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(Other Float Citizens)
(Other Float Citizens)
 
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The Lakeview Lads - Up and coming adventurer group adopted by the Shields:
 
The Lakeview Lads - Up and coming adventurer group adopted by the Shields:
 
* Yerikah Mylyl - Surface Drow Wizard.
 
* Yerikah Mylyl - Surface Drow Wizard.
 
* Jerma Mylyl - Surface Drow Fighter.
 
* Jerma Mylyl - Surface Drow Fighter.
* Triggan Best - Beastfolk (Rat) Cleric (Gargul)/Twilight Ranger 1 .  Born and raised in ziggurat cleared by Silver Shields.
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* Triggan Best - Beastfolk (Rat) Cleric (Gargul)/Twilight Ranger.
Grysh Dockhand.  Half Orc Cleric 3 Gargul)/Barbarian 2Former dockworker.  Part of gang Shields encounter in bar.  Felt so bad about actions he sought out/befriended Triggan.
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* Grysh Dockhand.  Half Orc Cleric (Gargul)/Barbarian.   
Taran.  Human Rogue 5.  Former street urchin on Trash Level.  Was infected with the plant virus that the party cured in an early adventure.
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* Taran.  Human Rogue  
Ceridan. Half Elf Sharpshooter 5.  Fourth son of prosperous merchant family.  Took a shine to the bow and adventuring based on former Shield shop (Sid)
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* Ceridan. Half Elf Sharpshooter
Duluth Silverhand.  Dwarf Cleric (Alemi) 5 - acolyte who served in the house of the Paragon Belkior
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* Duluth Silverhand.  Dwarf Cleric (Alemi)
Xera.  Human Bloodwitch 5 - Trash level urchin taken in by coven of witches party encountered during the Sargrass Crossover.
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* Xera.  Human Bloodwitch
  
 
====PC Relatives and Friends====
 
====PC Relatives and Friends====

Latest revision as of 19:08, 22 January 2024

The Game

Here you can find the latest posts in this game.

The Floating City is one of the wonders of the Wold. A city of 6 levels that floats on Turtle Lake in the Crying Woods. Each level has a magical painting of the current sky on the bottom of the level above it that looks just like the real thing. Ruled by the elected Overlord Above and administered by the Underlord Below, it is the pinnacle of civilization in the Wold. Or at least it was before the Creator moved it. Now it sits alone on a very large lake surrounded by a semi-intelligent magical forest that hates anything civilized or man-made. Struggling to maintain its former prestige and glory, the city now turns for help to the ones that have always helped in times of trouble: adventurers. This game, named for a street on Fence Level, is where these adventurers call home. Can they make a difference in the Big Float? Only time and steadfastness will tell.

Current Events

A group of up-and-comers, longtime residents of the Lakeview Passage neighborhood on the Fence, have gathered at The Giggling Ghost. An ad hoc committee of local business owners have decided that they are tired of being ignored by the upper levels of the city, and they need an adventuring group of their own to take care of the Fence level. Our group of new heroes may be the perfect team for the job.

After coming back from exploring the northern forest the Shields came back to the Float to find the Beastfolk being blamed for not warning people about the Sargrass disaster. After meeting with Jaspar and allies on the council the Shields have set off into the forest to find the ruins of an old outpost to find a new home for them.

Characters

These are the characters, past and present, that have been featured in this game.

Current Roster

Past Characters

NPCs

Fence Level Citizens

  • Grokk Greatbelly, owner of the Fatted Calf, a tavern catering to Taurs. The party has rooms here.
  • Happy, the manager of the Giggling Ghost.
  • Brassy McGurk, the owner of the Brass Toad Tavern, on Cutpurse Road.
  • Belba Stubbletoe, Turtlemaster. This halfling Druid stands at just over 3 feet tall and has blonde sun bleached hair and deeply tanned skin. She usually wears a set of turtleskin leather armor under a tan apron, as well as a staff tipped with a bone hook for directing and driving the turtles.
  • Ike Olmes - a large man about 6'4" with crew cut blond hair, wearing blue coveralls and a red t-shirt. He has massive arms, you'd think he was a blacksmith or something. He’s a professional carpenter/contractor. He’s based off Mike Holmes and the Make it Right DIY TV show.
  • Otto Mann - a furniture dealer somewhere on the Fence level.
  • Barco - a furniture dealer somewhere on the Fence level. He specializes in lounge chairs, sofa’s and the like.
  • Reibel and Briselda, Alchemist and his daughter, rescued from the Hands of Love

Other Float Citizens

  • Briadoc Greenstocking - Halfling farmer Obsessed with Exotic Agriculture. Once in the employ of Lord Crimson’s drug farm. Lived in hiding with party after that. Then kidnapped by Lord Crimson (Peerimon) and taken to Merfolk City. Again rescued by party.
  • Randolph, woodcutter living in mountainous forest southeast of the Float. Supplies Sid (PC) and Elly's shop with raw materials for their bowyer shop.
  • Father Barnholdt, older man and Priest of Caelorda. Leader of the Hands of Love group after Silver Shields took down Arellius. One of the more reasonable members.
  • Barbara Daneel, former secretary of Arleen, after his death has taken over running Rosebud Publishing
  • Syrdeth Redbow (Syr) - elf, former adventurer, former member of Crimson Shields of Hope adventuring group. President of Shield Construction, a large scale construction supply company with a large warehouse opposite the docks. The elf also seems to know nearly everything going on in the city.

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  • Overlord Aerashkiel: She is a half-elf and former leader of the Circle of Alder. Approximately 80 years old.
  • Lord Belkior. Halfling Paragon, and Council member. Belkior is the high priest of Alemi on the Gold Level. A former adventurer with the Crimson Shields of Hope, and teammate of Syrdeth Redbow. Unlike Syrdeth, he’s famous on the Float, although nearly everyone has forgotten his adventuring past.
  • Lord Jonas Yeager. Council member. An average looking may perhaps 50, with white hair. He is dressed well and obviously likes to eat well. He is earnest in his desire for the Float to become a new metropolis hub.
  • Lady Bethany Crowl. Council member. A strikingly beautiful woman in her 30’s. She has long black hair but impressively styled into a mass on top of her head. She is adorned with fine jewelry. She is shrewd and calculating. She wants to see the Float prosper, but she wants to prosper as well.
  • Lady Nori. Council Memeber. Human in her late 50’s. Black hair but with streaks of grey. She has blue eyes. She is not a noble of the city, rather a former business owner, a restaurateur on the Float.
  • Lord Marcus Rothchild. Council Member. Human, noble features, a hawk nose and piercing black eyes to match his jet black hair. His countenance is sullen. One of the notable aristocracy of the city.
  • Lord Heridious Gordo. Council Member. Older gentleman, human, perhaps in his 60’s. Not a noble of the city,Known to oversee the transport ring/Way Station to Plateau City. Also a merchant that handles a lot of transportation needs in the Float.
  • Lady Alexis Asking. Council Member. Female human in her 40’s. Not exactly a beauty, but well dressed and wearing fine jewelry, brown hair and green eyes. One of the notable aristocracy of the city.
  • Lord Elric Storm. Council Member. A half elven, pale complected, white hair. He is not old, rather somewhat an albino. He’s perhaps in his late 30’s. Though well dressed you can tell his clothes hang somewhat loose on him, though they are well made. One of the notable aristocracy of the city. Also one of the members of the Star Mages Guild.

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  • Druid Cathbad. Female Elf Druid. Leader of Circle of Alder.
  • Brother Carlo. Human Male Druid (low level). Member of Circle of Alder. A bit awestruck by the Silver Shields, especially their druid, whom he addresses as Master Bartomus.
  • Jella Jadenth. Female Elf Druid. Member of Circle of Alder. Adopted daughter of Florin Jadenth, who was once a member of the Crimson Shields of Hope and now is the merged soul power in Elvenguard. Previously able to detect her father whenever she entered the Wood, Jella has spent all her time since the Sargrass Event attempting, unsuccessfully, to locate her father’s presence.

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  • The Coven: Three Bloodwitches residing across the street from Lernitig’s Gate on the Trash Level. First appearance during Signs and Omens prelude to Sargrass Crossover (known locally as the Sargrass Event). Also assisted in finding local beastfolk a home in the former Crying Wood.

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  • Drommond Deepforge: Commander of Floating City chapter of the WLA. Blond dwarf with beard braided in twin tails. Intelligent, competent, and efficient.

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The Lakeview Lads - Up and coming adventurer group adopted by the Shields:

  • Yerikah Mylyl - Surface Drow Wizard.
  • Jerma Mylyl - Surface Drow Fighter.
  • Triggan Best - Beastfolk (Rat) Cleric (Gargul)/Twilight Ranger.
  • Grysh Dockhand. Half Orc Cleric (Gargul)/Barbarian.
  • Taran. Human Rogue
  • Ceridan. Half Elf Sharpshooter
  • Duluth Silverhand. Dwarf Cleric (Alemi)
  • Xera. Human Bloodwitch

PC Relatives and Friends

  • Elianna "Elly". Romantic and business partner of Sid's. Co-owner of The Split Arrow.
  • Mattus and Esma Smith, along with Jetta and Lukas. Parents, sister, and brother of Micah. The Smiths and their daughter are iron smiths working on Barracks Level. Lukas is member of the city guard, and is also stationed on the Barracks Level.
  • Pepper Plate, female, human, 22. A spunky red headed reporter of the Weekly Bugle, a newspaper put out by Rosebud Publishing. Going steady with PC Zanderallen.

Non-Floating City Friends

  • Slythyl, Lizardfolk Druid, One of the Elders of Lizardfolk tribe
  • Cactusflower, Lizardfolk Cleric of Caeroldra, Another Elder
  • Elderberry, Lizardfolk Fighter, Another Elder
  • Tangleweed, Young Adult Lizardfolk, Ambassador to the Float
  • Rosethorn and Thunderheart, Young Adult Lizardfolk

  • Jaspar, beastfolk formerly in the employ of the druid Eleazar. Befriended by the party, and then left for the Trash Level. Following the Sargrass Crossover, became a leader of the clan, and secured the party's help in leaving the Float and colonizing a ziggeraut located in the former Crying Woods.

  • King Atteun. Male Merfolk, middle aged for Merfolk.
  • Queen Melidda. Female Merfolk.
  • Princess Melanie. Party rescued her from getting sacrificed. Princess Melanie’s upper body is that of a graceful human-like adult woman, perhaps in her early 20s were she fully human, with a bedazzling number of shell necklaces and numerous bits and bobs of shiny metal here and there on many of the shell necklaces. She has long auburn hair with fully inky-black eyes and the hint of beige scaly patterns on her exposed arms and face. Her lower fishy half immediately transitions from human-like skin/scales to full-on fish scales, in an iridescent green-blue rainbow-among-shades. Her seaweed dress hides little of her fishy half, and seemingly serves as a way to ‘hang’ additional shiny baubles on her fishy self without needing to affix the baubles directly to her.

  • Lady Yasume (It'lal)- House Mylyl Matriarch. a young drow woman. She is smart and capable. She is third in power in It’lal and as such deemed/won the right to lead the delegation to The Float.
  • Lady Larvanya (It'lal)- House Bralfah Matriarch
  • Lady Athena (It'lal)- House Bancurpi Matriarch
  • Jandeth Bralfah - Drow Merchant wishing to set up tourist business between It'lal and the Float.

  • King Kasmeer - King of the Kobolds living underneath It'lal.

Opponents, Trouble Makers, and Bad Guys

  • Crimson (aka Lord Peerimon). Apparently responsible both for zombie plague on Trash Level, and Hands of Love takeover attempt on Fence Level, various rumors intended to get the beastfolk driven from the Trash Level, extortion, bribery, murder, etc. Captured by the Shields after attempting to flee to a merfolk city.
  • Father Arellius. Half elf cleric, and Hard Love proponent of Caeroldra. He’s tried a land grab and take over of the Fence Level. He was caught and imprisoned.

Organizations/Groups

  • Circle of Alder, a druid circle located in the Float, upper level. They originally founded when the Float was transported here. Their mission was to try and find a way of peace between the Float and the sentient forest angered at the Float's sudden appearance. Needless to say now that the Crying Wood has receded from the entire forest to the north-west plateau, they are not as needed as previously. They maintain a small townhouse on the Merchant Level. Druids from this organization can most often be found, however, tending the gardens on the Open Air Level, as well as much of the greenery on on the upper levels (think a tree or shrub on the side of the road, with a bench here and there).
  • Woldian League of Adventurers - Floating City Chapter. Party has one of pair of Ring Gates located here. Other one is held by unspecified party member.

The Story so far

Part 1: Humble Beginnings Our heroes form the Silver Shield Adventuring Party, and bring the mad druid Eleazar into custody, ending the growing vermin problem on The Fence.

Part 2: Brizzie and The Hands of Love The Silver Shields reunite a father and daughter, beat up some ninjas, and make an enemy.

Geography

Environs

The Floating City

The Crying Woods

Cutter – A semi-permanent logging hamlet, made up of individual family owned wood cutting shops located on the Eastern shore of the lake where the shoreline is met by the eastern mountains. The hamlet is separated from the lake by a mile wide band of The Crying Woods. The woodcutters of the hamlet harvest trees from the mountain forests and float them down a nearby river into the lake, for passage to The Float. The woodcutters here are pretty much barely scraping by in a very remote and wild area, and thus are highly self reliant, loyal (to friends), and cautious/suspicious of strangers.

Riverton - Home of the Lizardfolk

Beastfolk village - Home to some 250 beastfolk originally living on the Trash Level of Floating City. The party cleared out an ancient ziggurat within the forest previously part of the Crying Wood, and the beastfolk moved in.

The Merfolk City: Underwater city some 50 miles south of Floating City. A place of marble towers and walkways. There are green domes which were once copper now turned green with age and exposure to water. Yellow lights gleam out of widows aiding characters in spotting the city.

It'lal: Home of the Surface Drow high in the mountains. Can be reached by a portal in the Customs district of the Float. Ruled by three houses each led by a Matriarch. Much of the city lies in ruins with a population a fraction of its heyday. Possesses great skill in the growing and crafting of spider silk in making elegant cloth and garments.

Silver Shield Headquarters

The Silver Shield Adventuring Party acquired a three-story warehouse, located off Lakeview Passage on the Fence Level of the Floating City. The group has renovated the warehouse into a suitable headquarters.

History

Here you'll find links to all the events and history relevant to this game. Much of this has been discovered through the research of various PC's.


Ancients pre-dating the Crying Woods

  • In ancient times, a powerful race dwelled in the forest surrounding what is now Turtle Lake. Steeped in powerful, natural magics, they bent the woodland to their will, creating towers, temples, castles, and keeps from the living wood of the trees, and treading along perfectly manicured lawns. In time, the wood gained sentience. What happened next, and why, is lost to history. But at the end, the peoples were gone, and the Crying Wood remained. To this day, isolated pockets of the forgotten race’s magic remain, their secrets guarded by sentinels of wood and flesh.

Game Rulings

The results of any in-game rules discussions and determinations. Please note that any rules recorded on this game page are applicable only to Lakeview Passage. Woldian Level rules are documented in the House Rules section.

Paladins Detect Evil ability

1) The paladin's Detect Evil power is a spell like ability (ie Detect Evil) which can be employed in one of two options

   a) as move action on a single creature or item 
   b) as a standard action to activate a normal detect evil.

2) All spell like abilities, including this one, are detectable, even by the uninitiated, and even when they don't have verbal, somatic, or material components.

In other words, the paladin must focus on the target/area to employ the ability. The fact that he must concentrate on what he's doing makes him susceptible to an observer noticing that he's "up to something", even if exactly what is not detectable.

DM Pages

Here are all the resources a DM will need to run this game.

Lakeview Passage Fiction

Here are any stories written about Lakeview Passage Characters/Game Events