DMs Only: Tree of Parting

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Overview

  • The Tree of Parting sits halfway between the Emerald Kingdom and the Kingdom of New Elenna.

Beginning as a Wayhouse for those travelling from one to the other, it got its name from the strange looking little tree that marked the side trail leading to the house. When two elves, were slain at the “House of Parting” and the site burned as well by Orcs, their great grandfather, Ilyndrathyl, made the site a memorial. Traveling north, he beseeched the Culver, a grove of ancient treants who are the heart of the Culverwood forest, to give him a seedling for his memorial and told them the tragic story of his great-grandchildren. So moved was Deeproot, one of the elder trees, that he followed the Druid to see this place, knowing at his age, that this would last journey. The Greenmage of Culverwood has forever since taken on the surname of Deeproot in honor of the great Elder tree so that he shall never be forgotten. There he rooted himself and entered the eternal sleep. Ilyndrathyl gathered family and built a grand tree house in Deeproot’s branches to keep the new Wayhouse out of the reach of those who would harm travelers upon the road.

Making this his new family home, The Tree of Parting has stood for generations. Ilyndrathyl’s children still manage what has grown from being a Wayhouse into a small trading post. No price is ever quoted to any visitor to the tree. The Ilyndrathyl family instead lets visitors pay or not according to the service they feel they have received. Usually, their generosity is reciprocated far and beyond what would have been charged.

Ciyradyl, sweet of heart and a shrewd judge of character, manages the inn and pub. Known for catering to all manner of guests, the inn has both fine wines and the stoutest ales. The food is first rate and the prices reasonable. One can order a common meal or a 5 star meal to compete with the best pubs in the Floating City. Rooms of varying style and luxury are available, all with a view. The Tree of Parting is considered by many to be one of the Wonders of the Wold. It is known far and wide as neutral ground for negotiations and peace treaties by all in the area. Even still, it is on the fringes of civilization where wild bands of orcs roam, where magical beasts and aberations hunt and is a hub of intrigue and thus one of the most dangerous safe locations in all the Wold



Adventures

Brainstorming and other unofficial items

Official Items

Creatures NPC'S -Laughingwater runs the Free Trade Post at the top of the stairs. Here, traders and travelers alike make arrangements to store their wagons, livestock, and other travelling supplies in the tree for the night. He also is the one to see to set up a shop within the tree. Businesses come and go, but Laughingwater sees that there is always a good leatherworker on site as well as a bowyer as the defenses of the tree are mostly missile based. A craftsman himself of rare ability, he has designed a stairway that circles the trunk of the tree, which can be lifted and compacted when the denizens of Izen come calling. He also has several lifts that can lift anything from a pile of crates, to livestock, to an entire wagon up into the safety of the tree for the evening. More profit is collected from the storage of caravans than any other venture within the tree. He makes it clear to each and every traveler that chooses to camp next to the tree, that the tree cannot come to their rescue if attack comes. -Moana not aware she is an actual fortune teller. ie most of the times it is like fortune tellers of today, entertaining, so broad as to fit nearly anything the listener wishes it to and a complete scam so to speak. Does not make her a bad person, just trying to make a living after all and most leave feeling better about themselves and their lot in life. But every now and then, one of the gods steps in and uses her to communicate true portence


Geography

http://www.woldiangames.com/Woldipedia/index.php/Culverwood

Life in the Tree

Daily visitors shooting through is not many. 2 wagons and groups of 4-6 horseback riders Monthly larger train 10-15 wagons tops comes at different times so the bad guys can’t easily mount attacks and prepare Inn and Tavern are large enough to cram them in, but depending on the monthly size, perhaps not everyone gets ‘up’ and certainly not all the wagons and horses. Permanent residents is about 35 and then maybe another 25 in children Neutral ground allows for there to maybe only be 2-3 deputies and a sheriff type as security. Most of the adults could double as militia if needed but the sheriff is looked to keep order among the many visitors 4-6 entertainers Emerald Kingdom “horsemen” patrolling the roads between the “three” out posts west of the tree. We could have New Elennian “adventurers” patrolling the road from the tree east to Edenmoor.

Current businesses renting space in the Tree of Parting include: --Dungarth’s Leatherworking Shop --The Big Nest [general store managed by Saide Silvergraft half/elf] Lorifir Lorhalien, Fletcher Other locations of note are: --The Leafy Chapel [a shrine to Alemi as well as a memorial to Ilyndrethyl and Deeproot.] Liliput Muffinbubble is the priest in residence. --Shrine to the Culverwood, honored as an immortal power, off in the woods, secret, a bit of a cult? --Moana’s Fortunes [crystal ball reader] --Studs and Gems [Boolia the Female Half-Orc makes studs and gems]