Rum
Rum is planned as a port town on an island to the west of the New Elennian countries. Most of the countries of New Elennia have cooperated in opening the Western Lands and have planned a trading port town that will be a springboard for adventurers, merchants, and colonization.
12th June 2011 TO PRESENT
Volume 2: Rum: A New Hope 8th July 2011 Our adventurers have gravitated to the WLA, who wants to establish an open presense in the new planned city of Rum. All they need to do is survive a 6 month voyage over mostly uncharted waters!
Chapter 1: Introducing... 8th July 2011 Our heroes meet Captain Sal Theringer, the designated WLA Captain of the Rum Outpost.
They also meet some folks who are less than happy to see other adventurers trying to get to Rum...
Chapter 3: Friends and Enemies 31st August 2011 Our heroes discover new friends and new potential adversaries. How will they meet thier new challenges?
Chapter 4: Chessford 21st October 2011 The SeaSprite, our heroes, and the Fleet have come to the last known landing before the open unknown ocean. What mysteries and dangers await?
Chapter 5: Searching for the Lost Fleet 1st December 2011 A storm has scattered the Fleet, and our heroes and the SeaSprite must travel alone, finding strange islands and shipwrecked survivors... or are they?
Chapter 6: LAND HO! 19th January 2012 Our heroes and the SeaSprite is reunited with the Fleet, just in time to arrive at the landing of Rum! The famous bard, Pursis, makes a victory song for the landing. Now, the REAL work begins!
Chapter 1: Setting Up Camp 4th February 2012 Our heroes help set up the WLA and discover a rival adventuring party is opening shop just across the street! A lively brawl ensues as Carly's Heroes spark a fight.
Chapter 2: Digging for Holes 29th February 2012 Our heroes are interrupted from sleep as large holes with monsters spilling out of them appear all over Rum!
Chapter 3: Off to Fight Evil 4th April 2012 Our heroes descend into the nearest hole, intent on rescueing kidnapped citizens.
Chapter 3: The Hidden Valley 23rd August 2012 The heroes discover a hidden valley nestled in the mountains of the Rum Island. What could be living here and is it a danger to the new city?
Chapter 4: The Pyramid 7th September 2012 The heroes accompany one of the Catfolk to the Pyramid in the center of the Valley. Will they find the Catfolk's mythical Hrrerricko, or death?
Chapter 5: Under the Pyramid 21st September 2012 The WLAers have opened the pyramid in the hidden Valley. Will they find a Hrrerricko full of gratitude or death?
Chapter 6: Return to Sunlight 24th October 2012 The heroes are victorious, the mystery of the pyramid and Catfolk solved. It is now time to rest and tell the WLA what the young heroes have found.
And, hopefully, feasting, bathing, healing, and equipping will come in order as well!
Chapter 2: The Fog Clears 12th December 2013 Chaos and confusion reign in the practically-completed Planned City of Rum! Who were these mysterious assailants upon the industrious Fixers, and why have the guards around the Tower opted to simply stand there, unresponsive, to the heroes' demands for answers and/or their actions to prompt SOME reaction from them..?