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Difference between revisions of "Culverwood (game)"

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==Current Events==
 
==Current Events==
  
Module 1: The party find themselves in an orc camp, taken as slaves. One orc woman (Murzash) formulates a plan to help free the party, but only if they helped her escape too. All run off north at a good time and fight their way to an elf fort (Fort Silence) in the eaves of the Culverwood.  
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Module 1: The party find themselves in an orc camp, taken as slaves. An orc woman (Murzash) formulates a plan to help free the party, but only if they help her escape too. All run off north at a good time and fight their way to an elf fort (Fort Silence) in the eaves of the Culverwood.  
  
 
Module 2: In the safety of the elf fort, the party meet with Captain Silverleaf and Commander Shadowstep to formulate a plan to free the rest of the slaves. The plan works and the party are victorious - defeating the orcs, freeing the slaves and claiming all of the supplies. Now with between 100 and 200 refugees the party consider how to establish a settlement.
 
Module 2: In the safety of the elf fort, the party meet with Captain Silverleaf and Commander Shadowstep to formulate a plan to free the rest of the slaves. The plan works and the party are victorious - defeating the orcs, freeing the slaves and claiming all of the supplies. Now with between 100 and 200 refugees the party consider how to establish a settlement.

Revision as of 19:35, 3 May 2020

The Game

Here you can find the latest posts in this game.


Current Events

Module 1: The party find themselves in an orc camp, taken as slaves. An orc woman (Murzash) formulates a plan to help free the party, but only if they help her escape too. All run off north at a good time and fight their way to an elf fort (Fort Silence) in the eaves of the Culverwood.

Module 2: In the safety of the elf fort, the party meet with Captain Silverleaf and Commander Shadowstep to formulate a plan to free the rest of the slaves. The plan works and the party are victorious - defeating the orcs, freeing the slaves and claiming all of the supplies. Now with between 100 and 200 refugees the party consider how to establish a settlement.


Characters

These are the characters, past and present, that have been featured in this game.

Current Roster

Character Name Player Gender Race Class Travel Companions
Ash Silverkin Rob C F Human Bloodwitch / Wizard
Bastarge Jeff O M Gnome Rogue / Wizard
Lothlo Windwood Will D M Human Sharpshooter
Myre Avon Carl M F Half-elf Sorcerer Waddles (possessed rubber pig)
Naithi of the Drochil Clan James D F Beastfolk (Ursine) Druid Fizzig (dog), Camalayaas (dire rabbit)
Niall Jon L M Human Paladin
Zazu Cayzle M Elf Rogue / Sorceror Boyo (cutest bunny in the Wold)


Past Characters

  • aaa - xxx


NPCs


Geography


Important Links

Here are useful links / DM's resources, etc.


Standard Marching Order

Inside:

PC1

PC2

PC3

PC4


Outside:

PC1

PC2

PC3

PC4


Standard Nightly Watch

20:00 - 22:00 : Lothlo, Zazu (L), Boyo (LS)

22:00 - 01:00 : Ash, Myre (L)

01:00 - 04:00 : Naithi (L), Fizzig (LS), Camalayaas (LS)

04:00 - 07:00 : Niall, Bastarge (L)

L = Lowlight Vision D = Darkvision S = Scent