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Difference between revisions of "Feats"
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In addition to the standard PHB feats, the following Woldian feats are available. | In addition to the standard PHB feats, the following Woldian feats are available. | ||
+ | ==[[Feat: Accuracy|Accuracy]]== | ||
+ | You are able to fire into melee with even greater accuracy than other archers. | ||
==[[Brahmah's Tattoos]]== | ==[[Brahmah's Tattoos]]== | ||
+ | ==[[Feat: Combat Shooting|Combat Shooting]]== | ||
+ | You are better at shooting on the defensive | ||
Allows the creation of magical tattoos containing divine spells up to 3rd level. | Allows the creation of magical tattoos containing divine spells up to 3rd level. | ||
==[[Craft Woldian Magic Item]]== | ==[[Craft Woldian Magic Item]]== | ||
Combines a number of Crafting feats to offset the effects of [[Rules: Catacombs|the Catacombs]]. | Combines a number of Crafting feats to offset the effects of [[Rules: Catacombs|the Catacombs]]. | ||
+ | ==[[Feat: Dire Shot|Dire Shot]]== | ||
+ | You can do tremendous amounts of damage to your target with a single shot. | ||
==[[Forest Walking]]== | ==[[Forest Walking]]== | ||
Bonuses to woodland craft based upon being born in [[Geography: Culverwood|Culverwood]]. | Bonuses to woodland craft based upon being born in [[Geography: Culverwood|Culverwood]]. | ||
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==[[Gillan's Fast Forge Time]]== | ==[[Gillan's Fast Forge Time]]== | ||
With the Reformation of the [[Eberyon|Fey King]], access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle. | With the Reformation of the [[Eberyon|Fey King]], access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle. | ||
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==[[Improved Wildshape]]== | ==[[Improved Wildshape]]== | ||
You can [[Rules:House Rules#WILDSHAPING|wildshape]] as if one level higher in a single wildshaping class -- this increase in level affects both creature type and size, maximum hit dice allowed, times per day and duration | You can [[Rules:House Rules#WILDSHAPING|wildshape]] as if one level higher in a single wildshaping class -- this increase in level affects both creature type and size, maximum hit dice allowed, times per day and duration | ||
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==[[Natural Spell Specialization]]== | ==[[Natural Spell Specialization]]== | ||
Rangers and Druids are able to cast certain spells with great power. | Rangers and Druids are able to cast certain spells with great power. | ||
==[[Improved Natural Spell Specialization]]== | ==[[Improved Natural Spell Specialization]]== | ||
Rangers and Druids are able to cast certain spells with even greater power. | Rangers and Druids are able to cast certain spells with even greater power. | ||
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==[[Feat: Improved Sniping|Improved Sniping]]== | ==[[Feat: Improved Sniping|Improved Sniping]]== | ||
You are skilled at hiding after sniping | You are skilled at hiding after sniping | ||
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==[[Feat: Stunning Shot|Stunning Shot]]== | ==[[Feat: Stunning Shot|Stunning Shot]]== | ||
You can inflict wounds that stun foes. | You can inflict wounds that stun foes. | ||
+ | ==[[Feat: Speedy Slinger|Speedy Slinger]]== | ||
+ | You can reload your sling more quickly than most slingers. | ||
+ | ==[[Feat: Wounding Shot|Wounding Shot]]== | ||
+ | You can inflict wounds that continue to bleed. |
Revision as of 12:05, 1 February 2008
Please note that certain PHB feats are not used in the Wold, due to the nature of online play. These include:
- Improved Initiative
- Great Cleave
Also there are Woldian rules governing special attacks and the Improved special attack feats such as Improved Disarm and Improved Grapple.
Crafting feats are also treated differently. See Craft Woldian Magic Item for details.
If you want to create your own Woldian feat, there are rules that govern Woldian creation here.
In addition to the standard PHB feats, the following Woldian feats are available.
Contents
Accuracy
You are able to fire into melee with even greater accuracy than other archers.
Brahmah's Tattoos
Combat Shooting
You are better at shooting on the defensive Allows the creation of magical tattoos containing divine spells up to 3rd level.
Craft Woldian Magic Item
Combines a number of Crafting feats to offset the effects of the Catacombs.
Dire Shot
You can do tremendous amounts of damage to your target with a single shot.
Forest Walking
Bonuses to woodland craft based upon being born in Culverwood.
Gillan's Fast Forge Time
With the Reformation of the Fey King, access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.
Improved Wildshape
You can wildshape as if one level higher in a single wildshaping class -- this increase in level affects both creature type and size, maximum hit dice allowed, times per day and duration
Natural Spell Specialization
Rangers and Druids are able to cast certain spells with great power.
Improved Natural Spell Specialization
Rangers and Druids are able to cast certain spells with even greater power.
Improved Sniping
You are skilled at hiding after sniping
Stunning Shot
You can inflict wounds that stun foes.
Speedy Slinger
You can reload your sling more quickly than most slingers.
Wounding Shot
You can inflict wounds that continue to bleed.