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Difference between revisions of "Green Gnomish"
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Failure results in Condition of Exhausted. | Failure results in Condition of Exhausted. | ||
− | Duration 1 week of posting. | + | Duration 1 week of posting. Neutralize Poison cancels all effects. |
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+ | ========== | ||
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+ | The non-flaming variety is less potent: DC 18 to feel pleasantly inebriated, fail by 5 nausea, fail by 6 or more faint/pass out, roll a natural 1, get obnoxiously drunk, projectile vomit, then faint! No worsening of DC with extra drinks. | ||
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+ | ========== | ||
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+ | Teleporting while carrying a Green Gnomish transforms the beverage into a non-alcoholic drink that actually tastes quite nice. |
Latest revision as of 06:30, 16 August 2012
The Green Gnomish is the strongest drink in the Giggling Ghost. The complete name of the drink is Flaming Green Gnomish because, when served, there are blue-green flames that top the cup. The drinker blows out the fire and then drinks, becoming subject to its legendary effects. Drinking contests that utilize the Green Gnomish are the stuff of epic tales, as the drink has a cumulative detrimental effect with each subsequent drink.
To drink it requires saving throws versus varied unpleasant effects.
-Green Gnomish Fort Save DC 20 for the first; add 4 for each subsequent drink.
Failure results in Condition of Nauseated and Fatigued.
Secondary Save at the same DC in 1 minute
Failure results in Condition of Exhausted.
Duration 1 week of posting. Neutralize Poison cancels all effects.
==
The non-flaming variety is less potent: DC 18 to feel pleasantly inebriated, fail by 5 nausea, fail by 6 or more faint/pass out, roll a natural 1, get obnoxiously drunk, projectile vomit, then faint! No worsening of DC with extra drinks.
==
Teleporting while carrying a Green Gnomish transforms the beverage into a non-alcoholic drink that actually tastes quite nice.