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Difference between revisions of "Spell: Forbidden Rain"
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Conjuration (creation) <br> | Conjuration (creation) <br> | ||
− | Level: | + | Level: Bloodwitch 9<br> |
Components: V, S<br> | Components: V, S<br> | ||
Casting Time: 1 standard action<br> | Casting Time: 1 standard action<br> | ||
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Spell Resistance: no<br> | Spell Resistance: no<br> | ||
− | + | With this spell, the bloodwitch tears open a portal between the Realm of Shadows and the Wold itself, which manifests as rain of Woldsblood. The rain falls for one round per level. Creatures within 50 feet of the rain must make a Will saving throw each round the rain falls or be dazed for that round. The saving throw DC is 10 + HD, because the great-souled are more vulnerable to the effect, and find it harder to resist. Those who start or end their turn within the rain, or who pass through it, must make the same Will saving throw each round (DC is 10 + HD), but in addition to the daze effect, failure also inflicts 1d3 points of Wisdom and Constitution ability score damage, because Woldsblood tugs a soul out of its body. The accumulated fallen rain evaporates back into the Realm of Shadows one round after the rain has stopped. The rain of Woldsblood is not magical, and affects even creatures in an anti-magic field. Those within the rain gain partial cover. Undead save against this spell at -5; those without souls, such as constructs, fey, and devils and demons, are immune. | |
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Latest revision as of 11:14, 14 February 2018
Conjuration (creation)
Level: Bloodwitch 9
Components: V, S
Casting Time: 1 standard action
Range: long (400 ft. + 40 ft./level)
Area: cylinder (60-ft. radius, 30 ft. high)
Duration: 1 round per level
Saving Throw: see below
Spell Resistance: no
With this spell, the bloodwitch tears open a portal between the Realm of Shadows and the Wold itself, which manifests as rain of Woldsblood. The rain falls for one round per level. Creatures within 50 feet of the rain must make a Will saving throw each round the rain falls or be dazed for that round. The saving throw DC is 10 + HD, because the great-souled are more vulnerable to the effect, and find it harder to resist. Those who start or end their turn within the rain, or who pass through it, must make the same Will saving throw each round (DC is 10 + HD), but in addition to the daze effect, failure also inflicts 1d3 points of Wisdom and Constitution ability score damage, because Woldsblood tugs a soul out of its body. The accumulated fallen rain evaporates back into the Realm of Shadows one round after the rain has stopped. The rain of Woldsblood is not magical, and affects even creatures in an anti-magic field. Those within the rain gain partial cover. Undead save against this spell at -5; those without souls, such as constructs, fey, and devils and demons, are immune.