Ice Vein
This game is based in the mysterious frozen land of Ice Vein. Newly discovered in the Southern Continent, this region is home to a magic city, barbarian tribes and secrets yet to be discovered.
27th November 2004 TO PRESENT
Chapter 1: Journey to Dyngjufjöll 22nd April 2005 The party has begun the 2 day trek into the southern mountains this time towards the iced peak of Dyngjufjöll. In search of the ancients Prophesy wall of Woldian High Language.
Chapter 2: Cave of the Ancients 20th May 2005 Ancient Woldian script lines the great inner chambers here and led by dream, prophesy and the elder priest of thier village, the young adults from Ice Vien have come here to learn of their futures and that of the land about them.
Chapter 3: Return to Búrfell 1st June 2005 With the Blood Pack in tow, the Icers march back again to Búrfell, 'Mighty Mountain' in search of a great ice temple and the fullfillment of prophesy. What awaits in the temple of the undying? How will the two groups get along and what is the significance of the Iron Wedding band of the Fey King?
Chapter 4: The Dark Temple of Ebyron 9th August 2005 Hidden deep within the mighty mountain 'Búrfell', Celsiun imprisoned a portion of the Fey King essence. A stolen trinket really, a gift from Queen Maab to Ebyron. This iron band, he secreted into a dark temple warded with powerful traps and guards so that it might be kept safe, for if the King ever awoke he would eventually come looking for it. The unatural powers about the temple are purely designed to shut nature out an draw power directly from the realm of Shadow. For under this temple lies a still working soul machine of Marteus.
Volume 4: Hunting Ebyron 30th September 2005 Ebyron has fragmented his powers into seperate avatars and scattered them about the Wold in an attempt to prevent retaliation from the powerful Dragon groups and other hereos who have misconstruded his return from the land of Dreams and the awakening of the natural world order.
Chapter 1: To Find an Avatar 30th September 2005 The Blood Pack has just returned whence they came and now the young adults of Ice Peak Village set out to the remains of thier hime and then onward to attempt to pick up the hiding avatars trail. The avatar of Ebyron lurks in the hills somewhere nearby. To what path shall the heroes of teh Ice Vein walk, Sleep, Death or Life for the spirit of the natural world of which their lives are so incredibly bound.
Chapter 2: Trouble with the Sne Kjempe 26th January 2006 The group has moved east of thier home, or what is left of it and discovered a fairly good sized wood of pine several hard days through the rough hills and crags. Entering the wood in front of a blizzard they have encountered a pair of Sne Kjempe with goblins. What might the nomadic creatures want with little goblins and why cut trees?
Volume 6: Tidings of War 17th July 2006 First a holy artifact, the Shield of Domi was stolen. In reality a statue, but given personally, according to legend, by Domi to the village high priest. Now a child stolen and the Tuskers are responsible again. Ice Peak is in outrage and retribution demanded and a party part rescue, part war is assembled to that purpose. Across the vast eastern tundra they fly in pursuit. Eventually to catch and hopefully rescue the child. Along the way, there is potential for Ice Peak to secure more allies for thier future, or make new enemies. They also learn the fate of Twin Tusks, but with the revelation a new problem presents itself. One which could lead to open war and much spilled blood on the snow and icy tundra of the frozen land called Ice Vein.
Chapter 2: Call for Blood 17th August 2006 A child has been taken by a Twin Tusk Raiding party! During the raid accusations were levelled against the people of Ice Peak, about having killed several Twin Tusk children. Could this all be about revenge for teose deaths so many months ago on Burfell? Or is it as Aiden is starting to suspect. Another player out there on the tundra, moving the two opposing groups against each other so they may conquor all later?
Chapter 3: Into the White Waste 24th August 2006 The party must travel deep into the tundra. The wolf tracks are not particularly hard to follow, but 6 full days across the Tundra is further than almost any have gone in recent memory. Hunters almost never move more than one or two days out, about 10-14 miles. The people of Ice Peak have the supply chests of several killed raiders to gauge the distance by. Assuming they brought enough to make it to Ice Peak and Home, the journey is 5 days of mounted travel. Following a trail will be much slower. Unlike the journey to Burfell or the western hills or the steppes of the southern mountains, the White Waste of the East is largely unknown. The trips to Burfell let the party glimpse to what travels the tundra, great herds of besats and the dreaded `Iss Wurms. The weather is biting and cold and the wind lashes at any exposed areas. Such is travel on the open plains of ice where there is no refuge from the wind for hundreds of miles.
Chapter 4: The Ice Witch 28th October 2006 the party has tracked the Tuskers trail to a samll mountain spur and a deep fissure. Within lies not only the end of thier current journey, the kidnapped girl, but also the Ice Witch. A creature wrapped in mystery and horror. The subject, like so many other creatures, of countless tales as benefactor and as heartless opponent.
Chapter 5: Returning Home 31st January 2007 The party has secured the rescue of Elfr'Ásleif and is heading Home. The Ice Witch has left them with more than jujst the girl, but treasure and a cryptic warning. It would seem once again Burfell 'Mighty Mountain' may be the future stage to the story of Ice Peak and heroes.
Volume 8: The Tuskers of Búrfell and the Shield of Domi 21st April 2007 Acting on information provided by the Ice Witch. The party is heading to Búrfell where supposedly a hostile force of Twin Tusker's, calling themselves the Tundra Walkers, is building up to go to war against the Ice Peak village. This premise is untrue, the party simply has bad information. The Witch is trying to stir up a war being a follower or Destruction and Chaos.
The party travels to Búrfell, the Mighty Mountain. Skalti, an undead reoccurring evil guy is now in league with the undead fey spirit called, Wishami, another evil reoccurring guy. Skalti has come to the mountain also to find the Tusk Tribe. He though is here to slay them and turn them into Wights.
Skalti has been sent by his new master, The Wishami (from Module 2) to try to enslave the Tuskers. He has been on the mountain for about a week and has killed a few he encountered on a patrol. The Tuskers do not know what happened to their comrades, only that they never returned. Skalti has subsequently turned them into undead. Skalti has not found the main Tusker camp. His new minions search regularly, but it's a big mountain and Búrfell is not helping.
The Twin Tusk faction, calling themselves Urðr Frið, which means Guardian Peace in the ancient tongue, have come here simply to live and hunt on the Mountain. All well and good on any other Mountain, but Búrfell wants no one to live upon it. The arrival of the PC's grants Búrfell the opportunity to get both Skalti and the orcs to leave. Búrfell knows the orcs are not evil, though not precisely good, the mountain wishes to resolve their departure peacefully if possible. Thus Búrfell will guide the PC's to the orcs first in hopes they will peacefully negotiate a truce and exchange to mutually benefit from the destruction of Skalti.
Chapter 3: Skalti Must Die 18th July 2007 The Party strikes acorss the Western slopes of the Mighty Burfell. Storms rage across the face of the mountain. The will of the mountain itself, or perhaps conjured and controlled by the former bard of Ice Peak himself. The party will soon learn the truth of it
Chapter 4: Return to the Urðr Frið 5th September 2007 The party has returned to teh small hidden vale where the Urðr Frið clan, Keepers of Peace await them. They have destroyed Skalti as they said they would. Now what to do about the orcs living upon the scared mountain?
Volume 9: Cold Pursuit 1st October 2007 Our heroes at last have a solid lead on the location of the Shield of Domi. Hopefully, this one will pan out.