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Difference between revisions of "Spell: Lesser Immortal Summons"
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− | Except as noted above and below, this spell is exactly like the [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html Summon Monster spells]. The spell's focus is the holy symbol of the Allied Immortal Power. The creature summoned is related to the witch's Allied Immortal Power, | + | Except as noted above and below, this spell is exactly like the [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html Summon Monster spells]. The spell's focus is the holy symbol of the Allied Immortal Power. The creature summoned is related to the witch's Allied Immortal Power. Before a player first intends to use this spell in game, visit the Black Genie Center and work with your DM to create the exact creature to be summoned each time this spell is cast. The creature should be something reasonably likely to be affiliated with the witch's allied immortal power. If the best choice is a CR 3 or 4 creature, apply a simple template or two to bring it to CR5; if it is CR 6 or 7, apply the young simple template and possibly some other modification to bring it to CR5. The Witch must make a section for this creature on her character sheet. |
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+ | For inspiration, consider the options below: | ||
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Revision as of 09:05, 14 October 2014
Conjuration (summoning)
Level: Witch 5
Components: V, S, DF
Casting Time: 1 round
Range: close (25 ft. + 5 ft./2 levels)
Effect: a summoned creature
Duration: 1 minute per level
Saving Throw: none
Spell Resistance: no
Except as noted above and below, this spell is exactly like the Summon Monster spells. The spell's focus is the holy symbol of the Allied Immortal Power. The creature summoned is related to the witch's Allied Immortal Power. Before a player first intends to use this spell in game, visit the Black Genie Center and work with your DM to create the exact creature to be summoned each time this spell is cast. The creature should be something reasonably likely to be affiliated with the witch's allied immortal power. If the best choice is a CR 3 or 4 creature, apply a simple template or two to bring it to CR5; if it is CR 6 or 7, apply the young simple template and possibly some other modification to bring it to CR5. The Witch must make a section for this creature on her character sheet.
For inspiration, consider the options below:
Allied Power Theme | Possible Creatures |
---|---|
Fey | Satyr or Unicorn |
Natural | Tiger or Large Elemental |
Helpful/Good | Genie or Hound Archon |
Harmful/Evil | Babau Demon or Bearded Devil |
Mad/Chaotic | Chaos Beast |
Deliberate/Lawful | Formian Taskmaster |