Difference between revisions of "The Cthonia Trading Post"

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[Cthonia Main Page[http://www.woldiangames.com/Woldipedia/index.php/DMs_Only:_Cthonia#Official_Items]]
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===The Cthonia Trading Post===                 
 
===The Cthonia Trading Post===                 
  
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Trading Post Description:
 
Trading Post Description:
  
This is the third attempt to establish a trading post in the Thunderlands. The first two were destroyed, with no survivors. The brutality of the aftermaths made clear that the dangers of the area are not to be taken lightly, but offered few clues as to how these earlier settlements met their fates. The third Trading Post has been established for a little over two years and sits atop a mesa near the sea — hopefully in a safer area.
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This is the third attempt to establish a trading post in the Thunderlands. The first two were destroyed, with no survivors. The brutality of the assaults made clear that the dangers of the area are not to be taken lightly, but offered few clues as to how these earlier settlements met their fates. The third Trading Post has been established for a little over two years and sits atop a mesa near the sea — hopefully in a safer area.
  
Small collection of 10 buildings surrounded by stout wooden pallisade with a 120' signal tower facing the sea.  Square design with two watch towers and northern facing double gate which opens outward and has a pair of large timber braces that can be slid into place.  Surrounding the pallisade is about 2 acres of grains, an acre of vegatables and small ½ acre of apple trees.  Below are the specifics on the permament and near permament residents
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The Post is a small collection of 10 buildings surrounded by stout wooden palisade with a 120' signal tower facing the sea.  The palisade forms a square, with two watchtowers and north-facing double gate. The gate opens outward and has a pair of large timber braces that can be slid into place.  Outside the palisade is about 2 acres of grains, an acre of vegatables and small apple orchard.  Below are the specifics on the permament and near-permament residents
  
 
'''Building 1''':  Tavern/Inn, large common room with center round bar and 4 tables of 6.  Trophies all over the walls.  Small chicken coop and a couple goats out back.  Second floor contains 6 rooms, double bunk beds (4) occupancy and small table with 2 chairs and window.  Common washroom at each end of the upper hall.  Basement storehouse and private 3 room suite of Owner proprietor.
 
'''Building 1''':  Tavern/Inn, large common room with center round bar and 4 tables of 6.  Trophies all over the walls.  Small chicken coop and a couple goats out back.  Second floor contains 6 rooms, double bunk beds (4) occupancy and small table with 2 chairs and window.  Common washroom at each end of the upper hall.  Basement storehouse and private 3 room suite of Owner proprietor.
  
''Haggard Stark'': Tavern Owner/Brewer of 46 years old, Haggard is a very large, mountain of a man, standing 6'6" and weighing in around 280lbsBarrel chest, boulder arms, tree trunk legs and a bull neck.  Bald head, partially from age, but you'd never tell because he shaves it every morning.  Dark eyes, bushy brown eyebrows, a very coarse 5 O'clock shadow. He has a large nose, cocked to the right. He wears a sleeveless buckskin tunic, thick black, bearskin (not fur) trousers. He keeps a dagger on one hip and a well crafted handaxe on the other. A large, grey whiskered, mountain lion by the name of Grim sits curled up in a corner of the tavern. It raises its head to "check out" each and every patron as they enter. Haggards old Greatsword, "Vanguard" hangs above the mantle.
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''Haggard Stark'': Tavern Owner/Brewer Haggard is a mountain of a man, standing 6'6" and weighing around 280 poundsHe is in his mid forties. He is bald, and claims it's because he shaves his head every morning, and honestly, who's going to contradict him? He has dark eyes, bushy brown eyebrows, a very coarse 5 o'clock shadow. He has a large nose, cocked to the right. He wears a sleeveless buckskin tunic, and thick black bearskin (not fur) trousers. He keeps a dagger on one hip and a well crafted handaxe on the other. A large grey-whiskered mountain lion by the name of Grim sits curled up in a corner of the tavern. It raises its head to "check out" each patron as they enter. Haggard's old Greatsword, "Vanguard" hangs above the mantle.  
 +
 
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''Hope Stark'':  Daughter of Haggard Stark and an aspiring young Bard. Hope is a beautiful young woman with a voice of silk. She is tall (5'8") with a lithe, athletic build. She is extremely agile. Long brown hair is left down to flow to the middle of her back. Her eyes are the color of dark emeralds, and her tan skin is without a blemish. She favors a loose-fitting white cotton shirt and a maroon-and-black laced bodice.
  
''Hope Stark'':  Daughter of Haggard Stark as well as an aspiring young Bard.  Hope is a beautiful young woman with a voice of silk.  Received the best features of both her mother and father.  She is tall (5'8") with a lithe, athletic build (130lbs).  She is extremely agile.  Long brown hair is left down to flow to the middle of her back.  Beautiful green eyes, the color of dark emeralds.  Tan skin without a blemish.  Typically wears loose fitting, white cotton shirt covered by a maroon and black corset vest.
 
  
 
'''Building 2''':  General Store;  Small front counter with 10-15 displays of gear and foodstuffs, back office accounting room, secured walk-in vault of enhanced steel with Cold iron and lead inner layers. 3 Amazing Locks.  Large basement store house for foodstuff and other goods that are kept cool.  3 room suite above the Store is a private residence
 
'''Building 2''':  General Store;  Small front counter with 10-15 displays of gear and foodstuffs, back office accounting room, secured walk-in vault of enhanced steel with Cold iron and lead inner layers. 3 Amazing Locks.  Large basement store house for foodstuff and other goods that are kept cool.  3 room suite above the Store is a private residence
  
''Lerangis the Half-Elf'':  A gangly woman, she stands 6’ and weights no more than 110 pounds. Long birdbeak nose and weathered face.  Very dextrous, which belies her height.  She is all about the survival of this spot.  She thinks fate brought her here and she’s here for good. She is also security conscious, so she keeps her stuff locked up tight. Her eyes always search and look at customers.  Even the ones she knows. She makes her own locks, traps, etc.  
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''Lerangis the Half-Elf'':  A gangly woman, Lerangis stands 6 feet tall and weights no more than 110 pounds. Spry and nimble, she has a long bird-beak of a nose set in a well-weathered face.  She is all about the survival of this post; she thinks Fate brought her here and she’s here for good. She is also security-conscious, so she keeps her goods locked up tight. Her eyes always search and look at customers, even the ones she knows. She has a large collection of good locks, and supplements them with cunning traps of her own devising.  
  
''Polly'':  Human Fat but sweet. Nicest girl you’ve ever met. Blond. Think Fat Dolly Parton
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''Polly'':  Plump, blue-eyed, blond Polly is the sweetest person you'd ever hope to meet. Everyone at the Trading Post says so. Blessed with a sunny disposition, she is never without a cheery smile or a kindly word.
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''Anna'':  Half-elven Anna is as blond as Polly, but she is thin and lissome where Polly is plump. And while Polly is sweet and cheerful, Anna....isn't. Anna is beautiful and knows it. She expects everyone to defer to her beauty, and is visibly annoyed when they do not.
  
''Anna'':  Half Elf Beautiful, but arrogant.  Think every blond that has had plastic surgery you’ve ever seen.  She has “crafted” her beauty to the point that she comes across instantly as phony.
 
  
 
'''Building 3''':  Brewery;  4-6 kegs are stored onsight for internal use, another 8-12 are shipped monthly to the Float.  Local ingredients makes the brews especially smooth and potent and thus fetch a high price.
 
'''Building 3''':  Brewery;  4-6 kegs are stored onsight for internal use, another 8-12 are shipped monthly to the Float.  Local ingredients makes the brews especially smooth and potent and thus fetch a high price.
  
''Bast the Brewer'':  Trained in the fields and breweries of the 2nd plateau of New Elenna, he was kicked out of his family for experimenting too much. Now they beg him to return as he’s developed both his own brews, as well as concoctions of others which he buys the rights to. At least every month someone arrives with wagons to try and buy him out of everything he’s made.  He holds an auction 4 times a year and this is always a huge event at the post.
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''Bast the Brewer'':  Trained in the fields and breweries of the second plateau, Bast was kicked out of his family for experimenting too much. Now they beg him to return. Bast has not only developed new brews of his own, he has also purchased a few recipes from others to supplement them. His reputation is growing, and fully a quarter of the traffic that comes to the Trading Post is specifically due to Bast's skill.
  
''Toth'':  A streetwise kid Bast has adopted, when left behind by a caravan. He was trouble, but Bast has tamed, adopted him, and shared with him his love for “making brew.
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''Toth'':  A streetwise kid Bast adopted when he was left behind by a caravan. Toth was trouble, but Bast has tamed, adopted him, and shared with him his love for brewing. Now Toth is an able apprentice, often seen running errands for the brewer.
  
''Diaosha'', Bast’s wife.  ran away with him when his family gave Bast the boot.  Completely devoted and happy. Has picked up the art of Trade and economics very well and is the brains behind the merchant end, though Bast himself is the front and she prefers it that way
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''Diaosha'', Bast’s wife.  When Bast was driven out by his family, devoted Diaosha came right along with him, and has never regretted it for a moment. She has proven to have quite the head for business, and essentially manages the brewery for her husband. Both Bast and Diaosha pretend that he is in charge, but it is an open secret that he'd be lost without her.
  
'''Building 4''':  Forge/Woodshop;  Cold Iron and silver crafting are done here as well.  3 of the full time NPC residents own/operate this multi purpose building.  Crafting skills rank 12 for weapon/armor/bowyer/tools
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 +
'''Building 4''':  Forge/Carpentry/WorkshopIn this all-purpose workshop, wood and iron are shaped into weapons and tools. Cold iron and silver items can be crafted here as well.  (Each of the three crafters has a skills bonus of 12; they can create weapons, armor, bows, and tools.)
  
 
Three old codgers own this place.   
 
Three old codgers own this place.   
  
''Risca the Stalwart'':  Master Craftsman/Smithy who says he doesn't have a history.  Extremely protective of Hope though none can really point to a reason.  Nudge and Patterson likely have an idea, but are moot on the point.  Without a douhbt it has something to do with the old dwarf's past.  No on knows his last/clan name.  He is only know as Risca the Stalwart for his exploits while adventuring.  Risca is an extremely talented craftsman and his work is gaining in reputation in Hook City and Floating City.
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''Risca the Stalwart'':  The dwarven master smith who runs the workshop says he doesn't have a history.  He is extremely protective of Hope Stark, though none can really point to a reason.  (Nudge and Patterson likely have an idea, but if they do they haven't shared it.) No on knows Risca's surname or clan, but is an extremely talented craftsman and his work is gaining in reputation in Hook City and Floating City.
 +
 
 +
''Nudge'':  The gnome armor smith has had a fear of “horrible raking attacks” since some battle decades ago, which still figures prominently in his nightmares.  He talks very fast and never stops between sentences. Nudge is not his real name, but so far it's the only one he's shared. 
 +
 
 +
''Patterson'':  The Halfling bowmaker also makes various tools. Somewhat shy, he talks softly and always seems to be looking over his shoulder.  He is fond of nature;  his hairy white feet can often be seen dangling from one tree or another as smoke rings puff through the branches.  He also holds church services for various gods on their holy days.  Post gossips are divided as to whether he is a priest or a ranger.
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 +
 
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'''Building 5''':  Administration;  Treaties, maps, and commissions are all kept on the first-floor office, which consists of two joined rooms.  There is small meeting room at the back of the building, behind the office. Pen and his family live in a three-room apartment on the second floor.  
  
''Nudge'':  Not his real name.  He’s a gnome who makes armorHe’s had a fear of “horrible raking attacks” and nightmares since some battle decades ago.  He talks very fast and never stops between sentences.   
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''Penfold Blurwinder Phwent (Pen)'':  Pen is a gnome from the Floating City assigned to run the postStuck as a lower administrator and yearning for more, he jumped at the chance to move to a higher-profile position.  He is middle-aged, with a wife and son, who both live with him at the postHe is ambitious, and determined to prove the worth of the Trading Post, and of himself as an administrator. He is orderly, meticulous, and always on the lookout for improvements.
  
''Patterson'':  A halfling; You can see his hairy white feet hanging from this tree or that and smoke rings coming out of the treeHe makes bows and various needed tools around the placeSomewhat shy, he talks softly and always seems to be looking over his shoulder.  He falls neatly into the hunter camp, but also holds church services for various gods on their holy days. 
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''Phinystys Cobberstore Phwent'':  Phinny is Pen’s devoted wife. She loves her husband dearly and despite what Pen thinks, she is quite happy with their life together. She supports and encourages Pen, but does not understand his drive for greater successShe was a bit put off when they first came out beyond civilization and she lost access to reliable metalsmithing tools and supplies for her tinkering, but she now makes do with an occassional deliveryMostly she worries about their son who seems to have "the feys," that is, displaying a knack for mischief and magic.
'''Building 5''':  Administration;  Treaties, Maps and Commissions are all kept in the first floor two joined rooms. A small meeting room is in the far back of the building and a 3 room suite residence is located on the second floor
+
  
''Penfold Blurwinder Phwent (Pen)'':  Gnome from the Floating city assigned to run the post. Stuck as a lower administrator and yearning for more, he jumped at the chance to move to a higher profile position.  Middle aged and married with 1 son.  He is maticulous and driven to keep order and prove his worth and usefulness in expanding the post and making it more than it is.  ‘Someday I will make them take notice of us.  Someday.
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''Penttlecaster Blurwinder Phwent'':  Caster is gnome of 16 whose magical gifts are beginning to manifest. He is insatiably curious, overly mischievous, and a source of major worry for his mother. And his father, whenever Pen spares a moment from worrying about the Trading Post.
  
''Phinystys Cobberstore Phwent'':  Pen’s devoted wife. She loves her husband dearly and despite what Pen thinks, she is quite happy with their life together.  She supports and encourages Pen, but does not understand his drive and needs to be so much more.  She was a bit put off when they first came out beyond civilization and she lost access to reliable metalsmithing tools and supplies for her tinkering, but she now makes do with an occassional delivery.  Mostly she worries about their son who seems to have the feys (A word she uses to describe mischievious behavior and innate magical gifts)
 
  
''Penttlecaster Blurwinder Phwent'':  A gnome of 16 whose magical gifts are beginning to manifest.  He is still young and being kept under guidance by his caring parents, though Pen himself spends a vast majority of his day behind his desk, leaving Mrs. Phwent to raise him.  He is a curious boy, overly so really and a bit of a prankster
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'''Building 6''':  Temple/Residence;  As befits a diverse and ever-changing population, this is a general-purpose temple. The south door is the main entrance, leading directly into a simple nave with shrines to Domi, Pantheon, Flower, Ffloy, Wardd, and Gargul along the east and west walls, with a slightly larger shrine to Alemi on the north wall. At the back of the temple is a two-room apartment for the cleric.
  
'''Building 6''':  Church/Residence;  A general church with a dedicated shrine to each of the gods of the Wold along the east and west walls to Alemi, Domi, Gargul, Waard and FfloyThe entrance is from the south and the north end is a small two room suite residence.  There is no second floorA crypt is being constructed under the church, but as of yet is unfinished and unoccupied.
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''Rexan'':  Human cleric of Alemi and former member of the group sent by Mr Randolph to the Trading PostHe has decided to retire from the adventuring life that brought him here and to set up pernament residence.  He has begun courting AnnaHe currently shares the residence with Patterson the bowmaker; plans are underway to build an addition.
  
''Rexxann'':  Human cleric of Alemi and former member of the group sent by Mr Randolph to the Trading Post.  He has decided to retire from the adventuring life that brought him here and to set up pernament residence.  He is currently known to be courting
 
Anna.  He and Patterson currently share the residence.  plans are being finalizied to build an addition.
 
  
[See Patterson above.]
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'''Building 7''':  Alchemist/Herbalist;  Most of the lower floor is taken up by Gazzy's workshop. She does have a tiny "front counter" area, but most of her concoctions are sold through the General Store.  Because the surrounding jungle is home to so many rare plant specimens, Gazzy is able to create an astonishing variety of highly potent potions and salves. The upper floor is a three-room apartment.
  
 +
''Gazzy'' :  She is quite the cat’s meow to the older gentlemen of the trading post--none of whom have demonstrated the courage to make the first move.  She simply LOVES dinosaurs, and seems to have an affinity with them, although she never discusses it.  Folks swear she can turn back a raging dino just by looking it in the eye; it is almost as if she goes into a trance that they can understand.  She is not often at the Trading Post; she spends much of her time out in the jungle gathering for her potions and concoctions. She can brew an antidote to just about anything, and sees no practical difference between a poison and a disease. Both harm the body, she says, and both can be neutralized with the correct remedy.
  
'''Building 7''':  Alchemist/Herbalist;  Lower room store front very small, Product is sold through the General Store.  Back room is a workshop/alchemical lab.  Herbalist has access to pretty rare stuff in the jungle and sells what he makes for good coin.  The upper floor is a 3 room suite Residence
 
  
''Gazzy'' :  She is quite the cat’s meow to the older gentlemen of the trading post.  None have the courage to make a move on her though.  She simply LOVES dinosaurs.  When others run, she can sometimes make them turn away.  There’s an affinity there, even if she isn’t willing to admit it.  It is almost like she goes into a trance that they can understand.  She is out more than in gathering for her potions and concoctions. If anyone in the area gets sick, they come to her for the anecdote. She views all diseases as poisons of the body to cure.
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'''Building 8''':  Stable;  The stable is more-or-less public property; people can keep their horses and mules here, but are responsible for brushing, feeding, and caring for their own animals. Visitors to the inn can also put animals here, under Hope Stark's care, for an additional fee. The stable's permanent residents include four mules (two belonging to Klariest, and one each to Lerangis and Riska), and three horses (belonging to Haggard, Rexan, and Pen).
  
'''Building 8''':  Stable;  4 mule and 3 heavy horse
 
  
'''Building 9''':  Miller/Bakery/Residence;    The grind stone is powered by the mules housed in the stable. The bakery is small with 2 ovens and the NPC is solely supplying the outpost. Product is pretty basic hard tact breads
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'''Building 9''':  Miller/Bakery/Residence;    The mill has a large grindstone, powered by mules that live in the livery stable. Klairiest grinds grain for anyone who brings it to her, in exchange for a small portion of the resulting flour. She also grows some of her own grain, and grinds it for flour for the bakery. Typically, she runs the grindstone about once a week. In the bakery, she bakes daily. The small loaves she bakes are pretty basic, but very good.
  
''Borcht the Baker'':  Think the Soup Nazi.  He has a tough exterior, yet he won’t let anyone go hungry.  If you say thank you to him though, he’ll get angry.  He’s always negative with voice but positive of action.
+
''Borcht the Baker'':  Borcht had a rough exterior and a heart of gold. Unfortunately, he was killed during a dinosaur attack on the Trading Post, leaving his sister to run the mill and bakery.
  
''Klairiest'':  Borcht’s sister. If Borcht is the soup Nazi, Klairiest is is the furher.  You do and help because that is what you do, not to be thanked
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''Klairiest'':  Borcht’s sister inherited his business and responsibilities. Klairiest is as stern and intimidating as her brother was, but she has a deep, abiding sense of community. Nobody goes hungry in the Trading Post, whether they can pay or not, and Klairiest scorns any idea of thanks.
  
 
'''Building 10''': Grain storage
 
'''Building 10''': Grain storage

Latest revision as of 16:55, 26 January 2014

[Cthonia Main Page[1]]

The Cthonia Trading Post

Cthonia - Trading Post.JPG

Trading Post Description:

This is the third attempt to establish a trading post in the Thunderlands. The first two were destroyed, with no survivors. The brutality of the assaults made clear that the dangers of the area are not to be taken lightly, but offered few clues as to how these earlier settlements met their fates. The third Trading Post has been established for a little over two years and sits atop a mesa near the sea — hopefully in a safer area.

The Post is a small collection of 10 buildings surrounded by stout wooden palisade with a 120' signal tower facing the sea. The palisade forms a square, with two watchtowers and north-facing double gate. The gate opens outward and has a pair of large timber braces that can be slid into place. Outside the palisade is about 2 acres of grains, an acre of vegatables and small apple orchard. Below are the specifics on the permament and near-permament residents

Building 1: Tavern/Inn, large common room with center round bar and 4 tables of 6. Trophies all over the walls. Small chicken coop and a couple goats out back. Second floor contains 6 rooms, double bunk beds (4) occupancy and small table with 2 chairs and window. Common washroom at each end of the upper hall. Basement storehouse and private 3 room suite of Owner proprietor.

Haggard Stark: Tavern Owner/Brewer Haggard is a mountain of a man, standing 6'6" and weighing around 280 pounds. He is in his mid forties. He is bald, and claims it's because he shaves his head every morning, and honestly, who's going to contradict him? He has dark eyes, bushy brown eyebrows, a very coarse 5 o'clock shadow. He has a large nose, cocked to the right. He wears a sleeveless buckskin tunic, and thick black bearskin (not fur) trousers. He keeps a dagger on one hip and a well crafted handaxe on the other. A large grey-whiskered mountain lion by the name of Grim sits curled up in a corner of the tavern. It raises its head to "check out" each patron as they enter. Haggard's old Greatsword, "Vanguard" hangs above the mantle.

Hope Stark: Daughter of Haggard Stark and an aspiring young Bard. Hope is a beautiful young woman with a voice of silk. She is tall (5'8") with a lithe, athletic build. She is extremely agile. Long brown hair is left down to flow to the middle of her back. Her eyes are the color of dark emeralds, and her tan skin is without a blemish. She favors a loose-fitting white cotton shirt and a maroon-and-black laced bodice.


Building 2: General Store; Small front counter with 10-15 displays of gear and foodstuffs, back office accounting room, secured walk-in vault of enhanced steel with Cold iron and lead inner layers. 3 Amazing Locks. Large basement store house for foodstuff and other goods that are kept cool. 3 room suite above the Store is a private residence

Lerangis the Half-Elf: A gangly woman, Lerangis stands 6 feet tall and weights no more than 110 pounds. Spry and nimble, she has a long bird-beak of a nose set in a well-weathered face. She is all about the survival of this post; she thinks Fate brought her here and she’s here for good. She is also security-conscious, so she keeps her goods locked up tight. Her eyes always search and look at customers, even the ones she knows. She has a large collection of good locks, and supplements them with cunning traps of her own devising.

Polly: Plump, blue-eyed, blond Polly is the sweetest person you'd ever hope to meet. Everyone at the Trading Post says so. Blessed with a sunny disposition, she is never without a cheery smile or a kindly word.

Anna: Half-elven Anna is as blond as Polly, but she is thin and lissome where Polly is plump. And while Polly is sweet and cheerful, Anna....isn't. Anna is beautiful and knows it. She expects everyone to defer to her beauty, and is visibly annoyed when they do not.


Building 3: Brewery; 4-6 kegs are stored onsight for internal use, another 8-12 are shipped monthly to the Float. Local ingredients makes the brews especially smooth and potent and thus fetch a high price.

Bast the Brewer: Trained in the fields and breweries of the second plateau, Bast was kicked out of his family for experimenting too much. Now they beg him to return. Bast has not only developed new brews of his own, he has also purchased a few recipes from others to supplement them. His reputation is growing, and fully a quarter of the traffic that comes to the Trading Post is specifically due to Bast's skill.

Toth: A streetwise kid Bast adopted when he was left behind by a caravan. Toth was trouble, but Bast has tamed, adopted him, and shared with him his love for brewing. Now Toth is an able apprentice, often seen running errands for the brewer.

Diaosha, Bast’s wife. When Bast was driven out by his family, devoted Diaosha came right along with him, and has never regretted it for a moment. She has proven to have quite the head for business, and essentially manages the brewery for her husband. Both Bast and Diaosha pretend that he is in charge, but it is an open secret that he'd be lost without her.


Building 4: Forge/Carpentry/Workshop; In this all-purpose workshop, wood and iron are shaped into weapons and tools. Cold iron and silver items can be crafted here as well. (Each of the three crafters has a skills bonus of 12; they can create weapons, armor, bows, and tools.)

Three old codgers own this place.

Risca the Stalwart: The dwarven master smith who runs the workshop says he doesn't have a history. He is extremely protective of Hope Stark, though none can really point to a reason. (Nudge and Patterson likely have an idea, but if they do they haven't shared it.) No on knows Risca's surname or clan, but is an extremely talented craftsman and his work is gaining in reputation in Hook City and Floating City.

Nudge: The gnome armor smith has had a fear of “horrible raking attacks” since some battle decades ago, which still figures prominently in his nightmares. He talks very fast and never stops between sentences. Nudge is not his real name, but so far it's the only one he's shared.

Patterson: The Halfling bowmaker also makes various tools. Somewhat shy, he talks softly and always seems to be looking over his shoulder. He is fond of nature; his hairy white feet can often be seen dangling from one tree or another as smoke rings puff through the branches. He also holds church services for various gods on their holy days. Post gossips are divided as to whether he is a priest or a ranger.


Building 5: Administration; Treaties, maps, and commissions are all kept on the first-floor office, which consists of two joined rooms. There is small meeting room at the back of the building, behind the office. Pen and his family live in a three-room apartment on the second floor.

Penfold Blurwinder Phwent (Pen): Pen is a gnome from the Floating City assigned to run the post. Stuck as a lower administrator and yearning for more, he jumped at the chance to move to a higher-profile position. He is middle-aged, with a wife and son, who both live with him at the post. He is ambitious, and determined to prove the worth of the Trading Post, and of himself as an administrator. He is orderly, meticulous, and always on the lookout for improvements.

Phinystys Cobberstore Phwent: Phinny is Pen’s devoted wife. She loves her husband dearly and despite what Pen thinks, she is quite happy with their life together. She supports and encourages Pen, but does not understand his drive for greater success. She was a bit put off when they first came out beyond civilization and she lost access to reliable metalsmithing tools and supplies for her tinkering, but she now makes do with an occassional delivery. Mostly she worries about their son who seems to have "the feys," that is, displaying a knack for mischief and magic.

Penttlecaster Blurwinder Phwent: Caster is gnome of 16 whose magical gifts are beginning to manifest. He is insatiably curious, overly mischievous, and a source of major worry for his mother. And his father, whenever Pen spares a moment from worrying about the Trading Post.


Building 6: Temple/Residence; As befits a diverse and ever-changing population, this is a general-purpose temple. The south door is the main entrance, leading directly into a simple nave with shrines to Domi, Pantheon, Flower, Ffloy, Wardd, and Gargul along the east and west walls, with a slightly larger shrine to Alemi on the north wall. At the back of the temple is a two-room apartment for the cleric.

Rexan: Human cleric of Alemi and former member of the group sent by Mr Randolph to the Trading Post. He has decided to retire from the adventuring life that brought him here and to set up pernament residence. He has begun courting Anna. He currently shares the residence with Patterson the bowmaker; plans are underway to build an addition.


Building 7: Alchemist/Herbalist; Most of the lower floor is taken up by Gazzy's workshop. She does have a tiny "front counter" area, but most of her concoctions are sold through the General Store. Because the surrounding jungle is home to so many rare plant specimens, Gazzy is able to create an astonishing variety of highly potent potions and salves. The upper floor is a three-room apartment.

Gazzy : She is quite the cat’s meow to the older gentlemen of the trading post--none of whom have demonstrated the courage to make the first move. She simply LOVES dinosaurs, and seems to have an affinity with them, although she never discusses it. Folks swear she can turn back a raging dino just by looking it in the eye; it is almost as if she goes into a trance that they can understand. She is not often at the Trading Post; she spends much of her time out in the jungle gathering for her potions and concoctions. She can brew an antidote to just about anything, and sees no practical difference between a poison and a disease. Both harm the body, she says, and both can be neutralized with the correct remedy.


Building 8: Stable; The stable is more-or-less public property; people can keep their horses and mules here, but are responsible for brushing, feeding, and caring for their own animals. Visitors to the inn can also put animals here, under Hope Stark's care, for an additional fee. The stable's permanent residents include four mules (two belonging to Klariest, and one each to Lerangis and Riska), and three horses (belonging to Haggard, Rexan, and Pen).


Building 9: Miller/Bakery/Residence; The mill has a large grindstone, powered by mules that live in the livery stable. Klairiest grinds grain for anyone who brings it to her, in exchange for a small portion of the resulting flour. She also grows some of her own grain, and grinds it for flour for the bakery. Typically, she runs the grindstone about once a week. In the bakery, she bakes daily. The small loaves she bakes are pretty basic, but very good.

Borcht the Baker: Borcht had a rough exterior and a heart of gold. Unfortunately, he was killed during a dinosaur attack on the Trading Post, leaving his sister to run the mill and bakery.

Klairiest: Borcht’s sister inherited his business and responsibilities. Klairiest is as stern and intimidating as her brother was, but she has a deep, abiding sense of community. Nobody goes hungry in the Trading Post, whether they can pay or not, and Klairiest scorns any idea of thanks.

Building 10: Grain storage

A large community well is located in the central yard

The overall Population is fluid, as hunters, explorers, missionaries and thrill seekers temporarily take up residence through out the year. The most well known at the Post is Orion. A Burly bald headed man. [Think the guy that Indiana Jones fought near the airplane in the first movie.] Tattooed all over with the things he’s killed. Deep Basso Profundo voice and sings too. A hybrid hunter/monstrologer, he gets along with both factions but also has problems with both cause he’s a moderate.