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Cloudhaven (game)

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The Game

The Cloudhaven game started Oct 2022.

Here you can find the latest posts in this game.


Current Events

  • Event Description

Characters

These are the characters, past and present, that have been featured in this game.

Current Roster

Character Name Player Gender Race Class Travel Companions
Fred Cayzle M Linotaur Loremaster Kaze Jon M Linotaur Ranger } Kaze Jon M Linotaur Ranger

Past Characters

NPCs

  • Bob - (Male Half-Orc Adept). He looks young and a little rough, brown haired and with off-white skin and brutish features. Orphan.


Geography

Cloudhaven2.jpg


Map key:

1) The Cracked Hoof Tavern - The best cared-for building in the town. The tables, bar, and decorations are all mismatched, but someone with a fine eye for such things really made something of it.

2) Nimbus Castle and Lift - aka The Keep - Guardhouse, jail, and lift to the bottom of the plateau. The Keep was hollowed out of an immense rock. The 'wall' was built with a walkway and battlements (crenelations). The 'bailey' is not open to the sky. It lies in the center of the hollowed-out rock. The 'roof' is the dome of the rock spanning the entire complex except for the towers.

3) No Hope Chapel - on the right wall are busts and holy symbols of most of the gods that anyone ever worshiped here carved out of wood. One grabs a bust and a holy symbol and moves it to the back of the chapel where there are places to place the items of worship. If one wishes. On the left side are a series of beds and medical supplies. Bandages, politics, and even a few magical healing potions are all set up for people to come in and treat themselves or be treated. A donation box is inside the door. A sign says, “Leave things as you found them.” There’s usually someone around to monitor things and treat the wounded, but not always.

4) Market - no rental, just pick a stall and sell stuff.

5) Lift Beasts Corral - the beasts that operate the lift are kept here. The best feed and care are always given to these animals.

6) Town corral - sections for small, medium, and large mounts. Same for the stable just to the west of it.

7) Lookout Park - a place to sit and contemplate life.

8) Jail - a place to lock folks up. The main room has a desk, chair, and hammock. Three small cells are along one side. Bars are well crafted and secure.

9) Windy Arms - Rooms for rent. General Store/Blacksmith - a mish-mash of survival equipment, and tools to fix things that are broken. In the back is a shed open to the backside with an anvil and other equipment needed for blacksmithing. Most of the equipment is geared to repair the lift and repair mount gear and wagons.

Standard Marching Order

Inside:

PC1

PC2

PC3

PC4


Outside:

PC1

PC2

PC3

PC4


Standard Nightly Watch

20:00 - 22:00 : PC1, PC2

22:00 - 01:00 : PC3, PC4

01:00 - 04:00 : PC5, PC6

04:00 - 07:00 : PC7, PC8