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Difference between revisions of "Feats"
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Also there are Woldian rules governing [http://217.155.204.140/Woldipedia/index.php/Rules:Combat_Rules#Special_Attacks special attacks] and the Improved special attack feats such as Improved Disarm and Improved Grapple. | Also there are Woldian rules governing [http://217.155.204.140/Woldipedia/index.php/Rules:Combat_Rules#Special_Attacks special attacks] and the Improved special attack feats such as Improved Disarm and Improved Grapple. | ||
+ | |||
+ | Carfting feats are also treated differently. See '''Craft Woldian Magic Item''' for details. | ||
In addition to the standard PHB feats, the following Woldian feats are available. | In addition to the standard PHB feats, the following Woldian feats are available. | ||
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==[[Brahmah's Tattoos]]== | ==[[Brahmah's Tattoos]]== | ||
Allows the creation of magical tattoos containing divine spells up to 3rd level. | Allows the creation of magical tattoos containing divine spells up to 3rd level. | ||
− | + | ==[[Craft Woldian Magic Item]]== | |
− | ==Craft Woldian Magic Item== | + | Combines a number of Crafting feats to offset the effects of [[Rules: Catacombs|the Catacombs]]. |
− | ==Forest Walking== | + | ==[[Forest Walking]]== |
− | ==Gillan's Fast Forge Time== | + | Bonuses to woodland craft based upon being born in Culverwood. |
− | ==Improved | + | ==[[Gillan's Fast Forge Time]]== |
− | == | + | With the Reformation of the Fey King, access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle. |
− | ==Natural Spell Specialization== | + | ==[[Improved Wildshape]]== |
+ | You can wildshape as if one level higher in a single wildshaping class -- this increase in level affects both creature type and size, maximum hit dice allowed, times per day and duration | ||
+ | ==[[Natural Spell Specialization]]== | ||
+ | Rangers and Druids are able to cast certain spells with great power. | ||
+ | ==[[Improved Natural Spell Specialization]]== | ||
+ | Rangers and Druids are able to cast certain spells with even greater power. |
Revision as of 09:54, 31 December 2007
Please note that certain PHB feats are not used in the Wold, due to the nature of online play. These include:
- Improved Initiative
- Great Cleave
Also there are Woldian rules governing special attacks and the Improved special attack feats such as Improved Disarm and Improved Grapple.
Carfting feats are also treated differently. See Craft Woldian Magic Item for details.
In addition to the standard PHB feats, the following Woldian feats are available.
Contents
Brahmah's Tattoos
Allows the creation of magical tattoos containing divine spells up to 3rd level.
Craft Woldian Magic Item
Combines a number of Crafting feats to offset the effects of the Catacombs.
Forest Walking
Bonuses to woodland craft based upon being born in Culverwood.
Gillan's Fast Forge Time
With the Reformation of the Fey King, access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.
Improved Wildshape
You can wildshape as if one level higher in a single wildshaping class -- this increase in level affects both creature type and size, maximum hit dice allowed, times per day and duration
Natural Spell Specialization
Rangers and Druids are able to cast certain spells with great power.
Improved Natural Spell Specialization
Rangers and Druids are able to cast certain spells with even greater power.