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Difference between revisions of "Organizations"

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(Dragon Consortium)
(Dragon Consortium)
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'''Dragon Consortium Organization'''
 
'''Dragon Consortium Organization'''
  
 
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Dragons are a FORCE for good in the Wold. Dragons help those who can't help themselves: they give to those in need, but not just with gold. They help them learn to support themselves, rescue those unfairly held, and see that the old and handicapped are treated well. They also help advise, train and assist younger adventuring groups, guiding them to greater wisdom. Dragons are officially considered "knights-at-large" in every kingdom that respects decency.
 
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--Dragons are a FORCE for good in the Wold. Where there is evil, the "Dragon Groups" stop it. No matter the sacrifice. Children look up to them as their heroes, which is evident by the 1000s of collectible action figures out there.
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--Dragons help those who can't help themselves: they give to those in need, but not just with gold. They help them learn to support themselves, rescue those unfairly held, and see that the old and handicapped are treated well.
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--They also help advise, train and assist younger adventuring groups, guiding them to greater wisdom. They are always looking for and developing the adventuring groups that will serve the Wold through the Dragon Consortium in the next generation.
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--Dragons are officially considered "knights-at-large" in every kingdom that respects decency. They should act as leaders in all communities. This can rarely mean standing up to kings and rulers. When a member of the Dragon Consortium accuses you of unfairness or evil deeds, you had better take heed.
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Revision as of 16:38, 7 April 2015

These groups are generally classified as Organizations and can enhance a PCs backstory, current role-playing opportunities, and even be the focus for entire adventures. . PCs are allowed to be a part of ONE Woldian Organization with the following guidelines:

1. Players will integrate their organization into their roleplay/personality.

2. All Organizations have a monetary cost. PCs will annotate an Organization cost as part of his/her total wealth as if an organization were a magic item and will not exceed the Total Wealth per Level.

3. All Organizations have benefits and restrictions. PCs will annotate benefits and restrictions on their PC Sheet in the appropriate areas (ex: Special Abilities, Feats, Spells, etc)


The Mailed Fist

The Mailed Fist is the largest mercenary outfit on the Elennian Peninsula. Disciplined, highly trained and tactically astute, the warriors of the Fist are a remorseless foe or a powerful ally... for a price.

The Woldian League of Adventurers

Though recent the League has rapidly established itself as the largest, most influential and most popular of all the various adventuring guilds, in no small part due to the exceptional support and training facilities it offers.

The Star Mages' Guild

The Star Mages Guild is the principal organization sponsoring wizardly magic in New Elenna. It licenses members who are qualified to provide instruction in the arcane arts, and its members support one another through research and study.

The Walkers

The Wold is filled with violence, hatred and death. But there are those that would face the dark heart of the Wold and offer a simple promise: hope. The Walkers travel the land, spreading a message of peace and love to all who will listen.

The Chancers' Club

This exclusive adventurers' club is widely known throughout the Plateaus as being an elitist members-only club made up of active and retired thrill-seekers. Daredevil young nobles challenge one another to duels and brag of their feats of bravado. Mature, moneyed nobles mount big game hunting expeditions into the heart of the Badlands. Retired and wealthy old veterans sip port in the clubhouse, and reminisce about battles gone by. Some say the Chancers are blessed with more money than sense, but the organization has flourished for almost 40 years, and its place in high society suggests that members gain access to some of the most powerful people in the Wold.

The Club of Connoisseurs of Combat

Known throughout the Ellenian Peninsula, this exclusive group is made up of masters of arms and those who admire the highest levels of exquisite expertise those masters demonstrate. The members of this organization believe that there truly is an art to combat, and the Connoisseurs are the masters of that art.

Sages Guild

The scholars of the House of Sages consider themselves the finest academics the Wold has to offer, and although they are snobbish, secretive and arrogant, they may well also be correct.

House Bralfah: The Surface Drow

House Bralfah is a drow family with deep roots and average standing. While pretty much intact from when the drow’s underground city was destroyed, even house Bralfah, who remained neutral during the power struggles was fairly significantly damaged. Prior to the fall of the city, Bralfah was a fairly insignificant house. Now that the mighty have fallen, House Bralfah has become the pre-eminent house, if not the only remaining one, of the drow.

Houses of Dirt City

Founded by criminals and refugees, Dirt City is a utopian city of thieves. It is ruled, so to speak, by several organizations, or Houses. These organizations of like-minded rogues each have their own strengths and areas of expertise. They jockey for power and influence, and together they create a dynamic balance that keeps Dirt City peaceful.

House of the Darts

House of the Keys

House of the Knives

House of the Teeth

House of the Cloak

House of the Wolves

Dragon Consortium

Dragon Consortium Organization

Dragons are a FORCE for good in the Wold. Dragons help those who can't help themselves: they give to those in need, but not just with gold. They help them learn to support themselves, rescue those unfairly held, and see that the old and handicapped are treated well. They also help advise, train and assist younger adventuring groups, guiding them to greater wisdom. Dragons are officially considered "knights-at-large" in every kingdom that respects decency.