The new Woldipedia with 5e content is available here |
Difference between revisions of "Feats"
m |
m |
||
Line 7: | Line 7: | ||
Crafting feats are also treated differently. See '''Craft Woldian Magic Item''' for details. | Crafting feats are also treated differently. See '''Craft Woldian Magic Item''' for details. | ||
− | If you want to create your own Woldian feat, there are [[ | + | If you want to create your own Woldian feat, there are [[Black Genie Centre|rules that govern Woldian creation]] here. |
In addition to the standard PHB feats, the following Woldian feats are available. | In addition to the standard PHB feats, the following Woldian feats are available. |
Revision as of 15:27, 11 April 2008
Please note that certain PHB feats are not used in the Wold, due to the nature of online play. These include:
- Improved Initiative
- Great Cleave
Also there are Woldian rules governing special attacks and the Improved special attack feats such as Improved Disarm and Improved Grapple.
Crafting feats are also treated differently. See Craft Woldian Magic Item for details.
If you want to create your own Woldian feat, there are rules that govern Woldian creation here.
In addition to the standard PHB feats, the following Woldian feats are available.
Contents
Accuracy
You are able to fire into melee with even greater accuracy than other archers.
Brahmah's Tattoos
Allows the creation of magical tattoos containing divine spells up to 3rd level.
Combat Shooting
You are better at shooting on the defensive.
Craft Magic Item
Combines a number of Crafting feats to offset the effects of the Catacombs.
Dire Shot
You can do tremendous amounts of damage to your target with a single shot.
Forest Walking
Bonuses to woodland craft based upon being born in Culverwood.
Gillan's Fast Forge Time
With the Reformation of the Fey King, access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.
Improved Natural Spell Specialization
Rangers and Druids are able to cast certain spells with even greater power.
Improved Sniping
You are skilled at hiding after sniping
Improved Wildshape
You can wildshape as if one level higher in a single wildshaping class -- this increase in level affects both creature type and size, maximum hit dice allowed, times per day and duration
Natural Spell Specialization
Rangers and Druids are able to cast certain spells with great power.
Stunning Shot
You can inflict wounds that stun foes.
Speedy Slinger
You can reload your sling more quickly than most slingers.
Wounding Shot
You can inflict wounds that continue to bleed.