Difference between revisions of "Geography: Floating City: Fence Level"

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Level 5 is where the sailors hang out. Nuff said. The area is rough and if you are unprepared, you may be marked even before you set foot upon The Float. This is the home of various taverns -- including the Wold-famous [[Geography: Floating City: Giggling Ghost|Giggling Ghost]]. You can also find the best fish in town anywhere at The Dead End Fish Market, as well as various coin exchange facilities. It is worthy of note that The Floating City has its own currency and therefore supports a large number of exchange houses. This level is the home to Pier Row and is the usual place to enter the Big Float.  
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Level 5 is where the sailors hang out. Nuff said. The area is rough and if you are unprepared, you may be marked even before you set foot upon The Float. This is the home of various taverns -- including the Wold-famous [[The Giggling Ghost|Giggling Ghost]]. You can also find the best fish in town anywhere at The Dead End Fish Market, as well as various coin exchange facilities. It is worthy of note that The Floating City has its own currency and therefore supports a large number of exchange houses. This level is the home to Pier Row and is the usual place to enter the Big Float.  
  
 
[[image:float5.jpg]]
 
[[image:float5.jpg]]
  
54. Turtlemaster Headquarters-Cris Steinfoot is the Turtlemaster and a member of the Overlord's Advisory Council. This is the headquarters for Cris and her staff. She earned her reputation as a Druid Guide in the Crying Woods. Her dolphin, Luci, is beloved for rescuing several children from drowning and is the reason Cris does not continue to travel. The Turtlemaster is in charge of turtle barge safety, city tourism and travel through the Crying Woods.<br>
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54. Turtlemaster Headquarters - Belba Stubbletoe is the Turtlemaster. Her grand-aunt Cris Steinfoot is the Master Emeritus and a member of the Overlord's Advisory Council. Cris earned her reputation as a Druid Guide in the Crying Woods. This is the headquarters for Cris and her staff - but Belba really runs things day-to-day. Belba's dolphin, Lucy, is beloved for rescuing several children from drowning. The Turtlemaster is in charge of turtle barge safety, city tourism and travel through the Crying Woods.<br>
 
55. Lady Luck Taxi Turtles-Owned by Lyraesel the Beautiful, the Float's Turtles are as legendary as the city itself.  The average turtle is 30' by 20'.  Various "howdahs" are available from very expensive richly and magically furnished to sturdy cargo designs.<br>
 
55. Lady Luck Taxi Turtles-Owned by Lyraesel the Beautiful, the Float's Turtles are as legendary as the city itself.  The average turtle is 30' by 20'.  Various "howdahs" are available from very expensive richly and magically furnished to sturdy cargo designs.<br>
 
56. The Fish House<br>
 
56. The Fish House<br>
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63. Turtle Docks-The Turtle Docks cover the entire southern end of Fence Level extending in places close to 100 feet into the lake.  Traffic is fierce during the workday as ships load, unload, and are serviced.  Several locations have boom arms for freight loading and unloading and each boom can be pivoted to either side of that pier.  At regular intervals, gang planks can be lowered or attached to the sides and ends of each pier.<br>
 
63. Turtle Docks-The Turtle Docks cover the entire southern end of Fence Level extending in places close to 100 feet into the lake.  Traffic is fierce during the workday as ships load, unload, and are serviced.  Several locations have boom arms for freight loading and unloading and each boom can be pivoted to either side of that pier.  At regular intervals, gang planks can be lowered or attached to the sides and ends of each pier.<br>
 
64. Fence Level Auctions<br>
 
64. Fence Level Auctions<br>
65. [[Geography: Floating City: Giggling Ghost|The Giggling Ghost]]<br>
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65. [[The Giggling Ghost]]<br>
(formerly the Happy Harpy Inn)<br>
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66. Fence Level Customs<br>
 
66. Fence Level Customs<br>
 
67. The Brass Toad Tavern<br>
 
67. The Brass Toad Tavern<br>
 
68. The Howling Wold Reservation<br>
 
68. The Howling Wold Reservation<br>
 
69. Manor of the Mage<br>
 
69. Manor of the Mage<br>
87. The Fatted Calf<br>
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87. [[The Fatted Calf]]<br>

Latest revision as of 10:02, 26 September 2015

Level 5 is where the sailors hang out. Nuff said. The area is rough and if you are unprepared, you may be marked even before you set foot upon The Float. This is the home of various taverns -- including the Wold-famous Giggling Ghost. You can also find the best fish in town anywhere at The Dead End Fish Market, as well as various coin exchange facilities. It is worthy of note that The Floating City has its own currency and therefore supports a large number of exchange houses. This level is the home to Pier Row and is the usual place to enter the Big Float.

Float5.jpg

54. Turtlemaster Headquarters - Belba Stubbletoe is the Turtlemaster. Her grand-aunt Cris Steinfoot is the Master Emeritus and a member of the Overlord's Advisory Council. Cris earned her reputation as a Druid Guide in the Crying Woods. This is the headquarters for Cris and her staff - but Belba really runs things day-to-day. Belba's dolphin, Lucy, is beloved for rescuing several children from drowning. The Turtlemaster is in charge of turtle barge safety, city tourism and travel through the Crying Woods.
55. Lady Luck Taxi Turtles-Owned by Lyraesel the Beautiful, the Float's Turtles are as legendary as the city itself. The average turtle is 30' by 20'. Various "howdahs" are available from very expensive richly and magically furnished to sturdy cargo designs.
56. The Fish House
57. Sail Sales
58. Dead End Fish Market
59. Pearl's Pearls
60. Misty Gale's Shipping
61. The Bait House
62. Silenier's Money Changers
63. Turtle Docks-The Turtle Docks cover the entire southern end of Fence Level extending in places close to 100 feet into the lake. Traffic is fierce during the workday as ships load, unload, and are serviced. Several locations have boom arms for freight loading and unloading and each boom can be pivoted to either side of that pier. At regular intervals, gang planks can be lowered or attached to the sides and ends of each pier.
64. Fence Level Auctions
65. The Giggling Ghost
66. Fence Level Customs
67. The Brass Toad Tavern
68. The Howling Wold Reservation
69. Manor of the Mage
87. The Fatted Calf