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Difference between revisions of "Green Gnomish"

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The Green Gnomish is the strongest drink in the [[Geography: Floating City: Giggling Ghost|Giggling Ghost]]. To drink it requires saving throws versus varied unpleasant effects.
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The Green Gnomish is the strongest drink in the [[Geography: Floating City: Giggling Ghost|Giggling Ghost]]. The complete name of the drink is Flaming Green Gnomish because, when served, there are blue-green flames that top the cup. The drinker blows out the fire and then drinks, becoming subject to its legendary effects. Drinking contests that utilize the Green Gnomish are the stuff of epic tales, as the drink has a cumulative detrimental effect with each subsequent drink.  
  
-Green Gnomish Fort Save DC 25
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To drink it requires saving throws versus varied unpleasant effects.
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-Green Gnomish Fort Save DC 20 for the first; add 4 for each subsequent drink.
  
 
Failure results in Condition of Nauseated and Fatigued.
 
Failure results in Condition of Nauseated and Fatigued.
  
Secondary Save DC 20 in 1 minute   
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Secondary Save at the same DC in 1 minute   
  
 
Failure results in Condition of Exhausted.
 
Failure results in Condition of Exhausted.
  
Duration 1 week of posting.  Nuetralize Poison cancels all effects.
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Duration 1 week of posting.  Neutralize Poison cancels all effects.
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The non-flaming variety is less potent: DC 18 to feel pleasantly inebriated, fail by 5 nausea, fail by 6 or more faint/pass out, roll a natural 1, get obnoxiously drunk, projectile vomit, then faint! No worsening of DC with extra drinks.
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Teleporting while carrying a Green Gnomish transforms the beverage into a non-alcoholic drink that actually tastes quite nice.

Latest revision as of 06:30, 16 August 2012

The Green Gnomish is the strongest drink in the Giggling Ghost. The complete name of the drink is Flaming Green Gnomish because, when served, there are blue-green flames that top the cup. The drinker blows out the fire and then drinks, becoming subject to its legendary effects. Drinking contests that utilize the Green Gnomish are the stuff of epic tales, as the drink has a cumulative detrimental effect with each subsequent drink.

To drink it requires saving throws versus varied unpleasant effects.

-Green Gnomish Fort Save DC 20 for the first; add 4 for each subsequent drink.

Failure results in Condition of Nauseated and Fatigued.

Secondary Save at the same DC in 1 minute

Failure results in Condition of Exhausted.

Duration 1 week of posting. Neutralize Poison cancels all effects.

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The non-flaming variety is less potent: DC 18 to feel pleasantly inebriated, fail by 5 nausea, fail by 6 or more faint/pass out, roll a natural 1, get obnoxiously drunk, projectile vomit, then faint! No worsening of DC with extra drinks.

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Teleporting while carrying a Green Gnomish transforms the beverage into a non-alcoholic drink that actually tastes quite nice.