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Wold-Specific Domains
As of 15 August 2011, info on this page supersedes all other domain info, especially that on individual god's pages.
Contents
Disease Domain
Granted to: Devoted Clerics of Marteaus, Witches of Marteaus.
Granted Powers: In empathy with and emulation of your foul god, you suffer from a hideous but non-harmful, non-debilitating disease, which imposes a -2 penalty on all Charisma-based skill checks.
Diseased Visage (Ex): As a swift action, you cause boils and sores to erupt all over your body and face, which fade away after a round. For that round, all enemies within 30 feet who have line of sight to you are shaken. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Diseased Touch (Ex): At 8th level, you can cause a living creature to become diseased (bubonic plague) with no onset time if you make a successful melee touch attack and the target fails a Fort save (DC is 10 + 1/2 the character's cleric level + her Wisdom modifier). You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells: 1st--Ray of Enfeeblement, 2nd--Contagion, 3rd--Bestow Curse, 4th--Stinking Cloud, 5th--Insect Plague, 6th--Cloudkill, 7th--Symbol of Weakness, 8th--Horrid Wilting, 9th--Storm of Vengeance.
Domination Domain
Granted to: Devoted Clerics of Ga'al, Witches of Ga'al.
Granted Powers: Drawing from your righteous god the certainty to bend others to your will, you are determined to make all others bow down in fealty to Ga'al. You gain Intimidate as a class skill.
Aura of Devotion to Ga'al Alone (Sp): As a swift action, you can emit a 30-foot aura that grants you and your allies a +1 sacred bonus to Charm and Compulsion saves. This sacred bonus increases by +1 for every four cleric levels you possess (+2 at level 4, +3 at level 8, etc). The aura lasts a number of rounds equal to 1/2 your cleric level, and may be created a number of times per day equal to 3 + your Wisdom modifier.
Obey Ga'al (Su): At 8th level, as a swift action, you gain a boost to the DC of a compulsion spell you are about to cast. The bonus is equal to half your cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.
Domain Spells: 1st--Command, 2nd--Enthrall, 3rd--Dominate Person, 4th--Lesser Planar Ally*, 5th--Greater Command, 6th--Geas/quest, 7th--Mass Suggestion, 8th--Demand, 9th--Dominate Monster.
- NOTE: Clerics of Ga'al can use this spell to plant a heartseed.
Fey Domain
Granted to: Votary Clerics of Maab or Eberyon, Witches of Maab or Eberyon, Druids. (Other fey lords or powers might grant this domain.)
Granted Powers: You have a deep connection to all fey creatures and to the Wold's Cradle that is their home. You gain Sylvan, the faerie tongue, as a free bonus language, and Stealth, Sleight of Hand, and Perform are class skills.
Hide Away (Su): As a move action, you become invisible, as the second level wizard spell. This invisibility lasts but a single round, until the start of your next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Fey Trickery (Sp): At 8th level, you can cast Hideous Laughter as a swift action on any living creature with Intelligence 3 or higher, with a DC of 10 + 1/2 your cleric level + your Wisdom modifier. The caster level is your cleric level. You can have only one creature laughing in this way at a time. The total number of rounds of this effect per day is equal to your cleric level. The rounds do not need to be consecutive, and you can dismiss the laughter at any time as a free action -- it is dismissed automatically if the target saves. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds on its save to resist the effect.
Domain Spells: 1st--Elf Vision, 2nd--Faerie Fire, 3rd--Glibness, 4th--Lesser Planar Ally, 5th--Awaken, 6th--Legend Lore, 7th--Irresistible Dance, 8th--Greater Planar Ally, 9th--Wail of the Banshee.
Giving Domain
Granted to: Devoted Clerics of Flower, Witches of Flower.
Granted Powers: You are a genuine altruist, desiring to help others even at a cost to yourself. When you use the Aid Another action, the bonus you give is doubled.
Sacrifical Bond (Sp): You can cast Shield Other as a swift action. You can only use this power on one creature at a time. The total number of minutes of this effect per day is equal to three plus your wisdom modifier. The minutes do not need to be consecutive, and you can dismiss the sacrificial bond at any time as a free action. Each use of this ability expends duration in whole-minute increments. No focus is required for this ability.
Vision of Hope (Sp): At 8th level, as a swift action, you can give an ally within 30 feet a bonus on attacks and armor class equal to half your cleric level. The effect lasts one round per level or until you dismiss it as a free action. During that time, you take a penalty to attacks and armor class equal to half the bonus (1/4 of your cleric level, minimum -1). You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th, but only for one target at a time.
Domain Spells: 1st--Shield Other, 2nd--Aid, 3rd--Helping Hand, 4th--Imbue with Spell Ability, 5th--Spell Resistance, 6th--Refuge (second version only), 7th--Holy Aura, 8th--Foresight (other only), 9th--Freedom.
Hunting Domain
Granted to: Devoted Clerics of Jancassis, Witches of Jancassis.
Granted Powers: Hunters are skilled at tracking and sneaking up on prey. You gain Perception, Stealth and Survival as class skills.
Stealthy Hunter (Su): You are hard to sense when you are sneaking up on a unwitting target. As a free action, you gain a bonus on Stealth checks equal to half your cleric level (minimum 1) when you are aware of the target but the target is unaware of you. This bonus lasts up to one minute or until the target becomes aware of you. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Quarry (Ex): At 8th level, you gain the ranger Quarry ability. If you gain the Quarry ability from another class, then gain the Improved Quarry ability.
Domain Spells: 1st--Longstrider, 2nd--True Strike (see note below), 3rd--Invisibility, 4th--Snare, 5th--Locate Creature, 6th--Find the Path, 7th--Greater Invisibility, 8th--Discern Location, 9th--Sympathy.
Note: The Hunting Domain's True Strike has no verbal component, so it can be cast from hiding without alerting prey.
Insight Domain
Granted to: Devoted Clerics of Gargul or Pantheon, Witches of Gargul or Pantheon.
Granted Powers: You can see the unseen, and perceive the imperceptible. You gain Perception as a class skill.
Eye In The Dark (Ex): You gain Blind Fighting as a free bonus feat.
Greater Insight (Sp): Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.
Domain Spells: 1st--True Strike, 2nd--See Invisible, 3rd--Divination, 4th--Scrying, 5th--True Seeing, 6th--Legend Lore, 7th--Greater Scrying, 8th--Moment of Prescience, 9th--Foresight.
Trade Domain
Granted to: Devoted Clerics of Ffloy, Witches of Ffloy.
Granted Powers: You are a "broker" of Ffloy, and commerce is your life. You gain Appraise (if you are a witch) or Bluff (if you are a cleric) as a class skill.
With Ffloy's Eye (Sp): You cast Barnum's Appraisal, as per the spell, for a number of minutes per day equal to 3 + your cleric level. These minutes need not be consecutive.
Seal the Deal (Sp): If you and a trading partner agree to a commercial or mercantile deal, that is, a deal that promises an exchange of goods, then if the creature shakes your hand, you cast Quest as a free action with only a somatic component, the handshake. The target chooses to accept the deal with no save or spell resistance, or it can veto the deal. If it agrees, you are bound in the same way. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.
Domain Spells: 1st--Identify, 2nd--Tongues, 3rd--Shrink Item, 4th--Sending, 5th--Teleport, 6th--Analyze Dweomer, 7th--Discern Location, 8th--Mind Blank, 9th--Gate.
Venom Domain
Granted to: Devoted Clerics of Jancassis, Witches of Jancassis.
Granted Powers: You are well versed in the deadly arts of poison. You are trained in the use of poison and cannot accidentally poison yourself when applying poison. You gain a bonus to saves vs poison equal to half your cleric level.
Touch of Poison (Sp): You can poison a target as a melee touch attack. If the target does not make a fort save vs a DC of 10 + 1/2 your cleric level + your Wisdom modifier, it takes two points of ability score damage -- the ability score is chosen randomly. You can use this ability a number of times per day equal to 3 + your Wisdom modifier, but any particular target can only be affected once per 24 hours.
Aura of Poison Resistance (Sp): As a standard action, you can extend your own bonus to poison saves to all allies within 30 feet. This aura lasts for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.
Domain Spells: 1st--Delay Poison, 2nd--Hornet's Nest, 3rd--Neutralize Poison, 4th--Poison, 5th--Giant Vermin, 6th--Cloudkill, 7th--Creeping Doom, 8th--Polymorph Any Object (form chosen must be poisonous), 9th--Summon Nature's Ally IX, calling 1d3 purple worms.