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Difference between revisions of "Spell: Forbidden Rain"

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Spell Resistance: no<br>
 
Spell Resistance: no<br>
  
This spell creates a leaky boundary between the Realm of Shadows and the Wold itself, which manifests as rain of Woldsblood into the Wold itself, which falls for one round per level. Those within the rain (a cylinder) have to make a reflex save or take 1d12 Wisdom damage, with a save for half. In addition, those within the rain must make a Will save or be dazed for 1d12 rounds, with a save for half. Each round that creature starts his turn within the rain or passes through it requires another save. The rain of Woldsblood is not magical, and affects even creatures in an anti-magic field. Undead save vs this spell with a -5 penalty. Creatures that are soulless things, such as some constructs, fey, some outsiders, elementals, etc, are immune. to this spell if they are also immune to the effects of Woldsblood.
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This spell creates a leaky boundary between the Realm of Shadows and the Wold itself, which manifests as rain of Woldsblood into the Wold itself, which falls for one round per level. Those within the rain (a cylinder) have to make a reflex save or take 1d12 Wisdom damage, with a save for half damage. In addition, those within the rain must make a Will save or be dazed for 1d12 rounds, or 1d4 rounds if they save. Each round that a creature ends his turn within the rain or passes through it requires two more saves. The rain of Woldsblood is not magical, and affects even creatures in an anti-magic field. Undead save vs this spell with a -5 penalty. Creatures that are soulless things, such as some constructs, fey, some outsiders, elementals, etc, are immune. to this spell if they are also immune to the effects of Woldsblood.
  
 
Casting this spell may draw the ire of Gargul or others who view Woldsblood as a sacred substance, if they find out about it.
 
Casting this spell may draw the ire of Gargul or others who view Woldsblood as a sacred substance, if they find out about it.

Revision as of 14:52, 29 July 2011

Conjuration (creation)
Level: Witch 8
Components: V, S
Casting Time: 1 standard action
Range: long (400 ft. + 40 ft./level)
Area: cylinder (60-ft. radius, 30 ft. high)
Duration: 1 round per level
Saving Throw: see below
Spell Resistance: no

This spell creates a leaky boundary between the Realm of Shadows and the Wold itself, which manifests as rain of Woldsblood into the Wold itself, which falls for one round per level. Those within the rain (a cylinder) have to make a reflex save or take 1d12 Wisdom damage, with a save for half damage. In addition, those within the rain must make a Will save or be dazed for 1d12 rounds, or 1d4 rounds if they save. Each round that a creature ends his turn within the rain or passes through it requires two more saves. The rain of Woldsblood is not magical, and affects even creatures in an anti-magic field. Undead save vs this spell with a -5 penalty. Creatures that are soulless things, such as some constructs, fey, some outsiders, elementals, etc, are immune. to this spell if they are also immune to the effects of Woldsblood.

Casting this spell may draw the ire of Gargul or others who view Woldsblood as a sacred substance, if they find out about it.