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Difference between revisions of "Geography:Cloudhaven"
(Created page with "This page is for geographic information about Cloudhaven") |
(Added Map Key text [Kim McCoy from DM Mitch's post of November 6, 2022) |
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This page is for geographic information about Cloudhaven | This page is for geographic information about Cloudhaven | ||
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+ | [[image:Cloudhaven2.jpg|650px]] | ||
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+ | '''Map key:''' | ||
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+ | 1) The Cracked Hoof Tavern - The best cared-for building in the town. The tables, bar, and decorations are all mismatched, but someone with a fine eye for such things really made something of it. | ||
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+ | 2) Nimbus Castle and Lift - Guardhouse, jail, and lift to the bottom of the plateau. | ||
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+ | 3) No Hope Chapel - on the right wall are busts and holy symbols of most of the gods that anyone ever worshiped here carved out of wood. One grabs a bust and a holy symbol and moves it to the back of the chapel where there are places to place the items of worship. If one wishes. On the left side are a series of beds and medical supplies. Bandages, politics, and even a few magical healing potions are all set up for people to come in and treat themselves or be treated. A donation box is inside the door. A sign says, “Leave things as you found them.” There’s usually someone around to monitor things and treat the wounded, but not always. | ||
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+ | 4) Market - no rental, just pick a stall and sell stuff. | ||
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+ | 5) Lift Beasts Corral - the beasts that operate the lift are kept here. The best feed and care is always given to these animals. | ||
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+ | 6) Town corral - sections for small, medium, and large mounts. Same for the stable just to the west of it. | ||
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+ | 7) Lookout Park - a place to sit and contemplate life. | ||
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+ | 8) Jail - a place to lock folks up. A main room with a desk, chair, and a hammock. 3 small cells on one side. Bars well crafted and secure. | ||
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+ | 9) Windy Arms - Rooms for rent. | ||
+ | General Store/Blacksmith - a mish-mash of survival equipment, tools to fix things that are broken. In the back is a shed open to the backside with an anvil and other equipment needed for blacksmithing. Most of the equipment is geared to repair the lift and to repair mount gear and wagons. |
Latest revision as of 02:30, 8 November 2022
This page is for geographic information about Cloudhaven
Map key:
1) The Cracked Hoof Tavern - The best cared-for building in the town. The tables, bar, and decorations are all mismatched, but someone with a fine eye for such things really made something of it.
2) Nimbus Castle and Lift - Guardhouse, jail, and lift to the bottom of the plateau.
3) No Hope Chapel - on the right wall are busts and holy symbols of most of the gods that anyone ever worshiped here carved out of wood. One grabs a bust and a holy symbol and moves it to the back of the chapel where there are places to place the items of worship. If one wishes. On the left side are a series of beds and medical supplies. Bandages, politics, and even a few magical healing potions are all set up for people to come in and treat themselves or be treated. A donation box is inside the door. A sign says, “Leave things as you found them.” There’s usually someone around to monitor things and treat the wounded, but not always.
4) Market - no rental, just pick a stall and sell stuff.
5) Lift Beasts Corral - the beasts that operate the lift are kept here. The best feed and care is always given to these animals.
6) Town corral - sections for small, medium, and large mounts. Same for the stable just to the west of it.
7) Lookout Park - a place to sit and contemplate life.
8) Jail - a place to lock folks up. A main room with a desk, chair, and a hammock. 3 small cells on one side. Bars well crafted and secure.
9) Windy Arms - Rooms for rent. General Store/Blacksmith - a mish-mash of survival equipment, tools to fix things that are broken. In the back is a shed open to the backside with an anvil and other equipment needed for blacksmithing. Most of the equipment is geared to repair the lift and to repair mount gear and wagons.