 2015 12:39:08 PM

Rillett jumps as the Sea Hag shows up, a creature from children's nightmares in Bonetown. "Bilgewater! What is wrong with you Zeoll?! This place wasn't creepy enough?" (37 Will save succeeds -- no strength loss.)

Rillett closes his eyes for a moment, and channels a wave of healing positive energy through the holy symbol in his headband. This healing will be needed if what he has planned does not work (Hashamon, Rillett and anyone else injured withing 30' are healed for 18 points).

"As for the gate guard, these guys are undead as they appear, but tough. But they did not attack until we move off the tiles, and they're not talking much damage from us. Maybe we can think out way out of this conflict."

Rillett notices Magana's move to the Giving Tile (Tile 7 actually). Realizing he is the only one that can safely get to the Law Tile, Rillett will then vanish from his present location, reappearing in K10. Hopefully this will not be a suicidal move for him. (Dimensional hop -- move action, does not provoke AOO.)

"Terser, can you get to Nobility (Tile 13)? Jozhur, Repose (Tile 14)! Ecth, Strength (Tile 15)!" Rillett gestures to each tile as he notes they rune.
-----------------------------
Perception check 26 - do our weapons seem to be doing appropriate damage? If not, does it seem to be a hardness type damage reduction, or is it some magical barrier or absorption (stoneskin?) Spellcraft 17 of may help here too.

Rerolled d6's for healing to make sure there were no ones) but got a worse roll. Oh well...
-----------------------------
Spells Running: Deathwatch, Protection from Evil, Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available, * = cast/used:

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil*, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -- 80' left
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - *
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -


Hashamon, The Red Bull HP 106/106 - AC 20  d20+11=15 ; d20+11=30 ; d3=1 ; d8+6=10 ; d8=2 ; d6=4 ;
Thursday August 13th, 2015 12:50:51 PM


Hash swings with his fiery appendages.

Power Attack 1: 15
Power Attack 2: 30

Hit AC 30 for 10 damage, 2 Fire Damage, 6 Shock Damage, and Reflex DC 17 or burn.

Hashamon, The Red Bull HP 81/106 - AC 20  d20=18 ;
Thursday August 13th, 2015 12:52:36 PM

Fort Save vs DC 16 = success

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge)  d20+12=14 ; d20+10=24 ; d6=1 ; d6=5 ; d6=1 ; d6=3 ; d6=6 ; d20+13=31 ; d4+4=7 ;
Thursday August 13th, 2015 1:40:38 PM

Terser's wounds close just as quickly as they opened with Rillett's aid. He is also very hardy, and manages to overcome the Hag's fearsome countenance, despite his surprise at her appearance. DC14 fort-14=pass! (barely)

He also tries to note whether Rillett's channeling did damage to the skeletons. perception 24

If it looked like it damaged them, he will loose his own wave of positive energy before moving to the Nobility Rune. move N12,O11, O10 should avoid AoO's. If the channeling didn't effect them, he instead holds his action to attack them if they come in range, but with his adamantine covered fists instead of his glaive.

channel, if applicable - 14 heal/undead damage
held attack, if applicable - AC31 for 7 bludgeoning/adamantine damage


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Thursday August 13th, 2015 11:44:09 PM

"Right! Figured the things were locked in place." Jozhur backs away from the wall of skeletons and heads for the Repose tile (tile 14).

---------------------------
Withdraw action to move to Tile 14 (O14)

Ecthelion (HP 31/31 12/12/11) Murph  d3=1 ; d20+8=25 ; d6+6=10 ;
Friday August 14th, 2015 12:16:48 AM

There is strength in numbers, and Ecthelion knows this. His Summon Monster spells creates (1d3=1, shucks) one small Earth Elemental on square K10. It raises its small fists to bring them down on S6, slamming into the creature with ease. (Attack: 25, 10 damage)

Ecthelion himself moves back to tile 15, otherwise known as O18. With a quick incantation, the floor beneath some skeletons becomes slick and difficult to walk on - the spell otherwise known as Grease. He casts it on J/K-11/12. Skeletons 4, 5, and 6 must make DC 17 Reflex saves or fall prone.

Active Effects:
Earth Elemental 1/7 rounds
Grease 1/60 rounds

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+11=18
Friday August 14th, 2015 1:22:26 AM

(Fort save 18 - succes)

Aex's unsure if going back to the tiles will affect the skeletons now that their trigger has been activated. But one never knows so hearing her friends are perhaps going to return to their starting position, Aex does not move yet... nor does she cast any of her spells. She'll use some of her potions to close wounds when they found out how to deal with this welcoming commitee...

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Mage Armor on Aex (cast by Zeoll)
- Endure Elements on Jozhur (24 hours)
- Endure Elements on Terser (24 hours)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

DM Rob - In which Zeoll summoned a sea hag :)  d20+8=19 ; d20+8=20 ; d20+13=19 ; d20+13=27 ; d6+3=6 ; d6+3=6 ; d6=1 ; d6=5 ; d20+13=31 ; d20+13=16 ; d6+3=8 ; d6+3=7 ; d6=4 ; d6=4 ; d20+13=14 ; d20+13=24 ; d6+3=8 ; d6=4 ; d20+13=18 ; d20+13=29 ; d6+3=8 ; d6=6 ; d6=3 ; d6=5 ; d20+13=17 ; d20+13=24 ; d20+13=21 ; d20+13=17 ; d20+13=14 ; d20+13=19 ; d6+3=8 ; d20+13=25 ; d20+13=24 ; d6+3=8 ; d6+3=4 ; d6+3=6 ;
Friday August 14th, 2015 7:43:43 AM

The party quickly realise that the skeletons are indeed hostile. And Zeoll is also a bit borderline, having brought a sea-hag into the fray.

The sea-hag has seaweed like hair, and smells like a dead seal. Zeoll orders it to attack the skeletons. The sea-hag glares at the taur who dared bother her with such a thing. However, she is compelled to follow the orders she is given. For now... She limply lashes out with her claws, missing with both attacks (Hit AC19 & 20).

Zeoll steps forward a little and hopes that whatever next answers his call for aid is a little friendlier.

Magana notices the change that underwent the skeletons, and assumes that must have to do with the party stepping off of certian tiles. She returns to cover Tile #8 and hopes something will dare try and attack her.

Hash swings two fiery "appendages" at one of the skellies. Though his attack hits, the lack of damage to the black bones is somewhat concerning.

Ecth casts a greasy little spell at the skellies, before taking his place on one of the tiles. The skellies wobble however remain standing (See dice rolls in following post)

Rillet must wonder whose side Zeoll is on, but doesn't take the matter any further. He channels a healing wave to help his allies and then hops to Tile 13. Like Magana, he believes the tiles are the key, and issues directions to the others. (Highlight to display spoiler: {The skellies certainly do seem to have some sort of significant DR in place. Not a single blow has even chipped a black bone yet! Feel free to make a Knowl Religion check to learn more})

Terser has seen enough clerics channel energy, that he wonders if Rillet's has had any effect. From what he can see, the skellies certainly don't look to have been bothered by it at all (Highlight to display spoiler: {A cleric can choose to eiher heal or harm, and "Channeling energy causes a burst that affects all creatures of one type (either undead or living)". Rillet chose to heal living}). He moves to the Nobility rune and waits...

Jozhur gives the nod, and withdraws back to the 'Repose' tile.

Each of the tiles stepped on sinks back into the ground and gives the familiar 'click'.

Aex just watches, waits and hopes. Perhaps now that the party are all on the indicated tiles, things will change?

The small earth elemental appears and raises it's small fists (OOC: Rillet is at K10 so EE appears at J10). As it does so, the eyes in all the skeletons change back to the small points of red fire. The elemental's fist connects with the skeleton and sends a large piece of black bone flying!

The skeletons attack...

S1 steps up to attack the sea hag. It connects with both flaming shortswords, but doesn't look to wield them with the same power (Hit AC19 & AC27 for a total of 12pts damage + 6 pts fire)

S2 follows suit, striking with both frosty shortswords simultaneously (Hit AC31 & AC16 for a total of 15pts damage + 8pts cold) It is just enough to dispose of the hag.

S3 attacks Hash with its swords, however only one electric sword makes contact (Miss AC14 and Hit AC24. Hash takes 8pts damage + 4pts electric)

S4 pursues Hash and strikes out with its seemingly normal looking swrods. One sword connects and there is a flash of light as it does so. A crack appears in one of the skeletons bones as a result (5ft step towards Hash. Miss AC18 and Hit AC29. Hash takes 17pts damage)

S5 attacks the bothersome earth elemental (Hit AC17 and AC24. EE takes 14pts damage!)

S6 and S7 have Rillet in range. Gargul must be watching over the cleric, as none of the 4 attacks make contact with him! (Miss AC21, 17, 14, 19)

S8 moves to attack Terser. The dwarf attacks first, however, and is not doubt happy to break a large piece of bone from the skelly. The skelly weakly retaliates (Hit AC25 and AC24. Terser takes 12pts damage)

Knowledge Religion DC17 Highlight to display spoiler: {The skellies are considerably weaker now, and even look to be taking double damage from bludgeoning attacks!}

------------------------
Skellies - AC22
S4 - 4 damage
S6 - 20 damage
S8 - 14 damage

------------------------
Map: Round 8

DM Rob - In which Zeoll summoned a sea hag :)  d20+8=17 ; d20+8=24 ; d20+8=18 ;
Friday August 14th, 2015 8:10:51 AM

Eeep! I missed the Ref Save for S4, S5 and S6 having Grease cast on them.

Ref Save vs DC17: 17, 24, 18. Ooooh. All pass.


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+6=24 ;
Friday August 14th, 2015 8:16:46 AM

Forgot fort save for the Sea Hag: 24, passed

Zeoll (Cayzle) (AC24 HP 55)  d10=4 ;
Friday August 14th, 2015 8:42:00 AM


Zeoll completes his next summons, and brings forth from the Wold's Cradle a ... d10=4 ... a Giant Gar!

"I see the influence of Biloopl clearrly herre!" the liontaur declares.

The huge creature has a 15 ft reach, so even though it is a fish out of water, the fact that it cannot move should not be a problem. And it can surely hold its breath for the 12 rounds it will be on this plane (or less if it is defeated). Zeoll summons it to D-F-9-11, and hopes it will swallow a skelly that it is flanking with Hash.

Pleased with this result, Zeoll figures that third time is the charm, steps another five ft to D-E-18-19 and casts another one, this time over a Monster Summoning III spell.

===== ===== ===== =====
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: command, command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (Mage Armor x3)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 1 of 3

Current effects cast/activated by Zeoll:
Mage Armor used 2.6 of 6 hours (Zeoll, Hashamon, Aexana)
Elf Vision used 8.6 of 60 minutes
Taur's Try (mino) used 8.7 of 10 min
SFFIII (giant gar) used 1 round of 12

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+13=20 ; d20+14=33 ; d20+8=16 ; d8+2=9 ;
Friday August 14th, 2015 8:43:59 AM

Jozhur has to settle for using his bow, which doesn't bother him too much. He'd rather keep his distance from the undead. He sheaths his dagger and fires an arrow at one of the skeletons near Rillet.

-----------------
Attack vs. S6 hits AC16 with firing into melee penalty, miss.
Ignore the extra rolls, can't full attack this round.

Effects: Endure Elements (24 hours)

Rillett (Bradley) HP 73/78 - AC 24/14/22 CMD 21  5d6=17 ; d20+17=31 ; d20+5=6 ;
Friday August 14th, 2015 12:39:20 PM

Rillett rolls his eyes at the fish. Unfortunately, when your eyes are all white it doesn't have the same effect. "Well Zeoll, we went from scary to silly, but it's an improvement. It seems that nautical nonsense is something you wish."

"As for the skeletons, when we were off the tiles, their eyes changed to blue and it looked to me like our weapons did no damage at all. But now I see their eyes are back to red and at least Ecth's earth elemental can hit them."

"Let's see how they like a taste of this..."
Rillett will channel energy to damage the skeletons, and they are all within range. 17 damage, DC 16 will save for half.
-----------------------------
Perception check 31 - Do our weapons seem to do damage now? Are their weapons or attacks less effective now? Anything else observed? Anything beyond the door we can see?

Knowledge Religion 6 - not much help there.
-----------------------------
Spells Running: Deathwatch, Protection from Evil, Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available (* = cast/used):

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil*, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -- 80' left
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - **
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -


Hashamon, The Red Bull HP 70/106 - AC 25  6d8=27 ; d4=4 ;
Friday August 14th, 2015 2:16:47 PM


With a roar, Hash begins to change. Unable to risk more attacks failing in case of a fire resistance yet unproven, Wings and three heads form from the fiery mass of the Shapeshifter. Taking the form of a Chimera, Hash does not move.

Summoning up resolve from within, Hash inhales air and exhales a 20ft cone of acid from his green scaled dragon-head.

He shifts backwards 5ft.

Breath Weapon usable in 4 turns.
Hero Point removed from sheet.

Skellies 2, 3, 4, 5, and 6 need to make a Reflex Save DC 18 or take 27 Acid Damage.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   3d6=12 ; 3d6=7 ; 3d6=14 ; 3d6=12 ; 3d6=14 ; 3d6=11 ; 3d6=9 ; 3d6=11 ; d20+9=18 ; d20+9=18 ; d20+9=11 ; d20+9=12 ; d20+9=18 ; d20+9=10 ; d20+9=26 ; d20+9=27 ;
Friday August 14th, 2015 3:08:17 PM

Apparently it's better not to move away from the tiles so Aex remains in place... perhaps we should augment the 'tension' around here? Aex wonders and begins to use her domain spell Lightning Lord...

Starting at S5 she calls down 8 lightning bolts! One striking another skeleton!
S1 - damage 12HP - Reflex save 18 - Spell resistance 18
S2 - damage 7HP - Reflex save 18 - Spell resistance 18
S3 - damage 14HP - Reflex save 18 - Spell resistance 11
S4 - damage 12HP - Reflex save 18 - Spell resistance 12
S5 - damage 14HP - Reflex save 18 - Spell resistance 18
S6 - damage 11HP - Reflex save 18 - Spell resistance 10
S7 - damage 9HP - Reflex save 18 - Spell resistance 26
S8 - damage 11HP - Reflex save 18 - Spell resistance 27

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Mage Armor on Aex (cast by Zeoll)
- Endure Elements on Jozhur (24 hours)
- Endure Elements on Terser (24 hours)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 97/109] (25% chance no crit, uncanny dodge)  d20+13=23 ; 2d4+4=9 ;
Friday August 14th, 2015 10:26:24 PM

Now that the skeletons are behaving and dying like they should, Terser lets his punch fly at the one that's in his face.

Vital Strike vs AC 23 - 9 bludgeoning/adamantine damage


Zeoll (Cayzle) (AC24 HP 55)  d20+5=9 ;
Saturday August 15th, 2015 1:45:08 AM

Zeoll's wisdom check: 1d20+5 = 9

Magana (Craig) [HP 84 of 101] [DR 1/-]  d20+12=20 ; 2d8+7=14 ;
Saturday August 15th, 2015 12:14:06 PM


Magana roars again, this time in frustration at being forced to hold her position out of reach of the enemy.

"Zeoll! Take my tile so I can attack!" While she waits for him to step onto the tile, Magana casts True Strike in preparation for her next attack.

Attack of Opportunity (if one occurs) hits a 40 (True Strike) for 14 dmg

CURRENT IN-PLAY INFO

AC = 20(normal) +2(prot.evil) = 22 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 True Strike (used) | 1 Detect Undead (unused)

Protection From Evil, AC+2 for 2 minutes
True Strike (+20 next attack)


Zeoll (Cayzle) (AC24 HP 55) 
Monday August 17th, 2015 10:28:38 AM

Zeoll nods to Magana.

If the DM allows, Zeoll will move to Magana's tile and take her spot. He'll take out a scroll if he has a move action left.

Otherwise he'll cast the spell as posted earlier and take Magana's spot next round.

Ecthelion (posted by Mark Bradley)  d20+8=19 d8+2=6
Monday August 17th, 2015 3:32:45 PM

Ecthelion (HP 31/31 12/12/11) Murph d20+15=18 ; d20+8=11 ;
Sunday August 16th, 2015 8:52:43 PM

Ecthelion grits his teeth as he sees the ineffectiveness of his spell - but confirms Rillet's suspicions. "Stay on the tiles and hit them hard! With blunt weapons!" (Religion: 18) The surface drow hopes that his summoned creature, with a staggering 0 HP remaining, will deal some damage... but the creature's attack falls short. (Attack: 11)

Ecthelion decides to conjure yet another object, this time a dark, shadowy quarterstaff in the tile H2 with Spiritual Weapon. The weapon attacks...

(I can't roll. Well, the Spiritual Weapon attacks at 1d20+8 and deals 1d8+2 force damage.) EDIT: Atk vs AC 19 for 6 force damage

Grease 2/60 rounds
Earth Elemental 2/7 rounds, 0/17 health
Spiritual Weapon 1/6 rounds



(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday August 17th, 2015 4:53:15 PM

checking in

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 97/109] (25% chance no crit, uncanny dodge) 
Monday August 17th, 2015 6:55:51 PM

checking in

DM Rob - In which Zeoll summoned a Giant Gar!?!  d20+13=20 ; 2d6+15=18 ; d20+21=26 ; d20+10=12 ; d20+10=28 ; d20+10=22 ; d20+10=23 ; d20+10=26 ; d20+10=12 ; d20+10=14 ; d20+10=22 ; d12=1 ; d20+8=22 ; d20+8=21 ; d20+8=18 ; d20+8=21 ; d20+8=10 ; d20+8=18 ; d20+8=22 ; d20+8=25 ; d20+8=20 ; d20+8=9 ; d20+8=24 ; d20+8=26 ; d20+8=18 ; d20+11=22 ; d20+11=27 ; d6=2 ; d6+3=5 ; d20+11=13 ; d20+11=18 ; d6+3=8 ; d6=3 ; d20+11=13 ; d20+11=21 ; d20+11=31 ; d20+11=17 ; d20+11=25 ; d6+3=6 ; d6+3=6 ; 2d6=4 ; 2d6=8 ; d6=3 ; d6=2 ; d20+11=29 ; d20+11=24 ; d6+3=6 ; d6+3=4 ; d20+11=21 ; d20+11=18 ; d20+11=31 ; d20+11=29 ; d20+11=12 ; d6+3=5 ; d6+3=8 ; d3=3 ; d20+11=20 ; d20+11=12 ;
Monday August 17th, 2015 10:16:46 PM

We return to our regularly scheduled programming...

Oh how quickly the tide has turned in the party's favour!

Zeoll summons a giant gar into the mix. Really? A giant gar? Oh well, if that is what Eberyon saw fit to send, then so be it.

The big fish opens its mouth and attacks S1, grabbing it firmly in its jaws (Hit AC22 (with flanking). S1 takes 18pts damage and is grappled!)

Zeoll edges closer and begins summoning 'something else'.

Jozhur resorts to his bow, but doesn't have the same success with it that he has had in the past. A rare miss.

Rillet calls on his lord's divine grace to send a burst of holy energy around him. The skeletons all suffer because of it (Will Saves: 12, 28, 22, 23, 26, 12, 14, 22).

Hash is next up, and decides that now is the time to bring out the big guns. He drops his fiery form in favor of an acid breathing chimera! (Ref Saves: 22, 21, 18, 21, 10)

Aex calls oh so many lightning bolts down. They strike the skeletons mercilessly (Ref Saves: 18, 22, 25, 20, 9, 24, 26, 18)

Terser doesn't care for any of this magic stuff. If he's going to kill something, it will be with his bare hands. He punches S8 right in its bony jaw

Magana is getting more frustrated by the moment. There are things to smash and she is stuck standing around. She calls for Zeoll to take her place and set her free!

Ecth digs further into his magical bag of tricks and cast a spiritual weapon, however the magical staff fails to connect with any skeleton.

The earth elemental lashes out weakly, yet also fails to strike anything.

Rillet believes all the skeletons are in a much weaker state now, and are actually taking significant damage from the party. Not only that, their attacks look weaker as well. Beyond the doorway he can see a passageway, however, as it is unlit he can't see much further than the opening.

The enemy act!

The grappled S1 lashes out at the Giant Gar, and burns it with his fiery sword (Hit AC22. Giant Gar takes 5pts damage + 2pts fire damage)

S2 also attacks the big fish (Miss AC13. Hit AC18. Giant Gar takes 8pts damage + 3pts cold damage)

S3 and S4 each take a step closer to Hash and attack (Both 5ft step. Miss AC13 & AC21. Hit AC31 yet failed to confirm crit with AC17. Hit AC25. Hash takes 24pts damage!). S4 also looks hurt from his own attack.

S5 puts the Earth Elemental out of its misery, and then turns its attention to Rillet! (Hit AC29. Earth Elemental takes 6pts damage! Hit AC24. Rillet takes 4pts damage!. 5ft step north)

S6 and S7 also attack Rillet. (Miss AC21 and AC18. Hit AC31 and crit confirmed with AC29. Miss AC12. Rillet takes 13pts damage + 3 pts Strength damage!)

S8 retaliates against Terser, but fails to hit the nimble dwarf (Miss AC20 and AC12)

------------------------
Skellies - AC22
S1 - 35 damage (grappled)
S2 - 11 damage
S3 - 11 damage
S4 - 20 damage
S5 - 15 damage
S6 - 54 damage
S7 - 17 damage
S8 - 40 damage

------------------------
Map: Round 9


Zeoll (Cayzle) (AC24 HP 55)  d10=6 ;
Monday August 17th, 2015 11:00:17 PM

The problem with summons, thinks Zeoll, is that because you have to commit to the long time casting time, there's no turning back if you have second thoughts later. The old liontaur is thinking that his next summons may not even be needed in the end, but the die has been cast, and now it must land.

It lands on a 6! That means a Redcap! Another fey "ally that will take some management.

As Zeoll moves to take Magana's spot, he calls out to the fey fellow, summopned to 13-I, "Sirr Rredcap! Please only attack the skeletons, and please do attack them to the best of yourr ability. Leave my allies to theirr own business, and help me beat these foul undead."

Zeoll takes Magana's spot and urges her to the fray. He takes out a scroll.

Ecthelion (HP 31/31 12/12/11) Murph  d20+15=18 ; d20+8=11 ; d20+8=23 ; d8+2=10 ; 3d4+3=9 ;
Monday August 17th, 2015 11:38:57 PM

Ecthelion narrows his eyes. Nothing seems to be working. Of its own volition, the Spiritual Weapon continues its attack on S2 with a much better outcome this time! (Attack: 23, Damage: 10 force) Ecthelion decides to go with something foolproof - a Magic Missile against the same skeleton his mystical weapon is wailing on. Three silvery bullets streak through the air from his fingertip, striking the black-boned creature with ease. (Damage: 9 force)

Active Effects

Grease cast on J/K-11/12, 3/60 rounds
Spiritual Weapon 2/6 rounds

(OOC :: The first two rolls were from my posts last night. I got caught in a server switchover or something... I don't know. All of the email chain was very technical. But either way, it's fixed now. Sorry for delaying the game!)

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+13=19 ; d20+13=16 ; d20+9=25 ; d8+2=7 ;
Tuesday August 18th, 2015 12:20:13 AM

Jozhur sees that Rillet is partially surrounded and may be in trouble. Jozhur clicks his heels and fires a volley of three arrows at one of the skeletons. When all three hit nothing but air, he mutters some words that would really make his mother proud.

---------------
Boots of speed used 1/10 rounds
Attacks agaimst S6 hit AC 15, 12, and 21. If one does happen to hit, 7 piercing damage.

Magana (Craig) [HP 84 of 101] [DR 1/-]  d20+12=17 ; 2d8+7=19 ; d20+12=26 ; 2d8+7=17 ;
Tuesday August 18th, 2015 12:41:15 AM


With Zeoll now holding down her tile, Magana moves determinedly forward (to E13-F14) and attacks a skeleton (S1).

+1 Flail hits a 37 (+20 True Strike) for 19 dmg

If S1 falls, Cleave to S2 hits a 26 for 17 dmg

CURRENT IN-PLAY INFO

AC = 20(normal) +2(prot.evil) = 22 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 True Strike (used) | 1 Detect Undead (unused)

Protection From Evil, AC+2 for 2 minutes
True Strike (+20 next attack)

Rillett (Bradley) HP 58/78 - AC 24/14/22 CMD 21 
Tuesday August 18th, 2015 12:54:30 AM

"Now it's a Redcap?! Zeoll, you're not setting a very good example for the other spellcasters."

In spite of the continual appearance of evil from the realm of Faerie, Rillett is glad for help from any realm at this point. He makes a mental note to talk to Zeoll about coming over to the bright side and worshiping Gargul. Well, grey side at least. But right now he has bigger problems, as he find himself surrounded by undead.

"Hey, watch out if you get over here. One of 'em is sapping my strength! Thanks for the assist Jozhur!" Rillett's not quite sure why Magana's saving the fish, though it is a nice fish.

Rillett closes his eyes for a moment, channeling another wave of positive energy through the holy symbol in his headband. Searing energy lashes out at all of the skeletons. (Damage 24, DC 16 for half.) It's a pity to waste all this healing energy. It's a bigger pity to be dead.

-----------------------
Dice roller not working, so I rolled real dice: 5,6,4,3,6. DM - feel free to roll these yourself if you prefer.
-----------------------------
Spells Running: Deathwatch, Protection from Evil, Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available (* = cast/used):

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil*, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -- 80' left
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - ***
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 97/109] (25% chance no crit, uncanny dodge)  d20+13=26 ; d20+8=16 ; d4+4=5 ;
Tuesday August 18th, 2015 10:50:43 AM

Terser focuses on taking down the skelly in front of him so that he can come to Rillett's aid. A solid right hook connects on the other side of S8's face.

Atk vs AC 26 for 5 bludgeon/adamantine

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+11=31 ; d20+11=21 ; d4=4 ;
Tuesday August 18th, 2015 4:50:03 PM

Aex can't do a lot more but to wait on her tile... None of her friends that need healing are nearby and few ranged spells she has...
"Oh well... still have that sling with me... who knows... I just might hit something... let's just hope it's one of those skeletons... and if else I'll heal them afterwards... "

Aex would love to help Rillet who appears to be tangled up with 3 skellies but she's scared to shoot into melee and make things worse...

Move action: take out sling and bullets

Sling hits S4 - AC31 - NAT 20 - Crit not confirmed - Damage 4HP

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Mage Armor on Aex (cast by Zeoll)
- Endure Elements on Jozhur (24 hours)
- Endure Elements on Terser (24 hours)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts) - 8 BOLTS USED
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Hashamon, Chimeric Champion HP 46/106 - AC 25  d20+16=24 ; 2d6+10=15 ; d20+17=18 ; d6=3 ; d20+17=22 ; d8+10=15 ; d6=6 ; d6=1 ; d6=3 ; d20+17=33 ; d6+10=14 ; d20+17=21 ;
Tuesday August 18th, 2015 9:35:22 PM


Hash roars in pain. These were no regular skeletons!

Rearing up on his hand legs, he adjusts himself 5 ft upwards, then tears into the skeletons in front of him!

Attack 1: Head = 24(+17: 8 Str, 6 Bab, 1 Height, 2 Amulet of Mighty Fists.)
Damage 1: 18 (2d6 + 10 (8 str, 2 amulet, d6 shock)

Attack 2: Head Nat 1

Attack 3: Gore = 22
Damage 3: 22 (1d8+10 +2d6 vicious - 3 feedback)

Attack 4: Claw = 33
Damage 4: 14

Attack 5: Claw = 21 Miss

54 Damage from full attack, will start on skelly 4 and move on if it drops.

3 Rounds till breath weapon.


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Wednesday August 19th, 2015 2:14:02 AM

"Hold this tile someone! Hash needs healing!"

DM Rob - "These were no regular skeletons!"  d20+10=13 ; d20+4=23 ; d4+6=9 ; d20+10=29 ; d20+10=27 ; d20+10=24 ; d20+10=29 ; d20+10=21 ; d20+10=28 ; d20+10=21 ; d20+10=11 ; d20+7=26 ; d20+13=27 ; 2d6+15=24 ; d20+13=33 ; d20+13=33 ; d20+13=26 ; d6=2 ; d6=4 ; d3=1 ; d6+3=9 ; d6+3=4 ; d6+3=9 ; d20+13=33 ; d20+13=21 ; d20+13=14 ; d20+13=21 ; d20+13=17 ; d20+13=20 ; d20+13=30 ; d20+13=28 ; d20+13=23 ; d6+3=9 ; d6+3=8 ; d6+3=8 ; d6+3=5 ;
Wednesday August 19th, 2015 6:18:21 AM

In her fey-ish wisdom, the good Queen Maab sends a RedCap to answer Zeoll's call.

Zeoll barks some orders at the little man, who just rolls his eyes. The Redcap swings his scythe at a skeleton but misses. His boot, however, makes its mark (Miss AC13. Hit AC23. S4 takes 9pts damage)

Zeoll moves to Magana's tile to finally free the minotaur.

Finally free to move about, Magana's first act is to beat not one, but two skellies about with her flail.

Ecth's spiritual weapon strikes true, and the magic missile he follows up with does the same.

Jozhur fires a volley of arrows at a skeleton, but all three miss their mark. One can only imagine the words he utters that "make his mother proud"...

Rillet can do nought but sigh with exasperation. Is Zeoll really on the same side as the rest of the party? He channels some positive energy to all skeletons about. (Will Saves: 29, 27, 24, 29, 21, 28, 21, 11)

"Gargul? Really? Pffft! I drop better 'gods' behind a good tree" the Red Cap groans (*See Note below. Will Save: 26 = Pass)

The channeling energy is enough to send skeleton 1 wherever undead go when they are destroyed.

Terser continues to punch S8 into submission, but the rotten thing refuses to 'die'!

Aex pulls out her sling, resorting to more mundane attacks. Despite not using it very often, her aim with a sling is surprisingly good!

Hash is convinced these are not your average skeletons. He disposes of S4 rather quickly, and turns his rage onto S3.

The now empty jaws of the Giant Gar reach out and envelope S2, and like several of the others, it too is destroyed (Hit AC27 for 24pts)

The enemy act...

S3 continues his attack against Hash. Perhaps Hash's attacks have spurred it on, as it lands both attacks with precision (Hit AC33. Crit confirmed with AC33. Hit AC26. Hash takes 22pts damge + 6pts electric + 1pt Strength damage!)

S5, S6 and S7 all attack Rillet! (Hit AC33. Crit not confirmed with AC21. Miss AC14. Miss AC21 and AC17. Miss AC20. Hit AC30. Rillet takes 17pts damage!)

S8 continues its fight with Terser (Hit AC28 and AC23. Terser takes 13pts damage!)

------------------------

Red Cap: "Irreligious (Ex) Bitter and blasphemous, redcaps cannot stand the symbols of good-aligned religions. If a foe spends a standard action presenting such a holy symbol, any redcap that can see the creature must make a DC 15 Will save or become frightened for 1 minute and attempt to flee. A redcap who successfully saves is shaken for 1 minute." As Rillet had to present his Holy Symbol forward as a standard action as part of his channel, the Red Cap had to make a save. He passed with a 26, however, will be shaken for 1 min

------------------------
Skellies - AC22 HP85
S3 - 37 damage
S5 - 27 damage
S6 - 66 damage
S7 - 29 damage
S8 - 74 damage

------------------------
Map: Round 10

Magana (Craig) [HP 84 of 101] [DR 1/-] 
Wednesday August 19th, 2015 9:45:55 AM


ooc: I don't see my post accounted for... did it get missed in the server change?

DM Rob: Sorry, my mistake. I had added the damage, but forgot to include the text. All fixed now. Thanks for keeping me honest :)

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 84/109] (25% chance no crit, uncanny dodge)  d20+11=31 ; d4+10=11 ; d4=3 ; d20+11=19 ;
Wednesday August 19th, 2015 11:37:49 AM

Terser is also frustrated by having to stand here, but at least there's something on which to vent his rage. He roars and seems to grow inches higher and finally is able to finish shattering the darn thing's skull. Now if only he could go after another one.

rage, power attack, vital strike - nat 20, not confirmed - 14 bludgeon/adamantine damage

Zeoll (Cayzle) (AC24 HP 55) 
Wednesday August 19th, 2015 12:37:06 PM


Zeoll reads a scroll of Bless. All allies (including Gar and Redcap) gain a +1 to attack.

[OOC: Note that the Gar has 15 ft reach and can attack Skelly S3. Maybe he'll swallow or grapple it and then the redcap and Hash can go fight other skellies. Either way, Zeoll directs the redcap politely to attack S5.]

Hashamon, Chimeric Champion HP 18/106 - AC 25  d20+16=33 ; d20+16=31 ; d20+16=32 ; d20+16=34 ; d20+16=17 ; 2d6+9=15 ; d6=1 ; d8+9=10 ; d6=5 ; d6=2 ; d6=4 ; d6+9=14 ; d8+9=13 ;
Wednesday August 19th, 2015 2:04:15 PM


Frustrated, Hash can feel his strength waning. The collapse of the first skeleton was enough to keep him focused on his prey however. What he had lost from the last strength drain was compensated by Zeolls latest spell.

His Draconic head snarls.

"Your fancy swords will soon be part of a treasure trove, dead things!"

His Draconic and Leonine heads tear into the skeleton, gnashing away. His horn impales it, and one claw swipes into bones. Hash has the hover feat, and can make a full attack standing still while flying.

If the skeleton is destroyed, he moves 5 ft back towards Zeoll, setting up room to charge the next skeleton.

2 rounds until breath weapon.

(I think bites are treated as both bludgeon and piercing?)

Bites 1 and 2: Hit AC 33 and 31 for 25 physical damage, 1 shock damage, and 7 vicious energy damage. Hash takes 4 recoil.

Gore and Claw 1 hit AC 32 and 34 for 27 damage.

Total of 60 damage to skeleton 3.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+11=21
Wednesday August 19th, 2015 4:01:14 PM

"HASH YOU GET OVER HERE SO I CAN HEAL YOU!!!", Aex shouts...

Leaving her time won't do any good for she can't get to Hash in one move action...

Having seen the good result of her previous sling shot she makes a second attempt...

Sling Hits AC21 - insufficient

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Mage Armor on Aex (cast by Zeoll)
- Endure Elements on Jozhur (24 hours)
- Endure Elements on Terser (24 hours)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts) - 8 BOLTS USED
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Magana (Craig) [HP 84 of 101] [DR 1/-]  d20+13=22 ; 2d8+7=17 ;
Wednesday August 19th, 2015 7:38:49 PM


Magana reaches out with her Flail to attack the skeleton bothering Hash (S3), then moves through her allies to support Rillet (to I11-J12).

+1 Flail hits a 22 for 17 dmg

CURRENT IN-PLAY INFO

AC = 20(normal) +2(prot.evil) = 22 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

b]SPELLS[/b] 1 Protection from Evil (used) | 1 True Strike (used) | 1 Detect Undead (unused)

Protection From Evil, AC+2 for 2 minutes
Bless (+1 attack)


Rillett (Bradley) HP 41/78 - AC 24/14/22 CMD 21  5d6=14 ;
Wednesday August 19th, 2015 8:31:50 PM

Rillett sees Magana approach, and breathes a sigh of relief. "Girl, you are a sight for sore eyes. And sore muscles, bones - pretty much everywhere I've been hit. Watch out, one of these things drains strength. I think it's this one." Rillett gestures to that skeleton.

Rillett once again closes his eyes for a moment, channeling another wave of positive energy through the holy symbol in his headband. Searing energy lashes out at the remaining skeletons. (14 Damage , DC 16 for half.) It's a pity to waste all this healing energy. It's a bigger pity to be dead.

-----------------------------
Spells Running: Deathwatch, Protection from Evil, Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available (* = cast/used):

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil*, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -- 80' left
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - ****
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+13=28 ; d20+13=25 ; d20+9=18 ; d8+1=7 ; d8+1=3 ;
Wednesday August 19th, 2015 10:39:00 PM

Jozhur sends another wave of arrows towards the skeletons. This time, one finds its mark. The other two sail harmlessly right by Rillet's head.

----------------------
Attack hits AC 24, 7 piercing damage. Other attacks miss (21 and 14).

Boots of Speed used 2 of 10 rounds.
Endure Elements

DM Rob - "Girl, you are a sight for sore eyes"  d20+10=18 ; d20+10=19 ; d4=4 ; d20+7=16 ; d20+13=19 ; d20+13=19 ; d20+13=28 ; d20+13=19 ; d6+3=9 ;
Thursday August 20th, 2015 7:14:27 AM

Zeoll says a quick prayer to Maab, blessing all his allies with enhanced attacks.

Terser flies into a rage, and with newfound strength, knocks the skull free from S8's spine

Hash obliterates S3, and then backsteps towards Zeoll in anticipation of another attack.

Aex calls out to the very injured Hash not to be a hero, but to come get some healing while he still can stand. Aex follows up with another shot from her sling, and is fortunate to strike true (thanks to Zeoll's Bless). (Damage rolled: 4)

Jozhur takes aim and sends another volley of arrows at the skeletons. With Zeoll's blessing, two of the arrows strike true!

With no enemy within reach, Magana moves to support Rillet. On arrival she dispatches with S6 (Since S3 was already dead, changed your attack to S6 which killed it)

Rillet is indeed grateful for the support of Magana. Only 2 skeletons still stand, yet they stand right beside the cleric. He unleashes another wave of positive energy against the still formidable foes. (Will Saves 18 & 19)

As Rillet channels the positive energy of his deity, the Red Cap squeals in horror (Will Save 16 - 2 for already being shaken = 14! Red Cap is now 'Frightened' and must attempt to flee) "Aaarrrrgggghhhhh!!!" The blasphemous little man sprints southwards as fast as he can go

The enemy act...

S5 and S7 keep up their attacks against Rillet (Miss AC19, 19 and 19. Hit AC28. Rillet takes 9pts damage!)

------------------------
Skellies - AC22 HP85
S5 - 44 damage
S7 - 40 damage

------------------------
Map: Round 11

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 91/109] (25% chance no crit, uncanny dodge)  d6=2 ; d6=2 ; d6=3 ;
Thursday August 20th, 2015 2:38:24 PM

Terser shakes off his rage as quickly as it came upon him. fatigued two rounds
He can't move from the tile, else the skeletons again become invulnerable. He can still channel though, and the headband should make it more effective than it otherwise would be, though it is still a poor thing next to Rillett's.

rage rounds spent: 1
channels used: 1

Magana and Rillett - heal 7

[/i]



Magana (Craig) [HP 84 of 101] [DR 1/-]  d20+13=14 ; d20+8=9 ; d20+7=20 ; d8+4=11 ;
Thursday August 20th, 2015 3:40:01 PM


Magana smacks S5 (or tries to anyway).

+1 Flail misses! (rolled a 1, TWICE!)
Horns hit a 20 for 11 dmg

CURRENT IN-PLAY INFO

AC = 20(normal) +2(prot.evil) = 22 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 True Strike (used) | 1 Detect Undead (unused)

Protection From Evil, AC+2 for 2 minutes
Bless (+1 attack)

Magana (Craig) [HP 95 of 101] [DR 1/-] 
Thursday August 20th, 2015 3:44:42 PM

header

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday August 20th, 2015 5:06:58 PM

Assuming her friends will deal with the remaining Skeletons Aex digs up a Cure Serious Wounds potion from her Bill's Pants o' Plenty... without even browsing through her potions she grabs the correct one. Waiting for Hash or anyone else that needs some curing...

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Mage Armor on Aex (cast by Zeoll)
- Endure Elements on Jozhur (24 hours)
- Endure Elements on Terser (24 hours)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts) - 8 BOLTS USED
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------


Hashamon, Chimeric Champion HP 15/106 - AC 25  d20+17=35 ; d20+17=27 ; 2d6+14=22 ; 2d6+14=23 ; 2d6=9 ; d6=1 ; d6=2 ;
Thursday August 20th, 2015 6:16:37 PM


Hashamon takes a heavy, deep breath and turns his three heads to look longingly at Aexana and her promise of healing. It was tempting, truly, but Rillet wasn't in much better shape than he was, and Magana's attacks all seemed to fall short of the mark, even with Zeolls blessing.

He was badly hurt, but no one else was free to move. He gives Aexana one last apologetic look, then sets all three heads looking forward. Roaring a mighty challenge, heavy strokes of bloodied wings send him crashing into the red skeletons assaulting Rillet. He sinks his large leonine teeth into the chest cavity of skeleton 7, then with heroic effort, strains hard to try and shatter it's torso completely!

Attack Bonus = d20 + 1 Height + 2 Charge + 7 Str + 2 Amulet + 1 Bless + 6 Bab -2 Power Attack= 17

Move: Charge to K 11.
Standard: Attack Skeleton 7. Hit AC 35 for 27 P/S/B damage and 9 Vicious damage. Hash takes 1 backlash.
Hero Point: Attack Skeleton 7, or 5 if 7 is destroyed. Hit AC 27 for 23 P/S/B damage and 2 shock damage.

Hash is at -2 AC for charging, so AC 23.

Hero Point subtracted.



Rillett (Bradley) HP 50/78 - AC 24/14/22 CMD 21  5d6=18 ;
Thursday August 20th, 2015 6:55:38 PM

Rillett smiles seeing the Redcap run in fear when the power of his god is displayed. That guy's gonna be trouble if he comes back without anyone to fight.

He can see that Hashamon is in rough shape. "Don't worry Aexana, I won't let them die. But they're sure gonna need your healing with this is done! I can restore any strength loss."

Rillett concentrates and healing energy flows out of him to all allies within 30'. (18 points of healing - last channel energy for the day.)

-----------------------------
Spells Running: Deathwatch, Protection from Evil, Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available (* = cast/used):

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil*, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -- 80' left
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - *****
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -


Rillett (Bradley) HP 50/78 - AC 24/14/22 CMD 21 
Thursday August 20th, 2015 6:58:47 PM

Also, as a move action, Rillett will reach into his pocket and put his hand on his Breath of Life scroll just in case.

Ecthelion (HP 31/31 12/12/11) Murph  d20+8=11 ; 3d4+3=8 ;
Thursday August 20th, 2015 10:22:10 PM

Ecthelion spends a move action to direct his Spiritual Weapon towards S5, but the weapon finds nothing but air. Seeing the end of the combat in sight, Ecthelion only expends another Magic Missile, aimed at the skeleton his other spell could not hit and dealing 8 force damage.

Active Effects
Grease cast on J/K-11/12, 5/60 rounds
Spiritual Weapon 4/6 rounds

Zeoll (Cayzle) (AC24 HP 55)  d20+21=38 ;
Thursday August 20th, 2015 10:49:13 PM


Looks to Zeoll like the battle is well in hand. He looks around at the scene for any hidden dangers.

Perception 38

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+15=20 ; d20+9=23 ;
Thursday August 20th, 2015 11:54:52 PM

Jozhur launches two more arrows, both of which fail to hit their mark. He breathes a sigh of relief when he sees all but two skeletons have fallen.

DM Rob - Time to tend to some wounds 
Friday August 21st, 2015 6:26:19 AM

Magana swings her flail about wildly, right over the head of the nearest skeleton. If it wasn't it might need to make a fear check, such is the terrifying sight of Magana!

Aex reaches into her kit and digs up a Cure Serious Wounds potion. She's not sure who yet, but she knows someone will be in need of it.

Terser goes tactical, and after calming down, channels energy to heal his comrades.

Rillet does the same, channeling even more healing energy to those who need it. And just in case, gets out his breath of life spell. Will it be needed on him, or Hash?

Ecth's spiritual weapon does not make a huge impact, but the magic missile Ecth fires certainly does!

Jozhur launches two more arrows, and though he suspects he missed everything, one of the arrows does in fact nick S5! (OOC: They have AC22 and I can see you rolled a 23)

Zeoll thinks the combat well in hand, and checks the surrounds for any dangers. A giant gar holding its breath, the sound of the Red Cap screaming somewhere south of here, and a dark corridor up ahead. Yep, that about covers it.

Finally - Hash charges forth into more combat, with little regard for self. Rillet needs him, and he won't let the cleric down. S7 barely caught of glimpse of the rampaging chimera, and both it and S5 are dealt with in quick succession.

The battle is won!

*** Hash receives a hero point for putting himself in harms way to help a friend ***
*** Rillet receives a hero point for standing his ground despite being surrounded by skeletons ***


Hashamon, Chimeric Champion HP 58/106 - AC 25  d8=6 ; d8=5 ; d8=1 ; d8=5 ;
Friday August 21st, 2015 12:00:49 PM


Breathing heavily, Hash drops to all fours to start licking his wounds. He radiates magic for a moment, and some of his wounds close, in addition to those healed by Rillet's channel.

"Now what?"

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 91/109] (25% chance no crit, uncanny dodge) 
Friday August 21st, 2015 1:04:17 PM

Terser steps off of his panel now that the skeleton threat appears to be dealt with. He is ready to hop back on should they decide they have more fight in them though.

I suppose we press on, Sir Chimera.

If the skeletons stay dead dead, he starts collecting swords to heap into a pile for the smart people to identify. If Rillett spoke true and his strength was being sapped, that could be very useful for someone to wield in the future.

Ecthelion (HP 31/31 12/12/11) Murph  d20+16=35 ; d20+16=33 ; d20+16=31 ; d20+16=19 ; d20+16=23 ; d20+16=34 ; d20+16=20 ; d20+16=27 ;
Friday August 21st, 2015 8:59:29 PM

Ecthelion lets out a long sigh, glad that the combat has finally reached its conclusion. Despite the short length of the encounter, it seems many of the drow's allies suffered considerable damage... from some rather interesting weapons. Casting Detect Magic, he begins to pick through the pile of swords and other items that Terser was kind enough to collect.

Murph shakes his head, sticking close to the theurge. "Yeesh. You folks roll hard. Any chance that's all we needed to do to get this stone thingy?"

(Spellcraft to identify items: 35, 33, 31, 19, 23, 34_ 20, 27)

Rillett (Bradley) HP 50/78 - AC 24/14/22 CMD 21  d8=8 ; d8=1 ; d8=7 ; d8=2 ; d8=2 ; d8=7 ; d8=7 ; d4=4 ;
Friday August 21st, 2015 9:09:11 PM

Almost as soon as the combat's over, Rillett's blood stains vanish from his clothes and his white robes look clean and pressed. He pushes his helmet back on his head.

"Whew! Nice work everyone, and thanks for bailing me out in the process. Especially Hash, who almost earned us a visit before Gargul's throne. Now, first order of business is to get folks patched up. "

Rillett fishes into his pocket and pulls out a couple wands. He'll use the first wand to heal Magana's wounds, as well as his own, saying "bactine" each time. With the second he'll say "hale and hardy" to heal his strength loss.

"Anyone else lose strength in that combat?"

"Zeoll, keep an eye out for your red headed stepchild. Ya know, if you want to switch teams, as a follower of Gargul your summoning spells will be under your control instead of getting Maab's leftovers. Just sayin. "
--------------------
Magana and Rillett healed to full - CLW wand, 6 charges used. Rillett's strength restored - wand of Lesser Restoration - 1 charge.

(Not ignoring Terser or Hash, just want to give others a chance.)


Magana (Craig) [HP 101 of 101] [DR 1/-] 
Friday August 21st, 2015 9:47:08 PM


Magana sighs in relief as her wounds close. She then moves towards the north door, without stepping on any other tiles, to see if it is now a passable portal.


Hashamon, Chimeric Champion HP 58/106 - AC 25 
Friday August 21st, 2015 10:38:33 PM


Hashamon blinks at Rillet. To serve a god was one thing, to be chosen by the queen was another altogether. He decides to let the comment slide.

"One of my prey had a sword that sapped strength. I felt it more than once."

Zeoll (Cayzle) (AC24 HP 55)  d20+9=18 ; d20+9=19 ; d20+9=13 ; d20+25=26 ; d20+25=30 ; d20+25=35 ;
Sunday August 23rd, 2015 2:16:45 PM

Zeoll casts detect magic and inspects both the swords and the skeletal fragments. Maybe there is a skull intact? And what lies beyond the open pasageway?

Spellcraft 18, 19, 13

Zeoll also keeps a sharp eye out in all directions.

Perception 26, 30, 35

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Sunday August 23rd, 2015 11:33:15 PM

Seeing that everyone is mostly okay, Jozhur chuckles, "I'm fine, could't get close enough to the things for them to hit me."

Jozhur slowly heads through the door ahead and looks around while the others regroup. He checks the immediate area for traps or any other danger.

---------------------------
Perception: 26
Stealth check at +17, die roller is broken for me for now
Will not move ahead too far, no more than 60 feet. If dark, will light a torch for now.

DM Rob - Hale and Hardy! 
Monday August 24th, 2015 12:50:02 AM

Hash starts licking his wounds and questions as to what the party do next? There is certainly nothing special in this room.

With the skeletons no longer moving, Terser feels comfortable enough to step away from his tile. It slowly rises back into its original position ... but nothing else happens. The skeletons remain motionless and the doors remain open.

Ecth is able to identify the swords collected:
2 x +1 Flaming shortswords
2 x +1 Frost shortswords
2 x +1 Shock shortswords
2 x +1 Vicious shortswords
2 x +1 Ghost Touch shortswords
2 x +1 Bane (Human) shortswords
2 x +1 Defending shortswords
2 x +1 Thundering shortswords

Rillet and Hash look about for a sword that might have been the cause of their lost strength, but no such sword can be found (Highlight to display spoiler: {It was a prewritten ability for the skeletons, that they would sap strength through their swords on a confirmed critical hit. Not an ability of the swords themselves})

The skeletons have been well and truly destroyed and only a faint lingering magical aura remains on them. If Zeoll wishes to take a fragment as a souveneir he is able to. He doesn't see anything approaching from either direction, and can barely make out the screaming of the Red Cap far to the south. The Giant Gar continues to hold its breath, stuck on dry land until Zeoll bids it farewell. Would a Giant Gar know friend from foe? Would it attack anyone else that got close to it? Hmmm...

Magana and Jozhur approach the doors at the northern end of the room and can see they open into another corridor. It is indeed dark - and hot - and Jozhur lights a torch to help see the way. The passage continues on further than the light, and on quite a modest decline.

---------------------------------
If the party are pressing on we'll need a marching order, as well as who will be carrying the loot

Zeoll (Cayzle) (AC24 HP 55) 
Monday August 24th, 2015 5:42:37 AM


Zeoll stows away a skull. He thanks the giant fish for its service. He looks back at where the redcap went, and shrugs, a little guiltily.

The elderly liontaur volunteers Magana to carry the swords. "Thank you, my dearr. I would help, but these old weak bones of mine arre just not up to the task."

He'll take the same place in line as earlier.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday August 24th, 2015 8:31:06 AM

"Hang on hang on hang on... before we go... is everyone up to full health? And Strength?", Aex asks while she digs up several wooden flasks from her pants.

She holds 3 Cure Serious Wound potions CL9 (healing 3d8+9 HP) and 2 Lesser Restoration potions CL9.
Assitionally she can cast a couple of healing spells if the potions aren't enough...

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
- Mage Armor on Aex (cast by Zeoll)
- Endure Elements on Jozhur (24 hours)
- Endure Elements on Terser (24 hours)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts) - 8 BOLTS USED
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Hashamon, Chimeric Champion HP 58/106 - AC 25 
Monday August 24th, 2015 11:49:56 AM


Hashamon looks sheepishly towards Aexana. Though the majority of his wounds have closed, there are still some obvious gashes and stab wounds from his skirmish with the skeletons.

"Both my body and my strength are still injured, Aexana. I would appreciate your help. My own healing has been expended."

Rillett (Bradley) HP 50/78 - AC 24/14/22 CMD 21  d8=6 ; d8=8 ; d8=7 ; d8=8 ; d8=4 ; d8=3 ; d4=1 ; d4=1 ; d4=3 ; d8=1 ; d8=7 ; d8=8 ; d8=6 ;
Monday August 24th, 2015 1:56:22 PM

Rillett sees Jozhur getting ready to light a torch. He digs out a brightly glowing gold coin, and flips it to the rogue. Rillett smiles as he says, ”Hey Jozhur - Catch! Might be better than holding something flammable down here. Go ahead and keep it.” Gold coin with Continual Flame cast on it.)

Turning his attention back to healing, he sees Aexana’s kind offer and looks to fill in the gaps. ”Aex, what are these wooden flasks? I’ve never seen anything like this. Did you make these flasks?

“Hash, if you’ll take one of each of her potions, I’ll fill in the rest. Terser, same for you if needed.”


Hash - Aex’s CSW Potion will heal 30 points, Rillett will use his wand to cure the rest, expending 3 charges. As for strength, Aex’s LR Potion Cures 1 point of strength, Rillett expends 2 charge from another wand for the rest. Hash is up to full.

Terser – Aex’s CSW Potion will heal 30. I don’t think Terser had any strength loss, so let us know if this is incorrect. Terser is up to full.


”Same marching order as before? I hope we don’t encounter anything worse than those skeletons.”

Order from before was:
Hashamon
Magana, Terser
5'
Rillett, Aex, Jozhur
5'
Murph, Ecth
Zeoll

-----------------------------
Spells Running: Deathwatch, Protection from Evil, Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available (* = cast/used):

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil*, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day - 80' left
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - *****
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -


Hashamon, Chimeric Champion HP 106/106 - AC 25 
Monday August 24th, 2015 2:17:39 PM


With a disturbing chuckle coming from 3 heads, Hash sighs a deep breath of relief.

"Thank you both. I'm ready."

Hash is ready to take point through the passageway.

Rillett (Bradley) HP 78/78 - AC 24/14/22 CMD 21 
Monday August 24th, 2015 2:33:13 PM

Header update

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 105/109] (25% chance no crit, uncanny dodge)  d8=5 ; d8=4 ;
Monday August 24th, 2015 2:48:04 PM

I'm not that badly injured - I'll take a lesser potion and save the more effective one for a more dire situation.

CMW pot - heal 14. close enough. CSW pot is saved.

Once wounds are closed, Terser positions himself to follow Hashamon down the next hallway.



Rillett (Bradley) HP 78/78 - AC 24/14/22 CMD 21 
Monday August 24th, 2015 5:06:05 PM

Rillett thinks Hash may be the most frightening creature he's ever met. Magana is fearsome, but in a way Rill understands. Hash doesn't seem to think like most folks he knows, and he turns into things Rill has merely heard tales of. Glad he's on our side.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Monday August 24th, 2015 9:25:47 PM


Magana nods and takes the bundle of swords, making sure to note which ones have the ability to reach into the ethereal plane in case they are needed quickly.

She then takes her position behind Hashamon as the party moves into the north corridor.


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Tuesday August 25th, 2015 2:11:59 AM

Aex looks up at Hash and says: ""Oh c'mon you big bully... you did your job now let me do mine! What else am I doing here?!? Ever seen an army go to war without a cook?!?"

To Rillet Aex answers: "Ah yes... I mastered the ability to shape wood into anything I want... these are lifewood flasks... made from wood carefully chipped away from a living tree. In these potions I make will not expire. But I must tend for the bottles or the wood itself dies... "

Dm Shawn - There was a fish right? 
Tuesday August 25th, 2015 9:00:42 AM

Zeoll takes one of the skulls and thanks his giant fish. (Really?) The fish stares blankly before the summoning expires.

Aexana offers some of her created potions to the group, before answering some questions and telling Hash her place in the group.

Hash, with obvious wounds, asks Aexana for some help in healing his strength.

Rillet gives his light coin to Jozhur, and then fills in the remaining curing needed to get the group back to full.

Terser takes a lesser potion, not really needing much healing.

Magana scoops up the swords, taking note of which one is which. Those should sell for some coin.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

After passing through the doors, they close shut behind the party.

Following on from the stone doors, the party are led a relatively short way (a few hundred feet) before they find themselves in another large room (100ft x 50ft and 10ft high).

At the other end of the room is a familiar looking huge archway with large stone doors. Etched in the archway in glowing blue runes reads "Those loyal to Alemi need only to touch his eye"

Along the entire southern wall is a beautifully chiseled mural.

A hillscape adorns the bottom. To the left side fluffy clouds and a sun hang overhead fields of corn. Cows out to pasture and horses in stables. To the right side a night sky, where a crescent moon and stars hang over a temple.
All throughout the mural are people of all races. Women and men alike. A farmer working tirelessly in his field, a boy picking apples from a tree, a pregnant elvish woman sitting in a rocking chair, an old man walking down a road, a minotaur sitting crosslegged in meditation, an old gnomish woman doing some sewing, a dwarf with a pick on his shoulder, a halfling tucking in to meat and a potato. Everywhere you look you find another instance of a person of some sort. Some are smiling, some are talking, some are angry and some are sad.

Perception DC15:Highlight to display spoiler: { Curiously, for all its detail, none of the eyes have pupils, they're just … blank.}



Ecthelion (posted by Mark Bradley) 
Tuesday August 25th, 2015 9:29:29 AM

Ecthelion picks up one of the swords, the +1 Defending Short Sword, and gives it a few swings. "If I may, I would like to keep this one. It may come in handy for me... besides, I may need a weapon at some point down the line."

Murph snickers. "Not like you'd actually be able to hit anything with it."

"Regardless, I can carry those that we do not need. The Ghost Touch swords should be kept handy, just in case we encounter incorporeal undead. There is another Defending shortsword should anyone want more defense."

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 105/109] (25% chance no crit, uncanny dodge)  d20+4=13 ; d20+9=26 ;
Tuesday August 25th, 2015 11:36:30 AM

Loyal to Alemi - does that fit any of us? Maybe the trick is that we shouldn't be touching his eye. Though none of these have pupils - perhaps that's a trademark of his?

Knowledge Religion: DC 13 for info about Alemi.
Perception: DC 26 pass


Hashamon, Chimeric Champion HP 106/106 - AC 25 
Tuesday August 25th, 2015 12:19:24 PM


Hashamon turns to Rillet.

"Clerics of Gargul are called "Eyes." Does Alemi call his clerics by the same? I don't think I know enough about him to know which of those murals best depict his avatar or his followers."

Spell timers.

Barkskin - Cast before the first combat. 90 minutes.
Bulls Strength - Cast in the first round of the first combat.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+5=17 ;
Tuesday August 25th, 2015 3:56:18 PM

“Dang it! I knew I should have listened when Yaas Farril was speaking. His mentor would often admonish Rillett for not paying attention.

”Good thinking Hash, but only the clerics of Gargul that are referred to as ‘eyes.’ Alemi is the God of health and wellness. I suppose at some level, all living creatures that love life are loyal to Alemi. Not sure what it would mean to ‘touch his eye.’ Maybe it means if you love life you have to touch your eye.” Rill will touch his eye. Not seeing anything happen, and feeling a bit silly with his finger still on his eye, Rillett turns and says, ”Let’s ask Ecth if he has some arcane bit of lore that will shed some light here. His familiar shares much with the Ecth, so even Murph may have some insight. What about it Ecth – any idea what this means?”

"Anybody see anything else in this mural or the other walls that offers a clue?"


---------------------------------
Knowledge Religion roll = 17


Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+17=21 ;
Tuesday August 25th, 2015 3:57:39 PM

Perception roll = 21

Zeoll (Cayzle) (AC24 HP 55) 
Tuesday August 25th, 2015 4:07:12 PM

Zeoll scowls.

"I'm not seeing any liontaurr."

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+16=19 ; d20+16=18 ;
Tuesday August 25th, 2015 4:58:50 PM

(OOC - folks just for my inventory. How many CSW potions and Lesser Restorations were used? I'm guessing 2 CSW and 1 LR?)

"Oh jolly... someone loves playing puzzles on us... and it ain't me!"

(perception 19)

Noticing none of the eyes seem to have pupils Aex wonders if these could somehow be triggers that activate the door on the other side... or be some dart shooting holes to whomever decides to cross the room. Sure with all that has happened to her since she's been with the Black Lions she's getting a bit paranoid... or a lot...

Rather than staring only at the Mural Aex stands in place and observes the floor... the ceiling... the Northern wall... could there be any indentations of some projectiles that hit that wall?? Why only a mural on the Southern wall... then what's on the North?!? And what about the wall behind them?!!

(perception 18 - won't do much good I'm affraid...)

So Aex casts Detect Magic. She checks the room for any strange aura's... (9 minutes available)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, *Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts) - 8 BOLTS USED
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Tuesday August 25th, 2015 6:14:41 PM

OOC - Aex - Hash used 1 CSW and 1 LR potion. Terser used 1 CMW Potion - must've been his.

You should still have 2 CSW potions and 1 LR potion.

Warren edit: Yes, used my own CMW potion.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=27 ; d20=3 ; d20+12=27 ;
Tuesday August 25th, 2015 10:12:28 PM

Jozhur ponders what he knows about Alemi and what the door could mean about touching his eyes. Turns out, he knows next to nothing. "Hmm, never was much into religious studies."

In an attempt to make himself useful, he checks the room for any sort of traps, then closely examines the mural, particularly the eyes that are missing from the art.

"So the door says to touch Alemi's eye. From what I've seen, the gods seem to always take the same mortal form when they appear before people of the Wold. Is there a particular form that Alemi always appears as? One of these figures may be a literal depiction of Alemi." He turns to Zeoll and smiles, "So apparently Alemi does not appear as a Liontaur".

He suddenly realizes how ridiculous it is that he has indeed witnessed the appearance of gods on multiple occasions.
----------------------------
Perception for last round: 27
Knowledge religion (untrained): 3
Perception: 27 (30 to find traps)

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Tuesday August 25th, 2015 10:15:43 PM

Also, Jozhur will carry one of the +1 frost short swords for now, it is better than what he has.

Ecthelion (HP 31/31 12/12/11) Murph  d20+16=30 ; d20+16=33 ;
Wednesday August 26th, 2015 12:01:43 AM

Echelion looks around the room as his allies talk, barely aware of their conversation until they mention his name. He starts, looking around sheepihly, and racks his brain in an attempt to decipher this. (Arcana: 30 - Religion: 32) While Alemi is not his own personal deity, he is prominent enough to have appeared many times in his studies. Does Alemi take any particular form? Does he prefer looking like a particular race?

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+4=21 ;
Wednesday August 26th, 2015 12:56:09 AM


knowledge religion 21

Magana wracks her brain to recall her studies of the gods, trying to recall the physical forms Alemi has taken over the recorded ages. She remembers one tale of a dragon form, and cudgels her skull trying to knock the other memories loose.

If she can remember any more, she searches the mural for a similar image.


Dm Shawn - There was a fish right? 
Wednesday August 26th, 2015 1:54:26 PM


Ecthelion picks up one of the swords, the +1 Defending Short Sword, and gives it a few swings only to be mocked by his familiar.

Terser thinks Loyal to Alemi - does that fit any of us? Maybe the trick is that we shouldn't be touching his eye. Though none of these have pupils - perhaps that's a trademark of his?

Hashamon says to Rillet "Clerics of Gargul are called "Eyes." Does Alemi call his clerics by the same? I don't think I know enough about him to know which of those murals best depict his avatar or his followers.

”Good thinking Hash, but only the clerics of Gargul that are referred to as ‘eyes.’ Alemi is the God of health and wellness." Rillet

Zeoll scowls since someone forgot his representation.

Aexana says, "Oh jolly... someone loves playing puzzles on us... and it ain't me!" She doesn't notice anything unordinary.

Her spell reveals nothing strange either.

Jozhur ponders what he knows about Alemi and what the door could mean about touching his eyes. Turns out, he knows next to nothing. "Hmm, never was much into religious studies."

In an attempt to make himself useful, he checks the room for any sort of traps, then closely examines the mural, particularly the eyes that are missing from the art.

"So the door says to touch Alemi's eye. From what I've seen, the gods seem to always take the same mortal form when they appear before people of the Wold. Is there a particular form that Alemi always appears as? One of these figures may be a literal depiction of Alemi." He turns to Zeoll and smiles, "So apparently Alemi does not appear as a Liontaur".

He suddenly realizes how ridiculous it is that he has indeed witnessed the appearance of gods on multiple occasions.

He sees no traps. Does he touch the mural.

Echelion looks around the room as his allies talk, barely aware of their conversation until they mention his name. He starts, looking around sheepihly, and racks his brain in an attempt to decipher this. (Arcana: 30 - Religion: 32) While Alemi is not his own personal deity, he is prominent enough to have appeared many times in his studies. Does Alemi take any particular form? Does he prefer looking like a particular race?
Alemi takes the form of a grandfatherly human.

Magana wracks her brain to recall her studies of the gods, trying to recall the physical forms Alemi has taken over the recorded ages. She remembers one tale of a dragon form, and cudgels her skull trying to knock the other memories loose.
She only remembers that and the human form.

xxxxxxxxxxxx

The air stays still as everyone ponders Alemi and the mural. But as of now, the room is still sealed.

Hashamon, Chimeric Champion HP 106/106 - AC 25 
Wednesday August 26th, 2015 2:05:09 PM

Hashamon stifles a sneeze, then momentarily hops up in the air, hovering as a mighty three headed schnozz-blow trumpets from his heads.

BRAA-CHOO!

Bits of debris blow out in a 15ft radius, obstructing him from view for a moment.

He lands awkwardly and apologizes.

"Sorry.



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 105/109] (25% chance no crit, uncanny dodge)  d20+9=19 ;
Wednesday August 26th, 2015 5:18:12 PM

A grandfatherly human, you say? There is an old man walking down the road in the mural.

Terser goes to examine that figure more closely. Perception 19 (21 for stonework)

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Wednesday August 26th, 2015 6:08:29 PM

Aex, fixed on finding an answer to this puzzle, literally jumps up a few feet when Hashmera sneezes...

"Oh you... " is all she's able to blurt out...

Next she nods to Terser's comment on the old man...

"You feel like poking around Alemi's eyesockets to get through??" she carefully whispers to Terser.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Wednesday August 26th, 2015 8:31:46 PM

Rillett's eyes narrow and he gives Hash a flat look as he wipes a fleck of chimeric snot from his cheek. Nice.

"Hey Jozhur, you follow Domi. Domi was a close ally of Alemi before becoming a God, and remains so. You're probably the closest we have to a follower of Alemi. Go poke that old guy in the eye."



Ecthelion (HP 31/31 12/12/11) Murph 
Wednesday August 26th, 2015 10:10:24 PM

Ecthelion narrows his eyes, peering at the mural on the wall. "That can't be it... can it? It can't just be that simple... finding and old man and pressing a button. The last room was a puzzle, this... this is trivia. I don't understand."

Ecthelion continues to mull this over as Murph trudges up to Hashamon, poking him in the leg. "Hey, big fiery fella. What exactly, uhhh... what do you do? Like, what... what are you? I've seen you take, like, three different shapes now, guy. Not that that's impossible or nothin', I just ain't seen that before."

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Wednesday August 26th, 2015 11:53:10 PM

Jozhur shrugs, "What's the worst that could happen if we're wrong?"

He sticks a finger on the old man's eye and watches to see if anything changes.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=21 ;
Wednesday August 26th, 2015 11:53:33 PM

Perception: 21

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Thursday August 27th, 2015 12:18:31 AM

Famous
Last
Words

Hashamon, Chimeric Champion HP 106/106 - AC 25 
Thursday August 27th, 2015 12:22:19 AM


Hash looks down at the mephit and grins.

"Queen Ma'ab has entrusted me with some of her power. I can take the shape of almost any creature in the Wold, so long as it falls under her domains of beast, animal, elemental, or dragon. In return, I do my best to maintain order as She thinks it should be preserved."

He rumbles a bit, then continues. His voice echoing thrice-fold from multiple heads.

"I'm not surprised you haven't seen the like before. I've only heard tales of a much younger Shifter, somewhere else in the Wold, but she will never have the gifts I have...I'm the last of my kind, in a way."

He yawns wide, watching Jozhur super-poke a mural. He licks his leonine, draconic, and hircine lips. A little acid dripples from the green dragons maw.

"But mostly, I eat things smaller than me."


Ecthelion (HP 31/31 12/12/11) Murph 
Thursday August 27th, 2015 12:34:56 AM

Murph scratches his long, crooked nose. If Hashamon's last phrase was a threat, it was lost on the creature. "Queen Maab, huh? If I had that power, I would never NOT be a dragon. I mean... they're dragons, right? They're the best." He looks back at his master for confirmation of this, but Ecth is still too busy mulling over this strange vault of a cave.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Thursday August 27th, 2015 12:53:40 AM


After carefully weighing the risks involved in poking the mural, Magana decides that her finger, thankfully, too big for the task. She stands back and watches Jhozur, flinching slightly as his finger makes contact with the stone, expecting....

... a needle to shoot out, sliding under is fingernail up to the knuckle?
... a jolt of electricity, chaining out to the whole party?
... a click and a rain of acid or molten lava?
... to see him transmogrified into a rash of bacon? (yum)
... him to start being sucked slowly into the wall and having to amputate his arm?
... him to soil his trousers as Terser yells "BOO!" ?


Dm Shawn - There was a fish right? 
Thursday August 27th, 2015 8:42:12 AM

Ooc: Just letting the last posts to come ... hopefully Cayzle isn't on the steps of the capitol yelling for Liontaurs rights.

Zeoll (Cayzle) (AC24 HP 55) 
Thursday August 27th, 2015 8:55:59 AM

[OOC: Don't let me hold up the train!]

Zeoll grins at Jozhur and casts a Guidance cantrip on him. [+1 to next d20 roll]. "Good luck!" the old liontaur says before stepping back from the mural.


Dm Shawn - Three Stooges Routine 
Thursday August 27th, 2015 10:15:45 AM

The tension is palpable in the room as the mural is continued to be examined. Hash's gigantic sneeze that leaves the room, not to mention his friends covered in mucus and snot, does aleviate the problem a bit, but not much.

Terser examines the mural more, but blank eyes stare back at him.

Finally with a little help from Zeoll, and a lot of held breaths Jozhur steps forward and pokes the eyes of the old man...... and then Nothing! . A faint blue glow comes from where his fingers touched but quickly disapears.

How hard is Jozhur pushing in the eyes.

Hashamon, Chimeric Champion HP 106/106 - AC 25 
Thursday August 27th, 2015 2:42:06 PM


Hash chuckles at the Mephit, but continues on.

"There's a line of respect for Queen Maab in that regard, and of course, the real Dragons might take issue with that too. But if needs must, don't be surprised to see this old beast take the more noble form of something silver, scaled, and full of teeth."



(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+13=19 ;
Thursday August 27th, 2015 4:11:15 PM

Jozhur lets out a sigh, then holds his breath. He sticks his finger back on the eye and presses firmly. He then does the same with his other hand, on the man's other eye.

-------------
Perception: 19

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 105/109] (25% chance no crit, uncanny dodge)  d20+14=33 ;
Thursday August 27th, 2015 4:23:43 PM

Terser stands behind Jozhur, scanning the room, in case any enemies decide to appear like they did in the previous room.

Readied attack vs AC 33

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday August 27th, 2015 4:52:28 PM

Seeing the eyes faintly glow make Aex think they are on the right track...

"You may want to keep your fingers tucked in his eyes... even when the door opens. We don't want something to happen with some foe when activated like the tiles earlier..."

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Thursday August 27th, 2015 6:05:07 PM

Jozhur heeds Aex's warning, keeping his fingers pressed firmly into the old man's eyes.

Zeoll (Cayzle) (AC24 HP 55)  d20+1=10 ;
Thursday August 27th, 2015 7:43:30 PM

Zeoll creeps a little closer and tries to determine if the old man carved into the rock resembles the mortal form of Alemi he once met in a dream-quest back in the first age, when Alemi, Domi, and Gargul were epic mortals ...

Int check for memory? a 10.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Thursday August 27th, 2015 10:35:54 PM


Magana catches herself holding her breath as Jozhur tries again.


Ecthelion (HP 31/31 12/12/11) Murph 
Thursday August 27th, 2015 11:33:13 PM

Ecthelion opens his eyes, staring at the inscription. Need only touch his eyes... "Perhaps you don't need to press down on the eyes. That might be the trick. The button does nothing, but simply touching the eyes allow us to pass." The drow shrugs. "Just a thought. This place does not make much sense."

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Thursday August 27th, 2015 11:53:06 PM

Rillett marvels at the thought bubble over Zeoll's head and looks at the old Liontaur with a renewed respect. He's seen three gods. Kind of a big deal.

He also moves within arms reach of Jozhur and Terser in case things go sideways. He will ready an action to use Dimension Door to get the three of us out of there if something comes crashing down.

Looking at the depiction of the sun in the left side of the mural, "The sign says 'eye' in a singular form. Does the old man have one eye or two? There is one sun - could it represent Alemi? I don't recall any association between Alemi and the sun."

Rillett is glad the sign does not say "long haired freaky people need not apply."

Zeoll (Cayzle) (AC24 HP 55) 
Friday August 28th, 2015 4:59:38 PM


Zeoll wonders aloud if all the eyes have to be pushed. How many are there?

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Friday August 28th, 2015 5:27:43 PM

Aex anxiously waits to see the outcome...

"... if it were me...", Aex thinks, "... I wouldn't be so happy to have someone poking my eyes like that..."

... but she dares not say that out loud...

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Friday August 28th, 2015 6:13:01 PM

Checking in.


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 105/109] (25% chance no crit, uncanny dodge) 
Friday August 28th, 2015 6:54:20 PM

checking in, ever vigilant.

Hashamon, Chimeric Champion HP 106/106 - AC 25 
Friday August 28th, 2015 8:24:59 PM


Hashamon sniffles, but doesn't sneeze again.

Dm Shawn - An Angel Appeared  6d6=20 ; d4=4 ; d10+7=9 ;
Saturday August 29th, 2015 2:32:48 PM

Aex gives Jozhur advice, about keeping the eyes pushed in to which Jozur does.

Zeoll gets a closer look to determine if the old man appears to be Alemi, but he doesn't recall if it is or not. To his count there are atleast 20 people in the mural, and more animals.

Magana holds her breath, awaiting a result.

Ecthelion mentions that it could be just touching the eyes and not pressing.

Rillet readies a dimension door spell, but will it work down here. He also mentions that there is one sun, but could that be the answer?

Jozhur touches the eyes, again using both hands. (Note: Nothing pressed down when you touch the eyes, the wall is still flat.) The blue glow quickly appears, and disappears again, but....

across the room, to the northern wall a shadow appears taking form to reveal an angelic form, chiseled out of brass. It's wings are metal. The angel waits no time, and breaths a stream of fire right at Jozhur. The flames catch Terser, Jozhur, Ecthc and Zeoll. (20 dmh, Reflex DC 13 for half).

Terser rushes forward and slashes with the glaive, cutting into the metal.

Round 1
A:9
T:1
R:4



Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+12=13 ;
Saturday August 29th, 2015 4:21:32 PM


Magana moved (to D3-E4, maintaining 5 foot separation) and attacks...

... and misses with a ONE on the die.

CURRENT IN-PLAY INFO

AC = 20(normal) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 True Strike (used) | 1 Detect Undead (unused)


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+13=17 ; d20+13=26 ; d4+1=3 ; 5d6=18 ;
Saturday August 29th, 2015 8:21:38 PM

Jozhur jumps into the air as the flames shoot towards him. He jumps so high, he manages to escape unscathed. He touches his heels together as he lands and darts to flank the figure with Magana. Once in position, he lunges with his adamant in dagger.

----------------
Reflex save: 17, evasion= no damage
Use boots of speed (3/10)
Move to H3, using hasted movement to skirt enemy's AoO
Attack hits AC26, 3 damage plus 18 sneak damage (if it's vulnerable to that

Ecthelion (HP 31/31 17/13/16) Murph  d20+6=8 ; 2d8+6=22 ;
Sunday August 30th, 2015 8:17:04 PM

Ecthelion is too preoccupied with the mural to notice anything behind him and takes the full brunt of the damage, nearly dropping to his knees. (Reflex: 8)

The drow steps back, covered in burns, and clutches the holy symbol around his neck. Holy energy courses through his body as the wounds are repaired and he wheels around so that his back is against the mural. (Cure Moderate Wounds: 22)

Move to I12

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Sunday August 30th, 2015 9:19:31 PM

Rillett is tempted to keep messing with the mural, even through the fight. Magana, Terser and Jozhur seem to have this well in hand. But that's usually when everything goes sideways. Then he notices how damaged Ecth, but before he can react Ecth is able to heal himself. "Nice to have another healer in to group Ecth!"

Rillett will move to I6 to back up Jozhur. If he was the target of this creature's wrath for touching the mural, Jozhur may need some help here. "Adamantine dagger. Smart move Jozhur."

Rillett will use Status to monitor Magana, Aexana and Jozhur. He will also look at this winged, metallic creature, having previously activated Deathwatch.

---------------------------
Deathwatch - you can determine the condition of creatures near death within 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct).
-----------------------------
Spells Running: Deathwatch, Protection from Evil, Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available (* = cast/used):

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil*, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day - 80' left
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - *****
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -


Hashamon, Chimeric Champion HP 106/106 - AC 25  6d8=20 ; d4=1 ;
Monday August 31st, 2015 11:20:29 AM


Hashamon ends his game of questions with Murph and launches into the air. Sucking in air, he showers the angelic creature with caustic acid.

20 Acid Damage, Reflex DC 18 for half.

Move: Fly to I1
Standard: Acid breath.

Usable again in 1 round.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 95/109] (25% chance no crit, uncanny dodge)  d20+7=15 ; d20+9=24 ;
Monday August 31st, 2015 12:11:43 PM

Terser is able to avoid the worst of the flames (DC13 reflex: 15 pass) and charges headlong at the metal angel. He carefully assesses his strike to see if it was damaged by his preferred weapon, ready to switch to his rock breaking fists if it shrugged off the damage. perception 24 to assess how badly it was affected.

Dm Shawn - An Angel Appeared  d20+12=29 ; 2d6+4=11 ; d20+4=6 ; d20+12=29 ; d20+12=19 ; d20+8=16 ; d20+8=28 ; 2d6+4=12 ; 2d4+2=5 ; d20+4=21
Monday August 31st, 2015 3:01:56 PM

Magana rushes forward, but misses terribly.

Jozhur is unfazed by the burning breath, and shoots forward using his haste to skirt the AOO. When he gets closer, his hasted feed suddenly slow back down, and he well within range of the AOO. The angelic creature slams its fist into Jozhur's flank. (11 dmg). He himself gets his attack in and strikes, taking a little chunk off.

Ecthelion steps back, and heals himself from some of the massive damage he took.

Rillet steps behind Terser, and uses his abilities. Deathwatch, doesn't reveal anything. Nothing comes to him. His Status ability also doesn't reveal anything and feels no connection to his allies. (Note: trying to find Status on your sheet but I am missing it, ability or spell?)

Hashamon unleashes a breath of acidic stream at the angel. The angel takes the full force of it.

Terser takes some of the attack, but dodges it. He can tell his attack wasn't fully damaging to the creature.
---------------------------------
The angel swings at Jozhur, connecting once with a fist and once with a wing. (17 dmg total).

Aexana fires some lightning at the creature, but seems no to effect it as the spell doesn't even connect with the creature. it just fizzles out.

Note: Sorry, getting called into work.Will Retcon Zeoll posts into this one.

Round 2 https://docs.google.com/spreadsheets/d/190Qtpkrcg1pJgDnk9vYryuz2PUNWoLbolwpc3bCVb9c/edit?usp=sharing
A:18
T:1
R:3


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   3d6=5 ; d20+9=14 ;
Monday August 31st, 2015 4:50:22 PM

(ok, consider this to have happened before last DM post)

Worried that she may have given Jozhur the wrong advice, Aex is startled when the metal Angel appears! Directly opposite of the eyes Jozhur pressed so... pressing the wrong ones seems to bring forth some demonic angel to wipe the floor with them!! Better not press the wrong eyes a second time!!

But better worry about that later! First things first!
With just one bolt left on her Lightning Lord Aex decides to use that one on the metal angel...

Damage 5HP (oh so bad!!) - Reflex DC19 for half - Spell Resisntace 14

Aex does not move and waits to see the outcome...

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, *Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts) - 8 BOLTS USED
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Monday August 31st, 2015 7:14:00 PM

OOC - Posts may have gotten a bit confused with the weekend. Shawn's balancing his work schedule with posting (thanks for your hard work Shawn!) His 3 PM post was not able to include Aexana and Zeoll. So here's where we are.

Aexana - Per the DM's note, he will incorporate your last post into the post he made at 3 PM. You would then post another move as well.
Zeoll - Per the DM's note, he is waiting for your post which he will incorporate into the post he made at 3 PM. You would then post another move as well.

Zeoll (Cayzle) (AC24 HP 50 of 55) INVISIBLE  d20+8=15 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d20+25=43 ;
Monday August 31st, 2015 7:26:29 PM

Zeoll's reflexes just allow him to get out of the way, but he takes 10 damage.

He raises his shield, and the symbols of Maab on it glitter as the old liontaur channels energy.

The healing waves cure 5 damage. (Had to reroll 1s twice).

He especially notes if the curing also heals the construct. He's hoping not.

He uses his move action to become invisible (domain power).

Then he takes a five foot step away from the enemy.

If the Channel Energy does NOT cure the enemy, then this round Zeoll does the EXACT same thing, this time curing another 5 hp to all living things within 30 ft.

The old taur tries to be alert: Perception 43.

===== ===== ===== =====
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: command, command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (Mage Armor x3)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 1 (maybe 2) of 8.
Fey Domain Hide Away: used 1 (maybe 2) of 8.
Meta Rod: used 1 of 3

Current effects cast/activated by Zeoll:
Mage Armor used 2.5 of 6 hours (Zeoll, Hashamon, Aexana)
Elf Vision 60 minutes; Taur's Try (mino) 10 min

Ecthelion (HP 31/31 17/13/16) Murph 
Monday August 31st, 2015 9:24:09 PM

"I need you to give this spell to Terser," Ecthelion mutters to his familiar before casting a spell and placing his hand on the Mephit's head. Murph gives a grumpy stare, but takes to the sky quickly, zipping over to Terser and delivering the Bull's Strength spell to the barbaric dwarf.

"Don't say I never do nothin' for you!" Murph calls out to Terser before retreating back from the strange angelic creature. Murph ends his movement at H10.

[u]ACTIVE EFFECTS
Terser has +4 strength from Bull's Strength 60/60 rounds

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d8=2 ; d8=7 ;
Monday August 31st, 2015 10:19:16 PM

Rillett will move to I6 and then to I4. He will summon Gargul's healing power and touch Jozhur (heals him for 18 points.) "This appears to be some sort of construct. It seems to swallow magic, as none of our magical effects seem to work."
---------------------------
Deathwatch - you can determine the condition of creatures near death within 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct).
-----------------------------
Spells Running: Deathwatch, Protection from Evil, Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available (* = cast/used):

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command (CLW)*, Command, Detect Evil, Protection from Evil*, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day - 80' left
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - *****
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+12=19 ; d20+7=10 ; 2d8+7=14 ;
Tuesday September 1st, 2015 3:11:26 AM


Magana sets herself firmly and tries again. The results are not much better.

+1 Flail hits a 19 for 14 damage
second attack misses with a 10

No bacon this morning. Maybe that's the problem.

CURRENT IN-PLAY INFO

AC = 20(normal) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 True Strike (used) | 1 Detect Undead (unused)


Hashamon, Chimeric Champion HP 106/106 - AC 25  6d8=21 ; d4=1 ;
Tuesday September 1st, 2015 1:05:39 PM


Considering Rillets warning, Hash is in no hurry to rush and in see his augmentations all dispelled or suppressed.

That leaves his breath weapon, but too many people are in the way.

"Watch out, human!"

He moves behind Jozhur and lets his acid breath build up. His jaws drip with the stuff, and he waits as long as he can before showering the angel with it.

Move: I 1.
Standard: Acid Cone: 21 Damage reflex DC 18
Note: Will hold action until one of the following - Johzhur attacks and moves out of the way, or Jozhur full attacks. (And presumably feels he stands a good shot of ducking the acid spray.)
Acid Breath: Usable again in 1 round.



Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Tuesday September 1st, 2015 1:13:39 PM

Based on new information -

As he moves, Rillett will use Deathwatch and the Continual Flame he wears to determine at what distance from the construct magic seems stop working. He will cast CMW outside this radius and then touch Jozhur to see if he's healed or not. If not he will announce to the others that there seems to be an antimagic effect at a certain distance from the angelic construct.

Is there any light source in here if Rillett and Jozhur's Continual Flame effects are suppressed?

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 95/109] (25% chance no crit, uncanny dodge)  d20+17=20 ; d20+12=27 ; d4+12=16 ; d4+12=14 ;
Tuesday September 1st, 2015 4:28:47 PM

Terser hears all the talk about magic failing around this creature. Hopefully the spell boosting his strength won't wear off if he gets too close. However, there is no magic to the metal on his fists, which should do just fine against this thing, and his own strength doesn't come from magic, but his own fury.

He summons his anger, steps in close (5ft) and bludgeons away with his cestus.

Atk vs AC 20, 27 for 16 and 14 bludgeoning/adamantine damage



(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+11=31 ; d20+5=25 ;
Tuesday September 1st, 2015 4:33:55 PM

(After monday DM post)

Aex has no idea what could possibly be the weak spot of this angel...
While she repositions behind Magana she tries to hurt her tiny brains...
(knowledge nature 31 - nat 20)
(knowledge arcana 25 - nat 20 - whoah! get that!! :-) )

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, *Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts) - 9 BOLTS USED
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

(Brock) Jozhur AC23/16/17--CMD 24--HP56/73  d20+13=24 ; d20+13=26 ; d20+13=29 ; d20+7=26 ; d4+2=6 ; d4+1=5 ; d4+1=3 ; d6=1 ; 5d6=21 ; 5d6=14 ; 5d6=20 ; d20+12=28 ;
Tuesday September 1st, 2015 4:58:46 PM

Jozhur shrugs of the angel figure's blows for now, he's certainly taken much worse.

He nods to Hash, "Thanks for the warning!". He taps his feet together and thrusts his adamantine dagger at the angel, looking for a weak point. He then ducks under Hash's acid breath.

He tries to observe the amount of damage his attacks are doing. Has he been successful in finding a weak spot (is sneak attack working?)
-------------------
Reflex save: 24 (success)
¤First attack hits AC28 with flanking, 6 damage plus 21 sneak attack damage

¤Hasted attack (if available) hits AC30, 5 damage plus 14 sneak attack

¤Second attack hits AC28, 3 damage plus 20 sneak attack

Boots of speed (4/10)
Endure elements


(Brock) Jozhur AC23/16/17--CMD 24--HP56/73 
Tuesday September 1st, 2015 4:59:05 PM

Perception: 28

Dm Shawn - An Angel Appeared  d20+4=12 ; d20+12=13 ; d20+12=17 ; d20+8=18 ; d20+8=25 ; 2d4+2=4 ;
Tuesday September 1st, 2015 5:30:18 PM

Zeoll gives the group a chance with a healing wave of energy. Lucky for him the angel seems to recieve none of it, but neither does Magana, Terser, Jozhur or Rillet.

Ecthelion sends his friend Murph to give a spell to Terser, but as it approaches Murph just up and disapears. One second he is there, the next he is not. ( No bull strength for Terser)

Magana unleashes another attack, but both miss. Her weapon feels a bit heavier in her hands.

Again Hashamon unleashes acid at the creature, catching it in its cone. (I1 isnt a spot, I3 is the most northern spot. Also, as a chimera's cone spray is 20' from I3, you will catch the angel, Jozhur, Terser and Magana. If you want to change your action, so be it, otherwise I need reflex saves from everyone involved.)

Rillet's healing seems to not work, and no one recieves it. Once 20' away from the angel, he notices his spells are not working. There seems to be a glow coming from the walls that lights the room up.

Terser misses with all his punches. His arms feel heavier, and not moving as fluidly. (No bull strength, and your belt is not working)

Aexana remembers recalling these creatures are immune to fire, and have extremely hard bodies that deflect most magical weapons.

Jozhurs two attacks connect. His dagger knicks the hard skin. (No sneak damage, no haste attack.)

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Jozhur is caught once with a wing for 4 dmg.

Note: As you might be aware, there is an antimagic field around the angel. Adjust your attacks and AC accordingly. NO magic items work, nor do any spells.

A:43
T:1
R:2



Hashamon, Chimeric Champion HP 106/106 - AC 25 
Tuesday September 1st, 2015 8:55:52 PM

('ll just go to H6 instead. Should only catch Jozur and work out about the same)

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+12=31 ; d20+7=23 ; d20+12=22 ; 2d8+7=19 ; 2d8+7=11 ;
Tuesday September 1st, 2015 11:31:54 PM


Gaining a feel for the creatures rhythm, Magana times her next strikes with the creatures reactions to her comrades attacks.

+1 Flail hits a 30 (19 on die potential critical) for 18 dmg
> backed up with a 21, if it's good, an extra 18 dmg
+1 Flail hits a 22 for 10 dmg

(note: subtracted 1 from all totals after the fact due to the anti-magic field)

CURRENT IN-PLAY INFO

AC = 20(normal) = 2 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 True Strike (used) | 1 Detect Undead (unused)

Zeoll (Cayzle) (AC24 HP 50 of 55) 
Wednesday September 2nd, 2015 12:24:33 AM


Zeoll readies the use of his Tower Shield:

Trigger: Something making a physical attack on him
Standard action: use the shield for total cover in the direction from which the attack is coming.

Then he moves up 40 ft into the AM field, right up to the angel thing. His hope is that it will attack him, and that he will neutralize that attack with his shield. In that way, the attack does not affect any of his friends.

Tail swishing, Zeoll taunts the construct: "Let's see what ya got, metal thing. And it betterr be good, 'cause I'm gonna kick yourr brrass!"

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: command, command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (Mage Armor x3)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 1 of 8.
Meta Rod: used 1 of 3

Current effects cast/activated by Zeoll:
Mage Armor used 2.5 of 6 hours (Zeoll, Hashamon, Aexana)
Elf Vision 60 minutes; Taur's Try (mino) 10 min



Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Wednesday September 2nd, 2015 1:23:20 AM

Hmmm. Anti-magic. Rillett's kinds useless without magic. Maybe a more tactical approach. The creature seems focused on Jozhur. Maybe we can use that to our advantage and provoke some attack of opportunity.

Rillett will pull back to F8 and tell Jozhur, "Jozhur! Withdraw! The creature seems focused on you. If you wthdraw, it will probably follow you allowing Terser and Magana to attack as it does so! Terser and Magana, if you can give Jozhur a flanking advantage when you close, he can hurt it in ways we cannot!"

------------------------
Jozhur's sneak attacks should affect this creature.

(Brock) Jozhur AC23/16/17--CMD 24--HP52/73  d20+11=27 ; d20+11=27 ; d20+7=9 ; d4+1=2 ; 5d6=15 ;
Wednesday September 2nd, 2015 2:43:01 AM

Jozhur stays close and continues chiseling at the angel with his adamantine dagger. He can handle himself well enough, the last thing he wants to do is lead the thing to his more fragile friends. He manages to connect with his dagger again.

------------------
Attack hits AC27, 2 damage plus 15 sneak attack (if applicable)
Second attack misses (ignore second roll, double clicked die roller)

I'm assuming this thing is a construct. Per Pathfinder rules, constructs (and almost all monsters)should normally be vulnerable to sneak attacks. However, my view is that the DM is free to design and alter monsters to create unique encounters. This thing could have some special ability that prevents precision damage.


Ecthelion (HP 31/31 17/13/16) Murph 
Wednesday September 2nd, 2015 7:31:58 AM

OOC :: I'm only posting for the count - with an anti magic field and no familiar, I'm pretty much useless in this fight.

Hashamon, Chimeric Champion HP 106/106 - AC 25  6d8=22 ;
Wednesday September 2nd, 2015 10:34:20 AM


Hashamon notices Etchelion, standing somewhat lost. He snarls as he blasts the angel with another blast of acid.

"Don't be so lost! Either use that bow on your back or pick up a sword and help someone out!(aid another?)

From the same place, Hashamon figures Jozhur is fine taking his chances a little longer.

22 Acid Damage, Reflex DC 18 for half.



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 95/109] (25% chance no crit, uncanny dodge)  d20+14=18 ; d20+9=14 ;
Wednesday September 2nd, 2015 12:35:40 PM

The loss of strength is throwing off all of Terser's attacks and none get even close to harming the angel. Still, he aims to keep it occupied so those damaging it can focus.

Atk vs AC 18/14 - miss

Dm Shawn - An Angel Appeared 
Wednesday September 2nd, 2015 3:36:18 PM

Ooc: Stuck in 3.5 mode. So with all due respect. ..

Jozhur's multiple sneak attacks finally cut through the angels hard metal body. The angels face turns to a pained, frozen grimace as it blinks out. Immediately all affected spells come back as well as Murph.

Again the room is quiet, but the doorhas not opened.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+16=22 ; d20+16=21 ;
Wednesday September 2nd, 2015 5:01:48 PM

Aex gasps as Jozhur's mighty blows destroy the angel...

"I'd say we think of something better than to touch one of those eyes again... who knows what else will come to life!", Aex whispers to no one in perticular.

"Those loyal to Alemi need only to touch his eye", she muses out loud... , "we touched the eyes of the most plausible figure of Alemi yet... But then again... neither of us is worshipping Alemi so who are we to try and touch his eyes... hold on! The text reads that we need to touch his eye, not eyeS... Jozhur pressed both the old man's eyes... perhaps it's not actual his eyes or eye that we need to look for... "

Aex moves closer to the door and examines the doorframe more closely. The door itself... (perception 22)
Could there be something in the text they need to see? Is there perhaps some feature on the door that could resemble an eye?

"What are we missing here?! ... huh... what if the door isn't locked in the first place?! We never checked... "

Aex checks the door for a handle or a knob... if she finds one she examines the knob or handle (perception 21). She checks the doors to see in what direction it should open (inward or outward) and then gently pushes or pulls the door...

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, *Detect Magic, Create Water
Lvl 1: *Endure Elements, *Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts) - 9 BOLTS USED
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+17=27 ;
Wednesday September 2nd, 2015 6:37:18 PM

Rillett breathes a sigh of relief, glad that Jozhur didn't take his advice and withdraw. It was impressive that as the fighters whaled on the construct, Jozhur move in and with deft attacks was able to carve into the metal as well as any warrior. He will walk over and touch Jozhur, having held on to the healing power he was unable to discharge within the creature's anti-magic effect.

(Rillett heals Jozhur for 18 points.)

Nice work putting down that clockwork abomination!

Rillett will push his helmet back on his head, and idly scratch his head.

Aexana raises a good point - what do we do now? Jozhur's initial touch did not summon that creature, only his prolonged touch seems to have done so. What is Alemi's eye? Maybe casting a healing spell, which is one of Alemi's domains, and then touching something on the mural will help. Anybody have any better ideas?

I do suggest that whomever touches the mural be clear of everyone else. No need for another opponent to damage more than just his target.


Rillett will then walk around the room, use Deathwatch to look at all the sections of the walls, mural and doors to see if any show emanations of life or death.

Perception 27
--------------------------
Deathwatch - you can determine the condition of creatures near death within 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct).
-----------------------------
Spells Running: Deathwatch, Protection from Evil, Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available (* = cast/used):

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command (CLW)*, Command, Detect Evil, Protection from Evil*, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day - 80' left
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - *****
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -


Dm Shawn - An Angel Appeared 
Wednesday September 2nd, 2015 7:21:12 PM

Dm Note : if you casted a spell or heal, even if it didn't work, you still lost the spell.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Wednesday September 2nd, 2015 10:29:53 PM


Magana frowns. Not a single blow of her own landed. Maybe she should turn in her official Hero of the Realm badge?


Ecthelion (HP 31/31 17/13/16) Murph 
Thursday September 3rd, 2015 12:05:10 AM

Murph pops back into reality mid-flight, crashing to the ground with a grunt and looking around wildly. Ecthelion rushes to his side, helping the small creature to its feet as it mutters, "Where did I go just now...?" After ensuring that the mephit is alright, Ecthelion will turn to the mural.

"Alemi has three images in which he appears. His mortal form, the kindly old man... who does not seem to work. There is his avatar form, a tall figure with blue eyes. And his divine form, the golden dragon. But..." The drow gestures to the mural. "I don't see any colours, or dragons, or giant robed figures exuding holy light."

(Brock) Jozhur AC23/16/17--CMD 24--HP52/73  d20+12=15 ;
Thursday September 3rd, 2015 12:22:41 AM

"So...wrong answer then."

Did the angel leave anything behind? Jozhur examines the mural again. Any other old men that could represent Alemi? (Perception: 15)

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d8=4 ; d8=1 ; d8=8 ;
Thursday September 3rd, 2015 12:45:38 AM

ooc - Jozhur - I will go with my DM's ruling on loss of the CMW spell. So I will recast Cure Moderate Wounds on Jozhur. He is healed for 21 points of damage.

Zeoll (Cayzle) (AC24 HP 50 of 55) 
Thursday September 3rd, 2015 12:14:44 PM


"Good job, everrybody!" says Zeoll.

He thinks for a second, then adds, "Jozhurr, pick up what's left of those angel's eyes and give them a poke, okay?"

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 95/109] (25% chance no crit, uncanny dodge) 
Thursday September 3rd, 2015 1:45:58 PM

Alemi is also the ruler of the Gods, correct? Is there a king represented on the mural?

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday September 3rd, 2015 4:50:22 PM

Checking in
Curious to finding out if Aex saw anything at all on the door or if it just ... Opens...

Dm Shawn - An Angel Appeared 
Thursday September 3rd, 2015 6:49:55 PM

Aexana examines the door looking for a clue but the door adds nothing. She cannog even tell which way it.opens. she suggests the answer might be an eye and not multiple. ...

Rillet heals Jozhur up before examining the mural looking for any auras of life or death, but none present themselves.

Jozhur, feeling better examines the mural. No.other older men are seen in the picture. The angel left nothing, and.blinked out of existence once "dead".

Zeoll tells Jozhur to pick up the angels eyes and five them a poke. The angel left nothing behind though as it just disapeared when dead.

Terser looks for a king on the mural, but no crowns are seen.

The room is quiet, and stale. Nothing moves, nothing makes a noise... the mural stands like it probably has for aeons.

Hashamon, Chimeric Champion HP 106/106 - AC 25 
Thursday September 3rd, 2015 7:54:21 PM


Hash prepares himself to acid-bath the next angelic guardian he sees.

"We can try pushing one eye, try another persons eyes, or maybe try to walk through the whole damned painting? I don't have fingers at the moment, or else I'd do it myself."

Ecthelion (HP 31/31 17/13/16) Murph 
Thursday September 3rd, 2015 11:35:44 PM

Ecthelion casts [u]Detect Magic[/b] again and scans the room carefully, beginning with the mural and stopping to look at it every twenty feet or so. If he finds nothing, he will do the same to the wall the angel emerged from, and finally he will do the same on the door. Does the message on the wall show any aura, or the door itself?

"Forgive me if I have missed this, but... does anyone present actually worship Alemi? Or perhaps even owe him a favor?"

(Brock) Jozhur AC23/16/17--CMD 24--HP52/73 
Friday September 4th, 2015 2:23:24 AM

"No, don't believe we have any Alemi worshipers here." Jozhur scratches his head a moment, "Could try touching one of the eyes I guess. What about the "I" in the word Alemi? I'm totally stumped here."


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Friday September 4th, 2015 4:46:56 AM

"My guess is that we're focussing too much on the figures in the mural... Lets look at the room from a distance... Are there any lines on the walls, ceiling or lines in the floor perhaps? Could there by seen an eye perhaps in the mural, not focussing on the obvious but more on the background?

A worshipper from Alemi, does he kneel? So could there be an eye or lines on the floor where to kneel??"



Zeoll (Cayzle) (AC24 HP 50 of 55) 
Friday September 4th, 2015 7:31:40 AM


Zeoll pauses for a moment in deep thought.

Ecthelion (HP 31/31 17/13/16) Murph 
Friday September 4th, 2015 9:44:07 AM

"At this point, Jozhur, that sounds crazy enough to work. "

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+17=18 ;
Friday September 4th, 2015 11:00:39 AM

"Jozhur, that's pretty brilliant."

Rillett will walk over to the archway and press the "i" in "Alemi".

As he goes, it will look for anything unusual. (Perception 18). With Deathwatch running, he will look for any signs of life or death in the walls, ceiling, doors or the archway. Or in any creature or thing that appears. If any creature appears, he will use is spells and his light to determine if there is another antimagic field and the area of such.

(Jozhur - you were healed for 21 points. Just want to make sure you got that in your header.)

---------------------------
Deathwatch - you can determine the condition of creatures near death within 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct).
-----------------------------
Spells Running: Deathwatch, Protection from Evil, Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available (* = cast/used):

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil*, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight(CMW)*, Delay Poison, Hold Person(CMW)*, Spiritual Weapon, Resist Energy
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day - 80' left
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - *****
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 95/109] (25% chance no crit, uncanny dodge) 
Friday September 4th, 2015 12:30:17 PM

Not sure if anyone has tried it yet, Terser wipes off his hands, holds his eye open with one, and gently touches his eye with his other. It stings a bit, but he maintains it for a few moments while looking a out the room with his other eye to observe any changes that may occur.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Friday September 4th, 2015 1:02:17 PM

header

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Friday September 4th, 2015 7:36:45 PM

checking in

Dm Shawn - An Angel Appeared 
Friday September 4th, 2015 7:53:22 PM

Hash readies himself incase another angel comes to attack.

Ecthelion casts detect magic and begins to scan the room. The mural has a brief aura, but nothing other then the groups possesions glows.

Jozhur comes up with the idea of pressing the I in Alemi, and what an excellent idea. ( Giving you a Hero Point for a cool idea we should have gone with)

Rillet moves to the door and touches the I. Nothing presses, and no glow. The door does not open.

Aexana looks around for lines in the room or a place where an I can be seen. Nothing jumps out at her.

Terserhas the more straightforward thought of touching his own eye. A little pain and blurry vision for a few seconds is all he gets.

Zeoll.thinks deeply. Highlight to display spoiler: { Save the hero point.... Zeoll feels like the answer was suggested but glossed over and not attempted.}

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d8=7 ; d8=5 ; d8=5 ;
Saturday September 5th, 2015 1:18:48 AM

"Well, this just brings me back to that sun in the mural. Other than that I'm out of ideas. What do you guys think? Maybe say a prayer to Alemi first?"

"But first, let's make sure we're ready."
Rillett pulls out a wand, and touches it to Terser a couple times, speaking the mystical word, "Bactine" each time. Same for Zeoll.

[i](Terser is healed for 14 points)[/b]
[i](Zeoll is healed for 6 points)[/b]

"Hey Zeoll, you've been pretty pensive there - a copper for your thoughts."

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Sunday September 6th, 2015 11:45:32 AM

Clueless Aex stands in front of the door... no eye here... nor an 'I'

"I don't see any other possibilities than to touch that old figure's eye... touch, not press... and only one eye not two... but which of the two??"

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Sunday September 6th, 2015 2:03:40 PM


With no suggestions of her own to contribute, Magana decides to take a strategic position in the center of the room (moving to L7-M8) and wait for the next bit of nastiness to appear.


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=25 ;
Monday September 7th, 2015 2:02:36 AM

"Hmm, if the answer is the old man's eye, and only one eye, how are we to know which one to touch? Maybe it doesn't matter."

Jozhur looks closely at the man's eyes. Anything special about either of his eyes? (perception: 25)

"I can do the touching, shall I try the eye or the sun first?" If no one speaks up, Jozhur will make sure everyone is spread out away from him and lay a finger on one of the old man's eyes.

Zeoll (Cayzle) (AC24 HP 50 of 55) 
Monday September 7th, 2015 9:59:02 AM


Zeoll suggests, "We've had a lot of good ideas. Maybe we'rre missing something obvious. Herre, let's make surre we'rre not tossing out the baby with the bathwaterr."

Zeoll reads the words again: "Those loyal to Alemi need only to touch his eye" -- and he looks at the nural. The old taur swishes his tail and tries to recall all the good ideas the party has had.

- Since none of us are loyal to Alemi, nobody should touch an eye.

- Touch your own eye ... we tried that.

- Maybe the old man in the mural on the road is Alemi? Jozhur tried poking first one and then both of the old man's eyes. There was a faint blue glow on touch, and then we were attacked on push.

- Touch the sun.

Maybe Rillett's idea is the answer. Zeoll reaches up to touch the sun.



(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Monday September 7th, 2015 10:25:10 AM

Jozhur is about to put his finger in the old man's eye again when he sees Zeoll reaching for the sun. He pulls his hand back and watches anxiously.

Dm Shawn - A Handle Appeared 
Monday September 7th, 2015 11:15:35 AM

Rillet again brings up the idea of the sun. He asks Zeoll what he is thinking while healing some of the others with his wand.

Aexana thinks again what to do, and suggests touching one eye, not pressing.

Magana moves to the center of the room, waiting for a target to pounce upon.

Jozur examines for a clue to help them decide wich eye to touch. Zeoll is next to him pondering himself. Right before Jozhur touches the eye, Zeoll reaches up and paws the sun.

Once his paw glances the sun, the sun gloes blue while recessing into the wall. Where once on the mural was a sun, now a sun shaped hole with a handle inside.



Hashamon, Chimeric Champion HP 106/106 - AC 25 
Monday September 7th, 2015 11:55:07 AM

Hashamon lets the acid in this throat bubble back down.

"Good work, Zeoll."

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday September 7th, 2015 4:02:05 PM

"Way to go!", Aex cheers, "I just hope there not yet another puzzle in the next room..."

Aex waits for Zeoll to pull or twist the handle and she expects that it will open the door...

Ecthelion (HP 31/31 17/13/16) Murph 
Monday September 7th, 2015 7:27:41 PM

"I hope that this is not another puzzle..." Ecthelion mutters in response to Aexana's comment. Just in case, the surface drow looks to the glowing text on the wall to see if it has changed at all - perhaps this is just another test, with another bronze angel lying in wait behind the wall. "Stay close to me, Murph. I won't have you disappearing on me again."

"Don't need to tell me twice," the mephit growls, hanging close to his master's ankles as the handle is reached for.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Tuesday September 8th, 2015 12:09:42 AM

"Good job Rillet, Zeoll!"

Jozhur stands next to Magana and waits for the door to open.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Tuesday September 8th, 2015 12:18:19 AM

"Well Zeoll, we're all about as ready as we're ever going to be. And we're I think we're all ready to dispense with these puzzles and delays. I do wonder what power went to the trouble to set all these obstacles.

"Go ahead and pull that lever my fey, feline friend."


Zeoll (Cayzle) (AC24 HP 50 of 55) 
Tuesday September 8th, 2015 8:16:14 AM


"Guys, watch this."

Zeoll pushes / pulls / turns the lever.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 95/109] (25% chance no crit, uncanny dodge) 
Tuesday September 8th, 2015 12:50:55 PM

Terser prepares himself for another metal angel, keeping himself out of potential range of another breath attack. He's getting used to the area of effect after having watched Hash employ it so many times recently.

Dm Shawn - A Handle Appeared 
Tuesday September 8th, 2015 1:15:36 PM

Zeoll twists the handle and the doors open.. everyone can breath easier.

After passing through the doors, they close shut behind the group.
Passing through the stone doors and a short venture down a tunnel, the party reach a dead end of sorts in a 10ft by 10ft room. The room though is some 80ft high. Three of the walls are perfectly smooth, polished stone (Granite by the looks of things). The other - the one ahead of them - is your typical dungeon rock. Etched into the wall ahead of them in glowing blue runes reads "With Domi's strength, the good can rise".
Those with spells running, notice they are not working in this area. Deathwatch, Status and any lights no longer work.

Hashamon, Chimeric Champion HP 106/106 - AC 25  d20+9=10 ;
Tuesday September 8th, 2015 3:26:13 PM


Hashamon suddenly finds himself once more, as a bull. Not even a big fiery bull, but just a minotaur. In a panic, he reaches for a different shape, but finds the magic missing.

Feeling trapped, he glowers around the room, then looks upwards. Is there a roof?

"Up we go. If anyone needs help, lets get that figure out now."

Climb: 19 - (Forgot about take 10!)

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+5=10 ; d20+17=37 ; d20+8=27 ;
Tuesday September 8th, 2015 4:47:46 PM

"Rats. Antimagic. Hey Ecth, is Murph gone again?

"Hmmm. Domi's strength, Domi's Strength... I don't know much about Domi, other than the fact that he's the God of courage, strength and war – and the fact that his followers must send a lot of folks to Gargul.”


(Knowledge Religion roll = 10)

“Three smooth walls, and one rough one. Good thinking Hash. And climbing requries strength, so maybe that’s the reference to Domi. But first, we need to know what’s up there. Jozhur, will you please light a couple of torches for us poor humans? I’m pretty sure dwarves can see in the dark. What about minotaurs? How far can you guys see up there?”

“It would also help to know the extent of this antimagic effect.”
Rillett takes a small sling bullet out of his pocket. “This has continual flame cast on it, and may give us the information we need. Look upward everyone. I’m going to try to put a light up there, but it will go out when it comes back down. If it passes beyond the antimagic effect, it should light things up for a moment. Make note of where it lights up and where it goes out again. See if any of you can spot a door or passageway up the wall.”

_____________________________________
Rillett will use his sling to shoot the bullet with continual flame straight up. Range increment on a sling is 50’, so the distance shouldn’t be a problem.

Perception = 37
Sling roll is 27 to hit.


Zeoll (Cayzle) (AC24 HP 50 of 55) 
Tuesday September 8th, 2015 6:00:32 PM


Zeoll wonders how he will get up the wall. Climbing is not a strong suit of his. Maybe the minotaurs can get up there and haul him up with a rope. If the party has a rope that will not break.

He looks dubiously at the wall. OOC: What's the climb DC?

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=15 ;
Tuesday September 8th, 2015 7:51:27 PM

Jozhur lights a torch and hands it to Zeoll.

"Well this one looks rather straight forward. Can someone lend me a rope? "

Jozhur waits for someone to produce a rope and stuffs it in his bag of holding. He slaps his little human arms to loosen them up, Domi guide me, then starts carefully making his way up the wall.

------------------
Take 10 climb: 21
Perception: 15

Zeoll (Cayzle) (AC24 HP 55 of 55) 
Tuesday September 8th, 2015 8:44:45 PM

[Updating header]

"Surre, I can hold a torrch!" says the elderly liontaur.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Wednesday September 9th, 2015 1:55:53 AM


Magana says, "I think I can make that climb, Jozhur. Do you want me to try?" She stands ready to catch him if he falls.


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Wednesday September 9th, 2015 6:49:57 AM

"Have at it if you want. It's possible all of us are going to have to climb up there. I'll wait down here until you see what's up there."

Ecthelion (HP 31/31 17/13/16) Murph 
Wednesday September 9th, 2015 7:11:05 AM

Echelion looks down and realizes that, despite his best efforts, Murph is in fact gone. "These anti magic fields really are quite dangerous... The magic used to create them must have been incredible.

If we are to climb, I will need some help. I am not exactly gifted physically. "


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+15=29 ;
Wednesday September 9th, 2015 7:38:34 AM

"Nice one... I only have adequate climbing skills but not the strength needed to put it to good use... Domi help us if we are to get up there... A rope I don't have either...

Oh well... I already once plummeted to my death... Perhaps I'll live a second time....


Aex stands ready to see her friends go up first... She does however examine the floor... Especially close to the granite walls... There are no sliding marks now are there?? We don't want these walls to crush us all... (perception 29)



Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Wednesday September 9th, 2015 9:57:05 AM

"Hey Jozhur, I have this 50' of silk rope. Let's hope you don't need more than that. I'm not looking forward to this. I'm not much of a climber."

Dm Shawn - A Handle Appeared 
Wednesday September 9th, 2015 11:39:20 AM

Hashamon attempts to climb the wall first, but his minotaur feet are a little too big and he ends up going nowhere.

Jozhur starts climbing, finding narrow handholds on the rocky wall. He advances 10'.

Rillet fires a sling rock up the chute and watches as it reaches its apex and decends down without once lighting up.

Zeoll has given up on climbing and hopes the party has a rope or ropes to help him make the climb.

Magana positions herself to catch Jozhur if he falls.

Ecthelion realizes his familiar is indeed gone. He also mentions how he will need help as he isn't gifted physically.

Aexana examines the walls near the granite walls. Nothing of difference to her perception.

Xxxxxxxxxxxxxxx
There is a rumble from behind the party. Jozhur gets knocked around but doesnt fall. the lava that surrounds this entire place starts to seep in and approaches. The heat is palpable. It is most certainly real lava! Bubbles pop sending the liquid magma inches from the groups feet.

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+16=33 ; d20+16=34 ; d20+16=34 ; d20+16=25 ; d20+16=18 ; d20+16=34 ; d20+16=24 ; d20+16=34 ; d20+16=30 ;
Wednesday September 9th, 2015 12:00:58 PM


Magana strips off her chainmail and shoves it into her pack along with Rillet's rope. She calls upon her rage for the first time since fully accepting Gargul as her God wondering if it will answer, but it does.

Fifty feet up, she almost slips (rolled an 18, use hero point to reroll a 34), and manages the rest without incident.

At the top, she quickly ties Rillet's rope to her own and dangles it down for the others, maintaining her rage for the strength it offers.

"Hurry!" she yells in Tauric. "My strength won't last forever!" She sends a silent prayer to Gargul and Domi asking for their strength to bolster her own.



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Wednesday September 9th, 2015 1:43:37 PM

Terser sets about removing his armor so he can climb without it slowing him down. He also places himself in the corner of the room, so he can use the adjoining wall to brace himself. corner reducing dc by 5 Between himself and Magana, they should be able to haul the others up after them. He reaches inside himself for strength and offers a quick prayer to Domi for his blessing and begins hauling himself up as well.

take 10 for a 20 check



Hashamon, Chimeric Champion HP 106/106 - AC 25  d20+9=19 ;
Wednesday September 9th, 2015 1:45:07 PM


Hash looks at the lave and frowns.

"Quickly!"

Hashamon will use Aid Another on the first climber that looks like they might be struggling.

If none have any trouble, he will head up the corner behind Terser. Climb 19 vs DC 15

Aid Another: Confers a +2 bonus on the skill check for the next climber who seems to need his help.

Zeoll (Cayzle) (AC24 HP 51 of 55)  d20-1=14 ; d20-1=1 ; d6=1 ; d20-1=10 ; d20-1=15 ; d20-1=5 ; d6=3 ; d20-1=13 ; d20-1=19 ; d20-1=4 ; d20-1=13 ; d20-1=18 ; d20-1=12 ; d20-1=14 ; d20-1=0 ; d20-1=13 ; d20-1=14 ; d20-1=0 ; d20-1=17 ;
Wednesday September 9th, 2015 4:05:27 PM

Well, it is 80 ft up. How many rounds until the lava is hurting our poor pawsies?

Climb skill says you climb one quarter of your speed per move action. Each move action requires a roll. Zeoll moves 40, so he climbs 10 ft on a successful move action. That's 8 move actions to get up to the top. 8 successful move actions!

The room is 10 by 10, and Zeoll, being large, is also 10x10. I'm hoping that means us taurs are basically in a chimney. The DC to climb is modified by ...

–10...Climbing a chimney (artificial or natural) or other location where you can brace against two opposite walls.
–5...Climbing a corner where you can brace against perpendicular walls.
+5...Surface is slippery.

So say the other side is slippery for a +5 to the DC, and there IS an opposing side for a -10 to the DC, and the net effect is a -5 to the DC. So instead of an 18, Zeoll needs a 13 to make it. He gets a -1 for Strength and is untrained. So he has to make 8 rolls at 1d20-1 that hit a 13 to climb to the top.

If he rolls a 9-12 he is okay, just fails to progress. If he rolls an 8 or less, he falls. Zeoll stows away his shield so he can use both hands to climb. He plans to reroll falls with hero points.

ROUND 1
1st move action: First roll: 14, up 10 ft.
2nd move action: Nat 1, falls. He'll take the 1d6 damage (rolled a 1) and tries again.

ROUND 2
1st move action: Gets up
2nd move action: rolls a 10, fails to even get up any distance.

ROUND 3
1st move action: rolls a 15, is 10 ft up!
2nd move action: rolls a 5, falls again, takes 3 damage.

ROUND 4
1st move action: gets up from prone
2nd move action: rolls a 13, is 10 ft up!

ROUND 5
1st move action: rolls a 19, is 20 ft up!
2nd move action: rolls a 4, uses a hero point, rolls again, a 13, is 30 ft up!

ROUND 6
1st move action: rolls a 18, is 40 ft up!
2nd move action: rolls a 12, still at 40 ft up.

ROUND 7
1st move action: rolls a 14, is 50 ft up!
2nd move action: rolls a 0, uses a hero point, rolls a 13, is 60 ft up!

ROUND 8
1st move action: rolls a 14, is 70 ft up! Almost there!
2nd move action: rolls another 0, uses a hero point, rolls a 17, is 80 ft up!

WooHoo! It takes Zeoll 8 rounds, 4 hp falling damage, and three hero points, but he makes it!

[OOC: Kindly DM, let me know if any of this math is off, and I'll recalculate. Like, if he took less falling damage, and more fire damage, say, if the lava broke his two falls.]

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+5=18 ; d20+5=6 ; d20+5=20 ;
Wednesday September 9th, 2015 4:05:38 PM

"Oh oh... " is about the stupidest remark Aex can make at a moment like this... "Get up there!

Not waiting for the rope Aex begins by giving it a try by herself... (Climb 18) the little Gnome manages to climb about 5ft... Well at least that's already 5ft of lava below her feet should it rize that far...
On a second attempt she almost falls (Climb Nat 1 - Hero Point Reroll 20) but only by a heroic grab she clings to the stone surface and lifts herself another 5ft...

"This is not my thing... oh how I wish to shape into an little monkey right now..."

Current height 10ft up...

"I could use a hand I guess..."



Ecthelion (HP 31/31 17/13/16) Murph  d20=18 ;
Wednesday September 9th, 2015 6:05:37 PM

Ecthelion cries out, dashing to the rope dangling on the wall and doing his best to climb up it... which is surprisingly good, considering his slight frame and baggy robes. (Climb: 18) He manages to make it 10 feet up the wall (Ecthelion has a move speed of 40 thanks to the Travel Domain) and will presumably continue his climb in the next round.

((OOC :: Are we going round by round? Or should we roll a bunch of climb checks?))

Dm Shawn - A Handle Appeared 
Wednesday September 9th, 2015 7:01:24 PM

Ooc: Zeoll is correct, the movement is 1/4 of your speed. So around 10' a round. A climb check is needed every round with a dc 20. (Hash missed but Jozhur passed).(All bonuses are figured in.. this is the dc (no corners )).

As for the flow of the lava... its anyones guess. One second it pours across the floor, the next it stops almost completely.

I'll allow 1 lg and 1 reg size pc to be on the same level.

Dm Shawn - A Handle Appeared 
Wednesday September 9th, 2015 7:20:56 PM

Ooc: Instead of a hero points Purge, Magana and Jozhur can lower ropes dropping the Dc to 5.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Wednesday September 9th, 2015 10:15:03 PM

"I think I may like the complicated puzzles better. This one's a little too straight forward." Rillett winces at the lava around his feet.

Taking off his armor would take a whole minute that he doesn't have right now. That's gonna make climbing hard, so he'll have to wait his turn on a rope. Gulp. Rillett stowes his shield, and gestures. The effects of the fire are reduced for him. Not sure what damage lava inflicts, but it can't be good.

(Cast Resist Energy, Fire - fire damage reduced by 20 points.)

There's only so much wall, and 8 people. Someone's gonna have to wait. "I'll go last, but let's, uh, let's hurry!"

Rillett will use a rope when it's possible and everyone is up. He will take 10 if he can, and even with that his climb check will only be 7.

OOC: How did 8 people, 3 of whom are large, fit in a 10'x10' room? Wouldn't the passageway down the hall still have to be open? What am I missing?
---------------------------
Deathwatch - you can determine the condition of creatures near death within 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct).
-----------------------------
Spells Running: Deathwatch, Protection from Evil, Status on Magana, Johzur, and Aexana (extended from the night before), Longstrider (extended from the night before)

Spells/abilities available (* = cast/used):

0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil*, Shield of Faith
2 (DC18): See Invisible (D), Calm Emotions, Deeper Insight(CMW)*, Delay Poison, Hold Person(CMW)*, Spiritual Weapon, Resist Energy*
3 (DC19): Divination(D), Blindness/Deafness, Dispel Magic, Prayer, Searing Light
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Wall of Stone, Plane Shift

Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day - 80' left
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - *****
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Wednesday September 9th, 2015 10:19:59 PM

Nevermind. I just read that it's just the end of the hallway with a 10'x10' area that rises 80'.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Thursday September 10th, 2015 1:30:25 AM

Jozhur scampers up the wall with Magana to help get the ropes in place and haul everyone up.

He shouts down to the others, "Try to get up off the floor and just hang on, we'll get a rope down as soon as we can."

-------------------------------

Take 10 on Climb: 21

Dm Shawn - A Handle Appeared 
Thursday September 10th, 2015 9:46:43 AM

Jozhur and Magana scamper up the wall quickly. Minus a little slip by Magana, they reach the top of the wall to find a small ledge. Jozhur can stand ok on the ledge, Magana is a little more pressed for space, but both know there is not enough room for Zeoll to rest on the ledge. Neither one sees a spot to tie the ropes to.

Directly across from the duo, the path continues down a hallway, but with a 10' gap from their ledge to the other hallway. There is no running room from their ledge.

Terser begins climbing the wall next, while Hashamon is struggling a bit. (DC is 20, no corner bonus). Hash is able to start up the wall but gains no more height.
Aexana starts up behind Terser and is about the same level as Hashamon.

Zeoll, Etchelion and Rillet await their turns or some ropes. The lava continues to rise behind them, and those in their metal armor are beginning to sweat a lot. (Rillet's you are casting?. If your casting, or if it was cast on you before it doesn't work in the AM field. )

Some notes:I took the climbing order as the posts came in. Magana, Zeoll, and Hash cannot occupy the same level on the wall at the same time, but a med sized character can share it with them. Thus Aexana starting to climb as Terser passes Hash. If you could, do all your rolls, otherwise we will have to go round by round(which is also fine by me.) If you already rolled but haven't started up yet, keep those rolls. But remember with a rope, the dc drops big time. (Save your Hero Points).

The DC for the wall is 20... no corner help, no chimney help.



Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+6=12 ; d20+6=22 ; d20+14=15 ;
Thursday September 10th, 2015 11:10:54 AM


Magana quickly realizes that no one else is going to be able to stand on this narrow ledge with her. Since no one is using the rope yet, she passes it to Jozhur and leaps to the opposite side.

(DC 20 for a standing broad jump, last hero point used to reroll failure)

Now on the opposite side, she take a quick look around for anything that might help their situation, but in her fury and hurry does not see much. (perception 15)


Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Thursday September 10th, 2015 11:17:04 AM

Rillett will be the last to ascend, in particular making sure that Ecth can get up before him. I assume there was not sufficient time to remove my armor. Without the rope, he cannot climb this wall. With the rope, he can take 10 on the climb and will not fail.

OOC: AM Field - Not sure what I was thinking trying to cast a spell.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=25 ;
Thursday September 10th, 2015 12:21:11 PM

"Hang on, we need to get this rope secured somehow!"

Holding on end of the rope and leaving the other hanging down the wall, Jozhur jumps across the gap. He looks for something to secure the rope to or a switch to end this challenge.

If he doesn't see anything, he hands the rope off to Magana, "We might just have to hold it and haul them up."

Perception: 25


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Thursday September 10th, 2015 12:21:33 PM

Oh take 10 on Acrobatics for a 24

Hashamon, Chimeric Champion HP 106/106 - AC 25  d20+9=18 ; d20+9=28 ; d20+9=26 ; d20+9=12 ; d20+9=17 ; d20+9=20 ; d20+9=13 ; d20+9=25 ; d20+9=20 ; d20+9=10 ; d20+9=19 ; d20+9=16 ; d20+9=16 ; d20+9=15 ; d20+9=21 ; d20+9=10 ; d20+9=17 ; d20+9=11 ; d20+9=18 ; d20+9=20 ; d6=6 ; d6=5 ; d6=6 ; d6=5 ;
Thursday September 10th, 2015 2:02:42 PM



20 climb checks or 10 rounds, assuming Hash can be helped by the rope.

All pass.

20 climb checks, (or 10 rounds) assuming Hash is too heavy to be helped up by the rope.

Round 1. 0ft.

No Progress, success.

Round 2, 10ft. Success, fall. 6 damage.

Round 3, 0 ft. Fail, Success.

Round 4, 10 ft. Fall. 5 damage. Success.

Round 5, 10 ft. Success. Fall, 6 damage.

Round 6. Fail, Fail.

Round 7. Fail. Success.

Round 8. Fail. 5 damage.

Round 9. Fail, Fail.

Round 10. Fail, Success.

10ft up after 10 rounds.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+16=31 ; d20+10=27 ; d20+10=17 ; d20+10=24 ; d20+10=28 ;
Thursday September 10th, 2015 3:55:20 PM

Climb Rolls:

Round 1: climb half speed with strength surge rage power. DC 31 (+15 ft)
Round 1.5: continue half speed. DC 27 (+15ft)

Round 2: should be in range of a rope - 17 vs 10, pass (+15ft)
Round 2.5: same - 24 vs 10, pass (+15ft)

Round 3: 28 vs 10 - should be at the top and will use Jozhur's rope to haul up the next person. (can lift up to 920 lbs)

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+5=23 ; d20+5=19 ; d20+5=8 ; d6=4 ; d20+5=15 ; d20+5=14 ; d20+5=17 ; d20+5=21 ; d20+5=15 ; d20+5=12 ; d20+5=23 ; d20+5=13 ; d20+5=10 ; d20+5=6 ; d20+5=17 ; d20+5=23 ; d20+5=10 ; d20+5=19 ;
Thursday September 10th, 2015 4:51:18 PM

Aex is only 10ft up... another 70ft at 5ft per succesfull climb would be 14 rounds!!
She looks up to where her friends are... hoping a rope will soon be there to haul her up. Luckily she's only a little Gnome so it shouldn't be a problem to lend her a hand...

But here goes...

Round 1 - Climb 23 : height 15ft
Round 2 - Climb 19 : height 15ft
Round 3 - Climb 8 : Aex falls from 15ft!! - damage 4HP
Round 4 - Climb 15 : nothing - height 0ft !!
Round 5 - Climb 14 : nothing - hieght 0ft !!
Round 6 - Climb 17 : nothing - height 0ft !!
Round 7 - Climb 21 : height 5ft
Round 8 - Climb 15 : nothing - height 5ft
Round 9 - Climb 12 : Aex falls from 5 ft - no extra damage
Round 10 - Climb 23 : height 5ft
Round 11 - Climb 13 : Aex falls from 5ft - no extra damage
Round 12 - Climb 10 : Aex is getting tired... scared...
Round 13 - Climb 6 : nothing - height 0ft
Round 17 - Climb 17 - nothing - height 0ft
Round 18 - Climb 23 : hieght 5ft
Round 19 - Climb 10 : height 0ft
Round 20 - Climb 19 : height 0ft

"IT's GETTING HOT DOWN HERE!!!"



Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20-3=14 ; d20-3=10 ; d20-3=6 ; d20-3=12 ; d20-3=12 ; d20-3=4 ; d20-3=17 ; d20-3=-2 ; d20-3=11 ; d20-3=5 ; d20-3=14 ; d20-3=8 ; d20-3=7 ; d20-3=8 ; d20-3=8 ; d20-3=0 ; d20-3=6 ; d20-3=10 ; d20-3=12 ; d20-3=5 ; d20-3=5 ; d20-3=-1 ; d20-3=-2 ;
Thursday September 10th, 2015 5:11:37 PM

Oops. No taking 10. Rillett will make sure Ecth and Zeoll go before him. When he can, he will climb using the rope. Based on the DMs climb rules in the e-mail:

Round 1 - First roll is a 14, Second is 10. 10' up.
Round 2 - 6, 12 - 20' up.
Round 3 - 12, 4 (fail) - 25' up.
Round 4 - 17, -2 (fail) - 30' up.
Round 5 - 11, 5 - 35' up.
Round 6 - 14, 8 - 45' up
Round 7 - 7, 8 - 55' up
Round 8 - 8,0 (fail) - 50' up
Round 9 - 6,10 - 60' up
Round 10 - 12, 5 - 70' up
Round 11 -1 (fail) - 75' up
Round 12 -3 (second fail - no progress and tired)

He will be happy to be hauled up at any time that's an option, and if not that final roll leaves him 5' below the ledge so someone can probably just lend him a hand at that point.



Ecthelion (HP 17/31 17/13/16) Murph  d20=2 ; d20=17 ; d20=1 ; d20=2 ; d20=20 ; d20=17 ; d20=19 ; d20=9 ; d20=5 ; d20=7 ; 5d6=14 ;
Thursday September 10th, 2015 10:21:48 PM

Despite his strong start, Ecthelion has quite a bit of difficulty climbing the rope, and about 50ft up, his grip fails him and he plunges down below into the lava... (5d6 = 14 falling damage, plus whatever other damage may be incurred)

Check 1: 2, stop in place
Check 2: 17, move 10ft up to 20ft
Check 3: 1, stop in place
Check 4: 2, brace to fall
Check 5: 20, move 10ft up to 30ft
Check 6: 17, move 10ft up to 40ft
Check 7: 19, move 10ft up to 50ft
Check 8: 9, stop in place
Check 9: 5, brace to fall
Check 10: 7, third failed check, fall 50ft

Zeoll (Cayzle) (AC24 HP 51 of 55) 
Thursday September 10th, 2015 10:31:15 PM


With a DC5 for climbing ropes, the task becomes much easier, and Zeoll sighs with relief. He misses a couple rolls, but never two in a row -- dice rolled last post -- so with some effort, he can make it to the top.

Or rather, he clings to the rope and awaits his turn to get to the ledge.

After that, what? He has to make a leap across?

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Friday September 11th, 2015 12:52:07 AM

ADDITION.
If of course Aex can use the rope also and thus the DC drops to 5, than Aex made it to the top without falling nor damage...

Dm Shawn - Jumping Lava 
Friday September 11th, 2015 10:00:28 AM

Magana easily leaps across the 10 foot to the other ledge. She looks around. She is in a hallway that ends in a set of double doors.

Jozhur makes the jump easily as well, both of them take up the rope to help the others up.

Hashamon is the first to use the rope, and after a brief climb is able to make it.

Terser doesn't need the rope, and continues to scale the wall, getting to the ledge. (Need a Dc 20 acrobatics check to jump across).

On the ground Aexana is about 10' up, and stopped waiting for the rope. Once Hash is pulled up, she gets her end of the rope and is helped up the wall to the ledge. (Dc 20 acrobatics to leap across).

Etchelion is able to make it 50' up the wall before stopping. Instead of moving further, he awaits the end of the rope to climb up the remaining. (With the rope, your last three would pass). The leap across the ledge is a DC 20 Acrobatics check.

Zeoll and Rillet are the last two, and the lava is moving closer, where the popping bubbles are now splattering against Rillets armor. Luckily the metal is enough to keep the lava off his skin. Zeoll goes first, and is able to use the rope also to get to the ledge, which was tight for Magana is now almost useless for Zeoll uness he can stand on his hind legs.

Rillet is able to get almost to the ledge,when he runs out of steam. He needs help the last 5'. As he starts climbing, the lava passes to the bottom of the wall completely covering the bottom floor.

So.... Magana and Jozhur are on one side of the ledge. Terser and Hash are on the other side. Once they make their jump checks, (or Terser stays on the side to assist with the rope) then it would go in this order for jumping. (Aexana, Etchelion, Zeoll, Rillet and then Terser.) No two large creatures can occupy the ledge at the same time. DC 20 Acrobatics to jump.



Magana (Craig) [HP 101 of 101] [DR 1/-] 
Friday September 11th, 2015 1:22:40 PM


Magana stands ready to help anyone climbing or leaping. (Aid Another for +2 bonus?)


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+5=21 ;
Friday September 11th, 2015 3:54:19 PM

Aex checks to see if anyone is there to help her leap...

She swings her arms... takes a deep breath and leaps... YES!
(Acrobatics 21)

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+11=28 ; d20+11=31 ; d20+11=25 ;
Friday September 11th, 2015 4:30:05 PM

Terser stays on the ledge, helping any who needs assistance up with the rope, then giving them some assistance and making the jump across the ledge.

two aid another acrobatics checks - 28 and 31 pass

Once everyone is safe, he will make his own leap across to join them before the lava reaches up this high.
personal acrobatics 25 vs 20, pass

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Friday September 11th, 2015 6:29:44 PM

Jozhur holds the rope as people are jumping so Magana can reach and haul up anyone who falls short.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+3=14 ;
Friday September 11th, 2015 7:46:25 PM

Rillett watches the others precede him to the ledge as he maintains his grip on the rope. He looks below him into the darkened shaft to see the glow of lava at the bottom. Heat radiates up, reminding him of certain death if he should fall. "Heh. I guess,at least the lava would break my fall."

As he waits to be hauled up the last 5 feet, he says, "Hey, before anyone jumps across, be sure you tie one of the ropes to yourself just in case. No sense taking any chances at this point."

After the others have gone it's his turn, and he's happy to accept the hand of the battle scarred dwarf. Once on the ledge, Rillett makes sure the rope is secure around him with the other end held by Magana across the way. He screws up his courage to jump, taking any assistance from either side in the effort. He swallows and leaps toward Magana.

(Acrobatics roll =14. Fail)

Rillett falls a short distance, caught by the rope. He dangles above the glowing hell below, and is hauled up unceremoniously by Magana. Magana never looked so good. Must be the smoke in his eyes.



Zeoll (Cayzle) (AC24 HP 51 of 55)  d20+12=30 ;
Friday September 11th, 2015 10:43:35 PM


Zeoll sees how Rillet -- all 180 pounds of him -- falls but is caught by the rope. He ponders his own girth -- 650 pounds -- as well as his ability to leap distances -- he is a natural +2 untrained, +2 with aid another. But that's too risky. He peremptorily uses a hero point for a +8 on the check. Now he is at +12. He does not tie a rope because he is afraid that if he falls, he will pull a friend down with him. He says a silent prayer to Queen Maab and rolls a 30! Makes it!

Hero point used: 1.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Sunday September 13th, 2015 2:08:37 PM

Terser takes a quick glance around to make sure everyone is safely up and hasn't forgotten anything to melt at the bottom. He gets to work buckling his armor back on, asking if anyone would lend a paw. He wouldn't be surprised if they were reluctant though, because he's built up somewhat of a sweat after all the exertion.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Sunday September 13th, 2015 4:49:32 PM

Aex is of no use to help anyone... being small she has little strength to haul someone up. She just hopes to make it through with help of some...
She's mortified being of no use to the group at all...

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+19=25 ;
Sunday September 13th, 2015 7:21:30 PM

Rillett will use sense motive to see that Aex is feeling a little "small." He'll suggest that she help Terser get his armor on. He'll also remind her that she and Rillett will need to back each other up to keep these fighters patched up as we head into who knows what.

He keeps an eye out for the magic to come back - Deathwatch, Status and his and Jozhur's Continual Flame should show this. Once the magic is back, he'll work with Zeoll to keep everyone doused in water and cooled down.

Ecthelion (HP 17/31 17/13/16) Murph  d20+1=4 ;
Sunday September 13th, 2015 11:52:47 PM

Ecth reaches the top much to his own surprise and is shocked to find the gap to the next landing. "It's always something with this place..." Taking Rillet's advice, the drow ties any remaining rope around his waist before taking the leap... And fails horrendously. (Acrobatics: 4)

Dm Shawn - Jumping Lava 
Monday September 14th, 2015 8:47:10 AM

Most of the group is able to make the 10' leap across, and those who don't are thankfull of Rillet's plan of tying the rope around their waists. Eventually, everyone is hauled up and safe on the landing.

The hallway is a short walk to a set of double doors which open as the party arrives.

At the entrance to this room is a very large glass cauldron (empty). At the other end of this large room (40ft by 100ft) stand two solid stone doors. In front of doors is a circular indentation in the floor. Etched in the archway above the doors in glowing blue runes reads "It is through cooperation that we receive Flower's blessing".

Still the party find their magic does not function.

Hashamon, Chimeric Champion HP 106/106 - AC 25  d20+5=22 ;
Monday September 14th, 2015 2:20:38 PM


Hash shrugs his large shoulders.

"Everyone find a spot."

He stomps down the hallway, then starts pushing against the door.

Str Check: 22

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+9=14 ;
Monday September 14th, 2015 2:34:19 PM

Terser inspects the cauldron and the indentation. Do they seem to be the same size? About how big is the cauldron? 10 gallons? 100? perhaps more?

perception 14


Zeoll (Cayzle) (AC24 HP 51 of 55) 
Monday September 14th, 2015 2:39:00 PM


"So we all have to worrk togetherr! Hash, hold on, we need to cooperate!"

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+17=27 ;
Monday September 14th, 2015 3:38:43 PM

Rats! Magic is still out. This is a very strong magic that can block arcane and divine energies. The Gods themselves must be involved, since they usually don’t tolerate such limitations on their power. Aex, your herbal knowledge may be the only healing we have for a while.

This all started with the message, ”Only in the footsteps of the Gods will good prevail.” Then we opened the first door by stepping on tiles representing the domains of Giving, Law, Nobility, Repose, Strength, and Trade. We concluded this represented the Gods of the Wold:

Giving = Flower,
Law = Pantheon,
Nobility = Alemi
Repose = Gargul
Strength = Domi
Trade = Ffloy

So far, we’ve completed a puzzle related to Alemi and Domi. Domi’s challenge related to Strength, but Alemi’s challenge didn’t mean Nobility. Now, it’s Flower with a focus on cooperation, but not necessarily giving. I suppose this may mean we still face challenges related to Pantheon, Gargul and Ffloy.

As for this one, perhaps a large, heavy, fragile glass cauldron simply means we’ll all need to cooperate to move it to that indentation without breaking it. Anyone have a blanket we can keep between it and the stone floor as we move it? But before we start moving anything, let’s find out what’s in that indentation by the far door. Maybe there’s an inscription in it.

Anyone notice anything else about this room?


Rillett will inspect the glass cauldron. He’ll also look around the room. How high is the ceiling?

(Perception for all these = 27)


Zeoll (Cayzle) (AC24 HP 51 of 55)  d20-1=10 ; d20+2=15 ;
Monday September 14th, 2015 11:21:48 PM

Zeoll will lend his meager strength to help the group shift the cauldron ... gently.

Str check 10, Dex check 15

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=30 ;
Tuesday September 15th, 2015 12:32:13 AM

"Does seem the obvious answer is to put the cauldron in that spot on the floor."

Jozhur takes a few moments to look around the room. How heavy is this cauldron going to be and how thick is the glass? Can everyone get hands on it to move it? Is the floor smooth, or could dragging the cauldron break it?

"Wonder what happens if we break that thing..."

-------------------------
Perception: 30

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Tuesday September 15th, 2015 1:07:55 AM


Magana puts her chainmail back on and helps lift the glass cauldron.


Ecthelion (HP 17/31 17/13/16) Murph  d20=5 ;
Tuesday September 15th, 2015 7:56:22 AM

"Hopefully this has nothing to do with blood magic... " Ecthelion mutters, his head whipping around in search of his missing familiar. He'll take up a position next to Zeoll and ready himself to move it. (Strength Check: 5)

Dm Shawn - Broken glass, everywhere....   2d20=22 ; d20+1=7 ; d20+2=12 ; d20+14=30 ; d20+14=19 ; 2d6+8=15 ; 2d6+8=13 ;
Tuesday September 15th, 2015 11:56:51 AM

Hash bangs on the door but nothing happens.

Rillet, Jozhur and Terser all look at the glass and can tell it is extremely fragile. It could be moved but very carefully. It also would fit in the hole and looks like an exact fit.

Zeoll, Ecthelion and Magana all take part of the bowl. It isn't heavy but as soon as they lift they feel a slight shock(7dmg, non lethal). Also they feel their movement slowed. The shock jolts Etchelion enough that his hands slip and drop the bowl. A small chip flies off and lands on the ground and begins melting. Once liquid, a figure made of glass with wicked glass shards for fingers comes from the liquid. It quickly swipes at Magana tearing chunks from her skin (28 dmg).

Currently at work.. will get a map tonight.


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+11=17 ; d4=2 ;
Tuesday September 15th, 2015 3:39:21 PM

Aex awakens from pondering this next puzzle as soon as the glass figure comes to being... If such a creatures springs forward from breaking just a tiny shard... what will happen if the entire cauldron breaks!!

"Still no magic... now what!?", Aex hisses. She takes her sling and positions so that a missed slingbullet can impossibly strike the glass cauldron...

Sling hits AC17 - damage 2

"This Glass Thing should break easily no?!" Aex thinks out loud...

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+11=21 ; d4+1=4 ; 5d6=22 ; d20+13=31 ;
Tuesday September 15th, 2015 3:51:21 PM

Jozhur spins around when he hears a zap of electricity and the cauldron drops.

"Let's not find out what happens if we break the whole thing, that glass looks sharp!."

He positions himself to flank with someone, preferably Terser or Magana, then lunges with his adamantine dagger.

------------
Acrobatics to avoid opportunity attack if necessary: 31

Attack hits AC 22, 24 with flanking (should have been rolled at +12)

4 damage plus 22 sneak damage



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+14=18 ; d20+9=20 ; d4+3=7 ; d4+3=7 ;
Tuesday September 15th, 2015 4:22:30 PM

Once again, Terser finds it fortuitous that a weapon is so close to hand. He lets swing a fist at the glass creature, but does little more than distract it so that Jozhur can strike more accurately.

AC18 and AC 20 for 7 and 7 adamantine damage if they connect

No more touching the cauldron until we can all work to shift it together! He glares a little bit at the others for being so quick to attempt to move the fragile seeming vessel before examining the room more thoroughly.

Zeoll (Cayzle) (AC24 HP 51 of 55) 
Tuesday September 15th, 2015 4:31:14 PM

"Darrn it, yes!" Zeoll agrees with Terser. "We have to worrk togetherr. All of us"

He readies the use of his shield to use as total cover if attacked. Then he steps up to the glass thing. That way he can offer a flanking bonus at relatively little threat to himself, he hopes.

How big is it?

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+7=27 ;
Tuesday September 15th, 2015 5:48:07 PM

Rillett will move up to within attack range of the creature, and will assist Jozhur in his attacks. If he can do this in a way to provide a flanking bonus to Jozhur, Terser or Magana, so much the better. This will add +2 to Jozhur's attack rolls.

-------------------------------
Aid Another - Standard action. Succeed to hit AC 10. Result if +2 to ally to hit or +2 to ally's AC.

Sneak attacks affect constructs.

Dm Shawn - Broken glass, everywhere....  
Tuesday September 15th, 2015 9:34:46 PM

https://docs.google.com/spreadsheets/d/1LCIgwi0kSeU1Dyr5SdaC_36R7IbfJOjuFOhQNrvfghQ/edit?usp=sharing

Adjust your actions as you see fit.

Zeoll (Cayzle) (AC12/16 HP 51 of 55, and 7 hp nonlethal)  d20=18 ; d4-1=0 ;
Tuesday September 15th, 2015 9:53:50 PM


[OOC: Thanks for the map!]

Zeoll readies his tower shield for use for total cover, triggered by the glass monster attacking him. After readying his shield (standard action), he moves from Q-R-5-6 to O-P-8-9. Since that is more than 5 ft, Zeoll is deliberately provoking an attack of opportunity. The attack should trigger his readied action, and his shield should stop the physical attack.

Zeoll will stop moving if continuing his move would end the effective use of his shield. With luck, though, he'll end move in position to flank with Magana.

NOTE: Zeoll's AC with no magic is a 16 with shield, but after using it for total cover, he cannot use it for AC, so his AC sinks down to 12.

Everyone should keep in mind that your AC is your NO-MAGIC AC.

If the creature moves more than 5 ft and Zeoll gets an AoO, he swipes with his paw, hitting AC 18 for 1 hp nonlethal damage.

Hashamon, Chimeric Champion HP 106/106 - AC 25  d20+11=16 ; d20+11=24 ;
Tuesday September 15th, 2015 10:40:10 PM

Hash growls.

Another one?!

He turns and runs down the corridor, skidding to a stop near Zeoll and drawing his quarterstaff.

Aoo1: Standstill: CMB 16
Aoo2: Standstill: CMB 24

No Magic AC: 16

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Tuesday September 15th, 2015 10:47:01 PM

Rillett wonders out loud, "Magic is suppressed here, yet this creature was magically able to form. Why is that? Maybe there's something here that will let us use magic too."

Rillett sees Zeoll move to the wall on the far side of the creature. He will move to R7 and aid another on Jozhur's attack, or someone else's if Jozhur does not attack.

"Like we saw with that metal angel, Jozhur can do some serious damage if he's flanking. Jozhur, If you can get over by the wall you'll be able to flank this thing, and so will whomever is next to you!"

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Tuesday September 15th, 2015 10:49:31 PM

OOC: Fixed header. Thanks Cayzle.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Tuesday September 15th, 2015 11:32:24 PM

Having a lot of ground to cover to get into position, Jozhur does not attack this round. He follows Rillets instructions and skirts around to the other side of the glass creation.

------------------
Move action to P6
Standard action: Acrobatics at half speed to P9.

AC without magic is 19

Ecthelion (HP 17/31 17/13/16) Murph 
Wednesday September 16th, 2015 12:04:47 AM

Ecthelion backs away from this creature to S1, brandishing his new and somewhat useless short sword while hoping nothing comes close enough for him to use it.

No-Magic AC: 11

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+13=32 ; d20+13=22 ; 2d8+6=18 ; d20+6=10 ; 2d8+6=16 ; d20+6=7 ;
Wednesday September 16th, 2015 1:31:30 AM


Magana, although startled by the sudden attack, responds quickly with a full attack of her own.

+0 Flail hits a 32 (possible crit, backed up with a 22) for 18 dmg ( or 36 if a crit)
+0 Flail hits a 10 for 16 dmg
Horns miss with a 7
(+2 flanking bonus included)

CURRENT IN-PLAY INFO

AC = 18(normal) +0(amulet) = 18 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 True Strike (used) | 1 Detect Undead (unused)


Magana (Craig) [HP 74 of 101] [DR 1/-] 
Wednesday September 16th, 2015 1:34:01 AM

header

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Wednesday September 16th, 2015 7:43:23 AM

Quick correction: I missed where Zeoll was moving to, we can't both occupy the same space. Jozhur will move to S9 to flank with Zeoll, no acrobatics check, leaving time for an attack.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Wednesday September 16th, 2015 11:24:36 AM

correction - only have one attack after movement.

Dm Shawn - Broken glass, everywhere....   d20+14=34 ; d20+14=34 ; d20+14=26 ; d20+14=20 ; d6=3 ; 2d6+8=16 ; 2d6+8=14 ; 2d6+8=17 ; 2d6+8=15 ;
Wednesday September 16th, 2015 12:15:36 PM

Aexana sends a stone at the creature but misses.

"This Glass Thing should break easily no?!" Aex thinks out loud...

Jozhur moves to flank with Magana, but the creature is not caught off guard. Both slashes miss. (No flanking bonus).

Terser, who seems a bit annoyed with the rushed move job, attacks the glass creature but comes up short.

"Darrn it, yes!" Zeoll agrees with Terser. "We have to worrk togetherr. All of us"

He readies the use of his shield to use as total cover if attacked. The creature is bigger then Zeoll and Hash. It looks to have a further reach then the minotaurs.

Rillett will move up to within attack range of the creature, and will assist Jozhur in his attacks.

Zeoll readies his tower shield for use for total cover, triggered by the glass monster attacking him. After readying his shield , he moves from Q-R-5-6 to O-P-8-9.

Hash growls.

Another one?!

He turns and runs down the corridor, skidding to a stop near Zeoll and drawing his quarterstaff.

Rillett wonders out loud, "Magic is suppressed here, yet this creature was magically able to form. Why is that? Maybe there's something here that will let us use magic too."

Rillett sees Zeoll move to the wall on the far side of the creature. He will move to R7 and aid another on Jozhur's attack, or someone else's if Jozhur does not attack.

Having a lot of ground to cover to get into position, Jozhur does not attack this round. He follows Rillets instructions and skirts around to the other side of the glass creation.

Ecthelion backs away from this creature to S1, brandishing his new and somewhat useless short sword while hoping nothing comes close enough for him to use it.

Magana, although startled by the sudden attack, responds quickly with a full attack of her own. Her one shot connects, and would fell a normal man but seems to midly wounded the creature.
Xxxxxxxxxxxxxxxxxxx
The creature knows Magana is the biggest threat and ignores the others and focuses on her. Itips into her flesh, tearing gigantic chunks of skin out. Blood splatters everyone around her, and everyone knows exactly how tough she is that she is still standing. ( 2 critical hits, both confirmed... 62 Dmg)

Its one Aoo.is wasted on zeoll.

Gc: 13

https://docs.google.com/spreadsheets/d/1LCIgwi0kSeU1Dyr5SdaC_36R7IbfJOjuFOhQNrvfghQ/edit

Magana (Craig) [HP 14 of 101] [DR 1/-] 
Wednesday September 16th, 2015 1:12:16 PM

ooc: header update for the crit dmg... wil post later

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+16=29 ; d20+11=21 ; d4+1=3 ; 5d6=25 ;
Wednesday September 16th, 2015 1:19:33 PM

Not good, if Magana goes down we may have a hard time with this thing.

Jozhur tries a feint this time before lunging with his dagger
---------------
No flanking bonus vs. thus thing?
Bluff to feint: 29 (flatfooted if successful)
Attack hits AC21, 3 damage plus 25 if feint is successful

Dm Shawn: No flank, no crit, no sneak attack.

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+7=9 ; d20+17=23 ;
Wednesday September 16th, 2015 1:54:41 PM

Rillett tries to shield Magana from the creature's attacks, but it's clear that combat is not his forte.

Rillett looks to see what is special or different about this creature. "Ecth, you're pretty smart. Do you have any idea what this thing is?"

-----------------------------------------------
Rillett attempts to use Aid Another to add +2 to Magana's AC, but fails on his roll by 1.

Perception 23 - He looks to see why this creature would be immune to flanking, crits, or sneak attacks. Unclear why this creature would be different from most creatures or constructs. Is it covered in eyes?

Hashamon, Chimeric Champion HP 106/106 - AC 25  d20+11=29 ;
Wednesday September 16th, 2015 10:15:18 PM


Magana was a better fighter than he, especially without Maabs blessings at his beck and call. She was also almost dead.

Without much else in options, attempts to grapple the creature and hold it tight.

Grapple vs CMD 29.

(I provoke an attack in the process.)



Zeoll (Cayzle) (AC12/16 HP 51 of 55, and 7 hp nonlethal) 
Wednesday September 16th, 2015 10:59:25 PM

Maybe Zeoll will have drawn out its one AoO per round before Hash tries for his grapple ...

Ecthelion (HP 31/31 17/13/16) Murph  d20+16=27 ;
Thursday September 17th, 2015 12:33:20 AM

Ecthelion barely grasps what is said to him, but still manages to reach back through his many memories to figure our what this thing may be. (Arcana: 27)

Magana (Craig) [HP 14 of 101] [DR 1/-]  d20+13=14 ; d20+8=16 ; d20+7=16 ;
Thursday September 17th, 2015 1:51:28 AM


With her lifeblood draining quickly, Magana yells, "Cooperation! All must attack!" Then, with Gargul's name on her lips, she returns to what looks to be her last battle in this life.

+0 Flail misses
+0 Flail misses
Horns miss

She tried her best, but blood loss is making her weak. She briefly hopes her family hears the stories of her time with the Lionfish crew as she prepares for the creature to separate her body from her soul.

CURRENT IN-PLAY INFO

AC = 18(normal) +0(amulet) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 True Strike (used) | 1 Detect Undead (unused)


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday September 17th, 2015 2:39:06 AM

Aex again feels useless... Her friends are getting hurt and she can't do anything without her magic...
Not daring to send another stone she cowers behind her fighting friends... She'll patch'm up later... She hopes there will be some left to patch up of course...

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+14=17 ; d20+14=15 ;
Thursday September 17th, 2015 10:48:14 AM

Terser once again calls on his inner reserves to try to beat this creature into submission. It seems there is little he is able to do against it though, it is just too well armored to break through.

2 misses

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday September 17th, 2015 4:18:24 PM

Aex feels inside the pockers of her Bill's Pants-o-plenty... those wooden flasks would sure come in handy to help her friends! But are herbals infusions also considered magic??? (@ DM ?? ;-) )


Magana (Craig) [HP 14 of 101] [DR 1/-] 
Thursday September 17th, 2015 4:25:23 PM


ooc: I think the pants are probably non-operational due to the anti-magic. I would guess nothing in there is accessible


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday September 17th, 2015 4:35:29 PM

Ok... in that case Aex turns pale... where did all the potions go!!

Dm Shawn - Broken glass, everywhere....   d20+14=23 ; 2d6+8=15 ; d20+18=33 ;
Thursday September 17th, 2015 4:46:18 PM

Note: Jozhur's second attack did hit last round, but did no damage.

Jozhur again tries one of his tactics, but comes up short. The creature was flat footed for him, and his attack did connect, but wasn't enough to get through the hard glass.

Rillet doesn't understand why the creature is resilient to the attacks of his fellows. The creature is not covered in eyes.

Hash jumps forward and grapples with the creature(it is bigger then Hash, but he does succeed in grappling. He is awarded with a deep gash from the glass claws(15 dmg)

Zeoll hoped to provoke another AOO, but was overpassed due to Hash jumping on the creature.

Ecthelion tries to recall what this creature is, but nothing he is recalling covers this creature... perhaps a different knowledge realm.

Magana hope her family hears how valiantly she fought, and she has fought valiantly. Unfortunitly she doesn't connect this round.

Aexana reachers into her pockets to grab some flasks, but the interdimensional space isn't there with the anti magic field.

Terser tries again, but fails to get through.

The creature easily sheds Hashamon, and reverses the grapple on the minotaur. Now the minotaur is being pressed down by the huge glass creature. (CMD 27 to get free).



Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+7=11 ;
Thursday September 17th, 2015 5:48:00 PM

Rillett cannot understand how this thing could be immune to Jozhur's attacks. Sure it seems hard, but Jozhur is using a weapon that bypasses hardness. It's not a construct. It's not affected by the antimagic effect. It's intelligent. Rillett can see that magic still is not working.

"This thing came from that cauldron. Is it still connected somehow? Could touching the cauldron give some sort of control over the creature?"

In any event, his most effective action is to help others that can actually damage this thing. He will help distract the creature as Magana attacks it, adding +2 to Magana's attack roll.

"Die you stupid piece of glass!"

Magana (Craig) [HP 14 of 101] [DR 1/-]  d20+13=22 ; d20+8=18 ; d20+8=20 ; 2d8+6=8 ; 2d8+6=9 ; d8+4=11 ;
Thursday September 17th, 2015 11:40:54 PM


Magana takes advantage of the opponent's grappled state. (ooc: Dex -4 = ac-2 hopefully?)

+0 Flail hits a 22 for 8
+0 Flail hits a 18 for 9
Horns hit a 20 for 11

CURRENT IN-PLAY INFO

AC = 18(normal) +0(amulet) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 True Strike (used) | 1 Detect Undead (unused)


Zeoll (Cayzle) (AC12/16 HP 51 of 55, and 7 hp nonlethal)  d20=15 ;
Thursday September 17th, 2015 11:46:36 PM

Zeoll tries to aid another to help Hash in the grapple. He does, with a nat 15.

Hashamon, Chimeric Champion HP 106/106 - AC 25  d20+11=20 ; d8+3=8 ; d20+11=24 ;
Thursday September 17th, 2015 11:56:37 PM

CMB 26 (used hero point for re-roll)
8 horn damage.

Hash roars. He knew this feeling.. that of a predator about to succumb to the hunt of a larger beast. All he could do was keep trying.

"A little help here! With all of us we might be able to pin and restrain it!"


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+11=30 ; d20+11=16 ; d4+1=2 ; 5d6=15 ; d20+6=13 ; d20+2=22 ; d20+2=19 ; d20+2=6 ;
Friday September 18th, 2015 12:44:40 AM

Jozhur glances at his dagger in dismay, checking to make sure he has the right one. Thankfully, Hashamon has the thing under control for the time being, should keep it off Magana.

He can't think of anything better to do than try to chisel at the thing one more time. He tries to find a weak spot on the glass thing and jams his adamantine dagger into the area.

He thinks of what this thing may actually be and how to defeat it.

-------------------
Attack hits AC 30, crit confirmed with a 16 (probably not). 2 damage (adamantine) plus 15 sneak damage from flanking.

Untrained knowledge checks made with WLA "information" benefit
Arcana: 22
Engineering: 19
Planes: 6



Ecthelion (HP 31/31 17/13/16) Murph  d20+12=32 ; d20+14=26 ; d20+15=24 ;
Friday September 18th, 2015 7:45:56 AM

Ecthelion shakes his head wildly, trying to dislodge any information possible about the creature.

Engineering: 32
Planes: 26
Religion: 24

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+11=19 ; d4=2 ;
Friday September 18th, 2015 8:08:36 AM

Aex hustles around the room trying to find an angle where she gives flanking bonus to her melee friends AND an angle where she can't hit the cauldron with another sling bullet...

Hits AC19 - damage 2

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+14=32 ; d20+9=24 ; d4+5=7 ; d4+5=7 ;
Friday September 18th, 2015 12:08:27 PM

Something has to get through to this creature, and his most recent strikes may have done it. He continues to pummel the creature with his adamantine fists, despite the fact that Jozhur's dagger didn't seem to work. Maybe the point is too fine to get through the crystalline structure, and a big block of the armor penetrating metal may be more effective.

AC 32 and 24 for 7 and 7 adamantine bludgeoning damage


Dm Shawn - Broken glass, everywhere....   d20+14=29 ; d20+14=22 ; 2d6+8=18 ; 2d6+8=12 ;
Friday September 18th, 2015 1:20:38 PM

Note: My bad, forgot Jozhur's attack was with an admantium weapon, so he did damage it last round.. but also, again... this creature cannot be critted, cannot be flanked, cannot be a target of sneak attack.

Rillet decides his best bet is to help Magana, and assists her in attack the creature.

And in doing so, Magana is able to connect twice, producing small cracks in the creature.

Zeoll also assists his friend, and aids Hashamon with the wrestling of the creature.

Zeoll almost provides enough help, but doesn't quite finish it. Twice the creature tears in Hash's side[bold[(30 DMG).[/bold]

Jozhur's next attack looks deadly, but only seems to knick the creature. Nothing he recalls matches this creature.

Ecthelion is going through all his schooling, and books in his mind, and then it dawns on him... the creature is made of glass, and sentient... he heard of creatures before living on the quasi elemental planes. (Creature is a glass elemental).

Aexana fires another sling into the creature(did you add in firing into melle penalties?) But misses again.

Terser swings two solid shots, cracking the creature beneath.

GC: 26

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20-7=0 ; d20+7=17 ;
Friday September 18th, 2015 5:00:38 PM

Rillett sees Hashamon struggling, and getting torn up for his efforts.

"We're going to lose both Hash and Magana at this rate! We need to get this thing pinned down and then beat it into submission. Hash - Keep trying to pin it. Zeoll, Jozhur, we'll all help in this. Magana and Terser - whomever does more damage of you keep beating on that thing. The other one help us pin this thing."

(Rillett succeeds in Aid Another, adding +2 to Hash's attempt to pin the creature)

"Aexana - gently touch that cauldron. Without moving it, see if you can communicate with, control, or otherwise affect this creature. In the first puzzle, standing on the tiles weakened the skeletons.

"Ecth - Do you know anything that can help us? Try gently touching the cauldron to see if you can cast any magic if you're in contact with it. Maybe the cauldron if the key to using magic here.

"If anyone has a better idea, let's hear it."


Zeoll (Cayzle) (AC12/16 HP 51 of 55, and 7 hp nonlethal)  d20=5 ;
Friday September 18th, 2015 5:27:43 PM


Zeoll again tries to give Hash a +2 ... but a nat 5 won't do it. With his -1 str, -1 size, and -2 shield penalty, the +4 for his BAB is not going to git er done.

"Sorrry," the old liontaur murmurs. "I'm getting too darrn old forr this."

Ecthelion (HP 31/31 17/13/16) Murph 
Friday September 18th, 2015 8:07:06 PM

"It's an elemental! Glass elemental! Nothing can pierce its skin, and it might explode when we kill it!"

Taking Rillett's advice, Ecthelion grabs the cauldron to see if it grants him any connection to the creature.

Magana (Craig) [HP 14 of 101] [DR 1/-]  d20+13=30 ; d20+8=27 ; d20+8=15 ; 2d8+6=11 ; 2d8+6=9 ;
Friday September 18th, 2015 10:06:37 PM


+0 Flail hits a 30 for 11 dmg
+0 Flail hits a 27 for 9 dmg
Horns miss

Magana gets a couple more good hits in, but feels like she's only doing inconsequential damage to the creature.

CURRENT IN-PLAY INFO

AC = 18(normal) +0(amulet) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?


Hashamon, Chimeric Champion HP 45/90 - AC 25  d20+11=28 ; d8+5=9 ;
Saturday September 19th, 2015 12:32:20 AM


Hash knows this is a losing battle, but every round he hangs on to this creature is a round for Terser, Magana, Rillet and the others to figure out how to make it go away.

He feels blood running from his chest down his legs, but better his than someone else.

Grapple 32.9 Horn damage.


Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Saturday September 19th, 2015 1:19:06 AM

Explode?

*gulp*

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+8=26 ;
Sunday September 20th, 2015 10:26:44 AM

"Hash, if you try to pin this thing down we can tie it up maybe!"

Jozhur looks at the creature. Would their ropes be able to hold it, or is it so covered in jagged edges that it would just cut through?

Jozhur tries to take advantage of the elemental being grappled and attempts to trip it.

----------

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=21 ;
Sunday September 20th, 2015 10:31:11 AM

Oops wrong button.

Perception: 21

Trip attempt: 29 (Apparently can use dex for trip attempts, should have been rolled at +11)

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Sunday September 20th, 2015 3:56:51 PM

Per Rillet's thoughts, Aex joins Ecthelion near the Cauldron. At almost precisely the same moment Aex too places her hands very lightly upon the glass... not trying to lift it nor push it... just cautiously laying her hands upon the delicate crystal...

"Ecth, we do this together... gently lad.. gently... no grabbing... just carefully lay your hands on the crystal..."

...

Then wondering if this thing is in any way sentient Aex softly whispers...

"... not sure if you can understand us but... we're the good guys here... "

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+10=16 ; d20+5=20 ; d4+9=12 ; d4+9=10 ;
Monday September 21st, 2015 11:03:56 AM

There are so many people attempting to pin the creature that it is all Terser can do to find vulnerable places to strike. Still, there is little else to do unless the knowledgeable types can find some way to communicate or control the creature.

miscalc - should be +12
hit AC 18 and 22
12 and 10 bludgeoning adamantine


Dm Shawn - Broken glass, everywhere....   d20+18=27 ; d20+14=26 ; d20+14=18 ; 2d6+8=15 ; 2d6+8=16 ;
Monday September 21st, 2015 3:20:46 PM

Rillet helps Hasham on attempt to wrestle the creature again and is successful. Where as Zeoll is not.

Magana smashes the creature twice, adding more tiny cracks.

Hash is able to grapple back control, and inflict some damage with his horns.

Jozhur is not able to trip the creature do to it's size. (Creature is huge, you are medium. Take the action back and attack).

Terser tries to find a spot to attack, but doesnt get through.

Ecthelion and Aexana both touch the glass, and try to communicate but receive nothing back.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

The creature easily overpowers Hash right back, the struggle going back and forth now. His glass claws shred into the minotaur. (31 dmg).

GC:40

Sorry for the short post, forgot my phone at home and couldn't post from work.

Hashamon, Chimeric Champion HP 6/90 - AC 25  d20+11=13 ; d20+11=29 ; d8+5=8 ;
Monday September 21st, 2015 3:35:12 PM


Blood flows easily from the Minotaur.

If only he could shift. If only he could reach his magic.

Still, these are fleeting thoughts compared to his most pressing desire.

If only I can hold on long enough for them to figure something out, I can happily walk through the lands of rest and settle in the gardens of Ma'ab and Ebyron.

His attachment to this pack was strange, but often wild creatures felt at home in a herd of domesticated ones. On a base level, all things were nature and shared the spark of creation. If his sacrifice would help them through this trial of theirs, to defeat the fledgling, evil god opposite them, he would gladly make it.

Grapple check: 29, + any aid anothers. Last hero point used for reroll.

8 Horn damage.



Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d8=1 ; d8=5 ; d8=8 ; d8=8 ; d8=8 ;
Monday September 21st, 2015 4:33:09 PM

Rillett looks with dismay as Hash is being torn to shreds. If we had access to our magic, this creature would be a challenge. Without it, it spells death. Something's not right here, and it feels like we had no choice in this matter.

He grits his teeth, "Gargul, you set us on this mission. Lord of life as well as death, give us the strength to defeat this creature! If you can hear me now, break this block to our magic so that I can save our friend!" Rillett will use a hero point and his strongest magic to attempt to heal Hash - 38 hit points healed on Hash if this works.

--------------------
OOC: Huge? When did it become huge? This creature is large on the map. Did it grow? Did I miss something?



(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday September 21st, 2015 4:41:30 PM

"Ecth... I think the only way to stop this madness is to get the sphere over there... preferably without breaking of more pieces! Let's try lifting it gently and slowly carry it around... shall we?", aex asks Ecthelion. Given the bashing her friends are taking she figures this is the only way to get it over there...

"It is through cooperation that we receive Flower's blessing... it said... so not just one person should try to carry this thing. Neither Ecth not I got hurt from touching the sphere!! Everyone not tangled up with the creature come gently carry this over there with us. All touch the sphere together and gently walk it over there... "



Zeoll (Cayzle) (AC12/16 HP 51 of 55, and 7 hp nonlethal)  d20=6 ;
Monday September 21st, 2015 6:05:08 PM


Zeoll tries to help with the grapple again and fails. This is just not his area of strength.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+11=16 ; d20+11=15 ; d20+6=15 ; d20+11=28 ; d4+1=5 ; d20+6=15 ;
Monday September 21st, 2015 8:55:58 PM

Jozhur makes a heroic effort, hammering away at the glass creature. He only does minimal damage, but hopes their combined efforts are enough to finish the thing. He also hopes the others don't make another one trying to move the cauldron again.

----------------
Last rounds Attacks hit AC 16 and 15
Full attack this round hits AC 15 and 15
Hero point attack hits AC 28, 5 damage (adamantine)

Dm Shawn - Broken glass, everywhere....  
Monday September 21st, 2015 9:03:17 PM

Dm post September 16th

The creature is bigger then Zeoll and Hash. It looks to have a further reach then the minotaurs.


Magana (Craig) [HP 14 of 101] [DR 1/-]  d20+13=28 ; d20+8=16 ; d20+8=13 ; 2d8+6=15 ; 2d8+6=14 ;
Tuesday September 22nd, 2015 1:16:39 AM


Magana snorts. Cooperation moving the cauldron is a fine idea, but Hash can't cooperate right now, and Magana won't abandon him to die. She desperately swings again.

+0 Flail hits a 28 for 15 dmg
+0 Flail hits a 16 for 14 dmg
Horns miss

CURRENT IN-PLAY INFO

AC = 18(normal) +0(amulet) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 True Strike (used) | 1 Detect Undead (unused)


Ecthelion (HP 31/31 17/13/16) Murph 
Tuesday September 22nd, 2015 7:47:00 AM

Ecthelion attempts to get a good grip on the cauldron before attempting to move it, not wanting to drop it and cause another issue. (Take 10 on strength to move cauldron)

Zeoll (Cayzle) (AC12/16 HP 51 of 55, and 7 hp nonlethal) 
Tuesday September 22nd, 2015 8:08:23 AM


Zeoll has such a bad feeling about this. "Please do not let us summon a second one of these things!" he declares.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Tuesday September 22nd, 2015 12:36:41 PM

Aex gently hums a tune... And we will all go down together.... Yes we will all go down together...

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Tuesday September 22nd, 2015 12:43:34 PM

While trying desperately to heal Hash, Rillett glances over at Aex and Ecth preparing to move the fragile, glass cauldron. His eyes go wide and he has a momentary sense of panic at the thought of our two least strong party members attempting to move it by themselves.

In a tight voice he says, "I know you're trying to help, but you may want to wait until we can all cooperate together to move that thing!"

Dm Shawn - Broken glass, everywhere....   d20+14=25 ; d20+14=25 ; 2d6+8=10 ; 2d6+8=14 ;
Tuesday September 22nd, 2015 3:25:28 PM

Hash again gets the upper hand and manages to get his horns in again.

Rillet prays to his god for healing, but nothing comes. (SAVE YOUR HERO POINT).

Jozur stabs the creature, and wounds it but pain doesn't register.

Magana smashes the creature again, forming yet anothether crack.

Zeoll attempts to help his friend but isn't up tot the task.

Aexana and Etchelion, if you are deciding to move the glass... I need dex checks and you cannot take a 10.

The glass creature rips into Hashamon (24 dmg).

Zeoll (Cayzle) (AC12/16 HP 51 of 55, and 7 hp nonlethal) 
Tuesday September 22nd, 2015 4:30:55 PM


Zeoll tries to drag the downed Hashamon out of the melee (move action I hope?). He uses his tower shield for total cover so that any AoO he provokes by doing this will be blocked by the shield.

Next round he'll try his best to administer some untrained first aid.

"Hang on, Hash! You can't die on us! If you die in an AM Field, you can't come back!"



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+12=28 ; d20+7=24 ; d4+9=12 ; d4+9=12 ;
Tuesday September 22nd, 2015 5:39:55 PM

Hearing Zeoll's statement's prod's Terser into more of a frenzy. His fumbling attempts at first aid only make it more imperative that this creature be destroyed and someone competent be put in charge of ministering to the fallen taur. His strikes are much more accurate, and he hopes to pound this creature to dust before it turns on another of his companions.

AC 28 and 24 for 12 and 12 bludgeoning/adamantine



(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+3=14 ; d20+5=18 ;
Tuesday September 22nd, 2015 6:20:35 PM

"Rillet I know this is madness but there's nothing we can do to help...", Aex says in a hurry to Rillet...

[b]"Ecth... we have to try..."


Aex cautiously tries to lift the glass cauldron... (dex 14 - acrobatics 18) and tries to get it over to the indentation in the floor...

Hashamon, Chimeric Champion HP -xx/90 - AC 7 
Tuesday September 22nd, 2015 8:32:46 PM


The creature is too much.

Hashamon feels it's glass appendages slicing through his hide, his fingers, and his body. The last thing he sees is Zeoll's concerned face shouting something he can't understand.

As his vision darkens, he hears two familiar voices somewhere in the darkness.

"Hey Pink, I think the big guy finally bit it off more than he can chew. Get it? Shapeshifter that bit mor.."

"Yea. I get it Tink. C'mon big guy. You were the first and last of a dying breed, and the Court has something special lined up just for you pal."



Magana (Craig) [HP 14 of 101] [DR 1/-]  d20+13=26 ; d20+13=29 ;
Wednesday September 23rd, 2015 12:48:25 AM


Furious at her inadequacy, Magana drops her weapons and grapples the thing to get it away from Hashamon.

Grapple hits a 26 (standard action)
.. not sure if a Move or Pin action requires waiting for the next round, so I rolled for it:
Pin hits a 29

CURRENT IN-PLAY INFO

AC = 18(normal) +0(amulet) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+11=24 ; d20+6=13 ; d20+11=23 ; d4+1=3 ; d4+1=5 ;
Wednesday September 23rd, 2015 7:49:56 AM

Jozhur looks from Hashamon lying on the floor, to Magana now bleeding profusely and wrestling with the monster, then to Aex and Ecth trying to move the huge glass bowl. Who does he help?

Does the glass monster look like it could shatter soon?

He keeps hammering with his adamantine dagger for the time being, though it doesn't seem to be doing much good.

-------------------
First attack hits AC24, 3 damage
Second attack misses
Hero point attack hits AC23, 5 damage

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+7=13 ;
Wednesday September 23rd, 2015 11:58:45 AM

"Magana, no!"

As he sees Magana's action and looks at Zeoll trying to save Hash, Rillett begins to weep - and to get really mad. His tears are more because this is a reminder of his brothers' meaningless deaths in Bonetown than for Hash. It was his brothers' deaths that turned him to dedication to Gargul. It may be Hash's death that turns him away from Gargul. How can he you follow a god that turns his back on his followers.

[b]"Our primary need for cooperation is saving our friends, not summoning another one of these things by messing with that bowl! Even those of us that can't hit this thing can help those that are![b/]

Rillett move in, heedless of his own safety, to help Magana.
-------------------------------
Rillett will help Magana with her attempt to grapple and pin this creature, adding +2 to Magana's attempts.

Dm Shawn - Broken glass, everywhere....   6d6=21 ;
Wednesday September 23rd, 2015 3:32:01 PM

Magana's clubbing, Jozhur and Tersers stabbing finally pay off. Zeoll reaches in for Hashamon (who is unconscious) at the exact moment the last strike falls. An explosion of glass and fire blows forth from the creature arcing out. Even Etchelion Aexana and Rillet aren't safe. The only one who is unharmed is Hashamon under the elementals body.

22dmg dc 18 for half.

Zeoll (Cayzle) (AC12/16 HP 29 of 55, and 7 hp nonlethal)  d20+7=14 ; d20+4=22 ;
Wednesday September 23rd, 2015 4:22:58 PM

[OOC: Reflex save. probably?]

Zeoll prays, "Mother, help us!" as he tries to dodge glass.

Note: does not include bonuses from magic items ... rolled a 14 and takes the full 22.

"Merrcy," mutters Zeoll as he picks shards from his fur and wounds.

Then he looks at Hash and tries to stabilize him. Untrained Heal check is a 22 sweet!

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/109] (25% chance no crit, uncanny dodge)  d20+5=17 ; d20+8=16 ;
Wednesday September 23rd, 2015 5:13:50 PM

Terser takes the blast full on, but ignores it and all but shoves Zeoll aside. It seems he has done a reasonable job of bandaging Hash, but he tends to his injuries again regardless. Heal check 16

Hashamon, Dead and Gone HP -xx/90 - AC 7 
Wednesday September 23rd, 2015 11:24:47 PM

Zeoll's bandages are well done, but it becomes obvious quickly that the cooling body of the minotaur is beyond immediate aid. While the mortal wounds may have taken him to the precipice, the glass shattering was enough to snuff the flame from the shapeshifter monstrous soul.

Ecthelion (HP 20/31 17/13/16) Murph  d20+6=26 ;
Thursday September 24th, 2015 12:13:41 AM

Ecthelion manages to duck in time to only feel the heat from the blast. He stands up slowly, staring down at the corpse before them that was moving and talking just a moment ago. No magic means we won't be getting him back... He releases the cauldron and walks over slowly to the body, closing its eyes and uttering a silent prayer to Gargul.

Magana (Craig) [HP 4 of 101] [DR 1/-]  d20+7=22 ;
Thursday September 24th, 2015 1:27:36 AM


Reflex 22 for half dmg

In an uncanny flash of intuition, Magana throws herself away from the creature just before it shatters which is the only reason she still draws breath. But that breathing is painful. The crumples to the ground with jagged shards of glass protruding from every bit of her exposed hide.


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+10=30 ;
Thursday September 24th, 2015 9:04:20 AM

Jozhur quickly hits the floor as the elemental explodes and is able to somehow escape the explosion unscathed.

He stares helplessly at Hashamon, "Curse this place!" Let's get this cauldron moved, all together, and get out of here."

----------------
Reflex save: 30, no damage (rogue)



Rillett (Bradley) HP 67/78 - AC 20/11/18 CMD 19  d20+8=23 ;
Thursday September 24th, 2015 11:55:31 AM

Having been forewarned by Ecth, Rillett is able to turn away at the last moment as the creature explodes. His armor and clothing stop most of the glass. Almost instantly his robes return to gleaming white, looking pressed and clean.

He wipes his tears away with his sleeve as he wipes the sweat off his brow, hoping that no one noticed. It's been a while since he was reminded of his brothers' deaths. His sadness for Hash is made less by the fact that his shared with these friends. He puts a hand on Ecth's shoulder, adds, "Hash was a mighty companion, and he sacrificed himself for us. We shall not forget him. May Gargul guide this gentle beast to his rest, and to long service in Queen Maab's Court."

“Aexana and Zeoll, you are probably our most skilled healers. Is there anything you two can do for Magana?”


Turning to the rogue, “Right Jozhur, I think we’re all ready to be done with this place. Let’s see what we can to go get out of here.”

As Aex and Zeoll tend to Magana, we’ll move Hash’s body up by the doors in case we need to go through them quickly.

Once Magana’s wounds are dressed, we’ll turn to the cauldron. Unless anyone has a better approach, we’ll arrange ourselves to alternate more and less nimble party members, so that if anyone does drop the cauldron perhaps the ones next to them can catch it. Only once all are ready will we attempt to carefully move it to the depression in the far end of the floor.

----------------
Reflex save 23 - 11 damage

Zeoll (Cayzle) (AC12/16 HP 29 of 55, and 7 hp nonlethal) 
Thursday September 24th, 2015 3:30:40 PM


Zeoll laughs a mad despairing bark. "Without magic, I am as much a healerr as I am the Lord High Mayor of Plateau City."

He agrees with Rillett about working together to move the cauldron. "We need to get wise and avoid morre mistakes. If therre is one challenge perr god in the pantheon, we have two morre tests afterr this, Thrree morre if you count Garrgul."

(StevenVdB) Aexana Gnome (S) HP43/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+8=17 ; d20+9=29 ;
Thursday September 24th, 2015 3:56:08 PM

(Reflex save 17)

Aex can feel the glass shards slice through her... Too focussed on the cauldron she failed to avoid some of the shards... ouch...

She nods to Rillet but wonders if it wouldn't be better to first cooperate and get the cauldron where it belongs and then try to tend for Magana. After all, without her magic there's only so much she can do...
But she does her best... and her best she does! (Heal 29 - natural 20)



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/109] (25% chance no crit, uncanny dodge) 
Thursday September 24th, 2015 4:04:22 PM

Realizing Hashamon is well and truly gone, Terser instead applies his ministrations to Magana, though Aexana seems to have that taken care of. He offers the spirits a brief prayer for their fallen companion.
Despite only having known him a short time, he was stalwart and true, and it is a great loss for their group's spirit.

Once the group is ready to band together to move the cauldron, Terser spreads his cloak on the floor between the cauldron and its theoretical resting spot, hoping to cushion it a bit should it slip again. Then he takes his spot near it and awaits a signal to lift it all together, also preparing himself to not react to any shock it may impart.

Rillett (Bradley) HP 67/78 - AC 20/11/18 CMD 19 
Thursday September 24th, 2015 4:50:02 PM

Ooc: by the way, it's killing me that I cannot correct my typos. :)

Dm Shawn - Broken glass, everywhere....   2d20=26 ; 2d20=29 ; 2d20=22 ; 2d20=9 ;
Thursday September 24th, 2015 4:51:44 PM

Even those who try not to, have a moist eye at the site of one of theirs no more. Hashamon is as dead as the exploding elemental and nothing will bring him back.

Magana is patched up the best of the groups abilities but her wounds are still garish.

The group as a whole grabs the sides of the bowl, and even puts some cloth down under it. Thw shocking begins, but the numbers in the group dilute the pain. After a very long walk ( magically reduced speed to 5') the cauldron is gently placed into the hoke.

Immediatly all wounds are healed, all damage repaired. The doors before you open, but your magic does not work still.

Rillett (Bradley) HP 67/78 - AC 20/11/18 CMD 19 
Thursday September 24th, 2015 5:46:01 PM

The healing energies wash over Rillett as his wounds disappear. "Healed! Perhaps Gargul is watching over us." He glances down at the Continual Flame token on his chest. "But the magic's still out."

Assuming this door leads down a hallway like the others, Rillett will head down the hallway with the group. He will attempt to drag Hashamon's body with him, clearly struggling. He grunts, "I don't really have a plan for Hash's body, but I just can't leave him here like this."

What do we find at the end of this passageway?

Ecthelion (HP 31/31 17/13/16) Murph 
Thursday September 24th, 2015 11:18:11 PM

Ecthelion sighs as his wounds stitch shut. He turns to look at Hashamon, hopeful for a moment, before seeing that he is still just a corpse. He goes to suggest his Bag of Holding for transport... before realizing that it's just a bag now.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Friday September 25th, 2015 7:54:31 AM

"He died so we could live, we are not leaving him in this place. Hopefully this is the end, but I doubt we would be so lucky."

Jozhur helps Rillet drag and carry Hashamon as the group moves on.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Friday September 25th, 2015 3:43:25 PM

Terser takes the healing as a sign that they are fulfilling the wishes of the Gods here, at least when they take proper care to follow their instructions. He resolves to study each area fully before rushing in and possibly getting another companion killed. He joins in the efforts to carry Hashamon's body as well, organizing the strongest among them as pall bearers. His body will be treated with all due reverence, just as soon as they are able.

(StevenVdB) Aexana Gnome (S) HP43/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Friday September 25th, 2015 5:16:22 PM

"Sorry Magana that's the best I can do...", Aex just said as the doors open and all wounds are suddenly healed!

"Someone's looking over us... I just whish he or she would have spared Hash..."

Then the little Gnome stares at the doors... what other perils lie at the end...

Dm Shawn - Broken glass, everywhere....  
Friday September 25th, 2015 6:48:16 PM

The door closes as the group moves through.

The party enter the next room. A Circular room, 50ft in diameter with a domed ceiling. At the other end of the room a set of closed doors. In the exact centre of the room a bare circular table.



Rillett (Bradley) HP 67/78 - AC 20/11/18 CMD 19 
Friday September 25th, 2015 7:04:49 PM

Is this just a partial description of this room?
Is the magic still off in this room?
What is the lighting in this room?
Is there any writing on the doors?
Is there any writing on the table?
Is there anything on the walls or ceiling?

Dm Shawn: Its exactly as described. nothing on the table, nothing on the walls, nothing on the door. Said in the last post magic still does not work.

Magana (Craig) [HP 4 of 101] [DR 1/-] 
Saturday September 26th, 2015 12:45:21 AM


Magana takes a close look at the table. If it appears normal she suggests placing Hash's body on it as a funeral bier. It seems unrealistic to carry his remains around indefinitely. She would like the opportunity to pray for his soul, thank him for his sacrifice and ask Gargul to guide him in his next life.


Magana (Craig) [HP 101 of 101] [DR 1/-] 
Saturday September 26th, 2015 12:45:49 AM

header

Zeoll (Cayzle) (AC12/16 HP 29 of 55, and 7 hp nonlethal)  d20+17=37 ;
Saturday September 26th, 2015 10:27:29 AM


"Firrst, we have to know what we arre dealing with herre."

Zeoll looks everywhere, carefully looking, first the whole room at a glance, then a deeper gaze, then (if nothing has happened) a careful foot by foot search. He also uses his ears and his scent.

Perception (no magic boosts) 37 (nat 20)

Rillett (Bradley) HP 67/78 - AC 20/11/18 CMD 19  d20+15=29 ;
Saturday September 26th, 2015 3:08:26 PM

Rillett and the others drag Hashamon's body to the center of the room.

Magana, you make a good point. We know that Hash's spirit is no longer here. Gargul teaches us that the spirit leaves the body upon death, and I do not believe magic suppression can block this. But we couldn't just leave him back there.

Rillett brushs at the blood and gore on his robes, and frowns in disgust that his normally unnaturally clean robes remain soiled here. He then pushes his helmet halfway back on his head and taps his finger on his chin thoughtfully as he looks around the room.

Hmmm. Let us take stock of where we are. Creatures form, doors open and close on their own, there is lighting, we are healed. Our magic is suppressed, but there is magic at work here. Other rooms had clues, yet none is apparent here so perhaps we just haven't triggered the clue yet.

This whole place focuses on the Gods of the Wold. As Zeoll mentioned, we've had tests related to Alemi, Domi and Flower. Pantheon, Gargul and Ffloy remain. Could this one be for Gargul? Did the creator of this place anticipate one of us would be dead by now? Is this place dynamic such that once someone dies this room appears next? To that end, let's follow Magana's suggestion and place Hash on the table.


With others' help, Rillett will reverently place Hash on the table, arranging the great beast's torn body in a respectful state of repose.

-----------------------
ooc: Thanks Shawn. I was just afraid you got cut off when you posted that description. You mentioned that the doors closed. Was that for the last room, or are the doors into this room closed? Or both?

Perception = 29 as he looks around the room, especially at the table, the ceiling and the doors.

(StevenVdB) Aexana Gnome (S) HP43/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Sunday September 27th, 2015 5:03:25 PM

Aex quietly follows into the next chamber. The table... weird... no chairs?

"Guess we won't be getting no second breakfast huh?", Aex whispers as she observes the room. So far she's been unable to save any of her friends despite the magic and potions she carries. It's frustrating to realize that without reaching into the realm of spells she's helpless...


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=14 ;
Sunday September 27th, 2015 6:14:56 PM

"Hashamon died honorably. Seems reasonable of Gargul to provide us a proper place to deposit his body."

Jozhur helps Zeoll search the room for any clues, assuming the do not find any, he helps hoist Hash's body onto the table.

Perception: 14


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=14 ;
Sunday September 27th, 2015 6:14:56 PM

"Hashamon died honorably. Seems reasonable of Gargul to provide us a proper place to deposit his body."

Jozhur helps Zeoll search the room for any clues, assuming the do not find any, he helps hoist Hash's body onto the table.

Perception: 14


Ecthelion (HP 31/31 17/13/16) Murph 
Sunday September 27th, 2015 10:25:59 PM

"And I don't believe we'll be getting elevensies either, Miss Aexana..."

Ecthelion helps as best he can with moving Hashamon into the next room. If nothing happens upon inspecting anything - the table, the door, any of the walls - then he will also help to move him onto the table.

DM RobC - There's gold on that there table! 
Monday September 28th, 2015 7:39:34 AM

Rillet examines the room in as much detail as he can. As with the other rooms, the light seems to emanate from the stones in the walls and floor themselves. Enough to shed light, but not so much as to be blinding. Unlike in the other rooms, there is no visible writing on the door. Or walls. Or table. No writing at all! Everything in the room looks completely normal. It's a 50ft diameter, circular room with a bare, circular, wooden table in the centre. The doors at the other end of the room are made of stone. There are no visible handles or hinges. Still, stone can be broken down if one had the time and means.

Magana also examines the table - since there is nothing else that she can see to look at. Perfectly circular and perfectly smooth. She counts eight sturdy wooden legs holding the table up. She proposes the party lay Hash's body on the table. At the very least, it would allow her to say a blessing for his passing.

Zeoll is sure this is but another puzzle to solve. He looks all around the room but only notices the same things (and lack of things) that Rillet does. The room is silent, and even with his keen sense of smell, he detects nothing sinister nearby.

Aex makes the observation that it is odd to find such a table without any chairs. She and Ecth discuss the gnomish & halfling customs of second breakfast and elevensies. There is certainly nothing stopping the party from taking a break from the hard tasks of the day for a little bite to eat.

Rillet recaps what the party have learned from this place so far. The rooms seem dedicated to particular deities and test the party. This room could be the most puzzling. There aren't any clues or texts to indicate what needs to be done.

Not finding anything of note in the room Jozhur, Rillet, and Magana move to place Hash's body on the table.

That's when IT happens...

As soon as something has touched the table (it could have been Hash's boot, Jozhur's elbow or Magana's stomach) the light has instantly 'gone out' in the room.

The party are in complete darkness that not even darkvision can penetrate. Frustratingly, the parties magic still does not function!

After a moments pause, comes the sound of coins dropping on the table.

"There are 61 gold coins scattered on the table before you. 41 are heads side up, and 20 are tails side up. Sort them into two piles - with an equal number of heads and tails in each. The coin left over is to be placed in the center for Ffloy" comes a voice, that replays again and again in each of the known languages. The voice sounds both male and female if that is possible.

It takes close to five minutes for the voice to deliver its message and for the room to fall silent.

-----------------------------------------------------

Hash opens his eyes and finds himself still in taur form. It takes a moment for him to gain his bearings. He is standing in a grassy field, and the sun shines warmly down from above. The smell of flowers is in the air and with just a hint of a breeze, he suspects it to be a glorious spring morning.

To his left and right stand a number of other minotaurs, each wearing nothing but a white cloth belt. They are standing at attention with their hands clasped behind their backs. Looking down, Hash realises that he is dressed in the same way.

"Let me repeat the question" comes a voice. Hash's attention is drawn to an older minotaur standing before the line "What is the purpose of a Kayleb?" The older minotaur is holding a quarterstaff and wearing a bright green belt.

Hashamon, Dead and Gone 
Monday September 28th, 2015 11:00:15 AM


Hashamon takes a moment to gather his wits and bearings. He isn't quite sure how he got here, or if he's even the one that's supposed to answer.

Looking down at himself, and around his surroundings, he realizes that he hasn't been near this many other Minotaur is a very long time. His first instinct is to shift, become something else more natural to him than even his own body.

He reaches for his innate powers and tries to slink away...




Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Monday September 28th, 2015 1:52:57 PM

Well, this seems straightforward enough, and easiest for one person to accomplish instead of pooling our efforts like the last challenge. Whomever does the sorting just need be careful not to flip any of the coins, or bump the table - so probably one of you that's already touching the table, so no one else jostles it.

Who is the most familiar with currency? Enough to feel out which side is embossed with a head?


Almost as an afterthought, he adds Does anyone have a normal torch? I have a flint and steel to use to light it...


(StevenVdB) Aexana Gnome (S) HP43/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday September 28th, 2015 5:12:54 PM

"Terser's right... we need some nimble hands in this one. I just wonder what will happen if we get it wrong... fighting in the dark??

In the end each pile should have 10 tails and 20 heads... right?
The left over one will be head facing up...
Is it possible to identify heads and tales blind?!? Is there another way to identify a coin...
And how can you blindly place a coin in the center? The center of the table? Or just in the center of the two piles?"


Zeoll (Cayzle) (AC12/16 HP 29 of 55, and 7 hp nonlethal)  d20+6=16
Monday September 28th, 2015 6:25:00 PM


Zeoll wonders what "equal number of heads and tails in each" means. Surely not that a single pile has the same number of heads and tails in it?

"The voice did not say flipping coins is forrbidden," he muses. "We could flip overr five forr each pile and crreate a pile with 15 heads and tails and anotherr pile with 15 heads and tails. That might be a betterr solution?"

Zeoll tries to use his knowledge of languages to understand whether the goal is to (1) put the same number of heads in both piles AND the same number of tails in both piles, or (2) to put the same number of heads and tails in each pile.

Linguistics 16

Rillett (Bradley) HP 67/78 - AC 20/11/18 CMD 19 
Monday September 28th, 2015 6:55:18 PM

Interesting. The limitations are that we are to "Sort them into two piles - with an equal number of heads and tails in each." Nothing says the two piles must have equal total numbers of coins, and nothing says a coin cannot be turned over. Does this mean and equal number of heads and tails in each pile, meaning 10 heads and 20 tails? Or that each pile has to be comprised of equal numbers of heads and tails, meaning you can have one pile with one head and one tail, and the other with 29 heads and 29 tails?

If the former, then as Terser and Aexana suggest, we see if we can feel the difference between the two sides, and sort and arrange the piles accordingly, with the single remaining coin put in the center.
Rillett reaches out to touch a coin. He will merely feel the surface of a few of them without moving them, lifting them off the table, or turning any over. Can he feel a difference between coins?

However, If it is the latter and each pile must have the same number of head and tails, then we will have to turn some over. If we get this wrong, I don't look forward trying to fight some creature in the dark.

Rillett (Bradley) HP 67/78 - AC 20/11/18 CMD 19 
Monday September 28th, 2015 7:34:21 PM

ooc: Oops, didn't see Cayzle's post.

Edit by Cayzle: LOL! Great minds!

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Monday September 28th, 2015 9:57:33 PM


Magana leaves the thinking to the brainy types.

Instead, she pulls out sunrod and strikes it. If the light are simply "off", it should work. If this is a magical darkness inside area with no magic allowed...

She shrugs in the darkness. What will be, will be.


Ecthelion (HP 31/31 17/13/16) Murph 
Monday September 28th, 2015 11:01:49 PM

"Aye. They never said we couldn't flip the coins. Of course, it never said we couldn't drop the cauldon, and look where that got us. Can someone identify the sides of the coins simply by touch? If so, they could sort heads to one person and tails to another. Those two can build separate piles. When it's over, we leave the last heads-up coin for Ffloy."

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=15 ; d20+8=15 ;
Tuesday September 29th, 2015 12:11:28 AM

"Hrmm. The instructions are a bit vague and could go either way. I would ASSUME it to mean 20 heads and 10 tails in each pile, but there's that whole thing about assumptions...and fighting some terrible monster in complete darkness. No one pick up or turn over any coins until we figure this out."

Jozhur reaches out and feels the coins without moving them, attempting to distinguish two different sides of the coins.

"We can count the coins as they are and figure out which side is heads and which is tails. Sort them into piles of heads and tails, then divide them up from there. Seems simple enough."

He listens to the instructions in the various languages, maybe the meaning of the words is clearer in another language (He knows six total).

----------------
Perception: 15
Linguistics: 15

DM RobC - There's gold on that there table! 
Tuesday September 29th, 2015 6:22:19 AM

Terser almost seems relieved with the current puzzle. Should be straight forward enough shouldn't it? Well, assuming all the coins are of the same denomination and minted in the same region.

Aex agrees. Nimble hands are certainly going to be useful for this task. But what is the correct answer for the puzzle?

Ecth also supposes that someone with sensitive fingers could likely identify the coins by touch. When your sight has been taken, you need to rely on your other senses after all.

Zeoll proposes a few different possible solutions. The voice did not expressly forbid flipping the coins, manipulating, or moving them. Indeed, to put them into piles will require touching them. He listens closely to the each of the languages spoken, and isn't able to glean any further clues to the answer. Or answers?

Rillett concurs. Nothing said the piles needed to have equal numbers of coins, nor that the coins couldn't be flipped over. Like Aexana, he is wary that a wrong answer would mean fighting in the dark.

Magana decides to leave this to the brainier folk. Although minotaurs traditionally do appreciate logic puzzles, she'd rather cover the group for whatever might come at them in the event of a wrong answer.

Jozhur is a bit uncertain. The instructions are a little vague for his liking. Like Zeoll, he listens to various languages and hopes to find some discrepency or variance between the languages that might give him some clue. No doubt to his frustration the words and meanings are much the same. Then again, perhaps that is intentional? Maybe this puzzle is only meant to be solved by the wisest minds in the northern continent? Or perhaps there is more than one answer to the puzzle? Things were so much easier back in Bonetown.

---------------------------------

Hash reaches into his bag of tricks and finds that he is able to change shape once again.

"Hashamon! What do you think you're doing? Kalebs, boy! I'm talking about the honourable tradition of settling disputes. Settling them with honour! Honour demands the fight be conducted on equal footing, and Imod would see the true warrior victorious. Would you face an oppenent in kayleb as a minotaur, or would you hide your face behind some disguise like a low-down centaur?" the elder minotaur lets loose like a drill sergeant.

The other minotaurs give sideways glances towards Hash.

Zeoll (Cayzle) (AC12/16 HP 29 of 55, and 7 hp nonlethal) 
Tuesday September 29th, 2015 11:55:23 AM


Just to be on the safe side, Zeoll smells the coins. Do they carry the smell of whoever owned them? Can he smell anything in the dark, like a person who might have tossed the coins on the table?

Also, does he think they might be foil-wrapped chocolate? You never know!

What kind of table is it? Four legs, with space beneath? Or more like a pedestal with no way to get under?

If these investigations turn up nothing, he asks who is going to touch the coins first, and what did they feel like?

Hashamon, Dead and Gone 
Tuesday September 29th, 2015 11:55:40 AM


Hash blinks, then drops his form.

"The Kayleb is an honorable duel between Minotaur on even footing to settle a dispute, elder."

Hashamon thinks.

"But I am more than a set piece in a cycle of honor and grudge. The wolf does not wait for the sheep to grow fangs. The hawk does not with-hold her talons from the shrew. I am part of the natural cycle, elder. I do not restrict my actions for Imod's views, but act in accordance with the wishes of Her that I serve."

He bows his head in apology, knowing his words are insult.

"I am more than Minotaur, which makes me less than a Minotaur among them. Please forgive the insult, elder. Please tell me why I am here."


Rillett (Bradley) HP 67/78 - AC 20/11/18 CMD 19 
Tuesday September 29th, 2015 4:00:26 PM

Rillett reaches out to touch a coin. He will merely feel the surface of a few of them without moving them, lifting them off the table, or turning any over. Can he feel a difference between coins? Do there seem to be more than two "sides" by touching them?

ooc: the DM implied this is not the answer.

Assuming there are more that one denomination, and that you cannot discern all the tails from all the heads, He will try a different approach.

I'm drawing a blank here. So how about the simplest interpretation? We put one coin in the middle of the table for Ffloy, and then we simply divide the remaining 60 coins into two piles of 30 coins each. Strictly speaking, this does meet the requirement of "Sort them into two piles - with an equal number of heads and tails in each." It may not be an equal number of heads and an equal number of tails in each pile. But since each coin is a head or a tail, there will be 30 heads and tails in each pile.

Rillett will wait to see if anyone has a dissenting opinion or a better idea. If there are none, he'll execute this plan. Maybe Terser can use his polearm to best locate the center of this table.


(StevenVdB) Aexana Gnome (S) HP43/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Tuesday September 29th, 2015 4:14:07 PM

"Rillet... that's... that's perhaps the answer! Thinking of it, the voice did not specify there need to be exactly as many heads or tails 'facing up' in each pile... just an equal amount and then your logic add up... We just shuffle 30 pieces to each side and leave the last one in the middle.
I'd say this is by far the best idea!"


Aexana's genuinly captured by Rillet's keen mind...

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Tuesday September 29th, 2015 4:33:09 PM


ooc: no mention of what happened with the sunrod?

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Tuesday September 29th, 2015 7:28:34 PM

Terser still thinks the others are trying to make this more complicated than need be. He waits for jozhur's report of what the coins feel like.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Tuesday September 29th, 2015 8:48:00 PM


Magana rumbles, "Don't assume all coins have both a 'heads' and a 'tails'."


Rillett (Bradley) HP 67/78 - AC 20/11/18 CMD 19 
Tuesday September 29th, 2015 9:31:02 PM

"Magana, have you ever seen a coin that didn't have a head and a tail? Or a minotaur, for that matter." :)

"Oh, sorry. It's too dark for you to see that I'm only kidding."

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Tuesday September 29th, 2015 9:36:51 PM


"And too dark for you to see I'm reaching for my flail," she responds dryly.


Rillett (Bradley) HP 67/78 - AC 20/11/18 CMD 19 
Tuesday September 29th, 2015 9:46:43 PM

He realizes Magana is also a cleric of Gargul, and likely took the Darkness Domain. Blindfighting!

"It was just a joke. Don't have a cow. "

Rillett ducks.

Zeoll (Cayzle) (AC12/16 HP 29 of 55, and 7 hp nonlethal) 
Tuesday September 29th, 2015 10:31:00 PM


Zeoll chuckles in the dark.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=22 ;
Tuesday September 29th, 2015 11:57:26 PM

Jozhur reaches out and feels some of the coins, testing what he can discern about the coins. He will not pick up or turn over any of them.

---------
Perception: 22

Ecthelion (HP 31/31 17/13/16) Murph  d20+15=28 ;
Wednesday September 30th, 2015 12:32:26 AM

"I agree with Magana. Let us not make too many assumptions about this challenge or our instructions. Let us find out what we are dealing with first. Ecth will feel one of the coins without picking it up. (Perception: 28)

(Ecthelion has the Blindfight feat if that does help.)

DM RobC - There's gold on that there table! 
Wednesday September 30th, 2015 8:00:59 AM

Rillett, Jozhur and Ecth all blindly reach out to touch the coins on the table. The cold feel of the metal is easy to find, and the coins slide around quite easily on the table. Ecth is quite convinced the coin he is touching is 'heads'. Jozhur and Rillett aren't as sure.

And that is when Rillett proposes a possible solution to the puzzle. Technically, technically splitting the coins into any two piles would have the same number of heads and tails. It would just be that not all the heads or tails were showing.

Aex gasps in astonishment. Could Rillett have come up with the answer? She is in favour of him testing out this idea.

Magana grumbles something about the coins, to which Rillett pokes a little fun with her. The friendly banter draws a chuckle from Zeoll.

Terser stays quiet. Are people overthinking this puzzle? Is there an easier way to solve it?

Rillett plans to start putting his idea into action, however, Ecth urges a moment of caution until he can feel around the coins first.

-----------------------------------

Hash bows his head in apology to the senior minotaur, and offers an explanation for his actions - but also questions, why is he here? Wherever here is...

"Yes, yes, the wolf attacks the sheep at the best opportunity, however, that is not the nature of the kayleb. Kaylebs are a dispute between two wolves." The older minotaur nods as he shares his insights.

"Today you are to bear witness to such a fight. Gundor Gloryslash has accused Codkun Ironskull of bringing dishonour to our race. An insult that Codkun vehemently denies. Let Imod bless he who is honourable, and shun he who brings shame"

Two of the minotaurs in the line step forward. To Hash's left stands Gundor - a relatively young minotaur, with muscles upon muscles. To Hash's right stands Codkun - a middle aged taur with a scar that runs the length of his face.

The two turn to face the older minotaur and give him a bow of respect.

"No weapons will be provided save for what Imod blessed you with. As Kayleb counsellor, the fight will continue until I say it ends. You may commence" The older minotaur takes a step back to grant to two combatants some space.

Gundor does not hesitate and quickly charges Codkun. Codkun though sidesteps Gundor's charge, and follows through with an open palm strike to Gundor's back.

As the fight progresses it is clear that the younger taur - Gundor - fights aggressively and lacks the finesse that the older taur - Codkun - displays. Where Gundor tries to use hoof and horn, Codkun's style is more monk-like, with open handed strikes and sweeping leg trips. It looks like he is trying to only deal non-lethal damage.

The other taurs that are observing cheer and applaud each strike, regardless of who made it. The older taur watches silently and intensely.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+9=16 ;
Wednesday September 30th, 2015 4:32:50 PM

If Ecth and Jozhur are comfortable with the feel of the coins, he will wait patiently as they sort them into piles. He would like to be on guard, but there's little to prepare for in this darkness. He focuses his other senses, but it's hard to concentrate around the entertainment of the Gargulites. Maybe that would be a good name for their musical group?

perception 16

(StevenVdB) Aexana Gnome (S) HP43/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Wednesday September 30th, 2015 5:58:35 PM

"Go for ir Rillet...", is all Aex has to say...

Rillett (Bradley) HP 67/78 - AC 20/11/18 CMD 19 
Thursday October 1st, 2015 12:14:32 AM

Rillett will go ahead with his proposal unless someone stops him.

OK, Aexana. Let's see how this works. Anyone want to help? Let's count out two groups of 30 coins each, separating the two groups.

Rillett will work with the others to put one coin in the middle of the table for Ffloy, and we'll divide the remaining 60 coins, sliding them into two groupings of 30 coins each. The two groups will be separated from each other. We won't flip or stack any coins, and well make sure all the coins in each group touch.

Then he'll step back from the table, draw his weapon, and ready an action to strike anything that strikes at him.

---------------
Rillett has the Blindfighting feat.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Thursday October 1st, 2015 1:31:56 AM


Magana shakes loose her flail. They haven'y passed a room without a fight so far, and she isn't foolish enough to expect anything different now.


DM RobC - Solved in one go 
Thursday October 1st, 2015 7:20:10 AM

Rillett puts forward his plan, and then goes to work sliding coins around the table. He is meticulous in making sure not to flip or stack the coins, yet ensures they all touch to form a pile.

Aex and Terser urge him on, yet both are anxious as to what might happen.

Magana isn't optimistic. Every room so far has had something spring out and attack the party. This room will likely be the same.

When the two piles are created, Rillett slides the final coin towards what he believes to be the center of the table.

The room stays dark. All that can be heard is the quiet breathing of the party.

And then...

The lights return to the room. Perhaps a little brighter than before, but its hard to tell, as your eyes had adjusted to the dark. The stone door at the other end of the room slides open with the sound of rock grinding on rock.

Hero point to Rillett! You solved the puzzle in one go without any mistakes!
FYI - This puzzle is a variation of that used by Apple for screening potential employees. There are several acceptable answers, but you nailed it straight away. Well done!

Rillett also now finds that his Deathwatch spell once again functions!

-----------------
OOC: Lot of missed posts yesterday guys! You're going to have to pick up the posting for your new DMs. That's right. In case you hadn't heard, Shawn and I will be heading to a different game and you will be getting 2 new DMs: Hugh and Jeff.

We'll try and make the transition as smooth as possible. Thanks


Zeoll (Cayzle) (AC12/16 HP 29 of 55, and 7 hp nonlethal)  d20+23=36 ;
Thursday October 1st, 2015 7:46:27 AM


"Good job, Rrillett," offers Zeoll. He does not point out that he had almost the same answer at the same time.

The old liontaur sniffs, and looks closely at the coins. Is there anything remarkable to them? He detects magic on the coins, the table, and the new open area.

He also casts a Taur Try and checks that previously cast magicks are in place.

[OOC: Kindly DM, how much time elapsed in the AM Field?

Perception (with magic back): 36 or maybe 38 with Elf Vision.

With magic working, it is time for some curing. "Terrserr, let me borrrow that phylacterry. I've got some channelling to do."

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: command, command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (Mage Armor x3)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 1 of 8.
Meta Rod: used 1 of 3

Current effects cast/activated by Zeoll:
Mage Armor used 2.5 of 6 hours (Zeoll, Aexana)
Elf Vision 60 minutes; Taur's Try (mino) 10 min

Ecthelion (HP 31/31 17/13/16) Murph 
Thursday October 1st, 2015 8:02:00 AM

Ecthelion blinks against the light but, feeling that his magic has once again returned, he looks around for his familiar, Murph.

DM Rob: My apologies. Murph has appeared instantly back at your side, though is a little confused how he suddenly appeared in this room.

Hashamon, Dead and Gone 
Thursday October 1st, 2015 10:15:13 AM


Hashamon watches, not sure what he should be looking for. He feels as if he is watching himself in Gundor. Youth and power to spare, with savage ferocity in spades. The older taurs movements however, represent a calculated skill he currently could never match.

"Elder. Gundor is powerful, and probably twice as strong as Codkun. But he will lose. I have always thought strength was the key to strength, tempered by knowledge of the wild and mastery of tooth and claw. Codkun seems to have found the middle ground between those things, mastering his body to fully use the strength it possesses, rather than relying on an abundance of untapped muscle."


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+9=12 ;
Thursday October 1st, 2015 1:17:10 PM

ooc @cayzle: aren't we all still at full from after the glass golem fight? unless you're deathly allergic to the darkness.

Terser moves around the room, trying to ascertain if anything has changed, especially looking for any more divine messages that may have appeared. perception 12 Perhaps since he can normally see in the dark, the return of the lights has fuddled his senses more than the others, but he sees nothing that jumps out at him.

We'd best not disturb the table by trying to use it as a bier still. I think we should continue to bear our friend's body with us, until another suitable resting place can be found. Though with the magic returned, he should be easier to accomodate.



Zeoll (Cayzle) (AC24 HP 55 of 55) 
Thursday October 1st, 2015 2:12:11 PM


OOC: Oh yeah, there was a mass magic cure wasn't there. On 9/24. Sorry, forgot. Header updated.

(StevenVdB) Aexana Gnome (S) HP43/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday October 1st, 2015 5:15:05 PM

"Hah! I knew you would break this puzzle! Nice one Rillet!"

Then Aex watches towards the new room...

"Now what's next... What deity we get next?"

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Thursday October 1st, 2015 5:24:03 PM

Agreed Terser. Does anyone have a bag of holding for our friend Hashamon? I'd like to take him out of here and contact his spirit later to see if we should petition Gargul for his return. If not, he should be laid to rest in a more natural setting.

With the magic back on, he'll rearrange some things to make sure they're accessible should it go away again.

Rillett will help with the body, and will then move over to the open door, looking down the hallway as e prepare to go forward.

Ecthelion (HP 31/31 17/13/16) Murph 
Thursday October 1st, 2015 5:25:45 PM

"Murph!" The surface drow kneels and hugs his confused familiar tightly. "I was worried you were gone."

"I think I was gone. Don't know where I went, though." The dust mephit looks around at the group, scratching his nose. His eyes land on Hashamon's body as Ecthelion stands up. "Yikes. Didn't think he'd be the only one to bite the dust." Murph saunters over to Hashamon's body, leaning over it and closing his eyes. "He was a cool guy. I think he said he wanted to eat me once, but I think it was a joke. Shame he had to go. Never met someone like him."

Ecthelion (HP 31/31 17/13/16) Murph 
Thursday October 1st, 2015 5:42:47 PM

"Oh! I have a Bag of Holding," Ecthelion remembers. "I had thought of it in the other room, but realized it would not work. I have very little in there right now. It can only hold five-hundred pounds, but... there's only about five pounds of material in here right now, and it's all mundane..."

The theurge pauses for a moment before mumbling to himself, "Why did I purchase this if I just use it as a backpack...?"

Zeoll (Cayzle) (AC24 HP 55 of 55) 
Thursday October 1st, 2015 6:16:04 PM


Zeoll is not sure the party can carry an entire minotaur with them. Just in case, he takes the locks of hair and drops of blood the party might need later to get their friend raised.

[OOC: Zeoll is not leaving the room yet! He wants a better look at those coins ... and he wants a souvenir!]

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Thursday October 1st, 2015 9:53:33 PM


Magana heads to the door and eyeballs the next room/corridor.


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=20 ;
Friday October 2nd, 2015 3:35:08 AM

Jozhur's face lights up when the doors open,"Excellent work!"

Jozhur looks at Hashamon, then to Ecth's bag of holding. "Ugh, I don't think he will fit in there. He looks, and feels, a lot heavier than 500 pounds. We will continue hauling him out of here. If we get to a point where we can't drag him with us, we will have to leave him. I don't want to just leave him her, unless we absolutely have to."

He follows Magana towards where they will be headed next.

-------------
Perception: 20

Sorry about the poor/missed posting. Been putting in some extra hours at work.

DM RobC - Solved in one go 
Friday October 2nd, 2015 6:46:26 AM

Congratulations from all are given to Rillett for solving the puzzle.

Zeoll starts by detecting magic, and notes that the coins, table, floors, walls, ceiling - all radiate magic. The coins radiate conjuration magic, whereas the others radiate abjuration magic. Peering into the passage ahead he notices that his Elf Vision fails after only a few feet. He asks about healing - and then realises that everyone is still fully healed from the previous room. Assuming time flows normally here, he suspects that only 20 minutes have passed.

Ecth and Murph get reaquainted, and the mephit then notices the deceased Hashamon.

Thus comes the question of what to do with Hash.

Despite magic returning, Rillett is of the opinion that any raise should happen when the party are out of this place - whenever that may be.

Ecth suggests a bag of holding for carrying the deceased taur.

Zeoll suggests just taking some blood and hair samples. (OOC: Although this would only work with a Reincarnation type spell and not a Raise Dead. Please also see my email).

Jozhur determines that large sized Hash will likely not fit in a bag of holding. The further the party can carry his corpse, the better. Until they can carry him no longer that is.

Magana stays her usual quiet self on the subject. Well, on ALL subjects actually. She and Jozhur look down the next corridor. It is quite dark and much like the preceding corridors, does have a downwards slope to it. From this position the other end of the passage cannot be seen.

Zeoll isn't quite ready to leave the room just yet, considering taking a souveneir from the table (oor perhaps the table too)

-----------------------------------

Hash isn't sure what he should be looking for. He observes that Gundor, the younger mintoaur is indeed stronger than his opponent. Yet Codkun is able to use Gundor's strength against him.

No matter what Gundor tries, Codkun is able to deflect the attack and respond with a non-lethal response. And each time, Gundor looks to grow angrier.

Finally Codkun strikes Gundor's face with an open palm that sends the younger taur sailing backwards. "Yield!" Codkun demands of his fallen foe. Yet Gundor gets back to his feet, angrier than ever. He charges Codkun headfirst aiming to skewer him, yet Codkun is able to trip him again. "YIELD!" Codkun bellows, then looks towards the Kayleb Counsellor "He cannot win! This is foolish. End the fight now before someone gets seriously hurt!"

The Kayleb Counsellor stands unswayed and with arms folded "By the rules of kayleb, the fight continues until I say so"

The observing minotaurs cheer and chant. They want the fight to continue.

"Then YOU are the fool" Codkun says plainly in response. He settles into a sideways stance with one hand raised above his head in preparation for Gundor's next attack.

Gundor does not disappoint and recklessly runs at Codkun, arms outstretched and ready to choke his opponent to death. Codkun though was ready. His strike is swift, like that of an angry snake. The blow didn't have much strength behind it, yet was precise. Gundor falls to the ground and does not move.

Perception DC15 - Highlight to display spoiler: {The blow was not lethal, yet Gundor does not move. His eyes are still open. He looks to be temporarily paralyzed}

The other minotaurs are cheering! The fight must almost be over! Codkun can deliver the killing blow! Still, the Kayleb Counsellor fails to cease the fight.

This does not look to bother Codkun, who has already turned and is walking away. He gives a small smile and nod to Hash as he passes.

Hashamon, Dead and Gone  d20+6=26 ;
Friday October 2nd, 2015 9:33:00 AM


At first, Hash assumes Gundor is dead. Then he sees a sign of life, and realizes that Codkun has paralyzed him instead.

Impressive.

Still unsure where he was, there were two options. Follow Codkun, or stay with Gundor and the elder. In only a moment, he is off heading after Codkun. He still felt like there was something he should be doing... something about a fire?


Zeoll (Cayzle) (AC24 HP 55 of 55)  d12=1 ; d10=8 ;
Friday October 2nd, 2015 12:02:43 PM


Zeoll waits for the rest of the group to enter the corridor. He suspects that once into the corridor, the AM Field will be back, so he intends to use a spell or two now.

He slides one pile of coins to the near end of the table, close to the doorway, and one pile to the opposite end, away from the doorway. He leaves the one in the center untouched.

He casts a Summon Fey Friend I spell (over bane), and gains an (rolling a d12 = 1) Azer. If that works, Zeoll politely asks it to wait there.

He casts a Summon Fey Friend II spell (over Calm Emotions), and gains an (rolling a d10 = 8) Twigjack.

He asks the twigjack to stand near the far pile of coins, and the azer to stand at the near pile. Zeoll stands in the doorway of the room, half in half out. He carefully instructs the two summoned friends to please each pick up a coin on his command, throwing the coins directly to him as accurately as they can. Zeoll will try to catch a coin, or at least to let it enter the corridor.

Zeoll says, "One, two, three, NOW!"

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Friday October 2nd, 2015 3:28:24 PM

Terser gives Zeoll a strange look at all the rigmarole, but it seems he should be safe enough. Unless something large doesn't like his master's coins being appropriated.



(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Friday October 2nd, 2015 4:37:32 PM

Aexana quickly checks if anyone needs some healing but of course no one got hurt in the last test.

"Not sure if we should take some enhancing potions or spells... it would be a shame to loose them all again in the next room... "

Aex follows the rest into the next room and then looks over her shoulder to see what Zeoll's up to...

"My friend... surely you have a good reason for testing the gods the way you plan on doing?!?... leave them coins I beg you and hurry over here... if it's defiance of the gods you want to try I'm sure there will be future possibilities... "

Ecthelion (HP 31/31 17/13/16) Murph 
Friday October 2nd, 2015 5:39:51 PM

"I agree with Miss Aexana... this seems unnecessary, Zeoll. There is also the overwhelming time pressure of getting to the Stone before Biloopl's minions."

((OOC :: Have all previous ongoing spells from before the AM Field resumed, assuming their duration would allow them to do so? I guess I'm asking if our magic was just suppressed or outright negated. If necessary, Ecth will take 10 on Arcana for a result of 26 while Zeoll does his thing.))

Zeoll (Cayzle) (AC24 HP 55 of 55) 
Friday October 2nd, 2015 7:21:00 PM


Zeoll explains quickly to his friends,

"Indulge this old liontaurr, my frriends. I just seek a momento, a rremembrrance that we werre herre, that we did these deeds. My failing memorry is jogged by such things, which I collect and keep handy to look at when days gone by seem dim. Surrely the gods would not object?"

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Friday October 2nd, 2015 7:47:34 PM

Liontard.

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+14=22 ;
Friday October 2nd, 2015 11:26:23 PM


Magana moves slowly down the corridor, but will stop the instant something seems out of place.

Perception 22

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Friday October 2nd, 2015 11:41:44 PM

"Zeoll...I wouldn't do that! Let's not press our luck."

He retrieves his thief's tools, a water skin, and a couple of torches from his bag of holding before proceeding down the hallway.
-------------------
Potions do not function in the AM field, correct?

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Saturday October 3rd, 2015 9:40:48 AM

"Keep the memory in your hart Zeoll... and when old age steals these prescious memories we'll make sure to tell the tales to you again and again... Come..."

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Saturday October 3rd, 2015 10:58:30 AM

Well Zeoll, I'm impressed with your preparation and your focus. But endangering your party members and our mission for a souvenir is not very wise. Take a look at Hash. Are you willing to trade Magana or Terser for a gold coin? Because you know they will come to your aid if something happens.

Come on, I'll buy you a souvenir when this is all over.


Rillett will not interfere further and hope for the best as he turns to head down the corridor.

Zeoll (Cayzle) (AC24 HP 55 of 55) 
Saturday October 3rd, 2015 12:42:23 PM


Outvoted, Zeoll sighs.

If the DM is kind, the old foolish liontaur will not have cast his spells?

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Sunday October 4th, 2015 10:37:44 AM

You have chosen wisely

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Sunday October 4th, 2015 5:14:36 PM

Aex nods but says nothing more. She suspects it's not that easy for Taurs to give in to reason...
An extra checkbox she can mark on her list "are taurs to be considered humanoid or animal". So far, she has seen evidence of both sides...

Quietly she moves on...

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Monday October 5th, 2015 5:16:39 PM

Now that Zeoll is done with his shenanigans, Terser looks forward to what challenge may await them at the end of the dark, sloping corridor.

DM RobC - Solved in one go  d20+12=26 ; d20+12=17 ;
Monday October 5th, 2015 9:00:00 PM

There is some debate about what to do next.

Zeoll has his eyes set on taking some gold, yet relents when several others in the party voice their concerns about it. (Zeoll may keep his spells)

The rest of the party prepare to head down the dark corridor.

-------------------------------------------
Codkun sees Hash following him and slows pace. "You needn't worry. I only paralysed him. Killing Gundor would have served no point. He is still young and brash. When he matures he could be an asset to the clan. What do you think? Was I wrong? Should I have continued with the kayleb as the counsellor insisted?"

-------------------------------------------

OOC: Sorry guys about the very late/missed post today. It feels incredibly hypocritical of me, having asked you guys to pick up your posting.

I have intentionally not had the party progress into the corridor just yet - despite some of your posts. Please see my email just to confirm how you all wish to progress.


Hashamon, Dead and Gone 
Monday October 5th, 2015 9:39:12 PM


Hashamon shakes his head.

"If every alpha killed his challengers, then when his time comes... as it does for all creatures... there will be no strength left in the herd."

He stops and considers Codkun for a moment.

"What you did, there is a natural grace and beauty to it, like that of a lions pounce, yet strength is applied where it is needed. If I had an eternity, I could spend much of it learning your ways. I am much like Gundor, tooth and muscle have always been what I rely on during the hunt. It's how I have survived up to this point."

Strange images of a huge creature made of glass flash through Hashamons mind, and with it, a clear example of how his strength would fail him. He gets a chill down his spine.

"What..? What was that? I do not feel well."



Magana (Craig) [HP 101 of 101] [DR 1/-] 
Monday October 5th, 2015 11:53:56 PM


Magana pauses, suddenly realizing only she and Jozhur have any desire to move on.


Zeoll (Cayzle) (AC24 HP 55 of 55) 
Tuesday October 6th, 2015 1:28:44 AM


Zeoll pauses. "Well, my lumbago IS acting up, so a rrest would be welcome forr these old bones. But if we rremain in this rroom, my intuition says to stay away frrom that table!"

Ecthelion (HP 31/31 17/13/16) Murph 
Tuesday October 6th, 2015 8:23:50 AM

"Yes, I suppose a break may be helpful. I have quite a few spells I could recover. "

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Tuesday October 6th, 2015 2:56:38 PM

If everyone is on board, we can rest here. This will allow me to call upon Gargul's power to speak with Hash's body and ask if he would like to be brought back - I'll be able to ask him 4 questions.

Now, I don't have the materials needed to bring him back in his present form, so I'll have to make sure it's OK with Hash if he's reincarnated instead. That will mean Gargul will determine what form he will return in. It's the best I can do given where we are.


Assuming we rest, Rillett will pray for guidance and divine power the next "morning". Then he will cast Speak with Dead. He'll ask the questions below, or any others the party may want to know.

Do you wish to be brought back to life?
Are you willing to accept another physical form as a reincarnated creature?
If you need to retain your present form, may we use your things to purchase the materials needed?
If we cannot bring you back, what do you want us to do with your things and with your body?



(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Tuesday October 6th, 2015 5:41:20 PM

Aex feels ok with resting in this nice warm chamber. She has no herbs for making some potions here but of course she has a couple of spells available for those who need some patching up to do.

With no idea of what time of day this is Aex just closes her eyes when she feels like it.
Some meditation will help her replenish her spell list (same as before)

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Tuesday October 6th, 2015 5:43:53 PM

Terser doesn't have spells to replenish, but allowing his body to recuperate will only make him all the more dangerous in the "morning." He's willing enough to take a rest if necessary, and the possibility of having their friend back from Gargul's realm makes rest all the more tempting.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Tuesday October 6th, 2015 9:51:07 PM


Seeing everyone needs a rest, Magana relaxes and moves to observe and help with contacting Hashamon's spirit.


Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Tuesday October 6th, 2015 10:59:02 PM

Rillet moves closer to Magana, deeply thankful for her strength and her support as a fellow follower of Gargul.

Thank you Magana. It's hard losing Hash. Let's see what we can do about that.

Zeoll (Cayzle) (AC24 HP 55 of 55) 
Wednesday October 7th, 2015 12:48:08 AM


Before he goes to sleep, Zeoll shares tales of Lord Eberyon with any who would like to hear. [OOC: Class ability +2 on first save next day]

Then, as he drifts off, he meditates on the remaining challenges ahead in this quest, hoping for some hint or divinatory insight that will guide the group on the morrow. [OOC: Class ability as divination spell, no rolled chance of failure]

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Wednesday October 7th, 2015 12:59:26 AM

"I suppose a little rest is in order, it's been a rough day for us. Having Hashamon back would be a good thing, we very well may need him."

Jozhur watches intently as Rillet and Magana try to contact Hashamon. He also listens in on Zeoll's storytelling before settling in for some sleep.

DM RobC - Solved in one go 
Wednesday October 7th, 2015 1:14:23 AM

Magana pauses by the doorway. The others are yet to follow her, and she will not leave them behind.

Zeoll and Ecth are in agreement that this might be a safe place to rest, yet Zeoll urges caution around the mysterious table and gold.

With the party set to resting, Magana and Garret each cover one of the doors to guard from whatever might enter the room.

Aex finds a comfortable position in which to close her eyes and meditate.

Before drifting off to sleep Zeoll shares the tales of Lord Eberyon, however, none of the party receive any benefit from it other than a little education (OOC: Per the ability "You can engage the same characters in conversation no more than once per module.")

It is a long and hot night.

Zeoll tosses and turns as he seeks answers in his dreams. The images are not pleasant. Zeoll: Highlight to display spoiler: {You see the party in an enormous room. Standing battle ready and fighting ... themselves? The party literally fighting against themselves. Magana against Magana. Terser against Terser. No. Wait. Not themselves. Another equally powerful party}

When morning (you think) comes, the party wake sweaty and hot, but undamaged. Those of you who follow Maab or Eberyon find you were unable to recover divine spells (OOC: Per wiki, being outside their geographic region of "natural places in the Wold", votary clerics cannot recover prepared spells. However, you CAN cast curing spells spontaneously and can prepare and cast domain spells)

Rillett first asks question of the deceased Hashamon whilst Jozhur listens intently.

Do you wish to be brought back to life
- "I have been commanded to do so."

Are you willing to accept another physical form as a reincarnated creature?
- "If that is the will of Maab, then so be it"

If you need to retain your present form, may we use your things to purchase the materials needed?
- "They are just material possessions. Use what you need"

If we cannot bring you back, what do you want us to do with your things and with your body?
- "Often the meat of one becomes the meat of the pack. Do as you wish."

----------------------------------------------------------

Hash considers what he has witnessed. It's all so much to think about. But then strange images start to enter his mind. Glass? Fire?

Codkun smiles "Fire is natural. Like the phoenix you may be cleansed in fire and reborn from the ashes"

Codkun's face then starts to slowly change, until Hash finds that he is staring at an image of himself. Before Hash can do anything, the 'other' Hash cracks and then shatters, falling to the ground in a pile of glass and crystal.

What is going on?!?

Looking about, the other minotaurs have vanished. Hash is standing alone in a grass field with a pile of broken glass in front of him.

Hash Highlight to display spoiler: {In the interests of game progression I took the liberty of answering Rillett's questions on your behalf. Please feel free to edit my post if I have made a mistake}


Hashamon, Dead and Gone 
Wednesday October 7th, 2015 10:18:35 AM


"... I .. do not know what is happening! Codkun? Elder!?

Hash stumbles backwards, and prepares himself for a fight!




Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Wednesday October 7th, 2015 2:46:09 PM

Rillett looks at Hash's body lying cold and stiff. Strange to have him so torn up, so dead, but also speaking. I never get used to speaking with the dead - it's always just ... weird.

He's also never brought someone back to life before. Lots of new experiences.

If we can regain spells, and speak with the dead, then reincarnation should work here as well. Hopefully this won't set off any traps, and the only thing that appears will be some version of Hash. Everybody be ready.

Here we go...


---------------------------------
Rillett will cast Seeker Reincarnation - casting time is 10 min. This essentially limits the normal reincarnation spell to only noble or ignoble races. It's only available to Soulseekers of Gargul, so it should be OK with Gargul. Also, this (Son of) Hash is a different incarnation of Hash due to changes in the Shifter class and character surgery.

What happens now?

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Wednesday October 7th, 2015 4:41:52 PM

Terser ponders his own reincarnation from long past. This one more than likely will have Gargul's blessing though, so he hopes to avoid any of the consequences of that scenario. Whatever happens, he will give Lord Gargul only the respect which he is due.

Ecthelion (HP 31/31 17/13/16) Murph 
Wednesday October 7th, 2015 4:48:53 PM

Ecthelion spends most of the "night" pacing around the room unable to sleep. When he finally lays down, it is a restless and fitful sleep. He prepares his spells in silence, pouring over his spellbook and praying to Gargul. Murph takes an interest in what Rillett is doing, but for once offers no sarcastic remarks. It seems that even the mephit understands the gravity of this situation.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Wednesday October 7th, 2015 5:23:14 PM

The next 'morning' Aex does not feel completely refreshed... not having a bath... no first nor second breakfast... she does cast Prestidigitation upon herself to tidy her hair and clothes.

"So... what else have the Gods in store for us?"

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Wednesday October 7th, 2015 10:27:12 PM


Magana lends her prayers to Rillet's efforts. She knows her efforts pale in comparison to his, but unity of purpose is always valuable.


The Gray Lord (ACDM SteveK) 
Thursday October 8th, 2015 8:06:10 AM

Rillet begins casting the Seeker's Reincarnation, a complicated series of intonations and movements, all merely enhancing the concentration that enables the Seeker to form the combined wishes and wants of the heroes and cast ... it... OUT....

For a moment, nothing happens, as if the entire Wold is holding its breath.

And then the heroes blink and notice that the entire Wold around them really IS holding its breath and everything else. A chime sounds and the familiarity of the Wold fades into gray and reforms into an immense gray-stoned courtyard, a fountain of crystal water gurgling in the center. The Lionfish Crew are sitting around in front of the fountain. And standing with one foot on the fountain rim and gazing into the water is GARGUL.

A huge humanoid in a gray cloak, no one can see his face, but there is absolutely no question in any heroes mind of who the Gray Stranger is.

Standing next to him is a brown cloaked Hashamon, though it is only his spirit and curiously of no determinable species.

"SO LITTLE ONE. YOU CALL SO SELDOM, I WILL ANSWER. AND THOSE OF YOUR COMPANY I KNOW WELL. EACH OF YOU SPEAK, AND TELL ME WHY YOU WISH THE RETURN OF YOUR COMPANION?"

The Gray Lord places a hand on Hashamon's shoulder. "WAKE, HASHAMON, FROM YOUR DREAM OF MA'AB. YOU MAY SPEAK AS WELL, TO ME AND TO YOUR ONCE COMPANIONS."

And the Lord of Death and Life waits.

Hashamon, Spirit Hunter 
Thursday October 8th, 2015 9:35:24 AM


Draped under the heavy cloak, Hashamons voice is deep and cavernous. He takes a deep breath, before bowing low.

"I wish to hunt with the wolf, wrestle the bear, and race the elk. I wish to swim with the shark and soar with the roc in the sky."

Breath out. Breath in.

"But it is not for this wistful purpose I would leave the lands of rest and the dreams of my Queen. I could do these things and many more in her court. There is some purpose for me to live, to bring the hunt of Bilpool and his mortals to closure."

Breath out. Breath in.

"I beg that you return the spark of life to my vessel, and allow me the knowledge and wisdom to hunt this most vile prey. Ma'ab, in my dream, has shown me the danger of this abomination."

Breath out. Breath in.

"In return, I pledge to you service as a predator of the dead and a hunter of the occult. I shall share my worship of Ma'ab amongst all Gods of the Wold, with she and you first among them. I shall embody her ferral domain, hunting from the darkness of your own."

The hooded figure kneels, heavy breathing continuing to pulse in and out.

"What is thy bidding, my master?"



(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday October 8th, 2015 10:27:01 AM

Aexana is shaken when she suddenly finds herself in the presence of Lord Gargul once again. However this time Hash stands were she once stood...

Aex steps forward, kneels, and then stands facing Lord Gargul... trying not to tremble in his presence...

"Lord Gagrul... I've come to petition for the return of my friend like my friends once did for me... You have granted me to return to the land of the living then, with a lesson to learn and look...", Aex holds her right hand up showing a Ring of Feather Falling. "I've taken your advice...

But now we're here because a friend has fallen. A friend I failed to help because all magic was taken away from me during these trials... Hashamon tried to protect us all and did not give way... he rescued us with his own life and I stood by looking at it... I made it my goal to help my friends through potions, herbs and magic... yet when all taken from me I felt, and was, useless... if it hadn't been for Hash I'm sure more of us would have died...

The trials we are destined to face in order to break the power of Billoopl call for our friend like we call for him... We are but mere mortals and from our mistakes we learn..."
, Aex says looking at her feather fall ring once again, "... and I'm convinced, with your guidance, we'll learn from these also... "

Aex bows her head and kneels.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Thursday October 8th, 2015 1:50:57 PM

Terser's plea is more simple, but no less heartfelt. There is some of the same guilt that Aexana is feeling as well. The majority of his power was not taken away, but he was still unable to prevent Hashamon's death.

Lord Gargul, I've had to leave too many friends behind. Too many to let another go when it may be within my means to prevent it. The brevity of our time together does not diminish the value of our friendship, and is only the more tragic that it did not have the time to really flourish. He will be a great asset in our fight against Billoopl, but even if he were not, I would ask him back solely for the sake of friendship, should he wish the same.

Zeoll (Cayzle) (AC24 HP 55 of 55) 
Thursday October 8th, 2015 4:55:09 PM


Zeoll bows low upon meeting the Lord of Life and Death again.

"Sirr," he says, "An adventurring grroup needs many viewpoints, many perrspectives, to succeed. Hashamon has a differrent way of seeing the Wold. His insight gives us strrength. His attitudes help us see in new ways. Myself, lorrd, I wish him rreturrned because in all my long life, I have met none like him, and it would be a shame to cut off his voice so soon."

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Thursday October 8th, 2015 5:53:22 PM

Rillett stands straight, but casts his eyes downward, not daring to presume to look at Lord Gargul as if they were anything approaching equals. Rillett chooses his words carefully.

My lord...I come before you to petition for the return of the spirit of Hashamon.

With the the loss of my brothers 10 years ago, I turned away from dedication to Ffloy as teachings about wealth and commerce lost their meaning for me. It was your teachings that gave me comfort then, and it is your precepts that guide my steps now. I do not presume to understand death - it still makes no sense to me. But I accept it, and I am only beginning to understand life and how it is inextricably connected to death.

My lord, I ask that Hashamon be returned for three reasons.

Hashamon has a good spirit, but that spirit is beastial in nature and needs to be tempered. He is not always in control of his actions, and can be a slave to his animal instincts. I humbly ask that you return him to life so that he may learn to control the beast within him.

Hashamon died in your service, fighting to fulfil this quest. This is a just and righteous cause, and he joined us simply because it of that. Most people I encounter are base and selfish. At his heart, Hashamon is a noble and selfless creature. As Zeoll says, there is much we can learn from him. I humbly ask that you return him to life because the Wold is elevated by his existence in it.

Hashamon died to protect us. But that death was not necessary, and could have been prevented. Hashamon is rash and headstrong. We were not coordinated in our actions, and did not work together as we should have. I do not wish his or any death to be without need or meaning. I humbly ask that you return him to life with us that we may all grow in wisdom, learning to better support each other and work together as a team.


He pauses for a moment.

My lord, I crave your indulgence on one more issue that has burdened my heart for many years. I wish to learn the fate of the souls of my brothers, Cast and Hartzel Savenport. They we’re not good men in Bonetown, but they died a meaningless death before their time. I long to know the fate of their souls, if they still reside in the Shadow Lands, or if their souls have been reincarnated. If this information is not for me to know, then so be it.


Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Thursday October 8th, 2015 6:01:08 PM

ooc: We're in big trouble if Gargul tells him, "Arise Darth Hashamon."

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Thursday October 8th, 2015 9:16:05 PM


Magana, as is her wont since entering Gargul's service, speaks quietly and simply.

"I would have Hashamon returned because he has proven willing to give his all, his very existence, in this fight against Biloopl. If he hadn't grappled the beast we fought, I'm convinced that I would be meeting Your judgement now in his place."


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Thursday October 8th, 2015 11:25:13 PM

"Hashamon sacrificed himself so that the rest of us could live. Without his courage, we may have all perished and this battle against Biloopl would be lost. It seems we are not done yet, and his return would greatly bolster our chances in this trial, as well as against Biloopl and his minions."

Ecthelion (HP 31/31 17/13/16) Murph 
Thursday October 8th, 2015 11:44:13 PM

Ecthelion swallows hard, once again finding himself in the domain of his lord. "I did not expect to return here... so soon..." He looks for Gimp, hoping the strange little assistant is absent from this meeting.

"My Lord, when I was taken from the Wold you returned to me my life on the promise of service. I fulfilled that promise and have done so much more for you... but Hashamon has done much more in the short time I have known him. Were it not for his bravery, the golem would have killed many more of us, and Biloopl's minions would have no trouble collecting the stone.

Hashamon was a loyal servant, one that died in the line of duty. I ask that you return him to us so that he can finish this task - and in doing so, prevent many more needless deaths. Of course..."
The surface drow bows his head in reverence, touching the holy symbol around his neck. "Should you require a more substantial plea, know that I am entirely in your service, my Lord."

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Friday October 9th, 2015 4:27:33 PM

Aex has difficulties hiding the tremor in her knees... she waits for Lord Gargul's answers... a God that's pondering about all the answers for so long? Is that good or bad?

The Gray Lord (ACDM SteveK) 
Friday October 9th, 2015 4:29:50 PM

The Gray Wanderer listens intently. The heroes can not see his eyes but each knows for certain that they are weighing every word, judging every motive. THIS is the being whom every living thing meets at the end of their lives, and who passes judgment to the appropriate rewards of the deeds of life.

"COURAGE, GOODNESS, AND SACRIFICE IS THE PATH HASHAMON CHOSE FOR HIS LIFE. THE DROWNED ONE HAS HER OWN ADJENDA AND OWN BATTLES. LISTEN NOW TO THOSE WORDS THAT I SEE ARE WORTHY.

HASHAMON, GAIN KNOWLEDGE AND WISDOM. THIS IS A WORTHY PATH. AND IF IN THIS GIFT YOU FEEL THE NEED TO HONOR MY WORK AGAINST THE UNDEAD... DO SO.

AEXANA, REMEMBER TO HAVE MORE THAN ONE WEAPON. MAGIC DOES NOT SERVE AS THE ONLY STONE IN YOUR SLING.

ZEOLL, DIVERSITY BREEDS STRENGTH.

TERSER, FRIENDSHIP IS INDEED A POWERFUL WISDOM.

RILLET, YOU SEE CLEARLY. MANY STONES, DIVERSITY, AND FRIENDSHIP ARE NOT ENOUGH WITHOUT MORTALS WORKING TOGETHER. HEED THESE WORDS.

Gargul is quiet for a moment, an eternity. And the the god speaks again.

YOUR REQUEST IS WELL. THE SEEKER REINCARNATION WILL PROCEED. MAGANA, ESCORT HASHAMON TO THE FOUNTAIN AND THROW HIM IN.


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Friday October 9th, 2015 4:59:56 PM

"Magic is not the only stone in your sling"...

Gargul's words keep ringing in Aex's ears... her sling... she did strike the glass thing once with it... even it being very mundane... perhaps... perhaps she can get better skilled using it?

"Thank you Lord Gargul" Aex whispers softy.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Friday October 9th, 2015 8:28:20 PM

Terser is stunned at the God's acknowledgement of his words. He spoke simply, but was perceived to have wisdom. Perhaps the path he is on is the correct one, and he is truly growing in ways other than the might of his muscles.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Friday October 9th, 2015 9:13:49 PM


Magana nods and moves with alacrity, an almost imperceptible smirk her face at her instructions. As her Lord commands, she escorts Hashamon to the fountain, lifts his indistinct form off its feet, and throws him in making sure that he gets immersed completely.

She bows her head and says seriously, "May your next life be glorious."


Ecthelion (HP 31/31 17/13/16) Murph 
Friday October 9th, 2015 10:52:34 PM

Ecthelion's breath catches in his throat. It takes a moment before he can find it again, pulling the dark hood on his cloak up over his head. Perhaps it is a good thing he did not acknowledge me, he thinks.

The Gray Lord (ACDM SteveK) 
Friday October 9th, 2015 11:10:39 PM

The first time Magana tries to grab Hashamon, her hands pass through his still ghostly form. Gargul says "TRY AGAIN", and Magana's hands begin glowing with a pale gray light. As she tries again, Magana finds her hands have 'Ghost Touch', and she can pick up the surprisingly light Hashamon.

The being that is the essense of Hashamon hits the water and immediately Hashamon finds he has a physical body once more! Yet it is a smaller, weaker, less furry body... Hashamon is human!

Gargul then responds to Rilletts request, gentle, but never one to flinch from the truth. "NO ONE IS EVER TOLD SOMEONE ELSE'S STORY"

Zeoll (Cayzle) (AC24 HP 55 of 55) 
Friday October 9th, 2015 11:30:22 PM


Zeoll feels happy. Not always does an audience with this god go so well, he knows. Hash is lucky. We all are, Zeoll thinks.

He watches the reincaenation with deep interest. This is something new to the liontaur. As he sees that Hash is no longer a Taur, he feels sad.

Hashamon, Spirit Hunter 
Saturday October 10th, 2015 12:41:20 AM


Hashamons dreams of Ma'abs realm flood with cold water and a splash in a fountain. Alert, he quickly rolls and pushes himself to his feet. His very small human feet.

He flexes human arms and muscles, shifts his very human jaw, and runs his hands through his shaggy hair. Even his equipment has slightly changed, from a fur hood with a toothed maw to his large heavy clothed traveling skirts.

He looks at his reflection in the waters. For a moment, a look of panic flashes across his face.

"I am changed."

A tear runs down his cheek.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Saturday October 10th, 2015 1:27:32 PM


"Welcome back, brother," she says with a formal bow that recognizes his sacrifices and her own debt. "I owe you my life. All that I have is yours for the asking."

Magana helps Hashamon out of the fountain once he is ready.


The Gray Lord (ACDM SteveK) 
Saturday October 10th, 2015 4:28:33 PM

"THE DIFFERENCE BETWEEN LIFE AND DEATH IS THE ABILITY TO LEARN. GO AND DO SO, YOUR TIME TO LEARN IS NOT YET OVER."

The scene fades, and the Lionfish Crew find themselves once again sitting in a circle. Just outside the circle is a very human Hashamon and the Minotaur Magana.

And Magana still has her hands glowing a light gray...

(Great work everyone! Turning the board back over to your DMs)

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Saturday October 10th, 2015 5:16:27 PM

Aexana gasps as she witnesses the reincarnation of Hashamon. She has always wondered if Taur were to be considered humans or animals... now it seems the human side has taken the upper hand in Hash's return! She now has all the proof she ever needed... Taur's are humanoids indeed...

"Welcome back friend... "

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Saturday October 10th, 2015 7:40:50 PM

Rillett has much to think about having met his god for the first time. But there are more immediate matters at hand. He will rise to greet the "new" Hash, moving forward to briefly embrace him.

Welcome back Hash. Sorry about the new form - reincarnation was the best I could do given where we are. But don't worry - being human isn't so bad. Do you have everything you need?

In fact, we should all check to see we have what we need, including casting any spells we can while we're here. Let's see if we can make it so everyone that handle this heat. Aex, Ecth, Magana, Terser - can you cast Endure Elements?


He will cast Endure Elements on Jozhur and himself.

------------------------
Spells in effect - Longstrider (extended from the night before), Status on Hash and Magana (extended from the night before), Endure Elements

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Endure Elements, Endure Elements, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy, Resist Energy
3 (DC19): Divination (D), Blindness/Deafness, Dispel Magic, Prayer, Speak with Dead
4 (DC20): Dimension Door (D), Air Walk, Seeker Reincarnation, Summon Monster IV
5 (DC21): Trueseeing (D), Wall of Stone, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Sunday October 11th, 2015 12:47:11 PM


Magana answers Rillett absently as she gazes, "I will commune with Gargul for that power after we rest."

She turns to him and holds forth her hands to show him the grey glow. "What has our Lord wrought upon me?" she asks in wonder.


Hashamon, Spirit Hunter 
Sunday October 11th, 2015 4:31:16 PM

Hash leans wearily on Magana as he leaves the fountain. He sits in shock, clutching his stomach as if he were sick.

"I thank you Rillet. It is not my body that disturbs me. I was never just a minotaur, but a wolf, a chimera, and anything else I desired to be. I was the incarnation of the natural world."

He sighs and stands.

"I will also prepare Endure Elements, though for myself. I will not be assuming elemental forms any longer... my druidic powers.. my knowledge of it's language... my ability to assume forms... all lost. Traded for something else, the magic of a god given to a follower. I am changed in more ways than one."

He takes a deep breath.

"Thank you everyone."

Finding a place to lean his back against the wall, he sits closes his eyes to rest.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Sunday October 11th, 2015 11:10:02 PM

Jozhur looks at Hashamon and Magana. Gargul does have a tendency to change people.

He wonders about his pledge to Gargul that he would protect Spire with his own life. They left Spire on an island, an island that was promptly destroyed. He looks to Ecth and can wonder no longer. He decides to just ask Ecth finally.

"So, this trip to Gargul got me thinking, are you...Spire? Err I mean previously know as Spire?"

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+6=9 ;
Monday October 12th, 2015 12:40:49 AM

Rillett will cast Detect Magic and look at Magana's hands to see if he can determine the type of magic them - he is unable to tell (Knowledge Arcana roll=9).

Hmmm. I'm not sure Magana, I can't tell what kind of magic this is. But if I had to make a guess, I would think that our Lord may have given you some protection that will allow you to touch that stone we seek.

Ecth, you're a little better at magic. Any idea what Lord Gargul put on Magana's hands?



Zeoll (Cayzle) (AC24 HP 55 of 55)  d20+9=28 ;
Monday October 12th, 2015 8:46:39 AM


Zeoll looks at Hash and Magana in wonder. He also is curious about how great the changes are that Hash has undergone. The old liontaur reaches out to him in friendship, and he says to him in Tauric, "Do you recall that you were a minotaur, oh my brother? Do you recall the tongue of our peoples?"

If Hashmon looks blank, Zeoll adds in common, "I was wonderring if you still spoke Taurric. But eitherr way, welcome back!"

Turning to Magana, Zeoll casts detect magic and looks at her hands. [spellcraft check 28!] He describes what he discovers.

"I hope this is a blessing on you, my dearr," he says, "forr I doubt Lorrd Garrgul would do aught else."

==========

FINALLY, Zeoll has a chance to tell his friends about his dream: In his vision, he saw the party members battling their doppelganger, that is, mirror-twins of themselves, as if brought to life through some reflection. But at the end of the dream, Zeoll thinks that they were not mirrored twins after all.

"Eitherr way, it bespeaks an upcoming fight against a foe equal to ourrselves, I think," Zeoll concludes.

Hashamon, Spirit Hunter 
Monday October 12th, 2015 9:27:46 AM


"[Taur]: I have retained this, at least. "

Hashamon opens one eye, then answers in a sigh.

"My druidic powers are gone, save for the knowledge of the animal domain left to me by Queen Ma'ab. The rest of what I am, my shifter powers, have been replaced by a martial wisdom and clerical skill. I think our Queen was allowing me to stay close to what I was while Lord Gargul shaped me to his path as well."

He takes a brief pause.

"I'm a synthesis of my Queen and Lord Gargul now. I can only hope to learn meld these powers against my prey successfully."

Ecthelion (HP 31/31 17/13/16) Murph  d20+16=31 ;
Monday October 12th, 2015 1:26:40 PM

The drow remains silent for a moment. "This is hardly the place to discuss such things, Jozhur. When we have completed this task for Gargul... we will speak of that."

He then casts Detect Magic and has a look at Magana's hands. "Yes... it would seem that Gargul has given your hands the magical property to touch incorporeal creatures, Magana. I am... unfamiliar with your fighting style, but if you use your fists at all you should be able to deal damage against any incorporeal undead we may face.

I have many instances of Endure Elements prepared for today. If someone needs defense against this heat, please let me know."


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday October 12th, 2015 4:26:07 PM

"Yes I can cast some spells to withstand the heat but question is if we really need it? Let's wait and see what is hidden beyond this door. We've had to solve every riddle without magic... so why would the next be any different? "

Ultimately Aex understands it's not just Hash's appearance that has changed but also his abilities. She was happy to have another Druid travelling with her...

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Monday October 12th, 2015 4:53:18 PM

That's sensible. If the magic turns off again, so will the spell. And after that lava, it doesn't even seem that hot in here.

is it still unpleasantly hot?

[DM Hugh] - CSI : Dungeoncrawl  
Monday October 12th, 2015 10:57:56 PM

Zeoll is happy that the encounter with Lord Gargul went so well.

Hashamon is getting used to his new human body and abilities.

Jozhur reflects on Gargul's tendency to change person and then asks Ecth if Ecth is Spire. (OOC: I'll have to look into that reference myself)

Rillet attempts to figure out what magic Gargul wrought on Magana's hands but cannot figure it out, so he ends up asking for Ecth's aid.

Zeoll tries to determine if Hashamon still speaks Taur and is happy to find that his friend retained that in his new form. Zeoll also tries to determine the effect of the magic that Gargul placed on Magana's hands. He then shares his dream of doppelgangers that turned out to not be doppelgangers with the party

Ecth tells Jozhur they can discuss the spire after their quest for Gargul is completed. Ecth then also offers endure elements to his friends and tells Magana that her fists are ghost touched.

Aex is a little sad to be losing a fellow druid, and cautions waiting on the next room before casting endure elements.

Terser thinks that course of action is reasonable.

Zeoll Highlight to display spoiler: {You know that the ghost touch blessing that Gargul bestowed on her will extend to any weapon she wields as well.}

The party enters the next room and realizes that both magic still works and that it is still uncomfortably hot wherever it is you are. In front of you is a programmed illusion.

On the left there is a murder scene. A nobleman lays face-upwards dead in his bed. The covers have been pulled back, and a large knife has been plunged deeply into his chest. His blood stains the white sheet. There is more detail to this scene however from where you stand it is hard to make out.

On the right there stands three men. The first is a young lad, perhaps 16. He stands with his head bowed and hands by his side. He wears the clothes of a well-to-do commoner.

Standing next to him is an average looking man. He has Dark unkempt hair and an unshaven face and an average build. The clothes he wears are quite well to do.
Perception: 28 or Appraise 28 : Highlight to display spoiler: { His clothes are several seasons out of date}

The last man is a tall thin man with blonde hair tied back in a pony tail. He is wearing a large scarlet coat, white pants, and shiny black boots. He carries himself with the haughty air of a noble.

At the end of the room two large stone doors block any further progress. Etched in the archway reads "Pantheon's justice must be found everywhere"

Standing before the doorway is another programmed image. This one looks exactly like the dead man on the left. He has a neatly trimmed beard and is wearing a nightgown with a large knife sticking out of his chest.

What do you do now?





(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=21 ; d20+6=26 ; d20+12=21 ;
Tuesday October 13th, 2015 2:15:37 AM

Jozhur nods to Ecth in agreement, "Sure, we can talk on that later". He will take Ecth's response as a yes for now and stays near to him.

He grins at the scene in the next room, "Oooh, a murder mystery." He gives the "average looking man" a look over. "That guys clothes have been out of style since before I caught my ship to Bonetown."

He glances over all three of the images a little closer.

---------------
Perception for Average man: 21 Appraise: 26
Perception: 21

Zeoll (Cayzle) (AC24 HP 55 of 55)  d20+25=27 ; d20+25=39 ;
Tuesday October 13th, 2015 7:53:08 AM


Before the group gets to the new room, Zeoll tells Magana that he thinks any weapon she holds will have the ghost touch power too. "This is an amazing blessing! Use it while it lasts!"

In the new room, Zeoll looks closer too. Perception 27. Does not meet the DC28 needed for the spoiler, :-(

Zeoll looks closely at the three figures. How tall is each compared with the victim? Do any of the three have any speckles of blood on them? Perception 39.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: command, command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (Mage Armor x3)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 1 of 8.
Meta Rod: used 1 of 3

Current effects cast/activated by Zeoll:
Mage Armor used 2.5 of 6 hours (Zeoll, Aexana)
Elf Vision 60 minutes; Taur's Try (mino) 10 min


Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+17=21 ; d20+17=21 ;
Tuesday October 13th, 2015 10:59:58 AM

Rillett looks at Magana's hands. That is indeed a blessing, but also an ominous portent. Perhaps we should all be ready to deal with incorporial beings. He casts a sidelong glance at the programmed illusion before the door. (Perception 21 on the standing figure).

He'll then walk over to examine the murder scene on the left. (Perception 21).
------------------------
Spells in effect - Longstrider (extended from the night before), Status on Hash and Magana (extended from the night before), Endure Elements

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Endure Elements*, Endure Elements*, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy, Resist Energy
3 (DC19): Divination (D), Blindness/Deafness, Dispel Magic, Prayer, Speak with Dead
4 (DC20): Dimension Door (D), Air Walk, Seeker Reincarnation, Summon Monster IV
5 (DC21): Trueseeing (D), Wall of Stone, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -


Hashamon, Spirit Hunter 81 / 81 HP - AC 23 / Flat 19 
Tuesday October 13th, 2015 11:33:07 AM


Hashamon walks awkwardly, testing his new body. The frame was much smaller than his last, with less muscle and bone structure for certain. He flexes his body and finds that it is reactive and strong, and much more nimble than his last.

In the middle of this analysis, he also finds that his mind is much clearer than it had been. The old feral rage had left him for the most part, though he felt something lurking beneath the surface of his thoughts. He tests his spell capacity as well, feeling out the magics available. It was different, but likely more potent than what he knew before.

He looks at the scenes before him. With his newfound knowledge of all Woldian Gods, he does his best to assess the situation. Lord Panthon likely desired them to dole justice out as it were due. He looks at the specters for a moment, settling finally on the dead mans apparition. Before approaching it, he drinks a potion of mage armor.

"Speak prey. Tell me of the hunt that ended your life."

------------------------------------------------------------------------
Fur Domain|Predators Grace: 8/8 Remaining
Darkness Domain|Touch of Darkness: 8/8 Remaining
------------------------------------------------------------------------
Spells in Effect: Mage Armor.
------------------------------------------
Spells Available.
------------------------------------------
0: Guidance, Detect Poison, Detect Magic, Light
1st: Shield of Faith, Divine Favor, Endure Elements, Inflict Light Wounds x3, Magic Fang
2nd: Aid, Bull Strength, Inflict Moderate Wounds, Owl's Wisdom, Blindness
3rd: Inflict Serious Wounds x3, Beast Shape I
4th: Divine Power, Inflict Critical Wounds, Shadow Conjuration



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+9=22 ;
Tuesday October 13th, 2015 4:27:08 PM

Hmmn, why is the dead man shown twice? Terser looks the scene over with the others, trying to take note of any details that may indicate who the man's killer is. Most notably, he examines the angle of the knife in the standing image, trying to correlate that to the height of his theoretical killer. Perception 22

All the talk of dopplegangers makes him think that the standing image of the dead man could be a double, but if he trying to assume the identity, these others would need to die to keep the secret.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+15=22 ; d20+15=26 ; d20+9=10 ;
Tuesday October 13th, 2015 4:58:08 PM

(perception 22 - failure)
Aex frowns at Jozhur's remark... she notices nothing out of the ordinary in the man's clothes... she looks down at her own clothes and wonders if her own vibrant greens are perhaps not the latest fashion either...

"Looks like we have a murder case to solve and have justice prevail... " , Aex softly says to no one but herself. Questioning the suspects sounds like the first thing to do and perhaps question the murder victim as well? Perhaps you can just ask him who did it... solves this thing easily Aex grins quietly.

Aex goes closer to the bed and examines the murder weapon. (perception 26) Does this weapon fit with the outfit either of the man is wearing? Is it a modern blade? More antique? Dagger?
Sadly her knowledge of the human body abandons her... (heal 10 - nat 1) She's unable to discern of the victim was already dead before the dagger hit him. The amounts of blood on the sheet could have hinted at that.

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------



Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+14=22 ;
Tuesday October 13th, 2015 9:29:07 PM


Magana walks up to the image of the young lad and asks, "Who are you, and why are you here?"

If she gets a response, she asks the same of the other two.

If no response, she shrugs and says, "Worth a try."


Ecthelion (HP 31/31 17/13/16) Murph  d20+15=16 ;
Tuesday October 13th, 2015 11:05:37 PM

Ecthelion is distracted from the meeting with Gargul and notices nothing special about the room. "A murder mystery... I would read these as a child. I was never very good at them."

"Encouraging stuff, boss,"
Murph grunts from his ankles.

[DM Hugh] - How to not let someone get away with murder 
Tuesday October 13th, 2015 11:42:48 PM

Jozhur agrees with Ecth about talking later. He points out the murder mystery and the fact that the middle man's clothes are out of fashion before taking a closer look at the murder scene, the three men and the single man.

Zeoll thoroughly inspects each of the men on the right, examining the men for height and physical evidence.

Rillet examines both the single man and the murder scene.

Hashamon is still getting used to his new body. He quaffs a potion of mage armor and then asks the apparition what ended its life.

Terser ponders why the dead man is shown twice then examines the angle of the knife to see if it correlates to any of the suspects. He ponders if the standing image of the victim is a doppleganger for the dead man.

Aex does not notice anything strange about the middle man's clothes. She walks over to the scene of the crime and takes particular interest in the knife before unsuccessfully attempting to figure out if the victim was dead before getting stabbed.

Magana walks up to each of the three men and asks who they are and why they are here.

Ecth shares that he is not that good at solving murder mysteries to which Murph sarcastically calls this encouraging.

Johzhur, Rillet and Aex approach the murder scene.
Johzhur, Rillet, Aex : Highlight to display spoiler: {As you get closer you notice that the nobleman's eyes stare lifelessly at the ceiling. Around the man's neck hangs a chain, upon which can be seen a small charm. To the right hand side of the bed is a night stand. A half-burnt candle, now extinguished, sits snugly in its holder. Next to it is a very small glass. To the left hand side of the bed is a small bookcase. There appears to be something under the bed. Do you want to examine any area of the crime scene more thoroughly?}

Aex : Highlight to display spoiler: {The knife appears to be an unremarkable standard mundane dagger, with a simple wooden handle and a steel blade. These type of daggers are purchasable almost anywhere weapons or adventuring supplies are sold. The dagger does not appear to match the outfit of any of the men.}

Johzur, Zeoll, and Magana approach the suspects.

Johzur, Zeoll and Magana Highlight to display spoiler: { There is no doubt in your collective minds that the clothes of the first man befit his station as man-servant to a noble.
His right eye is blackened, and he has scars of various ages all along his arms.
His eyes look bloodshot, as if he might have been crying.

Based on Johzur's comments you suspect that the second man is likely a well-to-do commoner trying to be seen as nearly a noble.

The third man is most definitely a noble. You can tell by his bearing and signet ring.
}

Zeoll : Highlight to display spoiler: { None of the men appear to have any specks of blood on their person. The man servant is lanky about six inches taller than the victim. The commoner putting on airs is about 2 inches shorter than the victim and the nobleman is roughly the same height as the slain man. }

When Magana asks her question to the young man he responds : "I am his late lordship's faithful servant, Sam. I am here because they think I killed his lordship. It wasn’t me, m’lady! I swear it! May Lord Gargul punish my immortal soul if I’m lying. “I’m afraid I was fast asleep all night, m’lady. The master never called for me, so I had no need to check in on him. Perhaps had I been awake I could have saved him. He was a good man. Not like that Lord Fredericks”
"

When Magana questions the second man she gets this answer : "I am Sam's adopted father, William Roberts. I knew the boy was trouble ever since we adopted him. Should've left him on the streets. It doesn't surprise me that he did this. I had no idea Lord Greyson was dead until the city watch game for me this morning. Despite my protests they insisted I follow them. How embarrassing. Can you imagine what this will do for my reputation?"

When she questions the noble, he says the following: "Terrible business this. Simply terrible. Forgive me, where are my manners. I am Lord Erwin Theodore Fredericks. I was called on by the town watch to vouch for Master Roberts. I had no idea poor Lord Greyson had departed until the watch arrived at my estate."

Hashamon, Johzur and Terser approach the victim standing by the closed doors.

Hashamon, Johzur and Terser Highlight to display spoiler: {Johzur can attest that this is the same man from the crime scene, but what is unsettling about this version of the man is that despite the knife sticking out of the man's chest there appears to be intelligence behind the man's eyes. }

Terser Highlight to display spoiler: {The knife was plunged straight down.}

The nobleman replies to Hashamon's query: "Which one should be sent to the gallows for the crime of my murder?"

How do you answer the dead man's query?

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+17=35 ;
Wednesday October 14th, 2015 10:44:24 AM

Rillett will announce what he sees [allowing others to read his hidden text]. Then he will examine the charm on the dead man's neck, look to see what is under the bed, and see what sort of books he reads. He will announce to the others what he sees. (Perception 35)

I fear that the wrong answer to the dead man's question may bring his ghost here, or worse. Unless someone is sure of the answer, I will cast a Divination to seek Gargul's advice on this. My intent would be to simply ask who killed this man. Thoughts?

Rillett will then prepare to cast Divination - 10 minute casting time.
------------------------
Spells in effect - Longstrider (extended from the night before), Status on Hash and Magana (extended from the night before), Endure Elements

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Endure Elements*, Endure Elements*, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy, Resist Energy
3 (DC19): Divination (D), Blindness/Deafness, Dispel Magic, Prayer, Speak with Dead
4 (DC20): Dimension Door (D), Air Walk, Seeker Reincarnation, Summon Monster IV
5 (DC21): Trueseeing (D), Wall of Stone, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

Hashamon, Spirit Hunter 81 / 81 HP - AC 23 / Flat 19 
Wednesday October 14th, 2015 11:05:06 AM


The mention of Gargul makes Hashamon apprehensive.

"On one hand, it is a valuable spell. On the other, these are tests. It seems like that would be like asking your teacher for the answers."

He looks back to the spirit with the knife jutting from it.

"We will answer you shortly."

Hash takes a moment to look up, at the "ceiling" above, to see if there is something there. Otherwise, he is curious what is both under the bed and associated with the charm on the locket.



Zeoll (Cayzle) (AC24 HP 55 of 55) 
Wednesday October 14th, 2015 12:40:44 PM


Zeoll nods to Magana. "Grreat idea, talking to them!"

Zeoll tells his friends, that the three suspects are a lowly commoner, a commoner seeking to advance his station, and an aristo. He does not think that their heights gives a good clue as to who did it. He looks at their boots and at the murder scene. Are there any footprints in the spilled blood?

Zeoll looks carefully at the murder weapon. Is it the same weapon in the murder scene as in the chest of the dead man standing? Does it look valuable? masterwork? Zeoll tries to cast detect magic on the murder weapon.

Zeoll asks the images to each name themselves, and to name each other (in case they are lying.)

"Why would the killerr leave the murrderr weapon behind? He must have been interrrupted, orr in a hurrry."

The old liontaur asks the commoner how he got that black eye, and those scars.

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Wednesday October 14th, 2015 2:52:35 PM

Poor soul. Could the man have taken his own life?

Does the Sam figure wear a charm similar to Lord Greyson?

Magana - perhaps ask the young man the nature of his relationship with his master.
Hash - perhaps a similar question for the Lord Greyson figure before you.


Zeoll (Cayzle) (AC24 HP 55 of 55) 
Wednesday October 14th, 2015 3:27:33 PM


"Magana, what happens if you trry to touch these "spirrits" with yourr blessed hands?"

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+15=19 ; d20+5=8 ;
Wednesday October 14th, 2015 4:45:02 PM

Aex too informs the others what she noticed - although it wasn't all that much.

How long ago was the murder committed? Where were all three at the time of the murder and do they have alibis?

She observes Magana questioning the 3. When there's a small pauze in the question and answer sequence she gives a small nudge to Magana asking her to ask each of the three why the others would benefit from Lord Greyson's death. Also better to check how each was treated by Lord Greyson... was he an honest man? Greedy? Merciful? How did others perceive Lord Greyson?

Standing behind Magana, Aex listens intently. While she does she observes each of the three while the others speak... how do they react to one another's words? (perception 19, sense motive 8... yuck)

------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Wednesday October 14th, 2015 7:27:17 PM

hmmn. Who should be sent to the gallows? The one who did it, perhaps. Though with the blood on our hands, it may be inappropriate for any of us to send someone to the gallows.

Still, Terser will relate the fact that the knife plunged straight down, so likely he was stabbed in his sleep, and there will be no clue regarding the height of the attacker.

Ecthelion (HP 31/31 17/13/16) Murph 
Wednesday October 14th, 2015 9:28:53 PM

"Perhaps the dagger is a plant, Zeoll. Evidence left behind by the murderer to implicate someone." Ecthelion moves behind Magana, looking at the three 'suspects.' "Pre-programmed illusions... I wonder how many questions they can answer? Asking them who they think the murderer is... a good start. The murderer's intentions are another question. Why would a lowly servant slay this lord? Especially a child?"

"The kid mentioned that other lord, too, whatisface..."
Murph interjects, pulling on his master's robe.

"Yes, thank you Murph. The child knows Lord Fredericks... how? And why does he think the man cruel?"

If no one else does, Ecth will ask the following questions of the three suspects:
-Who do you think the murderer is?
-Why did they kill Lord Greyson?
-(to the child) How do you know Lord Fredericks?

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Thursday October 15th, 2015 12:46:43 AM


"Zeoll, I'm no expert, but nothing about this seems ghostly to me. An illusion perhaps? I'd rather not touch it without some idea what might happen."

While Ecthelion asks Aex's questions of the three, Magana inspects each of their hands close up, checking for any blood.



[DM Hugh] - Law and Order : Bonetown Adventuring Unit 
Thursday October 15th, 2015 3:32:36 AM

Rillet tells the rest of the group what he sees, then he examines the charm around Lord Greyson's neck, under the bed and the bookshelf. The charm is a small golden gavel. The bookshelf contains mostly books on law, but a few dog-eared romance novels can be found. Atop the bookcase is a 3 foot long piece of reed flecked with drops of blood. Underneath the bed can be found a bedpan, and a blood stain on the underside of the mattress as a result of the death above. He then announces his concern that the wrong answer will summon Lord Greyson's ghost, his intent to cast divination and solicits his companions for thought regarding this course of action before preparing to cast divination. (OOC: Please confirm that you are casting the spell in your next post, if you want to do this)

Hashamon is apprehensive at the mention of Gargul and voices the opinion that using the spell would be like asking a teacher for the answers to a test. He replies to Lord Greyson that the group will answer it shortly, to which the figment only replies, "Which one should be sent to the gallows for the crime of my murder?"
Hashamon then examines the ceiling, noticing that the ceiling is vaulted and inlaid with decorative carvings in high Woldian.
Knowledge Religion DC : 17 or Linguistics DC 20 Highlight to display spoiler: {The carvings are the archaic form of the symbol for Pantheon.}

Zeoll praises Magana for talking to the spirits and then explains the stations of the three figments. The old liontaur then checks the men's footwear for blood and the crime scene for bloody footprints but comes up empty in the search. He then examines the murder weapon in both the crime scene and in the figment's chest. Both are a match. The knife appears to be an unremarkable standard mundane dagger, with a simple wooden handle and a steel blade. It is not of a particularly high quality nor does it radiate magic. Zeoll asks the figments to name themselves and each other to which he receives these responses:

Servant : "I am his late lordship's faithful servant, Sam." he receives no answer regarding the identities of the other men.

Commoner: "I am Sam's adopted father, William Roberts." aside from the reference to being Sam's father he makes no reference to the other men.

Noble: "I am Lord Erwin Theodore Fredericks." He also makes no reference to the other men.

Knowledge [Arcana] DC : 15 Highlight to display spoiler: {You know that programmed images have triggers to respond to certain prompts, it would appear that there is no trigger associated with asking the figment's to name eachother.}

Zeoll then ponders why the murder weapon was left behind before asking the servant about his black eye and scars.

The Servant replies, "If I made a mistake, the master would help to teach me so I wouldn’t make the mistake again. He was a good man, just very passionate.”

Rillet posits that Lord Greyson could have taken his own life before seeing if the servant wears a charm like Greyson's. Sam does not. He asks about the nature of Sam's relationship with Lord Greyson.

"He was a good man. Not like that Lord Fredericks. As a judge he ensured that justice was afforded to all, not just those who could afford it. Like that Lord Fredericks. If I made a mistake, the master would help to teach me so I wouldn’t make the mistake again. He was a good man, just very passionate.”

Questioning Lord Greyson about his relationship with Sam yields the same, "Which one should be sent to the gallows for the crime of my murder?" question the figment responded with earlier.

Zeoll then asks Magana to try to touch the figments with her blessed hands. Magana replies that she is no expert but the men do not appear to be ghosts, maybe illusions and that she would rather not touch them for fear of the unknown.

Aex tells the rest of the party what she observed and then asks the questions :
How long ago was the murder committed?
Where were all three at the time of the murder and do they have alibis?

The servant replies, “It wasn’t me, m’lady! I swear it! May Lord Gargul punish my immortal soul if I’m lying. I only heard when the city watch came and arrested me this morning, m’lady. I’m afraid I was fast asleep all night, m’lady. The master never called for me, so I had no need to check in on him. Perhaps had I been awake I could have saved him. He was a good man. Not like that Lord Fredericks.”

The servant's father replies “Are you accusing me? HOW DARE YOU! You, you, filthy street scum! You just consider yourself lucky I don’t have my sword with me or I’d have you cut from navel to nose!
I was with Lord Fredericks here, in the parlour all evening. We were discussing how the taxes in this region are far, far too low. Society is meant to have two classes, and the lines are far too blurred for my liking.
I had no idea he was dead until the city watch came for me this morning. Despite my protests they insisted I follow them. How embarrassing. Can you imagine what this will do for my reputation?”


Lord Fredericks replies “But of course Master Roberts was with me. Quite an interesting fellow I must say. We stayed awake all night, just talking. Of course, he did leave the parlour for quite some time around midnight. You don’t suppose he did it, do you? I had no idea Lord Greyson had departed until I was called to vouch for Master Roberts. I’m sure I don’t know who is responsible. One wouldn’t associate with that sort of element anyway. But when one life ends, another will blossom. I’m sure Master Roberts will be front of line to inherit Lord Greysons land."

As to the questions:
Who would benefit from Lord Greyson's death?
How was each of the men treated by Lord Greyson?
What kind of man was Lord Greyson?
How did others perceive Lord Greyson?

The servant replies, "If I made a mistake, the master would help to teach me so I wouldn’t make the mistake again. He was a good man, just very passionate. I don’t think he had any enemies, m’lord. He was a fair and honest man. As a judge he ensured that justice was afforded to all, not just those who could afford it. Like that Lord Fredericks."
Sam shares nothing regarding who would benefit from Lord Greyson's death.

The servant's father replies, "I didn’t see or hear anything. But it’s clear to me the boy did it. Now quit wasting time and charge him already!"
Master William Roberts shares nothing regarding any of your questions in this regard really.

The nobleman replies, "I’m sure I don’t know who is responsible. One wouldn’t associate with that sort of element anyway. But when one life ends, another will blossom. I’m sure Master Roberts will be front of line to inherit Lord Greysons land”
Lord Fredericks shares nothing regarding what kind of man Lord Greyson was.

Aex Highlight to display spoiler: {The men do not react to what any of the others have to say. It is almost like they are not aware of each other, only the party.}

Terser reflects on how the party can send anyone to the gallows with blood on their own hands then relates to his companions that the knife was plunged straight down.

Ecth raises the possibility that the dagger is a plant. He points out that the men are pre-programmed illusions and wonders if there is a limit to the questions that the men can answer. He brings up the murderers intentions and wonders why a child servant would slay his master.

Murph brings up the fact that Sam mentioned Lord something-or-other, to which Ecth thanks his familiar for the reminder and then questions how the child knows Lord Fredericks and why he thinks the man cruel.

The responses received from :
-Who do you think the murderer is?
-Why did they kill Lord Greyson?
-(to the child) How do you know Lord Fredericks?
are as follows:

Servant: "I don’t know who did it, m’lord. I’m sorry. I really am. But if I had to guess, I’d say Lord Fredericks is the type. Lord Greyson was a fair and honest man. As a judge he ensured that justice was afforded to all, not just those who could afford it, like that Lord Fredericks"

Servant's father: “I knew that boy was trouble ever since we adopted him. Should’ve left him on the streets. Doesn’t surprise me he did this.”
“I didn’t see or hear anything. But it’s clear to me the boy did it. Now quit wasting time and charge him already!”


Nobleman: “I’m sure I don’t know who is responsible. One wouldn’t associate with that sort of element anyway. But when one life ends, another will blossom. I’m sure Master Roberts will be front of line to inherit Lord Greysons land.”

Magana inspects each of the figments hands for blood, but finds nothing.

Knowing what you know now are you ready to answer Lord Greyson's question?



Zeoll (Cayzle) (AC24 HP 55 of 55)  d20+21=39 ; d20+21=28 ; d20+21=25 ; d20+7=9 ;
Thursday October 15th, 2015 6:45:33 AM


Zeoll points out that the boy was beaten and scarred by the deceased. And that the other two vouch for each other. That points to the boy

The father evidently stands to benefit by inheriting the estate. The noble says he had a chance around midnight to do it. That points to the father.

Zeoll thinks some magic may help. He casts his Woldian Deeper Insight spell, which gives him a +10 on Sense Motive checks for 6 minutes. That boosts his natural +10 to +20. He says a prayer for Guidance three times. Then he asks questions to prompt responses:

Boy: "It wasn’t me, m’lord! I swear it! May Lord Gargul punish my immortal soul if I’m lying." Sense Motive 39

Father: "I didn’t see or hear anything. But it’s clear to me the boy did it." Sense Motive 28

Noble: "I’m sure I don’t know who is responsible." Sense Motive 25

(That's either to get a hunch, per the rules, or to oppose the illusions' bluff checks?)

Zeoll also studies the text above the party's heads after praying for Guidance. Trained Linguistics 9. Other than recognizing the Old High Woldian script that his longtime friend Brahmah knew so well, he cannot make mane or tails of it.

===== ===== ===== =====

DM Sanity Info

Note: The DM Sanity Info I copied and pasted on Oct. 13 was the one from "yesterday." I forgot that we had rested and that it is a new day. NOTE THAT ZEOLL HAS CAST MAGE ARMOR ON SELF AND AEX!

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: OPEN SLOT, command x3, bane, OPEN DOMAIN SLOT
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 2 of 8 1st lvl (Mage Armor x2)
Cast: 1 of 5 2nd lvl (Deeper Insight)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 0 of 3

Current effects cast/activated by Zeoll:
Mage Armor used 0.5? of 6 hours (Zeoll, Aexana)
Taur's Try (mino) 10 min
Deeper Insight used 1? of 6 minutes

Hashamon, Spirit Hunter 81 / 81 HP - AC 23 / Flat 19  d20+8=22 ;
Thursday October 15th, 2015 2:47:26 PM


Hashamon notices Zeoll looking up at the ceiling.

Know Religion: 22

"That is an old carving to represent Pantheon." Hash isn't quite sure how he knew that, only that he did. In his death, he was exposed to much he couldn't remember. Being forced to acknowledge the other gods had made him realize to venerate only one was folly.

He considers the problem before them.

"The dead wished for justice to be available to all, not just the poor. Master Roberts felt the opposite, that society must always have an alpha pack, and the jackals who feed on the scraps left behind."

He shakes his head.

"But that still is not enough to condemn him."

He approaches Master Roberts.

"Where is your weapon, if you do not have it? Where did you go once you left the parlour? Why do you pretend to be nobility, when you come grow from common seed?"

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+5=10 ;
Thursday October 15th, 2015 4:42:02 PM

(knowledge arcana 10 - failure)

"They're programmed to say only what they have been saying so far... we've been getting the same answers over and over. However there are a few things that strike me as interesting. The boy clearly does not like Lord Fredericks. It seems that Lord Fredericks wasn't as just as Lord Greyson... secondly it's mainly Master Roberts who benefits most of Lord Greysons death. Seems to me the boy could not gain a thing from the death of his master. From what he says, his master was just for him... why then would he kill him? Master Roberts could perhaps inherit quite some land. Lord Fredericks... I don't know... what could he gain from Lord Greysons death?

Also, it seems these illusions don't respond to one another so we can safely interrogate them without them reacting to one another.


To the boy Aex softly speaks: "Has Lord Greyson ever done you wrong? Has Lord Fredericks? Has Master Roberts, your adopted father? And how old were you when Master Robert adopted you? Do you know what happened to your parents? You speak ill of Lord Fredericks... why? Were Lord Greyson and Lord Fredericks both judges?

To her friends she then continues: "We seem to have two Lords and one Master... both Lords appear to be judges? One more just then the other perhaps? Both doing well in society it seems based on their property and garments... We also have one Master... who based on his clothes tries to fit in with the Lords here... "

Then Aex stands in front of Lord Fredericks: "How long was Master Roberts away from the parlour? Did he way where he was going? What did you do in the meantime?"

Next Aex stands in front of Master Roberts: "Where did you go when you left the parlour around midnight? Do you know what Lord Fredericks did while you were gone? "


(@ DM Hugh - not the easiest scene to enter this board Hugh! Looks like you're in for some lengthy posts!! Thanks in advance!)



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+4=16 ; d20+4=12 ;
Thursday October 15th, 2015 5:03:31 PM

Once it is pointed out by this human who was (is) Hashamon, it becomes obvious that the symbols represent Pantheon. knowledge religion: 16, 12. Still, he knows very little about the God, so has little idea of what he would advise in this situation.

He asks the the Lord how far it is between the estates of Lord Fredericks and Lord Greyson. If Master Roberts was truly at the former's estate, he would have had to be absent for some time to make it there, sneak in, commit the crime, and return. Of course, that doesn't mean he couldn't have hired someone to do it.

He asks Sam that if there was no murder, would he inherit the estate of his adopted father? Maybe the inheritance of both his father and Lord Greyson would be enough motive for murder.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=14 ;
Thursday October 15th, 2015 5:46:53 PM

Satisfied with the question so far, Jozhur continues examine the scenes, frustrates with the apparent lack of useful physical evidence.

If the victim was sleeping, there was likely no struggle. Is anything in the murder scene disturbed or out of place? Is there a clock in the room? If so, what time does it show?

How did a reed on top of the bookcase get spattered with blood?How tall is the bookcase? Does the victim appear to have been stabbed multiple times? Jozhur questions whether the answers to any of this will even help them solve this crime...

----------------
Perception: 14



Hashamon, Spirit Hunter 81 / 81 HP - AC 23 / Flat 19 
Thursday October 15th, 2015 10:25:53 PM


Hash blinks.

"Terser. You seem to have found a motive for the boy after all."

He thinks a moment.

"If the boy, Sam, murdered his master but his father took the blame, the boy would inherit the estate of his father after he hangs, which would include the estate which was inherited from Master Greyson."

Hash scoffs.

"This is a fine example of the "society" in which "civilized" people live. Give me a grove and the clear relationships between hunter and prey any day."



Ecth via email, posted by Cayzle 
Thursday October 15th, 2015 11:57:46 PM

"Roberts and Frederick were talking about how taxes were too low in the region... of course." Ecthelion nods slowly. "A theory: the two colluded in the study that night to kill Lord Greyson and blame it on the boy. They created an alibi for each other while Roberts killed the Lord. There was no indication that they may only be one guilty party, correct?"

Rillet via email, posted by Cayzle  d20=8 ;
Friday October 16th, 2015 12:01:57 AM


Rillet pauses and holds off on casting the Divination for now. "Maybe we should try to figure it our without the divination magic first," he says. He looks around and keeps alert, telling the party any details he sees.

Perception check 8 raw plus whatever mods Rillet has.

[DM Hugh] - Bonetown : 911  
Friday October 16th, 2015 8:25:58 AM

Zeoll recaps what the party knows:
1)Sam the servant was beaten and scarred by the deceased, that is a motive for him to do it.
2)The father Master William Roberts stood to inherit Lord Greyson's land. He also had a chance around midnight to do it.

He then casts Deeper Insight in an attempt to get a better sense in the truth or falsehoods contained in the men's words.

Zeoll Highlight to display spoiler: {After talking to all three men and really paying attention to what they have to say you glean that this exercise feels like a no-win situation. It’s like one of those street games, where the coin isn’t under any of the shells}

Zeoll then studies the ceiling, but does not know what the carved symbols mean. Hashamon notices the Liontaur studying the ceiling and informs him that the symbols represent Pantheon. Hashamon then singles out Master Roberts pointing out the difference between Roberts' philosophy and Lord Greyson. Hashamon points out that this is not enough to condemn him.

He then asks Master Roberts the following:

"Where is your weapon, if you do not have it?
Where did you go once you left the parlour?
Why do you pretend to be nobility, when you come grow from common seed?"

To which Master Roberts replies thusly:

“Are you accusing me? HOW DARE YOU! You, you, filthy street scum! You just consider yourself lucky I don’t have my sword with me or I’d have you cut from navel to nose!”

Aex points out that the illusions are programmed with responses and recaps that the boy does not like Lord Fredericks, Master Robert stands to gain the most from the death of Lord Greyson and that their does not seem to be a reason for Sam nor Lord Fredericks to want Lord Greyson dead. She also shares that the illusions don't respond to each other so they can question away without provoking negative reactions from the figments they are not questioning.

She then puts the following to the boy:
Has Lord Greyson ever done you wrong? Has Lord Fredericks?
Has Master Roberts, your adopted father?
And how old were you when Master Robert adopted you?
Do you know what happened to your parents?
You speak ill of Lord Fredericks... why?
Were Lord Greyson and Lord Fredericks both judges?

The boy responds, "If I made a mistake, the master would help to teach me so I wouldn’t make the mistake again. He was a good man, just very passionate. He was a fair and honest man. As a judge he ensured that justice was afforded to all, not just those who could afford it. Like that Lord Fredericks.”

Aex also points out the differences between the two lords and the master.

She then questions Lord Fredericks with:
"How long was Master Roberts away from the parlour? Did he way where he was going? What did you do in the meantime?"

He responds with, "He did leave the parlour for quite some time around midnight. You don’t suppose he did it, do you?”

She then questions Master Roberts with:
"Where did you go when you left the parlour around midnight?
"Do you know what Lord Fredericks did while you were gone?"

Master Roberts answers, "I was with Lord Fredericks here, in the parlour all evening. We were discussing how the taxes in this region are far, far too low. Are you accusing me? HOW DARE YOU! You, you, filthy street scum! You just consider yourself lucky I don’t have my sword with me or I’d have you cut from navel to nose!”

Terser reflects on the ceiling carvings and then asks Lord Fredericks how far it is between his own estate and that of Lord Greyson.

Lord Fredericks says, "My estate borders that of Lord Greyson's, but I don't see how that has anything to do with this. If a Lord has a dispute with another of his station he settles it openly, not with a knife in the dark like some gutter trash."

Terser then asks Sam if he would inherit the estate of his adopted father if there was no murder, but he does not get an answer from the figment.

Jozhur, satisfied with the answers to the questions goes back over the crime scene. Nothing in the room is disturbed or out of place but you do notice that the very small glass on the nightstand has a few drops of port lingering in the bottom. The room is also devoid of a timepiece.

He then reflects on the blood splattered reed and notices that the bookshelf is a good 60 inches tall.

Int check : 18 Highlight to display spoiler: {You remember the servants appearance and how he said that his master was passionate and would correct him if he had done wrong. You suspect the reed is the instrument of this correction and that the blood on the reed is most likely the servant's not the master's.}

He goes back to the body and notes that the victim was stabbed once deeply, but that was all it took.

Hashamon agrees with Terser's assessment of a motive for the boy. If Sam did it and his father took the blame, the boy would inherit both his father's estate and that of Lord Greyson's. He then states his preference for a grove.

Ecth posits that Master Roberts and Fredericks colluded to kill Lord Greyson and use the boy as a scapegoat and alibi each other. He points out there is no stipulation that only one person killed the Lord.

Rillet holds off on casting divination and then looks over the crime scene another time. Aside from what was pointed out previously nothing else really pops out as relevant.

Do you have an answer for Lord Greyson?



Hashamon, Spirit Hunter 81 / 81 HP - AC 23 / Flat 19 
Friday October 16th, 2015 11:05:26 AM


Hashamon looks at the glass with port.

"Hmm. Only one stab."

He casts detect poison, examining the glass, the body, and the illusion of the boy.

He will try the same line of questioning with the boy.

"Why did you kill your master?"



Zeoll (Cayzle) (AC24 HP 55 of 55) 
Friday October 16th, 2015 12:35:51 PM


Zeoll steps back and rereads the verse the party encountered at the start of this test. "Pantheon's justice must be found everywhere."

He reads it aloud.

Then he says, "Frriends, have we looked everrywherre? I have to say, my gut intuition is that none of them arre lying. So we have to considerr the possibility that none of these thrree are guilty!"

"Arre we even surre he is dead? Maybe he killed himself?

Zeoll whispers to his friends, "When the nobleman asks, 'Which one should be sent to the gallows forr the crrime of my murrderr?' ... well, maybe the answer is none. Maybe the answerr is that we do not have enough evidence to convict any of them."

"Some followerrs of Alemi might also say that all life is sacrred, and no one should be sent to the gallows everr, forr any rreason."


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Friday October 16th, 2015 2:19:11 PM

"I'm not sure there is enough evidence to convict either of these men" Aex says to her friends...
"Justice can only be true if there's clear evidence I think... perhaps the answer is that no finger can be pointed to one person?"

Zeoll (Cayzle) (AC24 HP 55 of 55)  d20+25=27 ;
Friday October 16th, 2015 6:17:31 PM

Zeoll wonders if there are still details to find.

He looks at all the standing illusions and the dead noble in his bed. Are they breathing? How about the dead ones?

Perception (with Taur's Try and Guidance) 27.

[OOC: Oh kindly DM, we have been told that "a large knife has been plunged deeply into his chest." But he is lying on his back. How do we know that the knife is large or that it is deep? It might well be a stage knife with no blade. It might be a large handle on a 1/2 inch blade. How do we know that that the knife has been plunged deeply? If we walk around behind the standing dead noble, does the knife tip protrude out his back?]

The reed flecked with blood ... is that fresh blood? Is there old dried blood on it? I'm guessing it was used by the noble to switch the boy. Zeoll asks the boy if the noble would beat or whip him with a reed until he bled. He asks the dead noble what the reed was for. (Sorry if someone already did that.)

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Friday October 16th, 2015 6:24:52 PM

Terser shares the opinion that true justice lies not in the gallows. If no one will confess, then all three of these men should be tasked to work to benefit the public, as the good judge did with his rulings.

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20=15 ;
Friday October 16th, 2015 8:57:18 PM

int chk 15

Magana mumbles to herself for a bit then says, Motive, Means, Opportunity. I read that somewhere.

Motive:
Boy, Whippings.
Master, Inheritance.
Lord, the victim opposed his tax proposal.

Means:
Boy: unknown.
Master, unknown.
Lord, unknown.

Any could use a knife if they had access.

Opportunity:
Boy: possible. Served the deceased, easy access. no alibi.
Master: possible: Left meeting, no alibi
Lord, unknown. no alibi?"

Magana asks the boy if his father or the Lord could have entered in the middle of the night.

She then searches the room, opening all drawers/cabinets/other looking for clues.


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+2=18 ;
Saturday October 17th, 2015 1:08:29 AM

"Right Zeoll, I think the reed was used to whip the servant boy."

Jozhur watches intently as Magana tries to open containers in the illusion.

"Magana is right, they would all have a reason to have killed this man and any one of them could have done it. The servant boy seems the least likely culprit, but that's just my gut telling me that."

"I could try bluffing them, but I have a feeling that would work better if we had a little more information to go on."


Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Saturday October 17th, 2015 2:19:05 AM

Jozhur, I'll be very impressed if you can bluff a programed illusion.

I think Zeoll has the correct answer. The dead man asked, "Which one should be sent to the gallows for the crime of my murder?" The correct answer seems to be none of them for the reason Zeoll stated.


Ecthelion (HP 31/31 17/13/16) Murph  d20+16=20 ; d20+15=34 ; d20+16=24 ;
Saturday October 17th, 2015 10:48:57 AM

Ecthelion bits his lip. "Is it that simple...? Are we sure we haven't missed something? A particular question, or perhaps something in the bedroom? Have we tried asking to whom the knife belongs? This may point to a guilty party."

[DM Hugh] - The Party's Court  
Saturday October 17th, 2015 12:25:18 PM

Hashamon looks at the glass, casts detect poison and inspects the scene. There is no poison in the glass, the body or the boy.

Hashamon then asks the boy, "Why did you kill your master?" which yields
“It wasn’t me, m’lord! I swear it! May Lord Gargul punish my immortal soul if I’m lying”

Zeoll rereads the statement, "Pantheon's justice must be found everywhere." out loud to his friends. He then raises the possibility that none of the men are guilty and questions whether Lord Greyson is dead and if maybe he killed himself. He goes onto stipulate that the answer to "Which one should be sent to the gallows for the crime of my murder?" is none, for there is insignificant evidence and that Alemi would argue that no man should be sent to the gallows for a crime as all life is sacred.

Aex is in agreement with Zeoll's statement, saying that "I'm not sure there is enough evidence to convict either of these men. Justice can only be true if there's clear evidence I think... perhaps the answer is that no finger can be pointed to one person?"

Zeoll then wonders if there are details still to find. He looks at Lord Greyson's body, the 3 men and Lord Greyson near the exit.

Zeoll: Highlight to display spoiler: { Sam, Master Roberts and Lord Fredericks all appear to be breathing. Lord Greyson's body and form near the exit do not. Two indications point to the knife being stabbed deeply into Lord Greyson; the large visible bloodstain observed on the underside of the bed and the fact that the very tip of the can just barely be seen protruding from the figure of Lord Greyson standing by the exit. The blood on the reed is a combination of both old and newish. Zeoll's liontaur senses tell him that it could have been used as recently as the previous day. }

Zeoll asks the boy if the noble would beat or whip him with a reed until he bled. He asks the dead noble what the reed was for.

The boy replies, "If I made a mistake, the master would help to teach me so I wouldn’t make the mistake again. He was a good man, just very passionate”

Lord Greyson responds, "Which one should be sent to the gallows for the crime of my murder?"

Terser shares the opinion that true justice lies not in the gallows and that if none will confess they should all be sentenced to work for the public good as the late Lord Greyson did.

Magana summarizes that each of the three suspects had a motive and that the boy and the master and perhaps even the lord had opportunity. The means are unknown, though any of them could have used the knife.
She then asks the boy if Lord Fredericks or his father could have entered in the middle of the night and receives, "I don’t know who did it, m’lady. I’m sorry. I really am. But if I had to guess, I’d say Lord Fredericks is the type"
After that she starts rifling through the containers in the room looking for further clues. In the nightstands drawer there is another legal text entitled The Common Good: balancing individual freedom with societal security and the wardrobe only contains a number of fine looking outfits. Aside from those 2 instances there does not appear to be anything else that can be opened.

Jozhur agrees that the whip was used on the servant boy and agrees that Magana is right, that any of the men could have done it. He then suggests he could try bluffing the men to get more information.

Rillett would be very impressed if Jozhur could bluff a programmed illusion and then sides with Zeoll and Aex for the reasons Zeoll stated.

Ecth is dubious that the answer is that simple and wonders if they may be missing something. Asking who the knife belonged to yields the following:

Servant: “I don’t know who did it, m’lord. I’m sorry. I really am. But if I had to guess, I’d say Lord Fredericks is the type”

Father: “I didn’t see or hear anything. But it’s clear to me the boy did it. Now quit wasting time and charge him already!”

Lord Fredericks: “I’m sure I don’t know who is responsible. One wouldn’t associate with that sort of element anyway. But when one life ends, another will blossom. I’m sure Master Roberts will be front of line to inherit Lord Greysons land”

It seems like some of the party is gradually forming the consensus that none of the men is the answer to the question of who should hang for Lord Greyson's murder, however some of the group are dubious of this answer, feeling like something is being missed. Additionally, no one has told this to Lord Greyson by the door. Is this your final answer?



Zeoll (Cayzle) (AC24 HP 55 of 55) 
Saturday October 17th, 2015 2:58:29 PM


"Well, he is dead, and he was killed," Zeoll says. "And I doubt that he could kill himself while lying in his bed and shoving the knife in so deeply. But who? No way to know, it might have been an assassin or other party, for all we know."

Zeoll explains what he thinks is the answer.

If no one objects, he will say to the dead noble, "I am sorry you are dead. But the evidence is not enough to send anyone to the gallows. We do not believe any of them are guilty."

Note that Zeoll has his tower shield ready to use for total cover if attacked.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Saturday October 17th, 2015 5:58:06 PM


Magana says, "If we must pick one on the scant evidence available, I would say Master Roberts. He was unaccounted for on that evening for a time and has the temperament for it. If there is further evidence to be had, I can't see it."


Hashamon, Spirit Hunter 81 / 81 HP - AC 23 / Flat 19 
Sunday October 18th, 2015 1:05:56 AM


Hashamon is still unsure. It seems there should be an answer, but he is just not wise enough to know if "We cannot be sure, so no man should hang.", is it!

Without anything else to go on, he does not object to Zeolls answer.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Sunday October 18th, 2015 3:25:59 PM

Aex agrees to what Zeoll concludes.
Anxiously she awaits what will happen...

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Sunday October 18th, 2015 8:45:55 PM

While I agree with Magana that most of the circumstantial evidence seems to point to Master Roberts, this is a test of justice, not logic. Sending a man to the gallows requires proof, which we do not have. If we are indeed required to choose based only what we have heard and see so far, choosing one of these men would be a poor representation of Pantheon's justice.

However, it is also true that in the real world, anyone seeking justice would use other means to determine the truth, such as a Zone of Truth or Divination.

If we must respond, we should respond as Zeoll suggests. But do not say that none are guilty, because I suspect that one of them many be. Rather, say that none of these three should face justice based on the evidence we have seen and heard.


Zeoll (Cayzle) (AC24 HP 55 of 55) 
Sunday October 18th, 2015 9:43:29 PM

Zeoll agrees with wise Rillett's phrasing.

Ecthelion (HP 31/31 17/13/16) Murph 
Sunday October 18th, 2015 10:58:29 PM

"None of these three should face the gallows based on the evidence we have seen and heard. If we are going to be specific with our wording, let us be as specific as possible."

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+20=39 ; d20+10=13 ; d20+12=23 ;
Monday October 19th, 2015 12:27:31 AM

Jozhur shrugs, "Maybe the illusion is programmed to respond to a bluff, or at least a certain line of questioning that would be one. Worth a shot, I say." If anyone could bluff an illusion, he would be the one to do it.

He also believes William Roberts to be the most likely suspect. He approaches Roberts and addresses him.

"Lord Fredericks said you left his company at about midnight. Two people have told us they had seen you walking towards Lord Greyson's property a short time later. You are awful quick to blame this on your adopted son, who would have no real reason to kill Lord Greyson. You, on the other hand, would have plenty to gain from Greyson's death. It's painfully obvious that YOU are responsible for this. If you confess now, maybe Pantheon will have some mercy on you."

He anxiously awaits any response from the illusion.

--------------------------
Bluff: 39
Sense motive: 13
Perception: 23


Zeoll (Cayzle) (AC24 HP 55 of 55) 
Monday October 19th, 2015 7:37:47 AM


If Jozhur gets the illusion to say anything different from what it has said already, Zeoll will NOT give his answer to the noble.

If it only says the same old stuff, he'll proceed.

Zeoll listens to Ecthelion's excelent point and, with his skill in linguistics, comes to a brilliant realization! "Ecthelion" could easily be interpreted as "Ec The Lion"!

The liontaur grins and cannot help thinking of his new friend in this way. He won't say a thing however.

Nonetheless, he does use Ec The Lion's phrasing about the gallows.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday October 19th, 2015 5:13:28 PM

Aex's nerves are on edge... a response has been given but it isn't exactly the most standard one...
she just hopes they aren't going to be battling ghosts within seconds...

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Monday October 19th, 2015 7:02:19 PM

Terser tries to have confidence in their answer, and hopes Magana's new ability wasn't a prophetic gift from her God.

Ecthelion (HP 31/31 17/13/16) Murph 
Monday October 19th, 2015 10:17:53 PM

Ecthelion waits for Zeoll to speak with the dead man, unsure that Jozhur's bluff will work on the illusions. He looks back to Zeoll and sees the taur staring at him. Ecthelion pulls his hood further down to conceal his face, feeling his ally's stare.

When Powers Collide


[DM Hugh] - The Meaning of Dreams  
Monday October 19th, 2015 11:35:07 PM

Zeoll explains his reasoning behind his idea that no one should hang.

Magana thinks Master Roberts should based on what they learned, but she can't see that there is any other evidence to be had.

Hashamon says that they cannot be sure, so no man should hang it is.

Rillet agrees with Zeoll's answer, but suggests a change in the phrasing.

Ecth suggests a further refinement.

Jozhur decides to try one last thing and attempts to bluff William Roberts.
"Lord Fredericks said you left his company at about midnight. Two people have told us they had seen you walking towards Lord Greyson's property a short time later. You are awful quick to blame this on your adopted son, who would have no real reason to kill Lord Greyson. You, on the other hand, would have plenty to gain from Greyson's death. It's painfully obvious that YOU are responsible for this. If you confess now, maybe Pantheon will have some mercy on you."

To which Master Roberts replies in the same manner in which he has replied several times before, “Are you accusing me? HOW DARE YOU! You, you, filthy street scum! You just consider yourself lucky I don’t have my sword with me or I’d have you cut from navel to nose!”

Zeoll gives the answer to Lord Greyson by the door of, "None of these three should face the gallows based on the evidence we have seen and heard."

There is a brief moment during which Aex hopes the party won't have to fight ghosts, Terser hopes Magana was not given some prophetic vision as he attempts to have faith in their answer, and Ecthelion shifts a little uncomfortable by Zeoll's staring at him.

Lord Greyson by the door smiles and says, "It is from material evidence that justice can be measured, not hearsay and gossip. You are just and worthy to proceed to the next chamber." before fading from view with the rest of the illusions.

There is a grinding sound and the doors at the end of the room slide open.

=======================================================

After the entirety of the party has passed through the doors, there is another grinding sound and they quickly close shut behind you.

The party enter a yuge chamber.

The domed ceiling peaks at maybe 100ft high. The circular chamber also approximately 100ft across. Square polished rocks pave the floor and walls, whilst bare exposed rock and stalactites cover the ceiling.

In the centre of the room surrounded by a shimmering wall, is a large circular stone basin filled with water. Hovering above the water floats a rock - about 1ft in length - completely covered in red sparks (OOC: similar to the effect of a sparkler).

On the opposite side of the room a massive hole can be seen, as if someone has tunneled into this chamber.

The floor is littered with dozens of humanoid corpses. 8 monsters - with bloodied claws - stand over them.

The monsters that are standing all look very different.

The first stands close to 10 feet tall. It’s head looks almost like an alligator though it’s body is humanoid. Some sort of green slime covers its body and drips to the floor.
The next looks like a cross between a humanoid and a toad but with bat-like wings on its back and gnarled, blackened claws.
Another looks like some insect hybrid, with five arms and three legs. It’s large eyes are black and with no pupils.
The one to the north looks to be a translucent humanoid wrapped in a hooded funeral shroud. It hovers above the ground.
Two hideous crones can be seen. One with pale green skin, wispy green hair and long sharp nails. The other has brownish-green flesh and pointed teeth.
As if the menagerie couldn’t be weirder, the next is a gigantic toad with wings, fangs, horns and three eyes!
Rounding out the bunch is the insubstantial form of a beautiful woman bathed in sickly green flames.

“Raaargh! More guardians to dispose of!” roars the tall slimy one “Kill them quickly and let us take the prize. I grow tired of this place”

The evil that radiates from them is almost overpowering. This must be Billoopl’s squad.


Hashamon, Spirit Hunter 81 / 81 HP - AC 25 / Flat 19  d20+11=23 ;
Tuesday October 20th, 2015 1:21:22 AM


(Sorry! My post got eaten.)

Monday:

Before Zeoll gives his answer, Hashamon takes a moment to clear his head. He seeks greater wisdom from Ma'ab and Gargul before finally accepting Zeolls answer as his own as well. (Casts Owl's Wisdom, perception 23. Of course, this does not really matter much.)

Tuesday:

As the group makes their way into the tunnels, Hashamon roars at the vile minions of Billoopl. He holds his charge in check, conferring first with his allies.

"Some have wings, we must expect flight."

(Gonna delay this action a bit to see what the others do.)

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+13=14 ; d20+12=13 ;
Tuesday October 20th, 2015 12:47:43 PM

What vile creatures. Not too long ago Jozhur would have fled or cowered in fear at such a sight. Now it's almost just another day...almost.

" I'm sure some of them can wield magic, we will probably want to move in. I'll hang back and wait for an opening to flank one of them."

Jozhur moves forward 25 feet and fires an arrow at the hooded figure, missing horribly. He looks for something to take cover or hide behind. He clicks his heels and pulls a potion (shield) from his bag.
-----------------------------
Attack hits AC 14 (nat 1)
Perception: 13
Boots of haste to retrieve potion.
Boots used 1/10 rounds.

Zeoll (Cayzle) (AC24 HP 55 of 55)  d20+6=10 ; d20+6=7 ; d20+6=25 ; d20+6=10 ; d20+6=20 ; d20+6=17 ; d20+6=15 ; d20+6=10 ; d20+8=28 ; d20+8=17 ; d20+8=15 ; d20+8=26 ; d20+8=9 ; d20+24=34 ; d20+24=35 ; d20+24=33 ; d20+21=37 ; d20+21=27 ; d20+21=31 ;
Tuesday October 20th, 2015 1:09:53 PM


Zeoll makes a quick spatial judgment, then moves so that he and his friends and all the enemies are within 40 ft of Zeoll. As he leaps forward, the old liontaur draws his rod from the scabbard at his side.

He casts Extended Prayer: "You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls."

"May the Fey Queen bless us in ourr strruggle against you, foul and currsed minions of the fetid water god Bubble-Poop!"

The spell has no save but DOES allow spell resistance. In case the enemies have spell resistance, Zeoll rolls for spell penetration: 8 foes so 8 rolls: 10, 7, 25, 10, 20, 17, 15, 10.

Zeoll tries to ID any characteristic, history, type, or power of these creatures. Know Nature and Know Planes (both at +8 with the Prayer) 28, 17, 15, 26, 9.

Zeoll keeps alert. Perception 34, 35, 33.
... and Sense Motive: 37, 27, 31

He especially tries to note which ones have weapons, spell pouches, and/or holy symbols.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: OPEN SLOT, command x3, bane, OPEN DOMAIN SLOT
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 2 of 8 1st lvl (Mage Armor x2)
Cast: 1 of 5 2nd lvl (Deeper Insight)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 1 of 3

Current effects cast/activated by Zeoll:
Mage Armor used 0.6? of 6 hours (Zeoll, Aexana)
Taur's Try (mino) 10 min
Deeper Insight used 3? of 6 minutes
Extended Prayer Round 1 of 12

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+8=20 ;
Tuesday October 20th, 2015 1:26:31 PM

Terser examines his foes as much as the situation allows, hoping that the guardians they mentioned did not go down easily. perception 22 (with prayer and correct bonus): specifically looking for wounds on the enemy squad

There are many creatures here that he has no experience fighting, and he will prepare himself as much as he is able before getting into the thick of it. He reaches into his bag for a vial of oil which he upends over himself, and prepares to attack anything that comes in reach. oil of shield of faith

is a map available?
------------------------------

Active effects

endure elements
shield of faith +2ac - 10 rounds
prayer +1atk/dmg/save/skill


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Tuesday October 20th, 2015 4:43:26 PM

Aex is disgusted as she sees the scene in front of her... the slaughtered humans... the foul Billoopl minions... happy her robes conceal the fact that her knees are trembling...

The Greenmage quickly rummages through her pockets and gets an inventory. She realises she can not use them when shape changing.

"Get over here Jozhur... this will help you when you get up close... stay well friend..."
Aex casts Stoneskin over Jozhur (90 mins / ignore 10 points of damage expect vs adamantine / ignore a total of 90HP's)

If there's a few seconds more to spare Aex also hurries to Terser...
"This will further enhance your armor... ", Aex casts Barkskin on Terser (+4 enhancement bonus to Natural Armor / 90 mins)

"Wipe the floor with'm friends..."

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------

Mage Armor (cast by Zeoll)
Stoneskin on Jozhur (90 mins)
Barkskin on Terser (90 mins)
------------------------------------------------
POTION INVENTORY:
------------------------------------------------

Cure Serious Wounds: 3
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------

Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Hashamon, Spirit Hunter 81 / 81 HP - AC 25 / Flat 19  d20+6=11 ; d20+12=27 ; d8+5=11 ; d6=2 ; 4d8+7=28 ;
Tuesday October 20th, 2015 6:57:41 PM

Hashamon takes a moment to examine the spectral figure with the shroud. Is it some type of undead perhaps?

Know Religion: 13

Regardless, Jozhur took the opening move, Hash wouldn't let him move up without help. He moves up next to Jozhur, standing at the rogues side to guard his flank. He closes his eyes and mumbles a prayer to the Woldian Gods, seeking power to strike down the minions of a pretender.

Dark energy gathers at his hands, and Hashamon holds a spell's charge at the ready.

Move: Move 25 ft near Jozhur.
Standard: Cast Inflict Critical Wounds and hold the charge..

AoO: Hit AC 27 for 11 physical, 2 flaming, 28 Negative Energy. DC 22 Will for Half. (10 + 4th level +6 Wis Mod, +2 Greater Spell Focus.)

+2 Hit and Damage vs Favored Enemy, Undead if applicable. I will not release the charge if it's an undead creature though.)

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Tuesday October 20th, 2015 7:20:06 PM

Rillett casts Air Walk on Magana.

He will also pull out a scroll.

------------------------
Spells in effect - Longstrider (extended from the night before), Status on Hash and Magana (extended from the night before), Endure Elements

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Endure Elements*, Endure Elements*, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy, Resist Energy
3 (DC19): Divination (D), Blindness/Deafness, Dispel Magic, Prayer, Speak with Dead*
4 (DC20): Dimension Door (D), Air Walk*, Seeker Reincarnation*, Summon Monster IV
5 (DC21): Trueseeing (D), Wall of Stone, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+13=31 ; 2d8+8=16 ;
Wednesday October 21st, 2015 12:20:11 AM


Magana assumes the translucent humanoid wrapped in a hooded funeral shroud is undead and therefore her primary target as a representative of Gargul.

She grasps her flail, hoping the Ghost Touch affect on her hands will be imparted to her weapon, and moves to attack it.

+1 Flail hits a 31 for 16 dmg

CURRENT IN-PLAY INFO

AC = 18(normal) +2(amulet) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

Rage round 0/18 (+4 Str, -2 AC/TouchAC)
SPELLS 1 Protection from Evil (used) | 1 Endure Elements (used) | 1 Detect Undead (unused)

Extended Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks

[DM Hugh] - The Ultimate Showdown...   4d6=14 ; 5d8=32 ; d6=1 ; d20+17=28 ; d6+8=14 ; d20+23=24 ; d20+6=9 ; d20+19=28 ; d6+8=14 ; d20+27=35 ; d20+23=34 ; d20+13=14 ;
Wednesday October 21st, 2015 12:28:22 AM

The party makes its way into the room which is actually larger than originally thought. The room circular room is actually closer to 200 feet across. (OOC: Sorry guys, module was written 100 but when I started placing everything the quarters where too tight)

Hashamon warns to look out for flyers.

Jozhur moves up and fires some arrows at the hooded monstrosity.

Zeoll leaps forward and casts prayer, affecting all of his friends but not all of his enemies. He cannot overcome the tall crocodile headed creature's spell resistance. Nor can he overcome the spell resistance of either crone. The winged humanoid toady looking thing is immune. The insect hybrid is affected by the prayer as is the cloaked being, the giant toad, and the green flaming woman.

Zeoll Highlight to display spoiler: { You are able to identify the slimy crocodile as a greater ooze demon. You know that its body is very acidic, meaning that it can dissolve wood, metal and flesh. You also know that it can vomit acid in a long line. You recognize the winged toady humanoid as a Terry Demodand. You know that its body is very sticky and if you strike it with a weapon it can stick to it. You also know that it can fly into a rage when attacked. You recognize the insect creature as a Derghodaemon. You know that it can clack its mandibles and produce an effect like the feeblemind spell to all within 30 feet of it. You also know that it can cause a lot of damage when grappling. You recognize the first crone as a hag nymph. You know that she can cast spells like a sorcerer. You recognize the other crone as a Baba Yaga and know that she has an aura of fear. }

Terser looks at the bodies of the slain guardians. He notes that they were felled by natural attacks for the most part but some show signs of fire and acid damage. He pours oil over himself and braces for the attack.

Aex casts stoneskin on Jozhur. (OOC: we are in combat rounds so only 1 buff can be done)

Hashamon examines the shrouded figure and then holds the charge on an inflict spell.

Hashamon Highlight to display spoiler: {You don't know what the shrouded creature is, but it isn't undead. The flaming green woman on the other hand is and you recognize her as a witchfire}

Rillet casts airwalk on Magana and pulls out a scroll.

Magana attacks the shrouded creature.

The sparks coming from the rock in the centre seem to be growing, and striking against the invisible barrier that surrounds the rock and pedestal.

“You are no guardians of this place!” the tall slimy one roars “Who sent you? Why do you seek the Master of the Deep’s prize?”

The Ooze Demon moves a little bit to the side and then vomits a stream of acid at Zeoll and Magana

Both taurs take 14 acid damage; reflex save DC 23 for half.

The medium winged toad creature takes to the sky and then uses a spell-like ability. A multicolored explosion of leaping, ricocheting energy slams into the area where Aex, Rillet, Jozhur, Magana, Terser and Hashamon are all standing.

Aex, Rillet, Jozhur, Magana, Terser and Hashamon :
Those Lawful on Law / Chaos axis take 32 damage and are slowed for 1 round; DC 17 will save halves the damage and negates the slow effect.

Those neutral on Law / Chaos axis take 16 damage; DC 17 will save halves the damage

Those chaotic on the Law/Chaos axis are unaffected.

Know Arcana DC 19, Spellcraft 24 : Highlight to display spoiler: {chaos hammer}

The Insect-like creature moves up and attacks Zeoll and hits with a claw for 14 damage and Zeoll is now grappled by the insect.

The shrouded figure also flies before casting fog cloud short of where Magana stands.

The first crone targets Zeoll with a spell-ability.

Zeoll DC 20 fortitude save or be turned into a toad; if you fail DC 20 will save or lose your extraordinary, supernatural, spell-like abilities, and ability to cast spells and your alignment becomes neutral and your int becomes 1, your wisdom becomes 15 and your charisma becomes 4.

knowledge[arcana] DC : 20, spellcraft : 25 Highlight to display spoiler: {baleful polymorph}

The huge winged toad creature flies into the air and then attempts to hit Hashamon with its tongue and the sticky pink appendage hits for 14 damage and Hashamon finds himself grappled by the tongue and pulled 5 feet towards the behemoth.

The other crone casts a spell targeting Aex.

Aex: DC 22 fort save or be turned to stone.

Knowledge [arcana] DC 21 ; Spellcraft DC 26 : Highlight to display spoiler: {flesh to stone}

The flaming green woman takes to the skies as well and then shoots off a fiery bolt at Jozhur, but the sticky green flaming projectile misses.

Zeoll: 14 acid damage dc 23 reflex for half; 14 damage, grappled, fort save 20 or turn into toad; if you are a toad will save 20 or think you are a toad (see above); prayered
Magana: 14 acid damage dc 23 reflex for half; potentiall affected by sla(see above); prayered
Aex: DC 22 fort save or become stone; potentially affected by sla (see above) ; prayered
Jozhur: potentially affected by sla (see above); prayered
Rillet: potentially affected by sla (see above); prayered
Hashamon: potentially affected by sla (see above); prayered
Terser: potentially affected by sla (see above); prayered
Ecth: unharmed; prayered

Ooze Demon(1) : unharmed
Tarry Demodand(2) : unharmed
Derghodaemon (3) : negatively prayered
???/not undead shroud creature (4) : negatively prayered; 16 damage
Hag Nymph (5) : unharmed
???? giant winged toad (6) : negatively prayered
Baba Yaga (7) : unharmed
Witchfire (8) : unharmed

here is your map.



Zeoll (Cayzle) (AC24 HP 34 of 55)  d20+9=29 ; d20+9=18 ;
Wednesday October 21st, 2015 8:05:01 AM


Zeoll groans as he now sees that this is the fulfillment of his divinatory dream!

Reflex Save vs Acid DC23: Zeoll is at +9 with Prayer, rolls a 29, saves for half. 7damage.

Grapple attack inflicts 14 damage, total 21 to Zeoll.

Save vs Frogification Fort DC20. Zeoll has a +10 on the save with Prayer ...

NO WAIT. ... sigh. Zeoll already has a +1 luck bonus on saves from his Woldian Heirloom Item feat. The +1 on saves from the Prayer does not stack. Alas. The first save, vs the acid, was a nat 20, so no harm done. Against Frogification, he is only at +9.

Zeoll rolls vs Frogification: He rolls an 18. He uses a hero point retroactively for a +2, bringing his result up to 20, exactly what he needs. He is no Frog!

Now Zeoll is just grappled by a horrible bug. And grappled is a bad thing for a caster. To use a spell or a SLA, Zeoll has to roll 1d20+10 vs a DC 10+23+1 = 34. In other words, even on a nat 20, Zeoll cannot use his magic. To escape the grapple, he likely has to beat a probably DC33 CMD, and Zeoll's grapple check is a +3, so again, a nat 20 comes up 10 short. Zeoll could attack with a paw at +2, hope for a nat 20, and inflict 1d4+1 damage. Or he could hope for rescue and have a readied move to flee if he has the chance.

For now Zeoll uses the DELAY action, hoping that something else will happen to pull his bacon out of the fire. That is, Zeoll has not yet acted this round.

Hashamon, Spirit Hunter 59 / 81 HP - AC 25 / Flat 19  d20+14=26 ; d20+9=29 ; 4d6+7=22 ; d20+7=8 ;
Wednesday October 21st, 2015 2:02:10 PM


Hashamon has no trouble resisting the stronger effects of the spell that targets him. The frog tongue is a bigger problem. (Will 26)

With not much else for options, he tries to break the toads grapple on him, and manages to break free. (Nat 20.)The charge of his spell is released, but it does not bypass the Demodad's spell resistance.

Free momentarily, Hashamon makes a dash for the stone floating in the center, praying to Gargul and Ma'ab that he isn't repelled by the barrier or zapped into oblivion. (Hash has up to a 40ft move with Predators Grace, and can use a hero point for more.)



Rillett (Bradley) HP 70/78 - AC 20/11/18 CMD 19  d20+17=35 ; d20+11=12 ;
Wednesday October 21st, 2015 2:08:23 PM

ooc: I'm not sure how to handle movement. Without a grid, I'm not sure how to accurately describe where I move Rillett and others. It see that I can actually move things on the map. Do you want us to make changes ourselves?

Rillett successfully resists the effect (Will save 35, 8 damage.)

He sees Zeoll in the grip of the insect-like creature. He will move behind Zeoll and move both of us "back" 25' (Dimensional Hop - 50' used.)

There you go Zeoll.

This must be the last test, and representative of Gargul. Now let's see what we can do to make sure we send these creatures to meet him.


------------------------
Spells in effect - Longstrider (extended from the night before), Status on Hash and Magana (extended from the night before), Endure Elements

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Endure Elements*, Endure Elements*, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy, Resist Energy
3 (DC19): Divination (D), Blindness/Deafness, Dispel Magic, Prayer, Speak with Dead*
4 (DC20): Dimension Door (D), Air Walk*, Seeker Reincarnation*, Summon Monster IV
5 (DC21): Trueseeing (D), Wall of Stone, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day - 50' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -



Zeoll (Cayzle) (AC24 HP 34 of 55)  d20+6=13 ; d20+24=25 ; d20+24=38 ; d20+24=26 ;
Wednesday October 21st, 2015 2:42:33 PM


"THANKS RILLETT!" says Zeoll with all his heart! Then he adds, "The froggy guy is sticky and can rage! The insect guy can make a feeblemind sound. That crone there is a caster! The other crone has a fear aura!"

He casts an Extended Command on the insect guy: "FLEE!"

If a spell resistance check is needed, Zeoll's is a 13. The save DC is a Will DC21 (base 10 +1 spell +2 feats +2 bloodline +1 cradled +5 wis).

With his move action remaining Zeoll uses his domain power to become briefly invisible. Then he takes a 5 ft step away from the enemies.

Finally, Zeoll tries to keep track of everything happening. Perception 25, 38, 26.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: OPEN SLOT, command, command x2, bane, OPEN DOMAIN SLOT
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 2 of 8 1st lvl (Mage Armor x2)
Cast: 1 of 5 2nd lvl (Deeper Insight)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 1 of 8.
Meta Rod: used 2 of 3
Hero Points Used: 1 of 4

Current effects cast/activated by Zeoll:
Mage Armor used 0.6? of 6 hours (Zeoll, Aexana)
Taur's Try (mino) 10 min
Deeper Insight used 3? of 6 minutes
Extended Prayer Round 2 of 12
Invisible round 1 of 1

Rillett (Bradley) HP 70/78 - AC 20/11/18 CMD 19 
Wednesday October 21st, 2015 3:06:14 PM

OOC: Per DM Hugh's instruction, I moved both Zeoll and I on the map.

Zeoll - you should move yourself that extra 5'.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+16=19 ; d20+16=29 ; d10+10=14 ;
Wednesday October 21st, 2015 4:10:43 PM

Unfazed by the ball of whatever it was, chaotic barbarian takes no damage!, Terser assesses the field to see where he can be the most useful. Ghosts are better left to Magana, two things are in the air out of his reach (I'm guessing), but one tried to grapple Zeoll, and should be prevented from doing so again.

Hoping to give the bug thing something else on which to concentrate, Terser moves forward and sticks his glaive in the general area of its mandibles. Very general... He has a surprise for anything that decides to mess with him though.

rage on, attack hits AC 19.
Unexpected Strike Rage Power - if anything moves within his 10' range (except sticky guy), it gets an AoO vs AC 29 for 14 damage. 2nd AoO available if it comes up.


(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+14=25 ; d20+5=7 ; d20+11=28 ; d20+9=20 ; d6=2 ; d6=2 ; d6=2 ; d6=5 ; d6=3 ;
Wednesday October 21st, 2015 5:21:30 PM

(allignment not on char sheet but per Rules Druids must be any neutral. So I've added Neutral Good to my sheet)

"WHOAH!!", Aex shouts as the energy slams into her small body! (Will save 25 - succes - half damage - Aex takes 8HP)

But before Aex is able to do anything else another spell is cast at her!! (Fort save 28 - succes - knowledge arcana 7) Sadly she hasn't got a clue what kind of magic tried to hurt her! But she does know that those on the other side of this stone don't like her!!

Aex retalliates by calling an ice storm on nr 6????, nr 1 Ooze demon and nr3 Derghodaem... with a radius of 20ft she can cast the spell without engufing any of her friends.
Ice Storm - no saving throw - spell resistance 20 - damage 6HP Bludgeoning + 8HP cold + extra on terrain)

Then the little Gnome moves 10 ft back...

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------

Mage Armor (cast by Zeoll)
Stoneskin on Jozhur (90 mins)
Barkskin on Terser (90 mins)
------------------------------------------------
POTION INVENTORY:
------------------------------------------------

Cure Serious Wounds: 3
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------

Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Ecthelion (HP 31/31 17/13/16) Murph 
Wednesday October 21st, 2015 8:10:17 PM

Ecthelion pulls his hood back far enough to gaze at the shrouded, slimy creature. An old memory of an amulet flashes through his mind as a chill runs down his spine and he finds himself locked onto this creature. The flurry of action around him makes him realize what is going on as the drow plunges one hand into his component pouch.

Running over behind Zeoll and the others, (move 25ft west and 5ft north) he pulls out a small shaving of licorice root and mutters an incantation while waving it through the air in front of himself. The sliver crumbles to dust as his allies feel much faster.

Magana, Hashamon, Terser, Jozhur, Zeoll, and Aexana all gain the benefits of haste!
-Extra attack at full BaB during a full attack action
-+1 Dodge bonus to AC and Reflex
-Extra 30ft to base movement speed, up to twice your total move speed

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+14=22 ; d6+3=4 ; 5d6=12 ; d6=3 ;
Wednesday October 21st, 2015 9:31:50 PM

Jozhur is a little confused as a ball of energy explodes around him, but he does not feel a thing. (Chaotic)

Seeing that Zeoll has been freed from the grapple, Jozhur works his way into position to flank the only enemy that he can. He draws his new icy short sword and lunges at the monstrosity next to Hashamon, hoping to survive long enough to send it to meet Gargul with his next strike.

-------------------
Forgot Prayer
Attack on W(8) hits AC 23 (25 w/ flanking), 5 damage plus 3 frost damage and 12 sneak attack damage

Jozhur had no potion in his hand, he could not have retrieved it last round without using a hero point.

Zeoll (Cayzle) (AC24 HP 34 of 55) 
Wednesday October 21st, 2015 10:14:45 PM

OOC: Position nudged five ft on map.

OOC: Aex, Wold Druid PCs can be LG, NG, CG! Take your pick!

[DM Hugh] - Who needs escape artistry when you can teleport   d20+7=8 ; d20-6=14 ;
Thursday October 22nd, 2015 1:00:20 AM

(OOC: We are going to try something different for the remainder of this battle, I will be adjudicating party actions / miscellaneous and Jeff will be posting for the anti-party. My posts will go in the evenings and his in the mornings. Hope this isn't too difficult)

Zeoll manages to avoid being turned into a frog, but is still held fast by the insect demons claws.

Rillett sees the predicament that Zeoll is in and manages to teleport the liontaur away.

Zeoll thanks Rillett for the assistance before sharing what he learned of their adversaries and casting command on the insect demon and turning invisible.

Zeoll is unable to penetrate the Derghodaemon's spell resistance.

Terser attempts to attack the Derghodaemon with his glaive, but the blade is turned by its tough carapace.

Aex resists both spells thrown at her and then retaliates with an ice storm. The druidess cannot overcome the ooze demon nor the Derghodaemon's spell resistance but she does hit the giant flying toad monster with her storm. The monster does not lose any altitude from taking damage.

Ecthelion hastens Magana, Hashamon, Terser, Jozhur, Zeoll, and Aexana

Jozhur draws his icy shortsword and attacks the witchfire. With the bonus from the flanking, Jozhur is just able to hit her but as his blade cuts her, it doesn't feel quite right and he realizes that it isn't doing the damage it should, like she is less substantial than she should be. (OOC:incorporeal 50% damage from magic sources) so 9 damage was dealt.

Hashamon rushes the barrier after slipping from the tongue's grip, but is prevented from entering by the its force.

The rock behind the barrier cannot be seen now, such is the brightness of the sparks.

“You cannot stop us! With this rock, the Master’s power will grow exponentially! No mortal will be safe, and all will be forced to serve Him. And we.. we shall be his GENERALS!” The Ooze Demon yells.

Zeoll: 21 damage, prayered, hasted
Magana: 14 acid damage dc 23 reflex for half; potentially affected by sla(see above); prayered; hasted
Aex: 8 damage, prayered, hasted
Jozhur: prayered, hasted
Rillet: 8 damage, prayered
Hashamon:22 damage, prayered, hasted
Terser: prayered
Ecth: unharmed; prayered

Ooze Demon(1) : unharmed
Tarry Demodand(2) : unharmed
Derghodaemon (3) : negatively prayered
???/not undead shroud creature (4) : negatively prayered; 16 damage
Hag Nymph (5) : unharmed
???? giant winged toad (6) : negatively prayered; 14 damage
Baba Yaga (7) : unharmed
Witchfire (8) : 9 damage

here is your map.



Magana (Craig) [HP 86 of 101] [DR 1/-]  d20+7=20 ; d20+13=31 ; d20+13=29 ; d20+8=18 ; d20+7=20 ; 2d8+8=16 ; 2d8+8=16 ; 2d8+8=20 ; d8+5=11 ;
Thursday October 22nd, 2015 1:36:15 AM


hmmm. seems i was a little slow getting my post in this evening.. here is my post for BEFORE the DM Thursday post:

refl save = 20 fail - 14 dmg
chaotic align - no effect from creature

5 foot step in and Full Hasted attack on the shrouded creature (4)
+1 Flail hits a 31 for 16 dmg
+1 Flail hits a 29 for 16 dmg
+1 Flail hits a 18 for 20 dmg
Horns hit a 20 for 11 dmg

CURRENT IN-PLAY INFO

AC = 18(normal) +2(amulet) +1(haste)= 21 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

Rage round 0/18 (+4 Str, -2 AC/TouchAC)
SPELLS 1 Protection from Evil (used) | 1 Endure Elements (used) | 1 Detect Undead (unused)

Extended Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Air Walk
Haste
-Extra attack at full BaB during a full attack action
-+1 Dodge bonus to AC and Reflex
-Extra 30ft to base movement speed, up to twice your total move speed



Magana (Craig) [HP 72 of 101] [DR 1/-]  d20+7=14 ; d20+13=26 ; d20+13=27 ; d20+8=19 ; d20+7=11 ; 2d8+8=18 ; 2d8+8=20 ; 2d8+8=20 ;
Thursday October 22nd, 2015 1:43:30 AM

... and here is my post for AFTER the DM Thursday post:
-- NOTE to DM: I accidentally made my previous post PRIVATE - please correct that?

refl save = 14 fail - another 14 dmg
chaotic align - no effect from creature

5 foot step in and Full Hasted attack on the shrouded creature (4)
+1 Flail hits a 26 for 18 dmg
+1 Flail hits a 27 for 20 dmg
+1 Flail hits a 19 for 20 dmg
Horns miss with an 11

CURRENT IN-PLAY INFO

AC = 18(normal) +2(amulet) +1(haste)= 21 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

Rage round 0/18 (+4 Str, -2 AC/TouchAC)
SPELLS 1 Protection from Evil (used) | 1 Endure Elements (used) | 1 Detect Undead (unused)

Extended Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Air Walk
Haste
-Extra attack at full BaB during a full attack action
-+1 Dodge bonus to AC and Reflex
-Extra 30ft to base movement speed, up to twice your total move speed

DM EDIT: (OOC: You only took damage from a single round of acid vomit, as your post was a little late I wasn't sure if you saw everything from last time, so I left that up as a reminder)

The bad guys roll good for themselves, poorly for the party...  d20+16=28 ; d6+10=14 ; d4=2 ; d6+8=9 ; d3=3 ; d6+8=14 ; d6+8=11 ; d6+8=11 ; d6+8=13 ; d8+8=16 ; d20+15=19 ; d20+15=17 ; 10d6=38 ; d20+13=32 ; d20+13=19 ; 8d6=29 ; d20+23=39 ; d6+8=14 ; d20+20=29 ; d6+9=11 ;
Thursday October 22nd, 2015 8:05:06 AM


The ooze demon (1) steps up under the flying frog. A massive oozy appendage reaches out and slams into Terser. Acid burns Terser and his armor (I don’t have access to view Terser’s character sheet, so I’m not sure what he hit. Whatever is being worn in the chest spot needs a DC 23 reflex save or take 23 points of acid damage if it is wood, metal, or cloth) (Damage to Terser: 14 + 2 acid).

The medium flying creature (2) mumbles something and appears to cast a spell (Spellcraft 18: Highlight to display spoiler: {Magic Circle against Good}).

The giant insect, frustrated with the escape of Zeoll, reaches out to Terser (who is in range, so no AOO, sorry) and quickly grabs him up with the number of massive claws, slicing into him. Terser sees the sharp edges of the various legs and knows that he is in trouble (14 damage, grappled).

The shrouded creature (4) steps away from Magana, into the fog cloud, and completely disappears from sight. Magana, still partially in the fog, feels claws scape against her chainmail, but does not feel them penetrate.

The hag nymph (5) waves her hands and a lightning bolt flashes across the room, hitting Hashamon and Aex (38 damage, Reflex DC 18 for half).

The flying frog-creature (6) turns to the moving Ecthelion and its tongue spits out, slapping into Ecthelion and sticking fast (11 damage and grappled by tongue, pulled 5' towards the flying frog).

The other crone (7) points at Hashamon and gestures at him, casting a spell (Will save DC 21). Spellcraft DC 20 or Hashamon failed save: Highlight to display spoiler: {Dominate Person}).

The sticky green woman (8), still flying, moves a little to the north, out of the flank, and shoots another bolt, this time at her attacker, Jozhur. The bolt slams into Jozhur (29 damage) and green flames flicker around him (Will save DC 22 or engulfed in witchfire).

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] Rage HP 97/127, AC 24 (25% chance no crit, uncanny dodge)  d20+7=19 ; d20+16=32 ; d20+17=19 ; d20+12=25 ; d4+7=8 ; d4+7=11 ;
Thursday October 22nd, 2015 11:13:52 AM

darn! though unless the ooze demon has a 15' reach, it would take my first AoO

The acid sizzles into Terser's breastplate +haste/prayer makes 21 - fail before singeing him as well, before he is drawn into the bug's embrace. Oh well, the bug will just be easier to hit at this range.

He pummels at the bug that's holding him with his adamantine fists, hoping to put some cracks in its chitinous armor.

Hit AC 32 for 8 bludgeon/adamantine, haste attack AC 19 (guessing miss), and 2nd AC 25 for 11 bludgeon/adamantine



Zeoll (Cayzle) (AC25 HP 34 of 55) 
Thursday October 22nd, 2015 11:23:07 AM


Zeoll takes another five ft step back (map adjusted), turns visible, and casts Summon Fey Friend III (spontaneously in place of Sum Mon III). He'll roll next round to see what arrives.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: OPEN SLOT, command, command x2, bane, OPEN DOMAIN SLOT
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 2 of 8 1st lvl (Mage Armor x2)
Cast: 1 of 5 2nd lvl (Deeper Insight)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 1 of 8.
Meta Rod: used 2 of 3
Hero Points Used: 1 of 4

Current effects cast/activated by Zeoll:
Mage Armor used 0.6? of 6 hours (Zeoll, Aexana)
Taur's Try (mino) 10 min
Deeper Insight used 3? of 6 minutes
Extended Prayer Round 2 of 12

Hashamon, Spirit Hunter 59 / 81 HP - AC 25 / Flat 19  d20+10=19 ; d20+16=23 ; d20+12=32 ; d20+12=26 ; d8+5=10 ; d8+5=9 ; d20+12=14 ; d20+12=22 ; d20+7=17 ;
Thursday October 22nd, 2015 12:34:17 PM



Hashamon senses the lightning bolt and he drops low, letting it pass over him completely. (Reflex 19, Evasion). Getting back to his feet, he feels a blast of magic crash about his psyche. Always the stubborn Taur, he continues that as a Human, and fights off the magic.

Hash steps southeast and tries his best to pummel the demon holding Terser, but only his first attack makes any impact.

Crit vs AC 32, confirms vs 26. (Opponent is -2 AC for grapple): 19 Damage

"Jozhur, that one's ethereal. Leave it to Magana and swap targets with her!"

(StevenVdB) Aexana Gnome (S) HP38/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+12=21 ; d20+10=26 ; 3d6=15 ; d20+10=25 ; d20+10=28 ; d20+10=28 ; d20+10=27 ; 3d6=13 ; 3d6=12 ; 3d6=10 ; 3d6=8 ;
Thursday October 22nd, 2015 5:04:48 PM

(Aex moved 10 ft back - guess that's not implemented on the map - not sure if it makes any difference on the spell)

"ARGHHH", lightning crashes... (reflex save 22) Aex has the ability to resist Nature's Lure better so is able to withstand this Fey magic better than other (+4 save vs fey). Still the lightning scorches her pretty badly (taking 19 HP)

"I'm not that good alive... but better than dead... ", Aex thinks while she retrieves a potion from her Bill's Pant'o Plenty (grabbing Cure Serious Wounds - move action - not provoking AoO) but she does not drink it yet.

Like the Fey did, Aex too evokes lightning on the Billoopl madness... Using Lightning Lord Domain Spell Aex is able to call down 9 bolts in total. She centres her spell on the Derghodaem and targets 5, 7, 3, 1 and 6 with 5 Bolts (4 bolts left)

Lightning hits Nr5 - Spell Resistance 26 - Damage 15 - Reflex DC20 for half
Lightning hits Nr7 - Spell Resistance 25 - Damage 13 - Reflex DC20 for half
Lightning hits Nr3 - Spell Resistance 28 - Damage 12 - Reflex DC20 for half
Lightning hits Nr1 - Spell Resistance 28 - Damage 10 - Reflex DC20 for half
Lightning hits Nr6 - Spell Resistance 27 - Damage 8 - Reflex DC20 for half

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------

Mage Armor (cast by Zeoll)
Stoneskin on Jozhur (90 mins)
Barkskin on Terser (90 mins)
------------------------------------------------
POTION INVENTORY:
------------------------------------------------

Cure Serious Wounds: 3
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------

Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, Wall of Fire + *Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Magana (Craig) [HP 86 of 101] [DR 1/-] 
Thursday October 22nd, 2015 8:55:11 PM

HP correction

ooc: with two DM posts it's a lille confusing. could we get the posts labelled as to which combat round they are for?


Ecthelion (HP 20/31 17/13/16) Murph  d20+12=26 ;
Friday October 23rd, 2015 12:28:40 AM

Ecthelion cries out in pain as he wrestles against the tongue of the frog creature. Hoping to help his escape, he attempts to cast Grease (Concentration check: 26 - the DC = 11+the frog's CMB) If he is succesful, Ecthelion will cast Grease on himself to give himself an extra +10 next round to escape.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+7=15 ;
Friday October 23rd, 2015 1:56:48 AM

Jozhur is pummeled by an awful ball of fire and finds himself glowing (will save failed). Now he's cut off from the others and cannot hide. He can't do any meaningful damage to the witchfire if he isn't flanking it. He's not one to run, but he sees it as his only option to stay in the fight. He backs away from the Witchfire and circles to his allies.

-------------------
Will Save: 16 (fail)
Withdraw action

[DM Hugh] - The battle rages on [round 3]   d20+8=15 ; d20+17=34 ; d20+10=30 ; d20+12=30 ;
Friday October 23rd, 2015 8:29:26 AM

Magana keeps pummeling the shrouded creature, before it disappears in the fog. On her first attack she hit twice with the flail and on the second attack she does the same.

Terser and whatever he was wearing on his chest (OOC: I too don't have access to his sheet) take acid damage. He then finds himself caught in a grapple with the Derghodaemon. Terser fights back agains the Derghodaemon slamming it with his adamantine fists and hits with 2 of his fists though most of the damage is healed immediately.

Knowledge Planes DC 19 Highlight to display spoiler: {The Derghodeamon's DR can be overcome by silver or cold iron}

Zeoll becomes visible, takes a step back and then spontaneously casts Summon Fey Friend

Hashamon scores a critical hit against the Derghodaemon before giving some advice to Jozhur but he too notices that the Derghodaemon did not take the full brunt of his attack.

Aex being hit by lightning herself, decides to reciprocate in kind.

The Ooze demon(1) does not seem phased by the lightning that dances harmlessly over his oozy skin and into the ground.

The Derghodeamon(3) does not manage to avoid any of the lighting, but still some of the electricity dissipates before the monster is affected by the charge.

The Hag Nymph (5) manages to partially avoid the lightning, but from that she does take, she howls in pain.

The giant winged toad (6) also manages to partially avoid the lightning, but squeals in pain from the electricity.


The other crone (7) also partially avoids the electricity but also howls in pain from the lightning strike.


Ecth is not able to concentrate enough to overcome the distraction that is the giant monster's sticky tongue. His grease spell fizzles out.

Johzhur sickened by the glowing green flame he is covered in, withdraws to find a more favorable target to attack.

The intensity of the sparks grows to the point that the barrier surrounding it collapses! The magic force bursts across the room, sending everyone back towards their nearest wall. It also dissipates the fog cloud and breaks the grapples.

The burst of energy is enough to loosen some of the stalactites from the ceiling and they plummet to the floor like giant skewers. Where the stalactites have struck the floor, an orange glow can be seen. Lava. Beneath the very fragile and thin layer of stone at you feet, lava.

As if things weren’t dangerous enough, small drops of lava start to form where the stalactites were. The ceiling is starting to lose its structural integrity. It will be a matter of time before it collapses!

Zeoll: 21 damage, prayered, hasted
Magana:unharmed; prayered; hasted
Aex: 27 damage, prayered, hasted
Jozhur: 29 damage prayered, hasted, sickened, glows per faerie fire, fire vulnerability
Rillet: 8 damage, prayered
Hashamon:22 damage, prayered, hasted
Terser: prayered; 30 damage
Ecth: 11 damage; prayered

Ooze Demon(1) : unharmed
Tarry Demodand(2) : unharmed
Derghodaemon (3) : negatively prayered; 12 damage
???/not undead shroud creature (4) : negatively prayered; 86 damage
Hag Nymph (5) : 7 damage
???? giant winged toad (6) : negatively prayered; 18 damage
Baba Yaga (7) : 6 damage
Witchfire (8) : 9 damage

here is your map.



After the burst  d20+19=31 ; d20+19=37 ; d20+18=28 ; d6+7=8 ; d6+7=12 ; d8+7=13 ; d20+20=26 ; d6+9=10 ; 3d6=8 ; 2d6=3 ;
Friday October 23rd, 2015 10:39:25 AM

The burst surprises the enemies, but they keep their feet and prepare to counterattack.

The Ooze Demon (1), steps away from the wall and eyeballs the group across the room. It looks at its allies and points at the party.

The Tarry Demodand (2) finds itself on the wall next to Hashamon. It takes a small steps towards him and slashes with its black claws. The claws slice deeply into Hashamon’s body (20 damage) as the creature’s head bites into Hashamon’s shoulder (13 more damage).

The Derghodaemon (3), annoyed again at the withdrawl of a party member from its claws, moves towards the center of the room and towards the party, its many eyes watching the party members, as if selecting the next target for the many sharp legs.

The not undead shroud creature (4) turns its shrouded head to Magana and suddenly the area is filled with smoke and mist Spellcraft 28: Highlight to display spoiler: {Obscuring Mist} centered just to the right of Magana.

The Hag Nymph (5) casts a spell Spellcraft: 25: Highlight to display spoiler: {Fly} then takes to the air, moving towards the center of the room.

The giant winged toad (6) turns to its right and looks straight at Ecth again. A second time the massive tongue of the creature flies out and strikes Ecth (10 damage). The tongue sticks again and starts pulling Ecth towards the massive maw of the toad-creature.

The Baba Yaga (7) smiles and waves its arms above its head. A moment later giant massive hailstones pound the ground and heavy sleet and snow appear in the lava cavern! (Ice storm centered on the group in the upper right. 20’ radius on the lower right corner of Zeoll. That’s 8 damage each plus 3 cold damage (no save) for, well, everyone but Magana. For the next 10 rounds, that area has snow and ice, perception -4, difficult terrain).

The Witchfire (8) cackles as the snow and ice appear and it moves towards the center of the room as well.


Magana (Craig) [HP 86 of 101] [DR 1/-]  d20+13=28 ; d20+13=19 ; d20+8=16 ; d20+7=22 ; 2d8+8=12 ; 2d8+8=23 ; 2d8+8=20 ; d8+5=13 ;
Friday October 23rd, 2015 11:55:21 AM


Determined to finish off her opponent (4), Magana steps in and performs another full attack.

+1 Flail hits a 28 for 12 dmg
+1 Flail hits a 19 for 23 dmg
+1 Flail hits a 16 for 20 dmg
Horns hit a 22 for 13 dmg

CURRENT IN-PLAY INFO

AC = 18(normal) +2(amulet) +1(haste)= 21 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

Rage round 0/18 (+4 Str, -2 AC/TouchAC)
SPELLS 1 Protection from Evil (used) | 1 Endure Elements (used) | 1 Detect Undead (unused)

Extended Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Air Walk
Haste
-Extra attack at full BaB during a full attack action
-+1 Dodge bonus to AC and Reflex
-Extra 30ft to base movement speed, up to twice your total move speed

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d6=5 ; d6=4 ; d6=5 ; d6=1 ; d6=2 ; d6=4 ;
Friday October 23rd, 2015 12:17:15 PM

(Sorry for being a bit late in getting my move in. I'll keep it simple as a result.)

Last Round -------------------------------
Rillett will do a healing burst (should have been able to affect all in party, and use Selective Channeling to exclude bad guys.) Everyone is healed for 21 points.

Rillett puts the scroll he was holding away, and pulls out a tuning fork.

"Somebody strong is going to need to grab that rock. And we're going to need to group up to leave."

Current Round-----------------------------
Rillett will use Agile Feet (free action) to move to the Upper Right of Terser and cast Protection from Energy Fire on him (Reduce all fire damage by 20 points for the next 90 min.)

------------------------
Spells in effect - Longstrider (extended from the night before), Status on Hash and Magana (extended from the night before), Endure Elements, Prayer

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Endure Elements*, Endure Elements*, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy, Resist Energy
3 (DC19): Divination (D), Blindness/Deafness, Dispel Magic, Prayer, Speak with Dead*
4 (DC20): Dimension Door (D), Air Walk*, Seeker Reincarnation*, Summon Monster IV
5 (DC21): Trueseeing (D), Wall of Stone, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - *
Dim. Hop (Sp) 90'/day - 50' used
Greater Insight (Sp) 1/day - *
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

Zeoll (Cayzle) (AC25 HP 34 of 55)  d20+11=20 ;
Friday October 23rd, 2015 1:58:28 PM

Zeoll's concentration check for his spell - DC23, rolled a 20, lost!

More to come.

Hashamon, Spirit Hunter 47 / 81 HP - AC 25 / Flat 19 
Friday October 23rd, 2015 3:35:37 PM


Hashamon grows as the creature tears into his weak flesh. He pushes off the creatures and turns, hurrying for the stone. He feels Rillets channeling take some of the sting from the last bite, and is thankful.

"I'll get the stone! Someone else decide how were leaving!"

There was a time when a predator becomes prey. Fight gives way to flight. Self preservation had become the order of the day, though there was still an objective to complete. Bracing himself for the inevitable counter attack from the Tarry Demodad, Hash changes direction and rushes for the stone once more.

Ice falls and mist comes from the ground, and he loses sight of Magana and everyone else. Obscuring worked for them just as well, he supposed.

He grabs the stone and turns back north, hoping to see the door open back up.

If so, he will use a hero point to move 70 ft back towards the door. If not, he will move to about 15ft north of Magana.

Move: Eat AoO and move to stone.
Standard: Grab Stone
Hero: Move to door or Magana or some as yet posted option from team mates.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] Rage HP 107/127, AC 24 (25% chance no crit, uncanny dodge)  d20+17=19 ; d20+17=29 ;
Friday October 23rd, 2015 3:57:33 PM

Terser takes Rillett's words to heart and moves himself alongside Hashamon to either assist him in moving the stone, or to defend him from anyone that would attack him.

results depend on weight of the stone and such. 2 AoO's available at 10' reach if he doesn't need to help moving the rock.

1 vs AC19, 2 vs AC 29


Zeoll (Cayzle) (AC25 HP 23 of 55) 
Friday October 23rd, 2015 5:08:30 PM


Zeoll sees that Hash is moving to get the THING. The old liontaur fears that Hash picking the THING up will open himself up to attack. [OOC: Picking up an item provokes AoOs.] That would be bad.

So Zeoll digs out his scroll of Silent Image and reads it. A small cloud of thick mist forms over the THING and five feet around it, NOT touching any enemy. So long as no one studies or interacts with the illusion, they do not get a save against it. And there is no spell resistance.

When Hash enters the cloud, he gets to make the DC11 Will save to see through the spell (recall Prayer gives a +1 on that save). Hopefully he will be able to pick up the THING. But no one else should see him do it, and he should provoke no AoOs as he does so. And if he stays in the cloud, he'll have total concealment -- and that means casters cannot target him specifically with spells, either.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: OPEN SLOT, command, command x2, bane, OPEN DOMAIN SLOT
2: calm emo x2, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 2 of 8 1st lvl (Mage Armor x2)
Cast: 1 of 5 2nd lvl (Deeper Insight)

Other Stuff Used:
Scroll of Silent Image
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 1 of 8.
Meta Rod: used 2 of 3
Hero Points Used: 1 of 4

Current effects cast/activated by Zeoll:
Mage Armor used 0.6? of 6 hours (Zeoll, Aexana)
Taur's Try (mino) 10 min
Deeper Insight used 3? of 6 minutes
Extended Prayer Round 2 of 12
Silent Image 1 round of concentration

Hashamon, Spirit Hunter 47 / 81 HP - AC 26 / Flat 19 / CMD 32  d20+10=22 ;
Friday October 23rd, 2015 5:22:05 PM

Will Save: 22

Also - Header Update

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d8=8 ; d8=7 ; d8=1 ; d8=6 ; d20+9=25 ; 2d4=5 ; 2d6+9=16 ; d20+9=12 ; d20+9=18 ; d20+9=22 ; d20+9=21 ; 3d6=9 ; 3d6=13 ; 3d6=14 ; 3d6=7 ;
Friday October 23rd, 2015 6:42:13 PM

Seeing the stone is suddenly no longer protected Aex decides it would be best to keep some of Billoopl's minions from reaching out for it...

First she quaffs the Cure Serious Wounds potion she holds in her hand (healing 21+9 total 30 points) getting the little Gnome back to full health.

Next she once again evokes the power of nature... this time it comes in the form of fire!
A Wall of Fire appears surrounding 3, 1, 6 and 2. The heat blazes of the wall into the center of the fiery ring! There's no saving throw. Spell Resistance 25!

3, 1, 6 and 2 are all within 10 ft of the wall so all take 5HP
3, 6 and 2 are hit by the wall itself and each take 16HP
Furthermore any fool trying to go through takes an additional 2d6+9
Wall radius 20ft, wall height 20 ft.

Terser and Rillet will see the wall appear right next to them... luckily the heat radiates only in one direction!

"There that should keep some away from the rock! Go get it and let's run!"

Furthermore Aex still has 4 bolts of Lightning available!
She has those crashing down on the same 3, 1, 6 and 2

Lightning hits Nr3 - Spell Resistance 12 - Damage 9 - Reflex DC20 for half
Lightning hits Nr1 - Spell Resistance 18 - Damage 13 - Reflex DC20 for half
Lightning hits Nr6 - Spell Resistance 22 - Damage 14 - Reflex DC20 for half
Lightning hits Nr2 - Spell Resistance 21 - Damage 7 - Reflex DC20 for half

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------

Mage Armor (cast by Zeoll)
Stoneskin on Jozhur (90 mins)
Barkskin on Terser (90 mins)
------------------------------------------------
POTION INVENTORY:
------------------------------------------------

Cure Serious Wounds: 2
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
Empty Lifeswood Flasks: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------

Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, *Wall of Fire + *Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: *Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

(Brock) Jozhur AC23/16/17--CMD 24--HP65/73  d20+14=34 ; d20+14=32 ; d20+14=26 ; d20+8=25 ; d8+3=8 ; d8+3=4 ; d8+3=11 ; d8+3=7 ; d8+3=7 ;
Saturday October 24th, 2015 12:16:27 AM

"Ecth, NO! Someone help him!"

Jozhur has to save him, but cannot step up to shoot around Zeoll because of the ice. The only thing he can apparently attack at full effectiveness is the Derghodaemon. He fires three well aimed shots, hoping they penetrate its armored skin.

-------------------------------
Full attack on Derghodaemon
First is natural 20, crit confirmed with 32 = 23 damage
Haste attack AC 26 = 7 damage
Second Attack AC 25 = 7 damage

Effects:
Witchfire (10 Mins)
Extended Prayer
Endure Elements
Haste



Ecthelion (HP 20/31 17/13/16) Murph  d20+5=15 ; d6+1=2 ;
Sunday October 25th, 2015 11:14:41 PM

Seeing that magic won't help him, Ecthelion struggles to pull out his +1 Short Sword with one hand and slash at the creature's tongue. (Attack: 15, Damage: 2) "Forget about me, get the stone!"

[DM Hugh] - The wretched stone [round 4]   d20+4=15; d20+7=26 d20+9=24 d20-6=2 d20-6=1 d100=100 d100=32 d100=73
Sunday October 25th, 2015 11:37:59 PM

Magana presses her attack against the shroud monster. Her first attack strikes true and her horns as do her horns despite the fact that the creature became invisible in the mist.

Rillet had previously healed the party prior to the energy burst and now finds himself running to Terser to bestow protection from energy on him.

Zeoll lost concentration on his spell due to the violent motion of the energy burst. However the liontaur sees Hashamon going for the stone so he takes out his scroll of silent image and wraps the stone in the image of a cloud.

Hashamon attempts to grab the stone, but as he gets close to it, sparks shoot out at him and he is knocked prone, but is otherwise unharmed by the force of the blast. He can feel the stone radiating an intense heat. Surely with how hot the stone must be to put forth that much heat anyone attempting to grab it with their bare hands would be in for a world of pain.

Hashamon Highlight to display spoiler: {You see the following visions after the sparks hit you and trip you up:
The rock (not sparking) in deep space, orbitting the Wold from a distance. The rock “feels” nothing.
The rock passing close by Thermo, and igniting as it does so, gaining its spark. The rock “feels” alive!
The rock hurtling through the sky and crashing to the Wold. The rock “feels” afraid.
Eberyon and Maab stand defiantly between the rock and what looks like a giant seaspawn. In your mind you hear the word ‘Billoopl’. The rock “feels” confused
Eberyon giving the rock to a Norn and ordering it be hidden away. The rock “feels” despondent.
The rock being placed in its pedestal here by the Norn. The rock “feels” trapped.
Much time has passed. Ages. The rock “feels” lonely.
The battle the party just had. The rock “feels” frustrated
Billoopl gaining the rock and his power exploding. He commands many evil fey, and has complete control over the Wolds oceans. Many creatures of all species die. The rock “feels” sad.
The rock being dropped into the ocean. Nearby sea life dies. The rock draws in power from the environment around it. Billoopl screams as he loses power. And the rock… “dies”? The rock “feels” at peace.
}

Terser moves up and covers the prone Hashamon.

Aex quaffs her healing potion then uses a fire wall to aid Hashamon's attempt at the stone.

The Oozy demon takes no damage from its proximity to the flame and the lightning bolt fizzles out of existence as it reaches the creature as the spell could not penetrate the creatures defense.

The Tarry Demodand seems to be only partially effected by the fire and it manages to avoid the lightning bolt in part.

(Knowedge Planes DC 19) Highlight to display spoiler: {The Tarry Demodand is fire resistant 10}

The Derghodaemon is only partially affected by the fire wall and the electricity from the bolt of energy dances along its carapace and into the ground without seeming to phase it.

Knowledge[planes] DC : 19 Highlight to display spoiler: {The Derghodaemon has Resist Fire and Electricity 10}

The toad creature takes full damage from the fire and loses 10 feet of altitude. It manages to avoid some of the electricity but loses another 10 feet of altitude from being struck by the bolt.

Jozhur pleads for someone to help Ecth seeing that the giant toad has the mage with its tongue. He then fires of some shots at the Derghodaemon.

Although all 3 missiles strike the Derghodaemon, only the one that hit it in the chest seemed to do any damage. The damage caused by the other arrows were immediately healed and the missiles were expelled from the creatures body.

Knowledge[planes] DC : 19 Highlight to display spoiler: {The Derghodaemon's DR can be overcome w/ cold iron or silver }

Ecth draws his short sword seeing that his magic will be of no use against the giant toad monster. Alas, the sword bounces harmlessly off of the thick tongue.

Zeoll: 11 dmg, prayered, hasted
Magana:unharmed; prayered; hasted
Aex: 0 damage, prayered, hasted
Jozhur: 20 damage prayered, hasted, sickened, glows per faerie fire, fire vulnerability
Rillet: 11 damage, prayered
Hashamon:45 damage, prayered, hasted; prone
Terser: prayered; 20 damage; fire resitance
Ecth: 21 damage; prayered; grappled

Ooze Demon(1) : unharmed
Tarry Demodand(2) : 14 damage
Derghodaemon (3) : negatively prayered; 36 damage
???/not undead shroud creature (4) : 111 damage (unconscious)
Hag Nymph (5) : 7 damage
???? giant winged toad (6) : negatively prayered; 41 damage
Baba Yaga (7) : 6 damage
Witchfire (8) : 9 damage

here is your map.

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+13=21 ; 2d8+8=14 ;
Monday October 26th, 2015 12:45:04 AM


Magana moves to attack the Witchfire(8) (map updated).

She grasps her flail, hoping the Ghost Touch affect on her hands will be imparted to her weapon, and moves to attack it.

+1 Flail hits a 21 for 14 dmg

CURRENT IN-PLAY INFO

AC = 18(normal) +2(amulet) +1(haste)= 21 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

Rage round 18/18 (+4 Str, -2 AC/TouchAC)
SPELLS 1 Protection from Evil (used) | 1 Endure Elements (used) | 1 Detect Undead (unused)

Extended Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Air Walk
Haste
-Extra attack at full BaB during a full attack action
-+1 Dodge bonus to AC and Reflex
-Extra 30ft to base movement speed, up to twice your total move speed


Hashamon, Spirit Hunter 66 / 81 HP - AC 26 / Flat 19 / CMD 32  d6=3 ; d6=5 ; d6=4 ;
Monday October 26th, 2015 1:04:06 AM


"So much history on this stone. It's like it's a power of some sort.."

Hashamon takes advantage of the respite offered by the ring of fire and fog cloud. He gets to his feet and channels his magic into a prayer to heal, and losing one spell to harm his foes in return.

Move Action: Stand
Standard Action: Cure Serious Wounds, 12+7 = 19

After the burst  4d6=18 ; 2d6+9=14 ; d20+28=35 ; 2d6+13=21 ; d20+11=25 ; d20+11=31 ; d6+2=5 ; d20+17=37 ; d20+17=34 ; 2d4=5 ; d20+13=23 ; 8d6=30 ;
Monday October 26th, 2015 7:51:03 AM

Monsters move for Monday morning (before the above posts for Magana and Hashamon):

The ooze demon (1) looks through the fire, steps forward, and opens its massive mouth. Another vile stream of acid spews forth, driving with force through the wall of fire, slapping Rillet and Ecth (18 acid damage, Reflex DC 23 for half) and splashing into the wall, sizzling against the stone and snow and ice.

The giant winged toad (6) goes with the decline in altitude. In a moment anyone can see why – it has used its tongue to pull Ecthelion closer, through the wall of fire (14 damage, no save). The toad continues toward the ground and Etchelion disappears. He has been swallowed by the massive toad (21 damage, grappled, inside the toad’s belly, mmmmm….toasted mage)!

The Tarry Demodand (2) waves a clawed hand and the wall of fire disappears! It takes a step forward, watching the toad eat Etchelion. Then it turns and looks directly at Rillet.

The insect-like demon (Derghodaemon, 3) turns its head with its many eyes and then starts rubbing two of its sharp legs together, creating a horrible screeching noise like a thousand grasshoppers all at once (Terser, Magana, Hashamon: will save, DC 18 – if you can cast arcane spells, DC 22 -- or feebleminded). It steps forward as it rubs its legs together and Terser takes a swing at it, but misses horribly.

The Hag Nymph (5), steps up to the prone Hashamon and reaches out to touch him. (Fort save DC 17 or paralyzed for 5 rounds (ghoul touch). If save is failed, Terser Fort save DC 17 or sickened by the stench coming from Hashamon).

The Baba Yaga (7) steps forward behind its allies and spots Terser. It points a crooked finger at him and a ray of light-absorbing darkness shoots across the room and strikes Terser in the neck (Enervation. Critical hit. Gain 5 negative levels).

The witchfire (8) floats over to the wall, then fires a green bolt towards Aexana. The bolt strikes true, slamming into Aexana’s side (30 damage, Will save DC 22 or surrounded by witchflame).

Zeoll (Cayzle) (AC25 HP 44 of 55) 
Monday October 26th, 2015 9:38:55 AM


At first, Zeoll is relieved to have been ignored. Then he feels a hot flash of shame. The enemy ignores him because he poses no threat. The old liontaur has been singularly ineffectual so far.

He continues to concentrate on the illusion while he ponders what his next action will be.

[OOC: Hit Points updated, with many thanks to Rillet and kindly DM Hugh for the alert.]

Ecthelion (DEAD) 
Monday October 26th, 2015 10:30:33 AM

There is a sickening crunch as the wizard is swallowed and there seems to be no struggle from within the creature after swallowing its prey

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] Rage HP 82/127, AC 24 (25% chance no crit, uncanny dodge)  d20+6=15 ; d20+15=19 ; d100=44 ;
Monday October 26th, 2015 1:03:14 PM

Will Save - +1 from prayer = 16. Retro Hero Point for +2 = 18 = no feeblemind.
Fort Save if needed - DC 19 = pass, no sickening.

negative levels can crit? harsh. armor of light fortitude 25% no crit. 44% - fail
-5 for skills/saves/CMD/etc, -25 hp


Severely weakened and not knowing what else to do, Terser leaps onto the stone, preparing for the concussive blast that hit Hashamon and trying to power through it while hoping that Rillett's spell will shield him from the stone's heat.

Zeoll (Cayzle) (AC25 HP 44 of 55)  d20+6=16 ; d20+6=18 ; d20+6=14 ; d20+6=14 ; d20+6=15 ; d20+24=35 ; d20+24=27 ; d20+24=27 ; d20+24=38 ;
Monday October 26th, 2015 1:06:34 PM


OOC: Dear DM, when this happened, "The Hag Nymph (5), steps up to the prone Hashamon and reaches out to touch him" ... please note that Hash was in my illusionary mist. Maybe the enemy had to make a miss chance since she could not see him before the attack. At the least, there is no SR vs illusions, and she might have rolled a nat 1 on the DC11 illusion to see through it, if you rule that she interacted with the illusion before making the attack roll vs Hash.

Zeoll waits until AFTER Hash is finished with his actions. Then the liontaur stops concentrating on the illusion. He casts his Peaceball (Calm Emotions) centered in a 20 ft radius to affect enemies 3, 1, 7, and 6 ... and maybe 2?

Zeoll rolls five SR chances to penetrate DR: 16, 18, 14, 14, and 15. Looks like the enemies completely shug off the old liontaur's attempt to calm the situation.

With his remaining move action, Zeoll uses his Fey Domain Hide ability to go invisible. Then he takes a five ft step (now moved on the map).

Non-actions:

Zeoll looks at the dead guardians already defeated. Any chance there are weapons or rods or staves or wands around the bodies? If so, where? Perception 35, 27.

Zeoll looks at the bodies of the enemies. Any of them look wounded? Any of them look more wounded than others? Perception 27.

Just in general Perception to see what there is to see or in case someone is trying something sneaky. 38

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: OPEN SLOT, command, command x2, bane, OPEN DOMAIN SLOT
2: calm emo, calm emo, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 2 of 8 1st lvl (Mage Armor x2)
Cast: 1 of 5 2nd lvl (Deeper Insight)

Other Stuff Used:
Scroll of Silent Image
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 2 of 8.
Meta Rod: used 2 of 3
Hero Points Used: 1 of 4

Current effects cast/activated by Zeoll:
Mage Armor used 0.6? of 6 hours (Zeoll, Aexana)
Taur's Try (mino) 10 min
Deeper Insight used 3? of 6 minutes
Extended Prayer Round 3 of 12
Haste (round 2?)


Hashamon, Spirit Hunter 49 / 81 HP - AC 29 / Flat 19 / CMD 32  d20+14=20 ; d20+12=30 ; d20+10=14 ; d20=16 ; d20=3 ; d20+14=31 ; d20+14=27 ; d20+14=19 ; d20+14=18 ; d8+11=18 ; d8+11=12 ; d8+11=15 ;
Monday October 26th, 2015 1:47:09 PM


Hashamon lays on his back for a moment, considering the images he has seen in his mind. Ma'ab and Ebyron placed this rock here... did they know he would be the one to find it one day? There's a moment of clarity before the world stands still. He sees the Hag reaching for him and resists her magic, barely.

Leaping to his feet, he channels the protections and wraths of his gods. Divine power and the protection of his faith surround him. He lashes out against the Nymph, channeling his chakra into a stunning impact, followed by several follow up strikes.

"I cannot leave this place! Maab and Ebyron set this stone here, and it's all that prevents Billpool from attaining a great power!"

Fort vs. Ghoul touch: 18 (12+6 =18. Had it wrong in my first roll.)
Fort vs. Nymph Hotness: 30

AoO vs. Nymph. (Bab 7, Prayer 1, Haste 1, Amulet 2, Str 3, -2 prone) = AC 16. Miss.

Stand from Prone. Incur AoO vs AC 26

Hero Point 1: Stand from Prone
Hero Point 2: Defensively cast Divine Power. (16+14= 29 vs DC 23)
Hero Point 3: Defensively cast Shield of Faith. (3+14=17 vs DC 17)

Full Attack: Hit AC's 31, 27, 19, 18 for 18,18, 12, 15 damage respectively. The first attack is a Stunning Blow. The Hag Nymph must pass a Fortitude Save DC 21 or be stunned for 1 round.

Stunning Blow: 2/3 remaining.



Hashamon, Spirit Hunter 49 / 81 HP - AC 29 / Flat 19 / CMD 32 
Monday October 26th, 2015 1:59:27 PM

Slight note: If the Nymph is stunned after the first attack, she loses her dex bonus to AC, drops all items, and suffers a -2 penalty to AC as well, which may help the 19 and 18 connect.

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+8=27 ;
Monday October 26th, 2015 4:14:17 PM

Rillett is deeply saddened by the apparent loss of Ecth. He takes is personally when anyone dies on his watch.

The acid streams toward Rillett, snapping him out of his lament. He shifts slightly and is able to avoid a direct hit. Still, his armor and clothes smoke from the acid he could not avoid.

”While our situation seems grim, do not lose heart! Gargul has set us on this task, and I trust him in this. The barrier is down. We cannot leave the stone to these creatures, so we cannot leave this place without the stone. Everyone draw close – and touch another person. I will not leave anyone here to Ecth’s fate.”

“Remember, even if we should die here, that means nothing to those in the service to Lord of Life and Death. He once used an entire party of dead adventurers to thwart Marteus.”


Rillett will use Agile Feet to move near Terser, and will delay a standard action to cast Plane Shift once everyone is in place.

------------------------
Spells in effect - Longstrider (extended from the night before), Status on Hash and Magana (extended from the night before), Endure Elements, Prayer

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Endure Elements*, Endure Elements*, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy*, Resist Energy
3 (DC19): Divination (D), Blindness/Deafness, Dispel Magic, Prayer, Speak with Dead*
4 (DC20): Dimension Door (D), Air Walk*, Seeker Reincarnation*, Summon Monster IV
5 (DC21): Trueseeing (D), Wall of Stone, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - **
Dim. Hop (Sp) 90'/day - 50' used
Greater Insight (Sp) 1/day - *
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -



Hashamon, Spirit Hunter 49 / 81 HP - AC 29 / Flat 19 / CMD 32 
Monday October 26th, 2015 4:16:22 PM


Hash calls back.

"I don't know about that, Priest. The stone repelled me when I tried!"

He sees Terser leap and hope the dwarf has better luck.

(StevenVdB) Aexana Earth (S) HP35/65 - AC26/22/23 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+15=18 ;
Monday October 26th, 2015 7:08:55 PM

Aex is struck backwards by the Witchflame Bolt and fails to resist to the Witchflame... She finds herself engulfed in sickly green flames (Will save 18 - sickened - -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks)

"Now's a good moment to start panicking" Aex thinks. She hears Rillet call everyone to him... she doesn't know what he has planned not if it will work but none the less she moves closer to him. Feeling sick anyhow so she's no good here anymore... "Get us out here Rillet"

As she moves closer, Aex turns into a Small Earth Elemental. While she approaches Rillet her solid stone body now sinks into the floor until she is completely in the ground... she just sticks a stone finger out to touch Rillet's foot...

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
Mage Armor (cast by Zeoll)
Stoneskin on Jozhur (90 mins)
Barkskin on Terser (90 mins)
------------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 2
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
Empty Lifeswood Flasks: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, *Wall of Fire + *Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: *Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Monday October 26th, 2015 7:53:02 PM

If Rillett sees Aex begin to sink into the floor, he'll caution Aex there is lava beneath the floor.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Monday October 26th, 2015 10:27:37 PM


ooc: OK, post modified to:

Magana's heart stops as Ecthelion is consumed and Aex is hit by by a ferocious bolt of green flame. She hears RIllet's orders to gather, but he's assuming the stone can be taken, and Magana is not so sure.

She moves to attack the witchfire throwing affront to Gargul's will instead, determined not to let it have another chance to fire freely at her comrades. She'd rather die than see another friend die.

She grasps her flail, hoping the Ghost Touch affect on her hands will be imparted to her weapon, and moves to attack it.

+1 Flail hits a 21 for 14 dmg (keeping previous rolls unless a re-roll is required)

CURRENT IN-PLAY INFO

AC = 18(normal) +2(amulet) +1(haste)= 21 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

Rage round 0/18 (+4 Str, -2 AC/TouchAC)
SPELLS 1 Protection from Evil (used) | 1 Endure Elements (used) | 1 Detect Undead (unused)

Extended Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Air Walk
Haste
-Extra attack at full BaB during a full attack action
-+1 Dodge bonus to AC and Reflex
-Extra 30ft to base movement speed, up to twice your total move speed



[DM Hugh] - No time to mourn the fallen [round 5]   d20+15=25 ; d100=76 ; d20+8=12 ; d20+11=19 ; d20+12=16 ; d6+4=8 ; d100=57 ; d8+7=12 ; d100=51 ; d20+15=30 ; 3d4+3=12 ; 2d10+16=23 ;d100=84 ; d100=93 ; d100=85 ; d100=44 ; d100=78 ; d100=2 ; d100=43 ; d100=79 ; d100=49 ; d100=22 ; d8=1 ; 2d6=12 ;
Monday October 26th, 2015 11:53:38 PM

Ecth has been eaten by a giant toad. At first there is massive pain and then nothingness and finally Ecth's spirit hovers above the battlefield. (OOC: You have the telekinesis of a magehand at your disposal)

Zeoll casts calm emotions and turns invisible while surveying the scene and the enemies. The huge 3 eyed Toad creature appears affected by your spell.

Zeoll Highlight to display spoiler: {You don't see any evidence of the guardian's gear. You do notice that aside from the shroud creature that Magana felled, the rest of the creatures show signs of being at least a little injured from their fight with the guardians.}

Hashamon gives an impassioned speech about not being able not being to leave without the stone because of the will of his Gods. He stands from prone and is not hit while distracted. He then casts some defensive spells and then follows up with a string of attacks aimed at the Hag. The first blow stuns the Hag and two of the other blows also find their mark. Unfortunately Hashamon feels his fists not having the impact that they should.

(Knowledge[nature] DC 19 : Highlight to display spoiler: {The swamp hag's dr can be overcome with cold iron}

Rillet moves up and prepares to planeshift the party away once everyone is in place and Terser has the stone.

Aex asks Rillet to get them out of there then turns into an earth elemental and glides through the floor to where Rillet is. Aex does not strike any lava pockets on the way over.

Magana's flail connects with the witchfire for full damage.

Terser severly weakened by the enervation attempts to leap onto the stone.

As Terser careens towards the stone, it lets out another blast of energy and everyone is once again propelled to the nearest wall. Although Terser was hurled midair, the dwarf manages to control his descent enough so that he does not take damage from falling.

Rillet plans to planeshift away have been interrupted by the stone itself, that is unless you want to leave empty handed. (OOC: your choice, but the stone is the only way to make Bloopl mortal)

After that display of power, the stone bristles with tendrils of sparkling energy projecting 10 feet out from its core.

(Knowledge[arcane] DC 23 : Highlight to display spoiler: {The 10 feet sparkling tendrils look to be harmful if touched. The effect reminds you of some damaging electricity and fire spells you have seen done.}

3 force missiles shoot from the energy tendrils and slam into the oozy demon. It appears as if the moment that Hashamon has shared with the stone has convinced it that you are the good guys.

The concussive force of the second blast seems to have affected the ceiling. Drops of lava are falling from the ceiling. One lands on the oozey demon and he cries out in pain.

"Destroy the stone for Bloopl!!! I Carrakatin command you!!!" it cries to its party.

Zeoll: 11 dmg, prayered, hasted
Magana:unharmed; prayered; hasted
Aex: 30 damage, prayered, hasted, sickened, glows per faerie fire, fire vulnerability
Jozhur: 20 damage prayered, hasted, sickened, glows per faerie fire, fire vulnerability
Rillet: 20 damage, prayered
Hashamon:45 damage, prayered, hasted;
Terser: prayered; 20 damage; fire resitance; 5 neg levels
Ecth:dead

Ooze Demon(1) : 14 damage
Tarry Demodand(2) : 14 damage
Derghodaemon (3) : negatively prayered; 36 damage
???/not undead shroud creature (4) : 111 damage (unconscious)
Hag Nymph (5) : 25 damage; stunned
???? giant winged toad (6) : negatively prayered; 41 damage; calmed
Baba Yaga (7) : 6 damage
Witchfire (8) : 23 damage

here is your map.

(Brock) Jozhur AC23/16/17--CMD 24--HP65/73  d20+12=22 ; d8+3=7 ;
Tuesday October 27th, 2015 2:51:20 AM

Post didn't go up for some reason, about to go to bed now, so going to be short:

Prior to the blast, jozhur puts his sword away and moves towards Magana. (Was going to shoot, but can't do it with sword in hand.)

(Brock) Jozhur AC23/16/17--CMD 24--HP65/73 
Tuesday October 27th, 2015 2:53:45 AM

"Anyone have a way to collapse the ground under them?"

(Brock) Jozhur AC23/16/17--CMD 24--HP65/73  d6+4=10 ; 5d6=15 ; d6+4=9 ; d6=3 ;
Tuesday October 27th, 2015 3:07:19 AM

Jozhur sees the stunned Hag Nymph all alone and seizes the opportunity to put it out of the fight. He rushes the stunned enemy and plunges his sword into it.

-----------
Hero point to move to hag nymph.
Full round coup de grace
Attack auto crits for 19 damage, plus 15 sneak damage and 3 cold.

Fort save vs. DC 10+damage taken or die.

After the burst 
Tuesday October 27th, 2015 7:08:42 AM

The ooze demon (1), shaking off the blast, turns directly towards the rock and lets loose with a massive stream of acid. The acid splatters and sizzles all over the fiery stone and splashes onto the ground around it.

The Tarry Demodand (2) steps towards the rock and lets loose with a spell towards the large stone.

The Derghodaemon (3) steps around the others of its group to get between the rock and the party. It clatters some of its many legs together, eyeing the line of party members against the wall.

The Hag Nymph (5) stares off into space...

The giant winged toad (6) lets out a large belch and looks around. It moves towards the rock and waves its short arms. The wings move as well as it clearly casts a spell. Suddenly, above the rock appears a huge amount of water. The water drops and splashes all over the rock, sending steam all around the area with a massive sizzle.

The Baba Yaga (7) also moves towards the stone and casts another spell (Spellcraft DC 21: Greater Dispel Magic on the stone).

The Witchfire (8), seeing itself surrounded, suddenly disappears from sight (Spellcraft DC 17: Invisibility).

Hashamon, Spirit Hunter 49 / 81 HP - AC 29 / Flat 19 / CMD 32  d20+12=26 ; d8+11=12 ;
Tuesday October 27th, 2015 9:48:34 AM


As the Witchfire casts her spell, Hashamon takes the opportunity to connect a strike with the tricky creature. He connects with her center, but knows she's going to take reduced damage.

AoO: Hit AC 28 for 14 damage. (Reduced by half.) She must make a spellcraft check of DC 10+7+2=19 or else lose it's spell.



Zeoll (Cayzle) (AC25 HP 44 of 55)  d20+7=8 ; d20+9=17 ; d20+9=25 ; d20+24=43 ; d20+24=35 ;
Tuesday October 27th, 2015 10:24:57 AM


Knowledge[nature] DC 19 - rolled a 8. Oh, +1 with Prayer. Still no.
Spellcraft DC 21 - rolled a 17. Oh, +1 with Prayer. Still no.
Spellcraft DC 17 - rolled a 25. 26 with Prayer.

Zeoll calls out, "Leave the thrrree-eye toad! He's mine!"

He perceives the Witch thing cast invisibility and disappeared. He uses his senses (scent, hearing) to detect her. Perception 43 -- pinpoints her location, maybe? -1 mod per 10 intervening feet. If he sees/hears/smells her, he points her out.

Zeoll continues to concentrate on the Calm as a standard action. He moves as a move action 20 ft closer to Rillet and Aex, picking his way carefully through the hail.

Hashamon, Spirit Hunter 68 / 81 HP - AC 29 / Flat 19 / CMD 32  d6=4 ; d6=3 ; d6=3 ; d20+14=24 ; d8+7=14 ; d20+16=17 ; d20+16=21 ; d20+16=28 ; d20+16=19 ; d20+11=13 ; d6+13=16 ;
Tuesday October 27th, 2015 10:25:50 AM

If the Witchfire leaves anyways:

With his immediate foes out of the way, Hashamon takes a moment to heal himself. He channels a healing spell over one of his inflict wounds spells.

Cure Serious Wounds: 17 Health restored.

Breathing a little easier, he moves to support those hunting the Nymph hag. If she provokes an attack of opportunity, he with attempt to stun her again.

AoO: Hit AC 26 for 14 damage. Fortitude Save DC: 21 or be stunned.

If it's spell is disrupted and the Witchfire chooses to stay.

Hashamon would like to heal, but needs to press the advantage. He continues to strike at the undead creature, striking for damage with wild abandon. (wow. 1, 5, 3, 2, 12)

Damage: 16
AoO: Hit AC 24 for 20 damage.

(Brock) Jozhur AC23/16/17--CMD 24--HP65/73  d20+12=16 ; d20+12=27 ; d20+6=22 ; d8+3=10 ; d8+2=5 ; d8+2=10 ; 5d6=15 ; 5d6=20 ; 5d6=17 ;
Tuesday October 27th, 2015 12:16:00 PM

Was pointed out to me that stunned is not helpless, so no coup de grace.

------------------
Jozhur sees that the hag nyph is defenseless and sends a volley of poison arrows at it.

--------------------
Full ranged sneak attack on hag nymph.

First maybe hits AC 16 for 10 damage plus 15 sneak attack damage

Haste attack hits AC 27, 5 damage plus 20 sneak damage

Third attack hits AC 22, 10 damage plus 17 sneak attack.

Drow poison arrows: 3 DC 13 fortitude saves or go unconcious



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] Rage HP 82/127, AC 24 (25% chance no crit, uncanny dodge) 
Tuesday October 27th, 2015 5:17:07 PM

It seems like the environment and the stone itself are trying to even the odds. Knowing there is little he can do to damage the enemy, he instead focuses on defending his allies. He shift to stand in front of Rillett and Aex and keeps his glaive ready to parry. full defense - +6AC - effectively 30



(StevenVdB) Aexana Earth (S) HP35/65 - AC26/22/23 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   3d8+9=19 ;
Tuesday October 27th, 2015 7:54:13 PM

Burrowing beneath Rillet and Terser, Aex pops up her muddy head to see what goes on... Terser wounded within armslength! She extends a limb and casts Cure Serious Wounds on Terser curing him for 19 HP.

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
Mage Armor (cast by Zeoll)
Stoneskin on Jozhur (90 mins)
Barkskin on Terser (90 mins)
------------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 2
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
Empty Lifeswood Flasks: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, *Wall of Fire + *Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: *Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+13=33 ; d20+13=16 ; 2d8+8=24 ; d20+13=15 ; d20+13=29 ; d20+8=20 ; 2d8+8=18 ; 2d8+8=15 ; 2d8+8=14 ; d100=9 ; d100=49 ; d100=17 ;
Tuesday October 27th, 2015 9:52:01 PM


ooc: activating a spell-like ability should expose the Witchfire to an attack of opportunity, so:

As the Witchfire tries to go invisible, she leaves herself momentarily vulnerable, and Magana strikes!

+1 Flail hits a 33 (possible CRIT backed up with a 16) for 24 (MAX DMG! x2 if crit)

If this prevents the Witchfire from going invisible, *OR* if Zeoll is able to point her out while invisible, Magana presses with her Hasted Full Attack. NOTE: Magana has the BLINDFIGHT feat. If this helps her locate the Witchfire at all, again she will press the attack.

+1 Flail hits a 15 for 18
+1 Flail hits a 29 for 15
+1 Flail hits a 20 for 14

If the Witchfire *does* gain invisibility and % rolls need to hit, the rolls are 9, 49, 17

If the Witchfire disappears so completely that Magana can't even guess where she is, she will charge Derghodaemon (3) using the first appropriate attack roll above with a +2 to hit for the charge.

ooc: Whew!

CURRENT IN-PLAY INFO

AC = 18(normal) +2(amulet) +1(haste)= 21 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

Rage round 0/18 (+4 Str, -2 AC/TouchAC)
SPELLS 1 Protection from Evil (used) | 1 Endure Elements (used) | 1 Detect Undead (unused)

Extended Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Air Walk
Haste
-Extra attack at full BaB during a full attack action
-+1 Dodge bonus to AC and Reflex
-Extra 30ft to base movement speed, up to twice your total move speed

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+6=16 ;
Tuesday October 27th, 2015 11:17:50 PM

Rillett may know know what those tendrils from the stone do, but it's not hard to figure out that touching them would be bad.

Bad like these creatures.

"Begone foul creatures. Go back to the watery depths that spawned you. Your service to your god will be short lived." He takes a 5 foot step to his right.

Rillett begin's to summon help from his god. (Begins casting Summon Monster IV - full round action).

(I moved Terser and Rillett on the map. I assume the DM wants us to move ourselves on this map?)



[DM Hugh] - Defend the stone [round 6]   d20+11=23 ; d20+12=13 ; 2d4=5 ; d20+16=30 ; d20+16=21 ; d20+12=25 ; d20+12=31 ; d100=2 ; d8=5 ; d100=99 ; d100=59 ; d100=42 ; d100=32 ; d100=5 ; d100=17 ; d100=32 ; d100=61 ; d100=99 ; d8=3 ; 2d6=7 ; 2d6=8 ; d100=53 ; d8=3 ; d8=5 ; 2d6=4 ; 2d6=3 ; d100=63 ; d100=70 ;
Tuesday October 27th, 2015 11:45:25 PM

Ecth's spirit fades into the lands of rest (OOC: sorry to see Ecth/Ian go :( )

The Stone is unaffected by the oozy demon's vomit. The stone is affected by both the spells of the Terry Demodand and the Baba Yaga. The aura surrounding the stone ceases.

Spellcraft DC: 21 Highlight to display spoiler: {It looks like the stone has been suppressed by the spells of the Baba Yaga and the Terry Demodand.}

Perception DC : 18 Highlight to display spoiler: {The aura around the stone is suppressed; if you could get to it you probably could grab it now without taking damage, until the suppression ends. Too bad the other group is in your way.}

The witchfire continues concentrating on its SLA despite the damage dealt by Hashamon but is blown by the solid blow delivered by Magana; although the strike was not a critical hit it was enough to throw off her concentration.
Magana and Hashamon press their attack on the creature that is an affront to their shared deity. Each hit with a single attack.

Jozhur fires off a burst of arrows at the Hag Nymph. It appears that she is taking less damage than she should from the arrows, but she manages to resist the drow poison.

Zeoll calls dibs on the giant toad and continues concentrating on his calm spell.

Aex glides under the earth and casts cure serious wounds on Terser

Rillet casts a summon spell.

Terser stands guard in front of Rillett and Aex

(OOC: yes, please move yourselves on the map)

Whatever the enemy did the stone is currently silent. More drops of lava fall from the ceiling. Some strike the derghodaemon, but he just shrugs it off. Some strike the paralyzed Hag Nymph and she howls in pain.

Lava drops also fall on Hashamon and Aex. Hashamon takes 4 fire damage and Aex takes 3 fire damage (OOC: with the vulnerability that is 4 fire damage). Luckily for the heroes, the lava does not remain stuck to them for the next 3 rounds.

Zeoll: 11 dmg, prayered, hasted
Magana:unharmed; prayered; hasted
Aex: 30 damage, prayered, hasted, sickened, glows per faerie fire, fire vulnerability
Jozhur: 20 damage prayered, hasted, sickened, glows per faerie fire, fire vulnerability
Rillet: 20 damage, prayered
Hashamon:45 damage, prayered, hasted;
Terser: prayered; 1 damage; fire resitance; 5 neg levels
Ecth:dead
Thermostone : suppressed

Ooze Demon(1) : 14 damage
Tarry Demodand(2) : 14 damage
Derghodaemon (3) : negatively prayered; 36 damage
???/not undead shroud creature (4) : 111 damage (unconscious)
Hag Nymph (5) : 65 damage;
???? giant winged toad (6) : negatively prayered; 36 damage; calmed
Baba Yaga (7) : 6 damage
Witchfire (8) : 77 damage; not invisible

here is your map.

It's Not Over Yet...  2d4=3 ; d20+11=15 ; d20+11=30 ; d6+2=4 ;
Wednesday October 28th, 2015 8:43:07 AM

The Derghodaemon (3) steps forward again on its three legs and moves to the center of the group. Two of its sharp arms wave about while two others scrape and clatter together again screeching like fingernails on a chalkboard (everyone: will save DC 18 or feeblemind).

The ooze demon (1) moves up and past the giant winged toad. As he passes it, he calls out, “Come. Destroy them!”

The Tarry Demodand (2) flies just a few feet off the ground, quickly towards the party against the wall.

The Hag Nymph (5), despite being seriously injured tilts her head and looks…strangely beautiful (Jozhur, Magana, fort save, DC 20, or 3 strength damage). She then snarls and claws at Jozhur, one claw cutting him slightly (4 damage).

The giant winged toad (6) walks over to the water under the stone and looks down into the basin.

The Baba Yaga (7) focuses on the large target in front of it, Zeoll. It casts a spell directly at him and a green ray of light briefly appears, flying towards him (will save DC 18 or held).

The witchfire (8) stands and casts a spell (Spellcraft DC 19: Highlight to display spoiler: {Summoning})


Hashamon, Spirit Hunter 68 / 81 HP - AC 29 / Flat 19 / CMD 32  d20+14=28 ;
Wednesday October 28th, 2015 9:34:42 AM


Hashamon hears the strange clicks and scrapes, but focuses him mind past them and on to the hunt.

Will: 28



(Brock) Jozhur AC23/16/17--CMD 24--HP65/73  d20+4=16 ; d20+5=17 ; d20+15=30 ; d6+2=8 ; d6=5 ; 5d6=19 ;
Wednesday October 28th, 2015 11:40:17 AM

Jozhur feels himself going crazy from the terrible clattering sound, but he is somehow able to shrug off the effects. The "charm" of the hag nymph is another matter, he pauses and stares awkwardly for a brief moment. So beautiful...bit I must kill it.

He draws his sword once again and sends it deep into the nymph.
--------------------
Will save: 16, use last hero point to increase to 18 and pass
Fort save: 17, failed, 3 strength damage

Flanking with magana for sneak attack.
Attack hits AC30 with flanking, 8 damage, plus 5 cold sage and 19 sneak attack damage= 32 damage

Effects:
Endure elements ts
Prayer
Haste
Witch fire (sickened, faerie fire, fire vulnerability)
3 strength damage

Hashamon, Spirit Hunter 37 / 81 HP - AC 29 / Flat 19 / CMD 32  d20+14=18 ;
Wednesday October 28th, 2015 12:11:36 PM

Know Nature: 16

Hashamon scowls at the Dergodaemon. It would take all of them to defeat it, and they couldn't afford the enemy spell users sitting in the back blasting them while they did it. He wasn't in any shape to engage the enemy yet, being as wounded as he was.

"I need healing before I engage!"

He holds off a little longer, watching the battle unfold around him.

(delaying hash's actions a bit.)



Zeoll (Cayzle) (AC25 HP 44 of 55)  d20+10=19 ; d20+24=37 ; d20+24=34 ; d20+24=25 ; d20+10=15 ; d20+18=27 ; d20+18=29 ; d20+21=34 ; d20+21=31 ; d20+24=35 ; d20+24=29 ;
Wednesday October 28th, 2015 3:48:02 PM


Rolls:
Spellcraft DC: 21 ... rolls a 19
Perception DC: 18 ... rolls a 37 [UGH! Ignore two more perception checks!]
Spellcraft DC 19: ... rolls a 15

Zeoll thinks about grabbing the artifact, but with his luck, it would turn on and kill him just when he could least afford it.

Will save 1: 27 - not feebleminded
Will save 1: 29 - not held

Continuing to concentrate on Calming the froggie, Zeoll turns invisible and takes a step forward.

Extra free skill checks:

Sense Motive: 34, 31
Perception: 35, 29

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: OPEN SLOT, command, command x2, bane, OPEN DOMAIN SLOT
2: calm emo, calm emo, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 2 of 8 1st lvl (Mage Armor x2)
Cast: 1 of 5 2nd lvl (Deeper Insight)

Other Stuff Used:
Scroll of Silent Image
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 3 of 8.
Meta Rod: used 2 of 3
Hero Points Used: 1 of 4

Current effects cast/activated by Zeoll:
Mage Armor used 0.6? of 6 hours (Zeoll, Aexana)
Taur's Try (mino) 10 min
Deeper Insight used 3? of 6 minutes
Extended Prayer Round 5 of 12
Haste (round 4?)
Calm Round 3 of 6

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] Rage HP 101/127, AC 24 (25% chance no crit, uncanny dodge)  d20+11=13 ; d20+11=16 ;
Wednesday October 28th, 2015 5:20:14 PM

Do those of us who already made the save vs feeblemind need to do it again?

Terser throws some ineffective strikes at the dergodaemon, trying to keep it at bay, while still fighting defensively. AC 26 this round

DM Note: Yes, this is a new attempt at feeblemind, sorry!

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+15=28 ; d20+12=16 ; d20+15=20 ; d20+15=21 ; 2d8+8=12 ;
Wednesday October 28th, 2015 9:56:18 PM


perception 28 re: status of the stone

will save 16 FAIL vs Feeblemind
-- Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind.

fort save 20 SUCCESS vs Hag Nymph

The screeching noise seems to slice through Magana's brain, and suddenly rational thought is impossible. The Witchfire was her last target, and now attacking it is the single thought remaining in her head.

She mindlessly Charges it yelling (in barely understandable Tauric), "Magana smash!"

+1 Ghost Touch Flail hits a 21 for 12 dmg

CURRENT IN-PLAY INFO

AC = 18(normal) +2(amulet) +1(haste) -2(charge) = 19 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

Rage round 0/18 (+4 Str, -2 AC/TouchAC)
SPELLS 1 Protection from Evil (used) | 1 Endure Elements (used) | 1 Detect Undead (unused)

Extended Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Air Walk
Haste
-Extra attack at full BaB during a full attack action
-+1 Dodge bonus to AC and Reflex
-Extra 30ft to base movement speed, up to twice your total move speed
Feeblemind



Rillett (Bradley) HP 58/78 - AC 20/11/18 CMD 19  d20+11=25 ; d20+17=25 ; d20+17=22 ; d20+11=28 ; d6=6 ; d6=4 ; d6=6 ; d6=1 ; d6=3 ; d6=6 ; d20+14=28 ; 2d6+17=26 ;
Wednesday October 28th, 2015 10:53:46 PM

(ooc: Thanks DM for the clarificaiton on the damage.)

Spellcraft DC 21 made
Perception DC 18 made
Will Save DC 18 made - not feebleminded
Spellcraft DC 19: ... rolls a 15

The creature summoned is a Celestial Bison, and it charges the Derghodaemon, hitting AC 28. If a hit, the creature does 26 damage.

Rillett feels the Derghodaemon attempting to numb his mind, and brushes the effort away.

"The stone is defenseless. Now is our chance to grab it and get out of here. We may need to carve our way there though."

Rillett will call upon Gargul's power over life and channel energy to heal Hash, Terser, Aex and Zeoll for 25 points.

Then he will move behind the Celestial Bison.

------------------------------------
Celestial Bison:
AC 15 (charge), touch 9, flat-footed 17 (+8 natural, –1 size)
hp 42 (5d8+20)
Fort +8, Ref +4, Will +1
Resist Cold, Acid, and Electricity 10, DR 5/Evil
------------------------
Spells in effect - Longstrider (extended from the night before), Status on Hash and Magana (extended from the night before), Endure Elements, Prayer

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Endure Elements*, Endure Elements*, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy*, Resist Energy
3 (DC19): Divination (D), Blindness/Deafness, Dispel Magic, Prayer, Speak with Dead*
4 (DC20): Dimension Door (D), Air Walk*, Seeker Reincarnation*, Summon Monster IV*
5 (DC21): Trueseeing (D), Wall of Stone, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - **
Dim. Hop (Sp) 90'/day - 50' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - **
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

Hashamon, Spirit Hunter 62 / 81 HP - AC 29 / Flat 19 / CMD 32 
Wednesday October 28th, 2015 11:20:59 PM


Hashamon takes Magana's old spot, then follows her route towards the Witchfire. Rather than attack the hated foe, he again seeks the speed of the beast, and finds it in ample supply. He pushes back into Zeolls illusion of the fog cloud, and one third and final time, grasps at the stone.

(My route will provoke an attack of opportunity from the Witchfire vs Touch AC 29. It's nice to be a monk sometimes.)



[DM Hugh] - It was a buffalo summon [round 7]   d20+13=16 ; d100=58 ; d100=20 ; d100=10 ; d8=3 ; d100=38 ; d100=33 ; d100=59 ; d100=51 ; d100=54 ; d100=68 ; d100=43 ;
Thursday October 29th, 2015 12:03:09 AM

Jozhur avoids the terrible clacking, but is beguiled by the Hag's visage. The man draws his frost sword and stabs her with it nonetheless. Despite the fact that her fey resilience absorbed some of the blow, it was not enough to prevent her death. Her most recent wound combined with that of the guardians and those previously inflicted this battle prove too much for her.

Hashamon delays, communicating to his friends that he needs healing.

Zeoll resists being feebleminded or held and keeps concentrating on the calm before turning invisible again.

Zeoll Highlight to display spoiler: {Although the stone is not destroyed, the ooze demon is torn between wanting to follow through with that course of action or preserving the stone and taking it back for Biloopl.}

Terser resists the feeblemind affect and continues on the defensive.

Magana fails against the feeblemind and rushes the witchfire in retaliation, her ill thought out attack misses.

Rillet summons a celestial bison that charges the Derghodaemon, slamming into it. Unfortunately the daemon's is resilient and you notice the bison's horns don't penetrate as deep as you'd expect.

Knowledge[planes] DC 19 Highlight to display spoiler: {DR/10 silver or cold iron}

The cleric points out the stone's condition, channels some positive energy and moves up behind the bison.

Hashamon moves up to the stone and the witchfire misses with it's touch attack of opportunity.

Lava continues to drip from the ceiling but it attacks neither friend nor foe this round.

Zeoll: 0 dmg, prayered, hasted, invisible
Magana:unharmed; prayered; hasted
Aex: 5 damage, prayered, hasted, sickened, glows per faerie fire, fire vulnerability
Jozhur: 24 damage prayered, hasted, sickened, glows per faerie fire, fire vulnerability
Rillet: 20 damage, prayered
Hashamon:20 damage, prayered, hasted;
Terser: prayered; 0 damage; fire resitance; 5 neg levels
Ecth:dead
Thermostone : suppressed - 4

Ooze Demon(1) : 14 damage
Tarry Demodand(2) : 14 damage
Derghodaemon (3) : negatively prayered; 36 damage
???/not undead shroud creature (4) : 111 damage (unconscious)
Hag Nymph (5) : 88 damage (dead)
???? giant winged toad (6) : negatively prayered; 31 damage; calmed
Baba Yaga (7) : 6 damage
Witchfire (8) : 77 damage; not invisible

here is your map.

Two down, six to go...  d20+16=29 ; d4+7=8 ; d4=4 ; d20+17=26 ; d20+17=34 ; d20+17=37 ; d20+17=23 ; d20+17=37 ; d20+17=27 ; d20+17=32 ; d20+17=19 ; d6+8=13 ; d6+8=11 ; d6+8=9 ; d6+8=10 ; d6+8=11 ; d6+8=13 ; d6+8=10 ; d8+8=16 ; d20+19=23 ; d100=31 ; d20+13=24 ; 8d6=34 ;
Thursday October 29th, 2015 7:35:37 AM

The ooze demon (1), distracted by the grunting and noisy Magana, moves to the new, large target and takes a swipe with a claw. The claw slices and sizzles at it digs into Magana (8 damage plus 4 acid damage).

The Derghodaemon (3) engages with the new bison. There is a whir of activity as all five legs move into action, slicing and chopping. The bison does not have a chance as blood splatters all around before the beast mercifully returns to wherever it was summoned from.

The Tarry Demodand (2) steps up to Terser and takes a swipe with a sharp claw, but it narrowly missed the defensively-minded Terser.

The giant winged toad (6) sticks a bloated hand into the water near the stone and looks over at Hashamon with its three eyes.

The Baba Yaga (7) moves up and around the large toad creature, stepping carefully up to the edge of the ice storm, looking around for another target.

The witchfire (8) completes the spell and gestures towards the wall behind the party. There is a slight popping sound and a wink and a flash of light, but nothing else happens or appears there. The creature howls loudly, then strikes out at Magana. Her hand touches Magana and the witchfire flashes around her body (24 damage, will save DC 22 or bathed in witchfire).

Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+10=13 ;
Thursday October 29th, 2015 7:43:36 AM

The witchfire (8) completes the spell and gestures towards the wall behind the party. There is a slight popping sound and a wink and a flash of light, but nothing else happens or appears there.

Spellcraft check to figure out what that spell was: 13 oh well.

more later.

[DM Hugh] - BONUS POST [round 7]  
Thursday October 29th, 2015 7:51:27 AM

Hashamon lifts the heavy stone. It weighs 150 pounds so he can carry it, but it puts him at a heavy load; which means that as a monk most of his abilities are now disabled.

(OOC: based on the equipment listed on sheet + stone I have Hashamon at 165.5 pounds; It is possible for this to be carried at 16 strength, but it does put him at a heavy load)

Rillett (Bradley) HP 58/78 - AC 20/11/18 CMD 19 
Thursday October 29th, 2015 10:29:14 AM

"This place is going to cave in soon. We cannot let this stone be destroyed or taken, so we must leave with it now. But I will not leave anyone behind, so if you will not move over near us and join hands, you will delay our departure and jeopardize this mission.

Magana, I will need you to reach over and touch Hash where he is to make this work."


Rillett will delay his move and standard actions until folks are in place and touching/holding hands, and then move and cast Plane Shift.



Zeoll (Cayzle) (AC25 HP 55 of 55) 
Thursday October 29th, 2015 10:39:09 AM


While his invisibility lasts, Zeoll moves to a friend and makes it a priority to grab on tight. He does not want to be left behind, so to speak, as his friends head off to heaven, or wherever it is Rillett is taking them. If he has to use a hero point (extra action) to ensure he is grabbing a pal, he will do so.

Zeoll continues to concentrate on the Calm if he can do so as a second priority.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] Rage HP 101/127, AC 24 (25% chance no crit, uncanny dodge)  d20+11=27 ; d10+10=15 ;
Thursday October 29th, 2015 12:23:15 PM

Continuing his screen seems less useful with an invisible taur and a druid hiding in the ground. He hears Rillett's directions, and moves out of combat (skirting the wall to avoid AoO's) and takes his place next to Rillett, ready to lash out at the dergodaemon should it approach.

potential AoO vs AC 27 - 15 damage

Zeoll (Cayzle) (AC25 HP 55 of 55) 
Thursday October 29th, 2015 12:53:58 PM

To add specificity to his plan ... Zeoll will NOT be able to maintain the concentration, but with luck it will be a moot point.

Zeoll spends a hero point for an extra action, and uses it for another round of invisibility, thank Maab. Invisibility means immunity to AoOs, so no worries for Zeoll as he walks around the battlefield, hopefully.

[OOC: I've moved Zeoll on the map.]

To move as shown will take two hasted move actions for the old liontaur, picking his way through the hail field and squeezing through Hash's space. Once in place, he reaches out to touch Magana and Hash (free actions I hope). Now Zeoll is all set.

He calls out, "I got Hash and Magana! Terrserr, grrabs Magana and Rrill. Jozhurr and Aexana, move to Rrillett and hold on!"

That's everybody in a chain. Rillett can cast, and we can blip out.

...

Lady knows where!

Hashamon, Spirit Hunter 62 / 81 HP - AC 29 / Flat 19 / CMD 32 
Thursday October 29th, 2015 1:46:41 PM

When Zeoll announces his plan, Hashamon withdraws back, struggling with the weight of the stone. He takes Zeolls paw and waits.

Unable to see Rillet, through monsters and bodies, he can only hope things go according to plan.

Withdraw Action: Move, provoke no AoO.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] Rage HP 101/127, AC 24 (25% chance no crit, uncanny dodge) 
Thursday October 29th, 2015 3:51:23 PM

Terser adjusts himself to make a bridge between Rillett and Magana, hoping that in her current state, she still recognizes friend from foe.

(StevenVdB) Aexana Earth (S) HP35/65 - AC26/22/23 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Thursday October 29th, 2015 6:38:35 PM

Still sickened Aexana seems to have lost a couple of precious seconds. Her friends are no longer within her reach for casting spells on them (sorry - seems my post yesterday hasn't came in)
Burrowing a double move she can get underneath Magana where once again she stretches a limb in order to have contact.


Magana (Craig) [HP 74 of 101] [DR 1/-]  d20+11=21 ; d20+13=14 ; d20+2=13 ; d20+15=30 ; d20+13=33 ; d20+13=23 ; 2d8+8=21 ;
Thursday October 29th, 2015 9:10:58 PM


Will save vs Witchfire is 21 +1(extended prayer) = 22 (barely made it!)

Attack of Opportunity on the Witchfire as it cast a spell at the wall FAILS! (rolled a ONE, but wields her weapon two handed, so should not be dropped?)

Magana hears Rillet say, "Magana, IwillmeebyootireeshoderambdouchHashwareheifdonakedwork."

Her ears prick up at her name, but the rest rattles around in her head and is lost before understanding arrives.

Sense Motive 13+1=14 : She gets nothing except that Rillet might be trying to get her attention.

Perception 30+1=31 : She feels more than one of her friends trying to grab her. She figures Rillet must be telling her to cooperate with them, so she takes one big swing at the hated Witchfire then holds still for the rest of her turn.

And its a good one!

+1 Ghost Touch Flail hits a 33 (NAT 20 CRIT, backed up with a 23) for 21 dmg (x2 if crit)

CURRENT IN-PLAY INFO

AC = 18(normal) +2(amulet) +1(haste)= 21 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

Rage round 18/18 (+4 Str, -2 AC/TouchAC)
SPELLS 1 Protection from Evil (used) | 1 Endure Elements (used) | 1 Detect Undead (unused)

Extended Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Air Walk
Haste Extra attack at full BaB during a full attack action +1 Dodge bonus to AC and Reflex / Extra 30ft to base movement speed, up to twice your total move speed
Feeblemind Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind.

(Brock) Jozhur AC23/16/17--CMD 24--HP65/73  d20+12=23 ; d6+2=3 ; d6=1 ; 5d6=17 ;
Thursday October 29th, 2015 9:29:59 PM

Jozhur advances next to Magana and lays a hand on the taur's should. As he does so, he takes one final lunge at the witchfire, hoping to end it's existence before they leave.

---------------------
Can make it in a move action w/ haste.
Attack hits AC 25 with flanking, 3 damage, 1 cold damage, plus 17 sneak damage

Ooc: can't move myself with my phone

(Brock) Jozhur AC23/16/17--CMD 24--HP65/73 
Thursday October 29th, 2015 9:31:23 PM

Jozhur attacks the witchfire, even if it falls unconscious from magana's attack.

Rillett (Bradley) HP 58/78 - AC 20/11/18 CMD 19 
Thursday October 29th, 2015 11:34:48 PM

Assuming everyone is in place and touching, Rillett will cast Plane Shift to the Vales of Twilight.

"Everybody hang on, here we go to the Vales of Twilight. Not sure what we're in for, let's hope it's an improvement."

Magana (Craig) [HP 74 of 101] [DR 1/-] 
Friday October 30th, 2015 12:06:47 AM


Magana hears Rillet say, "Abeebuttidangone, earwigoDoDaDaysuddaTwylyte. Mozhurwadweirinvore, leadsoapitzamindroobmand."

She chuckles a little at how stupid he sounds, but his tone of voice seems reassuring so she waits to see what happens.


[DM Hugh] - Beam Us Up,Rillett [round 8]   d100=20 ; d100=47 ; d100=58 ; d100=48 ; d100=92 ; d100=93 ; d100=39 ; d100=48 ; d100=74 ; d100=30 ; d6=4 ; d6=1 ; 2d6=9 ; 2d6=9 ; 5d100=278 ; d8=2 ;
Friday October 30th, 2015 3:11:05 AM

Zeoll tries to figure out what the Witchfire just attempted to do and comes up blank.

Rillett outlines a course of action for his friends to take and then delays until everyone is ready.

Terser hears Rillet's orders and moves out of combat to cover the man's flank.

Zeoll puts forth a heroic effort involving invisibility and movement in order to reach Hashamon and Magana for the teleportation chain without provoking AOOs. He then calls out that he has Hashamon and Magana

Hashamon withdraws from his precarious position to take the old Liontaurs paw.

Terser adjust himself to form the humanoid bridge between Magana and Rillett

Aex had been distracted in her sickened state, but gets back in the game to burrow to where Magana is and touches a rocky appendage to the taur.

Magana resists the sticky green flames. She hears Rillett say something but does not understand. She perceives her friends moving and touching her and holds still while lashing out at the Witchfire for a big hit. The blow while solid was not a critical hit.

Jozhur moves besides Magana taking a final swipe at the witchfire on the way over. His strike is the one that finally extinguishes her flame. In a puff of smoke the undead is destroyed.

Drops of lava fall on the Ooze demon and giant toad. The ooze demon is undaunted, but the giant toad creature croaks in pain.

The Wold tilts on its side, loses focus and then rights itself while refocusing. You find yourself in a ginormous forest with towering trees comparable in height to mighty red woods.

The spell appears successful and you seem to have shaken your adversaries, but you don't seem to be in the Vales of Twilight. Hashamon is carrying the Thermostone, but who knows how long it will remain repressed? What is your next course of action?

Knowledge: The Planes DC 15 Highlight to display spoiler: {You think you have heard of these trees somewhere and that they are a feature of the forests of fate. The planeshift must have deposited you far from the Vales of Twilight.}

Zeoll: 0 dmg, prayered, hasted, invisible
Magana:unharmed; prayered; hasted; feebleminded
Aex: 5 damage, prayered, hasted, sickened, glows per faerie fire, fire vulnerability
Jozhur: 24 damage prayered, hasted, sickened, glows per faerie fire, fire vulnerability
Rillet: 20 damage, prayered
Hashamon:20 damage, prayered, hasted;
Terser: prayered; 0 damage; fire resitance; 5 neg levels
Ecth:dead
Thermostone : suppressed

Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+7=12 ;
Friday October 30th, 2015 9:03:23 AM


Zeoll looks around. He had thought this might be the Valleys of the Queen at first, but now he is not so sure. Something about this place seems familiar ... it is on the tip of his tongue ... But no. Whatever it is that lurks in the recesses of his memory, he cannot recall it now. This getting old stuff is, on the whole, hardly worth it.

Know Planes 12, 13 with prayer.

He says to Hash, "My frriend, that holy thing seemed to be on ourr side at the end, but I still think you do not want to be holding it when it wakes up. Maybe set it down, forr now ..."

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: OPEN SLOT, command, command x2, bane, OPEN DOMAIN SLOT
2: calm emo, calm emo, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 2 of 8 1st lvl (Mage Armor x2)
Cast: 1 of 5 2nd lvl (Deeper Insight)

Other Stuff Used:
Scroll of Silent Image
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 3 of 8.
Meta Rod: used 2 of 3
Hero Points Used: 2 of 4

Current effects cast/activated by Zeoll:
Mage Armor used 0.6? of 6 hours (Zeoll, Aexana)
Taur's Try (mino) 10 min
Deeper Insight used 3? of 6 minutes
Extended Prayer Round 6 of 12
Haste (round 5?)
Calm Round 3 of 6

Hashamon, Spirit Hunter 62 / 81 HP - AC 29 / Flat 19 / CMD 32  4d6=13 ; 4d6=16 ;
Friday October 30th, 2015 10:33:56 AM


Hash nods, and deposits the stone on the ground. He takes a deep breath, and channels energy.

(29 hp restored to everyone, including the stone if possible.)

"I don't know, Zeoll. The stone shared memories with me when I touched it. It's from the stars, and came to close to Thermo. It became aware and crashed into the Wold. It was afraid, Zeoll. It's sentient."

He closes his eyes and tries to remember the vision.

" Billoopl wanted it, but the Fey Court denied him that. A Norn hid it, and the rock was alone for a very long time. Billoopl gaining this stone would have been enough to claim all the Wolds oceans as his domain. It showed me many evil Fey flocking to our foe.Many creatures of all species would have died."

He pauses and looks at the Thermostone.

"It also showed me itself being dropped into the ocean. Near bye sea life dies. The rock draws in power from the environment around it. Billoopl screams as he loses power. And the rock… “dies”? The Thermostone expressed that this would give it peace."

"We need to find a place to camp for tonight, defend ourselves as necessary, and in the morning as soon as everyone has recovered, we Plane Shift back to home and deposit it at where it wishes to be. We also need to fix Magana."

A brief flash of shame shows on Hash's face.

"I also am not strong enough to effectively carry the stone. I need someone else to do so. I couldn't even hurt our enemies, the very forces I accepted Reincarnation to defeat, soundly swatted us aside and killed one of our number."

Hashamon, Spirit Hunter 81 / 81 HP - AC 25 / Flat 19 / CMD 32 
Friday October 30th, 2015 10:35:05 AM


As Hash speaks and rests, his Divine Power and Shield of Faith spells expire.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] 5 levels drained (25% chance no crit, uncanny dodge) 
Friday October 30th, 2015 1:48:24 PM

Terser deflates a bit as the rage of battle leaves him.

One of those hags sapped my vitality greatly, leaving me unable to muster enough strength to smite any of those demons. As I have little value in combat until I recover, I can carry the stone so no one else is impeded.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Friday October 30th, 2015 9:07:43 PM


Magana tries to says something, but all that comes out is some garbled noises that sounds like the crazy rantings of a mad man with a head wound that has had his tongue cut out.

She stops as soon as she realizes that she doesn't even know what she is trying to say herself.


Rillett (Bradley) HP 58/78 - AC 20/11/18 CMD 19  d20+5=23 ; d20+11=21 ; d20+4=10 ;
Friday October 30th, 2015 11:31:12 PM

Rillett pushed his helmet halfway back on his head as he looks around.

"Uh Oh. We didn't quite make it to Maab's realm. I've read of these trees in my studies. This looks like it might be the Forests of Fate in the Lands of Rest. Not sure if that's good, but it could be worse I suppose. At least we got rid of the bugs, toads and witches."

"It's pretty frustrating that we lost Ecth - maybe there will be a way to remedy that. Or maybe we'll see him here. Magana seems to be Feebleminded or Confused. Maybe we can get her patched up after we rest. Terser - I can restore you some with the diamond dust I have on hand. After we rest, that is."

"As for 'here', we should probably see if there's a clear area to put that stone, in case it fires up again. I don't really want to find out what happens if we burn down the Forests of Fate. "

"So you say this thing is sentient Hash? And it wants to be dropped in the sea to die and be in peace?"


Rillett will walk over the the stone and touch it, saying, "You are among friends here. We will need time to get you where you need to be, so how about you don't burn us up in the process."

"Anybody know anything more about this place? I can cast a Divination spell, but it will take about 10 minutes to cast. I'm inclined to ask, 'how can we keep the stone from burning us while we rest and then get it where it needs to be?'"

"Any better ideas?"


------------------------------------
(Knowlege Planes roll of 23 beats DC 15)
(Spellcraft 21 - probably not enough to determine what is affecting Magana)
(The Status spell Rillett has on Magana will reveal he is Feebleminded or something like that.)
(Knowledge Planes roll of 10 on the Dergodaemon will not reveal how long the Feeblemind will last)
------------------------
Spells in effect - Longstrider (extended from the night before), Status on Hash and Magana (extended from the night before), Endure Elements, Prayer

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D), Bless, Endure Elements*, Endure Elements*, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Delay Poison, Hold Person, Spiritual Weapon, Resist Energy*, Resist Energy
3 (DC19): Divination (D), Blindness/Deafness, Dispel Magic, Prayer, Speak with Dead*
4 (DC20): Dimension Door (D), Air Walk*, Seeker Reincarnation*, Summon Monster IV*
5 (DC21): Trueseeing (D), Wall of Stone, Plane Shift*

Abilities/Items
Agile Feet (Su) 9/day - **
Dim. Hop (Sp) 90'/day - 50' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - **
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+2=22 ;
Sunday November 1st, 2015 12:18:55 AM

Jozhur quietly mourns the loss of Ecth for a moment. He assumes that Ecth was indeed Spire, and thus he did not uphold his promise to Gargul that he would protect Spire with his own life. He accepts the consequence that Gargul will not raise him should he be killed now.

As he gathers himself and looks around, he too realizes that they are in the Forrests of Fate. He seems to remember Zeoll telling him about this land, the story must've have now slipped the old Taur's memory.

"Yes, this seems to be the Forests of Fate. So how do we get back to our world? A rest isn't a bad idea, we have the stone for now and who knows what we will encounter now."

Jozhur pets the rock gently, "It's okay, we will get you where you need to be and end Biloopl."

(StevenVdB) Aexana Earth (S) HP35/65 - AC26/22/23 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d4=1 ;
Sunday November 1st, 2015 5:39:30 PM

As soon as the group has teleported out of the dreaded cave Aex turns to her Gnome self. Seeing the forest they are in the Greenmage drops to her knees touching the grass, ferns and mosses... ahh that's more like it!

Admiring the forest she listens to what the others are saying.

"I have two lesser restoration potions. Perhaps those will help healing from those negative levels? Or would they not be strong enough... it's the first time I brewed this so I don't know yet how powerful they will be. Anyone needs some further patching up to do? "

If the group decides a rest would be best Aex will wander around the camp-site gathering some new herbs and pieces of wood from living trees to carve into life flasks. If time allows she'll brew a new Cure Serious Wounds potions before going to bed. It won't take her more than an hour to have it fixed.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Sunday November 1st, 2015 7:19:01 PM

Ooc: Don't think that works on negative levels. It would fox Jozhur's strength damage, but that really isn't a huge deal, save the potion if you want.

[DM Hugh] - Into The Woods  
Sunday November 1st, 2015 11:13:20 PM

Zeoll realizes that the group is not in the veils, but is unable to recall how the features of their current environs relate to Woldian cosmography. The old Taur suggests that Hashamon put the Thermostone down, lest there be consequences when it wakes.

Hashamon tries to convey the mental images the stone had shared with him to the group. He places it down and channels positive energy. He also outlines a course of action involving camping in a defensible position, fixing Magana and plane shifting home on the morrow to do what the stone asked.

Terser volunteers to carry the stone moving forward and reminds the others that one of the hags greatly sapped him of strength.

Magana says something unintelligible.

Rillett successfully identifies their surroundings as the Forest of Fate. He suggests finding a spot to place it that will not result in the immolation of the Forest of Fate. He then walks over to where Hashamon deposited it and places a hand on the stone telling it that they will get it where it wants to go, but it needs to be patient and not burn them up. The mage then suggests casting a divination spell to figure out how to handle the stone and get home.

Jozhur reflects on how the loss of Ecth/Spire will seal his fate in the future. He then concurs with Rillett regarding their location and polls the others about getting back. He too tries to reassure the stone.

Aex admires the fauna in the Forest of Fate while listening to the others. She then brings up the fact that she has 2 lesser restoration potions before gathering herbs and wood pieces. She takes the time before bed to prepare a potion of Cure Serious Wounds

(OOC: The assessment about lesser restoration is correct. You need Restoration at minimum to take care of negative levels.)

Knowledge Arcana DC 19 : Highlight to display spoiler: {You know that Terser is suffering from Enervation and the effect will pass in a maximum of 15 hours from when he was hit with the spell.}

Although the teleportation spell was fairly off target from The Veil. Fortune did smile on where you landed. You are in a 40 foot clearing surrounded by the tall trees on every side. The trees are staggered and there is enough space between the trunks to walk through. Hashamon has deposited the Thermostone in the center of the clearing which just happens to be a patch of bare earth.

Perception DC 20 Highlight to display spoiler: { You notice there are a number of stones in the nearby undergrowth that you could use to make a perimeter for a makeshift fire pit to temporarily contain the Thermostone. }

About 18 seconds after Hashamon dropped the rock, but after Jozhur and Rillett have touched it and subsequently removed their hands the stone starts sparking again and radiating a lot of heat. It probably would not be a good idea to touch the stone now that it has stopped being repressed.

Knowledge Arcana DC 20 Highlight to display spoiler: {The stone probably did not hear your sentiment while it was repressed by the spells of Billoopl's minions. At that time it was essentially just a stone.}

The group has discussed camping the night and Plane Shifting back in the morning or casting Divination but no general consensus has appeared to be met. Do you carry out these actions or do something else?

Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+22=38 ; d20+22=27 ; d20+21=32 ;
Monday November 2nd, 2015 9:51:12 AM

OOC: Ugh, I started a post at home, then forgot to click Submit. Now i have to recreate it. Well, it'll be less well written, with no quotes or rolling Rs this time. :-(

Zeoll looks around, sees that there are stones in the area, and suggests makign a fire pit for the Stone to rest in. (Perception 28)

He looks closely at the Thermo Stone (Perception 27). He tells it that we will take care of it, and is it sure it wants to end its life? Sense Motive 32.

Rillett's Divination is a good idea to see if it is safe to camp here. If so, Zeoll will take the last watch and try to Read his Dreams to discover WHERE the best place is to drop the stone into the ocean.

That was the gist of it, IIRC.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Monday November 2nd, 2015 2:03:17 PM


Magana sees her pack-mates settling in for a rest, and curls up on the ground a comfortable distance from the warming-stone. She is soon sound asleep, exhausted by their recent battles, and content with the world.


Hashamon, Spirit Hunter 81 / 81 HP - AC 25 / Flat 19 / CMD 32  d20+9=11 ;
Monday November 2nd, 2015 2:54:03 PM


Hashamon watches Magana for a time, sitting over her while she sleeps. He finds her as a stark contrast to his own current situation. He had gone from a savage power to something more defined and deliberate. His old self probably would have died again during the last test.

"A roar and a charge would have spelled my doom again. I am thankful for my new gifts, though my soul aches to hear the call of the wild world once more."

Hashamon stretches and lay down, near Magana, settling his back against the large Minotaur. He keeps a silent watch over her long into the night.



(StevenVdB) Aexana Earth (S) HP35/65 - AC26/22/23 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Monday November 2nd, 2015 5:58:59 PM

"The stone's a curious thing... it should not remain in our possession for long. Who knows what could happen with it! And with the heat it radiates I don't want to end seeing this forest set ablaze! Can we even take the stone with us?!"

Zeoll (Cayzle) (AC25 HP 55 of 55) 
Monday November 2nd, 2015 6:15:35 PM

"Can we even take the stone with us?!"

"I think we must, my good Aexana," Zeoll says. "Is this not the verry object Lorrd Garrgul himself wishes us to rretrrieve?"

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] 5 levels drained (25% chance no crit, uncanny dodge)  d6=2 ; d6=2 ; d6=1 ; d6=1 ; d6=6 ; d6=3 ;
Monday November 2nd, 2015 6:40:21 PM

It should not be too difficult to take along - Hashamon assures us of its alignment with our cause, so it should cooperate. And if not, we can suppress it with the same magic the hag used, and plane shift to the drop site.

Feeling literally drained, Terser settles down to rest, ready to wake for the third watch and hoping he would be somewhat recovered by then. He offers up some healing energy first though, for those who may need it still.

channel to heal everyone for 13

Rillett (Bradley) HP 58/78 - AC 20/11/18 CMD 19  d100=31 ;
Monday November 2nd, 2015 6:51:30 PM

Rillett looks at the stone, and wonders how we wound up with a giant pet rock. Or maybe it wound up with us.

"Well, at least we won't need to build a campfire tonight."

Rillett prepared for the Divination, getting out the requisite incense. He meditates and prays to Gargul for guidance asking "How can we keep the stone from burning us while we transport it to where it needs to be?"
(Base chance of success is 79% - d100 roll is 31.)

Once the Divination is complete, he will pray to Gargul for Ecthelion, seeking guidance for his return to our group.

------------------------
From the spell Divinaiton: a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn't act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the die roll fails, you know the spell failed, unless specific magic yielding false information is at work.

Zeoll (Cayzle) (AC25 HP 55 of 55) 
Monday November 2nd, 2015 7:44:51 PM

Zeoll spends the evening telling stories of Lord Eberyon and Queen Maab to the stone. He's not sure if the stone can hear or even understand, but maybe the company will make the stone cheer up some and maybe even decide not to end its own life. And if it gets a blessing from the Fey King, so much the better.

(He won't tell his tales if he has any sense they are not welcome.)

If the party rests here, Zeoll uses his Read Dreams ability as he sleeps, trying to discover the best place to set the stone into the ocean, if that is what it chooses to do.

Zeoll (Cayzle) (AC25 HP 55 of 55) 
Monday November 2nd, 2015 7:45:43 PM

OOC: And please, no comments from the peanut gallery that an evening of Zeoll's tales would make anyone prefer death!

:-)


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+2=11 ; d20+2=19 ; d20+12=24 ;
Monday November 2nd, 2015 10:57:31 PM

Jozhur Jozhur settles in and tries to get some sleep, but his mind wanders to the days events and the loss of Ecth.

[DM Hugh] - Into The Woods  
Tuesday November 3rd, 2015 3:19:18 AM

Zeoll agrees that damaging the Forest of Fate would be a bad idea and that Rillett should use the spell.

The old tuar then points out stones that could be used to make a firepit of sorts to help prevent damage to the Forest Of Fate.

He then reassures the stone and asks if it is sure about wanting to die. Zeoll volunteers for last watch, reading his dreams before waking up to pray for spells and stand watch.

Magana curls up on the ground to take a rest. As she is sleeping, something interesting happens. She actually starts to dream. She dreams of sailing aboard the Lionfish and of interacting with her party and the crew in meaningful ways. (OOC: Feeblemind effect wore off while sleeping, when you wake up are no longer feebleminded)

Hashamon reflects again on his reincarnation and settles in near Magana watching her sleep, long into the night.

Aex worries about the party being in possession of the stone and if it will burn the Forest down.

Zeoll points out that Gargul wanted them to have the stone.

Terser points out the stone is aligned with their cause and if it can't or won't stop harming them anyway, they could always suppress the stone and plainshift back to where they need to be to quench it. He then offers some healing, before bedding down and volunteering for third watch.

Rillett looks on the bright side pointing out that with the stone, they can forego a campfire. He then casts Divination on the subject of how to get the stone where it needs to be before praying to Gargul on the subject of Ecth.

Zeoll tells the stone stories of Lord Eberyon and Queen Maab.

Jozhur settles in and tries to get some sleep, but his mind wanders to the days events and the loss of Ecth.

In response to Rillett's inquiry a chill wind blows through the campsite and flat disembodied voice responds, "Transmutation, Evocation, Abjuration...These are but few examples of magic schools whose proper application could solve your problem..." Once the voice has said its piece the wind dies down and one of the stones in the firepit slowly levitates 3 feet off the ground before returning to its place in the pit.

Rillett receives no immediate indication of a response to his prayers on the subject of Ecth.

The Thermostone shows Zeoll the following scenes after the Taur has shared its tales and asked it questions:
Zeoll Highlight to display spoiler: {
Billoopl gaining the rock and his power exploding. He commands many evil fey, and has complete control over the Wolds oceans. Many creatures of all species die. The rock “feels” sad.
The rock being dropped into the ocean. Nearby sea life dies. The rock draws in power from the environment around it. Billoopl screams as he loses power. And the rock… “dies”? The rock “feels” at peace.
Hashamon as a Minotaur valiantly standing toe to toe against the obsidian golem, protecting the rest of the party while the obsidian golem explodes and kills him.

You get the feeling that the stone is trying to convey that through its sacrifice the greater good will be preserved and that through its selfishness, Biloopl could theoretically become unstoppable.
}

While reflecting on the events of the previous day and what the stone shared with him, Zeoll reads his dreams.

Zeoll Highlight to display spoiler: {You dream of flying over the ocean, a speck of land visible in the distance. You continue to soar over the ocean as the land grows with the distance you travel. As the land gets larger in your field of vision you can make out the twin volcanoes of Bonetown. You continue to travel towards Bonetown and its volcanoes and judging by the setting sun at your back, you are on the Westernmost side of the island. You realize that you started by flying over deep water, but as you get closer and the volcanoes peaks get larger and more in focus you are now over the shallows as a mere 5 feet of water separate you from the bottom of the Southern Ocean. The whole time you get a feeling of rightness and you wake up before reaching shore. }

Aside from the divination and Zeoll's dream reading, the party passes an otherwise uneventful night in the Forest of Fate. Zeoll is happy to notice that his spells are recovered. You have survived the night, Magana is her old self, your question has been answered and your dreams read, what next?



Zeoll (Cayzle) (AC25 HP 55 of 55) 
Tuesday November 3rd, 2015 8:04:15 AM


"The immorrtal powerrs of the Wold have been merrciful!" Zeoll says. "They have rrevealled to me exactly wherre to place the stone. The spot is in the shallow waterrs west of Bonetown. I can take us therre."

"And in talking with the Stone, I think -- and it thinks -- that this is the best thing to do. Considerring that the gods themselves sent us herre forr this, that's also a pointerr in the rright dirrection!"

"Let us trravel when you arre rready, Rrillet. To Bonetown, or to the west side of the island on which it sits, please."

Before leaving, Zeoll looks for a nice piece of fallen wood from the Forest of Fate. He is thinking he could have an artisan craft it into something beautiful.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] 5 levels drained (25% chance no crit, uncanny dodge) 
Tuesday November 3rd, 2015 3:40:26 PM

Let's hope this is all as simple as it seems to be. If you enchant my hands to withstand the fire again, Rillett, I can form the bridge to the stone while you shift us back to our home port.

(StevenVdB) Aexana Earth (S) HP35/65 - AC26/22/23 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Tuesday November 3rd, 2015 5:04:23 PM

Aex listens to Zeoll's tales and his ideas on where to place the stone. It all sounds too simple to just shift the party and the stone to the exact spot where it should go... but perhaps now's the time for things to get a bit more simple...

"If it's the fire that bothers us I can change into a Fire Elemental?"

Further, Aex meditates a but replenishing the same spell list as before.
Also, given the marvel of this forest, she cautiously chips away a few pieces of lifewood to turn into lifewood flasks later. (if the trees allow her she'll take enough material to craft 5 flasks when they get back home)

Hashamon, Spirit Hunter 81 / 81 HP - AC 25 / Flat 19 / CMD 32 
Tuesday November 3rd, 2015 10:50:43 PM


Hashamon prays for awhile, but leaves most of his gifts from the gods unfulfilled at this point. There's no telling what the day might bring, and he wants to be flexible. When Aexana recommends she carry the stone as an elemental, Hash grins.

"That's a good idea, Aexana. I am envious of the wild spirit that you possess. I can still feel.. rumblings.. of the beast within.. but it is a hushed and muted thing, compared to the roar it was before my death."

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Tuesday November 3rd, 2015 11:21:29 PM


Magana wakes to voices around her and realizes she understands them! She sits up suddenly and sees Hashamon watching her.

"Well, that was a new experience!" she says to him. "Now I know what it must feel like to be a dog or a cat." She pauses for a moment and shudders. "Or a cow!"

She catches some breakfast and performs her morning prayers to Gargul, thanking for seeing them through their struggles, and asking for his guiding hand for Ecthelion's passage through the afterlife.


Rillett (Bradley) HP 58/78 - AC 20/11/18 CMD 19 
Wednesday November 4th, 2015 1:29:09 AM

Before sleeping, Rillett will cast Resist Energy on himself and touch the stone. (It will prevent the first 20 points of fire damage. Is this enough?)

He will then cast Dispel Magic on the stone. Does this suppress the stone?

"The voice said, 'Transmutation, Evocation, Abjuration...These are but few examples of magic schools whose proper application could solve your problem...' Then one of the stones in the fire pit levitated 3 feet off the ground before returning to its place in the pit. What do you think this means?

Also before sleeping, he will heal himself and anyone else there. If anyone is down levels, Aex's potions or Rillett's Wand of Lesser Restoration should fix then up. Terser is a different issue. Assuming the ray that hit Terser was Enervation, we should wait until his levels return in the morning.

"So, here's my plan. Aex and I can cast Water Walk and Water Breathing on folks - you never know where we'll wind up after a Plane Shift, or who will be there to greet us. Then, we attempt to suppress the stone, and we can cast Protection from Energy on someone. They can hold the stone as we attempt to Plane Shift to a location near where Zeoll described. Then we drop the stone and run."

"Also, I have a Swan Boat I can summon, and a way to get a message to the Lionfish to have the crew sail her back. Over a few days, I can even Teleport us all to the Lionfish."

"If you have any thought on this, let's hear it."


Before he rests, he will again pray to Gargul for guidance, and for Ecth. In the morning, he will pray for guidance.

"It's nice to have you back Magana. You've always been the strong, silent type, but I like you better when you can talk."

If everyone is in agreement with this plan, we can simply act on it instead of further discussion.



New Day For A Rematch!


[DM Hugh] - Planning the Return Trip   d20+6=25 ; d4+1=5 ; d100=51 ;
Wednesday November 4th, 2015 3:00:25 AM

Before bed Rillett experiments with the stone. He casts resist energy on himself and touches the stone. The cleric takes no damage from the fire but takes 10 electric damage.

Sense Motive 15 Highlight to display spoiler: {You get the sense that the stone did everything in its power to lessen the damage you took, but that there is a chance the stone can't fully control its own power and that the shock and fire could be a lot worse.}

He then casts dispel magic and finds that the Thermostone is a regular stone for approximately a half minute before emitting heat and lightly sparking again.

He ponders the riddle and then heals everyone before bed.

Knowledge[Arcana] DC 19 Highlight to display spoiler: {You know that floating disk is a evocation spell, telekinesis is a transmutation spell and dispel magic is abjuration.}
=================================
The next morning:
Zeoll explains to everyone that he knows where to place the stone and that both he and the stone think that doing so is the best course of action. He also tells Rillett to take them back to Bonetown before securing a souvenir.

Terser suggests enchanting his hand to resist flame and then forming the bridge to go home.

Aex listens to what Zeoll has to say and then suggests she be the one to handle the stone as a fire elemental. She also replenishes her spells and gathers some lifewood for later.

Hashamon prays for a while and then voices that Aex's plan is a good one.

Magana no longer feebleminded, wakes up, makes a comment about knowing what been an animal is like and then grabs breakfast and prayers.

Rillett lays out a plan involving casting water breathing and water walking on everyone, dispel magic on the stone and protection from energy on the person who will be carrying the stone. After that they planeshift as close as they can to the spot Zeoll suggested. They then get out of that area using a swanboat or alternative options involving the Lionfish.

He asks the others for their thoughts and then welcomes Magana back.

Is everyone in agreement with Rillett's plan?


Zeoll (Cayzle) (AC25 HP 55 of 55) 
Wednesday November 4th, 2015 11:25:32 AM


Zeoll clarifies for Rillett as best he can the exact place the group wants to go.

"It is in waterr, but in shallow waterr, no more than five feet deep, I deem. We do not need a boat, and we can wade to shorre when we arre done. And then just walk along the coast back to Bonetown."

He is in favor of the plan as described. But before the group plane shifts there, he'll cast Mage Armor on himself and anyone else who could use it (Hash? Aexana?) ... and urge the other casters to buff up the group to whatever degree possible.

"My drream did not show any dangerr, but who knows? There could be a welcoming committee."

Hashamon, Spirit Hunter 81 / 81 HP - AC 25 / Flat 19 / CMD 32 
Wednesday November 4th, 2015 1:20:58 PM


Hashamon agrees with Rillets plan. He then takes 15 minutes to pray for Dispel Magic, Protection from Energy, and Energy Resistance to his spells for the day.

"I think that your plan is a good one Rillet, all except the part about rushing back to the islands. I'll be sad to replace the serenity of this forest and that of the ocean with sweating, clamoring humans, shouting humans with no respect for the land on which they squat."

The fact that Hashamon himself is now a human seems lost to him.



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] 5 levels drained (25% chance no crit, uncanny dodge) 
Wednesday November 4th, 2015 3:43:55 PM

It will be nice to be back to a place where I understand what's going on. This place is nice and all, but I would not care to be stuck here.

A forest is no place for a dwarf. Neither is the ocean really, but he knows his place aboard the ship, and it serves.

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Wednesday November 4th, 2015 11:25:50 PM

Rillett prepares spells, and with permission, he casts Status on Magana, Terser and Hashamon.

"Yeah, this place is peaceful, but too quiet. Dead quiet." Rillett smiles, "You know, Hash, humanity's not so bad. You just need to give us a chance."

"Alright, who want's to hold the stone? Whoever it is will need a couple energy protection spells for fire and electricity. Then we'll need someone to cast Dispel magic cast on the stone, we'll link up, and I'll Plane Shift us as close as we can get to where Zeoll described."

Assuming we're ready, Rillett will cast Water Walk and Water Breathing on everyone just to be prepared. He'll wait for others to cast the other spells, and get ready to with the Plane Shift.
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Status*, Hold Person, Spiritual Weapon, Resist Energy, Resist Energy
3 (DC19): Fly (D), Dispel Magic, Dispel Magic, Water Walk*, Water Breathing*
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Wednesday November 4th, 2015 11:49:01 PM


Magana shrugs at Rillett's complicated plan and grins. In an exaggeratedly slow-witted voice she says, "Uh, jus' point me at da bad guy, Boss."


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Thursday November 5th, 2015 2:04:00 AM

"Sounds good to me. I don't feel safe, like Biloopl's minions will just come out of these woods anytime."

(StevenVdB) Aexana Earth (S) HP35/65 - AC26/22/23 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Thursday November 5th, 2015 3:23:31 AM

Aex nods when a concensus is reached. She has Waterbreathing available so if wanted she'll cast the spell upon all who want it. She will not cast it upon herself... should they end up under water she'll transform into some fish :-)

------------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 4
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

[DM Jeff] - Ready to return 
Thursday November 5th, 2015 7:41:39 AM

The discussions continue and spells are prepared...

OOC:
Everyone seems ready, but I'm not sure who, exactly, is planning on accepting the spells and picking up the stone...

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Thursday November 5th, 2015 10:51:21 AM

Rillett was actually hoping for a little help with all the spells needed to subdue the stone and protect the carrier. Or a volunteer to carry the stone.

"Hash, you seem to have a special connection to the stone. Will you do the honors?"

Assuming Hash agrees, Rillett casts resist energy fire and resist energy electricity on Hash. As Aex casts Water Breating, Rillett casts Water Walk on everyone. Then he will cast Dispel magic on the stone, we'll link up, and he will cast Plane Shift to where Zeoll described.

Hashamon, Spirit Hunter 81 / 81 HP - AC 25 / Flat 19 / CMD 32 
Thursday November 5th, 2015 1:32:01 PM


Hashamon nods.

"Save some spells for an emergency Rillet. I prayed for the proper protections as well."

He casts the spells he prayed for, namely Dispel Magic and Resist Energy, Fire. He will accept Resist Energy, Electricity, from Rillet.

He will again accept the stone, a heavy burden but one he is honored to bear.

"Lets go friend. You deserve a rest." , he whispers.

[DM Jeff] - Returning  5d100=239 ;
Thursday November 5th, 2015 2:37:36 PM

The quiet of the forest grove is disturbed by arcane words from many of the group. The wind blows through the trees, and the trees sound almost disturbed at the large amount of magic flowing through and around them to the gathered group.

Zeoll casts mage armor on himself.

Terser looks around the forest and longs for the solid swaying deck of a ship.

Magana pretends to still be stupid, saying, "Uh, jus' point me at da bad buy, Boss."

Jozhur looks around nervously at the woods, expecting Biloopl's minions to appear at any moment.

Rillet and Hashamon talk for a moment. Then Aex casts water breathing on the members of the group as they all gather in a circle around the stone. Then Rillet casts status on Magana, Terser, and Hashamon. Rillet continues casting, this time adding water walk on the members of the circle. While Rillet is casting, Hashamon casts energy resistance, fire on himself. Rillet adds energy resistance, electrical to Hashamon.

Rillet starts to cast plane shift while Hashamon casts dispel magic on the mysterious stone. With great difficulty, he grasps the stone and lifts it. The group holds hands as the world shifts and turns around them...

Once again everything blurs and the view of the forests change. There is nothing for a moment, not darkness, not light, just nothing. Then there are visions of water droplets passing by, then flames, then a feeling of warmth appears, quickly getting hotter. Things are still blurry when the heat continues from the ground. Then things start to come in focus... some black rocks... some red lines... a large blue area... as the world comes into focus, you can smell the salt and... something burning. Hashamon struggles to hold the stone as the volcano comes into focus. Volcano? Yes, you have arrived on the ground at the base of a volcano, right next to the water with a strong wind blowing...the ocean is a few dozen yards away. Perception, DC 20: Highlight to display spoiler: {You are at the base of one of the twin volcanoes, right near Bonetown!}

Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+22=38 ;
Thursday November 5th, 2015 2:49:47 PM


Zeoll has no trouble figuring out where the group is. "Look my frriends! Rright overr that-a-ways is Bonetown."

The old liontaur leads the group offshore to the shallow surf of his dream.

"Rright herre, Hashamon! Place the stone rright herre."

"Farrewell, TherrmoStone! We honorr and thank you!"

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+11=28 ;
Thursday November 5th, 2015 4:13:27 PM

Terser trusts that Zeoll's eyes are more perceptive than his, despite how rheumy they may be. Instead, he focuses on their surroundings, alert for any presence of Billoopl's minions. They shouldn't know where the stone told them to place it, but they've known so many things that they shouldn't already.

The quicker this is done, the better. Though I would wait until its magic is no longer suppressed to drop it.

perception 28

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+17=23 ;
Thursday November 5th, 2015 4:21:32 PM

Rillett will follow Hash out as we walk on the water's surface. He will stay within an arm's reach of Hash, and will ready an action to cast Dispel Magic against any magic directed at them.

"I dunno. This all seems too easy."

Rillett looks around for threats.

---------------------------
Perception 23

Zeoll (Cayzle) (AC25 HP 55 of 55) 
Thursday November 5th, 2015 5:33:34 PM

"It didn't seem easy yesterrday!" says Zeoll, cleaning his spectacles on his shirt sleeve.

Hashamon, Spirit Hunter 81 / 81 HP - AC 25 / Flat 19 / CMD 32 
Thursday November 5th, 2015 6:29:58 PM


Hashamon shakes his head.

"It's been far too long and painful for the stone. What was a short arc for us was an eternity for it."

Hash sets the stone in the water and gives it his best wishes, then heads back to the others.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=16 ;
Friday November 6th, 2015 12:28:52 AM

Jozhur grabs ahold of his bow and silently keeps an eye out, mostly peering into the water. He's growing so used to fighting, the calm seems unnatural. Afterall, this is probably Biloopl's last chance to foil us.

Perception: 16

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Friday November 6th, 2015 1:03:52 AM


Magana also distrusts the ease with which this part of the task was completed. She maintains vigil towards the sea, assuming that any interference from Biloopl will come from its dark depths.


Magana (Craig) [HP 101 of 101] [DR 1/-] 
Friday November 6th, 2015 1:05:53 AM


Magana also assumes now would be a terrific time to cast Protection from Evil, and does so.


[DM Jeff] - So close... 
Friday November 6th, 2015 9:26:47 AM

The wind blows stronger, blowing in from the sea and towards the mountains. The sea salt smell is strong here as Hashamon struggles to hold the stone. Zeoll moves quickly to the water and turns back to call Hashamon, "Rright herre, Hashamon! Place the stone rright herre."

As Hashamon takes tiny steps towards the water, he grunts, "It's been far too long and painful for the stone. What was a short arc for us was an eternity for it." He feels the rock start to vibrate and warm in his arms... Rillet stays close by, ready for anything. He says, "I dunno. This all seems too easy." Magana casts protection from evil while both Magana and Jozhur watch the sea. There are a few sea birds, floating in the strong wind. The waves are small, but steady, lapping against the rough black rocks.

Terser says, "The quicker this is done, the better. Though I would wait until its magic is no longer suppressed to drop it." Hashamon has made it about halfway to the water with just five or six yards to go when Terser, looking towards the volcano, spots something...Terser: Highlight to display spoiler: {You see something moving a hundred yards or so inland, towards the volcano. Looking closely, you can see it is something flying. At first you assume it is a bird, but when you look closer, you realize that it is much too large...and it is humanoid...and it is grey! It appears to be the Tarry Demodand from the massive battle!}

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Friday November 6th, 2015 2:41:25 PM

To arms! At least one of the fiends has found us. He points out the Tarry Demodand that is flying towards them and asks if anyone can enchant his weapon in such a way that it would harm it.

sorry Cayzle, been in a meeting all morning!

Zeoll (Cayzle) (AC25 HP 55 of 55)  d20=20 ; d20=14 ; d20+22=28 ; d20+22=40 ; d20+22=34 ; d20+14=17 ; d20+14=26 ;
Friday November 6th, 2015 3:59:27 PM


OOC: Sorry Warren! I just get overexcited! ... Zeoll shouts, "Nurrse! Wherre's my prrune juice! It's almost time forr my shows!"

Speaking of overexcited, I accidently clicked the d20 button a couple times. oops, ignoring a nat 20 and a nat 14.


Zeoll looks around to see what Terser is indicating -- Perception 28. Hope that's good enough?

The old liontaur takes a move action to walk closer to the incoming invader. "Keep on with the TherrmoStone, Hash!" he shouts back over his shoulder.

He readies the casting of his Peaceball* spell. When the monster is 190 ft away, Zeoll casts it. Here on the shore, the power of nature buoys him. His penetration check vs SR is a 1d20 +9CL +5Wis ... he rolls a ...

[UGH more misclicks! ignoring a nat 18 and a nat 12.]

... a 17, with a nat 3. Gosh darn it! Zeoll makes a heroic effort and rerolls with a hero point. ...

... a 26, much better! If that works, and his magic penetrates SR, then the monster has to make a will save or be calm ...

Peaceball base DC10 +5 wis +2nd level spell +2 spell focus feats +1 Wold natural spell specialization feat +1 Cradled +2 sorcerer fey bloodline = WILL DC23

If the spell works and the creature is Calm, Zeoll makes sure to communicate that to everybody so they will not ruin it with an attack!

[OOC: Friends, PLEASE make any attacks conditional on "if Zeoll's spell fails" THEN attack. Do not attack if the spell works!]

DM Sanity

All standard stuff in place, Cast a Mage Armor on self. Cast Calm Emo this round.

*Peaceball = Calm Emotions

Hashamon, Spirit Hunter 81 / 81 HP - AC 25 / Flat 19 / CMD 32 
Friday November 6th, 2015 6:21:00 PM


Hashamon places the stone in the water.

"If you can hear me stone, now's the time to do your thing."

His love for Ma'ab and faith in Gargul surround him like an armor as prepares for another fight with this demon creature.

1. Standard Action: Shield of Faith

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+12=15 ;
Friday November 6th, 2015 9:38:17 PM

"How did they find us here?"

Jozhur looks for the enemy Terser is going on about (perception: 15). Whether he actually sees the foe or not, he pulls a potion from his bag (invisibility) and heads towards any available cover, drawing his bow.

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+17=34 ;
Saturday November 7th, 2015 12:03:29 AM

Rillett adjusts his white robes and pushes his helmet securely onto his head. "Boy, these guys are gettin' on my nerves. Let's see what we can do to keep them busy until sparky sparky boom rock does it's thing."

Rillett will cast an Extended Fly spell on Hash (duration 18 min.) Then he will move to Magana. "Magana, if you'll hang on, I'll get Airwalk on you in a sec."

Then he'll look around to see if he can find this creature Terser's point to. Or anything else, for that matter.

(Perception 34)
______________________________
Spell's Running: Longstrider, Water Walk, Water Breathing, Status on Hash, Magana, Terser
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Status*, Hold Person, Spiritual Weapon, Resist Energy, Resist Energy*
3 (DC19): Fly (D)*, Dispel Magic, Dispel Magic, Water Walk*, Water Breathing
4 (DC20): Dimension Door (D), Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

(StevenVdB) Aexana Earth (S) HP35/65 - AC26/22/23 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Sunday November 8th, 2015 4:24:11 PM

Still a but fuzzy from the teleportations Aex hustles up to her friends. She casts Bull Strength on Magana.
She just hopes to have some time to cast more protective spells... IF that spell of Zeoll fails.

[b]"Where there's one there will be more! Go Hash! Lay down the stone... this might cause some cataclysmic effect that destroys Billoopl's goons... And if it doesn't and we fail, at least we'll have brought the stone to where it belongs... "

------------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 4
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

[DM Jeff] - So close...  10d6=37 ; 10d6=40 ;
Monday November 9th, 2015 9:28:40 AM

Terser yells out, “To arms! At least one of the fiends has found us.” He points out the flying Tarry Demodand that he spotted. The Demodand appears to have also spotted him. The figure, still a long distance away, appears to be looking around, or yelling, or communicating with someone or something. The strong wind continues to blow inland from the water, camouflaging any sounds.

Zeoll looks over and spots the flying creature as well. He calls back with directions for Hashamon as he prepares to cast a spell. The ground shakes a little as the nearby volcano remains active.

Hashamon continues his movement towards the water. The stone is heavy and heats up. Water walk is still in effect. As his feet reach the water, the stone explodes in sparks and flames again. The re-ignition burns Hashamon severely (37 fire damage, 40 electrical damage – with resistance on, that’s down to 17 fire and 20 electrical, I believe). The water here is just a few inches deep. Hashamon can attempt to hold onto the now very dangerous stone (need a Reflex save, DC 20 or the stone will slip, possibly landing in the water or possibly landing on the land) or he can intentionally shove and drop the stone either in the inch of water or towards land.

Jozhur asks, “How did they find us here?” He easily finds cover among the large black boulders around the rocky shoreline, pulling out a potion and a bow. He steps around a few small puddles of salt water while the waves continue to crash into the shore.

Rillett says, “Boy, these guys are gettin' on my nerves. Let's see what we can do to keep them busy until sparky sparky boom rock does it's thing.” He casts Extended Fly on Hashamon, so he is prepared after dealing with the rock and moves over to Magana saying, “Magana, if you'll hang on, I'll get Airwalk on you in a sec.” He looks over to the flying creature and with his keen eyes spots that the flying creature is just above a large, unnatural crater in the ground! There are signs of other things moving in the large hole.

Aexana scrambles through the rocks and to Magana, casting Bulls Strength. She says, “Where there's one there will be more! Go Hash! Lay down the stone... this might cause some cataclysmic effect that destroys Billoopl's goons... And if it doesn't and we fail, at least we'll have brought the stone to where it belongs...”

Across the island, still at least 100 yards away, you see another figure join the flying tarry demodand. It is the large toad-like creature that ate Ecthelion, flying around, tongue slithering out into the air, tasting the air…


Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+22=28 ;
Monday November 9th, 2015 9:47:29 AM


[OOC: Ah, so Zeoll has not yet cast his Peaceball because the enemy has not yet come in range (190 ft). They are still about 300-plus feet away.]

How far is Hash from the spot Zeoll recalls from his dream as the ideal place to dump it?

Zeoll glances around for even more enemies. Perception 28.

[OOC: No actions taken yet this round.]

DM Note: Zeoll recalls a space in the water, but he has no certain location. It was a location clearly offshore in deep water, but it could have been anywhere from a few hundred yards to a mile offshore.

(StevenVdB) Aexana Earth (S) HP35/65 - AC26/22/23 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Monday November 9th, 2015 9:52:11 AM

"They don't know where we are yet! That toad thing is trying to locate us... We all have water breathing? Why not get submerged?! Dive... beneath the waves... perhaps they won't spot us. We may buy some time for the stone to work it's magic... whatever it is. "


Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+11=23 ;
Monday November 9th, 2015 12:54:32 PM


Zeoll definitely recalls that the water was at least five feet deep. He says to Hash, "Trry to brring it to waterr as deep as an elf is tall!"

He activates his fey invisibility as a move action and moves over to Hash as he says this.

Stealth at -5 for moving and +20 for invisible = 23

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Monday November 9th, 2015 1:39:54 PM

Since the Rock has come back to life, Rillett changes his plan. He will move to Hash.

"Aex, we all have Water Walk on, which will prevent us moving beneath the waves. Plus, the water may be a bad place soon once that stone is submerged. I'd avoid changing into a fish."

"Hash, I'm taking us out a ways. Once I move us out, drop the rock."


Rillett will touch Hash and cast Dimension Door, moving us out 150', and still on the water's surface. At that point Hash can simply drop the stone in the sea, probably deeper now than the 5' depth we initially thought.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+9=20 ; d20+1=15 ;
Monday November 9th, 2015 6:04:51 PM

Terser casts his eyes around the beach for another large rock. perception 20 Should he find one, he will heft it, and mime struggling to haul it up the beach, hoping to distract the searching demons.

bluff 15

Hashamon, Spirit Hunter 65 / 81 HP - AC 25 / Flat 19 / CMD 32  d20+9=21 ; d6=3 ; d6=6 ; d6=6 ; d6=6 ;
Monday November 9th, 2015 8:02:10 PM


A number of sensations overcome the poor human!

First he is burned! Then shocked! The pain is intense, but not so much so that he cannot hang on. (Reflex, 21)

Before he can even shout, he feels the spatial distortion of being blipped across the water! This far out, he drops the stone.

With a growl building in his throat, Hashamon raises from the waves and prepares himself for a fight. If this wasn't enough for the stone, he would have to protect it until he could move it at leisure once more. Finding his center, he channels energy to heal his burns.

Free: Drop Stone.
Move: Fly upwards 15ft over water surfce.
Standard: Channel Energy for 21 points.

3/4 channels remaining.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Monday November 9th, 2015 9:57:00 PM


Magana moves half the distance toward where Hashamon was teleported, wanting to be able to defend the stone if the bad guys try to overfly her.


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+17=21 ; d20+12=19 ; d20+10=26 ;
Tuesday November 10th, 2015 1:30:26 AM

Jozhur heads for nearby cover and hides, rather poorly. Once settled in, he readies his bow in case the foul minions approach. He observes them from his hiding place, do they seem to notice the group?
-------------
Stealth: 21
Perception: 19
Sense motive: 26

[DM Jeff] - So close...  10d6=39 ; 10d6=38 ; d6=1 ;
Tuesday November 10th, 2015 11:07:00 AM

Zeoll carefully looks around and sees the various figures appearing from the hole in the ground. Yes, these are clearly the enemies that you had fought before, now appearing from a hole that leads into a volcano. The ground here is littered with large black boulders, remnants of former volcanic eruptions. The smell of sulfur is strong as the ground rocks lightly once again. He calls out to Hashamon, "Trry to brring it to waterr as deep as an elf is tall!" He turns invisible and moves.

Aexana says, "They don't know where we are yet! That toad thing is trying to locate us... We all have water breathing? Why not get submerged?! Dive... beneath the waves... perhaps they won't spot us. We may buy some time for the stone to work its magic... whatever it is. " She looks to the water and watches the waves crash into the black rocks, giving the water a dark, menacing look.

Rillett moves over to Hashamon and says, "Aex, we all have Water Walk on, which will prevent us moving beneath the waves. Plus, the water may be a bad place soon once that stone is submerged. I'd avoid changing into a fish."

"Hash, I'm taking us out a ways. Once I move us out, drop the rock."

He casts Dimension Door and the two of them disappear, only to reappear again 150 feet away on the surface of the water. The waves are larger here, and the wind drives the tops to whitecaps.

Magana walks across the water, towards where Rillet and Hashamon appeared, watching back towards the bad guys, ready to continue the defense of the rock. As she stands, a few waves bend around and across her feet. The water feels solid to her feet, but the wind blows bits of salty spray around her legs and ankles.

Terser finds a similar-sized stone among the many scattered around the island here and picks it up. He starts to head across the beach, hoping to cause a distraction. Walking is difficult around and through all the black rocks.

Jozhur lets the others do their work as he looks for a large rock to hide behind. He finds a boulder that will hide him somewhat and settles in, leaning against another rock. He draws an arrow and nocks it in his bow, ready for the demonic minions to attack. The wind continues to blow inland, now against his back as he watches his prey.

Meanwhile, Hashamon holds on tightly to the massive fiery and sparking boulder. He feels images from the rock and a feeling of nearness to completion and an end to a journey. Still, the rock burns and flashes lighting again, crossing over his body and arcing into the water (39 fire, 38 electrical damage with protections is reduced to 19 and 18). He feels the movement and gratefully finally lets go of the stone over the deeper water. He flies directly upwards, healing himself as he goes.

The rock slips into the water, almost in slow motion, seemingly trying to resist the pull of gravity. As the rock slides into the water, those close by can see the water actually moving away from the rock, leaving a small space of air between the rock and the water. As the rock starts to lower further into the water, the rock glows and sparks increase. Hashamon, flying directly above, can start to feel even more heat from the stone. The water next to the rock starts to steam and bubble, almost burning away from the surface of the rock. The steam dissipates quickly as the wind starts to increase and the rock continues to sink.

When the rock is almost halfway into the water, continuing to sink, lightning flashes from the rock, sending sparks and random shots of lightning in all directions (those not on land reflex save DC 22 or take 1 electrical damage). More water is disappearing from around the rock and the pattern of the waves has started to change – waves are now moving in towards the rock in all directions. Seaweed on the shore is starting to get pulled in towards the rock.

Magana, Rillet, and Zeoll, walking on the water, start to feel the water pull them towards the sinking rock slightly. The currents in the water are strong now, all leading towards the rock. Looking down into the water, they see a number of small fish struggling and swimming hard, trying to get away. Seagulls that were coasting on the wind have all turned away from the rock and are flapping their wings hard to move away from the sinking stone.

The rock continues to sink into the water. Hashamon, from his viewpoint above, sees a number of fish suddenly appear, belly up, floating in the water. The rock sinks below the surface of the water, but the flashing and glowing only intensify. Terser drops the rock he is carrying as clouds start to swirl above Hashamon and the sinking stone – there is no need to attempt to create a diversion now, as anyone within miles can see the light shining from the water and the increased winds. The clouds above start to swirl in the shape of a tornado, dipping down just slightly towards the surface of the water.

The rock sinks down under the surface of the water. Hashamon, from his vantage point, can see the rock speeds up its fall once it is submerged. The surface of the water bubbles and boils above where it was dropped. Aexana, watching from the shore, sees a large dolphin wash up on the rocks of the island, clearly not moving. Jozhur, from his defensive position, glances over at the minions and sees they are standing and flying in place, staring at the swirling clouds.

Hashamon watches as the stone reaches the seabed and stops moving. When it hits the bottom, there is a shock wave that bounces across the land and water alike. There is a rumbling from deep within the volcano. The sparkling from the rock suddenly intensifies and Hashamon has to shield his eyes from looking directly at the rock. It shines like the sun from under water. The air in the area seems charged and hair stands on end. Sparks run out across the surface of the water, jumping up to anything metal including weapons, armor, and even buckles and snaps on clothing.

Magana spots a large, swirling plume of water moving towards her. She can feel the pull of the surface of the water. As the plume passes her by, she recognizes it as a water elemental! The elemental is pulled quickly underwater towards the rock and disappears. When she looks back, she can see there are more being sucked across the surface of the water towards the rock from all directions! There are dozens of them now on the surface, all moving quickly towards the rock.

Suddenly the surface of the water breaks and a large funnel of space appears above the stone on the seabed. The water swirls around the hole and towards the now dry stone on the seabed. Magic can be felt flowing out of the hole in the water while the water elementals are being sucked in. Long fingers of swirling and glowing pure magic reach out from the hole, grabbing elementals and pulling them towards the rock. As they touch the rock, they disappear from sight, apparently being absorbed into the rock. The magical fingers of mist continue to reach out (those who can cast spells of any type reflex save DC 20 or be pulled 10 feet towards the stone).

Thunder booms from above as the clouds continue to gather and swirl above the rock. The sky turns dark with the thick gathering clouds. Clouds reach down into the sea, swirling and spinning towards the rock. Rillet looks towards the town and sees there are two large merchant ships moving towards the hole in the sea. Men run about on the decks and oars are pulling in the ocean, but to no avail as the ships are steadily pulled towards the hole. The waves in the sea have started increasing and the wind is blowing now loud enough that yelling is the only way to communicate. The waters continue to swirl and suddenly there is an explosion from the volcano and fire shoots into the sky, only to also be pulled towards the spinning vortex.

Suddenly there is a massive explosion of power, light, and magic from the stone under the surface. A blast of blinding light and magic spreads instantly from the stone outwards (All: Ref save DC 35 or be knocked off your feet. All: Dispel magic blast: the highest level spell you have in effect on your person has just been dispelled).

When you blink your eyes and look around, the air is clear and the sun is shining. The surface of the sea is calm and the clouds have been blown away. There is near total-silence as even the rumbling volcano has taken a pause. Looking down from above, Hashamon can see that the stone now appears as just another stone underwater…


Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+8=13 ; d20+8=17 ; d20+8=13 ; d6=1 ; d20+22=36 ;
Tuesday November 10th, 2015 11:35:28 AM

Reflex save DC 22 or take 1 electrical damage

Zeoll rolls a 13 and takes the damage.

Those who can cast spells of any type reflex save DC 20 or be pulled 10 feet towards the stone

Zeoll rolls a 17 and is pulled toward the stone.

Ref save DC 35 or be knocked off your feet.

Zeoll rolls a 13 and is knocked prone.

Dispel magic blast: the highest level spell you have in effect on your person has just been dispelled

That would be either the water breathe or the water walk. even = breathe ... rolled a 1, so the water walk is gone.

Zeoll stands amazed as he is shocked, pulled, knocked down, and then sinks into the water. Thank goodness it is shallower here, and that his water breathe is still going strong.

He renews his invisibility and watches closely to see what happens. What's going on with those minions of Biloopl? He readies the casting of a Peaceball if any enemies come within 150 ft.

Perception 36.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+7=9 ; d20+7=18 ; d20+7=20 ;
Tuesday November 10th, 2015 1:39:33 PM

It's a good thing that the rock blew up the sky when it did, because not even he was falling for his ruse. Being on land still, he avoided the electricity crawling over the waves.

The stone's pull brought him into the shallows though, and his feet sink into the surf. It's a good thing he wasn't out in the middle of it cause he would no doubt have sunk straight the bottom! reflex 9

He was in the midst of trying to figure out how to help, when the shockwave knocked him straight onto his backside! reflex 18

(StevenVdB) Aexana Earth (S) HP35/65 - AC26/22/23 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+8=12 ; d20+8=22 ; d20+16=34 ;
Tuesday November 10th, 2015 5:50:58 PM

(Reflex save 12 vs DC20 - fails)

Aexana is pulled closer to the stone! As she witnesses all beings being pulled closer and into the stone the little Gnome starts to panick just a little... this can't be how it ends can it?!

(Reflex save 22 vs DC35 - fails)

Then the blast! Aex is thrown of her feet! She closer her eyes against the blinding light and then... silence... ??

Slowly she lifts her head, blinks, and looks around only to see calm waters and a clear sky...
Where have Billoopl's minions gone?! Have they perished from the terrible power the stone held? Or are they now furious about having lost the stone... Aex crawls on all fours and looks into the direction where the minions last were... she scans the sky for that flying toad thing and its partner... (perception 34)

If nothing is to be seen she looks for her friends...
Too startled of what has transpired she says nothing...

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+8=17 ; d20+8=22 ; d20+8=13 ; d2=1 ; d6=6 ; d6=2 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d6=2 ; d2+17=19 ;
Tuesday November 10th, 2015 6:05:08 PM

Rillett move Hash out, and sees Hash get burned and electrocuted as he drops the rock of doom. Rillett takes a bit of damage as electricity dances across the water and his armor. He channels energy to heal Hash a bit, and then scrambles away from the forming maelstrom.

(Hash healed for 16 Points, Rillett healed for 1 point)

Then things get really bad. He is knocked prone, and loses his Water Breathing in the process. Fire from the Volcaino arches above him and seems to connect the storm above the rock. And in an instant, everything is calm.

Rillett will takes stock of where everyone is, and will then drop a sling bullett with continual light on it to mark the spot where the now still rock lies in the water. The he will move back toward the shore, gesturing for Hash to do the same.

"Keep and eye out for our adversaries. Let's regroup on the shore!"

(Perception 19)

========================
Reflex save DC 22 or take 1 electrical damage - 17, fail, 1 damage
Reflex save DC 20 or be pulled 10 feet towards the stone - 22, made
Ref save DC 35 or be knocked off your feet - 13, fail,
Dispel magic blast: 1 on a d2 - Water Breathing gone.


Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+7=21 ; d20+7=18 ; d20+7=25 ; d2=1 ;
Tuesday November 10th, 2015 9:38:53 PM


Reflex save 21 (took 1 electrical damage)
Reflex save 18 (was pulled 10 feet towards the stone)
Reflex save 25 (was knocked off feet)
Rolled a 1, so the water walk is gone.

After the chaos, Magana ends up in the water, swimming (or walking, since the water was supposed to shallow) for shore. She scans for enemies as she goes.

This was supposed to only weaken Biloopl, so she is expecting more action. "Be on guard!" she calls to everyone.


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+13=14 ; d20+12=17 ;
Tuesday November 10th, 2015 9:48:04 PM

Jozhur hunker down and raises an arm to shield his eyes, attempting to watch the power of the stone be released. The blast takes him by surprise and knocks him flat against the rock he was hiding behind.

He picks himself up and peeks out from the rock, searching for their enemies.

--------------
Reflex save: 14, knocked prone
perception: 17

Hashamon, Spirit Hunter 64 / 81 HP - AC 25 / Flat 19 / CMD 32  d3=2 ; d20+9=22 ; d20+9=12 ; d6=5 ; d6=6 ; d6=6 ; d6=3 ; d20+7=17 ;
Wednesday November 11th, 2015 12:36:59 AM


Hash feels the primal forces surging around his body. He evades the lightning strikes and tries to center himself in the air, but is pulled back down 10 feet towards the stone. Fighting for altitude, he raises himself up a second time, but falls into the water once more when his flight is dispelled.

With a grunt, he channels energy once more, and starts the slow and arduous process of swimming back to shore.

Standard: Channel Energy 20 hp
Move: Swim, 10ft towards shore.

[DM Jeff] - The calm. 
Wednesday November 11th, 2015 8:57:21 AM

Terser is pulled into the shallow, rocky water and is knocked to his rear. He lands hard on the stones covered in only a couple inches of water.

Aexana panics as the stone pulls her in. Then the blast knocks her to the ground, roughly against the rounded black stones. She looks back towards where the minions were last seen… (see below).

Rillett scrambles around and feels the electricity move through him. He is knocked to the ground in the shallow water, but quickly gets to his feet, dropping the continual light stone. He turns and walks through the shallow water (about a foot deep) and across the rocky ground towards land.

Magana is pulled and knocked around by the massive forces and then loses water walk. The water is indeed only a foot or so deep, but the rocks under the surface turn and twist with each step, causing Magana to step carefully while trekking towards shore.

Jozhur gets knocked around between the rocks where he was hiding. The bouncing off the solid rocks is likely to leave bruises. He gets up and looks around.

Hasamon watches the forces twisting around from his vantage point in the sky, but quickly gets knocked from the sky with the release of the energy. He hits the ground in deeper water and starts swimming towards land.

Zeoll is blasted around as well and sinks into the shallow water (1 foot deep) when water walk disappears. He turns back towards land, carefully walking through the rounded black stones that move when he steps on them, looking towards land… (see below).

Zeoll and Aexana: Highlight to display spoiler: {Looking back towards the land, you can see the volcano has actually calmed down slightly. You can just make out the unnatural hole in the side of the mountain where the minions had been spotted. That hole is at least 100 yards away from the shore (and some of your group are in the water, further away). You can just make out some movement in the edges of the hole moving about in the large stones, boulders, and old lava flows. It would appear that the minions that have appeared were affect by the blast much as your group was and they are still there, trying to get their bearings. You do not see anything flying there.}


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge)  d20+9=27 ;
Wednesday November 11th, 2015 10:57:10 AM

Terser picks himself up after the blast and casts his gaze around to see if anyone else needs assistance. Maybe whatever spell had summoned the demons to this plane was broken with the stone's eruption. He holds himself ready for anything, waiting for the fallout of their actions.

perception 27

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Wednesday November 11th, 2015 11:18:49 AM

(Everyone that did not lose Water Walk to the dispel effect still has it. Hash and Rillett will not need to swim or wade.)

Hashamon, Spirit Hunter 64 / 81 HP - AC 25 / Flat 19 / CMD 32 
Wednesday November 11th, 2015 11:48:43 AM


Standing on the surface of the water, Hashamon is a little deterred to find the enemies have not been reduced to ash or sucked back into Bilpool's home dimension. Still, at this point, they weren't fighting to stop the demi-god anymore. Now it was a matter of destroying his minions.

Hashamon starts running over the surface of the water back towards his allies. He still has some burns on him, but preparing himself for a successful hunt of the foe seemed far more relevant. He quickly completes a spell for greater wisdom, that he might better fight the enemy.

Move: Move back towards allies.
Standard: Owls Wisdom



(StevenVdB) Aexana Earth (S) HP35/65 - AC26/22/23 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Wednesday November 11th, 2015 4:45:27 PM

"They are still there! They're coming from the Volcano and that hole's probably how they dug their way in... Most likely they too lost many of their spells... neither is flying anymore.

I'd say it's time to call in the help of Gargul no? We did save the stone! We could just use a little hand to rid the Wold of those creatures!

Or has anyone got a brilliant idea how to bombard them into the lands of rest?!"


Zeoll (Cayzle) (AC25 HP 55 of 55) 
Wednesday November 11th, 2015 6:58:10 PM


Zeoll looses his shield and casts a Message cantrip so the group can talk without shouting and attracting attention. He relays messages in a whisper. He adds his own opinion: "We should clean up afterr ourr own battles. They arre worse off than we arre. And they arre weak in rranged combat. We should give them all we got at a distance, and duck underr the waterr when they approach."

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d4=3 ; d20+17=35 ; d20+12=22 ;
Thursday November 12th, 2015 2:07:27 AM

"I think they could just follow us into the water. I'd rather stick to dry land, more comfortable here."

Jozhur settles back in behind a rock, hoping he wasn't seen.
-------------------
Stealth: 35
Perception: 22
Forgot dispel blast, rolled odd, Water Walk dispelled.

Active effects: Water breathing

[DM Jeff] - The calm. 
Thursday November 12th, 2015 9:04:37 AM

Terser looks around and spots the minions getting to their feet as well and looking around.

Rillett reaches land and sees Terser hiding behind a rock and watching the minions in the distance.

Hashamon Runs towards land, casting Owl’s Wisdom as he moves. He reaches the land just behind Rillett.

Aexana points out he minions to the others, saying, “They are still there! They're coming from the Volcano and that hole's probably how they dug their way in... Most likely they too lost many of their spells... neither is flying anymore.
I'd say it's time to call in the help of Gargul no? We did save the stone! We could just use a little hand to rid the Wold of those creatures!
Or has anyone got a brilliant idea how to bombard them into the lands of rest?!"

Zeoll casts Message so the group can communicate with one another. He says, “We should clean up afterr ourr own battles. They arre worse off than we arre. And they arre weak in rranged combat. We should give them all we got at a distance, and duck underr the waterr when they approach."

Jozhur moves behind a rock as well, saying, "I think they could just follow us into the water. I'd rather stick to dry land, more comfortable here."

The allies move about and talk about their actions. Meanwhile, the minions, now pointed out by all, are getting to their feet and starting to move about. Two of them take to the air once again and start looking around. Behind the group, the bodies of a number of fish and strange sea creatures start appearing at the surface. Meanwhile, out to sea, members of one of the merchant vessels (still quite a distance away) are watching the group and waving to them.


Zeoll (Cayzle) (AC25 HP 55 of 55) 
Thursday November 12th, 2015 5:27:46 PM


Zeoll digs out a scroll of Silent Image and reads it. He causes a huge sign to form in the sky. The sign is 50 feet long by 10 ft high. It is 300 ft from Zeoll and 50 ft up in the sky. One side faces inland, toward the enemies. The other side faces the oncoming ship.

The landward side displays the following message: "MINIONS OF BILOOPL! THE THERMOSTONE HAS FOUND ITS NEW HOME IN THE SEABED! ALREADY, THE OCEAN CHANGES, AND YOUR GOD IS DEFEATED! YOU HAVE LOST! NOW LEAVE, AND FIND SOME NEW HIDDEN CORNER IN WHICH TO MAKE YOUR NEW LIFE, OR YOU WILL LOSE THE MEANINGLESS LIFE YOU NOW HAVE! GO!"

The seaward side has a shorter message: "HAIL THE SHIP! THE LIONFISHERS HAVE DEFEATED BILOOPL! BUT THE SEA ROILS DANGEROUSLY! DEPART, AWAY FROM THIS SPOT, FOR YOUR OWN SAFETY!"

Zeoll makes the sign glow and flash red from time to time. Flames dance from the corners, and the name "BILOOPL" is in dark brown. He continues to concentrate on this.

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d8=2 ; d8=4 ;
Thursday November 12th, 2015 6:08:39 PM

"Lionfishers? Zeoll, we're not Lionfishers, nobody's fishing for lions. We're the Black Lions, right Aexana? How're we gonna be famous if we can't get our name right?"

"But more importantly, I seem to recall that the stone would only make Bloopl mortal, not kill him. Or her. Does Biloopl even have a gender? Anyway, it is quite possible that we may still need to defeat Biloopol."

"Now, let's see what we can do about getting Hash Patched up..."
(Rillett will cast Cure Moderate Wounds on Hash, healing him for 16 points.)

If we have time, Rillett will also cast Air Walk on Magana (Duration 90 min.)

______________________________
Spell's Running: Longstrider, Water Breathing, Status on Hash, Magana, Terser
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil*, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Status*, Hold Person, Spiritual Weapon (CMW)*, Resist Energy, Resist Energy*
3 (DC19): Fly (D)*, Dispel Magic, Dispel Magic, Water Walk*, Water Breathing
4 (DC20): Dimension Door (D)*, Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - *
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Thursday November 12th, 2015 6:32:26 PM

Without any magic to prepare or tricks to play on the enemy, there is little to do but wait for their response and try to take them by surprise. He readies his ring to surprise any enemy caster he sees attempt a spell.

readied action to activate ring of the ram at enemy caster casting in range

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Thursday November 12th, 2015 8:58:50 PM



Magana steps into the air to place herself directly between her party and the flying baddies. If the want a fight, they'll have to go through her. "Form a line of battle behind me!" she calls out.


Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Thursday November 12th, 2015 10:18:39 PM


Behind?

Hash snorts.

"I stand behind no one! I'll fight beside you until the last though, Magana!"

Hashamon utters a prayer, shaping the armor of his faith around him.

Move: Move beside Magana.
Standard: Shield of Faith


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+17=30 ; d20+12=13 ;
Friday November 13th, 2015 12:45:10 AM

Heh, they probably noticed the sea had been roiling.

Jozhur makes sure he is relatively close to Hashamon and Magana, he moves to another position if he has to. He waits silently for the enemy to approach.
----------------------
Move to within 15' of Magana and Hashamon, if necessary (stealth: 30)
Perception: 13

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Friday November 13th, 2015 1:05:51 AM


Magana also casts Align Weapon (good) on her flail.


(StevenVdB) Aexana Earth (S) HP35/65 - AC26/22/23 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+15=25 ;
Friday November 13th, 2015 4:03:08 AM

"Lionfishers?!", Aex thinks to herself, "poor Zeoll's mind is slipping... "

"Rillet speaks truth... Apart from being the Black Lions I wouldn't claim we have killed Billoopl... Billoopl needed the Thermostone but having lost it may just be a single fight in a long war... "

Aex turns around to look at the fish creatures that come from the ocean. Are these friends? Foe? (perception 25)

[DM Jeff] - The calm. 
Friday November 13th, 2015 9:02:38 AM

Zeoll casts Silent Image and blasts a message to the sky for everyone to read. The message glows and flashes to draw everyone’s attention to it.

Rillett argues with Zeoll about the name of their group: "Lionfishers? Zeoll, we're not Lionfishers, nobody's fishing for lions. We're the Black Lions, right Aexana? How're we gonna be famous if we can't get our name right?"

"But more importantly, I seem to recall that the stone would only make Bloopl mortal, not kill him. Or her. Does Biloopl even have a gender? Anyway, it is quite possible that we may still need to defeat Biloopol."

"Now, let's see what we can do about getting Hash Patched up..."

He casts Cure moderate wounds on Hashamon and Air Walk on Magana.

Terser fingers the ring on his hand, ready for an attack.

Magana steps up into the air and says, “Form a line of battle behind me!” She casts Align Weapon, good on her flail.

Hashamon snorts, “I stand behind no one! I'll fight beside you until the last though, Magana!” He casts Shield of Faith to prepare for battle as well.

Jozhur quietly moves up through the rocks to stand in a defensive position, ready for battle as well.

Aexana says, “Rillet speaks truth... Apart from being the Black Lions I wouldn't claim we have killed Billoopl... Billoopl needed the Thermostone but having lost it may just be a single fight in a long war...” She looks back at the water and sees the creatures that are appearing are all quite dead and are already starting to smell…

Meanwhile, across the island the minions that you battled before are moving about. They are helping one another out of the hole and lining up, much the like party is lining up. There are two in the air flying and the rest spread out across the ground. They watch and look at the silent image above and appear to be talking to one another, but none have made any moves towards the party… yet…


Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+33=34 ;
Friday November 13th, 2015 12:05:15 PM


Zeoll whispers via message cantrip, "When did we decide we werre the Black Lions? Anyway, I KNOW we did not defeat Biloopl, but THEY don't! It's called a bluff!"

[OOC: speaking of which, a Bluff check seems like a good idea right now.]

Zeoll stops concentrating on the illusion and casts his Glibness spell. He runs closer to the enemy line and shouts "IT IS TRRUE! BILOOPLE IS DEFEATED BY THE POWERR OF THE THERRMOSTONE! LOOK AT ALL THESE DEAD CRREATURES OF THE SEA! IT KNOCKED YOU DOWN FRROM HALF A MILE AWAY! BE GONE NOW, MINIONS OF FAILURRE! YOU HAVE LOST!"

Zeoll laughs at the evil creatures assembled before him.

Bluff check 34

(StevenVdB) Aexana Earth (S) HP35/65 - AC26/22/23 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+11=12 ; d20+16=22 ; d20+11=18 ;
Friday November 13th, 2015 6:22:26 PM

"Hang on... "

Aex rushes to the water and smells it... she tastes a drop on her tongue... does it taste acidic? Sulferous perhaps? She looks back at the volcano... Are these all signs this thing is going to pop??!
What are those sailors signaling for? To run for an imminent eruption?! Is the water hot to the touch?
Are there any signs of birds flying about?! It's common knowledge birds tend to feel danger before it strikes...

Knowledge nature 12 - nat one - 18
Perception - 22

Should Aex spot a living animal scurrying around she'll cast Speak with Animals and check what's going on...

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20=13 ;
Friday November 13th, 2015 9:11:43 PM


Magana advances slowly toward Biloopl's minions... then stops. She crosses her arms and waits, intending to demonstrate a willingness to fight if they don't stand down.

Perception 27 to spot any undead among them

Magana casts Detect Undead, also.


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Friday November 13th, 2015 10:48:34 PM

Terser maintains the front line with Magana and Hashamon, but spreads out a bit to avoid too much overlap should they cast spells at the Black Lionfishers, savior of Bonetown, Slayers of Billoopl.

Same readied action.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+17=32 ; d20+12=24 ;
Saturday November 14th, 2015 2:14:15 AM

Jozhur remains behind but within about 15 feet of the front line. He keeps an eye on their enemy, ready to ambush anything that comes close.

----------------
Move up behind Terser/Magana/Hash
Stealth: 32
Perception: 24

Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Saturday November 14th, 2015 2:26:46 PM


Waiting near Magana, black energy starts to dance and crackles around Hashamon's closed fist. He holds the power, waiting for his enemies to near.

Move: None
Standard: Cast Inflict Critical Wounds, Holding the charge.

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Sunday November 15th, 2015 6:56:34 PM

"What are they waiting for?"

Rillett moves up behind Hash and Magana, and will ready an action to use Dispel Magic as a counterspell for any incoming magic.

(OOC: DM - what is the distance separating us from them? I got the impression they are a long ways away.)

[DM Jeff] - The time after the calm. 
Monday November 16th, 2015 9:30:11 AM

Zeoll whispers to the others, “When did we decide we werre the Black Lions? Anyway, I KNOW we did not defeat Biloopl, but THEY don't! It's called a bluff!” He then lets the illusion disappear and casts Glibness. He runs towards the enemy through the rocks and yells, “IT IS TRRUE! BILOOPLE IS DEFEATED BY THE POWERR OF THE THERRMOSTONE! LOOK AT ALL THESE DEAD CRREATURES OF THE SEA! IT KNOCKED YOU DOWN FRROM HALF A MILE AWAY! BE GONE NOW, MINIONS OF FAILURRE! YOU HAVE LOST” and laughs at the enemy. The six enemies look up at him and then confer with one another.

Aexana rushes back to the water and looks over the water and the volcano. She tastes the water and looks around. The water tastes like normal salt water, but with a tinge of sulfur. It is not warm. She doesn’t really know if that’s all that much out of the ordinary, but it seems to make sense. She sees a few more aquatic creatures appear, belly up, in the ocean. The sailors on the ship are scurrying about on the deck, apparently no longer concerned with the people on the island. She does not see any living creatures in the area in the water, on land, or in the air.

Magana carefully steps through the black rocks and looks at the enemy. From her point of view, she can tell that it is indeed the remnants of the same group that they had battled before. She casts Detect Undead. None appear to be undead, and it would appear that they have healed themselves, much as the group did.

Terser steps to the side, preparing the front lines in the black rocks of the volcano.

Jozhur also stays close and ready, attempting to stay hidden in the boulders.

Hashamon casts inflict critical wounds and then holds the power, ready for the minions. The wind blows lightly, bringing the smell of sea salt across the black energy.

Rillett says, “What are they waiting for?” He moves up behind the front lines, ready for magic. (Note: the enemy is still about 100 yards away).

The massive, eight-foot tall ooze demon with the crocodilian head is talking to the group. This one appears to be the leader. The swirling black mass that is its body makes it hard to see the creature in the black volcanic stones of the island. It gestures and points, first away from the group and towards the far side of the island and then back at the party. As one, all six of the creatures look over to the assembled front battle line of the party. There are a couple nods and two of the creatures take to the air: the massive toad and the gray humanoid with bat wings (Tarry Demodand).

The green hag and the flying grey humanoid turn their backs on the party and start working their way across the rocks. The gigantic flying toad turns to the group and is joined by the horrible bloated insect-like creature. The ooze demon apparently says something else and the Baba Yaga turns and starting walking towards the party as well. The ooze demon waits a moment, stares at Zeoll, then turns and walks away with the others.

Approaching across the rocks now, staying together but not too close to one another, are the Baba Yaga; the tall bloated insect-like creature with five arms and three legs; and the flying gigantic toad (that ate Ecthelion) with leathery wings, fangs, horns, and three bulbous eyes. They are still 100 yards away.

Notes: they are 100 yards away. Map is coming soon, but feel free to setup how you need as they approach. Please note that the terrain here is very, very rocky and movement is through difficult terrain (half movement speed). There are rocks, boulders, and old lava flows across the island. There are no tall items, but there are plenty of rocks that could provide cover, if desired. Combat rounds start now. For ease of reference, we'll call the enemies Baba Yaga, Insect, and Toad, though they are all quite a bit more than that, eh?


Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+22=24 ;
Monday November 16th, 2015 1:10:38 PM


Zeoll strains to hear what the enemies say to each other: Perception 24, ugh.

The old liontaur decides he has time to call for aid. He casts Summon Monster III, extending it with his meta rod. His Lantern Archon will appear next round.

(StevenVdB) Aexana Hawk HP27/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday November 16th, 2015 6:02:53 PM

"I don't like what this island is going for... I have a gut feeling that volcano is about to burst... the signs are all there. This ain't good... "

(@ DM so we have our spell list replenished after last combat? I doubt we have... but it would be nice ;-) )

"Time for some buffs here and there... here's all I have left... Magana this will make you feel strong as a bull... who wants Cat's Grace or Barkskin? Hurry... they are coming."

Aex runs up to Magana and casts Bull's Strength.
The little Gnome will cast the rest first comes first serves to her friends.

Then she turns herself into a tiny bird and perches on Zeoll's shoulder...

------------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 4
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Bull's Strength, Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Monday November 16th, 2015 7:01:36 PM

Anything that will make our weapons more effective against demons, Aex? Otherwise, Terser focuses most of his attention on the approaching Baba Yaga and disrupting any spells she may have ready.

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+17=30 ; d20+19=22 ;
Tuesday November 17th, 2015 12:13:43 AM

Rillett frowns. Something's not right here. Why would half of them come our way, and the rest the other? He'll cast See Invisibility and look around. He'll also look to see if he can sense some ruse in their behavior. (Perception 30, Sense Motive 22)

But there's a much more important issue at hand.

"Look, we dealt with that stone thing. Zeoll, if you don't like the Black Lions, maybe we should call ourselves the Stone Lions? I mean, what if we get wiped out by that volcano? People can't just refer to us as 'the sailors' or 'those guys on that boat.'"

He looks sidelong at Hash, "And we're not calling ourselves 'the boners!' Sheesh, what kind of epitaph would that be?"

(ooc: should we be going round by round?)

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Tuesday November 17th, 2015 7:55:43 AM

Jozhur removed a potion from his bag and gulps it down. (Shield, +4 AC)

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Tuesday November 17th, 2015 7:57:10 AM

And Jozhur would benefit from cats grace, probably more than anyone else.

[DM Jeff] - The enemy approaches... 
Tuesday November 17th, 2015 9:46:51 AM

Zeoll cocks his head to attempt to listen in to the conversation, but the wind is blowing from behind him, towards the enemy, and he hears nothing at all. Instead he casts Summon Monster III in hopes the extra aid will help the group.

Aexana says, “I don't like what this island is going for... I have a gut feeling that volcano is about to burst... the signs are all there. This ain't good... "
"Time for some buffs here and there... here's all I have left... Magana this will make you feel strong as a bull... who wants Cat's Grace or Barkskin? Hurry... they are coming."

She casts Bull’s Strength on Magana. Jozhur asks for a spell and she casts Cat’s Grace on him. Then, in a flash, she turns into a tiny bird and coasts on the breeze up to the old linotaur’s shoulder. The linotaur just barely feels her land, glances over at her, then back at the approaching minions.

Meanwhile, Terser says, “Anything that will make our weapons more effective against demons, Aex?” He stands in the rocks, shifting his weight from foot to foot, watching the Baba Yaga closely.

Rillett is much more nervous about the surroundings. He casts See Invisibility and scans the area. He sees nothing of note. While looking around, he also looks carefully at the minions approaching and those who went the other way. The intent of the three approaching is quite clear. While looking around he says, "Look, we dealt with that stone thing. Zeoll, if you don't like the Black Lions, maybe we should call ourselves the Stone Lions? I mean, what if we get wiped out by that volcano? People can't just refer to us as 'the sailors' or 'those guys on that boat.'"

He looks sidelong at Hash, "And we're not calling ourselves 'the boners!' Sheesh, what kind of epitaph would that be?"

Jozhur remains quiet, but pulls out a potion and drinks it down.

The enemy continue their walk (and fly) towards the group. They are now just 80 yards (240 feet) away and staring at the group. The insect-like creature rubs two legs together briefly and you remember the horrible sound those claws made in the lava cavern. The gigantic toad continues flying along, staying even with the others as they spread out a little more in the rocks.

Notes: Didn’t the group spend the night resting in the other realm? I assumed that was primarily to get spells back, but maybe you didn’t stay there as long as I thought?

We are effectively in combat, so round-by-round should start now. Please do keep track of all extra boosts and things being cast now. I don’t think we need a combat map, as it is really all just open space right now and so far there are three enemies moving straight at the group. I have:

In the front line, presumably standing adjacent to one another:
Magana, Hashamon, Zeoll (with Aexana in tiny bird form), Terser
Jozhur is hiding just behind the front line behind a larger boulder.
Rillett is directly behind Hashamon and Magana.

Readied actions:
Terser, ready to activate Ring of the Ram at Baba Yaga when it reaches 50 feet away (max range of ring).
Rillett, ready to cast dispel magic to counterspell an incoming spell.



Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19 
Tuesday November 17th, 2015 11:07:21 AM

(ooc: Yes we did rest in that creepy version of a redwood forest. We have full spells and abilities for the day when we Plane Shifted here.)

Zeoll (Cayzle) (AC25 HP 55 of 55)  d8+3=6 ;
Tuesday November 17th, 2015 11:37:42 AM


[OOC: Sure, we got all healed up and all renewables, daily uses, and spells back!!]

Zeoll's Lantern Archon pops into existence on this plane. Zeoll asks it to cast Aid on Magana, and it obliges. He asks it to stay out of the fray and focus on delivering buffs.

Magana, you gain +1 to hit, +1 vs fear, and 6 temporary hit points.

Zeoll casts another summons (Summon Fey Friend II), in place of a Hold Person.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: protection from evil, command x3, bane, elf vision
2: calm emo x2, hold person (SFFII), faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 1 of 8 1st lvl (Mage Armor)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 3 of 8.
Meta Rod: used 1 of 3

Current effects cast by / activated by / affecting Zeoll:
Mage Armor used 0.5 of 9 hours
Water Breathing
Lantern Archon round 1 of 18

Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Tuesday November 17th, 2015 1:16:05 PM


Hashamon adopts a defensive posture, ready to attempt to dodge or roll away from any incoming attacks.

"Here lie the Boners. They stood strong and erect in the face of evil."

The former Taur doesn't even smile. Is he serious?

This round. AC 34 - CMD 37

Full Defense

(StevenVdB) Aexana Hawk HP27/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Tuesday November 17th, 2015 4:54:18 PM

( can we get a recap of what each of those three was invulnerable/vulnerable to?)

Magana Bull's Strength
Jozhur Cat's Grace

Perched on Zeoll's shoulder Aex flutters her wings... she's worried... Not having any spells prepared for magic weavers, Aexhawk hurries to Hashamon and casts Stoneskin on him and perches on his shoulder next... Barkskin is all she has left to help protecting her friends... that and some healing spells.

"Mother Wold look after your children..." Aex silently prays.

------------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 4
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, *Bull's Strength, *Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
------------------------------------------------

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Tuesday November 17th, 2015 5:07:03 PM

This waiting is getting tedious, I wish they'd just charge us and get it over with. unless...

Did the other foes leave in the direction of Bonetown? Someone should warn them so they can mount a defense! And warn them that the volcano may be ready to blow!



Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+22=37
Tuesday November 17th, 2015 6:10:53 PM


Zeoll replies to Terser, "My guess is that they went to commune with orr aid Biloopl because of what I said to them."

In his heart, Zeoll also thinks, "There are too many rascals in Bonetown. If they learn the fear of Biloopl, if they are attacked, then they will be more open to us, more accepting of the reforms we have to impose on that town to reform it."

The old liontaur thinks about stories he has heard, about how people respond to attacks, to fears and terrors. "If they are terrified," he thinks to himself, "they will listen to those who promise security, and do what they are told, accept remarkable changes, even if those changes are not related to the terror. They will do that if they are promised a victory over that which they fear. We can deliver that victory, and then they will change for us, and accept the rules and laws that will curb the most evil practices of Bonetown."

Out loud, he only says, "The Stone Lions arre betterr than the Black Lions, but if we arre to be of Bonetown, to help that place, maybe it would be betterr if we werre the Bone Lions? People would then underrstand that we stand with Bonetown."

The old liontaur keeps his eyes and ears open. Perception 37.

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+15=27 ; d8+9=12 ;
Tuesday November 17th, 2015 11:00:22 PM


ooc: couldn't post yesterday... site seemed to be down when I tried.
ooc2: did we get a map?

Magana narrows her eyes, becoming impatient with the standing around. "Have it your way then!" she calls out to the enemy. They didn't stand down, so she starts to advance, but slow enough for everyone to keep up on the rough terrain.

Air Walk, 5 feet above the ground, and advance 30 feet forward.

If an AoO comes up, hits a 27 for 12 dmg

CURRENT IN-PLAY INFO

AC = 18(normal) +2(amulet) +1(haste)= 21 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 Align Weapon (used) | 1 Detect Undead (used)

ACTIVE EFFECTS:
Water Breathing, Bull Strength, Align Weapon (good)
Aid: +1 to hit, +1 vs fear, and 6 temporary hit points


Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+17=37 ;
Wednesday November 18th, 2015 12:13:49 AM

"Good thinking Terser. Let's give our old friend Captain Coerator something to do."

Rillett will pull out a small, blue feather. He blows on the feather, and a small bird appears. Rillett writes the following message, attaches it to the little blue bird, and sends it on his way to their old friend in Bonetown.

The message reads, Coer - Alert the Harbormaster. We are on the island, on the other side of the volcanoes. Three demonic creatures look to be headed from the volcanoes toward Bonetown. Keep watch and be ready. - Rillett Savenport

He'll share the contents of the note with the group.

"I'm not really even sure Billopl's minions are splitting up. The ones leaving could be planning to double back on us, or perhaps teleport behind us. We should be ready - both for this, and for more of Billoopl's minions to rise up out of the sea." (Perception roll = 37)

To Zeoll, "I dunno Zeoll, the Bone Lions sounds a little undead. Not really an image I want to promote. It's also closer to Hash's chosen name for us, and we don't really want to encourage that."

If he can, he'll try to keep up with Magana.

-----------------------------------
Feather Token - Bird: A token that creates a small bird that can be used to deliver a small written message unerringly to a designated target. The token lasts as long as it takes to carry the message.


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Wednesday November 18th, 2015 8:03:33 AM

Jozhur waits quietly, trying to not to be heard or seen. He needs the enemy to come close for his attacks to be effective.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+17=28 ;
Wednesday November 18th, 2015 8:07:56 AM

Scratch that, saw Magana's actions. Jozhur will advance 30' as well. Can move at full speed using stealth with no penalty. Stealth: 28

[DM Jeff] - The enemy approaches... 
Wednesday November 18th, 2015 10:40:18 AM

Zeoll watches as the Lantern Archon suddenly appears. He tells it to cast Aid on Magana. It lightly shifts through the air to stand behind Magana and does so. It then waits there behind the front lines as Zeoll starts casting another spell, Summon Fey Friend II.

Hashamon takes up a defensive stance and mumbles, “Here lie the Boners. They stood strong and erect in the face of evil.”

Aexana shifts about on Zeoll’s shoulder, then flutters over to Hashamon and casts stoneskin. In his defensive posture, he doesn’t even notice the small bird, though he feels the power of the magic coursing over him.

Terser waits and suddenly says, “Did the other foes leave in the direction of Bonetown? Someone should warn them so they can mount a defense! And warn them that the volcano may be ready to blow!” As he looks around, he can just make out Bonetown off to the right of the heroes. The other minions headed directly away from the heroes and a little to the left. Though if they had a boat hidden on the far side of the island…

Zeoll responds and says, “My guess is that they went to commune with orr aid Biloopl because of what I said to them.” He thinks a moment, then continues, “The Stone Lions arre betterr than the Black Lions, but if we arre to be of Bonetown, to help that place, maybe it would be betterr if we werre the Bone Lions? People would then underrstand that we stand with Bonetown.” He carefully watches the minions approaches and is disgusted by some of the things he observes on the “bodies” of those creates as they approach. He sees the flying gigantic toad lick its dry lips as it continues towards them.

Magana tires of waiting and starting moving forward. She yells out, “Have it your way then!”

Rillett pulls out a blue feather and writes a note. He finishes with a flourish and the small bird takes off, quickly disappearing into the bright blue sky. A strong gust of wind blows in from the water and Rillett hopes the bird will be okay. He looks around the area as he says, “I'm not really even sure Billopl's minions are splitting up. The ones leaving could be planning to double back on us, or perhaps teleport behind us. We should be ready - both for this, and for more of Billoopl's minions to rise up out of the sea.” He spots a few more larger dead sea creatures floating on the surface behind them, but does not see any visible signs of the other minions at the moment.

He continues speaking, to Zeoll, “I dunno Zeoll, the Bone Lions sounds a little undead. Not really an image I want to promote. It's also closer to Hash's chosen name for us, and we don't really want to encourage that.” As he speaks, he steps forward behind Magana.

Jozhur, when he sees the others start moving, quickly scampers forward as well.

The minions continue their approach. They have separated from one another and there is about 15 feet between each of them. The Baba Yaga, in the center, has slowed just slightly enough that the other two have started to get ahead of it. The massive flying toad is to the left of the approaching line, and it is eyeing Magana and Rillet, directly in front of it, as it flies closer. The insect-like creature, with its massive eyes, appears to be looking in all directions as it heads towards the right side of the line. They are now 60 yards (180 feet) away from the main group, but Magana is 30 feet closer.

As the Baba Yaga slows, it starts chanting. Spellcraft 21: Highlight to display spoiler: {Casting Flesh to Stone}. Rillett spots the casting and quickly attempts to dispel the casting.

Notes:

I need a dispel check from Rillett: 1d20 + caster level. DC is 23. If failure, Magana needs a fort save, DC 22.

There was no map because we have a simple fighting line at the moment and not much in the way of blocking terrain:

Magana out in front.
In a line, standing adjacent to one another, 30 feet behind Magana:
Rillett, directly behind Magana, Hashamon (with Aexana in tiny bird form), Zeoll, Terser, Jozhur
The Lantern Archon is behind Magana.

Readied actions:
Terser, ready to activate Ring of the Ram at Baba Yaga when it reaches 50 feet away (max range of ring).

We are in combat round 3 now, in case your spells, summonings, or other things have a duration of rounds…

Important Note: If anyone has reach of more than 5’, please post your actions should an enemy simply walk into your threatened area. I assume attacks, but I’m not sure where those will come from and it would be nice to note them (heck, go ahead and roll them if you want) before the baddies go (thanks, Magana!).


Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+9=18 ; d10=1 ; d8+3=9 ; d20+9=25 ; d8+8=12 ; d20+15=19 ; d20+23=29 ;
Wednesday November 18th, 2015 1:44:54 PM


Spellcraft to ID that spell: 18 nope.

Roll to see what fey creature answers the summons: rolled a 1 = Assassin Vine.

Zeoll summons it in line with Magana, but 15 ft to her right. He mentally offers it the simple imperative to attack enemies and not attack allies, using the link that all summoned creatures have with their summoner.

Zeoll himself casts his Prayer spell. Everybody gets +1 luck bonus to attack, +1 damage, +1 on saves, +1 on skill checks! The enemy is too far away to be penalized, but at least the buff portion will assist all his friends. With his move action left, Zeoll moves back 40 ft. He looks around -- Perception 29.

He asks the Archon to go Aid the Vine. The bouncing ball of light gives the summoned creature 9 extra temp hit points.

The Vine has a reach of 10 ft. Here's it's AoO if needed: hits AC25 for 12 damage and grapples (via grab ability) if the target is CMD 19 or less. That includes the Prayer and the Aid.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: protection from evil, command x3, bane, elf vision
2: calm emo x2, hold person (SFFII), faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 1 of 8 1st lvl (Mage Armor)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 3 of 8.
Meta Rod: used 1 of 3

Current effects cast by / activated by / affecting Zeoll:
Mage Armor used 0.5 of 9 hours
Water Breathing
Prayer round 1 of 9
Assassin Vine round 1 of 18, hp 39 of 30
Lantern Archon round 2 of 18; hp 13 of 13
- Aid on Magana: +1 to hit, +1 vs fear, +6 temp hp round 2 of 30
- Aid on Vine: +1 to hit, +1 vs fear, +9 temp hp round 1 of 30

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+11=15 ; d20+9=22 ;
Wednesday November 18th, 2015 4:40:39 PM

(Spellcraft to know spell was 15 - failed.)

Rillett can see the Baba Yaga attempting to cast her spell. Without knowing what the spell is, he attempts to counter it with Dispel Magic. He senses that his dispel almost (DC 23, rolled a 22) affects the Baba Yaga's action, and as his attempt begins to fail, Rillett grits his teeth and pushes his whole will into the effort (use Hero Point to increase this to a 22+2=24). Her spell is disrupted.

"Magana, be careful you don't get out ahead of us."

Rillett then moves up to keep pace with Magana and Hash. (He will use Agile Feet to negate the effects of difficult terrain to keep up.) He readies another Dispel Magic.
______________________________
Spell's Running: Longstrider, Water Breathing, Status on Hash, Magana, Terser; Prayer from Zeoll
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil*, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Status*, Hold Person, Spiritual Weapon (CMW)*, Resist Energy, Resist Energy*
3 (DC19): Fly (D)*, Dispel Magic*, Dispel Magic, Water Walk*, Water Breathing
4 (DC20): Dimension Door (D)*, Air Walk*, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - *
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - *
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Wednesday November 18th, 2015 6:04:28 PM

Terser picks his way over the rocks as fast as he is able under the circumstances, barely managing to keep up with Magana. (double move at half - 30 feet)

Rillett was able to counter the first spell, but if he is going to contribute, he has to get closer.

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+16=17 ;
Wednesday November 18th, 2015 9:47:30 PM


ooc: made a map see/edit it HERE

Magana move forward 20 feet and holds the rest of her action as the rest of the party catches up.

AoO (if any) misses (1 on the die)

CURRENT IN-PLAY INFO

AC = 18(normal) +2(amulet) +1(haste)= 21 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 Align Weapon (used) | 1 Detect Undead (used)

ACTIVE EFFECTS Water Breathing, Bull Strength, Align Weapon (good)
Aid: +1 to hit, +1 vs fear, and 6 temporary hit points
Prayer: +1 luck bonus to attack, +1 damage, +1 on saves, +1 on skill checks

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+17=23 ; d20+12=15 ;
Wednesday November 18th, 2015 11:27:16 PM

Jozhur decides to help Terser with the Baba Yaga. He picks his way through the rocks and finds cover roughly 5' behind and 10' to the right of Terser.

---------------
Double move, stealth: 23

Effects:
Water breathing
Prayer
Shield
Cats Grace
AC is 29, touch 18, CMD 26


(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Wednesday November 18th, 2015 11:31:04 PM

Was a little confused...will move jozhur in the morning, to Rillet's left.

Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Thursday November 19th, 2015 12:41:37 AM

Hashamon moves up, still maintaining his defensive posture.

(AC +3 AC this round. Acrobatics adds to AC bonus.)

(StevenVdB) Aexana Hawk HP27/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday November 19th, 2015 5:56:51 AM

Hidden from sight Aex casts Call Lightning
She's not using any bolts yet..

We're sitting ducks here... Aexhawk thinks...

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 4
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, *Bull's Strength, *Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
----------------------------------------------

[DM Jeff] - The enemy approaches... 
Thursday November 19th, 2015 10:05:39 AM

Zeoll finishes the summon for the Assassin Vine. He then continues his casting with Prayer for everyone. He then shifts back away from the front lines and looks around. He can feel the strong breeze picking up again from offshore in gusts. The sun is halfway down the sky on its way down towards the calm seas. Seeing nothing, he orders the Archon to aid the newly arrived vine.

Rillett sees the spell being cast and attempts to dispel it. He feels the power of the spell and concentrates hard, finally managing to stop the magical power just as it starts to erupt from the Baba Yaga. He prepares another Dispel as he shifts forward behind the front line.

Terser stays silent but moves ahead with the others, ready to help out in the battle. The black rocks shift and twist underneath his feet, but he manages to keep his feet and reach the others.

Magana moves ahead a little, then turns back to wait for the others to scramble across the rocky ground.

Jozhur moves up as well, preparing to battle the Baba Yaga.

Hashamon also moves ahead, remaining on the defensive.

Aexana casts Call lightning and holds it, ready to attack.

The Baba Yaga glares at Rillett and stops walking forward a moment. It continues to stare at Rillett and starts casting another spell (Spellcraft DC 20 Highlight to display spoiler: {feeblemind}) directly at Rillett (Dispel check DC 22. If failure, will save, DC 21). It then starts walking again, staying a little behind the other two creatures.

The insect and the gigantic toad continue their approach, slowly walking across the same black rocks. The gigantic toad is still flying, just a few feet off the ground, but starts to gain altitude slightly. The creatures are now just 40 yards (120 feet) away from Magana and both have turned a little to look at her. The toad eyeballs Magana, then turns to face Jozhur.

Readied actions:
Terser, ready to activate Ring of the Ram at Baba Yaga when it reaches 50 feet away (max range of ring).

We are in combat round 4 now, in case your spells, summonings, or other things have a duration of rounds…

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+15=30 ; d8+2=5 ; d20+11=27 ; d8+3=10 ; d20+15=34 ; d8+2=4 ;
Thursday November 19th, 2015 2:04:51 PM

Realizing he's been spotted, Jozhur gives up on hiding. He pops out from behind his rock and accurately fires tthree poisened arrows at the Baba Yaga. Noting that he has the toad's attention, he tries to stay low and use the rock for cover. He would rather not be it's next meal.
--------------------
Boots of haste used: 1/10
First attack hits AC 28, 5 damage
Second attack hits AC 25, 10 damage
Haste attack hits AC 34, 4 damage
Attacks include rangerange increment penalty

DC 13 fort save for each hit or fall unconcious (drow poison)

Effects:
Water breathing
Prayer
Shield
Cats Grace
AC is 29, touch 18, CMD 26

(StevenVdB) Aexana Hawk HP27/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+13=24 ; d6+4=9 ;
Thursday November 19th, 2015 6:17:06 PM

While the three close in on the .... Lions.... Aex waits quietly.
As soon as one comes within 30ft she casts Storm Burst upon the nearest foe...

Storm Burst hits TOUCH AC 24 - non-lethal damage 9HP . Also -2 on attack rolls for 1 round.

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 4
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, *Bull's Strength, *Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + *Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
----------------------------------------------

Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+10=28 ; d20+9=11 ; d20+9=19 ; d8+8=14 ; d20+15=26 ; d8+3=8 ; d20+9=21 ; d20+9=25 ; d20+9=13 ;
Friday November 20th, 2015 10:18:38 AM


[OOC Note to our kindly DM on summoned creatures. The Summon Fey Friend spell is funny. If you get a creature of the same alignment as you, the summoned creature does what IT thinks is best for you.If you get a creature 2-3 steps away from your alignment, they are resentful and may try to twist your orders. In both these cases, the DM has to run the creatures, or instruct the player in how to do that. HOWEVER, if the creatures are exactly one step away from you in alignment, then per the spell, "it will act as you command to the best of its abilities and to the best of your ability to communicate with it." Zeoll is NG, the vine is N, the archon is LG, and so I've just been playing them. Hope that's okay; let me know if not.]

DC 20 Spellcraft to ID that spell: 28 yup!

Vine: The Vine moves 5 ft closer to Magana and readies an attack in order to strike the first enemy who comes in reach.

Possible readied attack: hits AC11, a miss.
Possible AoO: hits AC19 for 14 and grapples vs CMD26

Lantern Archon: Zeoll asks it to Aid Rillet. The creature of light floats over and casts Aid on Rillet. Rillet, you gain +1 on attacks, +1 on saves vs fear, and 8 temporary hit points.

Zeoll: The greymane liontaur moves up to 40 ft as needed so that it can be 190 ft from the enemy line. He casts his Peaceball, which has a 20 ft radius. He tries to position it to affect as many of the enemy as he can. If he can only affect one, he goes for the Toad, since the spell worked on it before.

Zeoll spell penetration checks vs SR: 21, 25, 13. If one of those is within 1 or 2 of the needed goal, he'll use a hero point to push it through. The Will save vs the effect is base 10 +2 spell +3 feats +2 bloodline +1 cradled +5 wis = DC23.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: protection from evil, command x3, bane, elf vision
2: calm emo, calm emo, hold person (SFFII), faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 1 of 8 1st lvl (Mage Armor)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 3 of 8.
Meta Rod: used 1 of 3

Current effects cast by / activated by / affecting Zeoll:
Mage Armor used 0.5 of 9 hours
Water Breathing
Prayer round 2 of 9
Peaceball (Calm Emo)?? round 1 of concentration

Assassin Vine round 2 of 18, hp 39 of 30, AC 15, CMD 19

Lantern Archon round 3 of 18; hp 13 of 13, AC 15, CMD 6
- Aid on Magana: +1 to hit, +1 vs fear, +6 temp hp round 3 of 30
- Aid on Vine: +1 to hit, +1 vs fear, +9 temp hp round 2 of 30
- Aid on Rillett: +1 to hit, +1 vs fear, +8 temp hp round 1 of 30

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 109/109] (25% chance no crit, uncanny dodge) 
Friday November 20th, 2015 12:35:01 PM

Terser spends his time hustling into a range where he can be useful. Hey Savenport! Why does Magana get all the flying love? Us others like to smash things, too!

Rillett (Bradley) HP 78/78 - AC 20/11/18 CMD 19  d20+11=18 ; d20+19=35 ;
Friday November 20th, 2015 1:30:50 PM

Rillett can see he's being targeted by a spell from the Baba Yaga, but he's not quite sure what it is. He see's his role as supporting the combatants, and figures they can help him out later with whatever may come of this spell. The primary need here is making sure our combatants are in play and protected.

Since he is the target, he will forgo the dispel check against himself so he can help out Terser. His weakness is his reflexes, and he has other ways to remedy magics that might target that. As he attempts the save, he recalls the tales that Zeoll told the night before about King Eberyon, and it brings a certain clarity to this situation (+2 to his will save, Will save is a 35 vs. DC 21 - success!)

Rillett will move over to Terser, pulling out a scroll as he goes (he will use Agile Feet to negate the effects of difficult terrain - free action and a move action.) He reads the scroll once he get to Terser. "Let's get you mobile Terser. Here's a little pixie dust - now you can fly." (Cast Fly from a scroll on Terser - duration 5 min.)

He eyes the Baba Yaga, ready to cast Dispel Magic should the old witch try to target our fighters again.
______________________________
Spell's Running: Longstrider, Water Breathing, Status on Hash, Magana, Terser; Prayer from Zeoll
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil*, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Status*, Hold Person, Spiritual Weapon (CMW)*, Resist Energy, Resist Energy*
3 (DC19): Fly (D)*, Dispel Magic*, Dispel Magic, Water Walk*, Water Breathing
4 (DC20): Dimension Door (D)*, Air Walk*, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - **
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - *
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

[DM Jeff] - The enemy approaches...[Round 5]  d20+8=23 ; d20+8=28 ; d20+8=10 ; d20+8=12 ;
Friday November 20th, 2015 5:27:26 PM

Jozhur steps forward and quite accurately throws a few darts. Those darts unerringly find their target and all three darts stick in its shoulder. It raises a hand as if to cast a spell, then it stumbles forward a step. It hesitates again, then slowly slumps to the ground in a heap.

Aexana cuddles the storm burst carefully and waits for the enemy…

Zeoll has the vine move towards Magana. He suggests that the Archon cast Aid on Rillett. Then he steps up and turns towards the advancing enemy, casting peaceball. Because the Baba Yaga has fallen, he can only reach one target and aims at the massive flying toad. The toad’s wings slow down and it starts to settle to the ground, looking off into the sky. You see a strange sort of smile on its twisted face.

Terser moves about with the others, complaining, “Hey Savenport! Why does Magana get all the flying love? Us others like to smash things, too!”

Rillett hearing Terser, almost floats across the rocky ground towards him saying, “Let's get you mobile Terser. Here's a little pixie dust - now you can fly.” He then casts fly from a scroll.

The massive insect appears to not have noticed that the others in his group are not approaching with him. He continues his advance towards Terser, who has just taken flight, and Magana. It is now just 20 yards (60 feet) from Terser.

Baba Yaga unconscious (1 rounds), 150 feet away, Damage taken: 19

Readied Actions:
Aexana: Enemy within 30’, storm burst, hit touch ac 24, non-lethal 9 damage
Vine: Attack any enemy that gets close enough.


Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+9=15 ; d8+8=15 ; d20+15=16 ; d8+3=10 ;
Friday November 20th, 2015 6:06:37 PM


Zeoll concentrates on his spell to keep the Toad at peace (standard action). He warns all his friends and allies to avoid the Toad! Do NOT attack it. Then he himself becomes invisible (move action fey domain).

Before Terser can fly away, Zeoll asks the Archon to Aid him. Terser you gain 10 temp hp!

The Vine runs 20 ft closer to the Insect. (Run action if possible. If not, double move 10 ft closer.)

If the Vine gets an AoO: hits AC15 for 15 damage grabbing CMD16. All likely not.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: protection from evil, command x3, bane, elf vision
2: calm emo, calm emo, hold person (SFFII), faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 1 of 8 1st lvl (Mage Armor)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 4 of 8.
Meta Rod: used 1 of 3

Current effects cast by / activated by / affecting Zeoll:
Mage Armor used 0.5 of 9 hours
Water Breathing
Prayer round 3 of 9
Peaceball (Calm Emo) round 2 of concentration

Assassin Vine round 2 of 18, hp 39 of 30, AC 15, CMD 19

Lantern Archon round 3 of 18; hp 13 of 13, AC 15, CMD 6
- Aid on Magana: +1 to hit, +1 vs fear, +6 temp hp round 4 of 30
- Aid on Vine: +1 to hit, +1 vs fear, +9 temp hp round 3 of 30
- Aid on Rillett: +1 to hit, +1 vs fear, +8 temp hp round 2 of 30
- Aid on Terser: +1 to hit, +1 vs fear, +10 temp hp round 1 of 30

Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33  d20+15=34 ; d8+5=8 ; d20+14=28 ; d6=5 ; 4d8+7=23 ;
Friday November 20th, 2015 7:43:45 PM

Hashamon figures it's now or never, with two enemies out of the picture. He makes a beeline for the insectoid creature, hitting it as hard as he can! He knows his fist won't make much dent.. but just maybe his spell might..

Charge: Hit AC 34 for 8 physical damage. 5 fire damage. 23 negative energy damage (Beats SR 28).

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Friday November 20th, 2015 7:55:50 PM


ooc: web site wouldn't take my post again yesterday, but all Magana was doing was holding position while the spellcasters and ranged fighters did their work anyway. Friday post coming up soon.



Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+16=35 ; d20+16=19 ; 2d8+11=18 ;
Friday November 20th, 2015 8:13:25 PM


With 2 of the 3 incapacitated and the 3 moving within striking distance, Magana decides she had about as much standing around as she can... well... stand! She AirWalk-charges the 70 feet toward the Insect and strikes!

+1 GOOD ALIGNED Flail hits a 35 (potential CRIT backed up with a 19) for 18 dmg (36 if crit)

CURRENT IN-PLAY INFO MAP

AC = 18(normal) +2(amulet) -2(charge) = 18 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

normal Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 Align Weapon (used) | 1 Detect Undead (used)

ACTIVE EFFECTS Water Breathing, Bull Strength, Align Weapon (good)
Aid: +1 to hit, +1 vs fear, and 6 temporary hit points
Prayer: +1 luck bonus to attack, +1 damage, +1 on saves, +1 on skill checks


Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+16=22 ; 2d8+11=19 ;
Friday November 20th, 2015 8:19:25 PM


OOPS: forgot the Charge bonus. The potential CRIT hits a 37 backed up with a 21
NOTE: Magana's charge stopped 5 feet short of her target.

If an AoO comes up, hits a 22 for 19 dmg


Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Saturday November 21st, 2015 2:54:02 AM

"Nice work Zeoll and Jozhur! And thanks for the Aid there Zeoll."

"Hey Jozhur - how long will that witch be out?"


Rillett moves up by Terser and casts Freedom of Movement on him. "Terser, after you, Magana and Hash squash this bug, you're gonna have to take out that toad thing. This will keep him from being able to grab you with that tongue." (Freedom of Movement will last 90 min.)
______________________________
Spell's Running: Longstrider, Guidance, See Invisible, Water Breathing, Status on Hash, Magana, Terser; Prayer from Zeoll
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil*, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Delay Poison, Status*, Hold Person, Spiritual Weapon (CMW)*, Resist Energy, Resist Energy*
3 (DC19): Fly (D)*, Dispel Magic*, Dispel Magic, Water Walk*, Water Breathing
4 (DC20): Dimension Door (D)*, Air Walk*, Freedom of Movement*, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - **
Dim. Hop (Sp) 90'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - *
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 137/127] (25% chance no crit, uncanny dodge)  d20+19=28 ; d20+11=29 ; d10+11=20 ;
Saturday November 21st, 2015 10:21:17 AM

Terser expresses his thanks to all the help with a loud battlecry and skims just above the rocks at the insect creature, glaive leading the way. Between rage, charging, and various spells, his glaive just might get through the insect's armor.

charge attack vs AC 28, correct roll is 20 damage
temp AC this round = 18



(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Sunday November 22nd, 2015 12:05:53 AM

"Thing should be out for about a minute. Hopefully I can get to it and put it down before it wakes."

Jozhur presses forward, trying to close the gap to the giant bug.
------------------------------------
Use Boots of Haste
Double move forward through difficult terrain (move 60', has been moved on map)

Boots of haste used: 2/10

Effects:
Water breathing
Prayer
Shield
Cats Grace
AC for round is 30, touch 19, CMD 26

(StevenVdB) Aexana Hawk HP65/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   3d6=16 ; d20+9=22 ; 3d6=6 ; 3d6=9 ; d20+9=24 ; d20+9=26 ;
Sunday November 22nd, 2015 4:46:59 PM

Aex hawk flutters up into the sky and releases the prepared Storm Burst on the nearest foe.
Storm Burst hits TOUCH AC 24 - non-lethal damage 9HP . Also -2 on attack rolls for 1 round. (rolled last round)

Next she calls down three lightning bolts... one on each of the demons...
Near demon: Damage 16 - Reflex DC19 - Spell Resistance 22
Middle demon: Damage 6 - Reflex DC19 - Spell Resistance 24
Far demon: Damage 9 - Reflex DC19 - Spell Resistance 26
(Aex has 6 more bolts up her... feathers...)

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 4
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, *Bull's Strength, *Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + *Call Lightning
Lvl 4: Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
----------------------------------------------

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Sunday November 22nd, 2015 9:42:18 PM

One of the demons is "peaceballed", might want to not direct a lightening bolt at it.

[DM Hugh] - The battle is joined [Round 6]   d20+10=11 ; d20+10=14 ; d20+15=16 d20+15=26 d6+8=10 d20+21=23 d20+15=26 d20+15=33 d6+8=13 d20+21=37 d20+15=34 d20+21=26 d6+8=13 d20+15=17 d8+8=12
Monday November 23rd, 2015 11:50:16 AM

Zeoll concentrates on the peaceball and then turns invisible.

Zeoll's Archon aids Terser and Zeoll's Vine run-creeps toward the insect.

Hashamon charges the Giant Insect and punches it releasing a spell. His fist doesn't even dent the creature's carapace but the energies from the spell overcome its resistance.

Magana also charges the Insect and delivers a solid blow, but not a critical. The creature shrugs off some of the hit.

Rillet casts Freedom of Movement on Terser

Terser also charges the insect and also hits but the creature shrugs off some of the glaive's damage.

Jozhur presses forward.

Aexhawk flies into the sky releasing the power of storms on her adversaries. The insect is buffeted by the storm burst, but is unharmed, though it does look a little phased. (OOC: no non-lethal damage delivered but -2 to rolls applies)

The insect fails its reflex save and is affected by some of the bolt.

The baba yaga automatically fails its reflex save and takes the full force of the bolt.

The ginormous toad also fails its save and shocked by Aex-hawk's bolt ending the calm effect.

The baba yaga remains unconscious.

The insect lashes out with 2 claws at Magana. The first misses but the second catches the Tauress for 10 damage but just fails to grapple her.

It also lashes out with 2 claws at Hashamon one hits for 13 damage and one misses. The insect grapples Hashamon.

It also attempts to claw and bite Terser. The claw hits Terser for 13 damage and he is now grappled. The bite hits for 12 damage.

The toad flies 60 feet toward Jozhur.

Baba Yaga 150 feet away, unconscious [2 rounds] Damage taken: 25
Giant Toad Damage Taken : 9
Insect Damage Taken : 52

Magana Damage Taken : 9 damage
Terser Damage Taken : 25 damage, grappled
Hashamon Damage Taken : 13 damage grappled

Here is your MAP

(OOC: Thanks for the map Craig)


Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+9=12 ; d8+3=9 ;
Monday November 23rd, 2015 1:44:32 PM


Remember your PRAYER and Temporary Hit Points from AID as detailed below!

Zeoll shrugs and casts another Peaceball at the Toad. Spell penetration 12 fails. Zeoll walks 20 ft forward, carefully

Per the old liontaur's suggestion, the archon Aids itself and moves forward 40 ft ahead and 20 ft up.

The Vine "runs" another 20 ft forward.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: protection from evil, command x3, bane, elf vision
2: calm emo x2, hold person (SFFII), faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 1 of 8 1st lvl (Mage Armor)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 4 of 8.
Meta Rod: used 1 of 3

Current effects cast by / activated by / affecting Zeoll:
Mage Armor used 0.5 of 9 hours
Water Breathing
Prayer round 40 of 9

Assassin Vine round 3 of 18, hp 39 of 30, AC 15, CMD 19

Lantern Archon round 4 of 18; hp 13+9 of 13, AC 15, CMD 6
- Aid on Magana: +1 to hit, +1 vs fear, +6 temp hp round 5 of 30
- Aid on Vine: +1 to hit, +1 vs fear, +9 temp hp round 4 of 30
- Aid on Rillett: +1 to hit, +1 vs fear, +8 temp hp round 3 of 30
- Aid on Terser: +1 to hit, +1 vs fear, +10 temp hp round 2 of 30
- Aid on Itself: +1 to hit, +1 vs fear, +9 temp hp round 1 of 30

(StevenVdB) Aexana Hawk HP65/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   13d6=56 ; d20+13=32 ; 3d6=8 ; 3d6=11 ; 3d6=12 ; d20+9=10 ; d20+9=27 ; d20+9=26 ;
Monday November 23rd, 2015 4:45:32 PM

If Aex would still have hands instead of wings she would slap herself in the face for ruining Zeoll's peaceball... (sorry folks missed that one)

This time the tiny hawk carefully observes Zeoll's spell casting aimed at the toad once more. If his spell fails and the toad remains unaffected Aexhawk unleashes fire completely engulfing the Toad!

Flame Strike (Spell Focus + Improved Natural Spell) - Damage 56 - Reflex DC22 for half - Spell Resistance 32

Should Zeoll's spell have numbed the Toad she will cast her Flame Strike on the Baba Yaga... Itt's too dangerous to cast it at the Insect... she does not want to sizzle Hash's eyebrows.

Further more, and again only if Zeoll's spell on the toad failed, Aex also lands 3 more lightning bolts. Even if they only do half their damage it still nibbles away on the demons...

Toad (IF ZEOLL FAILED): Damage 8 - Reflex DC19 - Spell Resistance 10
Baba Yaga: Damage 11 - Reflex DC19 - Spell Resistance 27
Insect: Damage 12 - Reflex DC19 - Spell Resistance 26
(Aex has 3 more bolts up her... feathers...)

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 4
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, *Bull's Strength, *Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + *Call Lightning
Lvl 4: *Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
----------------------------------------------

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 124/127] (25% chance no crit, uncanny dodge)  d20+15=29 ; 2d10+15=28 ;
Monday November 23rd, 2015 4:54:12 PM

Luckily for Terser, the spell granted by Rillett foils the demon's attempt to grapple him, and thus he is able to slip past the bite. (i think - let me know if i'm incorrect)

He positions himself to unload a precise blow from his glaive, now that he's in suitable range, hoping that it will allow him to find some chink it its armor.

power attack - vital strike: hits AC 29 for 28 damage

DM Hugh - my bad, you are not grappled, but you still take bite damage...Its full attack is 5 claws and a bite


Magana (Craig) [HP 101 of 97] [DR 1/-]  d20+16=24 ; d20+11=31 ; d20+11=18 ; d20+10=26 ; 2d8+11=19 ; 2d8+11=21 ; d8+8=10 ;
Monday November 23rd, 2015 10:51:15 PM


ooc: if the insect has DR xx/Good, wouldn't my Good-aligned Flail have done normal damage?

Now that she's in position, Magana takes a 5 foot step closer and lays into the insect creature with a full attacks sequence.

+1 GOOD-ALIGNED Flail hits a 24 for 19 dmg
+1 GOOD-ALIGNED Flail hits a 31 (crit NOT backed up with an 18) for 21 dmg
Horns hit a 26 for 10 dmg

CURRENT IN-PLAY INFO MAP

AC = 18(normal) +2(amulet) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

normal Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 Align Weapon (used) | 1 Detect Undead (used)

ACTIVE EFFECTS Water Breathing, Bull Strength, Align Weapon (good)
Aid: +1 to hit, +1 vs fear, and 6 temporary hit points
Prayer: +1 luck bonus to attack, +1 damage, +1 on saves, +1 on skill checks



Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Monday November 23rd, 2015 11:56:50 PM

(Rillett previously indicated he was using his Agile Feet ability to keep up with Magana. I've adjusted his position on the map.)

Rillett moves up near Hashamon, and will use Dimensional Hop to pull Hash back 10 feet and out of the Grapple.

"Watch out for that flying toad Jozhur. It's got a wicked tongue!"

______________________________
Agile Feet - free action
Move
Dimensional Hop - Standard Action
______________________________
Spell's Running: Longstrider, Guidance, See Invisible, Water Breathing, Status on Hash, Magana, Terser; Prayer from Zeoll
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil*, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D)*, Delay Poison, Status*, Hold Person, Spiritual Weapon (CMW)*, Resist Energy, Resist Energy*
3 (DC19): Fly (D)*, Dispel Magic*, Dispel Magic, Water Walk*, Water Breathing
4 (DC20): Dimension Door (D)*, Air Walk*, Freedom of Movement*, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - ***
Dim. Hop (Sp) 90'/day - 20' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - *
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -



Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Tuesday November 24th, 2015 1:03:02 AM


Removed from the Grapple, Hashamon steps back once more and channels a spell, summoning the Divine Power of his gods through his body once more.

Move: 5ft Step away from monster
Standard: Divine Power

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+6=7 ;
Tuesday November 24th, 2015 2:17:46 AM

"It'd be hard to miss that foul beast, Rillet."

Jozhur continues moving around the insect, drawing his sword as he moves.

--------------------------
Use Boots of Haste
Double move forward through difficult terrain (move 60', has been moved on map)

Boots of haste used: 3/10

Effects:
Water breathing
Prayer
Shield
Cats Grace
AC for round with haste is 30, touch 19, CMD 26

[DM Hugh] - The battle is joined [Round 7]   d20+8=13 ; d20+17=36 ; d20+17=20 ; d20+17=25 ; d6+8=13 ; d6+8=14 ; d6+8=13 ; d20+23=34 ; d20+17=37 ; d20+17=28 ; d6+8=12 ; d20+17=20 ; d20+17=18 ;
Tuesday November 24th, 2015 10:49:40 AM

(OOC: The insect DR is not overcome by good, the small flying toad headed creature and the ooze demon, both of whom are not in this group had DR overcome by good)

Knowledge [Planes] : DC 20 Highlight to display spoiler: {The insects DR can be overcome by silver or cold iron}

Zeoll casts peaceball and the toad is once again calmed.

Zeoll's Archon and Vine continue their advances.

Aex-hawk envelopes the Baba Yaga with a flame strike. Aex-hawk gets the feeling that some of the non divine fire did not affect the Yaga.

Terser hits the insect demon with his glaive.

Magana takes a full attack action against the insect demon. All her attacks hit, though both flail strikes do less damage then they should and her horns fail to pierce its chitinous shell.

Rillet pulls Hashamon out of the grapple using dimension hop.

Hashamon takes a five foot step and channel's divine power.

Jozhur moves around the insect.

The giant toad now calm, lands and gazes up at the sky. Some of its wounds begin to heal.

The Baba Yaga remains unconscious.

The insect demon hits Magana with 3 claws for 12 danage, 13 damage and 12 damage (OOC: applied DR) and Magana is now grappled.

The demon critically claws Terser once (OOC: confirmed with 28) for 24 damage and then misses with the second claw and bite.

Baba Yaga 150 feet away, unconscious [3 rounds] Damage taken: 71
Giant Toad Damage Taken : 4
Insect Damage Taken : 91

Magana Damage Taken : 68 damage, grappled
Terser Damage Taken : 49 damage
Hashamon Damage Taken : 13 damage

Here is your MAP



(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+17=36 ; d20+17=31 ; d6+3=9 ; 5d6=18 ; d6=1 ;
Tuesday November 24th, 2015 11:50:24 AM

Jozhur tumbles towards the insect and thrusts his icy sword into it, hoping they can make short work of it now that it is surrounded.

--------------------
Acrobatics to avoid attack of opportunity: 36
Attack hits AC 31, 9 damage plus 1 cold damage
18 additional sneak attack damage if creature can be flanked.

Boots of haste used: 3/10

Effects:
Water breathing
Prayer
Shield
Cats Grace
AC for round is 29, touch 18, CMD 26

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge)  d100=31 ; d20+17=28 ; 2d10+15=22 ;
Tuesday November 24th, 2015 12:48:25 PM

The magic of his breastplate struggles to absorb the extra damage of the critical claw, but is not quite up to the task. light fort, 25% no crit - roll 31 fails

However, his glaive seems to be much more accurate than in the last fight, and he offers up another blow aimed at a vital area of the insect.

power attack vital strike: hits AC 28 for 22 damage

Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33  d20+12=15 ; d20+12=19 ; d20+12=22 ; d20+7=10 ;
Tuesday November 24th, 2015 1:08:14 PM


Hashamon steps to the side of the creature and tries to take advantage of it's grapple on Magana, but his fists bounce harmlessly off.

Hit AC's. 15, 19, 22, 10 (yuck. 3, 7, 10, and 3.)

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19  d6=2 ; d6=5 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=6 ;
Tuesday November 24th, 2015 1:45:57 PM

"Lord Gargul, we ask your blessing as we seek to defeat these minions of Billoopl."

Rillett will channel energy to heal all there except for the demons we face. (All there are healed for 25 points!)

"Now Magana, let's free you up to put more hurt on this creature!"

Rillett will use Agile Feet to step forward (5' step), touch Magana and Dimensional Hop both of us back 5', teleporting Magana out of the grapple.

(Adjusted locations on map.)
______________________________
Channel Energy - Standard Action
Agile Feet - free action
5' Move
Dimensional Hop - Move Action
______________________________
Spell's Running: Longstrider, Guidance, See Invisible, Water Breathing, Status on Hash, Magana, Terser; Prayer from Zeoll
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil*, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D)*, Delay Poison, Status*, Hold Person, Spiritual Weapon (CMW)*, Resist Energy, Resist Energy*
3 (DC19): Fly (D)*, Dispel Magic*, Dispel Magic, Water Walk*, Water Breathing
4 (DC20): Dimension Door (D)*, Air Walk*, Freedom of Movement*, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - ****
Dim. Hop (Sp) 90'/day - 30' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - **
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

(StevenVdB) Aexana Hawk HP65/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d8=5 ; d8=5 ; d8=8 ;
Tuesday November 24th, 2015 4:01:57 PM

( @DM any chance you missed the 3 lightning bolts?
Toad (IF ZEOLL FAILED): Damage 8 - Reflex DC19 - Spell Resistance 10
Baba Yaga: Damage 11 - Reflex DC19 - Spell Resistance 27
Insect: Damage 12 - Reflex DC19 - Spell Resistance 26
(Aex has 3 more bolts up her... feathers...) )

Seeing Magana is seriously injured and grappled, Aexhawk intends to make a dive for her Minotaur friend. She sees Rillet's magic and instead she dives for Terser. From behind Rillet's back Aex casts Cure Serious Wounds on her Dwarf friend healing Terser for 27HP

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 4
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, *Bull's Strength, *Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + *Call Lightning
Lvl 4: *Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
----------------------------------------------


Zeoll (Cayzle) (AC25 HP 55 of 55)  d8+3=6 ; d20+11=24 ; d8+8=11 ; d20+17=37 ; d8+8=15 ;
Tuesday November 24th, 2015 7:08:30 PM


Zeoll thanks the Queen Mother that the Toad actually seems to have no SR.

He therefore concentrates on it and makes sure to tell everybody not to attack it. Especially Aex.

Meanwhile, Zeoll moves 40 ft forward.

He also reminds his friends about the PRAYER and Temporary Hit Points from AID as detailed below!

Zeoll thanks the archon and asks it to re-AID Terser. Happy to oblige in helping fight such foul monsters, the ball of light gives Terser an extra 6 temp hit points.

The Vine charges the insect thing -- at last it can attack! It hits AC24 for 11 damage and makes a free grapple check vs CMD37! That means in addition to grappling it, it inflicts constriction damage of 15 hp.

Sweet hugging vine!

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: protection from evil, command x3, bane, elf vision
2: calm emo x2, hold person (SFFII), faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 1 of 8 1st lvl (Mage Armor)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 4 of 8.
Meta Rod: used 1 of 3

Current effects cast by / activated by / affecting Zeoll:
Mage Armor used 0.5 of 9 hours
Water Breathing
Prayer round 4 of 9
Calm Emotions round 1 of concentration

Assassin Vine round 5 of 18, hp 39 of 30, AC 15, CMD 19

Lantern Archon round 6 of 18; hp 13+9 of 13, AC 15, CMD 6
- Aid on Magana: +1 to hit, +1 vs fear, +6 temp hp round 6 of 30
- Aid on Vine: +1 to hit, +1 vs fear, +9 temp hp round 5 of 30
- Aid on Rillett: +1 to hit, +1 vs fear, +8 temp hp round 4 of 30
- Aid on Terser: +1 to hit, +1 vs fear, +10 temp hp round 1 of 30
- Aid on Itself: +1 to hit, +1 vs fear, +9 temp hp round 2 of 30

Magana (Craig) [HP 85 of 97] [DR 1/-]  d20+16=36 ; d20+16=22 ; d20+16=36 ; d20+16=27 ; 2d8+11=27 ; 2d8+11=23 ;
Tuesday November 24th, 2015 9:54:59 PM


ooc: last DM post had me at 9hp dmg, took 37 more this round, but you've got Magana at 68 dmg with this post. Did I miss something?

Despite the disorienting teleport, Magana steps sideways and presses her attack against the insect.

+1 GOOD-ALIGNED Flail hits a 36 (nat 20 backed w/ 22) for 27 dmg (x2 if crit)
+1 GOOD-ALIGNED Flail hits a 31 (nat 20 backed w/ 22 again!) for 23 dmg (x2 if crit)

CURRENT IN-PLAY INFO MAP

AC = 18(normal) +2(amulet) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 Align Weapon (used) | 1 Detect Undead (used)

ACTIVE EFFECTS Water Breathing, Bull Strength, Align Weapon (good)
Aid: +1 to hit, +1 vs fear
Prayer: +1 luck bonus to attack, +1 damage, +1 on saves, +1 on skill checks


[DM Hugh] - The battle is joined [Round 8]   d20+10=30 ; d20+17=29 ; d6+8=10 ; d20+17=24 ; d6+8=12 ; d20+17=27 ; d6+8=9 ; d20+17=28 ; d6+8=10 ; d20+17=30 ; d6+8=13 ; d20+23=26 ; d20+17=26 ; d6+8=10 ;
Wednesday November 25th, 2015 10:07:29 AM

(OOC 1: I applied the damage to the wrong total's for Magana, 46 is the right total)
(OOC 2: I thought the lightning bolt damage only applied if the toad was not peaceballed? Did you mean you wanted to do 1 more against each instead of 3 more at the toad? My bad.)

Jozhur tumbles toward the insect demon stabbing it with his icy sword. The insects eyes on all sides of its head seems to effortlessly track all opponents surrounding it. (OOC: All around vision; immune to being flanked) His weapon cannot pierce its shell, nor does it's chilling ability appear to affect it.

Terser hits the insect with his glaive again, once again noting that the blade does less damage than it should.

Hashamon attempts to flurry the insect but all of his attacks either miss or are turned aside by its exoskeleton.

Rillet channels energy to heal his friends and then uses the dimension hop trick to extricate Magana from the grapple.

Aex-hawk heals Terser. Last round she only used 2 bolts as the toad was calmed. The Baba Yaga takes the full force of the bolt. The Insect avoided some of the effects of the bolt and the part that hit it is dissipated by its shell.

Zeoll concentrates on keeping the giant toad calm and carries on towards the battle. Zeoll's Archon aids Terser.

Zeoll's Vine manages to hit the Insect. Its vines do a little damage after its hide absorbs some and the constrict also deals has some of its sting taken away.

Magana presses the attack hitting twice with the flail but the neither strike is confirmed as a critical hit.

The Giant Toad placidly sits there, healing the last of the damage it took.

The Baba Yaga is still unconscious.

The Insect Demon is looking considerably worse for the wear. It lashes out at the vine grappling it. It's first claw hits the vine for 10 damage. It's second claw hits the vine for 12 damage. It's 3rd claw hits the vine for 9 damage. It's fourth claw hits the vine for 10 damage. The vine has taken a total of 41 damage which knocks it unconscious.

The insect demon now free of its grapple uses its last claw and bite attack against Magana. The first claw catches the tauress for 12 damage(w/ DR) and she is once again grappled. It also bites her for 9 damage (w/ DR).

Baba Yaga 150 feet away, unconscious [4 rounds] Damage taken: 82
Giant Toad Damage Taken : 0
Insect Damage Taken : 129

Magana Damage Taken : 42 damage, grappled
Terser Damage Taken : 0 damage
Hashamon Damage Taken : 0 damage

Here is your MAP



Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33  d20+12=28 ; d20+12=20 ; d20+12=16 ; d20+7=21 ; d8+11=17 ;
Wednesday November 25th, 2015 10:31:19 AM


Yelling in anger, Hashamon continues to flail ineffectually against the insects hide.

Hit AC 28 for 17 damage.

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73  d20+17=25 ;
Wednesday November 25th, 2015 10:53:07 AM

"My attacks cannot harm this one. I'll finish of the one lying down, then we can all gang up on the toad. Save your lightening Aex."

------------
Acrobatics to avoid attack of opportunity: 25, mobility gives +4 AC against attacks of opportunity

Hasted double move towards the baba yaga (cannot move on the map right now, will if I get a chance later)

Boots of haste used: 4/10

Effects:
Water breathing
Prayer
Shield
Cats Grace
AC for round is 30, touch 19, CMD 26


Zeoll (Cayzle) (AC25 HP 55 of 55)  d8+3=4 ;
Wednesday November 25th, 2015 11:51:53 AM

Zeoll moves until he is about 35 ft from the toad (adjusted map). He keeps concentrating.

The Archon moves over to Magana and AIDs her, with 4 temp hit points.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: protection from evil, command x3, bane, elf vision
2: calm emo x2, hold person (SFFII), faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 1 of 8 1st lvl (Mage Armor)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 4 of 8.
Meta Rod: used 1 of 3

Current effects cast by / activated by / affecting Zeoll:
Mage Armor used 0.5 of 9 hours
Water Breathing
Prayer round 5 of 9
Calm Emotions round 3 of concentration

Lantern Archon round 6 of 18; hp 13+9 of 13, AC 15, CMD 6
- Aid on Magana: +1 to hit, +1 vs fear, +4 temp hp round 1 of 30
- Aid on Vine: +1 to hit, +1 vs fear, +9 temp hp round 6 of 30
- Aid on Rillett: +1 to hit, +1 vs fear, +8 temp hp round 5 of 30
- Aid on Terser: +1 to hit, +1 vs fear, +10 temp hp round 2 of 30
- Aid on Itself: +1 to hit, +1 vs fear, +9 temp hp round 3 of 30



Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Wednesday November 25th, 2015 12:08:08 PM

(ooc: Magana - I'll move you 5' to break your grapple. Will submit proper post later.)

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge)  d20+17=31 ; 2d10+15=24 ;
Wednesday November 25th, 2015 2:25:41 PM

site ate my post - attempt #2

Terser keeps pounding away with the limited success he has been able to achieve, focusing all his strength into one strike at a time.

AC 31 for 24 damage

Hash! Strong focused strikes will bring this thing down! He takes an extra moment to focus his own rage and bolster Hashamon's fury to enhance his strikes.

hero point - std action to use raging aura: Hashamon gains the benefit of the basic rage ability

(StevenVdB) Aexana Hawk HP65/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+16=36 ;
Wednesday November 25th, 2015 6:06:21 PM

Standing behind Terser Aex notices her spells are utterly useless against the insect. The Baba Yaga is down and the Toad is at peace so better to concentrate on getting this bug rid from this Wold first.

There's only this much a tiny hawk can do. She pauzes from the battle and flies a bit higher. Can she detect anything looking to where the other three left? (perception 36 - nat 20)

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 4
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, *Bull's Strength, *Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + *Call Lightning
Lvl 4: *Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
----------------------------------------------

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Wednesday November 25th, 2015 7:27:41 PM

Rillett looks at the compost heap that was the assassin vine. "Wow Zeoll. Sorry about your plant, but you saved someone a whole lot of damage. Hey Aex, if you have a way to kill or neutralize that hag before she wakes, this would be a good time to use it."

Rillett will use Agile Feet to step to Magana (5' step), touch Magana and Dimensional Hop both of us diagonally 5', teleporting Magana out of the grapple. Then he will cast Shield of Faith on Magana. "Magana, this shielding spell from Gargul will make you a little harder to hit."

(Magana gets a +3 deflection bonus to AC)


(Adjusted locations on map.)
______________________________
Agile Feet - free action
5' Move
Dimensional Hop - Move Action
Shield of Faith - Standard Action
______________________________
Spell's Running: Longstrider, Guidance, See Invisible, Water Breathing, Status on Hash, Magana, Terser; Prayer from Zeoll
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil*, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible (D)*, Delay Poison, Status*, Hold Person, Spiritual Weapon (CMW)*, Resist Energy, Resist Energy*
3 (DC19): Fly (D)*, Dispel Magic*, Dispel Magic, Water Walk*, Water Breathing
4 (DC20): Dimension Door (D)*, Air Walk*, Freedom of Movement*, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - *****
Dim. Hop (Sp) 90'/day - 40' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - **
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

Zeoll (Cayzle) (AC25 HP 55 of 55) 
Wednesday November 25th, 2015 7:34:12 PM


OOC: The assassin vine, being summoned, disappeared when vanquished.

"It was forr that purrpose the good Lorrd Of The Fey sent it to us," Zeoll tells Rillett. "I am grrateful it saved someone frrom a worrld of hurrt and did its parrt. Do not worrry about its well-being -- it will be rrewarrded forr its serrvice by Eberryon, as I underrstand it."

(Brock) Jozhur AC23/16/17--CMD 24--HP73/73 
Thursday November 26th, 2015 12:07:57 AM

Jozhur calls out to Rillet, "Don't worry, I've got the hag."

Magana (Craig) [HP 64+4 of 101] [DR 1/-]  d20+16=30 ; d20+16=27 ; 2d8+11=22 ; 2d8+11=14 ;
Thursday November 26th, 2015 1:06:00 AM


Magana laughs at the insanity of the battle. She is having fun now with the attack/grapple/teleport routine, and smiles toothily as she lays into the insect one more time.

+1 Good-aligned Flail hits a 30 for 22 dmg
+1 Good-aligned Flail hits a 27 for 14 dmg

CURRENT IN-PLAY INFO MAP

AC = 18(normal) +2(amulet) +3(shieldoffaith) = 23 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 Align Weapon (used) | 1 Detect Undead (used)

ACTIVE EFFECTS Water Breathing, Bull Strength, Align Weapon (good)
Aid: +1 to hit, +1 vs fear
Prayer: +1 luck bonus to attack, +1 damage, +1 on saves, +1 on skill checks
Shield of Faith: +3 deflection bonus to AC


[DM Hugh] - The battle is joined [Round 9]   d20+17=30 ; d6+8=9 ; d20+23=29 ;
Thursday November 26th, 2015 8:25:58 AM

Jozhur attempts to tumble away but his acrobatics skill is not enough to avoid attacks of opportunity. The Insect Demon hits Johzur with a claw for 9 damage and Jozhur is grappled by the fiend.

Hashamon actually hits the insect demon this time and his damage though reduced is the straw that broke the camels back figuratively speaking as the Insect Demon goes down breaking the hold it had on Jozhur.

Zeoll moves and concentrates on keeping the toad calm. Zeoll's Archon aids Magana.

Terser makes sure the insect demon is truly dead and then shares his rage with Hashamon

Aex-hawk gains altitude and then tries to see where the others went. The shrouded figure and the toad faced thing can fly so there are no tracks to be seen by them per se, but the crocodile headed ooze demon could not. There are some acidy footprints left by it but eventually they disappear. Perhaps they used some magical means to escape / regroup. One would surmise you probably haven't seen the last of those 3. As Billoopl's trusted lieutentants they'll probably be either guarding the now divine powerless deity or perhaps lead a counter-attack. Only time will tell how you will encounter them again.

(OOC: I'm just going to save you the use of the teleport as the toad can grapple too and you'll probably want to use that then since the toad actually eats things)

Rillett saves his dimension hop as Magana is now free of the now dead insect. He still bolsters her with a shield of faith.

Magana also makes sure the insect demon is dead.

The Baba Yaga is still unconscious and the giant toad is still calmed. The toad takes to the sky with its clumsy wings and flies 20 feet up and 30 feet away.

Baba Yaga 150 feet away, unconscious [5 rounds] Damage taken: 82
Giant Toad Damage Taken : 0 (flying 20 feet above ground)
Insect Demon : dead

Magana Damage Taken : 42 damage
Terser Damage Taken : 0 damage
Hashamon Damage Taken : 0 damage

Here is your MAP


Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33  d20+16=29 ; d8+13=21 ;
Thursday November 26th, 2015 11:48:55 AM


Slipping willfully into Tersers addictive Rage, Hashamon wastes no time. He quickly covers the ground between him and the toad demon.

He hops, just as he makes contact, raising one leg slightly and swinging the other around into the side of the Toad demons smiling face.

"For Etchelon!"

Charging, -2 AC.

Hit AC 29 for 21 damage.

Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+9=11 ; d8+3=6 ;
Thursday November 26th, 2015 4:32:12 PM


Well, there's no need to concentrate on the now-smashed spell. Zeoll looks over the scene, in which Hash has just slammed into the toad. Zeoll tosses an extended Command at the beast.

Spell penetration 11 hopefully it has no SR.

Will save is 22.

Zeoll shouts "HALT!" Per the spell, the subject stands in place for 2 rounds. It may not take any actions but is not considered helpless.

Zeoll himself goes invisible as a move action (fey domain).

The Archon travels to Jozhur and grants him 6 temp hp and +1 to attack.

(StevenVdB) Aexana Hawk HP65/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   3d8=15 ; 13d20=177 ; d20+13=21 ;
Thursday November 26th, 2015 4:32:59 PM

Hearing Rillet's advice to deal with the Baba Yaga Aex summons a Flaming Sphere right on top of it... The Baba Yaga is unconscious so has no Reflex save. Not sure if spell resistance applies to an unconscious creature...

Flaming Sphere: 15HP fire damage - SR21
(lol I needed 1 d20 + 13 but instead rolled 13d20... I thought the SR was a bit too high)

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 4
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, *Bull's Strength, *Cat's Grace, Flame Blade, Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + *Call Lightning
Lvl 4: *Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
----------------------------------------------

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP64/73  d20+13=21 ;
Thursday November 26th, 2015 10:52:40 PM

Jozhur gasps as he is caught by the insect demon. Thankfully he is able to breath a sigh of relief and curse his clumsiness as the monster is killed by his friends

Jozhur begins moving toward the baba yaga, when a ball of fire appears on top of the foul monster. He continues past it, moving to flank the huge toad. He watches to see if it's eyes track him as he moves behind it.

----------------------------
Perception 21 (can the toad be flanked?)
Hasted double move (already moved on map)

Boots of haste used: 5/10

Effects:
Water breathing
Prayer
Shield
Cats Grace
AC for round is 29 (33 vs. opportunity attacks), touch 18, CMD 26


Magana (Craig) [HP 64+4 of 101] [DR 1/-]  d20+18=19 ; d20+18=22 ;
Friday November 27th, 2015 2:32:59 AM


Magana also Charges Toad... and whiffs (1 on the die, two-handed wielding, so does not lose weapon).

CURRENT IN-PLAY INFO MAP

AC = 18(normal) +2(amulet) +3(shieldoffaith) -2(charge) = 21 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 Align Weapon (used) | 1 Detect Undead (used)

ACTIVE EFFECTS Water Breathing, Bull Strength, Align Weapon (good)
Aid: +1 to hit, +1 vs fear
Prayer: +1 luck bonus to attack, +1 damage, +1 on saves, +1 on skill checks
Shield of Faith: +3 deflection bonus to AC

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Friday November 27th, 2015 4:23:42 AM

"Jozhur, Hash - that creature is 20' in the air. How will you reach it? I think a better approach is to make sure that witch never wakes up!"

Rillett will move 40' up toward the Baba Yaga.

(Adjusted location on map.)
______________________________
Agile Feet - free action
5' Move
Dimensional Hop - Move Action
Shield of Faith - Standard Action
______________________________
Spell's Running: Longstrider, Guidance, See Invisible, Water Breathing, Status on Hash, Magana, Terser; Prayer from Zeoll
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil*, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible (D)*, Delay Poison, Status*, Hold Person, Spiritual Weapon (CMW)*, Resist Energy, Resist Energy*
3 (DC19): Fly (D)*, Dispel Magic*, Dispel Magic, Water Walk*, Water Breathing
4 (DC20): Dimension Door (D)*, Air Walk*, Freedom of Movement*, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - *****
Dim. Hop (Sp) 90'/day - 30' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - **
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP64/73 
Friday November 27th, 2015 9:47:14 AM

I've moved Jozhur on the map, don't waste any more effort on the baba yaga, it's dead next turn.

[DM Hugh] - The battle is joined [Round 10]   d20+8=22 ; d20-6=5 ; d20+17=19 ;
Friday November 27th, 2015 10:44:00 AM

(OOC: The giant toad is actually a magical beast, not a demon and the Baba Yaga is a Monstrous Humanoid)

Hashamon, now raging, leaps into the air and attempts to kick the giant toad in the face but his leap falls short. (OOC: The toad is flying 20 feet off the ground and unless you can make a DC 60 Acrobatics check or can fly or air walk it is out of melee range)

Zeoll attempts to halt the giant toad with command but the Toad resists. The grey mane Liontaur then goes invisible. Zeoll's Archon aids Jozhur.

Jozhur takes a double move to flank the giant toad. He gets the sense that the toad, unlike the insect demon can be flanked.

Aex-hawk's flaming sphere is thwarted by the Baba Yaga's Spell Resistance. (OOC: From what I found always on abilities are always on unless the action to turn them off is taken, since the Baba Yaga did not lower her spell resistance it is still up)

Magana air-walk charges the giant toad and in this case fails to hit something that is size-wise in line with broad side of a barn.

Rillet suggests that the ground pounders, focus their energy on the Baba Yaga.

The toad now, no longer calm has to move at least over half its fly speed to remain in the air (failed at fly check) so it moves past Hashamon and Magana and lashes out at the Minotauress but misses.

The Baba Yaga remains unconscious, the burning sphere doing nothing to her except maybe keeping the heroes at bay.

Baba Yaga 150 feet away, unconscious [6 rounds] Damage taken: 82
Giant Toad Damage Taken : 0 (flying 20 feet above ground)
Insect Demon : dead

Magana Damage Taken : 42 damage
Terser Damage Taken : 0 damage
Hashamon Damage Taken : 0 damage

Here is your MAP



Magana (Craig) [HP 64+4 of 101] [DR 1/-]  d20+16=30 ; d20+11=15 ; d20+10=26 ; 2d8+11=20 ; 2d8+11=16 ; d8+8=12 ;
Friday November 27th, 2015 11:04:58 AM


Magana sidesteps 5 feet closer to the beast and tears into it.

+1 Good-aligned Flail hits a 30 for 20 dmg
+1 Good-aligned Flail hits a 15 for 16 dmg
Horns hit a 26 for 12 dmg

CURRENT IN-PLAY INFO MAP

AC = 18(normal) +2(amulet) +3(shieldoffaith) = 23 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

SPELLS 1 Protection from Evil (used) | 1 Align Weapon (used) | 1 Detect Undead (used)

ACTIVE EFFECTS Water Breathing, Bull Strength, Align Weapon (good)
Aid: +1 to hit, +1 vs fear
Prayer: +1 luck bonus to attack, +1 damage, +1 on saves, +1 on skill checks
Shield of Faith: +3 deflection bonus to AC


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP64/73 
Friday November 27th, 2015 1:56:34 PM

Jozhur calls out to his allies, "Move this fireball so I can see what I'm doing!"

Zeoll (Cayzle) (AC25 HP 55 of 55)  d8+3=9 ;
Friday November 27th, 2015 3:52:27 PM

FRIENDS, remember your Aid and Prayer buffs!

Zeoll becomes visible.

The archon flies over and AIDs Zeoll.

Zeoll uses his meta rod of extend to cast an extended command spell the Toad to "FALL." If it fails the DC22 will save, On its turn, the subject falls to the ground and remains prone for two rounds. It may act normally while prone but takes any appropriate penalties.

Zeoll uses his fey power to become invisible again and to step forward five ft. (Map adjusted.)

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: protection from evil, command x2, command, bane, elf vision
2: calm emo x2, hold person (SFFII), faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 1 of 8 1st lvl (Mage Armor)
Cast: 0 of 5 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 6 of 8.
Meta Rod: used 3 of 3

Current effects cast by / activated by / affecting Zeoll:
Mage Armor used 0.5 of 9 hours
Water Breathing
Prayer round 7 of 9

Lantern Archon round 8 of 18; hp 13+9 of 13, AC 15, CMD 6
- Aid on Vine: +1 to hit, +1 vs fear, +9 temp hp round 8 of 30
- Aid on Rillett: +1 to hit, +1 vs fear, +8 temp hp round 7 of 30
- Aid on Itself: +1 to hit, +1 vs fear, +9 temp hp round 5 of 30
- Aid on Terser: +1 to hit, +1 vs fear, +10 temp hp round 4 of 30
- Aid on Magana: +1 to hit, +1 vs fear, +4 temp hp round 3 of 30
- Aid on Zeoll: +1 to hit, +1 vs fear, +9 temp hp round 1 of 30

Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Friday November 27th, 2015 10:32:13 PM


Unable to attack the toad demon at it's current height, Hashamon moves over to the Baba Yaga, preparing to dispatch the creature next turn.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge)  d20+19=21 ; d10+15=16 ;
Friday November 27th, 2015 11:09:43 PM

Thanking Rillett and utilizing his still active flight, Terser charges at the Toad at whatever elevation it's maintaining. Something about it throws him off though, and his swing goes wide. His next strike will not be so terribly aimed.

atk vs AC 21: 16 dmg if that hit somehow

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19  d20+17=24 ; d20+11=24 ; d20+11=30 ;
Saturday November 28th, 2015 7:05:22 PM

"Don't thank me yet Terser - all I did was cast a spell that put you into combat. This isn't over yet."

"Hey Aex, it looks like Magana could use some healing. I'd do it, but I can't reach him."


Rillett looks around for any surprises. (Perception 24). He will also ready a spell to dispel any magic being cast. (Spellcraft to identify a spell - 24). He moves up next to the Baba Yaga.

(Adjusted location on map.)
______________________________
Spell's Running: Longstrider, Guidance, See Invisible, Water Breathing, Status on Hash, Magana, Terser; Prayer from Zeoll
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil*, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible (D)*, Delay Poison, Status*, Hold Person, Spiritual Weapon (CMW)*, Resist Energy, Resist Energy*
3 (DC19): Fly (D)*, Dispel Magic*, Dispel Magic, Water Walk*, Water Breathing
4 (DC20): Dimension Door (D)*, Air Walk*, Freedom of Movement*, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - *****
Dim. Hop (Sp) 90'/day - 30' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - **
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP64/73  d8+2=4 ; d3=2 ; d8+2=5 ; d8+2=9 ; 5d6=18 ;
Sunday November 29th, 2015 12:30:58 AM

Jozhur drops his sword to the ground and lines up a close range shot on the baba yaga.

-----------------------
ooc: Not sure if the flaming sphere provides total cover, since it is 5' diameter and is on top of the baba yaga. If it does, Jozhur will obviously wait for it to move before he fires. Not sure I'll have time to post tomorrow, so wanted to get it in tonight.

Coup de grace full round action: longbow critical deals 18 damage plus 18 sneak attack damage.

Fortitude save vs. DC46 before any DR (10+damage taken) or die.

Boots of haste used: 5/10
Drow arrows used: 3

Effects:
Water breathing
Prayer
Shield
Cats Grace
AC for round is 29 (33 vs. opportunity attacks), touch 18, CMD 26

Frost Short Sword dropped at i1

(StevenVdB) Aexana Hawk HP65/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   3d6=16 ; 3d6=13 ;
Monday November 30th, 2015 4:25:30 AM

Aex concentrates to move the flaming sphere away from the Baba Yaga and towards the toad thing. It's speed is not fast enough to reach the toad though.

Next she calls down another two lightning bolts...
Toad damage 16
Baba damage 13

"I'm on it Rillet!", Aex thinks as he asks her to patch up Magana...

[DM Hugh] - The battle is joined [Round 11]   d8=2 ; d20+8=23 ; d20+9=21 ; d20+10=27 ; d20+8=13 ; d20-6=0 ; d20+17=25 ; d6+15=20 ; d20+28=41 ; d20+24=26 ;
Monday November 30th, 2015 10:53:56 AM

Magana tears into the giant toad. She hits with her first swing of her flail and her horns.

Jozhur asks for the fire ball to be moved.

Zeoll gets aided by his Archon and then attempts to make the giant toad fall from the sky, but it resists his command. Zeoll then becomes invisible again.

Hashamon moves after the Baba Yaga.

Terser fly charges the toad, but misses.

Rillet keeps his eyes open for any surprises. He attempts to coordinate with his friends and readies a dispel magic.

Aex-hawk moves the flaming sphere and then calls down 2 lightning bolts. The first failed to penetrate the unconscious Baba Yaga's SR (I rolled for you). The second one is partially avoided by the flying toad.

Jozhur attempts to coup de grace the unconscious baba yaga. It dies.

The toad regenerates some of the damage that it took and then has to move at least half it's speed to remain aloft. It flies 15 feet (provoking an AOO from Terser and Magana) before attacking. The toad hits Magana with its tongue for 19 damage (with DR). Magana is now grappled by the giant toads tongue, but she is able to resist being pulled closer.

Baba Yaga : dead
Giant Toad Damage Taken : 35 (flying 20 feet above ground)
Insect Demon : dead

Magana Damage Taken : 62 damage; grappled
Terser Damage Taken : 0 damage
Hashamon Damage Taken : 0 damage

Here is your MAP



Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Monday November 30th, 2015 10:54:45 AM


Seething, Hashamon paces below the Toad demon. Too angry to concentrate enough to cast a spell, he searches for something to throw.

He spots the frost enchanted short sword and makes a break to go pick it up.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge)  d20+19=29 ; d10+15=22 ; d20+19=28 ; d20+14=18 ; d10+15=24 ;
Monday November 30th, 2015 12:49:24 PM

Terser is able to take advantage of the Toad's movement to strike a solid blow against it.
aoo vs AC 29 for 22 damage

He then re-positions himself to take full advantage of it's backside. It will find that grappling a tauress is bad for keeping its fluids on the inside.

attacks vs AC 28 for 24 damage - 2nd attack misses



Magana (Craig) [HP 64+4 of 101] [DR 1/-]  d20+16=36 ; d20+16=23 ; 2d8+11=15 ;
Monday November 30th, 2015 2:54:31 PM


Attack of Opportunity (before being grappled) ...

...hits a 36 (NAT 20 backed up w/ 23) for 15 dmg (x2 if crit)

ooc: rest of post later tonight


Magana (Craig) [HP 49 of 101] [DR 1/-] 
Monday November 30th, 2015 3:01:01 PM

HP correction

(StevenVdB) Aexana Hawk HP65/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   3d8+9=26 ; 3d6=12 ; d20+14=20 ;
Monday November 30th, 2015 3:42:14 PM

With her 60ft fly speed Aex can just reach Magana and cast Cure Serious Wounds on Magana healing her for 26HP!

The Flaming Sphere in the meantime reaches up for the toad doing 12HP damage - Reflex 22 - SR20

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 4
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, *Bull's Strength, *Cat's Grace, Flame Blade, *Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + *Call Lightning
Lvl 4: *Flame Strike, Control Water, Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
----------------------------------------------

Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+5=11 ; d20+5=19 ; d6=2 ; d6=4 ;
Monday November 30th, 2015 5:33:02 PM


Zeoll looses his shield (move action) and casts Hideous Laughter on the monster. Will save DC19, if it fails, it "collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless."

The Lantern Archon finally gets to attack! It shoots out two beams of light, hitting touch ACs 11 and 19 for 2 and 4 hp damage.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP64/73  d20+13=18 ; d20+8=17 ; d20+14=31 ; d8+2=6 ; d20+13=29 ;
Monday November 30th, 2015 6:26:57 PM

With his enemy 20' in the air, all Jozhur can do is send arrows in its (general) direction. He rubs his boots together and launches three arrows at the toad, only one finds its mark.

Jozhur notices Hashamon barreling towards him and gives him a quizzical look. "The enemy is that way..."
-----------------
Perception: 29
First and second attack miss. Haste attack hits AC31 after -4 penalty, 6 damage.

Boots of haste used: 6/10
Drow arrows used: 3, 3 regular

Effects:
Water breathing
Prayer
Shield
Cats Grace
AC for round is 29 (33 vs. opportunity attacks), touch 18, CMD 26

Frost Short Sword dropped at i1

Magana (Craig) [HP 75 of 101] [DR 1/-]  d20+12=16 ; d20+7=23 ; d20+6=25 ; 2d8+5=15 ; 2d8+5=8 ; 2d8+4=13 ;
Tuesday December 1st, 2015 1:01:11 AM


Magana attacks the toad again, one handed, instead of fighting its grip. She figured it can't keep a hold on her if it is dead.

+1 Good-aligned Flail hits a 16 for 15 dmg
+1 Good-aligned Flail hits a 23 for 8 dmg
Horns hit a 25 for 13 dmg

CURRENT IN-PLAY INFO MAP

AC = 18(normal) +2(amulet) +3(shieldoffaith) -2(grappled) = 21 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Normal Full-round attack is Flail (+16/+11 for 2d8+7) plus Horn (+10 for 1d8+4).

SPELLS 1 Protection from Evil (used) | 1 Align Weapon (used) | 1 Detect Undead (used)

ACTIVE EFFECTS Water Breathing, Bull Strength, Align Weapon (good)
Aid: +1 to hit, +1 vs fear
Prayer: +1 luck bonus to attack, +1 damage, +1 on saves, +1 on skill checks
Shield of Faith: +3 deflection bonus to AC


Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19  d6=5 ; d6=2 ; d6=2 ; d6=3 ; d6=3 ;
Tuesday December 1st, 2015 1:12:50 AM

"Nice work Jozhur. It's a pity such a powerful creature chose this path."

Rillett will use his Agile Feet ability to move over under Magana and channel energy. It's not as much healing as he or Aex can do up close. (Magana healed for 18 points. Looks like everyone else is healed up.)

(Adjusted location on map.)
______________________________
Spell's Running: Longstrider, Guidance, See Invisible, Water Breathing, Status on Hash, Magana, Terser; Prayer from Zeoll
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil*, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible (D)*, Delay Poison, Status*, Hold Person, Spiritual Weapon (CMW)*, Resist Energy, Resist Energy*
3 (DC19): Fly (D)*, Dispel Magic*, Dispel Magic, Water Walk*, Water Breathing
4 (DC20): Dimension Door (D)*, Air Walk*, Freedom of Movement*, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - ******
Dim. Hop (Sp) 90'/day - 30' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - ***
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day -
Eagle's Splendor (Item) 1/day -

[DM Hugh] - The battle is joined [Round 11]   d20+10=29 ; d20+12=31 ;
Tuesday December 1st, 2015 9:09:55 AM

The Toad gets hit by both Magana and Terser's AOOs. Magana's is a solid attack but not a critical. 22, 15, 22

The raging Hashamon having know way to attack the toad otherwise makes a bee line for the discarded frost short sword.

Terser gets another shot at the toad and hits again.

Aex-hawk heals Magana and her flaming sphere leaps at the toad. The toad avoids some of the fire.

Zeoll's attempt at humor falls flat with the toad and it resists the laughter. Zeoll's Archon hits with both beams.

Jozhur hits with an arrow.

Magana attempts to attack the toad one handed but all her attacks miss including those with her horns. (OOC: I applied the -2 penalty for being grappled)

Rillet gets under Magana and channels energy.

The toad releases the grapple then takes a full round withdraw action and flies 60 feet away from the adventurers clustering it towards the water.
Baba Yaga : dead
Giant Toad Damage Taken : 112 (flying 20 feet above ground)
Insect Demon : dead

Magana Damage Taken : 18 damage
Terser Damage Taken : 0 damage
Hashamon Damage Taken : 0 damage

Here is your MAP



Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Tuesday December 1st, 2015 9:58:22 AM


Hashamon scoops up the sword and double back towards the demon. (moved on map)

Zeoll (Cayzle) (AC25 HP 55 of 55)  d20-5=13 ; d20+5=24 ; d6=3 ; d6=4 ;
Tuesday December 1st, 2015 10:09:47 AM

Zeoll moves 40 ft closer (but is careful to stay out of reach) and casts again. Will save DC19 or fall prone laughing.

Archon moves closer too and unleashes two more light bolts. OOPS I rolled 1d20-5 instead of +5, but I still hit with the first bolt, vs touch AC13 or touch AC23! Second bolt hits touch AC24. That's 2d6 damage that bypasses all DR: 3+4 = 7 damage.

If the archon's beams are boosted by the Prayer, then please add 4 more hp damage; 2 from this round and 2 from last.

Keep those prayer and aid bonuses in mind! THIS IS THE LAST ROUND OF PRAYER! SPELL ENDS THIS ROUND!

Magana (Craig) [HP 93 of 101] [DR 1/-]  d20+18=19 ;
Tuesday December 1st, 2015 2:24:57 PM


"Oh. No. You. Do. Not. RUN!" Magana yells. With a burst of Rage, she charges the fleeing toad.

But, as seems typical when she goes in to a rage, her first attack is wild and unfocused. (misses with a 1)

CURRENT IN-PLAY INFO MAP

AC = 18(normal) +2(amulet) +3(shieldoffaith) -4(charge and rage) = 19 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4).

Rage round 1/18 (+4 Str, -2 AC/TouchAC)

SPELLS 1 Protection from Evil (used) | 1 Align Weapon (used) | 1 Detect Undead (used)

ACTIVE EFFECTS Water Breathing, Bull Strength, Align Weapon (good)
Aid: +1 to hit, +1 vs fear
Prayer: +1 luck bonus to attack, +1 damage, +1 on saves, +1 on skill checks
Shield of Faith: +3 deflection bonus to AC


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge)  d20+19=29 ; d10+15=23 ; d20+19=21 ;
Tuesday December 1st, 2015 5:46:10 PM

Terser surprises the withdrawing toad with a strike quicker than the eye could follow. unexpected strike rage power: AC 29 for 23 damage

He follows it just as quickly afterwards, joining with Magana's efforts to take it down so it can't follow them across time and space again, though his charging accuracy is just as poor as hers. charge flight - ac 21 (miss)



(StevenVdB) Aexana Hawk HP65/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   3d6=11 ; d20+14=22 ; d20+14=24 ; d6+4=8 ;
Tuesday December 1st, 2015 6:19:30 PM

Aex directs her flaming sphere so that it hits the Toad but does not block her friends from striking it. Damage 11HP - Reflex 22 - SR22

Then she casts Storm Burst on the beast.
Hits Touch AC 24 - damage 8HP + the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 4
Lesser Restoration: 2
Remove Paralysis: 1
Remove Blindness/Deafness: 1
Remove Disease: 2
Delay Poison: 1
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Create Water
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, *Bull's Strength, *Cat's Grace, Flame Blade, *Flaming Sphere + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Cure Moderate Wounds, Daylight + *Call Lightning
Lvl 4: *Flame Strike, Control Water, *Cure Serious Wounds + Sleet Storm
Lvl 5: *Stoneskin, Wall of Fire + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
8/day: Storm Burst
1/day: Lightning Lord (9 bolts)
8/day: Wooden Fist
9/rounds: Bramble Armor
----------------------------------------------

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP64/73  d20+13=22 ; d20+13=16 ; d8+3=6 ;
Wednesday December 2nd, 2015 12:05:42 AM

Jozhur responds to Aex, "I'd almost feel bad about that, but these things are just pure evil."

He moves to get a clear shot and fires another arrow at the toad.
--------------------------------

Attack hits AC 22, 6 damage if it somehow hits. That is after firing into melee penalty, but the toad may also have cover with Magana in the line of fire.

Boots of haste used: 6/10
Drow arrows used: 3, 3 regular

Effects:
Water breathing
Prayer
Shield
Cats Grace
AC for round is 28 (32 vs. opportunity attacks), touch 18, CMD 26

Hashamon has frost short sword

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19  d20+17=23 ;
Wednesday December 2nd, 2015 1:37:20 AM

Rillett moves forward, keeping an eye out for any surprises.

(perception 23)

[DM Hugh] - The battle is joined [Round 12]   d20+12=14 ; 2d6=4 ; d20+10=26 ;
Wednesday December 2nd, 2015 8:52:40 AM

Hashamon scoops up the sword and doubles back.

Whatever Zeoll said this time must have been hilarious because the toad falls from the sky laughing taking 4 fall damage on the way down.

Zeoll's Archon strikes again with 2 beams.

Magana tries to charge the falling toad but misses.

Terser surprises it with a rage ability and lands a solid blow then misses on a charge as well.

Aex-hawk directs her fireball to press on and then fires a storm burst at the toad. The toad avoids some of the fireball. The storm burst knocks it out.

Jozhur fires an arrow at the giant toad but misses.

Rillet moves forward vigilant for any surprises.

The toad is unconscious.

Baba Yaga : dead
Giant Toad Damage Taken : 151 damage lethal; 8 damage non lethal (unconscious)
Insect Demon : dead

Magana Damage Taken : 18 damage
Terser Damage Taken : 0 damage
Hashamon Damage Taken : 0 damage

Here is your MAP



Zeoll (Cayzle) (AC25 HP 55 of 55) 
Wednesday December 2nd, 2015 10:16:52 AM

Zeoll grins. "Well, that did the trrick. Finish it off, Magana dearr, and let us get back to Bonetown in case those otherr thrree foul fiends werre headed that way. Would it be fasterr to trry to get a rride on that boat, or to waterr walk therre ourrselves?"

He casts Detect Magic on the downed foes to see if they had any loot.

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Wednesday December 2nd, 2015 1:46:44 PM

"Nice work Zeoll!"

"Hey Jozhur, see if that crone has any stuff on her. She's not going to need it when she faces Gargul."

"On the getting back to town part, I can teleport myself and 2 or 3 others there to see what we can do to help, but that's all. If someone can reduce Magana, I'm thinking I'd take her, Terser and Jozhur. Magana and Terser because they kill things, and Jozhur to handle the townspeople and rally support. It's the best I can do - the rest of you will need to use a more mundane means to get there. I can leave my boat with you if that will help."


Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33  d8+7=15 ;
Wednesday December 2nd, 2015 3:14:29 PM


Hashamon hands Jozhur his sword back as the Rage subsides, and then uses a small cure spell to on the Rogues few obvious wounds.

(Heal 15hp)

"I was pretty useless again. I need to pray more, this loss of connection with the natural instincts that have always preserved me is hampering us all."



(StevenVdB) Aexana Hawk HP65/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Wednesday December 2nd, 2015 4:14:32 PM

Aex flies closer to the ground and then changes back to her little Gnome self.

"Wow that was something... hey wait... do you think this Toad thing has anything sentient still inside? Perhaps it could tell us something more about where those others went to! It's unconscious after all... so perhaps if we are able to immobilize it it might speak??"

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge) 
Wednesday December 2nd, 2015 6:48:15 PM

Can it even speak a language we understand? And would it be willing to talk? I don't know if I could interrogate a creature, just to put it down afterwards, and it needs to be destroyed.

Terser tries to be rational as his rage leaves him. But he is also concerned about the others demons that left in the direction of Bonetown, and doesn't want to dilly dally too much on this side of the island.

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Wednesday December 2nd, 2015 7:13:53 PM

"Nice work taking that critter out Aex!"

"Many demons can teleport. Even if this one cannot, leaving it alive may give it a means of escape. I also rather doubt there is anything we could do to it to make it give us information. The risk is not worth the benefit - kill it now."

"Can anyone cast reduce person on Magana? When this is over, I gotta buy a few Reduce Person potions. Also, if Aex is in a bag of holding, that may let me bring one more person."


Magana (Craig) [HP 93 of 101] [DR 1/-] 
Wednesday December 2nd, 2015 9:43:56 PM


"No demon prisoners," Magana says as she smashes the Toad's head repeatedly. "And no miniature Tauress's either."



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP64/73  d20+13=26 ;
Thursday December 3rd, 2015 12:49:21 AM

"Just finish that thing. It swallowed Ecth. Should we cut it open?"

Jozhur checks the baba yaga for anything of note.
---------------------
Perception: 26

Boots of haste used: 6/10
Drow arrows used: 3, 3 regular

Effects:
Water breathing
Shield
Cats Grace
AC for round is 28 (32 vs. opportunity attacks), touch 18, CMD 26

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP73/73 
Thursday December 3rd, 2015 12:50:44 AM

"And we really should get to town, make sure the other demons aren't there wreaking havoc. I'd be willing to teleport ahead with you, Rillet."

(StevenVdB) Aexana Hawk HP65/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday December 3rd, 2015 3:41:12 PM

Aex's jaw drops open as the group seems fixed on gutting the creature...

"You know... this could just be a misshapen creature that was forced to destroy us... isn't there something good in anyone or anything? ... true it ate Ecth... could it be it was hungry?!"

The little Gnome realizes she's balancing on the edge of reason... but slaying a defenceless creature, even something as evil as the Toad, doesn't feel right.

(hmmm... maybe I need to apply for a spot among the Walkers :-) )

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP73/73 
Thursday December 3rd, 2015 5:59:26 PM

"I was thinking maybe we could save Ecth somehow. Doubtful, but I think we owe it to him to check."

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge) 
Thursday December 3rd, 2015 6:45:37 PM

As sad as it is, I doubt we could find anything left of his after a day or more in the Toad. Best we say our last goodbyes, though that can wait until we are sure Bonetown is no longer in immediate danger.

He leaves the fiends to be searched by the others and stands with Rillett, ready to be popped into town.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP73/73 
Thursday December 3rd, 2015 7:29:22 PM

"Your right, let's move on."

[DM Hugh] - The aftermath?   d8=1 ; d8=2 ; d8=2 ; d8=3 ; d8=4 ; d8=1 ; d8=6 ;
Thursday December 3rd, 2015 7:33:28 PM

Zeoll instructs Magana to finish the toad off before looking for loot.

Rillett congratulates Zeoll, points out that the crone may have some gear, before offering to teleport some of the groups back.

Hashamon returns Jozhur's sword to him before casting some light cure spells.

Aex-hawk flies down and reverts back to her gnome self, questioning if it might make sense to interrogate the giant toad.

Terser questions if the giant toad can speak a language they would understand. He doesn't know if he would be able to interrogate a creature just to put it down afterwards and is also concerned about Bonetown and says he could teleport himself and 2 to 3 other people.

Rillett congratulates Aexana on knocking out the giant toad. He advises killing it and asks if anyone has a reduce person potion

Magana agrees with no prisoners and bashes in the toads skull several times. She also does not want to be shrunk.

Jozhur is of the opinion they should finish it because it ate Ecth and then checks the Baba Yaga for loot.

Aex lobbies that the giant toad may not have done it of its own volition, since killing the defenseless toad doesn't feel right.

Jozhur thinks maybe they could save Ecth but Terser thinks that after a few days in the toad there is nothing left. He then stands ready to be teleported.

You find a a thick black leather belt,
(know[nature]: 28 Highlight to display spoiler: {Looks to be made from a kraken's tentacle })
a white grey leather corset with whale's ribs bone in its lining,
what appears to be a pair of blue leather sandals,
a headband,
2 teeth,
a simple robe woven from seaweed,
3 rings
and 2 staffs.

You need to decide who is going to pop into town, what you all did to the giant toad and how long you decided to stay by it if you did not teleport into town.



Zeoll (Cayzle) (AC25 HP 55 of 55)  d20+10=14 ; d20+10=18 ; d20+10=16 ; d20+10=30 ; d20+10=30 ; d20+10=20 ; d20+10=18 ; d20+10=27 ; d20+10=29 ; d20+10=20 ; d20+10=18 ; d20+8=13 ;
Thursday December 3rd, 2015 7:56:47 PM


Zeoll thanks Rillett for volunteering to teleport. "You should take Hash, Terrserr, and Jozhurr," the old liontaur advises. He takes off the Circlet of Persuasion that he uses to boost his tact and places it on Jozhur's head. "This silverr-tongued fellow will talk you out of any jams, and if you do face off against those thrree demons, the fourr of you should be sufficient to take them down."

"Magana, Aex, and I will be morre than capable of getting therre on ourr own thrrough naturre. We'rre the most naturre-potent of us Lionfisherrs, and we'll be morre than able to deal with anything we meet."

"I'll Ident the gearr rreal fast in case we want to equip any of you with it beforre you blip out."

Zeoll casts detect magic and prays to Lady Maab for guidance.

Spellcraft checks:

a thick black leather belt, - 14
a white grey leather corset with whale's ribs bone in its lining, - 18
what appears to be a pair of blue leather sandals, - 16
a headband, - 30
2 teeth, - 30
a simple robe woven from seaweed, - 20
3 rings - 18, 27, 29
and 2 staffs. - 20, 18.

Know nature on the belt - 13 nope.

Magana (Craig) [HP 93 of 101] [DR 1/-]  d20+4=9 ;
Thursday December 3rd, 2015 10:33:38 PM


Knowledge Religion 9

Once Managa completes her head-bashing of the Toad Demon, she turns her back on it and asks, "So. Which way to Bonetown? Did the other demons head in that direction?"


Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Thursday December 3rd, 2015 11:02:13 PM

Hash nods.

"I'm ready to go."

He feels a strange sensation, as if part of him is elsewhere. He pushes it aside, ready to focus on the task at hand.

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19  d20+11=16 d20+11=27 d20+11=19 d20+11=29 d20+11=16 d20+11=22 d20+11=12 d20+11=14 d20+11=20 d20+11=25 d20+11=25
Friday December 4th, 2015 12:59:29 AM

"Agreed. Hashamon, Terser and Jozhur it is then. I sure hate splitting up, but I don't see much choice."

"Zeoll, Magana and Aex will go overland? I'd take Aex in a Bag of Holding, but there's a possibility you may run into those guys on the way, and you may need Aex with you. Do you want my boat? It may move faster, even it is has to go around the coast."

"We can spare a minute or two, assuming those creatures are travelling overland to the town. Zeoll, I'll see if I can be of any help with these items. Anyone else able to sense the magic in these?"


Rillett will cast Detect Magic and attempt to identify the gear there in case Zeoll missed anything.

(DC to identify item is 15 + item caster level)

a thick black leather belt, - 16
a white grey leather corset with whale's ribs bone in its lining, - 27
what appears to be a pair of blue leather sandals, - 19
a headband, - 29
2 teeth, - 16
a simple robe woven from seaweed, - 22
3 rings - 12, 14, 20
and 2 staffs. - 25, 25.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge) 
Friday December 4th, 2015 5:28:49 PM

Hmmph, I could use some new finger bling...

(StevenVdB) Aexana Hawk HP65/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Friday December 4th, 2015 5:53:50 PM

"Like there should be no miniature Taurs there will be no Gnomes in a bag either... I can fly or run faster than most!"

Aex readies herself for the trip home. She will chose to be airborne as that will give her good chance to look around. Besides as an eagle she'll go 80ft per round!



Zeoll (Cayzle) (AC25 HP 55 of 55) 
Friday December 4th, 2015 5:59:40 PM


Zeoll suggests to Magana and Aex that the trio should water walk to Bonetown. "Arre yourr spells still going, orr werre they cancelled?" he asks. "Mine's fine."

"Orr wait, was it the waterr brreathe that ended or the waterr walk? This old taurr forrgets."

Zeoll tries to walk on top of the water. If he sinks in, he tries to breathe it.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP73/73 
Friday December 4th, 2015 8:15:14 PM

Jozhur thanks Hashamkn for the healing, he takes the sword back, giving Hash a quizzical look.

He stands near Rillet awaiting the identification of the items and prepares to be teleported. He shakes his head and laughs at the old Liontaur's forgetfulness, hoping he actually lives long enough to be so old and forgetful.


[DM Hugh] - Time Out to Count Treasure   d20+3=4 ;
Friday December 4th, 2015 9:20:43 PM

Zeoll and Rillet attempt to identify the treasure.

Rillett and Zeoll both identify the headband as a headband of mental prowress + 2 and the third ring as being a ring of sustenance.

Zeoll identifies the second ring as being a ring of mind shielding.

Rillett identifies the whalebone corset as being a belt of physical might +2 and the 2 staves as being a staff of fire and a staff of charming. The staff of charming is a gnarled staff carved out of some kind of driftwood.

Terser reflects that he could use some new finger bling.

As Magana nixed the idea of mini - taurs , so to does Aex put a damper on the idea of gnome - in - a - bag. Aex readies to turn into an eagle for the trip back.

Zeoll suggests the group should water walk or water breathe to Bonetown depending on how their spells are working.

Jozhur thanks Hash for the healing and takes his sword back giving Hash a look. He hopes to live as long relatively speaking as Zeoll has.

Zeoll is of the opinion that Hash, Terserr and Jozhur should teleport into town with Rillett as Magana, Zeoll and Aex are capable of handling the walk in.

Magana asks the way to Bonetown and questions if some of the other demons went that way.

Hash nods that he is ready to go, as he tries to ignore the fact that part of him is partying it up in Giggling Ghost.

Rillet agrees with the split suggested.

It takes roughly seven minutes for Zeoll and Rillett to putter around with the items you found.

Perception DC: 24 Highlight to display spoiler: {It appears that while you were fooling around with the treasure the toad has somehow managed to come back from the dead and is playing possum.}

If you made the Perception check only Know[arcana] DC 20 : Highlight to display spoiler: {The toad has regeneration and when Magana bashed its brains its regeneration was not disabled so it could recover from the normally lethal damage.}

Do you proceed with your proposed split?


Magana (Craig) [HP 93 of 101] [DR 1/-]  d20+14=28 ; d20+12=19 ; d20+7=10 ; d20+6=18 ; 2d8+7=20 ; 2d8+7=17 ; d8+6=8 ;
Friday December 4th, 2015 10:34:37 PM


perception 28

The hairs on the back of Magana's neck raise in warning, and she spins back toward the Toad. Seeing the level of bashed-in-ness is noticeably less, she calls out a warning and attacks the prone creature again.

+1 Flail hits a 19 for 20 dmg
+1 Flail hits a 10 for 17 dmg
Horns hit a 18 for 8 dmg

CURRENT IN-PLAY INFO MAP

AC = 18(normal) +2(amulet) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?



Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Saturday December 5th, 2015 12:40:17 AM


Hashamon raises a brow.

"I don't suppose we could ask him where his friends went?"

He bears no sympathy for the demon, even in the face of a gangland curb-stomp while it's on the ground.

(StevenVdB) Aexana Hawk HP65/65 - AC26/22/21 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+5=11 ; d20+15=26 ;
Sunday December 6th, 2015 3:47:37 PM

(Perception 26 - know arcana 11)

"I can change into an Octopus or a Shark and check your surroundings as you walk or swim home...", Aex says untill she suddenly notices Magana bash the helpless toad once again...
"It's still alive! Perhaps it can still tell us something?"

WHACK... BASH... CRACK... ", as Magana puts an end to it...



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP73/73  d20+13=21 ; d20+15=26 ; d8+2=10 ;
Sunday December 6th, 2015 6:59:39 PM

Jozhur spins around at Aex and Magana's warning, "What? Put that thing down, before it eats someone."

He draws his bow and fires an arrow at the toad.
----------------------
Hits AC 22 (firing into melee), 10 damage

Effects:
Cat's grace (1-2 mins remaining I think)

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19  d100=65 ;
Sunday December 6th, 2015 8:53:16 PM

Rillett waits to make sure the creature is dead, and then prepares to teleport himself, Terser, Hashamon, and Jozhur.

"Magana, Zeoll and Aex - may Maab's luck be with you getting back. Be careful. I still have a spell running that will tell the location and status of Magana. I won't be able to get to you, but I'll know if Magana is in trouble."

"Terser, Hashamon, and Jozhur - let's go. Teleportation can be tricky. I plan to arrive at the docks, but we may wind up a bit off course. Be prepared for a water landing, just in case."


(Roll for Teleportation - 65. We arrive on target.)

Zeoll (Cayzle) (AC25 HP 55 of 55) 
Monday December 7th, 2015 10:48:00 AM


If we need to burrn the thing or use holy waterr on it, then let's do so, end it, and get moving perr ourr plan."

[DM Hugh] - Why Can't We Kill You?   d20+17=18 ;
Monday December 7th, 2015 12:24:35 PM

Magana notices the toad pretending to play dead and lashes out with 3 more attacks. The toad not being helpless, but only pretending to be turns all blows aside with its thick hide.

Hashamon suggests asking it where it's friends went.

Aex goes to suggest becoming something aquatic before the toad is brought to her attention. She too suggests talking to it.

Jozhur fires an arrow at the toad, but misses due to the fact that he was firing into melee and the toad was prone.

Rillett waits for the toad to be dispatched, but it may not go all that quietly.

Zeoll suggests killing it with fire.

The toad stands up from prone, provoking AOOs from Terser and Magana.

It then attempts to bite Magana but fails before taking a 5 foot step.

Here is your [/b] MAP

Toad: 74 damage

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Monday December 7th, 2015 1:55:06 PM

"Well, I guess this delays our trip a bit. These things will just not go away."

Rillett will activate Deathwatch from his headband and look at the Insect Demon and the Baba Yaga to make sure they're dead, and to make sure neither shows up as undead. Then he looks at the Toad to determine the same. He'll also move forward a bit to stay in reach of our fighters.
______________________________
Spell's Running: Longstrider, Guidance, See Invisible, Water Breathing, Status on Hash, Magana, Terser
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil*, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible (D)*, Delay Poison, Status*, Hold Person, Spiritual Weapon (CMW)*, Resist Energy, Resist Energy*
3 (DC19): Fly (D)*, Dispel Magic*, Dispel Magic, Water Walk*, Water Breathing
4 (DC20): Dimension Door (D)*, Air Walk*, Freedom of Movement*, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - ******
Dim. Hop (Sp) 90'/day - 30' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - ***
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge)  d20+15=23 ; d10+15=17 ; d20+17=24 ; 2d10+15=25 ;
Monday December 7th, 2015 3:17:51 PM

Terser gives the Toad one last whack before being whisked away on a magical journey to Bonetown.

If he's not teleported yet, he'll throw in another few whacks for good measure to make it easier for Zeoll to burn up.

AoO with correct bonuses, hits AC 25 for 17 damage.
attack vs AC 24 for 25 dmg



(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+10=26 ; d6+4=8 ;
Monday December 7th, 2015 6:09:10 PM

Aex uses another Storm Burst on the Toad. Perhaps she can knock it out once again...

Storm Burst hits Touch AC26 - Damage 8HP Non lethal

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Monday December 7th, 2015 6:40:39 PM

"Hey Zeoll, do you know any good Toad jokes?"

Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Monday December 7th, 2015 10:39:29 PM


Hash frowns.

"We all aren't needed here. Let those of us going, go!"

Zeoll (Cayzle) (AC25 HP 55 of 55) 
Tuesday December 8th, 2015 12:39:12 AM


"Surre, Rrillett. What did the polywog say to the giant frrog when he had been prroven corrrect afterr all?"

"I toad you so!"

...

"What did the toad say to his lady toad fiance?"

"I love you, warrts and all."

...

"Why did the giant frog sit on a chair made of poop?"

"It was his toadstool."

...

"Thank you! Thank you verry much! I'll be herre all week."

Magana (Craig) [HP 93 of 101] [DR 1/-]  d20+12=28 ; d20+12=19 ; d20+7=19 ; d20+6=12 ; 2d8+7=16 ; 2d8+7=16 ; 2d8+7=20 ; d8+4=8 ;
Tuesday December 8th, 2015 12:52:00 AM


AoO +1 Flail hits a 28 for 16 dmg

Magana growls in frustration as the Toad refuses to enter Gargul's domain. As she beats on it, she yells:

+1 Flail hits a 19 for 16 dmg Gargul take your soul!
+1 Flail hits a 19 for 20 dmg Gargul is your path!
Horns hit a 12 for 8 dmg Accept Gargul's wisdom!

CURRENT IN-PLAY INFO MAP

AC = 18(normal) +2(amulet) +3(shieldoffaith) = 23 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4).

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Tuesday December 8th, 2015 1:10:47 AM

"Zeoll, I was hoping for something that would incapacitate the toad, not us."

Zeoll (Cayzle) (AC25 HP 55 of 55) 
Tuesday December 8th, 2015 10:39:30 AM

"Oh, okay."

Zeoll sets his shield loose (move action) and casts Hideous Laughter (standard action). Save DC19 or fall prone laughing.

[DM Hugh] - Why Can't We Kill You?   d20+8=17 ;
Tuesday December 8th, 2015 12:27:15 PM

Rillett activates deathwatch and examines the toad, the insect and the baba yaga.

Rillet Highlight to display spoiler: {The insect demon and baba yaga are well and truly dead but the toad is very much alive.}

Terser whacks the toad a couple of times seeing as how his trip is now delayed.

Aexana hits the giant toad with another storm burst.

Rillett asks Zeoll for some toad jokes and the liontaur obliges.

Hashamon is getting impatient and wants those who are going to Bonetown to go.

Aside from Magana's AOO while the toad was standing up none of her other attacks hit.

Rillett was looking for something to incapacitate the toad not the party so Zeoll casts [i]Hideous Laughter[/b]. The toad doesn't find Zeoll funny either as something got lost in translation. (Will save +8, but forgot the +4 mod due to being a different creature type so it is actually d20 + 8 + 4 = 21)

The toad uses a full withdraw action to get to the water. Once there it begins swimming away from you.

Toad : 127 damage + 3 non lethal

Here is your MAP

Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Tuesday December 8th, 2015 12:36:14 PM


Hashamon watches the toad start to swim away.

"We can either chase it, or get to checking on the populace of Bonetown. I do not recommend chasing one lesser evil while another greater may be at large."



Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge) 
Tuesday December 8th, 2015 1:49:45 PM

Agreed. Hopefully a few more lightning zaps will stop it, and Magana can put it down for good. Let's get to the city.

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Tuesday December 8th, 2015 3:40:51 PM

Rillett would prefer to make sure the creature is dead, but we may have a town to save. Heprepares to teleport himself, Terser, Hashamon, and Jozhur. He picks up the Ring of Mind Shielding.

"Magana, Zeoll and Aex - I suggest you don't chase that creature too far. It is not our top priority. Remember, I still have a spell running that will tell the location and status of Magana. I won't be able to get to you, but I'll know if Magana is in trouble. "

" Terser, I suggest you wear this ring for now. It may keep you from being controlled. "

"Terser, Hashamon, and Jozhur - let's go. While I plan to arrive at the docks, but we may wind up a bit off course. Be prepared for a water landing, just in case."


(Roll for Teleportation - 65. We arrive on target.)

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Tuesday December 8th, 2015 4:27:02 PM

Aex watches the Toad take off. She shrugs her shoulders and looks at her friends.

"How to you stop it from regenerating in the first place?! But it did ate Etch... seeing it go means we have no chance to cut Etch's body from its belly..."

Magana (Craig) [HP 93 of 101] [DR 1/-] 
Wednesday December 9th, 2015 1:32:00 AM


"Let's just get to Bonetown. Which way is it?"


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP73/73  d20+15=28 ; d8+2=5 ; d20+7=9 ;
Wednesday December 9th, 2015 10:41:30 AM

Jozhur fires one last volley at the toad before it swims out of sight.

"I agree, we need to get to town."
-----------------
Attack hits AC28, 5 damage.
Second misses

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge) 
Wednesday December 9th, 2015 11:44:43 AM

Terser slips the ring on as suggested. He doesn't know what powers the other fiends may have, but this may give him at least a moment of surprise, or more depending on his acting ability.

[DM Hugh] - Chaos at the Docks / Like a Bad Penny   d2=1 ;
Wednesday December 9th, 2015 12:31:13 PM

(OOC: Please see the mail note regarding the toad vs Hideous Laughter.)

Hashamon points out that you can either chase after the toad or check on Bonetown. He is of the opinion that checking on Bonetown is more important.

Terser is agreed and wants to head to the city.

Rillett prepares to teleport Terser, Jozhur and Hash to Bonetown, outfitting Terser with the Ring of Mindshield.

Aex shrugs her shoulders and asks how to overcome the Toad's regeneration.

Magana just wants to go to Bonetown.

Johzur fires one last volley at the toad, before teleporting away.

=======================================================

The group teleporting to Bonetown end up on the docks as predicted. The mood on the docks is fairly chaotic with a number of people hastily trying to load items and people on the ships moored there.

Enoch Almraiven spots Rillett, Terser, Jozhur and Hash as they appear on the dock.

"What happened?" he asks, "Everyone is in a panic over the lights and fire we saw from the twin volcanoes and behind it. It was the Harbormaster's thought to evacuate in case there was an eruption. Where is the rest of your company? Did they fall?"

=========================================

Magana, Zeoll and Aex begin the long walk back to Bonetown along the sand of the beach. About 15 minutes after leaving the toad, you see it reappear and from under the waves about 45 feet away from your position. The toad activates a spell like ability (spellcraft : 17 Highlight to display spoiler: {soften earth and stone}. The ground for 80 square feet centered around where you stand becomes thick mud.

Magana, Zeoll and Aex : Reflex save DC 15 or be caught for 1 round and unable to move, attack, or cast spells. If you succeed you can move through the mud at half speed, but can't run or charge.

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Wednesday December 9th, 2015 1:18:39 PM

(Remember, Magana has Air Walk, and will for probably another 60 minutes or so. The Water Walk I had cast has expired, but it would have worked against mud.)

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Wednesday December 9th, 2015 1:56:08 PM

Rillett turns to Enoch. “I’m glad to see you Enoch. There was a battle, but we only killed a couple of the demons. As far as we know, Magana, Zeoll and Aexana are well and are headed our way. We preceeded them to bring warning and stand with you.”

“We may have three or four powerful demons headed our way. Only the most stalwart and sturdy should stand with us against these creatures - get the rest into hiding. I’ve used many of my spells, but these three,”
gestures to Terser, Jozhur and Hash, ”are strong warriors.”

“Where is the Harbormaster? We should speak with Linus.”

“Enoch, I need a runner to get a message to Yaas Farril at the Temple of Rest. Tell him that Rillett Savenport said to get the poor and weak into hiding. He’ll know what to do. We should also let the Captain’s Council know to prepare for battle. Coerator Asterion, captain of the Lionfish, is a friend and is part of the Captain’s Council and can vouch for us.”

“Jozhur, we need to warn Brother Engev and Brother Lansel at your house. It’s not far, and you may find Coer there.”

“Terser, Hash, and Jozhur - can you think of anything else?”


-------------------------------------

The Temple of Rest is the local church/shrine to Gargul. It is located in a poorer section of town.

Spell's Running: Longstrider, Guidance, See Invisible, Water Breathing, Status on Hash, Magana, Terser
______________________________
Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider (D)*, Bless, Command, Doom, Detect Evil*, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible (D)*, Delay Poison, Status*, Hold Person, Spiritual Weapon (CMW)*, Resist Energy, Resist Energy*
3 (DC19): Fly (D)*, Dispel Magic*, Dispel Magic, Water Walk*, Water Breathing
4 (DC20): Dimension Door (D)*, Air Walk*, Freedom of Movement*, Summon Monster IV
5 (DC21): Teleport (D)*, Plane Shift, Plane Shift

Abilities/Items
Agile Feet (Su) 9/day - ******
Dim. Hop (Sp) 90'/day - 30' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - ***
Obscuring Mist (Item) 2/day -
Deathwatch (Item) 1/day - *
Eagle's Splendor (Item) 1/day -

Zeoll (Cayzle) (AC24 HP 55 of 55)  d20+9=28 ; d20+8=16 ;
Wednesday December 9th, 2015 2:30:05 PM

Spellcraft check 28

Zeoll declares, "It cast Soften Earrth & Stone."

Reflex save to be free of mud: 16 beats the required DC by one, sweet!

Zeoll's caster level is 9 here on the beach. His range with a Close spell is 25 ft + 5 ft/2 levels, or 45 ft. The creature is 45 ft away.

Zeoll takes a five ft step closer and casts a Command. That's a DC22 check. "APPROACH!" the old liontaur declares. If it fails its save, on its turn, the froggie moves toward Zeoll as quickly and directly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. Zeoll is hoping that Magana will get an AoO against it, and that it might even get trapped in its own mud.

With his remaining move action, Zeoll gets out his scroll of summon fey friend III.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: protection from evil, command x3, bane, elf vision
2: calm emo x2, hold person (SFFII), faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 1 of 8 1st lvl (Mage Armor)
Cast: 2 of 5 2nd lvl (Hideous Laugh x2)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 6 of 8.
Meta Rod: used 3 of 3

Current effects cast by / activated by / affecting Zeoll:
Mage Armor used 1 of 9 hours
Glibness used 25? of 90 minutes

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge) 
Wednesday December 9th, 2015 6:29:06 PM

Someone keen of sight and swift of foot to spy for their approach and tell us from what direction they're approaching, if we do not see them first. Someone good at hiding as well, so s/he won't be detected before getting us the message.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20=1 ; d20+2=22 ;
Wednesday December 9th, 2015 7:00:12 PM

(Aex will never walk that way home. If the group was going by land Aex stated earlier she would transform to an eagle or hawk and fly home. If by water she was going to turn into a dolphin or shark... yes she spares her lovely Gnome legs... As such I'm not rolling against the Soften Earth and Stone)

In bird shape Aex can't talk to her friends but she's worried the Toad's hungry for more!! Could it eat two Taurs??!! Could it be THAT hungry??

Aex takes her chances and casts Speak with Animals on herself and addresses the Toad creature...

"We spared your life earlier... I believe the right thing to do now is to call this a day yourself and leave... I think no one will frown upon you if you claim you could not find us... after all the rest of us is long gone." (Diplomacy 22 - Natural 20!! Right when I needed it!! Believe it or not but the natural 1 just before was a miss click... )



Magana (Craig) [HP 93 of 101] [DR 1/-] 
Wednesday December 9th, 2015 11:51:20 PM


Magana places herself between Zeoll and the Toad and awaits her opportunity.


Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Thursday December 10th, 2015 10:20:49 AM


Hash comes out of the teleportation with a strange look on his face. He seems confused. He touches his head, then his stomach. With some effort, he shakes it off and shakes his head.

"No other suggestions, but don't war with these demons yourselves. Tell us where they are and then flee. You want no part of this hunt."

[DM Hugh] - Preparing for Trouble / Talking with Toads   d20+8=28 ;
Thursday December 10th, 2015 12:55:19 PM

Rillett explains the situation and where the rest of the party are. He advises having those who are strongest standing with them against any demons and for everyone else to hide. He asks to speak to the harbormaster and for a runner to be dispatched for Yaas Farril. He also wants to warn Brothers Engev and Lansel at Jozhur's house.

Terser requests someone stealthy and fast with a keen eye to serve as lookout and get them warning of the approach.

Hashamon is of the opinion that no one should join the battle with the demons except for the party and that they should just be found and then the people of Bonetown should run.

Enoch says "That is not good to hear. We had thought the omens pointed to an imminent eruption so we are in the process of evacuating using the ships that were in town at the time. Some of the ships loaded with evacuees have already sailed and are moored off shore waiting for the all-clear. I believe that is where your Captain Coer and Lionfish currently are. I believe that is where the Brothers and Yaas currently are. The Lionfish was full to the brim with people when it took off. Linus is further inland making sure everyone got the message to evacuate. Since there is no eruption I'm not sure if it would be better to signal the all clear or keep the evacuation going. If those demons really are that bad perhaps having everyone out of town would reduce casualties?"

========================================

Meanwhile....

Zeoll warns his friends of the spell cast and then tries to command the giant toad to approach.

Aex-hawk casts speak with animals on herself and addresses the toad creature attempting to persuade it to leave, diplomatically.

Magana stands ready.

The toad successfully resists Zeoll's command (Will Save 28).

To Aex the toad creature responds "VICTAATRIS STILL HUNGRY!!! BILLOOPL COMMANDED ME TO EAT FOES, SATISFY HUNGER BUT THE SEA IS VAST...CAN HUNT...NEXT TIME I WILL EAT YOU ALL!!!"

It then dives beneath the waves.



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP73/73 
Thursday December 10th, 2015 2:07:23 PM

Jozhur ponders things for a moment before addressing Enoch. [/b]"If they were coming, I would think they would be here by now. Regardless, we best remain vigilant. These minions of Biloopl can fly and the sea is Biloopl's domain, the people are no more safe on the water than they are here in town. It's probably best that they stay here. We can fight them, we've killed some of them already."

"Set up a watch to alert us and the harbormaster's men. Hopefully the rest of our group gets here before anything happens."

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday December 10th, 2015 5:27:44 PM

"Your honour in battle shall be remembered Master Victaatris... I wish you good hunting... "

Aex watches Magana and Zeoll with big bulging eyes... she's trembling all over her little body...

Let's get the hell out of here before Victaatris changes his mind!!

Zeoll (Cayzle) (AC24 HP 55 of 55)  d20+13=17 ;
Thursday December 10th, 2015 7:50:42 PM


"Well, the worrd was mightierr than the wand this time, Aexana! Good job."

Zeoll leads his friends homewards as fast as he can. Survival 17 (with two cantrip boosts)

"Oh courrse, ourr ship is back at Rrum," he muses.

Magana (Craig) [HP 93 of 101] [DR 1/-] 
Thursday December 10th, 2015 11:08:15 PM


Magana calls after the fleeing demon, "Your mother was a hamster and your father smelt of elderberries!"

To her companions she says, "Come, let us leave this beach. 'Tis a silly place."

She continues toward Bonetown, keeping an eye toward the sea in case of another attack.


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge) 
Friday December 11th, 2015 8:28:11 AM

It makes sense to continue the evacuation anyway. The ships can stay close to the docks, so if the fiends arrive, they are ready to depart, but if anything comes by sea, they can make it back to town quickly. It's not like we can scare to populace more than we already have, right?

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Friday December 11th, 2015 12:18:43 PM

"Agreed Terser, the evacuation should continue."

"I'm surprised to hear the Lionfish is back from Rum. That was smart of Tula to bring her back once she learned that we were wisked away to another plane."

"But other than that, I guess we just wait to see what shows up. If we're lucky, Magana, Zeoll and Aex will get here first. They are on their way here now - their progress seems good, Magana's at least. I cast a spell that lets me track her."


Rillett continues to monitor Magana's progress with Status, which will tell me direction and distance to her position.



[DM Hugh] - Bonetown on Alert  
Friday December 11th, 2015 2:00:56 PM

Aex-hawk wishes the giant toad good hunting.

Zeoll congratulates her on a job well done.

Magana hurls an insult at the fleeing beast before urging for the remaining members of the team to leave the beach.

==========================================
Elsewhere...

Jozhur ponder's Enoch's words and then is of the opinion that the surf is no safer than the turf since Billoopl's minions can fly and the sea is Billoopl's domain. He recommends a watch be set.

Terser thinks that it makes sense to continue the evacuation, but with the caveat that the ships stay close to the docks so that the occupants can get back into town if needed.

Rillett thinks that the evacuation should continue and is surprised that the Lionfish is back from Rum, but is glad that Tula had them head back after the party was whisked away to another plane. He hopes that they wait to see what shows, hopefully the rest of the team.

The cleric watches as Magana's status gets closer to Bonetown in a rather timely manner until eventually the party can see her, Zeoll and Aex-hawk heading towards them on the dock.

The party is now reunited and Enoch seeing this leads you collectively to the far end of Bonetown where Linus is trying to get the last few holdouts to evacuate. "It's good to see you back from Rum. When Tula came back without you with a tale about you leaving for another dimension, I must admit I was concerned. You are here now and that is the important thing."

After a pause, Linus says, "So there is no eruption but there are Billoopl's demons on the loose? It is very hard to keep the rabble united for a common goal even when they could be overrun by molten lava. I'm worried if we keep the evacuation going longer than needed the understanding that we have established may falter under the pressure of not knowing. I'm not worried about Coer and the Lionfish, but some of the pirate crews may try something. If nothing happens by morning I'm going to send the all-clear signal. Tell me what happened after you left for the other dimension and before the fireworks?"

(OOC: Everyone gets 15k xp for module 2, 10k xp from module 3 and 3k xp from module 4...we are kind of in an in-between moment...I am trying to get the next module written. As for hero points :
Point to Rillett for figuring out we needed to stand on tiles to pass the first test.

Point to Hash for bravery in battle ... and another for being brave enough to come back!

Point to Zeoll for stepping into the AM Field against the metal angel and stepping up to cast Prayer in the ThermoStone fight.

Point to Jozhur for thinking of touching the letter I in ALEMI.

Point to Magana for bravery (fighting at very low hp) vs the glass thing. Also for great feeblemind RP.

Point to Rillett for RP during the glass thing battle. And another for the answer to the coin puzzle.

Point to Aexana for convincing Zeoll not to try to take a souvenir coin.

Point to Terser for leaping on the stone BEFORE it was deactivated!

Point to Hashamon for heroics with the Thermostone.

Point to Aex for talking Victaaris down.
)

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP73/73 
Friday December 11th, 2015 9:32:27 PM

Jozhur shrugs, "I imagine Biloopl's minions have had enough. I doubt their interested in another fight immediately, since they've lost a few of their numbers. I'll leave the storytelling to someone else." He glances over at Zeoll.

"Don't suppose a fellow could grab an ale somewhere, what with the town being evacuated and all? I sure could use one, or a few, after all that."

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge) 
Friday December 11th, 2015 11:03:03 PM

I can't say I'm surprised. Perhaps they realize that without a God level power backing them, they were no match for our combined might. Maybe someone can communicate with the divine and make sure there's no way that Billoopl can restore his power.

Hashamon, Spirit Hunter 80 / 81 HP - AC 30 / Flat 24 / CMD 33 
Saturday December 12th, 2015 12:03:18 AM


Hashamon is relieved that the current situation is over. The Heat-stone had proven a difficult challenge, but it's destruction signaled the end of his current contract with Lord Gargul. Hashamon felt something stirring within him, even now. The temporary powers he had gained under Gargul were fading, and his he could feel his wild heart beating as strong as ever.

Sweating, he wondered if he would be reverted to a Minotaur? That at least, was no matter. He was who he was. A body was a thing to be shaped by need, and his human body was as malleable as any other.

"I am glad everyone is safe and the Heat-stone laid to rest. I felt.. sad.. to expunge it's power, but far be it from me to turn down it's request."

Magana (Craig) [HP 93 of 101] [DR 1/-]  d8=7 ;
Saturday December 12th, 2015 2:44:01 PM


HP roll

Magana (Craig) [HP 93 of 101] [DR 1/-] 
Saturday December 12th, 2015 10:54:11 PM


Once back Magana says, "Well, according to Crenshaw's vision, Biloopl should be mortal now. I don't suppose we have to actually track him down and kill him. I want to go spend some time at the temple in meditation, but what do we do now?"



(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Sunday December 13th, 2015 6:33:37 PM

Aex is happy to be reunited with her friends. Perhaps they won this battle... barely though... but it does not feel like they won the war by far... Billoopl is still out there and all they did was stalling his advance.

Gaining new powers gives Aexana the ability to gain a Plant Companion! As expected the little Gnome will spend some time in the woods to learn how to use her newly aquired powers and friend...

Additionally Aex was startled by the brutallity of her friends... they were actually trying to slay a helpless creature - regardless how vile it was... As such she shows interest in joining the Walker organisation and help defeating creatures in other ways than death...


Hashamon, Alpha Morphling 93/93 HP - AC 17/ Flat 17 / CMD 29 
Monday December 14th, 2015 9:44:43 AM

(Header Change)

[DM Jeff] - The calm? 
Monday December 14th, 2015 10:04:51 AM

The group starts to relax as they reunite at the docks. The residents of the town, however, are still quite active, running about and still boarding the remaining ships. They are continuing to evacuate while Linus stands back a respectful distance from the heroes, waiting to hear more.

There is yelling and crying coming from the city as another group of evacuees appears, a number of women with small children appearing. The group has about 10 women and at least a dozen children. It is hard to tell how many because many are small and running in various directions around the group, some crying, some laughing. The women are all burdened with bags and blanket strapped to them and held in their arms as they look around for another ship. The last of the ships has just pulled away from the docks, so the group stops and looks around, clearly not sure what to do next. Linus heads over to the women, preparing to direct them to evacuate overland.

Zeoll (Cayzle) (AC24 HP 59 of 59)  d20+21=23 ; d20+21=34 ; d20+21=33 ;
Monday December 14th, 2015 11:28:58 AM


Zeoll is glad to have made it back here. But the real question is, how necessary is all this panic and confusion? Is the town and its people in any actual danger?

That's what Zeoll is thinking as he does his best to calm people, moving from group to group, family to family, reassuring them as best he can with advice and a quiet tone.

Diplomacy checks: 23, 34, 33

The old liontaur subtly voices his worries to all his friends.

"Rillett, have you a divination to sparre? We need some answerrs."

Hashamon, Alpha Morphling 93/93 HP - AC 17/ Flat 17 / CMD 29 
Monday December 14th, 2015 12:00:17 PM


Hashamon shakes his head.

"I do not think you will need to look further than the volcano, Zeoll. People here are rightfully worried about their dens and packs. It seemed prime to erupt, because they knew nothing about the stone, and they are frightened."

Realizing no one has answered Linus, Hash speaks up.

"We went to another place, and fought the minions of our foe. We recovered the Heat-stone, as seen in the vision of the Eye of Gargul. It was deposited according to it's wishes, and now we are here."

He figures it's acceptable to leave out his death and reincarnation, as they are not really relevant to the mans questions.

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Monday December 14th, 2015 1:57:23 PM

Rillett unconsciously adjusts his gleaming white robes and armor. Their pristine condition belies the recent combat.

He turns to Enoch.

“Enoch, Hashamon’s summary is brief and accurate. We can tell tales and fill in the details when there is time later. I will add that we initially fought 8 demons on that other plane. We killed two, and lost one of our own before we escaped with the stone Hashamon mentioned. We fled because our main objective was to drop the stone in the Wold’s oceans and end Billoopl’s divinity. This we did.”

“Of the demons, the remaining 6 preceded us here to the island. We fought three, and three headed away from us - we thought towards the town. Of the three we fought, two were killed and one escaped. That leaves 4 of Billoopl’s minions on the loose, though I think if they were going to attack, they would have done so by now. I rather suspect they have returned to Billoopl to regroup and report.”

“As far as were we are right now, I have not seen any indication that the volcanoes are behaving any differently now than they normally do. I believe the lights you saw were from our battle, and the omens likely pointed to the arrival of the demons to the island. Did you hear anything more specific on these omens Enoch?”

“We did see the demons come out of a hole in the side of the volcano when we arrived. We should probably check that out just to be sure.”


To Zeoll, “Alas, my friend, I did not ask Gargul for any divination magic today. I can do so tomorrow, but that does not help us right now.”

“I do not believe Billoopl’s minions pose an immediate threat. I see nothing that suggests the volcanoes are going to erupt. I suggest we end further evacuation hardship, and signal for people and ships to return. We can address the Captain’s Council and the crowds once they return. Anyone have another perspective on this?”

“We should also elect a spokesperson for this. But not Hashamon.”
Rillett smiles at Hashamon. “He refers to homes and families as dens and packs. The the good folk of Bonetown will not understand and may not appreciate being referred to as animals. No offfense, my friend.”

“Anyone want the task?”


Zeoll (Cayzle) (AC24 HP 59 of 59) 
Monday December 14th, 2015 2:17:32 PM


Zeoll nods and agrees with Rillett's words.

"Well, I have been a trrained barrd, though those days lay deep in my past. Still, I have some small skill at talking with people, so maybe I am a good face to put forrwarrd. I've already been trrying to calm the people."

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge) 
Monday December 14th, 2015 5:08:51 PM

The spirits have not seen fit to grant me powers of divination either, though I feel as though I could speak to them given more time to focus on their power. I can say that if the volcano will erupt, it will do so in its own time. The citizens of Bonetown would do good to mind the signs of its eruption, and return after it has vented its fury. Houses can be rebuilt, families cannot. If someone more expert than I deems it safe, then there's no reason to delay the people a return to their homes.

(StevenVdB) Aexana Gnome (S) HP65/65 - AC22/18/19 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday December 14th, 2015 6:20:33 PM

Aex tends to the children while their mothers look for a ship to evacuate from this island.
While she does she eyeballs the volcano wonder if there's anything that could have set this imminent outburst in motion...

Magana (Craig) [HP 104 of 112] [DR 1/-]  d20+16=31 ;
Monday December 14th, 2015 9:03:44 PM


Magana stands quietly in the middle of the chaos scanning for those missing demons.

perception 27


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP73/73 
Tuesday December 15th, 2015 2:56:48 AM

"I don't think Biloopl's minions are coming here. If they wanted to wreak havoc, they would have done so before we had a chance to beat them here. Even if they do come, it is probably better that the people are on land, rather than stuck on crowded ships. I say signal the all clear, someone explain what happened to the people of Bonetown. Zeoll is probably the best for the job.

Jozhur returns the Circlet of Persuasion to Zeoll. Jozhur sets about calming the townsfolk. If the all clear is given, he will help the family carry their belongings back to their home.

[DM Jeff] - On the docks 
Tuesday December 15th, 2015 8:38:21 AM

Zeoll starts moving to the people, working to calm them. He calls back to Rillett, asking about divination spells. Rillett calls back that he has none. Zeoll easily speaks to a group of women who nod their heads and smile at him while a couple of small children near them stare open-mouthed at him as he speaks. He hears one of the children whisper to another, “No, that’s not a minotaur, silly. It’s a… It’s a… Big-e-o-taur.”

Hashamon directly addresses Linus, saying, "We went to another place, and fought the minions of our foe. We recovered the Heat-stone, as seen in the vision of the Eye of Gargul. It was deposited according to it's wishes, and now we are here." Linus nods, as if hearing about the weather, seemingly not surprised at all. He replies, “So, there’s no volcano eruption? I hope you’re sure about that. The ground was shaking and darkness and light…dogs and cats living together...”

Rillett shines in his gleaming armor and speaks directly to Enoch. He provides great detail about their tasks and adventures with the demons. Enoch looks around nervously when Rillett mentions demons on the island with the volcano, but visibly relaxes when Rillett concludes that none of the demons are an immediate threat. His eyes even light up a bit when it is explained that the evacuation should be lifted and all should return to normal. He pauses for just a moment to see if anyone will contradict the decisions, then turns and heads back to the town calling out, “Okay, it is safe now. Return to your homes! False alarm!” He waves at groups of people, ushering them back into town.

Terser speaks of the power of the volcano and the idea that the volcano can erupt when it is good and ready. Enoch has already taken off to spread the news of the safety, but Linus perks up when Terser speaks. He appears torn, unsure of what to do about the evacuation and the volcanoes.

Aexana heads over to the children. Three laughing children quickly surround her, giggling and running in circles. She spins around, trying to keep up with them as they dance and start singing about some bridge in a land far away that was apparently structurally unsound. When she glances back at the volcano, she can see birds flying over the water, calm seas, and a clear blue sky.

Magana stands quietly while people are talking and running around, a rock in the middle of the storm on the dock. The boards of the dock groan quietly as the waves of the sea and the tide push and pull against the supporting beams. He looks out to sea and sees the waves gently flowing as they have throughout all time. There are a few seabirds starting to fly around the area, but no signs of anything larger in sight.

Jozhur provides the deciding “vote” to Linus when he says that he believes the danger has passed and that the “all clear” should be given. Linus nods and turns to the town, following Enoch and spreading the word that the danger is over. As he walks, he waves out to a couple ships and stops by the harbormaster who starts lowering the danger flags to communicate with the ships. Jozhur walks past the others and down the docks. As he passes by Zeoll, he hands over the circlet. Then he takes a large sack from an older woman. She starts to resist and pull on the sack, but when she sees that he is trying to help her, she nods and says, “Why thank you dearie. That was getting a mite heavy for me.” The two head back into town as she asks him if he is married.

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19  d20+13=27 ; d20+13=32 ; d20+13=22 ; d20+13=19 ; d20+13=17 ; d20+13=33 ;
Tuesday December 15th, 2015 11:07:26 AM

Rillett smiles at the Harbormaster's reference to dogs and cats. "Fortulately, it didn't progress to mass hysteria," he says dryly. "But we cannot promise that the volcanoes will not erupt - only that what you saw was caused by the power of that stone."

"Harbormaster, we should probably address the Captain's Council. Will you please see that the Captains are notified as their ships return? Do you think we should also address the crowd? Zeoll - you working on your speech?"

"Tomorrow, I want to take another look at that stone, and inspect that hole those demons emerged from in the side of the volcano."


Rillett will keep a sharp eye out for anyone that is injured, and dispense healing as needed.

When we rest, there are some additional items to identify. After we rest, Rillett will also cast a divination or two to find out where things stand with Billoopl.
_________________________________
Eventually, we will rest, and with an increase in level, Rillett and others can try again to identify the unknown items. DC is 15+item's caster level. Rolls are below.

a thick black leather belt, made from a kraken's tentacle - 27
a pair of blue leather sandals - 32
2 teeth - 22,19
a simple robe woven from seaweed - 17
ring #1 - 33

(StevenVdB) Aexana Gnome (S) HP75/75 - AC22/18/19 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Tuesday December 15th, 2015 4:55:47 PM

(I think Aex's sheet is about upgraded to lvl 10 - need to add the plant companion still and looking to see what loot comes out of the last battles.)

Aex uses a couple of little magic tricks to make the kids feel happy and cheerful while their parents busy themselves. If they want she'll transform into a Dolphin, pony, dog... or even a scary fire elemental.

Hashamon, Alpha Morphling 93/93 HP - AC 17/ Flat 17 / CMD 29 
Tuesday December 15th, 2015 9:30:39 PM


(Hashamon is updated to reflect his surgery to take the Morphling prestige.)

Hashamon considers the crowds. There's very little he was capable of doing to calm them. They reminded him of birds scattering from a sharp noise, or a cat jumping in fright.

"The people here are no different from animals, at least at this moment."

Zeoll (Cayzle) (AC24 HP 59 of 59)  d20+12=30 ; d20+21=27 ;
Tuesday December 15th, 2015 11:56:54 PM

Zeoll knows that the best way to attract a crowd before a speech is with a song. He casts a new Ghost Sound cantrip to create drums and horns to go with his song. He harumphs, says a prayer, and then lifts his voice in a compelling tune. For once, his old voice does not fail him, and he performs adequately.

Perfprm check 31 (with Guidance)

Come frriends of Bonetown, folk so frree.
We come thrrough dangerr, deep and dirre!
With news of horrrorrs frrom the sea,
But list, and let my tale inspirre
New hope and strrength and brraverry


Zeoll sings his song until he has a decent enough crowd. Then he begins his tale.

The old liontaur lays it all out, all the party's dealings with Biloopl, the things we've learned, the dangers we've faced. He explains all about the Thermostone and what it did. He explains how the sound it made and the power it released could have seemed like the sound of an erupting volcano.

He explains why the party thinks it is safe to be at home. And he says that the party is set on defeating Biloopl and all its minions -- and keeping Bonetown safe.

Diplomacy 27

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge) 
Wednesday December 16th, 2015 1:05:52 AM

Oh noes it's late and time for bed! Let's get these people and their families back to their homes.

Magana (Craig) [HP 104 of 112] [DR 1/-] 
Wednesday December 16th, 2015 1:20:27 AM


Magana heads to the Bonetown Temple of Gargul. She prefers its simplicity to the grandeur of the one in Rum anyway. There she will devote the rest of the day in contemplation of Gargul's will and her place within it.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP73/73 
Wednesday December 16th, 2015 1:50:18 AM

Jozhur is a bit taken back at the woman's question. He was not thinking of anything like that, for a change. He smiles at the woman and just answers with a "No", hoping maybe this woman has a daughter or something.

---------------
I'll work on the character sheet, not much to change.

[DM Jeff] - On the docks 
Wednesday December 16th, 2015 9:46:32 AM

Rillett talks to the harbormaster and requests an audience with the captain’s council. He keeps an eye out for the injured, but the most he can see is a small boy who has fallen and skinned his knee. It is bleeding profusely, but is clearly just a superficial wound. The boy, however, is quite upset and crying, plopping himself down on the ground, holding his leg into his body. His mother tries to get him moving, but he does not budge. Eventually, she just leaves him and starts walking away.

Aexana, finding herself surrounded by a few children who are utterly oblivious to the recent happenings and most of the world around them, decides to entertain them with a few tricks. When she changes into a dog, the nearby children are amazed and “oooo” in excitement. When she turns into a pony, a few more start to gather to watch. When she transforms into fire, there are a few screams and a couple of the smaller children run away in terror, but the older ones laugh and reach out to see if the fire is real.

Hasahmon looks over the crowd, nose in the air. He thinks the people around here are nothing more than animals.

Zeoll starts up some drums and horns and breaks into song. He steps up onto a small pile of sturdy crates so that his voice can carry over the crowds. Magana already knows the story, since she was actually part of it. Instead of standing around listening, she heads to the temple of Gargul for the afternoon.

Zeoll stands at the end of the docks and people hear and gather from in town. Others, as they depart the returning ships, gather around as well, creating a large crowd listening in. The children who were watching Aexana even are drawn in by the singing and the storytelling. He tells the story of their recent adventures and the crowd sits, enthralled. A few of the old sailor salts look a look dubiously at him, but seem impressed all the same. His song and his story are long and take up much of the afternoon. By the time the story is finished, most of the ships have returned to the docks, there are only one or two still working their way in to drop off their passengers.

Terser realizes that the day has passed away and reminds Zeoll to notice the position of the sun in the sky.

Jozhur, escorting the older woman into town, tells the woman he is not married. At that, she moves closer to him and holds onto his upper arm. She smiles at him, showing that she is missing a few teeth, and says, “Oh, indeed. You know, I lost my husband many years back at sea. You look like a good, strong man who might be looking for a place to settle down after all your adventures. I happen to have a nice house in town there, I hope you’ll let me show you around the inside when we get there…”

Notes: The town is starting to stand down from the evacuation, in a few more hours all will have returned. Zeoll has explained what has happened to much of the town, and word will certainly move along quickly. It is now coming up on evening, as the sun has started to set and a cooler breeze has started to blow in from the water. Many people are heading back to their homes, but the sailors from all the ships are quickly heading into the bars to share their stories and what they have heard through the afternoon. Already the stories around the adventurers are spreading and being exaggerated. Jozhur is headed into town with his new elderly lady-friend. Magana has headed to the temple of Gargul. The rest is still gathered on the docks, getting more than a few glances from the few people left that had listened to Zeoll’s story and song. Where to, now?


Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19  d8=6 ; d20=3 ;
Wednesday December 16th, 2015 12:12:23 PM

Rillett moves to the small boy, calling after the mother as he does so. With a whispered blessing and a touch he heals the boy's knee (CLW), "See, all better." Then he sets him on his feet and sends him toward his mother.

Rillett will return to stand behind and a little to side of Zeoll, adding his demeanor to Zeoll's effort to influence this crowd (DC 10 made, +2 to Zeoll's diplomacy check.) He'll gesture for others to do the same.

--------------------------------------
Later:

Rillett will remind Hashamon, "Gargul made you human for a reason. I know that's been an odd transition for you, but as a Cleric of Gargul protection and service to humanity will take on a different perspective than you had before. Perhaps we can talk about that later with a visit to the Temple of Rest."

We'll meet with the Captain's Council.

Rillett will attempt to identify the remaining items. (See previous rolls)



Magana the Tauress (Craig) [HP 104 of 112] [DR 1/-] 
Wednesday December 16th, 2015 1:05:42 PM


After completing her prayers and meditation at the temple, Magana seeks out the High Priest Yaas Farril to see if he is available for a brief conversation.


Zeoll (Cayzle) (AC24 HP 59 of 59) 
Wednesday December 16th, 2015 6:15:06 PM


Zeoll thanks Rillett and lingers after the speechifying to continue to calm folks and also to hear the latest gossip and rumor.

Diplomacy check to gather info:

Then he'll rendez-vous at the Lionfish House where Brother Engev lives. He wants to check in with everybody. However, he likes to sleep outside of town, on the beach maybe,

(StevenVdB) Aexana Gnome (S) HP75/75 - AC22/18/19 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Wednesday December 16th, 2015 7:02:43 PM

As soon as the children want to touch the fire elemental Aex changes back into her own little Gnome self...

"No no no you rascals! You will get severe burns if you plan of touching a fire elemental! Here you go... some candy. Look I see your parents are watching... go hurry. Be good now!"

Aex looks at the parents who at first appear to be worried but when Aex casts a friendly smile at them they'll hopefully calm down. Perhaps the Lionfish still hasn't got the best reputation in town so better to work on it...


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 87/127] (25% chance no crit, uncanny dodge) 
Wednesday December 16th, 2015 7:19:35 PM

Terser is taken in by Zeoll's stories, letting the words take his mind into a deeper understanding of Zeoll's faith, and through it, his own. He picks up a piece of shell from the beach, representing the chitin of the bug creature and its oceanic master and places it in the bag around his neck. His connection with the spirits has grown stronger.

Hashamon, Alpha Morphling 93/93 HP - AC 17/ Flat 17 / CMD 29 
Wednesday December 16th, 2015 7:40:20 PM


Hashamon shakes his head at Rillet.

"I don't think you understand. I have compared the humans here to animals. They've come a long way from where I originally placed them. At least, in fear, they act in a manner that makes sense to me. I'll never understand the desires for murder, lies, and deceit, actions which exist so far outside of the natural order that I long doubted that civilization was from the same primordial make-up as the world which it despoils."

Hashamon flexes his fists and looks down at the ground.

"I no longer am in service to your lord Gargul. It was a fleeting thing, just until Bilpool could no longer ascend, was all your lord needed me for. I can feel my body and my spirit changing again, closer to what it was before my death."

He continues, his deep voice like a growl. Hashamon has changed some, even noticeably, since the destruction of the stone. His body is larger and more muscled.

"I'll never be the same, but the new blessings Ma'ab has bestowed are close enough that I can be at peace again. I will not retain the same inner wisdom I achieved through Gargul's blessing, and I will always thank him for that brief insight, but I am a being of Ma'ab, and with her I belong."



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP73/73  d20+18=34 ;
Wednesday December 16th, 2015 11:03:34 PM

Jozhur tenses up, Should've known better! "Well, I'm afraid I can't be settling down. What with Biloopl still at large and all that...seems my adventures are only just beginning." He sets the woman's bag down just inside her door, "Was a pleasure to meet you, now I must get back to the 'Fish. We need to make sure she and her crew are ready for the next voyage."

With that, Jozhur slips into an alley and vanishes from sight. (Stealth: 34)
--------------------------------
My character sheet will be ready to go after tonight.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP78/78 
Wednesday December 16th, 2015 11:11:10 PM

Header update

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Thursday December 17th, 2015 10:59:03 AM

Header update: 117HP, 147 raging (with new feat) =D

[DM Jeff] - On the docks 
Thursday December 17th, 2015 11:04:31 AM

Rillett goes over to the small boy and heals his knee. As he sets the boy on his feet, the boy’s eyes open wide and he stares at Rillett. He says, “H… H… How did you do that?” Before Rillett has a chance to answer, the boy turns and runs away to hide behind his mother. She smiles at Rillett and approaches him. The small boy stays hidden behind his mother, peeking around her at Rillett. She gives a slight bow and says, “I must thank you for that for my boy. But I do not want him to get soft. These are tough times and this is a tough town. Beware those that would not take such an affront so lightly.” Without waiting for a response, she turns and heads back into town.

Magana finishes up at the temple and looks around for the high priest. A rather large elven priest quickly heads off to find the high priest while Magana waits in the entranceway of the temple. The temple itself is very quiet with thick walls keeping out the sounds of the outdoors. There is a large eye made of metal hanging above the entrance to the main temple. After a short wait, the elven priest returns followed by high priest Yaas Farril, dressed in a black robe. He gestures for Magana to follow him as he steps into a guest room off the side of the entranceway. There are two plain chairs facing a wider couch in the small room. The walls are stone and grey with a large eye painted in the center of each wall. Yaas takes a seat and gestures for Magana to do so as well. He does not say a word as he waits for Magana’s request.

In another area of town, Jozhur quickly sets down his load and makes himself scarce, narrowly avoiding a quick wedding.

Zeoll tries to continue to calm any that remain in the crowd while Rillett reminds him of his duties.Terser nods a the stories and wanders away from the docks, heading down to the beach, lost in thought. He walks through the rocks on the beach and finds a small, wet, smelly shell that reminds him of the bug demon. He takes the shell and carefully places it in the bag he carries around his neck. The smell of the fish only lingers a moment before it is replaced with the sea salt in the air.

Back on the docks, Zeoll and Rillett are interrupted by Hashamon, speaking of his perceptions of the natural order of things. He steps away from the pair and slightly off the docks, onto solid ground. He feels his body changing as he moves, and he calls out to Gargul and Ma’ab, hoping that each are paying attention to him and hearing his declarations. A young couple walking down a side street certainly hear him as he spots them looking at him wide-eyed and quickly moving in the opposite direction.

Rillett stays at the end of the dock with Zeoll as Zeoll tries to continue talking with a few of the townspeople after stepping down from the pile of crates. He speaks to a few people and listens in. He hears one sailor say, “That was some story, but do you believe it?” He hears another talking about searching the volcano for treasure. There are more than a few sailors glad that the evacuation is over so they can go drink some more. There are mumblings about whether or not there will be vengeance laid upon the town due to the actions of the crew from the Lionfish. One sailor talks about heading out of town to find a hag he knows that might be able to give him a medallion to repel demons. Finally, Zeoll suggests meeting up with the crew at the Lionfish House, but when he turns around, he realizes the only ones left on the dock are him, Rillett, and Aexana. They can also see that the Lionfish itself has pulled back into dock and sits now at the end of the pier. Rillett asks the harbormaster to request a meeting of the Captain's Council. He looks Rillett up and down and then replies, "I'll raise the flag. We'll see who shows up at midnight."

Meanwhile, Aexana continues to entertain the children, but ensures they do not accidentally hurt themselves. She hands them some candy and attempts to smile at some of the mothers. As she does so, an older pirate steps into her view. He says something to one of the women, then turns back to stare at Aexana. He squints his eyes as he tries to determine Aexana’s purpose, but says nothing. After staring her down for a moment, he turns and grabs the rear of one of the women who squeals out loud.

Notes: The time is now around sunset.

OOC: I’m not ignoring Rillett’s attempt to identify the items, but I figure that’s going to take a little time (officially, 3 rounds per item) and a thorough examination, so I’m thinking that you would need to sit down somewhere undisturbed for a few minutes at least.


(StevenVdB) Aexana Gnome (S) HP75/75 - AC22/18/19 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Thursday December 17th, 2015 4:54:38 PM

Aex does wonder what the man told the mother but shrugs her shoulders. It will take time for the inhabitants of Bonetown to trust the Lionfish crew... (ooc do we have a name now or don't we?)

The little Gnome calls it a day and decides to visit Brother Bertam to see if he has some new potion recipes.

Zeoll (Cayzle) (AC24 HP 59 of 59) 
Thursday December 17th, 2015 5:46:09 PM


Zeoll looks at Rillet as Aexana walks away. The old liontaur shrugs. "My frriend, it seems everryone else has wanderred off, wisely orr no. Let's catch up with Aex and at least stick togetherr, we thrree, in case of dangerr."

"When I firrst arrived at this town of frreebooterrs and rrogues -- and that is putting as prretty a face on it as I can manage and not put myself to the lie -- it was acknowledged that Bonetown is a, well, hazarrdous place! And that one did not lightly set off alone within its bounds. I know we have grrown in staturre and puissance since then, but still, if 20 brrawlerrs jumped on Aexana, therre, what rrecourrse would she have?"

Peering through his specs down at the small gnome, as they catch up to her, Zeoll says, "Young miss, please do stay with us, and we will trravel as safely as thrree can togetherr in this 'hive of villainy,' heh, as they say."

"My old brrain fails me sometimes. Rremind me who this Brrotherr Berrtrram is, please."

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Thursday December 17th, 2015 6:27:21 PM

Rillett will suggest to Zeoll and Aex that they touch bases with the Lionfish to make sure everything is alright with the ship, and to see if there is any news from Rum, for her voyage from Rum back to Bonetown, or from the evacuation.

After we check on the ship, he'll suggest heading back to the shared house to check on the Brothers there, reconvene with the party, and take a look at the few remaining unknown items.

OOC: no hurry on the items. I was just trying to wrap up treasure division.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP78/78 
Thursday December 17th, 2015 7:41:03 PM

Jozhur hurries back to the docks and tried to find the others. He repeatedly glances over his shoulder, afraid he may be followed.

Magana the Tauress (Craig) [HP 104 of 112] [DR 1/-] 
Thursday December 17th, 2015 11:56:00 PM


Magana sits and hesitates under the High Priests calm, steady gaze.

"I..." She stops then blurts out, "I do not know what I am doing. Well, maybe not *what* I'm doing, but *why*. I do not know what Gargul wants of me. I know I am meant to serve His will, but I do not know what that will is for me, personally I mean. Do I just make it up as I go? How do I know for sure that the path I take is the one that best serves Him? How do *you* know you serve Him best here in the temple?"


[DM Jeff] - On the docks 
Friday December 18th, 2015 10:22:06 AM

Aexana decides that enough has been done for the day and joins Zeoll and Rillett, suggesting they should head to visit Brother Beram. She starts off and Zeoll and Rillett move quickly to stay together with her. Zeoll mentions the dangers in the town for one wandering alone. Rillett asks that the two wait a moment while he goes over to check on the Lionfish.

The three adventurers head over to the Lionfish. As they start walking across the docks, Jozhur pops up over the edge of the dock from a nearby alley. He glances back and sees a couple things moving in the growing shadows in the alley he just left. He feels that he may have just narrowly escaped a close encounter with some of the underworld of Bonetown.

As the group approaches the Lionfish, Pinny waves from his usual spot, hanging off the various ropes of the rigging of the ship. Tula quickly steps down the gangplank and gestures towards the ship saying, “Greetings, captains, are we out for a new destination, then?” When Rillett asks for news and updates, she replies, “Aye, there’s been quite a bit o activity round these parts what with that island right near blowin’ up, so far as we be knowin’. We were nigh jes returnin’ wi’t tide from Rum when all what near happen’ here. We fit fer as many would fit ‘ere and the ol Fish held ‘em high out to the water, as we knew that’s what you’dve ‘ave us all do. Biggest news hereabouts be bout them demons comin’ to town and thar old woman outside town what ‘as protectin’ magic from em. Least that’s ‘at theys be sayin’. Give us a moon er two fer supplys en she’ll be ready ta sail for ye’s in the tide.

Finally the four turn and head back towards town, towards Brother Bertam’s house. The streets are busy as all the ships are back in town. Surprisingly, there are already sailors falling down drunk in some of the alleyways. The smells of the streets remind the group that they are indeed back in Bonetown. As they walk past a building that is clearly a tavern, a sailor stumbles out the door in front of them. He lands face first on the ground, but quickly scrambles to his feet. He stands up in a boxing stance as another sailor steps out the door. The two sailors look almost identical – skinny, tanned humans with rough, scraggly beards. They are dressed in dirty pants and no shirts. Each has a black neckerchief knotted around their neck. The first one out the door spits and starts to speak when the second lands a massive roundhouse. The sailor’s head spins and you’re not sure if it is spit or a tooth that goes flying. The sailor drops like a sack of potatoes. The second sailor watches him fall, then turns and heads back inside. Two dwarves walk up and step over the fallen sailor as they walk into the tavern.

Near the docks, Terser stands on the rocky beach, fingering the bag around his neck and peering out to sea. His mind echoes with the words of Zeoll as he looks out to the darkening sea and gentle waves. At the same time, Hashamon, a short distance away, still attempts to have his mind adjust to the changes in his body. He flexes his fists and stretches his arms and muscles, feeling different and unsure of who, or what, he actually is supposed to be.

Meanwhile, Magana takes a seat on the large couch in the temple of Gargul and opines on how to serve the gods and how to know what the gods want of their clerics. She asks a number of questions of the dark, hooded priest. At first, there is complete silence as her words echo off the stone walls. As she is about to speak again, he raises a hand to silence her. He pauses yet again, then cryptically mutters, “You will know when you are told. Until we are told, we all do what we know.” He gestures around at the solid walls and continues, “You know what this was when you were last here, and it is not now. It was then what Gargul willed it to be. As it is now different for the same reason.” He stops speaking and the silence quickly takes over in the stone room.

Notes: It is just after sunset.


Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Friday December 18th, 2015 3:12:11 PM

Rillett will thank Tula. He will ask her if there are any healing needs aboard the Lionfish, but will defer to Captain Jozhur as far as any orders or provisioning for the crew. "Too many captains can run you aground," his father used to say. As we move from the docks to Portside House (the Bonetown house belonging to the party,) we hopefully notice Terser and Zeoll down on the beach. "Terser, Hash, we're headed back to the house. No sign of our foes, but it's probably best to not travel alone for now."

To Zeoll and Aex, "I'm not sure where Magana went. I presume she can take care of herself. Perhaps she went to the Temple of Rest. I plan to go there tomorrow, but for now we should get some food and some rest. I wonder if there's any food at the house."

Once at Portside House, we will talk to Brother Engev and Brother Lansel (two clerics of Pantheon that live at the house and keep an eye on things.) Maybe they have some news for us about the town. They are some of the few around that we can fully trust.

Then Rillett will work with Zeoll to identify the remaining items.
_________________________________
Rillett will attempt to identify the unknown items. DC is 15+item's caster level. Rolls are below.

a thick black leather belt, made from a kraken's tentacle - 27
a pair of blue leather sandals - 32
2 teeth - 22,19
a simple robe woven from seaweed - 17
ring #1 - 33

Zeoll (Cayzle) (AC24 HP 59 of 59)  d20+11=18 d20+11=12 d20+11=21 d20+11=14 d20+11=24 d20+11=27
Friday December 18th, 2015 7:47:05 PM


Zeoll thanks Tula and then keeps the company of Rillet and Aex as the trio heads back to the Brothers' House.

There he helps with IDs (Guidance boosted): 18, 12, 21, 14, 24, 27

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20=20 ; d20=9 ; d20=18 ; d20=10 ; d20=11 ;
Saturday December 19th, 2015 12:44:08 AM

Terser walks back to the house in no particular hurry, but keeping company with Hash and the others.

Interested, but not being of any real help, Terser tries to help with the new magic items. He must have seen some of them before, or maybe the spirits were especially close today. Either that, or he made some incredibly lucky guesses.

aid another rolls 20 (nat), 9, 18, 10, 11


Magana the Tauress (Craig) [HP 104 of 112] [DR 1/-]  d20+16=28 ;
Saturday December 19th, 2015 5:20:45 PM


Magana sits quietly for a few contemplating the High Priest's words and absorbing some of his calm demeanor. Finally, she stands to take her leave, more relaxed than when she arrived.

"I believe I understand your meaning. Thank you. If I may ever be of service, please do not hesitate to send word."

She bows respectfully and sets out to Portside House. The darkening sky does not concern her, but she keeps a sharp eye on her surrounding as is always her habit.

Perception 28


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP78/78 
Sunday December 20th, 2015 12:39:21 AM

Jozhur is a bit taken back at his field promotion, it takes him a second to remember that he was in charge of the ship.

"Thanks Tula, you're right, that's exactly what we would have wanted. The crew can do as they wish tonight, start resupply tomorrow. Hard to say how soon we will need to leave and where we will be headed. Hopefully we will all get some time to rest, I think we could use it." He hands Tula a stack of coins, about 10 gold pieces total, "A small bonus for the crew, divide this up, please."

ooc: Jozhur is happy to pay bonuses to the crew, they didn't sign up to fight against something like Biloopl. I'll tally it on Jozhur's sheet so the coins paid count towards his wealth.

(StevenVdB) Aexana Gnome (S) HP75/75 - AC22/18/19 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Sunday December 20th, 2015 4:27:08 PM

(on a skiing vacation in Austria)

Aex smiles when she finds herself quickly accompanied by Zeoll and Rillet. She puzzled by the look in Zeoll eyes... Almost as if he thinks she as squishy as she looks.... he's probably even right...

After their check on the Fish she follows Zeoll and Rillet keeping her eyes on the town.

[DM Jeff] - To The Portside House 
Monday December 21st, 2015 9:49:28 AM

After a few parting words with Tula, the group gathers together and heads back for The Portside House, once again reunited. As they arrive, Magana appears from a different alleyway. As she exits the alleyway, two sailors appear behind her, then quickly turn and head back into the alley. When they arrive at the house, Engev is standing outside, having just pulled down his sign. He turns and says, “Ah, welcome back, my friends! The stories about you are already spreading far and wide. But the fears of the demons coming to town have many worried. While most here are able to fight and quick to fight, they are not sure about fighting demons in town. They know how to fight one another, but demons? I do hope that you were not followed back to town.

But oh, enough of that, I am sure you are tired from your journeys! I will leave you to your ways, the house is yours, as always.” With that, he bows and takes his sign back into his room. The group heads in the main door and finds the house as they had left it, but perhaps with a bit more of a moldy smell than they remember. Things look like they are in the same place as they were when the group left, which is always a good sign. Rillett leads the group into the living room, where he sets the various items that had been found on a table where he and others start checking them over.

Looking over the items carefully, Rillett and the others discover that the thick belt made from a kraken’s tentacle, when placed around your waist tightens itself into place! Then it relaxes and sets up in a way to solidify one’s back. He can tell that this will magically increase the strength of the wearer. Checking out the blue leather sandals, he discovers that when they are worn and the heels are clicked together, small sailfish fins pop out the sides of the sandals, allowing the user to increase their speed, at least for a short time. The teeth are quite magical and work with magic to help extend magical effects while the other will allow the holder to cast spells without uttering a sound. The robe continues to smell slightly of fish and remains a little damp, despite being out of the water for some time. But if one were to wear it, their unarmed attacks would be increased substantially. The ring allows a small, almost invisible shield to appear that can move with the wearer.

Notes: The belt is a belt of the Kraken, aka Belt of Giant’s Strength, +4. The sandals are sailfish sandals, aka Boots of Speed. The two teeth are both a Tooth of the Baba Yaga. One acts as a lesser extend rod, the other as a lesser silent rod. The seaweed robe acts as a monk’s robe. The ring is a ring of forceshield.


Zeoll (Cayzle) (AC24 HP 59 of 59) 
Monday December 21st, 2015 3:35:32 PM


After all the gear is figured out, Zeoll touches the Staff of Charming. "Now THIS I could really put to good use," he says.

=====

"Looking ahead, what is next forr us? Biloopl is now morrtal, but not defeated orr dead yet. Is that ourr job? To put the wanna-be godling down? I do not think I have anything betterr to do."

"If we arre taking the battle to the enemy, does that mean we'll need to head underwaterr?"

(StevenVdB) Aexana Gnome (S) HP75/75 - AC22/18/19 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Monday December 21st, 2015 4:51:33 PM

"Why is brother Engev pulling down his sign?", Aex wonders..
When all are in the house Aex too eagerly browses through the captured items.

To brother Engev she says "Do you know what those demons looked like?"

Hashamon, Alpha Morphling 93/93 HP - AC 17/ Flat 17 / CMD 29 
Monday December 21st, 2015 7:20:24 PM


Hashamon points at the headband.

"There's something about this that calls to me. I want it."

Hashamon leaves, and after just a few moments a pair of pixies, pink and blue in color, flitter into the room after he has left.

"Forgive the big guy.", says Tink.

"He doesn't understand wealth or commerce, like, at all.", adds Pink.

"I'll make sure that it counts against his shares of the treasure.", pipes up Tink.

"Better give us his share of the coins too, he might try to eat them. He lost 4,000 gold once to 'natural urges' after shifting into an aurumvorax. Just -ate- his weight in gold!", cries Pink.

Looking at Zeoll, Tink adds. "I'm hungry. Have any honey or something sweet? Hanging out in Hashamon's backpack is a pretty terrible job. He doesn't shower enough. He doesn't smell as bad as he did when he was a Minotaur but..."

Pink punches Tink, then points at Magana.

"Uh.. well. Yea. Bye!"

The pixies take off, leaving a trail of dust behind them.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Monday December 21st, 2015 8:27:50 PM

Terser is a bit jealous of the interplay with the tiny creatures, and misses his small companion a bit. Hopefully, Sam is keeping the people at the Sage's guild entertained.

He recalls a time long ago, in a previous life or a dream perhaps, when he fought an Aurumvorax with a different set of companions. Hopefully hash didn't try to use fire. Come to think of it, he had a similar ring at the time as well. Oh, memories.

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Tuesday December 22nd, 2015 12:30:52 AM

Rillett works with Zeoll to identify the items.

"Hmm. Some interesting stuff here. Of these items, I am interested in the two Teeth and the Ring of Sustenance. Except for anything anyone else wants, I'll take the remainder to the Catacombs and disperse funds. I need some scroll making supplies, and then I hope we can rest for a few days. I have some things to prepare."

"I'm afraid I'm new to your house, and not entirely if you have room for me here. I can stay at my church if necessary, but it would be nice if I could sleep here tonight.


ooc: If the DMs can tell us if there will be any down time, that will let me know what time I have to work with.

Magana the Tauress (Craig) [HP 104 of 112] [DR 1/-] 
Tuesday December 22nd, 2015 12:32:24 AM


Magana glances at the table. "I'm not interested in these," she says shortly, then sits and stares out the window. She seems to have a lot on her mind.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP78/78 
Tuesday December 22nd, 2015 12:36:29 AM

Jozhur thanks Engev for the warm welcome, then begins digging around for a bottle of ale. He returns with a mug and looks over the treasure.

"A belt made from an enchanted Kraken tentacle, that's not something you see every day. I'll just keep the sword I picked up. Nothing else catches my eye. The enchantment on those sandals is pretty nice, my boots have the same enchantment."

Zeoll (Cayzle) (AC24 HP 59 of 59) 
Tuesday December 22nd, 2015 8:06:48 AM


"Heh!" says Zeoll holding one of the sandals up to his forepaw. "That's not going to worrk!"

He puts it back, laughing, and turns to Rillett. "My frriend, no worrries. Therre is rroom forr all, because some who had rrooms have moved on. Besides, I prreferr to sleep with the sky above me anyway. Perrhaps on the deck of the Lionfish."

"But serriously, will no one discuss the larrgerr issue? What do we want to do about this Biloopl?"

[DM Jeff] - To The Portside House 
Tuesday December 22nd, 2015 9:15:24 AM

Zeoll likes the look of the staff and asks everyone about Biloopl. No one seems to want to talk about what comes next just yet.

Aexana wonders about Brother Engev, but then realizes that he takes his sign down when he is low on potions and most nights, just so no one bothers the sign during the night. She asks him about the demons and Engev replies, “Oh, I was speaking of the demons you were fighting. The stories already have them at ten feet tall with many arms and legs, able to eat humans in a single bite! I don’t know a lot about demons myself, but rumors have it that the old woman Goody what lives north of town studied them for many years.

Hasamon departs the room only to be replaced by a couple talkative pixies. They talk to one another, seemingly ignoring everyone else in the room until one of them asks Zeoll for food. Before he can answer, they fly away in a trail of dust.

Terser’s eyes get a faraway look in them as he thinks of a different time and a different place. Perhaps a place where he fought enemies that were much less likely to completely destroy the entire party…

Rillett is engrossed in the magical items the group has found and can think of many ways to make use of the various items. He wonder if there is room for him in the house, but does spot the stairway leading to an upstairs area that contains the sleeping quarters. Zeoll, laughing at the sandals, mentions that there is plenty of room in the house for him, likely even a room he can use for himself. Zeoll does mention Biloopl again to a quiet room.

Magana steps over to a window and looks out into the darkening street. She sees a group of younger humans walk by, wearing the same clothes. They appear to be some sort of gang, but she doesn’t really care, her mind weighed down by much more serious issues as she tries to decipher her own life and that of the gods.

Jozhur heads into the kitchen and finds that the brothers have ensured that there was still food and ale in the kitchen. He finds a mug and fills it from a keg. Taking a sip, he can tell that the ale isn’t actually all that fresh, but it is ale. He gestures towards the table of treasure, but sees nothing that can help him directly.

Notes: Will there be down time? Are you an oracle or a seer? :) It is evening time. You can direct your character to do whatever you like and we’ll see where that leads! But yes, if you want to head to the catacombs, this would be a good time to do that.


(StevenVdB) Aexana Gnome (S) HP75/75 - AC22/18/19 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Tuesday December 22nd, 2015 11:16:43 AM

"Might be interesting to visit the old woman Goody, no? If she has studied demons for years perhaps she will know a better and easier way to get rid of them?"

(Aex has an intrest in the Ring of Force Shield - provided that it can also be activated while shape changing)

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Tuesday December 22nd, 2015 12:23:14 PM

Rillett will make a run to the Catacombs. He'd appreciate some company, just to be safe with all this stuff and returning with the gold.
--------------------------------------
ooc: Heard from DMs - if you want something from the list of loot, take it and claim full value as part of your share.

Calculations and the list of loot are here:

Treasure

Once we return from the Catacombs, treasure shares are as follows (based on WBL):
Zeoll 23,873 GP
Magana 22,513 GP
Jozhur 17,222 GP
Aexana 17,913 GP
Rillett 19,861 GP
Hash 18,853 GP
Terser 5,269 GP

Hashamon, Alpha Morphling 93/93 HP - AC 17/ Flat 17 / CMD 29 
Tuesday December 22nd, 2015 5:55:10 PM

Tink and Pink return, flittering about just in front of Hashamon. Hash looks a bit grumpy, and is rubbing his temples in frustration.

"The lug here is going to go ahead and claim the headband. It's a lot of small bonuses, but they are all useful to him, whether he realizes it or not."

Pink nods, then adds.

"That puts his share at 8,853 in gold and the headband, which is worth about 10,000 of your gold pieces."

Hash frowns.

"How can gold be worth anything to anyone but an Auromvorax? You can't eat it, you just give it away anyways. The money just complicates things."

Tink frowns.

"Not this again. People need money to buy things they need to survive."

Hash pokes the pixie.

"I never had gold, and I've survived just fine."

Frustrated, Pink pokes him back.

"You're different, you smelly Man-o-taur. People value gold because they want to. That's all your going to get out of us on this one."

The pixies dart to the treasure tables, and help divide up his parts. They push his shares into a bag, then salute Rillet.

"Thanks for the help, Priest."

They flitter out, likely to go store Hash's gold safely.



Zeoll (Cayzle) (AC24 HP 59 of 59) 
Tuesday December 22nd, 2015 7:23:33 PM

If Zeoll can get a word in edgewise, he'll greet the fey in Sylvan and invite them to share a meal and tales sometime.

If they flit away too fast, he simply tells Hash, "You are blessed by Maab to have such guarrdians looking out for you. Pay attention to them. If you fearr they play jopes on you, you can always ask me."

"As for the value of gold, it is easy. It is lovely to look at. It is easily fashioned into beautiful things. People keep beautiful things forr theirr own sake, and to trrade away forr otherr things they want."

When Rillett departs for the Catacombs magic shop, Zeoll is glad to go with him, although he has little shopping to do.

=====

OOC: Zeoll claims the staff of charming at a value of 17,600 gp. His share of coin is therefore 23,873-17,600 = 6,273 gp. PC Sheet is now up to date, thanks!

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP78/78 
Tuesday December 22nd, 2015 7:42:45 PM

Jozhur will accompany Zeoll and Rillet to the Catacombs. Along the way, he discusses their next course of action with Zeoll.

"We should continue to seek out Biloopl and his minions, they are the biggest threat to this area, and probably the entire Wold, at the moment. But where do we find them? Perhaps some divination is in order. I also have my doubts that we would fare well, unless we could isolate Biloopl and fight against the false god without any of his minions around. Maybe Gargul will contact us with instructions. Or perhaps some divination is in order."

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Tuesday December 22nd, 2015 10:34:24 PM

Some of the items look potentially useful, but none more so than the things he already wears. He is quite enameled with his new spirit bag though, and offers some words to the spirits of his ancestors in thanks for their insight. He already feels more perceptive and forceful of personality.

If nothing else, he will assist Rillett in carrying the loot to the portal and hauling back the lucre.

[DM Jeff] - To The Portside House 
Wednesday December 23rd, 2015 10:53:16 AM

As the group discusses the loot and what to do next, they hear a loud commotion outside. A moment later, the sounds of voices die down and Brother Engev says, “Nothing to worry about, just some of the locals letting off steam after the evacuation. Things are still a little off after that, even for this town. He heads over to the side of the room and starts nailing a piece of board over a small hole in the side of the wall.

Aexana checks out the ring and mentions perhaps visiting the old woman outside town. Rillett says that he needs to head to the catacombs and would like company. Zeoll, Terser and Jozhur all go with him to the magical portal of magical exchanges of all things magical. As they go, Jozhur again mentions Biloopl, but doesn’t really know where to go next.

Meanwhile, Tink and Pink show up and argue with one another and with Hashamon. Zeoll tries to speak with them, but they are clearly more interested in what they have to say to one another and are moving around nearly non-stop.

Notes: Enjoy your break! I will likely check in now and then, but with the holidays and families and travel, who knows for sure?!


(StevenVdB) Aexana Gnome (S) HP75/75 - AC22/18/19 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Wednesday December 23rd, 2015 4:53:01 PM

Aex will also go to the Catacombs. She'll keep the ring perhaps. (ooc sorry I can't check the items I want Aex to get till next weekend.)



Magana the Tauress (Craig) [HP 104 of 112] [DR 1/-] 
Wednesday December 23rd, 2015 9:14:34 PM


Magana can't seem to ever find the Catacombs on her own, so follows Rillett to see if she can find something to spend her rather large pile of gold on.


[DM Jeff] - To The Portside House 
Tuesday December 29th, 2015 8:25:01 AM

The wind blows through the old boards of the building, creating a strange whistling sound...

(StevenVdB) Aexana Gnome (S) HP75/75 - AC22/18/19 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Thursday December 31st, 2015 12:14:40 PM

As soon as Aex gets back from the Catacombs she makes a short trip to the woods to see if she can persuade a plant companion to follow her. While in the woods she'll carefully chip away some wood from living trees to make some more wooden flasks for potions and she'll gather herbs and berries needed for making more potions.

Hashamon, Final Post 
Sunday January 3rd, 2016 11:17:01 AM


Hashamon finds himself pulled more to the Wilds than ever. Now that Bilpool was no longer divine, he felt his path lie elsewhere.

Rather than draw out a long goodbye, he leaves a simple token of farewell, a manticore feather. The people here taught him plenty about humanity, and a little about being human. He still had to balance all the influences in his life, and that would require time.

Behind him, a couple of pixies flutter sadly.

"He's not sayin' nuthin' Pink, but he's going to miss these guys."

Pink nods, then says to Tink. "Yea, but the big guys gotta do what makes him happy."

Tink shakes his head. "I don't think this makes him happy. More like he feels it's the only way to make peace with himself and the powers that be."

"Perhaps.", says Pink. With that, the fey flutter on in silence.



[DM Jeff] - To The Portside House 
Monday January 4th, 2016 2:56:06 PM

The darkness grows outside as the final pieces of daylight disappear and night takes hold in Bonetown. Many in the group have headed off to the catacombs and returned quickly. The town is alive, as it always is as the night grows darker, but few will be outside alone. The gangs roam their territory and distant shouts show that each continues to challenge their boundaries.

Zeoll (Cayzle) (AC24 HP 59 of 59) 
Monday January 4th, 2016 4:59:40 PM

As evening falls, Zeoll declares that, per his usual practice, he'll be sleeping under the natural sky, not under a confining and unnatural roof. "The ceiling and night-lights of the queen arre enough forr me," he says.

As the group gathers and Hash does not appear, Zeoll is sad, but has an intuitive feeling that the absence is willing rather than coerced.

In the meantime, the old liontaur hopes to provoke a discussion with his partners in adventure.

"Looking ahead, what is next forr us? Biloopl is now morrtal, but not defeated orr dead yet. Is that ourr job? To put the wanna-be godling down? I do not think I have anything betterr to do."

[OOC: Please see email discussion regarding Bonetown's next adventure.]

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Monday January 4th, 2016 6:47:46 PM

Rillett thinks he must need some rest, because his head is a little fuzzy like he's been away for a while. He has a new ring that reduces his need to rest, but the darn thing doesn't kick in for a week.

Rillett listens to the pixies, sad that his new friend left as quickly as he came. He'll pick up the manticore feather as a momento. "Hey Tink, Pink. Tell that Hash guy he'll be missed. And do what you can to get him in touch with his new found humanity."

Turning to Zeoll and the others, "What I would really like is time to rest a bit. We've been going non-stop. I ran through a number of resources and I'd like to pen some scrolls before we chase down some demons. However, it would probably do us good to visit this Goody Bess on the edge of town. I've heard of her, but we've never actually met. Her reputation is that she's a little weird, but the same could be said of any of us at this point."



Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Monday January 4th, 2016 7:22:44 PM

I could see finding those demon henchmen of his and removing them from this plane. They at least seem like they still could be a threat to Bonetown.

Magana the Tauress (Craig) [HP 104 of 112] [DR 1/-] 
Monday January 4th, 2016 9:11:50 PM


"I am not too keen on the idea of pursuing Biloopl to an underwater lair."


Zeoll (Cayzle) (AC24 HP 59 of 59) 
Monday January 4th, 2016 10:07:14 PM

"Well, chatting with the local wise woman and hunting down those last thrree demons if they arre in the neighborrhood sounds like a worrthy firrst step to me."

That night, Zeoll will sleep on board the Lionfish, rather than in the town, under the stars and exposed to naturre.

Before he goes to sleep, he meditates on those demons, and hopes his dreams will reveal if they are still in the area, and where? (Seer Read Dreams power)

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP78/78 
Monday January 4th, 2016 10:17:53 PM

"I haven't seen old Goodie in awhile. We should pay her a visit, see if she needs anything. I'd say I still owe her for saving my life. She is a bit strange...maybe she would know something.

Jozhur pauses a moment and stares at his mug, which is already empty, "I haven't seen a tavern in awhile either, other than that creepy place on that creepy island. Might be a good night to pay a visit to one of the local places, if nothing outlandish happens before then."

Zeoll (Cayzle) (AC24 HP 59 of 59)  d20+21=26 ;
Tuesday January 5th, 2016 6:57:16 AM


Zeoll agrees, and whatever he dreams, he suggests heading out into Bonetown to gather info and then to see Goody Bess.

Gather Info check: 26

[DM Jeff] - One Night in Bonetown  d100=85 ;
Tuesday January 5th, 2016 9:36:58 AM

Rillett, Terser, and Magana spend some time talking about what the group should do next. Rillett would like to rest, but also desires to meet with this rumored “Goodie Bess.” No one seems to object and Jozhur mentions that he would like to meet her again. The general consensus seems to be that the group should rest and then head out to look for Goodie in the morning.

Jozhur and Zeoll decide that they are not quite ready for a rest. Zeoll mentions that he would like to spend the night on the Lionfish and Jozhur suggests that they visit a tavern on the way. The two head out for the Lionfish. On the way, they stop at a tavern without a name. The tavern is next to the docks and two buildings down from the harbormaster’s house. The tavern just often just called “The Tavern” and is clearly neutral ground with the pirates and the gang wars in town. Many people frequent this tavern, especially passing sailors, and there are few serious fights there. As they arrive, the tavern is in full swing, the servers quite busy running from one table and group of sailors to the other. The smell of ale and sailor is quite strong here.

The two spend some time (and a little money on ale) listening and talking to find out anything they can. The learn that Maxim Cenek is the name of a fellow who knows where the best fishing holes are to the north of town. He has caught a number of quite large fish recently. Olivia Lavinia is a new member of the Deadjacks in town and is more ruthless than most. A fellow with one eye and one wooden leg was overheard saying that Goodie Bess was actually the source behind the recent attempted demon invasion. A man more well-dressed than most pirates in the area was heard talking to his companion about some man-eating plants on the island, far from the town. You also hear some rumors about Linus, the harbormaster, secretly planning to attack Rum.

After a few hours, the activity starts to calm down a little as some sailors depart and others pass out where they sit. It is a common occurrence here and the barmaids simply step over, around, or on the passed out sailors. Zeoll and Jozhur head across the docks and to the Lionfish. The night guard nods at them as they pass the attentive man on the docks. The night is clear and warm as they board, finding space to spend the night.

Zeoll thinks carefully about the demons as he prepares to sleep on the open deck of the ship. He looks up at the skies and thinks he can see outlines of the demons in the stars as his eyes close and sleep overtakes him. Almost immediately, he starts to dream about the demons. He sees the black rocks of the island and the frog-demon swallowing each member of the party around him, one at a time, its stomach bloating massively as each party member disappears into the massive maw. When the giant creature turns to Zeoll, suddenly the volcano erupts behind it! The ground shakes and Zeoll and the demon toad lose their footing as the volcano spews massive amounts of smoke, rock, and ash into the sky. The sky darkens as the heat increases all around Zeoll. He finds that he cannot move as the lava approaches. One of the crone hag demons appears flying above him, pointing and laughing at him as the lava flows quickly and engulfs Zeoll.

His eyes blink open and he sees the dark sky above him. It is still very dark, clearly nowhere near daylight yet. He looks around and hears the ship gently creaking as he adjusts out of his very real-feeling dream and back into the Wold. He takes a deep breath and looks around. Then he realizes that the dream he just had was of his own creation and fears, rather than a real seer dream (sorry, the divination roll failed).

Notes: I hope I didn’t take too much liberty with the characters and movement. I know some live for combat, some live for role-play, and some love both. I do like to attempt to keep the action moving, but I do try to allow players and characters to make the action move. Please do realize that when I do make assumptions like this, I will never place a character in mortal danger – I’ll let players do that all by themselves!

Any other actions for the night, or to start the morning? Or is the group ready to head out and search for Goodie?

(StevenVdB) Aexana Gnome (S) HP75/75 - AC22/18/19 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Tuesday January 5th, 2016 5:29:46 PM

Aex stays away all night... she's gone out into the woods quietly when evening came. There, sitting in a small clearing in the midst of tall trees, ferns and grasses she meditates and attempts to become one with nature. She sits still... listens to the sounds of nature... the hunting night predators... trees waving their leaves in the wind... the rustle of the wind that plays through the canopy high above... she even thinks she hears the ants as they march through the grass carrying their heavy load back to their homes... Aex does not move.

Somewhere during the night a young and curious plant comes walking up to her... Aex stays quiet...
The Plant and waits a couple of feet away from the little Gnome...
Both stare at eachother... they stare and listen as nature moves around them...

When dawn breaks Aexana stands. Her muscles hurting from sitting still all night. But the pain is soothing... comforting... curious. As she walks home, the little plant follows her at a distance...

"Hey little one... shall I introduce you to the crazy crew I travel with?"

She walks on... the plant follows...

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Tuesday January 5th, 2016 7:16:27 PM

Terser is just glad that they didn't fight any pig-like demons, else he wouldn't enjoy the bacon that the brother's prepare nearly so much.

After breakfast, he is ready to go find their resident demon expert.

Zeoll (Cayzle) (AC24 HP 59 of 59) 
Tuesday January 5th, 2016 11:03:48 PM


In the morning, Zeoll prays for spells and then regroups with the Lionfisher party. He recounts that he heard rumors of a local witch or wise woman who might know something about the remaining demons. When he hears that Jozhur knows this lady, Zeoll is eager to be off to see her.

Over the traditional brothers' bacon breakfast, he asks Aexana about new her plant friend. "I once knew a grreenmage, but I do not think she everr became accomplished enough to have a plant frriend. What can yourrs do?"

If it is okay with Aex, the old liontaur bends down creakily and tries to make friends with the plant. "What's yourr name, leafy one?" If it has a mouth, he tries to feed it bacon, which he believes everybody likes.

Slowly straightening up, Zeoll puts one hand at the small of his back on his truss (the wide belt around his waist) and murmurs a gentle oath, "Lem's Lumbago!"

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP78/78 
Wednesday January 6th, 2016 12:36:11 AM

Jozhur enjoys his ale, and the happenings in the tavern. He's glad to be back to the place he calls home, even if it is a little crude and he has to watch his back. Life in Bonetown isn't so foreign to him, he's been around such scoundrels his entire life.

In the morning, Jozhur shares the gossip from the tavern with the others. He walks into breakfast in time to see Zeoll talking to a plant and trying to feed it bacon. "Did someone poison your drink last night, Zeoll? Plants don't talk...or eat bacon."

Magana the Tauress (Craig) [HP 104 of 112] [DR 1/-] 
Wednesday January 6th, 2016 2:47:38 AM


After a good night's sleep and her morning prayers, Kavanaugh joins the breakfast table.

'Don't be ridiculous Johzur, everyone likes bacon. '

[DM Jeff] - One Night in Bonetown 
Wednesday January 6th, 2016 8:56:52 AM

Aexana spends some time in the outdoors overnight and is quite pleased to see that much of the island is different from the port. While the town of Bonetown is rocky and rough, the rest of the island is much more jungle-like. The town actually sits in almost a bowl, perhaps an old volcanic crater, but as soon as one gets a short distance from town, the foliage expands everywhere! There are massive trees, vines all around, and a thick ground cover. It actually takes her some time to find a place that is clear enough on the ground to sit and meditate. There are many jungle sounds throughout the night and a light breeze that blows before the plant appears to her.

In the morning, the group awakens to the sound of sizzling bacon. The entire house is filled with the smell of bacon that the brothers have prepared. Those coming down the stairs find that the table is already set with old, battered tin plates and there is already a heaping pile of bacon on a platter in the center of the table. Brother Engev hums to himself as he continue to prepare even more bacon over the stove. Apparently some ship really brought a lot of bacon to port and the brothers managed to get quite a pile of it. Jozhur and Zeoll return to the house with tales from their adventures the previous night. There is much bacon eaten, passed about, and talked about at the breakfast table.


Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Wednesday January 6th, 2016 10:54:10 AM

ooc: Not sure what happened. I wrote a post yesterday, and could have sworn I hit submit. Oh well.

Rillett (Bradley) HP 86/78 - AC 20/11/18 CMD 19 
Wednesday January 6th, 2016 11:09:06 AM

Rillett will rise early and spend some time in prayer, humbly petitioning Gargul for his divine power for the day.

He comes downstairs to the smell of cooking bacon - wow. He could get used to this place.

Then he sees Aexana standing there with a big, ambulatory plant. Zeoll is trying to feed it bacon. He imagines this Goody Bess will seem quite ordinary compared to our group.

"Well, once we have a bit of breakfast, I suppose we should be off to see this witch at the edge of town. I've never actually met her. She has a reputation as an odd person, and most folks steer clear of her." Rillett glances at the walking plant, "however, we probably out-weird her by a wide margin at this point."

(StevenVdB) Aexana Gnome (S) HP75/75 - AC22/18/19 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Wednesday January 6th, 2016 5:10:28 PM

Aex stands perplexed as Zeoll tries to feed bacon to the plant that followed her...

"It doesn't talk much... I don't even know it's name yet... While I was meditating in the woods it just walked up to me and has followed me home. But right now I'm starving and while our friend her won't eat bacon I will gladly have a plate full!", Aex says and starts having breakfast.

The plant companion looks around the chamber... seems to sniff the bacon... it's leafs shudder... then it tucks a fine root into a bowl of water...

With her mouth full of eggs and bacon Aex smiles and nods at her plant companion...

"We'll get along perfectly! You watch my back and I'll watch yours..."

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Wednesday January 6th, 2016 6:25:18 PM

For that matter, how does it see to watch your back? Does it sleep? It may be nice to have something friendly constantly aware during the night.

Terser enjoys his breakfast, and seeing it doesn't seem to want any meat products (crazy!), he casts his gaze around for any potted plants the brothers might keep and any associated soil or fertilizer.

Zeoll (Cayzle) (AC24 HP 59 of 59) 
Wednesday January 6th, 2016 10:50:16 PM


Zeoll laughs at Rillett's "weird" comment and at Aex's plant. He eats a second helping of bacon and eggs and then is eager to head out of town to the wise woman's abode.

"Which is wherre, exactly, Jozhurr old pal?"

Magana the Tauress (Craig) [HP 104 of 112] [DR 1/-] 
Thursday January 7th, 2016 12:54:59 AM


"I am not too keen on the idea of pursuing Biloopl to an underwater lair."


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP78/78 
Thursday January 7th, 2016 1:30:41 AM

"I'm not keen on that either, Magana. Hopefully there's another way. We can hunt his minions for the time being, or maybe they will hunt us. They seemed to know right where to find us as we were dropping that stone in the water."

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