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==The Magic Tapestries 2.1==
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=The Giggling Ghost Inn and Tapestry Game Rules 4.0=
  
A number of Magic Tapestries hang on the wall of the GG (Giggling Ghost) which at times allow PCs to enter and live through an adventure inside the T (tapestry).
+
Edited by Jerry on 2014 JUL 01
  
To enter the T and begin your game, all PCs in the game must touch the T or each other. This causes the T to shimmer taking all within its structure. The PCs will then find themselves in whatever location the DM has chosen. The Tapestry is not visible from within until the end of the adventure, or for a short time if a PC dies. If PCs choose to exit the T when a death occurs, the adventure ends.
+
==The Giggling Ghost==
  
If a PC dies within a tapestry the body floats out of the T, through the GG, and out the door. Players who die may not re-enter the GG for 24 hours. They may not re-enter the T after being ejected. Raise Dead and Resurrection have no effect in the Ts. Tapestry games normally will have a higher death count than Permanent games.
+
'''What is the Giggling Ghost Inn (GG)?'''
  
Both characters from our permanent games as well as temporary characters created just for a T game or from a previous T game may be used in the Ts. If a permanent PC is not 10th level, it must be altered to be that level. Allowing Temp PCs lets players try other types of PCs than the ones they play in our permanent games. Players may bring in a temp PC into the GG one week before the T scheduled module begins and it can remain until one week after it ends.
+
In character, [[The Giggling Ghost]] is the “Happy Hunting Grounds” for all adventurers in The Wold. Adventurers dead and alive can gather there in their dreams to congregate, party, and enjoy themselves. Out of Character (OOC), the GG is an in-character board where PCs from every game can post together building community for woldiangames.com. PCs role-play: relaxing, socializing, compete in games and contests, and participate in scenarios/modules within the inn.
  
PCs can be in only 1 T game at a time. Players may be in two T games at a time. Players may only play 1 PC in any T game.
+
The actual location, within The Wold, for the GG is in the Floating City on Fence Level.
  
The Standard T adventure is offered at 10th level. T games may contain 4 or more PCs. XP is not given. PCs for a T game may obtain standard PHB supplies for free except for masterwork items. Permanent characters being altered for the Ts may keep their current skills and feats for simplicity or alter them for 10th level. The DM will supply magic for the adventure. Magic Items are lost at the end of the T module.
+
[[Geography:_Floating_City:_Fence_Level|Here’s the map showing where it is physically within that city.]]
  
PC performance in T games will be rated on a Rubric System from 1-5. Treasure will be given in accordance with that. PCs that perform well will be rewarded with treasure to give to any Permanent PC that is active in a current Woldian Game. (See Appendix 2 for the standard rubric DMs will use.)
+
[[Geography:_Floating_City:_Giggling_Ghost|A map of the GG floorplan is available.]]
  
All T treasure is magical and group oriented. All T treasure comes with an expiration date. It must be used by then or bad things may happen. It is intended to be used by the player to affect the entire group for a duration of time. All T treasure is given in the form of "seals" which may be affixed to anything. It is touch activated and the recipient can use the seal. DMs will develop their own means for the delivery of the seals to the character. Creativity in doing this is encouraged. (See Appendix 1 for a few examples of T treasure.) Seals cannot be sold. Each is keyed to the character that receives it.
+
'''Do adventures happen inside the GG or just in the magical Tapestries?'''
  
Each year, one player will be selected by the MDM over the Ts to receive the T Player of the Year Award. This player will have a plaque added to the Wall of Heroes in the GG in the name of their favorite T character.
+
Every now and then, there will be an advertised GG scenario and an adventure will occur within the tavern and inn. Any Woldian may run a GG scenario. GG adventures follow the Tap rules below in all respects.
  
Non-Woldian games may be offered in the T, but not as a "T Game of the Month." We must have DMs set to run the next 6 TGOTMs before we will allow a non-Woldian game. Get approval from the CDM and the MDM in charge of the Ts before planning a non-Woldian Game.
+
'''What Games and Contests are within the GG?'''
  
The GG becomes a non-monitored board. GG modules now move to the Ts. Occasionally, we will offer a GG module instead of a T Game of the Month. The GG now becomes a place of chat and friendly competition and wager. There are plenty of things to do in the GG to keep people who are not on current Tapestry adventures occupied and entertained. Any DM or ADM may post a binding post in the GG to resolve anything that needs resolving.
+
There are dagger throwing lanes in the SE corner of the main floor of the tavern. Both daggers and axes can be thrown in the lanes. There is also a small arena in the SW corner. Any contest from the famous “Turtle Races” to “Drunken Wrestling” can occur in the arena. Finally, there is a game designed around the insane drink of the house, The Green Gnomish. the GG DM has the rules for all the contests that have been played so far.
  
The T's MDM will recruit Woldians to DM T games so that one new Woldian T game will start each month. Tap games may be of any length. An unlimited number of T boards may be created. All people currently signed up to DM in the GG will now be reorganized to DM a monthly T game.
+
'''How do I get my PC to the GG?'''
  
Any of the above rules may be waived or changed with permission from the CDM.
+
That’s easy -- go to sleep. Dream of it and you are there, entering through one of the various Magical Fireplaces within the tavern. Stay as long as you want, because time does not exist here.
  
------------------
+
'''Do I remember what happens in the GG?'''
  
==Appendix 1: Seals==
+
In character, the answer to this is complicated. At times, you remember clearly the instructions given to you in the GG for the nearby dungeon you have plans to explore. At other times, it is just like a dream, fading from memory shortly after awakening.
  
All tapestry and other non-permanent game treasure will be in the form of seals. Seals consist of a thin wafer with an imprint of an Old-Woldian alphabet letter imprinted in it. It is an Official Woldian Magic-Item Type. Seals stick to clothing, armor, skin, and anything else that is considered being worn by the owner. It cannot be sundered or removed without the "will" of the owner. If the owner dies, they lose their magical properties forever and disappear. Seals can be activated in various ways such as tapping, breaking them into, tossing them, etc. The seal reveals its method of activation to its owner. Seals activated by tapping are activated as a Free Action. Seals that must be broken or thrown, etc. by the owner to activate them cost the owner a Move-Equivalent action when this is done. Once used, the item disappears.
+
Out of character, memory of what happens in the GG is left to the players, unless your Tap DM or the DMs of the GG specifically say that this event cannot be remembered upon exiting the GG inn.
  
Seals are normally group affecting one-time-use items that have very short durations and minor magical effects. They are usually considered less potent than potions, but this is not always the case. Seals that affect individuals only do exist, but they are rare. Some seals also can edge on the powerful. But this is very rare and goes against the spirit of the concept.
+
'''Dead people can come into the GG?'''
  
Obvious ideas for seals:
+
Yes, just as you can dream of your long-dead grandmother, your long-dead grandmother can take a long-summer’s nap in the Lands of Rest and enter the inn to visit you. So people of legend, from the present and the past visit the inn.
  
 +
'''Can I wager and bet within the GG?''' [Warning! Dated, not in current use!]
  
+1 to hit for 3 rounds for the group.
+
The GG uses a chip system to keep coin within the GG separate from our permanent games. All House games have a minimum bet of 5 chips and maximum bet of 25 chips. All GG guests get 100 chips when they first arrive. All GG Guests must be altered to 5th level when doing anything that requires the use of information from a character sheet such as using a skill, attacking, or casting.. Starting XP is 10,000 the minimum for 5th and each PC has 9,000gp to spend.  Link the 5th level version of your PC in the Name Field of each post, as we do in our permanent games.
  
+1 to saves
+
'''How do I earn more chips?''' [Warning! Dated, not in current use!]
  
+5 vs. fire for 3 rounds.  
+
Joining a Tapestry: 25 chips Succeeding at Tapestry: 25 chips Picking Someone’s Pocket: Frowned on, but not against the rules.
  
More Creative ideas for seals:
+
'''Games:''' [Warning! Dated, not in current use!]
  
Group potions allowing group invisibility, water breathing, gaseous form and the like, but lasting for only a short time.
+
Dagger and Axe boards:<br>
Group can talk telepathically with each other for a short time.  
+
''5 chips to play winner takes all.<br>
Group can all hide inside the item for a short time.
+
''3 Throws highest total Wins the game<br>
Individual in group can get a +10 to any bluff check one time during the next 5 days of posting.  
+
''Weapons supplied by the establishment. Non Magical, non masterwork quality.<br>
Item acts as a boon gift for Gargul in case someone dies. It helps to appease Gargul when asking for the life of a comrade.  
+
''Target has 4 rings<br>
------------------
+
''-- Outer AC 15 worth 1 point<br>
 +
''-- Middle AC 20 worth 2 points<br>
 +
''-- Inner AC 25 worth 4 points<br>
 +
''-- Bullseye AC 30 worth 6 points<br>
 +
''Range for axe and dagger is 10’ Boards can be set up to 40’<br>
 +
''-- At 10’ there is no range penalty Novice<br>
 +
''-- At 20’ there is a -2 range penalty Advanced<br>
 +
''-- At 30’ there is a -4 range penalty Expert<br>
 +
''-- At 40’ there is a -6 range penalty Master<br>
 +
''-- At 50’ there is a -8 range penalty Dragon<br>''
  
==Appendix 2: Basic Rubric for determining Tap Treasures (Seals)==
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Betting Wheel<br>
 +
''3d12-3 provides results <br>
 +
''0-33 Numbers odds 0 33:1<br>
 +
''1-10 2:1<br>
 +
''11-15 1:2<br>
 +
''16-20 1:3<br>
 +
''21-25 1:2<br>
 +
''26-30 2:1<br>
 +
''31-32 6:1<br>
 +
''33 33:1<br>
 +
''Odd 1-33 1:1<br>
 +
''Even 2-32 1:1<br>
 +
''Any specific number 4:1
  
This is the standard rubric used to determine T Treasure. DMs may include their own criteria that are module based for their T Treasure Rubric, if they desire to.  
+
War<br>
 +
''There are 5 rounds<br>
 +
''Each player places a bet 5-25 each round<br>
 +
''Roll 1d12 high roll wins the round and the chips<br>
 +
''If a tie each player adds 10 to his wager and rolls 1d12 again, with the high roll taking the pot. Additional ties, repeat the additional 10 bet and 1d12 roll. Eventual winner takes the pot and the game moves to the next round.
  
Poor/Failure--fails adventure (no T treasure)
 
2. Below Expectations--succeeds in adventure, in some sort of partial way or unnecessary multiple deaths occur (no T treasure)
 
Meets Basic expectations--beats module, but just barely (possible single Seal of weak power)
 
Exceeds expectations--not only conquers module, but also does so with style, great role-playing, and creative thinking (2-3 seals per character)
 
Above and beyond--incredible teamwork, heroism, great success in all areas of module, uses creative solutions, accomplishes tasks with great honor and aplomb. (3-5 seals per character)
 
------------------
 
  
==Appendix 3: Expiration of Seals==
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==The Magic Tapestries 4.0==
  
Starting with an announcement about the end of January 2004, by the Master of Taps (Justin), all seals will expire after a time.
+
'''What is a Tapestry?'''
  
Official Seal Expiration Schedule (2nd revision):
+
OOC, A Tapestry (Tap) game is a pickup-game so that players can participate in more modules than the one permanent game that they are allowed as a Woldian. Tapestries can be of any level or variant of D&D play. Tapestries of non-D&D role-playing games may also be offered.
  
All current "non-colored" or "clear" seals expired on December 31, 2004.
+
'''How do I sign up to DM a Tap Game?'''
  
We now use a color system for the giving of seals:
+
The GG DM is the authority over all Tap games. The GG DMs approves all Tap modules, oversees when Taps are offered, signs up DMs to run a Tap, recruits the players, and accepts them into your game. To run a Tap game, simply contact the GG DM and sign up for a month to start your Tap. You will be helped from that point.
  
 +
'''Do I have to run a Woldian adventure in a DnD game?'''
  
white seals = Jan-June 2005 (expire June2006)
+
We prefer that most of our Tap Games be Pathfinder. However, other game systems may be used, such as Paranoia or Shadowrum.
green seals = July-Dec 2005 (expire Dec2006)
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golden seals = Jan-June 2006 (expire June2007)
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black seals = July-Dec 2007 (expire Dec2008)
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etc.
+
Expiration dates will be set for one year after the seal has stopped being given.
+
  
Any seals listed by a player without their color explode causing any effect that the DM wishes.
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'''How do Tap games start?'''
  
The Master of Seals keeps a master seals list.
+
Once the module is approved by the GG DM, the DM waits for the month when the game is set to begin. The GG DM will handle the advertising of your game by emailing the Wold as well as posting the “advertisement” for your module in appropriate places. He will assign the game to a specific Tap board. PCs sign up for the game by posting with the character they plan on using in the GG. The GG DM(s) will take the first 8 players to sign up and assign them to the forming Tap game.
  
Everyone has to send all Seals actually given to the seals master with the following information:
+
Once a player is accepted into the Tap, they may post in the GG that they are entering the assigned tap board, such as the . On that board, the players and DMs may discuss things while preparations are made for the tap to begin. The DM will announce all the specifics for the tap, such as character wealth requirements, any magic limits, character level, etc.  Hit points are rolled on the Loot ‘N Booty Board (LnB). Character sheets are completed and sent to the DM or linked to your PC name in the name field.
 +
 +
The DM and his players are encouraged to have all PCs approved and ready to go within 5 posting days. Any PCs not approved by the DM when the game starts are left behind in the GG until the sheets are approved.  It is also possible that anyone not ready to go when the game starts may be replaced.
  
 +
'''How do Tap games end?'''
  
-Name of seal
+
When the Tap module is over, the Tap DM posts on the Tap board that the GG tapestry appears near them. The PCs then post that they are exiting the tapestry. The DM posts on the GG that the players have returned from their tapestry adventure and it is over.  This final DM post in the GG serves as a bookmark to show in the archives when the Tap ended.
-Color and Date of Seal
+
-DM and game/situation for the award
+
Thus any DM wanting to check the validity of a seal can ask for that information from the Master of Seals.
+
  
Any seals not on the Master Seal List explode causing the DM to undergo one full day of derision in the Loot n Booty Tavern.
+
'''Can I earn treasure and experience in Taps?'''
  
------------------
+
Yes and no.  Tap DMs may give out xp and treasure; however, it may not be taken back to your permanent Woldian game.  If you are playing your permanent game PC in the tap, we will allow the DMs to give the character a memento or souvenir that meets the lottery requirements for a gift.  All rules for “gifts” apply [See [[Gift Rules]].
  
==Appendix 4: Grandfather clause involving clear to white seals Dec. 2004==
+
If the PC was created only to play in Tap games, we will allow the PC to keep xp and treasure, in case he plays in a future tapestry.  However, all equipment must be both approved by the next TAP DM and meet his or her wealth requirements.
  
(emailed to all Woldians on Dec. 30, 2004)
+
'''How do things happen “in character [IC]” from the PC’s point of view?'''
  
Ok, we're going to allow all seals given since July 1st of 2004 to be automatically changed now to the new "white" color.
+
A number of Magic Tapestries (Taps) hang on the wall of the GG (Giggling Ghost) which at times allow PCs to enter and live through an adventure while inside.  Do note that those in the GG can watch what is happening inside the tapestry.  There are no secrets, well usually.
  
This can only be done with your permanent game DM. They will note the change on your sheet and the color can only be changed with their permission. DMs note this on your board with a private post.
+
'''What happens if a PC dies in a Tap?'''
  
Ex: Sarah's character Goofus has had the following clear seals changed to white as they were given out after June of 2004.
+
If a PC dies within a tapestry, an exit point, looking like the tapestry itself, will appear nearby.  The body floats through the exit, out of the Tap, and back into the GG. There it will be raised by the GG Priest in Residence for free.  Dead PCs will usually spend one day being resurrected and then may reenter the Tapestry and continue on their adventure.  Note that if the party is in combat, the DM may decide that the formerly dead PC cannot enter until that combat is over. Note that PCs may not be resurrected from within any tapestry.
  
Seal of Honor (Gold Tapestry given August 2004 by DM Dragon)
+
'''How many Taps can I play in at once?'''
  
Seal of Forgiveness (Scarlet Tapestry given December 2004 by DM Demon)
+
Players can play in two different Taps at the same time.  They must be using different PCs in each one.  In addition, they may run a third PC in the GG in two Tap games at a time, while running a third in the GG.
  
------------------
+
'''How long can a Tap last?'''
  
The character sheet should note the date of the DM's private post. If the sheets do not show this, the change is not official.
+
The simple answer for this is that Taps last for one module.  However, certain taps prove to be popular.  So we do allow for a “sequel” to the original. Here are the rules, written from the Tap DM’s point of view.
  
The window of time for this change is now through Jan 31, 2005. After that, no further seals can be changed from clear to white.
+
-- A Tap DM cannot run two taps in a row with the same folks.
  
------------------
+
-- The Tap DM must run a tap for different people before doing his sequel.  In this different Tap, the DM must prioritize for people who did not play in your previous tap before admitting any previous players.  The DM may run the same tap as before if he wants, but again, this requires different players.  The sequel is most likely for the original players of the Tap that spawned the sequel.
  
 +
-- No campaigns.  There is a limit of ONE sequel without special permission from CDM Jerry.
  
 +
'''What is a Tournament Tapestry?'''
  
This page updated 1 September 2005 by Kim McCoy. Text from Rulesmeister Kent Lewis.
+
A tournament Tapestry is a tapestry organized as a tournament. Multiple instances of an adventure will be signed up for and played. The Tap DM and the Players will vote for the top PCs which then advance to the next round of the tournament. Tournament winners will receive stated treasures, xp bonuses, and titles to be posted on the Internet (Ex: Gladiator of the Year 2008)
 +
 
 +
'''What other awards can I earn?'''
 +
 
 +
-- Each year, one player will be selected by the MDM over the Taps to receive the Tapestry Player of the Year Award. This player will have a plaque added to the Wall of Heroes in the GG in the name of their favorite T character. This will also be listed on Woldipedia in an appropriate location.
 +
 
 +
-- Other awards may be designed in the future to honor different PCs for different reasons. Stay tuned!

Latest revision as of 10:48, 17 December 2015

The Giggling Ghost Inn and Tapestry Game Rules 4.0

Edited by Jerry on 2014 JUL 01

The Giggling Ghost

What is the Giggling Ghost Inn (GG)?

In character, The Giggling Ghost is the “Happy Hunting Grounds” for all adventurers in The Wold. Adventurers dead and alive can gather there in their dreams to congregate, party, and enjoy themselves. Out of Character (OOC), the GG is an in-character board where PCs from every game can post together building community for woldiangames.com. PCs role-play: relaxing, socializing, compete in games and contests, and participate in scenarios/modules within the inn.

The actual location, within The Wold, for the GG is in the Floating City on Fence Level.

Here’s the map showing where it is physically within that city.

A map of the GG floorplan is available.

Do adventures happen inside the GG or just in the magical Tapestries?

Every now and then, there will be an advertised GG scenario and an adventure will occur within the tavern and inn. Any Woldian may run a GG scenario. GG adventures follow the Tap rules below in all respects.

What Games and Contests are within the GG?

There are dagger throwing lanes in the SE corner of the main floor of the tavern. Both daggers and axes can be thrown in the lanes. There is also a small arena in the SW corner. Any contest from the famous “Turtle Races” to “Drunken Wrestling” can occur in the arena. Finally, there is a game designed around the insane drink of the house, The Green Gnomish. the GG DM has the rules for all the contests that have been played so far.

How do I get my PC to the GG?

That’s easy -- go to sleep. Dream of it and you are there, entering through one of the various Magical Fireplaces within the tavern. Stay as long as you want, because time does not exist here.

Do I remember what happens in the GG?

In character, the answer to this is complicated. At times, you remember clearly the instructions given to you in the GG for the nearby dungeon you have plans to explore. At other times, it is just like a dream, fading from memory shortly after awakening.

Out of character, memory of what happens in the GG is left to the players, unless your Tap DM or the DMs of the GG specifically say that this event cannot be remembered upon exiting the GG inn.

Dead people can come into the GG?

Yes, just as you can dream of your long-dead grandmother, your long-dead grandmother can take a long-summer’s nap in the Lands of Rest and enter the inn to visit you. So people of legend, from the present and the past visit the inn.

Can I wager and bet within the GG? [Warning! Dated, not in current use!]

The GG uses a chip system to keep coin within the GG separate from our permanent games. All House games have a minimum bet of 5 chips and maximum bet of 25 chips. All GG guests get 100 chips when they first arrive. All GG Guests must be altered to 5th level when doing anything that requires the use of information from a character sheet such as using a skill, attacking, or casting.. Starting XP is 10,000 the minimum for 5th and each PC has 9,000gp to spend. Link the 5th level version of your PC in the Name Field of each post, as we do in our permanent games.

How do I earn more chips? [Warning! Dated, not in current use!]

Joining a Tapestry: 25 chips Succeeding at Tapestry: 25 chips Picking Someone’s Pocket: Frowned on, but not against the rules.

Games: [Warning! Dated, not in current use!]

Dagger and Axe boards:
5 chips to play winner takes all.
3 Throws highest total Wins the game
Weapons supplied by the establishment. Non Magical, non masterwork quality.
Target has 4 rings
-- Outer AC 15 worth 1 point
-- Middle AC 20 worth 2 points
-- Inner AC 25 worth 4 points
-- Bullseye AC 30 worth 6 points
Range for axe and dagger is 10’ Boards can be set up to 40’
-- At 10’ there is no range penalty Novice
-- At 20’ there is a -2 range penalty Advanced
-- At 30’ there is a -4 range penalty Expert
-- At 40’ there is a -6 range penalty Master
-- At 50’ there is a -8 range penalty Dragon

Betting Wheel
3d12-3 provides results
0-33 Numbers odds 0 33:1
1-10 2:1
11-15 1:2
16-20 1:3
21-25 1:2
26-30 2:1
31-32 6:1
33 33:1
Odd 1-33 1:1
Even 2-32 1:1
Any specific number 4:1

War
There are 5 rounds
Each player places a bet 5-25 each round
Roll 1d12 high roll wins the round and the chips
If a tie each player adds 10 to his wager and rolls 1d12 again, with the high roll taking the pot. Additional ties, repeat the additional 10 bet and 1d12 roll. Eventual winner takes the pot and the game moves to the next round.


The Magic Tapestries 4.0

What is a Tapestry?

OOC, A Tapestry (Tap) game is a pickup-game so that players can participate in more modules than the one permanent game that they are allowed as a Woldian. Tapestries can be of any level or variant of D&D play. Tapestries of non-D&D role-playing games may also be offered.

How do I sign up to DM a Tap Game?

The GG DM is the authority over all Tap games. The GG DMs approves all Tap modules, oversees when Taps are offered, signs up DMs to run a Tap, recruits the players, and accepts them into your game. To run a Tap game, simply contact the GG DM and sign up for a month to start your Tap. You will be helped from that point.

Do I have to run a Woldian adventure in a DnD game?

We prefer that most of our Tap Games be Pathfinder. However, other game systems may be used, such as Paranoia or Shadowrum.

How do Tap games start?

Once the module is approved by the GG DM, the DM waits for the month when the game is set to begin. The GG DM will handle the advertising of your game by emailing the Wold as well as posting the “advertisement” for your module in appropriate places. He will assign the game to a specific Tap board. PCs sign up for the game by posting with the character they plan on using in the GG. The GG DM(s) will take the first 8 players to sign up and assign them to the forming Tap game.

Once a player is accepted into the Tap, they may post in the GG that they are entering the assigned tap board, such as the . On that board, the players and DMs may discuss things while preparations are made for the tap to begin. The DM will announce all the specifics for the tap, such as character wealth requirements, any magic limits, character level, etc. Hit points are rolled on the Loot ‘N Booty Board (LnB). Character sheets are completed and sent to the DM or linked to your PC name in the name field.

The DM and his players are encouraged to have all PCs approved and ready to go within 5 posting days. Any PCs not approved by the DM when the game starts are left behind in the GG until the sheets are approved. It is also possible that anyone not ready to go when the game starts may be replaced.

How do Tap games end?

When the Tap module is over, the Tap DM posts on the Tap board that the GG tapestry appears near them. The PCs then post that they are exiting the tapestry. The DM posts on the GG that the players have returned from their tapestry adventure and it is over. This final DM post in the GG serves as a bookmark to show in the archives when the Tap ended.

Can I earn treasure and experience in Taps?

Yes and no. Tap DMs may give out xp and treasure; however, it may not be taken back to your permanent Woldian game. If you are playing your permanent game PC in the tap, we will allow the DMs to give the character a memento or souvenir that meets the lottery requirements for a gift. All rules for “gifts” apply [See Gift Rules.

If the PC was created only to play in Tap games, we will allow the PC to keep xp and treasure, in case he plays in a future tapestry. However, all equipment must be both approved by the next TAP DM and meet his or her wealth requirements.

How do things happen “in character [IC]” from the PC’s point of view?

A number of Magic Tapestries (Taps) hang on the wall of the GG (Giggling Ghost) which at times allow PCs to enter and live through an adventure while inside. Do note that those in the GG can watch what is happening inside the tapestry. There are no secrets, well usually.

What happens if a PC dies in a Tap?

If a PC dies within a tapestry, an exit point, looking like the tapestry itself, will appear nearby. The body floats through the exit, out of the Tap, and back into the GG. There it will be raised by the GG Priest in Residence for free. Dead PCs will usually spend one day being resurrected and then may reenter the Tapestry and continue on their adventure. Note that if the party is in combat, the DM may decide that the formerly dead PC cannot enter until that combat is over. Note that PCs may not be resurrected from within any tapestry.

How many Taps can I play in at once?

Players can play in two different Taps at the same time. They must be using different PCs in each one. In addition, they may run a third PC in the GG in two Tap games at a time, while running a third in the GG.

How long can a Tap last?

The simple answer for this is that Taps last for one module. However, certain taps prove to be popular. So we do allow for a “sequel” to the original. Here are the rules, written from the Tap DM’s point of view.

-- A Tap DM cannot run two taps in a row with the same folks.

-- The Tap DM must run a tap for different people before doing his sequel. In this different Tap, the DM must prioritize for people who did not play in your previous tap before admitting any previous players. The DM may run the same tap as before if he wants, but again, this requires different players. The sequel is most likely for the original players of the Tap that spawned the sequel.

-- No campaigns. There is a limit of ONE sequel without special permission from CDM Jerry.

What is a Tournament Tapestry?

A tournament Tapestry is a tapestry organized as a tournament. Multiple instances of an adventure will be signed up for and played. The Tap DM and the Players will vote for the top PCs which then advance to the next round of the tournament. Tournament winners will receive stated treasures, xp bonuses, and titles to be posted on the Internet (Ex: Gladiator of the Year 2008)

What other awards can I earn?

-- Each year, one player will be selected by the MDM over the Taps to receive the Tapestry Player of the Year Award. This player will have a plaque added to the Wall of Heroes in the GG in the name of their favorite T character. This will also be listed on Woldipedia in an appropriate location.

-- Other awards may be designed in the future to honor different PCs for different reasons. Stay tuned!