The new Woldipedia with 5e content is available here

Difference between revisions of "Spell: Witch's Tool"

From Woldipedia
Jump to: navigation, search
(new bloodwitch spell)
 
(minor tweaks)
Line 1: Line 1:
 
Conjuration (summoning)<br>
 
Conjuration (summoning)<br>
 
Level: Witch 1<br>
 
Level: Witch 1<br>
Components: V, S<br>
+
Components: V, S, M<br>
 
Casting Time: 1 round<br>
 
Casting Time: 1 round<br>
 
Range: 0 ft.<br>
 
Range: 0 ft.<br>
Line 9: Line 9:
 
Spell Resistance: no<br>
 
Spell Resistance: no<br>
  
This spell summons either a cauldron or a dagger made of glass. The tool appears in your hand or at your feet (your choice). The instrument is typical for its type. Only one tool appears per casting, and it will function only for you. The summoned tool disappears at the end of this spell. At level 1, you can summon an unexceptional small or tiny cauldron; or a normal glass dagger appropriate for your size, but does not break with a successful hit unless you want it to, and which suffers only a -1 to hit, not the usual -2. At 5th level the cauldron can be medium, small, or tiny; and the dagger is masterwork, but still breaks on a single hit only if desired. At level 10, the cauldron is large, medium, small, or tiny; the dagger gains a +1 enhancement bonus and you can choose to inflict lethal or nonlethal damage with it. If you choose nonlethal damage, it draws blood only 10% of the time and still breaks only if desired.
+
This spell summons either a cauldron or a dagger made of glass. The tool appears in your hand or at your feet (your choice). The tool is typical for its type. Only one tool appears per casting, and it will function only for you. The summoned tool disappears after 24 hours. At level 1, you can summon an unexceptional small or tiny cauldron; or a normal glass dagger appropriate for your size, but which only breaks with a successful hit if you want it to, and which suffers only a -1 penalty to hit, not the usual -2. At 5th level the cauldron can be medium, small, or tiny; and the dagger is masterwork, but still breaks on a single hit only if desired. At level 10, the cauldron is large, medium, small, or tiny; the dagger gains a +1 enhancement bonus and you can choose to inflict lethal or nonlethal damage with it. If you choose nonlethal damage, it draws blood only 10% of the time and still breaks only if desired. The material component of this spell is 10 gold pieces.

Revision as of 09:55, 28 July 2011

Conjuration (summoning)
Level: Witch 1
Components: V, S, M
Casting Time: 1 round
Range: 0 ft.
Effect: a summoned cauldron or a glass dagger
Duration: 24 hours
Saving Throw: none
Spell Resistance: no

This spell summons either a cauldron or a dagger made of glass. The tool appears in your hand or at your feet (your choice). The tool is typical for its type. Only one tool appears per casting, and it will function only for you. The summoned tool disappears after 24 hours. At level 1, you can summon an unexceptional small or tiny cauldron; or a normal glass dagger appropriate for your size, but which only breaks with a successful hit if you want it to, and which suffers only a -1 penalty to hit, not the usual -2. At 5th level the cauldron can be medium, small, or tiny; and the dagger is masterwork, but still breaks on a single hit only if desired. At level 10, the cauldron is large, medium, small, or tiny; the dagger gains a +1 enhancement bonus and you can choose to inflict lethal or nonlethal damage with it. If you choose nonlethal damage, it draws blood only 10% of the time and still breaks only if desired. The material component of this spell is 10 gold pieces.