The new Woldipedia with 5e content is available here |
Difference between revisions of "Spell: Lesser Immortal Summons"
(new spell!) |
(typos) |
||
Line 31: | Line 31: | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
This spell summons either a cauldron or a dagger made of glass. The tool appears in your hand or at your feet (your choice). The tool is typical for its type. Only one tool appears per casting, and it will function only for you. The summoned tool disappears after 24 hours. At level 1, you can summon an unexceptional small or tiny cauldron; or a normal glass dagger appropriate for your size, but which only breaks with a successful hit if you want it to, and which suffers only a -1 penalty to hit, not the usual -2. At 5th level the cauldron can be medium, small, or tiny; and the dagger is masterwork, but still breaks on a single hit only if desired. At level 10, the cauldron is large, medium, small, or tiny; the dagger gains a +1 enhancement bonus and you can choose to inflict lethal or nonlethal damage with it. If you choose nonlethal damage, it draws blood only 10% of the time and still breaks only if desired. The material component of this spell is 10 gold pieces. | This spell summons either a cauldron or a dagger made of glass. The tool appears in your hand or at your feet (your choice). The tool is typical for its type. Only one tool appears per casting, and it will function only for you. The summoned tool disappears after 24 hours. At level 1, you can summon an unexceptional small or tiny cauldron; or a normal glass dagger appropriate for your size, but which only breaks with a successful hit if you want it to, and which suffers only a -1 penalty to hit, not the usual -2. At 5th level the cauldron can be medium, small, or tiny; and the dagger is masterwork, but still breaks on a single hit only if desired. At level 10, the cauldron is large, medium, small, or tiny; the dagger gains a +1 enhancement bonus and you can choose to inflict lethal or nonlethal damage with it. If you choose nonlethal damage, it draws blood only 10% of the time and still breaks only if desired. The material component of this spell is 10 gold pieces. | ||
− | |||
− | |||
− | |||
− |
Revision as of 13:43, 29 July 2011
Conjuration (summoning)
Level: Witch 5
Components: V, S, DF
Casting Time: 1 round
Range: close (25 ft. + 5 ft./2 levels)
Effect: a summoned creature
Duration: 1 minute per level
Saving Throw: none
Spell Resistance: no
Except as noted above and below, this spell is exactly like the Summon Monster spells. The spell's focus is the holy symbol of the Allied Immortal Power. The creature summoned is related to the witch's Allied Immortal Power, using the guidelines below:
Allied Power Theme | Possible Creatures |
---|---|
Fey | Satyr or Unicorn |
Natural | Tiger or Large Elemental |
Helpful/Good | Genie or Hound Archon |
Harmful/Evil | Babau Demon or Bearded Devil |
Mad/Chaotic | Chaos Beast |
Deliberate/Lawful | Formian Taskmaster |
This spell summons either a cauldron or a dagger made of glass. The tool appears in your hand or at your feet (your choice). The tool is typical for its type. Only one tool appears per casting, and it will function only for you. The summoned tool disappears after 24 hours. At level 1, you can summon an unexceptional small or tiny cauldron; or a normal glass dagger appropriate for your size, but which only breaks with a successful hit if you want it to, and which suffers only a -1 penalty to hit, not the usual -2. At 5th level the cauldron can be medium, small, or tiny; and the dagger is masterwork, but still breaks on a single hit only if desired. At level 10, the cauldron is large, medium, small, or tiny; the dagger gains a +1 enhancement bonus and you can choose to inflict lethal or nonlethal damage with it. If you choose nonlethal damage, it draws blood only 10% of the time and still breaks only if desired. The material component of this spell is 10 gold pieces.