The new Woldipedia with 5e content is available here

Difference between revisions of "Spell: Flying Broom"

From Woldipedia
Jump to: navigation, search
(fixed references to the wrong spell, fixed pronouns)
(fixed a pronoun)
Line 9: Line 9:
 
Spell Resistance: yes (harmless)<br>
 
Spell Resistance: yes (harmless)<br>
  
So long as you are seated on his broom and use one hand to control it, you can fly at a speed of 60 feet. Three factors reduce that speed by 20: (1) If you wear medium or heavy armor, or (2) if you carry a medium or heavy load, or (3) if you carry a creature smaller than yourself as a passenger. If one of those conditions applies, the speed is reduced to 40; if two apply, to 20. The speed is also reduced by two steps (to 20) if a passenger is the same size as you (a passenger larger than you is not allowed). (If the speed is reduced to 0, the broom cannot move, but will float in midair, and could conceivably be towed.) Your familiar does not count as a passenger. The broom can ascend at half speed and descend at double speed, and its maneuverability is good, or average if the speed is reduced to 40, or poor if reduced to 20. Using a flying broom spell requires only as much concentration as walking, so the you can attack or cast spells normally, but only one hand is free to be used for such purposes. While on a flying broom, you can charge but not run. You gain a bonus on Fly skill checks equal to 1/2 your caster level.  
+
So long as you are seated on your broom and use one hand to control it, you can fly at a speed of 60 feet. Three factors reduce that speed by 20: (1) If you wear medium or heavy armor, or (2) if you carry a medium or heavy load, or (3) if you carry a creature smaller than yourself as a passenger. If one of those conditions applies, the speed is reduced to 40; if two apply, to 20. The speed is also reduced by two steps (to 20) if a passenger is the same size as you (a passenger larger than you is not allowed). (If the speed is reduced to 0, the broom cannot move, but will float in midair, and could conceivably be towed.) Your familiar does not count as a passenger. The broom can ascend at half speed and descend at double speed, and its maneuverability is good, or average if the speed is reduced to 40, or poor if reduced to 20. Using a flying broom spell requires only as much concentration as walking, so the you can attack or cast spells normally, but only one hand is free to be used for such purposes. While on a flying broom, you can charge but not run. You gain a bonus on Fly skill checks equal to 1/2 your caster level.  
  
 
Should the spell duration expire while the subject is still aloft, the magic fails slowly. The broom floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, you fall the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends safely in this way if the flying broom spell is dispelled, but not if it is negated by an antimagic field.
 
Should the spell duration expire while the subject is still aloft, the magic fails slowly. The broom floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, you fall the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends safely in this way if the flying broom spell is dispelled, but not if it is negated by an antimagic field.
  
 
You (and your passengers) can get on or off the broom as a swift action. If you get off the broom, it will float alongside you for one minute, after which the spell ends. You and your passengers cannot normally be forced to get off the broom (you are not subject to being knocked off in the ways that a rider can be knocked off a mount).
 
You (and your passengers) can get on or off the broom as a swift action. If you get off the broom, it will float alongside you for one minute, after which the spell ends. You and your passengers cannot normally be forced to get off the broom (you are not subject to being knocked off in the ways that a rider can be knocked off a mount).

Revision as of 15:36, 31 July 2013

Transmutation
Level: Witch 3
Components: V, S, F
Casting Time: 1 standard action
Range: touch
Effect: self and broom touched
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)

So long as you are seated on your broom and use one hand to control it, you can fly at a speed of 60 feet. Three factors reduce that speed by 20: (1) If you wear medium or heavy armor, or (2) if you carry a medium or heavy load, or (3) if you carry a creature smaller than yourself as a passenger. If one of those conditions applies, the speed is reduced to 40; if two apply, to 20. The speed is also reduced by two steps (to 20) if a passenger is the same size as you (a passenger larger than you is not allowed). (If the speed is reduced to 0, the broom cannot move, but will float in midair, and could conceivably be towed.) Your familiar does not count as a passenger. The broom can ascend at half speed and descend at double speed, and its maneuverability is good, or average if the speed is reduced to 40, or poor if reduced to 20. Using a flying broom spell requires only as much concentration as walking, so the you can attack or cast spells normally, but only one hand is free to be used for such purposes. While on a flying broom, you can charge but not run. You gain a bonus on Fly skill checks equal to 1/2 your caster level.

Should the spell duration expire while the subject is still aloft, the magic fails slowly. The broom floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, you fall the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends safely in this way if the flying broom spell is dispelled, but not if it is negated by an antimagic field.

You (and your passengers) can get on or off the broom as a swift action. If you get off the broom, it will float alongside you for one minute, after which the spell ends. You and your passengers cannot normally be forced to get off the broom (you are not subject to being knocked off in the ways that a rider can be knocked off a mount).