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Difference between revisions of "Spell: Rose's Temperature Control"

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School: evocation<br>
 
School: evocation<br>
Level: Cleric 1, Sor/Wiz 1<br>
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Level: Cleric 1, Sor/Wiz 1, Druid 1<br>
 
Components: V, S, M/DF<br>
 
Components: V, S, M/DF<br>
 
Casting time: 1 standard action<br>
 
Casting time: 1 standard action<br>
Range: touch<br>
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Range: Personal<br>
Area: up to 5 cubic feet (shape may vary) or up to 3 lb material per caster level.<br>
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Target: Touch<br>
Duration: 24 hrs<br>
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Duration: Eight hours plus one hour per level<br>
Saving throw: none<br>
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Saving Throw: None<br>
 
Spell Resistance: Yes<br>
 
Spell Resistance: Yes<br>
  
This spell will cool up to 3lb material (example, 1 lb clothes or meat) or an area up to 5 cubic feet depending on caster level and version of spell used. The shape of the area is determined when casting the spell. If the spell is to cool or heat an area it must be cast upon an item and radiate out from there, the item can be as small as a piece of jewelry or a section of a wall. If the spell is cast and the item moves the area of coolness or heat moves with it.
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For the duration of the spell, the caster can control her own temperature and that of objects she touches. For the duration of the spell, the caster can create the following effects:
  
The degree of temperature is determined by the caster when casting the spell. Comfortable (between 60 & 80 degrees fahrenheit) This will heat the entire area or amount of material allowed by caster level. Chilly (down to 40 degrees) or hot (up to 100 degrees), will heat up to half the standard area. Cold (down to 30 degrees) or very hot (up to 250 degrees, this will heat up to one-fourth of the standard area. Icy (down to -30 degrees) or Roasting (up to 350 degrees) this will heat up to one-eighth of the standard area.
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#She can control her own temperature as an [http://paizo.com/pathfinderRPG/prd/spells/endureElements.html Endure Elements] spell.
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#She can control the temperature of objects and tools as needed for crafting nonmagical items and for creating magic potions, weapons, armor, and rings.
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#She gains a +2 circumstance bonus on Profession skill checks that can be aided by the application of heat or coolness, such as Profession (Cook) and Profession (Innkeeper).
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#She can freeze up to two gallons (500 cubic inches) of water or similar liquid per level with a touch as a move action that provokes attacks of opportunity. If she touches a puddle (such as one made by a Create Water spell), she can duplicate a [http://paizo.com/pathfinderRPG/prd/spells/grease.html Grease] spell in one five-foot square. If she does not continue to touch the ice so made, it melts after one round per level.
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#She can preserve organic items she carries, such as food, through cold (refrigeration) or warmth (smoking/drying).
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#The spell can serve other purposes as allowed by the DM, primarily for role play. Making cool drinks, bluffing a fever, and giving someone the literal cold shoulder are all options.
  
This spell can not be targeted on any living thing. The caster can cancel the spell at any time before it expires. Component: a few drops of water sprayed from fingers to cool things to a pinch of wall to heat things
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This spell cannot target unwilling creatures or objects they hold. It cannot cause damage directly. The caster can dismiss the spell at any time before it expires. The material component is a drop of water (for cooling) or a pinch of ash (for heating).
  
Examples:
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Developed by Loretta and approved by Jerry on 17 Feb 2004; revised by Cayzle on 30 Nov 2011.
 
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* A level 1 human male casts the spell as comfortable, he is 6 ft. 6 in. tall, so he sets the area to be 4 ft. by 4 ft. by 7 ft. (4*4*7=112) tall, this is a smaller volume than a 5 ft. cube would be (5*5*5=125), yet he will remain comfortable all day. He casts the spell on a ring centered on his belt buckle.
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* The spell is cast by a level 1 cleric to keep his food cold as it is a very hot day. She casts it to fill the inside of a box that is 4 ft. by 4 ft. by 3 ft. (4*4*3=48); this is less valume than the cube would be (5*5*5/2=62.5)
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Developed by : Loretta
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Approved by: Jerry on 17 Feb. 2004
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Revision as of 11:58, 30 November 2011

School: evocation
Level: Cleric 1, Sor/Wiz 1, Druid 1
Components: V, S, M/DF
Casting time: 1 standard action
Range: Personal
Target: Touch
Duration: Eight hours plus one hour per level
Saving Throw: None
Spell Resistance: Yes

For the duration of the spell, the caster can control her own temperature and that of objects she touches. For the duration of the spell, the caster can create the following effects:

  1. She can control her own temperature as an Endure Elements spell.
  2. She can control the temperature of objects and tools as needed for crafting nonmagical items and for creating magic potions, weapons, armor, and rings.
  3. She gains a +2 circumstance bonus on Profession skill checks that can be aided by the application of heat or coolness, such as Profession (Cook) and Profession (Innkeeper).
  4. She can freeze up to two gallons (500 cubic inches) of water or similar liquid per level with a touch as a move action that provokes attacks of opportunity. If she touches a puddle (such as one made by a Create Water spell), she can duplicate a Grease spell in one five-foot square. If she does not continue to touch the ice so made, it melts after one round per level.
  5. She can preserve organic items she carries, such as food, through cold (refrigeration) or warmth (smoking/drying).
  6. The spell can serve other purposes as allowed by the DM, primarily for role play. Making cool drinks, bluffing a fever, and giving someone the literal cold shoulder are all options.

This spell cannot target unwilling creatures or objects they hold. It cannot cause damage directly. The caster can dismiss the spell at any time before it expires. The material component is a drop of water (for cooling) or a pinch of ash (for heating).

Developed by Loretta and approved by Jerry on 17 Feb 2004; revised by Cayzle on 30 Nov 2011.