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(fixed link for Val)
(The Story so far: by Mookie)
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Our heroes have met at the Tears of the Wood inn -- some are known to each other, others are strangers. Some are just strange.   
 
Our heroes have met at the Tears of the Wood inn -- some are known to each other, others are strangers. Some are just strange.   
  
==The Story so far==
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==The Story So Far ... as Recounted By Mookie==
Our heroes have met at the Tears of the Wood inn -- some are known to each other, others are strangers. Some are just strange.  
+
''[Each paragraph below summarizes a volume in the archives]''
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 +
'''Starting Out and First Mission - Lifting A Curse From the Town of Acid''' -- Okay, so Our Heroes met at the Tears of the Wood inn. A talking wooden statue picked a bunch of us right out of the crowd and told us to do something or other. I couldn't figure out the puzzle or poem or whatever it was, but the Boss knows an adventure when it comes a-knocking on her thick head, so off we went! To see Priscilla, the Witch of Blackbird Forest, who gave us some good advice. She told us that the mission came from some non-evil mysterious force, that it had to do with Acid -- both the city and the liquid, as it turned out -- and some black dragons. In Acid Town, we found out that there was a curse on the whole place. The lake nearby was actually acidic. There were frog-men from some horrible dimension attacking people. Turns out the curse was from Jancassis, the god of revenge, because a bunch of townspeople broke an oath to protect orphans. Seems like Jancassis set things up so that the curse could be lifted by us if we did the right things to make it up to her on behalf of the town. So we killed a bunch of frog-men and some young black dragons. A crazy gnome named Tinker gave us a metal boat. We managed to deal somehow with both a black dragon and a silver dragon, though how we got out of that one I still don't get. And we brought some artifact-horn down into the lake and put it on an altar under the water. Viola, curse lifted, we are the heroes!
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'''Our New Best Friends, the Cloud-Prance Family''' -- So the silver dragon turns out to be Lady Xill, the matriarch of a family of silver dragons. They help us out of a pickle and offer us employment as treasure-hunters. They are looking for Teucri stuff, and we have to get it for them. They send us off to the Taur Isles to look for something or other. First Malgant has to face the demons of his past. And there are some earthquakes and weird stuff from the Great Migration halfway around the Wold. And we have to help a minotaur poet. But eventually we get to this Death Island, where nothing grows, because some Teucri artifact sucks the strength out of everything aroundabouts. Turns out some liches are looking for the artifact too, so we end up fighting them. Appolo and the Boss get rudely tossed off this mortal coil, and are brought back. We find the artifact and go inside.
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'''Fairies and Elementals''' -- Turns out the artifact is some kind of strange prison or refuge for fairies from the elder days. They are kept safe/imprisoned by elemental forces. First we enter an antechamber that is an "artificial natural" place where armies of lesser fairies wage mock war with flowers for weapons every day. Deeper in we found what you might call locks -- each "lock" is an elemental challenge, sealed with an elemental gem. We bashed two of them, and were on our way to bash more, when we realized that the entire prison/artifact was sentient, and didn't much like being bashed. So we negotiated with the thing, bargained for freedom for the fairies in exchange for freedom from more bashing, and we released an Elder Fey Of Eld. She gave us each a wish. And promised to protect the artifact from the undead.
  
 
==Archives==
 
==Archives==

Revision as of 04:51, 5 May 2010

The Game

Here you can find the latest posts in this game

Current Events

Our heroes have met at the Tears of the Wood inn -- some are known to each other, others are strangers. Some are just strange.

The Story So Far ... as Recounted By Mookie

[Each paragraph below summarizes a volume in the archives]

Starting Out and First Mission - Lifting A Curse From the Town of Acid -- Okay, so Our Heroes met at the Tears of the Wood inn. A talking wooden statue picked a bunch of us right out of the crowd and told us to do something or other. I couldn't figure out the puzzle or poem or whatever it was, but the Boss knows an adventure when it comes a-knocking on her thick head, so off we went! To see Priscilla, the Witch of Blackbird Forest, who gave us some good advice. She told us that the mission came from some non-evil mysterious force, that it had to do with Acid -- both the city and the liquid, as it turned out -- and some black dragons. In Acid Town, we found out that there was a curse on the whole place. The lake nearby was actually acidic. There were frog-men from some horrible dimension attacking people. Turns out the curse was from Jancassis, the god of revenge, because a bunch of townspeople broke an oath to protect orphans. Seems like Jancassis set things up so that the curse could be lifted by us if we did the right things to make it up to her on behalf of the town. So we killed a bunch of frog-men and some young black dragons. A crazy gnome named Tinker gave us a metal boat. We managed to deal somehow with both a black dragon and a silver dragon, though how we got out of that one I still don't get. And we brought some artifact-horn down into the lake and put it on an altar under the water. Viola, curse lifted, we are the heroes!

Our New Best Friends, the Cloud-Prance Family -- So the silver dragon turns out to be Lady Xill, the matriarch of a family of silver dragons. They help us out of a pickle and offer us employment as treasure-hunters. They are looking for Teucri stuff, and we have to get it for them. They send us off to the Taur Isles to look for something or other. First Malgant has to face the demons of his past. And there are some earthquakes and weird stuff from the Great Migration halfway around the Wold. And we have to help a minotaur poet. But eventually we get to this Death Island, where nothing grows, because some Teucri artifact sucks the strength out of everything aroundabouts. Turns out some liches are looking for the artifact too, so we end up fighting them. Appolo and the Boss get rudely tossed off this mortal coil, and are brought back. We find the artifact and go inside.

Fairies and Elementals -- Turns out the artifact is some kind of strange prison or refuge for fairies from the elder days. They are kept safe/imprisoned by elemental forces. First we enter an antechamber that is an "artificial natural" place where armies of lesser fairies wage mock war with flowers for weapons every day. Deeper in we found what you might call locks -- each "lock" is an elemental challenge, sealed with an elemental gem. We bashed two of them, and were on our way to bash more, when we realized that the entire prison/artifact was sentient, and didn't much like being bashed. So we negotiated with the thing, bargained for freedom for the fairies in exchange for freedom from more bashing, and we released an Elder Fey Of Eld. She gave us each a wish. And promised to protect the artifact from the undead.

Archives

The full past history of game posts can be found here (to be linked when we have archives).

Characters

These are the characters, past and present, that have featured in this game.

Current Characters

  • Vauhwyt - a liontaur grim avenger.
  • Val - a warrior with strange elvish origins.
  • Uel - A surface drow wizard
  • Aztyr- a liontaur ranger / sorcerer / eldritch knight
  • Appolo - a human hero and warrior, once a pirate.

Past Characters

  • Nebbin - A halfling greenmage
  • Bart - a human warrior.
  • Lorth - A human paladin of Gargul.

NPCs

(none yet)

Geography

Blackbird Lake

Blackbird Forest

Tears of the Wood Inn

History

(none yet)

DM Pages

(none yet)