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Difference between revisions of "DMs Only: Campaign Traits"
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+ | [8/14 Evil Jerrynote: These Traits are not yet approved. We will take them to the BGC for approval at the appropriate time.] | ||
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* Shipmage | * Shipmage | ||
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You spent several years addicted to choke, a habit that you may or may not have kicked. | You spent several years addicted to choke, a habit that you may or may not have kicked. | ||
− | Benefit: You start with only half of the normal starting wealth, but your knowledge of the choke lifestyle grants you a +1 trait bonus on Bluff, Knowledge (local), and Sense Motive checks. One of these skills (your choice) is always a class skill | + | Benefit: You start with only half of the normal starting wealth, but your knowledge of the choke lifestyle grants you a +1 trait bonus on Bluff, Knowledge (local), and Sense Motive checks. One of these skills (your choice) is always a class skill for you. |
* Sealegs | * Sealegs |
Latest revision as of 05:33, 14 August 2011
[8/14 Evil Jerrynote: These Traits are not yet approved. We will take them to the BGC for approval at the appropriate time.]
- Shipmage
You have been trained in arcane naval warfare, and can cast spells even when battered by the elements.
Benefit: You gain a +2 trait bonus on concentration checks when spellcasting.
- Marine Combat
You have been trained to fight in the close quarters of ship-to-ship melee.
Benefit: You gain a +1 trait bonus on attack of opportunity attack rolls made with any weapon from the Light Blade and Heavy Blade fighter weapon classes.
- Sea Dog
You grew up in a dockside town, taking to the seas as soon as you could sign as a cabin boy.
Benefit: You gain a +2 trait bonus on Profession (sailor) checks and any skill checks involving rope use.
- Wanderer
You're familiar with the treacherous coastlines, currents, and tides of the Yuva Sea, and can use that knowledge anywhere.
Benefit: You gain a +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you.
- Choke Addict
You spent several years addicted to choke, a habit that you may or may not have kicked.
Benefit: You start with only half of the normal starting wealth, but your knowledge of the choke lifestyle grants you a +1 trait bonus on Bluff, Knowledge (local), and Sense Motive checks. One of these skills (your choice) is always a class skill for you.
- Sealegs
You have sailed on some of the roughest seas on the Wold.
Benefit: You gain a +2 trait bonus on Acrobatics checks to keep your footing on uneven ground or unsteady surfaces.