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Difference between revisions of "Spell: Surrender Imbued Spirit"
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Spell Resistance: Yes<br> | Spell Resistance: Yes<br> | ||
− | With this spell, the caster surrenders his imbued spirit, slaying it with a +1 (or better) glass or silver dagger. (The dagger is destroyed.) Then the witch must attempt a Fortitude saving throw (DC 15). If the saving throw fails, the witch loses 100 experience points per class level. A successful saving throw reduces the loss to half of that amount | + | With this spell, the caster surrenders his imbued spirit, slaying it with a +1 (or better) glass or silver dagger. (The dagger is destroyed.) Then the witch must attempt a Fortitude saving throw (DC 15). If the saving throw fails, the witch loses 100 experience points per class level. A successful saving throw reduces the loss to half of that amount. The lost xp cannot be restored. As a result of the spell, the witch can make a wish (just like the spell), with no further xp loss. Due to the nature of the witch's bond with her spirit companions, this spell should only be used in emergencies. (This spell can only be used once every 30 days of real time.) |
Revision as of 15:17, 28 May 2010
Universal
Level: Witch 6
Components: V, S, M, F
Casting Time: four hours
Range: See below
Target, Effect, or Area: See below
Duration: See below
Saving Throw: See below
Spell Resistance: Yes
With this spell, the caster surrenders his imbued spirit, slaying it with a +1 (or better) glass or silver dagger. (The dagger is destroyed.) Then the witch must attempt a Fortitude saving throw (DC 15). If the saving throw fails, the witch loses 100 experience points per class level. A successful saving throw reduces the loss to half of that amount. The lost xp cannot be restored. As a result of the spell, the witch can make a wish (just like the spell), with no further xp loss. Due to the nature of the witch's bond with her spirit companions, this spell should only be used in emergencies. (This spell can only be used once every 30 days of real time.)