The new Woldipedia with 5e content is available here |
Difference between revisions of "The Gray Knights"
m |
(→The Gray Knights: The Game: fixed link) |
||
(553 intermediate revisions by 8 users not shown) | |||
Line 6: | Line 6: | ||
}} | }} | ||
− | ==[http://www.woldiangames.com//games/index. | + | ==[http://www.woldiangames.com//games/index.php?game=windhorn The Gray Knights: The Game]== |
Here you can find the latest posts in this game. | Here you can find the latest posts in this game. | ||
==[[The Gray Knights: Current Events]]== | ==[[The Gray Knights: Current Events]]== | ||
− | The Gray Knights have just returned from Fae Skiemir victorious in their first trial given by the Dragon Consortium. | + | The Gray Knights have just returned from Fae Skiemir victorious in their first trial given by the Dragon Consortium. After a violent earthquake destroys much of Plateau City, the Knights travel towards the Emerald Kingdom in order to learn how the Sons of Dread have managed to create these earthquakes and put an end to them. |
− | Foul death awaited the Knights in their assault on the | + | Foul death awaited the Knights in their assault on the Sons of Dread, with only two of their number escaping. Recovering from this loss, the Knights are now sworn to destroy the Sons of Dread once and for all. |
But before that can be accomplished, an artifact obtained in Fae Skiemir must be destroyed, for it opens a gate to a strange demonic force known as the Legion, who have frequently harassed the Knights since they recovered the Orb. | But before that can be accomplished, an artifact obtained in Fae Skiemir must be destroyed, for it opens a gate to a strange demonic force known as the Legion, who have frequently harassed the Knights since they recovered the Orb. | ||
+ | |||
+ | |||
+ | 3/27/2010 DM Dan K | ||
+ | The Grey Knights are on the verge of completing thier greatest task and the last that they need to perform before becoming full members of the Dragon Consortium. Having travelled across the entire Wold to a far and remote place on the Southern Continent, the Knights have befriended the village if Ice Peak were directed an anbcient and sacred place, Mt Bal. There they found a powerful gemstone and were directed by the immortal Frigga'Isa a lost tribe. The Grey Knights restored the ancient powers (Teurceri in design) and reunited the people with the god Gargul as their anscestors had done for centuries before. | ||
+ | The Dread had long ago come to this place and corrupted the Great Terurceri device that protedted the tribe so that the Dread could remain completely hidden and strike across the Wold. Now that secrecy is gone and the veil that kept thier secret lifted. Guided by Vran, a 5th column member within the Dread itself, the Knights have moved to the great flying island to strike a mortal blow against the Dread and to hopefully destroy the Dread lord himself. All Seven of the Dread lords are on the island for one of the extremely rare meetings that occur. | ||
+ | If the Knights are victorious, not only will they be members of the Dragon Consortium, The Dread will be all but destroyed forever, the great and powerful wepons of magic including a sphere of Annihilation will be thiers and perhaps most wondrous of all, the great flying island will belong to the Knights as well. | ||
+ | |||
+ | [https://docs.google.com/Doc?docid=0AZIlh1RLtXc2ZGQ5d2Q0NTdfNDNkcnJjd3BmYg&hl=en] | ||
==[[The Gray Knights: The Story so far]]== | ==[[The Gray Knights: The Story so far]]== | ||
Bill Troublefinder and Renik Dacour began this diary of events in the Windhorn game. Who will continue it? | Bill Troublefinder and Renik Dacour began this diary of events in the Windhorn game. Who will continue it? | ||
− | ==[http://www.woldiangames.com//archives/index. | + | ==[http://www.woldiangames.com//archives/index.php?game=windhorn The Gray Knights: Archives]== |
The full past history of game posts can be found here. | The full past history of game posts can be found here. | ||
Line 28: | Line 36: | ||
* [http://docs.google.com/View?docid=dgxswhx4_0fx6m9jhc Tratain Zerrakoth]: A human cleric of Domi. | * [http://docs.google.com/View?docid=dgxswhx4_0fx6m9jhc Tratain Zerrakoth]: A human cleric of Domi. | ||
* [http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs Monthor]: An ugly dwarven fighter | * [http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs Monthor]: An ugly dwarven fighter | ||
− | * [http://docs.google.com/ | + | * [http://docs.google.com/Doc?id=dc7hx4br_19dfbhpdcv Vedik Talutah]: A dwarven Transmuter/Fixer of Alemi |
* [http://docs.google.com/View?docid=drx574n_0f3gcrf3v Dwight Twiggebundler]: a halfling Sharpshooter/ Witch | * [http://docs.google.com/View?docid=drx574n_0f3gcrf3v Dwight Twiggebundler]: a halfling Sharpshooter/ Witch | ||
− | * Plyf | + | * [http://docs.google.com/Doc?id=ddc6s5rg_16hjgc7jgp Plyf]: a Rogue Bard |
+ | * [http://docs.google.com/View?id=dgp8ptwz_0dgt62pf6 Echlhin]: a Human Druid/Thaumaturgist | ||
===Past Characters=== | ===Past Characters=== | ||
Line 42: | Line 51: | ||
* Jared | * Jared | ||
* Gaxx | * Gaxx | ||
− | * Rond (Ronderiadshel) - | + | * Rond (Ronderiadshel) - Ranger, an original member, good friend to Bill Troublefinder |
* Setanos Debaku | * Setanos Debaku | ||
− | * Feng | + | * Feng - Half orc paladin |
* Sarigar - Human Lost Child of Mittiri and brother of Black Paws, returned to Mother Mittiri | * Sarigar - Human Lost Child of Mittiri and brother of Black Paws, returned to Mother Mittiri | ||
* Black Paws - Wolf wild sibling to Black Paws, returned to Mother Mittiri | * Black Paws - Wolf wild sibling to Black Paws, returned to Mother Mittiri | ||
Line 58: | Line 67: | ||
The Gray Knights have retrieved an Orb with an Unstable Planer Gate when they recently Visited Fae Skeimir. They have sealed it away Temporarily in the [http://docs.google.com/Doc?id=dgxswhx4_3hrvtcnmc Orb Chamber] | The Gray Knights have retrieved an Orb with an Unstable Planer Gate when they recently Visited Fae Skeimir. They have sealed it away Temporarily in the [http://docs.google.com/Doc?id=dgxswhx4_3hrvtcnmc Orb Chamber] | ||
+ | The Grey Knights have subsequently destroyed the orb 3/20/2010 -DM Dan K | ||
==History== | ==History== |
Latest revision as of 11:45, 29 December 2019
# of Players | 6 |
---|---|
Current DMs | DanK, Jeff C |
Average Level | 16 |
Contents
The Gray Knights: The Game
Here you can find the latest posts in this game.
The Gray Knights: Current Events
The Gray Knights have just returned from Fae Skiemir victorious in their first trial given by the Dragon Consortium. After a violent earthquake destroys much of Plateau City, the Knights travel towards the Emerald Kingdom in order to learn how the Sons of Dread have managed to create these earthquakes and put an end to them.
Foul death awaited the Knights in their assault on the Sons of Dread, with only two of their number escaping. Recovering from this loss, the Knights are now sworn to destroy the Sons of Dread once and for all.
But before that can be accomplished, an artifact obtained in Fae Skiemir must be destroyed, for it opens a gate to a strange demonic force known as the Legion, who have frequently harassed the Knights since they recovered the Orb.
3/27/2010 DM Dan K
The Grey Knights are on the verge of completing thier greatest task and the last that they need to perform before becoming full members of the Dragon Consortium. Having travelled across the entire Wold to a far and remote place on the Southern Continent, the Knights have befriended the village if Ice Peak were directed an anbcient and sacred place, Mt Bal. There they found a powerful gemstone and were directed by the immortal Frigga'Isa a lost tribe. The Grey Knights restored the ancient powers (Teurceri in design) and reunited the people with the god Gargul as their anscestors had done for centuries before.
The Dread had long ago come to this place and corrupted the Great Terurceri device that protedted the tribe so that the Dread could remain completely hidden and strike across the Wold. Now that secrecy is gone and the veil that kept thier secret lifted. Guided by Vran, a 5th column member within the Dread itself, the Knights have moved to the great flying island to strike a mortal blow against the Dread and to hopefully destroy the Dread lord himself. All Seven of the Dread lords are on the island for one of the extremely rare meetings that occur.
If the Knights are victorious, not only will they be members of the Dragon Consortium, The Dread will be all but destroyed forever, the great and powerful wepons of magic including a sphere of Annihilation will be thiers and perhaps most wondrous of all, the great flying island will belong to the Knights as well.
The Gray Knights: The Story so far
Bill Troublefinder and Renik Dacour began this diary of events in the Windhorn game. Who will continue it?
The Gray Knights: Archives
The full past history of game posts can be found here.
The Gray Knights: Characters
These are the characters, past and present, that have featured in this game.
Current Characters
- Tratain Zerrakoth: A human cleric of Domi.
- Monthor: An ugly dwarven fighter
- Vedik Talutah: A dwarven Transmuter/Fixer of Alemi
- Dwight Twiggebundler: a halfling Sharpshooter/ Witch
- Plyf: a Rogue Bard
- Echlhin: a Human Druid/Thaumaturgist
Past Characters
- Horvis: A centaur druid
- Lumi-Juova: A Liontaur ranger
- Juliander: A human bard
- Renik Dacour: A clever rogue and ladies' man
- Bill Troublefinder: Halfling psion who lives up to his name
- Hobbes: Cleric
- Thelonious
- Jared
- Gaxx
- Rond (Ronderiadshel) - Ranger, an original member, good friend to Bill Troublefinder
- Setanos Debaku
- Feng - Half orc paladin
- Sarigar - Human Lost Child of Mittiri and brother of Black Paws, returned to Mother Mittiri
- Black Paws - Wolf wild sibling to Black Paws, returned to Mother Mittiri
- Jaspar
- Draax (Andraaxius): A half-elven fighter (and original character)
- Jova: A human sorcerer
- Arien Silverbow: An elven mage specializing in evocations (and original character)
NPCs
Geography
Here you'll find links to all the locations and maps relevant to this game.
The Gray Knights have retrieved an Orb with an Unstable Planer Gate when they recently Visited Fae Skeimir. They have sealed it away Temporarily in the Orb Chamber The Grey Knights have subsequently destroyed the orb 3/20/2010 -DM Dan K
History
Here you'll find links to all the events and history relevant to this game.
DM Pages
Here are all the resources a DM will need to run this game.