The new Woldipedia with 5e content is available here |
Difference between revisions of "Spell: Forbidden Spray"
(Witch spell revamp) |
|||
Line 9: | Line 9: | ||
Spell Resistance: no<br> | Spell Resistance: no<br> | ||
− | With this spell, the witch | + | With this spell, the witch briefly creates a leaky boundary between the Realm of Shadows and the Wold itself, which manifests as an instantaneous spray of Woldsblood. Creatures within 50 feet of the spray must make a Will saving throw each round the rain falls or be dazed for that round. The saving throw DC is 10 + character level, because the great-souled are more vulnerable to the effect, and find it harder to resist. Those within the area of the spray must make the same Will saving throw (DC is 10 + character level), but in addition to the daze effect, failure also inflicts 1d3 points of Wisdom and Constitution ability score damage, because Woldsblood tugs a soul out of its body. The spray evaporates back into the Realm of Shadows in one round. The rain of Woldsblood is not magical, and affects even creatures in an anti-magic field. Undead save against this spell at -5; those without souls, such as constructs, fey, and devils and demons, are immune. |
− | + | ||
− | + |
Revision as of 06:53, 5 July 2017
Conjuration (creation)
Level: Witch 8
Components: V, S
Casting Time: 1 standard action
Range: 60 ft.
Area: cone-shaped burst
Duration: see text
Saving Throw: see below
Spell Resistance: no
With this spell, the witch briefly creates a leaky boundary between the Realm of Shadows and the Wold itself, which manifests as an instantaneous spray of Woldsblood. Creatures within 50 feet of the spray must make a Will saving throw each round the rain falls or be dazed for that round. The saving throw DC is 10 + character level, because the great-souled are more vulnerable to the effect, and find it harder to resist. Those within the area of the spray must make the same Will saving throw (DC is 10 + character level), but in addition to the daze effect, failure also inflicts 1d3 points of Wisdom and Constitution ability score damage, because Woldsblood tugs a soul out of its body. The spray evaporates back into the Realm of Shadows in one round. The rain of Woldsblood is not magical, and affects even creatures in an anti-magic field. Undead save against this spell at -5; those without souls, such as constructs, fey, and devils and demons, are immune.