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==Past and current events== | ==Past and current events== | ||
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− | === | + | Read the full past history here: [http://www.woldiangames.com/archives/index.html?game=plateau Archives] |
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+ | ===Rest order=== | ||
At last the party comes back to rest in Plateau City, with the oddly cheap-looking heirloom pendant. Love is in the air, as wedding preparations are planned for Thar and Ruby's promise, while Julian and Arm take time to meet with old, and new, ladyfriends. | At last the party comes back to rest in Plateau City, with the oddly cheap-looking heirloom pendant. Love is in the air, as wedding preparations are planned for Thar and Ruby's promise, while Julian and Arm take time to meet with old, and new, ladyfriends. | ||
Latest revision as of 14:05, 13 August 2010
Currently known as The Mithril Order career game.
Contents
Geography
The Mithril Order game is centered around the grandiose Plateau City, situated in the Elennian Peninsula.
The Mithril Manor
The lavish residence of the Mithril Order, located on Helm's Way in the Trade Quarter. Secret tunnels in the basement have previously been blocked, and Edmund claims to have 'magically booby trapped' any other entrance. Adding a touch of the outdoors, Revi has built and tended the rooftop garden to serve as a peaceful sanctuary for the tiresome drudgery inherent in most large cities.
Map of the Manor (mapping by Jim Chalder!)
Characters
Current Characters
In order of appearance.
- Thar ail Baerer, an elven cleric/ ranger.
- Arm a half-elven bard
- Edmund, a Wizard; garrulous and pompous. He is from a well-connected political family in the Windbourne Hills where he grew up with Kirsten.
- Wynum, a Centaur Sharpshooter
- Revi, a human barbarian/druid (plus Arashi the wolf)
- Trixy "Pixie", a female gnome wizard/druid/theurgist (plus Dace the eagle and Bandit the weasel)
Past Characters
- Julian Roscoe Holle Pipewood Trufflefinder: (now an NPC) a halfling Barbarian/ Sorcerer/ Fighter/ Protector of Domi
- Mira
- Conner
- Podo, Walker Healer/Cleric of Alemi & Monk of Domi, spreads peace and health where ever he roams.
- Kadaz, fighter, Dwarven Defender
- Kirsten Rislyn a human paladin
- Shadow a half-elf Rogue
- Ruby, a human ranger/fighter/shadow dancer.
- Zephyr, a female human monk.
NPCs
- Benjamin Fletcher--a very handsome looking Undead Hunter of Gargul with a definitive upbeat personality. His handsome strawberry blond ringlets, deep blue eyes and well-toned and developed body are countered by his edgy and single-minded obsession with hunting down and destroying undead. Note he is very particular about being called Benjamin and **not** Ben.
- Constables Rabbitsfoot (halfling) and Gormley (elf), the Mithril Order's regular contacts with what is going on in and around Plateau City.
- Selithe: a gambling, platinum haired halfling, and Julian's girlfriend.
- Marie: card dealer who works for Selithe. Arm's girlfriend.
- Memimma: an older gnome woman and Star Mage who has rooms at the University of Magic. Came to the Order during "rest order" for help against rival magicians.
- Councilman Lynom: one of the councilpeople rescued from the shapechangers. Tasked the Order with retrieving his cheap heirloom.
- Wil Komen and his business partner Ben Venu, traders in antiques and bric-a-brac. Their warehouse is in the Merchant Quarter. One of his caravan ferrying Lynom's heirloom was attacked and rescued by the order.
- Sturtelvant: the city's current mayor. Came under attack by arsonists.
- Caal: Sturtlevant's opponent in the upcoming elections
Past and current events
Read the full past history here: Archives
Rest order
At last the party comes back to rest in Plateau City, with the oddly cheap-looking heirloom pendant. Love is in the air, as wedding preparations are planned for Thar and Ruby's promise, while Julian and Arm take time to meet with old, and new, ladyfriends.
The rest is interrupted, however, by a fire alert. Multiple fires erupt around the city, including the mayor's palace. While the party gets distracted by the Tea House's fire, it spots a purple-robed minotaur magicians hurling fire elementals at the house, giving these arsons a mysterious twist.
The next day, the mayor summons the order and gives them the unusual task of enjoying their time in the city, while making discreet inquiries into this matter. Also, Lynom's heirloom is returned for a promise of friendship and gold.
Arachnophobia
Mid-way through the travels, the Order's caravan is attacked by a party of bugbears and strange spider hybrid creatures. They flee after this skirmish attack.
A druid from the Preserve reveals himself and asks the party to help him straighten up this troublesome group of monster who misbehave and leads us toward their alir, a steep-cliff-side cavern where the bugnears hold off our assault, including an archon-teleported angry halfling attack who didn't manage to die heroically.
A rest is organized and plans are made for a blitz speed-flying-invisible attack on the ledge. Wagers are taken for kill counts.
The heavily buffed party storms the Cave ledge and pushes through to the cave, slaughtering many well organized and well equipped bugbears, and reach another cave, inhabited by a couple huge spider and the gargantuan spider Triton Ruleshades. It has time to poison some of us before being minced and diced by the unstoppable barbarian of doom, Revi.
Meanwhile, Mettik and Chloe, two "spumaniders" (presumably, Araneas) manage to flee while their ettercaps accomplices perish under our attacks. We kind of sort out that the spumaniders had taken command of the bugbear, attacked caravans on the way, and coerced the spiders into protecting their lair.
Behind the spider lair lays a bridged chasm. After much discussion, a camp is organized and the party rests uneventfully, then investigates the chasm and finds the cocooned captured caravan crew and goods, as well as Mettik and Chloe's fine chambers. The crew is teleported back to town with Ed while the rest of the party gives chase.
Grisly remains lead us to a clearing and Stone Circle where an evil unicorn sacrifice is about to be commited. Harsh words and sundering blows are exchanged, freeing the unicorns and slaying the rest, but Chloe manages to flee the scene, never to be seen again.
Lynom's heirloom
Soon thereafter, one of the rescued people, councilman Lynom, tasks the Order with the mission of finding his lost heirloom, a dragon pendant he had had sent to him from his other house. He gives instruction to not identify its magics. We learn that it was lost in transit as Wil Kommen's caravan was, once again, attacked in the woods. The Order is sent to investigate and retrieve the goods and heirloom.
The shapechanger menace
The party, joined by Wynum, tries to get some rest and get rid of the Wold's blood, finally deciding to have it stored at a temple to be later neutralized.
While getting out of an Inn, the party gets ambushed by mysterious attacker who turn out to be cunning shapechangers who appear to be after the vials of Blood.
Later, the Order learns from Rabbitsfoot that several councilpeople behave oddly and have been replaced with shapechangers. Their location is learnt through shadowy contacts and preparation are made to draw them out. Preparations and reconnoisance are made but the party gets spotted when it loiters about and later ambushed as it camps in a nearby park. The subsequent assault on the hideout goes not too well and though the councilpeople are rescued, the shapechangers escape.
No further news of this shapechanger cabal.
Previous events
This story recap starts right after the party returns from the vampire's world, bringing back dangerous vials of Wold's Blood.