The new Woldipedia with 5e content is available here |
Difference between revisions of "Nightmare Quarter (game)"
From Woldipedia
(→Current Events) |
(→NPCs) |
||
Line 54: | Line 54: | ||
− | * '''Berem''' - (Male | + | * '''Berem''' - (Human Male Cleric) A large balding man, Berem is the head of the Bureau of Administrative Affairs for the Black Cathedral. He is charged with maintaining good relationships between the Black Cathedral and the denizens of the Nightmare Quarter and with seeing to the rehabilitation and recovery of the cursed ground of the ‘Scar’. |
− | * '''Clarisse''' - ( | + | * '''Bersei''' - (Human Male) A member of the town guard, Bersei arrested Musetta and then released her into the custody of the adventurers, warning that he would be checking in on them. |
− | + | * '''Clarisse''' - (Human Female Cleric) A lean blonde woman often cloaked, Clarisse works for Berem of the Bureau of Administrative Affairs and acts as his eyes and ears on the ground. Clarisse is often the first point of contact for the adventurers when they are working for the Black Cathedral. | |
+ | * '''Mavros''' - (Gnome Male Necromancer) A middle-aged gnome with a long gray moustache, Mavros leads the school of necromancy at The Hollow Pit. He claims that necromancy is not always evil and studies ways it can be put to good use. | ||
+ | * '''Musetta''' - (Elf Female) A small insolent elven child rescued from the town guard and an eventual prison sentence. Musetta stays at Puccinni's Coffee Shop, an orphanage in the Nightmare Quarter. She and her fellow orphans have a network every bit as extensive as any of the thieve's guilds and have fallen under the protection and favour of the adventurers. | ||
+ | * '''Walid''' - (Human Male) an older man with a gentlemanly disposition and manner, Walid runs the orphanage in the Nightmare Quarter. Formerly a low-level thief and pickpocket, he has taught some of these same skills to the orphans out of necessity. | ||
==Geography== | ==Geography== |
Revision as of 13:48, 19 March 2023
Contents
The Game
The Nightmare Quarter game started February 2022. Here you can find the latest posts in this game.
Current Events
- What's Your Poison - New to Plateau City, the adventurers answer an advertisement posted at the Catacombs by Berem of the Black Cathedral to investigate the recent poisoning and robberies of citizens of the Nightmare Quarter. Following some basic sleuth work, the team uncovers a group of alchemists and thieves who are developing and using a drow poison to incapacitate and rob wealthy citizens. A local alchemy professor at a necromancy school is discovered to be leading the efforts in Plateau City with a group known as Sharas Tel or friends of the drow. Once accused, they try to trap the adventurers but are outmatched and choose to fight to their deaths, leaving unanswered the questions of whether they are actually working with the drow, who is the mysterious ring leader 'The Beholder', and what if any larger schemes are afoot to employ the poison elsewhere in New Elenna?
Characters
These are the characters, past and present, that have been featured in this game.
Current Roster
Character Name | Player | Gender | Race | Class | Travel Companions |
---|---|---|---|---|---|
Paige Potter | Carla W | F | Half-Elf | Cleric 3 | |
Rhys Saelion | Bob W | M | Elf | Fighter 3 | |
Kwarsk | Wayne W | M | Dwarf | Fighter 1 / Monk 2 | |
Muuru "Fingers" Murgirun | Shawn W | M | Minotaur | Rogue 3 | |
Zarsellet Fahring | Randy G | M | Gnome | Bard 3 |
Past PCs
Character Name | Player | Gender | Race | Class | Travel Companions |
---|---|---|---|---|---|
Fenfaren | Iain | M | Beastfolk | Druid 1 | |
Xuce | Chris S | M | Halfling | Monk 2 | |
Myre | Carl M | M | Half-Elf | Sorcerer 2 | |
Nintos Melinous | Clint B | M | Human | Wizard 2 | Merletta (Raven Familiar) |
Grothic | Jonathan L | M | Half-Orc | Ranger 1 / Barbarian 1 |
NPCs
- Berem - (Human Male Cleric) A large balding man, Berem is the head of the Bureau of Administrative Affairs for the Black Cathedral. He is charged with maintaining good relationships between the Black Cathedral and the denizens of the Nightmare Quarter and with seeing to the rehabilitation and recovery of the cursed ground of the ‘Scar’.
- Bersei - (Human Male) A member of the town guard, Bersei arrested Musetta and then released her into the custody of the adventurers, warning that he would be checking in on them.
- Clarisse - (Human Female Cleric) A lean blonde woman often cloaked, Clarisse works for Berem of the Bureau of Administrative Affairs and acts as his eyes and ears on the ground. Clarisse is often the first point of contact for the adventurers when they are working for the Black Cathedral.
- Mavros - (Gnome Male Necromancer) A middle-aged gnome with a long gray moustache, Mavros leads the school of necromancy at The Hollow Pit. He claims that necromancy is not always evil and studies ways it can be put to good use.
- Musetta - (Elf Female) A small insolent elven child rescued from the town guard and an eventual prison sentence. Musetta stays at Puccinni's Coffee Shop, an orphanage in the Nightmare Quarter. She and her fellow orphans have a network every bit as extensive as any of the thieve's guilds and have fallen under the protection and favour of the adventurers.
- Walid - (Human Male) an older man with a gentlemanly disposition and manner, Walid runs the orphanage in the Nightmare Quarter. Formerly a low-level thief and pickpocket, he has taught some of these same skills to the orphans out of necessity.
Geography
- The Patch - This two-story warehouse formerly known as 'The Pumpkin Patch' is situated in an alley running northeast from Nightmare Street towards the Scar and previously served as the headquarters and hideout for the Poisoners Guild, a band of alchemists and thieves who poisoned and robbed the citizens of Plateau City. When the adventurers dispatched the Poisoners Guild under the authority of the Black Cathedral, the title to the building was granted to the adventurers. Renamed 'The Patch', the building now serves as their headquarters and a source of assistance to the poor and downtrodden of the Nightmare quarter.
- The Blue Cave - This cave was carved into a hillside near Isen in a long-forgotten time by dwarves and elves. An antechamber glows with blue light caused by sunlight reflecting off the blue crystals that line the walls. The antechamber houses a fountain with a female statue that seems to watch those that enter. Any who drink from the fountain gain sustenance and improved health. Deeper within the cave lie other chambers including a library, sleeping chambers, etc.
Standard Marching Order
Inside:
Kwarsk
Fingers
Rhys
Zarselett
Paige
X
X
X
2x2:
Kwarsk - Fingers
Zarselette - Rhys
X - Paige
X - X
Standard Nightly Watch
20:00 - 22:00 : Paige, X
22:00 - 01:00 : Kwarsk, Fingers
01:00 - 04:00 : Rhys, Zarsellet
04:00 - 07:00 : X, X