Difference between revisions of "DMs Only: Module Template"

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'''Title of Module: '''
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'''Title of Module:'''
  
 
Game:  
 
Game:  
  
Projected Dates: [List projected dates that module is to start and end. Remember to list those dates on the [https://docs.google.com/document/d/1iMQTvt63jQJ07y8Blu4ueajUcaOb9V_OLxcaEIlkKsE/edit?hl=en_US Woldian Module Calendar]. If you realize that you’re moving fast or slow, please adjust the dates on the calendar and e-mail Jerry.]
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Projected Dates: [List projected dates that module is to start and end.]
 
+
[Standard module size: The standard module should be three months long. The “trend” lately for many modules has been to go longer. I [Jerry] have been guilty of this as well. However, if you take a look at a game that is known to be faltering, one of the things you’ll perceive is a module that ran too long. Keep them shorter.]
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[Module structure: Look to see if your module/story has a beginning, middle, and end.  A strong ending is VERY important to give the player’s a feeling of satisfaction as well as a feeling of accomplishment.]
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Author(s):  
 
Author(s):  
  
Starting Party Level:
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Party Level: [at start and end of module]
 
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Summary of Module:
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Changes to module when played: 1 paragraph (to be done when the module concludes)
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'''Scene 1: [Title of Scene] ''' [List Number of weeks for each scene]
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[Description of scene: One location/encounter/battle/or event. It lasts for 3 to 5 weeks. It is better to have several short scenes than one long one that covers several things. Fast scene changes give the impression that the module has good pacing. Take a look at your last module and how it posted to see if you’ve been planning scenes of an appropriate length.]
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[Monsters: Either paste the stat block here or put a link to the SRD for every scene that has combat.]
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[Treasure: List and give treasure by the scene and total it up below in the end matter.]
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[XP: List xp for each scene and give it at the end of each scene.]
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Summary of Module: [one paragraph overview of the entire module.]
  
'''Scene 2: [Title of Scene] ''' [Number of weeks]
 
  
[Description of scene.]
 
  
[Monsters.]
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Changes to module when played: [1 paragraph describing how the module changed when actually run (please do this when the module is completed and then send the module to Jerry for archiving.)]
  
[Treasure.]
 
  
[XP.]
 
  
'''Scene 3: [Title of Scene] ''' [Number of weeks]
 
  
[Description of scene. Keep in mind that this is the middle of your module.]
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==========
  
[Monsters.]
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'''Scene 1:''' [Title of Scene] [List Number of weeks for each scene]
  
[Treasure.]
+
[Definition of a scene: One location/encounter/battle/or event. It lasts for 3-5 weeks. It is better to have several short scenes than one long one that covers several things. Fast scene changes give the impression that the module has good pacing. Take a look at your last module and how it posted to see if you’ve been planning scenes of an appropriate length.]
  
[XP.]
+
[Standard module size: The standard module should be three months long. The “trend” lately for many modules has been to go longer. The longer the module, the more likely it is for the players to lose interest. Shorter scenes and modules help you maintain a faster sense of pacing for your game.]
  
'''Scene 4: [Title of Scene] ''' [Number of weeks]  
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[Monsters(in red): Either paste the stat block here or put a link to the SRD for every scene that has combat in red. Above the monster listing, add any strategy comments on how you intend to play the monsters.]
  
[Description of scene.]
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[Treasure(highlighted in yellow): list and give treasure BY THE SCENE and total it up below in the end matter in yellow highlights.]
  
[Monsters.]
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[XP(highlighted in green): list xp for each scene and give it at the end of each scene in green highlights.]
  
[Treasure.]
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'''Scene 2:'''
  
[XP.]
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'''Scene 3:'''
  
'''Scene 5: [Title of Scene] ''' [Number of weeks]
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'''Scene 4:'''  
  
[Description of scene. A strong ending here is important to give satisfaction and a feeling of accomplishment to the players.]
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'''Scene 5:''' [Look to see if your module/story has a beginning, middle, and end. A strong ending is VERY important to give the player’s a feeling of satisfaction as well as a feeling of accomplishment.]
  
[Monsters.]
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==========
  
[Treasure.]
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End matter:
  
[XP.]  
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A: NPCs [List all NPCs used in the module. Some like to “link” the first mention of each NPC in the module down to this location, but that is optional. Even if it is NOT the first time for that NPC to be used in the campaign, write a few words describing the NPC. If there are changes to the NPC in this module, note the changes here.]
  
'''End matter:'''
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B: Locations: [List all locations used in the module even if they are commonly known by you and the players. Briefly, describe the location. We’re talking places like inns, shops, temples, etc. Note any changes just as with the NPCs above.]
  
A: NPCs [List all NPCs used in the module. Some like to link the first mention of each NPC in the module down to this location, but that is optional.  Even if it is NOT the first time for that NPC to be used in the campaign, write a few words describing the NPC. If there are changes to the NPC in this module, note the changes.  An alternative to this is to have an NPC page on Woldipedia and link to that page.]
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C: Treasure: Two things go here.  
  
B: Locations: [List all locations used in the module. Briefly, describe the location. We’re talking places like inns, shops, temples, etc. Note any changes just as with the NPCs above.]
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Magic Items List: [List all magic items given in the module. Check with the DM of the Catacombs if you are not sure about what their rules are for magic items, what can be sold, etc. List a full Magic Item entry for any Fate Items.]
  
C: Treasure: Two things go here.
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Total Treasure Value: [Total up all the treasure for the module and list here. Itemizing is up to you since it appears above in the scenes when awarded.]
  
Magic Items List: [List all magic items given in the module. Check with the DM of the Catacombs if you are not sure about what their rules are for magic items, what can be sold, etc. List a full Magic Item entry for any Fate Items.]
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D: Total experience: [List the total xp for the module. Remember we are advancing at 3 levels a year for levels 1-3, 2 levels a year after that until 20th level is reached.]
  
Total Treasure Value: [Total up all the treasure for the module and list here.  Itemizing is up to you since it appears above in the scenes when awarded.]
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Final notes:  
  
D: Total experience:  [List the total xp for the module. Remember we are advancing at 3 levels a year for levels 1-3, 2 levels a year after that until 20th level is reached.]
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1) Give me the level of detail necessary to for a sub, not familiar with the game or campaign, to run the module. Anything beyond that is up to you. Look at your module as you fill in the template with that "focus" in mind. Can my Asst. DM or a sub DM run this module with this amount of information? Will a future DM find what he needs to know about this module when he reads it years from now?
  
'''Final notes:'''
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2) Please do not begin corrections while the module is still being reviewed. Wait until the review is done.
  
Give me the level of detail necessary to for a sub, not familiar with the game or campaign, to run the module. Anything beyond that is up to you. Look at your module as you fill in the template with that "focus" in mind. Can my Asst. DM or a sub DM run this module with this amount of information?
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3) Please do not remove any of the corrections from the document until the module is approved. I need to see them there when I do the final approval so I can easily see what has been changed and what my corrections were.
  
[last updated 2012FEB17]
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[last updated 2014NOV09]

Latest revision as of 13:45, 21 December 2015

Title of Module:

Game:

Projected Dates: [List projected dates that module is to start and end.]

Author(s):

Party Level: [at start and end of module]

Summary of Module: [one paragraph overview of the entire module.]


Changes to module when played: [1 paragraph describing how the module changed when actually run (please do this when the module is completed and then send the module to Jerry for archiving.)]



==

Scene 1: [Title of Scene] [List Number of weeks for each scene]

[Definition of a scene: One location/encounter/battle/or event. It lasts for 3-5 weeks. It is better to have several short scenes than one long one that covers several things. Fast scene changes give the impression that the module has good pacing. Take a look at your last module and how it posted to see if you’ve been planning scenes of an appropriate length.]

[Standard module size: The standard module should be three months long. The “trend” lately for many modules has been to go longer. The longer the module, the more likely it is for the players to lose interest. Shorter scenes and modules help you maintain a faster sense of pacing for your game.]

[Monsters(in red): Either paste the stat block here or put a link to the SRD for every scene that has combat in red. Above the monster listing, add any strategy comments on how you intend to play the monsters.]

[Treasure(highlighted in yellow): list and give treasure BY THE SCENE and total it up below in the end matter in yellow highlights.]

[XP(highlighted in green): list xp for each scene and give it at the end of each scene in green highlights.]

Scene 2:

Scene 3:

Scene 4:

Scene 5: [Look to see if your module/story has a beginning, middle, and end. A strong ending is VERY important to give the player’s a feeling of satisfaction as well as a feeling of accomplishment.]

==

End matter:

A: NPCs [List all NPCs used in the module. Some like to “link” the first mention of each NPC in the module down to this location, but that is optional. Even if it is NOT the first time for that NPC to be used in the campaign, write a few words describing the NPC. If there are changes to the NPC in this module, note the changes here.]

B: Locations: [List all locations used in the module even if they are commonly known by you and the players. Briefly, describe the location. We’re talking places like inns, shops, temples, etc. Note any changes just as with the NPCs above.]

C: Treasure: Two things go here.

Magic Items List: [List all magic items given in the module. Check with the DM of the Catacombs if you are not sure about what their rules are for magic items, what can be sold, etc. List a full Magic Item entry for any Fate Items.]

Total Treasure Value: [Total up all the treasure for the module and list here. Itemizing is up to you since it appears above in the scenes when awarded.]

D: Total experience: [List the total xp for the module. Remember we are advancing at 3 levels a year for levels 1-3, 2 levels a year after that until 20th level is reached.]

Final notes:

1) Give me the level of detail necessary to for a sub, not familiar with the game or campaign, to run the module. Anything beyond that is up to you. Look at your module as you fill in the template with that "focus" in mind. Can my Asst. DM or a sub DM run this module with this amount of information? Will a future DM find what he needs to know about this module when he reads it years from now?

2) Please do not begin corrections while the module is still being reviewed. Wait until the review is done.

3) Please do not remove any of the corrections from the document until the module is approved. I need to see them there when I do the final approval so I can easily see what has been changed and what my corrections were.

[last updated 2014NOV09]