The new Woldipedia with 5e content is available here

Difference between revisions of "Spell: Lesser Immortal Summons"

From Woldipedia
Jump to: navigation, search
(Clarification / tweak to this spell)
Line 9: Line 9:
 
Spell Resistance: no<br>
 
Spell Resistance: no<br>
  
Except as noted above and below, this spell is exactly like the [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html Summon Monster spells]. The spell's focus is the holy symbol of the Allied Immortal Power. The creature summoned is related to the witch's Allied Immortal Power, using the guidelines below:
+
Except as noted above and below, this spell is exactly like the [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html Summon Monster spells]. The spell's focus is the holy symbol of the Allied Immortal Power. The creature summoned is related to the witch's Allied Immortal Power. Before a player first intends to use this spell in game, visit the Black Genie Center and work with your DM to create the exact creature to be summoned each time this spell is cast. The creature should be something reasonably likely to be affiliated with the witch's allied immortal power. If the best choice is a CR 3 or 4 creature, apply a simple template or two to bring it to CR5; if it is CR 6 or 7, apply the young simple template and possibly some other modification to bring it to CR5. The Witch must make a section for this creature on her character sheet.
 +
 
 +
For inspiration, consider the options below:
  
 
{| border="1" cellpadding="2" cellspacing="0"  
 
{| border="1" cellpadding="2" cellspacing="0"  

Revision as of 09:05, 14 October 2014

Conjuration (summoning)
Level: Witch 5
Components: V, S, DF
Casting Time: 1 round
Range: close (25 ft. + 5 ft./2 levels)
Effect: a summoned creature
Duration: 1 minute per level
Saving Throw: none
Spell Resistance: no

Except as noted above and below, this spell is exactly like the Summon Monster spells. The spell's focus is the holy symbol of the Allied Immortal Power. The creature summoned is related to the witch's Allied Immortal Power. Before a player first intends to use this spell in game, visit the Black Genie Center and work with your DM to create the exact creature to be summoned each time this spell is cast. The creature should be something reasonably likely to be affiliated with the witch's allied immortal power. If the best choice is a CR 3 or 4 creature, apply a simple template or two to bring it to CR5; if it is CR 6 or 7, apply the young simple template and possibly some other modification to bring it to CR5. The Witch must make a section for this creature on her character sheet.

For inspiration, consider the options below:

Table: Summoned Immortals
Allied Power Theme Possible Creatures
Fey Satyr or Unicorn
Natural Tiger or Large Elemental
Helpful/Good Genie or Hound Archon
Harmful/Evil Babau Demon or Bearded Devil
Mad/Chaotic Chaos Beast
Deliberate/Lawful Formian Taskmaster