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(A few notes from all over on the Teucri)
 
 
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RAW NOTES
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The Teucri are a race of beings from Jerichospace that came to the Wold during the interregnum between the First and Second Ages. The actual Teucri, it is said, are only the males of the species, the smaller of the two and the inventors and craftsmen. The women, it is said, are amazons and warriors; they have another name.
  
The first inhabitants of the Wold?
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Somewhere along the way the Teucri and their female counterparts had a falling out, and the race has been dormant with no offspring ever since. Long-lived, the few Teucri that remain may spend their time asleep, awaiting a solution to their problem.
  
Their ancient homes use Non-Euclidian geometry as well as topsy-turvy gravity. Hallways are tubes and you can stand/walk on any part of the tube. Only the very center of a hallway or room (which are spheres) have no gravity.
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Their ancient homes use non-Euclidian geometry as well as topsy-turvy gravity. Hallways are tubes and you can stand/walk on any part of the tube. Walls are spheres which also have gravity on all sides, allowing you to walk on any part of the sphere. Only the very center of a hallway or sphere-room has no gravity.
  
Common rumor in The Big Float, is that the miracles of engineering and magic that make Floating City what it is today were put in place by a people known as the Teucri. The buildings constructed by these people were the ones that remained intact when the Orts of the Crying Woods pulled the great city over with their cable vines, such was the skill in their craftsmanship. Another notable achievement of the Teucri is the ceiling of each level. Through powerful, long lost magical techniques, the Teucri built the ceilings of each of the interior levels to mirror the sky above. Light from sun and moon shine through as though the level were open. Clouds move across the surface of the ceiling. Even birds that fly overhead can be seen from below. For more, check out the [[DMs_Only:_Floating_City_History|Floating City History]]
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A common rumor in The Big Float is that the miracles of engineering and magic that make Floating City what it is today were put in place by the Teucri. The buildings constructed by these people were the ones that remained intact when the Orcs of the Crying Woods pulled the great city over with their cable vines. Another notable achievement of the Teucri is the ceiling of each level -- through powerful, long lost magical techniques, the Teucri built the ceilings of each of the interior levels to mirror the sky above. Light from sun and moon shine through as though the level were open. Clouds move across the surface of the ceiling. Even birds that fly overhead can be seen from below. This is not true of the Trash Level, though; that level has no "sky." For moreinfo on the Float, check out the Floating City History.
  
It is rumored that The Teucri had a mystical passageway under the Scab before the 4th Cataclysm.
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In Plateau City,  most of the Foreign Quarter that serves as embassies for the various nations and the home of the Free-States League Offices are Teucri in origin.  There are rumors of an ancient Mythal that can be activated in case of a city emergency.  Outcast Castle is also of Teucri make.  It can fade into an alternate dimension in emergencies.  It also fades at other times such as a double full moon.  When it fades, it must be totally empty or the inhabitants will fade away forever.  Only a King sitting on her throne can survive such a “fading.”  It is said that great enlightenment comes from taking this trip between realities.
  
Windhorn Hamlet is home to the Dragon Sentinel, a pillar magically imbued by the Teucri to hold all of dragonkind inside of Dragon Bay.  
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It is rumored that The Teucri had a mystical passageway under the Scab before the 4th Cataclysm.  This was proven during the Year of Ascension when several adventuring groups found it.  They also found it a staging ground for a massive Drow invasion of the surface.  The tunnels were collapsed and the drow destroyed.  The Defenders of the North, a powerful adventuring group claim to have traversed the ruins of the passage since then. [Jerry’s local group.]
  
In Idol City on the West Coast of New Elenna, there is an ancient carving of a Teucri God in the cliff wall. The entire plain under the carving is filled with stone statues. The carving, if looked at, turns the observer to stone. This cursed area in most places would be enough to cause the area to be deserted. However, open space is such a rare thing to the New Elennian that the inhabitants of this town have adapted by constructing great walls on the east side of town protecting the citizens from any stray looks. As a further precaution, they have learned the skill of walking in any direction while facing west.  
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Windhorn Hamlet is home to the Dragon Sentinel, a pillar magically imbued by the Teucri to hold all of dragonkind inside of Dragon Bay. (See Windhorn Hamlet for more on the Dragon Sentinels.)
  
There are magic roads in New Elenna. These roads, another legacy left over from the Teucri, circle the first plateau near the cliff and allow travelers to move at an incredible speed allowing any destination on the plateau to be reached in four hours or less.
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[Jerry Note:  Can we make a link there to the Windhorn Hamlet document of reference?]
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In Idol City on the West Coast of New Elenna, there is an ancient carving of a Teucri God in the cliff wall. The entire plain under the carving is filled with stone statues. The carving, if looked at, turns the observer to stone. This cursed area in most places would be enough to cause the area to be deserted. However, open space is such a rare thing to the New Elennian that the inhabitants of this town have adapted by constructing great walls on the east side of town protecting the citizens from any stray looks. As a further precaution, they have learned the skill of walking in any direction while facing west.  Under the carving, is a famous Teucri site that is a self-replenishing dungeon.  Beware though, because the site is riddled with Spheres of Annihilation.
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There are magic roads in New Elenna. These roads are another legacy left over from the Teucri.  On the Second Plateau, there are the Safe Roads.  These roads repel any that have evil intent towards those that are on the roads.  Safe campsites dot the edges of the roads every few miles.  Fast Roads circle the First Plateau near the outer edges.  They allow travelers to move at an incredible speed allowing any destination on the First Plateau to be reached in four hours or less.
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Teucri items use magic, not technology. They detect as magic if they are active (sometimes they "turn off" for extended periods and do not detect as magic at all). Sometimes they detect as overpowering magic, with strange oddities in their auras. At times, they detect of all schools of magic. At other times, they show magic, but do not reveal any school designations.  They occasionally also detect as if made of all alignments at once. These oddities may make it easier to tell Teucri artifacts from regular magic items.
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No Teucri items can be reproduced with current Woldian magic. That makes them unique. They may not be bought or sold in the Catacombs. They are treated as Fate Items.

Latest revision as of 11:57, 28 March 2009

The Teucri are a race of beings from Jerichospace that came to the Wold during the interregnum between the First and Second Ages. The actual Teucri, it is said, are only the males of the species, the smaller of the two and the inventors and craftsmen. The women, it is said, are amazons and warriors; they have another name.

Somewhere along the way the Teucri and their female counterparts had a falling out, and the race has been dormant with no offspring ever since. Long-lived, the few Teucri that remain may spend their time asleep, awaiting a solution to their problem.

Their ancient homes use non-Euclidian geometry as well as topsy-turvy gravity. Hallways are tubes and you can stand/walk on any part of the tube. Walls are spheres which also have gravity on all sides, allowing you to walk on any part of the sphere. Only the very center of a hallway or sphere-room has no gravity.

A common rumor in The Big Float is that the miracles of engineering and magic that make Floating City what it is today were put in place by the Teucri. The buildings constructed by these people were the ones that remained intact when the Orcs of the Crying Woods pulled the great city over with their cable vines. Another notable achievement of the Teucri is the ceiling of each level -- through powerful, long lost magical techniques, the Teucri built the ceilings of each of the interior levels to mirror the sky above. Light from sun and moon shine through as though the level were open. Clouds move across the surface of the ceiling. Even birds that fly overhead can be seen from below. This is not true of the Trash Level, though; that level has no "sky." For moreinfo on the Float, check out the Floating City History.

In Plateau City, most of the Foreign Quarter that serves as embassies for the various nations and the home of the Free-States League Offices are Teucri in origin. There are rumors of an ancient Mythal that can be activated in case of a city emergency. Outcast Castle is also of Teucri make. It can fade into an alternate dimension in emergencies. It also fades at other times such as a double full moon. When it fades, it must be totally empty or the inhabitants will fade away forever. Only a King sitting on her throne can survive such a “fading.” It is said that great enlightenment comes from taking this trip between realities.

It is rumored that The Teucri had a mystical passageway under the Scab before the 4th Cataclysm. This was proven during the Year of Ascension when several adventuring groups found it. They also found it a staging ground for a massive Drow invasion of the surface. The tunnels were collapsed and the drow destroyed. The Defenders of the North, a powerful adventuring group claim to have traversed the ruins of the passage since then. [Jerry’s local group.]

Windhorn Hamlet is home to the Dragon Sentinel, a pillar magically imbued by the Teucri to hold all of dragonkind inside of Dragon Bay. (See Windhorn Hamlet for more on the Dragon Sentinels.)

[Jerry Note: Can we make a link there to the Windhorn Hamlet document of reference?]

In Idol City on the West Coast of New Elenna, there is an ancient carving of a Teucri God in the cliff wall. The entire plain under the carving is filled with stone statues. The carving, if looked at, turns the observer to stone. This cursed area in most places would be enough to cause the area to be deserted. However, open space is such a rare thing to the New Elennian that the inhabitants of this town have adapted by constructing great walls on the east side of town protecting the citizens from any stray looks. As a further precaution, they have learned the skill of walking in any direction while facing west. Under the carving, is a famous Teucri site that is a self-replenishing dungeon. Beware though, because the site is riddled with Spheres of Annihilation.

There are magic roads in New Elenna. These roads are another legacy left over from the Teucri. On the Second Plateau, there are the Safe Roads. These roads repel any that have evil intent towards those that are on the roads. Safe campsites dot the edges of the roads every few miles. Fast Roads circle the First Plateau near the outer edges. They allow travelers to move at an incredible speed allowing any destination on the First Plateau to be reached in four hours or less.

Teucri items use magic, not technology. They detect as magic if they are active (sometimes they "turn off" for extended periods and do not detect as magic at all). Sometimes they detect as overpowering magic, with strange oddities in their auras. At times, they detect of all schools of magic. At other times, they show magic, but do not reveal any school designations. They occasionally also detect as if made of all alignments at once. These oddities may make it easier to tell Teucri artifacts from regular magic items.

No Teucri items can be reproduced with current Woldian magic. That makes them unique. They may not be bought or sold in the Catacombs. They are treated as Fate Items.