DMs Only: Lakeview Passage

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Email Cayzle@cayzle.com if you need access to any of these docs.

Lakeview Passage Game Bible

Lakeview Passage Module 1: Troubled Times on Lakeview Passage

Lakeview Passage Module 2: Too Much Love

Lakeview Passage Module 3: Shredded Cheese

Lakeview Passage Module 4: Poor Trash

Email mdknotts2000@yahoo.com for these:

Lakeview Passage Module 5: Hands of Love

Lakeview Passage Module 6: Into the Woods

Lakeview Passage Module 7: The End is Nigh

Lakeview Passage Module 7: Rosebud

Potions

Potions PCs found during defeat of lich Kurgan (No Light in Darkness - Jan-Sep 2020)

Haste x3 (laced with Hag Spit) 3 Fly (laced with Hag Spit) Blink (laced with Widow’s Kiss) Eagle's Splendor x2 (laced with Swampseer poison) Elixir of Fire Breath x4 (laced with Widow’s Kiss) Elixir of Shadow Walking (laced with Hag Spit)

Hag Spit injury, ingested. Save Fort DC16. Frequency 1/rd. for 6 rds. Initial effect Blindness for 1d10 rds; Secondary: 1d4 Wis dmg. Cure 2 consecutive saves.

Swampseer Poison ingested. Save Fort DC18. Onset 10 min. Frequency 1/min for 3 mins. Initial effect 1d4 Wis dmg; Secondary: 1d2 Wis dmg and Confusion. Cure 2 consecutive saves

Widow’s Kiss ingested. Save Fort DC24. Onset 1d4 days. Frequency 1/day. Damage 1d3 Con. Cure 3 consecutive saves.

Developed by the spider-like jorogumos, widow’s kiss is distilled from the monsters’ natural venom and infused with minuscule spider eggs. Creatures injected with the toxin experience headaches and cold sweats, after which the eggs begin to hatch and infest the host’s bloodstream, slowly eating the body from within. If controlled or enticed, the swarm of spiders can take direct control of its host’s body, rendering hosts susceptible to effects that control or influence vermin, including a jorogumo’s spider empathy ability.

The effects of widow’s kiss can be removed a combination of cure disease and neutralize poison. If a creature is slain by the poison’s Constitution damage, a spider swarm erupts from the body 1d6 rounds later.

NPCs

People who have shown up and made an impression in the game, but with some background detail that cannot be put out for public view.

  • Sgt Lestrade, Northwest Tower Guard leader on the Fence Level. None too bright, and willing to look the other way for a price.
  • Father Arellius Half elf cleric, and Hard Love propenent of Caeroldra. He’s tried a land grab and take over of the Fence Level. He was caught and imprisoned. But he may be able to escape and trouble the PC’s again later.
  • “Crimson” is Lord Damon Peerimon, a human member of the Floating City Council, and current patriarch of the very rich (and therefore powerful) Peerimon family.

The current Lord is following in his father’s footsteps in exploiting the natural wealth of the Crying Woods. Peerimon’s father did this openly, even establishing a village, called Peerimon, on the nearest shore. That village was destroyed in a precursor to an attack on the Float itself. Peerimon’s father continued his attempts, but was thwarted multiple times by the adventuring group, The Crimson Shields of Hope.

The current Peerimon, learning from the mistakes of his father, is attempting his exploitation surreptitiously, using pseudonyms, underlings, dummy corporations, etc to hide his involvement. He neutral evil in temperment who thinks he can gain an advantage by causing mayhem on the lower levels. You can pick the benefit he is hoping for; Previous DM theory is that he thinks he can get picked to be an Undercrat, and he has a long-term plot to benefit from so being picked.

Peerimon's area of focus changed upon the concentration of the Crying Woods to its current configuration following the Sargrass Crossover. The opening of three quarters of the surrounding woodland, and navigable rivers both north and west have provided a once-in-a-lifetime business opportunity, and the nobleman plans to focus all his energies into it.

He gives his more important underlings a symbol of appreciation – a red metal medallion etched with a symbol of a diamond on each side. This symbol is meant as a red-herring, alluding to the Lords of Diamonds group, who are actually not involved. Crimson Has figured out a way to get specific individuals picked as Undercrats. He uses various underlings to do his work, always staying above the fray.

  • Nemorlachria - a protective force generated by an elvish enclave in the north formed by the merger of a noble soul with what goodness remains in the forest. The entity is bound to the geographical borders of The Crying Wood.

This noble soul is currently Florin Jadenth, a former PC of the closed Crimson Shields of Hope game. Nemorlachria possesses the same abilities/awareness as the Crying Wood. Nemorlachria is not as powerful across the whole jungle, but can become more powerful if he focuses his efforts to a localized spot. Elsewhere, the influence of the two opposing entities waxes and wanes like random waves across the ocean, although the Crying Woods is ascendant for most of the time. Nemorlachria’s priorities are to protect the elvish village from whence he was spawned, protect those individuals within the wood that he favors, and prevent the geographical expansion of the Wood.

The fate of Nemorlachria following the concentration of the Crying Wood is currently unknown.