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Difference between revisions of "Organizations"
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1. Players will integrate their organization into their roleplay/personality. | 1. Players will integrate their organization into their roleplay/personality. | ||
− | 2. All Organizations have a | + | 2. All Organizations have a cost. PCs will annotate an Organization cost as part of his/her total wealth as if an organization were a magic item and will not exceed the Total Wealth per Level. |
3. All Organizations have benefits and restrictions. PCs will annotate benefits and restrictions on their PC Sheet in the appropriate areas (ex: Special Abilities, Feats, Spells, etc) | 3. All Organizations have benefits and restrictions. PCs will annotate benefits and restrictions on their PC Sheet in the appropriate areas (ex: Special Abilities, Feats, Spells, etc) | ||
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==[[The Woldian League of Adventurers]]== | ==[[The Woldian League of Adventurers]]== | ||
− | + | The Woldian League of Adventurers has long been the largest, most influential and most popular of all adventuring guilds due to the exceptional support and training it offers as well as its reputation for compassion and heroism. | |
==[[The Star Mages' Guild]]== | ==[[The Star Mages' Guild]]== | ||
The Star Mages Guild is the principal organization sponsoring wizardly magic in New Elenna. It licenses members who are qualified to provide instruction in the arcane arts, and its members support one another through research and study. | The Star Mages Guild is the principal organization sponsoring wizardly magic in New Elenna. It licenses members who are qualified to provide instruction in the arcane arts, and its members support one another through research and study. | ||
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==[[The Chancers' Club]]== | ==[[The Chancers' Club]]== | ||
This exclusive adventurers' club is widely known throughout the Plateaus as being an elitist members-only club made up of active and retired thrill-seekers. Daredevil young nobles challenge one another to duels and brag of their feats of bravado. Mature, moneyed nobles mount big game hunting expeditions into the heart of the Badlands. Retired and wealthy old veterans sip port in the clubhouse, and reminisce about battles gone by. Some say the Chancers are blessed with more money than sense, but the organization has flourished for almost 40 years, and its place in high society suggests that members gain access to some of the most powerful people in the Wold. | This exclusive adventurers' club is widely known throughout the Plateaus as being an elitist members-only club made up of active and retired thrill-seekers. Daredevil young nobles challenge one another to duels and brag of their feats of bravado. Mature, moneyed nobles mount big game hunting expeditions into the heart of the Badlands. Retired and wealthy old veterans sip port in the clubhouse, and reminisce about battles gone by. Some say the Chancers are blessed with more money than sense, but the organization has flourished for almost 40 years, and its place in high society suggests that members gain access to some of the most powerful people in the Wold. | ||
− | ==[[ | + | ==[[Sage's Guild]]== |
− | + | These scholars are known around the Wold for their love of learning and their devotion to 'Seek, Store, and Share.' | |
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Latest revision as of 22:10, 11 August 2022
These groups are generally classified as Organizations and can enhance a PCs backstory, current role-playing opportunities, and even be the focus for entire adventures. . PCs are allowed to be a part of ONE Woldian Organization with the following guidelines:
1. Players will integrate their organization into their roleplay/personality.
2. All Organizations have a cost. PCs will annotate an Organization cost as part of his/her total wealth as if an organization were a magic item and will not exceed the Total Wealth per Level.
3. All Organizations have benefits and restrictions. PCs will annotate benefits and restrictions on their PC Sheet in the appropriate areas (ex: Special Abilities, Feats, Spells, etc)
Contents
The Mailed Fist
The Mailed Fist is the largest mercenary outfit on the Elennian Peninsula. Disciplined, highly trained and tactically astute, the warriors of the Fist are a remorseless foe or a powerful ally... for a price.
The Woldian League of Adventurers
The Woldian League of Adventurers has long been the largest, most influential and most popular of all adventuring guilds due to the exceptional support and training it offers as well as its reputation for compassion and heroism.
The Star Mages' Guild
The Star Mages Guild is the principal organization sponsoring wizardly magic in New Elenna. It licenses members who are qualified to provide instruction in the arcane arts, and its members support one another through research and study.
The Chancers' Club
This exclusive adventurers' club is widely known throughout the Plateaus as being an elitist members-only club made up of active and retired thrill-seekers. Daredevil young nobles challenge one another to duels and brag of their feats of bravado. Mature, moneyed nobles mount big game hunting expeditions into the heart of the Badlands. Retired and wealthy old veterans sip port in the clubhouse, and reminisce about battles gone by. Some say the Chancers are blessed with more money than sense, but the organization has flourished for almost 40 years, and its place in high society suggests that members gain access to some of the most powerful people in the Wold.
Sage's Guild
These scholars are known around the Wold for their love of learning and their devotion to 'Seek, Store, and Share.'