The new Woldipedia with 5e content is available here

Difference between revisions of "Feats"

From Woldipedia
Jump to: navigation, search
Line 11: Line 11:
 
In addition to the standard PHB feats, the following Woldian feats are available.
 
In addition to the standard PHB feats, the following Woldian feats are available.
  
 +
==[[Feat: Accuracy|Accuracy]]==
 +
You are able to fire into melee with even greater accuracy than other archers.
 
==[[Brahmah's Tattoos]]==
 
==[[Brahmah's Tattoos]]==
 +
==[[Feat: Combat Shooting|Combat Shooting]]==
 +
You are better at shooting on the defensive
 
Allows the creation of magical tattoos containing divine spells up to 3rd level.
 
Allows the creation of magical tattoos containing divine spells up to 3rd level.
 
==[[Craft Woldian Magic Item]]==  
 
==[[Craft Woldian Magic Item]]==  
 
Combines a number of Crafting feats to offset the effects of [[Rules: Catacombs|the Catacombs]].
 
Combines a number of Crafting feats to offset the effects of [[Rules: Catacombs|the Catacombs]].
 +
==[[Feat: Dire Shot|Dire Shot]]==
 +
You can do tremendous amounts of damage to your target with a single shot.
 
==[[Forest Walking]]==  
 
==[[Forest Walking]]==  
 
Bonuses to woodland craft based upon being born in [[Geography: Culverwood|Culverwood]].
 
Bonuses to woodland craft based upon being born in [[Geography: Culverwood|Culverwood]].
 
 
==[[Gillan's Fast Forge Time]]==  
 
==[[Gillan's Fast Forge Time]]==  
 
With the Reformation of the [[Eberyon|Fey King]], access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.
 
With the Reformation of the [[Eberyon|Fey King]], access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.
 
 
==[[Improved Wildshape]]==  
 
==[[Improved Wildshape]]==  
 
You can [[Rules:House Rules#WILDSHAPING|wildshape]] as if one level higher in a single wildshaping class -- this increase in level affects both creature type and size, maximum hit dice allowed, times per day and duration
 
You can [[Rules:House Rules#WILDSHAPING|wildshape]] as if one level higher in a single wildshaping class -- this increase in level affects both creature type and size, maximum hit dice allowed, times per day and duration
 
 
==[[Natural Spell Specialization]]==
 
==[[Natural Spell Specialization]]==
 
Rangers and Druids are able to cast certain spells with great power.
 
Rangers and Druids are able to cast certain spells with great power.
 
==[[Improved Natural Spell Specialization]]==  
 
==[[Improved Natural Spell Specialization]]==  
 
Rangers and Druids are able to cast certain spells with even greater power.
 
Rangers and Druids are able to cast certain spells with even greater power.
==[[Feat: Accuracy|Accuracy]]==
 
You are able to fire into melee with even greater accuracy than other archers.
 
==[[Feat: Defensive Shooting|Defensive Shooting]]==
 
You may attempt to shoot while watching foes and dodging blows.
 
==[[Feat: Combat Shooting|Combat Shooting]]==
 
You are better at shooting on the defensive
 
==[[Feat: Speedy Slinger|Speedy Slinger]]==
 
You can reload your sling more quickly than most slingers.
 
 
==[[Feat: Improved Sniping|Improved Sniping]]==
 
==[[Feat: Improved Sniping|Improved Sniping]]==
 
You are skilled at hiding after sniping
 
You are skilled at hiding after sniping
==[[Feat: Dire Shot|Dire Shot]]==
 
You can do tremendous amounts of damage to your target with a single shot.
 
==[[Feat: Wounding Shot|Wounding Shot]]==
 
You can inflict wounds that continue to bleed.
 
 
==[[Feat: Stunning Shot|Stunning Shot]]==
 
==[[Feat: Stunning Shot|Stunning Shot]]==
 
You can inflict wounds that stun foes.
 
You can inflict wounds that stun foes.
 +
==[[Feat: Speedy Slinger|Speedy Slinger]]==
 +
You can reload your sling more quickly than most slingers.
 +
==[[Feat: Wounding Shot|Wounding Shot]]==
 +
You can inflict wounds that continue to bleed.

Revision as of 12:05, 1 February 2008

Please note that certain PHB feats are not used in the Wold, due to the nature of online play. These include:

  • Improved Initiative
  • Great Cleave

Also there are Woldian rules governing special attacks and the Improved special attack feats such as Improved Disarm and Improved Grapple.

Crafting feats are also treated differently. See Craft Woldian Magic Item for details.

If you want to create your own Woldian feat, there are rules that govern Woldian creation here.

In addition to the standard PHB feats, the following Woldian feats are available.

Accuracy

You are able to fire into melee with even greater accuracy than other archers.

Brahmah's Tattoos

Combat Shooting

You are better at shooting on the defensive Allows the creation of magical tattoos containing divine spells up to 3rd level.

Craft Woldian Magic Item

Combines a number of Crafting feats to offset the effects of the Catacombs.

Dire Shot

You can do tremendous amounts of damage to your target with a single shot.

Forest Walking

Bonuses to woodland craft based upon being born in Culverwood.

Gillan's Fast Forge Time

With the Reformation of the Fey King, access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.

Improved Wildshape

You can wildshape as if one level higher in a single wildshaping class -- this increase in level affects both creature type and size, maximum hit dice allowed, times per day and duration

Natural Spell Specialization

Rangers and Druids are able to cast certain spells with great power.

Improved Natural Spell Specialization

Rangers and Druids are able to cast certain spells with even greater power.

Improved Sniping

You are skilled at hiding after sniping

Stunning Shot

You can inflict wounds that stun foes.

Speedy Slinger

You can reload your sling more quickly than most slingers.

Wounding Shot

You can inflict wounds that continue to bleed.