The new Woldipedia with 5e content is available here |
Difference between revisions of "Jantierri (2e)"
(Created page with "JANTIERRI (Goddess of Dreams and Prophesy) Priest Version Realms of Responsibility This goddess is the patron of the future. She does not believe in fate, but believes...") |
(No difference)
|
Latest revision as of 17:36, 23 February 2020
JANTIERRI
(Goddess of Dreams and Prophesy)
Priest Version
Realms of Responsibility
This goddess is the patron of the future. She does not believe in fate, but believes in empowering her worshippers to shape their own future. She is also the patron of dreams. She protects the “little ones” from the “things that go bump in the night” and “the monster under the bed.” She interprets dreams of gods and men and is the oracle of the gods. She also sends out the nightmares and daymares to deliver dreams to each being.
Appearance
Bordering on the skinny side, Jantierri’s beauty is totally contrived from painstaking practice of her mannerisms, voice, and make-up. Her face appears painted like a doll. Her actual charisma is just average, but the finished result is spectacular.
Holy Symbol
Closed eye.
Prophets’ Alignment
Any. Priests are called prophets.
Prophets’ Requirements
Intelligience-14, Charisma-less than 12.
Weapons Allowed
Normal plus blowgun and dart.
Armor Allowed
Normal.
Multiclasses Allowed
All except Psionicist or Wild Talent.
Granted Powers
Can cast Sleep as per the 1st level mage spell.
Dreamer abilities after training (as per the Dragon Magazine article in the April 1988 issue pp. 17ff.) Training and any costs involved is by arrangement with the Prophet trainer.
Can learn 1 extra language per spell level gained as per the CPH p . 25.
Can prophesy at will as per the CPH p. 25.
Can cast the Commune spell once per month even at first level, in addition to all other spells. Obviously, at first level, he can only ask one question per application of the spell.
Acquired Powers
Dreamer abilities without training.
Dreamer magic items.
Ability to go without sleep.
Bonuses vs. Divination spells up to immunity.
Brew anti-sleep potion.
Non-weapon Proficiencies
Required-Astrology (+2 to proficiency check).
Recommended-Ancient History, Ancient Languages, Local History, Reading/Writing, Religion.
Duties of the Prophet
Guidance.
Marriage.
Omen-reading.
Missions: having passed on a prophecy the priest may choose to accompany those who received the prophecy. The priest may just want to see how reality matches the vision he received; however, if the prophecy included options, visions of different ways the situation could resolve itself, the priest may be tagging along to help the preferred outcome take place.
Maintain Flop Houses: To give the homeless a safe place to sleep.
Inform: Those who are seen in visions about their predicaments with a possible charge added for services rendered.
Strictures
Never interpret visions, just repeat them.
Cannot use magically oriented items of prophesy such as crystal balls, ESP medallions, etc. and must try to destroy such items that distort the dream continuum unless they have their source in Jantierri.
Must give 10% to flop-houses for homeless.
Must give 10% to the church.
Holy Days
Day of Wishes.
Day of Masks.
Day of the Dead.
Deliverance Day.
Worship Days
Each full moon.
Vernal Equinoxes.
Consist of Sacrifices
Money.
Time and energy with flop-houses.
Ethos
Early to bed, early to sleep, helps you to view the prophesies you seek.