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Difference between revisions of "Spell: Forbidden Spray"

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Spell Resistance: no<br>
 
Spell Resistance: no<br>
  
With this spell, the bloodwitch briefly creates a leaky boundary between the Realm of Shadows and the Wold itself, which manifests as an instantaneous spray of Woldsblood. Creatures within 50 feet of the spray must make a Will saving throw each round the rain falls or be dazed for that round. The saving throw DC is 10 + character level, because the great-souled are more vulnerable to the effect, and find it harder to resist. Those within the area of the spray must make the same Will saving throw (DC is 10 + character level), but in addition to the daze effect, failure also  inflicts 1d3 points of Wisdom and Constitution ability score damage, because Woldsblood tugs a soul out of its body. The spray evaporates back into the Realm of Shadows in one round. The rain of Woldsblood is not magical, and affects even creatures in an anti-magic field. Undead save against this spell at -5; those without souls, such as constructs, fey, and devils and demons, are immune.
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With this spell, the bloodwitch briefly creates a leaky boundary between the Realm of Shadows and the Wold itself, which manifests as an instantaneous spray of Woldsblood. Creatures not within the spray but within 50 feet of the sprays area must make a Will saving throw or be dazed for that round. The saving throw DC is 10 + HD, because the great-souled are more vulnerable to the effect, and find it harder to resist. Those within the area of the spray must make the same Will saving throw (DC is 10 + HD), but in addition to the daze effect, failure also  inflicts 1d3 points of Wisdom and Constitution ability score damage, because Woldsblood tugs a soul out of its body. The spray evaporates back into the Realm of Shadows one round after it appears, and any creature that remains in the sprays area must save against its effects a second time. The rain of Woldsblood is not magical, and affects even creatures in an anti-magic field. Undead save against this spell at -5; those without souls, such as constructs, fey, and devils and demons, are immune.

Revision as of 10:58, 14 February 2018

Conjuration (creation)
Level: Bloodwitch 8
Components: V, S
Casting Time: 1 standard action
Range: 60 ft.
Area: cone-shaped burst
Duration: see text
Saving Throw: see below
Spell Resistance: no

With this spell, the bloodwitch briefly creates a leaky boundary between the Realm of Shadows and the Wold itself, which manifests as an instantaneous spray of Woldsblood. Creatures not within the spray but within 50 feet of the sprays area must make a Will saving throw or be dazed for that round. The saving throw DC is 10 + HD, because the great-souled are more vulnerable to the effect, and find it harder to resist. Those within the area of the spray must make the same Will saving throw (DC is 10 + HD), but in addition to the daze effect, failure also inflicts 1d3 points of Wisdom and Constitution ability score damage, because Woldsblood tugs a soul out of its body. The spray evaporates back into the Realm of Shadows one round after it appears, and any creature that remains in the sprays area must save against its effects a second time. The rain of Woldsblood is not magical, and affects even creatures in an anti-magic field. Undead save against this spell at -5; those without souls, such as constructs, fey, and devils and demons, are immune.