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Difference between revisions of "Ust Delmah: Standard Operating Procedure"
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<pre> | <pre> | ||
1. Scouting Prep | 1. Scouting Prep | ||
− | a. Darkvision cast by Larien on Airin with Extend rod | + | a. Darkvision cast by Larien on Airin & Gio with Extend rod, and Pearl of Power (Gio) |
− | i. Extended Spell Duration: | + | i. Extended Spell Duration: 16hours |
b. Spiderclimb cast by Airin on self | b. Spiderclimb cast by Airin on self | ||
i. Spell Duration: 40 minutes | i. Spell Duration: 40 minutes | ||
c. Message cast on everyone, Giovanni & Lady Larien taking turns in casting the spell | c. Message cast on everyone, Giovanni & Lady Larien taking turns in casting the spell | ||
− | i. Spell duration: | + | i. Spell duration: 80 minutes |
− | ii. Range: | + | ii. Range: 180ft. |
d. Larien casts Mage armor on self and on T’shalla, | d. Larien casts Mage armor on self and on T’shalla, | ||
each with an Extend rod and T’shalla’s Pearl of Power | each with an Extend rod and T’shalla’s Pearl of Power | ||
− | i. Extended Spell Duration: | + | i. Extended Spell Duration: 16 hours |
2. Airin scouts ahead (max range: 150ft) as rest of group waits | 2. Airin scouts ahead (max range: 150ft) as rest of group waits | ||
Line 31: | Line 31: | ||
b. Gives okay to follow at distance, unless battle must be joined | b. Gives okay to follow at distance, unless battle must be joined | ||
c. Gives coordinates on map where group should not go past that round, if applicable. | c. Gives coordinates on map where group should not go past that round, if applicable. | ||
− | d. | + | d. Drow don goggles if necessary. |
3. Non-combat Rounds | 3. Non-combat Rounds | ||
Line 40: | Line 40: | ||
4. First Combat Round | 4. First Combat Round | ||
a. Pathos or Giovanni Inspires Courage | a. Pathos or Giovanni Inspires Courage | ||
− | b. Whichever Bard does not Inspire Courage, should cast Summon Monster to help flanking. | + | b. Whichever Bard does not Inspire Courage, should cast Summon Monster to help flanking, if applicable. |
− | c. | + | c. Gaerin & T’shalla enter melee or Power Up |
− | + | d. Eclip & ARTAN move forward and act as flankers/reinforcement | |
− | d. | + | e. Kaido moves to flank targets for sneak attack |
− | + | f. Airin does her sneaky attacks | |
− | + | g. GRIF moves into combat or positions Larien to cast necessary spells | |
− | f. | + | h. Pathos or Gio, whoever does not Inspire Courage, attacks or casts spell. |
− | + | i. If Gio casts Confusion spell, it should be at end of round unless we need targets to attack us automatically next round. | |
+ | i. Fint and Xesor act as backup, using missile or magic ranged attacks. | ||
</pre> | </pre> |
Revision as of 15:34, 12 June 2009
Marching order
Standard marching order:
Row 1: Airin (scout)
Row 2: Isilme & T'shalla (shock troopers)
Row 3: Gaerin & Pathos (flankers and/or spell support)
Row 4: Eclip & Artan (reinforcement and/or spell support)
Row 5: Larien & Giovanni (spell support)
Row 6: Grif (reinforcement)
Single file: Airin, Isilme, T'shalla, Gaerin, Pathos, Eclip, Artan, Larien, Giovanni, Grif.
(Bird companions/familiars are not listed above. A list of group items can be found here)
Standard Operating Procedure
1. Scouting Prep a. Darkvision cast by Larien on Airin & Gio with Extend rod, and Pearl of Power (Gio) i. Extended Spell Duration: 16hours b. Spiderclimb cast by Airin on self i. Spell Duration: 40 minutes c. Message cast on everyone, Giovanni & Lady Larien taking turns in casting the spell i. Spell duration: 80 minutes ii. Range: 180ft. d. Larien casts Mage armor on self and on T’shalla, each with an Extend rod and T’shalla’s Pearl of Power i. Extended Spell Duration: 16 hours 2. Airin scouts ahead (max range: 150ft) as rest of group waits a. Always stays in Message range b. Gives okay to follow at distance, unless battle must be joined c. Gives coordinates on map where group should not go past that round, if applicable. d. Drow don goggles if necessary. 3. Non-combat Rounds a. Spotting & Listening where applicable. b. Inspire Competence should be used for the aforementioned only if we are not trying to be stealthy. 4. First Combat Round a. Pathos or Giovanni Inspires Courage b. Whichever Bard does not Inspire Courage, should cast Summon Monster to help flanking, if applicable. c. Gaerin & T’shalla enter melee or Power Up d. Eclip & ARTAN move forward and act as flankers/reinforcement e. Kaido moves to flank targets for sneak attack f. Airin does her sneaky attacks g. GRIF moves into combat or positions Larien to cast necessary spells h. Pathos or Gio, whoever does not Inspire Courage, attacks or casts spell. i. If Gio casts Confusion spell, it should be at end of round unless we need targets to attack us automatically next round. i. Fint and Xesor act as backup, using missile or magic ranged attacks.