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Difference between revisions of "Feats"
Line 18: | Line 18: | ||
* Athletic | * Athletic | ||
* Augment Summoning | * Augment Summoning | ||
− | * | + | * Combat Casting |
− | + | * Command Undead | |
+ | * Deceitful | ||
+ | * Deft Hands | ||
+ | * Diehard | ||
+ | * Elemental Channel | ||
+ | * Endurance | ||
+ | * Eschew Materials | ||
+ | * Extra Channel | ||
+ | * Extra Ki | ||
+ | * Extra Lay On Hands | ||
+ | * Extra Mercy | ||
+ | * Extra Performance | ||
+ | * Extra Rage | ||
+ | * Fleet | ||
+ | * Great Fortitude | ||
+ | * Greater Spell Focus | ||
+ | * Greater Spell Penetration | ||
+ | * Improved Channel | ||
+ | * Improved Counterspell | ||
+ | * Improved Familiar | ||
+ | * Improved Great Fortitude | ||
+ | * Improved Iron Will | ||
+ | * Improved Lightning Reflexes | ||
==Combat Feats== | ==Combat Feats== | ||
− | * Agile | + | * Agile Maneuvers |
* Arcane Armor Mastery | * Arcane Armor Mastery | ||
* Arcane Armor Training | * Arcane Armor Training | ||
* Arcane Strike | * Arcane Strike | ||
− | + | * Blind-Fight | |
+ | * Catch Off-Guard | ||
+ | * Channel Smite | ||
+ | * Cleave | ||
+ | * Combat Expertise | ||
+ | * Combat Reflexes | ||
+ | * Critical Focus | ||
+ | * Critical Mastery | ||
+ | * Dazzling Display | ||
+ | * Deadly Aim | ||
+ | * Deadly Stroke | ||
+ | * Defensive Combat Training | ||
+ | * Deflect Arrows | ||
+ | * Disruptive | ||
+ | * Dodge | ||
+ | * Double Slice | ||
+ | * Exotic Weapon Proficiency | ||
+ | * Far Shot | ||
+ | * Gorgon's Fist | ||
+ | * Greater Bull Rush | ||
+ | * Greater Disarm | ||
+ | * Greater Feint | ||
+ | * Greater Grapple | ||
+ | * Greater Overrun | ||
+ | * Greater Penetrating Strike | ||
+ | * Greater Shield Focus | ||
+ | * Greater Sunder | ||
+ | * Greater Trip | ||
+ | * Greater Two-Weapon Fighting | ||
+ | * Greater Vital Strike | ||
+ | * Greater Weapon Focus | ||
+ | * Greater Weapon Specialization | ||
+ | * Improved Bull Rush | ||
+ | * Improved Critical | ||
+ | * Improved Disarm | ||
+ | * Improved Feint | ||
+ | * Improved Grapple | ||
===Critical Feats=== | ===Critical Feats=== | ||
* Bleeding Critical | * Bleeding Critical | ||
+ | * Blinding Critical | ||
+ | * Deafening Critical | ||
+ | * Exhausting Critical | ||
+ | |||
+ | ==Item Creation== | ||
+ | * Brew Potion | ||
+ | * Craft Magic Arms and Armor | ||
+ | * Craft Rod | ||
+ | * Craft Staff | ||
+ | * Craft Wand | ||
+ | * Craft Wondrous Item | ||
+ | * Forge Ring | ||
+ | ==Metamagic== | ||
+ | * Empower Spell | ||
+ | * Enlarge Spell | ||
+ | * Extend Spell | ||
+ | * Heighten Spell | ||
+ | |||
=Woldian Feats= | =Woldian Feats= |
Revision as of 16:28, 1 November 2010
Please note that certain PHB feats are not used in the Wold, due to the nature of online play. These include:
- Improved Initiative
- Great Cleave
- Step Up
If you want to create your own Woldian feat, there are rules that govern Woldian creation here.
In addition to the standard PHB feats, the following Woldian feats are available.
Contents
Core Feats
General Feats
- Alignment Channel
- Animal Affinity
- Armor Proficiency, Heavy
- Armor Proficiency, Light
- Armor Proficiency, Medium
- Athletic
- Augment Summoning
- Combat Casting
- Command Undead
- Deceitful
- Deft Hands
- Diehard
- Elemental Channel
- Endurance
- Eschew Materials
- Extra Channel
- Extra Ki
- Extra Lay On Hands
- Extra Mercy
- Extra Performance
- Extra Rage
- Fleet
- Great Fortitude
- Greater Spell Focus
- Greater Spell Penetration
- Improved Channel
- Improved Counterspell
- Improved Familiar
- Improved Great Fortitude
- Improved Iron Will
- Improved Lightning Reflexes
Combat Feats
- Agile Maneuvers
- Arcane Armor Mastery
- Arcane Armor Training
- Arcane Strike
- Blind-Fight
- Catch Off-Guard
- Channel Smite
- Cleave
- Combat Expertise
- Combat Reflexes
- Critical Focus
- Critical Mastery
- Dazzling Display
- Deadly Aim
- Deadly Stroke
- Defensive Combat Training
- Deflect Arrows
- Disruptive
- Dodge
- Double Slice
- Exotic Weapon Proficiency
- Far Shot
- Gorgon's Fist
- Greater Bull Rush
- Greater Disarm
- Greater Feint
- Greater Grapple
- Greater Overrun
- Greater Penetrating Strike
- Greater Shield Focus
- Greater Sunder
- Greater Trip
- Greater Two-Weapon Fighting
- Greater Vital Strike
- Greater Weapon Focus
- Greater Weapon Specialization
- Improved Bull Rush
- Improved Critical
- Improved Disarm
- Improved Feint
- Improved Grapple
Critical Feats
- Bleeding Critical
- Blinding Critical
- Deafening Critical
- Exhausting Critical
Item Creation
- Brew Potion
- Craft Magic Arms and Armor
- Craft Rod
- Craft Staff
- Craft Wand
- Craft Wondrous Item
- Forge Ring
Metamagic
- Empower Spell
- Enlarge Spell
- Extend Spell
- Heighten Spell
Woldian Feats
Brahmah's Tattoos
Allows the creation of magical tattoos containing divine spells up to 3rd level.
Combat Shooting
You are better at shooting on the defensive.
Forest Walking
Bonuses to woodland craft based upon being born in Culverwood.
Gillan's Fast Forge Time
With the Reformation of the Fey King, access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.
Heirloom Item
You have a lucky object that brings you a bonus to saving throws.
House Odds
You can sneak attack and crit creatures that are usually immune to those attacks -- sometimes.
Improved Natural Spell Specialization
Rangers and Druids are able to cast certain spells with even greater power.
Improved Sniping
You are skilled at hiding after sniping
Improved Wildshape
You can wildshape as if one level higher in a single wildshaping class, increasing all factors of wildshape.
Natural Spell Specialization
Rangers and Druids are able to cast certain spells with great power.
Speedy Slinger
You can reload your sling more quickly than most slingers.