Difference between revisions of "DMs Only: Module Template"

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Title of Module:
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'''Title of Module:'''
Game: 
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Projected Dates:  [List projected dates that module is to start and end.]
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Author(s): 
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Starting Party Level:
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Summary of Module:  
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Game:  
  
 +
Projected Dates: [List projected dates that module is to start and end.]
  
Changes to module when played: 1 paragraph (to be done when the module concludes)
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Author(s):
  
Scene 1: [Title of Scene] [List Number of weeks for each scene which should be 3-5 weeks which is 15-25 posts] [List xp for any monsters and scene.]
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Party Level: [at start and end of module]
  
[Definition of a scene: One location/encounter/battle/or event.  It lasts for 3-5 weeks.  It is better to have several short scenes than one long one that covers several things.  Fast scene changes gives the impression that the module is pacing well.  Take a look at your last module and how it posted to see if you’ve been planning scenes that last too long. Again, shorter is better.]
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Summary of Module: [one paragraph overview of the entire module.]
  
[The standard module should be three months long.  The “trend” lately for many modules has been to go longer.  However, if you take a look at a game that is known to be faltering, one of the things you’ll see every time is a module that ran too long.  Keep them shorter.]
 
  
Scene 2: 
 
  
Scene 3:
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Changes to module when played: [1 paragraph describing how the module changed when actually run (please do this when the module is completed and then send the module to Jerry for archiving.)]
  
Scene 4: 
 
  
Scene 5:   [Look to see if your module has a beginning middle and end. A strong ending here is important to give satisfaction and a feeling of accomplishment to the players.]
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==========
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'''Scene 1:''' [Title of Scene] [List Number of weeks for each scene]
 +
 
 +
[Definition of a scene: One location/encounter/battle/or event. It lasts for 3-5 weeks. It is better to have several short scenes than one long one that covers several things. Fast scene changes give the impression that the module has good pacing. Take a look at your last module and how it posted to see if you’ve been planning scenes of an appropriate length.]
 +
 
 +
[Standard module size: The standard module should be three months long. The “trend” lately for many modules has been to go longer. The longer the module, the more likely it is for the players to lose interest. Shorter scenes and modules help you maintain a faster sense of pacing for your game.]
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[Monsters(in red): Either paste the stat block here or put a link to the SRD for every scene that has combat in red. Above the monster listing, add any strategy comments on how you intend to play the monsters.]
 +
 
 +
[Treasure(highlighted in yellow): list and give treasure BY THE SCENE and total it up below in the end matter in yellow highlights.]
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[XP(highlighted in green): list xp for each scene and give it at the end of each scene in green highlights.]
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'''Scene 2:'''
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'''Scene 3:'''
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'''Scene 4:'''
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'''Scene 5:''' [Look to see if your module/story has a beginning, middle, and end. A strong ending is VERY important to give the player’s a feeling of satisfaction as well as a feeling of accomplishment.]
 +
 
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==========
  
 
End matter:
 
End matter:
  
A: List all NPCs used in the module. Even if it is NOT the first time for that NPC to be used in the campaign, write a sentence or two describing the NPC. If there are changes in the NPC in this module, note that it is a change and what changed. An alternative to this is to have an NPC page on Woldipedia and link to that page where all NPCs are here.
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A: NPCs [List all NPCs used in the module. Some like to “link” the first mention of each NPC in the module down to this location, but that is optional. Even if it is NOT the first time for that NPC to be used in the campaign, write a few words describing the NPC. If there are changes to the NPC in this module, note the changes here.]
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B: Locations: [List all locations used in the module even if they are commonly known by you and the players. Briefly, describe the location. We’re talking places like inns, shops, temples, etc. Note any changes just as with the NPCs above.]
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C: Treasure: Two things go here.
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Magic Items List: [List all magic items given in the module. Check with the DM of the Catacombs if you are not sure about what their rules are for magic items, what can be sold, etc. List a full Magic Item entry for any Fate Items.]
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 +
Total Treasure Value: [Total up all the treasure for the module and list here. Itemizing is up to you since it appears above in the scenes when awarded.]
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D: Total experience: [List the total xp for the module. Remember we are advancing at 3 levels a year for levels 1-3, 2 levels a year after that until 20th level is reached.]
  
B: List all locations used in the module.  [same as for NPCs.] Describe the location. We’re talking places like inns, shops, temples, etc. If there are changes to the location from the last entry, note what has changed and that it HAS changed.
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Final notes:  
  
C: Magic Treasure: List all magic treasure given in the module. Check with the DM of the Catacombs if you are not sure about what their rules are for magic items, what can be sold, etc. This should be done to Woldian standards.
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1) Give me the level of detail necessary to for a sub, not familiar with the game or campaign, to run the module. Anything beyond that is up to you. Look at your module as you fill in the template with that "focus" in mind. Can my Asst. DM or a sub DM run this module with this amount of information? Will a future DM find what he needs to know about this module when he reads it years from now?
  
D: List the experience for the module. [Remember we are advancing at 3 levels a year for levels 1-3, 2 levels a year after that until 20th level is reached.]  I highly suggest dividing the xp for the module by the scene and then giving out “xp per scene.”  Play-testing shows that this helps keep the interest of the players high.
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2) Please do not begin corrections while the module is still being reviewed. Wait until the review is done.
  
General notes: Give me the level of detail necessary to for a sub, not familiar with the game or campaign to run the module. Anything beyond that is up to you. Look at your module as you fill in the template with that "focus" in mind. Can my Asst. DM or a sub DM run this with this amount of information?
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3) Please do not remove any of the corrections from the document until the module is approved. I need to see them there when I do the final approval so I can easily see what has been changed and what my corrections were.
  
I do not need monster details for the module--just the name of the monster, etc. If strategy is needed, include that. You can work up the monster's stats when the combat comes. We are all honorable enough to not cheat "against" the players during combat.  It is very easy however, to just paste monster stats from an online source into the module though.  It puts everything in one place.
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[last updated 2014NOV09]

Latest revision as of 13:45, 21 December 2015

Title of Module:

Game:

Projected Dates: [List projected dates that module is to start and end.]

Author(s):

Party Level: [at start and end of module]

Summary of Module: [one paragraph overview of the entire module.]


Changes to module when played: [1 paragraph describing how the module changed when actually run (please do this when the module is completed and then send the module to Jerry for archiving.)]



==

Scene 1: [Title of Scene] [List Number of weeks for each scene]

[Definition of a scene: One location/encounter/battle/or event. It lasts for 3-5 weeks. It is better to have several short scenes than one long one that covers several things. Fast scene changes give the impression that the module has good pacing. Take a look at your last module and how it posted to see if you’ve been planning scenes of an appropriate length.]

[Standard module size: The standard module should be three months long. The “trend” lately for many modules has been to go longer. The longer the module, the more likely it is for the players to lose interest. Shorter scenes and modules help you maintain a faster sense of pacing for your game.]

[Monsters(in red): Either paste the stat block here or put a link to the SRD for every scene that has combat in red. Above the monster listing, add any strategy comments on how you intend to play the monsters.]

[Treasure(highlighted in yellow): list and give treasure BY THE SCENE and total it up below in the end matter in yellow highlights.]

[XP(highlighted in green): list xp for each scene and give it at the end of each scene in green highlights.]

Scene 2:

Scene 3:

Scene 4:

Scene 5: [Look to see if your module/story has a beginning, middle, and end. A strong ending is VERY important to give the player’s a feeling of satisfaction as well as a feeling of accomplishment.]

==

End matter:

A: NPCs [List all NPCs used in the module. Some like to “link” the first mention of each NPC in the module down to this location, but that is optional. Even if it is NOT the first time for that NPC to be used in the campaign, write a few words describing the NPC. If there are changes to the NPC in this module, note the changes here.]

B: Locations: [List all locations used in the module even if they are commonly known by you and the players. Briefly, describe the location. We’re talking places like inns, shops, temples, etc. Note any changes just as with the NPCs above.]

C: Treasure: Two things go here.

Magic Items List: [List all magic items given in the module. Check with the DM of the Catacombs if you are not sure about what their rules are for magic items, what can be sold, etc. List a full Magic Item entry for any Fate Items.]

Total Treasure Value: [Total up all the treasure for the module and list here. Itemizing is up to you since it appears above in the scenes when awarded.]

D: Total experience: [List the total xp for the module. Remember we are advancing at 3 levels a year for levels 1-3, 2 levels a year after that until 20th level is reached.]

Final notes:

1) Give me the level of detail necessary to for a sub, not familiar with the game or campaign, to run the module. Anything beyond that is up to you. Look at your module as you fill in the template with that "focus" in mind. Can my Asst. DM or a sub DM run this module with this amount of information? Will a future DM find what he needs to know about this module when he reads it years from now?

2) Please do not begin corrections while the module is still being reviewed. Wait until the review is done.

3) Please do not remove any of the corrections from the document until the module is approved. I need to see them there when I do the final approval so I can easily see what has been changed and what my corrections were.

[last updated 2014NOV09]