The new Woldipedia with 5e content is available here |
Difference between revisions of "Feats"
Line 14: | Line 14: | ||
==[[Feat: Combat Shooting|Combat Shooting]]== | ==[[Feat: Combat Shooting|Combat Shooting]]== | ||
You are better at shooting on the defensive. | You are better at shooting on the defensive. | ||
− | |||
− | |||
− | |||
==[[Forest Walking]]== | ==[[Forest Walking]]== | ||
Bonuses to woodland craft based upon being born in [[Geography: Culverwood|Culverwood]]. | Bonuses to woodland craft based upon being born in [[Geography: Culverwood|Culverwood]]. | ||
Line 33: | Line 30: | ||
==[[Natural Spell Specialization]]== | ==[[Natural Spell Specialization]]== | ||
Rangers and Druids are able to cast certain spells with great power. | Rangers and Druids are able to cast certain spells with great power. | ||
− | |||
==[[Feat: Speedy Slinger|Speedy Slinger]]== | ==[[Feat: Speedy Slinger|Speedy Slinger]]== | ||
You can reload your sling more quickly than most slingers. | You can reload your sling more quickly than most slingers. |
Revision as of 11:30, 20 October 2010
Please note that certain PHB feats are not used in the Wold, due to the nature of online play. These include:
- Improved Initiative
- Great Cleave
- Step Up
If you want to create your own Woldian feat, there are rules that govern Woldian creation here.
In addition to the standard PHB feats, the following Woldian feats are available.
Contents
Brahmah's Tattoos
Allows the creation of magical tattoos containing divine spells up to 3rd level.
Combat Shooting
You are better at shooting on the defensive.
Forest Walking
Bonuses to woodland craft based upon being born in Culverwood.
Gillan's Fast Forge Time
With the Reformation of the Fey King, access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.
Heirloom Item
You have a lucky object that brings you a bonus to saving throws.
House Odds
You can sneak attack and crit creatures that are usually immune to those attacks -- sometimes.
Improved Natural Spell Specialization
Rangers and Druids are able to cast certain spells with even greater power.
Improved Sniping
You are skilled at hiding after sniping
Improved Wildshape
You can wildshape as if one level higher in a single wildshaping class -- this increase in level affects both creature type and size, maximum hit dice allowed, times per day and duration
Natural Spell Specialization
Rangers and Druids are able to cast certain spells with great power.
Speedy Slinger
You can reload your sling more quickly than most slingers.